#math-and-meta

1 messages · Page 276 of 1

smoky aurora
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like DD Alubar 2400 Off

vapid gorge
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signs. paper. excell. you know typical things for notes

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on the train station sign

smoky aurora
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Dune Desseert gets 2500 Aluminium Bar unloaded

quartz pasture
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Got an example excel that shows solid relational data?

pastel obsidian
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You can name the stations

quartz pasture
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this is my current method. it's just a little ugly

vapid gorge
smoky aurora
quartz pasture
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Hmm

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I kinda wanna keep my train station names how I've got them

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It makes the game feel more "alive"

vapid gorge
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in the sheet. write a station name. Have a number

pastel obsidian
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Item name - facility name - in/out

smoky aurora
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so u need to search for the Product u need and will find station in the list

vapid gorge
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or an extra sign somewhere near the station.

smoky aurora
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setting new station gains me "Station 114" 😄

proven pawn
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does anyone here use roads as one of their main logistics for their factories?

upbeat summit
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how does this make sense?
the website is using the normal screw recipie, even though i have the cast screw recipie unlocked...

proven pawn
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check if you have the checkbox for that alt recipe unlocked
go to recipies and look there

upbeat summit
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wouldn't increasing steel ingot and producing ast screw make more sense

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yeah i did chck the cast screw

wind spade
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also, are you using maximise?

upbeat summit
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nope, i'm just giving it the final output of what the assembler produces, don't want maxed

wind spade
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share your production line

upbeat summit
wind spade
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using the blue share button

upbeat summit
torn plaza
wind spade
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it's using steel rod, which can't be used with cast screws

upbeat summit
#

yeah i know that

wind spade
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well "best"

upbeat summit
#

even though it's 50/min instead of 40/min

wind spade
wind spade
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but you're still converting same amount of ingots into same amount of screws

upbeat summit
#

hmm ok

torn plaza
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it gets the most screws out of the least iron, which is why tools picked it

upbeat summit
#

man i currently have 600 iron ore/min produced, from where do i get 240 more 😢

torn plaza
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I think it's better than steel screws in that regard too

wind spade
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but again, what you consider "best" differs from person to person, so don't blame the tool for not seeing into your mind 🙂

if you don't want to use a recipe, disable it so that Tools won't use it

upbeat summit
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ohhk i get it

torn plaza
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that will reduce iron needs

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er

upbeat summit
torn plaza
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iron pipe rather. iron pipe uses Lot of iron

torn plaza
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regular default steel pipe uses less iron, moulded steel pipe even less

wind spade
vapid gorge
torn plaza
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there should be a combination of alts that drops your iron needs below 600

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and said combination will almost certainly involve steel rod to screws

upbeat summit
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many hard drive that i find are in the area where that radioactive hog guards

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that makes things tough

torn plaza
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the answer?
use a gun

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and if that don't work?
use more gun

upbeat summit
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rebar?

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i guess i need to unlock explosive rebar

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also when i unlock the radars, do they give me the location of undiscovered hard drives as well?

torn plaza
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yeah that's mvp

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they do not, only the scanner can direct you

upbeat summit
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i thought that thing was useless lmao

torn plaza
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the radar will tell you how many hard drives are within its raidus, not where they are

upbeat summit
#

ohh

torn plaza
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the scanner will point you in the direction of the nearest hard drive or whatever you tell it to

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assuming you have that unlocked in the MAM

upbeat summit
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that's nice, i'll look into that

torn plaza
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you can also "cheat" and use satisfactory tools to see a map of hard drives, that's totally up to you

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er, satisfactory calculator interactive map

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sorry I'm really scrambled lately

upbeat summit
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where is it in satisfactorytools

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i only find the calculator/ schematics

vapid gorge
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satisfactory calc is a different web page and a 100% exploration spoiler

torn plaza
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ye

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you have been warned

upbeat summit
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i don't mind spoilers for this game xD

vapid gorge
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ok

upbeat summit
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thanks for the help guys

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one more thing, would it be dumb to bring the iron ore from the pure nodes all the way to almost near the marked spot?XD

fallow siren
upbeat summit
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just questioning the best way to get them from there to my base

fallow siren
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also, you can always overclock your miner to get more resource/min, granted if you have the correct belt for it

upbeat summit
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cuz i'm pretty sure that terrian is bad bad esp for trucks

wind spade
torn plaza
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a truck would need to go south and circle around

upbeat summit
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hmm, i might trying overclocking to see if that helps solving the problem

torn plaza
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overclock miners, get more iron

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another option is to accept a lower production

upbeat summit
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maybe train time

vapid gorge
torn plaza
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you probably don't need as many of what you're building

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reduce your target output to fit within nearby resources

upbeat summit
vapid gorge
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well pipes

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screws expand and are harder to move

torn plaza
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as few as 2 or 4 of a thing per minute is more than enough for your needs

upbeat summit
#

yeah that can work

vapid gorge
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make screws right in front of hte machine that needs them

upbeat summit
#

alr

pastel obsidian
alpine steeple
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should i use blenders or refineries to make diluted fuel? believe they have the same output (it doubles the heavy oil residue)

dusky dust
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The Diluted Packaged Fuel recipe is mostly just for when you're in Phase 3 still and don't have the Blenders unlocked

alpine steeple
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ohhhh

dusky dust
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You can fit a 1x Refinery + 2x Packager Diluted Packaged Fuel closed loop inside a 4x4 blueprint, and even have the Empty Canisters pre-filled in the Packager, so you can set it down as if it was just a mini-Blender with a single click

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And it's kind of fun to see the packages zipping around in one of those

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But yeah, if you've already got Blenders then the non-packaged version is the way to go.

alpine steeple
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was going to unlock blenders to do it but i prob wont

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(woulda had to rush the elevator parts)

dusky dust
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Yeah, once you've got your blueprint, the Packaged version is just as easy

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The one real caveat is that it helps to have Empty Canisters automated so that they can be part of the blueprint

restive sparrow
dusky dust
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And you need more of them than you would Blenders; the Blender recipes outputs at 100/min, whereas the Packaged version does 60/min

dusky dust
alpine steeple
dusky dust
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It's pretty negligible, though

alpine steeple
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ohhh

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forgot about the intial packager

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ugh i hate belt speed sometimes

opaque quartz
restive sparrow
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I've honestly not gotten into using power shards a lot yet. Any general advice? I've used it in a couple of tight spots where my first base had no ratios planned so I needed to clock to even things out, but I'm trying to imagine where it comes into play as a direct part of the plan.

I'm just about to build my first oil-tier factory. Since oil is a pretty limited resource does it make sense to plan on extracting overclocked?

There are no set-in-stone rules, but I'm curious for opinions:

When does overclocking become part of the plan for you? (I'm not talking about minor overclocks to bring a fraction in a planner up to an integer, but broad overclocking across the board)

outer vale
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tbh I tend to overclock most extraction

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not so much water since it's not particularly limited, but I did for my nuclear due to sheer volume

restive sparrow
outer vale
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I tend not to overclock actual production buildings because I'm happy enough just building more usually... trying to break that habit with this factory, but it's a struggle lol

dusky dust
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Yeah, I suspect that most overclocking is just done on miners/extractors/pressurizers. Second place would be in power generators (particularly Fuel Gens or Nuclear Plants) to save on space. And then sometimes folks just want to save space while building as well, but I'm guessing that's less popular

outer vale
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yeah my rocket fuel and nuclear plants both OC the gens

opaque quartz
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Especially with fuel gens it can significantly cut down on space and build time needed

restive sparrow
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You guys generally overclock the full 250% on extractors? I feel it would be nice to suck the value out of the resource but the math on 250% is so much less straight forward than simply "build twice as much"

outer vale
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the only other thing I routinely overclock are the crate-fed semi-automation buildings back at base, along with sloops. For things like slugs and one-off production that I probably shouldn't have

outer vale
dusky dust
outer vale
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if it wants 600/min, sure I'll 250%. If it needs 480, then 200% Need 413.88, overclock to whatever that wanted

restive sparrow
outer vale
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well for gens you'd be building half as much if 200% OC

restive sparrow
outer vale
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sure, but that has no impact on my decision to OC the extractor

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what determines that, is how much my plan says I need

restive sparrow
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Right, I guess just for power I think less in terms of "how much power do I need" (mostly cause early/mid game the answer is always going to be "more") and I think more in terms of "how much can I get out of the resources available to this area".

outer vale
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I don't look at a node and think "what could I make with this", I think "okay I need rocket fuel, let's draw up a plan, mess with numbers. right, that need 600 sulphur, so I'll 250% OC a pure"

restive sparrow
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For production it becomes a lot more output quantity oriented for me.

wind spade
outer vale
restive sparrow
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Again, I just feel that loses some sense in mid game when it comes to power gen. I feel like "available power" is an input to the solve for part production. You can always build more power but I'd gauge available power by how much I can extract from a particular location.

outer vale
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in that case the available power is full 250% OC on the relevant nodes

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(assuming belts can handle it)

restive sparrow
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As a for instance I was taking for granted I was limited to 2400MW with my coal plant that has 4 coal nodes, because I'm a goober and forgot about OCing extractors.

wind spade
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power sure, but not production

restive sparrow
outer vale
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so going back to the question of "how do you decide what to overclock", for early power it's generally just "yes" lol

restive sparrow
outer vale
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again with the caveat of "as long as your belt can handle it", and to keep the nice ratios I'd probably stick to multiples of 120 coal overall where possible

restive sparrow
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My 32 generator lake can turn into an 80 generator lake 🤯

outer vale
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but for oil I definitely do work with full OC in mind

restive sparrow
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so x2 is easier modularity of 8-up generators for coal, but interestingly that 4-coal-node setup all at 250%...that extra 50% from each node that kinda messes up your math turns into a nice convenient extra 200%.

outer vale
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even without, it's not too difficult to solve, just make half a module for the extra 50%

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or consider other module setups (and mix and match)

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1 water extractor at 75% does 2 coal gens

lapis jetty
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for starting a new oil powerplant am i missing anything

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Ik i need pipes

alpine steeple
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hella motors

lapis jetty
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I have 200

opaque quartz
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You’re gonna hopefully make way more than 2 fuel gens

oblique hollow
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Do you have enough steel, copper and iron?

lapis jetty
opaque quartz
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Are you making the todo list to try and have enough in inventory before you start building?

lapis jetty
opaque quartz
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Do you have dimensional depots going?

lapis jetty
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I have one and its just got plastic as it takes ages to get it from the factory

opaque quartz
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Find more spheres. Set up a depot uploader on each build resource

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Iron plates, concrete, motors, etc

lapis jetty
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Smart

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I just need a lot of orbs

opaque quartz
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There’s nearly 300 on the map

lapis jetty
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I have 8

dusky dust
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You've got some huntin' to do, then! :)

lapis jetty
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I should probably have a tracker of the factories i have because I actually can't remember

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Why can some of my dimensional thingys hold 400 and others 200

magic dock
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It allows a certain amount of stacks per item (Based on Mam research)

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So then you probably can have 2 stacks at the moment where one item has a stack size of 200 and the other only 100

lapis jetty
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Okay

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I have done the dimensional thing in the wrong order because i keep running out of the things i need to make them

opaque quartz
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It’s items per stack. The stack size is different based on item

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Same as in inventory

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For example, a stack of concrete is 500, a stack of iron plates is 100

lapis jetty
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Okay

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There is a dismantle crate that seems to be invisible

opaque quartz
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To start with, the dimensional depot can hold one stack per item type

lapis jetty
opaque quartz
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The uploaders (the things you build w the spheres) replenish the cloud inventory. Building more of them increases how quickly you can replenish but it does not increase inventory size itself. Only the MAM upgrades do that

lapis jetty
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So i should invest time in mam upgrade

opaque quartz
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IMHO do it opportunistically as you have the spheres available

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The upload-from-inventory is a super helpful one-time unlock

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The whole point here is that having dimensional depots saves you from having to run back and forth to get building supplies. Super handy as you start to expand across the map

lapis jetty
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Okay

opaque quartz
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A few good exploration jaunts should net you a lot of spheres, slugs, and drives. A good way to spend your time while waiting on factories to build things

lapis jetty
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Fair enough

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All but one of my factories that I know i have now have a dimension thingy

fierce ruin
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uhm is biomas good for eletrcity or wood just

fierce ruin
fierce ruin
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works with mk2 pipes? got 720 fuel/min i need deilvering to 36 fuel gens

oblique hollow
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720 split in 2 mk 2 pipes works fine

opaque quartz
oblique hollow
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360 per pipe

fierce ruin
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now ill try and see how i can squeeze them in

opaque quartz
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So 18 gens per pipe of 360

hoary wigeon
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need your honest opinions, does this seems like an actual good idea to use as little oil as possible ?

outer vale
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bold of you to assume that's readable

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resin into plastic isn't the usual choice

fierce ruin
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is this okay build

hoary wigeon
# outer vale bold of you to assume that's readable

im trying to improve as much as possible the production of AI expention servers to hit around 200 per minutes, but rn im hitting an oil problem after i managed to trim down everything else, not really sure how i could do that tho

outer vale
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how much rubber/plastic/fuel do you need for that?

hoary wigeon
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lemme count it

outer vale
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fwiw Tools makes a plan for 200 AI Expansion Servers using only ~6300 oil, without fiddling with recipes manually

fierce ruin
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what are the constructors making

outer vale
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you can expand 1 oil into any combination of 3 fuel, rubber, plastic

fierce ruin
fierce ruin
hoary wigeon
fierce ruin
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yep so thats good

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dont worry about perfect efficiency at this stage btw

outer vale
fierce ruin
outer vale
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the person above

hoary wigeon
fierce ruin
civic bronze
outer vale
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dunno why that plastic output is rounding like that

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but that's the gist of it

hoary wigeon
# outer vale

also jeez thats so efficient, thanks a lot i will steal it

outer vale
#

the holy... quadrifecta?

outer vale
#

Heavy OIl Residue, Diluted [Packaged] Fuel, Recycled Rubber, Recycled Plastic

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basically triples your oil

hoary wigeon
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i'll import it into my funny map and report back after eating

outer vale
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though obviously it's more complicated, especially when you're working beyond belt/pipe limits

hoary wigeon
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yeah i will totally have fun modifying this

fierce ruin
fierce ruin
outer vale
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could always use Tools, though granted it's not much more readable here

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tweak recipes as needed, I just turned on every alt instead of hunting for those oil ones

fierce ruin
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going to be fun trying to fit 36 fuel gens here

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i could use power shards to half that but like

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thatd be unnecessary

civic bronze
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36 is fine, you got this

outer vale
#

that's where my rocket fuel went

hoary wigeon
fierce ruin
hoary wigeon
opaque quartz
opaque quartz
hoary wigeon
#

52 000 concretes tho

fierce ruin
hoary wigeon
#

welp i'll have some fun

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if y'all want to take a peep at the horrors i planned (its with the satisfactory calculator on steam), but i think im pretty much done with it now

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this will be the end of me D:

lapis jetty
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This is looking like its a thingy thats going to take ages to makr

civic bronze
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I can't see numbers

lapis jetty
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Just see them

civic bronze
#

If you have any you could use some alternative recipes

lapis jetty
#

I can try to get some

hoary wigeon
dreamy nimbus
outer vale
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you can tweak it to get different ratios of rubber, plastic and fuel out

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the main thing is that it always starts by making rubber with the resin, not plastic

hoary wigeon
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mmmm alr

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i mean fuel is fully useless for me

outer vale
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yeah it often isn't used as one of the outputs, but it can be

hoary wigeon
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but yeah with this funny setup its actually doable which is really nice to see

outer vale
#

hopefully there's enough resources left to make the power you'll need for it

hoary wigeon
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oh yeah dw i did things correctly for that too

outer vale
#

looking at the Tools plan it actually doesn't use tons of much except SAM and Bauxite, so nuclear's easily doable

hoary wigeon
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didnt use any sulfur, and my setup for maximum nuclear power only uses a few things

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like it doesnt use bauxite nor SAM

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only thing that could be a problem would be caterium but that can be replaced by more copper

tawdry blade
#

someone told me its possible to get the coveyor-lift... hole? placed directly on top of the lift, without the need to dismantle it. So, if that is possible, how do I do it?

outer vale
#

nudge it?

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(or just place it first and attach the lifts to it like you're support to 😛 )

fierce ruin
#

is this okay base, i managed to build something, took quite long for the floors XD

outer vale
#

does it work, and do you like it?

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you don't need validation from us at every turn 😛

fierce ruin
#

yeah it works.. i hope lol

outer vale
#

it is good to see you've used foundations already, they do make building easier

fierce ruin
#

yeah i realised

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took me so long to build them

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i dont know what to else build

outer vale
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whatever will help with your next milestones

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there's also an objective in the top-right

fierce ruin
#

oh ye i see

civic bronze
fierce ruin
#

i can see that now..

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he so bouncy

crimson moat
#

simple coal gen setup w/ underclocking (unlocked with a blue power slug research if you don't have it)

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1 extractor (100%) and 40 coal inputting to 3 gens @ 88.8888%

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(generator clock 88.8888%)

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you can tile 3 of these in a row to utilise 120 coal, or 6 of them to utilise 240 coal

Only requires 40% of a mk.1 pipe so basically completely immune to backflow or restriction

civic bronze
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What about mk3 miner on impure node

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It will work for 600 and 1200 tho, pretty nice

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Tbh once u have mk3 miner i dont think coal gens are important, sry im sleepy

crimson moat
#

ye 😄 if you have a mk3 miner you can probably figure out how to put your 600-1200 coal into gens 😄

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Here it is tiled for 120 coal

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For the elevated splitter, you do this

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and then this

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birdseye

civic bronze
# crimson moat and then this

I may be crazy but even tho i know this i still place splitters first, then connect each one, i just like them in-line with pipes

fierce ruin
#

is this how everyone sets up theirs is this correct?

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reinforced plates

crimson moat
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there are a million ways 😄

fierce ruin
#

million?!?

outer vale
#

lowballing it, there's ~infinite ways

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I'd highly recommend just to keep playing

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don't worry about what anyone else would do

wind spade
olive cedar
#

i need to split a cast iron screw line of 100 per min into 60/min and 40/min

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is there a way to load balance or do i jusdt manifold

fierce ruin
#

oh

wind spade
olive cedar
#

im sad to say i didn't think of this

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ty

wind spade
viral sparrow
outer vale
#

or 40 30 30 for slightly lower power usage 😛

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or 0.04 0.04 0.04 0.04 0.04 ...

torn plaza
fierce ruin
#

woo! first 18 gens are online and stable. now to do the same thing again

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i love oil

lapis jetty
#

On satisfactory calculator how do i set it so it doesn't use a certain building cuz i dont have mk3 miners yet

civic bronze
#

I recommend Sftools honestly

outer vale
#

just pretend it means 2 mk2s?

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doesn't really matter where you source your ores from, as long as you have enough

lapis jetty
#

Anyone know where i can find copper, iron and coal in close proximity

outer vale
lusty horizon
#

hey guys, is my first game and I'm having issues with the water and I don't know how to solve it:(

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I have 8 water extractors, 4 for the beginning of the carbon line, and 4 for the end. I have 8 water extractors, 4 for the beginning of the coal line, and 4 for the end. this is for 12 coal generators, 8 at 150%.

fierce ruin
#

you only need 3 water extractors for 8 coal gens

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i dont really know the maths with 12 coal gens though

dreamy nimbus
#

4.5

lusty horizon
#

yes, i know i need less but still the water is running out i don't understand why

outer vale
#

probably exceeding pipe limits

dreamy nimbus
#

then you need more

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probably too, just do simple thigns

lusty horizon
#

I understand that it must be the way the pipes are laid, because I have about 400m3 of water left over.

outer vale
#

you've effectively got 16 coal gens, so 6 extractors should supply that

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but don't forget that a mk1 pipe can only support 300/min

lusty horizon
#

oh ok, I will chek all the pipes again and do the maths, thanks

outer vale
#

!wikisearch cg

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

outer vale
#

some suggested layouts for 8 gens with 3 extractors

glass harness
lapis jetty
#

I should probably fix this

lapis jetty
dreamy nimbus
lapis jetty
#

And what

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Currently im filling a fluid buffer with fuel because two of my power gens aren't getting fuel even though im producing 120 fuel and only using 80

wind spade
#

buffer won't help

lapis jetty
#

Well then im still getting power if my refineries stop working again

torn plaza
#

buffers will only delay a factory backing up

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need to make sure you use everything you make

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also you can try turning generators off until the pipes fill up

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a buffer will just make that take longer

lapis jetty
#

powerplant btw

torn plaza
#

then give it time, it'll fill

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sink excess polymer resin

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if you don't need it for plastic or rubber, just sink it

lapis jetty
#

Im using the 3rd refinery for rubber

torn plaza
#

does it use all your resin?

lapis jetty
#

No

wind spade
lapis jetty
torn plaza
#

then you definitely need to sink the excess resin

wind spade
#

buffers/containers are never a solution for this. Sink excess

torn plaza
#

if you already have rubber and plastic made somewhere else, you can get away with just sinking all that resin for now

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use it later when you need it

lapis jetty
torn plaza
#

then we'd better plan this out

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what about plastic?

lapis jetty
#

I have a separate thing making plastic

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And fuel for my jetpack

torn plaza
#

then you need this

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that will use all the extra resin and make sure the fuel will run forever

lapis jetty
#

I just have the polymer thingy on a splitter into the sink and thats working

lusty horizon
torn plaza
#

ah you're already sinking it

lapis jetty
#

I just started

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I think the fuel is sorted

oblique flame
#

I'm looking to maximize my uranium usage, without going silly with SAM or Sloops, is the max for that still 50.4 Uranium fuel rods per minute and 22.4 Plutonium fuel rods per minute?

vapid gorge
#

I don't think you could ever do both. But you could check the wiki

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the main recipe that ups the p rod output needs uranium so you can't do 50.4

torn plaza
#

maximising plutonium fuel rods means making fewer uranium fuel rods

oblique flame
#

bsicaly i just want 100% of my uranium wastage to be able to be turned into plutonium

torn plaza
#

tools tells me maximising uranium fuel rods with all alts yields 50.4

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using SAM, that goes up to 256.32

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by converting a bunch of shit to uranium

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there are too many machines in this for sloops to help in any meaningful way

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like. this is just crazy talk. do not do this

vapid gorge
#

nothing ever stops you from that

queen lintel
#

is this normal? why do they all have that exclamation mark? it also happened on most of my saves except the few ones on which I have like 2 hours

glass harness
queen lintel
#

ok so I'm noticing that all saves have that exclamation mark except a few random ones, mostly old saves or ones with very few hours

queen lintel
#

ohh it says it has something to do with mods

thorn trail
#

pretty sure the icon is a generic warning, I get that icon when trying to load a save where the mods used in the game have been uninstalled

queen lintel
#

it says some are missing even though I never uninstalled them, imma check that

remote mason
#

@vapid gorge

thorn trail
#

i get the specific warning when the game tries to load

vapid gorge
queen lintel
remote mason
fierce ruin
#

i managed to ehm get good at this game

vapid gorge
#

you have other issues

vapid gorge
# remote mason here

2 questions:

  1. how much water are you pumping into that pipe?
  2. how much water can the mk1 pipe tool tip says it can move?
remote mason
#

360 and 300

vapid gorge
#

can you fit 360 of something in a container that can only hold 300?

remote mason
#

if you squeeze hard enough

vapid gorge
#

it's very early in the morning here

#

in any case you need more than one pipe

#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

some common beginner friendly layouts

#

also build on foundations

opaque quartz
#

You can build the coal gens on foundations over the water to make your plumbing significantly easier

remote mason
vapid gorge
#

the dotted lines are pipes yes

#

these are just examples, essentially just shows you you need at least 2 input pipes

#

also don't try to load balance fluids, it doesn't work

quaint condor
#

If I know the amount of input I want, what's the formula to find out the output amount or oc amount?

opaque quartz
#

Look at the recipe

#

You can also plug the numbers into a machine and have it calculate it

#

What are you trying to do?

quaint condor
opaque quartz
#

You can plug input numbers too

#

But you can’t put in bigger numbers unless you load shards in the machine first

vapid gorge
#

total input / input recipe needs = total clocking a system needs

lapis jetty
#

my motor factory is smaller than i expected

vapid gorge
#

300 ore pm / 30 ore pm = 10 machines (1000% clocking)

lapis jetty
quaint condor
# opaque quartz What are you trying to do?

basically I have 3780 alu scrap I want to spread evenly across 26 smelters. Which, I know 3780/26 smelters (all at 250%)= 145.3846153846154. I am also aware that the game rounds to the nearest fourth. You can't plug numbers in for expected input. Only production amount and OC amount. I am also aware that you can plug a formula into the OC amount, I just can't remember the formula.

vapid gorge
#

well first of all you can't do that in one group

#

do you have mk6 belts yet?

quaint condor
vapid gorge
#

you can't put 3780 scrap pm on 1 belt right?

quaint condor
quaint condor
opaque quartz
#

Using pure aluminum ingot recipe?

vapid gorge
quaint condor
#

🤦‍♂️

vapid gorge
#

? it'll process everything and like... once every 10,000 hours you'll get a yellow light you'll never notice

opaque quartz
#

@quaint condor put three power shards in your smelter and set the input to 145.whatever

#

It will calculate the percentage for you

quaint condor
#

I "could" also just run 25 at normal full 250 oc and underclock the last one .... But that is not what I am asking ...

vapid gorge
#

it's super not clear what you're asking

quaint condor
vapid gorge
#

so?

fierce ruin
#

how does coal work, i just unlocked it

vapid gorge
quaint condor
#

Again, only OC limit and production amount.

fierce ruin
opaque quartz
vapid gorge
# fierce ruin im not sure my self

well you can use it for power. Find some coal next to water to burn it in coal gens
or use foundries with iron ore and coal to make steel 🙂

fierce ruin
opaque quartz
#

Alight so you need to figure out the percentage

opaque quartz
fierce ruin
#

OH coal powers, is that auto?

opaque quartz
#

145.whatever / 60 = ?

#

Multiply that number by 100 to get it as a percentage. That’s your OC. Will be somewhere in the neighborhood of 241%

fierce ruin
#

OC?

opaque quartz
fierce ruin
#

im sorry

opaque quartz
#

no problem. Multiple concurrent conversations going on

quaint condor
#

Right? 🤔 lol

opaque quartz
#

Yes

quaint condor
#

OK, so 30 in this case.

opaque quartz
#

Which is why I said look at the recipe from the outset 😊

#

Which recipe? I’m assuming pure Alu ingot since you’re using smelters for scrap

#

Which is 60/min input

queen lintel
#

lol what

#

alright

opaque quartz
#

30/min ingots is the output on that recipe

quaint condor
tawdry blade
quaint condor
#

So, yeah, 242.3077% OC per each smelter. Thaaaats what I was trying to figure out. Thanks again @opaque quartz

opaque quartz
#

np

fierce ruin
#

i got to coal now, phase 1 complete im so happy of my day

#

Oh my days...

quartz pasture
#

Do smart splitters allow you to effectively use 1 freight platform to handle 2 goods?

#

I want my front freight car from Stop A to deliver silica to stop C and raw quartz to Stop B P1, while Stop B also needs to receive Quickwire at P1.

alpine steeple
#

but yh u could do that

#

but u would have to remove it before hand and it wouldnt be efficent

quartz pasture
#

Ah

quaint condor
quartz pasture
#

Guess I'd rather stick to 1 platform = 1 item

quaint condor
quartz pasture
#

You mean Station with multple platforms, 1 platform per item?

quaint condor
#

Multiple items dropped. Like you could pick up from multiple stations, and drop it all at one and have it sorted.

quartz pasture
#

ah I see

quaint condor
#

But, actually, I don't think you could do an off/on type of thing. As it only syncs when the train lands. The items that go reloaded wouldn't be picked up until the next dock I think.

#

Unless you had a 'buffer' container I guess. And then would have to remember it's 'one load behind' or something like that.

opaque quartz
#

IMHO you are much better off making dedicated platforms per item type (on both sides) and call it good. How you run the trains in between is up to you

civic bronze
#

ok this was way easier to split than i thought

vapid gorge
#

just have to make sure you have enough throughput

queen lintel
#

the only difference is that mine was 90 degrees clockwise to yours lol

prime forum
#

Gonna build this next time I get on

#

How am I supposed to split the iron into 256.5/min and 192.5/min

fallow siren
#

manifold

prime forum
fallow siren
#

?

vapid gorge
prime forum
prime forum
#

How would I use that to split into the amount I want though

fallow siren
#

do the first line with 270/min, the overflow can go to 2nd manifold

prime forum
fallow siren
#

no, u can just simply merge the belt to 270 and split the rest

prime forum
#

im so confused bru

fallow siren
#

or u can just do 450 instead of 449, and then split the ingots instead of ore

prime forum
#

Well 192.5 needs to go to the foundry so I can't split ingots

fallow siren
#

have u tried the solid alt, it use ingots so it simplify things

fallow siren
# prime forum im so confused bru

ok from your pic above, you need 8.55x smelter, that means you need to do 855% clock speed worth of smelters, you can overfed the input belt with 270/min, and the overflow will go to the rest to saturate the foundries

civic bronze
#

If it was it would be a cool one

civic bronze
prime forum
fallow siren
#

just overfed the input, no need to be exact 256.5/min

prime forum
fallow siren
#

sink the overflow

prime forum
#

tysm bro

#

ur amazing

wind spade
tawdry blade
#

Does anyone have a better solution for feed-systems that dont rely on a second floor below or above?

loud rover
#

I don’t understand what you want to do

fallow siren
#

you already did what you asked about with that setup

#

no 2nd floor

prime forum
opaque pebble
wind spade
loud rover
#

But make sure that you feed the system with the amount of items/min the machines need

fallow siren
#

its simple stuff

civic bronze
#

first lay out all machines for the factory, while keeping in mind how you gonna connect these machines

#

connect at the end

#

but, i really recommend making use of 3d aspect of the game and going at least for second floor

tawdry blade
#

Hard to plan anything if im still figuring out a style

#

Rates and stuff, no issue

#

But this games building is very different from what im used to

outer vale
#

leave space

tawdry blade
#

I guess I should just discard my desire to make thing squeezy tight and cave in for a multiple floor setup even for the simplest stuff

loud rover
#

Use a logistics floor

#

Is easier and cleaner

outer vale
#

leaving room between stuff was a great help in making things neater and easier

#

logistics floors can be nice, but nothing wrong with nice visible belts

spiral lichen
#

hey, is anyone new here to play together? i played like 20 hrs and now im at a point that solo play is very hard

outer vale
civic bronze
outer vale
spiral lichen
#

yea i so far got a lot , tier 6 , but having another person and we both do things is more enjoyable

outer vale
#

then refer to my first answer

civic bronze
#

@tawdry blade i like to build flat myself, but sometimes second floor is almost neccesary it all depends on what is factory making - laying out all the machines first lets you visualize and decide as you go

restive mantle
smoky aurora
#

or you just let it go like elsa from Frozen ,.. 🤣🤣🤣🤣🤣🤣

or like dori from find Nemo - just keep swimming swimming swimming 🤣

rich arrow
#

Does anyone know how I can calculate this?

A conveyor belt is feeding 9 items/min into a conveyor splitter
Using conveyor mergers and conveyor splitters, how to equally distribute all the items into 8 different conveyor belts

The solution is to have 1 conveyour splitter splitting the 9 items into 2 directions, each direction now flowing 4.5 items/min, this is 1/2
Then each of those conveyour belts have to be split into 2 directions again and now have 2.25 items flowing per minute on them, this is 1/4
Repeat the same thing and now it's 1/8, done

Is there a way to calculate this? What if I had to split it between 17 belts? Would take forever to keep trying random numbers to figure out the solution, is there a formula or anything for this, or any calculator

vapid gorge
rich arrow
vast wren
rich arrow
civic bronze
#

when the first split is full it doesnt stop and clog the splitter, it will just direct other items where its possible - in this system forward

#

So it doesnt take 50% of the initial input on the belt - only as much and exactly as the smelter/any other machine needs

#

What do you mean they wont smelt equally? 100% efficiency inside of all machines - that you can get with manifold - sounds pretty equal to me

rich arrow
civic bronze
#

Not true

rich arrow
#

This system will work if you set them all off at the same time, after they've all got their inputs full

civic bronze
#

The system will balance itself with time

vast wren
civic bronze
#

Like imagine a belt with idk 120 items/min that dont have any way to stop - you have 4 machines that combined use 120 - but only 3 are running - its impossible because that wpuld mean the belt carries less than 120 - this scenario happens only on the initial part when items slots inside machines fill into stacks

rich arrow
#

The first one will immediately start producing, and then the second, and then the third, and so on
My question is is there a formula or a calculator or anything to distribute the items equally in different directions? Because this is not my case, I need to distribute the items in different conveyors each for a different purpose

vapid gorge
wind spade
civic bronze
#

You do you, just use a mod called throughput limiter and save yourself a headache with balancers

proven pawn
#

Manifolds work just fine
Or is this ragebait

rich arrow
civic bronze
#

It will work

vapid gorge
#

AGAIN - all you need is

  1. enough parts per min
  2. enough throughput on the belt

and belt manifolds will work

proven pawn
#

It just takes time

vapid gorge
#

allllll the many thousands of players before you have, for years, used this method.

proven pawn
#

If u dont like manifolds then use load balancers

civic bronze
#

Maybe instead of denying try to prove it doesnt work

rich arrow
#

I calculated how to make it work instantly, without having to wait for an equilibrium

vapid gorge
rich arrow
#

It's a very simple and cheap step

#

It doesn't take up much space either, I'm just asking is there a formula how to do it instead of trying different amounts in paint and seeing how much each direction will output

proven pawn
#

Imagine trying to argue that manifolds dont work

rich arrow
#

I'm not here to argue that, I just asked is there a formula or a way to calculate this

proven pawn
vapid gorge
#

yes, clock machines so you can always evenly split it

#

one of the massive pains in the ass of load balancing like that is needing to plan every step multiple steps in advance.
easiest thing to do is keep the number of feed machines even to just do basic splits

civic bronze
#

1>2>4>8 etc

rich arrow
#

This is for example how I have to evenly split 480 into 12 belts, I kept having to try different splitter combinations to get 40 in each direction. I'm tired of constantly doing this so I'm just asking if there is a way to calculate how to distribute it instead of trying to find out manually

rich arrow
#

This is just the most efficient one (least amount of splitters needed)

vapid gorge
#

there is no single formula for this. Suck it up

#

good luck and good bye

civic bronze
#

You can split it evenly and make it look at manifold at the same time! Clock first machine to take 240, second one 120, third one 60, 4th 30, 5th 15, 6th 15, you can go as long as clocking the recipe lets you

alpine steeple
vapid gorge
civic bronze
#

You can even work on 2 branches at the same time! Or 4

alpine steeple
proven pawn
#

Crazily inefficient

wind spade
rich arrow
proven pawn
#

Manifolds also work perfectly

narrow bridge
#

where's a good spot for an aluminum factory?

vapid gorge
wind spade
narrow bridge
#

i dont have any recipes

vapid gorge
#

so base recipes

narrow bridge
#

yes

#

i already found a pretty good spot

wind spade
narrow bridge
#

why does everything want to kill me, and why is everything radioactive 😭

opaque token
#

guys i need 320 iron ingots
whats the best smelter ratio for it?

#

with oc/uc

wind spade
opaque token
#

yeah

#

i'm asking what would be the best ratio with overclocking/underclocking

wind spade
#

technically you can't reach it with clocking either

#

but if you don't care about slight inefficiencies, just clock them to make the amounts you need

opaque token
#

but what would be better

wind spade
wind spade
vapid gorge
proven pawn
#

what is happening???
what is a converter?

vapid gorge
#

turn off sam ore

wind spade
proven pawn
#

oh ok thx

pastel obsidian
opaque token
#

i guess i could just get 5 of them at 200% and one at 100%, and just get the overflow of the last one away

proven pawn
#

how much aluminum should i automate

wind spade
pastel obsidian
#

you could could have some overflow and sink it

proven pawn
#

guess ill do 240

pastel obsidian
proven pawn
#

how much is aluminum gonna be used in the future

#

i wanna make sure i dont wanna "underproduce" aluminum

wind spade
pastel obsidian
#

i normally just do one pure node

proven pawn
wind spade
pastel obsidian
proven pawn
#

oke

opaque token
#

imagine you could slop the miners
1200 ore/min with mk2 on a pure node

pastel obsidian
#

if you can get petro coke the ratios work our really well

wind spade
opaque token
#

fair

smoky aurora
pastel obsidian
#

Doubling the production of Sam ore is far better than drubbing its final product

#

if the case that we could use sloops on miners

wind spade
#

if you double the product, you also double the SAM by doing that

pastel obsidian
#

you need multiple machines to process one sam ore

wind spade
#

and the game is balanced around that

pastel obsidian
#

In the production of Biochemical Sculptor Slooping the Assembly Director System and ficite ingot would use less sloops than slooping the blender used for Biochemical Sculptor

dreamy nimbus
pastel obsidian
#

belts

#

Trigons are best made with Aluminum Ingot

#

Fused Modular use a few too

dreamy nimbus
dreamy nimbus
#

Casings I was thinking of batteries

prime forum
#

Assembly of my factory has begun

#

building the iron smelting manifolds along with rod/plate constructors rn

hoary wigeon
#

With the iron cable and iron pipes alternate receipes

#

Since iron is present in absurd quantities in the world (same as limestone), you can use it as much as you want without fears of running out in the endgame

prime forum
#

idk how to get them, i'm playing without watching any videos or guides

dreamy nimbus
restive sparrow
#

I wan't going to spoil that it is crash sites you'll find but yosh has said it now. It is really clear when you stumble across one. When I first started I saw something crazy way off in the distance. Went and was like whoa! Stuff!

dreamy nimbus
prime forum
#

ok thanks!

#

I'll prob explore while waiting for my spelevator to be stocked with resources for phase 3

restive sparrow
restive sparrow
dreamy nimbus
prime forum
#

👍

silent charm
#

math not mathing.... 150 + 150 + 150 + 120 + 75 + 75 is 720.... where is 900?..

wind spade
#

120 sounds weird

silent charm
#

it is 120.. 😦

#

waiit a second

#

omg yes

#

i fixed it somehow this one wasnt reading the boost

storm imp
#

Extractor aint overclocked :D

silent charm
#

it wassss

storm imp
#

Ahh.. yeah

silent charm
#

i had to rebuild this one

storm imp
#

Well its fixed 👍

silent charm
#

yusss thankiesss ❤️

@storm imp @wind spade

restive sparrow
#

@wind spade are you the same greeny as the satisfactory tools dev? If so, bravo!

wind spade
#

yeah

silent charm
#

wait the SCIM? 😮

wind spade
#

no, SFTools

restive sparrow
silent charm
#

wait theres one more?

#

lemmi see

wind spade
wind spade
silent charm
#

i think i need to be more precise 🤣

storm imp
wind spade
restive sparrow
#

I really like the outputs from sftools planner. Much easier to read and organize than alternatives I've used IMO.

silent charm
lapis jetty
#

Is this the good the bad or the ugly

silent charm
#

So it's all symmetrical

lapis jetty
#

okay

#

i need to let the fuel to fill up because i keep having issues with fuel not getting

#

where it should

silent charm
#

Is it production and consumption math accurate?

lapis jetty
#

Im producing more fuel than i should be using

#

Im just going to max overclock to fill system then drop it so its producing equal to what im using

#

I think im making enough power

rich arrow
# proven pawn Manifolds work just fine Or is this ragebait

Yeah I was exaggerating about it's efficiency because I wasn't too sure about how it will turn out. The more time you give the manifold method the more it approaches working at 100% efficiency, however it will never be 100%, it can only get up to 99.999...% efficiency (this is only if the machines are consuming an equal amount of items as you are feeding them, they will get 100% efficient if you produce at least slightly more than needed), the first consumers of what the conveyor belts are feeding will always begin processing their intake before the last ones can begin which slows down the acceleartion towards 100% effieciency enough for it to never be 100% efficient (maximum being 99.999...% and so on)

wind spade
#

if it would work on less than 100% efficiency, that means it's consuming less than it's getting, which means it's still filling up and therefore not stabilised

#

most manifolds reach 100% in a few minutes, some more extreme manifolds (big stack sizes and a lot of machines) need a few hours, but they will reach it without a problem

fierce ruin
#

which one? left uses less iron but more power, right needs me to complete phase 3 so i can make mk5 belts

wind spade
rich arrow
fierce ruin
#

oh wait left is actually better

wind spade
fierce ruin
#

oh i cant rn anyway, my coal gens are there

#

but then again i dont need them anymore really

#

im sure my 9gw are enough

dark nymph
outer vale
#

no need for balancers, just don't put everything on one belt

fierce ruin
#

oh true, i'll think about it later

wind spade
fierce ruin
#

or, 2 mk3 belts feeding 9 smelters in a manifold

wind spade
fierce ruin
#

or load balance because that does not seem difficult

fierce ruin
tawdry blade
#

@opaque token

#

The term overview, you know. refers to a list. Nothing specific.

opaque token
#

what

opaque token
tawdry blade
opaque token
#

i mean
it would open the O menu, just on the searched up item

versed violet
silent charm
versed violet
silent charm
#

ohhh u had me scared for a bit 🤣

#

yeah i created a cover for it as well

versed violet
#

there seems to be already some leakage around the bottom node

silent charm
#

yeah idk how that happened, that does look weird as other nodes dont have it

versed violet
#

throw some sand on it

silent charm
#

quite handy theres a beach nearby 🤣

#

i couldve just cnnected these two pipes into a MK2 directly but i feel the amounf of pipes goin around rn adds bulk to the interior

#

(will be interior when design is finished)

wind spade
#

generally it's best to connect pipes as little as possible

silent charm
#

oh

#

idk how pipes work anymore

versed violet
#

Game is an unitended fluid dynamics simulator, so everyone gets confused xd

silent charm
#

wouldnt everything get used if my input is exact 600 and demand is exact 600 as well?

outer vale
#

if piped correctly

#

it can be fiddly to get the full 600/min through mk2 pipes

high bear
#

hmm... how busted would distilled silica be without the limestone input?

silent charm
#

i tried to do a test run with the current setup by filling up fluid storages, it was actually getting full 600 sometimes dipped to 599.9 or .8 but thats abt it

dawn quartz
#

hi im not very good at the meta so can someone tell me what to pick or rescan?

outer vale
#

the meta is to collect every recipe

opaque quartz
#

Pick whatever you need. If you don’t know, flip a coin or leave them in your library for later

zealous coral
#

Molded beam

opaque quartz
#

There’s more drives than recipes so you can and should get them all

zealous coral
#

on left, i suppose diluted packaged fuel is better

outer vale
#

if one of the recipes looks like something you could make use of in your next factory, grab that one

zealous coral
#

That not exactly true, i got 1700h of game-play and there are recipes that i've never used.

outer vale
#

good for you, other people prioritise alts differently

#

I've never used Molded Beam ¯_(ツ)_/¯

opaque quartz
#

All recipes have tradeoffs. They exist to give you options. Thus, there is no single “best” recipe

zealous coral
#

depanding what is your priority, space, energy or amount of resources

outer vale
#

or specific resources, or local availability

#

but the keyword there is

your priority
not anybody else's

zealous coral
#

The person ask a question, at least you can give him pro and cons of the recipe, and not telling everybody. "It is a game test all". It is a really poor help

#

molded beam use much less coal than standard recipe, and limestone is easily accessible. Moreover it produce more with less space usage. There is also no other alt recipes for Beams at this tier so this is a good pick

oblique hollow
#

which is best? the one that helps you

#

and that depends on what you are lacking or need a better way of producing

wind spade
fierce aspen
#

Quick Q, can i run a 1:1 drone setup with 1 drone in each port, but only bring fuel to one of them?

pastel obsidian
#

you normally have a seperate drone port for fuel

#

just has to be fuel on one side pick up or drop off

wanton torrent
#

Especially the extra hand and inventory slots

fierce aspen
#

thx!

royal bramble
#

So I'm looking into actually using blueprints for the first time
When setting them up, do they include settings for overclocking, etc?
I'd like to be able to just plop down an optimal ingot farm on all of the resource nodes I can find 😄

thorn trail
glass harness
#

Yes

royal bramble
#

Awesome, thank you!

urban marsh
#

Man i just hate fluids, they just make no sense sometimes

#

it feels like sometimes the pipe don't work just because they don't want to and there's nothing you can do

#

it's not a headlift issue, i'm producing plenty

vapid gorge
urban marsh
vapid gorge
#

Also if they aren’t generators machines won’t accept inputs when off

urban marsh
#

so specifically this bottom pipe, which feeds the 18 generators in these rows

#

the layout

#

the turbofuel is split into those 2 pipes on the bottom left, for whatever reason one pipe has issues, while the other pipe is perfectly working fueling the 18 other generators

vapid gorge
urban marsh
#

am i supposed to have 18 refineries feeding 18 generators?

#

with 18 differnet pipes

vapid gorge
#

nah just a group of machines feeding another group, no merges or splits after. Simple manifolds.

#

this is 2 sources to make 666 fuel right?

urban marsh
#

yes

#

2 groups of 18 refineries

#

each feeding 18 generators

vapid gorge
#

yeah you've got effectively 2 manifolds mushed together plus a ton of connections going all over the place

urban marsh
#

well how am i not going to use manifolds for this?

vapid gorge
#

break apart your refineries into 2 sets. They can be even or not.

feed them to 2 groups of fuel gens independently of each other.

2 rows is easier

vapid gorge
urban marsh
#

they're all overclocked

vapid gorge
#

Me? I'd rearrange them so you can make 2 nice rows. but the actual shape doesn't matter much as long as you keep it tidy

#

but having fuel gens facing each other makes life easier often

#

like this on the right

#

in any case split the refs outputs into two groups. half is good because shorter manifolds are inherently more stable

#

then feed them with a loop like this

#

it may be the most stable loop design you can build

urban marsh
#

the refinery outputs are split into 2 groups

#

2 pipes of 333/min

vapid gorge
#

cool, don't merge them

urban marsh
#

one of the pipes miraculously works perfectly

#

the other one, doesnt work at all

vapid gorge
#

if they are linked up they are one and not working properly.

#

but that's the other benefit of keeping pipes simple and not linked up, far easier to trouble shoot

#

anyway, you got your instructions 🙂

urban marsh
#

that's the thing lol, they aren't linked up but they're exactly the same

#

exact same configuration in every way

#

same # of refineries and generators, same number of input/output

#

just one decided to work and the other didnt

vapid gorge
#

something like ths would be simpler

vapid gorge
#

and all those pipes sure as hell look connected

#

ahh in the corner both are comming out of the floor

#

ok still bad but in a different way, you effectively have branching manifolds

#

and technically bottom feeding the manifold with it coming out of the ground like that

urban marsh
#

2 groups, blue works perfectly, red doesn't work

vapid gorge
#

ok the reason why one of them is working w/o a loop is probably because of the low flow demand, though I'd be worried it's not completely stable

#

keep going with the instructions about the layout and loop. You want to avoid branches in yoru manifold.

#

for example right now?

red pipe line is

Point A to Point b , c and d

urban marsh
vapid gorge
urban marsh
#

and somehow the refineries downstairs that are linked to these generators are not running because they're so full of turbofuel

#

so for whatever reason the turbofuel just isn't moving

urban marsh
vapid gorge
#

yup, you only need loops on inputs not outputs

urban marsh
#

but on the refinery inputs as well?

vapid gorge
#

nope, not on the refs

#

this is a diagram example on feeding fluids to any machine that needs it.

urban marsh
#

ok i'll add the loop

#

just over that one central pipe right?

vapid gorge
#

yup, but make sure you keep it completely flat

#

you'll prob need to delete a few pipe sections to put up pipe stands

urban marsh
#

and it matters that the input is on the top pipe?

vapid gorge
#

yes

urban marsh
#

k

vapid gorge
#

especially in how you have your gens going.
if you only had one side you could do a side loop.

#

but this is likely the most stable loop you can build

queen lintel
#

so I have managed to somehow optimize it even more to use every resource possible (here SAM is the limiting factor somehow) (also yes it's like the 700th time I post another version of this on here)

#

also yes I used a lot of sloops

#

but it's just for fun (basically creative mode)

#

if anybody's insane enough to actually go ahead and make this in-game I will literally flip

urban marsh
#

@vapid gorge does a pipe with exactly 0 flow rate mean it's not moving anything at all? i have a pipe that's literally stuck at this value permanently

#

it might be why my gens are running out of fuel, one of the rows of refineries is simply not working

vapid gorge
#

often times after you fix a fluid step, you'll discover a previous fluid step is also wonky

urban marsh
vapid gorge
#

common 🙂

#

just keep following problems backwards

urban marsh
#

well that's the problematic pipe fixed, now i need to fix the other pipe that's started to present some problems

#

i really don't want to make 2 massive rows of generators though, it doesn't fit my factory layout 😦

vapid gorge
#

isn't it already 2 rows?

urban marsh
#

well

#

the red is fixed, the other one though..

vapid gorge
#

I'd turn a couple of the rows to face each other to make it simpler though

urban marsh
#

hmm yeah i'll try that

#

can i still add the loop on that or will it not wor klol

vapid gorge
#

yup loop as normal, just a bit wiggly

urban marsh
#

alright

vapid gorge
#

keep it straight and flat

quartz pasture
#

does gas fill pipes top to bottom instead of bottom to top?

quartz pasture
#

actually it totally does lol

vapid gorge
#

gasses try to evenly fill all pipes at teh same time. It has no gravity priority

thorny root
quartz pasture
#

that makes sense

#

so if the pipeline leading to my train is totally full, will the train receive all 600m^3?

thorny root
#

The train holds more than that, but as far as throughput goes yes. Assuming you've got mk2 pipes all the way and no suckers siphoning off, no problem.

#

You have to actually be putting 600m^3 into the pipe for that throughput to sustain. The pipe is a volume buffer like every other pipe.

coarse forge
#

I think that train waits till its full so even if you had not full pipes it would get all of it

vapid gorge
thorny root
#

But honestly trains for nitrogen is a massive waste.

#

Nitrogen is... one of the most effortless things to transport because you don't need pumps.

opaque pebble
#

Trains for nitrogen tanks

vapid gorge
#

yeah you absolutely should not move gas by fluid freight

fallow siren
#

you either package them or just pipe it, since its gas, no pump needed

vapid gorge
coarse forge
#

I have 200h in this game and still can't figure out how pipes work. I have 50 refineries stacked on top of each other in a rows of 10s. I have only connected refineries that are in one column and they doeasnt have enough flow rate. How is that possible?

storm imp
vapid gorge
thorny root
vapid gorge
coarse forge
vapid gorge
#

you don't do that unless you don't want full throughput in any case.

vapid gorge
thorny root
#

A refinery generates head pressure of 10m on the output side. A refinery is something like 24 meters tall. That's not enough.

coarse forge
#

Made my first big factory of one material and the outputs are just something I can't figure out

vapid gorge
quartz pasture
thorny root
#

You need 1 more 300 pipe

fallow siren
quartz pasture
thorny root
#

600+600 = 1200 MAX. That's a HARD LIMIT.

vapid gorge
thorny root
#

You're not going to get 1280 through 2 mk2

quartz pasture
#

the 1280 was 80 extra 'buffer' just in case

#

7 resource nodes at 180 each was awkward

thorny root
# quartz pasture I know

Okay but what you said though kinda implies that you don't get the logic. You cannot route 1280 through 2 mk2 pipes

vapid gorge
thorny root
#

Add your oil and gas nodes together to fill 1 pipe to 600 and only do it with addition. Never with splitting.

#

Never merge two full 600 pipes during transport. Only at the destination rail.

#

They will fight each other.

quartz pasture
vapid gorge
#

you can't move 1200 fluid pm from 1 train platform

fallow siren
thorny root
quartz pasture
#

It moves 1600m^3 doesn't it?

vapid gorge
#

yeah it was an interesting problem they solved. but it's so much more convenient moving packaged gas than fluid gas... it's a fun thing that exists. Bout it

vapid gorge
storm imp
vapid gorge
#

If I carried 100,000 iron ingots from one side of the map to the other, but it takes an hour, that's not 100,000 per min

quartz pasture
#

I expect it to move at most 1200 per minute with some how perfect round-trip time

vapid gorge
storm imp
#

If you want to move 1200 per minute - you need 2 Transport Stations and 2 Train Containers

vapid gorge
#

which means that it is physically impossible to move 2 fuill belts/pipes on a single platform

quartz pasture