#math-and-meta

1 messages · Page 257 of 1

knotty siren
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HAH

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Heck yeah. Make your drone fly FASTER

unborn dome
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Sounds like a great way to get drive-by rad poisoning

vapid gorge
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that's what rad suits are for

knotty siren
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If your rads rise too high.... then take some RadAway.... oh wait, wrong game 😅

hushed birch
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Guys, I've done a bit of tinkering and somehow I now have a factory that produces 6,400 fuel per minute. For the production of Rocket Fuel I have already connected coal by train and Nitrogen Gas by mk2-pipeline. How would you transport 6,400 sulfur? By Conveyor Belt or also by train? The advantage of conveyor belts is that I wouldn't have to worry about the throughput of the individual sulfur nodes via train, but would it be much easier to connect them to my system by train? How would you go about it?

vapid gorge
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you can get perfect throughput by trains pretty easily. Depends on the distance how you want to approach it and the terrain

unborn ermine
hushed birch
# vapid gorge you can get perfect throughput by trains pretty easily. Depends on the distance ...

Distances will be kinda long as i've set up the factory by the crude oil wells in the western side of the map. I made it up to Tier9 without the use of trains. Would you go for one Train station per normal/pure sulfur with a sending and receiving train station per node with one train or just one big ass loop that connects all the sulfur nodes and then use multiple trains for the same receiving train station? Kinda lost rn, everything else went like a breeze with some proper blueprints

vapid gorge
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could just use a bunch of drones if hte terrain is awful, but long distances are great with trains

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you'll need sulfur from mutiple locations though so drones might be simpler

past reef
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Realistically it's 8 drones for a pure node though

unborn ermine
past reef
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Yeah, the sulfur node right on the west coast can do 6 drones but its an exception

unborn dome
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Assuming I don't recycle them, how many aluminum pressure tanks would I need per minute per pure nitrogen wellhead?

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(I should probably just make a big ISC of tanks and then recycle them though, and not worry about needing to have aluminum ingot production to support this)

past reef
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Ideal to recycle since a maxed nitrogen takes up too 600 aluminum ingot pm

unborn dome
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Wow that's a lot 😳

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So temp setup to make an ISC of tanks to recycle is probably the best course

past reef
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Theres a 3k well northeast of grassy lands, typically would be 2k ish or 400 ingot pm though

unborn ermine
unborn dome
past reef
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Those are about 2k but both arent really close to bauxite

unborn dome
past reef
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Its an okay use case for heat fused frame, but then you can reuse the drone port to throw the cans back

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But you can compress it down to nitric acid and fluid train it

unborn dome
unborn ermine
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This was the footprint of the resource well I have for rocky desert
2x for fuel in and out and 3 for tanks.

unborn dome
unborn dome
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Oh wait

unborn ermine
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I have a loop

unborn dome
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I misread

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Why fuel out?

unborn ermine
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I did a chain for neaby drone ports, might as well tbh.

unborn dome
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Ah nice

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Yeah I guess that saves space at the place you're making the fuel for your drones.

unborn ermine
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Fun fact the packing modules were a perfect fluke the first one I made, then the others were horrible to get the placement/belts right.

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first one was the top right

unborn dome
unborn ermine
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lined up perfectly with the port above

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the rest... not so much

unborn dome
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Ah you mean the wellhead alignment

unborn ermine
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Oh no not that at all jacelul
ports and the packers.

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look how clean the angles and stuff are on the one I mentioned snuttstare

unborn dome
unborn ermine
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Just the port placement in relation to the packers below, I wanted to stay in the confines of the well "cover" of sorts made by the foundations.

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The building is close enough to the ground that I have the well poking inside the building decoratively

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I am far too lazy rn to boot the game up for a screenshot jacelul

unborn dome
unborn ermine
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Should actually force myself to bed.
(troubles sleeping lately unrelated to new years)
Might ping ya in the morning here if I remember to. jacelul

fading talon
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I ended up re-installing the server and mods, setting the tick rate to 60 and it seems ok now

vapid gorge
pseudo plank
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First aluminum Factory

wind spade
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wtf are all those containers lol

pseudo plank
wind spade
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why tho?

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just connect each belt to wherever it's needed

pseudo plank
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i didnt have Smart splitters yet. and i can reuse the posts and the containers later when i get better belts and miners. Its something i can do easier when i get a factory to make compnents for programable splitters.

wind spade
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don't need smart splitters

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if a belt has 250 on it, connect it to machine(s) that need 250

pseudo plank
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not all machines need exactly the same amount as the belt

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keeps me from making a giant spiderweb of splitters.

wind spade
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(and manifolds)

pseudo plank
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as in over clocking? i am to precious with my powershards

wind spade
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you can underclock without shards

pseudo plank
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and underclocking would demand i build bigger factories with more material (which isnt the end of the world anything) i just like the container system.

wind spade
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manifolds + clock speed usually means like 1 or 2 machines more, which is much less cost than 50 containers 😄

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my eyes hurt 😄

pseudo plank
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as in you down clock the last few if its short?

wind spade
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just the last one, yeah

pseudo plank
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yea i usually have more than 1 source in my factories though so i often just double or tripple the amount needed to even it out anyway.

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2 coal 3 iron, all at 480 belts.

wind spade
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nothing that a manifold can't handle

pseudo plank
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like so right?

wind spade
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yeah

pseudo plank
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again this just lets me consalidate the like 38 iron nodes down to 23 containers that all produce 480 ore even. dont have to make a small factory out of the 60 iron an impure node produces

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not the only way to do it

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and once i build it i can just upgrade them

wind spade
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just seems like a waste of space, materials, etc. (the containers also buffer tons of things pointlessly)

pseudo plank
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with the right blueprints it goes pretty quick

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waste of space whats that

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constructing THE CUBE!!

wind spade
pseudo plank
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Yea like...in a single factory. i build them vertically and before the jetpack thats annoying lol

wind spade
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jetpack is like start of the game

pseudo plank
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sorry hoverpack?

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the aluminum specifically, each assembler works so slowly you need a ton of splitting and mergers if you want to make anything at scale. smart spliters fix that so i wont need to use the containers anymore.

wind spade
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smart splitters are like T3

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if you're at aluminum, how do you not have smart splitters? 😄

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(also, I'm not sure what do you mean by "ton of splitting and mergers")

pseudo plank
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sorry i can never remember the difference between smart and programmable off the top of my head

wind spade
pseudo plank
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and i put of plastics and Caterium for too long honestley

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they dont handle over flow the same do they

wind spade
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they do

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only thing programmable spliiter can do is to have multiple filters on one side
otherwise they are equal

vapid gorge
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they have pretty niche uses

wind spade
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but I doubt they are any useful for whatever you're doing

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simplest solution is to just take the belt and hook it to exactly as many machines as it can feed

pseudo plank
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huh. overflow its right there.....guess i just cant read. im kinda just married to the specific way i build factories i suppose.

wind spade
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yeah, feel free to continue with that 🤷 I'm just suggesting a less painful way 😄

unborn dome
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Would delivering 150 aluminum ingots/min (for heat-fused frame) 2.2 km by drone be feasible? I don't have a battery factory built yet to fuel them to see how fast a round trip takes to calculate.

wind spade
opaque quartz
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I have a single drone delivering about 200 ingots/min clear across the map (from rocky desert down to blue crater). I’m using rocket fuel for that route tho

unborn dome
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Or wait, no, rocket and batteries are the same speed

opaque quartz
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Well then you should have no issues then

unborn dome
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Awesome, thanks for confirming

opaque quartz
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Like greeny said, you can add a second drone if you need to increase throughput. The drone port will tell you the effective transfer rate once it’s done a lap

uneven schooner
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what does your sorting/storage system input look like? I have a 3 mk6 input but it's saturated.

unborn dome
uneven schooner
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I also have this, first I have an item/item sort and the overflow of this sort goes into the dimensional then into the awersome sink

unborn dome
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Yeah I'm not sushi-belting at all, aside from in one very specific location

unborn dome
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It's kinda a pain, as you're seeing 😅

uneven schooner
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yes, but I like to have my items centralized

unborn dome
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Yeah the megafactory style doesn't work as good in Satisfactory as it does in Factorio

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(imo)

uneven schooner
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I like it

unborn dome
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Yep, not saying it's wrong, it's just a lot less straightforward

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(again imo lol)

uneven schooner
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Yes, it is.

unborn dome
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So yeah, all I can suggest is just adding another sushi belt if you're over capacity on 3x mk6

uneven schooner
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not a good solution, but no choice

unborn dome
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Or split your items into individual belts and overflow each into the DD separately, rather than combining them all into one belt?

uneven schooner
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Even more complicated because of my design

north mauve
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You could just not do sushi at all

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Or, hell, not do centralized storage at all 😛

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Game really doesn't want it, so I didn't. Well, not since 1.0 have I done so anyway

unborn dome
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Yeah I did a centralized storage back in U3 with a sushi belt sorter into containers, but dimensional depot made it unnecessary this time around.

north mauve
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Can someone explain how smart/program splitters work regarding the buffer and overflow?

Say right is set to pass on rubber, center output is any undefined and overflow.

Ideally, the rubber should only go through the center output when the right output is full, and full should be when the belt is FULL. It's backed up. The machines are overfed and so the belt has backed up all the way to the splitter.

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But if you use mk6 belts everywhere except the right output, and right output has a mk1 belt, and you push a hundred rubber into the splitter, a lot of it is going to go to the overflow instead of where it's needed

hazy hill
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why Satisfactory Tools cant calculate Ficsonium? (any)

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all Machines. map limits, all recipes

outer vale
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because you need to manually input the plutonium waste, it doesn't have recipes for waste

outer vale
north mauve
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Right, that's not quite my question though. I understand that a mk6 is going to overflow a mk1. But I was having matching belt speeds overflow. So even though I was producing 72 rubber for a factory that needed 70 rubber/min, enough was going to the overflow and then the sink, slowing down my factory. And I want to understand how that works exactly, so I can figure out how to prevent it (besides just producing 100 rubber/min when I only need 70)

outer vale
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But if you use mk6 belts everywhere except the right output

north mauve
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Yes I was explaining an example that I fully understand

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That is not the issue I have though.

unborn dome
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Am I correct in assuming that transporting aluminum casings to my battery factory with a drone, and bringing batteries back on the same drone, is probably a bad idea, since it'd mean sinking the batteries at the delivery end to avoid stoppage of aluminum casings?

north mauve
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You need two drone ports unfortunately

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Drone only has one cargo box. It would be cool if they had two, and you could label one outgoing and the other incoming. But since we do not have that, you either need to sink, or use separate ports and drones entirely

unborn dome
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I'm guessing when people say they recycle empty nitrogen tanks, they're also using two drones

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And not just bringing the empties back on the same drone that delivered the packaged nitrogen?

north mauve
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Right, any time there are two items, you need a separate port or a sink

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And really you need a sink at both locations, right? Unless you don't care if one side backs up.

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Also unfortunate that it can't be solved with two drones. Because the full one blocks the port.

unborn dome
north mauve
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In this case yes. For fuel, the fuel output can back up. For anything else, you probably don't want either end to back up. I think.

unborn dome
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@north mauve I think other items backing up is probably ok if it's working on a "pull" system? Like say my electronics factory needs aluminum casings for RCUs, it's probably fine if they back up at the electronics factory end, and the drone homed at the electronics factory only flies to the aluminum factory to get more casings as-needed?

vapid gorge
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so it can drop off it's delivery fully in a timely manner

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if the batteries are for fuel rather than part makign you probably want another port as you'll waste a bunch of fuel

north mauve
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For my rocket fuel, I import empty packages so that the rocket fuel that isn't burnt for power can be packaged. If the empty canisters backed up, I couldn't export full rocket fuel from the same port. Which sounds fine except that I was using more DD fuel than I was using in drones, so when it backed up I couldn't fly anymore. So I had to split them.

vapid gorge
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yeah like I said, you need to make sure there's continuous flow

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either by sink or usage

unborn dome
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My understanding was that packaged nitrogen and empty tanks was fine because they're 1:1 back and forth.

vapid gorge
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1:1 doesn't matter, as long as both ends are consumed

unborn dome
vapid gorge
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so if the batteries are part of a production chain using them all? all good

if they are for fuel? you'll need an overflow sink for the excess that isn't being used

echo spire
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What’s a good amount of turbo motors to be producing per min? Are they used as components later or just as is?

unborn dome
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Turbomotors are needed for a single space elevator item late in the game, so it really depends on how big you're building in general. I'm only planning on doing 5 turbomotors/min max.

vapid gorge
amber umbra
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For the drone topic, for transporting nitrogen gas via canisters, a single drone can handle both the full and empty canisters transfer. You need to be careful not to loop saturate with full or empty canisters. Basically just manually seed enough canisters rather than continually feeding them into the loop.

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For anything that doesn’t have a 1:1 ratio like fluid/gas transfer loops, use separate drones for each item.

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There’s likely ways to implement it, but you’re asking for issues imo.

vapid gorge
unborn dome
vapid gorge
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you could have heat sinks dropping off, and hmf being sent the othe way and it'll be fine as long as the flow was continuous

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yeah, just clarifying orgs statement

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like it's very convenient for the gas and cannisters, but it's not at all the only way 1 drone can do two items

amber umbra
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The idea I’m getting at is that many production lines don’t cleanly line up without sinking. And the items that especially for the drone niche you likely don’t want to sink willy nilly. My experience is it’s much cleaner to just keep them separate w two drone ports.

vapid gorge
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the only time issues arise is when both ends aren't consuming both products in a timely matter, which is easily achieved. Except for when one end is fuel consumption since you'll always want to overproduce a bit so will have to sink in that case.

but even then , if you know the place you're delivering fuel to only uses 55 batteries per min MAX , you could feed the drone with 1x mk1 belt of 60pm batteries and only sink very few of the overflow

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that's probably too fiddly for most people though, including me

amber umbra
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Big picture, I like ensuring that the producing factories always produce the exact amount or more of item/minute. In the simple drone case, you can let the drone ports, belts all fill up then the drone will only fly with full cargo. It will wait at requester until it fully unloads.

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Thinking through if that setup is compatible with items each way.

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Feels like full consumption of both means both items are exact item/minute rates (production, consumption); seems reasonable.

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Doing that with full drone each way doesn’t seem possible unless you scale based on the stack size. So a thing to keep in mind that the drone needs to be moving back and forth more.

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Since Dehvie is new to drones my tldr advice above is what it is.

unborn dome
vapid gorge
opaque quartz
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Yeah you just want to avoid the situation where you deadlock and no longer fueling your network because the casings aren’t getting consumed fast enough or whatever

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I just did something similar where I split up my drones for sending aluminum in to the rocket fuel plant and rocket fuel back outbound

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The aluminum was always getting consumed to make tanks for the packaged rocket fuel, but I couldn’t adjust the throughput without accidentally sending aluminum to the wrong place OR needlessly sinking rocket fuel on the other end to keep the line moving

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Much cleaner now having those separate. And then upgraded to ionized fuel (drones gotta go fast)

unkempt wharf
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guys i have two belts of 350 and i need to split them into 300 and 400 (i dont have mk5)

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i dont know how

unborn dome
# unborn dome Am I correct in assuming that transporting aluminum casings to my battery factor...

Regarding this earlier question/discussion about drone fueling, what if I had two drone ports at the battery factory, both with drones homed on them, but only one port at the aluminum factory?
Drone #1: Go out and fetch aluminum casings from the aluminum factory
Drone #2: Bring batteries to the aluminum factory

The aluminum factory would only have a single drone port, supplying aluminum casings, and receiving batteries (which could already be full), and should theoretically never get blocked because both drones are visiting it from other ports? Am I correct, or is something wrong here?

My concern is that since the batteries are being pushed rather than pulled, the battery-delivering drone can't be set up to only deliver batteries when the factory is running low, and would have to waste trips even when the aluminum factory doesn't need more batteries.

livid turret
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!wikisearch manifold

brisk shoreBOT
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Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

unborn dome
unborn ermine
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(its 9pm now and I have been awake for over 12 hours and did nothing today) hehe

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though I did have a weird nap so maybe less than that. (body has been messed up lately)

unborn ermine
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you see what I mean when I got excited when the first one came out that clean? snuttcry

unborn dome
unborn dome
unborn ermine
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Yeah I have no real design here, just function, my game/pc wouldnt like it jacelul

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also semi super remote.

unborn dome
vapid gorge
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you can't set them to only pick up from one end

unborn dome
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Kinda wondering now if it'd be better to just have the battery factory make its own casings, if it's making alumina solution anyway...

vapid gorge
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all up to the designer 🙂 this is the sort of thing I find fun to play around with

opaque quartz
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Wouldn’t hurt to reduce the dependencies there, if you have the resources available

unborn dome
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It would give me an excuse to make a second factory in the red forest in any case

opaque quartz
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The factory must grow

hazy hill
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In order to make a Ballistic Warp Engine, you have to create all the items? Put splitters on each conveyor and you get 25 Engines (instead of 50) and all the items that didn't make it to the main belt will go to the intended storage facility

wind spade
hazy hill
wind spade
hazy hill
hazy hill
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not a world limit resources

wind spade
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I'm just wondering why did it make byproduct of the AI server

hazy hill
outer vale
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that one loaded with Maximise for me...

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though on 50/min it still adds AI Expansion Servers, I think because it needs to get Dark Matter Residue from somewhere since it uses all the SAM

hazy hill
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10200SAM on the world is not enough to produce 50 engines without byproduct sadly

outer vale
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If you're willing to sloop the SAM you can, by the looks of it

hazy hill
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yes, but why byproduct is bad?

outer vale
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making stuff you didn't ask for with resources it doesn't need to use otherwise

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with slooped SAM (aka 2100 input Reanimated SAM)

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vs without, making 32-ish extra AI Expansion Server

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it's not like you get them for free

hazy hill
outer vale
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you need SAM for Ficsite and conversion recipes

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doubling 8400 SAM Ore does not get you an extra 8400 Reanimated SAM, only 2100

hazy hill
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hmm. 8400SAM is 2100 Reanimated SAM
so if we double it we get 8400 SAM is 4200 Reanimated

outer vale
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yes, if you're turning off SAM then you'll need to input the full 4200 Reanimated. I just left it on and added 2100

hazy hill
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Oh, I see.

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let's get back to the original question))

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if you put splitters after each machine. the final output would be 25 Engines? (stuff from the splitters goes into the storage)

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if we setup machines for final output 50engines

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ah, it doesn't work that way) let's say the constructor requires 100 copper. there was a furnace in front of him that made 100 copper, but after the splitter the output became 50 copper. so the answer to my question is no.

outer vale
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oh is that what you meant

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yeah nah, each splitter would halve the input to each subsequent step

sharp valve
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about how long will this take

spice egret
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How picky is head lift? If you have a hump, could flow be restricted to 150 in a MK1 pipe if you don’t have enough head lift to cover the entire height of the pipe, or is it kind of all or nothing. Does that make sense?

opaque quartz
spice egret
outer vale
sharp valve
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what if i am in a situation where i could not make a constructor

spice egret
outer vale
spice egret
sharp valve
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what if i am in a situation where i could not get in a situation where i could

spice egret
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That don’t make no sense

opaque quartz
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Then good luck, I guess? Press spacebar to keep the manual crafting going and go take a nap or something

outer vale
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then clearly you have either modded or broken the game irrecoverably

spice egret
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But in terms of math it’s what 4 hammers per second?

outer vale
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you can't get out of this 😛

spice egret
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About 10 mins

Edit: Just realized this is wrong he has 3 hammers left, it’s more total

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It’s 10 hammers when full

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So about 30 mins if it’s 4 hammers per second

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TLDR; takes longer than it would take you to build a constructor and let it cook 😅

sharp valve
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😂

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just finished lol that took almost 40 minutes

oblique hollow
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either you have enough head lift to make it over a hump or you dont

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granted, fringe cases come up when you are EXACTLY at the limit

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but living on the edge is just not the way to go with pipe logistics

scenic lintel
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If I have 60 fuel per minute being made is it better to have 3 seperate generators, or 2 overclocked generators?

outer vale
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up to you

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trading space for power shards

scenic lintel
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No difference productivity wise?

outer vale
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60 fuel gives the same amount of power however you divide it up into gens

spice egret
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Overclocking power generators makes no difference in efficiency, just used shards

oblique hollow
frigid shadow
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Stupid question that might have been asked before (have not seen it in the FAQ tho), have the devs ever hinted, confirmed or outright denied the option of a splitter that splits items in an exact ratio that you want (like 10% - 60% - 30%) or a programmable conveyor belt that can have the exact items/minute speed set (a belt that only takes exactly 223.67 items/minute)?

north mauve
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Not that I know of, and there's not really a reason to.

frigid shadow
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I mean, it would make certain factories so much more satisfying to make :'3

grave prism
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Yeah closest to that is the programmable splitter but no quantity limit just items it lets pass

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There might be a mod? But i havent really looked into those much. Just Qol ones like infinite nudge and zoop

wind spade
unborn ermine
wind spade
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eh, I can see it working if it's gonna convert the %s into ratios and basically just do what current splitters are doing, except instead of round-robin, it'd follow the ratio

vivid jacinth
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Is it better to use Somersloops to multiply my caterium ingots? or to use them to multiply the quickwire at the contstructor?

crimson moat
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if you multiply ingots you need to duplicate every machine after the smelter which means 2x space, power draw etc

latent anchor
# crimson moat multiply at the end of the line

It does depend slightly on the recipe though. If you have a production line with lots of machines at the end and only a few at the start, I'd sloop the start because while you need to add more machines, you need less sloops

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it's a question of sloop efficiency versus factory size, and I think sloop efficiency is more important most of the time

vapid gorge
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very few production lines have more machines at the start

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and generally those aren't super valuable so slooping is a bit... eh

lucid stirrup
outer vale
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I sent that 12 hours ago 😅

steady gate
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okay so i might have made a slight whoopsie

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i've been wanting to build a 2nd much bigger and better iron plant, however im getting a influx of 28080 iron ore/min

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wich i wanna turn into pure ingots, but then i'll end up with lemme math rq

lucid stirrup
steady gate
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52182 ingots/min

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and now my brain is hurting because i have to place 468 refineries all with this specific overclock percentile

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(as close to 60 as i could get it because 780 is devisable by 60

unborn dome
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Is there a particular meta for the uranium fuel cycle? Like are any of the alts considered far superior to the default recipes?

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Also, what is the ratio of uranium/plutonium/ficsonium-burning power plants?

past reef
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uranium rod can be whatever, ideal would be all uranium alt for max uranium rod

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the map in vanilla can only handle burning about 15 plutonium rod without really stressing out other resources, so base plutonium recipe is favored if you want to recycle

past reef
unborn dome
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I was only planning on 4 uranium fuel rods/min, but wasn't sure if that number went nicely with the two subsequent recycling steps, or if I should pick a different starting number.

past reef
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it's at most 4 uranium to 1 plutonium rod

unborn dome
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In terms of power plant burn rate, it looks like the ratios are a bit different though, since ficsonium burns quicker? Like if I had 10 uranium power plants, and was recycling each step, how many would burn plutonium and ficsonium from that?

past reef
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huh let me recheck, iirc 1 pluto rod makes 10 waste and which makes 5 ficsonium rod

unborn dome
past reef
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and base burn rate is like 0.1 pluto rod and 1 ficsonium rod pm?

unborn dome
past reef
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I guess it'd be half, but nuclear plant is still kinda easy to layout

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you can do 2 overclocked plants (200% for safe pipe throughput or even 250%) using 4 extractors (5x5)

unborn dome
oblique hollow
past reef
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yeah it's dependent on what plutonium alt you want to go with, if you do that low uranium you can use any plutonium alt tbh

steady gate
past reef
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like with only plutonium fuel unit you can make 1.5 rod from 200 waste

oblique hollow
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hmm wait

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thats output i think, might have mixed it up

steady gate
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nope

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with 70/min input i get leftover of 10 per

unborn dome
oblique hollow
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yeah sorry i got it mixed up, thats for output not input

unborn dome
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(So I'd be adding 3.75 power plants at 200%)

steady gate
oblique hollow
#

with 35/min, you need 7 mk 5 belts for 156 refineries

#

but thats tough

steady gate
#

im building in the top middle of the map

oblique hollow
#

perhaaaaaaaps consider leached iron ingot? jace_smile

steady gate
#

wich does have all the water and space i need for both iron and nuclear

steady gate
#

(with some modded help for the copper powder)

oblique hollow
steady gate
#

true true

#

i sadly dont have the converter yet

#

i just like my big factory shenanigans

#

and spaghetti belts

oblique hollow
#

the only downside is that using iron to make sulfur reduces your yield

#

from 2x ore to ingot to 1.3333x iron to ingot

steady gate
#

at this rate im gonna be making enough spaghetti to feed the entire damm server for years

oblique hollow
#

which is less than pure does

oblique hollow
#

limestone is about as cheap as water

steady gate
#

i think i figured it out

#

if i run the refineries at 200% they need 70 per and then 11 per belt

oblique hollow
#

you could mix recipes

steady gate
#

wich leaves me with 10 leftover per belt

oblique hollow
#

1 pure refinery plus 1 basic iron foundry use exactly 60 iron

#

and make 115/min

wind spade
#

<@&387163995947270144> (bot is asleep I guess)

dark badge
#

so was i

#

😢

#

!ban 625000955955642377 gtfo with your scam shit

brisk shoreBOT
#

SnuttsGood cytryn_413 was banned. | gtfo with your scam shit

wind spade
#

I was just going to bed ||so now we can go together||

dark badge
#

yassss

dreamy cobalt
#

@fickle plinth is also scummy, they are DMing me out of nowhere

violet turtle
#

this feels like a math problem in school, but my calculator is showing i need 7.46 smelters, so i need 7 at 100 percent, and the last one at what percent?

violet turtle
#

dsoing the math thats not right

#

or my math is wrong

#

probably that

#

i need 223.75 iron ingots/min, and 223.75 - (7*30) issss

#

13.75

#

so shouldnt the last smelter be that?

coarse pecan
#

all i know is that whoever smelt it dealt it

livid turret
#

If you need a fraction of one then that one is underclocked at that percentage

violet turtle
#

not that big of a deal given its just ingots

#

so if i need 3.75 assemblers

#

its 3 at 100 percent and one at 75 percent?

livid turret
#

But then again the math you need to do is 13.75x100/30

#

The rule of three

violet turtle
#

y?

violet turtle
#

im taking the total, subtracting it by what i already have to get the number of the last smelter

livid turret
#

It's read like if 30 is 100% then what percentage is 13.75

#

To be precise the clock will be 45.83...%

violet turtle
#

but why would that be incorrect?

#

oh i see

#

nvm, stupido moment

livid turret
#

No stupid question if you are learning

violet turtle
#

so should i just do the percent of the total machine count

#

7 at 100 and 1 at 46%

livid turret
#

Yeah more or less or you could input the final amount you want to produce like 13.75 instead of the percentage

#

Machines are cool like that, or you work with the percentage or the final product amount you want to get

violet turtle
#

yeah one of the reasons i like satisfactory machines more than factorio :3

#

actually in factorio it doesnt matter as much

#

in that game im just llike "oh not enough engines are being made due to pipe shortage?" idk just place more pipe things

#

assemblers

#

and since i dont remember factorio having machines that use wack ass numbers like in this g ame

livid turret
#

Ratios in Factorio always get me kinda confused and end up using some factory builder tool for help

violet turtle
#

alternates especially

livid turret
#

Alternates are for your leisure, some are incredible efficient to multiply production and others are great situational savers

violet turtle
#

i like their power mechanics more, in this game its "oops one machine went over the max production by 1 watt, guess my entire 10k megawatt grid shuts off

livid turret
#

Some things still need polish but the answer for that is build big power factories

#

Never cut it close to your limit

violet turtle
#

my factorys gonna add like 400 megawatts, rip

#

not even sloop'd

steady gate
wet palm
#

hey guys question on portals: do the singularity cells **only **get consumed when you use the portal?

opaque quartz
wet palm
opaque quartz
#

2 cells/minute per portal

#

!wikisearch portal

brisk shoreBOT
#
Official Satisfactory Wiki

This article is a stub. You can help Satisfactory Wiki by expanding it.
The Main Portal and Satellite Portal are a highly advanced end-game pioneer transportation method via teleportation.
A Main Portal and a Satellite Portal can be linked in their UI. In order to be used, Singularity Cells have to be...

wet palm
#

yeah i had looked there but i couldnt find the 2PM requirement, i must have missed it. anyways thanks!

opaque quartz
#

np

#

Slooped nuclear pasta and singularity cells keep my portal network running

wet palm
#

i got a 10 pasta per min factory, so that part is good i just dont have cell factory yet

cursive marsh
#

What ratio of wire to cable should I be making? (I'm in T5)

#

I was thinking 1:1, but that's probably not the case.

vapid estuary
cursive marsh
#

and I know the demand in my world, but how will it change in the next few tiers? is there some item that takes thousands of cables?

vapid estuary
#

Everything takes lots of everything. There's nothing not used from the lower tiers. Some things, like rods or screws, can be dropped with certain alts.

Being the max-output variant of wire, Caterium Wire is great. (I was wrong, Fused Wire uses copper + caterium). Caterium wire is 15 ingot : 120 wire. Fused is 12+3 copper+caterium : 90 wire.

#

Wire, like screws, is one of those things that is better made on site than transported, because the raw materials for a given amount take up less space.

#

@cursive marsh ^

cursive marsh
#

Interesting, Thanks.

wet palm
#

^agreed ... i also have multiple factories at different locations making higher tier parts and all require those lower tier parts in bulk (lots of wire, rods, frames, screws, etc.) each of the factory locations are producing those lower tier items at that factory for that higher tier item. i dont have lower tier item factories. although i will agree they are probably very helpful early game to have.

vapid estuary
#

Things like caterium wire, rubber cable, molded pipe, coke steel ingot, really pay off here so you don't need a mountain of production (and if overclocked, are cheap)

#

overclocking manufacturers is crazy expensive but constructors, nbd

wet palm
#

yeah and if you use satisfactorytools to design your production flow, check the box for ALL alt recipes to get the best factory (easiest). if you dont have a couple recipes it says go spend the time to get them. makes a world of a difference..

vapid estuary
#

it makes potentially odd choices like weighting 1 water as much as 1 piece of ore, but generally, yeah. i favour max output recipes for many things and it keeps things tidier

vapid estuary
#

no big deal

cursive marsh
#

ah, I thought it was a technical term lol.

cursive marsh
wet palm
#

if youre only at T3 belts then i would change your desired output amount on the calculator so that most of the item production are around what T3 belts can handle. otherwise you will be drowning in belt work..

cursive marsh
#

As for the "make high-quantity items on site" doctrine, Is it worth doing the inverse and making higher-tier items near the low-tier factories?

#

for example, I'm building my new stator/motor/auto wire/etc. factory right next to my copper factory because of the wire consumption.

wet palm
#

nothing wrong with that, if it works - go for it! theres no 'correct' way to play the game.

The only comment i have to that is as you progress through the tiers/phases - stators, motors for example start to become a low tier item as well

vapid estuary
#

provided the wire factory is easy to bolt another floor onto. you will want to 2-10x what you're making at the lower tiers sooner or later. resources are everywhere. there are ways to increase output, not just because of new recipes, but mk2, mk3 miners. copper is def an input into motors, and there will be lots of motors. i think i've tapped 6-7 copper nodes and i'm halfway through phase 4

wet palm
#

one of my factories requires 6000 copper ingots per minute 😂

i really hate copper powder.

vapid estuary
#

that's wild. In such circumstances, I and basically wherever I can, I make what I need right next to the machine. If I can just plug a constructor into its manufacturer and it only ever feeds that manufacturer... we're good, right? I'll have to look at copper powder again. I avoided it this way last time

#

that's like 20k ingots a minute. dude

#

36000

wet palm
#

i made a 5 nuclear pasta per minute factory and it needs 6K copper ingots. thats 160 refineries on the pure ingot recipe.

vapid estuary
#

i was going to play with turbo pressure motor recipe but now I'm not. thank you!

north mauve
#

I'm doing 8 pasta and I have a tower with 64 refineries. I assume they're over clocked but I haven't thought about that factory in so long I don't remember. And then each set of four feeds what, a single constructor? Crazy

wind spade
oblique hollow
sharp valve
knotty siren
#

Lol

outer vale
dense python
#

k

pseudo plank
#

Question. Is there some kind of bug where if a miner is far away it wont drill at the proper output. These 4 belts should be at slightly above the 480 per belt i put into it. I started noticing random gaps in the belts. I traveled to the minders to double check if i miscalculated something. When i came back it seemed to fix itself.

forest dune
#

does anyone have a link to a material conversion chart? I've found one that is 6 years old on reddit but the numbers don't look updated.

wind spade
forest dune
#

rgr, i do be forgetting about the codex

heady breach
#

Has anyone made a 1 to 5 even splitter?

amber umbra
#

Yea. I’m sure Google has one.

wind spade
heady breach
#

I dont like splitting manifolds

#

Merging is fine imo

wind spade
#

especially when you start getting to weirder ratios

tepid abyss
#

If it is a full belt you’ll want to remerge after the first split point in your 6 splitter

cobalt meteor
rugged quiver
versed violet
#

dumb question - was player inventory always on the right and container on the left, or were they in reversed order - player on left, box you intercat with on the right? I get a confused feeling.

#

confused feeling, as in here player inv is on left

patent blaze
#

heres a screenshot of a video i have saved from 2021 :)

versed violet
#

Looks I'm just confused then. Or played too many other games with different layout and getting them mixed up. 👍

versed violet
#

These are not pickable without critical existence failure, yes?

rose sequoia
#

this load balancer is done correctly yeah?

#

dont mind how bad it looks rn

vapid gorge
#

probably? can't see all of it.

#

if it's one belt inside that first splitter there

#

then it's 1 to 4

rose sequoia
#

okay yeah thank you

opaque quartz
#

Didn’t want to manifold?

rose sequoia
#

i mean i could

#

its only 112.5 iron ore a min needed

opaque quartz
#

Would be the same number of splitters, in this case

rose sequoia
#

yeah

opaque quartz
#

Although I like putting a splitter at every endpoint of a manifold regardless, in case I need to expand it out later

rose sequoia
#

i mean i wont need to expand so a load balancer should be fine

vapid gorge
#

coal gens?

rose sequoia
#

?

vapid gorge
#

are you feeding coal gens?

rose sequoia
#

no

vapid gorge
#

ah well, you'll be getting faster belts and miners soon enough, so you'll have more coal coming through soon enough

rose sequoia
#

i have t3 belts and t2 miners rn

vapid gorge
#

yeah you can overclock nodes and put more ore on belts

rose sequoia
#

already did

#

im using 330 iron i think rn

dense python
#

should i keep making smart plates after phase 1

#

or stop making them and start making them again later for finishing phase 2

vapid gorge
#

either or? if its automated might as well let it go

opaque quartz
#

You will need to make ||4300|| total smart plating across all five phases

dense python
#

would it be a good idea to have a second factory

#

or just one big one

opaque quartz
#

Separate factories. The map is huge and diverse and really encourages (and rewards) exploration

#

!wikisearch independency

brisk shoreBOT
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product...

opaque quartz
#

Natural instinct will be to just keep expanding one big factory. The problem is it becomes unmanageable at scale, and can easily tank your FPS once it gets big

#

Build your factories close to the necessary resources for the production that the factory is doing

main shuttle
#

some of the caves in SF really remind me of Scanner Sombre

rose sequoia
#

about to complete phase 2 what should i do after i complete it

wind spade
#

Complete phase 3

vapid gorge
opaque token
#

guys does this math look good? 10 wiring / m

wind spade
#

(with default recipes)

opaque token
#

yuh

hushed trellis
wind spade
hushed trellis
#

yea if 100% of the input is going in and we add 16.7% back to the total input we get 116.7% going in the splitters

hushed trellis
charred saffron
#

Overflow is still not really an issue with belts though. Only time overflow can become an issue is when you're reliant on fluids, like making fuel out of HOR

wind spade
#

that's how the 1:5 works

#

the belt after merger indeed has like 120% of input

hushed trellis
#

man I rly should remember that not everyone cares abt perfect values and overflow a lot

wind spade
hushed trellis
wind spade
#

🙂

hushed trellis
#

yea am going back to my corner tired_jace

lucid stirrup
#

i have output of 5 Reinforced iron plates, i need them to go out in 2 assemblers, wach assembler requires 2 reinforced iron plates. i have the 1 left over, can anyone tell me how can i divide correctly so the 1 plate goes somewhere else and the assemblers get correct amount of plates?

cerulean stratus
#

Making a vertical load balancer

#

I feel like the game really needs vertical splitters

#

it's a vertical version of this

#

but I wonder if it's possible to colapse them into 1 dimension

wheat dust
empty maple
#

Cleaner landscape with less traffic between nodes

wheat dust
livid turret
wheat dust
#

I use modular train station factories starting from ore to the end components.

livid turret
#

If you create independent final product lines, you don't need to touch anything and you can even increase throughput by overclocking and adding more of the raw materials

wind spade
wheat dust
#

well, that's true, but independency makes it so you have to rebuild setups and think of different designs to fit said setups in a area

#

which is fun, but making a train stop with a input of what you need, crafting the component, and then a train station to send it out, seems to be more efficient

wind spade
wheat dust
#

If i need to make computers for 1 factory, i'd have to make computers for another factory

wind spade
#

independency doesn't mean more buildings, it just means the buildings are built in a different order

wheat dust
#

it would be like singing the Abc's. but every time I go to the next letter, I'd have to resing the entire song

#

A AB ABC ABCD

wind spade
wheat dust
#

Na, I just sing the abcs

wind spade
#

same amount of letters (machines), just different order

wheat dust
#

Modualer design tactics

wind spade
#

you still need the same amount of machines for same amount of production

wheat dust
wind spade
#

either you build machines for 20 rotors, and then later machines for 20 more rotors that go to motors (independency)

or you build 40 rotors, and later use 20 of them to motors (but still built the same 40 rotors in total)

wheat dust
#

I'm saying designing the structure for computers is easier to do once rather than remembering how it's made to do it 2 or 3 times in different areas

#

and also if i make a bunch of wire, i can supply that wire to other factories

wind spade
wheat dust
#

i still don't understand other than trying to force exploration (which isnt a bad thing)

#

I don't need to know any math with this sort of setup

cerulean stratus
livid turret
#

To concentrate production of one item in a factory to then deliver to multiple factories is very Factorio but the most important thing is that you are having fun building like that.
I just found out that I prefer to set complete independent lines of final products without having to mix intermediates

wind spade
wheat dust
#

I just mass produce, and if there's a lack, I find the base source and expand that 1 thing rather than redesigning an entire factory producing 5 things for 1 thing

#

This is litterarly the level of design needed

#

anything more than this is like trying to make a wheel out of glass

wind spade
#

and again, you can play in any way you want, but that doesn't change how well recieved the independency suggestion is in general

wheat dust
#

I just find it interesting that people go to the lengths of figuring out exact amounts for independency. The only time i've cared about exact amounts is coal power and fuel power

wind spade
#

wdym exact amounts?

wheat dust
#

everything else has just been "Not enough? lets slap some more constructurs down"

lucid stirrup
#

what is a good time to start building normal factories, at the moment im building spaghetti, because i know i will need something new, change belts or better miners, and i have to rebuild everything. am i even playing correctly?hehe

wind spade
wheat dust
wind spade
lucid stirrup
livid turret
cerulean stratus
#

not just that, a detail of satisfactory is that it's hard to balance exactly how much to give to each parts.
Take rips, how many rips for storage, for modular frames, for heavy modular frames?
you can't say "I want 3 per min here, 14 over there, and 85 over there". That's the issue with mass building. At best you need to wait for the manifolds to balance themselves out, or you say x machines go here, and y machines go there. And at that point, that's independency

wheat dust
wind spade
wheat dust
#

Ol' Reliable

livid turret
wheat dust
lucid stirrup
#

i have something like this now for smart plates(in the corner making biomass), i know it can be build better, it takes up so much space and i just feel like i should tare everything down and rebuild all the time after a small milestone,

#

feels like im doing something wrong

cerulean stratus
wheat dust
lucid stirrup
#

lmao

wheat dust
#

I was spaghetti mania and got stuck at phase 4

cerulean stratus
#

I mean, I would tell people to tear things down and build it back up, just so they'd realize it doesn't matter, and what they need is not to rebuild, but build more on top of the old

wheat dust
#

that's when I came up with modular train stations, similiar to factorio design

lucid stirrup
#

and i fel like a have to run around the whole map just to get a plate and a cable, stopped playing around V0.7 and started playing again because of that

#

feels like im doing something wrong

wheat dust
wheat dust
#

It produces all the basic stuff and it's all right next to the hub. You can do the same thing with copper/ steel

cerulean stratus
#

but now it's a non issue thanks to the depot

lucid stirrup
wheat dust
lucid stirrup
#

okay

cerulean stratus
#

my protip is to divide parts from production, from parts for your consumption

wheat dust
#

My automation using trains

livid turret
# cerulean stratus modular frames want rips. I can believe you built 10 per min for your storage, b...

Trust me, just 10 RIPs, 10 rotors and some of the other things. If time is not an issue, you explore and you stock yourself, you can reach phase 4 without needing to build too much.
But phase 4 made me automate computers, HMFs, HS connectors, etc and those have their own production.
I even have 3 constructors at 100% producing concrete since the start, that's 45 I think that goes to an ISC that feeds a DD

wheat dust
#

litterarly, the only design you need is 1 input and 2+ inputs and trains

#

there's a few fancy design things with some automation, like turning the extra water from aluminum creation to make power with coal, but that's the light at the end of the tunnle

cerulean stratus
#

But I'm saying you can't just build like 500 rips per min, and then say "I want 10 to go over here"

#

You can yes, but it's not very easy to do

#

you either do load balancers that will need to be changed whenever you update things, wait for the manifolds to auto balance or you reserve some machines for some places

wheat dust
#

what are these manifolds you speak of?

cerulean stratus
#

more like splitters side by side

wheat dust
#

Ohhhh

cerulean stratus
#

we wait for things to get full, and when they do they move on the the next

wheat dust
#

i do that stuff. didn't know there was a name for it

#

that's how I build my glorious stations

#

I just put 2 stations side by side connected to the main track, and then put a manifold behind the station

#

or 4/5 stations (depending on how many inputs)

cerulean stratus
#

one thing that I disagree with greeny, is that how for him, independency means a whole factory producing one part.
I think independency can also mean multiple factories making one part, when their logistics don't mix up with other parts

wheat dust
#

i read the wiki for it and it says a whole factory that makes all the parts to make 1 part

#

just sounds like over-complication to try and extend the length of the game (or more likely, to force exploration to find space)

lucid stirrup
#

i just researched coal, should i use it as fast as possible or can it wait?

cerulean stratus
#

whether you're mass producing, or you're building factory by factory, you're still making the same number of machines

wheat dust
#

like i said before, i'd rather build computers using a manifold rather than a whole system of manifolds

#

and if I have more computers than I need? good. That's the goal.

cerulean stratus
#

Building it like that is fine, but I'm gonna tell you why I stopped building it like that

wheat dust
#

alright

#

lol

wind spade
wheat dust
#

"Independency is a gameplay strategy where factories do not depend on each other"

lucid stirrup
wheat dust
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

lucid stirrup
#

idk if its called balancing lol

cerulean stratus
#

Let's take pipes
We have pipes going first to encased industrial pipes, and then to stators for motors
At first, everything is fine, but then I need to make more industrial beams, but because I didn't increase my pipes, some pipes that would go to the stators won't. Things that were working fine before are not working fine anymore, and I don't like that

wheat dust
wheat dust
#

don't need to go all doom and gloom on me

cerulean stratus
wheat dust
#

I like the idea because it makes it so you're always producing regaurdless of anything

#

the re-doing of making the same thing in a complicated system is what bothers me

#

with limited space, etc

#

just seems daunting to newbies

#

I like independcy for the design, not the practicality. I guess that's how I end my questioning of it

hazy hill
#

Portals always use 2/m Singularity Cells or consumption depends on distance?

unborn ermine
#

Yeah

cerulean stratus
wheat dust
#

currently I just set up a train station, make a manifold, and then send it to another train station

cerulean stratus
wheat dust
#

it all comes down to my time. I have to live outside of ficsit and my wonderful holiday pay

cerulean stratus
#

well, efficiency can be describes as effort/time

#

so it's fine

#

we do value efficiency here

wheat dust
#

I think so as well. It's a nice design concept for people who want to play for years

cerulean stratus
#

it's a nice design concept for people who don't want their previous work to break because of new work

#

which is valid

wheat dust
#

this system never breaks

oblique hollow
#

I just mix n match design paradigms on a whim

cerulean stratus
wheat dust
#

it just runs out of resources...

cerulean stratus
#

honestly rn I'm worse designing things than when I started

#

because I can tell how they will break

wheat dust
#

and takes a little bit of time because I havnt pumped it out (bare bones while I learn)

wheat dust
#

in the end, I was surprised, And I needed much more space and expansion of machines.

cerulean stratus
wheat dust
#

i have 0 limitations, other than the limitations themselves, which are also 0

#

just because of how fast a problem can be fixed compared to how long it takes to build huge factories for every component to make the component you want

#

ficsit gonna give me an extra 15 minute break this week for this innovation

cerulean stratus
#

personally I like to think of the best ways to make something run well from the start. But I also don't like to build big things all at the same time

wheat dust
#

I think i'll read another few pages of the book i'm reading

cerulean stratus
#

So I go out of my way to find a good design that works well at the start and I can expand later

outer vale
#

you wouldn't say a single RIP factory was actually an ingot factory connected to a plate and rod factory connected to a screw factory, but the only difference there really is distance

wheat dust
#

Okay okay okay

#

so as my final verdict, the reason why "load until full" is broken on trains is because of independcy

modest zealot
#

just started over lets see how that turns out

wheat dust
#

and if "Load until full" wasnt broken, independcy would be considered a waste of time

wheat dust
#

the load until full option on trains

cerulean stratus
#

you mean that you have to wait for your train stations to fill for it to work fine?

wheat dust
#

it causes a infinite docking issue

#

something that's been a problem for over a year

cerulean stratus
#

oh, it means you have to wait for your train to be full to move

hazy hill
wheat dust
#

yes. but it stops with 1 stack not full and it wont try and fill it up

hazy hill
#

no power maybe?

cerulean stratus
#

thing is, what if you have to wait for turbo motors to fill up

wheat dust
#

and the developer probably can't fix it because litterarly the universal deity was like "What about your independency?" and it's actually a celestial joke

cerulean stratus
#

turbo motors take so long to make, and you can't easily expand them

modest zealot
#

anyways

cerulean stratus
#

maybe you're not at turbo motors, but radio control units

hazy hill
modest zealot
#

hmm plays satisfactory..

#

plays ets2

#

i guess femboy

hazy hill
modest zealot
#

truckersmp server :3

hazy hill
modest zealot
#

so am i right or

hazy hill
modest zealot
#

:c

wheat dust
modest zealot
#

you must be one of a kind

cerulean stratus
#

or 30 minutes

#

idk I don't use trains

wheat dust
#

I think the bug is artifical. I used to be a game developer, then i realized I was being controlled by a "higher power" and any bugs/issues that had no solution were deemed to be consequences on reality rather than something wrong with my programming.

#

like, quite literarly, off topic. but That's why a fundamental feature like trains leaving when full would remain broken.

#

If the developer would just leave independcy out and let players decide for themselves, the bug would have a magical solution

#

but because the wiki says to do independcy, the universe made a joke about it that only a few people would ever see

#

man, crazy reality.

#

I wouldn't be surprised if the developer didn't know about it, and everyone affected would be apart of the same "something wrong with you" crowd. This is the level of detail this game gives me examples for.

cerulean stratus
#

can you show me what your settings say?

wheat dust
cerulean stratus
#

mind if i see?

wheat dust
#

I don't have the settings any more, but i can replicate it

#

This breaks trains

#

some people said to set it to 0 seconds wait time, and that also didnt work,

#

setting it to "or" works, but then the train leaves without being fully loaded

#

and its because the freight stops trying to load when the inventory is almost full. I checked and it was 99% full every time

#

And that reddit was from 2 years ago

cerulean stratus
#

ah,

wheat dust
#

and I experienced this problem 2 days ago before i changed all the trains to 1 frieght load/unload or 15 seconds

cerulean stratus
#

it's probably because it can't load that last stack

wheat dust
#

yes, which is so game breaking - but it also diminishes the point of this entire thread

#

so if that gets fixed, math and meta becomes linear

#

which is fine either way, but to have it in the game and it be broken? sounds like i was supposed to talk about it

cerulean stratus
#

yeah you make a point

#

satisfactory is a good game, but some of its limitations annoy me

wheat dust
#

like, satisfactory could be my favorite game of all time. It could be revolutionary. But it's being held back. Either by a confused developer, or something greater for greater reasons. probably both.

cerulean stratus
#

not being able to do perfect logistics is weird honestly

#

but that's why mods exist

wheat dust
#

That's the other thing that bothers me. Because of the games flaws, the modding community is lacking.

#

I want factorio level danger with turrets etc. idc if the developer said they didn't want that in the game. I want the mod community to provide it for me.

cerulean stratus
#

one's 2d game, though

wheat dust
#

but it's non-existant. there's some QoL mods, a few machine packs, but nothing that changes the game

outer vale
#

time to learn how to mod

wheat dust
#

i don't wanna... I spent 8 years making games, that was enough for me to let others do it for me

outer vale
#

maybe all 6 of the base defense fans have that mindset 😛

wheat dust
#

well maybe if the game wasn't broken on some ground breaking levels that makes me waste my time, we'd have more than 6 base defence fans

#

I say all of this with love. of course.

vapid gorge
wheat dust
#

idk, i'll leave some feedback for the developer. I'm just saying, they may never actually read it. because of spooky action at a distance.

amber umbra
#

@wheat dust I use the “fully loaded/unloaded OR 10,000 s” for all my trains without issue. Maybe try larger time amounts.

wheat dust
wheat dust
vapid gorge
#

so you're saying, a game that is, at it's very core, about designing unique solutions to personal project, basically 100% logistics and architecture and is un abashedly so, and your complaint is that it's not an entirely different game.

#

this is why factorio players suck

wheat dust
#

what happened to "play how you want!"

amber umbra
#

@wheat dust It’s just my workaround for getting the train behavior I want. Ideally it would have more quality of life in trains.

wheat dust
amber umbra
#

It is what it is. Reasonable to want more. Reality is the devs do more qol or they don’t.

wheat dust
#

yep, it is what it is.

vapid gorge
#

honestly it's like playing a fps and complaining it's not an RTS

wheat dust
#

It's like saying you're a factory game and then breaking the line of production

#

don't use the 1 off topic thing against me, that wasn't the main topic.

vapid gorge
#

oh man Orgo, thought you were around a lot longer. You probably missed the years of people coming on here and complaining about SF in what effectively boiled down to 'this isn't Factorio and I'm going to complain loud and long that this isn't a different game'

#

it was insuferable

wheat dust
#

It's like trying to play football in a football game and having the passing mechanic bug out so you can only run your plays

#

and then the developer says "We only want to focus on running in this game"

#

like, what?

vapid gorge
#

it was a lot worse in the years before you joined up

amber umbra
#

Look, it’s fine for people to critique a game. If there’s a clear genre leader, it’s just going to happen. Better to just say “yea, is what it is” to those critiques here than the weird anti player responses. The devs don’t need us to defend them from reasonable critique.

vapid gorge
#

sure you can, but... they are very different games. Apart from the concept of 'automation' they're basically polar opposites

wheat dust
vapid gorge
#

and those differences is what sets sf apart. Absolutely do not want it to be factorio cause those are the things that make it great

wheat dust
#

i want mods for features that factorio also implements

#

whether factorio existed or not, regaurdless, i'd still want those features.

outer vale
#

might be worth checking out the modding server then

wheat dust
#

gonna go whisper in their ear

#

not really, it's not that important and will happen eventually anyways.

#

and if it doesnt, then that's a ton of real-estate that is unused which could fund better and more expansive experiences on SF than are available.

#

it's not about purity, it's about acceptance... of your factorio overlords

#

I would also like pollution added to the game... for the biters

#

anyways, yall can go back to your math and meta. this was a nice offtopic of this thread

hazy hill
#

Refinery isnt 20m Lenght? Wiki says it 20m. In fact it have 22m

unborn ermine
#

probably hit/boundingbox vs mesh

#

like the soft clearance thing with most stuff

#

(aka before clipping)

hazy hill
cerulean stratus
#

btw, is there someone here who likes to think about factory layouts?

wheat dust
#

maybe the game would have less bugs if the developer wasnt rebuilding systems to create new systems. idk. wtf. haha

cerulean stratus
#

Like efficient factory layouts

unborn ermine
wheat dust
#

i can't. i gotta go back to finishing this game. It's fun, and that's what matters.

unborn ermine
charred saffron
unborn ermine
amber umbra
#

This is broadly the efficiency minded channel, so efficient layouts is yes.

unborn ermine
#

also meta, could be meta of how to build as well

cerulean stratus
#

I feel like there's 2 ways to build in this game, independency or expansion

#

I was trying to find out how to expand, while making sure that when you expand you don't ruin what you've already made

violet turtle
#

good thing this is a fuel plant im building

vapid gorge
#

@terse spear

#

keep them split. The left are diagrams of the various recipe combos and the ratiors of fresh to waste water they produce

the right image is an exmaple of sloppy + electrode . blue line is fresh water red is waste

#

in the right example I also clocked the solution and scrap refineries so they fed each other 1:1

terse spear
#

Ooooh right... I can just have the water from the refineries that produce scrap feed only SOME of the ones making solution

vapid gorge
#

this also works with the byproduct acid in the nuclear chain as well as dark matter residue later

#

it's not the only way to do it, but it's by far the most reliable

terse spear
#

I have recipe for Sloppy, but I also realized I can't use it because I need the Silica

#

As I am not mining Quartz >_>

vapid gorge
#

get the pure ingot recipe 🙂 very helpful

terse spear
#

I made a whole system using Sloppy at first before I realized that xd

terse spear
vapid gorge
#

these are example clockings sloppy electrode

terse spear
#

Gotta get hazmat suit first to get like, 5 HDs I've found already but are kinda dangerous due to uranium goes BRRRR

vapid gorge
#

something else, don't try to merge all your bauxite refs together, keep them in their own processing chunks

terse spear
#

Anyways, I shall try to figure this out myself then fail and refer to the charts you gave, THANK YOU

vapid gorge
#

like process each belt stand alone

vapid gorge
#

but they'll link up alllll the fresh water refs from all that in one chunk and alllll the waste water refs

terse spear
#

I honestly did not even check how much my one Bauxite miner is making, I should probably do that

vapid gorge
#

I'm not saying it's impossible to do it, but it's definitely a pain in the ass. If you jsut want it to work just process each belt of baux indepedently

vapid gorge
terse spear
#

But I am getting at most 480 bauxite per minute anyways limited by the one belt bringing it

#

I only have one node :D

#

But then, each refinery uses 120 per min and I have 4 so the belt is not the problem

dense python
#

is 2 water extractors enough for 4 coal gens

vapid gorge
#

you could also design your first bauxite processing to hand 780, since you'll be getting mk5 belts and just have to upgrade the belts soon

vapid gorge
terse spear
#

The one I claimed is Pure, and fully Sharded

dense python
vapid gorge
#

so 2x coal gens only need 90

terse spear
#

Now if I could remember what a fully sharded pure mk2 miner gives out...

#

I'll just go check xD

vapid gorge
terse spear
vapid gorge
#

ok? you said 2 extractors to 4 coal gens.

that's the same as 1 to 2

dense python
#

you said 1 was enough for 4 coal gens

vapid gorge
#

sorry meant 1 is enough for 2

#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

some simple layouts and you can check the math

dense python
#

alr

#

does 8 gens 3 extractors work with mk1 pipes

vapid gorge
#

nope. you can see that in the diagrams

#

how much does 3 extractors produce?
how much can a mk1 pipe move?

dense python
#

alright ill make another coal gen so its 2 extractors 4 gens

#

but ill make the extractors seperate so 2 gens get one extractor

delicate night
#

how can i get my water to my coal faster

vapid gorge
#

throughput is all that matters, sometimes long pipes take a while to get water to a spot?

#

like a belt? is that what you mean?

dense python
#

or the water wont go through at all

delicate night
dense python
#

pumps dont make it faster, they just make it so the water/fuel can go upward

#

it matters more that alot of water goes through and less the speed

vapid gorge
delicate night
vapid gorge
#

show some overhead shots of yoru fluid systems

dense python
#

add a pump before the pipe that isnt getting water

vapid gorge
dense python
#

it goes up at some points from what I can see

delicate night
terse spear
#

Oh lovely my pure bauxite mine makes 600 ore/min

#

That does perfectly for the 480-consuming build

vapid gorge
# delicate night

ok you need to calculate how much water you're trying to move, and how much 1x mk1 pipe can move

delicate night
opaque quartz
#

How much can a single pipe hold?

vapid gorge
delicate night
vapid gorge
#

in your build menu or wiki

#

the tool tips show how much belts nad mpipes can move

delicate night
vapid gorge
#

well that does tell you the max, but you have a big build menu that is Q I think that shows you all your items and thos ehave tool tips

opaque quartz
#

What does it say there next to max flow rate?

wind spade
#

nobody reads those nice tooltips 😦

vapid gorge
#

ikr?

vapid gorge
#

now how much does it say it can move pm xD

#

pls... pls read it

opaque quartz
delicate night
vapid gorge
#

great. So now you know your problem right?

delicate night
wind spade
#

well that's a problem

vapid gorge
delicate night
vapid gorge
#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

there's some good diagrams for beginner friendly set ups for coal power here with lots of info

devout adder
#

anyone know how many parts/min i should automate for phase 4?

#

Because im aiming for like 5-10 right now and idk if its tto much

rose sequoia
#

what do i do with this oil residue? just store it in fluid buffers for now?

remote flame
# rose sequoia what do i do with this oil residue? just store it in fluid buffers for now?

There is a default recipe you should have unlocked called 'residual fuel'. Turn that Heavy Oil in to fuel and power! (Fuel generators needed too)

If you want to delve in to alternate recipes and a bit more production lines, you are most efficient by using the 'Heavy Oil Residue' alternate recipe first on your Oil, then turning it all in to diluted packaged fuel / diluted fuel, then using that fuel to make 'recycled rubber' and 'recycled plastic'. It's 3x more efficient on Oil than the default recipes 🙂

rose sequoia
remote flame
rose sequoia
#

ohh

#

so ill probaly just store it for now

remote flame
#

Yeah there are other uses for heavy oil residue such as petroleum coke (helpful with alternate recipes for aluminium in tier 7-8), smokeless powder (for use with more advanced weaponry), turbofuel (MAM research in the sulphur tech tree) etc 🙂

But for where you're at, keeping it for making fuel /diluted fuel is the best spot

rose sequoia
#

im doing vanilla recipes for now sense its my first save

wind spade
rose sequoia
#

60/m plastic and rubber

#

now i need to build a better power factory

remote flame
# devout adder anyone know how many parts/min i should automate for phase 4?

For Tier 7-8 (phase 4) I recommend at least 5/min for Fused Modular Frames and Turbo Motors as it will get you by while building and a bit spare for Tier 9 parts. To keep your factory small (if you don't want to build more than needed), you could overclock the main manufacturer/blender to 250% and slooping it. That will result in a nice amount/min too

For project assembly parts, pretty much if you feel like you want to progress faster, produce more! There isn't really a right or wrong for that at all, entirely personal. Same goes for any item you make. Just use the saying 'If I need more, make more' haha

delicate night
rose sequoia
#

bad lemme show u

delicate night
rose sequoia
delicate night
rose sequoia
#

ohh

#

yeah i need more

#

so i can make crystal obilators

delicate night
rose sequoia
#

wym

#

yes

delicate night
rose sequoia
#

imma add 2500 mw with a oil power plant

delicate night
rose sequoia
#

it uses around 300 mw i think

delicate night
rose sequoia
#

yeah

wind spade
#

ah yeah 2500 - 300 = 2100

#

very math

rose sequoia
#

very

delicate night
#

ya im verymath

devout adder
#

Could sloop all of it too

dense python
#

how long does 1 coal last in a tractor

#

im gonna make a transportation line with autopilot

wind spade
dense python
#

wdym

wind spade
#

it's only used when vehicle is accelerating

devout adder
#

Just finished making 3600 plastic/min and 1800 rubber/min but I’m only using about 1000 of each. Any alternate recipes in phase 5 that could use all of this?

vapid gorge
#

plastic and rubber are often used as fillers

wind spade
#

generally you want to make as much as you need, not make a random amount in hopes you'll use it 😛

opaque quartz
brisk shoreBOT
rose sequoia
#

why is this not filling up i have a miner connecting to it

opaque quartz
#

@rose sequoia you can turn the heavy oil residue into petroleum coke and either burn it in coal plants, or sink it in the awesome sink. this would allow you to continue to produce plastic until you unlock the fuel generator milestone. edit: nevermind, I see you already unlocked the milestone

opaque quartz
rose sequoia
#

oh

opaque quartz
#

machines won't fill up when on standby

rose sequoia
#

whoops

opaque quartz
#

only generators do that

wind spade
#

also I wouldn't be surprised that it's not filling if you connected miner to it

rose sequoia
#

yk what i meant

dense python
#

would it be better to overclock the coal miner for my gens, or use a second coal miner for my foundry and truck station

opaque quartz
#

those don't seem like mutually exclusive choices?

dense python
#

overclocking my generators coal miner and splitting it to the foundry&truck station

vapid gorge
rose sequoia
#

i used 3 whole nodes when i did coal

dense python
#

should i go for caterium or quartz first

rose sequoia
#

up to you ngl

#

i personally did caterium now i got oil power so imma do quartz

dense python
#

ill do quartz first for the bladerunners

rose sequoia
#

i manually made those😭

vapid gorge
delicate night
#

should i keep some rotor on hand or will i only need them for smart plating

opaque quartz
#

Rotors are used in several other more complex parts, like motors, and many machines like assemblers and water extractors

#

!wikisearch rotor

brisk shoreBOT
vapid gorge
#

praise the wiki, love the wiki

rose sequoia
vapid gorge
#

eh, takes 2 minutes, I thikn basically everyone just grabs a quick stack of crystal to take home and do that

cerulean stratus
#

so yeah

delicate night
#

10h of gaming will make your brain go into mush

#

im done my need base after coal power

cerulean stratus
#

it's looking kinda good, but the storage seems like it's missing some connections