#math-and-meta
1 messages · Page 267 of 1
moving 600 on a 780 seems a lot more severe than that
could it ever get fixed?
The majority of that kind of issue has been solved for quite awhile, btw. The one I'm aware of now is pretty performance-dependent; as your FPS goes down (or CPU gets more and more bound; I assume it's a CPU issue in the end), some mk6 setups might not be able to sustain 1200/min.
I've not seen any problems below that point
There have been some more severe bugs in the past (including in the original 1.0 release) but the only thing I'm aware of right now is the performance-dependent one
that's what i thought, but i suspect it has to do with the input being 600. Any blip results in <600
is it just a visual issue? or are your downstream machines actually starving?
that was fixed ages ago, before we had mk6s
Mk6 does seem to (possibly) have something thats affected by performance with many belts perhaps.
Just fps wise, mk6 belts dont stutter as far as i could test
i tested them in all possible fps ranges
I have a 600 miner going into a 780 belt and feeding two 300 consumers - one of them is stuttering
still diagnosing
can be build error
is the miner showing any backup? lots of ore in the buffer?
yeah the miner is backing up
smells like a lower tier belt segment hiding somewhere causing a bottleneck
i checked segment by segment but i'm gonna measure the output and if it's somehow 480 on a belt i'l just delete everything and rebuild it
the problem is often tiny piece of belt inside a splitter
if you struggle finding it in-game, you could upload to SCIM and filter by belt tier
now how high should the base floor be
variable
you don't need one flat platform for everything, add some variety, use ramps
alternative answer is the standard "up to you", depending on how close you want it to ground vs how much you want to deal with the terrain
hmmmmmm ill figure it out
some people really like to build with the terrain, some people like to pave over it to make a flat zone, some'll do a mix of the two and make one flat bit and then another flat bit a lil higher/lower. And some just yolo and go straight to floating platforms
I would say high enough that the ground doesn't clip through it with the size of the first floor that you want 😄
If the terrain is very lumpy and you don't want to build high, you can always expand higher floors and build additional support for them. Breaks up the giant cube shape too.
yup verticality is good
of course the real question is: do you align with the world grid
up there with alts and pipes as something people have strong opinions on 😈
what pyscho doesnt
probably the person who reacted
to that message, for one
why would I be a psycho for wanting factories to align with terrain around them?
ok, thats a valid reason
I don't care whether or not it algins with factory on the other side of map, as it's not relevant for me
I personally hate all the gird-based factories with right angles everywhere... gets boring after a while
personally I'm a world grid enjoyer, but it's far from universal
used 2 impure iron nodes with mk1 miners at 200% giving me 120 iron ingots/min
i think thats nice
crisis averted bois
now the real aluminum test begins again
thanks for the support during this brief foray into insanity 😄
lol
ok so 5 belts with 120 iron ingots/min
thats 600 iron ingots/min, so i should be set for steel right
total, or for the steel?
you will want more before you are done
for example this takes 847 iron on whatever recipies Tools wanted, and that's not including plates/rods/screws/reinforcedplates/rotors
yeah, ill have 720/min once i use 2 more veins
ill figure things out as ive only placed the literal foundations aha
i should be using miner mk 2's right
for this at least
you should almost always be using the highest miner you have access to
ight
Any reason I’m going to die from radiation poisoning despite being nowhere near anything nuclear?
did you sort your inventory while holding something radioactive?
I don’t know?
me neither
Why?
because that gets the radiation stuck, think a reload solves it
How is it that even if I got 4 constructor that do 20 iron plate/m each plus 1 that do 10 iron plate/m so I have 90 iron plate minute .
So how is it that those bottleneck a bit my 3 assembler that do 15 reinforced plate/m in total
are you using belts that can handle what you're trying to send? if you're putting all that on a mk1 it obviously won't work for example
Ok. You mean like restart the game.
or just save and load
On a mk3
then either the iron plates are underproducing, or they're backing up somewhere
I'll try to look that up
if you look under where it says "constructing" you'll see the power cost in MW, the time taken to complete one action in seconds and then the efficiency rate in % - here yours is 83% efficiency and it's likely due to a low amount of reinforced plates per minute
so more power and just make more assemblers/ constructors should help?
if you see under the two inputs they both need 2 per minute, so if your making 2 reinforced plates and 2 rotors per minute then it should run at 100% efficiency. the power cost is just a tool to allow you to see how much power a machine or set of machines uses but isn't that important once you get automated power
ahhh so i just need to redo my base in general then
the inputs per minute must match the output per minute of the previous machine e.g
1 smelter makes 30 copper ingots/min
1 constructor turns 30 ingots/min into 60 wire/min
1 constructor turns 60 wire/min into 30 cable/min
one more question how do i get coal thats like 600m away from my base to my base?
You need to work out the math ahead of time if you want your factories to work at full efficiency
ooooo
Build a new base at the coal
don't bring it to your base, for coal power stick to building near water and setting up power there
power never depletes even if it travels from one corner of the map to the other
sweet okay thanks for the help :)
no problem :)
so much math
copper ore 2400/min + water 1600/min (30x20+30x20+20x20) > copper ingot 6000/min in 80x 200% rafineries, well time to build 800m tall factory
well thats how 1600m tall looks like (would be 4 mk6 belts of ore into 10 of ingots)
@viral sparrow do i do it? xd
go right ahead lunatic
why that tall and thin?
its blueprintable and just what i choose to do - each factory has their 7x7 space but no vertical limit and floor is all logistics
theres going to be many towers like this im just starting with it
bet
So my brain can't get around this for some reason. Maybe someone can help
Going to use easy numbers. I'm bringing in materials via train
Let's say 400 ore per minute each on 3 train cars
They go to factory which has 4 rows, each needing 300 ore per minute
So theoretically, easy. I overflow the feed to the first 3 rows (one from each train platform)
I combine the 3 overflows and feed them to the fourth row
But I'm using mk5 belts
So the ore from the train platform is flowing in at 780/min, not 400
which means that for each row, it will take it's 300/min, but 480/min will overflow into row 4
and the train platform will empty
this also means row 4 will back up because it only needs 300, not 480*3 which mk5 belt can't handle anyway
but I cannot figure out if that means that rows 1-3 will still get their prioritised 300/min
manifold i guess ,... but whats the problem at all? ,.. you got more resources avaiable as needed as long the train needs less time to retunrn than the Station / + Buffe emptys
the train throughput isn't the concern
it will take some time to backup all mchines ,.. but once done youe belts will full all the time only feeding what machines need
It's more the logistics of the arriving ore and it's correctly prioritised distribution
I'm using figures much higher than this, but I used the above ones for simplicities sake
so you need to precise your question or i dont get it since you got more available as needed
maybee you can play with lower tier belts to balance troughput
I don't have more than needed. The train is bringing 400/min per car (so 1200/min for the whole train)
or use programable splitters
why would they help
I don't trust the throughput of each belt enough to do that
How would that be different from smart splitters though?
yeah but if the train needs longer to travel tahan the machines got resources available you will need to to concider this as well
The simple solution is to set your stuff up so input = output
in this specific example you could also do some splitting+merging to rebalance it
I'm aware, but it's not the question here. If I were bringing it in via belt this wouldn't be an issue. But since I'm bringing it via train the material is arriving in chunks rather than a constant 400/min/belt
Well, yes I could split at the train input end, before it goes into the cars. That would complicate my train network though
is manifold no option? ,..
The 300/row is into a manifold. But in total it's 1200/min
And I cannot rely on mk6 1200/min
so I'm having to cutdown my inputs
It's not reliable once the frame rate gets unreliable
don't have unreliable framerate then
okay thats way to precise for me ,.. 😄 i wouldnt never make this an issue ,.. xD
genius ❤️
Unfortunately, I'm running as the host and this is going to be a huge build
When I'm playing solo it manages a solid 60 but when my friend is connected it hovers around 38 😦
and if we put down mk3 blueprints (or delete them) you can forget it 😄
For some reason placing the actual blueprint designer itself is the worst culprit
so its a server issue ,.. considered changing server prvider ,.. or it is your privat game running with a friend?
hardware doesn't exist that will run it smoothly enough for the scale this save is building to
separate builds into smaller ones
Oh, we will
🫤 so u got a selfmade problem trying to find a solution for ,.. but FP´S if lagging whole game not only on belts ,.. so why making this an issue?
The FPS is a self made problem yes. But that it affects the flow rate of belts (only relevant at the top end of mk6 belt really) is a game issue which I need to solve through creative logistics
Anyway, that was a massive tangent. Pretend I'm dealing with 2000 ore input which even a mk.6 belt couldn't handle
Question still remains whether I can overflow from train inputs without causing problems
I'd just hook each belt to exact amount it needs
maybee i´m whole wrong person to think about this ,.. tbh ,..
firts of all i would never mind such an issue ,.. or i would build smaler ,.. anyway its your save youre ggame feel free ,... but belting below mk6 is not affected? ,... isnt it just visualition ? ,.. so resources are on a trughput but u just dont see it?
i have no clue how to do this ,.. but as greeny said ,.. 1st option ,.. simply dont care
2nd option build manifold and just wait till everything is full ,.. so theres no need to run full pressure ,.. so like mkk6 belt ,.. but not using whole capacity ,.. instead like 98% capacitiy so you got some air
3rd option add another wagon just so u feed 4 lanes with 4 wagons ,...
4th option go mk5 belts but espand your production lines ,.. or overclock
isnt reducing some not so needed graphics maybee a option ?
Not really. And even if it improved the FPS it wouldn't affect drops when something complex happens or gets built
I do appreciate all of the suggestions. Unfortunately, none of them would really work in this case as I don't have the option to change the amounts I'm using. Only exception might be inputting to the belts exactly as needed instead of overflowing after it arrives
good luck from my side ,..
maybee at some later time someone got a idea
you have the option to change the amounts because you can change clock speed
Well, I coooould
But we've already placed 1000 refineries and decorated this building
So don't really want to mess around with changing placements at this point
you should consider logistics before building the buiild
We had
But then turns out you can't rely on 1200
If I input 1170 from a miner into 2 freight platforms at input
and use 720 and 450 respectively from 2 freight platforms at output
well you said you have 400 belts and want to feed them into 300 inputs
that'll just balance itself manifold style
That was just an example for easy numbers
I have 14615.715 input and rows using 240
and my point is to make the rows use [amount you have on belts]
I do see that
But my original question was really whether overflowing from a train output (arriving in bulk amounts and flowing at max belt speed) would work as long as there's no sink attached
if you have a sink it breaks it of course as the overflow will just vanish
anyway, even explaining it has helped a lot - I will try some things 🙂
trains eventually work the same as belts, once it stabilises, whatever you put in on one side you get on other side (assuming you have enough throughput)
Worst case the train is too slow and so items start piling up on the input
Always buffer belts before stations , yada yada
I encountered an interesting quirk with this recently
Had 600 sulfur/min near my fuel plant but needed 780 total so brought in the remaining 180 by train.
The 180 is then obviously supplied with a Mk 3 belt but as that runs at 270 so when merging the two I ended up with 870.
To balance it out I also had to buffer the 600 coming from the miner
You could also priority merge
You split the 600 line a few times before merging with the train line
then merge those splits after the train line merge
essentially gives the 600 line priority
But yeah it's not something you think about until you wonder why stuff isn't working as it should
It still remains unbalanced as the 180 is emptying too quickly compared to the round trip time of the train
So now that still happens but then the buffer of the 600 line slowly empties
But the priority merge will ensure that the 180 line is only being "pulled" at 180
Either solution works tbh 🙂
True
@carmine wigeon So the setup you’re asking about has multiple components. The train part you can consider separately. If you set trains up correctly, they effectively “magic teleport” items from the input belts to the output belts. So step 1 is make sure your trains do that.
The second question is “belt manipulations” where you convert 3 belts of 400 item/min into 4 belts of 300 item/min. That belt manipulation is a thing you can do. Either use a specific 3 to 4 balancer or use belt compressors. Neither option is as clean as just directly giving each belt the exact amount they need as suggested by others hence the suggestions.
(pic is belt compressors)
Is your water extractor turning off or getting full?
all of them are working
It seems fine. Just need more water to be extracted I think
wait so i actually think i found it for one of the 4 ones that dont work
see the pipe before the junction is full
and for some reason its not going in the other pipes
or it was full..im checking now and its needing more pump.bruh
If the water extractor is not full then it is being consumed
The machines needing more
If your pipes can handle it. Overclock your water gens. Even just to test
completely to 250%?
Sure. Can put it back after seeing how it goes
If the gens are not filling then they are doing all they can
Draining after the junction seems like it is each of the pipes splitting off wants more than it gets
If the pipes are not set up for 3:8 ratio. That can limit things. A gen would likely be filled
bro the other side seems like a headlift problem
but there shouldnt be i put a lot of pumps
none of the gens are filled
is this a bug
No. I believe it is how things are piped. Like not in a looped manifold
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
The pipes need to be setup up in a method shown in that pic
it goes from 10-9 to 9-10 and then repeat
headlift will be shown on a pump going above it's number
BUT I HAVE SO MANY PUMPS
Not headlift issue
then
it wont go above 10.5/11
and the thing that pisses me off most is it was working fucking perfect before
i just wanna fix this
What exactly isn't working?
i think i got it kinda similar to the first diagra is there
i put like 10 pumps and the water still isnt going up
it seems to not be a headlift issue tho
1 water extractor is not enough for 3 gens
Where is it not arriving to? Are the coal gens not getting any water?
oh
i thought it was?isnt 3 water for 8 gens
No, one coal gen uses 45
one extractor makes 120
for 3 coal gens you'd need 135 water
wait so,i need to overclock 2 of the water gens?
for 2 you need 90 therefore for 8 you need 360
in total you need 360 water and each takes 45
It depends on whether you have the pipes for ALL of the coal gens connected to one another - or if you just have each extractor connected to 3 coal gens
just like assemblers and constructors pay attention to the required input of the machine
knowing "you need 3 extractors per 8 generators"
means asking
"is 1 water extractor enough for 3 generators"
is a pointless question because 8 / 3 is not 3
so the 2 water extractors to 3 gens - should be at 112.5% each (overclocked)
well that is 3 to 5 then
The 1 extractor to 2 gens - should be at 75%
Or you could combine the pipes as in one of the diagrams linked earlier and not bother with the over-/under-clocking
ohhhh ill do that hold up
point is pipes and junctions can move water through both of their ends in both directions
what people tend to do is put junctions in front of each gen and put a extractor in front of the 1sr and last gen and one in the middle
if you shove 240 water into one end of a line of junctions and 120 into the other end, then the water down the middle will be very little
so there is no real risk of "too much water" because by the time you are near the middle, all the generators will have sipped up enough water to make room in the pipe
note: mk1 pipe is limited to 300/min
just did this and it works
thank you all so much for your help and patience
this is that in effect
Nice. By the way you can probably delete most of your pumps. You have too many
alr
Leave the pump closest to the water extractor. Delete the later ones and replace with pipe. Check the read-out of the first pump. If it goes above 20m headlift, add another. If not, you don't need more
and when I say "add another" I mean somewhere later along the pipe at a point which is vertically higher up than the first pump
This kind of discussion is why I like recommending the 1 extractor to 2 coal gen ratio.
2 pumps in sequence won't give you 40m headlift
At least, not if they're right beside each other
alr will do thanks once again
can i make one oil extractor deliver oil to 5 rafineries?
You can place junctions and just split the oil into the 5 refineries
but wont the last one be like super slow?
It'll eventually balance out.
Pipes work much differently than belts so you're good to just place down as many junctions as you want / need.
As long as you have enough oil to feed all the refineries that is
i need to balance all these
What recipe are you running in them?
putting multiple pumps in a row like this won't do anything. pumps don't "stack" - the headlift a pump provides resets at the point of the pump.
edit: sorry, was scrolled wayyyyy back, I see this was already mentioned
this might be a stupid question, but how do i split the highlighted areas with a manifold with only mk3 belts?
don't need to split if you never merge
one solution:
- merge the output of pairs of machines together, so you have 3 belts each with 150 items
- send one belt to iron rods, one belt to ion plates, one belt to solid steel ingots (use a manifold for each line to fill these)
- at the end of the iron rod manifold, split and merge onto the other two lines
so the excess ~21 ingots from the iron rod manifold will end up back on the other lines
i can diagram it quick if you need
no i think i understand
whatre really good alt recipes?
just going to start steel prod soon
ok modular frames are actually screwing my numbers up
All of them
Are special in some way
really? 3 reinforced plates and 12 rods? can you be nicer please???
steel screw is nice. But really all of them
steeled frames seem good
What’s the matter with that
all recipes are good
whatre a few that would improve my factory experience
Each have pros and cons
that depends on your preferences and what "improve" means in your case
Satisfactory tools has a nice item page for each item which makes comparing alts easier. Lets you see what consumes the item downstream, etc. I’d recommend picking an item and comparing the alts to get a feel for them.
Power required, space required, machine type used, which raw ingredients are required are most of the different characteristics.
always find the site confusing
i dont really have the range of customisation as i do with something like sankeyfactory
Fair. There’s just a lot of info to convey so will be an issue for all sites early on.
Some recipes require more machines, more power, more parts, etc. Different production rates. All those things vary. Choose on what you prefer to use next. Same with using hard drives
But for alts, by combining multiple alts for things like computers/HMF you can simplify logistics by removing specific raw ingredients. Like HMF without coal or computers without copper as example. That’s one of the common niches.
At different stages recipes have changed for me. Including using multiple
what customisation?
Or alts that “convert” one resource into another like the alloy family of alts. It’s cool to dig into them, but more so after you’ve played a while. Easy to get bogged down with alt options especially if you don’t have all of them unlocked.
nevermind, i just dont know how to use it lol
feel free to ask
i was speaking more of the ability to control how much raw ore is able to be used
Software do be confusing until it isn’t.
but then i figured it out
can do that in Items, Input
360 iron/min (with an additional 240/min not far away and easily addable), is this enough for pure iron resources? e.g stuff that doesnt need copper, steel, etc
for personal use? sure
im able to use 315 of my 360 iron, perhaps i could route the remainder into steel production
planning feels good
ok used it all

bruh I just set up my copper+iron ore foundry setup and now I got the limestone+iron ore recipe in the MAM
it's not even worth it anyway because I have lots of copper and like no limestone (I'm in the dunes)
YIPPEE I rescanned it and got fine concrete
I made a 650/min steel ingot factory and now I need to figure out what to do with all of it
I fear I've gone too far
the craziest part is that I could easily quadruple it if I wanted to but the beltwork would be a mess
Is it worth it to make 100 HMF per min? Like I’m taking all the iron in the biome (dune desert) with the pure iron Ingots so idk I need help tho cuz 16k iron per min is a little crazy
this only you can answer
and i doubt it will be all the iron from dune
even with pure
unless u are not done with game
Ok
I’m not done yet I’m on like phase. 3
I just need like maybe 10 HMF per min
But I want more so idk ima prob finish the build someday
then make 10/min
True
no need to make more than you need
sftools solver with all alts activated gives 8,193 iron usage for 100/min HMF, which is just 7 pures at 1200/min
It is?
Dune Desert's got plenty more than 7 pure iron nodes. :)
It does for me tho I need like all the iron
Cuz for some reason I have no alts for iron
Like a dummy
Even at 16k iron, dune desert would have it (assuming mk3 miners + mk6 belts, anyway)
It’s just so spread out
To stay strictly in dune desert you'd probably need to tap some Normals too
Ok
I also need quartz and stuff
So much ima do it later cuz im burnt out from the assemblers rn
Yeah, 100/min HMF is a "I want to do this for the sake of doing it" kind of goal (or in service to some other larger "I want to do this for the sake of doing it" goal)
In which case questions of "worth it" really don't apply. :)
it must be pretty dope to look at all manufacturers working tho
is it possible to achieve 1200/min resource by train from a single pure node, due to load delays? buffer + 2 input belts could compensate this?
i hate quali.. c1 got held up on flyer
depends on number of freight cars and time travel
altho transporting raw ore is unadvised
ofc this is a limiting factor too, i mean besides it
You'd almost certainly need more than one car just because of car size limitations versus the extraction speed, but you'd technically be able to, yes
You generally belt things into an ISC buffer before the platform, and then dual-belt the ISC into the station, that way you can actually get >1 belt's throughput on a single car (though you won't be able to get a full 2 belts' throughput due to the loading/unloading pauses). Do a similar buffering on the output end as well
1200/min into a freight car poses some extra challenges; ores will generally just stack to 100, so a car's only got 3200 capacity. 1200/min will fill that in 2m40sec, which is pretty short for a train line. So you'd probably need to split into multiple cars just for that reason
I messed up bad when I made my steel factory
I was thinking about inputs having easy ratios but not output
but then I realized the input and output could be easy numbers if I just did it a little different
I still need to split 6 outputs to 15 inputs in a tight space though, which is a little weird
at the end I'll have 112.5 beams and 250 pipes /min with 150 extra steel ingots though so that's good
just manifold it
yeah, just run each belt to the amount of machines it needs
I have mk 3 belts but I need to move 650 iron ingots
if you have X on a belt, hook it to machines that need X
3 manifolds
2 to 5 machines , easy
I also have like the width of 1.5 foundations roughly to do this
Here’s my problem, if I overclock a mark 3 miner to 250%, the miner will fill up and power will be wasted whilst it fills up. Should I instead just overclock to 780 items per minute and max overclock when mark 6 is unlocked, or not?
anyone know the ratio for coal generators? like per pump how many generators?
Are you overclocking? Also what pipe mark?
no overclocking and mk1
About 2 generators per pump and add the excess 20 to the next line, this means that with five pumps you can feed about 12 generators.
tysm
Nprblm
Up to you, of course, but if you need to come back to re-belt anyway, once you have mk6, personally I'd just redo the clocking then, too
Would get a more level power graph and be consuming less power while it's running, to boot
always check the number
how many water an extractor can produce per min
how many water consumed by coal gen
you can figure out the ratio yourself as long as you know the math
8 generators to 3 water extractors exactly
Really? Because the water extractor does 120 a min, and coal Gen takes 50, or am I thinking of nuclear?
Okay, so my calculations were wrong, imma go redo my entire coal plant
hey im gonna have 10 pipes bringing 6000 water/min to 24 rafineries making wet concrete at 250% (250/min water each) what's a good way to split the water?
or should i just dont care and bring 12 pipes and each pipe feed to 2 machines
i mean water is not really limited xd
okay that's what im gonna do, thanks guys!
connect each pipe to the number of machines it can feed
spliting between 12 machines would be so weird and i've heard pipes suck, i dont think i wanna get a headache 250 | 250 | 100/150 | 250 | 200/50 | 250 | 250 | 50/200 | 250 | 150/100 | 250 | 250
pipes don't suck if you build them properly
and you can clock machines to match ratios
yes and i clocked them to 250% so one blueprinted floor of 4 rafineries takes 1 full belt of limestone
I mean if you have a pipe with X in it, clock a machine so that it takes X
i just dont like having machines working at 137.872% or something dumb like that, thanks for help but i found my solution already, gonna bring 12 pipes instead of 10 not big deal
I mean clock speed is the most powerful logistic tool we have 🤷 but yeah it's your choice
Hey does anybody know the requirements to be able to get diluted packaged fuel recipe?
I have oil processing and I have packager
Nvm I had it the whole time no way
yeah i was gonna say you should be able to get it from hard drives now
im 'supposed' to be producing 300 heavy oil residue/min... and my refinery always keeps filling up even though i have like mk 2 pipes leading from it to my other refinery that uses said HOR to produce fuel..
maybe you need some pumps
i thought pump is only use to give headlift when going up.
all my stuff is on level ground
yeah then i dont know, can you post any screenshots?
maybe fuel is full as well?
out of my 8 refineries. that one in specific keeps filling up.
are you turning all 400/min into fuel?
also you can post pictures in this channel as well
can you send a pic of pipes with hor
gimme a min.
those 8 refineries are producing 4 plastic and rubber each. overclocked. i forgot how many shards..
but all those 8 should be giving me 300m^3 of HOR
the left part is the problem refinery.
and im producing it all to 400/min fuel with 5 other refineries yes.
all of it running at 250%
thats the only refinery that have problem getting all those HOR out
its a miracle my 10 generator isnt turning off.
im not really sure what's the problem, i mean there's whole book out there on fluid mechanics in satisfactory xd i would just try putting a pump after you merge all pipes
and 2 valves - here on the right and another one at other 4 rafineries
don't use valves 😛
if it doesn't help someone smarter than me should help you
if im having trouble with this thing i dread what will happen when i finished the 30 generator im currently building.
so you produce 300/min of hor and your 5 fuel rafineries (running at 200%) can handle 600/min of hor right?
nonon.. the one producing fuel is not sharded.
the refineries sharded is the one producing HOR.
yeah but you said "and im producing it all to 400/min fuel with 5 other refineries yes."
i just did the math
its 400/min fuel going to 10 generator that isnt sharded.
what recipe are you using for fuel
residual fuel.
5 rafineries not sharded should produce 200/min fuel and consume 300/min hor and your 10 generators should consume 200/min fuel
hm.. ye mb. that calculation was for the other one im building.
anyway. my 10 generator is still alive and kicking but the build up in HOR is still in the first refinery producing rubber..
yeah but it all seems fine still
On your screenshot that rafinery runs on 93% so it must be something with how its delivered to fuel rafineries because all math checks out
Maybe it will fix itself with time
Worst case scenario one generator will turn off 7% of the time
it just fixed itself for some reason.. all of them are now 100%.
and i dont know what i even did to fix it
now for my 2nd fuel gen station.. should I just turn them off for now to fill the pipes before opening them one by one ?
and simce im producing 600/min crude oil i should just slap a mk 2 pipe line everywhere.
250 000 megawatts required for my iron factory. I ran the numbers and to build an iron factory that can sustain mega projects such as max nuclear, plutonium, ficsonium, alien power matrix’s and power augmenters, rocket fuel, etc etc, I need 250k megawatts, and this is the LOWEST estimate, the current goal is to use all of the iron in the world and that would be upwards of 2-3 million megawatts for all the factories combined, especially since im going to need to build the converters and produce iron ore from the quantum encoder or whatever the machine is called. Has anyone had any iron projects bigger or is my math wrong? I just want to be sure before I blow 30k concrete
I would put the generators in standby and let their buffers and the pipes completely fill up. Then turn them on one by one
name checks out, bro is cooking 🔥
90 RIP before phase 3. I might be slightly ready for the next phase
welp. one more hour and I'll have phase 3
smart plating sucks.
I'll get phase 3 by 20.5 hrs
not too bad
And on a sandy dune start too. Had to run around a lot before I got hypertubes
you died 90 times??
i may be in deep now lmao, doing a main bus system and i just spent 2 hours distributing 810 coal to 15 different lines that need it in various amounts. brain hurts
probably unreadable but this is how i worked what goes where. the left is the cross section of the main bus belt telling me how much to put on each line and where it will end up. the right is me working out how to split it efficiently and use the remainders for the last steel pipe line, colour codes as i like doing that
still got to do 5 more resource splits, icluding 1350 iron on 5 lines going to 16 different factories that need it. 5 split to 16 with no lines over 270 is about to break me
@pulsar widget if you're doing a bus system, load balancing seems kind of pointless, no? Since the bus load and demands are generally assumed to be dynamic. But maybe for fun.
kinda both, its just to work out how to not rate-limit the belts. more overbuilt for the sake of it tbh
im essentially working how to split the belts in a way that doesnt get rate-limited anywhere and basically doesnt bottleneck when going through my 'sorting hub' thingy
not really a bus either, more of a ton of belts that have specific places to end up, but nicely sorted by resource and going the same direction, like a cable network of wires in a server. me calling it a bus was a bit misleading
proposition:
- split all 1:2. 10 evenly loaded belts.
- split 2 of the 10 belts 1:4 (2x 1:2) each. 8 heavy and 8 light belts
- merge 8x 1 heavy with 1 light belt. 8 evenly loaded belts
- split all 1:2. 16 evenly loaded belts.
the main problem is they arent evenly loaded, the each need a differing amount inputted into them, and if i merge the belts wrong they can get bottlenecked by the mk3 belt rate cap
so like if i need 240 coal for encased industrial beams, and 160 for steel beams, i need to track them to make sure they dont originate from the same spot, so they arent bottlenecked by the belt speed
you mean the inputs aren't even or the outputs aren't even, or both? if they're uneven, do you know the load beforehand? or do you want any-load balancers if inputs are uneven but unknown? That's going to come down to the least common multiple of 5 and 16, 80 belts, not much wiggle room without knowing the load
im doing a bad job of explaining sorry but essentially, i have 3 inputs of coal, each are 270/m.
i know how much coal needs to go where already and am basically problem solving how best to make that happen without hitting belt limits
i have 15 factoreies that need the coal, all in differing quatities. so i am tracking what coal 270 line goes to what factories, as to not limit stuff
15 outputs, with loads ranging from 240/m all the way down to 5/m.
ive done all the problem solving now and it all is split correctly, was just sharing the final mangled mess of conveyers
oh ok, all done already? alright. what was it about the 1350 iron to 16, those outputs also uneven?
yeah its the same premise as the coal, just tracking it using excel, have it all worked out on paper but now just have to build it in game
see you in the weeks it will take haha, sorry about the mismash of info too. not too good at explaining
Hook each to the amount of machines it can feed
@pulsar widget you know, what you get to here is an interesting logistics problem in general. Not so much about balanced splits as I initially thought, we get those all the time. Rather you have one place (coordinates 0,0) where some resource amount Q is produced, and a list of k places each "i" of which has coordinates (x_i, y_i) and needs to receive some resource amount q_i, with q_1 + q_2 + ... + q_k = Q. You also have a set of belt types j each with a normalized cost per meter v_j and maximum capacity c_j. Then the question is: how do you draw belts to connect the places such that each place receives the specfied amount and the sum of distances times cost per meter of each belt type is minimized?
That's pretty hard to solve optimally, actually. 🤔
Why are the pipes not only backed up but also with 2 water extractors not pushing it with the pump that extra pipe?
The 1 pipe going up vertical is fully
The pipe connecting the vertical and horizontal is struggling to keep full
And the horizontal pipe is just empty
Nvm I fixed it. Small pipes just seem to not do anything
just saying that's insanely hard to read
?
just for future reference
the images are hard to read any of the numbers/info
you should use snipping tool/print screen/steam screenshots
oh, i just full screen it. i made my shift key inva so screenshots are impossible.
turns out yes, it is hard, even ignoring belt capacity aspects: https://en.wikipedia.org/wiki/Steiner_tree_problem#Euclidean_Steiner_tree
In combinatorial mathematics, the Steiner tree problem, or minimum Steiner tree problem, named after Jakob Steiner, is an umbrella term for a class of problems in combinatorial optimization. While Steiner tree problems may be formulated in a number of settings, they all require an optimal interconnect for a given set of objects and a predefined ...
wait, i forgot i can just use litterly snip app
ok so how do i get 2 12 rods/min and 1 6 rods/min using 2 15 rods/min
i could put it into 1 30 rods/min belt and then split from there
but it may be better to split from now
idk
5 modular frames
ahhh
3 assemblers, 1 at 50% underclock
isn't the base recipe 2
@fierce ruin
- both inputs to merger M1
- M1 to splitter S1
- S1 to splitters S2, S3
- 2x from S2 to merger M2
- 2x from S3 to merger M3
- 1x from S2 back to M1
- M2 to out1 (12/m)
- M3 to out2 (12/m)
- S3 to out3 (6/m)
or are you using bolted frame
yes
no
thanks!
can't you clock one machine to 250% and feed them all into that?
...yes
you could've also used a manifold system and it's probably good practice to use them early
i see people say that
arent manifolds just like... splitting?
load balancing or whatever?
FYI you can save power overall with the same throughput and build count by clocking all three assemblers to 83.3334% rather than having 2 at 100% and one at 50%. It's also way simpler to split. both input lines split to three each for six lines, group two each into one assembler, done.
id probably be bpretyy bad at explaining, but it merges them all onto one line , then into a splitter , into another splitter etc until they go into as many machines as you need (machines go on either side of the splitter)
oh i think i know
anywys gl
thanks
well, its time to start it up
hope my math checks out
yes!
everything is at 100% efficiency, apart from the modular frame assembler which is at 98%
is that normal
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
hmm
The wiki explains it pretty well
Every machine has a buffer for its input. When it is full, it will not accept any further input causing resources to back up on the input belt. This is what allows manifolds to work
As long as your input rate is correct and you have sufficient belt capacity
true
is this the diluted fuel everyone talks about?
one of the two, yeah
there's a second one which is made in blender and skips the packaging step, but has same HOR->fuel ratio
so they are practically equal
ah okay
i'd prefer to have that one but it's whatever
The packaged version can be used sooner as blenders are a later tier building unlock
(already have blenders anyways so it doesnt matter)
Ah then yeah the non packaged version is a bit easier to deal with
i'll still pick this recipe tho, since i assume that either way, it's better than fused wire (right?)
you can't really compare two recipes that way
all recipes have a use and there's no generic "good/bad" ranking
But building a simple blueprint with two packagers and a refinery will function the same as a blender in the context of the recipe
in that case i'll say
i have very little caterium available where i build my stuff, so i'd rather use as little as possible of it
there 
yup, i'm glad packagers are such small buildings lol
yeah that's exactly how alt recipes should be approached 🙂 decide based on your situation 🙂
it's how i usually do it, i just label them as "bad" or "good" depending on just that
but if i'm stumped i'll come to the community lol
that's fair (but then we have people who read it and be like "oh this person says it's bad, so it must be bad, and they spread that info 🤷 )
i've just heard that diluted fuel is just
fuel but better
and honestly i see why lmao
more fuel per oil at the cost of extra complexity, yeah
many alts are "more output per resource, but more complexity"
there has been so many cases where person came to here asking for a help with their build and when we asked them "why are you using this recipe", they just went "X said it was good", without even thinking about it
so I'm trying to teach people to check the recipes themselves rather than blindly following other people's opinions
Complexity and water, might not be much of a hardship, but it still part of the tradeoff
any way i can subtract 6.675 from this pipeline? maybe a valve?
no, just connect it and it will work
never use valves
What did valves do to you 😭
nothing. They are just source of many issues and don't really offer any benefit
I mean i have not used any on my save for now, do they really dont have any use? Why are they in the game then
Could they stop backflow down a hill? But if that happen you got other issue
they don't have any reasonable use
how does overclocking Powerplants work does it give 2,5 times the Power for 2,5 Times the fuel or is it diminishing returns?
yes, it's the same as building 2.5 plants
good to know ty
I keep tryna find ways to use valves but yeah theres no reason to use them
They dont work at all if theres any slosh
The number you set is at 100% pressure so if it dips down to 50% then the flowrate is also reduced by half
On top of that theres only a certain number of values that they go to. And it usually wont flow at the set rate
Historically, the power plants used to overclock kind of like production buildings, with diminished results, eg. 250% overclock resulted in ~202% of power output, but ratio of fuel to energy remained the same - if you read some very old tutorials you will see advice like "clock power plants to 248% to make them generate 200% power". This has been changed in Update 7 and power plants now overclock linearly up to full 250%.
ye ik I just haven't played in a while and I need to build a new Powerplant real soon and with Power shards automated I figured I could condense it. I just needed to know if it still came at the cost of Power capacity
Overclocking power plants to save space is perfectly valid. In case of coal gens you may want to go with 200% instead of 250% for easier piping.
the only consideration for OC'ing generators is the number of shards you have, and the logistics considerations (belts+pipes) for increased resource consumption
Reinforced iron plating 😭
tentative PCC+pasta production plan (will sloop the final machines to double output). logistics plan: quartz, rubber, and plastic by train. sulfur, nitrogen, and bauxite by drone. going to build at the base of the waterfall below crater lakes in the south rocky desert
https://www.satisfactorytools.com/1.0/production?share=Ejv2Du1R05Qo1CNt4Ip3
this should be under meme section
it gets worse the more u look at it
i have 2 dron intput ports and 2 output. Can i send 1kplastic/min with it or do i need more?
They are useful for filling an emergency restart fuel buffer, preventing it from draining. The one (1) use case I’ve come up with
depends on the distance you are travelling, and what fuel you are using for the drones
when you are getting into the 1k/min range, trains generally are a better choice
Pump can do it better
well i calculated that the distance is 1400m. The delay between pickuping items is 70seconds and the drone speed is 252. didnt calculate the time that the drone spends above the dock tho but i think that it will do the job
On rocket fuel, I'm droning ores across the map. Specifically bauxite from the swamp to the northwest coast. For safety's sake, I run 4 drone ports fitted with drones at the output and 1 drone port at the input for each 600/min. Send all 4 drones to that one input.
I could get away with 3 but the extra buffer ensures max throughput. 2, I'm almost certain every test I tried didn't work, with both rocket fuel and uranium fuel rods. Would try again when I got my plut rods but that's not till March, probably.
Battery fuel, cross map (381 s round trip), 1.8 stacks/drone (single direction transfer) is my drone throughput note.
I have so many questions about that motor procedure
shoot
im most proud of aluminum rotor
Is that motor factory pure memes or just max resource efficiency?
it is a meme
I noticed that the max stacks stats is a theorectical max based on fuel and distance. The incoming/outgoing items is more accurate for planning
All can mostly be summarized into one: "why?"
Although, I could see reasons, I do wanna just hear it
This spooked me the most. Why eliminate two of the most annoying items when you can just make them more complexly. Aluminum to steel to screw. shudder
so electric rotor can get most complex out of all three
aluminum rotor is the most obnoxious and complex way to get it basicaly
there is another way of making aluminum with solution that gives you silica to later on use it in electronics, it was funny because it had water circling from solution to sloppy but ive changed it to quartz purification and dissolved silica to bring in nitrogen to further complex the produciton chain
i switched all ingots making to leached to maximize sulfur usage in order to go with the spirit of making it as costly on special resources as possible
obviously silicon based electronics to make it more complex
electromagnetic rod with high speed connectocor is also more complex than the one with ai limiter
im pretty sure u can curse it more with switching steel or plates to smth else tho
If you involve phase 5 tech, it can get reaaaaalllllyyy cursed
like what?
||get your base ores by using the converter just because you can||
Not necessarily. Keep the same chain but just get to the beginning differently.
For making a massive oil rig out jn the ocean on the side of the map with the desert should I set up my oil to go sky high then have it go down fast for speed and so it goes farther distances? Or is there another fluids based mechanic that would make the process easier?
If you want easy, process the oil as close to the source as possible and keep basically everything at ground level so you never need pumps
How do you do that? I have total problems.
I plan to do everything via trains, which means that iron is transported via train to production (iron production) where it is processed further.
I just need fewer things now, for example, but more of them later, because I can't keep rebuilding the whole iron production.
for example, i produce a lot of steel beams or steel pipes, now i need them somewhere else. and then somewhere else again, i can't always take the rest away.
Those problems basically stem from trying to "centralize" production, which as you've observed can end up being a total headache. What some of us recommend quite frequently is a strategy called Independency: https://satisfactory.wiki.gg/wiki/Tutorial:Independency
Roughly, each factory makes product from ore->product, and that factory only outputs to your own personal storage, for your build gun. If any other factory ever needs more of that item, you just make more, right inside the new factory
So like Steel Beams and Steel Pipes: your first factories for those can be pretty small, and just give you enough to work with. But then anything else that needs them just makes more
What i hate, i have 16 productions or so like this:
- strators
- rotors
- reinforced iron plates
- motors
Its all so big like 16 constructors. idk where to place all.. xd
No trying to plan ahead, no rebuilding factories, no expanding, no upgrading belts... It all just boils down to: where are the nodes I need for the new factory, and then building it
re: those specific materials, for instance: on my current save, my "rotor" factory just makes 8/min. (Honestly even that is probably more than I need.) I'm making something like 100/min total spread across the rest of the map, inside other factories, but my li'l rotor factory is still just sitting there plugging away at my personal storage
(Stators in particular I don't have a dedicated factory for, because the build gun never needs them. So I only ever produce stators inside other factories)
And of course once you get further in the game you will almost certainly need to export some materials from factory to factory, but you can still do so in a dedicated way.
Like this one factory needs 90/min plastic. So you make 90/min plastic over by some oil and ship it over. Then some other factory needs 120/min rubber, so you set that up. (Which, again, avoids the problem of trying to just make a bunch of plastic/rubber and then trying to figure out how to split it up later)
It sounds like it might be more work because you end up with tons of factories all over the place, but it's honestly not. You're making the same amount of stuff overall (or even less, since you're not guessing at how much you need) and you never have to try and upgrade/rebuild existing factories
Plus that way you get to build all over the place on the beautiful map! :)
On my next save after this one (god knows when) I'm actually intending to do a factory in that style, where you have dedicated factories making crap loads of one item, to train around everywhere as I set up other factories
like, 1 factory just doing 2k wire, one doing 2k cable, etc. Then ship that to where it's needed. Might skip screws as that's just stupid, but you get the idea
yeah building mega factory takes waaay more time then i would like to admit
Can't believe they let people like this have an internet connection
hehe
I got this;
<@&387163995947270144>
That salute png was spammed in pretty much every channel he could post it in
Thank you for your service, have some irony o7
there was another line inside of it pixel perfect
@narrow pivot well its coming down to hell actually
heheheheheheheheh
what is dat
pure copper ingot factory, 160 rafineries at 200% making 10 mk6 belts of ingots
pure copper ?
yes alternate recipe
For the love of ADA please break up your factory
Nah
damn dyslexia I read it like a purple copper it reminds me of my main base #design-and-architecture message
purple copper 😭
i like how you add shapes to your factory
tad is quite an old picture, I recently installed a drone port into it
I know stranger things like purple gold
what's inside?
This looks sooo cool man
thank you, even tho i wasn't really going for looks, just added frames so it doesn't float
Guessing.. you are manually adding items and have maximize on?
what/where is maximize?
Instead of selecting a specific items/min in satisfactory calculator, you can choose to 'maximise' the item you want to produce where it will handle the output limit instead. It works well, just has the side effect of also trying to maximise your input use too haha
ah no, this is just trying to make 20 rcu's
not using the max option
i see it now 😄
that's useful, i was usually just screwing with the output til the input number was right
Just change it back to items/min once you found the max
Input is considered "free", so it can use extra. Better reduce the input to only necessary amount
the input numbers are perfect. PERFECT... and yet steel vows to hurt my soul with decimals
change the unit of time you measure things with and remove the decimals.
it's completely arbitary.
why?
why what? in this case use clocking to make it 5 foundries instead of 5.3333
people who have strokes because of decimals are baffling
but i want to place a third of a foundry!
also why do you have me blocked tf
tbh ratios got wayyy easier when i realized i can just look at any recipe and imagine the numbers as belts
what i mean: im looking at it and thinking okay 5 belts of steel ingots + 3 belts of concrete make 5 belts of steel pipe ||| 3 belts of steel pipes + 8 belts of copper wire make 1 belt of stator etc. or there's this funny recipe 1 belt of steel beam makes 52 belts of screws
its so simple, dont have to do the math, its just there
maybe im just dumb and everyone knows this
Just wondering if this was the most efficient use of power/resources, but I am using all 1800 crude oil at the islands spot to turn into diluted fuel, and then using the two closest coal and sulfer nodes to turn 337.5 diluted fuel into turbofuel, wondering if I should turn more resources into turbofuel, or if I am doing it wrong.
idk seems the same in terms of easiness
yeah, ratios are great for comparing resource usage, per minute numbers are great for planning builds and matching machines
Eventually you’d want to use rocket fuel
Ok, thank you
Different opinion: you can just stay on diluted fuel and then go nuclear
I was planning on just putting up my fuel power plant so I can charge batteries to go nuclear
Yeah and diluted fuel is imo enough to reach nuclear
Yes
diluted fuel is better than turbo
you can use diluted fuel to make turbofuel
i mean no S
That is what I was wondering about
so im thinking this production in this place
i think itd be good (coal would be at 75% with mk1 so a bit of shame)
Are any motor alternates viable?
Every alt is viable. Just depends what you want to use.
all recipes are viable, it's your choice which one to use
the answer will be same no matter what recipe you say 🤷
"if you like that recipe, go for it"
Ok
rocket fuel is not at all critical to have. Like greeny said diluted will get you to nuclear easily and , while it has more individual steps, isn't as nighmarish in piping or size.
maybe you'll want to make like 1 machine making it for jetpacks? maybe? bout it really
I mean, a little bit of RF is nice for your jet pack sure? up to you where it's easiest to process 🙂
I just need enough power to start up my little machines for storage and as a battery charger
*power storage 😛
batteries are item
power storage is the power storing thing
storages
the coal will be rolling in shortly, and my motors and stators will be fully automated
then, just to make steel beams, pipes, and encased beams
the math was really made simple thanks to solid steel ingots (i love this recipe)
here for tech support, i have two water pipes splitting out into three coal generators each. the water level is totally full up until right before it splits, and then it drops to really low amounts of water going into the coal generators. any reason why this is happening?
for instance
why are your pumps on the highest part of pipes, where they likely dont get any water anyway, instead of low part on supply side, where they can push water?
yeah follow the issue backwards, keep following the near empty pipes and find the full ones, put a pump somewhat before the full one
cant wait for tools 2.0, i hope ull be able to isolate single trees https://www.satisfactorytools.com/1.0/production?share=KMwjQkKjIixGgCwCudUU
How much water are you feeding into each one of those pipes? How much water does each generator take, and therefore how much water would three generators take?
hey is this a good way to deal with fluid loops?
will it be fine if blender stops working but water will keep flowing?
VIP junctions need pumps to work
that design would indeed fail if the blender temporarily slowed down
e.g. if a power outage happened youd probably need to manually flush it
there will be pump before it because it will come from the bottom, is that fine?
this is a more reliable option
Wait so on my example, i would bring 120 water to x6 machines, with 600 byproduct water feed next 5 machines?
if you loop the wastewater machines in on themselves, they multiply the water by 2.5x (coal recipe) or 3.333x (coke) IIRC.
because each unit of water gets used multiple times as it loops around, and you have to replace the losses rather than all of the water.
sounds about right? depends on which recipes you use
but essentially you just clock the machines so one group of refineries run on only waste water
just takes a couple minutes to spin up to full speed
Really good idea thank you, its for instant scrap at 200%
example ratios. The image I shared is the bottom right version
yeah this works for any waste loop back. Aluminium, nuclear chain, dark matter residue
it's also the most reliable and essentially unbreakable
yeah its simple and effective
at worst it means you need to place or overclock 1 extra machine if the math works out unfavourably
not a big deal
well the top bit here is what that image is clocked at. Just to hav ethe solution feed 1:1 with the front machines
is the rigor motor alt actually useless or is it somehow useful in some scenario? the inputs of stators and rotors are exactly the same but then it costs crystal oscillators and more power??
oh wait I read it backwards
yoooo that recipe is actually goated
you get 4x as many motors per rotor/stator
yeah I need to invest in this
it uses manufacturers instead of assemblers which is a pain
but it is a pretty sweet recipe if you have good crystal osc production
I'm going to try to make 75 motors/min in this case
or maybe 90 idk
probably 60 or 90 for better fractions
ooh ok if I use 10 beams /min (turned into screws) and 30 copper sheets /min I can get 30 rotors/min\
so I just mult that all by 3 to get 90 rotors
but I still have to wait to get the oscillator recipe, so unknown amount of hard drive attempts are awaiting me
I used rigour motor in my turbo motor production, it was neat
You need crystal oscillators for the RCUs anyway, so making a bit more for motors was easy
oh shoot I forgot that crystal oscillators can't be automated on the base recipe
I'm cooked
now I literally have to get one of the two recipes I need and the other one on the first and second pulls
I only have 2 hard drives
it's gambling time!
but first I go to sleep
12-hours-in-the-future me can handle this
genuinely is it worth it to do all this in phase 3? I feel like I should probably start a separate factory far away from my current one just based on the resource usage
maybe I'll start it off with 30/min motors instead of 90
what? teh base recipe for crystal osci can be automated.
for anyone who knows Satisfactory Calculator well can you tell me what this 1087.5 icon is. im just confused as it say that theres 1087.5 resin going into the icon but only 637.5 coming out. WHERE IS THE REST GOING???
some of it is surplus I guess.
try this tool, it's more sane https://www.satisfactorytools.com/1.0/production
so like just sink it or something?
I guess?
i wish good fortune on you and your family for this sir 🙏
it takes a little getting used to but it has a very good UI
well worth the effort
all i can see it being is surplus
yeah all that makes sense to me. In tools it'd specifically show the surplus as it's own bubble and as a product
ok well it looks like you're trying ot feed it with 1 pipe
how much water does the mk1 pipe say it allows through?
Max flow rate of 300 but I have 6 water extractors 3 for 8 and the 3 for the other 8
sure but those water extractors pump out far more than 300 pm
this is the one way that pipes are like belts, you can only cram certain amounts onto them
doesn't matter if you put 3000 parts per min on a 60 pm belt
will still only go 60pm
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
here are some good beginner friendly examples of coal layout for water
I recommend making groups of 8 and not linking them up
Well now that I see that it makes tons of sense why I’m not getting enough
Thank you @vapid gorge
no stress 🙂 super common early issue with new players
What I was thinking was that no matter how much water u have to pumps would force it out but it wasn’t coming out I didn’t know you had to equally distribute the water basically
in this game its bascially a lot about fitting ammounts on Belt´s / Pipes
you always need to do your math homework ,...🤣
I just realized it's because I don't have the manufacturer unlocked
I upgraded my steel factory to 1350 steel ingots/min but I have 600 unused
what do I even do
🤑
the space in between current and max consumption is almost all the steel factory rn 😵
also coal generators kinda suck bc somehow they keep fluctuating even though I overproduce water
and overproduce compacted coal by like 4 a min or something
Open a #1038092680493801533 thread with your setup; there's almost certainly just some piping issues going on. The coal gens themselves are doing the best they can with the water available. :D
overproducing fluids causes the pumps to turn off. And they have a somewhat long turnonrate. So if you forced me to guess thats your problem
if that doesnt fix it you should probably send pictures of your actual setup
I can probably keep it the same for now
my consumption is like half of my production and I'm currently trying to switch to turbofuel generators as a main power source
I want to expand before making more factories so that I have no reservations about how much power to use in this stage
3.5GW is pretty good for phase 3 regardless
i would recommend not bothering with turbofuel outside of using it as a intermediat
it's better than fuel
but its honestly easier to scale fuel production then to scale turbofuel production
I guess
like its fine, it has its uses, but considering the ease at wich you can do a dilluted fuel setup shipping over compacted coal and building the setup for the production can make it pretty complicated
turbo ammunition is fun
that too
Do you think your belts aren't fast enough?
nah it was a weird math thing
just because of the consumption ratios for compacted coal
Could you send a screenshot of your generator settup
^this is what I have, the only difference is I have 15 water extractors now instead of 12
Look into the gens and see if you can spot anything in the consumption rates that could cause fluctuations
not a great picture I know, but there are 16 coal-powered generators all using like 14.88 compact coal/min
I think the main thing was with the water because of the way it moves upwards
What is your compact coal rate of production
not sure though. no pumps were used but the elevation wasn't very high
240/min. so I get (.12*16) extra per min
the gens are all full with coal but not all full with water
That give 15 compact coal a minute to the generators
water pumps give enough headlift so that you can place the coal gens directly above the pumps themselves, so that shouldnt have been a problem
At a consumption rate of 14.88 that gives .12 excess
I think when I built it I couldn't, which is why it was weird. I couldn't transport enough water to split it right
Your sure it isn't a problem with the water?
it definitely is a problem with the water
they are overclocked but the water production is higher than the consumption
that's why I think the piping is the issue
Whats the water consumtion
idk I forgot
Can you check
some weird number
I think it can just math it
I was doing homework. I have to get back to it soon 🏫
Whats the overclock percentage
idk
1 2 or 3 shards
I want to say they were all at 250% but I don't think that works
Are the extractor overclocked
Huh
Then I have no idea
If they were all 250 overclocked then it would be a 1:1 water prod/con ratio
But that leaves excess water, giving excess to both coal and water
So it should be a problem
Shouldnt
I think maybe the water calculations in the game are just a little off sometimes
and unless I make an excess they can dip to 0
Try slightly overclocking the extractors
so I could probably just add more water lines to make the production more stable
Wait do you have all the water on one pipe
even if it means the power consumption will also be a bit unstable by a few MW
Nvm
no they are all separate pipes
Yeah I looked back and saw that
now that I think about it, the extractors are underclocked
because each one goes to either 1 or 2 inputs
so I should just increase production by like 5/min or something
yeah bc 2 gens take 90 water I think
oh wait it's 45*2.1 for each gen
Even by a decimal percent
I got lost in the plot uhhhh idk anything anymore
this is what I get for not using tools to plan things (I still won't do it after this)
Use satisfactory tools or satisfactory calculator if you make a production line
But for power use satisfactory calculator
yeah if you overclocked your generators but not your water extractors, you're gonna have a bad time
the resource consumption scales linearly in generators with overclock
Alt
it depends on your feelings about the steel beam vs steel pipes, I'd go with pipes becuaes they're cheaper
depends on what you mean by "better"
there's always tradeoffs with alts
Space
Power
Resource efficiency
Complexity
^^
These are the 4 things that make recipes recipes
Me, idc about space and power so I’ll always go with the most resource efficient recipe
But you could be limited by space and power and such
sometimes it's nicer to reduce the distinct ingredients too, with the alt you can get your encased beams without a coal input (and added iron input)
im trying to get the numbers in steel not be horrible decimals but i cannot do it lol
Ya true, can depend on what resources you have access to
If you have a bunch of caterium you aren’t doing anything with use a few caterium alts
Real man using solid steel, the objectively correct choice
less coal and iron needed for the same amount of steel
but seriously, steel is so painful with these numbers
Now use pure recipes… when you unlock them you aren’t in that tier yet obviously
I UNDERSTAND IT NOW
do you have over/underclocking unlocked? the numbers don't really matter tbh, if you are always clocking the machines correctly
i got the numbers anyway
yes i do but like
the decimals are reoccuring so i cant make it exactly what it needs to be
looks good
hover over the numbers
it'll tell you how much its making
then you can input that
you can always clock close enough for practical purposes
how do i turn 60 steel ingots/min into 24
Split in 5, merge 2
--S--S--S--S--S
| | | | |
just make a manifold, as greeny described ^^
or you can just use one splitter to make 24/36
how lol
clock your machines
wait until it stabilises
look at the production plan. the constructor making pipes needs to run at 80%, which means it will only take in 24 ingots/min. the rest will go to other machines in the manifold once it's buffer is full
for the beams, you can divide up 2.6x (260%) however you want. you could do two machines at 100 and one at 60, or two machines at 130 each, or any other combination....
same deal, they will only take in as many ingots as they need once their buffers are full
Split in 6, merge one back at input
ive done this
why, lol
because i can
fair enough
completely unnecessary, but you do you, boo 🙂
another option is to change your clocking on your foundries and group them so that they are producing 24 and 156 ingots/min - and then direct feed them into the downstream constructors. no balancing needed in that case
e.g. one foundry with solid steel ingot recipe at 40% will produce 24 ingots/min
good point, however ive gone past the point where redoing it feels worse
so uh, im having to stick with what ive made
and im done with all possible steel for now
finally
i need to transport 960 sulfer should i use drone or trains
depends on personal preferences and terrain
trains aren't great over a lot of terrains
and if it's quite a ways away drones are much simpler
Yes but train
Yeah the sulfur is far
if you've got a good source of fuel and don't already have train infrastructure drones are great
Ok
I've been super lazy on my Phase 5+ builds re: drones, even though I do have pretty good train infrastructure. :D
Though for 960 you're likely to need a few drone ports/drones to support it (not that that's difficult)
if you have good fuel supply, use drones, if not, either belt it or train it
Yeah I have drones unlocked but I don’t have good fuel supply I am useing most of the oil to make turbo fuel for generators
Wait I could do drones. Drones have a 9 slots to store things and sulfur stackes into 100 I would need 2 drones one for the 900 and the other one for the 60
Noo not even close I just unlocked tier 7 and 8 just yesterday
damn
Ik
well you said it was quite far away, you might need 4 drones
you could make a packaged turbofuel factory at the crater
Yeah make that five because of fuel
unless you have a factory there
prob 2 drone ports with 2 drones going between for sulfur, and another drone port delivering fuel.
Trains because the electricity cost is basically nothing
just as an example. This isn't totally accurate since it was done before the different velocities in 1.0 though \
Do you know were the rockey desert is and on the coast there is a bunch of oil nodes that is we’re I am
no, I mentioned this was done before the different fuel speeds