#math-and-meta

1 messages Β· Page 248 of 1

frosty owl
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I don't think direction matters (much). The point is how long a train takes up a block. If it needs to start from 0 speed it'll take a while and all other trains will take just as long coming out of the stations.
With your fix, you connected the rails in a way that allowed the trains to pick up speed before joining the main ("fast") track ^^

prisma kraken
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there's a little more to it than that if you want to get really technical and into the math

frosty owl
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The worst case scenario, for any junction, is having trains stop before engaging it, as that takes the longest to clear it.
If some trains DON'T HAVE a way to engage the junction with speed, the minimum time to cross that junction when two trains meet goes up by a lot

prisma kraken
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what the resign did is reduced the dependencies a train needs to satisfy to get out of the station

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i.e. fast-paths the egress

frosty owl
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Yeah, I'm not trying to imply it's all about speed, but I do think it's the most important factor

prisma kraken
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i'm going to disagree, respectfully. same stuff happens in the same order regardless of speed. its just the frequency and duration of the windows that changes

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on a long enough timeline, each train on your rail network will be at the exact point as another train at the exact point to cause a problem. it isn't an 'if' but a 'when'

frosty owl
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I don't think I understand what you're trying to say.
Isn't my point about avoiding the "worst case scenario" valid (albeit incomplete)?

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Worst case scenario being: having two (or more) trains needing to pick up speed before clearing a junction

prisma kraken
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the only way that ever will not be the case is if trains are at exactly synchronous or harmonic round trip times. and while you may have that for a little while, second you change something, you'll perturb that synchronicity

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what i'm saying is regardless of speed, over time and after enough simulation iterations, 2 (or more) trains that can deadlock will eventually be at the exact spot that they'll deadlock

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if you've designed things incorrectly and they don't, you've really just had some good luck

frosty owl
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I don't think I ever said otherwise. Bad designs can break, that's normal and expected..? thinking_helmet

prisma kraken
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(or haven't run the game long enough to observe it)

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pretty much, lol

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i wonder if there's some stuff from Alan Turing's math that could be used to describe it thinking_helmet

frosty owl
prisma kraken
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btw, since you bring that up... i've been keeping my eye out, not for mk6's skipping items, but for factories as a result skipping beats or buffers running dry, etc

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and i'm really not observing that anywhere

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if it is happening for me, systems are recovering

past reef
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is there any way to balance dark matter crystal/trap to make sure I use all input

prisma kraken
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yeah, there's a formula on the DMC wiki page

past reef
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in the planner tools that is, it's probably just making 2 variable equation system to solve

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I guess likely not, the planner would favor crystalisation instead of trap because power

prisma kraken
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yeah, its just 2 linear equations that you have to algebra out

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idk, sftools gets a little funny with the endgame recipe stuff, lol

frosty owl
past reef
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at least it can show me if a recipe is dark matter positive or negative to make a plan

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APA feeding dark matter for ficsonium gonna be massive

wind spade
prisma kraken
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i haven't really worked out the math there myself

wind spade
past reef
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I was putting dark matter as input, it tries to minimize the other resources I guess? so when my input is really large it only uses crystalization

prisma kraken
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yeah, it's probably favoring the 'no coal' recipe

past reef
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I know it would mostly be my work to isolate an easier system that is solvable by hand to get my personal extra constraints

wind spade
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It only cares about weighted resources

prisma kraken
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trap & standard use a lot of coal, so any choice that isn't crystalization uses more resources

past reef
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so input = 0 weight = crystalization only if possible, otherwise crystalization + trap etc.

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that's nice to find out I need to make sure inputs are precise to get the combo I need

frosty owl
prisma kraken
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you can probably uncheck crystalization and get something of an answer, but i don't think sftools has an option to 'use all input'

frosty owl
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Maximizing can get close to that, but...

frosty owl
wind spade
frosty owl
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What's "simpler" to the planner?

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Fewer nodes in the graph?

vast jungle
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I have one of these too πŸ™‚ just with "one layer" of stations... quite easy to deadlock too ^^

past reef
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sftools does dark matter crystal instead of trap (extra converter) if possible I think

wind spade
frosty owl
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That makes sense. Thanks for the explanation :)

vast jungle
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taking notes about dark matter handling

prisma kraken
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remember, dm crystal is sinkable, so making more than you need isn't a big deal. problem is you need a lot of diamonds

vast jungle
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just hit Phase 5, still on a small HD hunt to unlock recipes for it

frosty owl
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Or be me and always use the standard recipe because you can't be bothered finding more HDs... jace_happy

vast jungle
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yeah, diamonds are "expensive"... want to produce the first ones from oil to keep it simple... but I will need other options later πŸ˜„

prisma kraken
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i'm looking at the number of time crystal i need and the number is pretty formidable

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past a certain sized goal, turbodiamonds becomes very compelling

frosty owl
past reef
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wow I really need to blueprint the t9 stuff out with 10+ wide foundation or so cause particle accelerators are huge and I need 2 of that for the dark matter handling

prisma kraken
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incidentally, blended TF is the wayℒ️ for turbodiamond

vast jungle
prisma kraken
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the painful part from what i can see isn't the turbofuel

frosty owl
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Oh, BTW, @prisma kraken did you hear how I had to use one container to handle a sushi line feeding a machine (using one hole)? hehe

prisma kraken
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its that the turbodiamond recipe needs packaged turbofuel

past reef
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at least there's steel near the crater

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while you can export up to 1/3 of your turbo without importing canister it's probably too annoying to do for me

vast jungle
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sulfur and oil in, diamonds out (including the plastic production)? That sounds a bit too large for a BP if you want to be efficient

frosty owl
vast jungle
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yeah, slooping packagers would be "nice"

prisma kraken
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blended tf can be done in 2 6x6 bp's - you use the same bottom half as for dilluted fuel or recycling. top half looks almost like dilluted fuel, but whith another blender & refinery added

vast jungle
prisma kraken
frosty owl
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Then you can burn the packages and sink the Fuel... No, wait..

prisma kraken
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i have no idea if that is a thing that makes any sense to do, but yeah, that creates an extra package, lol

vast jungle
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wait, when doing DF for Turbofuel you get some Polymer from the HOR anyways... is this enough for the containers?

prisma kraken
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i don't think it's enough

vast jungle
prisma kraken
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looking at the time crystal requirement for max nuclear, i think it ends up taking something like 1600 tf for most of the coal nodes on the map (which is pretty simple of a build), so you're looking at like a 900 plastic build for the packages, i guess

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that's sort of as far as i've gotten with the napkin math

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the other option is to use the compacted coal byproduct from ion fuel to make steel cannisters

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idk what makes the most sense, but you've got a few options with that all from what i see

vast jungle
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you could also just convert some oil to plastic with the 1:3 chain and make containers from it

prisma kraken
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yeah, that's what i meant with the 900 plastic comment

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either way, turbodiamond really becomes more compelling at large scale than the oil-based or petro diamon

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pretty sure they give you 6 recipes for them so you can throw everything you have leftover at it

vast jungle
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or to have more options for "local" diamond creation

prisma kraken
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perhaps. i need to play with the numbers some more. I still don't have a really solid feeling for how much concrete i'll end up using

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that's another thing for max nuke that seems like it'll be a stretch

warm bane
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My favorite diamonds are the bio diamond I'm making using all the vegetation I get when I clean up zones for factories

prisma kraken
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anyway, getting some zzz's, later all

robust raptor
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Just wondering, how much lag would it cause if I had ~12-15 conveyors parallel to each other for about 600m leading into a giant nuclear plant with 252 reactors and like 300 other manufacturing buildings

outer vale
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can't be much surely, 15 belts is nothing

robust raptor
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I had this grand idea of resources from the mainland being transported to this giant floating nuclear tower surrounded by reactors, but I'm reconsidering that plan because I want to avoid fps lag from long belts

robust raptor
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I might go ahead with that plan then

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The way more boring alternative was to make all the rods on land and just use some belts to bring the rods out to the floating platform to minimise belt length for the materials

plush gulch
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Why not a simple train?

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Could be a simple bidirectional train. Maybe 2πŸ€”

robust raptor
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Because there's like 10 different items

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And it's just 600m

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I could use a train to do that, but I'd rather do a belt both for the convenience and the aesthetics

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I do plan on having trains in the central tower, but just for certain items I need from far away and a personal train station

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To keep the train station size small

patent blaze
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Trust me it takes a lot to make this game lag

vast jungle
patent blaze
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The light stuff can be laggy af yeah

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I had one singular ceiling light aimed at my 160m radius dome once.. could barely dismantle it cause of the lag jacelul

vast jungle
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it wasn't much light... maybe a few dozen street latern, two of them every 40 meters? It still stuttered...

patent blaze
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Thats weird

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Do you have instant replay on? Nvidia

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That completely destroys my game

amber umbra
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PCs these days have a really wide range of performance. Going to vary heavily when people hit their personal performance drop limits.

vast jungle
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no, AMD 6700XT... both CPU and GPU at 70-80% utilization... still the micro-stuttering every 10-20 seconds is really annoying

amber umbra
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Probs best to hop over to a questions thread if you do want to deep dive on performance. Tends to get very lengthy as a discussion.

robust raptor
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1300 buildings + 252 reactors all in the same place

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That's more than currently present in my entire world right now

amber umbra
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Sounds like it would lead to some reduced fps.

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I’m noticing a bit of slow downs in the area I built most heavily in. Mainly does an fps drop when looking in a new direction towards large factories. (nearing end of phase 4)

robust raptor
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It would be really funny if satisfactory convinced me to get a cpu upgrade

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I've built massive bases in factorio, but satisfactory might finally push my cpu over the edge

patent blaze
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I upgraded my cpu before i even got the game cause i knew i was cooked

prisma kraken
wide veldt
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I'm making 720 aluminum ingots per minute

How many of those should I turn into aluminum casing?
and how many should I turn into alclad aluminum sheets?

wind spade
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keep them and wait until you know how much of each you need

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because there's no answer to that question, it heavily depends on your goals, recipe choices, etc.

fossil basalt
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You're going to be using a lot of sheets for mk5 belts

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I would aim for 240 sheets/min to feed a depot

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As a starting point, at least

wind spade
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240/min is imo too much, most people are fine with 30-60

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obviously you add a buffer in front of a depot to fill it quickly, but otherwise you don't need much

fossil basalt
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If he's making 720 ingots already what else are they going to go for

wind spade
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well first of all, why make them if you don't need them yet

second, why mare more than you need, you can save the rest for future projects

fossil basalt
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240 is only eight assemblers. It's not like I'm recommending a 2-hour construction project

wind spade
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yes, but you also have no more ingots to work with for next project, which is even more time

burnt yarrow
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If I have 3 pure coal and 3 pure iron nodes and I wanna start up a basic steel factory with tier 2 miners but I can overxlock them. What kinda proportions are good. Like what numbers are nice and scalable so I can do what I need

wind spade
latent seal
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can someone help me understand the relationship between the 10 frames im making per minute and the manufacturer which says it takes 10 per minute for 2 heavy modular frames per minute, and is clearly not eating 10 per minute

burnt yarrow
wind spade
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wdym?

burnt yarrow
# wind spade wdym?

As in if I wanted to make a big steel plant for my level with only t2 miners what would the maths be and what numbers are nice to work with

latent seal
wind spade
burnt yarrow
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I want steel

wind spade
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steel what?

burnt yarrow
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And I want a lot

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Just steel

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I’ll figure out what to do with it after

wind spade
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so, steel ingot? steel beam? steel pipe?

burnt yarrow
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Steel ingit

wind spade
burnt yarrow
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Ah well … anyway

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It’s for the fun I just wanna build a big steel place

wind spade
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fair, then pick a number and build that much

burnt yarrow
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So I can have a ton of steel to fly through phase 2

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But what numbers are nice to work with

latent seal
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nevermind, I think I understand whats going on here

burnt yarrow
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I don’t wanna be having underclockimg to 2.46383%

latent seal
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its correct its jusrt that the cycles are veeeryy slow

wind spade
latent seal
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and i should use a smart splitter to send the overflow to versatile frameworks

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so that I can send a precise 2.5 modular frames per minute

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instead of splitting the 12.5 evenly

burnt yarrow
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Anyone else got a more specific number?

latent seal
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so

wind spade
# burnt yarrow Anyone else got a more specific number?

42
1000
8716874
1

here's some specific numbers for you πŸ™‚

(If you missed my point - there's no single "good" way to play the game, everyone plays differently and based on recipe choices and goals, their resource consumption varies greatly)

latent seal
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i set up my steel to make 300 ingots

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out of one miner

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currently, just because, its what makes sense for me now πŸ™‚

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i could set up to make less, because I don't think I'm using 300 steel yet

burnt yarrow
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Okey thanks. Was it one mark 2 miner?

latent seal
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let me double check it, it might be a mk1 overclocked lol

burnt yarrow
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And how do you make 300 exactly

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Ahhhh yeah that’s fully over locked isn’t it

wind spade
latent seal
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sorry, i make 270 rn

burnt yarrow
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270 yeah alright

latent seal
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so start with 270 coallll, thennnn

burnt yarrow
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Calm is the math behind it nice

wind spade
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clock speed is the single most useful logistic tool we have. You can make any number of anything, if you change the clock speed to that number

burnt yarrow
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That’s what 8 foundaries?

latent seal
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soooo, i use 4 i think

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but, I use solid steel ingot recipe

burnt yarrow
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Ahhhhh makes sense

latent seal
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sorry, 3

burnt yarrow
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Nah I cba with that for now just wanna keep it simple

latent seal
burnt yarrow
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What stage are you at in the game

latent seal
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ahh, t7 just unlocked a day or two ago

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im making 300 steel ingots out of 200 coal

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basically, because, my setup is kind of unique i think

burnt yarrow
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Could you send a pic I’m interested

latent seal
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i also use pure iron ingot recipe to feed this, which is from a refinery:

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so I truck in IRON ORE

burnt yarrow
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Oh damn you more ahead than me I haven’t got refineries yet

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Yoooo is that a simpler

wind spade
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one of the reasons I recommend you to make your own numbers instead of asking others

latent seal
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I feed 4 refineries:

burnt yarrow
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Sniper *

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That’s cool

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A little conveyor hole

latent seal
burnt yarrow
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Thinking I might go 48 foundaries πŸ’€

latent seal
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I have 28 currently

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er, refineries, not foundries

burnt yarrow
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2160 steel

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That should be enough for the rest of the game right

wind spade
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no

burnt yarrow
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Ahhhh for me it will be

burnt yarrow
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I just wanted some numbers so I don’t make it hard on myself

wind spade
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"enough for the rest of the game" depends on what your plans are for "rest of the game"

and I heavily recommend to stop thinking about endgame when you're not there πŸ™‚

burnt yarrow
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I’m new alright guys πŸ’€

latent seal
#

so for just raw numbers that a machine can generate

wind spade
# burnt yarrow I’m new alright guys πŸ’€
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

latent seal
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try out a tool!

burnt yarrow
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What tools are there

wind spade
burnt yarrow
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Okey thanks a lot

latent seal
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and heavy modular frames and versatile frameworks,

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thats how I make steel, solid steel and pure iron

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so im probably the worst person to ask for numbers lol

wind spade
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not to mention the calc you're using is kinda shit for calculating

latent seal
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yes it is not precise, i have to fuss with some of the floating points

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i just use it as a general guide

wind spade
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I mean that it can't do things like loops or optimisation

latent seal
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correct, this is my cave man tool

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thats not this?

long jungle
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can anyone tell me why it says 1.3 m its a straight pipe πŸ€¦β€β™‚οΈ

latent seal
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scim is not that, ohhh, i might check that out πŸ™‚

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the forderhohe isnt that a measurement from the origin height?

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this is probably something that can be answered with a definition

long jungle
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so it should be 0 not 1.3

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i ddont think buffer input is 1.3 m o.o or is it?

latent seal
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is the pipe 1.3 meeters tall?

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πŸ˜„

wind spade
long jungle
long jungle
wind spade
latent seal
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water is like divining rods to me, I just pump the water downhill and everything always works.

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the solution to water is have more water going downhill

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the lake has no problem staying full:

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this is the way of water

long jungle
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but saly that ddont work on all places on map someetimes you must go uphill because of Landdscape for example

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but yeah good solution

wind spade
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that's where you use a pump

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only if you go up

latent seal
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well, here the landscape has taught us the lesson

long jungle
latent seal
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you can apply it anywhere because you are the vessel

long jungle
# wind spade why not?

so i have 5 refineries output on one pipe 5 blenders input on same pipe Pump ssaays headlift 43,9 m but blenders still dont get enough turbofuel but they should becausse refineeries produce ebough

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even wit another pump and/or a buffer still not work i dont know why

wind spade
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try the classic pipe troubleshooting:

  • fill all pipes and machines before running the setup
  • don't use valves and buffers
  • feed from above or level, not below
  • loop any pipe manifolds you have
  • keep system simple
  • use pumps when going up
long jungle
latent seal
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fill all pipes and machines before running the setup <-- this one almost certainly does the trick if your setup is correct

long jungle
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also a funny not funny things from this 5 Blenders on the Pipe Nr 1 2 an d3 have full storages Nr 5 too but Nr 4 in line not so why Nr 5 gets full but Nr 4 not (and yes i rebuilded all in and outputs and the bleender

latent seal
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im trying to get 5 foundries of aluminum running lol

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i think im going to probably ask about this water issue, im trying to return my water to my bauxite ref

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so two solution refs take 360, 1 scrap ref makes 120

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meaning I need to produce 240 and loop the 120 back around

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right?

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nice and neat

potent loom
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woah!

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super neat

latent seal
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except the power

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don't look at the power cables, avert your eyes

patent blaze
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i think i will make it in the top right desert

vast jungle
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wait... something is not right... misplaced a digit?

patent blaze
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lol what

vast jungle
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had to fix a STUPID mistake to correct the image...

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I hope this will be enough Time Crystals to get me started with Tier 9...

patent blaze
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i think you've made the exact same setup i made

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it was enough for me so it should be fine

vast jungle
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600 oil to Time Crystals?

patent blaze
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oh shit

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2400 coal

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( i made 2400 coal into time crystals)

vast jungle
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thats A LOT of coal

patent blaze
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i have 3 particle accelerators too

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yeah its.. a lot

vast jungle
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I spent a few hours on a HD hunt to get the "oil based diamond" recipe

patent blaze
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i think i will try to get turbo diamonds

vast jungle
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I heard its the best for the endgame/massproduction

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hmm... how does 57/min sounds for a first Ficsit-Trigon line?

patent blaze
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OMG THEY MADE IT SO YOU CAN COPY PASTE WATER EXTRACTORS

patent blaze
vast jungle
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hmm... on the other side, slooping the Ficsiit-Trigon production is very cheap... so 110/min would also be possible πŸ˜„

velvet venture
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is it possible to package-unpackage with a sloop to cheese fuel production

fossil basalt
#

Packagers don't take loops

fringe pawn
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At one point several people in here did the math, and while amusing, sloops in packagers ultimately wouldn't be that powerful until you get ionized. Even then, meh.

knotty siren
knotty siren
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Okay good to know πŸ™‚

marsh silo
unborn ermine
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Man I hate it

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Somehow here, theres different waterlines for the extractors

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Guess I gotta go farther from the shore.

prisma kraken
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if so, that line is really annoying - a bit surprised they didn't fix that in 1.0

jolly furnace
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can somebody give me tips on debugging a turbo fuel network? I have 8.89 turbo fuel plants running @ 100% effciency going into 22.22 fuel generators. However, it only fills up like 20.22 of them consistently so my power fluctuates a bit.

All my pumps are not exceeding head lift, all my turbo fuel is running 100% no hiccups. I dont really know how to find the problem.

prisma kraken
jolly furnace
prisma kraken
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sometimes doing that and reconnecting the power fixes everything

jolly furnace
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20-30 minutes, but once the buffer ran out the problem came back

prisma kraken
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gotcha

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have a picture?

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also, quick math on how much fuel and how you have the generators clocked, etc would be helpful

jolly furnace
#

up to stage 2

drowsy hemlock
#

I'm sure I'll be told that satisfactory calculator can do this math but I'm struggling to figure out how to split this up. I have 2500 MW of fuel power setup and it produces 150 polymer resin per minute. I"m trying to figure out how best to split it between residual plastic and residual rubber. I have plenty of water nearby so that's not an issue

jolly furnace
prisma kraken
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give me a quick sec, checking the math on that tutorial

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how are you dealing with the fractional machine counts? over/underclocking?

drowsy hemlock
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He had to leave for about an hour or 2

prisma kraken
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i wanted to check the wiki tutorial's math to make sure that they were working from the 1.0 consumption rates for a sec, the tutorial math looks right, but that tutorial uses some very bizarre numbers

prisma kraken
drowsy hemlock
#

All good

prisma kraken
#

i'll help later if the turkey coma doesn't get me first πŸ™‚

drowsy hemlock
unborn ermine
prisma kraken
drowsy hemlock
#

I'd love that

prisma kraken
#

resin needs to be converted using one of the two residual recipes - there's nothing else you can do with it besides make fabric

drowsy hemlock
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Well yeah that's what I'm asking

prisma kraken
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of the two recipes, making rubber yields more stuff

drowsy hemlock
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I need both so is there a good way to split it between both?

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Or if I want both should I just make a separate factory for the one I'm not producing?

prisma kraken
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so for a simple answer; the solution is to just make some rubber and add it to the trainloads you're probably going to need somewhere

drowsy hemlock
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I have no trainloads.

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I don't even have trains unlocked yet

prisma kraken
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well, however you're getting stuff from one place to another

unborn ermine
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If you are planning on going hard on alt recipes, you will need a LOT of rubber.

drowsy hemlock
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I do it all manually

prisma kraken
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making rubber from resin is almost always the best alternative unless you're just wanting a simple way of making a bit of plastic for fluid packaging

drowsy hemlock
prisma kraken
#

the more complicated answer is that after you make that rubber, you can then use that in a recycling loop to make more rubber or plastic

unborn ermine
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Whatever works for you, just make your life simple and change as you need.

drowsy hemlock
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Got it.

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Thanks for the help.

prisma kraken
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if it is your first playthrough, i wouldn't overbuild extra stuff because you think you may eventually need it, but instead focus on what your needs are right now

drowsy hemlock
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Yeah that's mostly what I"m doing

prisma kraken
#

especially with rubber and plastic, it is really difficult to get a picture as to how much you will eventually need

drowsy hemlock
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It's technically my 2nd playthrough but I didn't get as far as I am now with my first

prisma kraken
#

refinery builds tend to sop up a lot of power (and often before you have it secure), so going light and as needed usually works best as a way of tackling the early oil stage of the game

drowsy hemlock
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Sounds good. I did manage to just triple my power output with this oil power generation I did (went from producing about 1200 MW Of power to 3600+ MW)

prisma kraken
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generally that's a lot less of a concern in 1.0 than previous game versions, but you really do need to get into the 40+gw power range before you start slinging refineries around like you do with smelters

drowsy hemlock
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Ah ok.

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I'm planning on getting to that point eventually (obviously)

prisma kraken
#

that's just my opinion, others probably have a bit different idea on what ranges for power are comfy. my experience is my own, so take it with a grain of salt

#

once you get turbo and rocket fuel going as power sources, things get considerably easier with power

#

in my current playthrough, i think i made it through phase 3 on a shoestring budget of 12gw of power with some APA's to help pretty comfortably before really sinking the time in to build a large fuel plant

latent seal
#

150 turbofuel, what to do with the resin i wonder?

unborn ermine
#

And this is the result of that jacelul

prisma kraken
unborn ermine
#

Yeah its 2400/min for fuel gens, +200-> 100/min packaged

prisma kraken
#

yeah, i did 900+600 -> 1200 tf -> 2000 rf all going to generation

#

think that means you went 1200+800, right?

#

my decision on the amount i used was just to keep the sulfur to one node

unborn ermine
#

Im trying to think of what that means jacelul
I did it all in one build, so I just dumped all the numbers.

prisma kraken
#

1200 crude + 800 sulfur

unborn ermine
#

Nah less, just a bit

#

its 780 sulphur

prisma kraken
#

wierd that it maths out like that

#

oh well

unborn ermine
#

Works for me jacelul

prisma kraken
#

but yeah, comparable size build

unborn ermine
#

I needed one belt of a pure node

prisma kraken
#

my power boost is higher, but i nabbed all the bonus sloops when the bad patch came out πŸ˜‰

unborn ermine
#

I only got 5 extra sloops, thats like, a handful for some on the fly slooping or dumped into something for personal use.

prisma kraken
#

yeah, i recognized what had happened immediately and just stopped everything to make hay while the sun shined πŸ™‚

#

(plenty of experience with playing the bleeding edge experimental update releases, lol)

unborn ermine
#

I remember doing that with slugs yeah jacelul

prisma kraken
#

i actually kind of wish slug respawning was a feature

#

its kind of fun rocketing around spire coast looking for them πŸ˜„

#

ofc, it doesn't matter with synth shards, but it still is fun to do

unborn ermine
#

This is what mine would look like if I slooped APA'd with what I have on hand

#

I know I have a mess back at base with at least two refineries and a manufacturer + a few other machines

prisma kraken
#

in any event, anything much more than 100gw is probably going to be unused before you hit nuclear

#

i kind of think that should be where a large rf build should end up with power if they were ever to nerf it - something like 2x or 2.5x turbofuel alone

#

anyone know if there's a mod that changes the damage fall-off for distance of the rebar gun?

jolly furnace
knotty siren
jolly furnace
knotty siren
#

Really cool trick. I'll take it! πŸ˜‰

jolly furnace
knotty siren
#

Thanks for the tip!

#

I use it when I can as well.

prisma kraken
#

yeah

#

@jolly furnace i'm here but dunno for how long - tried sleeping for a bit and wasn't really getting anywhere with it, lol

jolly furnace
#

thats fine if yr tired its not a pressing need

prisma kraken
#

well, trying to get tired, lol

jolly furnace
#

alr ill use that as an excuse to throw up the rest of my plant :)

prisma kraken
#

anyway, the guide your following really has wacky sizes for strange amts of stuff

jolly furnace
#

wacky how?

prisma kraken
#

well, everything is like fractions of 9 instead of whole machines

#

whenever you see 1.11111, 2.2222.... 8.888888, those are all x/9 as a fraction

#

but usually with oil and turbofuel, you kind of want to say 'i'm devoting these full nodes to power' instead of doing little bits

jolly furnace
#

hmm okay, I guess ill keep that in mind when i eventually tear this down

prisma kraken
#

which is just weird that the guide does that

#

anyway, how are you clocking things? i think you said you had 8.8888 refineries going to 22.2222 generators?

robust raptor
prisma kraken
robust raptor
#

I wanted to skip straight to nuclear, but now that I just want to build the entire max nuclear at once, I'll probably do a 80GW rocket fuel build in the blue crater as a stopgap and stepping stone to max nuclear

#

Of course, I could also beat the game with 27GW, but where's the fun in that

prisma kraken
#

skipping to nuclear is sort of painful to do

robust raptor
#

I would have done it if I was only building 90GW of nuclear

prisma kraken
#

its possible, and i've done it, and really don't recommend doing it the first time you build nuclear

jolly furnace
robust raptor
#

But now that I'm doing the full 630GW and the full setup consumes 50GW to even run, I think rocket fuel as a stepping stone just makes sense

prisma kraken
#

so, try this, you have 23 generators now?

jolly furnace
#

yes,11 below 12 above

prisma kraken
#

can you add one more generator?

jolly furnace
#

this is the pipeline from the first to second floor

jolly furnace
prisma kraken
#

oh....

#

ok, your problem is that you have generators spanning 2 levels

#

you can't do that with liquid fuel

jolly furnace
#

whats the problem?

prisma kraken
#

if it were rocket fuel b/c its a gas you could, but gravity always pushes the fluid downward so generators on top starve

jolly furnace
#

dont the pumps prevent backflow and push it?

prisma kraken
#

it isn't that

#

its that the fluid always travels down first, so not enough is getting to the pump to get pushed up

jolly furnace
#

oh wait are you saying that the fuel for the second level is just being hoarded in the pipes for the first level?

prisma kraken
#

yeah, what happens is a generator gobbles a chunk of fuel and it flows backward instead of forward

jolly furnace
#

oh shit I remember reading something like this in the plumbing manual πŸ€¦β€β™‚οΈ

prisma kraken
#

the rule for fluid manifolds is that all consumers for a manifold should be on the same level

#

not sure if the plumbing manual explicitly calls this out. but i can tell you from a lot of experimenting with things, that it just never works

jolly furnace
prisma kraken
#

probably your problem there as well

#

bummer

jolly furnace
prisma kraken
#

you may be able to salvage that all by splitting two pipes off to feed each floor separately

jolly furnace
#

although im pretty sure it was talking about level 2 pipes where its 600 cubic meters or more, i dont really remember

#

oh so just isolate each level of the generators with the turbo?

prisma kraken
#

like your refineries are taking fuel as input from what i see, that fuel is coming from a set of blenders (or packagers) that is outputting into a shared pipe right now. divide the yellow fuel makers into halves each supplying a pipe that goes to a specific floor

#

hope that makes sense?

jolly furnace
#

without them being connected vertically

prisma kraken
#

yeah, it probably is the simplest fix. the problem is that all consumers need to be on the same level to have the same priority for getting input

#

it's a really super-annoying thing about the pipe simulation, but it's how it works

jolly furnace
#

okay cool thanks for the help I appreciate it πŸ‘

prisma kraken
#

how i usually sidestep the problem is that i push all input liquids up to the highest level of a build and then let product fluids only flow downward

prisma kraken
#

more like just only let fluids flow down

#

but i'm also careful to avoid split level manifolds

#

there may be a configuration or two that do the right thing, but it isn't worth spending the hours to find one-off rule exceptions

jolly furnace
#

damn liquids are complicated lmao

prisma kraken
#

the game's pipe simulation is pretty interestingly complicated and non-intuitve. one thing that i find a bit of a solace in it is that there aren't a ton of complicated pipe builds you need to do in the game. when you find a design you understand and works well for you, you can generally stick with it and replicate it

#

what should really be in the game somewhere is some sort of training wheels tutorial for teaching you the tools and how to build the stuff, probably as you get into the oil and then aluminum stages

jolly furnace
#

before I need toautomate the phase 3 req

prisma kraken
#

most of us with some hrs in the game under our belts get a little bit superstitious about pipe configurations we've not seen before, lol

jolly furnace
#

I had no idea how uselss the frames and advanced wiring was until I googled what they ewere used for

jolly furnace
#

do you know if the doggie bag for deleting on the calculator is limited by item stacks? like if I delete a lot of shit and it doesnt have space for the items in a crate it just voids them

prisma kraken
#

best tips for pipes i can give are to keep pipe networks simple and small, keep your pipes full and keep the consumers of the pipe network level

jolly furnace
#

yeah I kinda was getting into building vertically with all my stuff so I guess this is the one place where I should have not done that lmao

prisma kraken
#

i think the loot crate that scim yields on big deletes has an unlimited size, just like the in-game deletion one

jolly furnace
#

oh nice thanks, ill def use that to remove my top gen floor

prisma kraken
#

i've used it before, but haven't ever probed the limits on it all

#

make a backup!

jolly furnace
#

yeah I def should πŸ˜†

prisma kraken
#

i think it makes it nearly impossible to not have a backup, but still, the reminder needs saying πŸ™‚

jolly furnace
#

what im confused, is that if my generators were suffering from the 2 floor situations, why weren't my turbo fuels doing the same?

#

all of them were running at 100% with full stuffings and everything

#

and I believe I was producing the exact amount of fuel for them

vast jungle
prisma kraken
#

i'm quite good at proving myself a fool πŸ™‚

vast jungle
#

just saw a youtube from Totalxclipse... MK2 Blueprint making enough fuel rods for 10/20 nuclear powerplants with only inputs are ores and ingots... nice to know how compact you can get.

#

unfortunately not stackable, but this could be solved in a MK3 Blueprint

past reef
#

I have a 2.4 uranium rod tower stackable vertically, don't know how I can reach 20+ plant/4+ rods without sloops though

#

to be fair it's just 4 manufacturers and proper belting to lift everything up top

vast jungle
#

rods for 10 reactors (at 100%) is without sloops, 20 reactors is with 4 sloops

past reef
#

normal recipe? I had mine with fuel unit

vast jungle
#

have to look at the video again, the built used a few alts (of course)

#

was interesting from the layout/routing perspective...

#

(I don't need nuclear power anytime soon)

past reef
#

that'll be interesting to tackle myself, my tower doesn't use ore and have to have quickwire pre-processed, was good enough for me

vast jungle
#

yeah, blueprints can be a great puzzle...

#

I really want to redo my "plastic/rubber" blueprints, but I will delay it until I get the MK3... want some space for walls and decoration

prisma kraken
#

quick little thing i just figured out... i've been pushing out my railway into a pretty dicey area, and before i did so i built a bunch of lookout towers to mark the path i wanted to run... a nice surprise is that the number of towers i used actually suppressed the critters spawning in the area

prisma kraken
#

btw, that guy has people designing his stuff for him, i'd take stuff he says on the engineering side of factory design with a grain of salt

vast jungle
#

I make all of my BPs myself anyways, but I always like to get inspiration whats possible (or from other channels what I can do to make my BPs look less awful ^^)

prisma kraken
#

yeah, he makes some good content, for sure, but past around the oil phase, ummm...

vast jungle
#

I have disagreed with his suggestions in the past and it will happen again... as with all youtube content, take them with a grain of salt πŸ˜„

prisma kraken
#

yeah, i'll stop before it seems like i'm bad-mouthing him

#

what does drive me bonkers is when one of the yt personalities mis-state something in a vid and then for a few weeks everyone in chat is quoting them as a source of truth πŸ™‚ 'pipe floor holes are broken' etc

vast jungle
#

πŸ˜„

#

and even beyond that, "truth" like this ages like raw milk in Satisfactory... every patch can change the situation again

prisma kraken
#

yeah, that's the other thing, lol

#

unrelated, i did good:

#

love it when the intersections just work out

vast jungle
#

looks fine... especially with the "missing" signal at the second intersection... always easy to make a bad situation with signals not far enough apart

prisma kraken
#

that one i intentionally removed

jolly furnace
prisma kraken
#

it doesn't make sense to have a signal there

jolly furnace
#

thanks for the help @prisma kraken

prisma kraken
#

happy you got it working

#

probably still need to move a few signals around a little bit, but that's a tomorrow problem

#

i got the lake forest spur laid down and that's kind of where i wanted to get for the night

#

have a g'night all

nova steppe
#

What would be the easiest way to get a train to the red forest without building a train elevator or giant ramp?

Like is there a smooth access point here that im missing?

past reef
#

There are 2 possible train paths both from crater lake

#

There is another path to walk up from the lake on northeast of red forest, but naturally too steep for train

past reef
#

Im on mobile so cant mark them on your map, but look for slopes up near the 2 circular crater lakes nearby, both will need/explosives to clear

nova steppe
#

these?

past reef
#

Yeah those

nova steppe
#

aight thanks

#

are they accessable with 3 wide foundations tho? Or only 2 wides?

#

tight squeeze... is that rock on the left low?

past reef
#

Yeah they are about that wide

#

The left side? The rock is higher up

#

3 tracks are pretty enough though, I do 4 cause no foundations track

nova steppe
#

Right, no im planning to do pillars, connecting rails

#

easiest way imo

nova steppe
#

oh damn

#

huge

candid void
#

Refineries are smarter to smelt Copper and Iron as normal Smelter, right? Built a big fabric with These stuff. Using 600 Ironore per min and producing nearly 1300 Ironbars per min. Guess i right or is this fabric trash?

vast jungle
#

I tend to build "Copper towers" from MK2 blueprints with 4 refineries inside... these tend to grow to hundreds of meters high. If you want something compact, take a look at copper alloy

robust raptor
#

As a refinery hater myself, I'm a fan of copper and iron alloy

#

They're both useful recipes and the foundry is a much nicer machine to work with that consumes a lot less power and you need a lot less of them

vast jungle
#

Iron Alloy is quite useful in 1.0, especially with Iron Wire... but Copper Alloy not that much anymore... 😦

robust raptor
#

Copper alloy is still plenty good

#

Just not as OP as it used to be

robust raptor
nova steppe
#

I like tempered Copper, if my production has leftover heavy oil residue I can turn it into petroleum coke to save some copper

#

But it's a specific use case

vast jungle
robust raptor
#

It's about all the space and height it takes up

#

I have a 4 refinery blueprint too, but it doesn't make refineries any less unwieldy to work around

vast jungle
#

I will repost the picture when I get to MK6 belts... because then I can increase the towers (not that I will need them at that point anymore)

robust raptor
#

And besides, if I were to do a comparable foundry setup, it would take like a single mouse click

nova steppe
robust raptor
#

And take up a fraction of the space

#

The effort is incomparable

vast jungle
nova steppe
#

Just keep drones away from the area

vast jungle
#

its a no fly zone, I promise...

#

but back to Copper... I think the most annoying part of Pure Copper Ingots is all the water you need... because sometimes its not available closeby and you cannot stack Water Extractors ^^

#

I am okay with placing the same BP a couple of times to get my Copper in a compact (2D) footprint

oblique hollow
#

Minor efficiency loss compared to pure but much better speed

robust raptor
#

A building I'm actually a fan of despite its size and power draw is the particle accelerator

#

The first time I switched it on, the sound effects were amazing

oblique hollow
#

Accelerator is neat

past reef
#

except pure quickwire I don't want to ever pure copper again

oblique hollow
#

Pure copper pairs well with it but im just gonna use leached from now on

vast jungle
#

just put a few of them down for Diamond creation... they are "not that bad" (even a bit large ^^)

vast jungle
#

20 GW power draw? Ouch...

brisk smelt
#

yummy

vast jungle
#

need some processors for a MK3

outer vale
#

with sloops and overclocking you've only got yourself to blame

vast jungle
#

its just a temporary setup with a large liquid container to flush the byproduct...

#

not sure what I really want for a Phase 5 factory at the moment

outer vale
#

I'm finishing up a factory for AI Expansion Servers with some Neurals and Superpositions on the side

#

probably gonna do one factory for each spelevator item

vast jungle
#

I most likely need to change or upgrade a few existing factories anyways... not enough frames, not enough rubber/plastic πŸ˜„

#

finally... its done... πŸ™‚

weak rose
#

can someone link me a good rocket fuel setup?

past reef
#

nitro or turbo blend rocket or normal rocket depends on how much sulfur you wanna use

#

would be a balance between oil and nitrogen and potentially coal, nitro is simplest but worst on sulfur nitrogen, other two saves more sulfur but worse on oil

outer vale
#

I used plain rocket fuel on mine

past reef
#

lowest sulfur use combo is a mix of turbo blend and normal rocket that uses byproduct compacted coal

charred vapor
#

Update 11.29.2024 - 1.0 Fixes v1.0.1.0

Today I updated the game in Stim to 1.0 Fixes v1.0.1.0 and after that I start the game and this message pops up (Plugin β€˜DLSS’ failed to load because module β€˜DLSSUtility’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.), two days ago I played - everything was normal, and today after updating this.... What happened? Why in a friend such???

outer vale
past reef
#

I do this, 360 RF times 14 modules

outer vale
#

mine wasn't quite so modular

vast jungle
charred vapor
outer vale
past reef
outer vale
#

yeah I can't remember the exact thought process, but it would've in part been motivated by getting relatively round numbers

#

and not spilling onto multiple nodes if I could help it

#

built this in the se crater

weak rose
past reef
#

diluted fuel nitro then, use the coal output for coal generators of a bunch of steel beams

latent seal
#

is this how i do this:

#

it is not

weak rose
past reef
#

gonna take a huge hit on sulfur instead with this

#

it's not necessarily bad in resource considering how optional sulfur will be later on

weak rose
#

if it saves me alot of headache its worth it lol

past reef
#

it depends, you'd have to calculate for infrastructure instead to be expandable for a maxed belt unless you use the crater's sulfur cluster

latent seal
#

what do with this resin i wonder πŸ€”

past reef
#

if you can make sure the modular frames are sinked (and hence not blocking resin production) you can make some filters

vast jungle
#

I dumped it into a sink in my RF factory... no nearby factory to use it

#

you can do the same here...

latent seal
#

in truth the modular frames are hooked up to a heavy modular frame manufacturer that in theory should perpetually sink

vast jungle
#

you will need an overflow-splitter and a sink anyways if you want to use the resin somewhere else

latent seal
#

but, i need to use the flexible frame recipe, i have it and it makes perfect sense in my setup

past reef
#

most often with resin you just sink them, but filter automation will be nice and it only needs like 30 resin per min per person

#

while you can make empty canister from the resin and do some funny logistics for t9 diamond things I don't recommend it

latent seal
#

you know it makes sense to use hte resin for containers because plastic is the packaging for my truck line

oblique hollow
#

packaged turbofuel for diamonds yippie

#

i dont get why they dont just use liquid turbofuel tho

latent seal
#

yeah i do not comprehend the necessity of the packaging step for vehicles

oblique hollow
#

the accelerator has a fluid input even

latent seal
#

i understand that packaging is required for massive logistics, like shipping oil across an ocean

#

but its not needed to fuel your car πŸ˜„

#

but maybe thats the concept

#

its not that it comes to your car in a package, the reason it costs a package is because that package was -somewhere- in the logistics chain

#

same as coated plates

#

my opinion is that you don't have an actual plastic plate, just that plastics were used in the manufacturing process, and that doubled/tripled your output

vast jungle
latent seal
#

whoah
that 60 water is the excess from my alumina refinery πŸ˜›

#

60 goes here and 60 goes back into the alumina machine

#

from the scrap refineries

past reef
#

Question about tracks, I have a push pull line on red with 3 freights. I have guaranteed that the 3 freights are of the same item (stator) and balanced and fully unloaded when arriving. Connecting the end of the loop will not affect anything even if my train is flipped per cycle right

latent seal
#

lets reframe - because i didn't quite understand the question

i want to connect to the end of the loop ---- you mean you want to complete the loop?

#

if you don't completely unload you will end up with a mixed train

#

which isn't problematic, unless you aren't set up to receive mixed materials

past reef
#

yeah so make it a full loop

latent seal
#

so you have to account for that potentiality (its always potential jus by existing in the game world)
that you will end up with a train with 2 different items

past reef
#

as for material they're all stators, spaced out to have even input in each freight

latent seal
#

so there are a looooot of little factors that could influence whether or not you fully unloaded

#

so simply put, you have to build in a system to account for mixed trains

#

you either push pull or you push and sort

past reef
#

as said I only load that train with stator it's 3 freight since I can't do 2 with 7 stacks per min in total

latent seal
#

you won't ever get the maximum use out of your trains unless you mix your products

past reef
#

it's 3 freight not 3 types of item in 3 freight

latent seal
#

if you loop it it will be fine if there is only 1 item

#

it won't care

#

but in your current system, you could theoretically push and pull more item types

#

but if you connect it, then you must do all kinds of things

#

to support more item types

#

the decision hinges on whether or not you need multiple item types, and whether you need them now or later

past reef
#

it's an already finished line, I realistically can't get more relevant stuff since it's electromagnetic rod only

latent seal
#

then connect it, why waste the trains energy backtracking, but thats very subjective and not related to actual game logic πŸ˜„

past reef
#

I mainly just want to check if having the train flip might cause blocked load when it's flipped

#

I'll monitor the manifold to make sure it's really unloading everything then I can probably just make the connection

latent seal
#

even if it didn't unload all, it will just take the remainder

past reef
#

it's still making RTT already but that track just look a bit bad on map

latent seal
#

and loop it back around the system

#

right?

past reef
#

yeah but if my A couldn't fully unload then when it flip it could fully fill up C and block the load, anyways I'll just monitor the loading for a couple more cycles

latent seal
#

well, that 1 remainder is not an unneeded unit

#

it is not as if that remainder will perpetually exist

#

it should under normal conditions filter out on the next truck

#

meaning, it will correct itself will it not?

#

truly it only means that your system handled gracefully exactly what its supposed to handle, and why we use trains and not belts

#

you could accomplish the same result by looping your belt around and feeding the remainder back into the belt at the source

#

you essentially have a buffer, and that buffer

#

is exponentially larger on the train

past reef
#

the belt analogy is interesting, indeed it would correct itself, the unknowns right now for me is whether or not my manifold is truly not overfed

latent seal
#

you'll find out if you let it sit long enough πŸ˜›

past reef
#

yeah I need to manual stabilize the manifold a little bit anyways I can monitor it for another hour

latent seal
#

trucks are just fancy belts and trains are just fancy trucks

#

you can solve the same exact problem with a belt as you can a train

the belt just looks a bit more complicated

so if you can figure out how to do it with a belt

then you know how the train works

#

i haven't built a train yet though, I am still pushing my trucks to the limit

#

this is my receiving facility:

#

its kind of a rough draft right now,
but the concept is that in order to reduce the amount of truck stations, I need a smart receiving warehouse

so I now have 4 truck stations, for each cardinal direction, and I use the receiving facility as a massive sorting operation

I hold buffers for the material that are large enough to accommodate the scaling time it takes to actually sort the various inputs

versed violet
past reef
#

after I built everything there's actually no space to do a ring anymore after the receiving station

#

I always did push pull so I planned for push pull, but now after I looked at the map for train track footprint I saw that the loop looks not as good as I wanted

versed violet
past reef
#

probably not without a ramp

#

the line in question is right beside the power tower

versed violet
past reef
#

its completely blocked by drone port and whatnot let me go back there

#

the gray/white one

feral elk
#

how many rotors yall making per min?

outer vale
fringe seal
#

post-endgame, ~120

outer vale
#

my T9 factory's gonna be making a whole 8/min

#

(plus whatever it's using as part of the rest of the production chain, but that doesn't count)

fringe seal
#

I plan to make 60 uranium rods / min, for 72 nuke gens @ 250%
that means I need 120 rotors per min

outer vale
#

yeah but that's part of its factory, so IMO doesn't really count

#

it's like saying "I make 5000 ingots", yeah you probably are but they're going straight into other stuff

fringe seal
#

well it's on the grassfields, nuke plant is planned to go to the swamp

#

the leftover is 11.25 rotors / min

#

I'll gonna need so many drones I think

cyan heath
vague sentinel
#

Have you checked the miner speed

cyan heath
#

It's on a normal node.

vague sentinel
#

Are you underclocking the smelters?

cyan heath
vague sentinel
#

Soooooo

#

You tried to put a 60 iron node into 3 30 smelters

#

3*30 is not 60 tho

cyan heath
#

Ohhhhhh that's my issue

#

πŸ€¦β€β™€οΈ

vague sentinel
#

Don’t

#

Do not slap self

#

Ficsit does not offer leave for self-inflicted injuries

cyan heath
#

Damnit.

#

There's also an issue with my Iron Rod production

near hatch
#

i have 9 input pipes and 121 machine output, is it appropriate to connect everything in a single pipe network but leave space between every entry of an input ?

cyan heath
#

Normally the amount of rods I make doesn't line up with the amount the machine intakes

vague sentinel
cyan heath
vague sentinel
#

Sure

cyan heath
#

Sorry bout that πŸ˜…

vague sentinel
#

You are making rotors right?

#

Just to be sure

livid turret
cyan heath
#

Working on a milestone atm

near hatch
vague sentinel
#

How mutch iron ore do you have?

near hatch
#

thats why i want to connect everything so it evens out everywhere

cyan heath
#

I just dump em' into the ficsit rewards thing

vague sentinel
#

How many rotors would you like to make?

cyan heath
#

It's also worth noting I have a second normal iron deposit next to the one I have.

vague sentinel
#

In rotors per minute

cyan heath
vague sentinel
#

So 2 normal nodes?

cyan heath
#

I'm kinda new to this πŸ˜…

vague sentinel
#

To rotors

livid turret
cyan heath
vague sentinel
#

To make more iron products you can grab more ore

cyan heath
vague sentinel
#

It is time to do a different part of the ficsit motto

#

Exploration

#

Go and find some power slugs or hard drives

#

I keep getting decimals and I do not like the regulair screws

cyan heath
#

How many should I go look for?

cyan heath
#

Upwards.

stone delta
#

I built a veritical manifold of pipes for nitrogen gas, and to my surprise, the flow was off. I have 8 buildings, each one taking in 150 ppm, and all connected vertically in an H manifold of two 600 pipes. It seems to work if I disconnect the H junction. Is this typical gas behavoir? I thought only fluids had this problem.

vague sentinel
#

sorry for the wait i was jumped by 4 gas/elete stingers

#

do not leave your spawn until you have bombs

#

many bombs

vague sentinel
#

press r to zoop them up

cyan heath
#

It's a purple one

vague sentinel
#

you have a blue one yet

cyan heath
#

The next one is in a cloud of toxic gas

#

Okay got it, it's yello

vague sentinel
#

can you make a mam

cyan heath
#

I just researched yellow slugs was that important

#

I found another one but it's uh

#

In a rock

tiny leaf
#

if i put a fluid storage at the top of a water tower will the water tower still work as intended? meaning anything under the top level of the water tower will never have headlift issues

brisk smelt
#

why the hell would you build a water tower

brisk smelt
tiny leaf
#

im building a buffer for my fuel gens

#

just incase

#

and making the highest point of the pipes higher than machines gets rid of headlift issues

brisk smelt
#

buffers should be placed in parallel not series

#

and you already have a 50m3*n buffer by way of the fuel gen buffer

tiny leaf
#

idk ill add just 1 buffer before i split the pipes to gens

jolly furnace
#

should I be going for space or speed

prisma kraken
#

sexiest thing evah

brisk smelt
#

clocking water extractors to exact numbers? never seen that befre...

#

unless recycling shenanigans

proud ferry
#

if you make water mega buffer stack top each another make sure put pump pipe

latent seal
livid turret
#

Also the skill that let you upload from inventory

tiny leaf
#

with rocket fuel since its a gas its better to not use buffers right?

jolly furnace
#

yeah i got that one already i love it sm

modest zealot
outer vale
jolly furnace
#

what are some good alt recipes for my first hmf? I have encased indust pipe, heavy encased frame, and steeled frame.

outer vale
#

solid steel's pretty... solid

fossil basalt
#

Those are the good ones

#

Plus ingots

jolly furnace
#

I dont have slid steel but I have compacted steel

fossil basalt
#

" you'll never regret making more steel pipes"

outer vale
#

mine used heavy encased, encased pipe, solid steel, and cast screw. I'm sure you could work steel-based recipes into that to rebalance resources however you see fit

charred saffron
#

I think mine only used wet concrete and steel screw. You can use many alts, just figure out what you want/need and where your necessary resources are

jolly furnace
#

alr thanks guys

#

its kinda temporary im prob just going to make like 5 per min

#

to get me through the milestone requirements and for trains

outer vale
#

lol temporary, that'll handle your personal usage ~forever probably

jolly furnace
#

5 per min?

outer vale
#

mine was also 5/min and still going strong in T9

wind spade
#

5/min is enough for pretty much all the game

jolly furnace
#

hmm okay well Igues thats good then

outer vale
#

not like I'm using it to feed into other factories

jolly furnace
#

oh just for mats

#

and stuff, okay thats good

wind spade
#

I don't really recommend feeding other machines this way

jolly furnace
#

you mean as run-off from a personal line?

wind spade
#

I mean that if a factory needs something as ingredient, it should make that itself

jolly furnace
#

ah okay

vernal patio
#

about drone ports. can i have multiple ports with no fuel supply offload into one port full of fuel? assuming i handload those empty ports for the initial trip.

#

as in, will drones have the presense of mind to get their sustenance on the far end of their journey?

past reef
#

you mean drone on port A without fuel supply going to port B with fuel supply? yes it will always resupply to do a full trip

prisma kraken
#

incidentally, this is why i used to actually keep a mall container of batteries in my mall (in 1.0, just setting up a dim depot suffices)

#

also, as an FYI, the strange pipe headlift being incorrect bug still exists in 1.0 - I just had to work through a situation where that presented itself

#

i think i know now how to make that happen πŸ™‚

modest zealot
#

only takes 960 quartz

fossil basalt
#

The most minimzing way to make that would use 640

#

That's... not that much less for how much more complicated it is

modest zealot
#

i need alot for a factory so

#

lol

latent seal
#

thats a bit

#

but like, fine silica

modest zealot
#

255 silica and 288 crystals for a computer, crystal oscillator and high speed connecters factory

latent seal
#

i feel like i use nowhere near that much silica

modest zealot
#

nah its cause i dont use plastic alot so

latent seal
#

ahhh

#

yeah so my circuit boards are plastic and copper i think

modest zealot
#

mine are silica

latent seal
#

ahh

modest zealot
#

and cooper

#

so i can build my factory anywhere and i can still make the stuff and i dont need to deal with oil

latent seal
#

ive committed a bit to oil πŸ˜›

#

think im at 28 refineries now

modest zealot
#

second pic is old world

latent seal
#

nice, is there a recipe to turn biofuel into anything else?

modest zealot
#

dont think so but its good for jetpack fuel

latent seal
#

but turbo fuel is better 😦

modest zealot
#

biofuel last like 3x times longer

latent seal
#

its true, but vertical lift is important

modest zealot
#

it just spam the space and it gets there

#

i dont wanna waste my turbofuel

latent seal
#

im gonna spend most of mine on ammo

modest zealot
#

mine are making power

#

12.5gw to be exact with only 675 oil per min

latent seal
#

i have 150, i most likely will end up being power

#

turbofuel p/m i mean

modest zealot
#

i had 200k concrete and i ran out after only like 4 hours 😭

latent seal
#

nice

modest zealot
#

i mean building something like this takes ALOT of concrete

compact lagoon
#

i just got the game and im learning that no matter how much concrete i think i need, i will need a lot more

modest zealot
#

yeah i also got into the game

wet python
#

finally finished my 4400 rocket fuel power plant. i had previously abandoned after building about 250 of the 1056 generators (ran out of motors and had enough power already). These 250 were enough to finish the game... just went back and build the rest for the ocd.

modest zealot
#

nicee

compact lagoon
#

had the game about 2 weeks and im 140 hours in

wet python
#

and also had to fix a lot of stuff to make it work 100%

modest zealot
wet python
#

and the refineries are below all that

amber umbra
#

Biiig

wet python
#

and the plans

#

i would recommend going for half of it.... too much hassle. If you need more power than that go nuclear.

prisma kraken
#

is it just me or does snap-aligning extractors seem broken now?

#

little more centered of a pic

whole viper
prisma kraken
#

orly?

#

haven't tried that yet, but if that's the case, um uggg

whole viper
#

you used to be able to put them on a foundation to align them perfectly. But now they have a lower collision

prisma kraken
#

that stinks

whole viper
#

yea

prisma kraken
#

unless that changed in the past patch or two (like in the past 2 weeks), it may be that your foundation just isn't low enough

whole viper
#

unfortunatly, i think it was a change pre 1.0

prisma kraken
#

still works

#

extractors can't be placed with overlapping hitboxes to bp's

unborn ermine
#

Yeah If you layer BPs you can get some good work done with extractors

prisma kraken
#

my experience is that you want to keep bp placement a good distance away from where you are planning to build extractors... the squarish bounding box region for extractors is really rather large

unborn ermine
whole viper
#

weird. I just tried it myself and it now works for me. It wasn't working for a long time for me. Even as late as yesterday

unborn ermine
#

This is from a while back, did some tests with a design that was screenshot'd

prisma kraken
#

idk why that works, if you place a bp that the top of the extractor glances, it'll prohibit the extractor's placement

#

what i mean... the thing with power storages & columns is a bp

#

different subject, i broke down and installed the xl bp mod to be able to do a 10x10 bp for the recycling loops... pictured is 3600 plastic

#

i really kind of wish that bp's didn't have dimensions but instead had item counts or material cost as limitations

#

(or just that the sizes for them would continue to be upgradable until some limit that is too big)

#

i sort of feel like bp size actually ends up limiting itself because of the game's terrain - too big ends up being impracticle unless you're doing a skybase

unborn ermine
#

So, the surface all the way to the upper bounding box

prisma kraken
#

hmmm, ok

unborn ermine
#

anything above the water will be no bueno for BP unless its above that.
(unless you do extractors like I showed first)

#

its so gross

prisma kraken
#

there's probably some horrible spaghetti code for the water extractors that no one really wants to touch for fear of breaking stuff, lol

#

i'm guessing that's why c&p for them was only just added πŸ˜‰

unborn ermine
#

That and blueprints seems like they still have a lot of work to go, like I found a couple things you can still zoop out of the BP maker jacelul

prisma kraken
#

can anyone else give snap-aligning extractors a try and see if i'm just imagining that the alignment changed in the last patch?

#

yeah, one thing i find annoying in 1.0 is that double sided power nubs can't be placed on a bp's border wall anymore

#

imho, that's a pretty big annoying

unborn ermine
#

Mine worked

prisma kraken
#

i must have something weird going on where aligning to alt grid is going wonky

prisma kraken
#

@unborn ermine one thing that i've been finding as a bit of a deficiency in the trainifold idea is that on the terminal sink end, its difficult to figure out how much sink capacity one really needs if you're trying to both get stuff into storage and sink the remainder in the same place

wet python
#

if extractor is not aligning correctly, turn it one more tick with the mouse wheel before holding ctrl

prisma kraken
#

yeah, if the grid you are aligning it all to is on an odd angle, the extractors do funny alignment things

#

i got my extractors looking clean enough that they're not noticeably misaligned or anything which is good enough until something i can't unsee bugs me, if that happens, i'll fuss with it a bit more πŸ™‚

unborn ermine
#

heres the plan so it makes more sense, producing 1040/min iron with pure refineries.

prisma kraken
#

where i've been having problems with it is that i have some lines that are coming into my main base and will eventually end up being an amount that is less than 1200/min, but i just added 3600 plastic production to the world, and that's currently ending up back on a line at my main base that is only handing 1200/min

#

so i'm having to add some supplemental sinks to content with such things. I'm wondering if something more clever will occur to me, but atm, it kind of seems like something i'd have to do some janky beltwork to bullet proof

unborn ermine
#

yeah I went with the "buffer" of sinkable items route.
probably the least elegant jacelul

prisma kraken
#

i know of a few solutions to the problem, but i'm really not keen on any of them, so i'm living with the problem for now

#

incidentally, i run into variations on this problem in pretty much every playthrough where i'm centralizing product and need to pay attention to capacities on the sink lines coming from trains, truck stations and local merged sushi lines

#

right now my sink lines all look like variations of this

#

it isn't bad, i just feel like there's something smarter i could be doing

steel knot
#

i'm drawn towards nitro rocket fuel for the simplicity. am I making a big mistake?

#

versus the regular formula

prisma kraken
#

not really, probably biggest factor in deciding is whether you intend on building for a lot of hours and making lots of stuff, or if you want to sort of minimally complete the game

unborn ermine
#

Well more locational than that tbh.
Like me on west coast, just more oil than sulphur.

prisma kraken
#

if you are doing something like a max nuclear or 60/60/60 phase 5 delivery rate goal in your playthrough, the oil and sulfur become more valuable, and as such, you might want to use default to use as little of one or the other resource as you can, but if you have a more modest goal, either recipe gives a lot of power

unborn ermine
#

60/60/60/min sounds painful on top of just doing things jacelul

prisma kraken
#

yeah, well, i was just naming it as an example of something stoopid big, lol

#

tbh, i'm not even sure if such a goal is possible

unborn ermine
#

earlier someone mentioned trying for 500/min pasta jacelul
you cant even do 500/min cubes for them.
(467ish is the resource cap in Tools + alts)

#

and thats with EVERYTHING

prisma kraken
#

i'd be surprised if you could even do 120/min of pasta

#

perhaps 500 isn't outlandish if you leverage converters

unborn ermine
#

134.339 in tools, same method jacelul

prisma kraken
#

nah, i take that all back. 120 is easy if you have the sloops

unborn ermine
#

"easy"

prisma kraken
#

yeah, well, yeah, lol

#

i'm honestly looking to make 60/min for pasta

#

might try for 75/min if i can swing it

#

(no sloops)

unborn ermine
#

Yeah thats SO not for me.

#

not even a "personal" choice, PC cant handle it.

prisma kraken
#

ehhh, totally about OC'ing everything πŸ˜„

#

you forgot about alclad sheets, btw

fallow siren
#

ok why is fully oc coal gen need 113/m water instead of 112.5

prisma kraken
#

i.e. the function to format the number is being told to display 3 significant digits, so it needs to round it to 112 or 113 and the latter is 'more correct'

nimble grove
fallow siren
prisma kraken
#

just displays it wrong, you sometimes see the same weirdness in other places, like when you clock something to make 66.66666666666 ingot/min, it'll actually display 66.6667

#

the place where it actually is a little annoying is that heavy encased frame makes 2.1825 frame/min, but the manufacturer UI actually displays it making 2.813/min

#

err, i reversed the 1 & 8 in that, sorry

patent blaze
#

iron βœ…

lilac horizon
#

is it a good idea to use sommersloops on my future power plant? I have about 120 backed up from just not using them, also I kept my save when they respawned in the patch. This alone already used 20 for 5 manufacturers D:

#

also the power costs would be negligible compared to basically making 4 times the power I think

patent blaze
#

lol wtf the machines arent even running

#

i have 128 refineries that im pasting recipes into

#

maybe its the miners

prisma kraken
#

best bang for the buck with sloops though is to use them in the most refined (latest game) items so that you are doubling EVERYTHING that goes into the product as well

#

as far as power generation goes, you'll probably get more out of putting sloops into APA's

past reef
#

aren't there certain t9 recipe that can't be full slooped or slooped at all due to buffer capacity

#

doubled warp drive is fine though

prisma kraken
#

I'd have to look, i think there's a few recipes where slooping them pushes past 1200/min, but those aren't t9 recipes

past reef
#

just the dark matter residue ones, iirc some does 25 DMR per cycle which means if full slooped it'd block the machine

prisma kraken
#

the only t9 recipe i can think of without opening the codex, is turbodiamond that takes 1800/min coal if fully OC'd (not related to sloops)

#

idk, sloops don't affect input at all. its same cycle as normal, just output. DMC is a 100-stack, so i doubt even doubling it really would kill things. I have seen that slooped protein -> biomass has problems

patent blaze
past reef
prisma kraken
#

well, napkin mathing it... uranium rod alt makes 0.6 rod/min -> 1.2/min for 4 sloops

past reef
#

am running around with 300GW now before nuclear and APA seems to be worth so much more

prisma kraken
#

that takes you from 3->6 reactors worth of fuel, or an additional 7.5 gw

#

i can tell you atm i have 120 gw of rf power, 12 gw of coal and then most of the geotherm on the map. with 8 APA's online, i'm actually making in the neighborhood of 250gw

past reef
#

sloop on a 200% quantum encoder give 5 extra APA = 60GW on my case (when I get to make them that is)

prisma kraken
#

yeah, that isn't a bad place for sloops, but you're tying up 10 sloops in each APA, so the question i have to ask with that is whether adding 14 sloops worth of boosted APA is better than going nuclear, and that's a function of how much power you're making already

#

past a certain point the math is sort of moot. you can generate more power than you can reasonably ever use, so its more a question of what you wish to build and how you want to power it

#

really once you get into the 100gw+ range, you'll be hard pressed to make enough factory to use it πŸ˜›

#

once you start automating a lot of t9 volume, yeah the machines gobble up power, but you kind of don't need a lot of them until you look at massive nuclear builds

past reef
#

yeah I'm only 100-130GW usage putting the nuclear build together, even the giant electromagnetic rod build barely gobble up 20GW, need the t9 machine to use the excess power

prisma kraken
#

once you start looking at stuff like ficsonium or ion fuel, they just need a mess of particle accelerators to make the time crystal, and that isn't cheap

prisma kraken
past reef
#

went with base, full iron stator + plastic limiter + fused quickwire

prisma kraken
#

that's sort of what i'm thinking. I may use cat wire for the stators though

past reef
#

if I didn't have a vertical stack stator bp I would have done caterium wire too

prisma kraken
#

i just pushed my rails down into the swamp for a few things i need to build there (alum, ai limiters, hsc's)

#

still sort of planning out how to make use of the biome

#

right now i'm trying to figure out how to use the 600 excess coke i can make from the swamp oil

ionic crystal
ionic crystal
wary rapids
#

it would appear it will be to easy and leave to much empty space in my existing facilities to finish phase 4 so im going to run the math with builds for sinking all the phase 4 space parts.

#

current plan.

#

i cannot do it scooty i dont have the power.

patent blaze
#

great success

wary rapids
#

You did nulclear?

patent blaze
#

yeah reset everything

#

fuel rod production had like half the control rods it needed cause of plastic loss

wary rapids
#

So you scaled your plastic and made the targets the rest of your inferstucture can handle.

#

at this point i should make new bigger factories after and intermission with rocket fuel.