#math-and-meta

1 messages · Page 302 of 1

covert basalt
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And the gens how should be placed? I saw at other people they somehow bring them like close and rotate them so the pipes are very close

wind spade
#

up to you really

unique cypress
#

Level and that's probably all that matters

covert basalt
#

So like let's say I build a row of 20 gens. I connect them all to a looped pipe then the looped pipe to the buffer?

wind spade
covert basalt
smoky aurora
#

me neither never any ,... not sure why here is pipes especially the 600m³ are so issiued 😄

unique cypress
#

Best if the manifold is double sided so there's fewer junctions

vapid gorge
#

shorter manifodls do help yes

covert basalt
#

What was the meaning of manifold again?

wind spade
#
--S--S--S--S--S
  |  |  |  |  |
covert basalt
#

Ah alright

unique cypress
#

Bro had that on speed dial lmao

covert basalt
#

Lol

#

Keep the real ones on speed dial

unique cypress
#

I actually managed to find one situation where I couldn't get a 600/min to work.
It was 15 HOR refineries feeding 20 DPF refineries, both long, single-sided manifolds

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I'd never build a setup like that so I guess that's why I never ran into this issue

#

The problem appears to be on the production side, so single sided HOR manifolds connected to a 600/min oil pipe work fine

vapid gorge
#

yeah more input points = longer manifold

there's a point where even looped a manifold won't stay stable

slate pagoda
#

If I was to but 200 mashines next to eachother at some point stuff at the beginning overflowes stuff end up at the end

#

Or is this jusg about fluids cause then id agree

vapid gorge
slate pagoda
#

Ye ok

crimson moat
#

By holding the key opposite of current travel direction (S or W) , the Locomotive will use the regenerative brake. The regenerative brake will, depending on the current speed of the locomotive, generate up to 33 MW. By subtracting the base demand of 25 MW, this results in a net power gain of up to 8 MW.

You can power a (very low power lol) factory by riding a train of locomotives downhill with the breaks on, deleting it, going back up, remaking it then repeating

#

doesn't work IRL because lifting the train costs energy, but in Satisfactory there is no cost to lift stuff in your inventory

merry kernel
# slate pagoda Ye ok

For liquid manifolds, gravity traps can work. Gas manifolds I am still theorycrafting a solution for.

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I -think- carefully placed valves may work for gases but I need to do some testing. (With liquids, you run into a "bounce" issue with valves, I suspect gases may behave better.)

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If that doesn't work I have an idea about a valve-buffer combination. Normally buffers are a bad idea with gases

vapid gorge
#

feeding from above does n't solve everything.

#

it can tilt thigns slightly more stable in some situations

edgy leaf
vapid gorge
#

I'm not sure that's accurate xD

merry kernel
gloomy shoal
#

I do recall the notion of using unpowered pumps as 1-way valves that don't futz with flow rate, but um

I think a lot of the grievances I've had are innate to the fluid system in general

vapid gorge
#

Never messed with wavey pipes, too ugly

edgy leaf
merry kernel
#

It is single sided, however

gloomy shoal
#

I might have a look at those wavy pipes actually, I think it could work nicely

Really, the biggest fix would be if I could snap pumps/valves directly onto junctions

vapid gorge
#

I mean if you can make a 25 refinery on one side manifold work with just tons of pumps I'd like to see it, but you end up with tiny pipe sections between the m

merry kernel
#

I think the wave design looks nicer

edgy leaf
#

*headlift.

quaint condor
edgy leaf
#

he is an expert though

merry kernel
#

Valves don't fix the problem because whenever the far side is full you get a "bounce"

edgy leaf
#

pipes are just cursed and make everyone go insane

vapid gorge
#

Next time I play I'll try a 20 and see what happens

quaint condor
merry kernel
#

I wojld expect pumps would exhibit the same behavior

vapid gorge
#

a 20, non crude oil/water system. Those tend to be more stable anyway

vapid gorge
quaint condor
gloomy shoal
#

Yeah, that's my thought about the pumps - as long as you have little segments somewhere, your system WILL shit itself eventually

edgy leaf
vapid gorge
#

it's possible, but I've kept systems as simple as possible so not much trial and error on this front

quaint condor
vapid gorge
gloomy shoal
merry kernel
#

600 pipes are fine for liquids. Gases are still an outstanding question

vapid gorge
quaint condor
#

I am currently running 22 refineries off of one manifold, 35m up, one pump. It's all about keeping the flow spread even.

edgy leaf
#

that doesn't explain why headlift fixes it. it shouldn't, but it does. and you can't explain why.

sullen phoenix
#

Anyone have a modular engine and adaptive control unit factory that they would like to share? I could use some ideas.

quaint condor
vapid gorge
#

if this is in regards to your 8m rise with a manifold at the end sometimes you need a powered pump before the manifold on a horizontal placement to help stabalise it. Otherwise it's a little like feeding from below

edgy leaf
#

here's all the results of my science experiment and a link to the save

quaint condor
gloomy shoal
quaint condor
#

Too many think that you can just stick a single pipe on the end of a manifold pulling max flow and be "good" You have to distribute it evenly.

gloomy shoal
#

I
Huh, I've never had issues with coal specifically, though I usually downclock my water extractors to be 2 gens to 90 water

merry kernel
#

The loop works, usually, for smaller manifold sets. I've seen it stop working for sufficiently large manifolds.

gloomy shoal
#

Does make sense though, and historically I tend to ignore fluid balancing but ngl I might just. Need to load balance fluids like I do belts

merry kernel
#

I think the issue the loop sometimes runs into is that the loop itself starts backflowing to help fill the front of the manifold

quaint condor
#

Ok, breaks over. Will check out that save and post this evening.

crimson moat
crimson moat
#

i have to do more digging in that area

#

would be helpful if you can document a known broken setup (i.e. works with powered pumps, but not without them)

edgy leaf
crimson moat
#

@oblique hollow did you manage to condense this weird behavior into an easily explainable or testable form? 😄

crimson moat
oblique hollow
#

I know that having pumps in regular intervals can help.
Sincs that helps to reset head lift more frequently
So perhaps head lift is passed on partially when a pipe is full but not overfilled

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And with more head lift to pass on this means you arent as likely to "run out" of required head lift.

If a pipe ia full enough to only pass on 20% of head lift, having 100m is a lot more than 20m
0.2 x 100 is 20 after all

#

But i could not really prove that

gentle wasp
#

it blocked my code

#

maybe i can screenshot

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this code uses sat solvers to determine if production requirements are reachable with the inputs

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it uses a sat solver so that makes it SATisfactory

wind spade
#

interesting

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I assume you wanted to just do it as a challenge?

gentle wasp
#

partialy yes but it could also be used to find the optimal awesome point production given some recourses

wind spade
#

solvers for that already exist

unique cypress
#

"solvers" might be a bit of a stretch, since I'm only aware of one (up-to-date) solver that can do that, but yes

wind spade
#

I know of at least 3 people who have such capable solver

gentle wasp
#

damm

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im still gonna do it myself though

worn glade
gentle wasp
worn glade
#

or even better to maximise the total amount of production of certain stuff

sullen phoenix
#

Is it better to look at output per minute or rate per minute when maintaining ratios/building factories?

worn glade
wind spade
#

what's the difference between those? I'm not sure that I know what you're talking about

worn glade
#

like fuel rods that have really low output but suddenly put out 2 or 3 after like 3 minutes

wind spade
#

well those are per craft, not per minute

#

since they mentioned both as "per minute", I'm confused

worn glade
gentle wasp
#

i dug up my old program and updated it a little, the optimal way given the recipes to make Awesome points from 60 iron ore and a lot of power is this:
Rotor: 260/217
CastScrew: 3848/1085
PureIronIngot: 12/7
IronPlate: 312/217
IronRod: 1040/651
ReinforcedIronPlate: 208/217
WaterExtractor: 1/7
SmartPlating: 520/217
RecycleSmartPlating: 13/3255
Total Awesome Points: 540800/217

#

with no power and 90 coal per minute it chooses this:

SteelRod: 19242275/15824746
SteelScrew: 14801750/7912373
Rotor: 23090730/7912373
PureIronIngot: 12/7
SteelBeam: 14801750/23737119
CoalGeneratorCoal: 77019790/23737119
WaterExtractor: 43031251/31649492
BoltedIronPlate: 6157528/7912373
IronPlate: 15853884/7912373
SolidSteelIngot: 16350731/15824746
SmartPlating: 46181460/7912373
RecycleSmartPlating: 769691/79123730
SteelCastPlate: 15806656/23737119
Total Awesome Points: 48028718400/7912373```
worn glade
gentle wasp
#

yes

worn glade
#

thats interesting

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cuz the amount of awesome points gained seemed a bit too much, but i honestly have no idea how awesome sink point system works so it might just be possible

gentle wasp
#

i havent taken into account nonlinear overclock formulas

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also the Awesome points per minute is approx 6070

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but the productions are in machines

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so thats 12/7 refineries making pure iron ingot not 12/7 pure iron ingot per minute

worn glade
#

oh that was confusing. good that you cleared it up

gentle wasp
#

also no sloops, linear instead of nonlinear overclock, no transportation costs for pumps and trains, and not all recipes

prisma kraken
#

so i think i just finished working out how to get 1.5tw of nuclear+ficonium wasteless power, along with 4000/min ion fuel, a 30/15/15 phase 5 continuous production goal, a single fueled APA and some singularity cells for portals with honestly more resources to spare than i would have expected

umbral barn
#

Is it a good idea to use all of the uranium in the world for power?

oblique hollow
#

If you need it, go for it

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Not needing it means you get a very annoying project on your hands

slate pagoda
oblique hollow
#

I play, i develop some power problems, i build some more power, i keep going

unique cypress
slate pagoda
#

I just do it once now and then ill never do it again :) theres so many subfactories that go into nuclear i would hate to expand on every single one each time i need power

umbral barn
slate pagoda
slate pagoda
#

Bunch of afk time in between, maybe like 50 hozrs?

unique cypress
#

and that's U6 so no ficsonium

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but tbf doing max ficsonium is almost impossible

slate pagoda
#

Sam😡😡😡😡😡

umbral barn
slate pagoda
unique cypress
slate pagoda
unique cypress
#

I started up everything at once

slate pagoda
oblique hollow
worn glade
oblique hollow
#

You can just temporalily overclock the plutonium procesing stuff

worn glade
oblique hollow
#

Or purposefully overbuild plutonium processing so you can then also upgrade uranium

worn glade
oblique hollow
#

Eh im not much of a fan of idling plutonium processing lines

worn glade
#

whatever accurate number that comes out +10%

oblique hollow
#

Mine are set up pretty much exactly

worn glade
oblique hollow
#

So far - nope, nothing

#

I even added a cheap ficsonium plant to the end of it

worn glade
#

well thats good. still better safe than sorry. im also the kind of person that likes doing stuff with accuracy but nuclear stuff is the exception

unique cypress
worn glade
unique cypress
#

and shards as byproduct probably

umbral barn
prisma kraken
#

it took me a while to work through the numbers for map limits of coal and oil

#

in theory if you decided to forego making elevator parts, you ought to be able to push a no-waste ficsonium build that processes 2400 uranium

worn glade
unique cypress
worn glade
umbral barn
#

It's also why you need turbofuel

unique cypress
umbral barn
worn glade
umbral barn
#

Since it's turbo -> rocket-> ionoized iirc

unique cypress
umbral barn
unique cypress
#

Turbo diamonds I guess

worn glade
umbral barn
unique cypress
#

compacted coal

worn glade
#

it is pretty useful for making more energy when your fuel overflows so that it wont shut down your entire oil productions

umbral barn
#

Ohh

unique cypress
#

ok, I checked and it is possible to make 152 FFRs/min and sink all the shards into ionized. And all you need is 23 sloops, all SAM, almost all bauxite and coal, most quartz, oil and nitrogen and half the sulfur and copper.

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at least according to Satisfactory Optimizer

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afaik it doesn't always do sloops correctly

oblique hollow
#

Turbo walked so rocket could run

unique cypress
#

Eh, I never had a reason to do turbo. I made a turbo power plant exactly once. because I thought it was better than fuel. it's not

worn glade
unique cypress
oblique hollow
unique cypress
#

using 2100 gives fractions so i'd say 2090 is probably the better choice

worn glade
unique cypress
worn glade
#

man i really need to make it so my file accounts for somers and shards as well. this has been throwing me off a lot

sullen phoenix
#

What does high specific strength mean here, in terms of physics?

unique cypress
#

strength to weight ratio

river night
#

specific strength is strength divided by density, so more strength for less material

oblique hollow
#

Restsitance to mechanical stress in relation to density

prisma kraken
sullen phoenix
#

Ah~

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I have probably read it during my physics class but don't quite remember it.

vapid gorge
vapid gorge
#

Hey, does anyone know with power Augmenters, does it just give a boost of 10% to any power grid it's connected to?

#

cause I have a Stupid Idea

vapid gorge
#

@simple ibex it's usually more complicated than that sadly

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this is a loop I use for bottom feeding, but even then you have to be very careful

simple ibex
#

nah xD dont tell me i gotta remake all this xD

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what is that xD

vapid gorge
#

so you often need pipe loops to stabalise mk2 pipes. But it's a good stabaliser for most systems

#

fluid comes fro mthe right, and fed up those input pipes

vapid gorge
# simple ibex what is that xD

to help simplify it more I'd probably break down these refineries in such a way that you can have 4 groups of manifolds that are completely disconnected

simple ibex
#

at least seems to be working

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gonna wait a bit and see

nimble ridge
#

i'm looking to make a power plant for my end game, whats a good target power level?

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100,000mw? or more? i'll probably want to megabase a biome or two

simple ibex
opaque quartz
quaint condor
#

But could you also do it with 'megabases' in multiple biomes you think?

nimble ridge
#

sounds very doable

opaque quartz
#

10 RF/min makes 600 MW (one fuel gen running at 240% OC)

nimble ridge
#

cool cool checks out

umbral barn
#

So how can one get perfect thruput with trains? I'm asking for my future aluminum megaprocessing facility (when I get mk 6 belts i wanna process all of the world's aluminum in one place, use trains to move the baux and coke i just don't know how to get it to have perfect thruput like belts do)

wind spade
#

My recommendation is one belt per platform (obviously buffered)

vapid gorge
prisma kraken
#

also, almost any load you throw at a 4 freightcar train can more considerable distances

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i can and do routinely move loads that exceed 1200/min per car, but with such things you're best to run some experiments and have a back-up plan such as adding a second train to the route

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I'm of the school of thought that I'd rather just build and test the throughput and have an empirical answer rather than rely on the mathematical modeling that is posted on the wiki. The modeling is a simplification of what trains can do if you use multiple pickup and drop off stations and there's a lot of flexibility in route design that those models don't model

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tl;dr don't be afraid to experiment

slate pagoda
#

Do yall every use the "once cart is full" setting on stations?

vapid gorge
#

I don't bother. I think if there's moderate differences with how long different platforms fill it could cause problems

nimble ridge
#

decided on doing it this way mostly for simplicity

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do you think its worth it to use different alts for less machines/resources despite the complexity?

opaque quartz
#

nitro alt cuts out the nitric acid requirement and is simpler to build, but eats a lot more resources

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HOR+diluted is definitely the way to go for the fuel base regardless

nimble ridge
#

i'm glad they added an alt for diluted packaged fuel

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i mean, a replacement so i dont have to use that, lol

opaque quartz
#

its fine, just blueprint the refinery+packager+unpackager 1:1:1 - works as a poor man's blender basically

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allows you to do HOR+diluted a phase earlier since you don't get blenders until phase 4

nimble ridge
#

well back when i still complained about that there werent blenders or blueprints lol

opaque quartz
#

haha, fair

wind spade
prisma kraken
thorn trail
#

i ended up trying this crazy solution for rocket fuel and the numbers amazingly worked out fairly well for my purposes, very balanced across the inputs and a weird but manageable output number

prisma kraken
#

this is the design i use; i break it into 4 sections

cold moth
#

any body have a good idea what to do with 200 risduel olie resideu

radiant plank
#

Fuel ?

cold moth
#

i am making this factory but i stil have 200 heavy oil residue left over

prisma kraken
#

turn it into coke and either sink or burn it

opaque thistle
#

Or just use your compacted and the residue and do more turb

unique cypress
#

I suggest satisfactory tools, but you're free to find another one

#

Anything else will be better than SCIM's production planner

cold moth
vapid gorge
unique cypress
#

And then tweak it however you like

vapid gorge
vapid gorge
unique cypress
#

Makes the train depart only when all wagons have been emptied or filled

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I use it on all of my trains

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Because it guarantees maximum throughput and efficiency

umbral barn
#

Where the fuck is that setting i didn't know that existed...

unique cypress
#

In the stop settings

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Click the gear next to a station in a timetable

umbral barn
#

Ohh

slate pagoda
unique cypress
# umbral barn Ohh

Also, when using that setting, set the time delay to AND 0 seconds. If it's set to OR, the train won't always depart fully loaded/unloaded

slate pagoda
#

Lol

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Im starting to understand your passion as well

unique cypress
#

No matter how many items are on each belt, all wagons are loaded/unloaded equally

slate pagoda
#

Ye I guess you just.gotta make a station for each item though, im not gonna sushi😭

unique cypress
slate pagoda
umbral barn
slate pagoda
#

Nah ik all good you would never😎🍣

unique cypress
umbral barn
slate pagoda
umbral barn
# slate pagoda ???

I use them all the time in my factories when I need to run basic components to assemblers or manufacturers or end products to storage

slate pagoda
#

Unless one has equal wells and equal usage for each item on the sushi its just no option

unique cypress
slate pagoda
#

And even in taht case im at a point where I work in dimensions where one belt of source material never suffices so nah

unique cypress
umbral barn
unique cypress
umbral barn
slate pagoda
#

Ye ig

#

I gotta make a sick looking belt highway bp soon😭

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Gonna be the first thing to look halfway decent after 500 hours of playing lol

umbral barn
#

I used to just have compact floor of machines

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No clipping belts, no nothing

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Just make it take up as little space as possible

crimson moat
#

random stat: you can get like >1 mill sink points per hr just sinking ore with mk.3 miners and mk.6 belts

slate pagoda
crimson moat
#

yeah, hard lesson, "some other time" usually means never 😄

unique cypress
#

Meanwhile, I'm 1500 hours in, and the only thing I care about is having only right angles on my belt

crimson moat
crimson moat
#

1mill per minute then

unique cypress
#

1m would be 0.001

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1M is 1000000

slate pagoda
#

Back to SI discussion😭

slate pagoda
unique cypress
#

I've been a physics nerd for more than half of my life now, you can't blame me for being pedantic about untis

crimson moat
#

since when does 1 mill mean a thousand

umbral barn
unique cypress
#

me neither. mostly refineries and balancers, because they're a pita to build by hand

umbral barn
#

And blenders

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I need a blender bp

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Fuck hand building those things, they make me sad

slate pagoda
#

Me rn😎

unique cypress
#

that's a thousandth, not a thousand

crimson moat
#

1 millION

slate pagoda
#

Ik im wrong let a man sink with his ship ok

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😎 😎 😎

umbral barn
#

Nerds

crimson moat
slate pagoda
# umbral barn Nerds

The channel is called math and meta? What did you expect to find? frat party invites?

umbral barn
slate pagoda
#

Oh boyhehe

slate pagoda
smoky aurora
cold moth
#

i am from the netherlands and even i know what it is.

smoky aurora
#

congrats ,.. you are one of the few knowing the wording frat party

#

outside us

slate pagoda
#

Ok to explain to those who are not of american culture: A party is where people of delusion drink substances to convince themselves that they are having fun, a frat party is where kids of rich parents who sent them to college drink substances to convince themselves they are having fun but they end up finding out they now have all sorts stds weeks after

slate pagoda
smoky aurora
#

we all should know what a party is ,...

as it seem you are from the US and for you this obviously is a totally normal thing ,...

smoky aurora
slate pagoda
smoky aurora
#

but thx to you i learned a new word ,..

i just didnt like the comment
"i am from the netherlands and even i know what it is."

slate pagoda
#

Ok, im glad someone learned something

umbral barn
plucky tusk
covert basalt
#

what do i do if my manifold isn't bringing items to the end?

oblique hollow
#

Make a better one

cold moth
#

it has to prime (fill al the way up) or your system using to much items or you belds/pipes can transport enough.

oblique hollow
#

Connect your input pipe to the middle of the manifoldy not to the end

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And make every pipe that doesnt NEED to be a mk 2 pipe into a mk 1

covert basalt
oblique hollow
#

If you make diluted fuel, its usually better to just do the canister loop closed per refinery

#

Not one giant canister loop that connects evety packager

unique cypress
covert basalt
#

removing some buffers from this factory deadass made everything work

#

why do they break liquid flow

oblique hollow
#

Fluid goes in, fluid goes out

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Especially if you got multiple ones

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lots of sloshing

covert basalt
#

almost all of my gens are starting to get turbofuel

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almost is the funny word

wind spade
crimson moat
#

1 huge advantage for satisfactory modeller

If you have a factory with a high level of complexity, you can end up needing e.g. quickwire in 2 places, and have the optimal way to build that be leached caterium.

Tools takes this and makes a monolithic block of leached caterium for caterium ingots, then draws a line from them to A and B.

With a large factory plan, this inevitably results in many overlapping lines - and there is no way to avoid them, because wherever you put the Caterium Ingots node, some of the destinations will be across line/s.

On Modeller, instead of having a single node making all of your caterium ingots, you can make 2 nodes (say one making 70% of them for thing A, and another making 30% of them for thing B) and then you can lay them out so that lines and products don't have to cross over each other.

#

Might sound like a little thing but it really adds up when 3 different things each need to be in 3 different places and you just get a blob of lines

unique cypress
#

Imma be hones, I have never cared

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If the graph is a huge mess, there's always the item breakdown list

crimson moat
#

This is of limited help

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if i were using exclusively tools, i would be breaking stuff into smaller and smaller tabs to emulate that functionality

unique cypress
#

expand the item and it tells you how much goes where

oblique hollow
#

The only place i seriously used leached caterium thus far was for Ficsite

crimson moat
oblique hollow
#

I had a nuclear setup that was already doing sulfuric acid.
Needed Ficsite for Ficsonium. So i went with the Caterium path

oblique hollow
#

Yeah just an example from my end. The other factory that does caterium is my wire + quickwire one that does pure cat and copper into fused wire and quickwire

unique cypress
#

I always put an entire factory in one tab and it's fine 🤷

crimson moat
#

"fine" and "ideal" are not the same thing, and it's something that gets probably 4x more bad for every 2x increase in build complexity

unique cypress
#

splitting into tabs would make it confusing

oblique hollow
#

"fine" vs "ideal" vs "this is how i wanna work with it"

unique cypress
#

I built a nuclear plant from a single Tools plan

oblique hollow
#

Might confuse you, ok, yo its nit for you

#

I wouldn't ever put all in one plan

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I hate consolidated messes like that

crimson moat
opaque quartz
#

I’m actually contending with this limitation right now. Making a giant BWD factory for funsies but planning on slooping a number of the intermediate production steps. So I can’t have it all in one plan

unique cypress
crimson moat
#

That's much smaller than what i said

unique cypress
#

size doesn't matter. complexity does

crimson moat
#

it's much less complex than what i said too

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but yeah you are right about it being complexity that matters

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not really scale factor

unique cypress
#

I haven't automated ficsonium or p5 yet so...

crimson moat
#

Yeah, i have and i am just saying in my experience this is where that part of Tools starts to break down and become a lot less helpful, whereas Modeller handles it in a really graceful way

#

it just gives you more options, but some of those options are objectively better IMO

#

cannot get rid of most of these overlapping lines, it's just mathematically impossible to do so

unique cypress
crimson moat
#

Yeah

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The more complex the build, the more external tools and planning are required and the harder they get pushed 😄

#

stuff which is not ideal becomes a much larger problem

#

By splitting some nodes into two, three, four nodes of the same material (but not 100% of the quantity in one node), Modeller allows you to plan this with zero overlapping lines IF you want to do that.

#

And i find that much easier to read and manipulate in a useful manner

#

tl;dr: Being able to split up a single node into multiple smaller ones which can be placed elsewhere on the chart allows for drawing a chart without overlapping lines, and thus improving readability

unique cypress
#

I put all of my machines making one item in one place so that'd make it less readable

crimson moat
#

Just don't use the option then? If you don't care and it's an option, i don't really see what the argument is

#

Am just saying that Modeller has the option to do this, and this makes things easier for me when doing X task

oblique hollow
#

I put stuff wherever I want even if if its duplicate or now.
Because ✨ factory design is my passion

prisma kraken
#

the graph visualization i really don't find helpful from such tools. it grows too large and doesn't really tell you anything that a list view of how many machines for each recipe you need

wind spade
#

that's why Tools have other views 🤷

opaque quartz
#

I tried to give modeler a fair shake to do exactly what you are describing, but quickly decided the tool is simply not polished enough. So I’m doing everything in a Google sheet instead, using SF tools for production sub-plans

nimble ridge
#

i broke ground and did most of the pipe plumbing, its goin well

#

i'm glad i decided to lay this factory out flat

prisma kraken
#

yeah, fuel power really benefits from a flat layout

#

i kinda did the same with a comparably sized build. fuel is on the top half of the tracks, the bottom half is 5400/min recycled plastic

unique cypress
prisma kraken
#

i don't mind pumping liquids up, but my fluid builds have a general downward flow

#

this is quite a common pattern for me

covert basalt
#

my unpackegers are full of unpacked fuel because there isn't space for fuel to travel anymore

plucky tusk
#

If my phone could load the video hahaha

covert basalt
#

discord on phone sucks

#

💔

plucky tusk
#

Keeps getting stuck at like 7 seconds

covert basalt
#

try enabling moblie data that's what i sometimes do

plucky tusk
#

Its all enabled im just on 1 bar

#

Ok it loaded.

#

So ur just low on fuel then ?

covert basalt
#

no

#

wait

#

hold on

#

bruh...

#

i just realized that my empty canisters aren't going fast enough, blocking the operation of the fuel to be extracted

#

the manifold is too hard causing the item to stack

#

removing the stuck empty canisters boosted my power level from 7000w to 11,000

#

but not for long since it will still add up

plucky tusk
#

Stick an overflow on it into a sink

#

Thats how did my canister loop for my nitrogen trains

slate pagoda
plucky tusk
#

U can do that too

#

I dont need the aluminum yet but ill do that when i do

#

Also in the process of upgrading aluminum

covert basalt
slate pagoda
covert basalt
#

it's not a long distance

#

the belts with the gray stuff is the problem ive been talking about

#

but now that there are 2 it works better

crimson moat
covert basalt
crimson moat
#

by making more pipes

covert basalt
#

im not really sure i understand how i should design it

crimson moat
#

rather than like 15 unpackagers into 1 pipe

covert basalt
#

ohh but the unpackager isn't the problem

#

it's the refinery

#

the fuel from them aren't getting at the end of the pipe

crimson moat
#

same problem, too much fluid in too few pipes

covert basalt
#

do you think a valve might help?

crimson moat
#

no

#

It's like you try to move 200/min on a mk1 belt (60/min)

#

you need more belts (pipes)

covert basalt
#

ah

covert basalt
covert basalt
#

thanks

plucky tusk
#

How much power that baby pump out

slate pagoda
plucky tusk
#

Nice

#

2 million kw

quaint condor
#

5

slate pagoda
unique cypress
covert basalt
#

Deadass I now have new problems with the pipes

#

I really gotta watch a tutorial

crimson moat
#

every pic/video you have 20 things connected on one pipe

vapid gorge
covert basalt
#

The problem is that I already did that and I really do not want to redesign it

covert basalt
vapid gorge
crimson moat
covert basalt
covert basalt
vapid gorge
#

fair enough 🙂

thorn trail
covert basalt
slate pagoda
#

I cant be btoehered to fix my setup rn even though im so close to finishing the project

vapid gorge
#

feel free to ping me

wind spade
#

well that's why I wouldn't follow online tutorials 😛

slate pagoda
vapid gorge
#

it's almost 8 am for me xD

covert basalt
#

It wasn't working at all

slate pagoda
thorn trail
covert basalt
#

I'm not experienced enough to make my own designs. At least with pipes

covert basalt
wind spade
slate pagoda
#

Hell yeah

vapid gorge
plucky tusk
covert basalt
unique cypress
plucky tusk
#

🤓🤓🤓🤓🤓🤓🤓🤓

slate pagoda
covert basalt
#

Good night yall

wind spade
#

following a tutorial isn't really learning

slate pagoda
slate pagoda
covert basalt
wind spade
#

efficient design just means that machines run at 100%

that word is so overused

plucky tusk
unique cypress
plucky tusk
#

If it bothers u that much come over and press caps for me

wind spade
unique cypress
#

should be called uptime or similar imo

oblique hollow
#

technically its called productivity ingame

unique cypress
#

it used to be called efficiency display

crimson moat
#

It's actually news to me that there is an ada voiceline which uses a different name, i learned it as "Efficiency stat" from the game itself some months after the 1.0 release and didn't realise that there was any other name

unique cypress
crimson moat
#

must have missed it, but i did go back and re-read this UI several times and also google it to figure out what it was doing

crimson moat
unique cypress
#

I'm asking because they've renamed screw recipes to screws (they were just called screw)

crimson moat
#

the version on steam right now, mainline

unique cypress
#

Both are available on steam

crimson moat
#

And one of them is beta, so not live or mainline

unique cypress
#

They probably forgot to rename it lol

#

Because I'm pretty sure it was consistently called efficiency before

umbral barn
#

middle and left are 250% while right is 100%, how do i balance these out into 2 mk1 pipes?

vapid gorge
umbral barn
#

why 4?

#

wait couldnt i theoretically use valvles to cut machine 3s output between the two?

vapid gorge
#

valves don't work the way people think they do and generally cause issues

umbral barn
#

ik they take a % if not full

#

50% of 100 is 50

vapid gorge
#

keeping fluid systems split and independent as much as possible keeps it simpler for flow and troubleshooting

#

yes but the yalso don't effectively stop back flow.

You're better off putting powered pumps down

#

if you insist on keeping it three blenders, make hte middle one 100% and flood the whole system.

you may need pumps on the middle one facing each way to make it a bit more stable though. It can be finicky

plucky tusk
vapid gorge
#

@long bridge , look at how much a mk1 pipe can move pm, look at how much you're trying to move

vapid gorge
#

you were talking about coal gens in someone elses post

long bridge
#

yes i told him that he was trying to draw way too much water for a mk1 pipe

vapid gorge
#

ah woops pinged wrong person , soz

long bridge
#

np 🙂

oblique hollow
#

Why not just do 200% on all 3 anyway

slate pagoda
#

Can you balance fluids? Is that a thing that works reliably?

vapid gorge
edgy leaf
vapid gorge
#

that is only as accurate as 'manifolds balance themselves'

slate pagoda
vapid gorge
wind zinc
vapid gorge
#

I mean so is belt load balancing, you do it cause you like it

#

think building in circles has a benefit?

oblique hollow
#

balancing has some* use

#

mk 2 at max flow require it a tiny bit

#

Thats what the loops technically do. But simply doing an equal split once and then manifolding is sufficient too

covert basalt
#

hey @vapid gorge are you free to help me troubleshoot the pipes?

vapid gorge
#

yeah go for it. over head images of your set up 🙂

covert basalt
#

alright let me start up the game

covert basalt
#

fuel isn't going to the end

#

leaving refineries on hold

#

each pipe progressively gets smaller cantities of L

#

last pipe has 0.3

vapid gorge
covert basalt
#

i tried to make to connect the end to the start

vapid gorge
#

can you show me what it looks like at the other end?

unique cypress
# covert basalt this is the zone with the problem

2 things:

  1. put the main pipe next to the refineries a few metres above the outputs
  2. do not cross-connect the pipes. 7 refineries connected to some number of generators and repeat that 4 times, 4 independent pipes
#

oh, and I'd get rid of the second pipe looped to the end. It has never helped me

covert basalt
#

WAIT I ACIDNETALLY FIXED IT

#

every signle gen is now getting fuel

vapid gorge
#

I mean that's nice, but there's definitely still layout issues to avoid here

covert basalt
#

yeah

vapid gorge
#

come back to it in 20 minutes
there's often issues with the previous step before the fuel burning you only discover after fixing the final step

covert basalt
#

i fixed it by adding more empty canisters and more water bottles. because on the converyer belt, there was a bit of space between items and that slowed down the refiners from getting the packed water

vapid gorge
#

doing packaged fuel in a manifold is also definitely an issue if not done right xD

#

can't be a simple manifold essentially

unique cypress
#

yeah, manifolding canisters for DPF is a terrible idea. 1:1:1 loops are much better

covert basalt
#

it's getting enough fuel to somehow edge it😂

#

everytime it ends new fuel gets in and it doesn stop

vapid gorge
#

the containers or fuel gens?

covert basalt
#

refinery

vapid gorge
#

well come back to it in 15 min 🙂

covert basalt
#

everything is now full of packaged water

covert basalt
#

i think i managed to do a perfect loop

vapid gorge
#

like I said before, there's often issues with previous steps that crop up once the fuel gens are fixed

covert basalt
#

ah

#

well for now it works. im so happy it's capped at 11,000mw and it doesn't go down

#

11,000mw from 66 gens. and i only added 2 power shards to only 11 gens

#

that's crazy. imageine 66 full of shards

vapid gorge
#

sharding a bunch of fuel gens is often done

covert basalt
#

yeah but i don't have enough shards

vapid gorge
#

were you slooping your shards?

covert basalt
#

yep..

vapid gorge
#

better get some more slugs!

covert basalt
#

the syntetic powerd shards are done using what items?

unique cypress
#

tier 9 stuff

#

!wikisearch power+shard

brisk shoreBOT
covert basalt
#

im only tier 6

vapid gorge
#

enough slugs on the map for like 5000 shards

covert basalt
#

YO WHAT

unique cypress
#

5500 iirc but I could be wrong

covert basalt
#

frr??

vapid gorge
#

there are slugs everywhere xD

covert basalt
#

i thought there were like 200-300

vapid gorge
#

and then you sloop them

#

purple slugs do 10 shards slooped

unique cypress
#

5318 exactly

#

unless some slugs are still inaccessible without going OOB

slate pagoda
#

I just ragequit gases im about to pull my hair out. I never thought i'd use stupid packagers😡

oblique hollow
#

Whats the matter

#

Its just like any other fluid, just with no head lift.

That no head lift part does make it act a bit different but not much

slate pagoda
#

Im having buffer throughout issues, like my buffers are full and its still not max flowrate

oblique hollow
#

Yeah thats the one big difference

slate pagoda
#

Lmao

oblique hollow
#

Flow rate is directly proportional to how full a pipe or buffer is. That's the big difference when you have no head lift

#

If you need 600/min, then you are indeed better of using packagers.

Bottles hold 4m3 of gas

slate pagoda
#

Aight

#

Does the gas get "trapped" in the top of the buffer?

oblique hollow
#

No it doesnt get trapped, it can exit

#

But the gas velocity decreases the less a pipe or buffer is filled

#

Half full pipe or buffer means you get half the maximum pipe flow rate

slate pagoda
#

Oh ok makes sense now, so transporting gas via train is impossible?

oblique hollow
#

You can do it, but its not very economical anyway.

If you need 600/min, you cant really buffer it very well

#

So thats where packaging is recommended. It gives you 4 x more throughput too that way

slate pagoda
#

Ok makes sense. Ill just switch the fluid platforms with normal ones and package I guess

oblique hollow
#

You dont need many packagers thankfully

slate pagoda
#

Ye I saw the recipie is crazy

#

600 in is a blessing

oblique hollow
#

A single train car can, depending on the belt you use, effectively haul 6000/min gas

slate pagoda
#

Sheeesh

#

Wait thats insane I dont even have to lay a belt across the map I can just send it back via train if the throughput is that insane

oblique hollow
#

With mk 5 the limit is around 4000 to 5000/min

#

Per platform

slate pagoda
#

I got mk6 so no worries

oblique hollow
#

Yeah with mk 6 you can go full banana

slate pagoda
#

And im transporting 2k across the map so ig ill be fine

unique cypress
oblique hollow
#

2 cars or so can effectively handle all the nitrogen on the map

plucky tusk
#

I just got 2 trains. One bringing empty cans the other bring full can back

oblique hollow
#

There only like 12k/min nitrogen

slate pagoda
#

Well thanks for the help, I thought i was incompetent, but its just gas.😡

oblique hollow
#

Skill checked by Gas

slate pagoda
unique cypress
#

I only had issues with gas because I refused to use the default stop settings

#

and fluids can't be balanced so depart when empty/full doesn't work

oblique hollow
#

Gas basically balances itself

#

It tries to fill every pipe an equal amount

unique cypress
#

and yet i ended up with only one platform supplying nitrogen right before the train departed and the 1200/min 1 platform can supply wasn't enough

vapid gorge
#

yes we've gone over it, gases behave poorly in buffers

opaque quartz
#

I always use drones for nitrogen gas for this reason. Handles the empty tank return loop nicely too

#

I’ve tapped all but two nitrogen wells in my current save, all of them w drones

slate pagoda
unique cypress
slate pagoda
unique cypress
#

it's not mine, and some of them are incorrect

#

whenever I sent a balancer diagram, I made it to answer a question

slate pagoda
#

Oh okay thx

unique cypress
#

if you want a specific one, I can draw one for you

slate pagoda
#

I need a 4x4

#

Bit i found one, thx regardless!

tulip portal
#

anyone willing to discord call to help me debug some pipe problems?

wind spade
#

(and in general, most people prefer to use text over voice)

tulip portal
wind spade
# tulip portal the idea was to stream and walk them through the situation, the factory is massi...

but imagine this: a person comes, says they may be able to help, you spend time explaining the issue, at the end the person says they can't help
you have to repeat this number of times, every time explaining the same thing again, until you find someone who actually can help

it's way better to explain it just once in text + screenshots (or record screen with voiceover if you really want to do that)

digital crow
#

I'm struggling with the middle three here, not sure on what I do beyond split the pipeline into a third batch of extractors

wind spade
#

also, pumps are pointless for horizontal movement

unique cypress
digital crow
#

I haven't made such an expansive pipe setup before

#

Adding pumps in these two spots seems to have helped out, but are there other changes I can make to the system?

unique cypress
#

I suggest you do some math

#

how much are you putting into a pipe and how much the generators connected to it consume

slate pagoda
#

Holy fuck after 300 hozrs im finally done with stage one nuclear power😭😭😭😭

unique cypress
#

damn, when I did max nuclear in u6 and u8, both times it took me about 300 hours to do both stages

slate pagoda
#

All I have left to do is build the plants for plutonium and ficsonium and actually get to crafting ficsonium which will be a pain in the but, but not even close to complex as what im donw with

nimble ridge
#

just finished my power station for transitioning to late mid game

#

man does it feel good to see 480 generators running stable on a manifold. pipes suck sometimes.

nimble ridge
#

@crimson moat

#

i do not have the money to upgrade my pc, nor do i plan to. the ram is pretty old, and the cpu is a little slow in the cores

crimson moat
nimble ridge
#

thank you, money problems notwithstanding i'll keep that in mind. i do plan to upgrade my cpu + ram eventually, but i'm cool to stay a little behind the trends for a while.

vapid gorge
cosmic stratus
#

uranium fuel units seem way better than vannila fuel rods, am i wronf in this observatio or na

quaint condor
#

OK, so I am aware that miners have the 'lag time', the time it takes ore to start flowing after power is applied, but do all machines have this? I've never really paid attention, just always noticed it on miners...

cosmic stratus
vapid gorge
#

oscilators will probably add in a whole extra resource type you need to manage and you then need rotors.

The main point is that it's not nescesarilly strictly better

if you're not using 100% of the possible uranium on the map it's probably easier to just bring in more uranium ore

cosmic stratus
#

true

prisma kraken
#

yeah uranium fuel unit does significantly increase the production chain complexity. absolutely worth the effort if you need the power

vapid gorge
#

unless perhaps you're not using all the uranium yet.

opaque quartz
#

Well pressurizers have a somewhat similar warm up animation IIRC

quaint condor
#

Just random thoughts while building lol.

opaque quartz
#

lol

#

Shower thoughts, but not in the shower

quaint condor
slate pagoda
#

In the uranium chain, you need oscillaotrs for getting RCU(pressure conversion cube) and the other plutonium fuel rids recipie anyways so, so addding thos couple other ones is prwtty easy

cosmic stratus
#

plus, ur building ur long term power, why arent u building it up that much

slate pagoda
#

People much rather build oil rigs😄

cosmic stratus
#

yeaaa

#

they arent amazing either tho to be fair

atomic folio
#

Amma head to sleep. But feel free to reply ping if you wanna answer.

Whats the best aluminum tier alt recipes? Except you cant say sloppy alumina

wind spade
atomic folio
#

God damn it greeny- XD

#

Im comming for your shins snuttdad

prisma kraken
#

'best' is sorta tricky. sloppy + electro + pure or instant + pure give you 1:1 bauxite to ingot. if you use default solution and use electro scrap, then default ingot and supplement it with silica, you get a higher yield, and then sloppy + electro + default ingot with half the world's quartz made into silica gives the highest yield.

digital crow
craggy zinc
#

Why is the coal not reaching the last coal plant

steep hound
craggy zinc
steep hound
faint epoch
steep hound
faint epoch
#

that needs to be t2 or t3 if u have them,

craggy zinc
#

My entire system is T2 is just looks weird

faint epoch
#

also those pumps on the right donts have to be that close together

steep hound
steep hound
faint epoch
#

try to divide the coal belts between ur coal gens instead of merging them all into one

craggy zinc
faint epoch
#

you will have a little pile up of coal but u can tweak the overclock of the miners until u get t3 belts

steep hound
vapid gorge
#

but honestly you're probably going to wan to rebuild this. One place you don't want mess is your power system

craggy zinc
#

I've been managing to push the problem down the road a bit to just attempt and keep my grid alive while I figure out a solution, this is what I am now using

faint epoch
craggy zinc
steep hound
# craggy zinc

you know if you hold ctrl building will line up with others

faint epoch
#

im temted to send a screenshot and u just try and copy

vapid gorge
#

yeah disconnect your factory, rebuild this

#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

some simple layouts for 8 generators

fallen otter
#

everything is divided nice and evenly that way

steep hound
#

i just used 2 coal nodes for 48 coal generators

faint epoch
#

but he doesnt have a high enough tier of a belt for all the coal to sit on the one belt

steep hound
#

you just need t2 belt

vapid gorge
fallen otter
#

well youre limited by your max belt on what you can output from a single miner

faint epoch
#

my brain just stopped working sorry

steep hound
fallen otter
#

ya then youd need two miners if 120 is your max belt currently

steep hound
#

ye

craggy zinc
#

okay so I managed to get my power set up

But now, I need to get optimize my Reinforced Plates, I have 2 assemblers producing 5 Plates per min each so a total of 10 per min

steep hound
#

the efficiency

fallen otter
#

thats probably plenty for early game, youll also need to use some of your nearby iron nodes for rotors and then steel

#

not everything uses reinforced plates

craggy zinc
craggy zinc
steep hound
fallen otter
#

you can do a little hand crafting too for unlocking the early game tech

#

you can tap space a single time to start crafting then alt tab out of the game while it happens

steep hound
slate pagoda
#

Duh

steep hound
steep hound
warm wren
#

If you're doing rubber (1800 per in this case), and doing the typical recycle route to reduce oil use... Would you output your residual rubber into your recycled plastic or would you output it into final products thinking_helmet I don't guess it matters.

unique cypress
slate pagoda
#

I think im Installing a resource well crafting mod. Sam is gonna make me furious if I continue playing vanilla

unique cypress
slate pagoda
#

Or at least give us a better dmr recipie

unique cypress
#

just make RSAM 1:1 and it's fine

slate pagoda
#

Yeah that'd work

#

Or this is some crazy lore implication that requires us to pair sam with somersloops just to use it lol

unique cypress
vapid gorge
#

you can even sloop the constructors

unique cypress
#

I was talking about sam

vapid gorge
#

yes. and to use all the SAM effectively for tier 9 stuff you need massive massive amounts of all the other resources

#

and that's not including slooping the sam constructors

unique cypress
#

you need more than twice as much SAM (%) than literally anything else

#

not to mention that the other resources can be converted for

#

but sam can't and conversion costs sam

#

so the first limiter is sam, by far

vapid gorge
#

Then don’t convert? There’s so much resources on the map your computer will catch fire before using them

Honestly conversion is stupid

#

a gimmick they tossed into the 'soft creative mode' they put out

dusky dust
#

I'd say "extremely niche" as opposed to "stupid." :D

unique cypress
#

my point is that if you run out of something, you can convert for it if you have sam

dusky dust
#

If you happen to have some SAM nearby and need a material that's not nearby (and don't need the SAM for anything else later) then it could be nice in a pinch

vapid gorge
dusky dust
#

I admit I've yet to actually use it in real production lines, though. :P

vapid gorge
#

and at that point just get a mod that spams nodes

unique cypress
vapid gorge
#

it's really quite hard. even w/o maxing it out 12k+ a minute is a metric asston

#

like sure if you're doing wild things like turning it all into aluminium beams to make 1 trillion screws pm? sure you'll run out of bauxite.

unique cypress
#

I used 80% of it in U6 and in U8 had to cut my plans because there wasn't enough

knotty siren
#

I got a question about maximum flow rate. If I am outputting 800m3/s through a mk2 pipe, that means it only goes up to 600m3/s. So would that mean that if I try to connect Fuel-Powered Generators to this setup, does that mean that a bunch of them won't get enough or any fuel at all? Basically do I have to split it into two sets of pipes?

vapid gorge
dusky dust
knotty siren
#

Okay cool. That's what I was thinking

#

I have been doing it this way where I split it into two or more sets thus far. I just wanted to double check.

vapid gorge
plucky tusk
#

Was Waiting for that in general statement

knotty siren
#

On another note, when it comes to making plastic or rubber, is the polymer resin alternate recipe useful at all?

#

I have the heavy oil residue alt, dilute fuel alt, recycled rubber and recycled plastic alts

unique cypress
#

using recycled rubber, you get the maximum efficiency out of the recycling loop

vapid gorge
#

its less effective making plastic and rubber

unique cypress
#

because HOR makes resin as a byproduct

#

but the 2 recycling recipes are the main source

knotty siren
#

Cool thank you

oblique hollow
#

Hey dont bad mouth alchemy.
Its very funny and feels perfectly in line with tier 9 in general.
But i do feel it has an awkward place as it is completely optional. Only Ficsite is mandatory to be made

craggy zinc
#

so I was using this guide and it's./..... not working

#

the coal is not reaching the end

steep hound
unique cypress
#

and wait at least half an hour?

plucky tusk
#

Its set up right u jus gotta wait for it to start up

opaque quartz
frail sigil
#

Thats the one downside for that style of manifold
It takes forever unless you manually fill some of them up

oblique hollow
#

further, it takes time for the coal to fill up everything to reach the end

slate pagoda
unique cypress
#

an 8 gen coal manifold takes about 27 minutes to fill iirc

slate pagoda
#

Lol why not just wait 30 secs before booting it

crimson moat
slate pagoda
#

😭

gleaming shuttle
#

regardless, they came here to ask for troubleshooting so evidently they did not prefill the system

umbral barn
#

How do I make my trains only run after the cart is full?

unique cypress
#

do note that this affects the entire train

#

all docked wagons need to be emptied or filled (depending on the load/unload setting on the platform they're docked to)

unborn finch
#

for oil transport, is it better to do fluid trains, package the fluids and use trains, or just run a giant pipe? If the pipe is the best way, by how much? I would rather not run a bunch of pipes even with auto-connecting blueprints

unique cypress
#

Neither. Process on site, ship products

wind spade
#

Best fluid transport is no fluid transport

faint epoch
#

if u do have to transport fluids without packaging, do it by train and then package it at the site where u want it to go

valid minnow
#

this happens a lot

opaque quartz
valid minnow
#

made what other details i should put there

slate pagoda
amber umbra
unique cypress
#

I've been using the setting since ~U6, so maybe the bug is older

amber umbra
#

Well they can try one and if issues occur, try the other.

digital crow
#

I'm confused as to why a MK 3 belt transports 270, it makes things a little odd to arrange. Any ideas beyond "Do Math."?

#

None of the layout is final I just needed a visual (mainly trying to get a Automated Wire setup going but might just resort to copper till I can figure out this Caterium mess)

faint epoch
crimson moat
#

@faint elm you picked the same spot as us 😄

hard meadow
#

is this compact enough

hard meadow
#

anotha one

#

oops

#

here we are

tidal arrow
#

how can i make 37.5 split 2.5 times so 15 goes 1 way and 22.5 goes the other

vapid gorge
tidal arrow
#

i gotta split said belt 4 ways

vapid gorge
#

no that's just an example

tidal arrow
#

yes but im running 1:1 not manifolds

vapid gorge
#

if it's one to one you're not splitting

opaque quartz
#

manifolds work regardless of the individual amounts being split. they don't have to be 1:1 ratios

vapid gorge
#

this will self balance

tidal arrow
#

thanks

#

so its just a 2 way split ?

vapid gorge
#

or no split, you could have it on the same line like the first example

#

is it just iron ingots to stuff?

tidal arrow
#

my entire factory is 1:1 it feels sacrilegious to do a manifold for reinforced plates

vapid gorge
#

but you'd have to plan it top down the whole way with that in mind.

#

not do it step by step

tidal arrow
vapid gorge
#

clock a group of machines to produce 22.5 on their own, clock a different group to make 15 on it's own then

#

and RIPS are like a 3 step factory, it's... not very much

tidal arrow
#

that would require me redoing at least 5 lines

vapid gorge
# tidal arrow that would require me redoing at least 5 lines

yup

"if you do a ton of clocking and planning? sure you could pull off some things like that. Up to you if you want to do all that work
[11:09 AM]
but you'd have to plan it top down the whole way with that in mind.
[11:09 AM]
not do it step by step"

tidal arrow
#

so a 2 way split and it`ll self correct is what im hearing

vapid gorge
#

but you said it's sacriglicious

tidal arrow
#

well ive been automating for 15 hours today ill just do the damn manifold

vapid gorge
#

fair.
but in the future if you want to do everything 1:1 you really need to plan it from the end backwards the whole way before you start building

old swift
#

Gah damn, I got a lot to build for this Technology Factory

unique cypress
#

I suggest you check out Satisfactory Tools

old swift
#

I just use it to get a general view of what I need

#

if I need to actually model a production line I would just use satisfactory modeler

digital spade
#

Is it worth it to go nuclear?

vapid gorge
#

oof moddeler is much worse. so much extra time to make things, worse if you need to alter them

vapid gorge
#

personally I think a big fuel station is really really ugly

digital spade
vapid gorge
#

that's just.. worse
and it's much simpler putting down 40 nuclear than 400 fuel

#

there's really no way making 400 fuel gens look good

unique cypress
#

And I think you could use some of thos

digital spade
old swift
#

wait no that was alts

#

but that is literally all the alts I have atm

#

well at least worth while alts

quaint condor
#

Modeler doesn't also base things on " Map Resource efficiency". But also MUCH easier to read and organize layouts imo.

unique cypress
quaint condor
unique cypress
quaint condor
#

It's amazing to me how much you all take a crap on those who chose to do things differently

vapid gorge
unique cypress
#

There were a lot of alts that I considered good that turned out to be dogshit when I started to use tools. It just makes comparisons a lot easier

vapid gorge
#

even the alt recipes don't make it that much more complex

faint epoch
#

ok so i may not be producing 16.666 repeating reinforced iron plates a minute because not enough iron in the area

old swift
#

Like this entire factory is only going to use 2 Iron nodes, 1 copper node, 1 limestone node, 2 pumps, and like 5 oil extractors

#

It isn't much, and is all near me

unique cypress
old swift
#

I need plastic + rubber, in which I do not have any recipes for just rubber or plastic, both of them come wtih a byproduct of HOR

#

the only ones that only give Plastic or Rubber would be Residual Rubber/ Plastic, but both of those need PR + Water

vapid gorge
#

what's wrong with a byproduct? turn HOR into coke, or residual fuel, or diluted fuel.

old swift
prisma kraken
#

yeah, turning hor into fuel or coke is super useful

#

coke gives extra coal power, yellow fuel has any number of uses

vapid gorge
#

coke for early points in the sink is optimal to me. it'll produce barely any power. Better to keep power centralised

old swift
#

120 Fuel gens?

prisma kraken
vapid gorge
#

that's pretty solid. But yeah generally I advice keeping power and production very seperate

old swift
#

Well then I got no clue what to do for the HOR

#

as I already have a fuel factory

#

or like outpost

vapid gorge
#

points. easy and lets you unlock stuff in the awesome shop

old swift
#

aight

#

though I've been doing like 11k p/min for the past like 40 hours on this save 😭

prisma kraken
#

fuel converts 1:1 into rubber or plastic

old swift
old swift
#

is it an alt recipe?

thorn trail
#

HOR is used for smokeless powder as well, could make you a weapons plant

prisma kraken
#

recycled rubber & plastic

old swift
old swift
prisma kraken
#

each recipe takes the other plus fuel and doubles the amount you started with. when used with one another, you can convert fuel into either 1:1

thorn trail
#

smokeless powder isn't an alt, it's in the MAM under the sulfur tree

old swift
#

how tf did I skip that

thorn trail
#

used for rifle ammo and higher grade explosives

old swift
#

Gotta run over to my bomb plant rq to get the materials to unlock it

prisma kraken
#

powder isn't a very good sink because it ties up coal and sulfur

thorn trail
#

not as a sink, as a way to actually just get the higher grade weapons

#

how much HOR are we talking here?

old swift
prisma kraken
#

takes a pitance to do the research

old swift
#

Agh damnit, my bomb plant is all the way across the entire map 😭

thorn trail
#

speaking of HOR, has anybody ever packaged it and used it as vehicle fuel? Didn't realize it could be used for that till I read the wiki article earlier

#

seems like it would be horrid

old swift
#

Does seem rlly bad

#

but I've never rlly used vehicles

#

only trains and drones

vapid gorge
old swift
#

Damnit, I just remembered after I complete Phase 3, I gotta set up a Bauxite processing plant 😭

unique cypress
#

I always look forward to it

#

Basic alu is much easier than what's immediately before or after it