#math-and-meta

1 messages · Page 230 of 1

raw halo
#

98% validation

proud totem
#

I should start to count how many times you reply with that one 😂 You're not wrong, I just find it funny

raw halo
#

I could stream my game to a vc and get real-time help

thorn trellis
compact prawn
#

Got it

thorn trellis
#

Wait a minute how long is that wth what r u transporting

raw halo
#

oil

#

isn't it obvious?

thorn trellis
raw halo
#

black pipes

wind spade
thorn trellis
raw halo
#

ah

#

the oil toob

proud totem
compact prawn
#

I added another breakoff halfway through

wind spade
#

well because people assume there's such a thing as "best" 🤷

proud totem
compact prawn
thorn trellis
#

OHH i see why it’s long

wind spade
thorn trellis
#

I do 300 a pipe for my input that’s why

#

I was gonna say mines only 10 long why more

proud totem
thorn trellis
#

My output pipes r 600 tho

raw halo
#

I deleted the SML folder to try and see if that fixes it

proud totem
#

A playthrough where I only use the recipe that is "highest" in alphabetical order would be interesting

raw halo
#

holy shit it worked

#

and there are no VCs in this server

#

great

amber jacinth
#

VC's are awful to moderate :)

raw halo
#

ok

wind spade
#

awful = impossible

#

hence why they were removed

raw halo
#

I mean, you don't really have to moderate the vc, you only really need to moderate the vc's text channel

wind spade
#

(based on real events, not something made up)

raw halo
#

disable soundboard, ask for more than two views

wind spade
#

that was before soundboard was a thing

raw halo
#

if the majority say the person did, mute them for 48h in vcs

wind spade
#

how do you know who was and wasn't in the VC at that time?

pulsar notch
#

Yeah, not sound board, live mic and offensive audio

compact prawn
#

So I did another loopback and the only thing that happened was it just changed which machine is being shorted??

#

This is killing me man

raw halo
#

gotta love the scenery

#

tf is this

amber jacinth
#

Mine it and see 🙂

prisma kraken
#

HARVEST

raw halo
#

I'm using a hoverpack

#

I have 8 coal gens per floor

#

I forgot the space elevator is a thing and almost screamed out about the UFO targetting my HUB

patent blaze
raw halo
#

F#CK YOU I'M STANDIN' ON YAH WATER PUMP!!!

#

no physics xd

patent blaze
magic island
#

I am so glad they made extractor placement more generous in the spire coast

water absolutely everywhere, but pre-1.0 most of it was considered too shallow to use until you went really far out

raw halo
#

going mach 7 into a resource hole

#

this coal plant is atrocious

patent blaze
#

so apparently this water isnt real

raw halo
#

this entire water system is atrocious

quartz violet
#

It works... Most of the time

raw halo
#

How the hell does this single pump

Provide water for TWO WHOLE FLOORS

#

No, I'm redoing this

#

jesus christ

pulsar notch
#

What in the pink Cthulu is going on?

#

Also, why run coal gens if you have mk 2 pipes and fuel gens?

raw halo
#

because this is the fallback network

#

I've got three fuel generators running over at my oil refineries

proud totem
quartz violet
#

Interesting

proud totem
#

Using a MKI pump I somehow got the water over ~50m up

raw halo
#

then there's this

#

much cleaner, but horrible distribution

#

not to mention the halved water intake due to the floor above

quartz violet
#

It just needs more headlift I think

raw halo
#

No, what it needs is a redesign

quartz violet
#

The generator part is great

proud totem
# quartz violet Interesting

My hypothesis is that with having so many places for the water to rise, as the water rises in each pipe, it induces a headlift back down which goes to the other pipes, allowing them to each reach a bit higher. This then compounds until every pipe is able to reach up very high

raw halo
#

I'm gonna try to put the input in the center and have both sides offshoot so the only one that should be getting any degredation in water input is in the center

proud totem
#

I found that putting valves at the base of each upward pipe stopped this from happening

quartz violet
#

It looks like you are trying to use too much water for those pipes

magic island
#

I love that there's a pump after the packager whose only purpose is to make the water go up a big hump, and then immediately come back down to the same level

proud totem
quartz violet
#

7 gens is like 350 or 315 or something like that just a hair over the limit

magic island
#

yeah if you have more than 6 generators and they're not underclocked, that pipe literally cannot carry enough water to feed them

raw halo
#

I have one pipe coming up and I'm gonna have three going down

flint rapids
#

math-check please: I have been calcing Rocket Fuel recipes to minimize Sulfur use and the lowest way is [Turbo Blend (alt)]>[Rocket Fuel (base)] (and Diluted there is good but doesn't affect Sulfur). It seems to be better than any of the Nitro Rocket paths.
That tracks?

quartz violet
#

That makes extra compact coal, no?

flint rapids
raw halo
#

Is this better?

#

I feel like it is

magic island
#

I don't know the reason for pumping it up to those wacky stacks when the water already starts and finishes at a similar elevation

quartz violet
magic island
#

the packager output is already a couple notches higher than the generator inputs

I do not know of any reason to pump it up to everest height just to come back down

quartz violet
#

It was fine before the problem was just throughout

raw halo
#

I did this so I could make the connections easy

#

also I had a feeling I might need more pipes than I did

#

but it also helps with the momentum

quartz violet
#

That makes it easier?
I mean do what you want

#

Pipes just care that they are always full

magic island
#

this seems easier to me

raw halo
#

that's what I did before and the other end wasn't getting enough water

quartz violet
#

Momentum doesn't make a difference, the simulation isn't that sophisticated

raw halo
#

the only reason I went through with this change is because I needed more water on the far end

magic island
raw halo
#

I did convert it

#

that's a pump you're looking at

flint rapids
raw halo
magic island
#

in every screenshot you've posted, the main pipe (the one going past all the generators) is still an Mk1

#

You've added Mk2s connecting into it but you haven't upgraded the main pipe

raw halo
#

I didn't see that at first

quartz violet
#

The main pipe right above the splitters can definitely distribute all the water by itself, I've built many many factories that way and that first layout always works as long as you have enough capacity

tidal dock
raw halo
#

better than the spaghetti monster on the first floor

magic island
raw halo
#

8

tidal dock
#

why you need pump when your unpackager is on same floor as your generator?

raw halo
#

and my fuel generator failed

quartz violet
#

Good thing you're working on a backup lol

tidal dock
prisma kraken
#

first design attempt at a 4:3 balancer

#

(think twice before ever using such a beast)

dark lagoon
#

Me laughing at the lalencer user's

prisma kraken
#

i'm not sure i'll end up using it, i might and building them is a fun problem. I think i can get it a lot more compact

#

i sometimes have to build something in a way that my mind reasons about it before i can pivot the problem

quartz violet
prisma kraken
#

doesn't help when you're trying to drain 4 train stations at equal rate

magic island
#

The way I'd do it is to start with 4 stacked splitters. Then you get a column of 4 outputs on the left, 4 on the right, and 4 in the middle. And just merge each column.

prisma kraken
#

that's essentially what i built

#

4 3-way splitters stacked, rest of it is just merging them back together

autumn relic
#

is there a way to see which alt recipes ive unlocked?

#

is there a list somewhere?

wind spade
#

codex

autumn relic
#

without searching one by one?

true junco
fringe pawn
#

Upload your save file to the interactive map

#

That'll get you all sorts of spoilers

autumn relic
#

ty guys, yeah i saw the interactive map. didnt know if 1.0 added something

#

thanks guys

spare jolt
#

i have many, many, many, many, many regrets.

pure crow
#

I know the fluid's capable of overflowing a tiny amount from isolated tests (it's like 0.1m levels of small) but I've never seen it overflow by that much.

magic island
#

maybe it's some sort of positive feedback thing? like, once the fluid gets raised up to a high point in multiple pathways, they start contributing that headlift back to the system below

magic island
#

and since fluids can go a little above the headlift cap, the above-cap fluid in one pipe raises the cap in the other pipes, and so forth

proud totem
#

There is still a point of diminishing returns as it isn't infinite, but it is still something that exists

proud totem
steel knot
#

Anyone have an aluminum electrode scrap production they like? I just unlocked electrode scrap, sloppy alumina, and pure aluminum ingots and want to set up my aluminum processing at last

heavy gust
#

how many fuel rods can a nuclear plant holt?
im halfway done with setting up a manifold before the thought occured that it might take ages to fill

heavy gust
#

thats the burn rate

proud totem
#

Though now that I am thinking about it, from the digging I have done in the code headers, HL comes from pumps, gravity, and overfilling pipes (to generate a small amount of natural "pressure" as the devs called it). So it would make sense that overfilling gives some extra HL that then translates to other pipes

steel knot
#

So, a stack usually

#

You want to look up the rod stack size

heavy gust
#

so 50

steel knot
#

50

#

I think balancing makes sense for nuclear facilities

heavy gust
#

very much so

#

maybe ill do an injection maifold to speed up the process.

magic island
#

yes, it can take hours for the plants to fill and balance a manifold on their own

heavy gust
#

im too far into making the maifold to revert it

steel knot
#

True, just let it run on empty for a bit and prime it with your stacks

heavy gust
#

injecting every row should speed it up a lot

steel knot
#

How many reactors are you going for?

quiet breach
#

When you guys are doing bigger sized builds for ingots - do you use the alts that maximize resources or convenience? Some of the alts can be a pain vs sacrificing more resource by a little to make it a little easier

ember fractal
#

My plan is 72 nuclear reactors. Should I do balanced or manifold?

heavy gust
#

12.6 fuel rods

#

8 by 8 grid -1

ember fractal
#

Balanced is probably easier when you have each manufacturer feeding a few reactors directly

#

Rather than output manifold all manufacturers onto a single belt

heavy gust
#

yeah but too late now, im just gonna inject some from the front into the back

tidal dock
ember fractal
#

I usually do the sloppy -> electrode -> pure ingot chain

#

You could sloop the electrode refinery for extra scrap

prisma kraken
#

i am however eyeing quartz purification as a way of kicking off some extra silica to boost alum production

#

seems kind of good

raw halo
prisma kraken
#

i kind of figure that regardless of whether i end up with extra silica or extra crystal from it, there's a sink in either aluminum or pink diamonds for it

ember fractal
#

I do have distilled silica chain going. It makes 4,500 quartz crystal and 8,100 silica I believe

prisma kraken
#

sounds right, that's a big build

ember fractal
#

Yes, it actually needs quite a bit of nitric acid

#

Well, nothing crazy

prisma kraken
#

that's 7200 raw!

ember fractal
#

Yah, I have 6 belts of 1,200 raw coming in

#

I figured it's the best yield to get both crystals and silica

pulsar notch
#

My supercomputer production uses the cheap silica recipe because limestone is plentiful

prisma kraken
#

yeah, it eats limestone for breakfast though, lol

ember fractal
#

Not a fan of that one the cheap silica

prisma kraken
#

the expenditure of limestone isn't the problem, it's the logistical headache of it all

ember fractal
#

Yeh bringing like 8k limestone together into one factory is a headache

pulsar notch
#

That's fine, limestone is local, the quartz comes from the demon cave, so making quartz go further is all upside

prisma kraken
#

i've played that game in past game versions, and like it isn't fun to build

#

might be a little easier now with 1200 belts, but playing the game of filling 10 780 belts with limestone and then merging the remainders together wasn't nice to build

magic island
#

purification/distilled works well with making concrete at the same location

ie, use byproduct water for wet concrete, use excess silica product for fine concrete

prisma kraken
#

hadn't thought of that, but makes sense

raw halo
#

so the game reminds you to drink water now...

#

huh

tidal dock
#

Since I have extra sulfur and nitrogen, I probably need to setup Quartz Purification, too.

raw halo
#

I'm making a skyveyor

#

this way I can have pure resource coming from the hole and have it move across the path in a way so that my terran vehicles won't be fucked up by the conveyor

woeful knoll
#

they purification is nice u use less ore for more resources

unborn dome
#

How many supercomputers/min is a decent number to aim for for endgame? Is 5/min too much?

prisma kraken
#

you don't need many besides for building

ember fractal
#

5 is good I think

prisma kraken
#

3/min for neuralQ thingies and then however many biochem sculptors you want

unborn dome
#

Ah nice. Is there a meta alt to use? None of them seem to stand out in particular to me.

prisma kraken
#

the OC supercomp recipe is good for making them, as it is assembler & cheap to sloop

#

if you're building them in bulk for some reason, the superstate recipe is preferable b/c it uses lots less aluminum

unborn dome
#

Oh damn, I didn't even notice it was via assembler. That would remove supercomputers from the computer factory entirely, and I'd probably do them in the RCU factory instead.

#

(The RCU factory which I haven't built yet... not sure on recipe for that yet either)

prisma kraken
#

you still need computers to make ACU/ADS

unborn dome
#

Oh yeah, I'm still making a computer factory, just don't need to size it to build supercomputers inside.

prisma kraken
#

i think probably the way to go is to put the effort into oscillators instead and kick off what you need with some stout oscillator & hsc production

unborn dome
#

That's for the Radio Control System RCU alt?

prisma kraken
#

rcu's are weird

unborn dome
#

Or wait, you said HSC, that's Radio Connection Unit

prisma kraken
#

i'm favoring the alt that takes heatsinks & hsc's for them

#

but you do still need oscillators for endgame stuff regardless, they're used in the superpos oscillators

unborn dome
#

Yeah Radio Connection Unit seems to synergize decently with OC Supercomputer and the cooling system mats.

prisma kraken
#

but at some point you're going to be trying to centralize the high-end parts to store & sink regardless, it isn't hard to hang a couple of machines that cherry pick from the sink lines to make some of the more expensive things

#

i am planning to ultimately use superstate comp for making supercomps for a continuous production goal, but in the mean time, having some batteries lying around and making use of OC supercomp for building needs is sort of what i'm doing

#

(i kind of rushed through the game completion stuff using adhoc box factories and am now circling back to really build stuff)

bronze kestrel
#

Is there any big or worth burnrate difference between normal fuel and turbo fuel for drones? Its either 516/min Turbo fuel or 676/min normal fuel. Don't know what to pick.

ember fractal
#

You need RCUs for a bunch of stuff

unborn dome
ember fractal
#

My strategy is to make tons of Crystal Oscillators and tons of Radio Control Units. That will allow me to easily produce a lot of other parts.

prisma kraken
#

one of the things you'll realize pretty quickly when you start looking at the t9 cool stuff™️ is that you end up needing tons of pasta

bronze kestrel
prisma kraken
#

each pasta is 2 rcu + 1 fmf + 600 copper ore, lol

unborn dome
#

How many pastas should I be aiming for? Like as far as sizing my RCU requirements.

prisma kraken
#

really depends on what you want to build

#

the portals take 0.2 pasta/min to power

#

ficsonium recycling is i think (don't quote me on this) 1 pasta for each plut rod you burn

#

and then there's the balistic warp elevator part

unborn dome
#

Hmm so maybe 5-6 pastas/min?

prisma kraken
#

probably a good target if you're not doing nuclear

unborn dome
#

Oh I was going to do nuclear lol. So maybe 10?

prisma kraken
#

even with nuclear, that's optional if you sink plut rods instead of burning them

#

or decide to create a superfund site with the waste 😄

magic aurora
#

3600 rocket fuel supplied me till the end of the game

#

idk why people bother with nuclear

prisma kraken
#

i made it to the end on 12 gw of coal + 40gw of turbofuel plus 7 apa's, lol

unborn dome
#

Something to build. I was debating if I wanted to do rocket fuel power at all. Feels too OP.

#

I'm just building fuel power atm, as an upgrade to coal, but might do nuclear for the next round of power upgrades.

magic aurora
ember fractal
#

Nuclear is not required, but it's a fun project

prisma kraken
#

yeah, i'm a little bummed that they made rocket fuel so good

unborn dome
#

I'm not going to be surprised if rocket fuel gets nerfed at some point. Like more/different input mats.

magic aurora
#

And sulfur is limited supply

prisma kraken
#

feels like the game should really push you to make nuclear if you want to power a big factory

magic aurora
#

Like 10400 per minute per whole map

prisma kraken
#

i challenge you to use all the sulfur and THEN tell me that 'there's only 10400'

#

the old map limit was 6700 and that was plenty

magic aurora
#

I used like 5k for fuels when i was doing it

astral hornet
#

Oh but it does work? Nice. I realized I can still have my blue crater factory and have a fuel distribution depot in the center provided by train 😅

ember fractal
#

What's the max rocket fuel possible?

prisma kraken
#

you can get 120gw of rocket fuel power off of 600 sulfur, 900 crude and 800 nitrogen. what else do you need it for besides nuclear (which max by my calculations would top out at around 3000/min)

copper seal
#

why is my train jittering off the rails whenever i try to move it?

unborn ermine
prisma kraken
#

sometimes rails connect badly to another spot nearby and it leads to like trains that teleport

ember fractal
#

I'm thinking if someone wants to go pure rocket fuel, no nuclear

#

How much power would that make?

copper seal
prisma kraken
#

probably a gw or two

#

idk, there's a lot of oil on the map, but you're probably going to want to use some of it for diamonds

copper seal
#

and it only happens when i have WASD held down, it doesn't happen when i let go of it

unborn ermine
prisma kraken
#

*tw or two

#

it looks like about the max you can make from nuclear with recycling and smart slooping is 1.875 tw

copper seal
#

maybe a better angle

#

it snaps back to the rails as soon as i let go of W/A/S/D

prisma kraken
#

seems like your rail didn't build right and snapped to something weirdly, delete a few of the rail segments and rebuild them

#

i've been noticing some jank when i'm building rails, honestly

#

2:3 balancer

raw halo
#

imagine if we could make 3d printers in this game

unborn ermine
prisma kraken
#

idk, maybe save & reload?

copper seal
#

wait i fixed it

#

its alright

haughty badge
#

Is there a way to connect that station to this station, but also have it still loop round? Can't seem to connect both

prisma kraken
#

now the fun is this is a 4:3

#

maybe stacking the sides would be better, idk

toxic hemlock
#

Is there any rule of thumb for when I should start using a second freight car for a given product?

magic island
#

if the platform needs to move more than 1 belt/pipe's worth, start considering it

copper seal
#

what kind of belt?

#

im literally just setting up a train myself ;p

toxic hemlock
#

I guess I should've stated that that was a given. If I have 780 in to a train buffer and 780 out, will any reasonable train length cause bottlenecks? I know to do the double belt buffer thing.

#

And does this answer change once I get 1200 belts?

wind spade
magic island
#

the throughput interruption is proportionate to whatever speed belt you have hooked up

#

so it's simplest to talk about platform throughput in terms of number of belts

unborn ermine
#

So say if I was in Phase 4 I would generally want 2 cars for 1560/min ingot delivery?

toxic hemlock
astral hornet
prisma kraken
#

for 50 & 100 stack items, the car capacity can quickly become too small for the 1-belt-per-car guidance

#

i.e. for ore, i limit what a car carries to 600/min

proud totem
#

I usually do a belt and a half's worth instead of just 1 belt. But it will eventually depend on stack size and belt speed. Probably won't be able to do 1800/min to a car 😅

unborn ermine
#

Yeah I was debating what to do for my copper ingots for aluminum plant.
I planned to deliver 1560/min if possible.

wind spade
proud totem
#

But I have been having success with 720 ore/min to a car

wind spade
#

I meant it as "one belt per platform"

prisma kraken
#

right

proud totem
prisma kraken
#

at some point, either b/c your rate is too high or your round trip is too long, you'll need a 2nd train on a route

snow maple
proud totem
#

Though with multiple trains and higher speeds you'll probably want to go with greeny's suggestion of 1 belt/platform. Each train adds a stop which is idle time loading from buffer -> platform

prisma kraken
#

i prefer limiting ore to 600 because it gives a little more round trip time before that becomes a necessity

proud totem
#

And the more idle time, the bigger overhead you need to compensate

prisma kraken
#

having extra train cars on a single train is cheaper logistically than adding more trains

#

i do both, but i've really been sticking to 600/min for ore & ingots

proud totem
prisma kraken
#

yeah, the more trains you have, the more quixotic they get

proud totem
#

I might end up having to do a double lane/double floor design for the congested areas

#

Though I wonder if a double lane design would fix much, or if trains would all still just take 1 of the lanes

prisma kraken
#

keep in mind that train routing always chooses shortest path, not least blocked path

proud totem
prisma kraken
#

i did something a bit unintentionally clever with my rails in this playthrough

proud totem
#

Though I wonder if I had lane-switches in each intersection and used path signals if they would be able to go around easier

#

At the very least turn lanes would be efficient

prisma kraken
#

this is how i built the rails in blue crater

#

there's no turnarounds for the trains, but they can enter the loop from either direction

proud totem
#

Wait, are you using bi-directional stations then?

prisma kraken
#

nope, they just enter the loop going in the direction to the station that's their destination and then back out of the loop to where they're going

proud totem
#

Okay, so every train will end up (nearly) going around the entire loop when its done

#

Aside from the area between the two entrances

prisma kraken
#

yeah, but only a few on each one of the two rails

#

as i said it was unintentional design, had i planned it better with that understanding, i could have exploited it quite a bit more nicely to balance the traffic

proud totem
#

It seems just in general having larger loop arounds like this can be useful. Essentially can act as bypasses if a train doesn't need to stop at any of the stations in between somewhere

prisma kraken
#

i've thought about adding a loop around to it, but i haven't really seen a compelling reason for it, trip time around the crater isn't that long

#

i'm sharing because it was new for me as a design choice and has been working out pretty well

plush swan
#

realised a short while ago a way to "save" materials, when doing the more expensive conveyor belts, but still get their benefit.
split the high tier conveyor into multiple cheaper tiers, by having the start and end of the conveyor line be the high tier, to ensure the input/output keeps its desired material quantity. yea you still need the high tier ones, but that amount is so little its just an investment.

not sure how something so simple, never came to mind

prisma kraken
#

when i do DD starts, i usually resort to using a tractor to move stuff around for me

plush swan
plush swan
prisma kraken
#

nb: mk3 belts are pretty cheap to make with said coal 😄

proud totem
#

At this point I just use MK4 for most things (unless a MK1 suffices)

plush swan
proud totem
#

Not looking forward to MK6 belts requiring 2 materials to build

steel knot
prisma kraken
#

it isn't that bad, i just have a little build feeding into a pair of dim depots that eats a pure coal node, 2 normal iron nodes and a sam node

plush swan
prisma kraken
#

you want a spoiler for it?

plush swan
prisma kraken
#

you have to find it, i honestly just found it last night... cave entrance is by the white square, you get jumped by 4 big spiders when you go in

#

really s***ty location to place that node, imho

plush swan
plush swan
prisma kraken
#

i was clearing the slugs out from that area last night (all done!). those caves are tricky to find the entrances to - generally there's a few bacon mushrooms right near an entrance

plush swan
#

good to know!

prisma kraken
#

but the sam in the starter biomes is all pretty well hidden

#

its like they put an impure node in each starting biome & then the rest is in the bauxite belt

plush swan
#

im just glad to get a damn node, cuz yk... unlocks scanning for em

unborn ermine
spare jolt
#

I wonder if they removed the sam deposits

#

Found plenty of any others but sam

fringe pawn
#

With the changes to the NF, I don't feel like it should have the 5 star resource diversity rating at the start screen any more.

copper seal
#

is it normal for my fuel gennies to just fluctuate on and off by like 1~2 machines?

#

its much better than before but some machines are still being starved

#

i'd say 80% of the time they're all on though,

spare jolt
copper seal
#

yes

amber jacinth
copper seal
#

and i have it going back on itself

spare jolt
#

Did you check your math? Do all the refineries get enough materials?

copper seal
#

it comes in at the top and then goes down and then at the end connects back to the top again

#

yes, its all 600m3 crude into 400m3 fuel into 20 generators burning 20m3 (20 x 20m3 = 400m3) fuel each

spare jolt
#

Is your Mk2 pipe used at its full capacity, 600 m3?

copper seal
#

pipe is only using 400m3 for fuel

#

the 600m3 crude is working fine, all the machines' internal buffers are full

spare jolt
amber jacinth
#

mk2 pipes are fineeeeeeeeeee

spare jolt
copper seal
#

nah they're dogshit

#

you can make mk2 pipes work but you have to do plenty of workarounds

#

actually wait i was wrong

#

ye im using mk2 pipes, just for visual consistency

#

but there's only 200m3 running through them

spare jolt
#

I'm just wondering why they don't make it like 600.01 m3 while still showing 600 m3

copper seal
#

2x200m3

magic island
#

it's not the pipes that are faulty, it's how the system directs fluids around within the pipes

there's nothing bugged about an Mk2 pipe that prevents it from moving 600/min. It's just that the game is indifferent to where you want that fluid to go, and may waste time & throughput sloshing it around

ancient halo
#

Im going crazy trying to calculate how many Plotonium Fuel Rods I can make from the waste of 15 nuclearpowerplants ...

copper seal
#

thats just the explanation they came up eventually when they wanted to conclude "its not bugged!"

#

if your players, for years, think its bugged, and so do the devs

#

the system sucks

amber jacinth
#

I run 12 pipes of 600m3 rocket fuel with zero throughput issues, as well as 3 pipes of 600m3 crude also with no issues

copper seal
#

anyways

#

they're 600m3 pipes but i'm only running 200m3 through them

#

the pipe that i have 600m3 running through isn't having any issues

amber umbra
#

Are your generators perfect ratio to fuel production?

copper seal
#

i have 10 machines making 2x200m3 fuel each and somehow thats not enough for 2x10 fuel gens burning 20m3 each

#

i flooded the system first and it worked fine for a while, its probably been 2 hours until it started having issues

amber umbra
#

If you did set everything up correctly, it’ll eventually work correctly; ala give it like 2 hours. If you’re impatient, you can sloop the fuel production to speed up fully filling the fuel gen pipes.

#

Same idea as toggling off a few fuel gens to speed up filling

copper seal
#

like i said, it was working fine for 2 hours lol

amber umbra
#

You can say that, but it doesn’t change the advice

proud totem
# magic island it's not the pipes that are faulty, it's how the system directs fluids around wi...

Yeah, the whole "floating point errors prevented us from getting true 600" seemed somewhat inaccurate to me. Like, floating points at 600 still have plenty of precision.
I think it is more so this, liquid moving in pipes inefficiently causes dips below 600. Since we can't ever exceed 600, the average is therefore below 600. A loop solves this since it helps with those dips and effectively allows for 1200 flow depending on how you look at it

proud totem
#

I think it was your argument above, but said something to the effect of when an earlier machine eats liquid, a later pipe flows some backwards, which prevents the earlier pipe from "needing" to flow at max

copper seal
#

and its happening with sub-300m3 flow in a 600m3 pipe

#

its just 200m3 fuel

proud totem
#

In my experience, it takes a while for a system to stabalize, especially with fluids

unborn ermine
#

Ever since doing the loops properly, I havent had any issues with fluid unless I split/use weird numbers of extractors(like low but not failing numbers), but they still work.

proud totem
#

And especially since you aren't even close to the 600 cap, I'm guessing it is either warming up or there is some other problem

#

Because even if the system was flooded, the generators themselves weren't. That's a lot of extra room that needs to get flooded

copper seal
proud totem
#

And flooding can be tough if you are producing exactly as much as you are using. Typically when I start my fuel generators, I turn on about half of them, let them saturate, turn on some more, let them saturate, repeat until everything is on

copper seal
#

i filled all the crude pipes before turning the refineries on and i filled all the fuel pipes before turning the generators on

#

all my refineries have full buffers

proud totem
copper seal
#

yes

proud totem
#

There is also the extra 5% (I think is the value, maybe 10%, either way) of overfill space that exists that is probably also requiring to be filled up

copper seal
#

anyways, i had plenty of power so i'm just turning off the generators and letting them all fill up again

proud totem
#

It is a hidden value (found from looking at the headers) that "extends" pipes and such by a percentage to help create HL

unborn ermine
#

When I flood my systems I try to do one of two things, a packager feeding in, or slooping machines.
Once I see producers stockpiling some fluid I quickly clean up my mess.

proud totem
copper seal
#

i have sub 2GW consumption right now that can be taken care of by bio generators and my coal powerplant lol

proud totem
#

There is probably also something about getting the fluid to move consistently. You are technically still starting from 0 movement, even if full. That movement has to propagate still

copper seal
#

i did it before, i just hope i don't have to do it again in 2hrs

proud totem
#

If you do run into problems in 2hrs, before turning anything off, check every other machine in your setup for the 100% indicator. If any aren't, that will help narrow down the problem. If they all are 100% (like even back to the oil pump), then wait some more

amber umbra
#

Keep in mind, there are multiple other ways to introduce small production and/or flow issues w liquids. The 600 thing and filled pipes aren’t all of it.

proud totem
#

Ah, the overfill % is 40%, which is honestly quite a lot

#

So even if pipes look full, they may not actually be

#

Only once that overfill is filled for every pipe, junction, etc. will the system be stable. Plus probably some other stuff with the simulation

copper seal
#

well

#

unless it conjures that extra crude/fuel out of thin air that isn't happening

#

cause the machines eventually just stop working

unborn ermine
proud totem
#

It doesn't need to conjure it, it just needs to fill up

copper seal
#

refineries just stop producing if there is more than 46.1m3 fuel in its internal buffer

proud totem
copper seal
#

they're not

#

the buffers are emptying

#

though with sloshing its difficult to tell, i'd have to look at it for longer

#

but seems to be going down

#

also, it doesn't seem to start producing immediately when possible

#

it'll have 45.7m3 internal fuel and it will wait like 3~4 seconds before starting

#

like, say it has 43m3 internal fuel, it does a cycle and its at 47m3 internal fuel, it stops, if it then gets drained to 43m3 internal fuel again it will wait a few seconds before starting production again

#

i guess its sloshing

#

so anyways, if i start having issues again

#

i'll replace all the pipes i can with Mk1's regardless of visual consistency

#

if it then starts functioning properly, anyone saying Mk2 pipes are fine should be perma muted.

unborn ermine
#

When in doubt ask if anyone is willing to look at your save, I know a few people on here do that from time to time.

copper seal
#

And I must say, its not looking good for the "mk2 pipes are fine" crew

unborn ermine
#

I mean I have no issues snuttstare

copper seal
#

50m3 buffer that was completely filled is emptying out into thin air

#

it should still be full considering its producing exactly as much as should be consumed

unborn ermine
#

The only times I had weird issues like this, feeding from below and forgetting that something was clocked slightly higher than it should be.

copper seal
#

i didn't touch clocks

#

pipes exiting the refineries are raised

#

then pass over all the fuel generators and loops back into itself, feeding into all the machines level

wind spade
fringe pawn
#

Which applies to all pipes, really.

#

All quirks have workarounds.

proud totem
#

I mean, draining from an output is fine. Stabilizing a pipe network requires fluid in addition to the fluid your gens use

#

Assuming you are producing enough fuel, a buildup of fuel in the refineries is what would be bad

tidal dock
#

that is a lot of refineries and still have an impure oil node to use.

heavy gust
#

just found out that the note feature apears to have a fairly small character limit

spare jolt
tidal dock
#

mainly mass produce radio units to make converison cubes.

spare jolt
#

bro decided to minmax rubber alt recipes, i see

heavy gust
#

thats a lot of rubber

copper seal
#

also its not even about "getting 600m3 through a pipe" which is what people are usually complaining about

heavy gust
#

you should loop back from the last generator to the first refinery

copper seal
#

im talking about buffers emptying out into thin air

heavy gust
#

and fill all the pipes and generators before turning it on

copper seal
#

the pipes were full when i turned them on and they're full now

#

again its not about howmuch m3 fuel i can push through it

#

its that fuel is just vaporizing

#

and all the internal buffers of the refineries are emptying

#

aside from the crude oil input

heavy gust
#

id do the loopback

#

something like that

tidal dock
#

one of my favorite rubber recipe. it makes me 🤣 everything time.

copper seal
tidal dock
#

exactly but it save me other resources.

pure crow
#

FICSIT patented top secret technology.

tidal dock
#

can make circuit board from just oils is so funny.

amber umbra
#

Carbon nanotubes and magic

copper seal
#

i have multiple arrays so lets test it

heavy gust
#

yes i agree that it shouldnt be necessary

#

but it is

copper seal
#

one of my current setup, which links last and first fuel generator together
one looping back to first refinery instead
and one where i just replace the pipes with Mk1 pipes

toxic hemlock
#

Can fluids get "desynced" at distance? I've got an aluminum factory set up with separate waste and fresh water and it's still backing up

tidal dock
copper seal
#

my current setup doesn't function properly

#

if the loopback to first refinery works, its a decent fix
but if the Mk1 pipes work, the Mk2 pipes are just broken and people should stop being Mk2 pipe apologists

spare jolt
unborn dome
tidal dock
#

i'll be using the borrom recipe and crystal disc.

#

AI limitter is probably the only legit one in the whole produciton chain.

copper seal
#

trust me i've been working on this stuff for like 4 days now

#

i even deleted a 3 day long oil platform project i was working on because i just didn't have enough space and it wouldn't work out the way i wanted to

#

that one also had issues with delivering fuel

#

but it was worse

#

current one is better but its still not 100% efficient

#

also, again.

#

it won't matter if there is a mk1 pipe because the pipes that are having issues are only transporting 200m3

tidal dock
#

all that tells me that you didn't do your pipe right 😄

copper seal
#

my 600m3 crude oil pipes are doing fine

#

which i have 3 of

spare jolt
copper seal
#

2 pure 250% nodes and 2 normal nodes also 250% and then combined together

#

those are working fine, the pipes im having issues with only carry 200m3 of fuel

ionic pumice
#

I made this, is there any similar resource already up on the net?

copper seal
#

Satisfactory Calculator right?

tidal dock
ionic pumice
#

it simply refuses to calculate anything fuel related

nova steppe
#

My Train on the right says that the destination is unreachable due to a signaling error, these are all block signals, how come it cant reach? even if the other station is able to reach to same station

ionic pumice
#

that's what I get

#

I've looked through the recipes, didn't really see any problem

nova steppe
#

and you need to add fuel to your inputs

#

probably

ionic pumice
#

compacted coal maybe

#

that did it

#

welp, ty for helping with that issue ^^

nova steppe
#

np, can you perhaps help with mine?

ionic pumice
#

I started playing early October, but let's hear it

fringe pawn
#

I might now have a few rock formations with over 100 hog remains stuck in them due to the cliff/nuclear hog teleporting issue.

ionic pumice
#

o.o

copper seal
#

can you delete them with the interactive map?

fringe pawn
#

I'd more likely move them and collect them if there's a way to do it en masse. I'm not worried about it, it's just amusing.

copper seal
#

ah lol

fringe pawn
#

It'd be too tedious to do one by one.

copper seal
#

thought maybe it was causing lag for you or something, but also it was a little bit of a question for me

#

i know the interactive map can see boxes, so i wonder if it can see animal remains too

ionic pumice
#

there is that one mod that adds a command line to pick up nearby loot, but I can't think of anything other than mash E in vanilla

copper seal
#

also if you use the Interactive Map's mass delete to delete structures then it has an option to leave a box near you, maybe thats possible if you try deleting the hog remains, if it can even do that

fringe pawn
#

I might look into it down the road, at some point it's tempting just because factoring sloops, that's over 1000 capsules sitting around basically.

copper seal
#

yep

#

tbh im a bit tired of alien dna capsules lol

fringe pawn
#

I'm plugging along while I route power around the map and so forth.

ionic pumice
#

oh, btw, that spreadsheet I made gives you a result based on the amounts of oil available
satisfactory tools seems to do the opposite, is there a way to make it calculate your output based on your inputs?

fringe pawn
#

There's a few places particularly affected by the weird teleporting hog thing.

wind spade
ionic pumice
ionic pumice
#

ooh

copper seal
#

well i mean, go out of my way to

#

i'll run into monsters to get HD's and unlock new nodes etc. but i wouldn't go out of my way to farm dna capsules anymore

#

i also got most of the stuff i already wanted from the shop anyways

fringe pawn
#

I already have 2 golden nuts. But why not 3. 😛

ionic pumice
heavy gust
#

Is the fused wire + fused quickwire Combo worth looking into?
does it save on both resources when used in combination?

wind spade
ionic pumice
#

oh that's great

#

ty!

#

is there any way to include the actual power generators in there?

tidal dock
thorn trellis
#

is this too close to the conveyor and other rail?

amber umbra
#

@thorn trellis I think you can’t park there mate.

thorn trellis
#

the red doesnt matter the rail length is smaller

#

im just worried about it crashing

#

like is this too close

amber umbra
#

If it’s the belt, just try deleting the belt and test. Seems kinda too short a track to place a loco also.

ionic pumice
#

he's not asking about how to place it down

thorn trellis
ionic pumice
#

he's asking if the belt will cause the train to crash

thorn trellis
#

and if the two rails r too close

#

in theory they arent

ionic pumice
#

I honestly don't have any idea

amber umbra
#

I’m saying rails are fiddly. You need to be able to rapidly test for yourself. I personally use a full foundation gap.

ionic pumice
#

I'd say place down some more rails and take that locomotive for a spin

thorn trellis
#

i need both train lines basically running at the exact same time and place but that obviously probably wont happen

tidal dock
thorn trellis
#

two dif lines so it should be fine

prisma kraken
#

i think you can get a little closer together than that on straight-aways, but on curves it gets too snug

#

if you're in doubt about the rail placement, build a stationary train on one rail and drive the other one in a choo and see if they collide

thorn trellis
#

this is also pretty tight lmao

#

but this spot makes sense to put the track

prisma kraken
#

well, trains don't collide with anything other than other trains, so you're safe with buildings and decorations, terrain, etc

thorn trellis
#

yea

#

its not touching any of the sides anyway

prisma kraken
#

as long as a train isn't entering the hitbox of another train, it shouldn't have a problem

#

if you're like most of us in this game, trains clipping into other stuff will drive you bonkers, so you often want to give things a little clearance for turning and inclines

thorn trellis
#

well technically its not clipping cuz theres like a tad bit of space around it

#

so it works

amber umbra
#

I’ve been using a 3x3 inner and 5x5 outer curve. Interesting seeing a wider set of curves for 2 track 90 degree curve.

#

Looks like 4x4, 6x6 hmmm

#

Maybe

prisma kraken
#

yeah, it actually builds a lot nicer at larger radius - its just you need space for it

amber umbra
#

I’ve always found it interesting how curves in rails are rather unconstrained. Similar concepts in Factorio.

thorn trellis
#

so if i have trains in the paths what goes down the center now snuttstach_think

prisma kraken
#

i have mostly been laying tracks to try to contour to the terrain

#

...its going to be a pain to make them all looked finished when i get there 😦

amber umbra
#

I know that spot. That’s uhh… where I said “nah” to building rails through terrain

prisma kraken
#

yeah, it's a painful spot

amber umbra
#

Yours looks very crisp. Good stuff.

prisma kraken
#

thx

#

using road barriers to guide the next foundation for a rail curve at their 15 degree angle seems just about right to make gradual adjustments

amber umbra
#

Sounds about right. I get too particular with things, so need to limit myself to more “flat” ish setups to avoid things taking too long.

#

So I do 90, 45 degree turns. And straight inclines.

prisma kraken
#

you can even do some curved inclines if you can tolerate a tad of clipping

amber umbra
#

Although makes getting Al down uh problematic.

prisma kraken
#

yeah, i really wish the map had some way of making easy east/west ramps down from the pink forest

#

you have the rocky desert ramp which is ok to deal with, and you have the other egress point into lake forest from crater lakes, but there really needs to be some other way

#

ofc you can always do a big rail spiral, but i don't care for those so much

amber umbra
#

Yea, I’m kinda leaning towards just droning it down or using belts to drop to the lower rails. Or free style some rails up/down. in flux.

#

I’ve been refactoring my crystal oscillators to include RCUs in the same location. So Al transport is on the mind.

#

Breaking out the pen, paper as I do.

prisma kraken
#

nice

#

i'm using up the tf bauxite first

#

after that, i think i'll probably hit the swamp baux for FMF's since it is the exact amt i need for them

#

that should leave me all of the PF bauxite for trigons and sheets

#

the value in that is i don't need copper for making the trigons and the sheets won't need tons either

idle stirrup
#

Anyone find any good workarounds for the mk6 throughput bug? I'm playing on a dedicated server, so not sure the framerate change will fix it

amber umbra
#

One workaround is to treat them as a number <1200/minute. (obvious answer that is unsatisfying)

tidal dock
prisma kraken
#

i see the problem even on single player

#

except in the case of miners, you can always split stuff into 2 mk5 belts

idle stirrup
#

Thats what I did - mk6 directly into a splitter that then splits into 2 mk5s. Problem is, every interval or so the miner accumulates 1 bauxite

#

so over time it will clog to 100, stall, empty its inventory, and continue - so you don't get the full 1200

prisma kraken
#

yeah, i know

#

build in a way that you can tolerate the pause i guess

#

tbh, i think that's something they're going to need to address as people's aluminum builds start crapping out

amber umbra
#

Is there an estimate on the effective item rate? I assume it’s like 1195/minute or higher.

prisma kraken
#

it depends on how many stutters you get due to fps lag

amber umbra
#

Interesting

idle stirrup
#

I don't know why FPS lag would factor in when I'm playing on a server. The belt computations won't be client side in that point

#

so I'm not sure how reducing your client's framerate will help in this case

ember fractal
amber umbra
#

Kinda not ideal. New feature of 1200 item/minute belts -> isn’t actually 1200item/minite.

prisma kraken
#

i mean, i'm seeing it with just plain jane mk3 miners directly into a factory - belt misses an item now and then

opal pivot
#

I think I got a bit carried away...

quartz violet
glossy wagon
#

How can i have 120 if the output is only 100?

ionic pumice
#

although I don't touch load balancers, even with a stick, so I might be wrong

prisma kraken
#

that isn't a balancer, it's a 1:5 prime splitter

glossy wagon
#

im trying to get a 60/40 split from 100 output

prisma kraken
#

and the math takes 100 input and splits it into 40+60

unborn ermine
#

100/5 then the splits

ionic pumice
#

squares for mergers and diamonds for splitters?

quartz violet
wind spade
glossy wagon
quartz violet
#

the math is kind of off

glossy wagon
prisma kraken
#

the 6-way split in the schematics into 20's is incorrectly labeled; it is instead a 6 way split of 100 into 16.66666

wind spade
prisma kraken
#

which actually means it turns into a 6-way split of 100+16.66666

quartz violet
#

splitters will self balance when their outputs fill up. if one output clogs it will evenly distribute between the other 2 outputs. when one of those clogs it will just use the one output for everything

prisma kraken
#

after a few cycles of input, it will normalize to 100 in and 40+60 out, but it takes a few feedback cycles to converge

glossy wagon
#

I don't know why i make this more complicated than it needs to be... thanks guys... i go numb when i see numberse

prisma kraken
#

because it is difficult to reason about

#

your diagram would be more clearly understood if it showed a series of iterations of the loop so you could see how it changes over time to converge

#

instead it tries to collapse the time dimension into a static diagram

#

which just gets fricking confusing

idle stirrup
#

So messing around with the mk3 miner on the bauxite, I'm only able to reliably get 1100 out of the 1200 of the throughput

glossy wagon
#

the diagram i made online in a tool for satisfactory.. you tell it what you want to split and its SUPPOSEd to make it easy for you

#

40 going left for canisters, 60 right for circuit boards

toxic hemlock
#

I understand that previously, Drones only used batteries and used a fixed 5 every time. Now they consume fuel upon takeoff. If I use a fuel type that gives more power than is necessary, e.g. a uranium fuel rod, will that actually last several trips, or does a drone eat fuel every trip? I hope/assume the former.

keen moss
#

Is there any specific way to place more than one train station or just following the rule of "there are railways connecting them" is enough? By "specific way" I'm more referring to some super efficient hidden method. Or an easy one to handle :)

  • I think that at least 3 train stations is good, but the more the merrier
vapid gorge
#

probably 'simpler' ways that are more tidy?

#

like keep stations off the main track is a big one

#

but organising location of factories and recipes so that they cater to the local resources so you have to make less stations is probably more 'efficient' in lots of ways.

indigo wren
#

can anyone check if this is right?

wind spade
#

I'd recommend residual rubber instead of residual plastic - makes more per resin

indigo wren
#

noted, but are numbers okay?

#

im using alternate heavy oil residue

quartz violet
#

wait how do you label the arrows?

indigo wren
#

you double click them

toxic hemlock
vapid gorge
amber jacinth
toxic hemlock
#

Yeah that's sufficient

#

So long as it persists on the map

#

I'm in between some fuel stuff and want to just pump a handful of manually crafted fuel rods into a drone until I've got it automated

#

Is there any convenient way to automate distributed powering drones with fuel rods that doesn't involve building up hundreds of surplus fuel rods?

leaden cosmos
indigo wren
#

anybody wanna share train tracks / curves blueprints ?

copper seal
#

there is a alt recipe tierlist on reddit

#

is it good, or is there another one? or is there a list of ones i definitely should pick?

leaden cosmos
copper seal
#

its.. complicated

#

it should be the first link if you search it

leaden cosmos
#

Yep and thats the issue. This is well within the multiple optimisation metric issue. Where you can optimise for one. But not all. It will be a kinda possibility space depending on which ratio of metrics best suits you

copper seal
#

ye its just that i have a bunch of hard drives lined up and scanned and i want to know which would be good picks lol

#

for example i have the 2 iron ingots + 2 coal = 3 steel one

#

or some weird alt turbo fuel recipe

leaden cosmos
#

Which help the most with what your currently doing 🙂

copper seal
#

stuff like that

leaden cosmos
copper seal
#

i am making steel, no turbo fuel yet at least

#

i can, i just haven't yet, i'd need to get coal from elsewhere for that ;p

#

i have alot of scanned HD's so im not sure which are useful and which aren't

leaden cosmos
prisma kraken
#

woohoo

copper seal
#

idk, cause some are just pure dookie

leaden cosmos
#

If neither are. Let them sit

prisma kraken
#

at this point the only recipes that are pretty trashy are fine concrete & dark ion fuel

prisma kraken
#

if you make a weapons plant that works off of critter drops, they have a use, especially now since the converter can change that into everything else

#

idk if you've ever done the math on how much coal they actually make, but very little in the way of critter bits will fill an ISC with coal

#

i've used that in past game releases to be able to make ammo in places where i've not had easy access to coal, so meh, it has a use

unborn ermine
#

I forgot to check something related to that btw jacelul
there was a bug that made charcoal and biocoal available after you get compact coal, bypassing the hard drives.

#

like I could use them, even though I have them both saved on a HD roll (together jace_smile )

prisma kraken
unborn ermine
#

oh its turbo jacelul

prisma kraken
#

maybe it is just the compacted coal gate before tf

#

but the bug still exists. what i wish is it would take the recipes out of the lottery,lol

unborn ermine
#

Either way its ironic because they have the "least value" from what most people see.

prisma kraken
#

no, fine concrete i think is still last place, lol

#

i do think leached copper is right up there as well

unborn ermine
#

Oh quick food for thought, im going to be dedicating a mk2 pipe of nitrogen for quartz stuff.
gunna have 360/min leftover after this, silica heavy or crystals?

prisma kraken
#

what are you asking?

unborn ermine
#

What in general seems like a good dump for the rest.

ember fractal
#

Dump the rest of nitrogen?

prisma kraken
#

ahh like 360 raw - what to convert it to

ember fractal
#

Oh

unborn ermine
#

This is also the rocky desert, forgot to mention.

prisma kraken
#

so here's my thinking on it all

#

you're going to want whatever crystal you need for oscillators and/or rcu's

ember fractal
#

and potentially pink diamonds

prisma kraken
#

once you've tallied that and taken care of the silica for HSC's, the natural sinks for it are aluminum or pink diamond

unborn ermine
#

Most likely oscillators as I still have the two pure down in dangle spires(near by my aluminum)

#

Oh wait I ligit need to remind myself the recipes jacelul

toxic hemlock
#

Just for fun, has anyone calculated the absolute maximum ficsonium fuel rod output? The calculator doesn't seem to process waste

prisma kraken
#

toss excess silica into making alum ingots, toss excess crystal into diamon

ember fractal
#

Fused quartz crystal recipe is also not bad in this location:

unborn ermine
#

Im in phase 4 and computers arent even made yet jacelul

prisma kraken
#

it looks to me like the max ficsonium rod/min you can make is 225 if you still want stuff leftover for a factory you want to power - that uses all the sloops on the map on the fics rods and reanimated sam

#

from there, you can work backward to it being 22.5 plut rods generating waste and whatever you need from the uranium chain to make enough waste for that

#

different recipes combos if you hold the plut rod output at 22.5 will cap you out at 1.875 tw of power

unborn ermine
#

Just using my remainder, 360/min, fused seems so gross snuttdad2

prisma kraken
#

i think you can make 60 ufr's and use the least efficient plut rod recipes to stay there

#

which means 2500 raw uranium - gotta burn some sam on conversion there but it is pretty modest

#

there's other ways to shift the numbers around and get varying good & bad power yields

raven lark
#

for an overflow system, how do i fill a machine without creating the item?

prisma kraken
#

i've been playing with the numbers there a lot and trying to figure out something i want to build, and i'm probably going to be going for something like 300 or 600 uranium into ficsonium for a yield of about 400-500 gw

prisma kraken
raven lark
#

Oh... right... i forgot i could do that, what about liquids though?

prisma kraken
#

drag it here

#

no bueno with liquids sorry

prisma kraken
unborn ermine
#

yeah just sorting through recipes and seeing what I wanna make rn

fringe pawn
#

But what are you going to build that will use anywhere close to that power? I think Ficsonium would be more interesting if it were useful to nobody except two categories of people. The ones doing it for funsies who don't care about maximizing anything. And only the most hardcore optimizers going for maximum ticket points, by way of making Ficsonium dark matter positive overall, in such a way that it's better than AI servers and power shards for to generate dark matter for ballistic warp drives. In other words, Ficsonium becomes obviously good, but only in the absolute most high effort scenarios.

#

I maintain that it doesn't actually need to be touched though. I wouldn't mind because I find it disappointing right now. But I don't think it truly needs to change.

prisma kraken
#

well, it is definitely a 'for funsies' sort of thing

#

idk how making ficsonium would ever be more points. you can't sink the rods

fringe pawn
#

As it is now, never. It would need some sort of change like I just outlined. Where it produces tons of dark matter, and therefore you can make all your dark matter crystals without any diamonds or time crystals.

prisma kraken
#

what i find sort of disappointing is that there isn't really a 'max power' sort of ridiculous build you can do that would make even kibitz blush

fringe pawn
#

I actually like the idea that there isn't an obvious best solution

#

I think that's way more interesting

prisma kraken
#

yeah, right now the rods make half as much dark matter as you need to produce the ficsonium (ikea lamp), so the only way to get it dm neutral is to sloop either the colliders or encoders

#

if you sloop the colliders, you still have to make buttons of trigons, so really the only option for a max build is to sloop the encoders

#

*butt-tons

fringe pawn
#

Something to incentivize fertile uranium or more plutonium could have been interesting

prisma kraken
#

so yeah, they could have probably done something different with it all to make it more compelling

#

what they actually did was to make it so that making plut rods less efficiently is better

fringe pawn
#

Or to stick to rocket fuel

prisma kraken
#

i had fun working out the math and the problem

#

would be nice if it led to something ZOMG cool to build, but meh, can't have everything i guess

#

what it does allow you to do, and it probably is more where the nuclear meta will end up is taking 300 uranium and making 250 gw of power waste-free

fringe pawn
#

250GW with just rocket fuel doesn't even use much resources. And it will go up so much faster.

prisma kraken
#

yeah, well, again. needs nerf. kthxbye

#

i really think they'd have had a better game if they had released the t9 stuff in an update 10 and gotten some community feedback on it all

fringe pawn
#

At this point if any recipe revision happens, I'm going to question the 1.0 play test process.

prisma kraken
#

you mean 'we had a closed beta for a few weeks and in the period of time less than what people normally spend on the game, the feedback was positive'?

fringe pawn
#

People weren't going in starting from the beginning. I finished tier 9 in 2 days the first time.

prisma kraken
#

i'm sure which is even more reason why such testing probably wasn't the best way

#

there are a few recipe changes too in early game that i've found kind of bad as well

unborn dome
#

So based on my calculations, this can hold 400,000 kg of water at room temperature

prisma kraken
#

well gram = cm^3 of water = milliliter

unborn dome
#

1 meter cubed is 1000 liters, and it holds 400 meters cubed

prisma kraken
#

(incidentally, fluids don't expand or contract at different temperatures, it is only phase changes to liquid or solid that change their volume

prisma kraken
unborn dome
prisma kraken
#

i kind of noticed that when i started placing extractors down en bulk for the first time and compared it to something like the Hoover dam, lol

unborn dome
#

I feel like they could've reduced all the fluids by an order of magnitude and it'd still make sense. I could believe the normal fluid buffer holding 40 m^3.

#

I guess it's just at the low end, there'd be a ton of decimal places instead

prisma kraken
#

i honestly think they meant liters and just oops on the dimension conversion

#

i actually filed a bug report asking for a relabel to cm^3

unborn dome
prisma kraken
#

one character...

jovial jacinth
#

@obsidian belfry how'd you get 2500 rocket? I only could get 2400 from a single pipe of 600....or was that more than 600 oil?

prisma kraken
#

maybe sloops?

obsidian belfry
#

I’m producing a weird amount to specifically get 2500 so logistics for burning the fuel is easier

jovial jacinth
#

ahh

obsidian belfry
#

i have the calculator thing i used lemme get it

jovial jacinth
#

I did 5 refineries of HOR into 4 blenders of Diluted Fuel into 4 blenders of Nitro Rocket Fuel into 72 fuel gens, that was my "discrete units" of 150 oil

#

I skipped Turbo, personally, but I have the Nitro alt unlocked

obsidian belfry
#

I don’t think i have nitro rocket fuel

jovial jacinth
#

oops, 144 gens per 150 oil

verbal stream
#

whats with the barf reaction on the atisfactory calc

bleak ivy
prisma kraken
#

the default rocket fuel makes much more rf per resource if you use blended tf as intermediate, but it's rf, a little bit is enough, lol

prisma kraken
jovial jacinth
#

Depends on what resource, Nitro gives the max Rocket per Crude

spare jolt
verbal stream
#

oh i use that, i thought it was a diff website lol

obsidian belfry
prisma kraken
jovial jacinth
#

this is what I used for my layout....

obsidian belfry
#

It splits up into 5 groups of 500rf/min each going to 120 gens.

I might’ve just… wanted to make more power lol

jovial jacinth
#

Oh, no knocking your choice, I just was curious if I missed something that would have given me more rocket from a single 600 pipe

obsidian belfry
jovial jacinth
#

lol

verbal stream
prisma kraken
#

i mostly use this for planning

devout junco
#

how to split that evenly across 15 power gens?

prisma kraken
#

clock them to 125 and split between 12 🙂

obsidian belfry
#

manifold and wait 500 years

prisma kraken
#

or 250 and split 6-way

prisma kraken
devout junco
jovial jacinth
#

lmao, I don't even know what that picture shows

prisma kraken
#

whenever you need to split into a multiple of 5, clocking to 125 or 250 changes the 5 into a 2 or 4

bleak ivy
prisma kraken
#

yeah, or when the stack size is 500

bleak ivy
#

also, if im already making a bunch of turbo fuel (in my case 1200/min) is this easy to retrofit into rocket fuel

devout junco
#

how does overclocking power gens work? does the input become exponentially higher? what's the exponential cost in doing that?

bleak ivy
#

linear

#

2.5 overclock is 2.5 the power and 2.5 the fuel

#

it’s just a way of condensing the amount of generators you need

prisma kraken
#

200% means 2x power and 2x fuel consumption

devout junco
#

i see, so unlike every other building, overclocking power gens is linear as opposed to exponential?

bleak ivy
#

yeah

#

its entirely qol, especially with fuel gens because placing 2.5x less of them is significant lol

prisma kraken
#

tl;dr: it sucked

magic island
#

it used to have a weirder formula that still ended up being linear, just with bizarre numbers

night cliff
#

Sorry guys I'm totally out of the subject but i'm wandering if someone have test the Highlift of a fluid from a fluid platform. Does it need a pump at the beginning?

devout junco
#

also, what was update 6 lmao xD

prisma kraken
#

early access release, some of us have been playing the game for a few years now

bleak ivy
devout junco
#

i played before update 2, dont remember much tho

prisma kraken
#

the old clocking behavior for generators was really dumb

night cliff
prisma kraken
#

you honestly had to like take a sqrt of something to figure out what to set the clock to to just double the power, lol

bleak ivy
#

mb, wiki says 12m for platform

dusky panther
#

Is it more efficient to use cast screws or steel screws?

prisma kraken
#

if you mean a fluid train station, there's a correct way to build it with a buffer that allows continuous flow when trains load/unload

bleak ivy
#

btw are we supposed to be able to sloop packagers

#

the area in the ui is there but no input

prisma kraken
unborn dome
#

I used alt recipes to never use screws at all

bleak ivy
#

yeah that’s usual practice

dusky panther
#

But you can over/underclock to get more even output right

bleak ivy
#

also cast screw has exactly the same iron efficiency as regular screws iirc

#

it just eliminates the rod step

spare jolt
dusky panther
prisma kraken
bleak ivy
#

oh is that why flex frame takes 102 screws lol

prisma kraken
#

yep

#

copper rotor too

#

the default computer recipe used to be that way as well

dusky panther
prisma kraken
#

all of them 🙂

spare jolt
dusky panther
#

Sorry

#

I meant the steel ones

unborn dome
#

Steel rotor, stitched iron plate

#

Encased modular frame

spare jolt
prisma kraken
#

cast screw is a good recipe for the very early game, saving a machine to make screws for default rotor & reinforced plate

unborn dome
#

Steeled frame

prisma kraken
#

as you progress in the game, various recipes all but make screws obsolete for making things

spare jolt
#

Ah, you meant steel screws, not steel alts lol

bleak ivy
#

adhered plate has a very high output if you have oil nearby

#

and can be combined with coated iron plates

spare jolt
#

Well either way, solid steel is one of those top-tier recipes

prisma kraken
#

iron & copper alloy, solid steel, the hor + dilluted fuel recipes, recycled rubber and plastic and heavy encased frame are probably my short list of top recipes

#

there's many others i use, but those bubble up to the top

bleak ivy
#

i quite like crystal computer tbh

prisma kraken
#

yeah, it just isn't going to be placed up with solid steel & copper alloy

bleak ivy
#

true

#

i think the pure ingot recipes are S tier tho

prisma kraken
#

i disagree adamantly

bleak ivy
#

how come?

spare jolt
bleak ivy
#

fair enough, i’ve found it useful in a lot of situations

#

if water is more convenient to get than bringing in more of a specific ore

#

imo the top one is pure crystals since quartz is actually rare compared to the other ones

prisma kraken
#

lets tackle the 'pure' recipes: iron is garbage - wierd ratios and iron alloy is better

spare jolt
#

Yea pure iron ratios is bs

#

7:13, like wtf

bleak ivy
#

that one does suck

prisma kraken
#

pure copper is very good, but there's so much copper on the map that copper alloy does a better job unless you need to make 60 pasta/min

#

seriously, the only way you'll EVER need pure copper is if you are making that much pasta

bleak ivy
#

i also agree that pure copper is really annoying to setup since you need like 80 refineries or something for a maxed node

#

i’ve found it best with caterium and quartz

prisma kraken
#

well, if logistically stretching out the copper you have with a 60 refinery build is preferable to using a converter as well

spare jolt
#

Quartz purification is very good

pure crow
#

Yeah, I started setting up pure copper and caterium and after the 4th refinery blueprint (16th refinery) I had enough.

prisma kraken
#

that isn't a 'pure' recipe

bleak ivy
#

doesn’t it work the same? raw ore + water

prisma kraken
#

pure caterium and quartz are the only other two

spare jolt
pure crow
#

(and I just routed the excess into a bunch of regular smelters)

bleak ivy
#

o wait quartz purification is the dissolved silica one

spare jolt
#

Y

prisma kraken
spare jolt
#

Raw quartz+water is pure quartz crystal only

prisma kraken
#

yeah, it isn't awful, but purification is better imho

bleak ivy
#

purification requiring nitric acid means that it’s pretty lategame tbf

spare jolt
#

It's better because you get huge amounts of both but can't control them

bleak ivy
#

at the initial stage where you’d want a lot of crystals (for oscillators) you want pure

spare jolt
#

If you need to increase one - you have to increase another

prisma kraken
#

which is ok, except for the power it takes, both crystal and silica have good uses

bleak ivy
#

also interested in thoughts on aluminum alt recipes

spare jolt
#

Sloppy + pure aluminum, period

bleak ivy
#

i have 2 different setups and one uses instant scrap while the other is sloppy alumina

#

both use pure ingots

prisma kraken
#

sloppy+electro+pure should be how you build aluminum

#

gives a 1:1 bauxite->ingot

bleak ivy
#

whats the benefit of electro

prisma kraken
#

more ingots

bleak ivy
#

if you wanted to maximise ingots wouldn’t you avoid pure?

prisma kraken
#

yeah, the problem is that default ingot takes silica

spare jolt
#

a) you don't have to deal with another product, b) there's pretty little quartz in 1.0

prisma kraken
#

it makes more ingots, but the amount of quartz it eats means that you are essentially trading quartz for aluminum

pure crow
#

So if I'm considering doing a Truck Station, which vehicle is best? (Ignoring Factory Cart)
I'm assuming the Truck?

spare jolt
#

Unless you sloop it to make it silica neutral then yea.

prisma kraken
#

and logistically, it's a mess to bring quartz to bauxite or vice versa

bleak ivy
#

yeah that’s why i stuck with pure myself mainly

spare jolt
prisma kraken
#

in general, you want to use pure alum ingot by default and use the default when you want to make a lil more alum from a factory for one reason or another

#

also, should be mentioned: instant scrap + pure ingot also makes 1:1 bauxite->ingot

#

it requires coal and sulfur, which is pretty meh to me

spare jolt
#

the place south to rocky desert is good for that if you manage to bring the bauxite from the mountain

#

Which is easy with trains and 2m ramps

bleak ivy
prisma kraken
#

there's a solution to that

spare jolt
#

Ah wow

bleak ivy
#

oh i didn’t realise those nodes existed

#

is that a fracking place or actual nodes

spare jolt
#

What a yummy spot, should've used that in my first 1.0 playthrough

prisma kraken
#

it's a resource well

bleak ivy
#

ic

bleak ivy
prisma kraken
#

there's 1350 oil there available when you get to alum processing in phase 4

unborn dome
prisma kraken
#

the nice thing is that you can also make the rubber you need for heatsinks from it and (possibly) the fuel you'd need for heat-fused frame

bleak ivy
#

oh yeah also im looking into turbo motors since im currently doing cooling systems

prisma kraken
#

well, there's also a lot of coal right there with the bauxite

bleak ivy
#

im making 20 fused frames and 25 RC units so i was thinking of doing turbo pressure motors

prisma kraken
#

turbo pressure ends up being a lot cheaper than the other 2 recipes

bleak ivy
#

i figured yeah

#

seems just generally more convenient

prisma kraken
#

kind of the way i do aluminum is to grab the sloppy and pure alt recipes asap and just build a strawman setup to get mk5 belts, then get the electro going as a real build later

bleak ivy
#

i also find that the higher rate recipes for lategame parts are way nicer because slooping them is worth more

prisma kraken
#

i find the trick part of aluminum actually getting the copper and alum together

#

always ends up being a lot of trains

unborn dome
unborn dome
sharp cargo
#

I have a manifold system running a mk4 belt of ore through 16 smelters. Shouldn't that be enough to fill all the smelters? I'm only seeing the first like 6 get filled, and the smelters after that dropping off in terms of filling

prisma kraken
#

that's where i ended up for my initial alum which i'm rebuilding now

prisma kraken
bleak ivy
unborn dome
#

Or you can prefill the inputs of the later machines

bleak ivy
#

pre filling machines or powering them while you build the factory (so they’re filled by the time you’re done) is usually a good way to avoid waiting

prisma kraken
#

also, if you have a double row of machines on a manifold, it is worse b/c it is 1/3 x 1/3 x ...

sharp cargo
#

So just wait a while and it'll fill up? Maybe I should leave it at 15x smelters for the mk4 belt? Or will a mk4 actually fill 16 smelters, not in theory, but in practice?

unborn dome
bleak ivy
#

it will in practice it’ll just take ages to reach that point