#math-and-meta
1 messages · Page 276 of 1
Dune Desseert gets 2500 Aluminium Bar unloaded
You can name the stations
this is my current method. it's just a little ugly
station name, numbers involved
like this
Hmm
I kinda wanna keep my train station names how I've got them
It makes the game feel more "alive"
in the sheet. write a station name. Have a number
Item name - facility name - in/out
so u need to search for the Product u need and will find station in the list
or an extra sign somewhere near the station.
above 50 or so its only getting numbers
setting new station gains me "Station 114" 😄
does anyone here use roads as one of their main logistics for their factories?
natural roads 🙂
how does this make sense?
the website is using the normal screw recipie, even though i have the cast screw recipie unlocked...
check if you have the checkbox for that alt recipe unlocked
go to recipies and look there
wouldn't increasing steel ingot and producing ast screw make more sense
yeah i did chck the cast screw
cast screws don't increase anything
also, are you using maximise?
nope, i'm just giving it the final output of what the assembler produces, don't want maxed
share your production line
using the blue share button
steel rod to screw is best to maximise screws
it's using steel rod, which can't be used with cast screws
yeah i know that
well "best"
alt recipie isn't better?
even though it's 50/min instead of 40/min
"better" is subjective 🙂
that just changes amount of machines you need to build
but you're still converting same amount of ingots into same amount of screws
hmm ok
it gets the most screws out of the least iron, which is why tools picked it
man i currently have 600 iron ore/min produced, from where do i get 240 more 😢
I think it's better than steel screws in that regard too
but again, what you consider "best" differs from person to person, so don't blame the tool for not seeing into your mind 🙂
if you don't want to use a recipe, disable it so that Tools won't use it
ohhk i get it
consider not using steel pipe
that will reduce iron needs
er
nah i'm not blaming the tool, i was questioning why it took that choice as i had another wrong picture in mind
iron pipe rather. iron pipe uses Lot of iron
steel rod to screw is cheaper
regular default steel pipe uses less iron, moulded steel pipe even less
Tools optimise for weighted raw resources (which already is a bit subjective, but imo decent "generic" goal)
so it will pick the "cheapest" option (based on the Tool's preferences)
narrow down your recipes to force the tool to do what you want. tailor it to yourself
there should be a combination of alts that drops your iron needs below 600
and said combination will almost certainly involve steel rod to screws
many hard drive that i find are in the area where that radioactive hog guards
that makes things tough
rebar?
i guess i need to unlock explosive rebar
also when i unlock the radars, do they give me the location of undiscovered hard drives as well?
i thought that thing was useless lmao
the radar will tell you how many hard drives are within its raidus, not where they are
ohh
the scanner will point you in the direction of the nearest hard drive or whatever you tell it to
assuming you have that unlocked in the MAM
that's nice, i'll look into that
you can also "cheat" and use satisfactory tools to see a map of hard drives, that's totally up to you
er, satisfactory calculator interactive map
sorry I'm really scrambled lately
satisfactory calc is a different web page and a 100% exploration spoiler
i don't mind spoilers for this game xD
ok
thanks for the help guys
one more thing, would it be dumb to bring the iron ore from the pure nodes all the way to almost near the marked spot?XD
iron is everywhere, you will easily find some nodes to produce more 240/min
yeah i just looked at the map and found 3 pure iron nodes
just questioning the best way to get them from there to my base
also, you can always overclock your miner to get more resource/min, granted if you have the correct belt for it
cuz i'm pretty sure that terrian is bad bad esp for trucks
build at nodes 🙂
a truck would need to go south and circle around
hmm, i might trying overclocking to see if that helps solving the problem
maybe train time
why not process them first? it condenses it down
you probably don't need as many of what you're building
reduce your target output to fit within nearby resources
so get say the pipes/ screws to the main base?
as few as 2 or 4 of a thing per minute is more than enough for your needs
yeah that can work
make screws right in front of hte machine that needs them
alr
You can just use a long belt and see if you wan to make trucks or trains later
should i use blenders or refineries to make diluted fuel? believe they have the same output (it doubles the heavy oil residue)
It's the same material ratios either way. If you have Blenders unlocked, use Blenders for sure
The Diluted Packaged Fuel recipe is mostly just for when you're in Phase 3 still and don't have the Blenders unlocked
ohhhh
You can fit a 1x Refinery + 2x Packager Diluted Packaged Fuel closed loop inside a 4x4 blueprint, and even have the Empty Canisters pre-filled in the Packager, so you can set it down as if it was just a mini-Blender with a single click
And it's kind of fun to see the packages zipping around in one of those
But yeah, if you've already got Blenders then the non-packaged version is the way to go.
was going to unlock blenders to do it but i prob wont
(woulda had to rush the elevator parts)
Yeah, once you've got your blueprint, the Packaged version is just as easy
The one real caveat is that it helps to have Empty Canisters automated so that they can be part of the blueprint
Holy crap you can fill machines in blueprints? That's incredible!
And you need more of them than you would Blenders; the Blender recipes outputs at 100/min, whereas the Packaged version does 60/min
Yeah, Blueprints will remember literally everything about the machine config. Quite handy! I remember being similarly impressed when I learned about that. :)
doesnt it take like 75mw to like 40mw?
Each individual 1xRefinery/2xPackager loop takes less power than a single Blender, but you need more of them, so the Packaged version ends up needing slightly more power overall
It's pretty negligible, though
You can pre-load shards and clock machines in blueprints too. Super handy when building lots of fuel or nuclear generators
I've honestly not gotten into using power shards a lot yet. Any general advice? I've used it in a couple of tight spots where my first base had no ratios planned so I needed to clock to even things out, but I'm trying to imagine where it comes into play as a direct part of the plan.
I'm just about to build my first oil-tier factory. Since oil is a pretty limited resource does it make sense to plan on extracting overclocked?
There are no set-in-stone rules, but I'm curious for opinions:
When does overclocking become part of the plan for you? (I'm not talking about minor overclocks to bring a fraction in a planner up to an integer, but broad overclocking across the board)
tbh I tend to overclock most extraction
not so much water since it's not particularly limited, but I did for my nuclear due to sheer volume
That totally makes sense as extraction is a general bottleneck.
I tend not to overclock actual production buildings because I'm happy enough just building more usually... trying to break that habit with this factory, but it's a struggle lol
Yeah, I suspect that most overclocking is just done on miners/extractors/pressurizers. Second place would be in power generators (particularly Fuel Gens or Nuclear Plants) to save on space. And then sometimes folks just want to save space while building as well, but I'm guessing that's less popular
yeah my rocket fuel and nuclear plants both OC the gens
Especially with fuel gens it can significantly cut down on space and build time needed
You guys generally overclock the full 250% on extractors? I feel it would be nice to suck the value out of the resource but the math on 250% is so much less straight forward than simply "build twice as much"
the only other thing I routinely overclock are the crate-fed semi-automation buildings back at base, along with sloops. For things like slugs and one-off production that I probably shouldn't have
I clock based on what the factory wants
“It depends”
I just overclock to meet my current needs (as Meindratheal beat me to. :)
if it wants 600/min, sure I'll 250%. If it needs 480, then 200% Need 413.88, overclock to whatever that wanted
Yeah I guess I am first thinkin in the case of like power generators where you're building a plan to fill the capacity of the resource coming in.
well for gens you'd be building half as much if 200% OC
I meant you'd have to build twice as many gens to account for overclocking the extractor
sure, but that has no impact on my decision to OC the extractor
what determines that, is how much my plan says I need
Right, I guess just for power I think less in terms of "how much power do I need" (mostly cause early/mid game the answer is always going to be "more") and I think more in terms of "how much can I get out of the resources available to this area".
I don't look at a node and think "what could I make with this", I think "okay I need rocket fuel, let's draw up a plan, mess with numbers. right, that need 600 sulphur, so I'll 250% OC a pure"
For production it becomes a lot more output quantity oriented for me.
generally solving backwards is recommended
for basic coal/fuel setups, I just work with what I can extract
Again, I just feel that loses some sense in mid game when it comes to power gen. I feel like "available power" is an input to the solve for part production. You can always build more power but I'd gauge available power by how much I can extract from a particular location.
in that case the available power is full 250% OC on the relevant nodes
(assuming belts can handle it)
As a for instance I was taking for granted I was limited to 2400MW with my coal plant that has 4 coal nodes, because I'm a goober and forgot about OCing extractors.
power sure, but not production
Totally aligned with you there.
so going back to the question of "how do you decide what to overclock", for early power it's generally just "yes" lol
Yeah totally. This is just the revelation I'm coming to now. Wow. I completely forgot about overclocking
again with the caveat of "as long as your belt can handle it", and to keep the nice ratios I'd probably stick to multiples of 120 coal overall where possible
My 32 generator lake can turn into an 80 generator lake 🤯
but for oil I definitely do work with full OC in mind
so x2 is easier modularity of 8-up generators for coal, but interestingly that 4-coal-node setup all at 250%...that extra 50% from each node that kinda messes up your math turns into a nice convenient extra 200%.
even without, it's not too difficult to solve, just make half a module for the extra 50%
or consider other module setups (and mix and match)
1 water extractor at 75% does 2 coal gens
hella motors
I have 200
You’re gonna hopefully make way more than 2 fuel gens
Do you have enough steel, copper and iron?
Ik this is just to setup a power plant so i can add more as i need them
Are you making the todo list to try and have enough in inventory before you start building?
I have all the resources i need
Do you have dimensional depots going?
I have one and its just got plastic as it takes ages to get it from the factory
Find more spheres. Set up a depot uploader on each build resource
Iron plates, concrete, motors, etc
There’s nearly 300 on the map
I have 8
You've got some huntin' to do, then! :)
I should probably have a tracker of the factories i have because I actually can't remember
Why can some of my dimensional thingys hold 400 and others 200
It allows a certain amount of stacks per item (Based on Mam research)
So then you probably can have 2 stacks at the moment where one item has a stack size of 200 and the other only 100
Okay
I have done the dimensional thing in the wrong order because i keep running out of the things i need to make them
It’s items per stack. The stack size is different based on item
Same as in inventory
For example, a stack of concrete is 500, a stack of iron plates is 100
To start with, the dimensional depot can hold one stack per item type
It was inside the floor
The uploaders (the things you build w the spheres) replenish the cloud inventory. Building more of them increases how quickly you can replenish but it does not increase inventory size itself. Only the MAM upgrades do that
So i should invest time in mam upgrade
IMHO do it opportunistically as you have the spheres available
The upload-from-inventory is a super helpful one-time unlock
The whole point here is that having dimensional depots saves you from having to run back and forth to get building supplies. Super handy as you start to expand across the map
Okay
A few good exploration jaunts should net you a lot of spheres, slugs, and drives. A good way to spend your time while waiting on factories to build things
Fair enough
All but one of my factories that I know i have now have a dimension thingy
uhm is biomas good for eletrcity or wood just
yep, biomass burns slower making it last longer
ohh okeee
works with mk2 pipes? got 720 fuel/min i need deilvering to 36 fuel gens
720 split in 2 mk 2 pipes works fine
IMHO split your generators into groups rather than trying to mash them all together
360 per pipe
alright
now ill try and see how i can squeeze them in
So 18 gens per pipe of 360
need your honest opinions, does this seems like an actual good idea to use as little oil as possible ?
is this okay build
im trying to improve as much as possible the production of AI expention servers to hit around 200 per minutes, but rn im hitting an oil problem after i managed to trim down everything else, not really sure how i could do that tho
how much rubber/plastic/fuel do you need for that?
lemme count it
fwiw Tools makes a plan for 200 AI Expansion Servers using only ~6300 oil, without fiddling with recipes manually
4 smelters can handle 120 iron/copper per min so if thats what youre doing then yeah
what are the constructors making
you can expand 1 oil into any combination of 3 fuel, rubber, plastic
i only have 1 miner to one of my smelters
how much is the miner in the pic mining?
6800 rubber and 11696,43 plastics
uhm 120
yep so thats good
dont worry about perfect efficiency at this stage btw
who needs that much rubber and plastic
okay 🙂
the person above
me hi hello
oh god
You could put storage container for items you are making there too
also jeez thats so efficient, thanks a lot i will steal it
the holy... quadrifecta?
Heavy OIl Residue, Diluted [Packaged] Fuel, Recycled Rubber, Recycled Plastic
basically triples your oil
i'll import it into my funny map and report back after eating
though obviously it's more complicated, especially when you're working beyond belt/pipe limits
yeah i will totally have fun modifying this
Oh my
what is this even making lol
could always use Tools, though granted it's not much more readable here
tweak recipes as needed, I just turned on every alt instead of hunting for those oil ones
going to be fun trying to fit 36 fuel gens here
i could use power shards to half that but like
thatd be unnecessary
36 is fine, you got this
that's where my rocket fuel went
200 ai expention servers
oh
my god you're a god damn genious it WORKS so well
Build vertical. Using shards to the reduce the generator count is also completely reasonable
The recycled plastic/rubber loop is ridiculous
inputs required to make 200 AI expention servers is actually doable wtf
52 000 concretes tho
i have been able to fit 18 so far, by having 3 sets of 6
i had tried to use it but the setup meindratheal gave me is even more efficient
welp i'll have some fun
if y'all want to take a peep at the horrors i planned (its with the satisfactory calculator on steam), but i think im pretty much done with it now
this will be the end of me D:
This is looking like its a thingy thats going to take ages to makr
I can't see numbers
Just see them
If you have any you could use some alternative recipes
I can try to get some
1837 refineries alone, i will die
I prefer dealing with a lot of simple machines than a lot of refinieries with byproduct etc...
that is the recycled loop, fwiw
you can tweak it to get different ratios of rubber, plastic and fuel out
the main thing is that it always starts by making rubber with the resin, not plastic
yeah it often isn't used as one of the outputs, but it can be
but yeah with this funny setup its actually doable which is really nice to see
hopefully there's enough resources left to make the power you'll need for it
oh yeah dw i did things correctly for that too
looking at the Tools plan it actually doesn't use tons of much except SAM and Bauxite, so nuclear's easily doable
didnt use any sulfur, and my setup for maximum nuclear power only uses a few things
like it doesnt use bauxite nor SAM
only thing that could be a problem would be caterium but that can be replaced by more copper
https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_NuclearWaste_C"%3A"720"%2C"input"%3A{"Desc_Sulfur_C"%3A"600.1"%2C"Desc_OreUranium_C"%3A"600.1"}%2C"altRecipes"%3A["Recipe_Alternate_WetConcrete_C"%2C"Recipe_Alternate_SteamedCopperSheet_C"%2C"Recipe_Alternate_PureQuartzCrystal_C"%2C"Recipe_Alternate_PureIronIngot_C"%2C"Recipe_Alternate_PureCopperIngot_C"%2C"Recipe_Alternate_PureCateriumIngot_C"%2C"Recipe_Alternate_FusedWire_C"%2C"Recipe_Alternate_SteelPipe_Iron_C"%2C"Recipe_Alternate_UraniumCell_1_C"%2C"Recipe_Alternate_Silica_C"%2C"Recipe_Alternate_Screw_C"%2C"Recipe_Alternate_Quickwire_C"%2C"Recipe_Alternate_NuclearFuelRod_1_C"]}
i used this power setup to create all the uranium fuel rods, should be low enough in ressources to get all the uranium in the world and some more, what do you think ?
someone told me its possible to get the coveyor-lift... hole? placed directly on top of the lift, without the need to dismantle it. So, if that is possible, how do I do it?
nudge it?
(or just place it first and attach the lifts to it like you're support to 😛 )
is this okay base, i managed to build something, took quite long for the floors XD
yeah it works.. i hope lol
it is good to see you've used foundations already, they do make building easier
whatever will help with your next milestones
there's also an objective in the top-right
oh ye i see
Looks great, watch out for that tall creature on the left, he's a spy from ficsit, recording your progress
WHAT?!?🥲
i can see that now..
he so bouncy
simple coal gen setup w/ underclocking (unlocked with a blue power slug research if you don't have it)
1 extractor (100%) and 40 coal inputting to 3 gens @ 88.8888%
(generator clock 88.8888%)
you can tile 3 of these in a row to utilise 120 coal, or 6 of them to utilise 240 coal
Only requires 40% of a mk.1 pipe so basically completely immune to backflow or restriction
What about mk3 miner on impure node
It will work for 600 and 1200 tho, pretty nice
Tbh once u have mk3 miner i dont think coal gens are important, sry im sleepy
ye 😄 if you have a mk3 miner you can probably figure out how to put your 600-1200 coal into gens 😄
Here it is tiled for 120 coal
For the elevated splitter, you do this
and then this
birdseye
I may be crazy but even tho i know this i still place splitters first, then connect each one, i just like them in-line with pipes
there are a million ways 😄
million?!?
lowballing it, there's ~infinite ways
I'd highly recommend just to keep playing
don't worry about what anyone else would do
sharing progress is fine, but it's kinda weird to ask if you're doing it right, since there's no right (or wrong) 🙂
i need to split a cast iron screw line of 100 per min into 60/min and 40/min
is there a way to load balance or do i jusdt manifold
oh
build two machines, one making 40, one making 60
(and yeah, otherwise a manifold, or in this case single splitter, would do the job just fine)
you can also do 40 40 20 and merge the 40 and 20 if you dont have power shards
it's neat and orderly, therefore it's right
On satisfactory calculator how do i set it so it doesn't use a certain building cuz i dont have mk3 miners yet
I recommend Sftools honestly
just pretend it means 2 mk2s?
doesn't really matter where you source your ores from, as long as you have enough
Anyone know where i can find copper, iron and coal in close proximity
hey guys, is my first game and I'm having issues with the water and I don't know how to solve it:(
I have 8 water extractors, 4 for the beginning of the carbon line, and 4 for the end. I have 8 water extractors, 4 for the beginning of the coal line, and 4 for the end. this is for 12 coal generators, 8 at 150%.
you only need 3 water extractors for 8 coal gens
i dont really know the maths with 12 coal gens though
4.5
yes, i know i need less but still the water is running out i don't understand why
probably exceeding pipe limits
I understand that it must be the way the pipes are laid, because I have about 400m3 of water left over.
you've effectively got 16 coal gens, so 6 extractors should supply that
but don't forget that a mk1 pipe can only support 300/min
oh ok, I will chek all the pipes again and do the maths, thanks
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
some suggested layouts for 8 gens with 3 extractors
720 water consumed. you need 3x mk1 pipes or 2x mk2 pipes
I should probably fix this
thanks!
I was producing more residue than my factory could process so my refineries weren't creating enough fuel for all my power gens
bitcoin curve
And what
Currently im filling a fluid buffer with fuel because two of my power gens aren't getting fuel even though im producing 120 fuel and only using 80
buffer won't help
Well then im still getting power if my refineries stop working again
buffers will only delay a factory backing up
need to make sure you use everything you make
also you can try turning generators off until the pipes fill up
a buffer will just make that take longer
i did this
powerplant btw
then give it time, it'll fill
sink excess polymer resin
if you don't need it for plastic or rubber, just sink it
Im using the 3rd refinery for rubber
does it use all your resin?
No
make sure they won't stop then. And use priority power switches or something as a proper solution rather than a buffer
Thats why i have the industry thingy
then you definitely need to sink the excess resin
buffers/containers are never a solution for this. Sink excess
if you already have rubber and plastic made somewhere else, you can get away with just sinking all that resin for now
use it later when you need it
Its my only rubber production
then you need this
that will use all the extra resin and make sure the fuel will run forever
I just have the polymer thingy on a splitter into the sink and thats working
thanks guys, it seems is working for now, thank you for help
ah you're already sinking it
I'm looking to maximize my uranium usage, without going silly with SAM or Sloops, is the max for that still 50.4 Uranium fuel rods per minute and 22.4 Plutonium fuel rods per minute?
I don't think you could ever do both. But you could check the wiki
the main recipe that ups the p rod output needs uranium so you can't do 50.4
maximising plutonium fuel rods means making fewer uranium fuel rods
bsicaly i just want 100% of my uranium wastage to be able to be turned into plutonium
tools tells me maximising uranium fuel rods with all alts yields 50.4
using SAM, that goes up to 256.32
by converting a bunch of shit to uranium
there are too many machines in this for sloops to help in any meaningful way
like. this is just crazy talk. do not do this
that's fine, max uranium rods is 50.4 and you can turn all the waste to prods no issue
nothing ever stops you from that
is this normal? why do they all have that exclamation mark? it also happened on most of my saves except the few ones on which I have like 2 hours
Isnt that "not backed up to cloud" warning or do you get an actual reason?
ok so I'm noticing that all saves have that exclamation mark except a few random ones, mostly old saves or ones with very few hours
Steam says it's fine but I'm not sure
ohh it says it has something to do with mods
pretty sure the icon is a generic warning, I get that icon when trying to load a save where the mods used in the game have been uninstalled
it says some are missing even though I never uninstalled them, imma check that
@vapid gorge
i get the specific warning when the game tries to load
this bit seems fine, pictures of the next part?
it's nothing major, just an unneeded library mod it seems
i managed to ehm get good at this game
here
2 questions:
- how much water are you pumping into that pipe?
- how much water can the mk1 pipe tool tip says it can move?
360 and 300
can you fit 360 of something in a container that can only hold 300?
if you squeeze hard enough
it's very early in the morning here
in any case you need more than one pipe
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
You can build the coal gens on foundations over the water to make your plumbing significantly easier
@vapid gorge and i'm assuming there's two pipelines across most of the dotted lines?
the dotted lines are pipes yes
these are just examples, essentially just shows you you need at least 2 input pipes
also don't try to load balance fluids, it doesn't work
If I know the amount of input I want, what's the formula to find out the output amount or oc amount?
Look at the recipe
You can also plug the numbers into a machine and have it calculate it
What are you trying to do?
You can only plug numbers in for output or OC amount(formula)
You can plug input numbers too
But you can’t put in bigger numbers unless you load shards in the machine first
total input / input recipe needs = total clocking a system needs
my motor factory is smaller than i expected
300 ore pm / 30 ore pm = 10 machines (1000% clocking)
i will oc tmr
basically I have 3780 alu scrap I want to spread evenly across 26 smelters. Which, I know 3780/26 smelters (all at 250%)= 145.3846153846154. I am also aware that the game rounds to the nearest fourth. You can't plug numbers in for expected input. Only production amount and OC amount. I am also aware that you can plug a formula into the OC amount, I just can't remember the formula.
One group?
you can't put 3780 scrap pm on 1 belt right?
Yes, saved the day numerous times already. This is a creative save.
No, that's not the issue.
Using pure aluminum ingot recipe?
round up the 4th decimal, that's all you need to worr yabout
🤦♂️
? it'll process everything and like... once every 10,000 hours you'll get a yellow light you'll never notice
@quaint condor put three power shards in your smelter and set the input to 145.whatever
It will calculate the percentage for you
I "could" also just run 25 at normal full 250 oc and underclock the last one .... But that is not what I am asking ...
it's super not clear what you're asking
You, cannot, enter, the, input, on, a, machine.
so?
how does coal work, i just unlocked it
depends what you want to do with it
Again, only OC limit and production amount.
im not sure my self
Look at your milestones
well you can use it for power. Find some coal next to water to burn it in coal gens
or use foundries with iron ore and coal to make steel 🙂
where do i access all my milestones and past completed
Alight so you need to figure out the percentage
hub
In the hub
OH coal powers, is that auto?
145.whatever / 60 = ?
Multiply that number by 100 to get it as a percentage. That’s your OC. Will be somewhere in the neighborhood of 241%
OC?
I’m talking to Tinker. OC means overclock
no problem. Multiple concurrent conversations going on
the 60 being? The 100% reciepe amount?
Right? 🤔 lol
Yes
OK, so 30 in this case.
Which is why I said look at the recipe from the outset 😊
Which recipe? I’m assuming pure Alu ingot since you’re using smelters for scrap
Which is 60/min input
30/min ingots is the output on that recipe
Oh, duh. My super observant self was looking at the production amount, not the input amount lol. 🤦♂️ Thanks
Noodle me harder daddy
So, yeah, 242.3077% OC per each smelter. Thaaaats what I was trying to figure out. Thanks again @opaque quartz
np
Do smart splitters allow you to effectively use 1 freight platform to handle 2 goods?
I want my front freight car from Stop A to deliver silica to stop C and raw quartz to Stop B P1, while Stop B also needs to receive Quickwire at P1.
just add a bin before they enter and afterwards
but yh u could do that
but u would have to remove it before hand and it wouldnt be efficent
Ah
You would have to have it re-enter the train platform and allow for ample time to off load
Guess I'd rather stick to 1 platform = 1 item
What does work well is one station, multiple items. Depending on ppm that is.
You mean Station with multple platforms, 1 platform per item?
Multiple items dropped. Like you could pick up from multiple stations, and drop it all at one and have it sorted.
ah I see
But, actually, I don't think you could do an off/on type of thing. As it only syncs when the train lands. The items that go reloaded wouldn't be picked up until the next dock I think.
Unless you had a 'buffer' container I guess. And then would have to remember it's 'one load behind' or something like that.
IMHO you are much better off making dedicated platforms per item type (on both sides) and call it good. How you run the trains in between is up to you
ok this was way easier to split than i thought
yes, just make a buffer, smart splitter to buffers for every item and an overflow to sink
just have to make sure you have enough throughput
that's the exact same HUB placement as in my old pre-1.0 save...
the only difference is that mine was 90 degrees clockwise to yours lol
XD
Gonna build this next time I get on
How am I supposed to split the iron into 256.5/min and 192.5/min
manifold
don't have it
?
this is a manifold
nevermind i thought manifold was a building
ty
How would I use that to split into the amount I want though
do the first line with 270/min, the overflow can go to 2nd manifold
So I would overclock one of my Miner Mk. 2s so that they add up to 256.5 instead of 240?
no, u can just simply merge the belt to 270 and split the rest
im so confused bru
or u can just do 450 instead of 449, and then split the ingots instead of ore
Well 192.5 needs to go to the foundry so I can't split ingots
have u tried the solid alt, it use ingots so it simplify things
ok from your pic above, you need 8.55x smelter, that means you need to do 855% clock speed worth of smelters, you can overfed the input belt with 270/min, and the overflow will go to the rest to saturate the foundries
If it was it would be a cool one
Meant to reply to this
I have no idea what you're saying (sorry)
just overfed the input, no need to be exact 256.5/min
but then won't there be a backlog
sink the overflow
it self-balances
Does anyone have a better solution for feed-systems that dont rely on a second floor below or above?
Logistics floor ?
I don’t understand what you want to do
wait so if you make a manifold all the outputs are equal? wont it make the beginning ones have more stuff
It will, but the machines never consume more than they say they consume
until the first machine fills up
The beginning ones get full and the items flow to the other machines
But make sure that you feed the system with the amount of items/min the machines need
what happens to row of machine that consume 500/min fed by 700/min?
the rest of 200 will be overflow
its simple stuff
plan ahead
first lay out all machines for the factory, while keeping in mind how you gonna connect these machines
connect at the end
but, i really recommend making use of 3d aspect of the game and going at least for second floor
Hard to plan anything if im still figuring out a style
Rates and stuff, no issue
But this games building is very different from what im used to
leave space
I guess I should just discard my desire to make thing squeezy tight and cave in for a multiple floor setup even for the simplest stuff
leaving room between stuff was a great help in making things neater and easier
logistics floors can be nice, but nothing wrong with nice visible belts
hey, is anyone new here to play together? i played like 20 hrs and now im at a point that solo play is very hard
you dont have to keep things tight when building flat, just gotta make sure theres enough room so that no terrain will block you - planning"
though solo play is completely normal and doable, there's nothing that requires multiple people
yea i so far got a lot , tier 6 , but having another person and we both do things is more enjoyable
then refer to my first answer
@tawdry blade i like to build flat myself, but sometimes second floor is almost neccesary it all depends on what is factory making - laying out all the machines first lets you visualize and decide as you go
its hard playing with multiplayer cuz you'll have to really communicate alot and very clearly what the idea is for 1 factory or an area in the map
you'll just eventually end up solo designing entire factories unless you wanna put project management principles into it (way too much effort)
or you just let it go like elsa from Frozen ,.. 🤣🤣🤣🤣🤣🤣
or like dori from find Nemo - just keep swimming swimming swimming 🤣
Does anyone know how I can calculate this?
A conveyor belt is feeding 9 items/min into a conveyor splitter
Using conveyor mergers and conveyor splitters, how to equally distribute all the items into 8 different conveyor belts
The solution is to have 1 conveyour splitter splitting the 9 items into 2 directions, each direction now flowing 4.5 items/min, this is 1/2
Then each of those conveyour belts have to be split into 2 directions again and now have 2.25 items flowing per minute on them, this is 1/4
Repeat the same thing and now it's 1/8, done
Is there a way to calculate this? What if I had to split it between 17 belts? Would take forever to keep trying random numbers to figure out the solution, is there a formula or anything for this, or any calculator
this will feed evenly to as many splits as you need
The first smelter here will be receiving half of the input, and the second one a quater, the third only an eight, and the last one only one sixteenth; the first smelter is receiving everything here while the last one is receiving almost nothing
It needs time to balance but it will work because the first belt will be full After some time
It wont reach an equilibrium where they're all smelting equally unless you're inputting more items than needed. When I make factories I always feed them the correct amount of resources, here's for example how I calculated how to produce exactly 75 modular frames per minute without leaving any of it's crafting materials along the way (it's crafting tree) unused
when the first split is full it doesnt stop and clog the splitter, it will just direct other items where its possible - in this system forward
So it doesnt take 50% of the initial input on the belt - only as much and exactly as the smelter/any other machine needs
What do you mean they wont smelt equally? 100% efficiency inside of all machines - that you can get with manifold - sounds pretty equal to me
For this system to work you need to produce at least slightly more resources for them to all work equally
Not true
This system will work if you set them all off at the same time, after they've all got their inputs full
The system will balance itself with time
Its still the Same amount needed where would the rest go?
Like imagine a belt with idk 120 items/min that dont have any way to stop - you have 4 machines that combined use 120 - but only 3 are running - its impossible because that wpuld mean the belt carries less than 120 - this scenario happens only on the initial part when items slots inside machines fill into stacks
This is totally false
The first one will immediately start producing, and then the second, and then the third, and so on
My question is is there a formula or a calculator or anything to distribute the items equally in different directions? Because this is not my case, I need to distribute the items in different conveyors each for a different purpose
All machines have a spin up and spin down time.
As long as you have
- enough ppm
- enough throughput
It works
It will reach equilibrium always.
And if you input exactly as much as you need, then all machines will eventually run at 100% capacity
You do you, just use a mod called throughput limiter and save yourself a headache with balancers
Manifolds work just fine
Or is this ragebait
Well look here the problem is I currently need to feed 7.5 assemblers so this is not going to work for me (8 assemblers but one is working at 50% speed, or 7 assemblers where one is working at 150% speed)
manifold will work here
It will work
AGAIN - all you need is
- enough parts per min
- enough throughput on the belt
and belt manifolds will work
It just takes time
allllll the many thousands of players before you have, for years, used this method.
If u dont like manifolds then use load balancers
Maybe instead of denying try to prove it doesnt work
I calculated how to make it work instantly, without having to wait for an equilibrium
ok continue to do so, good luck
It's a very simple and cheap step
It doesn't take up much space either, I'm just asking is there a formula how to do it instead of trying different amounts in paint and seeing how much each direction will output
Imagine trying to argue that manifolds dont work
I'm not here to argue that, I just asked is there a formula or a way to calculate this
If you really dont want to wait a few minutes for it to spool up, you can then place the item inside the machjne that needs it
yes, clock machines so you can always evenly split it
one of the massive pains in the ass of load balancing like that is needing to plan every step multiple steps in advance.
easiest thing to do is keep the number of feed machines even to just do basic splits
1>2>4>8 etc
This is for example how I have to evenly split 480 into 12 belts, I kept having to try different splitter combinations to get 40 in each direction. I'm tired of constantly doing this so I'm just asking if there is a way to calculate how to distribute it instead of trying to find out manually
just keep dividing in 2
I know, there's many solutions
This is just the most efficient one (least amount of splitters needed)
You can split it evenly and make it look at manifold at the same time! Clock first machine to take 240, second one 120, third one 60, 4th 30, 5th 15, 6th 15, you can go as long as clocking the recipe lets you
this only works if the belts are even
You can even work on 2 branches at the same time! Or 4
2 360 belts
What the hell is happening
Crazily inefficient
Generally just clock everythimg the same, or split into closest possible amount that can be represented as 2^a×3^b and loop back rest
Can also just prefill
How come it's working perfectly
Manifolds also work perfectly
where's a good spot for an aluminum factory?
coal , bauxite, water. A few spots like that.
or oil bauzite water
depends on recipes you're gonna use
so base recipes
they don't have any, so not even base 😛
why does everything want to kill me, and why is everything radioactive 😭
one smelter makes 30 ingots
you can't reach 320 without clocking
technically you can't reach it with clocking either
but if you don't care about slight inefficiencies, just clock them to make the amounts you need
i mean if you're stubborn you could just get 4 smelters at 250% for 300 and then one at 66.6% for 20
but what would be better
yeah but my point is that the 66.6% won't make exactly 20
better is subjective, pick one you like
whatever suits you. it's basically jsut space you want to use
what is happening???
what is a converter?
turn off sam ore
disable the converter in machine list
oh ok thx
10 at 100 and one at 66 or 4 at 250
i guess i could just get 5 of them at 200% and one at 100%, and just get the overflow of the last one away
how much aluminum should i automate
however much you need
you could could have some overflow and sink it
guess ill do 240
all of it
how much is aluminum gonna be used in the future
i wanna make sure i dont wanna "underproduce" aluminum
depends on what you build and how much
i normally just do one pure node
of bauxite?
make what you need now, if you need more in the future, build more
yep
oke
imagine you could slop the miners
1200 ore/min with mk2 on a pure node
if you can get petro coke the ratios work our really well
no reason, almost always better to sloop final product, which is equivalent to slooping multiple miners
fair
well you plan a Amazon warhouse on a Planet not supposed to get a warehouse 🤣
Its not the case for more raere ores like sam
Doubling the production of Sam ore is far better than drubbing its final product
if the case that we could use sloops on miners
if you double the product, you also double the SAM by doing that
you need multiple machines to process one sam ore
and the game is balanced around that
In the production of Biochemical Sculptor Slooping the Assembly Director System and ficite ingot would use less sloops than slooping the blender used for Biochemical Sculptor
casings, sheets and ingot, at a lot of different places
that's why I said ingot
that's why I said sheets
Casings I was thinking of batteries
Assembly of my factory has begun
building the iron smelting manifolds along with rod/plate constructors rn
I'd personally avoid using coal and copper to create automated wireing, you can do all of the crafts needed with only iron which makes things way easier and less costly on coal
With the iron cable and iron pipes alternate receipes
Since iron is present in absurd quantities in the world (same as limestone), you can use it as much as you want without fears of running out in the endgame
Don't have any alternate recipes
idk how to get them, i'm playing without watching any videos or guides
You can collect things in crash sites then research them in the MAM
There are more than enough of those in the game dw
Don't need a video or a guide or a cheaty tool but I'll encourage you to find them with a no-spoilers tip: Stash your stuff in your box, grab a gun and some rebar for protection and go for a run and explore.
I wan't going to spoil that it is crash sites you'll find but yosh has said it now. It is really clear when you stumble across one. When I first started I saw something crazy way off in the distance. Went and was like whoa! Stuff!
Well I didn't say what were they going to look for inside of them, just told them where to look for them
ok thanks!
I'll prob explore while waiting for my spelevator to be stocked with resources for phase 3
Crash sites? WHY WOULD THERE BE CRASH SITES? I was the first Pioneer sent here and they said they had complete confidence in the landing mechanisms!
Honestly have fun! The world is pretty crazy. A lot of fun stuff to stumble across. Whip out that scanner and look for oddities!
Past experiences are not Pionners' business
👍
math not mathing.... 150 + 150 + 150 + 120 + 75 + 75 is 720.... where is 900?..
120 sounds weird
it is 120.. 😦
waiit a second
omg yes
i fixed it somehow this one wasnt reading the boost
Extractor aint overclocked :D
it wassss
Ahh.. yeah
i had to rebuild this one
Well its fixed 👍
yusss thankiesss ❤️
@storm imp @wind spade
@wind spade are you the same greeny as the satisfactory tools dev? If so, bravo!
yeah
wait the SCIM? 😮
no, SFTools
Mind a pm convo?
go for it
there's multiple, few most used are in #welcome (including mine)
i think i need to be more precise 🤣
Satisfactory Tools 🙂
SFTools is just a shortcut we use, like SCIM for the calculator
oh ye just saw that
I really like the outputs from sftools planner. Much easier to read and organize than alternatives I've used IMO.
🤩
Is this the good the bad or the ugly
That looks good only thing I can think of is to have the 2nd refinery a Lil separated so that pipe can go straight too
So it's all symmetrical
okay
i need to let the fuel to fill up because i keep having issues with fuel not getting
where it should
Is it production and consumption math accurate?
Im producing more fuel than i should be using
Im just going to max overclock to fill system then drop it so its producing equal to what im using
I think im making enough power
Yeah I was exaggerating about it's efficiency because I wasn't too sure about how it will turn out. The more time you give the manifold method the more it approaches working at 100% efficiency, however it will never be 100%, it can only get up to 99.999...% efficiency (this is only if the machines are consuming an equal amount of items as you are feeding them, they will get 100% efficient if you produce at least slightly more than needed), the first consumers of what the conveyor belts are feeding will always begin processing their intake before the last ones can begin which slows down the acceleartion towards 100% effieciency enough for it to never be 100% efficient (maximum being 99.999...% and so on)
that's not true
manifolds reach 100% efficiency without a problem
if it would work on less than 100% efficiency, that means it's consuming less than it's getting, which means it's still filling up and therefore not stabilised
most manifolds reach 100% in a few minutes, some more extreme manifolds (big stack sizes and a lot of machines) need a few hours, but they will reach it without a problem
which one? left uses less iron but more power, right needs me to complete phase 3 so i can make mk5 belts
that's your choice to make 🙂
I know, I'm using the manifold method in a lot of my factories (the only exemption are the ones where I have to transport a lot of items which a single conveyor belt cannot carry on it's own). I'm just saying, if you graph it, it doesn't reach 100%, it only approaches 100%
oh wait left is actually better
it does reach 100%
and I did graph it. I even made a simulator that calculates how long until it stabilises. I know what I'm talking about 🙂
oh i cant rn anyway, my coal gens are there
but then again i dont need them anymore really
im sure my 9gw are enough
You dont need mk5 belts. Just use balancer
no need for balancers, just don't put everything on one belt
oh true, i'll think about it later
you don't need a balancer
or, 2 mk3 belts feeding 9 smelters in a manifold
the arrow isn't a belt, the arrow shows flow of resources. It can be multiple belts, or a train, or a drone, or whatever
or load balance because that does not seem difficult
yeah no i forgot i dont have to put it on one belt
what
oh wait you meant all you got and not stuff like
how to craft X / what can i craft with X
Yeah im good now. O was the shortcut I needed.
i mean
it would open the O menu, just on the searched up item
Thats a nice spill prevention system.
i feel like theres somethin im missing here... what do u mean by spill... shld i be concenred???
Liquid tight wall around the oil site, to prevent contamination of area if the well ever starts spilling oil out.
That functionality is not ingame ofc, but nice for realism.
there seems to be already some leakage around the bottom node
yeah idk how that happened, that does look weird as other nodes dont have it
throw some sand on it
quite handy theres a beach nearby 🤣
i couldve just cnnected these two pipes into a MK2 directly but i feel the amounf of pipes goin around rn adds bulk to the interior
(will be interior when design is finished)
generally it's best to connect pipes as little as possible
Game is an unitended fluid dynamics simulator, so everyone gets confused xd
wouldnt everything get used if my input is exact 600 and demand is exact 600 as well?
hmm... how busted would distilled silica be without the limestone input?
i tried to do a test run with the current setup by filling up fluid storages, it was actually getting full 600 sometimes dipped to 599.9 or .8 but thats abt it
hi im not very good at the meta so can someone tell me what to pick or rescan?
the meta is to collect every recipe
Pick whatever you need. If you don’t know, flip a coin or leave them in your library for later
Molded beam
There’s more drives than recipes so you can and should get them all
on left, i suppose diluted packaged fuel is better
if one of the recipes looks like something you could make use of in your next factory, grab that one
That not exactly true, i got 1700h of game-play and there are recipes that i've never used.
good for you, other people prioritise alts differently
I've never used Molded Beam ¯_(ツ)_/¯
All recipes have tradeoffs. They exist to give you options. Thus, there is no single “best” recipe
depanding what is your priority, space, energy or amount of resources
or specific resources, or local availability
but the keyword there is
your priority
not anybody else's
The person ask a question, at least you can give him pro and cons of the recipe, and not telling everybody. "It is a game test all". It is a really poor help
molded beam use much less coal than standard recipe, and limestone is easily accessible. Moreover it produce more with less space usage. There is also no other alt recipes for Beams at this tier so this is a good pick
Diluted Packaged Fuel: GREATLY increases fuel production (especially with recipes that make lots of heavy oil), but needs water and a slighly annoying packaging loop.
Copper Rotor: Faster and more rotors, but needs a lot of screws.
Molded Beam: 50% more Beams from Steel Ingots, but costs concrete
Automated Miner - Automated Miner (enough said)
which is best? the one that helps you
and that depends on what you are lacking or need a better way of producing
meta is "pick what you want"
Quick Q, can i run a 1:1 drone setup with 1 drone in each port, but only bring fuel to one of them?
you normally have a seperate drone port for fuel
just has to be fuel on one side pick up or drop off
Save your game, and rescan, if you dont like jt rescan, but generally you want as many recipes as possible for diversity
Especially the extra hand and inventory slots
thx!
So I'm looking into actually using blueprints for the first time
When setting them up, do they include settings for overclocking, etc?
I'd like to be able to just plop down an optimal ingot farm on all of the resource nodes I can find 😄
yes, blueprints store the recipes used and the clock settings, as well as any sloops/shards used
Yes
Awesome, thank you!
Man i just hate fluids, they just make no sense sometimes
it feels like sometimes the pipe don't work just because they don't want to and there's nothing you can do
it's not a headlift issue, i'm producing plenty
Over head images of the whole system
hold on, i turned everything off for like 10 minutes to let the pipes fill, i'll see if that fixed it
No sweat, but it’s a lot easier just putting a few machines to 50% or something. Does the same job and less work
Also if they aren’t generators machines won’t accept inputs when off
Ok, gonna post pictures, it didn't work
so specifically this bottom pipe, which feeds the 18 generators in these rows
the layout
the turbofuel is split into those 2 pipes on the bottom left, for whatever reason one pipe has issues, while the other pipe is perfectly working fueling the 18 other generators
I'm almost certain I've had the 'keep your pipes simple, point A to point B' talks with you xD
I'm not sure what you mean
am i supposed to have 18 refineries feeding 18 generators?
with 18 differnet pipes
nah just a group of machines feeding another group, no merges or splits after. Simple manifolds.
this is 2 sources to make 666 fuel right?
yeah you've got effectively 2 manifolds mushed together plus a ton of connections going all over the place
well how am i not going to use manifolds for this?
break apart your refineries into 2 sets. They can be even or not.
feed them to 2 groups of fuel gens independently of each other.
2 rows is easier
can you over clock any of those generators?
they're all overclocked
Me? I'd rearrange them so you can make 2 nice rows. but the actual shape doesn't matter much as long as you keep it tidy
but having fuel gens facing each other makes life easier often
like this on the right
in any case split the refs outputs into two groups. half is good because shorter manifolds are inherently more stable
then feed them with a loop like this
it may be the most stable loop design you can build
cool, don't merge them
if they are linked up they are one and not working properly.
but that's the other benefit of keeping pipes simple and not linked up, far easier to trouble shoot
anyway, you got your instructions 🙂
that's the thing lol, they aren't linked up but they're exactly the same
exact same configuration in every way
same # of refineries and generators, same number of input/output
just one decided to work and the other didnt
something like ths would be simpler
you said they were linked up above
and all those pipes sure as hell look connected
ahh in the corner both are comming out of the floor
ok still bad but in a different way, you effectively have branching manifolds
and technically bottom feeding the manifold with it coming out of the ground like that
2 groups, blue works perfectly, red doesn't work
ok the reason why one of them is working w/o a loop is probably because of the low flow demand, though I'd be worried it's not completely stable
keep going with the instructions about the layout and loop. You want to avoid branches in yoru manifold.
for example right now?
red pipe line is
Point A to Point b , c and d
i'm flipping the red gens so they face in each other
and make hte row longer so you can accomadate the 2 others
did all of that, flipped them, got them all on the same row, still shutting down
and somehow the refineries downstairs that are linked to these generators are not running because they're so full of turbofuel
so for whatever reason the turbofuel just isn't moving
stil need the loop
on the generators?
but on the refinery inputs as well?
nope, not on the refs
this is a diagram example on feeding fluids to any machine that needs it.
yup, but make sure you keep it completely flat
you'll prob need to delete a few pipe sections to put up pipe stands
and it matters that the input is on the top pipe?
yes
k
especially in how you have your gens going.
if you only had one side you could do a side loop.
but this is likely the most stable loop you can build
so I have managed to somehow optimize it even more to use every resource possible (here SAM is the limiting factor somehow) (also yes it's like the 700th time I post another version of this on here)
also yes I used a lot of sloops
but it's just for fun (basically creative mode)
if anybody's insane enough to actually go ahead and make this in-game I will literally flip
@vapid gorge does a pipe with exactly 0 flow rate mean it's not moving anything at all? i have a pipe that's literally stuck at this value permanently
it might be why my gens are running out of fuel, one of the rows of refineries is simply not working
generally yes. so you think the issue isn't with the fuel gens now, but further back? that's quite common
often times after you fix a fluid step, you'll discover a previous fluid step is also wonky
yes, i think i found it, one of the junctions wasn't actually connected, so half of the refineries were not actually doing anything
well that's the problematic pipe fixed, now i need to fix the other pipe that's started to present some problems
i really don't want to make 2 massive rows of generators though, it doesn't fit my factory layout 😦
isn't it already 2 rows?
this also works
I'd turn a couple of the rows to face each other to make it simpler though
yup loop as normal, just a bit wiggly
alright
keep it straight and flat
does gas fill pipes top to bottom instead of bottom to top?
actually it totally does lol
gasses try to evenly fill all pipes at teh same time. It has no gravity priority
gas is an omnipresent volume based on pipe section. flows quickly, doesn't slosh, doesn't settle.
that makes sense
so if the pipeline leading to my train is totally full, will the train receive all 600m^3?
The train holds more than that, but as far as throughput goes yes. Assuming you've got mk2 pipes all the way and no suckers siphoning off, no problem.
You have to actually be putting 600m^3 into the pipe for that throughput to sustain. The pipe is a volume buffer like every other pipe.
I think that train waits till its full so even if you had not full pipes it would get all of it
only if you tell it to wait until it's full
But honestly trains for nitrogen is a massive waste.
Nitrogen is... one of the most effortless things to transport because you don't need pumps.
Trains for nitrogen tanks
yeah you absolutely should not move gas by fluid freight
you either package them or just pipe it, since its gas, no pump needed
huge benefits to this, compared to the huge problems of not
I have 200h in this game and still can't figure out how pipes work. I have 50 refineries stacked on top of each other in a rows of 10s. I have only connected refineries that are in one column and they doeasnt have enough flow rate. How is that possible?
IIRC
When using train, you need to be able to handle more than your throughput.. So if your goal is 600/min gas - Your input need to connect 2x Tier 2 pipes, with a liquid buffer on each pipe, so your throughput after train has loaded from Transit to Train Card, can temporary be able to deliver 1200/min..
The same method goes at output as well..
show overhead angles of all the pipes layouts
Pipes work fairly intuitively. It's the liquids that don't.
gasses behave very poorly in buffers
I'll send it in a bit. I'm in a bus to school
you don't do that unless you don't want full throughput in any case.
no stress, jsut ping me
A refinery generates head pressure of 10m on the output side. A refinery is something like 24 meters tall. That's not enough.
Okay thanks
Made my first big factory of one material and the outputs are just something I can't figure out
one person on the server not long ago actually found a very specific way to use train buffers with gas, but it's such a niche use.
yep! 1280 total being routed through two mk2 pipelines
That's not enough.
You need 1 more 300 pipe
oh? can u share the message link
I'm transporting it because kilometers of belts and pipes make me cringe
600+600 = 1200 MAX. That's a HARD LIMIT.
let me see if I can find it
You're not going to get 1280 through 2 mk2
I know
the 1280 was 80 extra 'buffer' just in case
7 resource nodes at 180 each was awkward
Okay but what you said though kinda implies that you don't get the logic. You cannot route 1280 through 2 mk2 pipes
I think this is the chat thread with it. #1303275536704864256 message ladyhawk is a solid player but it's unclear how much they actually tested the system but according to them it was fairly reliable
Add your oil and gas nodes together to fill 1 pipe to 600 and only do it with addition. Never with splitting.
Never merge two full 600 pipes during transport. Only at the destination rail.
They will fight each other.
I ended up doing 2 mk2 inputs from a source totaling 1200
you can't move 1200 fluid pm from 1 train platform
it does look interesting, i might test this one in creative world just to test how reliable it is
Truth. It's impossible. Even if you had maximiallly efficient pumps and everything, you are always forced to wait on that load time, and because your throughput into the station is already capped, there's NO time to catch up.
It moves 1600m^3 doesn't it?
yeah it was an interesting problem they solved. but it's so much more convenient moving packaged gas than fluid gas... it's a fun thing that exists. Bout it
just becaues it holds 1600 , doesn't mean it moves that PER MINUTE
No that was what I tried to explain - You need to have more overhead than you're transporting - because the Train is blocking the Input, when its loading to the card..
If I carried 100,000 iron ingots from one side of the map to the other, but it takes an hour, that's not 100,000 per min
I expect it to move at most 1200 per minute with some how perfect round-trip time
train platforms have a 27 second lockout time where fluid or items can't load
If you want to move 1200 per minute - you need 2 Transport Stations and 2 Train Containers
which means that it is physically impossible to move 2 fuill belts/pipes on a single platform
That doesn't make sense. The fluid freight platform drops off the entire tank