#math-and-meta

1 messages · Page 253 of 1

nimble lodge
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ok now im at last tier but factories are LITERALLY all around the world so i will use trains to connect those factories to make final space elev parts

steady gate
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trains are a lifesaver

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even early game

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for example check my screenshot in #screenshots where i move all the bauxite to a location where i can process everything with little to no problems

grim crane
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The f 650?

vapid gorge
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fluid can go in and out of both ends.

Also - avoid buffers

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unless it's for trains

grim crane
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ok

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👍

north mauve
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(as a note I call my wife, my female best friend, and my two girl cats bro, literally on a daily basis; bro is a very gender neutral term in modern vernacular)
Train signals are only as difficult as you make them. That is to say, if you make two lanes of rail and have locomotives stick to right hand or left hand rule (pick one for your map and never break that rule), signalling is very easy. TL;DR signals: path signals before entering an intersection, block signals existing an intersection. Stations should be branched off intersections and not on the main rail. You can get by only ever making T and cross junctions.

Making rail look good is subjective. People go one of three routes:

  1. rail on dirt (this clips a lot and can be ugly and messy, but it's very easy)
  2. elevated highways built along natural terrain (this takes a lot of effort)
  3. skyrail / elevated highways that care not for terrain and are often way too high above it (this is very easy)

The time to place rail and intersections quickly pays off.

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And please for the love of ADA can someone make a train starter guide so we can all just link it when people say they don't understand trains

charred saffron
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I'm not a big expert on (common) train usage in this game, as I love them more than the community seems to do, but I know how they work

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I could cook smth up sometime soon

north mauve
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Text based

deft lichen
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Especially signals

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One doesn't need to fully understand signals as long as the guide covers enough common scenarios

deft lichen
north mauve
nimble lodge
deft lichen
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Yeah. It'd go up on the wiki

grim crane
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Whats a good amount of Computers to carry me until the end?

20 a minute seems fine right?

I dont wanna spend a lot of time with this after spending 80 hours on motors and Frames

north mauve
grim crane
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Not rly

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Thats why i wanna make enough now

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also looking at supercomputers

north mauve
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7.5/min is consumed just for supercomputers, and that's a mere 1.875 at 100% in a manu. 2.5/min for basic RCU recipe.

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And most people want more than one manu of RCUs

grim crane
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7.5 for supers

wind spade
grim crane
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RCUs?

grim crane
grim crane
wind spade
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since you don't know what future holds, it's impossible 🤷

grim crane
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Most of the time i overproduce tbh

north mauve
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RCUs are needed for pressure conversion cubes, turbo motors, alt recipe for super computers, and then plenty of build gun stuff.

grim crane
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mhhhh

wind spade
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Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

north mauve
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And you don't even know what you need pressure conversion cubes for, or how many

grim crane
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imma do this diffrently

just gonna see how much oil i have rn and what i can get from it

grim crane
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I am just gonna copy my old nuclear setup

wind spade
north mauve
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I'm just saying 10/min is pretty low. I'm not recommending anything for ya, just answering your question on "is 10/min enough"

wind spade
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10/min is more than enough imo

grim crane
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So i need 10 pressure cubes

north mauve
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I went the non pressure cube route for plut

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But that is one way to do it

grim crane
grim crane
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Im overproducing SCREWS???

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Oh wtf did i mess up 😭

north mauve
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Well for one, ya makin screws at all

grim crane
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It was a early game mega project ...

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two actually

wind spade
grim crane
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Yeah, they are funny to look at when you have that many

but as a part they are kinda meh

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Aslong you have the belt speed

wind spade
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they are the same as any other part

grim crane
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I seriously question this alt ngl

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does anyone actually use this?

wind spade
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yes

grim crane
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Damm

wind spade
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why not?

grim crane
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Crystal Oscillators are just

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Kinda annoying to make

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(i ironically made 300/m of them 😭 , and used like 40)

wind spade
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crystal oscillators are easy

north mauve
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I don't get why people say cryos are hard to make

grim crane
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The normal recepie is fine

north mauve
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RIPs are basic beginning of game stuff. Quartz is just raw plus constructor. Cable from iron wire means no copper.

grim crane
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I just always go over board a bit

wind spade
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it's:

  • crystals (one step from raw resource)
  • RIPs (super easy)
  • cable (super easy)

or you replace RIPs and Cable with rubber (basic oil product and AI limiter, which is quickwire (almost basic product) and copper sheet/plastic (both super easy)

grim crane
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Wait yeah nvm

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Leached Caterium any good?

wind spade
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every recipe is "good" if you like what it does

north mauve
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I personally consider all non pure recipes weird things I'll never use because I don't megabase hard enough to need more ore than a fully overclocked miner can give me

grim crane
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Pure recepies are godly
I just hate water to its core

north mauve
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If you hate water, you'll hate leached

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Also I consider sulfur the rarest element besides uranium

charred saffron
grim crane
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I am consuming like 90% of sulfut near me rn

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Sulfur is weirdly rare

wind spade
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let me guess, you're doing turbofuel branch

grim crane
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This is btw where my hate for oscilators comes from, these are all fully overclocked....

grim crane
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Gonna switch to rocket later

wind spade
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yeah just do diluted fuel and then switch to nuclear

grim crane
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That is actually gonna consume less sulfur, while using more oil

north mauve
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Oil is plentiful

grim crane
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Yeah

wind spade
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diluted fuel consumes no sulfur 🙂

grim crane
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I wanna use up the whole biome for Rocket fuel

Not even for a real reason
just so i can say i build 1.3k Fuel plants

charred saffron
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only 1.3k?

grim crane
north mauve
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But you also want nuclear power?

grim crane
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I rather sacrifice sulfur

wind spade
grim crane
wind spade
grim crane
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About 50000 MW of nuclear

north mauve
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The giga unit exists for a reason and simplifies a bunch of 0s in a row that can be hard to parse

grim crane
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Wait nvm
Only 24 generators or smt
not 50k

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Im not insane

north mauve
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No no no don't you 50k me

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If you can understand that k = 1000, you should know that M = 1000k

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And G = 1000M

north mauve
grim crane
north mauve
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That's... why? It sounds like you're doing something very wrong.

wind spade
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I love how people wanted pipes so much and now pipes are pretty much universally hated

grim crane
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I never wanted pipes lol

north mauve
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I think pipes are fine? They work great. They do not surprise me.

deft lichen
wind spade
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pipes are indeed fine

grim crane
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If its a production

north mauve
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(the other 10% is PEBCAK)

wind spade
grim crane
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but the moment you needa collect lot of fluid pipes of water or oil i absolutly dislike them

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I just cant get them tidy and cutely organised

north mauve
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Pressure extracts are the only places I struggle to make tidy

grim crane
charred saffron
grim crane
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Also can we get the old oil barrel texture back?

The red one instead of the black one

grim crane
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Imma just go with this now
nice "easy numbers"
and i already produce a decent amount of rubber and plastic as a side product somewhere

wind spade
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go with diluted (packaged) fuel 🙂

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and then use recycling loop to make plastic/rubber

grim crane
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I alreadey produce enough rubber lol

wind spade
grim crane
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I dont think it can get less then this

wind spade
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best you can do is 1 oil -> 3 plastic or rubber

grim crane
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Mhh

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I never do it like that

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I always do the ultra complicated shit where you use a list of alts, to produce rubber, use those byproducs to produce plastic to then produce the rubber

wind spade
grim crane
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Yeah

wind spade
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yeah that's the best oil->plubber ratio

grim crane
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I dont have enough caterium...
Omg i hate this already

vapid gorge
grim crane
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i am already

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Imma just take a break for now
fix this math later

grim crane
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Slooping omg

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Instead of traveling around the world for 90 fuckig Caterium i just Slooped it Holyfuck

livid turret
meager flicker
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hey if i am transporting cargo via train over a long distance should i make it from 1 car to a two car

wind spade
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depends how much throughput do you need

meager flicker
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im currently working with a 300 but will be working with a 375 soon (per/min)

wind spade
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honestly most of the times one belt worth of materials works fine with one car (if properly buffered)

north mauve
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A train car holds thousands. 375/min on one freight is plenty

meager flicker
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all items go through a storage container before being sent through

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my only issue in my mind was the length the train is traveling

north mauve
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In general do it with one, see how it looks. If it comes back before the unload station is empty, it's good

meager flicker
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that's what i'm doing, if it isn't what would be my solution tho

ionic crystal
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anyone know if satisfactory tools doesn't work a 100% for oil production?

primal flicker
# ionic crystal

Looks like you have no alts selected. Also, selecting maximum on all products will force it to make equal amounts of each.

primal flicker
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Alternate recipes

ionic crystal
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and don' t care about the equals, just want fuel for power for now.

primal flicker
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Heavy oil residue and diluted packaged fuel get you the most.

ionic crystal
primal flicker
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And only maximize fuel

ionic crystal
primal flicker
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Max fuel first. See how much it is. Then maybe put a slightly lower number and max plastic and rubber. You don't need resin for anything except researching polymer fabric iirc

ionic crystal
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yea, this looks better (still a lot of polymer)

dapper zephyr
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should i shoot an unsuspecting lizard doggo with 100 rounds

ionic crystal
dapper zephyr
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there is a backstory

north mauve
ionic crystal
dapper zephyr
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he already took it

grim crane
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I swear i needd longer for tier 3/4 then 5/6

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Anyways

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Whats you all preferd way to make Aluminium?

ionic crystal
grim crane
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I feel ye

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i just gave up for my mental health

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I needed 90 houts to automate Motors and heavy frames

ionic crystal
grim crane
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Haha

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Dude idk how i achieved so much in my ld save

ionic crystal
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i'm strugling with oil now

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how far can pipes carry fluids horizontally?

grim crane
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only 360 hours and i have 40 Nuclear plants

a huge turbo fuel plant
two huge Alumini plants
another fuel plant

and 300 oscilators a minute

grim crane
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I just do a huge Water tower where i pump them up so they basically have unlimited range once they go dowm

ionic crystal
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but like 100 meters is not to far right?

grim crane
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That should be

ionic crystal
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only horizontal

grim crane
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one mk2 pump?

ionic crystal
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haven't used pumps here yet

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still trying to plan fuel power etc

grim crane
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Oh

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I have a small turbo fuel plant rn

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(yes i fucking collected 40 Sloops)

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This will be the next thing i will build

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5660 Rocket fuel a minute!

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195GW

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or 200GW

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I am not sure

ionic crystal
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here i asm with a 2400mw coal power plant

grim crane
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Its actualy pretty simple

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My whole power plant

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(most are slugged to 250% tbh)

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"load balancing"

grim crane
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I believe in you

foggy ocean
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I made my plant yesterday and somehow put 1 mk1 pipe in the mix
I was scratching my head why i am not getting enough power then i found that imposter

grim crane
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omg i feel that SO much

foggy ocean
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I hate fluids just because of these things

grim crane
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Opinions on this?

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Is the pure recepie rly that good?

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Cus this seems like a like 10h project

And i remmeber spending days on aluminium

foggy ocean
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I haven't built my aluminium factory yet but some alternative recipes are very good

grim crane
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I normally go the blender route

foggy ocean
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Now i have power time to fix some old janky setups then i will go ahead but i will make a jnaky aluminium factory first for mk5 belts

grim crane
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but if i can eliminate Sulfur

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How many Pure Bauxit nodes are on the map?

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This is actually reasonable lol

foggy ocean
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Not sure but there is oil and a pure bauxite ore on that hill there

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Oil on island

wet palm
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can someone tell me why my last two refineries are struggling for water? I have 40 refineries doing pure copper ingots with a couple of them slightly overclocked. the recipe calls for 10PM water each so 10*40 = 400 water needed minimum.. i have water extractors on this line making 600 PM. but these last two are struggling for water .. why?

foggy ocean
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Make a tower of pipes at start or see if u have a mk1 pipe in the mix

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Fluid physics is annoying

wet palm
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does it matter that the 600PM input line is on one end of the refineries to manifold all 40 ?

grim crane
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at the start yes

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the problem with Manifolds is you need a bit of backlog

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Id just remove the output belt

let it all fil upp

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then reconnect the belt

wet palm
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but why does that matter if im pushing more water than what the system is asking?

grim crane
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Manifolds + Water physics

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I just know it works, and i have cheated myself like that trough a lot of this game

wet palm
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ok so disconnect beginning belt.. let all sytems fill up with water. reconenct belt then no issues ?

foggy ocean
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Yes

grim crane
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No i mean the output belt

foggy ocean
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If u have enough throughput after that of fluid

grim crane
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The belt where all the copper ingots merge

wet palm
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im so curious to know why that resolves it..

grim crane
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Let that fill up

wet palm
foggy ocean
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Pipes need to fill up for the throughput its hard to explain in simple terms
But make a rule always fill the machines with fluid first for manafold

wet palm
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okay. ty ty i will try

burnt yarrow
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anyone know any blueprints to make production easier like a modular frame factory blueprint. Or does anyone know any nice numbers that i should aim for that collaborate nicely with phase 4 stuff

wet palm
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so this issue with my refineries is happening again. disconnected output belt, let all fill with water. reapplied output belt. after awhile the last two are struggling again for water. i dont understand...

burnt yarrow
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(teehee im a sneaky boy)

wet palm
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10 frames per minute is what you want. there question answered

wet palm
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make frames

burnt yarrow
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haha

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have you tried turning your pc off and on again

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thats as far as my knowledge goes sorry

wet palm
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have you tried uninstalling the game? that will get you those frames. i heard deleting discord helps too

burnt yarrow
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brand mate why you so mad i was being serious

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it might help maybe your game is just bugged and needs a restart

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then it will work

wet palm
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i was too. you want 10 frames. seriously.

burnt yarrow
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hmmmmm

wet palm
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restarting the game made no difference. i thought that as well

burnt yarrow
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im getting an incling to not trust you (we should get married and have an explosive devorce)

wet palm
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you want 10 frames. 5 for thermal propsulstion rockets. i found 3PM rockets is good which requires 5 frames of production. then the other 5 is solid for nuclear pasta at 5PM

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there!

wet palm
grim crane
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Try valves

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Can i see the pipes?

wet palm
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yeah one sec..

wet palm
wind spade
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don't do valves

wet palm
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So what do I do then? What’s the issue?

wind spade
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loop the pipe

wet palm
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Ohhhh. Why does this work though?

wind spade
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gravity helps and the loop prevents sloshing from having a big effect on your production

wet palm
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Sloshing??

wind spade
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water reaching end of pipe or a full machine and bouncing back

wet palm
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Ohhhh that’s why my fluid buffer near the water extractors must have been going + and - , rather than always +. I was wondering how it was doing that..

wind spade
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yeah (but also, don't use fluid buffers)

wet palm
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Why? I also heard that helps with balancing. Guess it’s a myth?

wind spade
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well, you shouldn't balance pipes

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and buffers mostly just hide issues at best

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they don't really help anything and in many cases they hurt your production

wet palm
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Ok I see

wind spade
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(same reason you don't put industrial containers on your belts - why would you do that? either you produce too much and it will be always full, or you produce too little and it will be always empty, or you produce exact amount you need and then the buffer will stay at same level)

wet palm
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Yeah makes sense. Thanks for clarifying

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So looping the pipe - it’s just a matter of what helps (gravity and sloshing).. but I’m confused why that helps when I’m pushing more water than what the system is asking for. Water can’t go opposite direction of pumps correct? Cuz for me it seems like it is and if so, then the sloshing issue makes sense why that would fix it

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Is there a video on this I can watch, haha

wind spade
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imagine the first junction of a manifold, water splits into two sides, let's assume it splits equally (it may not), so e.g. a 600 per minute fluid will go 300 to each side

the side that goes to machine gets filled and then rest of the water bounces back (sloshes)
then it reaches the junction again, and splits the flow in half to both sides, so ~150 goes in the wrong direction (back through the feed pipe), effectively reducing the total flow into the system (because a pipe can do 600 total only, so if you have 400 flow to one side and 200 flow to other side, you have 600 total)

the reality is slightly different, numbers don't work like that, but it serves to illustrate the point well enough for you to understand it

polar gyro
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I would add don’t think of it as one long tube but a series of water bottles chained together or rather cells that fill with water. They are never all perfectly full but rather transferring from one cell to another

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And you can have pockets of cells affected by things such as gravity or simulated water effects

wind spade
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yeah, in general, unless we're talking about a pump or valve, fluids can and will go in both directions (especially if dead ends are involved). So making the loop makes sure that both directions are "correct"

wet palm
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So this where my mind goes in error mode - if I have pump at the beginning of the system like literally right before the first manifold. Wouldn’t all the sloshing eventually cancel out and the pump forces water to the sloshed areas .

Maybe that’s too simple to think of it that way?

wind spade
wet palm
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Ah okay, so there I think is where a confusion needs to be cleared up with me. Pumps are not directional in that water can only flow in one direction of them. Correct?

wind spade
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but also, yes and no

if a backflow happens, it reduces the flow to the system for a while, which means there's less fluid in the system. Unless you're overproducing the fluid, the reductions of flow will eventually starve some machines (which makes it so that less fluid is consumed, so you technically have "overproduction" and it gets filled back - but the machines won't run at 100% capacity, they will turn off and on)

wind spade
wet palm
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Ahhhhhhh

wind spade
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but even if they did, the message above would still apply

wet palm
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Yes yes I’m getting it now

polar gyro
wet palm
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You guys are a super helpful this is so much more clear now. Thank you greatly

polar gyro
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And if you have a pump at the beginning of the chain it doesn’t necessarily consolidate as a whole, like if a cell far in the back is messed up it won’t solve the issue all the way at the start because it’s not one big flow

wet palm
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Yeah I see, my brain was thinking pumps are always only directional in that they won’t allow back flow I even if the pump isn’t active. That’s where the root of my confusion started with all this.

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Thank you gents 🙏🏻

polar gyro
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Have fun

wind spade
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any pipe section can still have backflow

polar gyro
#

They should prolly change the name from “pump” to headlift generator or something. And change the animation when you put a pump down instead of showing a flowy line going through the pipes to like an indicator of height somehow.

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Everything we know about “pumps” in life in general has to do with pushing pressure and acceleration of what is inside

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So we naturally assume headlift is implied to be generated by increased flow, pressure, pushing power, whatever….

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But in fact it’s essentially just allowing the cells to behave as normal even when going upward without any of the implied other behaviors of a “pump” such as acceleration and velocity and increased speed and valve like behavior

wary rapids
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@burnt yarrow

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@burnt yarrow

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I got though all of tier 4 with just that number of HMF.

cinder silo
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Ah nuts!!, I just realised I posted in math-and-meta in reply to that screen shot, sorry 😦

inner flame
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if im going to make 6 nuclear power plants how many uranium fuel units should i make a min

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0.2 burn rate

cinder silo
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1 fuel rod per 5 power plants, so you want 1.2

inner flame
cinder silo
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Yep, my old save used 21 fuel rods per minute to account for 105 reactors (well 100 clocked at 105% because numbers)

plush marten
#

can anyone give me a rough idea about the total power that can be produced by using all the urarium in the world ?

vapid gorge
#

without conversion recipes? like... 500gw

wind spade
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I mean depends what you call "uranium", if it's just uranium fuel rods, or plutonium or even ficsonium is allowed

plush marten
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i mean all like UFR , PFR, and FFR

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combined

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without using any conversion for UFR and PFR , only time i am planning to use sam is for FFR production

vapid gorge
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I never bothered to look past ur rods

plush marten
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does it show the amout of power i will gen ?

vapid gorge
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no, but it'll show you how many rods you make and you can easily math it out from there

plush marten
#

okey

vapid gorge
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just a bit of basic arithmatic after that

plush marten
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already on it

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i have to check if how much resource is left after i have finished my IF Factory

fallow siren
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i have no idea how to do train signal, is this even working

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maybe ill just try running the train first

main shuttle
#

can you walk a doggo thru a portal?

prisma kraken
vapid estuary
meager flicker
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@fallow siren hey still need help

fallow siren
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i never really use train b4 so idk shit about signal

meager flicker
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block signals on every station beginning and leaving

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would u like help with the t section

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also how does the incoming train path look (coming into the stations)

fallow siren
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i made it like this

meager flicker
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see the little black triangle

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put a path signal there in the direction of the trains moving

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remember block signals at the beginning and end of every full train station

fallow siren
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ok so what does path signal mean by waiting for path reservation

meager flicker
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so basically before any rail overlap u need a path signal because it will tell the other path signals hey i wanna use this, it will work in order of what train comes first

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the reason block signals wont work is because they dont account of overlap and reservations

fallow siren
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okay

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what about block occupied

meager flicker
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could u send a ss

fallow siren
meager flicker
#

puit the block signals againt the train stations

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also my bad the path signal should be a block signal

fallow siren
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ok i tried running the trains first to see if its working, it does work but theres one block signal that blocks one train to pass even tho that one train currently is at its station and really faraway

meager flicker
#

able to send a photo

fallow siren
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it blocks the 2nd train to go to the right railway

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or did i do somth wrong

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or am i missing smth

meager flicker
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okay so

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fly above your t junction and idenfidy where your lines are spliting that is whjjere you are going to put your path signal

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make sure to have a path signal at all points where a train like is spliting/cutting over another train line

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after every path signal down the rail line put a block signal

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want me to send a example?

fallow siren
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yes why not

meager flicker
#

oght bet give me a sec

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this help or makes it more confusing

fallow siren
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is ur path signal the one painted in black?

meager flicker
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they have the white arches

fallow siren
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ok lemme try it first

meager flicker
#

bet let me know how it goes

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@fallow siren update?

fallow siren
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im still working on the T junction, but the rest works perfectly fine

meager flicker
#

good good

fallow siren
#

@meager flicker update, works perfectly fine now, ty

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placing block signal far away from path signal so the train wont slow down after entering the T junction

ionic crystal
#

anyone know if i need to put valves on this pipe line?

meager flicker
#

no, btw mk2 pipe lines are glitchy

ionic crystal
meager flicker
#

idk the full reason but everyone i play with explains how the pipes work on a decimal system and that at 300 it's 100% effect but at a long range 600 it is not

ionic crystal
#

well, this is not long range right?

meager flicker
#

if i were u i would place a junction right after your oil extractor pipe that short line as a 600 then split it into 2 300

#

it is

#

your whole line is 600

ionic crystal
meager flicker
#

r i doing crude oil?

ionic crystal
#

yea

meager flicker
#

for power?

ionic crystal
#

yea

meager flicker
#

r u gonna use water

ionic crystal
#

is that an alt recipe?

molten lintel
#

diluted?

meager flicker
#

do u have alt recipes

ionic crystal
#

not for oil no

meager flicker
ionic crystal
#

still need to gather a lot of disks

meager flicker
#

ah well there is a very fun activity you can do when you have it

ionic crystal
meager flicker
#

yes u get extremely more power

ionic crystal
#

aaah..

meager flicker
#

i currently have a a massive set up for it i'll send a photo

ionic crystal
#

well, man, you kinda ruining it now 😅 i wanted to get oil power running tonight and now i first need to hunt disks

meager flicker
#

no do the way u can rn then later update it

ionic crystal
#

i just want to get more power than my 2400MW coal plant currently makes

meager flicker
#

i promise u its worth to do it the way u can rn

ionic crystal
meager flicker
ionic crystal
meager flicker
#

joy

wind spade
wind spade
meager flicker
wind spade
#

(not meaning this in a bad way)

ionic crystal
wind spade
#

correctly built pipes can do 600 without issues

ionic crystal
ionic crystal
#

still need to unlock those aswell, so probably no diluted oil for me atm

ionic crystal
meager flicker
meager flicker
ionic crystal
amber umbra
#

600 fluid/min pipe “feature” strikes again.

meager flicker
meager flicker
ionic crystal
amber umbra
#

@meager flicker Effectively 600 fluid/min through pipes requires building in specific ways that aren’t required for lower flow rates. People are very particular about not calling it a bug though for reasons.

#

Easier to just target flow rates below like 590 fluid/min.

ionic crystal
meager flicker
meager flicker
amber umbra
#

Yea, it’s easier in many ways to design around like 400 fluid/minute sub production lines and having the only 600 fluid/min being things like a pure oil node.

oblique hollow
#

theres never a proper reason to max out a pipe

#

You could call it.... a pipe dream

meager flicker
wind spade
wind spade
meager flicker
#

no buffers no vallves now I didnt loop it

wind spade
wind spade
ionic crystal
#

i don' t work with fluids irl so i don't have to deal with the negative things irl 😂

ionic crystal
#

easier as expected lol

wind spade
# ionic crystal i don' t work with fluids irl so i don't have to deal with the negative things i...

but you're familiar with them, even if you don't realise it

main "problem" of pipes is backflow (fluid flowing in opposite direction, which decreases pipe flow in the desired direction). This happens when fluids reach end of pipe (e.g. a full machine) and they bounce back (same as if you make a water wave in a bath tub and it bounces back from end of the tub).

The loop makes sure that fluid going in opposite direction doesn't hinder throughput, because fluid can go the other way as well

ionic crystal
#

hmm thats pretty smart 👍

#

please remind me to never become an engineer specialised in fluids 😂

oblique hollow
#

irl fluids are probably easier than this in some aspects

#

at least if you stay at the level of house plumbing

night bronze
#

which is the best fuel type/recipe for net power gain?

livid turret
#

Fluids can be a problem and you don't even need to max the pipe, the issue seems more related to quantity of connections, I was pushing 480/min with a MK2 and some producers were taking a pause, adding the loop to the output of the producers fixed this (consumer input already had a loop)

livid turret
night bronze
#

nah I'm later in the game

oblique hollow
#

rocket fuel.
any one them
ionized not so much

livid turret
#

People seem to agree on rocket fuel

night bronze
#

it's dipping into my batteries so wanna get the overhead

#

thx

#

I knew there was a point where it's not really worth it to go any further, wasn't sure where that was

opaque quartz
#

Rocket fuel: extremely OP, relative to the inputs, but requires building tons of fuel generators
Nuclear: more complicated production chain, but better power generation per plant. Requires dealing with nuclear waste

Pick your poison

night bronze
#

yeah I don't have the overhead for the production chain to build scaled nuclear atm lol

oblique hollow
#

anything fuel generator related will always be ballooned in size compared to nuclear

opaque quartz
#

I saved the day using two RF plants which was enough power to carry me through the end game. I only did a nuclear build after beating the game for fun/for the challenge

night bronze
#

have 6 nuke gennies fed by 1 uranium node and just storing uranium waste atm lol

opaque quartz
#

If you already have nuclear started you could figure out the production chain for converting the uranium waste to plutonium rods which have even higher power yield

night bronze
#

again, lack the power overhead

#

batteries already being dipped into as is

#

RF should be less strenuous to turn on, as it were

oblique hollow
#

eeeeeh do not underestimate the power use of refineries and blenders

sage void
#

so im planing on building a motor factory that makes 120 motors per min. im fresh out of phaze 2 and wondering how to plan this, i started doing the math figuring out how many constuctors and assemblers needed, but half way through i realized that the codex only tells you the items per minute of the finished product. so how would y'all plan this out?

night bronze
opaque quartz
#

I suppose you could just spam more uranium generators to get you over the hump

night bronze
#

eh yeah idk could say the same either way

oblique hollow
#

since the codex can also simulate clocking, but not more than 250%, you can just set the recipe to make 12/min motors and then just add another 0 to everything

livid turret
#

But 120 seems like a lot of motors for phase 2

sage void
livid turret
#

I have like 5 or 10 per min and I'm in phase 4

night bronze
#

I haven't gone back to expand on my single assembler dedicated to motors since tier whatever-it-was-unlocked-in

livid turret
#

Maybe it could be better to plan for the final product like a space elevator part or another specific part and create a factory dedicated to a small quantity of that

oblique hollow
livid turret
#

And you could get alts, you could build motors using only iron with the correct set of alts.
Also what McGalleon said, overbuilding leads to burn out

sage void
night bronze
#

don't try copy those at all ngl

oblique hollow
#

yeah no thats out of your league

#

stay at your level

sage void
wind spade
latent anchor
#

one way to do it is to build 2-4x the amount of production you need in the moment, so that you don't overbuild but also don't need to immediately build more

vapid gorge
polar gyro
#

That combined with seeing videos of mega factories and esspecially multi story monoliths

#

(And when they build such things before they even have jetpack :))

near zodiac
#

Is this a good way to setup the pipeline for my coal generators?

vapid gorge
near zodiac
#

and that is?

vapid gorge
#

look at how much a mk1 pipe can move pm and how much water you're cramming in it

near zodiac
#

300m³

#

when active, the flow rate until a certain point is that amount

#

then it starts varying, going up and down

vapid gorge
#

and how much does 12 coal gens need per min?

near zodiac
#

and suddenly, in a very specific point, both the flow rate and the amount of water in the pipe goes down MASSIVELY

vapid gorge
#

they each need 45 water pm

wind spade
vapid gorge
#

so how much is 12x45 and can 1 mk1 pipe do that?

near zodiac
#

so I need two pipelines

vapid gorge
#

at least yes.

#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

check out these example layouts. 3 extractors to 8 gens is the common rookie set up as the numbers match up nicely

#

tends to match up with the available coal on belts too

#

since 1xmk2 belt can feed 8 gens

fallow siren
near zodiac
fallow siren
#

i recommend to just do 2 extractor 1 pipe

near zodiac
vapid gorge
vapid gorge
fallow siren
#

3 extractor is 360/min and mk1 pipe can only hold 300

#

unless u underclock one extractor

near zodiac
#

I'll pump the numbers of coal gen to 16, so I'll have to do more pipelines anyway

meager flicker
#

if i have a train thats gonna be traveling a really long distance should i make 2 cars

vapid gorge
#

entirely depends on travel time and how much you're moving

meager flicker
#

375 per min on the belt

vapid gorge
#

on 1 belt?

#

so you have mk4 belts?

meager flicker
#

i have mk6 belts

#

my issue is that the train drop off point isa givingn me a 252 items per min counter

vapid gorge
#

ah, well time how long the round trip is, by driving the train. it's its less than 6min or so you'll only need one car

near zodiac
#

now we're talking

meager flicker
vapid gorge
# near zodiac now we're talking

glad it's working 🙂

in general I'd recommend you try to keep your pipes neater though, flat and straight on sections where they are feeding machines.
Coal generators have a lot more tolerance for wonky pipes and you can do things with them that won't fly with future systems

near zodiac
#

1200

meager flicker
#

i hope u use diluted fuel its a game changer

near zodiac
meager flicker
vapid gorge
#

what?

near zodiac
#

nah, nothing. Just wanted to say that I may be stupid

vapid gorge
#

Not trying to offend, just a good habbit to have.

meager flicker
near zodiac
meager flicker
vapid gorge
#

3 minute trip? easily done with 1 car

meager flicker
#

be careful your pipe arent at risk of the headlift

meager flicker
vapid gorge
#

don't trust the platform movement rates

meager flicker
#

5:35

#

round tripo would be 11

vapid gorge
#

what's the stack size of the item?

meager flicker
#

100

#

ik i need another car, my storage buffer is alr full

vapid gorge
#

ah, ok so only 3200 per car, yeah you'll need a 2nd car then

#

OR.... 2 trains

meager flicker
#

i cant believe its over 11 min round trip

#

ima prolly do 2 trains

vapid gorge
meager flicker
#

yes

#

do yk the brazite pure node in the central of the map

vapid gorge
#

... do you have a SCIM image of how long it is? xD like the very corner to the opposite corner seems liek it'd be shorter

meager flicker
#

abnd the blue crator oil area

vapid gorge
#

ah there's an online map editor that you can load your save into to show what's on it

meager flicker
#

oh that bet

vapid gorge
#

but it's a full map exploration spoiler, you might not have explored enough to really warrant spoiling that

meager flicker
vapid gorge
#

is there a lot of elevation changes? even if it's from one end to the other I'm surprised it's 11 min

meager flicker
#

i just have a shit load of trains

vapid gorge
#

so you think there's a bunch of traffic slowing it down? It'd take... dozens to really slow things down

#

your train stations are off to the side of the rail right? they don't block traffic?

meager flicker
#

they dont

vapid gorge
#

yeah very surprising then

#

I'd make it 2 cars then instead of 2 trains. Reduce traffic if you think it's already busy

meager flicker
#

good point

vapid gorge
#

fewer actual train stops at any particular station also increases throughput on those platforms. Not that it's an issue in this case but a good thing to keep in mind

meager flicker
#

therews maybe 2 stops

#

potential

main shuttle
#

i assume that packaged biofuel takes up less footprint space than liquid biofuel in tanks

vapid gorge
#

.... probably? I don't think anyone ever makes enough for the difference to be a huge deal

meager flicker
#

why are you trying to be environmentally clean

main shuttle
meager flicker
#

wtf

#

build a fleet of trucks and just have them drive around

main shuttle
#

🤣

#

that's a nearly full 16x16 block of leaves

meager flicker
#

build a city and just have like 100 trucks on the road

main shuttle
#

this is my "full clearcut" i promised myself once 1.0 came out

#

8x16 of wood, 20 containers of mycelia

#

& yes, i know it's ridiculous

unborn ermine
#

oh did you do the caves too jace_smile

main shuttle
#

yup

unborn ermine
#

theres TONS of wood in some caves

main shuttle
#

i know it's not completely clear, but it's damn close

unborn ermine
#

I know specifically there was the cave that links dangle spires to red forest, has wood all along the cliffs AND a ton in the cave at the bottom.

#

Remember the cave because I was messing with water extractors there to see what kind of mess I could get away with if I chose to

main shuttle
#

yea this is a passive run, after the last 3 years i wanted some calm for doing this 🤣

twin imp
#

what is the maximum points per second one can get accounting for all resources and power use?

plush marten
#

preparation for IF going well

vapid gorge
twin imp
#

true

nimble grove
#

recently, i made a fuel plant that recycles canisters
i cant figure out how to make it not be inefficient, if i supply too much, it stops; too few, it stops
is there a way to calculate how many i need for everything to have 100% uptime?

vapid gorge
#

or is that not the issue?

nimble grove
#

its not

vapid gorge
#

ok have you followed the fuel feeding hte gens back to see what is stopping the flow?

nimble grove
#

yeah, the canisters

plush marten
vapid gorge
#

ok so are you nothing having enough? too many?

fallow siren
cinder silo
#

The monster I have planned is this setup, x3 in the blue crater.

nimble grove
lunar ingot
plush marten
nimble grove
plush marten
#

and with big buillds i always prefer to do that so that i dont have to think too much about it

nimble grove
vapid gorge
plush marten
lunar ingot
nimble grove
#

for next one tho 👍

vapid gorge
#

might just want to accept it's not going to be 100%

fallow siren
#

just fed a lot of canisters until the fuel plant reach 100% efficiency

vapid gorge
#

realistically probably a full pipe/belt retrofit is needed

nimble grove
#

checks out, ive been crying that i didnt plan anything for this before i built it since a day after i started

vapid gorge
#

with big builds especially you want a lot of planning

#

for every step and how they interact

#

especially with fluids

fallow siren
#

u always want to plan big projects

#

with planning u will mostly know exactly how many things u need

nimble grove
#

o7
ill just live with this until next save then i guess (85gw including other power if it was made well)

fallow siren
#

im currently building 300GW rf plant

#

using all sulfur on the blue crater

#

i can do 500GW since i still have 1.2k coal available, but i need to ship some sulfur from outside with trains

warm bane
# main shuttle i might have a bit of a problem

If all you want is compressing the biomass and make something useful out of it, you could go
(Leaves/Mycellia)->Biomass->Bio-Coal->Diamonds(->Time Crystal)
Wood->Charcoal -^
That would be some pretty insane compression ratio

#

... not that much actually now that I'm doing the math
That nets you 1 time crystal for 66.666666... leaves; or for 3.3333... mycellia; or 4 wood

#

Sink point wise that would be a very nice increase though
960 points vs 200, 33.3333...., or 120 respectively

remote flame
# twin imp what is the maximum points per second one can get accounting for all resources a...

Personally, I've hit 127,000,000 points per minute on average on an advanced world that uses about 40%-50% of the nodes on the map. And that isn't being the most efficient on Alt Recipes either.
I think someone worked out a theoretical limit on the wiki of about 480,000,000+ on average/min using 100% clockspeed buildings (they aimed to sink Ballistic Warp Drives, Assembly Director Systems, AI Expansion Systems and Plut. Fuel Rods in bulk.)

But you'll most likely either hit the object limit, enter complete insanity, or be busy for quite a while to get that.

However peak points/second, where you could store a whole heap of Ballistic warp drives and dump them all at the same time in to multiple sinks.. you got me curious so I loaded up the world Ive been stockpiling in, set up ballistic warp drives to spike it for a minute through 10 Awesome Sinks at 1200/min mk6 belts (so 12,000 Warp drives a minute) and didnt need to run it for very long , the peak limit is 2^31 🙂 , or 741.7 Ballistic Warp Drives a minute, so I kinda went over by.. a bit. lol

plush marten
near zodiac
#

which ones do I get?

versed violet
wind spade
#

there's no "good" or "bad"

viral sparrow
cerulean stratus
viral sparrow
wind spade
cerulean stratus
#

iron pipe allows you to make a lot of things without going steel

viral sparrow
wind spade
viral sparrow
wind spade
wind spade
cerulean stratus
viral sparrow
#

eh good point

viral sparrow
cerulean stratus
wind spade
cerulean stratus
#

or oil

viral sparrow
viral sparrow
#

plus i was more asking although i didn't make that clear

wind spade
viral sparrow
#

i don't use punctuation like that 99% of the time so that makes sense lol

wind spade
#

could be a good idea to start using it 😉

#

since text doesn't convey voice tone

cerulean stratus
# wind spade coal is almost everywhere tbh

well, I remember starting in the green fields, making a base in the middle and coal being a bit out of the way. another example is above the west coast on the rocky desert. Plenty of limestone, iron and copper, but you have to get out of your way to bring coal in

cerulean stratus
#

I didn't know that at the time. I just built the starter factory where things are

viral sparrow
cerulean stratus
#

and people start in the northern forest cliff not because it has coal greeny

wind spade
cerulean stratus
#

it also allows you to bypass some of that with iron pipes

cerulean stratus
wind spade
#

I meant it as "it's easy to find a location for steel"

#

nothing is trully everywhere obviously

wind spade
cerulean stratus
#

yeah I can agree with that

viral sparrow
wind spade
#

I feel that it is a red herring. When you unlock steel, the game teaches you how to do steel production and then builds upon that in further tiers. If you skip it, you end up not learning what the game tried to teach you 🤷

viral sparrow
#

i mean you still need steel beams anyways for industrial beams and frameworks so you have to learn before phase 3 anyway

wind spade
#

so if you're doing steel anyway, iron pipe kinda loses purpose (for me)

viral sparrow
#

i understand why it doesn't have much purpose but i like to use it when i have lots of iron around and coal is a bit further away than i'd like

cerulean stratus
#

you may want to do heavy modular frames in a different spot from the rest of your steel factory

viral sparrow
#

especially if i don't need that many steel pipes - i can overclock miner if i need to

cerulean stratus
#

in general you do want a lot of steel pipes honestly

wind spade
cerulean stratus
#

for motors, or heavy modular frames. Encased pipes also good

wind spade
#

never hook factories to other factories

viral sparrow
viral sparrow
cerulean stratus
wind spade
cerulean stratus
cerulean stratus
analog meteor
# wind spade never hook factories to other factories

who said. (not trying to be disrespectful, ik you know more abt the game) but for me it worked fine for all late tier items. usually produced more than a recipe requires and just hook it into a manufacturer or smth* when im dealing with single digit numbers per min. but thats only for inventory and depot

cerulean stratus
#

and you need to make more rcus, again

analog meteor
#

well from my experience it has been more than enough

wind spade
#

it can work and people are doing that 🤷
it's just many players suffer from burnouts and such when "planning for future", so I recommend not doing that

analog meteor
#

only need tons of concrete to build the base. and when i am building the bins fill up with stuff like turbo motors and when i do need them i can spam down particle acelerators and stuff everywhere

cerulean stratus
#

i think just as many players feel burnout building a massive factory for 1 item, just to have to do it again and more

wind spade
#

because you only make like 5-10/min for most items

cerulean stratus
#

an rcu factory will always be annoying to build

analog meteor
#

all late tier item rate was determined by the slightly advanced items already made in bulk and yes later and later items signifinacntly decrreased in production rate bcs of the itmes being made before it but it was still more than enoguh

analog meteor
cerulean stratus
#

i guess crystal computers are good for that

analog meteor
#

and pasta was very easy (decided only made 2 per min bcs thats how many particle acelerators fit into a certain room). just belted rcu and fmf from the outlet of the storage bin straight to an asembler. and already prepared for coper powder

cerulean stratus
#

the copper powder is easy, the cubes aren't really

analog meteor
analog meteor
cerulean stratus
#

i'm really curious as to how you build things, do you leave your computer running overnight?

analog meteor
cerulean stratus
#

so you leave your computer running during school?

analog meteor
#

no

#

2 to 4 hours of satisfactory

#

my friends very much know how much im adicted to this game

cerulean stratus
#

yeah the math isn't really adding up to me

analog meteor
#

its been like 2-3 months and i played eveyr day

#

idk how to count months

cerulean stratus
#

I always make enough parts for both my storage and production, for things like cooling systems, I made 1 manufacturer for me, but still needed like 5 for other recipes

analog meteor
#

i skipped the adding other 5 and just clocked turbo motors down to leave me some for other stuffs

cerulean stratus
#

I've used like 8 manufacturers making crystal oscillators for all the rcus I needed, which was like 5 rcus

analog meteor
#

ill check tmr to see exactly what im making and how much of and the chains of it. and show it ig

cerulean stratus
#

my thermal rockets is a massive factory, with some parts being brought from other factories, with some parts being brought from other factories, all being transported by drones

#

all that for 4 thermal rockets per min

analog meteor
#

huh. im using a mega base thingy and i jsut made a tower inside it and each floor is a higher level of item taking items from floors below. ig thats why i only have 88km of belts

cerulean stratus
#

even when making mega bases I always felt like I was never making enough items for everything

#

were your recipes running at 100%?

ionic crystal
#

would a split like this work? mk2 pipe brings in 400m3 fuel wich is split in 2 lines of 200 (10 fuel generators per side)

oblique hollow
#

its only 400 fuel

#

so ye

ionic crystal
#

seems to be struggling sadly 😦

oblique hollow
#

slap a pump down on it and keep waiting

ionic crystal
#

no valves?

oblique hollow
#

pump is better

#

pump resets head lift, valve doesnt
valve only passes on head lift

ionic crystal
#

only gets a flow rate of 340ish

oblique hollow
#

watch it fluctuate some more

ionic crystal
#

last 3 refinerys in the line barely get pumped empty

oblique hollow
#

if it jumps between 500 and 300 then its good

oblique hollow
ionic crystal
#

is that a problem?

oblique hollow
#

not necessarily.
try adding another pump somewhere close to the refineries
like right between some of them

#

and make sure you arent bottlenecking yourself somewhere by accident

#

by having a hidden mk 1 pipe wedgeded inside somewhere where it doesnt belong

ionic crystal
oblique hollow
#

welp.
400/min isnt a lot and definitely shouldnt overload the mk 2 pipe

#

is that pipe full at all times by any chance?

ionic crystal
oblique hollow
#

ok thats normal then.
probably just needs time to work through the fluid.
you can flush that part a bit

ionic crystal
#

wait a sec, maybe this makes sense to you

#

pipes inside sqaure 1 are full, pipes inside sqaure 2 are not

#

right from that corner everything is half full

#

well, screw this game..... underneath a junction was 1 teeny tiny mk1 pipe.....

#

right infront of that corner😭

oblique hollow
#

make sure to not "splice" pipes too much.

#

build the central pipe at the right pipe mk right away, if possible.
then add junctions and then connect the machines

#

and if possible do NOT build anything ever right near a support

#

supports obscure things

#

especially if a junction or similar is built too close to it

ionic crystal
#

thanks a lot!!

oblique hollow
#

you're welcome.
for future reference: if you build mk 2 pipes and mk 1 pipes and the mk 2 pipe seems to stay weirdly close to 300/min flow rate.... it probably is bottlenecked by a mk 1 pipe somewhere

static drift
hazy hill
ionic crystal
polar gyro
near zodiac
#

is it viable to use three power shards in every single building of mine? I have 6 water extractors feeding 3 pipes running to 16 coal generators producing 1,2k MW of energy. Currently I have 23 un-powered buildings and it's already filling 1,750 MW. I still have to check how much the production of energy and water/coal consumption will increase if I power a coal generator

peak lantern
#

Yo could someone give me a how-to or a setup on how to split two 75 belts and a 120 belt into three 90 belts (coal geni setup)

vapid gorge
#

otherwise all it does is save you space

peak lantern
#

@math-and-meta Yo could someone give me a how-to or a setup on how to split two 75 belts and a 120 belt into three 90 belts (coal geni setup) plssss

opaque quartz
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

opaque quartz
vapid gorge
#

injection manifolds. Gross.

peak lantern
#

nvm

#

its coal genys and i thought 45 coal was to one geny

#

sorry yall

opaque quartz
#

Ah I see the thread now

patent blaze
#

keeping track of the numbers in those is an absolute mess lol

#

i'd rather just waste 10% of my resources overall than have to deal with that

vapid gorge
patent blaze
#

i just divide every machine group by a nice number and clock them so it works out

amber umbra
#

Only niche for injection manifold that made sense to me is when you want to utilize all of the input items and your production lines aren’t scaled to cleanly use that amount. Otherwise it’s better to maintain separated manifolds.

#

Seemed similar to those belt compressor tactics like converting 780 belts into 600 belts.

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So pretty niche.z

prisma kraken
# patent blaze injection manifold is so cursed

i tend to agree on the injection manifold - lot of bookkeeping math to get it right. still, sometimes when dealing with several belts coming out of a train, you're choices are between the injection manifold or doing some sort of balancer. neither is really great. As you said, getting things partitioned to consumer what you are supplying at the correct rates is a lot better of a way to go

prisma kraken
#

i personally prefer doing even splits between machines wherever it makes sense to do so, but yeah, properly sized manifolds are the easy button

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in a lot of cases, it doesn't make much of a difference, but for something like smelting aluminum scrap, waiting for a manifold to warm is painful

patent blaze
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I love that splitters and mergers can almost always fit within the bounding box of the actual machines

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compact manifolds that dont take any extra space

prisma kraken
#

yeah, i'm a bit surprised that they changed the assembler hitbox to be slightly smaller than its natural 2-splitter width

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in general, that was a pretty nice change, but you have to be careful with it at times

teal urchin
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So I’m curious how you guys like to do things.. do you make a ton of a single item, then ship it out to somewhere else to be used for a build; or do you start your new build and remake the same item just for it?

patent blaze
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i remade everything at the place where i need it

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i did nuclear all from raw resources other than plastic

teal urchin
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Yes that’s what I do. Making huge amounts of an item, and then shipping it out SOUNDS cool. But boy, it sounds like it’d require soooo much planning and management lol

patent blaze
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exactly

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you have to plan your entire playthrough before placing the first foundation

teal urchin
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Yea lol

patent blaze
#

comparatively i can just use the calculator website to make a production plan and then adjust the inputs based on what i have in the area

plush marten
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i make it where i need it

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transport all the raw resource to one place and then i make my stuff

patent blaze
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:)

unreal mortar
#

@teal urchin Before we had the the dimensional space i had a small factory for everything i needed for laying down train tracks that feed into a train so i could just call it where ever. Was pretty nice while making a train network in every biome. But now if dimensional is not enough i make extra where i need it

fading talon
#

I have like.... 85 hard drives scanned so far, I have all the pre-requisites but i've still not gotten diluted fuel.... am i missing something or just unlucky

remote flame
# teal urchin So I’m curious how you guys like to do things.. do you make a ton of a single it...

Going through on the 10th playthrough of the game now, I think I've seen so many individuals' creativity and thinking on megafactories, satellite factories, and centralised resource hubs (factories that dedicate the use/processing of one kind of resource to distribute everywhere else!

Personally, from Tier 1-5 items, I produce everything needed at the same factory. So this ranges from the simplest iron rods/plates, to motors/circuit boards. When it comes to Tier 6 and beyond it depends.
Heavy Modular Frames I have almost always seen one large factory dedicated to its production where a small portion is used for construction/build gun and the rest is transported to other factories that use it. This is because HMF's have incredibly limited use above them in production, going to fused modular frames and Adaptive control unit. So the logistics of shipping it to potentially 2 different locations is.. really easy.

Computers in bulk to other factories is also really possible since it has 4 potential advanced items it can go in to, I have seen this done mostly when people use the 'Crystal Computer' alternate recipe due to the surrounding resources not supporting any further advanced parts.

In other words, Making items in bulk can dramatically centralise production chains, keeping it easier to keep track of and manage/compact future builds. But I wouldn't go recommending to use it too much on Items lower than Tier 4 as transporting the sheer quantity required to the sheer amount of future factories that need that part, make the logistics extremely painful on an item that could be made in the same future factory with very minimal effort 🙂

tldr; both, whatever makes sense with the location/resources nearby!

frosty owl
pliant vortex
wind spade
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and there's nothing like "wasting a node"

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if you're not using the node fully, it's not a waste, because same argument could be said about every single node on the map, you're not using it, you're wasting it

pliant vortex
# wind spade I personally wouldn't recommend this approach

If you’re going to the trouble to build a factory you might as well get all you can out of a tapped node imho.. and this can scale with your mk miner level. You can go back and upgrade the miner and then overclock the machines if you need more of an item

wind spade
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I'll just build what I need and not worry about future, not waste time on extra machines that don't do anything relevant to me and in the future I'll have much better understanding of how much of what I need and I'll build it then

pliant vortex
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To each his own

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Who said anything about one node? Max the nodeS (plural) for any given factory to your miner level.

wind spade
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why artificially limit it to [whatever] amount of nodes?

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like if I need 10 plates/min, I'm gonna build 10, not 800

pliant vortex
wind spade
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and also build it at the place where I need it, rather than somewhere where I built it in early game

pliant vortex
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Greeny, obviously it’s fine to play as you propose and make everything from scratch at each place, in fact as a challenge it might be a fun way to go in a future play through, but some might like what I propose and to use those trains and drones and such to move lower volumes of mid tier items instead of using them to move base resources as you would be required to do with your method

wind spade
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I don't move base resources (much), I build near base resources

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and I'm not forcing anyone, I said at the start that it's my recommendation

pliant vortex
wind spade
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I haven't played the game since May 2019

pliant vortex
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Maybe things changed in the last 5 years? Base resources for end game items are all over the map, so you either transport base resources or you transport mid-tier products or some combo of both..

wind spade
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my recommendation isn't based on my playthrough of the game

pliant vortex
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Then what’s it based on? I am basically finished with it on my first playthrough (I’m just holding off completing the final phase because I don’t want it to end:)). Now I am just going back and making cool looking factories and fully automating the final productions..

wind spade
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on talking with many people that have thousands of hours in the game, helping new players pretty much daily on this discord and knowing what does and does not help them. Many new players feel burnt out or overwhelmed when they build the way you said, because they are not progressing further that way, they are "preparing" for future they know nothing about instead of focusing on present.

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(and also a bit of making tools for people to use)

hushed trellis
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ey chat satisfactory calculator n satisfactory tools have different constructor counts for the same factory, why's that?

wind spade
pliant vortex
wind spade
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just a crazy thought... if I'm repeating experienced players' recommendation, I don't really need to

hushed trellis
pliant vortex
# hushed trellis to be honest i spend more time reading material n people's experiences on satisf...

That’s smart, but sounds like you do actually play it.. I think I am at like 700 hours and I’ve only played on 1.0.. so not exactly a newbie.. but as everyone parrots on here there is no “right” way to play…. Some ways may be more logical or faster or whatever, and it is fun to read the various opinions.
However, I think most would agree actually playing it probably gives you some additional insight beyond just reading about it….

wind spade
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so if an experienced player tells you something, that's fine and you agree with them, but if someone who just was around in the community for many years repeats the same thing, suddenly their opinion is invalid?

hushed trellis
wind spade
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even though it's literally the same opinion?

hushed trellis
oblique hollow
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The advice to build near nodes stayed unchanged over 5 years because its something thats fundamental to the game: endless nodes. Limited throughput, but no time limit

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So there is no downside to building near nodes, while building far away has the downside of extra logistical effort

pliant vortex
versed violet
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slight cheating question - are trains not possible to sample and build when not unlocked?

pliant vortex
versed violet
hushed trellis
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chat are manifolds worth it? i keep worrying about factories not getting their resources fast enough

wind spade
north mauve
hushed trellis
kind cairn
north mauve
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Also manifolds make blueprints go brrr

hushed trellis
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im more worried about if it doesn't stabilize tbh

kind cairn
# hushed trellis im more worried about if it doesn't stabilize tbh

if you are worried about a manifold not stabilizing "in time", just prefill it. provided the main belt speed on the manifold can carry the required items/min for the total machine input, and that you are putting in at least 100% of the required items/min, manifolds will always eventually get to 100% efficiency... prefilling just cuts the wait time for them

north mauve
kind cairn
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theres a handy manifold prefill calculator somewhere around... one sec

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||i wonder who wrote it 🤡 ||

opaque quartz
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Ooh that’s pretty handy

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And you can pre-fill machines in a blueprint too IIRC? Which requires you to have those resources in inventory or depot when you plop down the blueprint

north mauve
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Yup! Not sure why anyone would care that much, but yes you can do that.

oblique hollow
opaque quartz
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I mean if you have a fully stocked depot and you are doing a big build then you can just not have to think about it

north mauve
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Right but then you'd have to carry a bunch in your inventory and have a custom BP preloaded for making a specific thing

oblique hollow
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You can decide where you wanna draw the line. But for a bunch of things, making them from scratch is usually easier and faster than long range transport

opaque quartz
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Not advocating for the approach, just interesting to have the option. My blueprints are mostly generic for machine type so i couldn’t do that anyway since a recipe is not selected

north mauve
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You could, you would just have to load the BP, set them all, fill them all, then save a new BP "Assemblers x8 - <item>". That's the part I find wasteful.

oblique hollow
opaque quartz
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ooh yeah, a canister loop having the empties pre-filled makes sense

marsh path
#

Yo, gooday
Is there a way in Satisfactory Tools in which I put the amount of a resource available in a node or a region and the products I want out and it gives me how much I can do with it?

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Imma do my initial Oil stuff on Spire Coast, where there's a ton of oil

north mauve
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Not that I know, but you can always just see how many a single item would need and calculate by the amount of stuff in the area

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Just make what you need

uneven burrow
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can someone explain wtf is happening i checked every generator i got and none of them are slacking

marsh path
outer vale
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the closest thing to that would be the Maximise option, but that attempts to balance all the outputs evenly and doesn't optimise for resource usage, so not recommended

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how would you expect it to work, would it prioritise certain outputs over others?

wind spade
uneven burrow
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my production is going up and down

outer vale
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at least one gen somewhere isn't getting enough fuel

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or coal

uneven burrow
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i checked ALL of them

north mauve
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Any geotherms?

outer vale
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nah they wouldn't look like that

uneven burrow
outer vale
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how much is the drop, 250?

uneven burrow
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lemme check

outer vale
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that'll help you narrow down what's conking out

uneven burrow
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up to like 980 mgw

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i fucking found the generators

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but they both only make 500mgw

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I SWEAR TO GOD ONE CONVEYOR WAS MK1 AND WAS SUPPOSED TO BE MK2

#

im so dumb

wind spade
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wtf is mgw

uneven burrow
wind spade
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that's MW

uneven burrow
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then idk

#

im used to calling it mgw

wind spade
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m is mili, M is mega 🙂

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and g is grams

uneven burrow
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and its pretty much the same th-

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💀

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alright buddy

amber umbra
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People tend to be particular about their SI prefixes here. Greeny is trying to be helpful.

uneven burrow
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alright then

amber umbra
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I'm happy if people make any effort to use units, so all good.

uneven burrow
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yeah and sure enough its stable now

wind spade
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I mean if you at least called it mw, it'd be fine-ish
but mgw is bogus 😄

outer vale
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nothing wrong with milligram-watt-equivalents

uneven burrow
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i mean techniclly power weights nothi- 🤓 👆

north mauve
#

It's fun to see how a piddly little constructor uses 4MW, which is more than hundreds of houses. An overclocked particle accelerator uses more energy than New York City.

north mauve
outer vale
#

wonder how many calories my factory burns a day

spark crescent
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I wonder if the in-game power is in MWh. For comparison, CERN uses 1.3TWH/y.

ruby junco
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any idea why satisfactory modeler isn't meeting the set outputs? also some connections full on break the planner. anything I did wrong?

vapid gorge
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that program is a crime

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absolute bottom tier planner that only got popular because it's on steam. That's why

ruby junco
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what would you suggest using?

vapid gorge
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honestly any other planer I've seen is better than modeler but sftools is at the top.

what's the final output you're wanting on that?

ruby junco
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three of the niblicks and smart rifle ammo

vapid gorge
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I wasn't sure if you meant 3 of the homing rifle or just 'some' so I left it in as 10 pm

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you can change some of the recipes you want to use in the recipes tab, I recommend when you check a recipe you want you uncheck the other recipe so it forces teh planner to do it your way

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otherwise it'll optimise resources based on it's weighing, which isn't a great option imo. Largely because it's better to have control and plan a location around what resources you want to use/need

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very useful buttons here

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share tab creates a link you can send to people or jsut paste in a document to save as reference

latent anchor
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also nice pfp, KSP is great. I just need to get better at orbital rendezvous

wind spade
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Same as irl, in your example, cern using 1.3 TWh per year is how much energy it uses

latent anchor
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I find it funny (even though it makes sense to do it) that units like W, J and g relate to each other so scientifically and then hours get introduced. They still have 3600 seconds instead of something stupid, but Ks or Ms would be easier to work with

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but then you convert to normie units anyway for the stats to be interpreted

wind spade
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Watthour is introduced as it's easier to calculate with, but in essence is the same as Joule

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If something is using 1MW and running for an hour, it used 1MWh of energy or 3600 MJ

latent anchor
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yeah, not as simple as running it for 1000MW seconds and getting 1000 MJ but it's just a single number and it's not a problem

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only issue is when you start multiplying the 3600 by different numbers, or even worse start measuring stuff by the day

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1 MWd or MWy is a bit more annoying lol

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86400 and 31536000 seconds respectively

grave prism
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Anybody knows whats the most efficient fuel?

fallow siren
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rocket fuel

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very op

opaque quartz
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Most efficient in what sense?

grave prism
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Like for fuel genes, drones and jetpacks

wind spade
grave prism
wind spade
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most energy is plutonium fuel rod
"cheapest" depends on how you value your resources and can't really be simplified to a single answer

grave prism
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For me i just want to try and get the most bang out of my buck? So like if setting up 32 coal genes is more efficient than setting up a diluted fuel power plant then i had want to stick to coal and so on

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But like if the production of turbofuel is gonna cost me more than what it will give me in terms of power then i rather not go there either

wind spade
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oh, if you mean for power, then generally every new tech you unlock is "better" than the old tech

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I personally don't like the turbofuel branch though

grave prism
wind spade
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fuel gen spam is annoying and you have to bring two extra resources at least. Generally easier to just do diluted fuel into nuclear

grave prism
#

Gotcha