#math-and-meta

1 messages Β· Page 226 of 1

edgy leaf
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could be one connected to a hard drive drop pod, all others got removed but that one

vast jungle
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hmm... BP with PPS and single Biomass burner? πŸ˜‰

plain fossil
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i did do that

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i remember a 40MW one

formal perch
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Hey, my fuel generator (max overclock) says it burns 10.42 rocket fuel per minute, so full mk2 pipe gives fuel for 57.58 fuel generators when max overcloked? And I will have 2.6ish full mk2 pipes of rocket fuel but satisfactory calculator said I only need 80 at max overclock total so something is off. (Should build so much late at night haha)
Does the 10.42 rocket fuel per minute seems familiar, is it true? I build 58 generators per mk2 pipe incoming rocket fuel?

plain fossil
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yeah

unborn ermine
frosty owl
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Or clock them all in multiples of 24%
A fuel generator at 24% takes 1 RocketFuel/min, easy for math

unborn ermine
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It ends up being the same clocking for my setup too 240%

wind spade
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game doesn't care about consumption per minute. The 7.142857 is a rounded number that's calculated from energy value and gen power

unborn ermine
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I still have 4 more floors to make

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pre clocked goodness

edgy leaf
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i wonder how viable it would be to manage clock speeds as fractions to allow for perfect accuracy

unborn ermine
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I would love it tbh, and it would save space jacelul
though I wonder how many hoops they will have to jump through to implement. (nothing is ever as simple as we may hope)

frosty owl
edgy leaf
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ive had issue with this. it made my autism very unhappy

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i know its negligible but seeing it be just slightly wrong is painful

frosty owl
edgy leaf
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knowing that the number is the tiniest bit the wrong size hurt my feelings, thats the issue

frosty owl
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So yeah, I get that it makes one feel uneasy, but it's practically not worth bothering about

edgy leaf
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yea i was just wondering if that would be possible/how hard it would be

frosty owl
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Just change way the game handles numbers to base in on a numerical system that can represent all possible numbers in the game without loss of precision.
Ez hehe

edgy leaf
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i mean in a new game system

fringe seal
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game ticks are already quantized, I don't know

unborn ermine
fringe pawn
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And not obsessing about using a nice amount of oil

fringe seal
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if it is .333 or .667 the denominator is 3
if it is .167 or .833 the denominator is 6
I memorized this lol

frosty owl
# edgy leaf i mean in a new game system

If you already know all the numbers you're working with, you can approach it (kinda) like what I said earlier, but if you don't... I guess you'd have to make sure the game can handle numbers in a pretty huge range with the lower limit being something like 0.2 / 1'000'000 (lowest production/min at minimum clock speed possible)
thinking_helmet

edgy leaf
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wdym?

frosty owl
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Uhm, in which part? πŸ˜…

edgy leaf
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why would i have to make sure that the game can handle a huge range?

fringe seal
frosty owl
scenic cloud
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Can't you literally just use fractions. There are no irrational numbers in the game, and doing math on fractions, while not all that fast, shouldn't be a bottleneck

edgy leaf
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yea thats kinda my idea, have the current game tick be a number that starts when the save gets made and have the machine store two numbers and calculate whether they should output any items each tick

frosty owl
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One might just be trading computation for memory cells this way though... May not be quite worth it (memory is cheap nowdays) ahahah

edgy leaf
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doing one division for each building each tick shouldnt be too hard

frosty owl
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Lots of maybes πŸ€·β€β™‚οΈ

fringe seal
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if the game is already calculating the parts/min from cycles and parts number

edgy leaf
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yea all the belt logic and stuff would far outweigh that

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also, machine could be multithreaded as they dont depend on eachother

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hell you could even do it on the gpu if you wanted i think

fringe seal
frosty owl
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I think they should FIRST fix programmable splitters, then we could move on to bettering logistics 😭

edgy leaf
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wdym fix progrrammable splitters? i dont have any in my belt simulation yet

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well,i barely have anything yet but shhh 🀫

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whats wrong with programmable splitters in satis?

frosty owl
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They have a feature that works only when the outputs are higher MK than the input, a very annoying limitation...

edgy leaf
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?

fringe seal
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the sushi belt balancing?

edgy leaf
frosty owl
frosty owl
edgy leaf
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lmao rust doesnt allow me to name something foo

fringe seal
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programmable splitters remember what types of item went to where if you specify it by applying a filter on multiple outputs
that's how I understand it

frosty owl
frosty owl
edgy leaf
frosty owl
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What are you trying to say, in words rather than pixels? hehe

edgy leaf
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0.1/0.3 * 0.3 is not 1

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when i use the fraction crate, it works.

frosty owl
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What doesn't work, splitting items?

edgy leaf
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it says 0.99999994 instead of 1

frosty owl
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Splitting items always work in very predictive ways because items are integers and cannot be anything else ^^

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So "1/3" just means one item every 3 passing through, not 0.333 items

edgy leaf
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i was still talking about the stuff from earlier

frosty owl
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Sorry, I'm not quite following what you're trying to say...
Too many messages and too many misunderstandings I'm having... πŸ˜…

edgy leaf
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im still talking about making machine cycles accurate.

outer vale
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machine cycles are based purely on time aren't they though

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and nice numbers of time, not 2.632874985 seconds

frosty owl
edgy leaf
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im trying to program my own belt simulation and i want there to be no 1/3 problems

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my solution is to use fractions

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the software im using is the rust programming language

thorn bane
vast jungle
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using fractions is not that bad, but when you combine machine ratios the fractions become a bit "long"... so just rouding up or down after a few digits is a reasonable idea

edgy leaf
edgy leaf
thorn bane
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it does exactly that, it uses fractions instead of floats and is used for stuff like finding primes, calculating pi, etc.

edgy leaf
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ah yea i already installed a fraction library in rust

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it works graet, does all the stuff for me

vast jungle
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for satisfactory it should work quite well, because there are not that many prime-factors involved in machine speeds

edgy leaf
deft lichen
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machine cycle duration is "exactly" the default cycle duration in seconds times the clock speed

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all cycle durations are whole seconds, except for the rocket fuel alt for some reason

thorn bane
deft lichen
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because you're multiplying two rational numbers, the result should again be rational

edgy leaf
thorn bane
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but then you need to decide when the machine starts
which probably involves some form of timer, that is a float thinking_helmet

deft lichen
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logic ticks are integers

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the game ticks n times per second, and only ticks matter for all calculations, real world time is irrelevant

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so non-issue

wind spade
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but game tick length is calculated with delta which is float

edgy leaf
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as long as all things are based on ticks the ticks can take as long as they want and everything will still be in sync

sterile tangle
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the fact that gases have 0 way of priority-sorting 😭

thorn bane
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turn solid then prio sort

sterile tangle
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hmmm...

edgy leaf
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its really easy and reliable. VIP and VOP.

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||just use trains||

fringe seal
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I guess this is another case of "just trust the manifold"

edgy leaf
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three train stations. two for input one for output

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it will always prioritize the first train station for input because well, its the first one

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tada, u got a vip junction

sterile tangle
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oooooooooooooh

edgy leaf
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i mean, its horrible and big and you should never do it, but its /technically/ possible

thorn bane
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well nitrogen doesnt need priority and dark matter residue doenst go in trains 🀷

sterile tangle
thorn bane
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oh really?

violet peak
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How much inefficiency do I need to bake into trucks? I'm moving less than 1 truck worth of material, but my throughput is lower than my production rate. I assumed so long as I kept the total load under the limit of a truck, it wouldn't matter

oblique hollow
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Remember to unload and load the station from buffers as fast as possible

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So it clears out

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Else i dont really know of anything that could drastically lower their throughput other than a ridiculously long route

violet peak
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I have a loading buffer and the output is already clearing out too fast. Heading back to the pickup to make sure it's producing what it should be

oblique hollow
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If items pile up on the pickup statiom your route is too long for one truck or you dont dock long enougj

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Increase the waiting time so it picks up all stacks

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Stations load/unload 2 stacks every second

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Got 50 stacks? wait 25 seconds Minimum

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You can calculate how many stacks should pile up while the truck does one route

violet peak
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this is pretty low, like 5-6 stacks a pickup.

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truck easily grabs them all

oblique hollow
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Then wait like 8 seconds just to be sure

violet peak
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now I wonder if my production has an issue

oblique hollow
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And then you are all good

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If the truck timing isn't off it must be something else

violet peak
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aha found it, one of my production machines had a belt not hooked up. I had replaced a merger and it didn't snap

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numbers jive with that

oblique hollow
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Replacing mergers requires reconnecting all belts

violet peak
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except 1 πŸ™‚

oblique hollow
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Belts don't snap back to stuff they are close to

worldly salmon
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Good Morning. I'm trying to build my first steel ingot production. Am I able to feed off my existing pure coal node that I use for my 8 coal gen setup to split and send a stream of coal to my steel factory or will that eventually kill my coal power? Using Mk.2 conveyor from node to coal gen if that helps

fringe seal
worldly salmon
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just miner mk.1 and no overclock on miner currently

fringe seal
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coal gens eats 15 coal/min according to the wiki
15*8 = 120

blissful epoch
worldly salmon
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which matches the output of a mk1 with no overclock on a pure node with mk.2 conveyor, so I'm gonna go with it would be a bad idea for me to do that then.

blissful epoch
weak rose
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is there a spreadsheet somewhere for the amount of items vehicles can transport per min

outer vale
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think there were some graphs for trains

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it'll mostly depend on your round trip time

weak rose
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also something for trucks perhaps?

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distance is a bit to short for trains and i wanna do something else than a long ass conveyor belt

brisk smelt
edgy leaf
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never looked into trucks, pretty sure it's just capacity /roundtrip time

unborn dome
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Unfortunately that doesn't always work when you're trying to be architectural, since the walls and stuff aren't easily shifted.

pulsar valve
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Can you flush waste?

rigid pewter
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i was using this as a pipe manifold but everybody says that this is wrong so how do i manifold my pipes ? do i just connect every end to each other ??

brisk smelt
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what the hell doyou need that many water pipes for

spare jolt
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hey all. what is the height build limit?

rigid pewter
spare jolt
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holy shit. i thought it's one of those small nuclear plants

brisk smelt
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but no just remove the water bypass ducts or something

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they're not useful

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the water extractors should be just doing 600 always

rigid pewter
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i was trying to redirect it back to the system but it was so hard so i am planning to make wet concrete

brisk smelt
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hah

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good idea

rigid pewter
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the factory is not that hard but the liquid management is a nightmere

ember fractal
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Always OC miners to 250%

rigid pewter
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4100 aluminum per min

brisk smelt
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thats... odd i have only 4500 water for 9600 aluminum/min

rigid pewter
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so im turning all the bauxite in map to aluminum with 100% mk3 miners

spare jolt
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why 100% tho, why not 250%?

rigid pewter
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because i dont have mk6 belts yet

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i havent even started phase 4 yet lol

brisk smelt
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you can still do 200% to mk5

rigid pewter
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since i can turn bauxite into uranium i wantet to have the same amout if i need for later

brisk smelt
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why the actual fuck would you do that

rigid pewter
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i dont know lol

brisk smelt
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2100 uranium = 600GW clean, 1.something TW dirty, 1.5 TW fisc reclcyled

rigid pewter
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i can actually copy the build i have and just make the aluminum production bigger any time i want

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the only problem is water

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and since im using the basic alumina solution recipe i need alot of water

rigid pewter
brisk smelt
topaz jetty
rigid pewter
topaz jetty
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Sure

ashen girder
ashen girder
ebon girder
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Alien wildlife is now extinct πŸ˜„ πŸ˜‰ πŸ˜›

nova steppe
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I have a train problem, it says my next station is unreachable, but all tracks are connected properly and there seems to be nothing from with my signaling

pastel obsidian
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Imagine with every DNA capsule sunk there was a chance for a spidertron sized spider to be released

outer vale
nova steppe
pastel obsidian
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Most of the time the station is on backwards

nova steppe
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ahhh

ashen girder
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Top down of the unreachable station and pictures of signals.

nova steppe
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yeah that;s it, station unreachable

ashen girder
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Curvy side should face away from the platforms.

nova steppe
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yep,

outer vale
nova steppe
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haha, never had that issue before, Have had bugged belts, weird signals, but not my station being backwards

spare jolt
sullen oak
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need soem hel

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i need to chekc my math

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i have 600 oil and use teh heavy oil residue alt and teh dilutd fuel

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ive calculated 30 refineries and 32 generators

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i wil have refineries for the thing on 133,33

tidal dock
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600 oils usually, use 20 refineries to use all to make alt hor.

sullen oak
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oh

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illhave 10 a 200 percent

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that makes 800 hor

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plus 20 at 133,33 percent to make into teh fuel

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so 30

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thats 1600 fuel

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devided by 50

tidal dock
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you don't have the blender yet? then use package diluted fuel to make most fuel if that's your goal.

sullen oak
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yeah thats what im using

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when is blender?

tidal dock
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tier 8 o 9, I forgot.

sullen oak
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ohjj, im in tier 6

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how much fuel does teh blender make?

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with only refineries its 20000 mw

tidal dock
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1600 fuel

sullen oak
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20000

sullen oak
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20k power

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cos 32*625

tidal dock
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I think diluted packedcage fuel would be cheaper in energy cost.

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same yield as using blender but with package cycle in the mix.

deft lichen
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Diluted packaged fuel is less power efficient

tidal dock
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still better than OCing Refineris, I would think.

cerulean stratus
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it's kinda crazy how in this game, better fuel means more generators

tidal dock
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that's why I'm OCing my gen so I can build less

cerulean stratus
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yeah that's a good case

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But in my case, I'm using coal gens

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and the water is kinda far away, and I'm at phase 2

tidal dock
spare jolt
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@wind spade why do you have alt. fuel icons as their packaged icons and not fluid icons? same for RF and IF

tidal dock
cerulean stratus
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I've made 16, and with all the slooping, it's not enough πŸ’€

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thing is, I'm making compact coal, so I do have the option for double

tidal dock
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ah, you're doing the funsies.

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quick fix to RF plant doing good so far, waiting on pipe to fill.

spare jolt
spare jolt
# cerulean stratus why not?

Coal gens only produce 75 MW and need both coal and water. While fuel gens produce whopping 250 MW and fuel can be produced in huge amounts using alt recipes

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Coal can only be scaled my overclocking the miners, while fuel can be slooped and is usually just a side product in early plastic/rubber production

cerulean stratus
spare jolt
cerulean stratus
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ok, we'll use it later for turbofuel then

spare jolt
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Again, you do you, but I don't scale coal gens further than feeding directly from coal nodes or burning the byproduct coal/coke

wind spade
thick heart
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440GW RF factory is finally complete

tidal dock
thick heart
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flat

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i just set up the last row, so it will be flat in 5 mintues, it was before this row lol

thick heart
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went from capacity of 28GW to 460GW πŸ’€

tidal dock
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I just fixed mine going from 40GW to 140GW. I want to use the remain Nitro Gas for Nuclear.

ebon crater
thick heart
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valid yeah, I used 10 nodes of sulfur for mine πŸ’€ gotta make do with what I have with the rest lol

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There's your flat line

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could be like 40GW more, but I'm packaging some of it as well

tidal dock
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very nice

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I'm using that much out of 2400. Rest will be packaged for drones, I suppose.

thick heart
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niceee

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i did my gen as 240% so i didn't have to deal with that extra 0.42 lol

rigid pewter
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what is the acceptable efficiency in a big build ?

thick heart
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100%

stable stirrup
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hi em stupid question, This is the second time I have had a freze screen in this location, could it be due to too many machines xD? for clarity's sake, there are literally 720 foundries in one place

violet halo
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Hmm, never seen a borg foundry before.

tiny leaf
stable stirrup
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Well

thick heart
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might be a ram Issue, i have about 800 machines in my power factory and no problem for me

violet halo
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It could also be you capping out what's being rendered. Because you can see everything all the time through those floors.

astral warren
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Yeah I was about to say that

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The non-opaque flooring isn’t doing you any favors

spare jolt
worn heath
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Can someone run the math for me on how many coupons it would take to buy ficsit?

brisk smelt
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36,000

brisk smelt
rigid pewter
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i ended up reading the pipeline manual for my water problem

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4100 aluminum per min

ashen girder
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I like seeing how different people contain their refineries.

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You got cute lil boxes around yours.

rigid pewter
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yeah te colors make it easier to track

tidal dock
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1500 ppm, if it's accurate, that's nice

ashen girder
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Accurate for some amount of time, yeah.

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If the sending side has backlogged, it'll be artificially inflated until it's empty.

leaden cosmos
tidal dock
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it's abit short to 1600 that I need so I'll do two carts.

ashen girder
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Don't truckstops only have one belt input/output?

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If so, there's no way it can maintain 1500. πŸ˜‚

tidal dock
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i'm using train

ashen girder
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Mk5 or Mk6 belts?

tidal dock
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mk6

ashen girder
#

Yeah, that's doable then.

tidal dock
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it's short distance, I could Bus it but I think Train is more elegant.

brisk smelt
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i think 600m ish is just straight up beltable imo

ashen girder
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Any distance is beltable if you want it to be. 600m's firmly in the range of "do I really want to chain more than 10 full length belts together?"

ember fractal
proud totem
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Are the incoming/outgoing rates shown in train stations not accurate if you have multiple trains? I am producing 1755 iron ingots, but the station (sum over the 3 cars) is short ~325. However, nothing is actually backing up or not being used, so I think the 1755 is actually being sent no problem, just not being accurately reported in the stations

ashen girder
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For that specific station, yeah.

proud totem
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Is this like some sort of bug with having multiple trains? Or technically still intended behavior, just not what I expect it to be?

ashen girder
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I mean, it's the actual number that's being moved, as far as I'm aware. I haven't heard of any bugs.

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What's the receiving end look like?

proud totem
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Let me go check, but I think it is similar

ashen girder
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Double check that it's actually emptying, too.

proud totem
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I know it absolutely is emptying. There is no build up in any of the buffers, stations, or cars. And it is just outputting at a station that sinks the items

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But I'll have the recieving numbers in a minute, gotta get there first lol

ashen girder
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Did you actually check the math on the throughput?

proud totem
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I'll have to actually time it, so technically no. But I know my belts have the headroom needed to compensate for trains stopping.

It looks like the recieving station is also showing lower than expected. Though I don't think it has been building up, since what is reporting is >300/min, and this has been running for a few hours by now

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And looking at the stations, they are just about to be done emptying

ashen girder
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What stack size, what belt speed?

proud totem
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Iron ingots, so 100, mk 4 belts, so 480. Putting 720 into to cars, and the remaining 315 into the last car

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And yep, just 100% confirmed, nothing is building up anywhere. Not in the unload station, nor the load station, nor the refineries making the iron

ashen girder
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70-328 seconds between arrivals.

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Oh, 720.

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That's 109 - 266 seconds between arrivals.

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You have buffers on all platforms?

proud totem
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Yeah, I think that has sufficient time. Again I'd actually have to time it, but since no backup is happening, I am curious what would be happening

proud totem
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So on the unload side a buffer would do nothing

ashen girder
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And keep in mind: that 109 is the minimum. If it's faster than that, you're losing throughput.

proud totem
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Yeah, I'll have to actually time. But clearly all the items are moving with no problem since buildup is nowhere to be found πŸ˜…

ashen girder
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Yeah, that's interesting. Check the efficiencies on the iron production.

proud totem
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Did that math include that I am using 2 trains?

proud totem
ashen girder
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"between arrivals" does a lot of lifting there.

proud totem
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Strange, now the unload stations are overreporting the amount

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By about 171 extra

ashen girder
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Yeah, it fluctuates.

proud totem
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So perhaps it is all working then I guess

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I just wouldn't figure it would flucuate so drastically

ashen girder
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If nothing's backing up, and you're positive your numbers are correct, I'd think it's fine.

proud totem
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Yeah, just definitely an interesting case

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Ya know what, it probably has to do with how many trains I have all over the tracks that cause stops to happen. Like it might be just enough to slow down the trains to compensate for their load/unload time

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Cuz the time between stops was just 157s

ashen girder
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Yeah, traffic would definitely exacerbate the variance I think.

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Yeah, that puts you square in the safe zone. πŸ˜‚

proud totem
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Sick

scenic cloud
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is there some pattern for doing priority merging?

proud totem
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Yeah I guess I hadn't considered traffic so much before until now. This is my first playthrough I've actually gotten this far

ashen girder
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Not really, no.

proud totem
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(Because RIP blueprints don't get included in cloud saving on epic)

magic island
#

if multiple trains stop at a station, and are prone to sometimes arriving immediately after one another, you may need to use the extra load/unload logic options

that way the second train doesn't drive off after a partial load/unload and waste the stop

ashen girder
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Yeah, you can set timers to the minimum at one end and it'll force them to space out.

proud totem
ashen girder
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So in this case, something like 109 second wait.

spare jolt
proud totem
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However, this design has a problem of sometimes variability in belts can make it not work entirely correctly

ashen girder
proud totem
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Let me build the improved merger version, but it uses more space

ashen girder
#

"A while" is being generous. U5 , October 2021. πŸ˜‚

magic island
# proud totem Apologize for the clipping, you can avoid it with lifts. Those are smart splitt...

This is a belt compressor, isn't it? I'm not sure that's what people mean when they ask about priority merging.

Usually I think when people want priority merging, they mean like, "Prefer to take from belt A, unless it's empty, and THEN take from belt B"

I'm not fully clear on the use-case; in my view, items is items, I don't care which factory they came from as long as enough are going where I need them to.

proud totem
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But this one works better when your lines are not close to full and may have larger variation in them (e.g. a MK 4 belt that only carries ~200 items, but those items come in large chunks instead of gaps spaced evenly)

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But if your lines are at like 400 of 480 (or similar for your belt speed), the top one works fine in my experience

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Maybe a bit more like 440 of 480, but anyways

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(And incase I didn't mention, those are smart splitters)

scenic cloud
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hm, I will play around with this

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may be easier to just load balance things correctly tbh

proud totem
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Yeah, I wish we just had a priority merger as an actual buildable, since these are a tad chonky

proud totem
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Are there ever downsides to waiting for a full load? Aside from it might take a while on the first few runs to "flood" the system?

magic island
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downsides might be:

  • one train waiting makes the train behind it wait a while too
  • if there are different items with different rates at each platform, waiting on a full load for one item might affect the throughput for the other items

I haven't really explored the stop settings so I don't know what the exact strategies would be to mitigate these issues

proud totem
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Ah, right the different rates on each platform would 100% cause a problem

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Especially since I have 2 cars getting 720ppm, and the other getting 315ppm

magic island
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you may be able to just specify it to depart once it's done a full load for any of the cars. that may even be the default?

proud totem
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I think it just has a fully loaded option, and that is for the train as a whole I think

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Honestly probably not worth any of the trouble if my throughput remains consistent

cloud tree
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so when i do the recycled plastic/rubber thing, how do i split off the rubber/plastic that i produce? i assume some use of smart splitter?

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since im feeding back the rubber and plastic all the time

magic island
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easiest way is to use a smart splitter. prioritize sending the product back into the other side of the loop. then you get the overflow as your final net product

cloud tree
#

or smart split in the beginning of the line ahhhhhhhhhhhhhhhhhhh my bad

#

i was thinking too complicated

magic island
#

I'm not sure what you mean by "normal splitters manifold into the refineries"

How I usually do it:

  • merge all the plastic product, and smart-split it back to the rubber refineries
  • merge all the rubber product, and smart-split it back to the plastic refineries

the overflow from each of these splits is my net product

magic island
#

if your refineries are all clocked the same, you can also do a setup where you take one plastic refinery and split it to feed two rubber refineries (and vice-versa)

and just keep doing that until all refineries have their inputs hooked up. then all the leftover outputs are your net product.

cloud tree
#

i completley brainfarted the part of the smart splitter before feeding the refineries, somehow i wanted it all to pass them and split off after the last refinery??

pulsar notch
#

@amber jacinth so alternate - HOR gets me 4 HOR for every 3 crude, so I turn 225 crude into 300 HOR
then blenders turn that into 600/m fuel.
refineries turn 600/m fuel into 500/m turbo fuel.
but then blenders turn 500/m turbo fuel into 833.33333/min rocket fuel.
Fuel Gens burn 4.16667, so 200 fuel gens (or 100 if you 200% overclock) burn all of that
200 fuel gens are 250MW per, so, huh, now I get 500 GW. but you need a ridiculous number of fuel gens to keep up.

#

compared to the final output, the costs of the refining, even with some overclocking, are going to be entirely negligible

amber jacinth
#

That would be 50GW, no?

pulsar notch
#

uh, hm, my calculator inserted an extra zero at the last step, so 50 GW, yes, but that's still a ton of power. a GW or whatever all the refineries cost you isn't a big deal.

amber jacinth
#

Yeah, I'm pulling 2550 oil from the crater for a total of 450GW of power

pulsar notch
#

I'm not sure how much my power ceiling is over here in the rocky desert, but I believe just refining into straight fuel, I was burning 480/min crude and netting, uh, 4 GW of power or something like that.

cloud tree
tidal dock
#

looks like mk6 belt doing its job just fine.

pulsar notch
#

meanwhile, I could use about half that and produce over ten times the power for the cost of water, a reasonable amount of coal and sulfur, and nitrogen, which I wasn't using anyhow.

amber jacinth
amber jacinth
prisma kraken
#

yeah, 900 oil + 600 sulfur + 800 nitrogen + 300 iron for 120gw of power is kind of bonkers cheap

#

i think they sort of made RF too good

#

not that i really mind too much, but i think the game looses some charm if you don't end up smacking into your power limit after coal

ancient halo
#

Are there still problems using full 600 pipes?

magic island
#

it can still be iffy depending how you use them, yeah

prisma kraken
#

no, just designs that use them πŸ™‚

ancient halo
#

I guess I split it up then

magic island
#

a given pipe can move 600/min

but the overall network may not find an efficient equilibrium for keeping that 600/min moving where you want it all the time

ancient halo
#

Yeah I'm too stupid to understand that

amber jacinth
#

I've been using many many pipes with 600/min of flow with no issues at all

cloud tree
ancient halo
#

Im trying to transport water for aluminum

glossy wagon
#

Can someone help me with this? the left top rail is its own train going to get nitrogen gas. The bottom left one is the main line that has another train going to get plastic, rubber, fuel.. the main station i want them to go to is the top right one but i don't want both trains on the right track at the same time... how do i set this up

oblique hollow
#

you need to have one giant block all the way to the station

#

and you need a signal that allows them to enter and leave that block

#

the current signal on the right is the wrong way around

#

it only allows trains to go from right to left

oblique hollow
# glossy wagon how

after this part, dont use any signals for the entire track leading to the station

#

actually.... remove the signal on the right (my bad)

#

that should work

glossy wagon
#

I want the trains to stop here while the other one is on the track...

oblique hollow
#

yes. and for that you just remove the one signal on the right (previous image)

#

after you do that, the entire track leading to the station should be a single block color

warm blade
#

Hi, Is there some satisfactory guru here who got some time time to spare ?
I want to provide accurate feedback but I'm not sure if I'm missing something around coordinate system building snap and nudge. https://questions.satisfactorygame.com/post/66eef2a6772a987f4a8c6013
If there is anything to add please provide comment to that on QA site - Ty for your time and help in advance.

unborn ermine
grim walrus
#

if i need 15.2 manufactures wats the lowest amount i could go with boosting

amber jacinth
#

By boosting do you mean just shards, or shards and somersloops?

amber jacinth
#

whatever 15.2/2.5 is

glossy wagon
#

just crashed the whole thing

grim walrus
cloud tree
#

@magic island its running at 100% hehehehehehehe

grim walrus
glossy wagon
#

looks so cool

tiny leaf
amber jacinth
grim walrus
#

kk

pulsar notch
#

In case it matters, with that many, the power premium for overclocking starts to add up

vapid gorge
pulsar notch
#

Yeah, which usually isn't a big deal, but I thought it worth at least mentioning with manufactories

ember fractal
#

So even though the power requirement of each machine is higher, there's less of them

pulsar notch
#

I understood it as 250% costs 283% power, not 133% power, so it adds up on the big machines

violet halo
#

So it's only marginally less efficient than leaving everything at 100%

fringe pawn
#

Are you counting power as per item or per machine? To produce the same amount of items it's 133% power.

violet halo
#

Or you can place a bunch of the higher power machines, and put them at 33.3% speed.

#

So they use a quarter power, roughly. I don't remember the exact number.

vapid gorge
ember fractal
#

Power is not unlimited, but it's not hard to generate either

#

Overclocking is almost always the way to go, especially as you approach endgame

violet halo
#

Even just for how many less machines you get to place.

pulsar notch
#

Maybe not particle accelerators, but mostly

brisk smelt
#

slooping particle accelerators is really good for energy efficiency hehe

vapid gorge
pulsar notch
#

That's, what, 2 overclocked and slooped PAs making pasta?

vapid gorge
#

1 OCed Slooped making pasta. At least at the top of hte curve

ember fractal
brittle terrace
#

im making 9600 aluminum scrap/min and im debating should i do the pure aluminum ingot recipe or go through doing silica to get more the difference is 6400 ingots vs 4800 ingots/min its been a LONG time sense i have been in the late game and im wondering if its worth all the extra building and logistics to make 8000 silica/min to put towards the aluminum.

fringe pawn
#

I don't know many people that have done default ingot and found it worthwhile.

#

Using if you're squeezing resources that hard, you'll find other uses for the silica, like silicon circuit board.

brittle terrace
#

i was planing to do defaut but its SOO much quartz

pulsar notch
#

Plastic isn't scarce, but the throughput on silica circuit board is so nice

brittle terrace
#

noted, thanks guys πŸ˜„ pure ingot it is

pulsar notch
#

By the time you're making (super)computers, the refinery alt recipe for copper sheets is nice, too

fierce ruin
#

Planning to build a rocket fuel power plant. Since rocket fuel is considered as gas. Question is do gas have sloshing as well?

brittle terrace
#

think all fluids to

warm wren
#

I've set up a plastic-rubber loop on the newest save and did it differently than usual thinking_helmet I have all of the products feeding into the recycle and I'm using smart splitters to overflow the actual products I need for the factory, this... should work...?

brittle terrace
warm wren
#

I call it a "loop" since the plastic is making rubber and the rubber is naking plastic, and I usually set up the system so that it does "exact amount" to the recycle side and "exact amount" the product side, but this go around I'm sending it all to recycle side and siphoning off the excess for product thinking_helmet

unborn ermine
#

Yeah its a loop because its a circle, overflow is product.

pulsar notch
#

I should do that, I have plenty of fuel I'm not using at the moment

magic island
ember fractal
#

And the production chain is simpler, and you free up silica for other electronics stuff

violet halo
#

It's simpler, and a lot less machines.

jagged vortex
#

What would you guys say the best recipes for AI limiters, high speed connectors, circuit boards, and computers be?

vapid gorge
#

what aspects do you want in a recipe?

#

Also - recipes don't exist in vacuums, the 'value' in recipes are highly dependent on location and other recipes you're using

jagged vortex
#

I'd like to end up without decimal items per minute final output. Because right now I don't think I can make high speed connectors with a flat number without 4x the resources. But if I had to choose one main thing to do is to remove the oil from the recipe because it requires 2.5x pumps rn

vapid gorge
#

you know you can clock machines any way you like right? 'round numbers' is a very arbitrary thing

jagged vortex
#

Yeah point made.

vapid gorge
#

in any case you don't need oil for high speed connectors

jagged vortex
#

Kinda running on painkiller brain lol

vapid gorge
#

that's fair

#

means no oil for HSC

#

the only CB recipe w/o oil

jagged vortex
#

Well that would help.

#

Thanks

vapid gorge
#

which means silicon HSC is a bit less of a pain since you're alredy sourcing silica

jagged vortex
#

ooooooo

ember fractal
#

And they're good on quickwire

#

Uses almost twice less caterium

vapid gorge
#

yeah the down side of silicon HSC is arguably the more annoying sourcing of silica , but saves you 1/2 of cat

#

and if you go down that route crystal comp is nice

#

you can make oscilators with the base recipe so it's only iron and crystal

ember fractal
#

That's the comp recipe I use, because it doesn't use those massive manufacturers

#

You can also sloop it for twice less sloops

vapid gorge
#

you need the manus for hte osci though, and it's a sloooow recipe

ember fractal
#

ik

#

COs can be a pain, but they make a lot of other things easier

jagged vortex
#

Honestly I'm fine with 1 pump since that's a lot less power.

#

And a lot less hunting

vapid gorge
#

1 pump?

jagged vortex
#

For the computers

vapid gorge
#

wdym 'pump'?

jagged vortex
#

Oil pump

vapid gorge
#

ah right oil extractor

#

I mean sure? but why bring in extra resources when you have everything on hand anyway right?

#

I'm planning something similar using

jagged vortex
#

Oh wait you're right I already have copper in the mix so oscilators would work

vapid gorge
#

just a funky recipe chain

vapid gorge
#

so you need
iron
copper
crystal
caterium for all these items

jagged vortex
#

I already need copper for circuit boards and the cables.

vapid gorge
#

oh sure but you could keep all the copper for sheets instead

#

and/or fused quickwire

ember fractal
pliant current
#

i've hit a bit of a snag with my train setup - for the sake of space i've got plastic and rubber going into the same freight car on my train and being sorted at the other end. the problem im having is that there's 230 plastic pm and 45 rubber pm coming through, which means that the rubber inputs get completed starved while the stacks of plastic are being emptied. any suggestions?

#

im also having similar problems with my steel parts (beams, pipes, encased beams, stators etc.)

vapid gorge
ember fractal
#

yes, you'll need smart splitters, and sink the overflow

pliant current
#

the problem is that stuff is getting wasted in the sink

ember fractal
#

or, modify the train to be 2 carts, one for each type of resource

vapid gorge
ember fractal
#

well, it doesn't get wasted, you get coupons πŸ™‚

#

ficsit doesn't waste

vapid gorge
pliant current
vapid gorge
ember fractal
#

put a giant storage container right outside your train station, offload the stuff into the storage first, and then feed your factory from the storage container

vapid gorge
#

and then you do the same on the unload

#

but in reverse

pliant current
#

im not doing that atm, would it help?

vapid gorge
#

that's part of the solution yes

#

you basically need to do something similar to that for all trains in every situation

#

what's your fastest belt and how long is the trip you're doing?

pliant current
#

mk4 and the trip is this

#

not entirely sure how long that comes out as

vapid gorge
#

oof that's a lot of stops, that'll increase the time

#

is the plastic and rubber getting loaded on at the same stop?

pliant current
#

yes

vapid gorge
#

is anything else getting loaded into that car?

pliant current
#

nope, just the plastic and rubber

vapid gorge
#

ok so might work alright

#

do the 1 belt into an ISC to load , 2 belt to platform

ember fractal
#

I usually like to have 1 freight car per product

vapid gorge
#

on deliver you want
2 belt to isc, 1 belt to smart splitter that goes to Plastic buffer, rubber buffer and sink

pliant current
#

and then just sink all the overflow

vapid gorge
#

yup

vapid gorge
pliant current
vapid gorge
#

it'll eventually stabalise and nothing will end up going to sink

pliant current
#

ok great

#

thanks a bunch :)

vapid gorge
pliant current
#

will do lol

#

this headache isnt worth repeating

vapid gorge
#

but in general I find that much easier once all tech and recipes are unlocked

spare jolt
#

excuse me???

vapid gorge
#

there's more than enough hdds on the whole map w/o buying them. so you never need to buy those

#

flow issue most likely. Are you generators looped?

hybrid star
#

its all manifold, for some wacky reason it seems to be resolving itself. I don't even know

#

I've been messing around with it for like 2 hours

vapid gorge
#

but is it a looped manifold?

#

if not you could have flow issues

#

like so

hybrid star
#

I'm aware, that's normally an input into the thing that's using it for me. It was straight up not exiting the machine to go to the input.

#

anyhow, something clicked while I was typing

vapid gorge
#

oh yeah, but backed up flow at the input can cause it to stutter so fluid can't exit

glossy wagon
#

furthest most freight station is set to load and is loading packaged nitrogen gas. Closest is set to unload and is unloading empty fluid tanks.... 2nd screenshot... furthest most is set to unload and closest one is set to load the empty fluid containers that are being used in the blender... how do i fix this where it uses both train cars... the first and main train is only has 1 train car and this secondary seperate train station has 2

vapid gorge
#

can you explain that more clearly pls?

why does 1 train only have 1 car? you'd need 2

glossy wagon
# vapid gorge can you explain that more clearly pls? why does 1 train only have 1 car? you'd ...

the furthest away train in the first picture is set to load and is loading packaged nitrogen gas. This train line is a secondary train line and is not the main one. It goes to my primary train station at my main base (2nd picture) which the first frieght station is set to load as the main line that goes there as the main line only has 1 freight station.

i thought i had to have two seperate cars, one for load and one for unload.. so my first train station that only loads and unloads at main station and my secondary train station which has stuff loading and offloading but i cannot set it to load/ unload at the same time so i set up a second freight station for offloading

#

i think i can voice chat and share screen to explain it clearly... its harder to do it in chat

#

i'm sorry im such a newb at this game, im just trying to learn and get trains down

vapid gorge
#

no that's ok! maybe make an overhead sketch ?

merry echo
#

my fuel factory makes 1200/m oil into 1600/m heavy oil residue (heavy oil alt recipe) and then into 3200 fuel/m (packaged diluted fuel alt recipe), but its constantly failing cuz i don't feel like giving it more bottles (i don't feel like doing the math but also i forgot to include T6 conveyers so subtract 80 fuel from that)

glossy wagon
#

This is the main train station at my main base.. this train station is # 1 and this is where # 2 and # 3 come to offload.. it goes train station, offload frieght station, load train station

#

This is traing station # 2 and it is only set to load plastic, fuel, rubber, ect... it goes to train station # 1 and offloads at the 1st freight offload station

#

This is train station # 3 and is a seperate train than the one that goes to # 1 to # 2. It is converting nitrogen gas to packaged nitrogen gas which then gets transported to train station # 1 and put into a blender before getting loaded into the second freight station at train station # 1 before i'm trying to transport it to trainstation # 3. Trainstation # 1 and 2 only have a train, frieght car, then train... train station # 3 has train, freight car, freight car, train.. as i want the train to offload the empty canisters from trainstation # 1 to be reused at trainstation # 3... if that makes sense...

#

trains are making me retarded for whatever reason and i cannot seam to figure it out.. thanks for the help

#

@vapid gorge

#

i think a live stream would help explain it easier it someone is willing to help me that way

vapid gorge
#

yeah this is a little complicated, but an over head diagram could help? don't have the option for a vc atm sorry.

#

but you may be having issues because you're having multiple trains stop at the same station?

#

and they aren't properly buffered

#

at least some of them aren't anyway

fathom ice
#

whats recommended for drones? battery or fuel ?

vapid gorge
#

really whatever is convenient for you

I started with turbo fuel because I had that on hand and siphoned it off my power station

#

eventually I'll use plutonium rods though

prisma kraken
#

whatever you can make easily and upgrade as you find the opportunity

#

i'm still using basic fuel for them. it kind of sucks as a fuel source for them, but for the low volumes i'm using now, it is fine

fathom ice
#

whats the main use for drones? since they cant carry that much

prisma kraken
#

they were added to the game primarily to allow you to grab nitrogen from the wells that are in inconvenient spots, they're very good for that, but they're great for low volume stuff like shipping HMF's to be made into FMF's and returning the papa cubes home

spiral wigeon
#

whats the most efficient way to grind remains

prisma kraken
#

sloop the critter bit constructors and the dna capsule one for 4x the sink points

#

if you're talking about how to build it, i just use a storage crate for dropping them that uses smart splitters to route them into the constructors for each critter bit

spiral wigeon
#

I have that set up but its taking forever to get the base pieces from enemies

prisma kraken
#

oic, you're talking about hunting

vapid gorge
prisma kraken
#

for hunting, early on before you have the good weapons and jetpack, good areas to hunt are the eastern canyon and the western gold coast. fair number of baby spitters around those parts - they're easy to kill with the rebar gun's normal ammo

#

when you've teched up a bit and DO have the jetpack and better ammo, areas like the swamp and titan forest for the spiders and rock-tossing hogs are probably the highest yield places

spiral wigeon
#

what ammo/weapon should I use; the rifle seems rather weak to me

prisma kraken
#

that's cuz it is

#

it's good for sniping the hatchers, but not really for other creatures. i prefer explosive rebar and just stay in the air above things with the jetpack using LBF

#

the green spooders are always tricky, but i think ex-rebar is probably the best ammo in the game

#

well, snowballs are also really dang good at ficsmas

#

they're essentially nobelisks with a bigger stack size

spiral wigeon
#

whats with the enemies constantly clipping into the terrain

prisma kraken
#

bug, been there since U8 (probably result of the engine upgrade). really annoying.

#

seems mostly the big hogs that do it though

#

you can sometimes still kill them when they aggro at you and clip out of the terrain a lil during an attack, things that do AOE i find still do dmg

#

also, usually their drops end up right on the other side of the wall and you can oft times still grab them. sometimes worth the trouble

spiral wigeon
#

weird

unborn dome
#

Water is honestly the worst part of diluted fuel imo

vapid gorge
#

why? it's easy

prisma kraken
#

ehh, extractors are a pain until you figure out how to snap them to other things for alignment, but still cause real-estate problems πŸ™‚

pastel obsidian
#

The best way to kill spiders is to run them over

fringe pawn
#

I'm fond of sticking nuke nobelisks to them, and watching them detonate them with the dumb way their jump attack hitbox works.

civic terrace
#

I crammed a 48 constructor manifold into a mk2 blueprint

fathom ice
#

how much power is recomended endgame ?

#

to not upgrade again

pastel obsidian
#

Depends on what you want to do in the end game

fathom ice
#

just to finish the game

#

nothing crazy

desert oxide
#

For slow (no sloop/shard) endgame 20gw is reasonable with batteries. I would go for at least 40gw to make power not need a further upgrade without going 'megabase' scale, again add batteries

fathom ice
#

im planning on creating this rocket fuel plant for my energy and drone fuel

vapid gorge
#

make nuclear for both and avoid awful piping

#

and 8 million generators

fathom ice
#

but that would still need a lot of water right ?

desert oxide
#

100gw is certainly more than enough

#

Nuclear needs... Alot of water sure but also alot more of everything else too at large scale

plush marten
#

why does everyone hate IF ?

#

i am second guessing if i should setup a IF plant

fathom ice
plush marten
fathom ice
#

didn't use diluted fuel for more simplicity

plush marten
#

and its kinda simple

#

apart for the logistics

desert oxide
#

Rocket fuel is far simpler, especially if you shard the gens. I just finished ~1.4tw of nuclear.. but 100gw is far simpler than this #screenshots message

plush marten
#

i am on my way setting up IF after that will go to nuclear

modest verge
plush marten
#

wdym?

desert oxide
#

I am making 600 packages if, exclusively for drone fuel

plush marten
#

i am using turbo for drone

modest verge
#

You spend ridiculous amounts of energy on making the power shards, and get enough to make that back and only slightly more

fathom ice
#

is 240 Rocket fuel enough for drones for the rest of my playthrough ?

desert oxide
#

Use the alt for if and sloop the if converters, makes it quite small

frosty owl
modest verge
#

Don't use the alt if you're trying to generate energy...

magic island
#

the way to compare fuels is: look at how much power it costs to fill X generators

by that metric, Ionized is really bad and Rocketfuel steamrolls everything

plush marten
#

i am using a bunch of alts

wind spade
#

Depending on recipes and sloops

desert oxide
#

Alt IF just eats alot of alum

wind spade
#

You can't really generalise it like that

modest verge
#

Dark-Ion Fuel is trash

#

It consumes more fuel than it produces

#

It turns 480 RF into 200 IF

plush marten
#

i am planning to use the main recipe for IF production

modest verge
#

It's prob an oversight that will be fixed though

plush marten
#

it has 1:1 ratio

#

i only issue now is the logistical nightmare , bringing in about 26k coal to GC for IF production :}

pastel obsidian
#

You loose energy when you use dark ion fuel don't you

desert oxide
#

Rocket is definitely a superior generator fuel, never said to use IF for that. But I wanted the maximum drone speed and no radiation, so what option do I have?

plush marten
desert oxide
#

Highly recommend looking at the crude diamonds recipe, the coke one is questionable

plush marten
#

i am making diamond from coal directly in PA

desert oxide
modest verge
#

The regular IF recipe is fine. You don't lose energy, even if it's sort of weak. It's the alt that's broken atm

plush marten
desert oxide
#

It's all self contained in blue crater, only imports empty bottles so worked for my purposes

modest verge
#

Although if you include all the coal and the logistics investment idk, it's hard to quantify. Margins are pretty thin

desert oxide
plush marten
vast jungle
#

I never realized how much coal there is near the Gold Coast... now I have to think again about how to do my first Aluminium... sigh

edgy leaf
#

yea I have a tiny horrible Alu setup at that waterfall

vast jungle
#

its closeby to all my other bases, so I am thinking about starting there... but there are the necessary building blocks for all 4 Alu combinations πŸ˜‰

#

and two pure (and one normal) Bauxit doesn't look "small scale" (for me ^^)

edgy leaf
#

I use only one bauxite node in that area

#

and I don't even use it fully iirc

#

eventually I want to make a long train line to collect all of the bauxite to the same place to process it

vast jungle
#

hmm... compactness vs. efficiency... have to look at the Aluminium Solution diagramms again

unborn ermine
edgy leaf
#

personally I'm a big fan of electrode sloppy pure

unborn ermine
vast jungle
#

coke might be the easiest option for me, two of the four oil nodes of the West coast are still untapped... then its just the question "all quartz", "some quartz" or "no quartz" πŸ˜‰

#

but the (new?) coal is not far away either ^^

unborn ermine
sweet blade
#

How many different items does your biggest factory make? (Asked to everyone)

#

I just made a design that does like 25 different items.

vast jungle
#

do intermediates count?

sweet blade
#

I meant like rods, plates, screws,etc... all in one building

vast jungle
#

I have a MK2 blueprint making 7 different things (iron/copper related)

sweet blade
#

I squeezed it into a 10x10 4 story building

sweet blade
vast jungle
sweet blade
#

How much though? Full belt? 480? 1200?

vast jungle
#

I think it takes a MK3 of each...

sweet blade
#

My build is a 16 input 28 output build.

#

Inputting 16 different things and getting out 28ish

vast jungle
#

I think my most "headache" BP is stackable and has six different inputs

sweet blade
#

I built it in creative, and slimmed it down

#

Each column is its own floor, and I combined the last 2 to the right. While dropping the output to the ground floor

#

Glass elevator in the center moving things down to the storage

neat bolt
#

So, @strong palm and I completeled phase 3. Are there any specific alternates we should get ASAP? Or any other immediate tips?

vast jungle
sweet blade
#

Looks great

#

I'll hop on and take a screenshot of the skeleton, haven't put any walls on mine yet.

neat bolt
#

Yea, that snake

vast jungle
neat bolt
#

Jup

#

We got a very basic alumininiumuninum setup, as well as shitty supercomputersℒ️

vast jungle
#

It depends a bit which of the Aluminium Alternatives you want to build... there are 8 combinations

fathom ice
#

why are they green ?

sweet blade
#

Click them?

neat bolt
#

it's a bug afaik

neat bolt
swift robin
#

it's an option, but far from necessary

#

you could make aluminum parts from the ingots and fly then around with drones to where they are needed

sweet blade
vast jungle
#

I could have done a bit more with the MK2 space (didn't built too high, but I did not want to put in more products in the bottom)

#

maybe have to revisit when I get the MK3 designer πŸ˜‰

carmine fox
#

Hey guys.... I am planning to use plutonium fuel rods for my drones, now I need to produce those... how many uranium fuel rods should I produce for my nuclear reactors? Energy is not really an issue since I already have a rocket fuel plant.

I was thinking perhaps 12/min or 24/min

vapid gorge
#

Figure out how many p rods you want and work backwards

#

1 rod pm = 250 batteries pm

carmine fox
#

I dunno, I don't know how much the drones actually use and how many I will build later that's why I am hoping for some input from a more experienced player

ebon girder
#

What's your prefered recipe for making ficsite ingots? Or just use all of them?

#

Thinking aluminium, because less sam used, but dunno how heavy it will be on bauxite

warm blade
#

Hi @oblique hollow, sorry to bother you. I'm playing since EA 7 but i noticed PIpe system looks to me more buggy in 1.0 than before.
Do you see the same ?
I saw doc you created to help people out. You are mentioning "backflow" solutions but it looks like there is nothing working in 1.0 (i never encountered backflow problems in EA - basically system has capacity but flow dissapears).
I tried to provide feedback to QA site
https://questions.satisfactorygame.com/post/670c8ee7ddb9d97e071ff742
and help people out just to discover more and more bugs...
https://questions.satisfactorygame.com/post/6712a726ddb9d97e07203b2a
My general suggestion for game is to rename that system for now as it is too far from liquids (I saw same hints in file created by you).

fast juniper
#

can someone explain to me

#

why these pipes arent getting water?

oblique hollow
vapid gorge
fast juniper
#

wouldnt that fill the pipes?

oblique hollow
fast juniper
#

how do i fix it?

oblique hollow
#

You just wait

fast juniper
#

its ruining my power

oblique hollow
#

How long has this been running

carmine fox
vapid gorge
fast juniper
#

the thing is it just started doing this

fast juniper
oblique hollow
#

Oh wait this is all 200% overclock?

fast juniper
#

no

oblique hollow
#

How many are then

fast juniper
#

they have 2 overlock levels

#

the last two have 1

oblique hollow
#

Last two have 2 from what i saw

#

You set them to 200%

fast juniper
#

idk

#

let me check

oblique hollow
#

Either way: your numbers seem off

#

mk 2 pipes can only do 600/min

#

A generators at 200% uses 90/min.
At 250% its 112.5/min

warm blade
# vapid gorge What’s the actual issue you’re having? Cause my 1.0 fluid experience has been gr...

I dint look at pipe system too much before in detail for me it was working I moved on in general. Just playing with friend who got frustated at pipe so i got to "debug" and discovery after discovery it went worse for example post here https://questions.satisfactorygame.com/post/6712a726ddb9d97e07203b2a with that gizmo which doesnt contain anything in that top buffer will cause last 3-4 buildings to never stabilize because flow goes missing if there starts to be liek 6 in manafold series

oblique hollow
warm blade
#

machine tick start to send fluid backward

oblique hollow
#

It seems the devs changed something about how junctions prioritize fluid flow

warm blade
#

whioch it didnt do before

#

pipe fill doesnt sent flow backwards

vapid gorge
#

It's not clear that they flooded the systems first?

warm blade
#

buffer doesnt too but if you reconnect it does πŸ˜„

#

by reconnect i mean connection pipe

oblique hollow
#

Mk 2 pipes had this issue in U8 too.

Overall the system seems more unpredictable now

#

A simple name change wouldnt make any of this easier

warm blade
#

it would make less people rage quit

vapid gorge
#

I've seen issues with very long manifolds? like 25+ where loops couldn't handle it over time but other than that ? no issues.

warm blade
#

they would not apply liquid intuition

oblique hollow
#

Thats the wrong move in my opinion

vapid gorge
#

I wouldn't use a buffer

oblique hollow
fast juniper
#

yea

warm blade
oblique hollow
#

Mk 1 or mk 2 pump?

vapid gorge
#

again, I'd have to see the the full layout.

warm blade
#

havent seen difference as it is not blocking backflow it is able to be dispersed only to those loong vertical pipes from 1200 junction

oblique hollow
#

Mk 2 pipes generally prefer higher head lift which they shouldnt. Head lift shouldnt lead to more flow stability.
Thats IRL intuition and that should not have any place in this system

warm blade
#

pump doesnt block anything unless unpowered

oblique hollow
#

Unpoweres pumps set headlift to 0

#

Never leave them unpowered

fast juniper
oblique hollow
fast juniper
#

alr

oblique hollow
# fast juniper alr

What you need to do is add a second pipe that goes to the generators near the back

oblique hollow
# fast juniper uh?

You are bottlenecked by the single mk 2 pipe into which you funnel all the water

#

You need a second one

fast juniper
#

oh

oblique hollow
#

And connect that one to the opposite end of your generator pipeline manifold

fast juniper
#

alr

warm blade
oblique hollow
#

Pumps try to output fluid they receive at maximum flow because they are basically small production buildings

#

So they do try to force liquid

warm blade
#

but once there is no hard reset to 0 they don't do anything to liquid going "opposite direction"

oblique hollow
#

Ive never seen liquid go back through a pump

warm blade
#

want save ?

oblique hollow
#

Backflow pressure waves are not "fluid going backwards"

#

Its simply an interruption of forward flow

#

But sure, DM me a save

warm blade
#

or i ahve dedicated i can DM you that and demo it

oblique hollow
#

Im not at home atm

woeful peak
#

Guys
I need help with my megafactory resource feed
How many Iron ore nodes there are in ( and around) Northeast Dune Desert?

As of now I connected 21 + 1/4 of Pure node equivalents, that fraction make me so annoyed

fast juniper
#

like this?

oblique hollow
#

Yes, connect that pipe to the water extractors now

#

So that extra fluid can go here

fast juniper
fast juniper
#

thank you i can now max my coal generators

#

finally stable production

warm blade
fast juniper
#

this bug is funny

patent blaze
#

who needs factories anyway

warm blade
#

@oblique hollow also with that gizmo now is stable in savefile - current flow is mostly what you are saying (fluid has nowhere to go) - if you cut that gizmo + input, flush machine segment and simply connect 600
after like 5-6 you start to see on that input pipe what I mean. ( be careful looking at it for too long - 15 min will cause subgametick "headlift check" to evaporate liquid from input buffers and train station next to it)

vast jungle
#

can it be that the hoverpack range is less than half the range of the Power Towers?

neat crest
#

Is there any real reason to use Leached iron ingot vs Basic Iron Ingot given that they're both 1:2 ore to ingot and limestone is so much more available than sulfur? Plus leached is in the refinery

oblique hollow
#

Leached is speedy, thats all

neat crest
#

For similar reasons, Basic also looks much better than Pure iron ingot...

oblique hollow
#

Pure is water which most people think of as "free" but it isnt

#

Basic Iron is really neat i'll give it that

#

But if i want a lot and fast i'll probably use leached.

You could convert Coal to sulfur and then make acid from that

#

Either way, you save in refineries compared to pure iron ingot

neat crest
#

Don't have conversion yet.

vast jungle
oblique hollow
#

And space and of course patience with fluids

vast jungle
neat crest
#

Pure copper is easy for me now I made the perfect blueprint to just stack stack stack and then connect some pipes and a water tower to take care of actual pumping

oblique hollow
#

The cosmetic choice of recipes is something rarely considered

#

"Does this fit in your aesthetic for your factory"

vast jungle
#

each of the four towers in the background is one full MK4 belt of Ingots... you can easily see why Copper is more annoying πŸ˜‰

#

(with OC/sloops you could get much more density of course)

west cedar
#

Anyone know the max amount of plutonium waste you can process? Seems like there isn’t enough Sam ore to process the amount I’m generating

weak rose
#

so i have a train that stops by 2 stations and loads in aluminum casing and plastic. but it seems the aluminum casing is flooding the plastic at the end factory

#

how do i fix this issue

brisk smelt
#

-_-

vapid gorge
#

one of the dangers of mixed platforms. If it's completely filling up like this it looks like either

a) you don't have the throughput to pick up all of it
or
b) you're not continously sinking over flow at both ends

brisk smelt
#

segregate items at train stations

vapid gorge
#

or
c) both

vapid gorge
weak rose
vapid gorge
#

no you essentially always need buffers at both pick up and drop offs

weak rose
#

but as it looks rn, the aluminum is getting loaded into the plastic container somehow

weak rose
vapid gorge
#

how much are you trying to move onto each car?

#

you pretty much gotta restrict yourself to about 1 belt's worth of items per car

weak rose
vapid gorge
#

what's your highest belt speed?

weak rose
#

mk5

vapid gorge
#

do you know roughly how long the round trip is?

weak rose
#

ehhh not really, its all in the same biome

#

ok yeah, i think the issue was the unloading part without having a sink for the overflow

vapid gorge
#

well you probalby have enough throughput. make sure at the delivery point, after the buffer, you have a smart splitter that splits the 2 parts and has an overflow to a sink

#

and buffers for each of the two individual parts after the splitter

weak rose
#

thanks! first time working with trains lol

vapid gorge
#

no stress πŸ™‚ usually you'll have a much simpler time with things keeping platforms to single items or having dedicated trains going between two points, but what you're doing is possible

weak rose
#

yeah! works perfectly now, the cargos arent conflicting either

vapid gorge
#

great πŸ˜„

weak rose
brisk smelt
#

oh boi only 1 sc?

#

gotta ramp fhat up :D

vapid gorge
weak rose
weak rose
#

but yeah i know how to make a buffer

#

only things that need super computers in a production line and one of them needs 3/min so ill make them localy and hook the current one up to the space elevator parts

cloud tree
#

im sure loading the save makes fluids go coucou, ive just finished the recycled plastic/rubber plant and everything was filled up. i reloaded the file this morning and most of the water was out of the machines while when i saved it everything was 50/50

autumn relic
#

if im picking ingots up via train (iron, copper, steel) and unloading them at a factory, would it be best to use one freight station and three empty platforms per item to load? carry all three on one train?

#

or is it best to have three seperate unloading stations, four freight platforms each?

#

if that question even makes any sense

ember fractal
#

One freight platform per ingot

#

And your train will have one freight car per platform

neat crest
#

That's not what he's asking I don't think

ember fractal
#

I'm not sure what the question is

neat crest
#

He's asking if it should be one engine with 3 cars & a station with 3 platforms all together

Or 3 trains with 1 car, and 3 separate stations

ember fractal
#

I guess can be done either way. Personally, I'd go with 1 train engine attached to 3 carts, going to one station

#

Unless you don't need the ingots all in one place.

#

If you need them in separate factories that are spread out, you could do 3 separate trains

autumn relic
#

yeah im not a smart man im sorry

eager needle
autumn relic
#

that seems excessive

#

but i already set up my ingot loading stations to load four cars

#

i think i played myself

ember fractal
#

It depends how many ingots you're loading per minute

neat crest
#

How many ppm are we talking?

ember fractal
#

Trains can carry quite a lot per trip. I think each cart can hold like 24 stacks of item

autumn relic
#

i havent set up any factories to unload yet, but ive set up loading. theyre all doing 400+ ingots per min

ember fractal
#

If it's 400 ingots per min, you're good to just load them onto 1 cart

autumn relic
#

so my ingot loading should probably just be one car, three empty platforms, yeah?

ember fractal
#

Assuming you have the mk4 belt that can load and unload at that rate

autumn relic
#

and have one train carry a car of each

#

yes i have mk4

ember fractal
#

E-C-C-C

that's your trian
Engine-cart-cart-cart

autumn relic
#

yes

ember fractal
#

S-P-P-P

Station, platform, platform, platform

autumn relic
#

so engine-iron-copper-steel is best?

ember fractal
#

Yes

autumn relic
#

thank you

#

im not really sure what a trains throughput is yet

ember fractal
#

It will tell you after a few trips

autumn relic
#

now i have to fix all my ingot loading stations, because theyre all set up for 3 cars

#

thanks again my friends

ember fractal
#

Np

autumn relic
#

realistically, ill probably only ever need like one car of anything?

autumn relic
#

is one engine-4 cars too much for inclines?

fringe seal
#

people who have messed with The Loop: does it have to be perfectly level?

vast jungle
#

who thought it was a good idea to do a cave full of radioactive nuggets below a Bauxite node???

ember fractal
#

Most people recommend 1 engine per 4 carts for inclines

brisk smelt
#

that is maximum

autumn relic
#

thank you!

worn heath
#

Just entered phase 4 and haven't even touched trains. I haven't really found a need just yet, is that a mistake?

quiet breach
#

I don’t think a mistake but might be something you start working on as these bigger builds require a lot of items you’re probably already making

#

Trains have been super helpful for me in that area. Vs belting super long distances constantly

tidal dock
worn heath
#

Gotcha. My longest belts just aren't that long yet. I guess I'll wait for recipes which requires some serious belting and just start on trains then

spare jolt
#

did you guys also have a moment when you make all the calculations, find perfect ratios, build the entire factory for hours, only to realize the amount of input raw resources is wrong and can't be solved by slooping?

#

just happened to me when I realized my max available sulfur is 1080 and not 1180

tidal dock
spare jolt
#

uhhh, you guys don't do that?

worn heath
#

Within reason, but certainly not absolute.

spare jolt
quiet breach
#

I’m definitely going to be shit up a creek when mk 6 belts and some of my builds are only pulling 780 off of it πŸ˜‚

#

Also, do I understand correctly gas pipes do not need a lift? Is there anything funky about them in that sense? So far seem to be acting fine at decent heights

#

I kinda feel like they don’t like traveling down, like a pump pushing down may be needed

spare jolt
tidal dock
#

to find out you need 2 of MK6 belt to handle 32 Refineries that process 1 single OCed Pure Iron node

brisk smelt
#

physics!

quiet breach
#

Should be good then. I just have noticed when going up, full rate seems to be faster than down, but maybe as it’s β€œlater” down the line

#

I’m powering 115.16 fuel generators @250% and then also making 60 packaged RF/min. primarily for drones (for now)

#

Man has it taken awhile to stabilize, getting close to the end, but moving slow slow to fill up now πŸ˜‚

twilit orbit
#

first time dipping into here, hey all. So for cool points I'm building a Basic Iron ingot factory in Grasslands. Ineficent, I know, not the point. It will make 2400 ingots of Iron...and I don't know what to do with them lol. Kinda thinking HMF?

velvet venture
#

There should be a minimize buildings/inputs sources/input quantity option in Satisfactory Tools site. (Currently i guess it follows minimize input quantity)

#

Say I want a simpler build, I could just hit 'minimize input sources' if im in the desert or 'minimize buildings' if I am going for an aesthetic/cramped build.

#

This is build for 5 SPOs per min (CO and Alu sheet as extra inputs)

prisma kraken
velvet venture
#

This is the same exact build after forcing it to follow Oil based diamonds recipe

#

Like wtf?? For people who are new or just dont remember, this is gonna be a huge pain

twilit orbit
prisma kraken
#

well, i can say there's plenty you can do with extra iron ingots

#

if you honestly just want to make them into plates, they'll find a use, but making trigons with it all isn't a bad option either

#

singularity cells eat tons of iron plate & concrete

quiet breach
#

Running into something a little bizarre… I have two 600 lines (1200) of RF going into 115.163148 @ 250% and a line of 150 going into packager using 120.

So I noticed the system was running a little dry I connected the 150 line to the main line at the end. Then I noticed the blenders getting back up, so I then made the 16% gen to 250%, and have since added 5 more @ 250%. Blenders are still semi backing up.

Running numbers on that 10.42 x 5 =52.1… plus whatever it would take to go from 16% to 250% on that one generator…. How is the system running fine and still backing up with now exceeding the amount of RF I’m producing?

#

*** the 150 line is still going to packager using 120** for clarification

#

I should have a 30 ish deficit of RF as my calcs currently result in 1,380.82 RF needed for what I’m running

amber umbra
#

Generally any large gas build takes a while to show changes of state. I usually give them like 30-90 minutes to robustly stabilize.

quiet breach
#

Ok I’ll let it stabilize for awhile and hopefully show a deficit and then can delete a few generators (3) ish to rebalance

stable stirrup
#

Hi there,
I was wondering if there's a tool that can show me how to do this? I made such a connection a long time ago and I'd love to be able to recreate it if possible.

quiet breach
#

Just had to hand feed them to get them rolling which takes a bit - luckily i was making each elsewhere

proud totem
#

Is there a way in the train settings to make a station stop short if there are no items to unload, but still perform the unload if there are items to unload?

quiet breach
#

On the trains route you can change and and / or and the time. Can mess with that and see if you can get what you want

#

It will unload and then you say select or instead of and

proud totem
#

By default it is set to unload OR wait 15 seconds. Which I feel like that is weird to me, since to me that sounds like it would always leave after 15 seconds. But maybe it gives preference to unloading, and then if there is no unloading, it then waits 15 seconds

#

Yep, looks like that is the case

#

Now I wish I could skip the station all together if we have no items, but oh well

deft lichen
grim walrus
#

is it normal for somethin to take 5 minutes to caculate xd

#

i need 44 miners :/

prisma kraken
#

for making plastic, the setup is similar, but the clock rates aren't something i recall, but i know you need 4 on plastic & 2 on rubber

#

ooops edit: 150 oil->200 hor->400 fuel + 50 rubber

deft lichen
ebon girder
#

What is this?

deft lichen
#

it represents the group of nodes around it

ebon girder
#

ah ok

#

and temp purity is a placeholder that never got filled I guess

grim walrus
#

how much can this make a minute

spare jolt
ember fractal
#

A lot lol

spare jolt
#

Purity of each well oil node is half of the actual node

ember fractal
#

You gotta 250% OC it

desert oxide
#

Yeah, that is the worst oil well on the map, only makes 450 at 250%

spare jolt
grim walrus