#math-and-meta

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regal pier
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If a plant is disconnected, would the signal lights be green?

amber edge
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no like from pole to pole

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if coal gen is connected to single pole it will run

thorny root
#

well no one in design and architecture gives a crap about the stuff I'm working on. Not pretty enough, too much math.

amber edge
#

but disconnected from the main grid

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bring the math here

regal pier
#

Thanks for helping double check me. I guess I've got a scavenger hunt to do

dusky bronze
eager geyser
#

nice stuff, it never overflow on u?

dusky bronze
#

not so far as ive seen

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its been running for a couple hours now and the only problems ive had are these 2 trains running into each other (pretty sure its because the track gets too close so ive fixed it but still waiting to see if anything bad happens)

eager geyser
#

im going for a more normal seperate fresh and waste water i think , ill post a pic in a minute when ive plumbed it up

restive sparrow
#

Check the lights on top make sure none of them are going yellow

thorny root
#

So... be patient with me while I update you folks on what... the hell this is. I call it the stackager. It's 16 rings of 32 packagers being fed by 128 pipes & 256 extractors. I actually ran out of river in the direction I was planning and had to place the final 8 coming in from another direction. This water will mostly be used for the oil and aluminum processing, nitric, sulfuric acid, and some other manufacturing needs. Not for nuclear. That'll be another deal.

regal pier
#

"Holy lord of Satisfactory that is a lot of pipe" - She, 2025

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What would cause a coal plant to operate at 50% eff if it is full of coal and water? It was off for a minute while I reset connections

amber edge
#

probably manifold warming up

regal pier
#

good lord I had 18 of them sort of connected to part of the system

#

thank you greatly again for double checking me

After fixing all the bad connections, I am back up to a whopping 5,000 MW. Phase 4, here I come (slowly)

amber edge
#

oh boy, phase 4 will eat up that like candy before dessert

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I went with fuel gens route at end of phase 3, with the diluted fuel packaged recipe, wouldnt recommend doing this unless you want challenge lol

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but for now you should want to tap into geothermal plants and put down one or two alien augmenter power

dusky bronze
#

5000MW is enough for like one space elevator part

thorny root
#

Batteries... batteries and geothermal.... You have so much downtime while planning factories that the trickle charge on a massive battery array will last you all the way to end game. The only caveat: You cannot get into the habit of leaving machines running at full flow into a sink.

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I did small scale stuff at t8 and t9. like 1-2 machines doing the thing, into storage > Dimensional Depot. I haven't tripped a fuse since phase 3.

amber edge
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or try learning fuel production

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fuel gens is op

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and you can scale it up with rocket fuel post production with nitro rocket fuel recipe

thorny root
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Fuel gens are great. But you have to decide how to do the oil and then leave it that way, and you can't mess with it until nuclear. You become dependant on 'the way it is'

thorny root
wind spade
#

no

amber edge
#

techincally there is battery item

thorny root
#

Yep. And this is just technically a lot of them in series-parallel configuration with some voltage regulation hardware.

wind spade
#

they are capacitors at best

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not batteries

thorny root
#

They do look much more like mega caps than batteries.

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Why you wanna fight me on this tho.

wind spade
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because it's often source of confusion here, when people talk about batteries and mean power storage

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(or talk about pump and they mean water extractors, etc.)

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so it's good to learn to call things how they are named

thorny root
#

Buddy I'm going to make your eye twitch for the rest of forever.

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I do those things. I'm not confused. I don't care who I confuse.

amber edge
#

power storage is pretty good term for it tho

wind spade
#

and more accurate than "battery"

thorny root
#

It has the far read of a Duracell C "copper top" battery. Okay?

wind spade
#

sure, but that doesn't make it function like a battery

thorny root
#

It stores... and releases electricity. It is rechargable.

amber edge
#

ah yes the 10 meter tall duracell batteries

wind spade
#

which is called "accumulator" or "capacitor"

eager geyser
dusky bronze
#

looking really clean so far

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cleaner than mine at least lmao

amber edge
#

real terms is just grid energy storage, we dont really store energy likke satisfactory does

thorny root
#

A tower of IFBs with turbo fuel is technically energy storage.

amber edge
#

batteries get more inefficient the bigger it is

thorny root
eager geyser
#

im still used to just keeping my biofuel area in case of emergencies lol

amber edge
#

yeah but not like satisfactory a 10 meter tall batteries

eager geyser
#

turn everything off turn on the coal turn on the and so on

thorny root
dusky bronze
eager geyser
dusky bronze
#

if you make a big enough power plant that actually runs you dont need to worry about blowing fuses unless you accidentally disconnect a wire

eager geyser
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TBH i more meant it in the sense that i play like batteries dont exist lol

dusky bronze
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i dont think ive ever placed 1 battery

eager geyser
#

i have like one i placed down for some reason early on and that has saved my butt when just touching the edge of the power consumption

eager geyser
wind spade
#

that's "power storage" ๐Ÿ™‚

eager geyser
#

i havent ever gotten to the point in satisfactory wo restarting a save where ive got to actually using drones properly

thorny root
wind spade
thorn bane
eager geyser
#

last save i got to some point in phase 3 then stopped playing...

dusky bronze
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i might use them if i ever make a nuclear plant but outside of that i dont see a reason for drones when i can just belt or train

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outside of like

eager geyser
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but 1.1's autoconnect is making my life a breeze

dusky bronze
#

transporting a small amount of resources produced on the other side of the map

eager geyser
wind spade
# eager geyser naw its a battery

it's called "power storage"
it functions like an accumulator or capacitor

it has nothing to do with "battery" apart from its looks

eager geyser
#

looks like a battery, stores power over time that can then be discharged in larger quantites

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i would disagree because capacitors arent that big and are subject to its own stuff yk

thorn bane
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batteries are made out of alumina solution (for some reason)

wind spade
#

we don't have that

eager geyser
#

in what world are batterys not rechargable

wind spade
#

in our world?

thorn bane
wind spade
#

those that people call "rechargable batteries" are actually accumulators

eager geyser
#

we have a lot of battery chemistries that can be recharged

wind spade
#

-> accumulator

thorn trail
#

not sure why this is even a discussion, the game itself distinguishes between the machine ( "Power Storage" ) and the item ( "Battery" ) so for the sake of accurate and non-confusion conversations we should do the same.

eager geyser
#

i know your teacher will say 'dont trust everything wikipedia says' but...

wind spade
#

formally a type of energy accumulator

eager geyser
wind spade
#

it literally says it right there

sand jewel
#

Designing a 2-rail network section, not certain about whether to build this section as left or right handed drive. based upon my sketch, what would you recommend? (Image: Drive rail in red, return rail in purple, the box is a station)

eager geyser
#

therefore, a battery can be a rechargable battery, it CAN be called an accumulator, but that also doesnt make it a battery

thorn trail
wind spade
#

the point here is that "battery" is what we call the non-rechargable things
so saying "rechargable battery" is fine-ish, but not official term

eager geyser
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i would call most things a battery and if isnt a rechargable one replace battery with the name. this is more linguistics semantics though TBH

wind spade
#

doesn't change my point about the game terms ๐Ÿคท

eager geyser
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yeah it doesnt really change your point no

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i dont think calling it a capacitor is correct though

sand jewel
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at this point does it really matter

wind spade
#

I'm not calling it anything but "power storage"

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because that's what it is called ingame

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I merely said "it functions like a capacitor"

eager geyser
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capacitors charge and discharge quickly and have a smaller capacity :) anyway yea idk

wind spade
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irl ones do

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we're working with a game that is in another universe

eager geyser
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all im sayin is

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das battery

wind spade
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one on the left is not ๐Ÿคท

viral sparrow
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so if i build a circular building with orange at the top and black the rest of the way down it is a battery?

thorn trail
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interesting that you posted a picture of an alkaline battery vs a rechargeable one

eager geyser
viral sparrow
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he developed satisfactorytools or is one of the devs

wind spade
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practically a solo dev

eager geyser
thorn bane
thorn trail
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i just had to poke the bear one more time. ๐Ÿ™‚

eager geyser
#

maybe its from that then shrug

quick gorge
mental crater
#

with 1.0, were there any changes to how much plastic/rubber you need mid/late game? im currently planning a 1800 rubber / 3600 plastic factory as i did in U8 but i am wondering if i should change that ratio

(specifically if the 1:2 is still good, or if i should change it to 1:1 or something like that)

opaque quartz
#

commonly shared station design pattern (including signaling) - in this example it's right-hand drive. P = path signal B = block signal. important to note that the stations are on bypass and do not impede the "main line"

wind spade
thorn bane
thorn trail
#

as greeny said, it all depends on the recipes you use. For example, I always end up using 3-4 times as much rubber as plastic

mental crater
thorn bane
#

my setup
766 plastic
2343 rubber
so 1:3

mental crater
#

wow thats a lot of rubber alts
i am only planning on using the crystal oscillator and caterium computer recipes (for rubber use)

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maybe heat exchanger if it works out

wind spade
mental crater
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true, i am bad at sticking to plans though, so i just build a bit overkill and see what needs changing

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plus building "big" factories is fun :)

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i think i will go 2100/ 3300, has cleaner numbers too

tawdry blade
foggy pewter
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im building a factory and im wondering if creating more rubber would be worth it, I have this sorted out with a 50/50 with oil and im wondering if thats enough plastic/rubber for late game and what i should do with the bi-product of 600 fuel

eager geyser
tawdry blade
#

In a vaccum its pure speculation.

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And yeah, recycled rubber / plastic is the best.

opaque quartz
foggy pewter
foggy pewter
thorn bane
#

ye you dont wanna do that with default recipes
honestly 300 oil -> rubber 300 -> plastic works fine for the start

bleak wagon
#

down to just turbo motors to automate then I have everything from t7 and t8 being made so I can start work on my nuclear power plant

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Whats the speed on mk6 belts? Im thinking about getting t9 unlocked first now

nimble solstice
foggy pewter
nimble solstice
#

ya i didnt really like satisfactory calc ill check it out ty

bleak wagon
#

Idrc for SCIM that much

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map is the only thing I occasionally use

wind spade
opaque quartz
#

SCIM is good for the map, the planner is lacking IMHO

bleak wagon
#

I agree

opaque quartz
bleak wagon
#

I havent done a lot in satisfactory modeler, but from what ive seen it looks great. Ive mostly used satisfactory tools but am trying to learn satisfactory modeler for my huge project coming up

wind spade
#

Tools and modeller are both different kinds of tools

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Tools shine for calculations, modeller is more for logistical planning

bleak wagon
#

Ah, well then modeler is definitely going to be very helpful to me once I learn it

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satisfactory tools has also been great, made my life pretty simple for the space elevator experience I went through the other day

crimson moat
#

in kph, faster than some trains ๐Ÿ˜›

bleak wagon
tawdry blade
#

I guess I will offend people with this sentiment but im not a huge fan of this calculator for a variety of reasons.
For example: Where can you add sloops? And why is the recipe site not culled to the machines / products available by default?
Also lacking power consumption display for each step. I gonna stick with factoriolab.

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I respect the effort to build and maintain such a site regardless.

wind spade
pastel obsidian
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The SCIM one I believe

tawdry blade
wind spade
# tawdry blade Satisfactory tools
  • sloops - you can just produce 1/2 of what you need, no need to add sloops in the tool directly
  • culled to the machines/products available by default - what do you mean by this?
  • power consumption display for each step - it's there, hover over the node (or open power view)
thorn bane
tawdry blade
#

For ease of use it would be best if players could select the recipe of each step by interacting with the corresponding tab instead of a whole block of recipes, which to be fair, can be narrowed down manually by typing the required stuff, but nontheless.

tawdry blade
#

but sloops do change the power consumption

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An option for it would be welcomed by many

pastel obsidian
wind spade
tawdry blade
#

I see.

wind spade
tawdry blade
#

Okay yes you can have the power display expand, didn't notice.

#

do you have a specific reason why it isn't just listed next to the overviews tabs individual steps?

wind spade
#

wdym overview tabs?

crimson moat
# pastel obsidian I never even thought about that

Yeah, sloops aren't a simple "you just get 2x what the calculator says" on recipies which involve significant byproducts or loops. For example there is a rocket fuel chain where slooping 2 stages actually gives you 10x more rocket fuel, rather than 4x (2x, 2x) and this of course impacts the choice of which recipe that you want to use.

They can change the ratios of ingredients that you need.

Putting 1 sloop in an electrode scrap refinery makes it produce water instead of consuming it, and so on.

But they are also not super simple to calculate with for all of the same reasons

pastel obsidian
#

The fact we have so many calculators and competition means us as a community get the benefits of more options

wind spade
#

(maybe a screenshot would help)?

tawdry blade
#

Sry, item tab.

tawdry blade
wind spade
# tawdry blade Sry, item tab.

because power listing goes into power overview ๐Ÿ™‚
(honestly most people use the visualisation anyway - and that one has per-step power requirements as well)

pastel obsidian
wind spade
tawdry blade
#

One last thing, is the mining cost anywhere visible?

wind spade
#

mining cost depends on node purity and count

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the tool simply assumes it gets input of X/min ore

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otherwise I'd have to deal with tons of stuff like "how many nodes of what purities do you have, which miners and what clock speeds?"

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(and tbh you're like the first person caring so much about power in the tool, the power display is there mostly to get general estimate about power usage of the setup, but usually you just build extra power and don't care about few MW here and there)

pastel obsidian
#

Modeler is really nice for localized production since you can set the input limits and you can overlock and sloop to see how many buildings you need to get a nice ratio

tawdry blade
#

factoriolab allows you to specify miner, node purity, and overclock for each individual set of machines (besides sloops) and will also display the required power in the same column. I like this degree of control tbh.

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Where can I select overclock in your calculator?

wind spade
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for same reason as sloops, you can't (and don't really need, as it tells you total % needed and how you divide it is up to you)

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I guess the "problem" here is that you want a "planner" not a "calculator". You want to plan things to every single detail, rather than get just calculations of ore->products optimised for resource efficiency

tawdry blade
#

I mean calculation, planner, idk what the difference is.
Semantically. For me its all just calculation in some way.

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However, I said everything i wanted to, thanks for staying respectful.

wind spade
#

well clock speed doesn't change how much ore you need for given product

tawdry blade
#

Power is a resource to me (or is it for me? Still not C2 english I guess)

wind spade
#

so for the "calculator" there, it's not relevant

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it tells you total clock % you need, but how you reach it is up to you

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(and in general I don't like planners that spit out a complete layout with splitters and mergers and everything, because at that point you're hardly playing the game anymore, you're just one step from having a tool that generates the build ingame so that you don't have to build it)

wind spade
tawdry blade
#

I never used anything that would solve layouts or suggest anything like that.

thorn bane
wind spade
thorny root
wind spade
pastel obsidian
thorn bane
thorny root
pastel obsidian
wind spade
thorn bane
# thorny root

have you considered bringing the solid to the liquid and not the liquid to the solid?

thorny root
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(Yes I will need a lot of these)

thorny root
pastel obsidian
#

That's impressive

thorn bane
#

im saying build the nuclear over the ocean and directly connect power plant to water generator

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wait is this for nuclear?

thorny root
#

no. no. no.

thorn bane
#

oh lol

thorny root
#

This is for refineries and blenders mostly.

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oil, aluminum, fuel, acids, etc

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plastic, rubber

tawdry blade
wind spade
heady anchor
#

limit of mk6 belt is 1.2k/min?

tawdry blade
#

y

heady anchor
#

awesome xD

tawdry blade
#

Well I have heard there are quite a few places where they don't reach their max capacity reliably

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Idk, ask a veteran about it.

thorn bane
#

works on my machine

amber edge
#

neat pipe works

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would be fun to see if it was 1.1 curves

thorny root
#

It will be rather quick. The snap points are exactly where they ought to be. Just delete and replace.

amber edge
#

damn thats lot of redoing

thorny root
#

No. Very very quick.

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Inside 10 minutes for the bits that ought to look like circles.

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Everything else is straight runs or clean angles.

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They're 45, 90, 135, and straight. that's it.

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Now this snakey bullshit up the side was a design choice given some constraints... I wanted straight line sections that I could consistently snap (height wise) pumps along the same height.

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But I needed ofc to do a lot of 'lane swapping' while onloading more pipes to the rack.

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the result... was actually not half bad.

amber edge
#

what is your grand scheme in all of this

thorny root
#

so yeah not gonna redo that.

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All the oil and all the aluminum + all the sulfuric and nitric acid being processed and produced in the same location.

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Aluminum to ingots, oil thru to all its finals including fuel but NOT turbo fuel.

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That'll be up a layer

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The All In One Oiluminum factory?

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The... Allfinery?

amber edge
#

hm

thorny root
#

The oil refinery is half done... I got to the "just add water" step and adding water became a week long side project.

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It'll basically be 3 layers of refineries. OIl at the bottom, outputting plastic, rubber, packaged diluted fuel, and petroleum coke. Above that: Aluminum. Above that: Turbofuel, and other liquid processings.

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These layers are 40m tall and currently growing like a freshly poured pancake... about 1200m across atm.

amber edge
#

well i hope you have fun at least lol thats lot of work

thorny root
#

Yeah. It'll be a fun switch to flip.

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Building it and planning it have been going very smoothly. I've managed to pull out a solution to every problem encountered so far

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With a few more in my pocket for emergencies.

amber edge
#

how do you transport all of trains doing alright? the 10 intersection junction i recall

thorny root
#

ATM trains aren't even a part of this. Water comes in via stackager. Oil is piped in. Sulfur will be belted in locally, as will the quartz. The limestone and coal will get trained in.

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But the commodities outputs: Train. Train to destination.

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When I finish the factory layers, I'll plop my train yard on top, route all the finals up vertically, buffer 'em, and train 'em out.

amber edge
#

wait you are piping in all oil nodes?

thorny root
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12,600 oil via pipe, yes.

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All to 544, -176

amber edge
#

kudos

thorny root
#

Oil collection was just before this. It's all manifolded and waiting.

thorny root
#

8 more will be brought in from the 'top side' in this image, and 16 feeding the 'bottom side' are not yet connected, but uh... 24 to go? Then the pumps.

prisma kraken
#

if you fuss with it a bit, it can give pretty exact power use

bleak wagon
#

my factory of t7 and t8 stuff.

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the conveyer belts dont look too bad from up here

tawdry blade
#

Okay I might be missing something, but isn't that just a plain text editor?

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Im not even mad if thats the case, the OG calculator

prisma kraken
#

idk, it is kind of wonky - sort of someone's one night coding project hosted on azure - it can be kind of special at times, but it does stuff like this for me:

opal locust
#

all of this...for 2.5 Nuclear Pasta/minute. and that's with power shards.

prisma kraken
opal locust
#

in retrospect I could have gone copper alloy, but the math lines up perfectly with pure copper

prisma kraken
#

it does as well with copper alloy the 2x vs 2.5x is easy to deal with

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iirc, it takes 6 or 12 foundries & 2 constructors to feed an accelerator

opal locust
#

that power grid is starting to look a little dicey though.

prisma kraken
#

yeah, pure copper eats power like popcorn

solar crypt
vapid gorge
# solar crypt How

you probably saw a bunch of curved foundations that make an empty circle

opal locust
vapid gorge
#

just don't sloop PAs

solar crypt
#

The entire foundation gone

opal locust
#

all of my sloops are on power augmenters, I'm doubling my power supply with them

vapid gorge
crimson moat
solar crypt
vapid gorge
#

then they probably just cliped some foundatiosn so only a small opening showed

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there's certain materials that don't show clipping much at all

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but without an image that's my best guess

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unless you're talking about a floor hole for a belt doing up and down

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which I mentioned but you dismissed

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!wikisearch floor_hole

brisk shoreBOT
vapid gorge
solar crypt
vapid gorge
#

ok that's a floor hole

solar crypt
#

I thought that was a part of the conveyor belt system

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Ah I see

vapid gorge
#

yes they go in and out of floor holes

solar crypt
#

But what type of conveyor makes it so that it snaps to the underside of a foundation

vapid gorge
#

? you put the hole on the bottom or top and it makes a path for a conveyor lift

eager stirrup
#

When i start with nuclear power do the machines create fuel rods quick enough on there own or do I need to over clock them?

vapid gorge
#

like every other machine

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overclocking doesn't make more from nothing. You can accomplish the same thing by adding another machine

eager stirrup
#

I meant with the speed of the constructors, assemblers, smelters etc if it creates the fuel rods at a fast enough speed to constantly keep the power plant going without overclocking, I didn't however think of underclocking the plant if need be

vapid gorge
vapid gorge
eager stirrup
#

ah, alright. thanks

sonic gull
#

Trucks definitely suck more to set up. But for the same footprint, after some testing, Are trucks better if all routes and trucks dont stop or deadlock? I'll send some screenshots, but I essentially double up on truck stations for the recieving allowing 4 belts in about the same foot print as a freight platform which of course has 2. If I daisy chain my Blueprints like in the following screenshots, it seems like I can get twice the logistics in. So multiple of my Truck station BP's could be 16 belts in about the same area as a train station that delivers 8. Do other people do this?

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outside daisy chained BP's

crimson moat
#

unlocked in the awesome shop

sonic gull
#

inside each single BP

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If a truck cant unload its full capacity in the first station, it moves on to the next and fills that one. System seems to work after some testing

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No drawback of having to pause throughput when loading and unloading, But like trains, probably best not to mix resouces for each pair of truck stations, and of course you have to fuel the Trucks.

prisma kraken
#

yep, you can get two full belts out of a truck station

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i find them rather useful for wrangling up concrete from a bunch of small factories

opal locust
#

I've finished the Biochemical Sculptors, have Nuclear Pasta automated, that just leaves the last 2 parts and I'm done.

eager stirrup
#

god, the nuclear power plant takes so much water, How do you give it so much to keep it running?

vapid gorge
eager stirrup
#

ah, alright, I did not realize when i started this generation that I would need multiple water extractors

vapid gorge
eager stirrup
#

I built it before I realized it needed multiple water extractors, but im pretty close to a large area of water so ill just have to use some higher level conveyors to move the fuel rods to the water and nuclear plant

pastel obsidian
eager stirrup
#

whats a good way to get rid of the waste? my first though was to sink it but I learnt quickly that that doesent work

pastel obsidian
#

You have to make plutonium fuel rods

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You can sink them or burn them and keep going

wind spade
vapid gorge
#

much less piping

eager stirrup
pastel obsidian
#

You can use the satisfactory calculator tool to move the whole build over water as well

vapid gorge
pastel obsidian
#

You could use drones to deliver the rods to your reactors

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Perfect use case for them

thorny root
#

And now we start laying the pipes into the main rack, prioritizing the outermost and then the lowest available slot, and moving from the destination back towards the source.

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I am doing it this way and from this direction, since, if I have any imbalances on the inputs (left vs right rack having +2, 4, etc extra) then I will swap them over to the other side at the end by either wrapping around the back end of this whole thing, or going over the top in the last available slots.

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This keeps it 100% clean and no clippy the whole way down.

pastel obsidian
#

How did you line up the extractors so cleanly

thorny root
#

I snapped them to 2 things. 1: they readily snap to both the sides and fronts of 4 way pipe connectors. You just hold ctrl to get it into alignment mode. 2: Each other. They snap to each other while holding ctrl. The 4 ways were aligned with foundation grids, so it's able to stay consistent this way. They are 2 foundations deep and 2.5 foundations wide.

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I tile them so they're basically bricks of 5x5

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So you put the foundation where you want them, laying out your pattern. You put the 4 way down, which snaps to your foundations. You put the extractor snapping to the 4 way. Delete the 4 way because you have to place it off center to get the extractor's outputs to line up with the receiving 4 way.

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These 2 4 ways are where you would place them (distance from center) to get the extractor to snap to it.

#

THE GUIDE: You place 2 4 ways 10 meters (half the width of the extractor) from the end of your starting point of your row, each 1m off center of your starting foundation. This is the number to fudge when altering your face-to-face and back-to-back tiling distance. I use 40 meter repeatable tiling. Use what suits you. This lines you up perfectly with the outlet of the water extractor, which you then snap directly to the 4 way by holding ctrl, spinning it in the proper direction, and then SLOWLY sliding the water extractor towards the pipe (still while holding ctrl) until it jumps that last little bit, snapping into place. There will be no audible confirmation of the snapping, this is visual only. It is also not an auto connect type snapping. It's just an alignment. But it is PERFECT alignment.

#

You then repeat a 5 foundation long and wide pattern until you run out of water.

#

When you swap sides with the extractors, making a new row, you will have to set another 4 way to guide your initial placement.

#

But after that, they continously snap to each other for as long as you want to run the row.

pastel obsidian
#

I might have to mess with that a little bit, I have always been a little disappointed in my placements

thorny root
#

Follow these steps as exactly as you can, and you will see what simple, elegant, repeatable method this is.

#

If you do not like where the extractors are, just adjust the pattern by adjusting the 4 way placement. Make your own grid, if you must.

#

The foundations are just for lining up the 4 ways, and can be deleted after, eliminating the clipping you see here.

#

A circle pattern can be formed by first arranging the foundations, then placing the 4 ways which are rotated and angled based on the foundations, ensuring you have 20m between water extractors...

#

The extractors don't care about the foundations. Only the 4 ways and each other.

#

Now depending on whether you want your final 4 ways aligned to the normal snapping height for supports or to the water extractors... you have a choice... connect the two water extractors directly to each other with a pipe, and then snap a 4 way to that and you have a lower than standard 4 way. Holding CTRL to align it to a nearby 4 way will get it perfectly centered.

#

Otherwise, place you 4 ways first to have them at standard height.

#

But if they're as close as I have mine placed, the only way to connect them at this point is to use auto 2d mode.

#

I do not recommend this approach, as it's actually hard to see whether you've forgotten to connect the 4 way to the water extractors... Draw the pipe. Snap the 4 way in. Go from there. Doesn't matter if it's off standard z height if you then attach it directly to a normal support.

sonic gull
#

Any easy way to get smooth belt inclines on ramps?

#

wondering if i can make a BP for it using the Auto connect feature

vapid gorge
# sonic gull wondering if i can make a BP for it using the Auto connect feature

Hey, my name is Meza and this is Super Quick Satisfactory Tutorial about another new, GAME CHANGER method of building conveyor belts that are straight on ramps.

If you have any suggestions on what I should make a tutorial of, drop a comment on youtube or here: https://meza773141.typeform.com/to/B0Xiq37t

โ†ช๏ธ GAME CHANGER FUNCTIONAL FOUNDATIO...

โ–ถ Play video
opal locust
#

These last 2 project parts seem way more complex

thorny root
#

I wonder what the hourly rate is for a pipe fitter these days...

viral sparrow
thorny root
#

One row left per side... and it looks like I got the per-side balance extremely close for having eyeballed this foundation shot from the entire river away.

heavy gust
#

Thats going to me so much easier once 1.1 drops

vapid gorge
#

not really. those aren't repeating segments

thorny root
#

I'm tired. XD

#

๐Ÿซก

mint sparrow
full heron
#

good design for saving space?

wind spade
#

saving space is kinda pointless given how big the map is

pastel obsidian
#

If you have the iron ingots on the outside and the plates on the inside you can compress the plate and rod lines a little more

glad vigil
wind spade
tawdry blade
#

But yeah, its fine.

amber edge
#

made 1200 pm aluminum with basic recipes for ficsite production

full heron
amber edge
#

nice set up, one is feeding 240 directly into refinery then other 4 is 200, 200, 280 280 so im feeding 40 overfill to the 200s

tawdry blade
#

You can also stack them on top of each other

#

Its also loadbalanced

amber edge
#

then im using the 500 silicas to foundry making 600 aluminum then 1200 scraps into pure aluminum making 1200 aluminum per min

tawdry blade
#

So just one belt to feed them, and one output. Connect two belts and a single line of power, done.

full heron
tawdry blade
heavy gust
tawdry blade
#

Its worth saying I spent the majpority of those two hours figuring out advanced techniques to attach lifts to splitters and mergers

#

the actual design part probably took 20 minutes

amber edge
#

and the 900pm ficsite production on top of it

#

ive slooped it up to make 1800 lol probably overkill ill take off sloop

amber edge
#

was watching my power use and saw this blip in constant, what could cause it to happen

oblique hollow
#

Any variable power user that was overclocked

amber edge
#

Right but it would be steady as I didnโ€™t overclock anything while watching it? It would just keep changing as I have 10 over clocked converters

#

It went down then up

tulip kraken
#

How am i suppose to Split that so uneaven?

amber edge
#

Manifold

#

Manifold is magic, after warm up each input will only take what needed

wind spade
amber edge
#

Or just single group smelter and manifolds into 6 constructors

#

Just one line of belt needed between them

wind spade
#

you don't need to split if you never merge

amber edge
#

But thatโ€™s just more logistics to do, just manifold the output then line to manifold the inputs

wind spade
#

how is it more logistics? I'd argue it's less logistics

amber edge
#

Itโ€™s literally just single belt line compared to 4 smelters to 10constructors which need spiltters and mergers

#

Like just do line of smelters and constructors and just single straight belt between them and mergers from smelters and splitters into constructors

#

Itโ€™s so brain dead method and so effective and space efficient

rocky mural
#

saves so much time if you have to re-appropriate those ingots later too if you do it that way

amber edge
#

Yep, manifold enables expansion so easy

#

Like too easy

#

As long rate of flow doesnโ€™t exceed belt limitation

wind spade
#

left - manifold - needs 3 mergers, 5 splitters
right - my approach - needs 2 mergers, 4 splitters

amber edge
#

But then you got new mk belt and need to expand it, bam logistics nightmare redoing everything

quick gorge
wind spade
amber edge
#

Instead of just putting new smelters and constructors on right of it

#

But you got pure node with mk3 belts, you get new mk belts you just upgrade miner and belts

#

Add more machine

wind spade
#

why though? the factory makes what you need

amber edge
#

And waste pure nodes in that area?

wind spade
#

by the same logic you're wasting any untapped node anywhere on the map

amber edge
#

Manifold donโ€™t require much thinking

#

Less thinking, less logistics

wind spade
#

if you really need more ore to new factory that's gonna be near, upgrade the miner, sure, but just put a splitter after the miner and route the belt to your new factory - no thinking needed

amber edge
#

He got few constructors that takes different rates of irons, manifold just handles it easily

wind spade
#

separated approach handles it just as easy, and is much more scaleable

amber edge
#

I argue that manifold is more scalable

wind spade
#

manifold is limited by a single belt

#

if you have total flow that exceeds single belt, it's not working anymore

amber edge
#

You can alway add more belts and stack them

wind spade
#

and injection manifolds are PITA

plush jackal
#

i like manifolds because im lazy

amber edge
#

There is verticality, use it

heady anchor
wind spade
#

verticality has nothing to do with the fact that you need multiple belts, at which point you're doing separated approach anyway

amber edge
#

Itโ€™s just stacked manifold

#

Your drawing is even manifold

wind spade
#

which is two separated manifolds, which is exactly what is on the right side

amber edge
#

Itโ€™s just throughout limited manifold, Iโ€™m manifolding 3600 screws a min with stacked belt and they go into manifolds in steps

wind spade
#

yeah, which is injection manifold, which is pain to use

amber edge
#

Easier than load balancing

wind spade
#

I'm not saying you should load balance though?

amber edge
#

Your drawing is literally injection manifold

quick gorge
#

Wouldn't injection be easier now with the prio merger?

wind spade
#

my drawing is two separate manifolds

amber edge
#

Yeah it will but thereโ€™s already ways

#

Which is same method as injection manifold

wind spade
#

no

#

and for screws especially you want to make them in front of machines that need them, in 1:1 ratio

amber edge
#

Separates the flow to limitation of belts then manifold groups of machine each

wind spade
#

injection manifold is based on having single feed belt which is injected over time with more resources... which as you can see my drawing doesn't do

amber edge
#

Well thatโ€™s not what Iโ€™m doing, sometimes I do that tho

#

I set groups of manifolds based on limitation of belts

#

But if I can connect them all up I do that, just easier

wind spade
#

and my argument wasn't "don't use manifolds", I'm obviously using them in the separated approach as well

my argument was about logistical separation of groups of machines, which is very useful skill that will scale nicely into the rest of the game, and is good to learn to use it as early as possible

amber edge
#

In this case, the throughput can fit into single belt so no reason to split up

wind spade
#

but also no reason to not split up ๐Ÿคท it's up to them what they choose

frosty owl
quick gorge
#

Hmm soo I've been wanting to make a factory with a stupid amount of sushi ๐Ÿ˜

frosty owl
amber edge
#

Pardon for bad drawing , red inputs and green outputs

#

Itโ€™s so brain dead set up

quick gorge
# frosty owl Go on... <:hehe:382483156542029825>

But I want to make it actually themed like a restaurant...
With the prio merger meaning I never need an exit sink..
I'm going to throw random food items on the belt just like an actual sushi restaurant

amber edge
#

Not all sushi restaurant is like that lol

#

Mostly mall ones

#

High quality have actual sushi chef in front of ya

rocky mural
#

a cosmetic sushi belt full of dead spiders >>>>

quick gorge
#

Well imma do it like that otherwise it willl be just like every other sushi belt

frosty owl
quick gorge
quick gorge
#

This is space sushi we are going to have slugs on it.

frosty owl
#

Priority mergers should make things easier and more compact for all the belting shenanigans needed

amber edge
#

Sushi belt only works if you are feeding exactly amount needed into machine so it donโ€™t overfills

quick gorge
frosty owl
amber edge
#

But then it will get clogged

quick gorge
#

The fine balance between efficency and aesthetics

amber edge
#

Cuz belt after overflow management is still overfill itself and clogs and preventing more going in

frosty owl
amber edge
#

But there will alway be belt between that and machine, if you didnโ€™t properly calculated production one of them will overfill and clogs it

quick gorge
#

I will be carefully inserting the perfect amount of items to make it balanced.

amber edge
#

Just march the production

#

Match*

frosty owl
quick gorge
#

I need a very rounded recipe. No decimals allowed.

amber edge
#

Like if it need 10 iron, 5 copper, 5 caterium you need to make sure only feeding those amounts into sushi belt

quick gorge
amber edge
#

Decimals is fine

quick gorge
#

That one oscillator recipe

amber edge
#

Just match the production and consumption

#

And below belt limitation

quick gorge
#

That's the issue.
I either want the buildings to be sushi or trained in.

frosty owl
quick gorge
#

Sushi train.
Because I hate myself.

amber edge
#

But to deal with excess there have to be a overfilled belt

quick gorge
#

Overflow belt that feeds back in at the start

amber edge
#

Right but the belt into sushi will be overfilled to deal with the excess

#

Sushi belt never should be excess

quick gorge
#

If there is excess I will be rebuilding the entire thing.

amber edge
#

Priority mergers solve the problem

#

But as of right now itโ€™s just better to match the production and consumption

quick gorge
#

-# yeah I will be using exp

#

However by the time I get to actually making this it will be on stable.

frosty owl
amber edge
#

You canโ€™t excess manage with sushi belt as the excess will go in sushi first to overfill the smart splitters

frosty owl
amber edge
#

But if ur on experimental and using priority mergers then it can work

#

Also just call me mgbm

quick gorge
#

I do have a boring sushi build (2 items)
Iron and copper going into alternating iron and copper alloys

frosty owl
amber edge
#

Ok so sushi belt is into machine taking 10/10/5 items then you are excess making one of it like 15, the 15 will go into sushi belt before you can manage the overfill of 5 then clogging it up

thorn bane
#

thats actually a huge buff

quick gorge
#

Too many idea and not enough computer to try them ๐Ÿ’€

amber edge
#

Priority mergers enables making simple computations as well

#

AND, OR, XOR functions

quick gorge
#

Someone make a calculator, I'll wait.

amber edge
#

Someone will

#

I think someone already made small scale

wind spade
amber edge
#

Oh, what method

wind spade
#

AND = assembler
OR = merger
NOT = slightly more complicated construction involving a sink and a few priority splitters

from those three gates you can do anything you want

amber edge
#

I bet priority mergers make it easier, donโ€™t get me wrong, we can basically do everything that it will offer but it just makes it easier

#

What about xor

#

Else, elif

wind spade
amber edge
#

True

quick gorge
#

-# I'm confused where do I find redstone?

amber edge
#

How are you doing that lol

quick gorge
#

If my team mate isn't ready to play the game we planned to play at some point today ill be making some sushi prototype.

acoustic nymph
#

is it bad when you spent like 20+ hours to make coal power stable and still no luck everytime fuse blows when im over consumption usage

quick gorge
rocky mural
amber edge
frosty owl
# amber edge Ok so sushi belt is into machine taking 10/10/5 items then you are excess making...

Whatever goes in one way (left in example) can go out another (right in example) and so long as all the belts going into the machines carry just one kind of item each there is no chance for the system to clog unless the overflow is not dealt with (I'm example, going to other productions + storage + sink)
Example: https://cdn.discordapp.com/attachments/558721941410807812/769959940960944179/Screenshot20201025-17005500000.png?ex=67ff3153&is=67fddfd3&hm=52f9e97ce48f8bc0ed39915f8ff3ea61d762c4f62186e355dfc84585747897dd&

rocky mural
#

it sounds like the problem is the consumption and not the power. you need more coal brother

quick gorge
outer vale
#

everytime fuse blows when im over consumption usage
what are you expecting to happen

amber edge
#

Use power storage

frosty owl
wind spade
frosty owl
quick gorge
waxen condor
#

Is this the best Posible (lowest cost) Rubber / Plastic Production you can do ?

outer vale
#

if it's making 3 plubber from 1 oil then yes

wind spade
#

hard to say as modeller is crap at sharing images

frosty owl
outer vale
#

I think I see a sink in there, so no, you're wasting something somewhere

waxen condor
outer vale
#

plubber

#

plastic and/or rubber

waxen condor
wind spade
outer vale
#

it's 1 oil for 3 in any combination of rubber, plastic, fuel in the best case

quick gorge
naive ingot
wind spade
quick gorge
#

I'm legit just on the bus home me doing the belts in my head arggh

restive sparrow
#

recycled x goes brrrrr

quick gorge
#

Love me the recycle loop

amber edge
#

Silica recycle with nitric acid is amazing ngl

outer vale
wind spade
#

which can't be converted into oil

amber edge
#

Fluid silica recipe with nitric acid

#

You recycle water into nitric acid into silica fluid which goes back to water

wind spade
#

you can make 800 fuel + 100 rubber, or 800-X fuel with X plubber and 100 rubber, or 700-X fuel with X+100 plubber

restive mantle
amber edge
#

Injection

wind spade
wind spade
amber edge
#

One take any then overfill into injection

waxen condor
restive sparrow
#

Where did 725 and 3600 come from?

amber edge
#

Or fluids, well imo itโ€™s best to do groups with fluids

restive mantle
amber edge
#

Injection with fluid is recipe for trouble and clog unless you know what doing

wind spade
# waxen condor why

they don't work like you think, break most systems and are pointless in all other cases

restive sparrow
# waxen condor why

Because they do terrible things to fluid dynamics in this game. Sloshing etc.

wind spade
waxen condor
restive mantle
wind spade
waxen condor
restive mantle
#

this image im just reading it out of curiosity

wind spade
# restive mantle

that's just some person's plan, doesn't mean you have to build it this way

restive sparrow
restive mantle
wind spade
restive sparrow
#

The 72 1/12 refineries just to the left of that split, you break it up into groups that make 725 and 3600

wind spade
# waxen condor no it wouldn't

valves:

  • don't prevent backflow (fluids in nearby pipes can still flow backwards)
  • don't handle set numbers properly (if you set it to limit X/min, you most likely have the limit a bit higher or lower)
  • don't guarantee flow (if you have 50/min limit but only 150/min flow before, you actually get 25/min in mk1 pipe), you also want your pipes to be full anyway, so the valve loses purpose there
shut kettle
restive mantle
restive sparrow
#

That image is from satisfactory modeler (on steam)

quick gorge
waxen condor
wind spade
restive sparrow
#

They prevent any one particular unit of fluid from going backwards, but they can generate sloshing through the water hammer effect which creates flow going backwards on the ass end of it

waxen condor
#

so you mean in the pipes after the valve ?

wind spade
#

after and before, yeah

restive mantle
amber edge
#

Valve so prevent backflow, you can test it yourself by making T pipes and valve one arm then pour water in it, you can see valve blocking it clearly

restive mantle
wind spade
waxen condor
wind spade
#

(and gives you the headlift for the 10m as well)

#

also, why do you want to "prevent backflow" in the first place?

#

you want your pipes to be filled up anyway

waxen condor
#

in powerplants for example mine uses valves so there is no backflow from the powerplants(fuel comes from under the generators) of course pipe it from ontop but it looks ugly

quick gorge
#

A full pipe is a happy pipe.
-# Note pipes do not feel emotions.

wind spade
#

I'm sure that your setup is flawed somewhere then, because if valve "fixes" your issue, that just means it moved it elsewhere

restive sparrow
#

There isn't any reason there would be backflow from generator burning product into a refinery generating product. Some minor sloshing can occur when the machine slurps in fuel then turns off rapidly when it's full, but it won't backflow the entire pipeline if it's full and fuel is pushing out of those refineries.

oak basin
#

If I make aluminum scrap, I get water as an output in addition to the aluminum scrap, I could use the water for the โ€œpre-productionโ€ sloppy alumina. Because that also needs water and I therefore have to get less water via the Water Extractor.

wind spade
#

yeah (though it's usually recommended to run separate set of refineries on fresh water and separate on the byproduct water)

oak basin
#

Or would it work.

wind spade
#

you can do whatever, obviously ๐Ÿ™‚

quick gorge
#

If you like danger go for it

oak basin
#

Okay so it could work if i set an Fluid Buffer in between.

wind spade
#

fluid buffer doesn't help (and is also not recommended, similar to valves)

shut kettle
#

hey is it common for people to build a strcuture to their factories ๐Ÿ˜…? cuz i never did

oak basin
#

Well okay i try go the danger way if it blows up i change the Water input

oblique hollow
#

anything thats gone through is through

rocky mural
#

recycling the water back into the same system is more trouble than it's worth to get it to work

shut kettle
#

how long is each crafting tick in the crafting table

#

half a second?

tawdry blade
#

A valve before and after an increase of elevation will effectively eliminate any gravitational backflow.

wind spade
#

Which you need anyway for headlift

tawdry blade
#

I use that to my advantage myself. The "knockback" greeny and cobalt often talk about is misleadingly phrased,
since there is nothing knocking back. Its just fluid returning to a state of minimum potential, flowing back into the pipe if no space is available down-stream

quick gorge
#

I will use valves for one thing:
||aesthetics||

tawdry blade
wind spade
tawdry blade
#

And yes if you need a pump, a pump will make any valve at that point irrelevant

#

but there are cases where you dont need more headlift, but still want to eliminate backflow.

wind spade
tawdry blade
#

Except when it does, that is the thing. The most harm such valves produce is a delay in pipes that are not filled completely.

wind spade
#

when it does, it's better to build pipes properly than to try to "eliminate backflow"

#

because you can't eliminate it

#

if backflow hurts you, moving the place where backflow happens isn't helpful

tawdry blade
#

I think most of the unstable pipe behavior stems from desynchronization of demand and supply, where bursts of demand can drain a pipe into a state of being "less than full", and depending where that depletion occurs, it can lead to bi-directional flow, aka, sloshing. Forcing a pipe to remain full at curcial points is very beneficial to get around that, especially when you have gravity work in your favor in other segments. One way or another, a pipe system should always be pre-filled and even buffered (internal storage of machines) a bit to just eliminate the issue completely. Needless to say one shouldn't take more from a pipe than supply can produce.

tawdry blade
#

Thats what Im talking about.

#

Eliminate uphill segments

#

taken out of the equation, thanks to valves

wind spade
tawdry blade
wind spade
#

I'm aware

tawdry blade
#

Well then it doesnt make sense that you claim otherwise

wind spade
#

but the problem of "backflow" is reduced pipe throughput - the only problem

#

so as long as it can happen anywhere, it's a problem

tawdry blade
#

I feel like im talking in circles

#

Whatever

#

My pipes are nice and stable

#

Time to make 80 GW from turbofuel

wind spade
#

good for you, I've never said valves can't work. But we have insane amount of data of people that had valves which broke their system, hence why we're not recommending them

tawdry blade
#

I guess most issues come from people who use them to actually limit throughput

#

Idk what use that could ever have

#

Like "i make my pipes smaller, surely that will help things flow nicely"

wind spade
#

people use them in many cases, and we even had equal setups work in only some cases (most likely affected by things like build order or PC performance)

#

so even though setups with valves can work in some scenarios, we've been not recommending them because it's basically a lottery

#

and especially for newer players it's better to learn stable systems first and go use valves when they know what they are getting into

oblique hollow
#

the valve limit is actually decently usable now

#

just.. you still gotta have the pipe in the input be full

tulip kraken
#

This here Proves that i am a compleat Dingus. I guese i did Something wrom because some of the Konstruckers dont get enough and Idle from time to time. I have a Imput of 120 Iron and the end Goal is 5 Modular frames per minute. I did everything exactly the way Satisfactory tools told me and it dosnt work Properly.

oblique hollow
#

what do those 3 constructors at the bottom left make

tulip kraken
#

the first 3 make Iron Plates lte last 4 makr Iron rods

oblique hollow
#

the first 3 need 90/min iron (if they are at 100% at least)
the right 4 need 60/min (same deal)

#

did you use mk 2 belts for the left side

#

at least at 100% clock rate, all these machines would use 150/min iron

#

so i assume something was underclocked

tulip kraken
#

The first 2 are at 100% and the last at 25% for the plates. for the Rods the first 3 are 100% and the last is at 50%. this should Give me 45 Iron plates per minute and 52,5 Iron rods per Minute. Then the Rods split into 22,5 Line that gose to make screws and a 30 Line going for the assembler for the Modular frames. At the screws they have 2 100% and one 25% construktors. That should make 90 screws per minute. the 90 Screws and the 45 Iron plates then go to the Assemblers that makes Reinforced Iron plates. one at 100% and one at 50% that makes 7.5 Reinforced Iron plates. those then go together withe the 30 Remaining Iron Rods into 3 Assemblers. 2 at 100%, One at 50%. Atleast this is what it is supose to do.

#

I used this as reference

oblique hollow
#

this is probably what you stumbled over then:
4 smelters, but the amount they give to the machines is uneven

#

you cant just use 2 smelters per side

#

its 2.25 smelters for the iron plates and 1.75 for the rods

#

which, when rounded up to avoid overclocking, is 5 smelters

#

3 at 100%, one at 25% and one at 75%

#

the 25% and 75% add up to 100%, giving you "4 smelters"
but the amount given to each side is NOT symmetrical

tulip kraken
#

Oh so i need to redo the Smelting part?

oblique hollow
#

yes

#

i corrected my message:

you cant just use 2 smelters per side

#

if you use 2 smelters per side, you give each side 60/min

#

the constructors for iron plates want 67.5/min tho
and the rods want 52.5/min

tulip kraken
#

But then way didnt Satisfactory tools tell me that and just showd 4 smelters at 100%. I was so confused how i should split them so uneaven

wind spade
oblique hollow
wind spade
#

they tell you "you need smelters that will in total have 400% clock speed (equal to 4 smelters at 100%, but can be 8 smelters at 50% or 1 smelter at 200% + 2 smelters at 100% or any other combination you like)", and they will in total produce 120 ingots, out of which plates need 67.5/min and rods 52.5/min

#

one way I recommend is to make two groups of smelters, one making 67.5 and one making 52.5, then you don't have to split anything ๐Ÿ˜‰

oblique hollow
#

4 smelters make 120/min** in total**
that 120/min is the same as 67.5/min + 52.5/min
or 80/min + 40/min

it tells you the total, not how to split your machines up

#

if you have 5 smelters, 3 at 100%, one at 75% and one at 25%, thats still just "4 smelters worth of iron ingots"
because the percentage adds up to 400%

tulip kraken
#

So i still, even with Those tools, have to do some thinking of my selfe. Man i realy love the game but i guese im to stupid for it.๐Ÿ˜…

#

I realy need to look into this more

oblique hollow
#

just be careful with reading

#

it was all right there all along:

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if you see these numbers come out, you must make sure that you actually deliver this

#

and not just focus on the machine numbers

tulip kraken
#

Yeah, Thanks for your help

dreamy nimbus
oblique hollow
#

sure, but the importance is still there: deliver whats asked
Manifolded or not, thats always important

wind spade
#

don't need smart splitter

dreamy nimbus
wind spade
opal locust
#

In prep for the last 2 project parts, I need to setup a Superposition Oscillator factory, but I'm having trouble finding where to put it.

dreamy nimbus
# wind spade why tho

I prefer when lines of work get setup one by one instead of having everything barely working

dreamy nimbus
opal locust
#

yeah but it's more it needs both Quartz and SAM

wind spade
dreamy nimbus
opal locust
#

this was the plan.

dreamy nimbus
#

looks fine, I just don't understand why such much final results ppm

#

I guess you might have wanted to do a simple 100% running quantum encoder and didn't bother more

opal locust
opal locust
#

It's more a matter of getting that quartz and sam out of the cave, and I already did that once for my RCU plant.

#

that was a lot of foundation laying

#

I'm not opposed to doing that, I already have power lines down there.

#

another option would be to fly in the SAM from somewhere else and convert that coal into quartz, but that would be a lot more SAM needed and a lot more power.

dreamy nimbus
#

that's extra unnecessary steps

#

might as well just fly quartz from elsewhere

opal locust
#

Well, I could make a case for converting materials with the AI Expansion Server overall.

#

I need a tiny amount of caterium, and quartz can be converted into caterium

tulip kraken
opal locust
#

I had planned on using that coal field area for my superposition oscillator area, but it looks like I can simply make all of the AI Expansion Server there.

open carbon
#

Does anyone have any tips for turbo motors?

Iโ€™m actually automating them for the first time because I just used the awesome shop to buy them last playthrough.

wind spade
#

tip: automate them

terse talon
#

How many uranium waste produce 0.2 uranium fuel rods (i can t fins the info)

wind spade
terse talon
#

Yeah i just searched via the ingame "wiki" but didn t find

opal locust
#

1 uranium rod produces 50 waste, so in your case, 10 per minute for 0.2 rods

terse talon
#

yeah i saw in the wiki thx

tawdry blade
#

I dread uranium waste so much, not gonna touch nuclear energy till I can recycle everything lol

viral sparrow
viral sparrow
thorny root
#

I have screwed up in the most peculiar way. I miscounted the amount of water extractors that I had room for 3 times, numbered them all wrong twice, built 8 extra coming in from the direction where I could bring more in, and after going back and re-counting to label a 4th time, I have come up with exactly how many I needed in the direction that initially ran out. I will end up re-doing a lot of the line connections now to disregard the other 8 extractor pairs and bring all 128 pipes in from this direction.

#

This is what I was looking at last night when I said "I'm tired". I knew I had messed up somewhere, and wasn't interested in finding where last night. XD

thorny root
# terse talon How many uranium waste produce 0.2 uranium fuel rods (i can t fins the info)

50 Uranium Fuel Rods per minute = 100 Nuclear Power Plants at 250% burning 0.5 rods per minute and consuming 600 water per minute each, generating 100x25 = 2500 Uranium Waste per minute = 750 Plutonium Pellet per minute = 375 Encased Plutonium Cell = 18.75 Plutonium Fuel Rod
It is recommended to stop there buuuuuuut... 18.75 Plutonium Fuel Rod = 187.5 Plutonium Waste per minute = (and this is where my notes stop)

#

This is using the most efficient alt recipes

wind spade
#

(depending on how you define "efficient")

thorny root
#

Maximizing fuel.

wind spade
#

well uranium/plutonium fuel is capped by uranium ore, so that still leaves tons of other choices on what other intermediates to use

thorny root
plain pasture
#

Hello all, in tier 5/6 atm and just made this up to make 44,444 MW of Power from a single Pure Crude Oil node, it would be the first big project I'll make, does this look ok or is there a more efficient way? thinking_helmet

dreamy nimbus
marsh nacelle
#

how do i use the production calculator properly? i wanna just input everything im producing and get a visualization of bottlenecks and potential to maximize output but dont rly see a way

wind spade
marsh nacelle
#

i want those things in the screenshot to be taken into consideration as being produced for use in other things instead of the tool telling me i need to produce them all over again when i add in frames and rips

wind spade
marsh nacelle
#

because i set the limit of my iron ore to 730 it cant produce it properly

#

ohhh i see

thorny root
wind spade
#

it doesn't, you have to do that manually

#

it's something I kinda want to consider for new tools though

thorny root
#

I like the dragable interface for moving around nodes but if those nodes were... not machines and products, but 'factory groups'... you could keep the existing calculator and just add a different UI for the 'meta' factory planner.

wind spade
#

eh, that's not really how it works ๐Ÿ˜„

thorny root
#

Route the products by connecting lines.

thorny root
wind spade
#

(and I want to make a calculator, not floor planner)

#

since I stand by the opinion that best floor planner is satisfactory

thorny root
#

It is. Indeed.

#

Not trying to make a floor planner, but an interface with moveable nodes and deleteble / addable connections would make a more capable planner.

wind spade
thorny root
#

shrug Fair enough. I don't know what you're working on atm.

marsh nacelle
#

can i get the production tool to tell me what bottlenecks my production of what?

thorny root
wind spade
#

it tells you a plan to produce something ๐Ÿคท you can then compare the plan with your build

thorny root
#

I wish so much that sam conversion were disabled by default until absolutely necessary.

#

Just because it's available does not give you the right to use it, calclator.

wind spade
#

they are "base" recipes ๐Ÿคท

thorny root
amber edge
#

yeah i turn off sam in tools, i save them for actually sam uses

thorn bane
#

-option to disble the recipes
-option to select tier so you can disable tier 9 recipes
-option to disable specific buildings so you can disable converters
-option to save preset alt recipes so you can save a page of all alts except converter

#

pls bro just 1

thorny root
#

Like... You police the use of the word battery to avoid confusion but you don't think it's problematic that your calculator is suggesting that people use SAM to make iron wire?

wind spade
amber edge
#

lmaoooo

thorn bane
#

waaaaaaaaaait it is
lol

wind spade
#

it was like a week after 1.0 got out

amber edge
#

well i usually edit recipes like sometimes i turn off steel so recipe focuses on iron tubes so i can do iron only factories with the recipes

wind spade
amber edge
#

or editing out screws whatever, make it work for you, all recipes in tools is not final

thorny root
wind spade
#

and practically that's user error, user has said that they have the recipe for it and want to use it ๐Ÿคท

amber edge
#

yeah there is barely sam in map to feed all of parts

wind spade
#

if it does it for iron wire, it's probably due to some limits running out

thorny root
wind spade
#

(and feel free to share a plan if you want to talk about examples)

wind spade
thorny root
#

Yeah okay. I'm gonna go build some more power storage batteries.

#

I love the calculator. It's handy. It just has quirks that I don't know how it got. And I get you're not going to change this one because there's a new one coming out. Just some food for thought. Appreciate your tools man. Really do.

wind spade
#

practically all of that feedback I've already heard many times ๐Ÿคท and it's kinda known around here that I'm not working on current Tools anymore, so mostly I just list options to work around the current quirks, and keep the feedback in mind for new Tools

thorny root
wind spade
#

last 4 months have been harsh on my life, so I kinda focused on that. Planning to get back to coding soon. Hoping for 2025 release

wind spade
#

(caught you red-handed, you didn't use my tool ๐Ÿ˜› )

thorn bane
#

i actually didnt

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oh im using it a lot

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just didnt notice it

wind spade
#

26th September 2024 ๐Ÿ˜„

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(date when I added this ๐Ÿ˜„ )

buoyant bobcat
thorn bane
thorny root
#

I have... a lot of unfinished projects to not show for this.

amber edge
#

how many drones does it take to transport 1800pm

dusky bronze
#

depends on how far they have to flu

#

try it it with drone, if thats not enough add more until it is

amber edge
#

1770km, i think few will do

dusky bronze
#

probably once you go above 3 add another drone port

marsh nacelle
#

why is it saying it uses 100% of production if my production is set way higher?

wind spade
marsh nacelle
#

thhanks

edgy bloom
#

heya i have an interesting question currently trying to optimise aluminium production what would be the most optimal setup in this case if i want maximum aluminium output

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seeing as one could go the instant scrap route but lose out on the extra silica output you get from the regular recipe to put back into producing more aluminium ingots with additional (but less) silica additives

thorn bane
#

instant scrap has the same bauxite->alu ratio as sloppy alu solution + electrode scrap

edgy bloom
#

yes but would it be better to go with regular alumina seeing one could repurpose the silica to save some there (im aware this trades in soime aluminium production)

#

as in overall rsource efficiency

pastel obsidian
#

you still make less unless you bring in silica

edgy bloom
#

hmmm so the trade in the end will be slightly more bauxite in return for saving on quartz

grizzled grove
#

Look at it like this tho, within a factory you will probably already be working with quartz

#

Factor in quartz purification and dissolved silica, and cheep silica

pastel obsidian
#

if you are going to bring is silica you might as well go with sloppy

grizzled grove
#

You always wanna do sloppy

#

More solution per bauxite

edgy bloom
#

exactly plus the water supply is severaly reduced

thorn bane
#

eh
free silica is nice especially at this rate
goes nice with silicon circuit boards

grizzled grove
#

With quartz pure and cheep silica itโ€™s not a lot of extra quartz

thorn bane
#

like 50/min is actually a lot
default is 37.5 and cheap is 52.5

pastel obsidian
#

that's a different question

#

using bauxite for silica is quite clever particularly when you need to bring in copper

thorn bane
#

i did it before but know i prefer quartz purification i think

grizzled grove
#

What ever you need really

#

Quartz purification my beloved

pastel obsidian
#

I personally like to do Sloppy -> Electrode -> Smelt

thorn bane
#

actually my favorite recipe
everything about it is just perfecgt

edgy bloom
#

yes i have a quartz purifaction set up giving me 2 full belts of 1200 plus 300 excess

#

going for max 1200 quartzP/M input

#

but in regard to the bauxite for quartz matter in alumina solution you guys seem to recommend against it?

amber edge
#

should i try doing ficsonium plant or just do another rocket fuel hmm

edgy bloom
#

depends if you want to trade oil for other complex processes

amber edge
#

there is enough oil nodes in world, 600pm makes 2400 rocket fuel and giving 140 gw

#

i hear its complex to do fiscisum

edgy bloom
#

it is im cuurently working on it

#

youre main challenge would be the singularity c3ells assuming you already have plutonium

amber edge
#

oh

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i havent touched nuclear

#

lol, my first rocket fuel plant is still carrying me until i entered phase 5 and it just ate up like 2/3 of my power, i was sitting 1/4 used lmao

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im now around 4/5 used energy

edgy bloom
#

nice

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solid beasty

#

but nuclear is better in regards to long term scalability

amber edge
#

yeah 160 gw with 230 overclocked fuel gens and one alien power augmenter

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this was me using quantum encoder and came really close lol

edgy bloom
#

some of youre gens seen to be failing

amber edge
#

no?

#

its geothermal waves

edgy bloom
#

ah

amber edge
#

that is max constant from quantum encoder

#

took around 15 percent of my total power jeez

#

overclocked and slooped lol

edgy bloom
#

so to convert this power to nuclear you would be looking at 26 reactors

amber edge
#

160gw?

edgy bloom
#

ye

amber edge
#

but what is hte cost?

#

machines? power to feed the producction

#

comapred to rocket fuel, its so much simplar

#

but i feel like i should do simple 4/2/1 ratio to learn about it

#

experience everything in game

thorn bane
#

bro why are default rocketfuel numbers so aweful
im getting 800 RF out of 330 oil and 320 nitrogen
why is it just slightly above 300???
does anyone have nice looking numbers?
using default rf and recycling compacted

amber edge
#

600 pm crude oil to 2400?

#

4 mk2 pipes

thorn bane
#

default recipe not nitro

amber edge
#

bro why default

thorn bane
#

save nitrogen

#

and no coal

amber edge
#

hm

#

but turbo fuel?

#

and i should use my compacted coal byproduct from my rf plant hmm

edgy bloom
#

the energy diff is not worth it

vapid gorge
# amber edge but i feel like i should do simple 4/2/1 ratio to learn about it

all it is is a massive ton of piping and endless fields of generators. There's really nothing 'new' about it.
Every step of 'fuel' you do essentially just converts other resources to oil. Because it stretches out what you start off with right? So realistically it's no different from any diluted fuel set up.

at least nuclear saves you from imense piping and tons of generators

amber edge
#

i felt piping wasnt too bad in my set up, i used packager route so its more of loop logistics hassle but once stablized it was all good

#

but yeah i should do nuclear power to see the might of it

vapid gorge
#

for diluted packaged fuel?

amber edge
#

yeah

#

1600 fuel diluted packaged

#

did it during phase 3

#

no blenders

vapid gorge
#

yeah that's just for a bit of it. It's the endless piping to and fro the generators. The basic recipes for nuclear are very simple honestly and pump out a ton of power. But anywho, you do you. gl.

amber edge
#

i already said i plan to do it lol, and its just bp spam anyway

#

hardest part in this was waiting for my motors get produced

dusky bronze
amber edge
#

that was single, 250, slooped

#

took 26gw

dusky bronze
#

jesus

#

would it be around 10-13 without the sloop then?

amber edge
#

6 ircc

dusky bronze
#

oh thats much better

#

hopefully they arent too expensive

amber edge
#

hm

dusky bronze
amber edge
#

not really?

dusky bronze
#

might need to build a lot of them

amber edge
#

its just diamond to time crystal and fiscite production needed

#

with phase 4 stuff automated its good to go

dusky bronze
#

oh thats nothing

#

ive got trigons and time crystals going already

amber edge
#

how come u didnt unlock it already then

dusky bronze
#

dont have turbomotors automated

amber edge
#

ah yeah gotta do phase 4 stuff

dusky bronze
#

im working on it i just dont have 200 turbo motors

#

set up a massive aluminum plant so im working through it now

amber edge
#

how did u entered phase 5 without automated turbo motors???

dusky bronze
#

buying them from awesome shop whenever i need them

amber edge
#

the rocket part?

#

dont tell me you just hand chunked?

dusky bronze
#

now i think those were pseudo automated

#

only things i think i didnt automate for that were nuclear pasta and fused frames

#

tore down the whole factory because i needed the nodes and im probably gonna build something better there anyways

amber edge
#

wym you hand chunked from hmf to fused and radio control uni then hand chunked in copper powder?

dusky bronze
#

i bought radio control units and fused frames

amber edge
#

oh

dusky bronze
#

automated everything else in red desert

#

i think

#

(it was a few months ago)

amber edge
#

i bet your promotion is so much delayed

#

due to ada dialog every time you buy parts lol

dusky bronze
#

maybe a little delayed

sonic gull
#

I hate Aluminum.

pastel obsidian
sonic gull
#

It is only a mid game thing and my factories and biomes are so neat and tidy because they onle require a few resources and then I come to aluminum and i need so many inputs that it makes me question my playstyle of aesthetics and trucks and trains and makes me just want to do a bus smack in the middle of the crimson forest.

#

I can only imagine the frustration ill feel with late game stuff

#

not to mention having to sink the extra water

#

but priority mergers make the silica part much easier!

amber edge
#

why sink?

dusky bronze
pastel obsidian
#

Some people deal with the excess water by turning it into concrete

dusky bronze
#

sloppy alumina and then the petroleum coke for scrap

pastel obsidian
#

I just pipe it back into itself

sonic gull
amber edge
#

best tip for this is just feed all recycled water to section that uses recycled, clock accordingly then rest use fresh water

pastel obsidian
#

You can just pipe it back into itself if you know how to do it

amber edge
#

if you overclock you can basically 1 to 1 normal aluminum recipe refinery, pipe just straight

sonic gull
dusky bronze
#

its not that bad

amber edge
#

i drew diagram for my friend lol, here use it for you, you probably can cut it in half due to belt limitations

dusky bronze
#

you can either just
A: put all the waste water into its own section of refineries, and have a separate one for fresh water
B: take some waste water, top the pipe off with fresh water, and send back to the alumina solution refineries

amber edge
#

B is recipe for clogging imo, that method i kept getting everything clogged until i do A method everything works just beautifully, like my diagram its 5 ref to 5 ref with clocks accordingly from 1200 bauxite in 1200 aluminum out

vapid gorge
#

ratio examples of the various recipes