#math-and-meta
1 messages · Page 253 of 1
trains are a lifesaver
even early game
for example check my screenshot in #screenshots where i move all the bauxite to a location where i can process everything with little to no problems
The f 650?
(as a note I call my wife, my female best friend, and my two girl cats bro, literally on a daily basis; bro is a very gender neutral term in modern vernacular)
Train signals are only as difficult as you make them. That is to say, if you make two lanes of rail and have locomotives stick to right hand or left hand rule (pick one for your map and never break that rule), signalling is very easy. TL;DR signals: path signals before entering an intersection, block signals existing an intersection. Stations should be branched off intersections and not on the main rail. You can get by only ever making T and cross junctions.
Making rail look good is subjective. People go one of three routes:
- rail on dirt (this clips a lot and can be ugly and messy, but it's very easy)
- elevated highways built along natural terrain (this takes a lot of effort)
- skyrail / elevated highways that care not for terrain and are often way too high above it (this is very easy)
The time to place rail and intersections quickly pays off.
And please for the love of ADA can someone make a train starter guide so we can all just link it when people say they don't understand trains
FR
I'm not a big expert on (common) train usage in this game, as I love them more than the community seems to do, but I know how they work
I could cook smth up sometime soon
Text based
I started work on one but never completed it. I still have it on my mind, just don't have the time
Especially signals
One doesn't need to fully understand signals as long as the guide covers enough common scenarios
<==----==>
there you go

Something akin to this but for Satis https://www.reddit.com/r/factorio/comments/4f38sk/factorio_train_automation_complete_parts_23_and/
i'll take notes to make a huge rail system which connects all my factories to produce space elev parts
Yeah. It'd go up on the wiki
Whats a good amount of Computers to carry me until the end?
20 a minute seems fine right?
I dont wanna spend a lot of time with this after spending 80 hours on motors and Frames
Do you plan on never making computers in another factory?
7.5/min is consumed just for supercomputers, and that's a mere 1.875 at 100% in a manu. 2.5/min for basic RCU recipe.
And most people want more than one manu of RCUs
7.5 for supers
make what you need now, don't build for future
RCUs?
Rn i need 0 technically
besdides for the space elevator parts
I like building for the future
since you don't know what future holds, it's impossible 🤷
Most of the time i overproduce tbh
RCUs are needed for pressure conversion cubes, turbo motors, alt recipe for super computers, and then plenty of build gun stuff.
mhhhh
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...
And you don't even know what you need pressure conversion cubes for, or how many
imma do this diffrently
just gonna see how much oil i have rn and what i can get from it
Plutoniom
I am just gonna copy my old nuclear setup
yeah that's the "not recommended" way
I'm just saying 10/min is pretty low. I'm not recommending anything for ya, just answering your question on "is 10/min enough"
10/min is more than enough imo
So i need 10 pressure cubes
There is a reason i am going to enter a mental hospital soon enough
I had 10 in production for the space elevator parts in my old save
so it was just waiting for that to finish and then put it on a train
Im overproducing SCREWS???
Oh wtf did i mess up 😭
Well for one, ya makin screws at all
screws are fine as part of production line
Yeah, they are funny to look at when you have that many
but as a part they are kinda meh
Aslong you have the belt speed
they are the same as any other part
yes
Damm
why not?
Crystal Oscillators are just
Kinda annoying to make
(i ironically made 300/m of them 😭 , and used like 40)
crystal oscillators are easy
I don't get why people say cryos are hard to make
The normal recepie is fine
RIPs are basic beginning of game stuff. Quartz is just raw plus constructor. Cable from iron wire means no copper.
I just always go over board a bit
it's:
- crystals (one step from raw resource)
- RIPs (super easy)
- cable (super easy)
or you replace RIPs and Cable with rubber (basic oil product and AI limiter, which is quickwire (almost basic product) and copper sheet/plastic (both super easy)
every recipe is "good" if you like what it does
I personally consider all non pure recipes weird things I'll never use because I don't megabase hard enough to need more ore than a fully overclocked miner can give me
Pure recepies are godly
I just hate water to its core
If you hate water, you'll hate leached
Also I consider sulfur the rarest element besides uranium
I have a pretty big bias because I've had a hyperfixation on rollercoasters (which also extensively use block signal systems to avoid crashes), but honestly block signals are not that difficult. I think it's easier to explain them from blockzone to block signal (coloured area to signal) rather than vice versa, but either way it's not rocket science imo
let me guess, you're doing turbofuel branch
This is btw where my hate for oscilators comes from, these are all fully overclocked....
Yeah
Gonna switch to rocket later
yeah just do diluted fuel and then switch to nuclear
That is actually gonna consume less sulfur, while using more oil
Oil is plentiful
Yeah
diluted fuel consumes no sulfur 🙂
I wanna use up the whole biome for Rocket fuel
Not even for a real reason
just so i can say i build 1.3k Fuel plants
only 1.3k?
But it uses water
But you also want nuclear power?
I rather sacrifice sulfur
and? water is infinite
Just a small setup
sulfur is limited, water is not
About 50000 MW of nuclear
The giga unit exists for a reason and simplifies a bunch of 0s in a row that can be hard to parse
No no no don't you 50k me
If you can understand that k = 1000, you should know that M = 1000k
And G = 1000M
50 GW
I hate doing the pipe work
I rather run around the map and collect every last sulfur node
That's... why? It sounds like you're doing something very wrong.
I love how people wanted pipes so much and now pipes are pretty much universally hated
I never wanted pipes lol
I think pipes are fine? They work great. They do not surprise me.
They're conceptually very simple, but a ton of people cram their tracks too close or just build spaghetti and then get signal errors
pipes are indeed fine
They are fine 90 of time
If its a production
(the other 10% is PEBCAK)
they are fine unless you do something weird
but the moment you needa collect lot of fluid pipes of water or oil i absolutly dislike them
I just cant get them tidy and cutely organised
Pressure extracts are the only places I struggle to make tidy
Those are horrid
Yeah, trains need a little bit of planning because you can't expect to shove an entire interchange in a like 3x3 foundation area 😅 Worth noting if/when I make that beginner's guide to trains
Also can we get the old oil barrel texture back?
The red one instead of the black one
me in a nutshell :3
Imma just go with this now
nice "easy numbers"
and i already produce a decent amount of rubber and plastic as a side product somewhere
it would save you like 75% of oil in this setup
I dont think it can get less then this
best you can do is 1 oil -> 3 plastic or rubber
Mhh
I never do it like that
I always do the ultra complicated shit where you use a list of alts, to produce rubber, use those byproducs to produce plastic to then produce the rubber
Yeah
yeah that's the best oil->plubber ratio
I dont have enough caterium...
Omg i hate this already
try using the pure caterium recipe for more
Slooping omg
Instead of traveling around the world for 90 fuckig Caterium i just Slooped it 
Or you can put 3 refineries in a loop with seed material and turn 90 fuel into 90 rubber/plastic basically turning fuel to chosen product in a 1 to 1 ratio. Plus whatever you get from the polymer resin if you don't want to sink it
hey if i am transporting cargo via train over a long distance should i make it from 1 car to a two car
depends how much throughput do you need
im currently working with a 300 but will be working with a 375 soon (per/min)
honestly most of the times one belt worth of materials works fine with one car (if properly buffered)
A train car holds thousands. 375/min on one freight is plenty
all items go through a storage container before being sent through
my only issue in my mind was the length the train is traveling
In general do it with one, see how it looks. If it comes back before the unload station is empty, it's good
that's what i'm doing, if it isn't what would be my solution tho
Looks like you have no alts selected. Also, selecting maximum on all products will force it to make equal amounts of each.
alts?
Alternate recipes
and don' t care about the equals, just want fuel for power for now.
Then Max fuel and ignore plastic and rubber.
Heavy oil residue and diluted packaged fuel get you the most.
yea but i want those as by products 😅
Then add an arbitrary manual amount of them.
And only maximize fuel
don;t have those yet. but i'm confused as to why heavy oil residue is not turned into fuel and i still have fuel as a by product. or is that because of the maximize on all recipes?
It's the last part.
Max fuel first. See how much it is. Then maybe put a slightly lower number and max plastic and rubber. You don't need resin for anything except researching polymer fabric iirc
yea, this looks better (still a lot of polymer)
should i shoot an unsuspecting lizard doggo with 100 rounds
thats just sad 😦
there is a backstory
So a second freight wouldn't help in this specific case, if the original platform isn't full every time it's loading your train. What you would actually need is a second train and to try and time placing it so that the two are unloading while the other is loading.
no rudolf christmass hat wearing lizzard doggo deserves 100 rounds
he already took it
I swear i needd longer for tier 3/4 then 5/6
Anyways
Whats you all preferd way to make Aluminium?
never been there yet 😅 i really need to be less of a perfectionist
I feel ye
i just gave up for my mental health
I needed 90 houts to automate Motors and heavy frames
100 hours in now, second playthrough and only completed phase 2 😅
only 360 hours and i have 40 Nuclear plants
a huge turbo fuel plant
two huge Alumini plants
another fuel plant
and 300 oscilators a minute
Idk actually
I just do a huge Water tower where i pump them up so they basically have unlimited range once they go dowm
but like 100 meters is not to far right?
That should be
only horizontal
one mk2 pump?
Oh
I have a small turbo fuel plant rn
Small
(yes i fucking collected 40 Sloops)
This will be the next thing i will build
5660 Rocket fuel a minute!
195GW
or 200GW
I am not sure
Its actualy pretty simple
My whole power plant
(most are slugged to 250% tbh)
"load balancing"
I made my plant yesterday and somehow put 1 mk1 pipe in the mix
I was scratching my head why i am not getting enough power then i found that imposter
omg i feel that SO much
I hate fluids just because of these things
Opinions on this?
Is the pure recepie rly that good?
Cus this seems like a like 10h project
And i remmeber spending days on aluminium
I haven't built my aluminium factory yet but some alternative recipes are very good
I normally go the blender route
Now i have power time to fix some old janky setups then i will go ahead but i will make a jnaky aluminium factory first for mk5 belts
but if i can eliminate Sulfur
How many Pure Bauxit nodes are on the map?
This is actually reasonable lol
can someone tell me why my last two refineries are struggling for water? I have 40 refineries doing pure copper ingots with a couple of them slightly overclocked. the recipe calls for 10PM water each so 10*40 = 400 water needed minimum.. i have water extractors on this line making 600 PM. but these last two are struggling for water .. why?
Make a tower of pipes at start or see if u have a mk1 pipe in the mix
Fluid physics is annoying
does it matter that the 600PM input line is on one end of the refineries to manifold all 40 ?
at the start yes
the problem with Manifolds is you need a bit of backlog
Id just remove the output belt
let it all fil upp
then reconnect the belt
but why does that matter if im pushing more water than what the system is asking?
Manifolds + Water physics
I just know it works, and i have cheated myself like that trough a lot of this game
ok so disconnect beginning belt.. let all sytems fill up with water. reconenct belt then no issues ?
Yes
No i mean the output belt
If u have enough throughput after that of fluid
The belt where all the copper ingots merge
im so curious to know why that resolves it..
Let that fill up
got it, output belt
Pipes need to fill up for the throughput its hard to explain in simple terms
But make a rule always fill the machines with fluid first for manafold
okay. ty ty i will try
anyone know any blueprints to make production easier like a modular frame factory blueprint. Or does anyone know any nice numbers that i should aim for that collaborate nicely with phase 4 stuff
so this issue with my refineries is happening again. disconnected output belt, let all fill with water. reapplied output belt. after awhile the last two are struggling again for water. i dont understand...
sorry brand this is more important just gonna make the message more new 🙂
(teehee im a sneaky boy)
10 frames per minute is what you want. there question answered
fill it up with water
make frames
haha
have you tried turning your pc off and on again
thats as far as my knowledge goes sorry
have you tried uninstalling the game? that will get you those frames. i heard deleting discord helps too
brand mate why you so mad i was being serious
it might help maybe your game is just bugged and needs a restart
then it will work
i was too. you want 10 frames. seriously.
hmmmmm
restarting the game made no difference. i thought that as well
im getting an incling to not trust you (we should get married and have an explosive devorce)
you want 10 frames. 5 for thermal propsulstion rockets. i found 3PM rockets is good which requires 5 frames of production. then the other 5 is solid for nuclear pasta at 5PM
there!
so this didnt work, what wrong with my refinery setup?
yeah one sec..
don't do valves
So what do I do then? What’s the issue?
Ohhhh. Why does this work though?
gravity helps and the loop prevents sloshing from having a big effect on your production
Sloshing??
water reaching end of pipe or a full machine and bouncing back
Ohhhh that’s why my fluid buffer near the water extractors must have been going + and - , rather than always +. I was wondering how it was doing that..
yeah (but also, don't use fluid buffers)
Why? I also heard that helps with balancing. Guess it’s a myth?
well, you shouldn't balance pipes
and buffers mostly just hide issues at best
they don't really help anything and in many cases they hurt your production
Ok I see
(same reason you don't put industrial containers on your belts - why would you do that? either you produce too much and it will be always full, or you produce too little and it will be always empty, or you produce exact amount you need and then the buffer will stay at same level)
Yeah makes sense. Thanks for clarifying
So looping the pipe - it’s just a matter of what helps (gravity and sloshing).. but I’m confused why that helps when I’m pushing more water than what the system is asking for. Water can’t go opposite direction of pumps correct? Cuz for me it seems like it is and if so, then the sloshing issue makes sense why that would fix it
Is there a video on this I can watch, haha
imagine the first junction of a manifold, water splits into two sides, let's assume it splits equally (it may not), so e.g. a 600 per minute fluid will go 300 to each side
the side that goes to machine gets filled and then rest of the water bounces back (sloshes)
then it reaches the junction again, and splits the flow in half to both sides, so ~150 goes in the wrong direction (back through the feed pipe), effectively reducing the total flow into the system (because a pipe can do 600 total only, so if you have 400 flow to one side and 200 flow to other side, you have 600 total)
the reality is slightly different, numbers don't work like that, but it serves to illustrate the point well enough for you to understand it
I would add don’t think of it as one long tube but a series of water bottles chained together or rather cells that fill with water. They are never all perfectly full but rather transferring from one cell to another
And you can have pockets of cells affected by things such as gravity or simulated water effects
yeah, in general, unless we're talking about a pump or valve, fluids can and will go in both directions (especially if dead ends are involved). So making the loop makes sure that both directions are "correct"
So this where my mind goes in error mode - if I have pump at the beginning of the system like literally right before the first manifold. Wouldn’t all the sloshing eventually cancel out and the pump forces water to the sloshed areas .
Maybe that’s too simple to think of it that way?
pumps don't push water, they only provide headlift
Ah okay, so there I think is where a confusion needs to be cleared up with me. Pumps are not directional in that water can only flow in one direction of them. Correct?
but also, yes and no
if a backflow happens, it reduces the flow to the system for a while, which means there's less fluid in the system. Unless you're overproducing the fluid, the reductions of flow will eventually starve some machines (which makes it so that less fluid is consumed, so you technically have "overproduction" and it gets filled back - but the machines won't run at 100% capacity, they will turn off and on)
pumps are directional, but they don't actively push water
Ahhhhhhh
but even if they did, the message above would still apply
Yes yes I’m getting it now
Think of a pump as only affecting the height and nothing else whatsoever.
You guys are a super helpful this is so much more clear now. Thank you greatly
And if you have a pump at the beginning of the chain it doesn’t necessarily consolidate as a whole, like if a cell far in the back is messed up it won’t solve the issue all the way at the start because it’s not one big flow
Yeah I see, my brain was thinking pumps are always only directional in that they won’t allow back flow I even if the pump isn’t active. That’s where the root of my confusion started with all this.
Thank you gents 🙏🏻
Have fun
well they won't... but only from one end of pump to another
any pipe section can still have backflow
They should prolly change the name from “pump” to headlift generator or something. And change the animation when you put a pump down instead of showing a flowy line going through the pipes to like an indicator of height somehow.
Everything we know about “pumps” in life in general has to do with pushing pressure and acceleration of what is inside
So we naturally assume headlift is implied to be generated by increased flow, pressure, pushing power, whatever….
But in fact it’s essentially just allowing the cells to behave as normal even when going upward without any of the implied other behaviors of a “pump” such as acceleration and velocity and increased speed and valve like behavior
@burnt yarrow
@burnt yarrow
I got though all of tier 4 with just that number of HMF.
The edges of that ceiling space look like prime candidates for this sort of lighting (blueprinted billboards in a glass foundation)
Ah nuts!!, I just realised I posted in math-and-meta in reply to that screen shot, sorry 😦
if im going to make 6 nuclear power plants how many uranium fuel units should i make a min
0.2 burn rate
1 fuel rod per 5 power plants, so you want 1.2
1.2 a amin?
Yep, my old save used 21 fuel rods per minute to account for 105 reactors (well 100 clocked at 105% because numbers)
can anyone give me a rough idea about the total power that can be produced by using all the urarium in the world ?
without conversion recipes? like... 500gw
I mean depends what you call "uranium", if it's just uranium fuel rods, or plutonium or even ficsonium is allowed
i mean all like UFR , PFR, and FFR
combined
without using any conversion for UFR and PFR , only time i am planning to use sam is for FFR production
make a plan in satisfactory tools, you'll come up with a number pretty quick
I never bothered to look past ur rods
does it show the amout of power i will gen ?
no, but it'll show you how many rods you make and you can easily math it out from there
okey
just a bit of basic arithmatic after that
already on it
i have to check if how much resource is left after i have finished my IF Factory
i have no idea how to do train signal, is this even working
maybe ill just try running the train first
can you walk a doggo thru a portal?
haven't tried, but have tried the factory cart - that's no bueno
you won't know until you put a train on it.
however, it's hard to imagine running more than a single train on this entire thing
@fallow siren hey still need help
i want to know where to put block and patch signals bcs clearly the first design doesnt work 
i never really use train b4 so idk shit about signal
block signals on every station beginning and leaving
would u like help with the t section
also how does the incoming train path look (coming into the stations)
i made it like this
see the little black triangle
put a path signal there in the direction of the trains moving
remember block signals at the beginning and end of every full train station
ok so what does path signal mean by waiting for path reservation
so basically before any rail overlap u need a path signal because it will tell the other path signals hey i wanna use this, it will work in order of what train comes first
the reason block signals wont work is because they dont account of overlap and reservations
could u send a ss
puit the block signals againt the train stations
also my bad the path signal should be a block signal
ok i tried running the trains first to see if its working, it does work but theres one block signal that blocks one train to pass even tho that one train currently is at its station and really faraway
able to send a photo
it blocks the 2nd train to go to the right railway
or did i do somth wrong
or am i missing smth
okay so
fly above your t junction and idenfidy where your lines are spliting that is whjjere you are going to put your path signal
make sure to have a path signal at all points where a train like is spliting/cutting over another train line
after every path signal down the rail line put a block signal
want me to send a example?
yes why not
is ur path signal the one painted in black?
ok lemme try it first
im still working on the T junction, but the rest works perfectly fine
good good
@meager flicker update, works perfectly fine now, ty
placing block signal far away from path signal so the train wont slow down after entering the T junction
glad to hear it
anyone know if i need to put valves on this pipe line?
no, btw mk2 pipe lines are glitchy
oh why are they glitchy?
idk the full reason but everyone i play with explains how the pipes work on a decimal system and that at 300 it's 100% effect but at a long range 600 it is not
well, this is not long range right?
if i were u i would place a junction right after your oil extractor pipe that short line as a 600 then split it into 2 300
it is
your whole line is 600
wait wut...
r i doing crude oil?
yea
for power?
yea
r u gonna use water
no? what would i need that for 😅
is that an alt recipe?
diluted?
do u have alt recipes
not for oil no
ding ding ding
still need to gather a lot of disks
ah well there is a very fun activity you can do when you have it
what> diluted oil power?
yes u get extremely more power
aaah..
i currently have a a massive set up for it i'll send a photo
well, man, you kinda ruining it now 😅 i wanted to get oil power running tonight and now i first need to hunt disks
no do the way u can rn then later update it
i just want to get more power than my 2400MW coal plant currently makes
i promise u its worth to do it the way u can rn
but then i need to redo everything soon 😅
youll find the jy in it tho trust
jy?
joy
you never want to put valves or buffers anywhere
they are not
this was fixed ages ago
I've still have had issues with it, so
that's player issue, not game issue
(not meaning this in a bad way)
what are those machines right before the power generators?
correctly built pipes can do 600 without issues
blenders
still need to unlock those aswell, so probably no diluted oil for me atm
gave me an idea for a layout tho, so thnx!
i build them the normal way I build a 300 i honmestly dont know where i couldve gone wrong but ce la vie
can u use blueprints?
still need to unlock it, probably have the resources for it tho
600 fluid/min pipe “feature” strikes again.
i feel dumb now
trust me get it
got it in 5 minutes
@meager flicker Effectively 600 fluid/min through pipes requires building in specific ways that aren’t required for lower flow rates. People are very particular about not calling it a bug though for reasons.
Easier to just target flow rates below like 590 fluid/min.
why are fluids in games so confusing 😅
i see so it isnt a bad idea tho to split a 600 into 2 300 pipes
just how it is
Yea, it’s easier in many ways to design around like 400 fluid/minute sub production lines and having the only 600 fluid/min being things like a pure oil node.
theres never a proper reason to max out a pipe
You could call it.... a pipe dream
bro has good FLOW
did you loop them? prefilled the whole pipe setup? only fed from above, not from below?
did you use any buffers or valves?
reason is "it's not a bug". Developers confirmed it
no buffers no vallves now I didnt loop it
they behave similarly to irl fluids, so with that come all the negative things that you have to consider irl as well
setup like this works in 99% of cases
i don' t work with fluids irl so i don't have to deal with the negative things irl 😂
wait how you even make such a nice loop?
AAH
easier as expected lol
but you're familiar with them, even if you don't realise it
main "problem" of pipes is backflow (fluid flowing in opposite direction, which decreases pipe flow in the desired direction). This happens when fluids reach end of pipe (e.g. a full machine) and they bounce back (same as if you make a water wave in a bath tub and it bounces back from end of the tub).
The loop makes sure that fluid going in opposite direction doesn't hinder throughput, because fluid can go the other way as well
hmm thats pretty smart 👍
please remind me to never become an engineer specialised in fluids 😂
irl fluids are probably easier than this in some aspects
at least if you stay at the level of house plumbing
which is the best fuel type/recipe for net power gain?
Fluids can be a problem and you don't even need to max the pipe, the issue seems more related to quantity of connections, I was pushing 480/min with a MK2 and some producers were taking a pause, adding the loop to the output of the producers fixed this (consumer input already had a loop)
If first power plant, diluted packaged fuel is the easiest
nah I'm later in the game
rocket fuel.
any one them
ionized not so much
People seem to agree on rocket fuel
it's dipping into my batteries so wanna get the overhead
thx
I knew there was a point where it's not really worth it to go any further, wasn't sure where that was
Rocket fuel: extremely OP, relative to the inputs, but requires building tons of fuel generators
Nuclear: more complicated production chain, but better power generation per plant. Requires dealing with nuclear waste
Pick your poison
yeah I don't have the overhead for the production chain to build scaled nuclear atm lol
anything fuel generator related will always be ballooned in size compared to nuclear
I saved the day using two RF plants which was enough power to carry me through the end game. I only did a nuclear build after beating the game for fun/for the challenge
have 6 nuke gennies fed by 1 uranium node and just storing uranium waste atm lol
yeah that's basically my plan
If you already have nuclear started you could figure out the production chain for converting the uranium waste to plutonium rods which have even higher power yield
again, lack the power overhead
batteries already being dipped into as is
RF should be less strenuous to turn on, as it were
eeeeeh do not underestimate the power use of refineries and blenders
so im planing on building a motor factory that makes 120 motors per min. im fresh out of phaze 2 and wondering how to plan this, i started doing the math figuring out how many constuctors and assemblers needed, but half way through i realized that the codex only tells you the items per minute of the finished product. so how would y'all plan this out?
can expand as I go tho
I suppose you could just spam more uranium generators to get you over the hump
eh yeah idk could say the same either way
you go down the chain one by one.
Its just a matter of making one number match the other.
pick a motor recipe, scale it up to 120/min output, then look at how much input that needs
if you click on a codex recipe it does tell you the rates of inputs and outputs
since the codex can also simulate clocking, but not more than 250%, you can just set the recipe to make 12/min motors and then just add another 0 to everything
https://satisfactory-calculator.com/
Here you can set what you want in a planner with the recipes and machines you have available
But 120 seems like a lot of motors for phase 2
i just feel like im behind cuz i have single digit production for most stuff
I have like 5 or 10 per min and I'm in phase 4
I haven't gone back to expand on my single assembler dedicated to motors since tier whatever-it-was-unlocked-in
Maybe it could be better to plan for the final product like a space elevator part or another specific part and create a factory dedicated to a small quantity of that
just go with 20
Overbuilding isnt as useful when theres other parts to automate
And you could get alts, you could build motors using only iron with the correct set of alts.
Also what McGalleon said, overbuilding leads to burn out
it probably just me trying to copy the flashy phaze 9 super factory type stuff when im woefully underprepared for that
don't try copy those at all ngl
ight
most stuff is only needed in single digits
if you want to get to that scale, play the game by building larger and larger things over time
one way to do it is to build 2-4x the amount of production you need in the moment, so that you don't overbuild but also don't need to immediately build more
every time you build a new type of factory, with a different style or scale it's a 'new thing' for you. Requires different planning and layouts. The first time you ever do a new thing in the game? will probably be bad. But you'll learn from it
I actually put a ticket on QA site suggesting to take out or replace the line that says to build vertically because it confuses people about the scope of the tech tree lol
That combined with seeing videos of mega factories and esspecially multi story monoliths
(And when they build such things before they even have jetpack :))
Is this a good way to setup the pipeline for my coal generators?
well good is subjective and I'd really need a higher up shot to see, but if you're putting 6 extractors in one pipe I can see the main issue right now
and that is?
look at how much a mk1 pipe can move pm and how much water you're cramming in it
300m³
when active, the flow rate until a certain point is that amount
then it starts varying, going up and down
and how much does 12 coal gens need per min?
and suddenly, in a very specific point, both the flow rate and the amount of water in the pipe goes down MASSIVELY
50
they each need 45 water pm
that's wrong for both 1 and 12 gens 😄
so how much is 12x45 and can 1 mk1 pipe do that?
so I need two pipelines
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
check out these example layouts. 3 extractors to 8 gens is the common rookie set up as the numbers match up nicely
tends to match up with the available coal on belts too
since 1xmk2 belt can feed 8 gens
u are producing more water than ur pipes can hold, u need 2nd pipe system
yep should've said that straight up
i recommend to just do 2 extractor 1 pipe
imma do 3 extractors 1 pipe lol lmao
this has been covered yes
how much does 3 extractors output?
3 extractor is 360/min and mk1 pipe can only hold 300
unless u underclock one extractor
I'll pump the numbers of coal gen to 16, so I'll have to do more pipelines anyway
if i have a train thats gonna be traveling a really long distance should i make 2 cars
entirely depends on travel time and how much you're moving
375 per min on the belt
i have mk6 belts
my issue is that the train drop off point isa givingn me a 252 items per min counter
ah, well time how long the round trip is, by driving the train. it's its less than 6min or so you'll only need one car
now we're talking
how mmuch power
glad it's working 🙂
in general I'd recommend you try to keep your pipes neater though, flat and straight on sections where they are feeding machines.
Coal generators have a lot more tolerance for wonky pipes and you can do things with them that won't fly with future systems
1200
I'll get there one day
when u do hmu ill slide u my blueprints
guess what
what?
Ok, listen dude. I may be stupid
nah, nothing. Just wanted to say that I may be stupid
Not trying to offend, just a good habbit to have.
im at 3 mins and i havent even refilled
nah bro I'm actually actually stupid
trust youre not
3 minute trip? easily done with 1 car
be careful your pipe arent at risk of the headlift
no i mean from droopping off itsd alr been 3 mins getting back to the pick up location
well, in general, if your round trip is ~5 minutes you can do about 1 full belt per car
you're doing like 1/4 of a belt per car, so I think you'll be fine
don't trust the platform movement rates
what's the stack size of the item?
is it only the 2 stops?
... do you have a SCIM image of how long it is? xD like the very corner to the opposite corner seems liek it'd be shorter
abnd the blue crator oil area
?
ah there's an online map editor that you can load your save into to show what's on it
oh that bet
but it's a full map exploration spoiler, you might not have explored enough to really warrant spoiling that
is there a lot of elevation changes? even if it's from one end to the other I'm surprised it's 11 min
so you think there's a bunch of traffic slowing it down? It'd take... dozens to really slow things down
your train stations are off to the side of the rail right? they don't block traffic?
they dont
yeah very surprising then
I'd make it 2 cars then instead of 2 trains. Reduce traffic if you think it's already busy
good point
fewer actual train stops at any particular station also increases throughput on those platforms. Not that it's an issue in this case but a good thing to keep in mind
i assume that packaged biofuel takes up less footprint space than liquid biofuel in tanks
.... probably? I don't think anyone ever makes enough for the difference to be a huge deal
why are you trying to be environmentally clean
i might have a bit of a problem
build a city and just have like 100 trucks on the road
this is my "full clearcut" i promised myself once 1.0 came out
8x16 of wood, 20 containers of mycelia
& yes, i know it's ridiculous
oh did you do the caves too 
yup
theres TONS of wood in some caves
i know it's not completely clear, but it's damn close
I know specifically there was the cave that links dangle spires to red forest, has wood all along the cliffs AND a ton in the cave at the bottom.
Remember the cave because I was messing with water extractors there to see what kind of mess I could get away with if I chose to
yea this is a passive run, after the last 3 years i wanted some calm for doing this 🤣
what is the maximum points per second one can get accounting for all resources and power use?
preparation for IF going well
zero, because your computer will melt before that
true
recently, i made a fuel plant that recycles canisters
i cant figure out how to make it not be inefficient, if i supply too much, it stops; too few, it stops
is there a way to calculate how many i need for everything to have 100% uptime?
make the cannisters once, then loop them
or is that not the issue?
its not
ok have you followed the fuel feeding hte gens back to see what is stopping the flow?
yeah, the canisters
what i do is i suppy a bit excess and set up a overflow line to sink that way if anything is excess it sinks and it doesnt stop the system
ok so are you nothing having enough? too many?
full supply on both packager and unpackager
The monster I have planned is this setup, x3 in the blue crater.
with smart splitter? took too many
option 1: stick a storage container somewhere along the belt as a buffer, so the range between "too many" and "too few" is bigger.
it does but in long run if i have any excess it doesnt cause a issue
i have, but im trying to have it be 100% efficient
and with big buillds i always prefer to do that so that i dont have to think too much about it
having too few causes issues too
go packager, refinery, unpackager and loop them in units like that.
worked for me so i suggested but anyway good luck
option 2: probably not useful for this factory, but for the next build, don't do a bunch of machines as a manifold, do a bunch of small loops of 1 water packager : 1 refinery : 1 fuel unpackager.
it should fit in a blueprint nicely
yeah slightly inconvenient
for next one tho 👍
might just want to accept it's not going to be 100%
just fed a lot of canisters until the fuel plant reach 100% efficiency
honestly with that image there's probably a ton of flow issues with the pipes
realistically probably a full pipe/belt retrofit is needed
checks out, ive been crying that i didnt plan anything for this before i built it since a day after i started
with big builds especially you want a lot of planning
for every step and how they interact
especially with fluids
u always want to plan big projects
with planning u will mostly know exactly how many things u need
o7
ill just live with this until next save then i guess (85gw including other power if it was made well)
im currently building 300GW rf plant
using all sulfur on the blue crater
i can do 500GW since i still have 1.2k coal available, but i need to ship some sulfur from outside with trains
If all you want is compressing the biomass and make something useful out of it, you could go
(Leaves/Mycellia)->Biomass->Bio-Coal->Diamonds(->Time Crystal)
Wood->Charcoal -^
That would be some pretty insane compression ratio
... not that much actually now that I'm doing the math
That nets you 1 time crystal for 66.666666... leaves; or for 3.3333... mycellia; or 4 wood
Sink point wise that would be a very nice increase though
960 points vs 200, 33.3333...., or 120 respectively
Personally, I've hit 127,000,000 points per minute on average on an advanced world that uses about 40%-50% of the nodes on the map. And that isn't being the most efficient on Alt Recipes either.
I think someone worked out a theoretical limit on the wiki of about 480,000,000+ on average/min using 100% clockspeed buildings (they aimed to sink Ballistic Warp Drives, Assembly Director Systems, AI Expansion Systems and Plut. Fuel Rods in bulk.)
But you'll most likely either hit the object limit, enter complete insanity, or be busy for quite a while to get that.
However peak points/second, where you could store a whole heap of Ballistic warp drives and dump them all at the same time in to multiple sinks.. you got me curious so I loaded up the world Ive been stockpiling in, set up ballistic warp drives to spike it for a minute through 10 Awesome Sinks at 1200/min mk6 belts (so 12,000 Warp drives a minute) and didnt need to run it for very long , the peak limit is 2^31 🙂 , or 741.7 Ballistic Warp Drives a minute, so I kinda went over by.. a bit. lol
aren't we completely insane in the first place 🙂
which ones do I get?
technically, is there a limit at all?
Ficsmass gift trees can be built in unlimited amounts and each makes 15 gifts worth 1 point each. Andrew made a factory sinking those in couple milions before the game exploded.
And the number display on awesome sink has an integer limit, but game actually counts every point sunk so they do not get lost. Just display breaks.
pretty sure iron pipe and fine concrete are good but you should wait until someone with more experience responds lol
iron pipe
i mean the miner one is bad no
no
iron pipe allows you to make a lot of things without going steel
what can it be used for?
automating miners?
but why would you want that
but increasing costs by a lot
so that you can put them in depots?
so you can put it on the depot and not worry
eh good point
idk why your being passive aggressive i'm still a new player lol
there's a lot of locations with iron and copper or limestone that can be used for a lot of ingots, but no coal
if you're new, why are you assuming something is bad if you don't know the full game yet?
or oil
i couldn't think of a single use for it when it came up, completely forgot about the dimensional depot
coal is almost everywhere tbh
plus i was more asking although i didn't make that clear
I mean there wasn't a single "?" in your messages, so yeah, I assumed you're just claiming things instead of asking
i don't use punctuation like that 99% of the time so that makes sense lol
well, I remember starting in the green fields, making a base in the middle and coal being a bit out of the way. another example is above the west coast on the rocky desert. Plenty of limestone, iron and copper, but you have to get out of your way to bring coal in
you build near the coal 🙂
I didn't know that at the time. I just built the starter factory where things are
yeah, most of my friends don't either and we understand what we mean so ig i'm just used to it
and people start in the northern forest cliff not because it has coal greeny
yeah, the game tries to teach you to expand by having resources outside of your starting area 🙂
it also allows you to bypass some of that with iron pipes
it also means that coal isn't everywhere, if it was, you wouldn't need to expand
I meant it as "it's easy to find a location for steel"
nothing is trully everywhere obviously
sure, it's an option. I just feel that it should be mentioned that it's a more resource heavy variant, when giving people suggestions to use it
yeah I can agree with that
i feel like it's more convenient earlier on
I feel that it is a red herring. When you unlock steel, the game teaches you how to do steel production and then builds upon that in further tiers. If you skip it, you end up not learning what the game tried to teach you 🤷
i mean you still need steel beams anyways for industrial beams and frameworks so you have to learn before phase 3 anyway
so if you're doing steel anyway, iron pipe kinda loses purpose (for me)
i understand why it doesn't have much purpose but i like to use it when i have lots of iron around and coal is a bit further away than i'd like
you may want to do heavy modular frames in a different spot from the rest of your steel factory
especially if i don't need that many steel pipes - i can overclock miner if i need to
in general you do want a lot of steel pipes honestly
I usually do every new item separately
for motors, or heavy modular frames. Encased pipes also good
never hook factories to other factories
for a specific item or something like stators i wouldn't need many
i only unlocked that recently but my steel beam production is fine for now i have several containers full of industrial beams
yes, it doesn't mean they can't use overflow from other nodes
not saying that 🤷
yeah I think we're just in aggressive agreement here
you may have for now, but if you need to make more heavy modular frames, you'll need more encased industrial beams and steel pipes
who said. (not trying to be disrespectful, ik you know more abt the game) but for me it worked fine for all late tier items. usually produced more than a recipe requires and just hook it into a manufacturer or smth* when im dealing with single digit numbers per min. but thats only for inventory and depot
well that's good, but a lot of times just 1 machine isn't enough for all that you need
and you need to make more rcus, again
well from my experience it has been more than enough
it can work and people are doing that 🤷
it's just many players suffer from burnouts and such when "planning for future", so I recommend not doing that
only need tons of concrete to build the base. and when i am building the bins fill up with stuff like turbo motors and when i do need them i can spam down particle acelerators and stuff everywhere
i think just as many players feel burnout building a massive factory for 1 item, just to have to do it again and more
the nice thing about the independency strategy I suggest is that the factories you build aren't massive
because you only make like 5-10/min for most items
an rcu factory will always be annoying to build
all late tier item rate was determined by the slightly advanced items already made in bulk and yes later and later items signifinacntly decrreased in production rate bcs of the itmes being made before it but it was still more than enoguh
but it was fairly straight forward. oscilators and stuff already made the floor below it so only like one constructor for aluminum was added for that.
i guess crystal computers are good for that
and pasta was very easy (decided only made 2 per min bcs thats how many particle acelerators fit into a certain room). just belted rcu and fmf from the outlet of the storage bin straight to an asembler. and already prepared for coper powder
the copper powder is easy, the cubes aren't really
i didnt even use that. used the base recipe which was already being made with 2 full oc manufactures
yeah but all the stuff i did before for the rcu and fmf meant i had more than enough to make the amount i wanted for portals
i'm really curious as to how you build things, do you leave your computer running overnight?
no. i go to school and i get 2 to 4 hours a day
so you leave your computer running during school?
no
2 to 4 hours of satisfactory
my friends very much know how much im adicted to this game
yeah the math isn't really adding up to me
I always make enough parts for both my storage and production, for things like cooling systems, I made 1 manufacturer for me, but still needed like 5 for other recipes
i skipped the adding other 5 and just clocked turbo motors down to leave me some for other stuffs
I've used like 8 manufacturers making crystal oscillators for all the rcus I needed, which was like 5 rcus
ill check tmr to see exactly what im making and how much of and the chains of it. and show it ig
my thermal rockets is a massive factory, with some parts being brought from other factories, with some parts being brought from other factories, all being transported by drones
all that for 4 thermal rockets per min
huh. im using a mega base thingy and i jsut made a tower inside it and each floor is a higher level of item taking items from floors below. ig thats why i only have 88km of belts
even when making mega bases I always felt like I was never making enough items for everything
were your recipes running at 100%?
would a split like this work? mk2 pipe brings in 400m3 fuel wich is split in 2 lines of 200 (10 fuel generators per side)
seems to be struggling sadly 😦
slap a pump down on it and keep waiting
no valves?
pump is better
pump resets head lift, valve doesnt
valve only passes on head lift
only gets a flow rate of 340ish
watch it fluctuate some more
last 3 refinerys in the line barely get pumped empty
if it jumps between 500 and 300 then its good
did you use all mk 2 pipes near the refineries
mk1 on output to mk2 main
is that a problem?
not necessarily.
try adding another pump somewhere close to the refineries
like right between some of them
and make sure you arent bottlenecking yourself somewhere by accident
by having a hidden mk 1 pipe wedgeded inside somewhere where it doesnt belong
no mk1 anywhere besides that split in the screenshot. another pump between the refinery's (right in the middle) doesn't seem to do much so far
welp.
400/min isnt a lot and definitely shouldnt overload the mk 2 pipe
is that pipe full at all times by any chance?
near the last 3 refinery's yes
ok thats normal then.
probably just needs time to work through the fluid.
you can flush that part a bit
wait a sec, maybe this makes sense to you
pipes inside sqaure 1 are full, pipes inside sqaure 2 are not
right from that corner everything is half full
well, screw this game..... underneath a junction was 1 teeny tiny mk1 pipe.....
right infront of that corner😭
yeah thats always a real annoyance
make sure to not "splice" pipes too much.
build the central pipe at the right pipe mk right away, if possible.
then add junctions and then connect the machines
and if possible do NOT build anything ever right near a support
supports obscure things
especially if a junction or similar is built too close to it
yea... that was the case here
thanks a lot!!
you're welcome.
for future reference: if you build mk 2 pipes and mk 1 pipes and the mk 2 pipe seems to stay weirdly close to 300/min flow rate.... it probably is bottlenecked by a mk 1 pipe somewhere
Been there. I once found a small mk. 1 pipe under a pump.
why do u need mk2 pump on flat pipes
Read the conversation 😉 was part of the troubleshooting. They're gone now
I would love to have troubleshooted that on someone’s scenario lol. Just finding that juicy mk1 piece under I imagine would have been so satisfying
is it viable to use three power shards in every single building of mine? I have 6 water extractors feeding 3 pipes running to 16 coal generators producing 1,2k MW of energy. Currently I have 23 un-powered buildings and it's already filling 1,750 MW. I still have to check how much the production of energy and water/coal consumption will increase if I power a coal generator
Yo could someone give me a how-to or a setup on how to split two 75 belts and a 120 belt into three 90 belts (coal geni setup)
if you have the shards? sure but you probably want to save them for miners as that gets you more resources.
otherwise all it does is save you space
@math-and-meta Yo could someone give me a how-to or a setup on how to split two 75 belts and a 120 belt into three 90 belts (coal geni setup) plssss
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
Assuming you only have mk2 belts? Injected manifold should work. Check the wiki link for an explanation
injection manifolds. Gross.
Ah I see the thread now
injection manifold is so cursed
keeping track of the numbers in those is an absolute mess lol
i'd rather just waste 10% of my resources overall than have to deal with that
for me it's mostly that effectively it's still multiple manifolds, they're just connected to each other. They tend to look a lot worse to due to layout options and the only benefit is that it might reduce total machine count a little depending on your clocking.
i just divide every machine group by a nice number and clock them so it works out
Only niche for injection manifold that made sense to me is when you want to utilize all of the input items and your production lines aren’t scaled to cleanly use that amount. Otherwise it’s better to maintain separated manifolds.
Seemed similar to those belt compressor tactics like converting 780 belts into 600 belts.
So pretty niche.z
i tend to agree on the injection manifold - lot of bookkeeping math to get it right. still, sometimes when dealing with several belts coming out of a train, you're choices are between the injection manifold or doing some sort of balancer. neither is really great. As you said, getting things partitioned to consumer what you are supplying at the correct rates is a lot better of a way to go
or just separate manifolds
i personally prefer doing even splits between machines wherever it makes sense to do so, but yeah, properly sized manifolds are the easy button
in a lot of cases, it doesn't make much of a difference, but for something like smelting aluminum scrap, waiting for a manifold to warm is painful
I love that splitters and mergers can almost always fit within the bounding box of the actual machines
compact manifolds that dont take any extra space
yeah, i'm a bit surprised that they changed the assembler hitbox to be slightly smaller than its natural 2-splitter width
in general, that was a pretty nice change, but you have to be careful with it at times
So I’m curious how you guys like to do things.. do you make a ton of a single item, then ship it out to somewhere else to be used for a build; or do you start your new build and remake the same item just for it?
i remade everything at the place where i need it
i did nuclear all from raw resources other than plastic
Yes that’s what I do. Making huge amounts of an item, and then shipping it out SOUNDS cool. But boy, it sounds like it’d require soooo much planning and management lol
exactly
you have to plan your entire playthrough before placing the first foundation
Yea lol
comparatively i can just use the calculator website to make a production plan and then adjust the inputs based on what i have in the area
i make it where i need it
transport all the raw resource to one place and then i make my stuff
:)
@teal urchin Before we had the the dimensional space i had a small factory for everything i needed for laying down train tracks that feed into a train so i could just call it where ever. Was pretty nice while making a train network in every biome. But now if dimensional is not enough i make extra where i need it
I have like.... 85 hard drives scanned so far, I have all the pre-requisites but i've still not gotten diluted fuel.... am i missing something or just unlucky
Going through on the 10th playthrough of the game now, I think I've seen so many individuals' creativity and thinking on megafactories, satellite factories, and centralised resource hubs (factories that dedicate the use/processing of one kind of resource to distribute everywhere else!
Personally, from Tier 1-5 items, I produce everything needed at the same factory. So this ranges from the simplest iron rods/plates, to motors/circuit boards. When it comes to Tier 6 and beyond it depends.
Heavy Modular Frames I have almost always seen one large factory dedicated to its production where a small portion is used for construction/build gun and the rest is transported to other factories that use it. This is because HMF's have incredibly limited use above them in production, going to fused modular frames and Adaptive control unit. So the logistics of shipping it to potentially 2 different locations is.. really easy.
Computers in bulk to other factories is also really possible since it has 4 potential advanced items it can go in to, I have seen this done mostly when people use the 'Crystal Computer' alternate recipe due to the surrounding resources not supporting any further advanced parts.
In other words, Making items in bulk can dramatically centralise production chains, keeping it easier to keep track of and manage/compact future builds. But I wouldn't go recommending to use it too much on Items lower than Tier 4 as transporting the sheer quantity required to the sheer amount of future factories that need that part, make the logistics extremely painful on an item that could be made in the same future factory with very minimal effort 🙂
tldr; both, whatever makes sense with the location/resources nearby!
Some like to truck things, others like trains...
I like to sushi things 
Missing some luck, yes
🤞
Use satisfactory tools to max produce from the nodes you are tapping in an area. This will inevitably create an excess of items that you can sink.. In your future builds you can then decide if you want to transport those excess items to your new factory or just make it all on site…. But you have the excess there if you want to utilize it, and you haven’t wasted your nodes…
I personally wouldn't recommend this approach
and there's nothing like "wasting a node"
if you're not using the node fully, it's not a waste, because same argument could be said about every single node on the map, you're not using it, you're wasting it
If you’re going to the trouble to build a factory you might as well get all you can out of a tapped node imho.. and this can scale with your mk miner level. You can go back and upgrade the miner and then overclock the machines if you need more of an item
why build more than I need? and why artificially limit it to one node?
I'll just build what I need and not worry about future, not waste time on extra machines that don't do anything relevant to me and in the future I'll have much better understanding of how much of what I need and I'll build it then
To each his own
Who said anything about one node? Max the nodeS (plural) for any given factory to your miner level.
why artificially limit it to [whatever] amount of nodes?
like if I need 10 plates/min, I'm gonna build 10, not 800
For some items you will need a lot more later (use the wiki to figure it out prior to late game arrival)..
but why would I guess how much I need, build it in advance and get it wrong (most likely), when I can just wait until I know how much I need and build it later?
and also build it at the place where I need it, rather than somewhere where I built it in early game
Greeny, obviously it’s fine to play as you propose and make everything from scratch at each place, in fact as a challenge it might be a fun way to go in a future play through, but some might like what I propose and to use those trains and drones and such to move lower volumes of mid tier items instead of using them to move base resources as you would be required to do with your method
I don't move base resources (much), I build near base resources
and I'm not forcing anyone, I said at the start that it's my recommendation
Have you finished the game yet?
I haven't played the game since May 2019
Maybe things changed in the last 5 years? Base resources for end game items are all over the map, so you either transport base resources or you transport mid-tier products or some combo of both..
my recommendation isn't based on my playthrough of the game
Then what’s it based on? I am basically finished with it on my first playthrough (I’m just holding off completing the final phase because I don’t want it to end:)). Now I am just going back and making cool looking factories and fully automating the final productions..
on talking with many people that have thousands of hours in the game, helping new players pretty much daily on this discord and knowing what does and does not help them. Many new players feel burnt out or overwhelmed when they build the way you said, because they are not progressing further that way, they are "preparing" for future they know nothing about instead of focusing on present.
(and also a bit of making tools for people to use)
ey chat satisfactory calculator n satisfactory tools have different constructor counts for the same factory, why's that?
because SCIM doesn't optimise anything, it just uses whatever you select and does some weird plans
Tools optimise production for raw resource usage and pick alts from your selected list that lead to the resource savings
Just a crazy thought…. I’d recommend actually playing the game before handing out advice..
just a crazy thought... if I'm repeating experienced players' recommendation, I don't really need to
to be honest i spend more time reading material n people's experiences on satisfactory to plan out my own factories than actually playing the game and experimenting
That’s smart, but sounds like you do actually play it.. I think I am at like 700 hours and I’ve only played on 1.0.. so not exactly a newbie.. but as everyone parrots on here there is no “right” way to play…. Some ways may be more logical or faster or whatever, and it is fun to read the various opinions.
However, I think most would agree actually playing it probably gives you some additional insight beyond just reading about it….
so if an experienced player tells you something, that's fine and you agree with them, but if someone who just was around in the community for many years repeats the same thing, suddenly their opinion is invalid?
i mean yea but i have this curse where i just need to perfect everything otherwise i restart the whole run, and communities usually help with that :v
even though it's literally the same opinion?
also i only have like 65 hours in this game i havent gone past coal production yet, i do NOT know what im talking about
The advice to build near nodes stayed unchanged over 5 years because its something thats fundamental to the game: endless nodes. Limited throughput, but no time limit
So there is no downside to building near nodes, while building far away has the downside of extra logistical effort
Yep, not the original discussion. It was make everything on site from scratch at each location or use transport to move some mid level items to more advanced factories.
slight cheating question - are trains not possible to sample and build when not unlocked?
You can use advanced game settings and unlock whatever you want if you like
Keeping milestones locked for now to limit alt recipes pool.
I have my old factory copied over into the save and slowly getting things back online. Slowly being the keyword.
chat are manifolds worth it? i keep worrying about factories not getting their resources fast enough
we're not chat
manifolds work at same efficiency as balancers, once stabilised
The most important resource in the game is your time. Manifolds save you time. Properly set up factories don't really know the difference between the two options once any amount of time has passed
both figuratively and literally?
they are: || use dismantle mode on build gun and sample from there||
Time wasted setting up balanced distribution could've been spent building a second factory with manifolds
Also manifolds make blueprints go brrr
im more worried about if it doesn't stabilize tbh
if you are worried about a manifold not stabilizing "in time", just prefill it. provided the main belt speed on the manifold can carry the required items/min for the total machine input, and that you are putting in at least 100% of the required items/min, manifolds will always eventually get to 100% efficiency... prefilling just cuts the wait time for them
Feed the output into a box, see if it balances a few hours later.
theres a handy manifold prefill calculator somewhere around... one sec
||i wonder who wrote it 🤡 ||
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Ooh that’s pretty handy
And you can pre-fill machines in a blueprint too IIRC? Which requires you to have those resources in inventory or depot when you plop down the blueprint
Yup! Not sure why anyone would care that much, but yes you can do that.
For a lot of components is IS validated. Shipping basic components around is a lot of overhead. I consider things like basically all iron parts, copper parts, steel and some simple electronics to be in that category of "simple components"
I mean if you have a fully stocked depot and you are doing a big build then you can just not have to think about it
Right but then you'd have to carry a bunch in your inventory and have a custom BP preloaded for making a specific thing
You can decide where you wanna draw the line. But for a bunch of things, making them from scratch is usually easier and faster than long range transport
Not advocating for the approach, just interesting to have the option. My blueprints are mostly generic for machine type so i couldn’t do that anyway since a recipe is not selected
You could, you would just have to load the BP, set them all, fill them all, then save a new BP "Assemblers x8 - <item>". That's the part I find wasteful.
It has its use for certain things. Definitely for a diluted packaged fuel BP or maybe even recycling for plastic and rubber
ooh yeah, a canister loop having the empties pre-filled makes sense
Yo, gooday
Is there a way in Satisfactory Tools in which I put the amount of a resource available in a node or a region and the products I want out and it gives me how much I can do with it?
Imma do my initial Oil stuff on Spire Coast, where there's a ton of oil
Not that I know, but you can always just see how many a single item would need and calculate by the amount of stuff in the area
Just make what you need
can someone explain wtf is happening i checked every generator i got and none of them are slacking
That's what I've been doing, but I'd wondered if there was an easier way
the closest thing to that would be the Maximise option, but that attempts to balance all the outputs evenly and doesn't optimise for resource usage, so not recommended
how would you expect it to work, would it prioritise certain outputs over others?
you still need to select what you want to make
Can you describe the issue
my production is going up and down
i checked ALL of them
Any geotherms?
nah they wouldn't look like that
nope
how much is the drop, 250?
lemme check
that'll help you narrow down what's conking out
up to like 980 mgw
i fucking found the generators
but they both only make 500mgw
I SWEAR TO GOD ONE CONVEYOR WAS MK1 AND WAS SUPPOSED TO BE MK2
im so dumb
wtf is mgw
megawats
that's MW
People tend to be particular about their SI prefixes here. Greeny is trying to be helpful.
alright then
I'm happy if people make any effort to use units, so all good.
yeah and sure enough its stable now
I mean if you at least called it mw, it'd be fine-ish
but mgw is bogus 😄
nothing wrong with milligram-watt-equivalents
i mean techniclly power weights nothi- 🤓 👆
They're real units. If you pay your utility bill, or think about EVs, it's pretty easy to think about KW and KWH on a daily basis.
It's fun to see how a piddly little constructor uses 4MW, which is more than hundreds of houses. An overclocked particle accelerator uses more energy than New York City.
I prefer my energy measured in ounces
wonder how many calories my factory burns a day
I wonder if the in-game power is in MWh. For comparison, CERN uses 1.3TWH/y.
any idea why satisfactory modeler isn't meeting the set outputs? also some connections full on break the planner. anything I did wrong?
that program is a crime
absolute bottom tier planner that only got popular because it's on steam. That's why
what would you suggest using?
honestly any other planer I've seen is better than modeler but sftools is at the top.
what's the final output you're wanting on that?
three of the niblicks and smart rifle ammo
I wasn't sure if you meant 3 of the homing rifle or just 'some' so I left it in as 10 pm
you can change some of the recipes you want to use in the recipes tab, I recommend when you check a recipe you want you uncheck the other recipe so it forces teh planner to do it your way
otherwise it'll optimise resources based on it's weighing, which isn't a great option imo. Largely because it's better to have control and plan a location around what resources you want to use/need
very useful buttons here
share tab creates a link you can send to people or jsut paste in a document to save as reference
Yeah, 1 battery stores 100 MWh. It's properly proportional to time and energy in the game as well, an empty battery charging at 100 MW takes an hour to fill.
also nice pfp, KSP is great. I just need to get better at orbital rendezvous
Power isn't, energy is
Same as irl, in your example, cern using 1.3 TWh per year is how much energy it uses
I find it funny (even though it makes sense to do it) that units like W, J and g relate to each other so scientifically and then hours get introduced. They still have 3600 seconds instead of something stupid, but Ks or Ms would be easier to work with
but then you convert to normie units anyway for the stats to be interpreted
Watthour is introduced as it's easier to calculate with, but in essence is the same as Joule
If something is using 1MW and running for an hour, it used 1MWh of energy or 3600 MJ
yeah, not as simple as running it for 1000MW seconds and getting 1000 MJ but it's just a single number and it's not a problem
only issue is when you start multiplying the 3600 by different numbers, or even worse start measuring stuff by the day
1 MWd or MWy is a bit more annoying lol
86400 and 31536000 seconds respectively
Anybody knows whats the most efficient fuel?
Most efficient in what sense?
Like for fuel genes, drones and jetpacks
what do you mean "efficient"?
most energy per item? cheapest cost? (in what way?)
Both? Like which one will be the highest energy per item while it not just doubling or trippling the cost for like 2 point different so to speak
most energy is plutonium fuel rod
"cheapest" depends on how you value your resources and can't really be simplified to a single answer
For me i just want to try and get the most bang out of my buck? So like if setting up 32 coal genes is more efficient than setting up a diluted fuel power plant then i had want to stick to coal and so on
But like if the production of turbofuel is gonna cost me more than what it will give me in terms of power then i rather not go there either
oh, if you mean for power, then generally every new tech you unlock is "better" than the old tech
I personally don't like the turbofuel branch though
How so?
fuel gen spam is annoying and you have to bring two extra resources at least. Generally easier to just do diluted fuel into nuclear
Gotcha