#math-and-meta

1 messages · Page 231 of 1

prisma kraken
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or for 16 machines, just split them evenly

bleak ivy
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yeah

sharp cargo
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Heh, what's ages here? like, 30m? an hour? heat death of the universe?

prisma kraken
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only takes 4+2+1 splitter

bleak ivy
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by ages i mean on the order of like hours too

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for large manifolds

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it varies based on stack size etc.

sharp cargo
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Alright

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Thanks!

prisma kraken
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yeah, like i'll balance split aluminum scrap into smelters, but for iron or copper i don't care

sharp cargo
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Any thoughts on directionality? Like, first in, first out, or first in, last out, etc?

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doesn't really matter?

bleak ivy
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wdym

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also on the manifold thing earlier - i sometimes like to do “hybrid” setups

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ie balancers (e.g. 4 way split) that feed into 4 smaller manifolds

sharp cargo
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If I have a line of smelters, and I load the ore in left to right, should the outputs pull from them left to right also (FIFO), or the opposite (FILO)

bleak ivy
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it preserves the simplicity of manifolds but cuts down on fill time

bleak ivy
prisma kraken
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ahhh, all in all the time for the manifolds to fill ends up being roughly the same, once warmed it makes no difference. if it is a production line that you intend coming up and down a lot, i'd pay some attention to it, but otherwise, once it's running, doesn't matter

jovial jacinth
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New to game with 1.0, what's the best way to deal with Dark Matter Residue?

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guessing just DMCrystals then sink?

prisma kraken
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its about the only way until you know what you want to make to balance it all out, and even then you kind of want to eat it into crystals for other things (singularity cells)

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i think there's only one recipe that takes the gas as input (ficsonium), so unless you're making that, changing it over to crystal is the way

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on the wiki is some math on how to mix and match the crystal recipes to get the exact number of crystal you want. i'm not sure it is worth that trouble vs just sinking the crystal, since the crystal is worth some good points

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speaking of DMR... literally unplayable

pure crow
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Well, if you're going for progression, you probably do want a pretty big storage for the crystals but... should probably sink it as overflow anyway anyway just in case it starts overflowing.

prisma kraken
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also, qp is a helluva good recipe to sloop!

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yeah, i built up a cache of an isc's worth of crystal to make the other stuff

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to do the t9 game final goals, i just set up a single converter, part collider and encoder in a loop and just hand fed everthing adjusting the recipes and clock speeds as needed and worked from that buffer of dm crystal to cheese it all

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i find it a little disappointing that they didn't have some sort of 'i have to build gobs of storage to cheese this' sort of gotcha to it all

pure crow
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I definitely needed more for crystals and copper powder.

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... in hindsight.

prisma kraken
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yeah, well, join the club

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i'm reserving every copper node from the canyon northward for powder, lol

civic ibex
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what is the best recipe for fuel ?

unborn ermine
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Theres a chain tbh.
Basic Fuel? Diluted.

civic ibex
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basic fuel

unborn ermine
civic ibex
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the most you can produce fuel. but take less crude oil ?

is diluted fuel better ?

unborn ermine
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Heres an early game chain.

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You have this, and then Blenders later which streamlines it a bit but is later.

civic ibex
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ok. thank you. ill do that then

prisma kraken
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yeah, crude -> hor is 3:4, hor->dpf is 1:2, so in the end you get 800 fuel from 300 oil along with some resin that you can convert into plastic, rubber or fabric on the side

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a small bit of advice: don't build a crazy big basic fuel plant, you'll probably wish to save that effort for turbo or rocket fuel later

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also, if you're burning the packaged fuel in generators, it is easier to place the unpackagers in front of pairs of generators than screw around with a long pipe manifold

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you may also wish to start making some fuel containers... you'll need a crate or two of them to get the loop saturated

unborn ermine
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Hmm. so
Im planning a train for nitrogen. jacelul
North west corner all the way to the western oil.
For a LONG train like that, which is only going to be 1200/min from the well, I would defo want multiple trains right?
First time dealing with fluid train here jace_smile

astral warren
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Imo fluid trains just don't have a big enough capacity to make them worth using

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Ideally you'd process the items into a solid or package the liquid before putting it on the train

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But if you still want to use fluid carts then yeah you'd probably need multiple trains

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Or at the very least one fairly long train

unborn ermine
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Well If I was going to package/unpack nitrogen, how many canisters you think I would need buffered for a decent loop?

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its only going to be 1200/min or 300/min for packages.

astral warren
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It's probably something you can calculate if you know your train's round trip time, but since I'm lazy I pretty much just add a bunch of canisters in, see if it's enough to sustain a loop, and add more if not lol

unborn ermine
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Yeah I have to make the tracks first snuttstare

astral warren
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For once I actually took packaging into account and made my fairly large aluminum factory also not process some of the ingots to turn them into fluid tanks later

unborn ermine
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Gunna be along the coast a fair bit, so its at least going to have straightaways jacelul

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Just a little sad if I do swap to packaging, love it when I get spacings right without thinking.

astral warren
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Yeah, also not having to worry about the fluid tank loop is nice

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I got the Pressure Modulator mod for that reason, imo it makes fluid trains a lot more viable

prisma kraken
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keep in mind that nitrogen compresses 4:1, so your transfer rate packaged is only 300/min

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as a napkin math calculation, that's approximately an 8 minute round trip window you have

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(also, for that sort of rate, you might just want to use drones

unborn ermine
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Yeah I was thinking about that...

prisma kraken
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you might also want to use the dune desert nitro, it is probably a bit closer

unborn ermine
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CLOSER

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Im west coast

prisma kraken
unborn ermine
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not even jacelul

prisma kraken
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oh, gold coast oil, its late i misread

unborn ermine
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The distance here to where im shooting for is around 2440m away snuttstach_think

fathom ice
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is this the max inventory slots ?

unborn ermine
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I think so yeah, im just missing the last MAM one so 6 less

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The hard drive slots are all done pretty early.

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confirmed with the wiki 78

unreal bough
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81 actually

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so one more upgrade to fill those last 3 spaces

prisma kraken
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yeah, those last 3 spots never get filled in

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kind of weird, in update 8 and previous, it ended up being a full set of rows, something changed somewhere with the upgrades & unlocks

bleak ivy
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current pt i’ve been using them instead of a centralised storage and im never going back

frosty owl
unborn ermine
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They mention on the proper wiki, wiki.gg, that post 1.0 its 78 now.

digital eagle
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I'm having some trouble in oil-land. Specifically, I'm using the alternate to produce the polymer resin, which I then turn into rubber and plastics, and the heavy oil I use for dilution and into powerplants. All great in theory. But the resin is giving me a headache with the numbers. It's 130/s and I'm not sure how to balance that. I got 2 full 300m3/s pipes which get fed into resin refineries, and out of those I need at least 2 full 480 belts; anything else I can dump, no problems, but I can't have the thing clock up.
Any suggestions on balancing this?

fringe seal
digital eagle
fringe seal
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water: it uses 78/min

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you can do it in any ratio you want if you are willing to do some basic math

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and windows include a calculator app

digital eagle
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There's a misaligned pixel in there! I hate it! xD

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And just like that you now will hate it too! :>

midnight ibex
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What one or rescan

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Ty

karmic locust
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Whats the latest news on mk6 being bugged ?

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how long can it be an issue for 😢

unborn ermine
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at least december jace_smile

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they arent doing any patches till ficmas

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Then if that isnt it? Maaaaaybe 1.1 patch

deft lichen
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I thought there'll be 1 more patch

deft lichen
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It's frustrating that they jump right to making the next content update instead of continuing to patch bugs

unborn ermine
deft lichen
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1.0.0.5 with straight pipe mode

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The ficsmas patch should be 1.0.1 not 1.1

unborn ermine
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thats ficmas iirc
straight pipes

deft lichen
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1.1 will be a major update

regal nymph
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Hey chat qq
Which do you need more? Rubber or plastic?
In repurposeing my old power plant near the southwest oil field into actual oil products for puters circuit boards ai limiters and the ilk but it seems like rubber is almost useless to have so I was thinking Instead of doing an even split to do a third recycling round to make half the end product ribber into moar plastic

astral warren
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It's technically resolvable by the user so ig it's not as high priority as other stuff

astral warren
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Whereas plastic is more common in regular recipes

karmic locust
astral warren
karmic locust
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hmm

astral warren
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Generally my SP performance is good enough to avoid it but the moment someone joins me my FPS gets destroyed immediately

karmic locust
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do by 'resolvable by the user' you mean buy better hardware ? 😂

astral warren
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Yup xd

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I am planning on doing just that

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But in the meantime I found that turning down conveyor visual quality settings gives a decent performance bump

karmic locust
astral warren
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My budget isn't crazy so anything releasing rn is probably gonna be out of my price range anyway

karmic locust
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havent upgraded in 7 years its time for a beefy upgrade lol

vapid gorge
ember fractal
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I found I use more rubber than plastic

regal nymph
regal nymph
true junco
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Prior to 1.0 plastic was used in more buildables, especially ones youll use a lot. Rubber was used in more recipes. Not sure if the balance is the same. But youll definitely need a lot of plastic if you like using "coated concrete" foundations and mk2 pipes.

copper seal
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I'm using satisfactory calculator but its giving me a whole bunch of 66% or 33% or 50% buildings

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now i don't like that

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is there an option to turn that off?

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it gets better if you allow it to overclock but it'll still be like 230% 240% 233% etc.

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or do i just have to manually add up all the clock speeds and just round it up to the next 100%?

spare jolt
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or you can just round it up yourself, say from 3.1 to 4

copper seal
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ugh

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its like... 200 buildings though D:

quartz violet
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You can just do the math for a few buildings then multiply!

copper seal
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i dont get what you mean

quartz violet
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When you say 200 buildings is that a lot of buildings because the parts are really complicated or because you want to make a lot of them

copper seal
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im trying to make 5 mod engines and 2 ADU's

quartz violet
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Both 😮

copper seal
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well im trying to complete phase 3

quartz violet
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I'd say work through it backwards with just ratios

astral warren
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@copper seal Are you using Satisfactory Calculator or Satisfactory Tools?

astral warren
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Ah, not so familiar with it

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I'd recommend Tools for factory planning personally

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Calculator is great for its interactive map though

copper seal
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if satisfactory tools allows me to calculate without underclocking i'll use that lol

astral warren
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It doesn't per se but it's very easy to handle the clocking

quartz violet
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Tools is generally more streamlined but still doesn't do that

copper seal
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i mean

astral warren
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If the graph says (for example) you need 22.3x constructors, that just means you need 22 constructors and an additional one at 30% clock speed

copper seal
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im okay with getting the ratios etc.

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but im also bad with leaving surplus for my own building

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so i thought maybe just rounding up to the nearest 100% would solve that too

astral warren
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I just do everything with exact values and it hasn't gone wrong so far

copper seal
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lmfao, i can do that on calc

astral warren
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In Tools, you can hover over whatever machine and it will give you pretty exact values for the clock speeds

astral warren
copper seal
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but problem with satisfactory calc is that, if i set it to that simplified mode, i can't tell it my belts

quartz violet
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You gotta figure out belts yourself on sftools

copper seal
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welp

astral warren
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I don't mind that, even as far into the game as I am it's really not very complicated

copper seal
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ye but then i have to figure out balancing haha

astral warren
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Manifolds ftw

copper seal
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i need to feed 35.5 constructors with 532.5 ingots but i only have 480 belts

astral warren
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So each constructor takes 15 ingots, then

copper seal
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though ofc i'll build 36 or 37 constructors

molten saffron
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how many resources would i need to supply a 100 GW rocket fuel power plant (using the nitro alt)?
i can’t figure out how to get there.

astral warren
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If you fill up a 480 belt you can feed that into 32 constructors precisely

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And the remainder of the ingots you can just manifold into the remaining constructors

quartz violet
copper seal
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i dont want to downclock

astral warren
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Did this in like 20 seconds via math:
532.5 (Ingots)/35.5 (Constructors)=15 (Ingots Per Minute)
480 (Belt Capacity)/15 (Ingots Per Minute)=32 (Constructors To Empty The Belt)

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And the rest of the resources can go into the other 3.5 constructors on a separate belt

copper seal
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ye

astral warren
quartz violet
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You should probably split it up into smaller chunks if it's one manifold

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Unless you can easily auto backfill everything while you work on other stuff

molten saffron
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wait a minute

astral warren
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Diluted Fuel

molten saffron
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if i sloop the blenders, i’ll have enough

astral warren
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Or that

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Diluted Fuel can easily get you there too

molten saffron
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eh, extra work

astral warren
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This is maximizing the potential of the 900 oil so prob way overkill for the 100GW you're trying to get, but just as an example

molten saffron
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yep

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that exceeds the resources available in the blue crater

astral warren
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Yeah you surely won't need that much to make 1666

molten saffron
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phew

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while i’m here, might as well ask: how would i go about distributing the fuel to generators?

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i used DSP methods with my turbofuel plant and it does not run well

astral warren
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DSP?

copper seal
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Dyson Sphere Project

molten saffron
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dyson sphere program

copper seal
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another factory game

astral warren
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That's what I thought of too but I'm not familiar with it lol

copper seal
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anyways, now i also gotta figure out a place to put my dimensional storages in

molten saffron
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i need to keep to reminding myself i’m not playing DSP anymore tired_jace

copper seal
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should i put a smart splitter infront of them and making the main line the overflow? 🤔
that way my dimensional storage is always filled but it will slow down production

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idk, just an idea, not sure if its a good one tho 😂

astral warren
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Anyway, I generally just manifold the fuel into gens on the left and right of the pipes

molten saffron
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manifold?

copper seal
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its when you have just 1 line feeding into a bunch of machines and just constantly splitting it off

molten saffron
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doesn’t that lead to increasing sparsity down the pipe/belt?

copper seal
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but you have to keep in mind that the machines shouldn't take more out of the line than is provided to it

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pipes no

molten saffron
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interesting

copper seal
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but with belts yeah, but it will even out eventually, just takes a while

astral warren
copper seal
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with liquids you should fill all the internal buffers and pipes before turning on the machines anyway

molten saffron
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there’s the missing link

astral warren
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I usually don't bother to unless I'm creating a self-sustaining loop that needs external input to be jumpstarted

copper seal
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you can also skip the warmup of a belt manifold if you fill the internal storage yourself manually too

astral warren
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It'll just take longer to distribute to all the machines if you don't do it but it should still work

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Anyway, here's a diagram I stole off the wiki for manifolding
(S = Splitter, M = Merger. In the case of pipes these would both just be Pipeline Junctions)

copper seal
# molten saffron there’s the missing link

say you're smelting iron right, and you provide 480 iron ore, the first machine will be force fed 240 iron ore cause its on the first splitter, but once its full then all the overflow just goes to the next splitter, and that machine will get the same treatment, all the way down the line until its 100% efficient

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480 > 240 > 120 > 60 > 30 > 15 etc.etc.
but eventually the first one will completely fill up so it'll be more like 480 > 450 > 225 > 112.5>
but then the second one will completely fill up too, so it'll be 480 > 450 > 420 > 210 > 105 >

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so on so on

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cause once they're completely filled the machines will only take what they use

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420 > 390
then 390 > 360
then 360 > 330 etc. until the entire thing is balanced and the last machine will get precisely 30 a minute

astral warren
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jup

copper seal
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and like i said, you can skip the warmup if you put iron ore into the smelters manually

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so you can just let it warm up on its own untill everything becomes 100% efficient or you can jump start it

astral warren
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If my factory has a buncha different machines I usually just hook one set of them up to warm up on its own and go work on another part of the factory in the meantime

copper seal
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its just an smelter example but this goes for every system where the combined total of machines are only using as many resources are you're putting onto the belt

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because every machine before the last one is getting more resources than they need, and thus will fill up and backlog

copper seal
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balancing can be fun, but its messy

copper seal
astral warren
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Yeah

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It's gotten better in 1.0 but there's still a lot of stuff the game doesn't tell you

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Thankfully the manual does that xd

copper seal
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bro its so bad

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honestly another thing you can do to prime your manifold is to just turn it on as you're still building

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at least, to a certain extent at the lower levels of production

viral finch
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hey is this a bug? i removed all uranium from this spot but the radiation is still there

pulsar notch
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Rad hogs under the world maybe?

amber jacinth
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Try relogging

viral finch
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i checked but there was nothing under the rock

viral finch
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lol the uranium rocks spawned back

copper seal
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make a youtube vid about a uranium farming glitch and get billions of views

viral finch
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handmade uranium 100% efficiency

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removed them all again and radiation is gone now, but if they spawn back with each restart guess no point removing them

copper seal
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maybe it was just glitched

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try reloading again, see if it comes back again

prisma kraken
# viral finch handmade uranium 100% efficiency

sometimes the last changes to world state aren't preserved in a save file, some background thread in the game periodically saves changes to map data so the game doesn't need to calculate it on every autosave, as such, you can make a change, save & reload and oft times it won't have changed

viral finch
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okay yeah they are gone now, weird thing i noticed before i restarted was it took about a minute to manual save now its back to normal

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was just a hiccup then thanks for the help

amber jacinth
steel knot
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Do you find that the combination of fused quickwire and fused wire is worth it? I’m getting that it works out to about 67% more copper wire and 20% more quickwire per input.

Feels like fused quickwire is a win for sure but at the relative scarcity of caterium vs copper maybe not fused wire

wind spade
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well it mostly depends on what resources you have available near your location

steel knot
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Yeah. I’m in that copper/iron rich pocket in the northern forest starting area. In that space I have access to a normal caterium.

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So I figured there id use fused QW to get some AI limiters easily

spare jolt
steel knot
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Hm true

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My target for now is 10-20 limiters

heavy gust
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tired_jace 80 refineries for pure copper ingots

spare jolt
steel knot
heavy gust
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unless you ned limiters in a production chain, one building making them at like 20% is enough

heavy gust
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donthave shards automated yet though

prisma kraken
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they grow on trees too

copper seal
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am i the only one who really really doesn't like stacking belts

heavy gust
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yes ik, i have like 500

copper seal
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i don't mind with pipes but belts i'd rather just have nearly next to each other lol

heavy gust
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but i need a lot for nuclear reactors a bit later

copper seal
prisma kraken
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i gathered all the map's slugs and that gave ~4000

copper seal
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i'm in phase 3 and i already have 600

heavy gust
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got a few unprocessed ones

spare jolt
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even w/o slooping slugs already provide plenty of shards

copper seal
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long live slooped purple slugs

heavy gust
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thats at least another 60 slooped

copper seal
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?

heavy gust
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no wait at least 100

copper seal
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bro, just the purple is 70 slooped

heavy gust
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70 from purple

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wasnt it 5 unslooped

prisma kraken
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yep

copper seal
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12 from blues, 54 from yellows

prisma kraken
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dude, 2x not 4x

heavy gust
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26 you mean?

copper seal
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wait

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don't slopped yellows give 4?

heavy gust
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my brain is fried

prisma kraken
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2, 4, 10 or 1, 2, 5

copper seal
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4x 13 = 52

heavy gust
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its 52 yes

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sorry im tired

prisma kraken
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yeah, i mathed wrong

copper seal
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xd

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i mean i accidentally x2'd the purps so it happens

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70 + 12 + 52 = 134

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i feel sorry for the people who didn't know about sloops before turning their slugs into power shards xd

heavy gust
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i mean even if you dont

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u get a lot

prisma kraken
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in any event, a 20 minute expedition to someplace like spire coast will get ya a few 100

spare jolt
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as i said, even w/o slooping you still get a shitton of shards

copper seal
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i know, you can get like 2k even without sloops, but its alot easier with

spare jolt
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slooping just doubles this amount and allows you to not automate them for longer

copper seal
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and unlocking sloop tech isn't even that hard

prisma kraken
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once you automate them, you'll be giving shards away, lol

steel knot
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I feel like ever since I learned what sloops did, I sloop everything I do if it’s ad hoc

heavy gust
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have not yet had a reason to automate since i still got so many left

copper seal
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i don't have anything to sloop yet

heavy gust
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but my nuclear build will eat most of them

prisma kraken
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making them is useful for creating DMR

copper seal
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i'll probably sloop space elevator parts and maybe stuff i use alot

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like mk4 belt stuff

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until i have a stash then i'll probably just take it out again lol

heavy gust
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im slooping most phase 7 and 8 parts

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since im too lazy to build bigger factory for them

copper seal
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i somehow

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have a dismantle crate somewhere in my world

prisma kraken
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i sloop stuff until i have it fully automated

copper seal
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even though i've never been that far away from my base

amber jacinth
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Likely at 0, 0, 0 in the world

copper seal
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which means its... underground?

amber jacinth
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Yep

copper seal
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does it go away if i reload?

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or do i need to delete it with SCIM?

amber jacinth
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Need to delete it with SCIM, or clip through terrain to reach it

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Via hypertube or something

haughty badge
#

Hello Maths people!

Could somebody work something out for me please? 🙂

I am trying to smelt 600 caterium (45/min) into an even amount of smelters, at the moment it requires 13.3333 without Overclocking. How do I figure out how many smelters I need if I do some overclocking?

violet halo
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Leaving you .833 as a remainder, so the last machine doesn't need overclocking.

haughty badge
violet halo
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Yes, as 250% of one machine is 2.5.

unborn dome
#

So why would I want to make 3.75 turbomotors/minute with the alt recipe? Just to speed up the thermal propulsion rocket objective? Other than that, 1 turbomotor/minute for my own use seems like it's probably perfectly fine? So 2-3/minute total is probably all I'd need.

haughty badge
tidal dock
violet halo
tidal dock
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beside that, sinking Elevator project items is nice way to get coupons.

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I bought Golden nuts on the weekend and have like over 600 points again already.

heavy gust
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tired_jace why is the pure iron ingot alt so ugly.

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Pure Cataerium: 600 ingots 😄
Pure Copper: 2800 ingots 🤩
Pure Iron : 2228.571429 tired_jace

wind spade
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why do you need it to be 1200

spare jolt
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Because round numbers are 🤩

heavy gust
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just doesnt sound good/feel good. why couldnt it have been a round number like all the other pure recepies

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thought it was an artifact of 780 being the max belt speed, but there is no belt speed where it makes sense

wind spade
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round numbers are the same as decimal numbers

heavy gust
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no, whatever that nubmer is for iron is not a useable fraction of a belt

wind spade
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given that devs don't set "items per minute" rates, but rather "items per cycle" (and the game doesn't care about items/min), it's not surprising that some recipes just are different/non-integer

heavy gust
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like 1/2, 1/3, 1/4 and whatever

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hm yeah so its just pure chance that the others are round numbers i gues

spare jolt
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Was it done on purpose or not, the fact is there - the ratio is crappy

wind spade
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ratio is 7:13 😛

heavy gust
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cleary a number thats fun to work with

wind spade
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I mean 99% of time you just build what the next step needs and clock accordingly

heavy gust
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sure, but would it have killed css to make the number even for iron?
they apear to have taken the time for all the other pure igot recepies, so its odd that iron is left out

spare jolt
heavy gust
#

cataerium is 2:1
copper is 1:2.5
iron 7:13????

#

could have made it a clean 1:2, i dont think that would make the game balance worse

wind spade
#

they have their reasons

#

fe would make leached completely crap

heavy gust
#

looks more like they forgot with all the stuff goin on for 1.0

wind spade
#

and basic

heavy gust
#

okay but all the others have leeched and basic too, they seem to be fine

spare jolt
#

iirc there's only basic iron

heavy gust
#

maybe, never used either of those

wind spade
#

copper leached is 9:22

#

iron leached is 1:2

spare jolt
#

9:22 💀

heavy gust
#

well perhaps they should have pushed the weird ratio to leeched, like they seem to have done with copper

spare jolt
#

Either way, I still prefer alloy ingots

heavy gust
#

if all the leeched alts have odd ratios, i doubt anyone is going to mind

wind spade
#

the thing is that what you call weird ratio, other people call normal ratios

heavy gust
#

find me one person (aside from you) that calls 7:13 a normal ratio

wind spade
#

game isn't supposed to be "everything fits nicely into other things and you never need to solve logistical challenges"

heavy gust
#

most things do fit nicely

#

and that seems to be very intentional

wind spade
#

most people don't care about ratios. They go "ok I need 452 iron ingots per minute, which is 6.954 machines, so I'm gonna build 7 and clock the last one to 95.4%"

heavy gust
#

thats a good portion of players, yes.
but i somehow doubt that im the only one that thinks its odd when all but one recepies for a category of alts have """"""normal""""" ratios

wind spade
#

if the game had only normal ratios, you wouldn't have any challenge

heavy gust
#

yeah challenge me with 0.53846153846 iron ore

wind spade
#

just clock the miner

#

more more resource efficient recipes usually have ratios that don't fit into other things, it's kinda balancing mechanic as well

heavy gust
#

thats not a challenge, thats a tilted artwork in a full galery of straight hanging artwork

#

and ur like "its not hanning weird, other people call that normal"

wind spade
#

I'd say like 30% of recipes have "weird" ratios

#

pure iron is hardly the only one

merry bone
#

Just make an extra 3.84% of whatever you were using iron for, it's easy 😎

wind spade
#

at which point it's no longer an exception, it's a different category

solemn gorge
#

wait greeny aren't you the one who made satisfactory tools?

solemn gorge
#

i must say its very good

#

and useful

heavy gust
#

its very good and we all love him forit

solemn gorge
#

we sure do

spare jolt
#

Wish it did support OCing and slooping though

#

Say "X assemblers of Y ingredient should be OC'd to Z% and use A number of sloops"

heavy gust
#

i think it does do OC in advanced settings

#

but never use that since it takes 4 years to load

wraith timber
#

hello! I have a question. I was looking at alt recipes and it seems that instant scrap is not well liked but to me it looks amazing. Can someone help me understand what I am missing?

tidal dock
#

for simplicity, yes. for miximizing available resource, it's horrible.

wraith timber
#

can you go into some detail please.

magic island
#

iirc Instant Scrap and Sloppy -> Electrode are tied for giving you the most aluminum per bauxite

it's a choice of spending coal + sulfur or spending oil

wraith timber
#

ahh okay good. Im glad I am not insane lol

#

is the issue the rarity of sulfur? I dont think much needs sulfur.

spare jolt
#

Oil products are produced in humongous amounts if you use diluted fuel + recycled plastic/rubber, and power can be generated with turbo or even rocket fuel

#

So you still have a lot of oil to spare

wraith timber
#

I see. But if I have a good spot for sulfur where I am building my base (I chose it for sulfur) there isnt really a huge downside to using sulfur but sulfur being less prolific than oil does present a downside

#

I am just now working on phase 4. Is there anything "mission critical" that will use huge amounts of sulfur beyond where I am?

spare jolt
wraith timber
#

ok cool

spare jolt
#

Ah, and nuclear power ofc

wraith timber
#

though I am gonna take a deeper look into electrode cause never hurts to look at all options

wraith timber
spare jolt
#

But unless you don't want to build a metric fuckton of generators for rocket fuel, it's not a big deal either

#

Full mk2 pipe of RF already takes 144 of those, which is just 💀

wraith timber
#

600 rocket fuel fills 144 gennies?

spare jolt
#

600/4.16666667 ≈ 144

spare jolt
wraith timber
#

take that .9999999 and package it for jetpack lol

amber jacinth
#

Pretty sure it’s 144 on the dot, as the gens eat the fuel at 14.4 seconds per

wraith timber
#

oh damn nitro rocket fuel eating so much sulfur lol

spare jolt
#

The exact fraction for 4.166667 is 25/6, but the game rounds it to 5 or so decimals

amber jacinth
#

Well yeah, but the burn time on the gen is exact, and the parts/min is approximated off of the burn time

spare jolt
wraith timber
#

I mean....facts lol

spare jolt
#

And afaik it can be unlocked earlier, before Patricle Acceleration when you actually get nitric acid

amber umbra
#

Design wise, it feels nice to puzzle out the default RF, default TF recycle loop of compacted coal. Nitro rocket fuel making compacted coal which you can’t just recycle feels sorta “untidy” to me.

wraith timber
#

I already have nitric acid but dont have PA

wraith timber
spare jolt
#

If you still have fuel to spare

#

Or at the very least burn it in coal gens lol

amber umbra
#

Recycle in an elegant way like default TF, default RF combo.

#

Turbo RF vs default RF is honestly tuned nicely game dev wise to give the easy option but lightly encourage puzzling it out more for upside.

spare jolt
amber umbra
#

Is PA, Particle Accelerator?

spare jolt
#

ye

wraith timber
#

did that maybe change? cause I 100% dont have a PA and just unlocked nitro rocket fuel from the mam

amber umbra
#

Generally all the HUB unlocks around there are similar item difficulty. Kinda all unlocked at the same time for me.

wraith timber
#

yea I unlocked all of T7 and most of T8 before I even automated a single piece of aluminum

spare jolt
wraith timber
#

ohh crap! in my head I thought I already had nitric acid

#

so the rocket recipe is even nicer because I dont need to wait for/find nitric acid! awesome!

spare jolt
#

Yea

#

But again, double the sulfur 🚬

wraith timber
#

I have too many projects lol. I havent even finished my steel factory and now I wanna make aluminum and rocket fuel lol

#

is there an aluminum sheet that doesnt need copper?

spare jolt
heavy gust
#

if i use trains to collect the uranium and Quartz, as long as the miners are not backing up, i should be getting the expected throughput of 1200 Uranium, no?
i need only 1155 of the 1200, but those should arive right?

wraith timber
#

thats a huge bummer lol my location for aluminum has very little copper and its not super close :/

spare jolt
wraith timber
#

LOLOLOL

heavy gust
#

i wouldnt like for my plants to tower down randomly when throughput isnt the expected 1200

prisma kraken
heavy gust
#

but as long as nothing backs up, it should be 1200, right?

prisma kraken
#

i mean the 2 normal uranium nodes will give you 1200, yeah

heavy gust
#

or maybe ill make a loop and put multiple trains on it

prisma kraken
#

the problem is that trip is a lot longer than you think because the cave uranium is so far inside it, almost better to finsh the loop out the other side

heavy gust
#

mayve close it like this and put 2 or 3 trains on

#

it just needs to be less work than dragging 4 belts all that way

#

otherwise why even bother with a train

copper seal
#

i needed to supply 800 screws to 8 manufacturers for rotors but i only have 480 belts

#

so i essentially made 2 sets of 4 but the conveyor for the screws only goes halfway, the first 4

wind spade
#

8 constructors making 100 screws each, connect each to one manufacturer

copper seal
#

and then on the other side i'll put in another 400 screws

#

i know but i only have mk4 belts :V

wind spade
#

in the thing I have given, you only need mk2s

copper seal
#

nah i like the way i did it :V

#

also i already built the screw constructors in sets of 11 so that means i'd have to start tearing down constructors again

#

cause thats not the only thing i need screws for

prisma kraken
#

you're making me feel bad for you 😛

copper seal
#

why?

#

cause of mk4 belts?

#

honestly, my main goal currently is to unlock the last tier of belts

#

i love hardlight, its way underused in scifi :(

spare jolt
#

Changing that famous sentence, "The only winning way to use screws is to not use them"

pulsar notch
#

Why are you making so many screws offsite instead of at the process that needs them?

copper seal
#

they're not offsite

prisma kraken
#

'needing screws'

copper seal
#

i have enough screws, my belts just aren't good enough :V

#

im currently making 1320 screws

#

so thats 2 + a quite a bit more Mk4 belts

spare jolt
#

Using correct alts can totally eliminate screws from production chains

#

"100% carbon emission, 100% spaghetti, 0% screws"

prisma kraken
#

there's nothing really wrong with screws, they're a high volume part that forces you to do some logistical problem solving

spare jolt
#

^

prisma kraken
#

same can be said for quick/wire and concrete, copper powder

copper seal
#

i don't have the spare copper for that rn

#

and cba branching out to new nodes right now

#

i can make it with what i have available right now

prisma kraken
#

the thing is that screws are in the game to teach you that it is sometimes more efficient to transfer the antecedent item that makes a part instead of the part itself

copper seal
#

then i'll complete phase 3, then for phase 4 i'll start branching out to other locations

#

well i didn't learn that at all

#

i just learned to use more belts and play tetris with blueprints

prisma kraken
#

i use copper rotor for making them, it uses screws made from steel beam. that's about all i have in terms of production except for a single constructor dumping into a dimensional depot in case i ever need a spare awesome shop

#

(arguably, that could be overkill)

copper seal
#

also

#

its not like the assemblers are so far away from the constructors making the screws

#

they're right here

prisma kraken
#

we're just hinting to you that maybe there's some solutions to your problems with belt speed that you haven't considered and remove the problems you are trying to solve 🙂

copper seal
#

ye like i said i just dont have the spare copper for it

#

also i don't think i can unlock stitched reinforced iron plates yet

#

or maybe i can idk

edgy leaf
#

one constructor making screws directly from iron ingots using the cast screws recipe Infront if any machine that needs sceews and boom, screws are solved

prisma kraken
edgy leaf
#

touché

#

idk if the hat is the right direction

pulsar notch
pulsar notch
spare jolt
astral moth
#

Hi. How much Iron rods, plates and screws would be good for late game?

spare jolt
#

unless you're maybe using iron wire, then yea

spare jolt
#

for buildings only - maybe 30-60 of rods and plates will be fine, if you're solo

#

or 240 if you don't store them, since 240/min is the max upload speed of Dimensional Depot

pulsar notch
#

Honestly my approach so far has been to make a single machine outputting the project part i need, usually without overclocking, then design the whole assembly line to support that.

spare jolt
astral moth
#

You say? I have enough smelters to produce 4800 iron ingots. I would like to set up a factory able to produce all iron i need. I just need to set the rods/plates/screws ratio and don't touch it

spare jolt
#

unless you're using more than 1 depot per item which may be an overkill

pulsar notch
astral moth
#

Not directly, but motors, rotors or watherever will be needed. From an excel I made in the 0.8 I was doing 850 screws just before entering in plutonium, but I don't know if that would be enough

spare jolt
#

especially if you're producing the screws in a single spot and then distribute them all around, from what I assume

#

(though if I were you I'd try to completely eliminate screws from all production chains because they take a lot of space)

astral moth
#

More of distribute them inside a big factory. Sigh I guess I will see the calculator for setup. Thanks

pulsar notch
#

Eh, screws can be fine for like copper rotors if you have steel screws

edgy leaf
#

stupid internet not loading all the messages

spare jolt
pulsar notch
#

Moving steel beams is easy, and each beam is a ton of screws

spare jolt
#

most effective recipe to produce them though? yea, steel beam may be your best bet for screws

edgy leaf
#

generally people here recommend setting a goal and then building stuff to get there, not the other way around

spare jolt
#

^

pulsar notch
#

^

astral moth
#

i see why

edgy leaf
#

if you want to do it the other way you're mostly on your own, we can't know what your goals are so we can't tell you how much you need

#

which is not to say you shouldn't do it the way you plan to, it's not recommended by people here but it's not /wrong/. however it will probably be more difficult

#

remove the probably

amber umbra
#

I would say that Satisfactory lacks many of the tools that make “all my screws are made here” style designs not a pain. Better to design in a different way.

pulsar notch
#

You need some impressive logistical tools to make one huge factory work

astral moth
#

yeah, it's pointless difficulty, but i like the satisfaction of making a solid structure able to take all my possible needs jsjajsj

amber umbra
#

I’d recommend demoing your idea at a smaller scale first at least. Also, alt recipes makes planning everything at once very intensive.

#

How many screws depends on like 50 alt choices

astral moth
#

i even like sink every production excess so machines are working at 100% all the time. Nothing more satisfying than seeing a straight power consumption

pulsar notch
#

That's a lot of sinks

astral moth
#

Maybe i just make 1000 and sink the rest. Problem for the future me

pulsar notch
#

The satisfactory version of tech debt. Neat.

spare jolt
# astral moth yeah, it's pointless difficulty, but i like the satisfaction of making a solid s...

you know what you can try? take a region on the map and try to produce a bit of everything in there instead of a single product. e.g. here's my everything base (no titles because graph too chonky), which i derived for rocky desert and which produces every item required in building and almost every consumable up to but excluding tier 9. if you're playing solo, this type of base will serve you indefinitely, especially if you're using blueprints

copper seal
amber umbra
#

I mainly look at what items are needed for buildings, having one machine automating each. The elevator parts I automate to non zero extent. Another method is using one ore patch per item as a scaling approximation.

copper seal
#

i don't have the copper for it but if you're trying to do 4800 iron you should have enough copper too right

astral moth
spare jolt
astral moth
spare jolt
#

don't look at the weird numbers, i made them specifically in the way to get more or less round amount of buildings

astral moth
spare jolt
spare jolt
astral moth
#

very useful, thanks

copper seal
#

but apparently people generally just avoid screws as much as possible

#

and supposedly there are enough alt recipes to replace them all

spare jolt
#

because they have very low density

copper seal
#

i know

#

i had to feed 800 screws into 8 assemblers but i only have mk4 belts which max out at 480

velvet venture
#

building my first train so got a ques: Planning a line to gather 7 resources from around the map and bring them to one place. Guess there has to be a freight car for each resource for a total of 7 cars. At the factory location need 7 freight stations. My question is do I need to have 7 freight stations beside every single resource to make sure the correct frieght car is being filled up?

copper seal
#

now i don't have the copper to replace them so i had to find another way around while keeping it a group of 8 lol

copper seal
astral moth
#

i'm always like to take a belt from far far away with pure copper

#

hard work for nothing is my passion

copper seal
#

you could work around it with smart splitters too but then it might become a belt constraint, and its definitely not good for later

pulsar notch
copper seal
#

so i wouldn't recommend that

copper seal
unborn ermine
pulsar notch
copper seal
#

no cause i do need the extra 40 screws lol

#

i needed precisely 3 x 440 and just wanted 3x11 screw constructors for visual consistency :C

unborn ermine
copper seal
#

so i just fed the 440 belts each into their respective 4 assemblers and smart split them away for overflow into each other

pulsar notch
#

Screws are also a commodity where I welcome a bit of overflow

velvet venture
#

(noob ques, sry)

pulsar notch
#

If overflow means I never have interruptions waiting for screws, cool

unborn ermine
#

Another tip for copper rotors, 6 steel screws, 4x 90% + 2x 45% works great

#

could do clocking a bit different when you get better belts, but thats how I did my mk4

copper seal
#

i did this

#

need a break now

#

this left to go

unborn ermine
#

ngl thats much harder for me to read, literally and functionally.

copper seal
#

also i think i should set up another oil processing plant to get more plastic/rubber =|

#

honestly works fine for me

unborn ermine
#

The text gets too small and pixelated.

#

even in your images

spare jolt
#

also these green screen backgrounds 💀

copper seal
pulsar notch
copper seal
#

i have no problems reading it

unborn ermine
#

I like the full view and being able to read, also my scroll wheel is fucked so its a bit annoying on SCIM

copper seal
#

you can click on them and they become green, i use it to note that i've already done it

unborn ermine
#

imagine you want to scroll down, then the wheel jumps up 4x

copper seal
#

i just use it because its what i eventually got used to

#

didnt even know satisfactory tools existed

#

and honestly, they're practically the same

tidal dock
#

not using this for screws?

#

you can get lots of compacted coal as by production from rocket fuel to make steel beam.

spare jolt
#

"nah, i'm just maximizing my screw production ,rocket fuel is just the byproduct"

copper seal
#

i don't think you can even put down platforms without putting down a station first

copper seal
#

i don't want to waste my steel on that, and i don't have the belts to support that anyways

#

like 1.75 of those and my belt is full lol

wind spade
#

you're not supposed to put multiple on a single belt tho

#

you build them in front of machines that need the screws

copper seal
#

thats what i already did, but with iron ingots

#

im just in phase 3 though so i'm gonna expand and tear stuff down eventually anyways

wind spade
#

I would recommend against tearing down stuff

copper seal
#

gonna take ages until i unlock miner mk3 tho

spare jolt
copper seal
#

?

#

how is that gonna help me unlock mk3 miner?

spare jolt
# copper seal ?

if the produce has an overflow (i.e. you produce computers and the storage is full), just send them to awesome sink, when you get to the mk3 miner milestone, just buy the parts for coupons and send them

copper seal
#

little late for that

spare jolt
#

that's how I was able to build my rocket fuel factory w/o automating radio units

copper seal
#

and i dont want to introduce that kind of spaghetti lol

spare jolt
#

¯_(ツ)_/¯

long shuttle
#

could there be issues with throughput if i do 250% sloppy alumina refineries?

#

cause that's 600 output per refinery and i think i remember seeing somewhere people having issues with max throughput pipes

scenic cloud
#

If it's 1 to 1, it should be fine. The issue is that if the pipe ever flows backward for any reason it will starve the machine, but in a simple case like this it shouldn't happen

long shuttle
#

alright cool

tidal dock
#

1200 crude oil into plastic and rubber plant is getting there

sinful oasis
#

is there like, an opposite of injection manifolds? Making a ton of quickwire and it's a logistics headache

pulsar notch
#

quickwire is one of those commodities I belt as little as possible, usually having a dedicated quickwire machine directly adjacent to the machine needing it.

sinful oasis
#

honestly, that's probably a much better plan than my idea...

#

yeah I'm gunna rework some things. Just refine the ingots instead...

pulsar notch
#

don't forget the fused quickwire recipe makes caterium go much further and also has a high volume of output

edgy leaf
#

it's perfection

#

it makes it so you can use 0 iron to make 52 screws

#

well so does the normal one but it's less aluminum efficient

pulsar notch
scenic cloud
#

That is a lot of pasta you aren't making.

tidal dock
near hatch
#

is there a practical limit to how many items a train could carry per minute ?

#

per freight car i might add

sinful oasis
#

depends on the item and how much a stack of it is

near hatch
#

bauxite so i believe its 100

#

but the thing is by using only one freight car i am worried that depending on how long the train takes to loop around and come back again the station would have stacked too much resulting in a "loss" of ressources

toxic hemlock
#

When people talk about the reliability of special priority pumps, what do we mean by "unstable"?

violet halo
#

It also depends on the time to loop.

sinful oasis
#

so that'd be 3200 per car, though then it also depends on what tier belt you have

near hatch
#

i've mk5

toxic hemlock
#

I'm working on upgrading my aluminum production and I want to minimize the number of buildings, which results in unclean pipe ratios

#

if I use a priority pipe, is that like "this might get messed up every so often" or "you're gonna need to fix this every hour"?

sinful oasis
# near hatch i've mk5

then the absolute maximum would be like 1560, but then you need to take into account docking time since it stops loading/unloading

#

so depending on the amount of cars on that route, somewhere between 780 and 1500-ish

near hatch
#

yeah thats where im struggling x)

#

i need to load 750 bauxite at 2 stops summing to 1500 so i was considering one or two cars

sinful oasis
#

yah train logistics are funky, I just plan on a single belt speed since it's easier, though I heard some folks plan for like 1.5x

#

like I'd use two cars to make it simpler to unload

near hatch
#

i've a feeling that the moment you load things into a train you already expect to have unused surplus

sinful oasis
#

just use more train!

#

yeah like I have a train route that picks up a bunch of iron from a depot then brings it to a central refinery by the coast. It's two pures, a normal, and two impures. I balance it out to basically 600 x 3, so I used 3 cars to make it simpler

#

so far it's been working out pretty well!

near hatch
#

yeah i have a train like that with 4 cars at 390 per cars

#

idon't know how to calculate the practical limit so i overkill the number of cars

copper seal
#

i mean, you don't have to get it right all at once

#

the cargo platforms will tell you the throughput themselves

#

just let it run a couple of times, if its too slow add more, if there is still plenty of space left just remove some

near hatch
#

sure but it can take some time before it bottlenecks

copper seal
#

couple of trips, even faster if you don't let the buffer fill first

gray aurora
#

Is this the best thingy ma bob to ask about logistics because I dug a very deep metaphorical hole and not sure how to approach it

copper seal
#

if you start with a empty buffer then it will tell you the true items/minute after just 2 trips or something

sinful oasis
copper seal
#

and if there are items left when its done docking then you need an extra cart

oblique hollow
gray aurora
# sinful oasis it's your best bet! (a bet anyways)

Cool okay so let's say hypothetically speaking I need to make a factory with 81 smelters 215 constructors 66 assemblers and 12 foundries and I haven't even finished phase 2, what would be the best way to do that? because hypothetically speaking I've been staring at my empty plane of foundations and just don't know what to place where. Hypothetically speaking of course.

near hatch
#

bruh

gray aurora
#

help.

near hatch
#

desert is pretty flat

sinful oasis
#

if you haven't even finished phase 2

#

I'd say plan that out first! Satisfactory tools, satisfactory modeler (my choice)

#

I like building up and organizing things by floor

gray aurora
#

Oooo I forgot those existed I'll have a looksie

oblique hollow
#

Hypothetically speaking, it doesnt matter how you start because it will just turn into a complex work anyway.
You can, hypthotetically, just start anywhere.
It doesnt matter much
what could probably help would be looking up how much space these machines take up.

amber jacinth
#

Just start slapping buildings down and see where it takes you

oblique hollow
#

so you wouldnt run into any hypothetical roadblocks by running into a cliff

near hatch
oblique hollow
#

As for reducing the amount of work needed... Blueprints would have really helped there

gray aurora
sinful oasis
#

like I just got done making my heavy modular frame factory. I planned it out like this and organized floors by collumn

#

oh yeah you're gunna need a lotta power for all that lol

#

you get coal at phase 2 right?

gray aurora
#

yeah yeah I on coal

oblique hollow
#

28/min HMF snuttcursed

sinful oasis
#

off to the coal hole with you!

oblique hollow
#

maniac

sinful oasis
#

it looks so good tho c:

oblique hollow
#

just accept youre a maniac
You can be a maniac and still have pretty factories

sinful oasis
#

mostly prebby!

gray aurora
#

ah 2366 power. thats concerning

gray aurora
near hatch
gray aurora
sinful oasis
#

just incase I forget what the big machines on top of the building dedicated to HMFs are for

gray aurora
#

exactly

#

lol

sinful oasis
#

but yeah, definitely blueprint everything

#

managed with this loading method I saw on the subreddit I managed to fit 8 assembler in one mk2

gray aurora
#

Jaja. because i got my plan and stuff just need to work out where the hell to put stuff

sinful oasis
#

wait, actually right phase 2 nevermind. Still you can fit at least 2 easy

sinful oasis
#

it barely fits

gray aurora
#

hey barely fits and fits is the same thing

#

but yeah never actually worked on a factory like this before. before 1.0 the closest I came was the factory to finish phase 3 (I play this game very slow)

#

and yet somehow I managed to maths my way into trying to make 60 motors a minute

sinful oasis
#

I've been on phase 4 for a month, you're fine lol

#

give Satisfactory modeler a try, it's so good for planning

gray aurora
#

oh thats a steam game. huh jaja ill check it out

sinful oasis
#

Tools is good too, I just prefer modeler since you can plan out stuff yourself instead of being given an answer

gray aurora
#

Yeah Satisfactory modeler will be great actually because in all my big number go up wisdom I'm gonna have to sort 3000 screws a minute with only 270 conveyers. I don't know why I do this to myself but here we gooooooo

copper seal
sinful oasis
#

in a mk2?

copper seal
#

yep

sinful oasis
#

with output

copper seal
#

oh no not output

sinful oasis
#

c: exactly!

copper seal
#

ah i see

#

but you have the output so close to the merger

#

but i don't like that, thats why i don't care about that lol

sinful oasis
#

oh totally fair lol, i had like 70 of these things and I wanted the most lazy method to make em

gray aurora
#

thanks lol

gray aurora
# sinful oasis good luck!

Okay yeah Modeler is a really good thing I miscalculated how many smelter I would need and that would've been a pain and a half jeezus

#

Cool thanks a lot dude this is a lot easier than my ms paint attempt at a plan

sinful oasis
#

also go hard drive hunting cause cast screws will save you 75 constructors and 300MW lol

gray aurora
#

Oh yeah I completely forgot about that

rotund sleet
#

as well as alloy recipes whenever you're using copper and iron in one place

fossil sand
#

Hey folks, I’m trying to digure something out. I got:

  • 240 crude oil
  • 699
sinful oasis
#

oh no the crude oil got them

fossil sand
#

Yup 😦

#

To be fair I’m half way asleep and so pressing rando buttons and passing out :p

oblique hollow
#

go sleep lmao

fossil sand
#

Hey folks, I’m trying to figure something out. I got:

  • 240 crude oil
  • 60 fuel each
  • polymer resin synced
  • i’ve, already primed the fuel generatora
  • 7 generators
  • last 2-4 do not get filled after a while.
  • crude oil is 40+ meters up
fossil sand
#

This is my only play time

oblique hollow
#

7 generators need 140/min fuel
do you actually make 140/min

sinful oasis
#

guessing they're overclocked?

fossil sand
#

Nothing overclocked

oblique hollow
#

make sure you got enough pipeline pumps evenly spaced out and none of them are near their head lift limit

fossil sand
#

Making 160/min and correction 7 generators and a packager

oblique hollow
#

hope that packager is clocked down to 20/min

fossil sand
#

Generators are 40 meters below deposit

oblique hollow
#

oh well then there is no height issue lol sorry. misread a bit

fossil sand
#

No worries, I am on mobile so not detailing well enough 🙂

#

Anywho. I’ll check the packager. i know it’s not clocked down, but was sure it’s 1:1 with the generator

oblique hollow
#

your only option really is to check if the fuel backs up into the refineries. Or if they arent working at 100% efficiency
if it doesnt then there can only be an overconsumption of fuel really

fossil sand
#

So 4 refineries should be 8 generators or 7 generators and a packager

#

Polymer is moving, so shouldn’t be backing up

oblique hollow
#

half a packager

fossil sand
#

I do have a pump for 1m headlift because I thought that was it

oblique hollow
#

no cant be it

fossil sand
#

I know there’s default headlift so couldn’t be

oblique hollow
#

refineries already supply +10m minimum

fossil sand
#

I need to get a mouse mover…. Afking on GFN sucks

#

You were right btw

#

Packager is 40

oblique hollow
#

yep that sure does steal you quite a bit of fuel

fossil sand
#

Just killed off the 7th generator for now

#

Don’t need power right now

#

I got no factories as I deleted everything in SCIM 🙂

grim walrus
#

so if i need 112 reinferys whats the lowest i can go down with 2.5 boosted

edgy leaf
#

ceil(112/2.5)

#

aka divide 112 by 2.5 and round up. 45

grim walrus
edgy leaf
#

not sure what you mean. if you need 112 unboosted then you can go down to 45 boosted

#

45*2.5 = 112.5

tidal dock
#

make sure you got enough juice for OC refineries

grim walrus
#

gonna have to add water in the middle propeply

tidal dock
grim walrus
copper seal
velvet ferry
fossil sand
velvet ferry
#

understood

#

the joys of troubleshooting

fossil sand
#

Well it is my job 🙂

#

But all credit goes to McGalleon for letting me know about the packager 🙂

velvet ferry
#

its always something

vapid gorge
velvet ferry
#

i dont think ive ever got done with a build and it went all green without having to find something

spare jolt
# copper seal 😂

they should give you exactly the minimum amount of minutes of sleep so you wouldn't pass out in 24 hours.

#

*as a privilege though, not a right

tidal dock
#

90 minutes of REM, that's all you got.

fringe pawn
# copper seal 😂

My record is 26 hours via leaving the game on overnight. Somewhere after that point the game does a brief restart and the streak ends.

#

Nothing special happened, the messages are generic and random every 2 hours.

copper seal
#

ye but this is 8hrs of actually playing

#

and i know lol

#

36 buildings left to go

#

but 10 of those are manufacturers D:

#

and i don't even have a manufacturer BP yet

#

i already did like 300 buildings today

#

but once i finish this i'll be able to complete phase 3 relatively soon

fossil sand
#

I kinda have an idea to do in floor, but visible cable management

#

Because at this point, I don’t know where all of my cables are 🙂

copper seal
#

whats the best way to feed manufacturers?

fossil sand
copper seal
#

ofcourse, why didn't i think about that

fossil sand
#

I mean it was right there. Anywho, what do you mean?

#

Manifold vs loadbalance or?

copper seal
#

but like, from above or below?

unborn ermine
copper seal
#

or maybe like this but with one layer of these diagonal splitters behind it?

fossil sand
#

Iirc someone said lifts are slightly slower, but not by anything meaningful

amber jacinth
#

Lifts transport items at the same rate as belts do

fossil sand
#

But from everything that I’ve seen it seems to be personal design preference

copper seal
#

i hate personal design preference

#

its never a easy answer in satisfactory :(

#

not having easy answers is.... not satisfactory =|

fossil sand
copper seal
#

solving them is

#

anyways.

fossil sand
copper seal
#

i still need to make circuit boards, cables, stators, encased industrial beams,, heavy mod frames, automated wiring, motor, modular engines, computers and adaptive control units

#

q_q

fossil sand
#

I prefer to do lifts from above for walkability, but then sometimes if I plan ahead enough I have a logistics floor below

copper seal
#

well

unborn ermine
copper seal
#

today i've done... copper sheets, wires, steel beams, steel pipes, iron plates, iron rods, modular frames, rotors, smart plating, reinforced iron plates and screws

#

lots and lots of screws...

fossil sand
#

I’m still in research and sink phase and then I’m going to delete everything again and start building all over again

fierce berry
#

Anyone know a Satisfactory Calculator that can support custom recipes?

copper seal
#

and i've been making BP's along the way

#

do you mean like.. alt recipes, or mods? or recipes that you made yourself?

astral warren
fierce berry
#

Yep

copper seal
fierce berry
copper seal
#

i asked 3 things

fierce berry
#

Modded recipes and personally made ones

copper seal
#

oh

#

idk about personally made ones but modded recipes, if they're known mods then satisfactory calculator can take into account mods

fossil sand
copper seal
#

but

#

ehm... if they're personal modded recipes... wouldn't you just be better off making your own excel sheets?

fossil sand
#

Or just use ChatGPT to be your calculator

wind spade
copper seal
#

you could learn excel along the way and you'd never have to rely on anyone to make any calculating tool for you, ever again.

wind spade
#

and no, never use chatgpt as a calculator

spare jolt
fossil sand
spare jolt
#

you get the idea

#

chatgpt is fucking stupid as a calculator

copper seal
#

don't be mean to biomass :( has saved my ass a couple of times

spare jolt
#

its a language model, not a mathematical model

astral warren
#

When will someone release a GPT that can read SF saves so it can help me make my factories less ugly 🔥

copper seal
#

i keep biomass burners as a backup starter engine for my fuel power generator setup

fossil sand
copper seal
#

i'm not anywhere near geothermal yet

#

wait

#

can rail lines carry electricity?

spare jolt
#

ye

fossil sand
#

Yup

copper seal
#

no i mean like

spare jolt
#

yes they can

copper seal
#

if i have a train station at my fuel gens

#

oh, pog.

fringe seal
#

and the stations are your outlets

astral warren
#

^

spare jolt
#

^

#

rails are just big-ass wires for trains

unborn ermine
copper seal
#

maybe i should find some geotherm with some nodes nearby and just plonk a train station there

amber umbra
#

@copper seal I like the manifold with lifts style for manufacturers. Uses the 1, 3, 4, 5 heights above foundation. Pairs nicely with assembler inputs where the assembler and manufacturer need the same item.

copper seal
#

you mean clicks?

#

like every snap of the conveyor pole?

amber umbra
#

Like if you make a stack of splitters. You have the 1st splitter on foundation, then 2nd one stacked up. 3, 4, 5, etc.

#

So shortest vertical belt is 1 to 3 height.

fringe seal
#

2 can be utilized

#

but you need to snap the lift on something

amber umbra
#

Yes, I just don't like it visually.

fringe seal
#

ah fair

copper seal
#

ah i see what you mean

#

1 through 5 splitters high

#

yeah i already use 1 and 2 on my assemblers

amber umbra
#

Yes. I tried the style where you use the "2 height" but then you need the assembler to also use the "2 height" and it just gets messier than the 1, 3, 4, 5 thing.

#

I know many people use multiple floors more, so they'll feed manufacturers directly through the floor with lifts at the same height.

copper seal
#

ye i already use assembler 2 height lol

#

ye

#

i think that would look nicer but...

#

i want to make something that looks nice but im incredibly bad at accounting for growth

amber umbra
#

Like growth in item/s output?

copper seal
#

yeah like i get better miners so i need to add more smelters

#

usually im fine w/ accounting for growth in smelters

#

but then more smelters = more ingots = more constructors = more assemblers etc.etc.

#

thats when it gets messy

amber umbra
#

I’d say, playing around with smelters and designs that scale with faster belts applies to more complex builds.

copper seal
#

so i gave up on going for making things look nice until i get mk3 / highest tier belts

amber umbra
#

While a smelter is one building you can conceptually think of any production line as a “single unit” that is identical to a smelter.

copper seal
#

i have a aesthetic idea anyways, that only really fits with the last belt lol

#

i know but i underestimate howmuch growth

#

because, just because i add more ingots doesn't mean i'm adding just as many constructors, or just as many assemblers

#

because the ratios aren't 1:1 or 1:2

#

its like 1:2.5 or stuff like that and then it gets weird

amber umbra
#

That’s kinda the whole idea of a manifold. You just extended the number of machines and as long as you don’t exceed the belt throughout it just works.

copper seal
#

also i had an issue with my refinery setup

#

i forgot about the 1m foundation issue with the world grid so it wasn't aligned

#

i managed to somewhat cover it up

#

and i finessed the walls with half foundations so i could fit 2 gates and clip them through each other, now everytime a train comes by they open up just enough to let a train by

#

the train clips a little bit at the bottom though :(

#

but its not like i intend to drive the train myself often lol

#

but it would be weird if it opened up more on the left or the right, it had to be exactly centered

#

maybe i'll redo it eventually and align it with the world grid

brisk smelt
prisma kraken
#

this is driving me nuts... no matter how many times i rebuild the pipe segment, it always places the indicator in a whacky spot

brisk smelt
#

yeowch so much power

prisma kraken
brisk smelt
#

nope, recycling spicy waste

prisma kraken
#

ahh mexican 😉

spice radish
#

Is this right?

fringe pawn
copper seal
#

wait i fixed it!

#

now it goes through cleanly

fringe seal
prisma kraken
# spice radish

i believe the power numbers listed are the values before update 7, at this point a machine at 200% should use 2.5x the power

#

nah, looks right, think i was looking at the wrong column

velvet venture
#

I have a bauxite mine on the last stop pulling in 1200/min

This is what the unloading station shows. I need 1200/min in my factory

#

is this ok? if not what to fix. Have 1 buffer on both loading and unloading ends

copper seal
#

that doesn't look like 1200/m though

#

thats like, barely 1400 items

prisma kraken
#

the number displayed as transfer rate in the station platforms is a running average over time, it always is a little off, but takes a few trainloads to converge on an actual value

copper seal
#

so unless your train trip, loading + travel + unloading is like ... 70 seconds

#

that can't be 1200 items / minute

keen moss
#

Simple, but functional (i guess)

copper seal
#

at which point its probably better to just use belts lol

prisma kraken
#

tiny bit of math: round trip time for a car moving 1200/min of a 100-stack item has to be less than 2 minutes

copper seal
#

1200 items per minute is 20 items per second, 70 x 20 = 1400 items, which he roughly has in his cart

prisma kraken
#

i'm just doing napkin math of 24 slots = 2400

copper seal
#

so unless the round trip, loading + travel + unloading is 70-ish seconds, he's not actually putting 1200 items into the station

#

or he's not unloading it fast enough and its backlogged at the receiving end

prisma kraken
#

yep, tl;dr you need to split the load btw multiple cars or multiple trains

copper seal
#

and unloading + loading takes quite alot of time

prisma kraken
#

27.08 x 2 seconds

velvet venture
#

alright, another train came in, the updated one shows 470/min. Also started a stop watch at the time of the train horn. lets see

prisma kraken
#

i'll save you the trouble of waiting and hoping to see 1200/min - you won't unless you add another carraige or train

copper seal
#

are you sure you're not accidentally using mk4 belts?

velvet venture
#

(have 2x mk6 belts at the unload to a sink)

copper seal
#

he still has space for 1070 items in that cart

velvet venture
#

at the input I got a mk6 belt from a maxed out mk3 miner on a pure node

copper seal
#

and output?

#

also mk6 belt?

velvet venture
#

on output 2x mk6 belts to a sink

prisma kraken
#

actually, um... check the clock rate on the miner

velvet venture
copper seal
#

ye

#

anyways,

#

a full cart = 4 rows

#

you don't even have 3 full rows yet

prisma kraken
#

yeah, check the miner first, make sure you set the clock and didn't just stick in some shards 🙂

copper seal
#

also, you can daisy chain the freight platforms together

#

so if you are adding toomany items to a single platform you can always just daisy chain it to the next, and then the next

#

until you have a cart thats not backlogging

prisma kraken
#

i've never quite figured out how to do that in a way that doesn't lead to craziness

copper seal
#

oh thats easy though?

prisma kraken
#

i've always found it creates an imbalance where you're transfering far less per train than you could be

copper seal
#

ye its just for the circumstance that toomany items are going into one platform

#

idk, i've never had issues with train throughput so i haven't had to use it

velvet venture
#

another round trip
per round trip horn to horn about 6.5mins
and on dismantle view the bauxite cart had 3200 of it