#math-and-meta

1 messages · Page 267 of 1

crimson moat
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It is known that sometimes belts (especially mk.5 / mk.6) don't move their rated amounts of stuff

outer vale
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moving 600 on a 780 seems a lot more severe than that

dusky dust
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The majority of that kind of issue has been solved for quite awhile, btw. The one I'm aware of now is pretty performance-dependent; as your FPS goes down (or CPU gets more and more bound; I assume it's a CPU issue in the end), some mk6 setups might not be able to sustain 1200/min.

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I've not seen any problems below that point

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There have been some more severe bugs in the past (including in the original 1.0 release) but the only thing I'm aware of right now is the performance-dependent one

crimson moat
opaque quartz
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is it just a visual issue? or are your downstream machines actually starving?

wind spade
oblique hollow
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Mk6 does seem to (possibly) have something thats affected by performance with many belts perhaps.
Just fps wise, mk6 belts dont stutter as far as i could test

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i tested them in all possible fps ranges

crimson moat
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still diagnosing

opaque quartz
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is the miner showing any backup? lots of ore in the buffer?

crimson moat
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yeah the miner is backing up

opaque quartz
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smells like a lower tier belt segment hiding somewhere causing a bottleneck

crimson moat
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i checked segment by segment but i'm gonna measure the output and if it's somehow 480 on a belt i'l just delete everything and rebuild it

wind spade
outer vale
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if you struggle finding it in-game, you could upload to SCIM and filter by belt tier

fierce ruin
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now how high should the base floor be

outer vale
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variable

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you don't need one flat platform for everything, add some variety, use ramps

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alternative answer is the standard "up to you", depending on how close you want it to ground vs how much you want to deal with the terrain

fierce ruin
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hmmmmmm ill figure it out

outer vale
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some people really like to build with the terrain, some people like to pave over it to make a flat zone, some'll do a mix of the two and make one flat bit and then another flat bit a lil higher/lower. And some just yolo and go straight to floating platforms

crimson moat
#

If the terrain is very lumpy and you don't want to build high, you can always expand higher floors and build additional support for them. Breaks up the giant cube shape too.

outer vale
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yup verticality is good

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of course the real question is: do you align with the world grid

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up there with alts and pipes as something people have strong opinions on 😈

fierce ruin
outer vale
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probably the person who reacted giefalpha to that message, for one

wind spade
fierce ruin
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ok, thats a valid reason

wind spade
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I don't care whether or not it algins with factory on the other side of map, as it's not relevant for me

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I personally hate all the gird-based factories with right angles everywhere... gets boring after a while

outer vale
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personally I'm a world grid enjoyer, but it's far from universal

fierce ruin
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used 2 impure iron nodes with mk1 miners at 200% giving me 120 iron ingots/min

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i think thats nice

crimson moat
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crisis averted bois

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now the real aluminum test begins again

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thanks for the support during this brief foray into insanity 😄

fierce ruin
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lol

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ok so 5 belts with 120 iron ingots/min

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thats 600 iron ingots/min, so i should be set for steel right

crimson moat
fierce ruin
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total

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i wonder how much of it i should spend on steel

crimson moat
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you will want more before you are done

fierce ruin
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i do have advanced steel fyi

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and no more phase 4 stuff

crimson moat
fierce ruin
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yeah, ill have 720/min once i use 2 more veins

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ill figure things out as ive only placed the literal foundations aha

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i should be using miner mk 2's right

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for this at least

outer vale
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you should almost always be using the highest miner you have access to

fierce ruin
#

ight

nimble haven
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Any reason I’m going to die from radiation poisoning despite being nowhere near anything nuclear?

outer vale
#

did you sort your inventory while holding something radioactive?

nimble haven
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I don’t know?

outer vale
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me neither

nimble haven
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Why?

outer vale
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because that gets the radiation stuck, think a reload solves it

south siren
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How is it that even if I got 4 constructor that do 20 iron plate/m each plus 1 that do 10 iron plate/m so I have 90 iron plate minute .

So how is it that those bottleneck a bit my 3 assembler that do 15 reinforced plate/m in total

outer vale
#

are you using belts that can handle what you're trying to send? if you're putting all that on a mk1 it obviously won't work for example

nimble haven
outer vale
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or just save and load

outer vale
fierce ruin
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k 360 iron ingots/min with the 3 normal nodes now

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wow, full belts

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beautiful

fierce ruin
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still 135 iron unused

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this is work for tomorrow

normal bear
viral sparrow
# normal bear

if you look under where it says "constructing" you'll see the power cost in MW, the time taken to complete one action in seconds and then the efficiency rate in % - here yours is 83% efficiency and it's likely due to a low amount of reinforced plates per minute

normal bear
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so more power and just make more assemblers/ constructors should help?

viral sparrow
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if you see under the two inputs they both need 2 per minute, so if your making 2 reinforced plates and 2 rotors per minute then it should run at 100% efficiency. the power cost is just a tool to allow you to see how much power a machine or set of machines uses but isn't that important once you get automated power

normal bear
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ahhh so i just need to redo my base in general then

viral sparrow
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the inputs per minute must match the output per minute of the previous machine e.g

1 smelter makes 30 copper ingots/min
1 constructor turns 30 ingots/min into 60 wire/min
1 constructor turns 60 wire/min into 30 cable/min

normal bear
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one more question how do i get coal thats like 600m away from my base to my base?

opaque quartz
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You need to work out the math ahead of time if you want your factories to work at full efficiency

normal bear
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ooooo

opaque quartz
viral sparrow
normal bear
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i see makes sense ig ill have to use my brain

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and powerline it to base?

viral sparrow
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power never depletes even if it travels from one corner of the map to the other

normal bear
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sweet okay thanks for the help :)

viral sparrow
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no problem :)

civic bronze
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so much math

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copper ore 2400/min + water 1600/min (30x20+30x20+20x20) > copper ingot 6000/min in 80x 200% rafineries, well time to build 800m tall factory

civic bronze
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well thats how 1600m tall looks like (would be 4 mk6 belts of ore into 10 of ingots)

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@viral sparrow do i do it? xd

viral sparrow
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go right ahead lunatic

civic bronze
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theres going to be many towers like this im just starting with it

civic bronze
carmine wigeon
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So my brain can't get around this for some reason. Maybe someone can help

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Going to use easy numbers. I'm bringing in materials via train

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Let's say 400 ore per minute each on 3 train cars

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They go to factory which has 4 rows, each needing 300 ore per minute

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So theoretically, easy. I overflow the feed to the first 3 rows (one from each train platform)

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I combine the 3 overflows and feed them to the fourth row

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But I'm using mk5 belts

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So the ore from the train platform is flowing in at 780/min, not 400

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which means that for each row, it will take it's 300/min, but 480/min will overflow into row 4

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and the train platform will empty

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this also means row 4 will back up because it only needs 300, not 480*3 which mk5 belt can't handle anyway

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but I cannot figure out if that means that rows 1-3 will still get their prioritised 300/min

smoky aurora
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manifold i guess ,... but whats the problem at all? ,.. you got more resources avaiable as needed as long the train needs less time to retunrn than the Station / + Buffe emptys

carmine wigeon
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the train throughput isn't the concern

smoky aurora
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it will take some time to backup all mchines ,.. but once done youe belts will full all the time only feeding what machines need

carmine wigeon
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It's more the logistics of the arriving ore and it's correctly prioritised distribution

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I'm using figures much higher than this, but I used the above ones for simplicities sake

smoky aurora
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so you need to precise your question or i dont get it since you got more available as needed

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maybee you can play with lower tier belts to balance troughput

carmine wigeon
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I don't have more than needed. The train is bringing 400/min per car (so 1200/min for the whole train)

smoky aurora
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or use programable splitters

outer vale
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why would they help

carmine wigeon
carmine wigeon
smoky aurora
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yeah but if the train needs longer to travel tahan the machines got resources available you will need to to concider this as well

outer vale
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The simple solution is to set your stuff up so input = output

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in this specific example you could also do some splitting+merging to rebalance it

carmine wigeon
carmine wigeon
smoky aurora
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is manifold no option? ,..

carmine wigeon
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And I cannot rely on mk6 1200/min

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so I'm having to cutdown my inputs

smoky aurora
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why cant you rely on 1200?

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if its available why not using?

carmine wigeon
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It's not reliable once the frame rate gets unreliable

wind spade
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don't have unreliable framerate then

smoky aurora
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okay thats way to precise for me ,.. 😄 i wouldnt never make this an issue ,.. xD

carmine wigeon
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Unfortunately, I'm running as the host and this is going to be a huge build

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When I'm playing solo it manages a solid 60 but when my friend is connected it hovers around 38 😦

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and if we put down mk3 blueprints (or delete them) you can forget it 😄

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For some reason placing the actual blueprint designer itself is the worst culprit

smoky aurora
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so its a server issue ,.. considered changing server prvider ,.. or it is your privat game running with a friend?

carmine wigeon
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hardware doesn't exist that will run it smoothly enough for the scale this save is building to

wind spade
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separate builds into smaller ones

carmine wigeon
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Oh, we will

smoky aurora
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🫤 so u got a selfmade problem trying to find a solution for ,.. but FP´S if lagging whole game not only on belts ,.. so why making this an issue?

carmine wigeon
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Anyway, that was a massive tangent. Pretend I'm dealing with 2000 ore input which even a mk.6 belt couldn't handle

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Question still remains whether I can overflow from train inputs without causing problems

wind spade
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I'd just hook each belt to exact amount it needs

smoky aurora
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maybee i´m whole wrong person to think about this ,.. tbh ,..

firts of all i would never mind such an issue ,.. or i would build smaler ,.. anyway its your save youre ggame feel free ,... but belting below mk6 is not affected? ,... isnt it just visualition ? ,.. so resources are on a trughput but u just dont see it?

i have no clue how to do this ,.. but as greeny said ,.. 1st option ,.. simply dont care
2nd option build manifold and just wait till everything is full ,.. so theres no need to run full pressure ,.. so like mkk6 belt ,.. but not using whole capacity ,.. instead like 98% capacitiy so you got some air
3rd option add another wagon just so u feed 4 lanes with 4 wagons ,...
4th option go mk5 belts but espand your production lines ,.. or overclock

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isnt reducing some not so needed graphics maybee a option ?

carmine wigeon
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Not really. And even if it improved the FPS it wouldn't affect drops when something complex happens or gets built

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I do appreciate all of the suggestions. Unfortunately, none of them would really work in this case as I don't have the option to change the amounts I'm using. Only exception might be inputting to the belts exactly as needed instead of overflowing after it arrives

smoky aurora
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good luck from my side ,..

maybee at some later time someone got a idea

wind spade
carmine wigeon
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Well, I coooould

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But we've already placed 1000 refineries and decorated this building

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So don't really want to mess around with changing placements at this point

wind spade
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you should consider logistics before building the buiild

carmine wigeon
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We had

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But then turns out you can't rely on 1200

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If I input 1170 from a miner into 2 freight platforms at input

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and use 720 and 450 respectively from 2 freight platforms at output

wind spade
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well you said you have 400 belts and want to feed them into 300 inputs

carmine wigeon
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that'll just balance itself manifold style

carmine wigeon
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I have 14615.715 input and rows using 240

wind spade
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and my point is to make the rows use [amount you have on belts]

carmine wigeon
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I do see that

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But my original question was really whether overflowing from a train output (arriving in bulk amounts and flowing at max belt speed) would work as long as there's no sink attached

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if you have a sink it breaks it of course as the overflow will just vanish

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anyway, even explaining it has helped a lot - I will try some things 🙂

wind spade
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trains eventually work the same as belts, once it stabilises, whatever you put in on one side you get on other side (assuming you have enough throughput)

oblique hollow
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Worst case the train is too slow and so items start piling up on the input

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Always buffer belts before stations , yada yada

magic dock
# oblique hollow Always buffer belts before stations , yada yada

I encountered an interesting quirk with this recently

Had 600 sulfur/min near my fuel plant but needed 780 total so brought in the remaining 180 by train.

The 180 is then obviously supplied with a Mk 3 belt but as that runs at 270 so when merging the two I ended up with 870.

To balance it out I also had to buffer the 600 coming from the miner

carmine wigeon
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You could also priority merge

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You split the 600 line a few times before merging with the train line

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then merge those splits after the train line merge

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essentially gives the 600 line priority

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But yeah it's not something you think about until you wonder why stuff isn't working as it should

magic dock
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It still remains unbalanced as the 180 is emptying too quickly compared to the round trip time of the train

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So now that still happens but then the buffer of the 600 line slowly empties

carmine wigeon
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But the priority merge will ensure that the 180 line is only being "pulled" at 180

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Either solution works tbh 🙂

magic dock
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True

amber umbra
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@carmine wigeon So the setup you’re asking about has multiple components. The train part you can consider separately. If you set trains up correctly, they effectively “magic teleport” items from the input belts to the output belts. So step 1 is make sure your trains do that.

The second question is “belt manipulations” where you convert 3 belts of 400 item/min into 4 belts of 300 item/min. That belt manipulation is a thing you can do. Either use a specific 3 to 4 balancer or use belt compressors. Neither option is as clean as just directly giving each belt the exact amount they need as suggested by others hence the suggestions.

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(pic is belt compressors)

fast fog
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and this side too

vapid kernel
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Is your water extractor turning off or getting full?

fast fog
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all of them are working

vapid kernel
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It seems fine. Just need more water to be extracted I think

fast fog
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wait so i actually think i found it for one of the 4 ones that dont work

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see the pipe before the junction is full

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and for some reason its not going in the other pipes

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or it was full..im checking now and its needing more pump.bruh

vapid kernel
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If the water extractor is not full then it is being consumed

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The machines needing more

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If your pipes can handle it. Overclock your water gens. Even just to test

fast fog
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3 water extractor for 8 coal gens correct?

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thats what im doing

vapid kernel
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Sure. Can put it back after seeing how it goes

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If the gens are not filling then they are doing all they can

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Draining after the junction seems like it is each of the pipes splitting off wants more than it gets

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If the pipes are not set up for 3:8 ratio. That can limit things. A gen would likely be filled

fast fog
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bro the other side seems like a headlift problem

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but there shouldnt be i put a lot of pumps

fast fog
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is this a bug

vapid kernel
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No. I believe it is how things are piped. Like not in a looped manifold

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!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

fast fog
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huh

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it seems to be a headlift problem cus

vapid kernel
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The pipes need to be setup up in a method shown in that pic

fast fog
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it goes from 10-9 to 9-10 and then repeat

vapid kernel
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headlift will be shown on a pump going above it's number

fast fog
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BUT I HAVE SO MANY PUMPS

vapid kernel
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Not headlift issue

fast fog
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it wont go above 10.5/11

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and the thing that pisses me off most is it was working fucking perfect before

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i just wanna fix this

carmine wigeon
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What exactly isn't working?

vapid kernel
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I see 3 gens to 1 pipe

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You need it to behave like in 1 of the shown methods

fast fog
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i think i got it kinda similar to the first diagra is there

fast fog
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it seems to not be a headlift issue tho

vapid kernel
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1 water extractor is not enough for 3 gens

carmine wigeon
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Where is it not arriving to? Are the coal gens not getting any water?

fast fog
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i thought it was?isnt 3 water for 8 gens

carmine wigeon
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No, one coal gen uses 45

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one extractor makes 120

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for 3 coal gens you'd need 135 water

fast fog
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wait so,i need to overclock 2 of the water gens?

viral sparrow
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for 2 you need 90 therefore for 8 you need 360

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in total you need 360 water and each takes 45

carmine wigeon
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It depends on whether you have the pipes for ALL of the coal gens connected to one another - or if you just have each extractor connected to 3 coal gens

viral sparrow
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just like assemblers and constructors pay attention to the required input of the machine

oblique hollow
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knowing "you need 3 extractors per 8 generators"
means asking
"is 1 water extractor enough for 3 generators"
is a pointless question because 8 / 3 is not 3

fast fog
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yea

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i have 2 water extractors to 3 gens and one to 2

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is that the problem?

carmine wigeon
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so the 2 water extractors to 3 gens - should be at 112.5% each (overclocked)

oblique hollow
#

well that is 3 to 5 then

carmine wigeon
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The 1 extractor to 2 gens - should be at 75%

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Or you could combine the pipes as in one of the diagrams linked earlier and not bother with the over-/under-clocking

fast fog
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ohhhh ill do that hold up

oblique hollow
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point is pipes and junctions can move water through both of their ends in both directions

viral sparrow
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what people tend to do is put junctions in front of each gen and put a extractor in front of the 1sr and last gen and one in the middle

oblique hollow
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if you shove 240 water into one end of a line of junctions and 120 into the other end, then the water down the middle will be very little

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so there is no real risk of "too much water" because by the time you are near the middle, all the generators will have sipped up enough water to make room in the pipe

viral sparrow
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note: mk1 pipe is limited to 300/min

fast fog
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thank you all so much for your help and patience

carmine wigeon
fast fog
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alr

carmine wigeon
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Leave the pump closest to the water extractor. Delete the later ones and replace with pipe. Check the read-out of the first pump. If it goes above 20m headlift, add another. If not, you don't need more

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and when I say "add another" I mean somewhere later along the pipe at a point which is vertically higher up than the first pump

amber umbra
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This kind of discussion is why I like recommending the 1 extractor to 2 coal gen ratio.

carmine wigeon
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2 pumps in sequence won't give you 40m headlift

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At least, not if they're right beside each other

fast fog
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alr will do thanks once again

coarse forge
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can i make one oil extractor deliver oil to 5 rafineries?

rotund sky
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You can place junctions and just split the oil into the 5 refineries

coarse forge
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but wont the last one be like super slow?

rotund sky
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It'll eventually balance out.
Pipes work much differently than belts so you're good to just place down as many junctions as you want / need.

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As long as you have enough oil to feed all the refineries that is

coarse forge
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i need to balance all these

carmine wigeon
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What recipe are you running in them?

opaque quartz
# fast fog and this side too

putting multiple pumps in a row like this won't do anything. pumps don't "stack" - the headlift a pump provides resets at the point of the pump.

edit: sorry, was scrolled wayyyyy back, I see this was already mentioned

solid mauve
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this might be a stupid question, but how do i split the highlighted areas with a manifold with only mk3 belts?

wind spade
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don't need to split if you never merge

gleaming shuttle
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so the excess ~21 ingots from the iron rod manifold will end up back on the other lines

solid mauve
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ok that makes sense i think

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i had to read it a couple times

gleaming shuttle
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i can diagram it quick if you need

solid mauve
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no i think i understand

fierce ruin
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whatre really good alt recipes?

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just going to start steel prod soon

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ok modular frames are actually screwing my numbers up

vapid estuary
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All of them
Are special in some way

fierce ruin
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really? 3 reinforced plates and 12 rods? can you be nicer please???

vapid estuary
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steel screw is nice. But really all of them

fierce ruin
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steeled frames seem good

vapid estuary
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What’s the matter with that

wind spade
fierce ruin
vapid kernel
#

Each have pros and cons

wind spade
amber umbra
#

Satisfactory tools has a nice item page for each item which makes comparing alts easier. Lets you see what consumes the item downstream, etc. I’d recommend picking an item and comparing the alts to get a feel for them.

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Power required, space required, machine type used, which raw ingredients are required are most of the different characteristics.

fierce ruin
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i dont really have the range of customisation as i do with something like sankeyfactory

amber umbra
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Fair. There’s just a lot of info to convey so will be an issue for all sites early on.

vapid kernel
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Some recipes require more machines, more power, more parts, etc. Different production rates. All those things vary. Choose on what you prefer to use next. Same with using hard drives

amber umbra
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But for alts, by combining multiple alts for things like computers/HMF you can simplify logistics by removing specific raw ingredients. Like HMF without coal or computers without copper as example. That’s one of the common niches.

vapid kernel
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At different stages recipes have changed for me. Including using multiple

amber umbra
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Or alts that “convert” one resource into another like the alloy family of alts. It’s cool to dig into them, but more so after you’ve played a while. Easy to get bogged down with alt options especially if you don’t have all of them unlocked.

fierce ruin
wind spade
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feel free to ask

fierce ruin
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i was speaking more of the ability to control how much raw ore is able to be used

amber umbra
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Software do be confusing until it isn’t.

fierce ruin
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but then i figured it out

fierce ruin
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yep

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sankeyfactory is neat but a pain to have to make a factory yourself

fierce ruin
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360 iron/min (with an additional 240/min not far away and easily addable), is this enough for pure iron resources? e.g stuff that doesnt need copper, steel, etc

outer vale
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for personal use? sure

fierce ruin
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im able to use 315 of my 360 iron, perhaps i could route the remainder into steel production

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planning feels good

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ok used it all

wooden jasper
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bruh I just set up my copper+iron ore foundry setup and now I got the limestone+iron ore recipe in the MAM

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it's not even worth it anyway because I have lots of copper and like no limestone (I'm in the dunes)

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YIPPEE I rescanned it and got fine concrete

wooden jasper
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I made a 650/min steel ingot factory and now I need to figure out what to do with all of it

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I fear I've gone too far

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the craziest part is that I could easily quadruple it if I wanted to but the beltwork would be a mess

fierce ruin
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geez

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where did you get the coal from

random sierra
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Is it worth it to make 100 HMF per min? Like I’m taking all the iron in the biome (dune desert) with the pure iron Ingots so idk I need help tho cuz 16k iron per min is a little crazy

grizzled gorge
#

anyone got tier 1 and 2 iron factory?

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i got cast screws recipe

hushed silo
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and i doubt it will be all the iron from dune

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even with pure

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unless u are not done with game

random sierra
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Ok

random sierra
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I just need like maybe 10 HMF per min

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But I want more so idk ima prob finish the build someday

outer vale
#

then make 10/min

random sierra
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True

outer vale
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no need to make more than you need

dusky dust
random sierra
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It is?

dusky dust
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Dune Desert's got plenty more than 7 pure iron nodes. :)

random sierra
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It does for me tho I need like all the iron

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Cuz for some reason I have no alts for iron

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Like a dummy

dusky dust
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Even at 16k iron, dune desert would have it (assuming mk3 miners + mk6 belts, anyway)

random sierra
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It’s just so spread out

dusky dust
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To stay strictly in dune desert you'd probably need to tap some Normals too

random sierra
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Ok

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I also need quartz and stuff

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So much ima do it later cuz im burnt out from the assemblers rn

hushed silo
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im pretty sure you will be fine with 10

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reasonable upper limit id say is 30

dusky dust
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Yeah, 100/min HMF is a "I want to do this for the sake of doing it" kind of goal (or in service to some other larger "I want to do this for the sake of doing it" goal)

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In which case questions of "worth it" really don't apply. :)

hushed silo
#

it must be pretty dope to look at all manufacturers working tho

native meteor
#

is it possible to achieve 1200/min resource by train from a single pure node, due to load delays? buffer + 2 input belts could compensate this?

grizzled gorge
#

i hate quali.. c1 got held up on flyer

hushed silo
#

altho transporting raw ore is unadvised

native meteor
dusky dust
#

You generally belt things into an ISC buffer before the platform, and then dual-belt the ISC into the station, that way you can actually get >1 belt's throughput on a single car (though you won't be able to get a full 2 belts' throughput due to the loading/unloading pauses). Do a similar buffering on the output end as well

#

1200/min into a freight car poses some extra challenges; ores will generally just stack to 100, so a car's only got 3200 capacity. 1200/min will fill that in 2m40sec, which is pretty short for a train line. So you'd probably need to split into multiple cars just for that reason

fierce ruin
#

i think this is a nice way of splitting

#

space effective too

wooden jasper
#

I messed up bad when I made my steel factory

#

I was thinking about inputs having easy ratios but not output

#

but then I realized the input and output could be easy numbers if I just did it a little different

#

I still need to split 6 outputs to 15 inputs in a tight space though, which is a little weird

#

at the end I'll have 112.5 beams and 250 pipes /min with 150 extra steel ingots though so that's good

wind spade
#

just manifold it

wooden jasper
#

I can't because my belts are weak

#

maybe I can make 2 different manifolds

#

or 3

wind spade
#

yeah, just run each belt to the amount of machines it needs

wooden jasper
#

I have mk 3 belts but I need to move 650 iron ingots

wind spade
#

if you have X on a belt, hook it to machines that need X

vapid gorge
#

2 to 5 machines , easy

wooden jasper
#

I also have like the width of 1.5 foundations roughly to do this

vapid gorge
iron delta
#

Here’s my problem, if I overclock a mark 3 miner to 250%, the miner will fill up and power will be wasted whilst it fills up. Should I instead just overclock to 780 items per minute and max overclock when mark 6 is unlocked, or not?

hazy crystal
#

anyone know the ratio for coal generators? like per pump how many generators?

iron delta
hazy crystal
#

no overclocking and mk1

iron delta
hazy crystal
#

tysm

iron delta
dusky dust
#

Would get a more level power graph and be consuming less power while it's running, to boot

fallow siren
#

how many water an extractor can produce per min

#

how many water consumed by coal gen

#

you can figure out the ratio yourself as long as you know the math

opaque quartz
iron delta
fallow siren
#

coal gen takes 45

#

8*45 is exactly 360, 3 water extractor

iron delta
fallow siren
#

50m3 is the max a gen can hold

#

not the consumption itself

civic bronze
#

hey im gonna have 10 pipes bringing 6000 water/min to 24 rafineries making wet concrete at 250% (250/min water each) what's a good way to split the water?

#

or should i just dont care and bring 12 pipes and each pipe feed to 2 machines

#

i mean water is not really limited xd

#

okay that's what im gonna do, thanks guys!

wind spade
civic bronze
wind spade
#

pipes don't suck if you build them properly

#

and you can clock machines to match ratios

civic bronze
#

yes and i clocked them to 250% so one blueprinted floor of 4 rafineries takes 1 full belt of limestone

wind spade
#

I mean if you have a pipe with X in it, clock a machine so that it takes X

civic bronze
#

i just dont like having machines working at 137.872% or something dumb like that, thanks for help but i found my solution already, gonna bring 12 pipes instead of 10 not big deal

wind spade
#

I mean clock speed is the most powerful logistic tool we have 🤷 but yeah it's your choice

primal shadow
#

Hey does anybody know the requirements to be able to get diluted packaged fuel recipe?

#

I have oil processing and I have packager

#

Nvm I had it the whole time no way

civic bronze
primal shadow
#

I scanned like 30

#

And I had it

#

The whole time

stray lark
#

im 'supposed' to be producing 300 heavy oil residue/min... and my refinery always keeps filling up even though i have like mk 2 pipes leading from it to my other refinery that uses said HOR to produce fuel..

civic bronze
#

maybe you need some pumps

stray lark
#

i thought pump is only use to give headlift when going up.

#

all my stuff is on level ground

civic bronze
stray lark
civic bronze
#

maybe fuel is full as well?

stray lark
#

out of my 8 refineries. that one in specific keeps filling up.

civic bronze
#

are you turning all 400/min into fuel?

#

also you can post pictures in this channel as well

#

can you send a pic of pipes with hor

stray lark
#

gimme a min.

#

those 8 refineries are producing 4 plastic and rubber each. overclocked. i forgot how many shards..

#

but all those 8 should be giving me 300m^3 of HOR

#

the left part is the problem refinery.

#

and im producing it all to 400/min fuel with 5 other refineries yes.

#

all of it running at 250%

#

thats the only refinery that have problem getting all those HOR out

#

its a miracle my 10 generator isnt turning off.

civic bronze
#

im not really sure what's the problem, i mean there's whole book out there on fluid mechanics in satisfactory xd i would just try putting a pump after you merge all pipes

#

and 2 valves - here on the right and another one at other 4 rafineries

wind spade
#

don't use valves 😛

civic bronze
#

if it doesn't help someone smarter than me should help you

stray lark
#

if im having trouble with this thing i dread what will happen when i finished the 30 generator im currently building.

civic bronze
#

so you produce 300/min of hor and your 5 fuel rafineries (running at 200%) can handle 600/min of hor right?

stray lark
#

nonon.. the one producing fuel is not sharded.

#

the refineries sharded is the one producing HOR.

civic bronze
#

i just did the math

stray lark
#

its 400/min fuel going to 10 generator that isnt sharded.

civic bronze
stray lark
#

residual fuel.

civic bronze
#

5 rafineries not sharded should produce 200/min fuel and consume 300/min hor and your 10 generators should consume 200/min fuel

stray lark
#

hm.. ye mb. that calculation was for the other one im building.

#

anyway. my 10 generator is still alive and kicking but the build up in HOR is still in the first refinery producing rubber..

civic bronze
#

yeah but it all seems fine still

#

On your screenshot that rafinery runs on 93% so it must be something with how its delivered to fuel rafineries because all math checks out

#

Maybe it will fix itself with time

#

Worst case scenario one generator will turn off 7% of the time

stray lark
#

it just fixed itself for some reason.. all of them are now 100%.

#

and i dont know what i even did to fix it

#

now for my 2nd fuel gen station.. should I just turn them off for now to fill the pipes before opening them one by one ?

#

and simce im producing 600/min crude oil i should just slap a mk 2 pipe line everywhere.

iron delta
#

250 000 megawatts required for my iron factory. I ran the numbers and to build an iron factory that can sustain mega projects such as max nuclear, plutonium, ficsonium, alien power matrix’s and power augmenters, rocket fuel, etc etc, I need 250k megawatts, and this is the LOWEST estimate, the current goal is to use all of the iron in the world and that would be upwards of 2-3 million megawatts for all the factories combined, especially since im going to need to build the converters and produce iron ore from the quantum encoder or whatever the machine is called. Has anyone had any iron projects bigger or is my math wrong? I just want to be sure before I blow 30k concrete

opaque quartz
civic bronze
wooden jasper
#

90 RIP before phase 3. I might be slightly ready for the next phase

wooden jasper
#

welp. one more hour and I'll have phase 3

#

smart plating sucks.

#

I'll get phase 3 by 20.5 hrs

#

not too bad

#

And on a sandy dune start too. Had to run around a lot before I got hypertubes

pulsar widget
#

i may be in deep now lmao, doing a main bus system and i just spent 2 hours distributing 810 coal to 15 different lines that need it in various amounts. brain hurts

#

probably unreadable but this is how i worked what goes where. the left is the cross section of the main bus belt telling me how much to put on each line and where it will end up. the right is me working out how to split it efficiently and use the remainders for the last steel pipe line, colour codes as i like doing that

#

still got to do 5 more resource splits, icluding 1350 iron on 5 lines going to 16 different factories that need it. 5 split to 16 with no lines over 270 is about to break me

white bloom
#

@pulsar widget if you're doing a bus system, load balancing seems kind of pointless, no? Since the bus load and demands are generally assumed to be dynamic. But maybe for fun.

pulsar widget
#

kinda both, its just to work out how to not rate-limit the belts. more overbuilt for the sake of it tbh

#

im essentially working how to split the belts in a way that doesnt get rate-limited anywhere and basically doesnt bottleneck when going through my 'sorting hub' thingy

#

not really a bus either, more of a ton of belts that have specific places to end up, but nicely sorted by resource and going the same direction, like a cable network of wires in a server. me calling it a bus was a bit misleading

white bloom
pulsar widget
#

the main problem is they arent evenly loaded, the each need a differing amount inputted into them, and if i merge the belts wrong they can get bottlenecked by the mk3 belt rate cap

#

so like if i need 240 coal for encased industrial beams, and 160 for steel beams, i need to track them to make sure they dont originate from the same spot, so they arent bottlenecked by the belt speed

white bloom
#

you mean the inputs aren't even or the outputs aren't even, or both? if they're uneven, do you know the load beforehand? or do you want any-load balancers if inputs are uneven but unknown? That's going to come down to the least common multiple of 5 and 16, 80 belts, not much wiggle room without knowing the load

pulsar widget
#

im doing a bad job of explaining sorry but essentially, i have 3 inputs of coal, each are 270/m.

i know how much coal needs to go where already and am basically problem solving how best to make that happen without hitting belt limits

#

i have 15 factoreies that need the coal, all in differing quatities. so i am tracking what coal 270 line goes to what factories, as to not limit stuff

white bloom
#

ok, 3x 270/m in, got it. So how many outputs with how much load each?

#

ah

pulsar widget
#

15 outputs, with loads ranging from 240/m all the way down to 5/m.

ive done all the problem solving now and it all is split correctly, was just sharing the final mangled mess of conveyers

white bloom
#

oh ok, all done already? alright. what was it about the 1350 iron to 16, those outputs also uneven?

pulsar widget
#

yeah its the same premise as the coal, just tracking it using excel, have it all worked out on paper but now just have to build it in game

#

see you in the weeks it will take haha, sorry about the mismash of info too. not too good at explaining

wind spade
white bloom
#

@pulsar widget you know, what you get to here is an interesting logistics problem in general. Not so much about balanced splits as I initially thought, we get those all the time. Rather you have one place (coordinates 0,0) where some resource amount Q is produced, and a list of k places each "i" of which has coordinates (x_i, y_i) and needs to receive some resource amount q_i, with q_1 + q_2 + ... + q_k = Q. You also have a set of belt types j each with a normalized cost per meter v_j and maximum capacity c_j. Then the question is: how do you draw belts to connect the places such that each place receives the specfied amount and the sum of distances times cost per meter of each belt type is minimized?
That's pretty hard to solve optimally, actually. 🤔

nimble haven
#

Why are the pipes not only backed up but also with 2 water extractors not pushing it with the pump that extra pipe?

#

The 1 pipe going up vertical is fully

#

The pipe connecting the vertical and horizontal is struggling to keep full

#

And the horizontal pipe is just empty

#

Nvm I fixed it. Small pipes just seem to not do anything

viral sparrow
nimble haven
#

?

viral sparrow
#

just for future reference

viral sparrow
#

you should use snipping tool/print screen/steam screenshots

nimble haven
#

oh, i just full screen it. i made my shift key inva so screenshots are impossible.

white bloom
# white bloom <@399046871836000258> you know, what you get to here is an interesting logistics...

turns out yes, it is hard, even ignoring belt capacity aspects: https://en.wikipedia.org/wiki/Steiner_tree_problem#Euclidean_Steiner_tree

In combinatorial mathematics, the Steiner tree problem, or minimum Steiner tree problem, named after Jakob Steiner, is an umbrella term for a class of problems in combinatorial optimization. While Steiner tree problems may be formulated in a number of settings, they all require an optimal interconnect for a given set of objects and a predefined ...

nimble haven
#

wait, i forgot i can just use litterly snip app

fierce ruin
#

ok so how do i get 2 12 rods/min and 1 6 rods/min using 2 15 rods/min

#

i could put it into 1 30 rods/min belt and then split from there

#

but it may be better to split from now

#

idk

viral sparrow
#

what do you need the amounts for

#

screws?

fierce ruin
#

5 modular frames

viral sparrow
#

ahhh

fierce ruin
#

3 assemblers, 1 at 50% underclock

viral sparrow
#

isn't the base recipe 2

white bloom
#

@fierce ruin

  1. both inputs to merger M1
  2. M1 to splitter S1
  3. S1 to splitters S2, S3
  4. 2x from S2 to merger M2
  5. 2x from S3 to merger M3
  6. 1x from S2 back to M1
  7. M2 to out1 (12/m)
  8. M3 to out2 (12/m)
  9. S3 to out3 (6/m)
viral sparrow
#

or are you using bolted frame

fierce ruin
fierce ruin
viral sparrow
#

can't you clock one machine to 250% and feed them all into that?

viral sparrow
#

you could've also used a manifold system and it's probably good practice to use them early

fierce ruin
#

i see people say that

#

arent manifolds just like... splitting?

#

load balancing or whatever?

white bloom
# fierce ruin 3 assemblers, 1 at 50% underclock

FYI you can save power overall with the same throughput and build count by clocking all three assemblers to 83.3334% rather than having 2 at 100% and one at 50%. It's also way simpler to split. both input lines split to three each for six lines, group two each into one assembler, done.

viral sparrow
#

id probably be bpretyy bad at explaining, but it merges them all onto one line , then into a splitter , into another splitter etc until they go into as many machines as you need (machines go on either side of the splitter)

viral sparrow
#

anywys gl

fierce ruin
#

thanks

#

well, its time to start it up

#

hope my math checks out

#

yes!

#

everything is at 100% efficiency, apart from the modular frame assembler which is at 98%

#

is that normal

opaque quartz
brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

fierce ruin
#

hmm

opaque quartz
#

The wiki explains it pretty well

fierce ruin
#

i used the double manifold for my biomass burner setup

#

it worked well

opaque quartz
#

Every machine has a buffer for its input. When it is full, it will not accept any further input causing resources to back up on the input belt. This is what allows manifolds to work

#

As long as your input rate is correct and you have sufficient belt capacity

fierce ruin
#

true

rain lichen
#

is this the diluted fuel everyone talks about?

wind spade
#

one of the two, yeah

rain lichen
#

oh there are two?

#

is the second recipe just non-packaged?

wind spade
#

there's a second one which is made in blender and skips the packaging step, but has same HOR->fuel ratio

#

so they are practically equal

rain lichen
#

ah okay
i'd prefer to have that one but it's whatever

opaque quartz
#

The packaged version can be used sooner as blenders are a later tier building unlock

rain lichen
#

(already have blenders anyways so it doesnt matter)

opaque quartz
#

Ah then yeah the non packaged version is a bit easier to deal with

rain lichen
#

i'll still pick this recipe tho, since i assume that either way, it's better than fused wire (right?)

wind spade
#

all recipes have a use and there's no generic "good/bad" ranking

opaque quartz
#

But building a simple blueprint with two packagers and a refinery will function the same as a blender in the context of the recipe

rain lichen
#

there snuttsGood

rain lichen
wind spade
rain lichen
#

but if i'm stumped i'll come to the community lol

wind spade
#

that's fair (but then we have people who read it and be like "oh this person says it's bad, so it must be bad, and they spread that info 🤷 )

rain lichen
#

i've just heard that diluted fuel is just
fuel but better

#

and honestly i see why lmao

wind spade
#

more fuel per oil at the cost of extra complexity, yeah

#

many alts are "more output per resource, but more complexity"

wind spade
outer vale
#

Complexity and water, might not be much of a hardship, but it still part of the tradeoff

vital charm
#

any way i can subtract 6.675 from this pipeline? maybe a valve?

wind spade
#

never use valves

civic bronze
wind spade
civic bronze
#

I mean i have not used any on my save for now, do they really dont have any use? Why are they in the game then

dark nymph
#

Could they stop backflow down a hill? But if that happen you got other issue

wind spade
graceful palm
#

how does overclocking Powerplants work does it give 2,5 times the Power for 2,5 Times the fuel or is it diminishing returns?

wind spade
graceful palm
#

good to know ty

plucky tusk
#

I keep tryna find ways to use valves but yeah theres no reason to use them

#

They dont work at all if theres any slosh

#

The number you set is at 100% pressure so if it dips down to 50% then the flowrate is also reduced by half

#

On top of that theres only a certain number of values that they go to. And it usually wont flow at the set rate

versed violet
# graceful palm how does overclocking Powerplants work does it give 2,5 times the Power for 2,5 ...

Historically, the power plants used to overclock kind of like production buildings, with diminished results, eg. 250% overclock resulted in ~202% of power output, but ratio of fuel to energy remained the same - if you read some very old tutorials you will see advice like "clock power plants to 248% to make them generate 200% power". This has been changed in Update 7 and power plants now overclock linearly up to full 250%.

graceful palm
versed violet
opaque quartz
#

the only consideration for OC'ing generators is the number of shards you have, and the logistics considerations (belts+pipes) for increased resource consumption

wooden jasper
opaque quartz
#

tentative PCC+pasta production plan (will sloop the final machines to double output). logistics plan: quartz, rubber, and plastic by train. sulfur, nitrogen, and bauxite by drone. going to build at the base of the waterfall below crater lakes in the south rocky desert
https://www.satisfactorytools.com/1.0/production?share=Ejv2Du1R05Qo1CNt4Ip3

hushed silo
#

this should be under meme section

#

it gets worse the more u look at it

coarse forge
#

i have 2 dron intput ports and 2 output. Can i send 1kplastic/min with it or do i need more?

vapid estuary
opaque quartz
#

when you are getting into the 1k/min range, trains generally are a better choice

coarse forge
#

well i calculated that the distance is 1400m. The delay between pickuping items is 70seconds and the drone speed is 252. didnt calculate the time that the drone spends above the dock tho but i think that it will do the job

next lily
# coarse forge i have 2 dron intput ports and 2 output. Can i send 1kplastic/min with it or do ...

On rocket fuel, I'm droning ores across the map. Specifically bauxite from the swamp to the northwest coast. For safety's sake, I run 4 drone ports fitted with drones at the output and 1 drone port at the input for each 600/min. Send all 4 drones to that one input.

I could get away with 3 but the extra buffer ensures max throughput. 2, I'm almost certain every test I tried didn't work, with both rocket fuel and uranium fuel rods. Would try again when I got my plut rods but that's not till March, probably.

amber umbra
#

Battery fuel, cross map (381 s round trip), 1.8 stacks/drone (single direction transfer) is my drone throughput note.

next lily
hushed silo
#

im most proud of aluminum rotor

amber umbra
#

Is that motor factory pure memes or just max resource efficiency?

hushed silo
#

it is a meme

next lily
next lily
# hushed silo shoot

All can mostly be summarized into one: "why?"

Although, I could see reasons, I do wanna just hear it

next lily
hushed silo
# next lily All can mostly be summarized into one: "why?" Although, I could see reasons, I ...

so electric rotor can get most complex out of all three

aluminum rotor is the most obnoxious and complex way to get it basicaly
there is another way of making aluminum with solution that gives you silica to later on use it in electronics, it was funny because it had water circling from solution to sloppy but ive changed it to quartz purification and dissolved silica to bring in nitrogen to further complex the produciton chain
i switched all ingots making to leached to maximize sulfur usage in order to go with the spirit of making it as costly on special resources as possible
obviously silicon based electronics to make it more complex
electromagnetic rod with high speed connectocor is also more complex than the one with ai limiter
im pretty sure u can curse it more with switching steel or plates to smth else tho

next lily
next lily
hushed silo
#

thats simplifying the production chain

#

but it does bring sam....

next lily
#

Not necessarily. Keep the same chain but just get to the beginning differently.

wanton torrent
#

For making a massive oil rig out jn the ocean on the side of the map with the desert should I set up my oil to go sky high then have it go down fast for speed and so it goes farther distances? Or is there another fluids based mechanic that would make the process easier?

dusky dust
bleak jungle
#

How do you do that? I have total problems.

I plan to do everything via trains, which means that iron is transported via train to production (iron production) where it is processed further.

I just need fewer things now, for example, but more of them later, because I can't keep rebuilding the whole iron production.

for example, i produce a lot of steel beams or steel pipes, now i need them somewhere else. and then somewhere else again, i can't always take the rest away.

dusky dust
#

Roughly, each factory makes product from ore->product, and that factory only outputs to your own personal storage, for your build gun. If any other factory ever needs more of that item, you just make more, right inside the new factory

#

So like Steel Beams and Steel Pipes: your first factories for those can be pretty small, and just give you enough to work with. But then anything else that needs them just makes more

bleak jungle
dusky dust
#

No trying to plan ahead, no rebuilding factories, no expanding, no upgrading belts... It all just boils down to: where are the nodes I need for the new factory, and then building it

dusky dust
#

(Stators in particular I don't have a dedicated factory for, because the build gun never needs them. So I only ever produce stators inside other factories)

#

And of course once you get further in the game you will almost certainly need to export some materials from factory to factory, but you can still do so in a dedicated way.

#

Like this one factory needs 90/min plastic. So you make 90/min plastic over by some oil and ship it over. Then some other factory needs 120/min rubber, so you set that up. (Which, again, avoids the problem of trying to just make a bunch of plastic/rubber and then trying to figure out how to split it up later)

#

It sounds like it might be more work because you end up with tons of factories all over the place, but it's honestly not. You're making the same amount of stuff overall (or even less, since you're not guessing at how much you need) and you never have to try and upgrade/rebuild existing factories

#

Plus that way you get to build all over the place on the beautiful map! :)

carmine wigeon
#

On my next save after this one (god knows when) I'm actually intending to do a factory in that style, where you have dedicated factories making crap loads of one item, to train around everywhere as I set up other factories

#

like, 1 factory just doing 2k wire, one doing 2k cable, etc. Then ship that to where it's needed. Might skip screws as that's just stupid, but you get the idea

civic bronze
worn trout
#

Can't believe they let people like this have an internet connection

normal ginkgo
#

hehe

quick gorge
#

I got this;

<@&387163995947270144>
That salute png was spammed in pretty much every channel he could post it in
Thank you for your service, have some irony o7

wind spade
#

what's wrong with it? @bold surge

bold surge
civic bronze
#

@narrow pivot well its coming down to hell actually

narrow pivot
civic bronze
civic bronze
north mauve
narrow pivot
civic bronze
narrow pivot
narrow pivot
patent blaze
civic bronze
crimson moat
#

why does this want to consume extra input to make byproducts?

sand epoch
#

Guessing.. you are manually adding items and have maximize on?

crimson moat
remote flame
# crimson moat what/where is maximize?

Instead of selecting a specific items/min in satisfactory calculator, you can choose to 'maximise' the item you want to produce where it will handle the output limit instead. It works well, just has the side effect of also trying to maximise your input use too haha

crimson moat
#

ah no, this is just trying to make 20 rcu's

#

not using the max option

#

i see it now 😄

#

that's useful, i was usually just screwing with the output til the input number was right

wind spade
wind spade
fierce ruin
#

the input numbers are perfect. PERFECT... and yet steel vows to hurt my soul with decimals

vapid gorge
#

it's completely arbitary.

fierce ruin
#

why?

vapid gorge
#

why what? in this case use clocking to make it 5 foundries instead of 5.3333

#

people who have strokes because of decimals are baffling

viral sparrow
#

also why do you have me blocked tf

civic bronze
#

tbh ratios got wayyy easier when i realized i can just look at any recipe and imagine the numbers as belts

#

what i mean: im looking at it and thinking okay 5 belts of steel ingots + 3 belts of concrete make 5 belts of steel pipe ||| 3 belts of steel pipes + 8 belts of copper wire make 1 belt of stator etc. or there's this funny recipe 1 belt of steel beam makes 52 belts of screws

#

its so simple, dont have to do the math, its just there

#

maybe im just dumb and everyone knows this

lavish geode
#

Just wondering if this was the most efficient use of power/resources, but I am using all 1800 crude oil at the islands spot to turn into diluted fuel, and then using the two closest coal and sulfer nodes to turn 337.5 diluted fuel into turbofuel, wondering if I should turn more resources into turbofuel, or if I am doing it wrong.

fierce ruin
wind spade
wind ruin
lavish geode
#

Ok, thank you

wind spade
lavish geode
#

I was planning on just putting up my fuel power plant so I can charge batteries to go nuclear

wind spade
#

Yeah and diluted fuel is imo enough to reach nuclear

lavish geode
#

Yes

hushed silo
#

diluted fuel is better than turbo

outer vale
#

you can use diluted fuel to make turbofuel

hushed silo
#

i mean no S

lavish geode
#

That is what I was wondering about

fierce ruin
#

so im thinking this production in this place

#

i think itd be good (coal would be at 75% with mk1 so a bit of shame)

lavish geode
#

Are any motor alternates viable?

amber umbra
#

Every alt is viable. Just depends what you want to use.

wind spade
lavish geode
#

Ah, ok

#

What about cast screws?

wind spade
lavish geode
#

Ok

fierce ruin
#

20 rotors/min just for my stator and motor factory ill make tomorrow

#

pain

vapid gorge
#

maybe you'll want to make like 1 machine making it for jetpacks? maybe? bout it really

lavish geode
#

Ok

#

I was going to ship over packaged turbofuel, and process it at my storage

vapid gorge
lavish geode
#

I just need enough power to start up my little machines for storage and as a battery charger

wind spade
#

*power storage 😛

lavish geode
#

I meant like, I will use it to charge my batteries

#

Or storage

wind spade
lavish geode
#

Yes

#

I wasn’t sure how to say plural of power storage

outer vale
#

storages

fierce ruin
#

the coal will be rolling in shortly, and my motors and stators will be fully automated

#

then, just to make steel beams, pipes, and encased beams

#

the math was really made simple thanks to solid steel ingots (i love this recipe)

red scroll
#

here for tech support, i have two water pipes splitting out into three coal generators each. the water level is totally full up until right before it splits, and then it drops to really low amounts of water going into the coal generators. any reason why this is happening?

#

for instance

versed violet
vapid gorge
#

yeah follow the issue backwards, keep following the near empty pipes and find the full ones, put a pump somewhat before the full one

edgy leaf
opaque quartz
#

How much water are you feeding into each one of those pipes? How much water does each generator take, and therefore how much water would three generators take?

civic bronze
#

hey is this a good way to deal with fluid loops?

#

will it be fine if blender stops working but water will keep flowing?

gleaming shuttle
#

VIP junctions need pumps to work

#

that design would indeed fail if the blender temporarily slowed down

#

e.g. if a power outage happened youd probably need to manually flush it

civic bronze
#

there will be pump before it because it will come from the bottom, is that fine?

gleaming shuttle
#

put another pump on the byproduct water output

#

just to match headlifts

vapid gorge
civic bronze
crimson moat
#

if you loop the wastewater machines in on themselves, they multiply the water by 2.5x (coal recipe) or 3.333x (coke) IIRC.

#

because each unit of water gets used multiple times as it loops around, and you have to replace the losses rather than all of the water.

vapid gorge
#

but essentially you just clock the machines so one group of refineries run on only waste water

#

just takes a couple minutes to spin up to full speed

civic bronze
#

Really good idea thank you, its for instant scrap at 200%

vapid gorge
#

example ratios. The image I shared is the bottom right version

vapid gorge
#

it's also the most reliable and essentially unbreakable

gleaming shuttle
#

yeah its simple and effective

#

at worst it means you need to place or overclock 1 extra machine if the math works out unfavourably

#

not a big deal

vapid gorge
#

well the top bit here is what that image is clocked at. Just to hav ethe solution feed 1:1 with the front machines

wooden jasper
#

is the rigor motor alt actually useless or is it somehow useful in some scenario? the inputs of stators and rotors are exactly the same but then it costs crystal oscillators and more power??

#

oh wait I read it backwards

#

yoooo that recipe is actually goated

gleaming shuttle
#

you get 4x as many motors per rotor/stator

wooden jasper
#

yeah I need to invest in this

gleaming shuttle
#

it uses manufacturers instead of assemblers which is a pain

#

but it is a pretty sweet recipe if you have good crystal osc production

wooden jasper
#

I'm going to try to make 75 motors/min in this case

#

or maybe 90 idk

#

probably 60 or 90 for better fractions

#

ooh ok if I use 10 beams /min (turned into screws) and 30 copper sheets /min I can get 30 rotors/min\

#

so I just mult that all by 3 to get 90 rotors

#

but I still have to wait to get the oscillator recipe, so unknown amount of hard drive attempts are awaiting me

robust raptor
#

I used rigour motor in my turbo motor production, it was neat

#

You need crystal oscillators for the RCUs anyway, so making a bit more for motors was easy

wooden jasper
#

oh shoot I forgot that crystal oscillators can't be automated on the base recipe

#

I'm cooked

#

now I literally have to get one of the two recipes I need and the other one on the first and second pulls

#

I only have 2 hard drives

#

it's gambling time!

#

but first I go to sleep

#

12-hours-in-the-future me can handle this

#

genuinely is it worth it to do all this in phase 3? I feel like I should probably start a separate factory far away from my current one just based on the resource usage

#

maybe I'll start it off with 30/min motors instead of 90

vapid gorge
livid torrent
#

for anyone who knows Satisfactory Calculator well can you tell me what this 1087.5 icon is. im just confused as it say that theres 1087.5 resin going into the icon but only 637.5 coming out. WHERE IS THE REST GOING???

vapid gorge
#

some of it is surplus I guess.

vapid gorge
livid torrent
vapid gorge
#

I guess?

livid torrent
vapid gorge
#

well worth the effort

livid torrent
vapid gorge
#

yeah all that makes sense to me. In tools it'd specifically show the surplus as it's own bubble and as a product

pine hearth
vapid gorge
#

ok well it looks like you're trying ot feed it with 1 pipe

#

how much water does the mk1 pipe say it allows through?

pine hearth
#

Max flow rate of 300 but I have 6 water extractors 3 for 8 and the 3 for the other 8

vapid gorge
#

sure but those water extractors pump out far more than 300 pm

#

this is the one way that pipes are like belts, you can only cram certain amounts onto them

#

doesn't matter if you put 3000 parts per min on a 60 pm belt

#

will still only go 60pm

#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

here are some good beginner friendly examples of coal layout for water

#

I recommend making groups of 8 and not linking them up

pine hearth
#

Well now that I see that it makes tons of sense why I’m not getting enough

#

Thank you @vapid gorge

vapid gorge
#

no stress 🙂 super common early issue with new players

pine hearth
#

What I was thinking was that no matter how much water u have to pumps would force it out but it wasn’t coming out I didn’t know you had to equally distribute the water basically

smoky aurora
#

you always need to do your math homework ,...🤣

wooden jasper
wooden jasper
#

I upgraded my steel factory to 1350 steel ingots/min but I have 600 unused

#

what do I even do

#

🤑

#

the space in between current and max consumption is almost all the steel factory rn 😵

#

also coal generators kinda suck bc somehow they keep fluctuating even though I overproduce water

#

and overproduce compacted coal by like 4 a min or something

dusky dust
thick plank
wooden jasper
#

oh

#

maybe I should change it then

thick plank
#

if that doesnt fix it you should probably send pictures of your actual setup

wooden jasper
#

I can probably keep it the same for now

#

my consumption is like half of my production and I'm currently trying to switch to turbofuel generators as a main power source

#

I want to expand before making more factories so that I have no reservations about how much power to use in this stage

#

3.5GW is pretty good for phase 3 regardless

thick plank
wooden jasper
#

it's better than fuel

thick plank
wooden jasper
#

I guess

thick plank
#

like its fine, it has its uses, but considering the ease at wich you can do a dilluted fuel setup shipping over compacted coal and building the setup for the production can make it pretty complicated

wooden jasper
#

I kinda want some turbofuel because of its other uses

#

especially for jetpacks

thick plank
thick plank
winter grove
wooden jasper
#

nah it was a weird math thing

#

just because of the consumption ratios for compacted coal

winter grove
#

Could you send a screenshot of your generator settup

wooden jasper
wooden jasper
winter grove
#

Look into the gens and see if you can spot anything in the consumption rates that could cause fluctuations

wooden jasper
#

not a great picture I know, but there are 16 coal-powered generators all using like 14.88 compact coal/min

#

I think the main thing was with the water because of the way it moves upwards

winter grove
#

What is your compact coal rate of production

wooden jasper
#

not sure though. no pumps were used but the elevation wasn't very high

wooden jasper
#

the gens are all full with coal but not all full with water

winter grove
#

That give 15 compact coal a minute to the generators

thick plank
winter grove
#

At a consumption rate of 14.88 that gives .12 excess

wooden jasper
#

I think when I built it I couldn't, which is why it was weird. I couldn't transport enough water to split it right

winter grove
#

Your sure it isn't a problem with the water?

wooden jasper
#

it definitely is a problem with the water

winter grove
#

Or are the generators overflocked

#

Clocked

wooden jasper
#

they are overclocked but the water production is higher than the consumption

#

that's why I think the piping is the issue

winter grove
#

Whats the water consumtion

wooden jasper
#

idk I forgot

winter grove
#

Can you check

wooden jasper
#

some weird number

winter grove
#

I think it can just math it

wooden jasper
#

I was doing homework. I have to get back to it soon 🏫

winter grove
#

Whats the overclock percentage

wooden jasper
#

idk

winter grove
#

1 2 or 3 shards

wooden jasper
#

I want to say they were all at 250% but I don't think that works

winter grove
#

Are the extractor overclocked

wooden jasper
#

no

#

the math shows that each gen was powered at 210% btw

winter grove
#

Huh

#

Then I have no idea

#

If they were all 250 overclocked then it would be a 1:1 water prod/con ratio

#

But that leaves excess water, giving excess to both coal and water

#

So it should be a problem

#

Shouldnt

wooden jasper
#

I think maybe the water calculations in the game are just a little off sometimes

#

and unless I make an excess they can dip to 0

winter grove
#

Try slightly overclocking the extractors

wooden jasper
#

so I could probably just add more water lines to make the production more stable

winter grove
#

Wait do you have all the water on one pipe

wooden jasper
#

even if it means the power consumption will also be a bit unstable by a few MW

winter grove
#

Nvm

wooden jasper
#

no they are all separate pipes

winter grove
#

Yeah I looked back and saw that

wooden jasper
#

now that I think about it, the extractors are underclocked

#

because each one goes to either 1 or 2 inputs

winter grove
#

Well there's your problem

#

So 1 extractor goes into 2 gens?

wooden jasper
#

so I should just increase production by like 5/min or something

#

yeah bc 2 gens take 90 water I think

winter grove
#

Im just gonna say this

#

Always have excess

wooden jasper
#

oh wait it's 45*2.1 for each gen

winter grove
#

Even by a decimal percent

wooden jasper
#

I got lost in the plot uhhhh idk anything anymore

#

this is what I get for not using tools to plan things (I still won't do it after this)

winter grove
#

Use satisfactory tools or satisfactory calculator if you make a production line

#

But for power use satisfactory calculator

opaque quartz
#

yeah if you overclocked your generators but not your water extractors, you're gonna have a bad time

#

the resource consumption scales linearly in generators with overclock

fierce ruin
#

which one actually is better?

#

normal or alt

grizzled grove
#

Alt

shell kindle
#

it depends on your feelings about the steel beam vs steel pipes, I'd go with pipes becuaes they're cheaper

opaque quartz
#

depends on what you mean by "better"

grizzled grove
#

Less power more resource efficient

#

Just takes more space to do

opaque quartz
#

there's always tradeoffs with alts

grizzled grove
#

Space
Power
Resource efficiency
Complexity

opaque quartz
#

^^

grizzled grove
#

These are the 4 things that make recipes recipes

#

Me, idc about space and power so I’ll always go with the most resource efficient recipe

#

But you could be limited by space and power and such

shell kindle
#

sometimes it's nicer to reduce the distinct ingredients too, with the alt you can get your encased beams without a coal input (and added iron input)

fierce ruin
#

im trying to get the numbers in steel not be horrible decimals but i cannot do it lol

grizzled grove
#

Ya true, can depend on what resources you have access to

#

If you have a bunch of caterium you aren’t doing anything with use a few caterium alts

grizzled grove
fierce ruin
#

less coal and iron needed for the same amount of steel

#

but seriously, steel is so painful with these numbers

grizzled grove
#

Now use pure recipes… when you unlock them you aren’t in that tier yet obviously

fierce ruin
#

I UNDERSTAND IT NOW

opaque quartz
fierce ruin
#

yes i do but like

#

the decimals are reoccuring so i cant make it exactly what it needs to be

opaque quartz
#

looks good

bitter wharf
#

it'll tell you how much its making

#

then you can input that

outer vale
#

you can always clock close enough for practical purposes

fierce ruin
#

how do i turn 60 steel ingots/min into 24

ruby blade
#

Split in 5, merge 2

fierce ruin
#

huh?

#

oh

#

how do i split in 5

wind spade
opaque quartz
#

just make a manifold, as greeny described ^^

wind spade
#

or you can just use one splitter to make 24/36

fierce ruin
opaque quartz
#

clock your machines

wind spade
opaque quartz
#

look at the production plan. the constructor making pipes needs to run at 80%, which means it will only take in 24 ingots/min. the rest will go to other machines in the manifold once it's buffer is full

#

for the beams, you can divide up 2.6x (260%) however you want. you could do two machines at 100 and one at 60, or two machines at 130 each, or any other combination....

#

same deal, they will only take in as many ingots as they need once their buffers are full

ruby blade
fierce ruin
#

ive done this

opaque quartz
#

why, lol

fierce ruin
#

because i can

opaque quartz
#

fair enough

#

completely unnecessary, but you do you, boo 🙂

#

another option is to change your clocking on your foundries and group them so that they are producing 24 and 156 ingots/min - and then direct feed them into the downstream constructors. no balancing needed in that case

#

e.g. one foundry with solid steel ingot recipe at 40% will produce 24 ingots/min

fierce ruin
#

good point, however ive gone past the point where redoing it feels worse

#

so uh, im having to stick with what ive made

#

and im done with all possible steel for now

#

finally

soft vigil
#

i need to transport 960 sulfer should i use drone or trains

vapid gorge
#

depends on personal preferences and terrain

worn trout
#

Train

#

Always train. Never drone.

#

Trains are cool

vapid gorge
#

trains aren't great over a lot of terrains

#

and if it's quite a ways away drones are much simpler

worn trout
#

Yes but train

soft vigil
#

Yeah the sulfur is far

vapid gorge
#

if you've got a good source of fuel and don't already have train infrastructure drones are great

dusky dust
#

I've been super lazy on my Phase 5+ builds re: drones, even though I do have pretty good train infrastructure. :D

#

Though for 960 you're likely to need a few drone ports/drones to support it (not that that's difficult)

winter grove
soft vigil
#

Wait I could do drones. Drones have a 9 slots to store things and sulfur stackes into 100 I would need 2 drones one for the 900 and the other one for the 60

winter grove
#

do you have nuclear unlocked...

#

uranium fuel rods are always an option...

soft vigil
#

Noo not even close I just unlocked tier 7 and 8 just yesterday

winter grove
#

damn

soft vigil
#

Ik

vapid gorge
winter grove
#

you could make a packaged turbofuel factory at the crater

soft vigil
winter grove
#

unless you have a factory there

vapid gorge
wooden jasper
#

Trains because the electricity cost is basically nothing

vapid gorge
#

just as an example. This isn't totally accurate since it was done before the different velocities in 1.0 though \

soft vigil
vapid gorge
soft vigil
#

Does each one represent diffrent fuel

#

Because Ik fuel is like the worst

vapid gorge
#

no, I mentioned this was done before the different fuel speeds