#math-and-meta
1 messages · Page 302 of 1
up to you really
Level and that's probably all that matters
So like let's say I build a row of 20 gens. I connect them all to a looped pipe then the looped pipe to the buffer?
to your production. skip the buffer
I will
me neither never any ,... not sure why here is pipes especially the 600m³ are so issiued 😄
Best if the manifold is double sided so there's fewer junctions
shorter manifodls do help yes
What was the meaning of manifold again?
--S--S--S--S--S
| | | | |
Ah alright
Bro had that on speed dial lmao
I actually managed to find one situation where I couldn't get a 600/min to work.
It was 15 HOR refineries feeding 20 DPF refineries, both long, single-sided manifolds
I'd never build a setup like that so I guess that's why I never ran into this issue
The problem appears to be on the production side, so single sided HOR manifolds connected to a 600/min oil pipe work fine
yeah more input points = longer manifold
there's a point where even looped a manifold won't stay stable
I mean the manifold just need time right
If I was to but 200 mashines next to eachother at some point stuff at the beginning overflowes stuff end up at the end
Or is this jusg about fluids cause then id agree
not with fluids
Ye ok
By holding the key opposite of current travel direction (S or W) , the Locomotive will use the regenerative brake. The regenerative brake will, depending on the current speed of the locomotive, generate up to 33 MW. By subtracting the base demand of 25 MW, this results in a net power gain of up to 8 MW.
You can power a (very low power lol) factory by riding a train of locomotives downhill with the breaks on, deleting it, going back up, remaking it then repeating
doesn't work IRL because lifting the train costs energy, but in Satisfactory there is no cost to lift stuff in your inventory
For liquid manifolds, gravity traps can work. Gas manifolds I am still theorycrafting a solution for.
I -think- carefully placed valves may work for gases but I need to do some testing. (With liquids, you run into a "bounce" issue with valves, I suspect gases may behave better.)
If that doesn't work I have an idea about a valve-buffer combination. Normally buffers are a bad idea with gases
feeding from above does n't solve everything.
it can tilt thigns slightly more stable in some situations
there's no problem with liquids that can't be solved with a pump
I'm not sure that's accurate xD
#1376232036620042360 message <- Not just feeding from above, using a design that traps backflow at every junction
I do recall the notion of using unpowered pumps as 1-way valves that don't futz with flow rate, but um
I think a lot of the grievances I've had are innate to the fluid system in general
Never messed with wavey pipes, too ugly
obviously math problems can't be fixed with pumps, or placing a valve the wrong way around. but everything else is fixed with more pumps
I might have a look at those wavy pipes actually, I think it could work nicely
Really, the biggest fix would be if I could snap pumps/valves directly onto junctions
I mean if you can make a 25 refinery on one side manifold work with just tons of pumps I'd like to see it, but you end up with tiny pipe sections between the m
I think the wave design looks nicer
I never tried 25, but I managed to get 16 working by just adding more pumps/headlight
*headlift.
I really wouldn't even bother with him. He just likes to think he is an expert in all things satisfactory.
he is an expert though
Valves don't fix the problem because whenever the far side is full you get a "bounce"
pipes are just cursed and make everyone go insane
Next time I play I'll try a 20 and see what happens
Ooooki doki...
I wojld expect pumps would exhibit the same behavior
a 20, non crude oil/water system. Those tend to be more stable anyway
they shouldn't unless the front is totally full, and you can't do much about that
No, they aren't. But if you would like to continue to follow that rhetoric 🤷♂️
Yeah, that's my thought about the pumps - as long as you have little segments somewhere, your system WILL shit itself eventually
if pipes aren't cursed then why do I need over 50 meters of headlift to move water up 8 meters?
it's possible, but I've kept systems as simple as possible so not much trial and error on this front
Because of your plumbing somewhere would be my guess 🤷♂️
is the top of the rise in fluids a manifold?
I do want to hear your input on 600 pipes (other than my standing advice of "dont") if you have a better idea
600 pipes are fine for liquids. Gases are still an outstanding question
this tends to fix any 600 pipe issues as long as there arent major layout issues
I am currently running 22 refineries off of one manifold, 35m up, one pump. It's all about keeping the flow spread even.
that doesn't explain why headlift fixes it. it shouldn't, but it does. and you can't explain why.
Anyone have a modular engine and adaptive control unit factory that they would like to share? I could use some ideas.
Send me your save and I'll happily tell ya tonight after work.
if this is in regards to your 8m rise with a manifold at the end sometimes you need a powered pump before the manifold on a horizontal placement to help stabalise it. Otherwise it's a little like feeding from below
here's all the results of my science experiment and a link to the save
Awesome, will peruse this evening
I've heard about the loopback thing and like
I haven't tested it in a hot minute but I don't know I believe that's the magic cure-all
Something to do with "full pipes are happy pipes" and not addressing sloshing so much as putting the problem somewhere else
It's a "magic cure all" because it allows the liquids to be more evenly distributed in the manifold. Same reason for an 8x coal plant you pump in both ends and the center
Too many think that you can just stick a single pipe on the end of a manifold pulling max flow and be "good" You have to distribute it evenly.
I
Huh, I've never had issues with coal specifically, though I usually downclock my water extractors to be 2 gens to 90 water
The loop works, usually, for smaller manifold sets. I've seen it stop working for sufficiently large manifolds.
Does make sense though, and historically I tend to ignore fluid balancing but ngl I might just. Need to load balance fluids like I do belts
Anyone?
I think the issue the loop sometimes runs into is that the loop itself starts backflowing to help fill the front of the manifold
Ok, breaks over. Will check out that save and post this evening.
Valves and pumps, especially unpowered ones, behave exactly the same in a normal system, i.e. they only let fluid pass one way and don't affect the flow rate.
There is certainly some weirdness with headlift going on in some complex pipe systems. It's difficult to diagnose
i have to do more digging in that area
would be helpful if you can document a known broken setup (i.e. works with powered pumps, but not without them)
mcgalleon seems to have figured it out but I don't understand enough of what he says to verify that it's true lmao
@oblique hollow did you manage to condense this weird behavior into an easily explainable or testable form? 😄
you actually documented this rly well, i will take a look at the save xd
Not entirely.
Must be a mix of pipe fill level in combination with head lift being passed on
I know that having pumps in regular intervals can help.
Sincs that helps to reset head lift more frequently
So perhaps head lift is passed on partially when a pipe is full but not overfilled
And with more head lift to pass on this means you arent as likely to "run out" of required head lift.
If a pipe ia full enough to only pass on 20% of head lift, having 100m is a lot more than 20m
0.2 x 100 is 20 after all
But i could not really prove that
it blocked my code
maybe i can screenshot
this code uses sat solvers to determine if production requirements are reachable with the inputs
it uses a sat solver so that makes it SATisfactory
partialy yes but it could also be used to find the optimal awesome point production given some recourses
solvers for that already exist
"solvers" might be a bit of a stretch, since I'm only aware of one (up-to-date) solver that can do that, but yes
I know of at least 3 people who have such capable solver
would still be a very fun optimisation project
im using a SAT solver so i dont have to do a lot
well thats pretty good. but im more interested in just getting the raw numbers of the resources needed, not to see if its feasible, cuz once you can count the amount of resources required you could just tell if its feasible or not in your world
or even better to maximise the total amount of production of certain stuff
yes
Is it better to look at output per minute or rate per minute when maintaining ratios/building factories?
both work the same. just make sure you dont change the measurement mid calculation
Understood.
what's the difference between those? I'm not sure that I know what you're talking about
i think he's talking about production cycles
like fuel rods that have really low output but suddenly put out 2 or 3 after like 3 minutes
well those are per craft, not per minute
since they mentioned both as "per minute", I'm confused
honestly yeah i havent noticed that. they're pretty much the same
i dug up my old program and updated it a little, the optimal way given the recipes to make Awesome points from 60 iron ore and a lot of power is this:
Rotor: 260/217
CastScrew: 3848/1085
PureIronIngot: 12/7
IronPlate: 312/217
IronRod: 1040/651
ReinforcedIronPlate: 208/217
WaterExtractor: 1/7
SmartPlating: 520/217
RecycleSmartPlating: 13/3255
Total Awesome Points: 540800/217
with no power and 90 coal per minute it chooses this:
SteelRod: 19242275/15824746
SteelScrew: 14801750/7912373
Rotor: 23090730/7912373
PureIronIngot: 12/7
SteelBeam: 14801750/23737119
CoalGeneratorCoal: 77019790/23737119
WaterExtractor: 43031251/31649492
BoltedIronPlate: 6157528/7912373
IronPlate: 15853884/7912373
SolidSteelIngot: 16350731/15824746
SmartPlating: 46181460/7912373
RecycleSmartPlating: 769691/79123730
SteelCastPlate: 15806656/23737119
Total Awesome Points: 48028718400/7912373```
are these fractions? like 260/217 rotor is basically a bit more than 1 rotor per minute?
yes
thats interesting
cuz the amount of awesome points gained seemed a bit too much, but i honestly have no idea how awesome sink point system works so it might just be possible
i havent taken into account nonlinear overclock formulas
also the Awesome points per minute is approx 6070
but the productions are in machines
so thats 12/7 refineries making pure iron ingot not 12/7 pure iron ingot per minute
oh that was confusing. good that you cleared it up
also no sloops, linear instead of nonlinear overclock, no transportation costs for pumps and trains, and not all recipes
so i think i just finished working out how to get 1.5tw of nuclear+ficonium wasteless power, along with 4000/min ion fuel, a 30/15/15 phase 5 continuous production goal, a single fueled APA and some singularity cells for portals with honestly more resources to spare than i would have expected
Is it a good idea to use all of the uranium in the world for power?
If you need it, go for it
Not needing it means you get a very annoying project on your hands
I didnt know what do do after doing what I thought to be a crazy ammount of motors(50/min), i had 12 000 mw at that time, then i decided I never wanted to have power problems again and now ive spent triple the hours I spent on playing till phase 4 on this stupid powerplant.😭🫠
I play, i develop some power problems, i build some more power, i keep going
it's certainly a large project
I just do it once now and then ill never do it again :) theres so many subfactories that go into nuclear i would hate to expand on every single one each time i need power
How large we talking?
It took me 300 hozrs so far and im just starting out with ficsonium
Bunch of afk time in between, maybe like 50 hozrs?
Sam😡😡😡😡😡
Why so much afk??? Also should I wait to start nuclear until I can make plutonium?
Because I ought to do stuff and leave the game running cause i forget? Or like yesterday when I feel asleep and left my game on🫠
you should wait until you have plutonium if you don't want to accumulate waste until you do
I accumilated around 1 million waste untill i could handle it😭
I started up everything at once
Ye I didnt kniw rocket fuel was was a thing untill I was halfway into the project so I couldnt do that😅
I started out with a small nuclear plant. Without plutonium
not almost. it is impossible. theres just not enough sam to make the heavy residue requirement unless you use a lot of quantom encoders to get it from excited, still very unlikely
You can just temporalily overclock the plutonium procesing stuff
youre missing out on a very cheap world of fun
Or purposefully overbuild plutonium processing so you can then also upgrade uranium
thats what i usually do. its better to have extra capacity than risk clogging with waste
Eh im not much of a fan of idling plutonium processing lines
whatever accurate number that comes out +10%
Mine are set up pretty much exactly
well lets hope no shock comes to your system then
well thats good. still better safe than sorry. im also the kind of person that likes doing stuff with accuracy but nuclear stuff is the exception
with sloops, it is possible
oh yeah i forgot about sloops
and shards as byproduct probably
But aren't you unable to sink power shards?
I now can conclusively say that 2000 uranium -> ficsonium for 1.5tw is doable
it took me a while to work through the numbers for map limits of coal and oil
in theory if you decided to forego making elevator parts, you ought to be able to push a no-waste ficsonium build that processes 2400 uranium
they are sinkable i think. only radioactive stuff dont get sunk
true, they have to be sunk via ionized fuel
oh so thats why people make ionised fuel. didnt knew that
It's also why you need turbofuel
do you?
Don't you need turbo to make it?
turbo and rocket have their own merits and are worth researching, but this is useful too... as useful as ionised can be that is
Since it's turbo -> rocket-> ionoized iirc
you need rocket, which can be made from regular fuel
Then why the fuck does turbo exist?
Turbo diamonds I guess
i dont think you can get to rocket without researching turbo. also diamonds or a better way to spend the coal that rocket production gives you
Rocket production gives you coal???? Wtf
compacted coal
yea it gives back some comp coal
it is pretty useful for making more energy when your fuel overflows so that it wont shut down your entire oil productions
Ohh
ok, I checked and it is possible to make 152 FFRs/min and sink all the shards into ionized. And all you need is 23 sloops, all SAM, almost all bauxite and coal, most quartz, oil and nitrogen and half the sulfur and copper.
at least according to Satisfactory Optimizer
afaik it doesn't always do sloops correctly
Because it existed before rocket did
Turbo walked so rocket could run
Eh, I never had a reason to do turbo. I made a turbo power plant exactly once. because I thought it was better than fuel. it's not
thats impressive if true. still a very costly endeavor
you could make more, but this is using 2090 uranium as efficiently as possible
Turbo only extends fuel.
If you have turbo available before you do rocket and if diluted isn't enough
using 2100 gives fractions so i'd say 2090 is probably the better choice
good enough i say. thats already over 95% efficient
the only thing better about turbo is the oil efficiency. unless you're literally running out of oil, DF is just easier to make and doesn't take sulfur
man i really need to make it so my file accounts for somers and shards as well. this has been throwing me off a lot
What does high specific strength mean here, in terms of physics?
strength to weight ratio
specific strength is strength divided by density, so more strength for less material
Restsitance to mechanical stress in relation to density
it is a material science term
probably more of an engineering thing tbh. Never really mentioned in university physics either
Hey, does anyone know with power Augmenters, does it just give a boost of 10% to any power grid it's connected to?
cause I have a Stupid Idea
@simple ibex it's usually more complicated than that sadly
this is a loop I use for bottom feeding, but even then you have to be very careful
so you often need pipe loops to stabalise mk2 pipes. But it's a good stabaliser for most systems
fluid comes fro mthe right, and fed up those input pipes
to help simplify it more I'd probably break down these refineries in such a way that you can have 4 groups of manifolds that are completely disconnected
i think the pumps solved the problem
at least seems to be working
gonna wait a bit and see
i'm looking to make a power plant for my end game, whats a good target power level?
100,000mw? or more? i'll probably want to megabase a biome or two
well its working my power stabilized after like 10 minutes now im producing 6.5k instead of the 1.5k
100GW is more than enough to finish the game with
But could you also do it with 'megabases' in multiple biomes you think?
gamer, just to double check my math, thats roundabout 1700 rocket fuel/min yeah
sounds very doable
10 RF/min makes 600 MW (one fuel gen running at 240% OC)
cool cool checks out
So how can one get perfect thruput with trains? I'm asking for my future aluminum megaprocessing facility (when I get mk 6 belts i wanna process all of the world's aluminum in one place, use trains to move the baux and coke i just don't know how to get it to have perfect thruput like belts do)
Usually you don't want to be at theoretical limit, since any small delay would lead to throughput loss
My recommendation is one belt per platform (obviously buffered)
what greeny said.
there's formulae on the wiki if you want to math it out
for ore, i try to stay under 600/min per car, for bigger stack items, you can move more per minute per car. in general, the more cars you split your transfer between, the higher the max throughput
also, almost any load you throw at a 4 freightcar train can more considerable distances
i can and do routinely move loads that exceed 1200/min per car, but with such things you're best to run some experiments and have a back-up plan such as adding a second train to the route
I'm of the school of thought that I'd rather just build and test the throughput and have an empirical answer rather than rely on the mathematical modeling that is posted on the wiki. The modeling is a simplification of what trains can do if you use multiple pickup and drop off stations and there's a lot of flexibility in route design that those models don't model
tl;dr don't be afraid to experiment
Do yall every use the "once cart is full" setting on stations?
I don't bother. I think if there's moderate differences with how long different platforms fill it could cause problems
decided on doing it this way mostly for simplicity
do you think its worth it to use different alts for less machines/resources despite the complexity?
nitro alt cuts out the nitric acid requirement and is simpler to build, but eats a lot more resources
HOR+diluted is definitely the way to go for the fuel base regardless
i'm glad they added an alt for diluted packaged fuel
i mean, a replacement so i dont have to use that, lol
its fine, just blueprint the refinery+packager+unpackager 1:1:1 - works as a poor man's blender basically
allows you to do HOR+diluted a phase earlier since you don't get blenders until phase 4
well back when i still complained about that there werent blenders or blueprints lol
haha, fair
I still feel it should be slightly worse
fyi, if you use turbo blend instead of default tf, it takes 900 oil + 600 sulfur and no coal for the same amount of rocket fuel. the tradeoff is personal choice, but i think the coal conservation is compelling
i ended up trying this crazy solution for rocket fuel and the numbers amazingly worked out fairly well for my purposes, very balanced across the inputs and a weird but manageable output number
this is the design i use; i break it into 4 sections
any body have a good idea what to do with 200 risduel olie resideu
Fuel ?
turn it into coke and either sink or burn it
Or just use your compacted and the residue and do more turb
Simple. Do not use this garbage calculator
I suggest satisfactory tools, but you're free to find another one
Anything else will be better than SCIM's production planner
why does it not calculate
you need to check the compacted coal and turbo fuel recipe
ohh thanks
how are you fueling them?
You need to turn recipes on. Preferably all of them, and then disable SAM
And then tweak it however you like
They were trying to bottom feed the system and it's tricky
imo, you're better off swapping recipes instead of turning them all on, much better control of everything going on.
ah
The. What?
Depart when empty/full
Makes the train depart only when all wagons have been emptied or filled
I use it on all of my trains
Because it guarantees maximum throughput and efficiency
Where the fuck is that setting i didn't know that existed...
Ohh
When I have multiple carts on one train, doesnt a slow input rate to the trainstation then drag down fast ones? Do you also have multiple stations, each for every input/min?
Also, when using that setting, set the time delay to AND 0 seconds. If it's set to OR, the train won't always depart fully loaded/unloaded
Balancers :)
No matter how many items are on each belt, all wagons are loaded/unloaded equally
Ye I guess you just.gotta make a station for each item though, im not gonna sushi😭
But yes, if you don't do that, the train delay will be decided by the slowest wagon
That's exactly what I do
👍
Sushi😭?
YOU CAN DELAY THEM? I THOUGHT THEY JUST SHOWED UP, DOCKED AND LEFT
Nah ik all good you would never😎🍣
Nah, one item type per train lol
Sushi belts aren't that bad imo
???
I use them all the time in my factories when I need to run basic components to assemblers or manufacturers or end products to storage
Unless one has equal wells and equal usage for each item on the sushi its just no option
Depart when empty/full automatically decides the delay. If you set it to OR, it'll overwrite the other setting. If you set it to AND, it'll "add" to the other setting (kinda)
And even in taht case im at a point where I work in dimensions where one belt of source material never suffices so nah
With 1.1's priority mergers, you can take the end of the belt, sort it, and merge back onto the supply belts
-.- I just use it because it's more efficient in terms of footprint
I'm pretty sure it'd work perfectly, but haven't tested it yet
Oh sick
Footprint?
1 belt carrying 8 items is smaller in terms of space then 8 belts carrying 8 items
Ye ig
I gotta make a sick looking belt highway bp soon😭
Gonna be the first thing to look halfway decent after 500 hours of playing lol
I'm on 300 hours and I'm just now dipping my toes into proper factory building design
I used to just have compact floor of machines
No clipping belts, no nothing
Just make it take up as little space as possible
random stat: you can get like >1 mill sink points per hr just sinking ore with mk.3 miners and mk.6 belts
Me too, my entire map is bp spam which I told myself to make it look good some other time.
~No~
yeah, hard lesson, "some other time" usually means never 😄
Meanwhile, I'm 1500 hours in, and the only thing I care about is having only right angles on my belt
Per hr?????😭😭
Uhh, per whatever the display is. Is it per minute? 😄
Lol, straight🗣
Yes
1mill per minute then
Back to SI discussion😭
Thats a thousand now
I've been a physics nerd for more than half of my life now, you can't blame me for being pedantic about untis
since when does 1 mill mean a thousand
I personally don't use many blueprints
me neither. mostly refineries and balancers, because they're a pita to build by hand
And blenders
I need a blender bp
Fuck hand building those things, they make me sad
that's a thousandth, not a thousand
1 millION
Nerds
The channel is called math and meta? What did you expect to find? frat party invites?
The fuck is a frat party? Better yet wtf is a party
Oh boy
How old are you?
it not age its a US thing ,.. not any other Country makes it a big thing as big as in the US
i am from the netherlands and even i know what it is.
Ok to explain to those who are not of american culture: A party is where people of delusion drink substances to convince themselves that they are having fun, a frat party is where kids of rich parents who sent them to college drink substances to convince themselves they are having fun but they end up finding out they now have all sorts stds weeks after
Me too I am german, its hard to miss early 20's american media when thats like half of youtube and instagram
we all should know what a party is ,...
as it seem you are from the US and for you this obviously is a totally normal thing ,...
okay ,.. but its defintly not a common word over here ,.. and most people only know from media ,..
the younger / newer geneartion les than the "older gen"
Brother its not that deep the guy asked a sarcastic question and i gave him a stupid answer
but thx to you i learned a new word ,..
i just didnt like the comment
"i am from the netherlands and even i know what it is."
Ok, im glad someone learned something
Im an adult I'm just not social TwT
Make a better one
it has to prime (fill al the way up) or your system using to much items or you belds/pipes can transport enough.
Connect your input pipe to the middle of the manifoldy not to the end
And make every pipe that doesnt NEED to be a mk 2 pipe into a mk 1
oh that makes sense. ill just make more canisters
If you make diluted fuel, its usually better to just do the canister loop closed per refinery
Not one giant canister loop that connects evety packager
Manifolding DPF... My condolences lmao
removing some buffers from this factory deadass made everything work
why do they break liquid flow
Fluid goes in, fluid goes out
Especially if you got multiple ones
lots of sloshing
Big pipe, big flow changes, bad for network. Pracyically never needed in any system
1 huge advantage for satisfactory modeller
If you have a factory with a high level of complexity, you can end up needing e.g. quickwire in 2 places, and have the optimal way to build that be leached caterium.
Tools takes this and makes a monolithic block of leached caterium for caterium ingots, then draws a line from them to A and B.
With a large factory plan, this inevitably results in many overlapping lines - and there is no way to avoid them, because wherever you put the Caterium Ingots node, some of the destinations will be across line/s.
On Modeller, instead of having a single node making all of your caterium ingots, you can make 2 nodes (say one making 70% of them for thing A, and another making 30% of them for thing B) and then you can lay them out so that lines and products don't have to cross over each other.
Might sound like a little thing but it really adds up when 3 different things each need to be in 3 different places and you just get a blob of lines
Imma be hones, I have never cared
If the graph is a huge mess, there's always the item breakdown list
This is of limited help
if i were using exclusively tools, i would be breaking stuff into smaller and smaller tabs to emulate that functionality
expand the item and it tells you how much goes where
I do that and it works fine
The only place i seriously used leached caterium thus far was for Ficsite
It just says this, in this case:
Like yeah it's making leached ingots and turning them into quickwire, but 3 different things are using that quickwire at opposite ends of the build. This tab does not indicate that at all.
I had a nuclear setup that was already doing sulfuric acid.
Needed Ficsite for Ficsonium. So i went with the Caterium path
Just an example
Yeah just an example from my end. The other factory that does caterium is my wire + quickwire one that does pure cat and copper into fused wire and quickwire
I always put an entire factory in one tab and it's fine 🤷
"fine" and "ideal" are not the same thing, and it's something that gets probably 4x more bad for every 2x increase in build complexity
splitting into tabs would make it confusing
"fine" vs "ideal" vs "this is how i wanna work with it"
I built a nuclear plant from a single Tools plan
Might confuse you, ok, yo its nit for you
I wouldn't ever put all in one plan
I hate consolidated messes like that
Go to ficsonium and make a project assembly every 15mins in that plan and get back to me. It turns into spending 90% of your time trying to figure out which lines are going where because of it being a bowl of spaghetti that all overlaps
I’m actually contending with this limitation right now. Making a giant BWD factory for funsies but planning on slooping a number of the intermediate production steps. So I can’t have it all in one plan
I built a 10/10/2.5/2.5 P4 factory in U6. From a single Tools tab.
That's much smaller than what i said
size doesn't matter. complexity does
it's much less complex than what i said too
but yeah you are right about it being complexity that matters
not really scale factor
I haven't automated ficsonium or p5 yet so...
Yeah, i have and i am just saying in my experience this is where that part of Tools starts to break down and become a lot less helpful, whereas Modeller handles it in a really graceful way
it just gives you more options, but some of those options are objectively better IMO
cannot get rid of most of these overlapping lines, it's just mathematically impossible to do so
you mean to tell me you put all of this in one location?
Yeah
The more complex the build, the more external tools and planning are required and the harder they get pushed 😄
stuff which is not ideal becomes a much larger problem
By splitting some nodes into two, three, four nodes of the same material (but not 100% of the quantity in one node), Modeller allows you to plan this with zero overlapping lines IF you want to do that.
And i find that much easier to read and manipulate in a useful manner
tl;dr: Being able to split up a single node into multiple smaller ones which can be placed elsewhere on the chart allows for drawing a chart without overlapping lines, and thus improving readability
I put all of my machines making one item in one place so that'd make it less readable
Just don't use the option then? If you don't care and it's an option, i don't really see what the argument is
Am just saying that Modeller has the option to do this, and this makes things easier for me when doing X task
I put stuff wherever I want even if if its duplicate or now.
Because ✨ factory design is my passion ✨
the graph visualization i really don't find helpful from such tools. it grows too large and doesn't really tell you anything that a list view of how many machines for each recipe you need
that's why Tools have other views 🤷
I tried to give modeler a fair shake to do exactly what you are describing, but quickly decided the tool is simply not polished enough. So I’m doing everything in a Google sheet instead, using SF tools for production sub-plans
i broke ground and did most of the pipe plumbing, its goin well
i'm glad i decided to lay this factory out flat
yeah, fuel power really benefits from a flat layout
i kinda did the same with a comparably sized build. fuel is on the top half of the tracks, the bottom half is 5400/min recycled plastic
all liquids do
i don't mind pumping liquids up, but my fluid builds have a general downward flow
this is quite a common pattern for me
anyone got any idea on why is this happening?
my unpackegers are full of unpacked fuel because there isn't space for fuel to travel anymore
If my phone could load the video hahaha
Keeps getting stuck at like 7 seconds
try enabling moblie data that's what i sometimes do
no
wait
hold on
bruh...
i just realized that my empty canisters aren't going fast enough, blocking the operation of the fuel to be extracted
the manifold is too hard causing the item to stack
removing the stuck empty canisters boosted my power level from 7000w to 11,000
but not for long since it will still add up
Stick an overflow on it into a sink
Thats how did my canister loop for my nitrogen trains
Just make the once and loop them???
U can do that too
I dont need the aluminum yet but ill do that when i do
Also in the process of upgrading aluminum
that's what i did. but the belt was going slow and it started overflowing. but i just did another belt on the opposide side of the other belt
I huess maies sense when youre using traisn one trip will always be faster then the other one
it's not a long distance
the belts with the gray stuff is the problem ive been talking about
but now that there are 2 it works better
you're overloading your pipes, they have limited flow rate
so what should i do?
connect fewer unpackagers to each pipe
by making more pipes
im not really sure i understand how i should design it
Put 1 unpackager to 1 pipe
rather than like 15 unpackagers into 1 pipe
ohh but the unpackager isn't the problem
it's the refinery
the fuel from them aren't getting at the end of the pipe
same problem, too much fluid in too few pipes
no
It's like you try to move 200/min on a mk1 belt (60/min)
you need more belts (pipes)
ah
actually i fixed it. if you see how the pipes were designed in the first video and the video from above you can see the first video the pipes had more junctions. i made that to make it look better. by removing them and leaving less, i was able to make the fluid fully transport
How much power that baby pump out
Two million
5
No just regular watts
what is a "w"?
It's really not that complicated, just don't attach so many things to one pipe
every pic/video you have 20 things connected on one pipe
the same system you were working on before or a new one?
The problem is that I already did that and I really do not want to redesign it
Completely new system
throw out some over head images of what you're doing. I've got a bit of time to trouble shoot 🙂
building a system that follows basic good practices is a lot easier and faster than duct taping a bad one
Tutorial was from 5 years ago but it was the only one that could fit cuz all of the tutorials used blenders😔
I just closed my pc. It's almost 1am too. Maybe tomorrow
So mee rn
fair enough 🙂
never underestimate the power and usefulness of duct tape
I'll just ping you tomorrow when I post the images
I cant be btoehered to fix my setup rn even though im so close to finishing the project
feel free to ping me
well that's why I wouldn't follow online tutorials 😛
😭😭😭 no trust me shes right
it's almost 8 am for me xD
I already wasted 10 hours on the old design that was made by me and I had to spend another hour completely deleting it
It wasn't working at all
CET warrior right here😎🇩🇪🇩🇪
i'm just saying to be careful about bad-mouthing duct tape, that stuff is downright awesome
I'm not experienced enough to make my own designs. At least with pipes
Oh like the literal product?
Who bad mouthed duct tape? That shit literally awesome
you don't learn that by copy-pasting tutorials
you learn it by experimenting and building it yourself
Hell yeah
I'll get you up to speed with basic and reliable set ups 🙂 go sleep
Watt
I didn't copy paste. I learnt it💪
that's a W
Alright yo🙏
🤓🤓🤓🤓🤓🤓🤓🤓
Omg
Good night yall
following a tutorial isn't really learning
Youre the search engine shouldnt you be correct all the time
Following a calculus tutorial taught me more then my teacher did
Actually I learnt from it on how to make fuel by using diluted fuel. And using an efficient design too. Anyway I never actually use tutorials for satisfactory unless it's pipes lol
efficient design just means that machines run at 100%
that word is so overused
More like i dont care enough to capitalize the w
and yet not having all machines running at 100% isn't particularly inefficient
If it bothers u that much come over and press caps for me
eh, it's just what the game calls "efficiency" 🤷
should be called uptime or similar imo
technically its called productivity ingame
It still is. This is the main UI which refers to it:
It's actually news to me that there is an ada voiceline which uses a different name, i learned it as "Efficiency stat" from the game itself some months after the 1.0 release and didn't realise that there was any other name
That 1.0 or 1.1?
must have missed it, but i did go back and re-read this UI several times and also google it to figure out what it was doing
live game
? 1.0 or 1.1?
I'm asking because they've renamed screw recipes to screws (they were just called screw)
the version on steam right now, mainline
Both are available on steam
And one of them is beta, so not live or mainline
Ok, I checked and it's the same in 1.1
They probably forgot to rename it lol
Because I'm pretty sure it was consistently called efficiency before
middle and left are 250% while right is 100%, how do i balance these out into 2 mk1 pipes?
the safest option is to make it 4 blenders and not have the two systems connected
why 4?
wait couldnt i theoretically use valvles to cut machine 3s output between the two?
valves don't work the way people think they do and generally cause issues
keeping fluid systems split and independent as much as possible keeps it simpler for flow and troubleshooting
yes but the yalso don't effectively stop back flow.
You're better off putting powered pumps down
if you insist on keeping it three blenders, make hte middle one 100% and flood the whole system.
you may need pumps on the middle one facing each way to make it a bit more stable though. It can be finicky
Stick 1 input on either side and then balance clock speeds across
@long bridge , look at how much a mk1 pipe can move pm, look at how much you're trying to move
what do you mean?
you were talking about coal gens in someone elses post
yes i told him that he was trying to draw way too much water for a mk1 pipe
ah woops pinged wrong person , soz
np 🙂
Well ,yes you can in theory use valves. But usually you wanna try to have it seperate if possible
Why not just do 200% on all 3 anyway
Can you balance fluids? Is that a thing that works reliably?
technically? yes
practically? no
they balance themselves
that is only as accurate as 'manifolds balance themselves'
Thought so🫠
I mean if you really want you cand do a fluid load balancer. It's more obnoxious than belt ones
And its actually just straight up useless too
I mean so is belt load balancing, you do it cause you like it
think building in circles has a benefit?
balancing has some* use
mk 2 at max flow require it a tiny bit
Thats what the loops technically do. But simply doing an equal split once and then manifolding is sufficient too
hey @vapid gorge are you free to help me troubleshoot the pipes?
yeah go for it. over head images of your set up 🙂
alright let me start up the game
this is the zone with the problem
fuel isn't going to the end
leaving refineries on hold
each pipe progressively gets smaller cantities of L
last pipe has 0.3
kinda hard to tell what is going on, why does one part of the loop have 2 pipes stacked?
i tried to make to connect the end to the start
can you show me what it looks like at the other end?
2 things:
- put the main pipe next to the refineries a few metres above the outputs
- do not cross-connect the pipes. 7 refineries connected to some number of generators and repeat that 4 times, 4 independent pipes
oh, and I'd get rid of the second pipe looped to the end. It has never helped me
I mean that's nice, but there's definitely still layout issues to avoid here
yeah
come back to it in 20 minutes
there's often issues with the previous step before the fuel burning you only discover after fixing the final step
i fixed it by adding more empty canisters and more water bottles. because on the converyer belt, there was a bit of space between items and that slowed down the refiners from getting the packed water
doing packaged fuel in a manifold is also definitely an issue if not done right xD
can't be a simple manifold essentially
yeah, manifolding canisters for DPF is a terrible idea. 1:1:1 loops are much better
it's getting enough fuel to somehow edge it😂
everytime it ends new fuel gets in and it doesn stop
the containers or fuel gens?
refinery
well come back to it in 15 min 🙂
everything is now full of packaged water
why?
i think i managed to do a perfect loop
like I said before, there's often issues with previous steps that crop up once the fuel gens are fixed
ah
well for now it works. im so happy it's capped at 11,000mw and it doesn't go down
11,000mw from 66 gens. and i only added 2 power shards to only 11 gens
that's crazy. imageine 66 full of shards
sharding a bunch of fuel gens is often done
yeah but i don't have enough shards
were you slooping your shards?
yep..
better get some more slugs!
the syntetic powerd shards are done using what items?
enough slugs on the map for like 5000 shards
YO WHAT
5500 iirc but I could be wrong
frr??
there are slugs everywhere xD
i thought there were like 200-300
I just ragequit gases im about to pull my hair out. I never thought i'd use stupid packagers😡
Whats the matter
Its just like any other fluid, just with no head lift.
That no head lift part does make it act a bit different but not much
Im having buffer throughout issues, like my buffers are full and its still not max flowrate
Yeah thats the one big difference
Lmao
Flow rate is directly proportional to how full a pipe or buffer is. That's the big difference when you have no head lift
If you need 600/min, then you are indeed better of using packagers.
Bottles hold 4m3 of gas
No it doesnt get trapped, it can exit
But the gas velocity decreases the less a pipe or buffer is filled
Half full pipe or buffer means you get half the maximum pipe flow rate
Oh ok makes sense now, so transporting gas via train is impossible?
You can do it, but its not very economical anyway.
If you need 600/min, you cant really buffer it very well
So thats where packaging is recommended. It gives you 4 x more throughput too that way
Ok makes sense. Ill just switch the fluid platforms with normal ones and package I guess
You dont need many packagers thankfully
A single train car can, depending on the belt you use, effectively haul 6000/min gas
Sheeesh
Wait thats insane I dont even have to lay a belt across the map I can just send it back via train if the throughput is that insane
I got mk6 so no worries
Yeah with mk 6 you can go full banana
And im transporting 2k across the map so ig ill be fine
you can even get nearly 7200/min (7172.20768 by my math)
2 cars or so can effectively handle all the nitrogen on the map
I just got 2 trains. One bringing empty cans the other bring full can back
There only like 12k/min nitrogen
Well thanks for the help, I thought i was incompetent, but its just gas.😡
Skill checked by Gas
Even though im german🤞😭
I only had issues with gas because I refused to use the default stop settings
and fluids can't be balanced so depart when empty/full doesn't work
and yet i ended up with only one platform supplying nitrogen right before the train departed and the 1200/min 1 platform can supply wasn't enough
yes we've gone over it, gases behave poorly in buffers
I always use drones for nitrogen gas for this reason. Handles the empty tank return loop nicely too
I’ve tapped all but two nitrogen wells in my current save, all of them w drones
Yo kyo could you dm me your cool balancer sheet?
I don't think I ever said I had one?
You sent one once i thought ir was yours lol
the only "collection" of balancers I have is this
https://imgur.com/a/TnomMFk
it's not mine, and some of them are incorrect
whenever I sent a balancer diagram, I made it to answer a question
Oh okay thx
if you want a specific one, I can draw one for you
anyone willing to discord call to help me debug some pipe problems?
best is to make a post in #1038092680493801533 and include screenshots and description of your problem
people can't know if they can help you in voice, so better to describe your problem and when person knows the answer, they will reach to you
(and in general, most people prefer to use text over voice)
the idea was to stream and walk them through the situation, the factory is massive and complex and i feel it would be much more difficult to try to exp[lain over text
but imagine this: a person comes, says they may be able to help, you spend time explaining the issue, at the end the person says they can't help
you have to repeat this number of times, every time explaining the same thing again, until you find someone who actually can help
it's way better to explain it just once in text + screenshots (or record screen with voiceover if you really want to do that)
also kinda related: https://dontasktoask.com/
I'm struggling with the middle three here, not sure on what I do beyond split the pipeline into a third batch of extractors
how much water is going to each pipe?
also, pumps are pointless for horizontal movement
why did you put pumps on the top pipe?
I haven't made such an expansive pipe setup before
Adding pumps in these two spots seems to have helped out, but are there other changes I can make to the system?
I suggest you do some math
how much are you putting into a pipe and how much the generators connected to it consume
Holy fuck after 300 hozrs im finally done with stage one nuclear power😭😭😭😭
damn, when I did max nuclear in u6 and u8, both times it took me about 300 hours to do both stages
All I have left to do is build the plants for plutonium and ficsonium and actually get to crafting ficsonium which will be a pain in the but, but not even close to complex as what im donw with
just finished my power station for transitioning to late mid game
man does it feel good to see 480 generators running stable on a manifold. pipes suck sometimes.
@crimson moat
i do not have the money to upgrade my pc, nor do i plan to. the ram is pretty old, and the cpu is a little slow in the cores
just be aware if you're ever interested later that 5700x3d/5800x3d works on same socket and is prolly close to 2x faster 😄
thank you, money problems notwithstanding i'll keep that in mind. i do plan to upgrade my cpu + ram eventually, but i'm cool to stay a little behind the trends for a while.
did you manage to math out how much water you're moving , how much is needed and , importantly, how much a pipe can handle?
uranium fuel units seem way better than vannila fuel rods, am i wronf in this observatio or na
OK, so I am aware that miners have the 'lag time', the time it takes ore to start flowing after power is applied, but do all machines have this? I've never really paid attention, just always noticed it on miners...
define 'better' in this case
a very tiny amount i believe
only slightly harder for considerable improvement
oscilators will probably add in a whole extra resource type you need to manage and you then need rotors.
The main point is that it's not nescesarilly strictly better
if you're not using 100% of the possible uranium on the map it's probably easier to just bring in more uranium ore
true
yeah uranium fuel unit does significantly increase the production chain complexity. absolutely worth the effort if you need the power
unless perhaps you're not using all the uranium yet.
I believe the miner lag is just the time it takes for the animation for the miner drill bit to enter the node
Well pressurizers have a somewhat similar warm up animation IIRC
Yeah, And I was wondering mostly about water extractors, and if there is that 'lag' if that can introduce 'gaps' in the fluids if you weren't consuming enough and it was starting/stopping. But, then again probably just an initial thing I'd gather. And also why it has an internal 'buffer'.
Just random thoughts while building lol.
Lol, exactly what I started typing before thinking, wait, I'm not in the shower, just building.
I agree
In the uranium chain, you need oscillaotrs for getting RCU(pressure conversion cube) and the other plutonium fuel rids recipie anyways so, so addding thos couple other ones is prwtty easy
plus, ur building ur long term power, why arent u building it up that much
Because its a massive project that takes at least 200 hours if your doing it for the first time
People much rather build oil rigs😄
Amma head to sleep. But feel free to reply ping if you wanna answer.
Whats the best aluminum tier alt recipes? Except you cant say sloppy alumina
I won't, because there's no "best" 🙂
'best' is sorta tricky. sloppy + electro + pure or instant + pure give you 1:1 bauxite to ingot. if you use default solution and use electro scrap, then default ingot and supplement it with silica, you get a higher yield, and then sloppy + electro + default ingot with half the world's quartz made into silica gives the highest yield.
It’s all mk1 pipes, they’re pretty much at a fixed rate
Why is the coal not reaching the last coal plant
holy spaghetti. It is reaching right? i see coal going to the coal plant.
it reaches but it is so little that is keeps turning off and on and causing my grid to flip
Add some more biomass burners to the grid. You are using a manifold lane so the first coal plants will get filled up first. You might need a t2 belt for everything.
keep the coal grids turned off except the first couple that recieve the most until all are completely full, takes a while for manifolds to fully stock up
Also you are merging 3 t1 belts into a single t1 belt?
that needs to be t2 or t3 if u have them,
My entire system is T2 is just looks weird
also those pumps on the right donts have to be that close together
if your merging 4 t2 lines into a single one the single one cant transport all the coal
it
it's splitting off
if your mining a pure note you get 120 a minute that's exactly the amount t2 can handle try running one line from the miner to the coal plants en split them
try to divide the coal belts between ur coal gens instead of merging them all into one
I've been doing that by having one belt going to the last gen and then having splitters along the way going to each of the others, but it just ends up filling up some of the gen lines while the ones at the back run out
no as in dont merge them all into 1, take 1 coal belt and divide it into 3 of the gens, the other belt for the other 3, and then the last 1 for the last 2
you will have a little pile up of coal but u can tweak the overclock of the miners until u get t3 belts
coal generator needs 15 coal per minute just wait for the first ones to fill
it looks like you have a throughput issue here
but honestly you're probably going to wan to rebuild this. One place you don't want mess is your power system
I've been managing to push the problem down the road a bit to just attempt and keep my grid alive while I figure out a solution, this is what I am now using
i would disconnect ur factory if u are really cutting it on power and have the coal gens and water gens fill up the coal and then launch them, reconnect ur factory, and keep an eye of the amount of coal and water being used
you know if you hold ctrl building will line up with others
im temted to send a screenshot and u just try and copy
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
some simple layouts for 8 generators
why would you divide 3/3/2....divide in half for each side of 4, then divide in half two more times in each side, 8 is a power of 2...
everything is divided nice and evenly that way
thats smart actually
i just used 2 coal nodes for 48 coal generators
but he doesnt have a high enough tier of a belt for all the coal to sit on the one belt
you just need t2 belt
that's just load balancing. A manifold works jsut as well
well youre limited by your max belt on what you can output from a single miner
my brain just stopped working sorry
you need 120 coal per min 2x
ya then youd need two miners if 120 is your max belt currently
ye
okay so I managed to get my power set up
But now, I need to get optimize my Reinforced Plates, I have 2 assemblers producing 5 Plates per min each so a total of 10 per min
is it running at 100%?
the efficiency
thats probably plenty for early game, youll also need to use some of your nearby iron nodes for rotors and then steel
not everything uses reinforced plates
no, 50%
I am currently starting on steel production and I am trying to get the 400 plates need for Logi T3
if they are both at 50% your only getting 5 per minute
you can do a little hand crafting too for unlocking the early game tech
you can tap space a single time to start crafting then alt tab out of the game while it happens
400 plates... crafting that by hand will take ages
Then just automate them
Duh
ye ofc
that's what I'm trying to say you shouldn't craft 400 by hand
If you're doing rubber (1800 per in this case), and doing the typical recycle route to reduce oil use... Would you output your residual rubber into your recycled plastic or would you output it into final products
I don't guess it matters.
I always put it into recycled plastic, because then I don't have to prime the loop manually. It'll start itself up
I think im Installing a resource well crafting mod. Sam is gonna make me furious if I continue playing vanilla
Yeah, imo there's like 5x too little
Or at least give us a better dmr recipie
just make RSAM 1:1 and it's fine
Yeah that'd work
Or this is some crazy lore implication that requires us to pair sam with somersloops just to use it lol
no, correction, Ficsonium would still suck even if they did that. but at least matrices wouldn't
you can't even use all the resources on the map as it is
you can even sloop the constructors
I was talking about sam
yes. and to use all the SAM effectively for tier 9 stuff you need massive massive amounts of all the other resources
and that's not including slooping the sam constructors
you need more than twice as much SAM (%) than literally anything else
not to mention that the other resources can be converted for
but sam can't and conversion costs sam
so the first limiter is sam, by far
Then don’t convert? There’s so much resources on the map your computer will catch fire before using them
Honestly conversion is stupid
a gimmick they tossed into the 'soft creative mode' they put out
I'd say "extremely niche" as opposed to "stupid." :D
my point is that if you run out of something, you can convert for it if you have sam
If you happen to have some SAM nearby and need a material that's not nearby (and don't need the SAM for anything else later) then it could be nice in a pinch
you aren't going to run out of anything on the map unless you're doing dumb things.
I admit I've yet to actually use it in real production lines, though. :P
and at that point just get a mod that spams nodes
it's not that hard to actually run out of bauxite, without deliberately wasting it
it's really quite hard. even w/o maxing it out 12k+ a minute is a metric asston
like sure if you're doing wild things like turning it all into aluminium beams to make 1 trillion screws pm? sure you'll run out of bauxite.
I used 80% of it in U6 and in U8 had to cut my plans because there wasn't enough
I got a question about maximum flow rate. If I am outputting 800m3/s through a mk2 pipe, that means it only goes up to 600m3/s. So would that mean that if I try to connect Fuel-Powered Generators to this setup, does that mean that a bunch of them won't get enough or any fuel at all? Basically do I have to split it into two sets of pipes?
yeah just make 2 groups of fuel producers, 400 each
Correct; mk2 pipes can carry at max 600/min
Okay cool. That's what I was thinking
I have been doing it this way where I split it into two or more sets thus far. I just wanted to double check.
in general try to make individual groups of pipes that aren't connected. you'll have an easier time trouble shooting them and maintaining flow
Was Waiting for that in general statement
Sounds good.
On another note, when it comes to making plastic or rubber, is the polymer resin alternate recipe useful at all?
I have the heavy oil residue alt, dilute fuel alt, recycled rubber and recycled plastic alts
using recycled rubber, you get the maximum efficiency out of the recycling loop
its less effective making plastic and rubber
because HOR makes resin as a byproduct
but the 2 recycling recipes are the main source
Cool thank you
Hey dont bad mouth alchemy.
Its very funny and feels perfectly in line with tier 9 in general.
But i do feel it has an awkward place as it is completely optional. Only Ficsite is mandatory to be made
so I was using this guide and it's./..... not working
the coal is not reaching the end
it will just wait for the first ones to fill up
did you use a mk2 at least until the 4th generator?
and wait at least half an hour?
Its set up right u jus gotta wait for it to start up
Basic troubleshooting: how much coal do these generators consume? How much are you producing? And what’s your belt speed supplying the generator manifold?
Thats the one downside for that style of manifold
It takes forever unless you manually fill some of them up
I see zero cables connected to your coal generators too
further, it takes time for the coal to fill up everything to reach the end
,???
an 8 gen coal manifold takes about 27 minutes to fill iirc
Lol why not just wait 30 secs before booting it
It's 6.67 mins with no power and a 120 belt
😭
regardless, they came here to ask for troubleshooting so evidently they did not prefill the system
How do I make my trains only run after the cart is full?
by using the setting called "depart only when empty/full"
do note that this affects the entire train
all docked wagons need to be emptied or filled (depending on the load/unload setting on the platform they're docked to)
for oil transport, is it better to do fluid trains, package the fluids and use trains, or just run a giant pipe? If the pipe is the best way, by how much? I would rather not run a bunch of pipes even with auto-connecting blueprints
Neither. Process on site, ship products
Best fluid transport is no fluid transport
if u do have to transport fluids without packaging, do it by train and then package it at the site where u want it to go
Make a thread in #1038092680493801533 with details about the crash
made what other details i should put there
Lol
I use that style of trains a lot with “full/empty OR 10,000 s”. I’m remembering there is or was a bug with the AND condition. Don’t remember the details other than the setup I had worked well.
I haven't had issues with setting trains to AND 0 s
I've been using the setting since ~U6, so maybe the bug is older
Well they can try one and if issues occur, try the other.
I'm confused as to why a MK 3 belt transports 270, it makes things a little odd to arrange. Any ideas beyond "Do Math."?
None of the layout is final I just needed a visual (mainly trying to get a Automated Wire setup going but might just resort to copper till I can figure out this Caterium mess)
u can always adjust the OC to match ur needs
@faint elm you picked the same spot as us 😄
is this compact enough
how can i make 37.5 split 2.5 times so 15 goes 1 way and 22.5 goes the other
one line of belts to machines
i gotta split said belt 4 ways
no that's just an example
yes but im running 1:1 not manifolds
if it's one to one you're not splitting
manifolds work regardless of the individual amounts being split. they don't have to be 1:1 ratios
such as this
this will self balance
or no split, you could have it on the same line like the first example
is it just iron ingots to stuff?
my entire factory is 1:1 it feels sacrilegious to do a manifold for reinforced plates
if you do a ton of clocking and planning? sure you could pull off some things like that. Up to you if you want to do all that work
but you'd have to plan it top down the whole way with that in mind.
not do it step by step
i meant to say my entire factory is already finished being 1:1 and once i get this split my final 2 lines would be finished
clock a group of machines to produce 22.5 on their own, clock a different group to make 15 on it's own then
and RIPS are like a 3 step factory, it's... not very much
that would require me redoing at least 5 lines
yup
"if you do a ton of clocking and planning? sure you could pull off some things like that. Up to you if you want to do all that work
[11:09 AM]
but you'd have to plan it top down the whole way with that in mind.
[11:09 AM]
not do it step by step"
so a 2 way split and it`ll self correct is what im hearing
a manifold? yes
but you said it's sacriglicious
well ive been automating for 15 hours today ill just do the damn manifold
fair.
but in the future if you want to do everything 1:1 you really need to plan it from the end backwards the whole way before you start building
Gah damn, I got a lot to build for this Technology Factory
SCIM production planner? Ew
I suggest you check out Satisfactory Tools
eh, they seem the same to me
I just use it to get a general view of what I need
if I need to actually model a production line I would just use satisfactory modeler
Is it worth it to go nuclear?
oof moddeler is much worse. so much extra time to make things, worse if you need to alter them
it's more interesting than fuel and each nuclear gen is worth 10 fuel
personally I think a big fuel station is really really ugly
Just put them in a concrete box, duh
(I kinda like how fuel gens look)
that's just.. worse
and it's much simpler putting down 40 nuclear than 400 fuel
there's really no way making 400 fuel gens look good
Tools gives you recipe suggestions, which neither SCIM nor modeler do
And I think you could use some of thos
So nuclear is worth the headache that is setting it up?
that image was b4 I put any of my alts in there
wait no that was alts
but that is literally all the alts I have atm
well at least worth while alts
Modeler doesn't also base things on " Map Resource efficiency". But also MUCH easier to read and organize layouts imo.
I wonder which alts a person who uses Modeler and SCIM but not Tools considers worthwhile
Someone who obviously plays the game different than you think it need to be played?
Both Modeler and SCIM require a lot of manual experimentation to really evaluate the recipes
It's amazing to me how much you all take a crap on those who chose to do things differently
And some people prefer that?
if you use the base recipes it's extremely simple
There were a lot of alts that I considered good that turned out to be dogshit when I started to use tools. It just makes comparisons a lot easier
even the alt recipes don't make it that much more complex
ok so i may not be producing 16.666 repeating reinforced iron plates a minute because not enough iron in the area
Good is different to each person though, the "optimal" recipes may include resources that are like super far from me, and I'd rather not make an entire pipeline 50km in length, when I could just use an alt, which may take up more room, but works with my playstyle more
Like this entire factory is only going to use 2 Iron nodes, 1 copper node, 1 limestone node, 2 pumps, and like 5 oil extractors
It isn't much, and is all near me
You could likely cut the oil extractors to 2 and get rid of the HOR byproduct
I need plastic + rubber, in which I do not have any recipes for just rubber or plastic, both of them come wtih a byproduct of HOR
the only ones that only give Plastic or Rubber would be Residual Rubber/ Plastic, but both of those need PR + Water
what's wrong with a byproduct? turn HOR into coke, or residual fuel, or diluted fuel.
Nothing imo, as I would probably just use it for coke and have a small coal power plant attached to the factory
yeah, turning hor into fuel or coke is super useful
coke gives extra coal power, yellow fuel has any number of uses
coke for early points in the sink is optimal to me. it'll produce barely any power. Better to keep power centralised
Well my main power source is my oil plant
120 Fuel gens?
i never opt for it, but i think more useful at the stage when you are unlocking oil is to burn the coke for power
that's pretty solid. But yeah generally I advice keeping power and production very seperate
Well then I got no clue what to do for the HOR
as I already have a fuel factory
or like outpost
points. easy and lets you unlock stuff in the awesome shop
fuel converts 1:1 into rubber or plastic
I don't got that
is it an alt recipe?
HOR is used for smokeless powder as well, could make you a weapons plant
recycled rubber & plastic
Don't got recycled rubber yet, but recycled plastic uses rubber
Sadly don't got that alt yet
each recipe takes the other plus fuel and doubles the amount you started with. when used with one another, you can convert fuel into either 1:1
smokeless powder isn't an alt, it's in the MAM under the sulfur tree
oh damn I'm blind then
how tf did I skip that
used for rifle ammo and higher grade explosives
Gotta run over to my bomb plant rq to get the materials to unlock it
powder isn't a very good sink because it ties up coal and sulfur
not as a sink, as a way to actually just get the higher grade weapons
how much HOR are we talking here?
212
takes a pitance to do the research
Agh damnit, my bomb plant is all the way across the entire map 😭
speaking of HOR, has anybody ever packaged it and used it as vehicle fuel? Didn't realize it could be used for that till I read the wiki article earlier
seems like it would be horrid
well you can get diluted fuel very early and turn it into fuel, so yeah not great for it
Damnit, I just remembered after I complete Phase 3, I gotta set up a Bauxite processing plant 😭
With the right alts, it's not that hard
I always look forward to it
Basic alu is much easier than what's immediately before or after it
