#math-and-meta

1 messages Β· Page 271 of 1

fallow siren
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i love that one

rigid harbor
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you could just make a second production item and just under/ overclock to the number you need

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i know its just a quality of life mod but i like playing most of my games vanilla

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you could have one machine making 1 item per minute and another making 2.5

safe gorge
rigid harbor
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it would be 1,000,000 times simpler than splitting into weird fractions

vapid gorge
safe gorge
vapid gorge
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it'll self balance over time

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at what point in the game are you that you're limited in how many constructors you're building? you can jsut hand craft a few parts

safe gorge
fallow siren
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no?

rigid harbor
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no?

vapid gorge
rigid harbor
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just takes some time to "spool up"

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i religously use manifolds and they are perfect...

safe gorge
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maybe i understand manifolds wrong, can someone link a video?

rigid harbor
vapid gorge
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don't even really need a video

as long as you feed enough or more parts per min than a system needs it'll self balance over time

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how couldn't it?

safe gorge
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are those smart splitters or regular?

rigid harbor
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regular

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it wouldint matter, if the 1st smelter fills up it will automaticly move onto the next...so on and so on

fallow siren
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u dont need smart splitter for manifold

rigid harbor
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only time ive used smart splitters in a manifold is to recirculate the input to fully saturate my belt

fallow siren
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for ex, this is manifold for my 1200/min steel pipe

safe gorge
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do conveyer speeds matter?

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can i use mk6 on everything?

dusky dust
# safe gorge maybe i understand manifolds wrong, can someone link a video?

Basically: when you first fire it up, the first machine in the line is getting 50% of the material, and everything after has to share the remaining 50%. The first machine is getting too much, and the others are getting too little. After awhile, though, the input buffer on the first machine fills up, and at that point it only consumes exactly as much as it needs. Then the next machine in the line is taking 50% of whatever's left (and the machines after that splitting the remaining 50%). Same thing there; eventually the input buffer fills up. Eventually, the last two machines in the row are getting basically exactly what they need, so you won't see their input buffers growing

rigid harbor
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as long as your required input doesint exeed the belt limit you can use any

dusky dust
# safe gorge do conveyer speeds matter?

Not really; using slower belts might, somewhat weirdly, cause the manifold to warm up a little faster, but I nearly always just use my fastest belt for everything

fallow siren
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im using fastest belt to avoid mistake

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sometimes silly mistake like lower belt speed hiding

rigid harbor
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look at all the green lights

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manifolds arent wasteful

vapid gorge
vapid gorge
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you don't want a 100% efficient system? weird

fallow siren
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manifold save time and space, it works the same as load balancing

safe gorge
vapid gorge
safe gorge
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left takes 40 wire/M , right takes 100 wire/M

vapid gorge
fallow siren
vapid gorge
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literally the only things you need to make a manifold 100% efficient is

a) a fast enough belt for your parts per min
b) at least enough parts per min for the whole system

rigid harbor
safe gorge
fallow siren
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they dont get wasted

rigid harbor
vapid gorge
safe gorge
fallow siren
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lets say its 40/min and 100/min and you have 140/min line, the manifold will overload the 40/min and the rest of 100 will go to 100/min, is is that hard for you to understand?

opaque pebble
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so basically you don't want either line to back up at all, is that it

rigid harbor
vapid gorge
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good luck with life

dusky dust
vapid gorge
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it happens πŸ™‚

safe gorge
safe gorge
# safe gorge

"They Called Me A Mad Man. And What I Predicted Came To Pass."

vapid gorge
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so you made a manifold

safe gorge
opaque pebble
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If you call items just being somewhere else "wasted"

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If it really annoys you that you need to wait for the manifold to saturate, prefill it

dusky dust
# safe gorge yeah , not what i want

The other real benefit of manifolds, beyond just saving yourself a ton of space versus balancers, is that later on in the game when you've got "weird" numbers all over the place to deal with, they let you basically not worry about it at all

safe gorge
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now i have 69 cables instead of 100

opaque pebble
vapid gorge
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so? the process is automated , your machines will run at 100%

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suck it up or learn to load balance

safe gorge
dusky dust
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Like you've got 173.5/min material which you need to split up between two different consumers, each with like a prime number of machines taking from the material, etc. Or one machine which needs far less than the others, etc. With a balancer you could spend hours trying to get things split, but with a manifold you just set it and go

vapid gorge
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and then go insane from load balancing everything

safe gorge
vapid gorge
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video tutorials.

opaque pebble
# safe gorge but i only have 140 wire

When the wire in the constructor is completely filled up, the conveyor will start backing up
When the conveyor is backed up all the way to the splitter, the splitter will route everything to its other output holes

dusky dust
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Keep in mind that in general folks set up their machines in Satisfactory to just run forever. You only have 140 wire right now but ten minutes from now you'll have more. It's a neverending accumulation of material

safe gorge
dusky dust
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You'll eventually have so much wire stored up you'll never get through it all

vapid gorge
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no, because load balancing everything is insane

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as I said, 'good luck'

safe gorge
dusky dust
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Some folks do like load balancing just for the fun of it, and I agree that in the very early game, when you've only got like mk1 belts, waiting for manifolds to warm up can be annoying

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And there's nothing wrong with building load balancers if that's what you want to do

vapid gorge
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eh, you ahve so few machiens on a mk1 belt it doesn't take any time

dusky dust
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I would recommend at least trying out manifolds, at least once you've got mk2 belts going on and are producing a bit more.

vapid gorge
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it gets wildly out of hand very quickly when you have multiple steps though

dusky dust
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I think you'll eventually come to love them. :)

safe gorge
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i'm making a phase 3 blueprint

vapid gorge
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so many people around tiers 3/4 have gone 'yup, LBing everything is a nightmare'

opaque pebble
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Manifolds work here because raw resources are unlimited

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and also because there is no true wastage, just buffers

vapid gorge
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how are you at phase 3 w/o having had to manifold or load balance?

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creative mode? unlocked tech with advanced game settings?

opaque pebble
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Dedication

vapid gorge
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they also said they had limited resources to build machines??

safe gorge
vapid gorge
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this is getting weirder by the second

opaque pebble
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atp it's just not worth explaining

safe gorge
vapid gorge
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you probably should automate them then

safe gorge
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i need the load balancers to reach 100% item efficiency, but i just gave up

digital root
vapid gorge
# digital root

the elevation change going up to the packager can cause issues yeah

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you don't want any elevation changes to the feed pipe in a liquid manifold

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honeslty lucky it's such a short manifold, otherwise a single pump might not have fixed it

digital root
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yea im just tryna do this stuff so i can unlock turbo fuel so i can set up 128 turbo fuel gens

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with 600 crude

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after i put a pump into it and took it off its working flawlessly

digital root
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so what ur saying is i should have the many fold above where its feeding from so i dont have any problems?

vapid gorge
digital root
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ok got it

nimble haven
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any issues that will come from this?

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HAHAHAHAH why?

fallow siren
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you need pump to bring water vertically

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extractor only provide 10m of headlift

nimble haven
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Sooo, how do i make this not take up the amount of space that imma prob need? the pipes are working but now taking up tooo much space

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wait, nvm, i can make these pipes take more

smoky aurora
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i ask myself more why building Nuclear up there in the wood and why not down at some coast ,.. soooo much easier πŸ˜„

nimble haven
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Are you able to?

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wait bro. the coast isnt that far away

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like . . .

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far but not hard.

smoky aurora
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i would build it down at the huge waterfall ,...

you are located at the Oil nodes ,.. may not blocking them πŸ˜„

nimble haven
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i forgot about the oil node

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i also got rid of my whole plant

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actually nuc plants at teh coast, tehn bring the waste back here

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Look at all that nuc power

eager knoll
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what alternative recipes are the best for making uranium fuel rod / plutonium / ficsonium ?

wind spade
eager knoll
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well most efficient + resouces saving

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resources*

wind spade
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well, how is "efficient" defined? πŸ™‚
and what resources do you want to save?

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basically there's no "best" or "optimal" and it depends a lot on your preferences and goals

eager knoll
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ignore the efficient

wind spade
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well yeah but then the question is how do you rank different resources... like is it better to save 5 iron or 2 copper? etc etc.

sorry for giving a no-answer, but it's not as simple πŸ™‚

eager knoll
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well since copper is "rare resource" i would like to save like 50/50

wind spade
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generally easiest is to open some production planner and play with the recipes until you're happy with the outcome

eager knoll
wind spade
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honestly if you don't know, just go with whatever

eager knoll
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bet tysm anyways

stoic quest
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@nocturne seal

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This torch shuts off if you go thru a hypertube

nocturne seal
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I mean

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It might be feature not a bug

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Well either way it's just a small incovenience

stoic quest
nocturne seal
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I only use the torch at night

stoic quest
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Yea I just wanted to show what I mean

fierce ruin
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OOOOOH. Flashlight. I gotchu

outer vale
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blashlight

fierce ruin
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I want 1st person hypertube view

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Having my camera change perspectives when zooming by stuff makes me nauseous

wind spade
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1st person would be even more nauseous imo

summer flare
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If you double those numbers to get the smallest whole number ratios, you want an assembly that takes 7 parts and distributes to 2 and 5.
Odd numbers, especially primes, will need a merged loopback. To ensure that the merged output doesn't exceed your belt throughput limitations, it's best to have the input split multiple ways and the merging done on these outputs.
In this case, a two way split of the 7 and loopback of 1, will give two of 4. One of these is split two ways to give the required 2 output, the other 2 split two ways to give the 1 loopback and the remaining 1 merged with the other 4 to give the required 5 output.

opaque quartz
civic bronze
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I bet on this channel word "manifold" it typed out daily

opaque quartz
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Almost as if using manifolds is the meta in this game 😬

dark nymph
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Guys just are happy to unterstand manifolds and dont think of situations where they are not the solution for a distribution problem. So they tend to say that noone should think about balancer.

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Oh great, reading the chat above @vapid gorge mentiond fast belts etc. πŸ˜€

neon pewter
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this should be fine

civic bronze
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Im pretty sure 1 car is enough to output 1200 at constant rate

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With the help of ISC

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And if train route is long, make same train

neon pewter
opaque quartz
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Industrial storage container

neon pewter
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ah

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current logistics under the train

neon pewter
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at the current setup the round trip would need to be about 16 mins, which should be fine(or not) because it'll be going across the map to the dessert to a mega ore refinement complex that i've yet to start building

sharp hamlet
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Blender; Heavy Oil Residue + Water = Fuel. I provided the modeller

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There is no need to package water, or any fluids for that matter, almost ever. This is a common misconception when using fluids, some sort of fantasy need to package all fluids, however the reality is that there is no requirement to do so. There is a single reason that packaging fluids is "required", to get rid of excess fluids via a Sink. Otherwise, packaging is needed to use as motorized fuel in vehicles/drones/jetpack.

carmine wigeon
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And also if you haven't unlocked the blender yet but you want to make use of diluted fuel

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Or for transporting via train. can pack in more

sharp hamlet
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3.5 to 1 + 2.5; we first break down 1 to 7, then merge 2 and merge 5. So a splitter 1:3 then each of those into 3, this is effectively a 1: 9. Take the two outside and those merge back into the initial source. This leaves 7. From there merge 2, then merge the remaining 5.

dry fern
sharp hamlet
dusky dust
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Packaged Diluted Fuel is easy; no need to rush ahead

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Also unlocking the blender might also mean "finishing Space Elevator deliveries" (ie: not a trivial matter of just clicking a few buttons)

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As I mentioned before, remember that you can fit the 1x Refinery + 2x Packager closed loop inside a 4x4 blueprint, which can include the empty packages preloaded into the input buffer. It becomes a one-click mini blender.

dry fern
dusky dust
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The only real downside in that scenario is that yeah, it helps to have already automated Empty Canisters, and those little "mini-blender" blueprints only output 60/min (instead of the Blender's 100) but those are pretty minor

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And an upside is you get to watch a lot of canisters whizzing around. :)

dry fern
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I've already got it set up with the packaging system

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That is a plus, I like watching stuff on conveyors it's cool. Especially the faster belts

sharp hamlet
# dry fern I've already got it set up with the packaging system

I had to pull up the hub to confirm, you mentioned you already had the optional diluted fuel recipe so I thought you already had Blender (tier 7). At tier 3 (and 5) I had a coal / fuel / turbo fuel power set up. By the time I reached tier 7, I switched everything to Rocket fuel.

dry fern
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All good

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I'll probably skip turbo fuel and jump straight to rocket fuel. Depends if I wanna mess with these pipes again when I get there lol

sharp hamlet
dry fern
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Yeah, I need to expand my coal plant more. (I think I have 32 gens) And I did get the mk2 pipes, this would be so stressful with mk1 pipes

thick plank
thick plank
outer vale
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can't use it til you have packagers mind

thick plank
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IDK why you would need rocket fuel etc

thick plank
outer vale
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certainly the same phase, probably same tier, but still a different milestone

thick plank
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but yeah, youre right to point that out, forgot about that requirement

opaque quartz
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Refineries, petroleum power, and packagers are all different milestones in the same phase

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You would need to unlock all three to do diluted packaged fuel power

open island
viral sparrow
outer vale
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the belt's not connected

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it's attached to that lil stand just before input

open island
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oh ok

open island
outer vale
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well it's not to the smelter, but yes that one

thorn trail
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good eye

open island
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Yes thx now it works

viral sparrow
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you can connect belts directly from machine to machine provided the distance isnt too large

viral sparrow
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shhhh they dont exist yet

mystic hawk
twilit fractal
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@viral sparrow

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They are all going idle.

thorn trail
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need to get rid of the HOR

twilit fractal
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oh my god

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I forgot pipeline pumps for where it extracts the HOR

viral sparrow
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does it travel up more than 10m ?

twilit fractal
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My game is so laggy everytime I tab out, and yes

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It won't unfreeze when I try to tab in bro 😭

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I hope it autosaved, cuz' I gotta refresh

sharp hamlet
sharp hamlet
# thick plank IDK why you would need rocket fuel etc

Rocket fuel offers the highest power / effort ratio available in the game. over 480,000 MW is easily available off the 3 oil nodes in the middle of the map (1200 ppm) and sloops on the final rocket fuel. Even without the sloops, 1200 oil produces 240,000 mw.

vapid gorge
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a million fuel gens is not low effort
nuclear is simple, just more smaller steps

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also modeller is dog shit

sharp hamlet
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Modeler works great. Nuclear power takes far more effort.

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I don't see anything called "Packaged diluted fuel" in recipes and I've unlocked them all.

vapid gorge
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it is, by far, the worst planner. It only got popular because the author put it on steam.

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and if you can't find the existence of one of the most basic recipes I'm not going to take your very seriously

sharp hamlet
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we'll agree to disagree, the planning tool doesn't account for over clocking and sloops as I need

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packaging a liquid doesn't do anything, it converts n-fuel to n-fuel

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There is "Packaged Fuel", but there is nothing referrenced as "Packaged Diluted Fuel", especially at tier 5.

opaque quartz
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Packaged diluted fuel is an alt recipe

sharp hamlet
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not as efficient as diluted fuel (blender), but still useful for tier 5

dusky dust
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Pakaged Diluted Fuel has the exact same material ratios as Diluted Fuel, btw -- exactly as efficient resourcewise

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It's slower; each packaged loop will only produce 60 compared to the Blender's 100, but the material ratios are identical

glad vigil
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Packaged fuel one is less efficient in terms of energy

vapid gorge
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a meaninglessly small amount of extra power used

glad vigil
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Also very painful to setup

vapid gorge
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packager -> refinery -> unpackager -> back to start

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can create a bp and build it in minutes

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you can, of course, make things much more painful for yourself like in all things you build in the game.

dusky dust
# glad vigil Also very painful to setup

re: the Blueprint that CobaltOfDoom mentioned, also keep in mind: the 1x Refinery + 2x Packager loop can easily fit in the basic mk1 4x4 blueprinter, and you can even include the Empty Canisters in the input buffer. Becomes basically just a 1-click mini-Blender

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So not painful at all once you realize that's possible and have it set up. (Admittedly it does generally help to have also already automated Empty Canisters, which some folks might not have thought to do yet)

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And it's got the distinct advantage of being available much earlier in the game

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(Obvs. everyone prefers the Blender version once you've got it, but why wait that long to dilute your fuel?)

vapid gorge
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I do hate double fluid input blenders mind you

tame obsidian
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okay so there's a roundabout at the top of the screen but i was just using that as a test, eventually it will go to another train station. I just want the trains to go in loops forever, and have signals to make sure they don't hit each other

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is this jsut bc i dont have the other station built yet?

alpine mortar
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if theres only 2 block signals it wont work since a block is guaranteed to have a train if theres only 2 trains 2 blocks

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place another block signal somewhere on that loop to create a third block (make sure its large enough to fit the train) and this issue should resolve

tame obsidian
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ah ic

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ok i get it now

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thanks

alpine mortar
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πŸ‘

wind spade
frosty owl
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Supposedly, it's water...

thick plank
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its really not that more complicated to build. You just need two more packagers per fuel refinery

glad vigil
unique cedar
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I changed my factory a little bit, im still new to the game (recently got the space factory :D) so im just curious to ask if this is ok

fallow siren
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its fine for your first time, u will learn how to build cleaner factory the more you progress

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no need to stress yourself at making it looks cool

unique cedar
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thx

fierce ruin
vapid gorge
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yup this seems fine

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clock the machines as needed

fierce ruin
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how can I split the 2 things

vapid gorge
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manifold

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if you want them on one line

magic dock
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or clock one to 27/min and one 21/min

vapid gorge
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or 1 smelter makes 21 and one smelter makes 27

fierce ruin
fierce ruin
vapid gorge
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this will evenly fill the smelters for example

wind spade
fierce ruin
wind spade
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What will happen with the one that gets more?

fierce ruin
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but the one that takes more will work less

vapid gorge
wind spade
fierce ruin
vapid gorge
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and what happens when it gets full

fierce ruin
fierce ruin
wind spade
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And when it gets full, where will the extra resources go?

fallow siren
vapid gorge
fierce ruin
fierce ruin
wind spade
#

Exactly πŸ™‚

fierce ruin
#

ty

wind spade
#

So it will self-balance that way

vapid gorge
# fierce ruin ty

the other main way is to have 2 smelters
1 making 21
1 making 27 and jsut feed them like that

fierce ruin
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48 Γ· 2 = 24
24 Γ· 2 = 12
12 Γ· 2 = 6
6 Γ· 2 = 3

21 = 12 + 6 + 3
27 = 24 + 3

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so that means that I can use splitters and mergers to make it more balanced?

vapid gorge
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it'll be 10x more work and work the same

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but that's up to you

fierce ruin
vapid gorge
#

some people like Load Balancing. That's what that's called btw

magic dock
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It can also cause issues if one would back up

vapid gorge
#

some people like the look.

fierce ruin
fierce ruin
magic dock
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If you like it, its good looking. Thats all that matterssnuttsGood

vapid gorge
#

make pretty factories after

sharp hamlet
#

Nitric Acid, thanks for catching that. Updated. Also updated with titles and options for poly resin.

fierce ruin
magic dock
vapid gorge
fierce ruin
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that's why im asking this

vapid gorge
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and you've never manifolded? or looked at makign a basic set up like this before?

sharp hamlet
# thick plank I honestly dont understand why you dont like packaged dilluted

To be honest, I don't think I've ever realized that doubling fuel with that particular recipe was available that early in the game (tier 5). As such, I never incorporated that particular game strategy and simply used blended on tier 7. Easier? probably, but since my personal power goal was, is and always has been rocket fuel, it may have changed my game play slightly at tier 5, but overall I would keep using blenders.

vapid gorge
#

seems very odd you're asking about a very basic beginner challenge then

sharp hamlet
stoic quest
#

what is even happening on this trip bruh, left with 0.1 health or sumthn

sharp hamlet
viral sparrow
summer flare
# fierce ruin

This is one of the easiest to do proportional distribution or "load balancing".
The simplest ratio for the 27/21 iron ingots is 9/7 so an assembly that distributes 16 parts to 9 and 7 will do the job.
The iron rod distribution 12/9, simplified is 4/3 so is a 7 part distribution to 4 and 3 is required.
A single assembly can be used to do this for the iron ingots, as a 16 part distribution for 3 separate lines, 9 for the iron plates, 3 for the iron rods making the screws (or cast screw) and 4 for the iron rods that go to the manufacturer making the modular frames.

opaque quartz
#

Or you could just not bother with any of that and do a manifold πŸ€·β€β™‚οΈ

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Or clock your groups of machines and direct feed

agile cairn
#

How many coal power plants can one mk1 pump run? I currently have 3 connected but am afraid to do more haha

carmine wigeon
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Pump has no effect on throughput

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The pipe affects the throughput

opaque quartz
#

How much water does a coal plant take? How much does an extractor produce?

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It’s pretty simple math tbh

civic bronze
carmine wigeon
agile cairn
opaque quartz
stoic quest
#

gotta try this out

viral sparrow
opaque quartz
#

Yes, if you have a completely full health bar you won’t die from a fall. I believe there’s an achievement for it too

stoic quest
#

@magic dock have you shown your omega factory in here?

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kinda curious how it looks like

rain lichen
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exCUSE ME??

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this just seems like a flat out GOOD recipe if you got coal nearby πŸ˜“

river night
#

It is good

sharp hamlet
# summer flare This is one of the easiest to do proportional distribution or "load balancing". ...

Load balancing, or proportional distribution, is often over analyzed in Satisfactory. In nearly every case, it’s a solution to a problem that doesn’t actually exist. While an interesting concept, it's usually easier to let the machines self-regulate. For a 27-to-21 split, a basic splitter suffices. Initially, the output will divide 24/24, but once one side backs up (only consuming 21), the overflow naturally redirects to the other, achieving the desired split without any effort of any kind.

wind spade
stoic quest
#

Xd

earnest ravine
vapid gorge
#

Modeler

earnest ravine
#

thanks

blissful crypt
#

hey I'm looking for a extremely customizable planner, as I need to spilt 592.5 iron Ingots into 405 and 187.5.

vapid gorge
#

excel

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make a plan in tools and then put down the details in excel. much faster than manipulating a bunch of boxes in a browser

wind spade
storm imp
#

Not sure this is the place to ask.. But how come Biomass Burners doesn't charge Power Storage?

I've just setup 100 Power Storage units - but my army of Biomass Burners doesn't help charge them up :/

thorn trail
#

biomass burners only function on demand, and power storage isn't considered demand

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you need an always running power source to charge power storage

storm imp
#

Yeah luckily I got some extra capacity from Geysers (Hence the fluctuation in power)

Not sure if the Priority Power Switches (Never played with them) can split the power grid, so as long as the Power Storage is charging, the Geysers will be directed to those, instead of supplying the factory, and the Biomass Burners can supply the factory grid..

I know its a little special situation, as most people would have more self supplied power grid by Coal and Oil, which I've opted out from as a sort of challenge towards my self..

thorn trail
#

worst case you could manually split the power grid to charge the storage

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since it sounds like you already have it somewhat wired that way

storm imp
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I don't have my power split, but could be forced to route it that way if necessary as ~5 hours charge time for the battery pack aint really ideal lol

glad vigil
mystic hawk
wind spade
thorn trail
#

automated portable miner production is the one I can never see using

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i suppose some people like having a stockpile of them for building miners

wind spade
thorn trail
wind spade
#

suggestions are fine, but current ongoing plan is to write new tools from scratch, so it most likely won't be added to current tools, unless some specific case

thorn trail
#

just a UI suggestion, adding a set of radio buttons for Phase 1-5 that would restrict the machines and recipes based on which Phase you selected

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and thanks for your all your work you've already done, it is quite a useful and slick site

wind spade
#

while some things are tied to a phase, some aren't, so it would be hard to define what is available in which phase

remote flame
#

When I want to build something with the appropriate phase on satisfactorytools, I just disable any machines I have not unlocked yet (So below Tier 4, you won't have refineries/manufacturers etc). That also wipes out any recipes that the building uses ofc. And yeah I get what you mean though, convenience πŸ™‚

thorn trail
#

yes, as do I, it would just be a convenience thing

dark nymph
#

I hope next ui is more intuitive πŸ˜…

languid ember
wind spade
#

hosting a file-sharing service is kinda problematic due to possibilty of spreading viruses and such. And for that I'd need to add things like parsing blueprint files, which is a lot of work.

That being said, I'd love to do so if I had time. (but there's also the question whether it is worth to do so, since most people just use SCIM for that)

languid ember
#

They do by default, but the ads are intrusive and the search/filtering functionality is poor.

#

The map is great, though!

wind spade
#

the problem is how to move people to use my site if it has no blueprints

wind spade
viral sparrow
viral sparrow
#

thats enough for 24 tpr /min i think

civic bronze
viral sparrow
#

24 tpr is a LOT

civic bronze
#

I think ill just do 6

viral sparrow
#

thats 15 modular engines , 6 turbo motors , 18 cooling systems and 6 fused frames

civic bronze
thick plank
#

What is the mist efficient production method for rubber/plastic in regards to oil (so the best oil/plastic ratio, ignoring power, space, other resources etc.)

I never actually did the calculation for that

civic bronze
#

but i wouldn't let to cut my hand on that

limber nest
#

has anyone made something like a 20 warp drive per min factory?

#

working on finishing phase 5 stuff but ultimately the plan is to do something insane like that for golden nut achievement

dusky dust
#

(Though going too heavy on fuel will eventually drag the 3x down a bit)

civic bronze
#

wait so if the game rounds up to the 3rd digit, then fuel gen at 150% clock will take 6.25 instead of 6.2505? (4.167 x 1.5 = 6.2505) (rocket fuel)

#

or will it take 6.26

#

or wtf will happen

opaque quartz
#

Fuel gen at 240% takes exactly 10 rocket fuel/min FYI. Produces 600 MW

opaque quartz
#

That’s what I always build my gens at for rocket fuel power, makes mathing out the number of gens easy

civic bronze
#

Yeah made it really easy, Ima be adding 60Gw to my power

wind spade
civic bronze
wind spade
civic bronze
#

lol

#

that makes sense now

unborn ermine
#

thats more for calculations, but it helps you figure out nice generator ratios.

civic bronze
opaque quartz
#

[Finn the Human voice] Mathematical!

civic bronze
#

[Bmo] Yes Finn. it goes in my butt

dreamy nimbus
#

(modeler time) how to make it always select PPM instead of percentage ?

vapid gorge
#

no idea, modeler is the worst planner

dreamy nimbus
vapid gorge
#

it takes so much longer than basically any other planner and if you want to break up one of the fast plans you can easily make some quick notes on parts per min and how many machines are in a group with a spread sheet or even paper. And do it much faster

dreamy nimbus
#

at this point it's preference

vapid gorge
#

use SCIM or Tools to make a main plan and just jot down a few notes on how you're breaking up the processes

dreamy nimbus
#

sadge that doesn't answer my question

#

tools is great, calcs less great, but I just want to be able to do it my way

#

It's fine either way I'll get used to percentages

opaque quartz
#

Maybe the modeler author has their own discord. They’ve not ever been active here afaik

deft lichen
#

@dreamy nimbus @opaque quartz the modeler has a discord linked on its steam page

thin plank
#

only gen not getting enough is one on far right

#

already did the calcualtions I have enough extractors

#

why is it not getting the correct amount

nimble haven
# viral sparrow

That looks very beautiful. What are the white materials on the bottum right. some of its not "full"\

wind spade
thin plank
#

its only moving like 16pm for some reason

rain lichen
#

how much are you supposed to be moving?

#

like how much do all the generators need combined

wind spade
thin plank
#

720 for all the gens

rain lichen
#

through one pipe? 😨

#

won't work

thin plank
#

found the issue

#

the pipe connected to it has no water moving into it for some reason

civic bronze
viral sparrow
nimble haven
#

Why use the glass frames?

civic bronze
wind spade
#

the extra 420 water can't go there

nimble haven
#

Is a mk3 blueprint worth?

deft lichen
# viral sparrow

on one hand the lack of verticality looks funny, on the other it's cool to see everything laid out

wind spade
nimble haven
#

its just . . . . BIG

#

Like i dont even have the space to put it down lol

wind spade
#

well most people complain that BPs are small lol

#

(me personally I think they are big enough)

nimble haven
wind spade
nimble haven
#

This will hopefully give me the opportunity to unnoodle my conveyors

nimble haven
wind spade
#

yeah, but personally I wouldn't delete anything, even a bad factory still makes stuff

lethal tapir
#

The Bps are perfectly fine for most situations it seems

#

Havnt had to much of an issue with the sizes

#

Later game though I could see limits

nimble haven
lethal tapir
#

I made a 12x constructor manifold and a little refinery 1

civic bronze
#

mk2 is enough for me, with mk3 i would probably only do 1:2 trainstation

opaque quartz
#

Mk3 blueprint is useful for NPPs, can’t fit them in the smaller ones

nimble haven
#

Hey what is the best way to place a partical accelerator to make it take up as little space?

civic bronze
#

When you downclock it, it shrinks so build them at 25% that my recommendation

#

Jk, what do you expect as an answer? Theres enough space on the map, dont worry about expanding, build big if u need

thick plank
dreamy nimbus
ornate dragon
#

is there a way to make train throughput match the machines output vs a belt?

#

or will it always be less

amber umbra
#

@ornate dragon For train stations, do 1 belt feeding an industrial storage container feeding 2 belts to the station. Vice versa for unload.

ornate dragon
#

Is it better to wait for the station to fill? or run loops constantly

amber umbra
#

Then make sure the train has excess throughput relative to the belt feeding it via keeping the route short enough.

#

You can do the train schedule multiple ways. I personally prefer using "full/empty OR 10,000 s" which causes the train to only move when full/empty.

#

But it depends how you setup your trains. I do the simple, robust style where a train only carries one item type per train. Trains are a lot though, so watch a guide.

ornate dragon
#

Its currently a closed loop short haul for quickwire

#

output is 450/wire min, only have mk4 belts

#

Input requirement is 410/min but I am only showing 370~ish, I'll try having it wait for a full load

#

Overall it the time waiting during animation will be less even though initial startup will be slower

#

I think lol

amber umbra
#

Trains just take quite a while to really get a feel for. Get in game and starting playing with them is best way to answer things.

ornate dragon
#

Yep this is basically my learning track

#

I have a big mainline for output pickup back into a main storage facility but I've never used them for processing yet

pastel obsidian
opaque quartz
#

You need the ISC buffer on each train platform to keep throughput going when the station is loading/unloading

ornate dragon
#

I do have crates on in/out for their respective stations

opaque quartz
#

Being able to do two belts in/out allows the buffer to β€œcatch up” w the platform once the load and unload are done

ornate dragon
#

It seems like I was losing my throughput from the wait times because a loop is about a minute

opaque quartz
#

You could try pausing the train for a minute or two and letting the supply side buffer fill up somewhat

vapid gorge
opaque quartz
#

I usually build my network and get the platforms loading long before I start running any trains

ornate dragon
opaque quartz
#

ISC in front of the platform. What we’ve been talking about

ornate dragon
#

Its underneath

opaque quartz
#

You say you do but they are not visible in your screenshots

vapid gorge
opaque quartz
#

You need to connect both ports to the platform

vapid gorge
#

into it

ornate dragon
#

Is that necesarry with 480 speed belts and 450 output of items?

vapid gorge
#

1 belt into ISC , 2 belts from ISC to platform

#

otherwise the buffer basically doesn't do anything

opaque quartz
#

Yes, because the platform is paused for 30 seconds when loading and unloading

vapid gorge
#

and then the reverse on the delivery side

ornate dragon
amber umbra
#

It is true that you technically can do feed greater than consumption and just do 1 belt in/out. In practice just do the 2 belt, 1 belt thing. Want to say the 1/1 thing only works at low item/minute rates. I just do the simple style so haven't thought about it in forever.

opaque quartz
#

So you need that second belt to catch up

amber umbra
#

Since it wasn't explicitly said, when a station is loading/unloading, it pauses the belts into/outof the station. It doesn't make sense why it does that, but the ISC thing is the workaround.

#

Very unintuitive that the station buffer needs an extra buffer.

ornate dragon
#

So if I am understanding correctly, I can keep the train going constantly without waiting for a full load if I buffer with ISC + 2 belts

amber umbra
#

Those two things aren't related.

vapid gorge
nimble haven
#

anyone got a very big but organized nuclear power plant? i wanna expand but the amount of space a convayor takes up with one nuclear, i ned i deas

civic bronze
#

Also, splitters in factory planner? Why?

vapid gorge
#

@gritty notch , @civic bronze is being mean to you and making fun of your hatred of decimals

civic bronze
#

πŸ‘† that's right

#

@gritty notch .5 aint that bad grow up pioneer 😎 (btw no need to balance it, it will balance itself)

wind spade
#

I think their question was about splitting rather than decimals

civic bronze
#

there was no question tho

nimble haven
#

how would is work

nimble haven
#

what are the refineries making for this?

smoky aurora
civic bronze
nimble haven
#

Not my buil,d its reddit

gritty notch
outer vale
#

if we're talking manifolds, yes their premise is that eventually they'll self-balance (assuming supply = demand)

#

eventually being the operative word there, depending on numbers it may take a long time

gritty notch
#

just regular splitters though, I can't do manifolds yet

smoky aurora
outer vale
#

manifolds use regular splitters

#

it's just a method of building

gritty notch
#

cause I was messing around with production planner looking at methods to make modular frames and it was giving me uneven math with singular splitters lol

smoky aurora
#

splitters basically dont change the math itself ,.. they just split input on attached lanes

outer vale
#

roughly the way it works is

  • you start with an uneven split, but you're supplying the right amount
  • because it's uneven, one side will initially get more than it uses, so gradually fills up and backs up the belts on that side
  • once that side's fully backed up, it can only take items as quickly as it uses them, so the excess now goes the other way
gritty notch
#

ah, I see
I was trying to 1/1 it but ig that works too, ima have to look into manifolds

outer vale
#

there are other options, including mixing and matching

#

main one would be clocking your machines into groups that don't need that sort of splitting. Whether that's by groups, or direct input

#

since direct input is just groups of 1

harsh schooner
nimble haven
vapid gorge
civic bronze
#

Based

nimble haven
#

Mmm

mild rampart
#

Its all NEARLY perfect 90 degrees

#

Looks wonderful tho

rain lichen
#

nuclear's fun. 1/4th of my required water, not accounting for plutonium and eventually the last tier of fuel rod

#

(overclocked)

civic bronze
#

You about to become Mario

rain lichen
#

well hopefully i won't enter any pipes πŸ˜“

civic bronze
#

Yeah, because once you do after this is complete, there is no way out

rain lichen
#

oopsies

#

minor miscalculation

#

wait nvm im being stupid again

nimble haven
#

What is the most organized why i an get the nuclear waste from here to my farm without too much clutter?

viral sparrow
#

if you dont want belts visible on top use lfits to put them underneath

#

which you seem to have done for rods anyway

viral sparrow
#

basically, what i was saying, is to make the petroleum coke youll have access to residual fuel anyways, which you can burn for more power output

gentle zephyr
#

@viral sparrowokey, but do i need to switch my powersource?

viral sparrow
#

you dont need to change them at all, leave your coal plants down for as long as you want, more power is always good

#

theres plenty of coal on the map so you dont have to worry about that

#

and you can connect multiple different power sources to the same grid with no issue

gentle zephyr
#

ye but i have nothing better atm

#

so i need to extend my current.....

viral sparrow
#

my G's are a bit ugly but oh well

gentle zephyr
#

i dont get it haha

viral sparrow
#

same heavy oil residue output is on both sides

#

to make petroleum coke, youd need 5 refineries, taking 30 mw each for a total of 150mw

#

to make residual fuel, youd need 3.333, taking roughly 100 mw

#

petroleum coke makes 1800mw total, and fuel makes 1666.66mw total

gentle zephyr
#

so its better to just connect as much coal to what i have?

viral sparrow
#

however, petroleum coke also costs 230mw more

viral sparrow
gentle zephyr
#

yup but i havent used it for more then vehicles yet

viral sparrow
fallow siren
#

fuel are easier to setup

#

just place gen and pipe

viral sparrow
#

yeah you dont need to worry about water too

#

also, with fuel, there are alt recipes that give you way more power output

gentle zephyr
#

so i can put it in canisters into coal generators?

viral sparrow
#

you need to unlock petroleum power in the hub first, then place fuel generators

fallow siren
#

coal gen doesnt accept anything except coke and coal itself

gentle zephyr
#

okey

viral sparrow
fallow siren
#

yeah forgot that exist

#

bcs i rarely use compacted for coal gen

wind spade
#

(And the gen tells you what it accepts when you build it)

viral sparrow
gentle zephyr
#

inj what phase do i unluck petroleum power?

fallow siren
#

phase 3

viral sparrow
#

same tier

gentle zephyr
#

oh i already did

viral sparrow
gentle zephyr
#

so its a totally new setup now?

fallow siren
#

you can set a BP for the canister loop since its 1:1:1 ratio

gentle zephyr
#

okey

viral sparrow
dusky dust
#

That same layout in a more sensible solver, fwiw...

viral sparrow
#

this works fine

viral sparrow
dusky dust
fallow siren
viral sparrow
#

its easier for me to organise

#

if you cant follow it, then thats your problem

dusky dust
#

You absolutely have to guess if someone just posts an image with a lot of rando icons on it

viral sparrow
#

how?

gentle zephyr
#

@fallow sirenThanks

viral sparrow
#

its clear what each input and output is

dusky dust
#

I have seen zero Modeler graphs which have any indication about what recipes machines are using

#

And many resources have very similar-looking icons

viral sparrow
#

you dont need the name of every recipe lmao you can (mostly) see by just looking

fallow siren
#

thats why i use both, modeler for my own and if i want to share a whole production line im using tools πŸ™ƒ

dusky dust
#

On satisfactorytools.com graphs you can tell instantly exactly what's being used. On a Modeller graph you've gotta specifically look at each individual step, and then compare it to a wiki page or whatever to figure out what recipe it's using. Sure, if you happen to recognize it then lucky you, but there are a lot of recipes

#

I would hate Modeller graphs far less if they actually labelled things usefully

viral sparrow
#

its pretty clear what almost every recipe is but you do you

#

i say almost because bolted plate/frame use the same materials

dusky dust
#

It requires a lot of in-brain synthesis which is absolutely an impediment to information-sharing

#

Why not actually label recipes and resources?

viral sparrow
#

itd be great if they did yeah but it isnt the end of the world

dusky dust
#

It just creates more work for anyone looking at the graph and trying to understand it

viral sparrow
#

its not any more complicated...

dusky dust
#

I acknowledge that maybe as something you created, it's useful to you, because you're the one who created it and you understand how it's put together

#

But it's absolutely awful for sharing info, IMO

#

I've yet to see a single Modeller graph which was instantly understandable at a glance

fallow siren
dusky dust
fallow siren
#

would definitely be a good update

dusky dust
#

I suppose this has, rather nicely, solidified for myself what I don't like about it -- not that Modeller itself is a bad tool necessarily, but that its graphs are awful at actually conveying information.

#

Every single step of comprehension when looking through a graph requires extra mental effort from the viewer, and the viewer might not even have the necessary info

#

What recipe's being used to make X? Well, I can look at the inputs and if I'm familiar with it then maybe I can recall the name off the top of my head, but also maybe I've literally never even seen the recipe before

#

Is that building an assembler or a foundry? You've gotta zoom in sometimes to even know -- an experienced player would probably know in general anyway, but a newer player wouldn't necessarily

#

Is that resource Coal or Compacted Coal?

#

That part over there is some kind of Space Elevator part, but damned if I can remember which icon goes with that one; it's not like you see them often

#

Just every single step requires thought and deduction and (in many cases) prior internalized knowledge, or else you may have to be looking at a wiki to even know what a recipe is

#

You take some rando graph making HMFs and it could take someone minutes to suss out what recipes are being used

#

Whereas if things were just effing labelled it'd be so much clearer

#

Honestly that really is all I want out of the thing, in the end -- just actually provide the information upfront. Don't make a viewer have to jump through dozens of hoops just to be able to interpret the thing

#

Anyway, rant over. :D

nimble haven
#

thank you to the davs for making a no spider filer.

#

uh oh. i didnt know trains could be weight down.

polar mauve
#

More engines will speed them up though

nimble haven
#

wdym more engines?

#

you mean mor electric locomotive?

#

one on front one on back?

#

i thought it was gonna be way more complcated than just putting another one on the back.

polar mauve
#

Just put more anywhere on the train and it'll go faster

nimble haven
#

yup, i noticed right away. just build and it work

polar mauve
#

Yup it's pretty easy

#

Don't let this happen

#

I went too fast too close

odd raptor
polar mauve
#

Run into one and it gets knocked off the track

odd raptor
#

oh. thats neat

polar mauve
#

You can see the other one on the ground all apart

pastel obsidian
#

The front fell off

civic bronze
pastel obsidian
#

Yes

civic bronze
#

what i mean, when i type "0.3333" its finite number, you know, its 0.33330, but 1/3 is 0.3333... infinite - and you said game don't round anything for calculations, only in ui

vapid gorge
#

it's just that you can type in an equation if you like

pastel obsidian
#

The game will turn the fraction into a number

vapid gorge
#

and only read to the 4th decimal of that number

civic bronze
#

intresting

wind spade
vapid gorge
civic bronze
#

does it make 10/3 or 3.3330

wind spade
#

3.33333... infinite

#

Because game doesn't work with per minute values at all

#

Game works with cycles and whole items

#

So it makes 2 computers every 36 seconds

civic bronze
#

then how can i clock a machine to take it if i can't clock infinite

wind spade
#

Well... depends on recipe

oblique hollow
#

Some numbers are not representable in binary or decimal, such as 10/3. So you go with whatever value is close enough for you

#

3.334 or 3.333 instead of 3.333333 is something that takes hundreds of hours before any kind of error appears

#

add one more decimal and it takes 10 x longer for an error to appear

#

I always work with these repeating decimals and i have yet to run into any issue from that

#

(as expected for such a timescale)

pastel obsidian
#

If you are worrying about the difference of 0.001 I think it might be time to touch some grass

oblique hollow
#

60 x 33.3333% vs actual 20/min would be a difference of 11 items after one year of ingame time. ... out of 10.5 MILLION items made

civic bronze
#

hm, seem like thinking in time cycles recipes seem fine - i make (3.3333.../min) 2 computers every 36 seconds, i build radio control unit which at 100% takes 2 computers every 48 seconds, i overclock it to 133.3333% and it takes 2 computers every 36 seconds now

#

nah im not worrying im just curious, could always learn something

oblique hollow
#

the game rounds the / min values it displays

#

just like it rounds 5.625 to 5.63

#

so that 3.3333 might be 3.33334 or whatever

#

but you wouldnt ever really know

wind spade
civic bronze
#

someone gotta do a 1 year time lapse and catch a yellow light on the machine

thorn trail
#

are we sure that the devs aren't adding in the remainder to production after quotient number of production runs? seems like they are already doing something similar to that with odd slooped production counts

wind spade
nimble haven
#

Hey with the "Alien Power Augmenter" how do i get the circuit boost from 10% to 100%?

wind spade
#

build 10 of them

nimble haven
#

oh.can i just make 100 of them and get 10000%

wind spade
#

you won't have that many sloops

dreamy nimbus
#

you won't

#

there's I think like 108 somersloops

nimble haven
#

Whats the max %?

dreamy nimbus
#

well then 100 I'd say

wind spade
#

1080%

civic bronze
#

why do you want spoilers

dreamy nimbus
wind spade
#

power is practically infinite even without the boosters

dreamy nimbus
nimble haven
#

So whats the point in making a big nuclear gen farm if 10 alien things like boost it?

#

wait, dont answer that. nvm.

wind spade
#

they boost your power production, you still need to make power

nimble haven
#

oh

thorn trail
#

because to some people ( myself included ) sloops are much more valuable to boost production

#

power is easy to come by, boosting production without increasing material costs is much more valuable IMO

nimble haven
#

how many nuclear gens would i need for 12 particale accelerators to not be enough?

wind spade
#

depends on recipes on the PAs

nimble haven
#

wiat there are more recipes for those???

vapid gorge
#

and what you've clocked the gens at

pastel obsidian
#

Use one of the calculator tools to find out

nimble haven
#

how many drives are there?

wind spade
#

more than you need

civic bronze
dreamy nimbus
wind spade
#

why keep asking spoiler questions?

nimble haven
nimble haven
vapid gorge
#

do whatever you like

nimble haven
smoky crater
#

The pink is a two way railroad two stations. The red is a rough guess of what i plan to built and add 5 more stations. Any thoughts?

wind spade
#

making a loop is not very efficient

thorn trail
#

i think it looks a bit like the Big Dipper

smoky crater
#

I havent even looked at other peoples system so im going off of what I thought made sense

vapid gorge
wind spade
#

shortest travel time - direct connection from A to B

smoky crater
#

It is two way and the stations have u turns so they can turn at any station

wind spade
#

you still need to go around the island instead of straight

vapid gorge
#

that looks like a single rail

#

show an actual image of it?

smoky crater
#

im using the Community Railway Set

#

a bit modified

#

removing some of the unnecessary stuff

vapid gorge
#

not random blueprints

smoky crater
#

give me a min

wind spade
#

roundabouts 🀒

smoky crater
#

just built this one

fallow siren
#

is it fine if i put truck station in a row like this?

vapid gorge
smoky crater
#

but i shouldnt do the loop around the island?

vapid gorge
#

my only recommendation is

a) not use roundabouts, they are there because they were built as generic stations w/o knowing which way you need things going

b) build your own rail so you actually learn how to do things instead of building other people's factories

vapid gorge
smoky crater
#

I tried building my own rail when i played back in September but it looked like crap so i tried using blueprints this time around

vapid gorge
#

all vehicles and logistics options have a learning curve it's true, everyone's first rail's look like crap

#

mine were certainly garbage at first

#

in general I would say, probably for everyone, that all first attempts at a style of doing things or using new mechanics in this game will be terrible your first go. Or at best ... functional but awful

oblique hollow
smoky crater
#

I'm like 20 hours into this save so im not ready to start over yet but ill definitely make it custom next time around

#

thanks for the help btw

pastel obsidian
proven pawn
#

What do i get

wind spade
proven pawn
#

well of these 2, which do i get

wind spade
#

again, whichever you want/need
or flip a coin

#

there's no "better" with alt recipes, they are tradeoffs and it depends on you whether you like them or not

proven pawn
#

oke

nimble haven
#

it would be cool if there was a stat on the amount of items and what the items where that have all gone into the awesome sinmk

pastel obsidian
#

ReScan

nimble haven
#

?

vapid gorge
civic bronze
#

Was just checking discussion page for clockspeed, what the hell is this (apparently still doesnt work, just different numbers)

#

This is just what hiding decimals does

#

We should be able to click any production number to open a window with infinite scroll wheel lmao

dreamy nimbus
#

there aren't that many bauxite nodes on the map though...

civic bronze
#

Wait how does power work, on ticks?

deft lichen
#

Generator clock speed was hell before update 7

remote flame
# civic bronze Was just checking discussion page for clockspeed, what the hell is this (apparen...

Something about that already doesn't make sense. The Mk2 Miner at 100% is 15MW draw. at 110%, The miner Mk2. needs exactly 15(110/100)^log(2.5) = approx. 17.014MW.
Now a 15% Coal generator is 11.25MW (75MW x 15%), as all generators scale linearly regardless if above or below 100% clockspeed. I think I recall a time when this was not the case, but I couldn't tell you exactly when.

So doing the exact same test, you could run a mk2. miner at approx 80.4429% (just substituting in clockspeed in the above equation [ 15*(x/100)^log(2.5)=11.25 ]) from a 15% clocked coal gen πŸ™‚
In terms of decimals though.. if you rely on decimal points in your power grid.. I feel like just building a bigger power grid could completely fix that problem lol

civic bronze
#

oh i didn't notice the note "Since miner mk2 power usage changed in the newest patch, here's an updated example:" is also from 2019 my bad, i just assumed

wind spade
wind spade
dreamy nimbus
wind spade
dreamy nimbus
wind spade
#

cycle is X seconds, which is some amount of ticks, yeah

dreamy nimbus
#

thank lord I don't need to really know that to 100% the game

#

100%ing the game makes no real sense, maybe any%ing makes more sense

opaque quartz
#

I imagine most people consider getting the golden nut statue/achievement is 100%ing it (or perhaps getting all the achievements)

rain lichen
wind spade
# rain lichen (are cool)

not only they are unrealistic (for trains), they also have practically lowest possible throughput from all the junction types

rain lichen
#

still cool

#

which is more than enough reason to build one

wind spade
#

if you want to build one just for the sake of doing so, be my guest. But I don't find them cool and they definitely don't have any reasonable advantage over other types of junctions

rain lichen
dusky dust
#

(On the other hand, Satisfactory trains tend to spend so little time in intersections that optimizing efficiency rarely actually matters, IME. Roundabouts may be the least generally-efficient intersection, but I'm willing to bet that it doesn't really matter for most folks)

#

'course once your train network gets to a certain level of business that may start becoming more of an issue

wind spade
#

I mean yeah, but just build a normal X junction, roughtly same time to build, same or even less space, slightly more throughput and doesn't allow train to turn around so you don't get weird pathing

#

(and it's not just about the train at the junction, but a slowdown of a train can have cascade effect)

#

but I agree that for smaller networks it probably doesn't matter much

nimble haven
#

i just unlocked portals. whats the downside to them

dusky dust
nimble haven
#

ok, the discription was scaring me with big words.

dusky dust
#

(I think consumption maxes out at like 1GW per portal? Which isn't bad really)

nimble haven
#

how many mw is that

dusky dust
#

K = kilo, M = mega, G = giga. 1000k = 1M, 1000M = 1G

nimble haven
#

Oooh

wind spade
wind spade
#

you already know the prefixes πŸ˜›

nimble haven
#

SO im about 5 minutes from completing peak efficiency.

#

I just now need to complete the last part of phase 5. boy have iu come a long way. What a beaituful game.

#

Are facsonium fuel rods better than the other fuel for nuclear power? also what waste does it produce?

outer vale
#

no, and no

nimble haven
#

no its not better but no waste either

wind spade
outer vale
#

their whole point is that they're wasteless

#

in return, they're pretty weak for power output, and cost a lot of SAM to make in significant numbers

nimble haven
#

How much longer do they last put againt the normal nuc fuel

outer vale
#

less, not more

dusky dust
#

!wikisearch nuclear+power+plant

brisk shoreBOT
#
Official Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

outer vale
#

a fifth IIRC?

wind spade
#

they provide 1/5th of UFR energy (or 1/10 of PFR energy)

nimble haven
#

oh wait, i ned platonium waste to make it. nvm.

outer vale
#

yeah, 1/min ficsonium, vs 0.2/min uranium and 0.1/min plutonium

#

yes, it's the next stage in nuclear waste handling

nimble haven
#

Oooh wait. SO would it be better to go through the recycle process for that plutonium cause the 0.1/min?

#

Or all that work for a 0.1 difference

viral sparrow
#

you dont need to do plutonium at all

nimble haven
#

ok

outer vale
#

many options

  • Just do uranium, store the waste
  • Do uranium, make plutonium rods and sink them to get rid of that waste. No waste
  • Do uranium and plutonium, store the waste (less waste than uranium would give)
  • Do uranium, plutonium and ficsonium. No waste
  • feed plutonium rods to vehicles, since that makes no waste
#

as a datapoint, I went with storing plutonium waste.
Ficsonium wanted more SAM than I was willing to provide IIRC, using plutonium doubled the power output over only using uranium, and the waste buildup is slow enough that I've built about 7000 hours of storage

#

how you weigh things is obviously down to personal preference, as is the case with most things in the game

dusky dust
#

(Note that if you feed plutonium rods to vehicles, you almost certainly also want overflow from that sinking, since you're very unlikely to have exactly matched your vehicle fuel requirements to your rod production. I'd personally group "use as fuel" as a side effect of the Do uranium, make plutonium rods and sink them to get rid of that waste. No waste strategy, rather than one on its own)

empty maple
#

this is the best use of plutonium waste

outer vale
#

fair, I included it because I know people have mentioned it before

nimble haven
#

Wil there be a future use that storing them right now will help you out?

outer vale
#

maybe you decide to Ficsonium later, and temporarily OC/overbuild the setup to deal with the backlog

#

for stable power though, no, since ultimately you need waste produced >= waste used

empty maple
#

i have no backlog of plutonium, built for fisconium and went backwards. all my plutonium waste is sitting on conveyor belts, no containers

#

there is an overstock, but max somersloops on 4 fisconium makers powers more than i need . plus i have another port that would temporarily match and restart my whole grid if the worst were to happen. hundreds of hours on this game taught me power is paramount

viral sparrow
#

makes me wanna do a reg playthrough with refined power

nimble haven
#

Even though i dont need to. i lowkey wanna make a plant for all the gens. not including the biomass one.

nimble haven
outer vale
#

mods

nimble haven
#

Ahhh, are mods safe?

#

When someone says thy are using a mod i feel like they want to like some weird site and downloaded something sketh

opaque quartz
#

Good discussion for the modding discord, if you are curious and want to learn more #welcome message

nimble haven
#

question, would it be smart to make a GIANT storage place, then destroy all my builds to rebuild them in a better more elegant look?

outer vale
#

destroy to rebuild
no

nimble haven
#

how would you do it

outer vale
#

also no need for central storage these days

wind spade
outer vale
#

I would slap a couple crates and a DD at the end of each item's production line, plus a sink for overflow

#

and yeah, leave existing stuff that's work fine, alone

#

if you want to do central storage for the sake of it (not uncommon), go for it by all means

nimble haven
#

Also would this game count towards an engineering job? be like "Yah, i did used this program to reenact machine building and plant management. i have several thousand hours in this practice so i think my experience is good for this job."

nimble haven
outer vale
#

and what part of that would central storage solve?

nimble haven
#

Like, Oh i need 10k of this item for the next phase.

viral sparrow
outer vale
ruby current
#

Somebody give me challenge I can't refuse... I've done Fexpan and 10X Elevator Parts... Next?

thorn trail
#

finish the game only producing the project parts, everything else must be found or bought from the awesome shop

#

you didn't say a fun challenge

ruby current
thorn trail
ruby current
thorn trail
#

the crash site loot doesn't go that far

ruby current
#

Actually Tier 9 has stuff that isn't in the Awesome or Loot too.

#

Dark Matter, etc.

thorn trail
#

yes, but that is required for project parts

ruby current
#

Not sure if I've ever had anything Tier 9 from Doggo.

#

So, you are saying, anything Elevator related can be built... Makes it a bit more manageable.

thorn trail
#

no, anything not available from the store can be built.

#

because it has to be

ruby current
#

Ok, but to being tough again...

#

*back

thorn trail
#

yeah, i thought about trying it and thought better of it

ruby current
#

Obviously you could sloop all elevator, but still it would be tough. What about Power. I guess Coal would be only option (biomass too)

thorn trail
#

you can buy fuel from the awesome shop, but that would seriously dig into your coupon flow

#

you would likely have to budget your part building carefully and exist off of geothermal

ruby current
#

I thought about a short belt run (ie mostly hand feeding everything...)

thorn trail
#

how about a no alt recipes run?

ruby current
#

All belts 5 or less, with no more than 1 container per "line"

#

There would be some planning, making sure machines are as close to the supply as possible.

civic bronze
#

thats kinda funny

mossy shard
#

with the exception of some project parts, I think it might be

civic bronze
#

Aluminium sheet doesnt have an alt

wind spade
#

Also this goes into rabbit hole of "what is and isn't alt/base recipe"

viral sparrow
civic bronze
viral sparrow
#

imo easiest way to go about that is:
uses hard drive to unlock? alt recipe

wind spade
viral sparrow
#

it simplifies it at least

wind spade
#

But imo "base recipe" isn't all others

#

See things like compacted coal, residual plastic, dissolved silica, ...

viral sparrow
#

for the sake of the challenge not being a headache i'd say that if it uses a hard drive it is if it doesn't it isn't

#

also, rhats just made me realise, to make rubber/plastic you'd need to make loops for both that feed each other

wind spade
#

That's normal

viral sparrow
#

witb recycled recipe

#

you'd need to get it from crash sites first too since you can't make it any other way

#

(if following hard drive = alt recipe)

#

and you'd need to make hor with either polymer resin or hor alt recipes

#

and fuel with diluted/packaged fuel

#

wait it'd be impossible without the blender recipe because of unpackage/package recipe

thorn trail
#

you can make rubber and plastic by just using the base rubber and plastic recipes. inefficient, but doable. you don't need HOR to make plastic/rubber, it just works better with it.

viral sparrow
thorn trail
#

sorry, my misunderstanding

viral sparrow
#

all good

mossy shard
#

Seems it might not be but then what are the required recipes for a full game

viral sparrow
#

alclad sheets are used for quite a lot and don't have an alt

mossy shard
#

Yeah only casing does

viral sparrow
#

i mean, making iron ingots and copper ingots is pretty not cool until phase 2

#

i think it's safe to assume spelevator parts don't count to this because the game would be completely impossible otherwise

#

motors would be hard too

#

no alt recipe rhats possible until manufacturer

#

which is only possible with plastic automated (for plastic ai limiter, needed for oscillator alt)

#

and rubber for the oscillators themselves

#

i might take a closer look at this it's quite interesting

#

there certainly are a lot more things not possible compared to what i initially expected

proven pawn
#

how long does this phase take for you guys?

pastel obsidian
#

Depends on how much time I spend looking for hardrives

fallow siren
#

the fastest i finish phase2 is around 3hrs

hoary wigeon
limber nest
#

Took me 20-30 hours

#

But whenever I dont feel like building I just got explore the map and procrastinate lol

#

I’m pretty sure I had the 150 mercer, 50 somersloops and 100 hard drive achievements close to done before I finished phase 4 and I regularly go fly around the map now when I’m lazy and don’t feel like automating stuff

proven pawn
#

ooouu i wanna sink that

remote flame
# proven pawn how long does this phase take for you guys?

On the very first playthrough I did since 1.0 release, it was about 10 hours.
In a nutshell, Phase 2 is:
Coal Power (priority for stable power you can leave unattended, which means a good supply of copper sheets for pipework too), Then
Steel Pipes/Beams and Encased Beams > Stators/Motors. Then If you didn't build it already (and I certainly didn't), Modular Frames will need to be made for versatile frameworks. Modular Frames and Motors will probably be your largest factories in this Phase. With Alt recipes, you'd be surprised how simple they become however.

If you have a good sized factory for Reinforced Plates and Rotors already, you'll find you probably never need to make more for your own personal building use for the rest of the game. Everyone builds at different paces in Satisfactory, but my little Phase 1 factory that could (10Reinf Plates and 12 Rotors/min) was enough to supply my storage and dimensional depot all the way to Phase 5. Some individuals like to build gigantic amounts of one particular item in a factory then export to other factories that need it (like rotors in motors), but honestly it burns far more time than you gain doing it that way, and kind of goes down this rabbit hole of 'future planning' which you really don't need. I only build big once the True Tutorial is finished (Phase 5) haha

viral sparrow
#

ima keep looking into stuff

viral sparrow
#

okay ive compiled a list of recipes i would deem useful or required for that challenge

#

ones marked with - are ones i would say could be useful at some points but not requried

#

i wasnt too sure what to do with diamonds but my personal favourite is oil based because its so simple

#

i dont think i put a computer recipe in there actually oops

#

imagine crystal computer is there somewhere

#

now to list where each recipe would become available 😟

#

notice how the earliest you can make motors is phase 4 lol

#

items without alt recipes arent being considered

#

e.g alcad sheets / most spelevator parts

#

my biggest concern is motors and completing phase 1

#

youd probably have to make all the parts for the space elevator yourself with is no fun

viral sparrow
#

i dont think i included a cable recipe because i unironically have no idea what to do for that, all require phase 3 or higher

#

anyways i might look into this further another time i cant be bothered now. maybe ill try come up with a route that would actually allow you to complete the game without base recipes

rain lichen
#

what's the most resource-efficient recipe for turbofuel?

amber umbra
#

@rain lichen I’m remembering turbo blend being highest resource efficiency for at least one of the resources but requires higher tech. Turbo heavy is fewer processing steps but less oil efficient. Regular turbo fuel in the middle.

#

If you’re doing turbo fuel, it often is used for rocket fuel. So good idea to also explore the rocket fuel alts when assessing turbo fuel.

outer vale
#

depends which resource you're trying to reduce, really

wind spade
rain lichen
wind spade
#

"in general" still needs to define which resource you value how much