#math-and-meta

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ember fractal
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How do you record your truck paths?

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Do you load at the start?

prisma kraken
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i take a practice drive of the path, then record it on second loop if i don't have some landscaping to do

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like just open the record menu and drive the path

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i try to spend as little time on it all as i can get away with

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like here's the route i have one driving just to pick up a miner's output and get it to a train station:

ember fractal
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I mean, after hitting record what do you do? Load at the station and drive to the other?

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Where do you start the recording?

prisma kraken
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i start at one of the stations and just drive the loop after hitting record

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afterward, i'll save the route with a meaningful name in case i need to set up another tractor on it

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sometimes after i'm done recording, i'll fix up a spinout i had on the route by deleting some path arrows

sacred zenith
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what would a 5 way splitter look like (a .2/.2/.2/.2/.2) (i dont mean to interrupt)

prisma kraken
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i really don't use them much

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5-way is a 6way split either 2-way then 3-way or 3-way then 2-way, where you loop one of the 6 outputs back into the input line

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when you have a situation where you need such a construct, consider overclocking machines to 125% or 250% to change the 5 into a 4 or a 2

sacred zenith
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ig, but im splitting 20 into 5, 4-way splitters

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if you know what i mean

prisma kraken
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well, if you are wanting to consume 20, an OC to 250% changes it to 8

ember fractal
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I wonder if anyone uses trucks much

prisma kraken
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their capacity pre-1.0 was pretty much never needed (like i mean you just didn't need it. Ever.), with miners doing 1200/min, there's a use case for them

ember fractal
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I never used them, was either doing long belts or trains

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But since they're in the game, I wanna give them a chance

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Especially with the nicer fuels

prisma kraken
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you're better off with belts or trains, but sometimes they can save you a cross-country belt project

ember fractal
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Some terrain is just a pain for trains

prisma kraken
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pretty much

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i also like the added activity they give to a factory

fringe pawn
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For remote nodes like that, recording a path for trucks can often be just as much of a pain.

ember fractal
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Also I hate building belts on bare ground. They just look so ugly

prisma kraken
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hah, yeah

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in any event, if you use them for anything, i always opt for the tractor until it proves it gets too full per load

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recording routes for the trucks is an exercise in patience that even I tend to run out of with them

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much better in u8 & 1.0 than they were before u8, but they're still awful

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i think personally, it is that way because CSS wants to try to give us 'muricans some common sense ๐Ÿ˜›

fallen geyser
prisma kraken
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no, but i've tried myself. have the t-shirt.

fallen geyser
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In this video, I drive myself crazy

Consider supporting what I do: https://www.patreon.com/Zyllius

0:00 Intro
1:25 Starter Starter Baseโ„ข
6:40 Starter Baseโ„ข
11:41 All Sciences
15:07 LogiBrainโ„ข
19:56 Building the City
29:40 Extreme Measures
31:51 Mostly Legit
36:52 Rocket Launch
39:01 Busy City

Music Used:
Runescape - Pheasant Peasant
Command &...

โ–ถ Play video
ivory aurora
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How many resource nodes were you usign when y'all were tier 3 - 4? i feel like i am "under pace" for somewhat fast production

fallen geyser
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I got up to tier 9 without building major bases outside my starting area tbh

prisma kraken
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before you get trains cooking, really it's whatever is nearby in your starting spot

fallen geyser
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But also I hate building stuff I know will be obsolete which makes it difficult to build optimal stuff before unlocking mk6 belts to actually fully utilize pure nodes

ivory aurora
willow moss
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i've built a crazy long conveyor belt, but instead of transporting the item from A to B and being processed there, it makes more sense to take the component from B to A and process there ๐Ÿ˜ฆ can conveyor's switch direction based on what is connected or I would have to lay all that again going the other way?

fallen geyser
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Yeah I'll set up production and then leave the game on overnight, I don't recommend it but it works

ivory aurora
fallen geyser
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Like the rate itself is pretty decent, I aim for 400ish/min of most relevant materials, but setting them up takes forever

prisma kraken
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this is what i have tapped after having completed phase 5 - some of it has been added after i completed the game

magic island
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there's no need to worry about your miner/belt speeds being obsolete, just build your factories with room to grow up to a 1200 ore input

the main anxiety is if you know you're gonna wanna use more complex recipes later

fallen geyser
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My strat is to get to tier 9 with the minimum footprint, unlock mk6 belts, and then exploit the entire map

ivory aurora
fallen geyser
ivory aurora
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Though i must say i havent explored much

prisma kraken
ember fractal
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I tend to rush to mk3 miner and mk5 belt, but that's because this is like my 7th playthrough

fallen geyser
ivory aurora
fallen geyser
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Power is cheap and increased setup time and complexity is the reason I play this game in the first place

prisma kraken
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find crashed drop pods

ember fractal
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I like the alloy recipes whenever I'm sick and tired of building refineries and dealing with fluids

prisma kraken
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there's 5-6 in your starting biome if you look around

magic island
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the main thing is that if you think you're going to upgrade a recipe choice later, keep those machines separate enough to change out

ie, if you're pre-oil doing smelted caterium, and you know you'll want to change to tempered later, keep it modular and leave lots of room to replace the smelters with foundries

fallen geyser
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tbh by the time I get around to upgrading existing builds instead of making new ones, I'm usually so disgusted by my early-game build that I want to burn it down and start over anyways

prisma kraken
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if you'tr looking to make 60 pasta/min, there's a place for pure copper. if that isn't your goal, pure copper is a fricking waste. Iron Alloy makes more ingots per iron ore than pure iron, so don't think pure maximizes your screw production capacity.

magic island
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haha

yeah, I've been there. I've yet to have a playthrough where I looked at my early-game buildings and thought "yep, I nailed it, this is still lookin' great"

ivory aurora
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Is there a way to find crashed drop pods or i just have to meander

ember fractal
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The thing about pure recipes, it's a pain to have a nice stackable blueprint for them.

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You need pumps all the time

magic island
prisma kraken
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the object scanner can find them after unlocking it in the mam, but that's kind of a later game unlock

fallen geyser
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I'm trying to come up with vertically stackable blueprints to simplify factory layouts, like I can just block off a 3x3 area and know it'll have anywhere from 4 to 40 constructors

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But refineries are obnoxious to stack

prisma kraken
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best idea: climb something high and look around

unborn ermine
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Yeah the Pure/Alloy alts are when you either only have one type of ore nearby and dont want to do logistics or taking all of the resources nearby for one goal.

prisma kraken
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or alternatively when the ratios that pure make are too perfect not to use them

keen moss
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I'm unloading the train or unloading the station?

prisma kraken
keen moss
ember fractal
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Unload the train into the station

unborn ermine
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Like one spot Im using south of the gold coast, by the pure sulphur node.
ALL of the copper is being alloyed, but I dont have any copper I want to pull from rn so im doing the rest of certain iron nodes as pure.

ember fractal
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What's the math and numbers for a pure iron node 1200 ore if you wanna do pure ingot recipe?

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Or let's say 600 iron ore, cuz for 1200 I can just double the design

unborn ermine
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a really gross number

ember fractal
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Most of my builds are based on 600 ore input

ivory aurora
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Up on a tower on top of my factory and now i just see how close everything is dang

unborn ermine
magic island
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yuck

unborn ermine
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its an irrational number too

magic island
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honestly I literally only use default or alloy for iron (and alloy is mainly for solid steel)

the game has almost never left me in a position of wanting to stretch my iron ore further

ember fractal
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That's why I typically don't do pure, except for pure caterium, that one plays out nicely

ivory aurora
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How can they all be impure

amber jacinth
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grassy fields

unborn ermine
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Yeah like, the area im in, used 520 iron ore for compact steel, the rest was divided up into pure... and one smelter jacelul

magic island
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tempered caterium gives the same ingots per ore as pure, and foundries > refineries

leached also gives the best yield now

eat it, pure caterium. get lost

ember fractal
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Pure caterium is still good

unborn ermine
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Pure is good if you arent diving into more oil burning

ember fractal
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Water is essentially unlimited

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Tempered caterium needs what? Coal?

unborn ermine
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petrol coke

magic island
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the main use for pure caterium now is to avoid cutting into any other resource

but it's more useful than ever to produce a coke supply (coke steel is great too), so I quite like tempered

unborn ermine
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Yeah it would be great if you had extra when diving into coke production chains.

sacred zenith
prisma kraken
ivory aurora
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oh that may solve my life at some point

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I found a caterium node, why cant i mine it?

prisma kraken
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if you make the nearby coal node into compacted coal, that 2400 iron can be 4800 steel ingots/min (for a butt ton of power)

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need to blow up the rock on top with sf_nobelisk

ivory aurora
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oh i dont have that

prisma kraken
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the research you do in the MAM plays a huge part in making life easier

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it unlocks quite a few of the cool toys in the game

ember fractal
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I have 1000 compacted coal as by product from rocket fuel production. Currently just sinking it, but I'll need to turn it into steel at some point. That's gonna be a massive tower of foundries tired_jace

prisma kraken
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keep in mind you can also burn it in coal gens

ember fractal
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With all that steel my rotor, stator and motor needs will be fully met.

unborn ermine
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Im using 260/min for steel, 1040/min jacelul
gunna be a NICE chunk for you.

ember fractal
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Oh yah, will be 4k steel ingots

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Can rocket fuel melt steel beams? simon_smile

prisma kraken
ember fractal
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I have 45 HMF for now

prisma kraken
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yeah, i just finished up 90/min... that took i think 3600 ingots

ivory aurora
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Can a hard drive give me a recipe i cannot make

prisma kraken
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yeah, sometimes it gives you ones for machines you don't yet have

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or ingredients

ember fractal
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Wet concrete is one such

ivory aurora
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If i get iron screws ill be happy

ivory aurora
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i used a reroll

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Copper rotor ftw i can now make rotors comfortably

ember fractal
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Congrats

pastel obsidian
ashen girder
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Pure recipes too.

fallen geyser
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You can get leached alts before you have the blender to make sulfuric acid

spare jolt
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how to get rid of blueprint addiction in satisfactory -chegg -quora

devout junco
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Does this pump pump the water up the tree or does it need to be closer to the base of the tree for the uplift to come into effect?

devout junco
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awesome, just drafted it up as an example, thank you!

ashen girder
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Yeah, head lift doesn't care about horizontal distance, only vertical.

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So it'll push it up 20m from where it's at.

toxic hemlock
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Is there any way to see head lift on existing pipes?

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/pumps

spare jolt
toxic hemlock
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Yeah ik

leaden cosmos
ashen girder
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That's certainly the idea. I'm not entirely convinced it holds entirely true, what with junctions nibbling away at head lift.

ashen girder
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Sure do. ๐Ÿคทโ€โ™‚๏ธ

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It's something like 0.5-1.0%, usually negligible.

leaden cosmos
prisma kraken
spare jolt
fallen geyser
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Is there a way to mass manufacture ionized fuel for power production in a way that makes it appealing over rocket fuel? Every chain I can come up with uses way more resources and power for not that much overall power gain, if any. Seems like rocket fuel is better for power generation and ionized is mostly for messing around in the jetpack and vehicles.

mint dew
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@brazen scarab u mean like this

brazen scarab
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Is this from the 1200/min miner?

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Or look directly at the miner's output

prisma kraken
brazen scarab
prisma kraken
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dark ion fuel is something else entirely as a recipe for eating DM residue and being made in a converter, it lends itself to slooping

fringe pawn
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Dark ion fuel eats 2.4 times the rocket fuel. And aluminum. It is by no means cheap either, I would argue it's one of the most poorly balanced recipes in the game.

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It's like the developers forgot that packaged fuel is twice as much as unpackaged.

prisma kraken
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the dark ion fuel is pretty sucky of a recipe until you do this to it:

fringe pawn
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It does produce more compacted coal per unit of rocket fuel I think?

prisma kraken
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let me check on that

fringe pawn
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So maybe it fits some weird steel production meta?

dark lagoon
fringe pawn
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But compacted steel is a pain, too. Another questionably balanced recipe. It's pretty much worthless in tier 3/4.

prisma kraken
brazen scarab
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Im wondering why dark ion fuel cant just be done in a refinery with the fluid rocket fuel

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Or why time crystals cant be made in constructors

prisma kraken
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sloop cost is most likely the reason

fringe pawn
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Same reason as diamonds, they want to make the power cost higher

prisma kraken
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idk, dark ion is just a weirdly bad recipe

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also, when you look at it, remember it takes 2:1 packaged RF

brazen scarab
brazen scarab
prisma kraken
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probably sloop cost

fringe pawn
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Or ficsite in converters instead of foundries. Funny story, I totally tried the foundry first without looking closely at the recipe for that. And then when it didn't work I built an assembler.

prisma kraken
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i kind of think it's one of those 'lets add more recipes to the new machine' sort of thing

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well, i mean, early game accessible machines vs ones that you need to tech up to build

brazen scarab
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I think why the ficsite, time crystals and diamonds need special machines is that the processes need conditions that can only be created inside those machines, or can only be done by such machines as they involve atomic/subatomic reconfiguration etc

silent sail
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Ive started in the desert and found 2 Pure Coal nodes, its a good distance away from water but wont be too bad to belt it over. Whats the ratio for water extractors to Pure nodes? havent worked with pure yet so im a little confused.

brazen scarab
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With mk1 miners, 1 pure node=3 extractors=8 generators

prisma kraken
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120 coal+360 water in 8 coal generators supplied by 3 water extractors at 100%

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8+3 is the magic ratio

silent sail
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So something like this?

prisma kraken
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also, if you're looking at the pure nodes in the north DD, you might want to consider using normal coal nodes instead of the pure ones

silent sail
unborn ermine
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I end up doing 4 gens on 2 extractors, literally
This was overclocked to feed from 780/min coal.

prisma kraken
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from the pipeline manual that is pinned in this channel:

silent sail
prisma kraken
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yeah, usually coal power is used just to get through early game until you get to oil power which jumps your capacity by orders of magnitude

unborn ermine
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SCIM in the pins

prisma kraken
frosty robin
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ah

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thank you!

prisma kraken
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when i start in DD, i prefer one of these areas (or both) for coal power:

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the coal in the upper east corner is a pain to use because of the cliff, but the two spots circled are great

silent sail
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Definitely wish i chose a better spot, but overall not too bad where im at

unborn ermine
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I used the south one for temp power jacelul
I was doing Geothermals and remembered I needed more for rocket fuel production

prisma kraken
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good start, you'll find things start mushrooming in size pretty quickly in phase 2&3

silent sail
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yea i plan on using the trucks a bit more, as last time i played this game i just used LOOOONG belts

unborn ermine
silent sail
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my main platform is just a giant concrete slap wedged into the dunes, really like the look of it but i wanna try and make it look nice when i get stable power and production going

prisma kraken
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i've been camping out in grass fields & blue crater and trying to use all the stuff there, but am slowly creeping my way into other biomes

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trying to use up the last of the blue crater oil atm ๐Ÿ™‚

short blade
steep wigeon
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quick question. diluted package fuel and diluted fuel are 2 separate alternate recipes? i just got the blender

fringe pawn
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Diluted fuel is better if you have the blender.

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The packaged variant is only so you can access the same thing pre-aluminum

steep wigeon
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i am wondering if they are 2 diferent recipes as in do i need to get a hard drive to have the diluted fuel?

fringe pawn
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Yep, 2 HDDs required to unlock them separately

steep wigeon
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ah

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thanks

unborn ermine
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So uh Im messing with filling my pipes and changing things around...
looks like I got a slosh loop?

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Nothing is using the nitric acid and all I did was add a loop jacelul

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Its one section of pipe for machines, the other lines are showing zero flow

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It will probably stop, but just mildly hilarious to me.

subtle goblet
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im not sure how this works...
the water byproduct management

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from north we get fresh water
i have a central buffer elevated at 6m always 270/400 full
waste water from aluminium and U processing

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wouldnt my byproduct machines need a higher headlift?

pastel obsidian
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It's glorious

subtle goblet
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i dont think this design works if water extractor and water byproducts are on the same level ๐Ÿค”

carmine stump
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Anyone know why the pipe segment going left and right showing 0 flow rate? Full 600 Pipe incoming

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second segments to left and right showing 201 flow rate same as first going straight through

steep wigeon
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out of the turbo fuel recipes, which one is worth using and why

pastel obsidian
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It depends

fringe pawn
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Turbo heavy is borderline useless, and is only worth considering if you don't have diluted fuel.

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The other two aren't better or worse, just different.

steep wigeon
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so, i was planning on going the old fuel to turbo fuel after getting the diluted package fuel, but once i got the blender i got the last turbo fuel recipe

pastel obsidian
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You could look at nitro rocket fuel

fringe pawn
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If rocket fuel is a consideration, default turbofuel + default rocket fuel are the easiest to balance the compacted coal byproduct of rocket fuel.

steep wigeon
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i haven't unlock rocket fuel yet. let me look it up

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i going to have to pass on that one until i get another hard drive

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so, why would one chose the blend turbo fuel over the base turbo fuel recipe then?

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i see it out puts more, but what is the challenge to that recipe over the base?

subtle goblet
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ionized fuel worth it?

fringe pawn
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Turbo blend is easier, fundamentally it's just sulfur and oil. Base turbo is coal, sulfur, and oil, so you need to route a third resource.

steep wigeon
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ah.

hazy dagger
# subtle goblet ionized fuel worth it?

i really dont think, so consuming power shards just to make extra power doesnt make sense as their is already way more than enough power available using rocket fuel and/or nuclear

carmine stump
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default turbo fuel uses coal and more sulfur while turbo blend fuel uses more oil, no coal and less sulfur

steep wigeon
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make sense. in my case that just mean transport sulfur

carmine stump
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so you trade 540 more oil (turbo blend) for 240 less sulfur and 1140 less coal (default turbo)

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*for 3000 rocket fuel

subtle goblet
hazy dagger
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yeah but the darkmatter is just inferior than the power shard one, but if it is for jetpack it can be good

steep wigeon
hazy dagger
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personally i dont bother with ionised fuel, i find rocket fuel powerfull enough for the jetpack

queen slate
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I'm gonna make it, maybe a small part of general setup, just so this production exists in my world.

steep wigeon
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and i am at a loss on how to use satisfactory tools and calculator...

unborn ermine
ebon girder
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Is there any layout to make some kind of priority merger?

subtle goblet
unborn ermine
unborn ermine
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unpowered pumps zero the headlift.

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This setup also works if you feed from below, low enough for the headlift to be at or near zero.

unborn ermine
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unfortunately, its one of the things people always ask jacelul

ebon girder
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well, I guess I can work around it by inverting the approach and using the overflow function of a smart splitter before a merger and some belt speed bottlenecking

subtle goblet
unborn ermine
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Its mentioned in the video where that image comes from jacelul

subtle goblet
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maybe it didnt click for me the first time watching jacelul

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meanwhile the video:

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and im thinking: couldnt you just elevate the smaller one?

pastel obsidian
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Test it

steep wigeon
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Using the blend turbo fuel recipe, the dilute fuel recipe, and the alternate heavy oil recipe to make 585 to 600m of turbo fuel (with a mark 2 miner for sulfer), can someone help me create a layout on satisfactory calculator or tools?

subtle goblet
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dunno worked for the 2 minutes i ran it

fringe seal
steep wigeon
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honestly i am getting lost using the site and having a hard time proceeding from there

fringe seal
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2 fuel = 1 HOR
3 coke = 1 HOR

steep wigeon
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what is hor?

fringe seal
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heavy oil residue

pastel obsidian
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there are several tools you can use find what works for you

fringe seal
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1 blender makes 45 TFuel, 13 blenders make 585 TFuel / min

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then you can calculate backwards

pastel obsidian
steep wigeon
fringe seal
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600 TFuel /min means 300 sulfur / min

pastel obsidian
edgy leaf
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id recommend satisfactory tools

steep wigeon
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one how do you change the tier of miners?

pastel obsidian
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you can replace them

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just build it on top

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same way you upgrade poles

subtle goblet
steep wigeon
wind spade
pastel obsidian
steep wigeon
#

this one

wind spade
#

no idea about that one ๐Ÿคท

edgy leaf
steep wigeon
#

satisfactory tools

edgy leaf
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you dont, as thats not really necessary.

wind spade
#

Satisfactory Tools doesn't have miner tiers, it just shows you amount of raw ore needed

edgy leaf
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its up to you to decide how you get the resources, a tool cant build the entire factory for you

steep wigeon
#

satisfactory calculator sorry

edgy leaf
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same thing in that website

wind spade
#

scim shows miners afaik

edgy leaf
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i mean, its still up to you to decide how u want to get the resources

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changing the miner tier in the site doesnt really make a difference

steep wigeon
#

starting from the top, i have 600 crude oil into 20 refinery set up to make 800 heavy oil with resin as a byproduct. the end goal is to maximize the crude oil for the blended turbo fuel recipe. i am lost as to what to do from that. I plan on using the diluted fuel recipe as well

fringe seal
#

converting everything to HOR-equivalent, except sulfur

subtle goblet
#

loop is stuck ๐Ÿค”

vast jungle
steep wigeon
vast jungle
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oh, and deactivate SAM input too unless you want to convert stuff ๐Ÿ˜‰

outer vale
#

so... this?

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ah wait no, missing diluted fuel

vast jungle
fringe seal
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this is how to manually calculate, to be precise

turbo blend fuel takes 15 fuel, 30 HOR, 22.5 coke, 22.5 sulfur per min
sulfur can't be converted to HOR
2 Fuel can be made from 1 HOR
3 Coke can be made from 1 HOR
so after converting, you are left with (15/2) + 30 + (22.5/3) HOR per minutes
45 HOR/minute per blender

vast jungle
#

like I said, switch to non-maximized before experimenting more... because "maximized" can have interested side-effects outside its primary use-case

fringe seal
#

you have 800 heavy oil
800 / 45 = ~17.778
you need ~18 blenders

vast jungle
#

I normally don't use maximize at all but just guess the output and then adjust it if it takes too much input

fringe seal
#

and calculate how much of the HOR needs to be converted to Fuel / Coke

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luckily the ratio is easy, 1/6 each

steep wigeon
# outer vale

yes. that is what i have been getting lost on. language rather than number is something i am better at. thank you

fringe seal
#

you need to process 133.333 HOR/min for fuel, and 133.333 HOR/min for coke

fringe seal
vast jungle
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but I think its easier to convert from numbers to "described steps" than the other way around

steep wigeon
#

i get lost in the number and can't keep up with them the deeper i am in

subtle goblet
#

how do i debug this system ๐Ÿค”

fringe seal
vast jungle
subtle goblet
vast jungle
#

don't try to force the "big picture" unless you need it

fringe seal
#

is it mathed out

frosty owl
# subtle goblet how do i debug this system ๐Ÿค”

Step 1: interact with machines showing yellow light to know why they have a yellow light.
Step 2: fix the reason(s) for the yellow light
Step 3: let the system run and be ready to go back to (1) if you see yellow lights

steep wigeon
subtle goblet
#

or would you rather work with spaghetti

fringe seal
#

how much does that blender produce

subtle goblet
#

15 water

fringe seal
#

and how much is the first extractor producing

vast jungle
subtle goblet
fringe seal
#

so 15, 15
30
can I also see the UI pics of the first and second refinery

subtle goblet
#

what 30

fringe seal
# subtle goblet

this is not the first water extractor? the one that is not emulating a blender

steep wigeon
frosty owl
#

The smoother the power draw, the higher the efficiency, the easier to spot issues harmonious_hannah

subtle goblet
#

first is 65 water
120+15+65=200 exactly the amount sloppy needs

fringe seal
#

and I assume you have tried emptying the pipe and emptying the water extractors

subtle goblet
#

ig i just needed a full system flush

#

set up only works if empty

fringe seal
#

if it fills up later then idk
VIP junction in the pipe manual might work

steep wigeon
#

and power is the last thing i want to think about. after i get that taken care of, next on the list is my person pain. trains, from building them to how to set up, just the route and logistics of it, while desciding to got modular or not for the factory.

subtle goblet
fringe seal
#

you can drag the water to trashcan

subtle goblet
#

bottle necked again somehow

frosty owl
# subtle goblet how do i debug this system ๐Ÿค”

The pump is unneeded and I would suggest merging the byproduct water with the extracted water AFTER having already merged all the extracted water.
Having byproduct water come into the pipe like that rather than using just one junction feels weird to me.

Tbh, I'd just slap a limited valve on the input pipe coming from the Extractor, unlimited valves on the recycled water inputs and add one buffer for the recycled water. Then I'd leave it forever...

haughty badge
#

Do you think the desert is the best place to produce Cooling Systems?

frosty owl
#

Both ๐Ÿ‘

subtle goblet
#

1 must stay

#

oh right the one after alu didnt get into buffer because of the lift reset

frosty owl
subtle goblet
#

i dont trust valves

frosty owl
#

Do your thing then~

#

The comments should interest you

pastel obsidian
subtle goblet
#

i like valves to limit flow instead of doing splitting math or limiting extractor but not as backflow preventer

wind spade
frosty owl
subtle goblet
#

also unpowered pump can do this:

#

100% yay

vast jungle
steep wigeon
#

more like moving it with trains in mind.

#

it need to be redone anyways

haughty badge
haughty badge
subtle goblet
#

no

#

original machines dont even have 100% uptime by design

pastel obsidian
haughty badge
#

In terms of having most, if not all, resources close by.

pastel obsidian
haughty badge
dim zenith
#

how can i adjust the lift thing like this i was building 2 or 3 on top LMAO

outer vale
#

doesn't seem very math or meta-y

#

first click places one end, then just aim at where the other end needs to go before clicking again

dim zenith
steep wigeon
#

when using a fluid valve, does it stop the fluid amount from going in that direction? I have a pipe of 400 but i need to break it into 3 section. 2 section are 133 and i want the rest to flow... so do i put in 133 for 2 of the valves?

outer vale
#

they stop a percentage of flow going through

#

it depends on pipe fullness, and also the values aren't that granular

steep wigeon
#

so if i tell it to stop 130 out of 160, will the remaining 30 go thro?

thick heart
#

can someone help me with this math???

I have 10 lines of 480 sulfur each that feed 4.8 blenders per line. and I have 4800 Fuel which is split into 12 lines of 400.

what's the best way to split up either the sulfur into 12 lines, or the fuel into 10 lines?

#

I guess how do i split 10 lines of 480 each, into 12 lines of 400?

vast jungle
steep wigeon
thick heart
#

yea

vast jungle
vast jungle
thick heart
#

oof

#

that's a lot of work

#

but I might have to lol

fringe seal
#

smart splitter 10/12 lines, 80x10 leftover
then, merge 5 leftover lines each to create 400x2

steep wigeon
vast jungle
#

do you have a machine that consumes 30?

thick heart
fringe seal
#

feed 480 to a machine with overflow
you can do it 10 times as there's 10 incoming belts

vast jungle
thick heart
#

ahh okay I got it thanks

autumn relic
#

what is a typical goal for elevator parts per minute?

steep wigeon
# vast jungle what happens to the 30?

well i have a pipe of 400m. i need to break it in to 3 segment which will all be use. 2 of the segment on the same pipe will be broken in to 130 each with the remaining going to the next part.

vast jungle
edgy leaf
#

ive haerd people talk about using all path signals before, does anyone know hwo something like that would work?

vast jungle
# steep wigeon well i have a pipe of 400m. i need to break it in to 3 segment which will all be...

as long as ALL attached outputs of your cascade of splitters consume together less or equal the amount you put it, it will will out... some machines will get too much, but then block the input belt, which will redistribute the part...

the only scenario where this will NOT work is if you can consume more than you provide, e.g. by having a container (consume as much as the belt delivers) at the end of a line... in this case your need a "smart splitter" (MAM, Caterium research)

vast jungle
steep wigeon
vast jungle
steep wigeon
#

they do have valves

#

i want to know how they work

vast jungle
#

forget valves... short story, they don't work as you think... longer story: they are unnecessary

fringe seal
#

at least that's what The Manual says

edgy leaf
steep wigeon
vast jungle
fringe seal
#

so what I believe would happen if the three branches are (133, 133, unlimited):

vast jungle
steep wigeon
vast jungle
edgy leaf
fringe seal
#

I don't know the exact mechanism

#

but The Manual implies such a mechanism

fringe seal
edgy leaf
#

u can think of valves as "pushing back" against the fluid, and if theres another way for it to go it will go there instead, because it cant build up enough "pressure"

#

at laest thats how i view it

edgy leaf
#

there could only ever be 1 train on the route but i have 2 or 3

fringe seal
#

yeah

vast jungle
#

I stay with my advice... if you think you need a valve, you should consider redesigning your factory

steep wigeon
#

well my goal is having the valves block only 2 segement of 133 from going through. what remains can flow to the next segment of pipes

edgy leaf
#

usually my advice is: if you think you need a valve, no you dont. itll just work. if it doesnt, add a pump

#

im convinced that pumps are actually sacrificial alters wihch can be used to sacrifice energy to the pipe gods

#

how else do you explain a single pump using 8000000 watts

fringe seal
#

by spamming pumps, you are dividing up your pipeline manifold and therefore making it simpler

edgy leaf
#

well you see, it also works when you put lots of pumps infront of the manifold

vast jungle
#

putting in a valve is worse than putting in a pump ^^

#

because "restrict to x/min" is difficult with a valve, especially if you are NOT overproducing

edgy leaf
#

going up, to get 370 meters of headlift. not on flat ground ofc

steep wigeon
#

this is my issue

edgy leaf
vast jungle
vast jungle
edgy leaf
vast jungle
#

then just connect X outputting machines to Y inputting machines (which consume it all)

edgy leaf
#

the calculator just shows you the ratios and amounts, it doesnt tell you which machines to place where

#

you can split them up however you want

vast jungle
#

e.g. Look at the "Dilluted Fuel"... you have "2.66" Blenders... so two blenders at 100% and one at 66%... or other similar distributions...

#

what does one HOR producing machine give you?

steep wigeon
#

i am not going for sphagetti, i am now just trying to find how and where i want pipes and why.

outer vale
#

That looks simple enough, split the HOR refineries into two groups of 400.
One group does the Diluted Fuel, Petroleum Coke, and 133.333 of the Turbo Blend.
The other just all goes into Turbo Blend

vast jungle
#

(because 133+133+133 = ~400)

outer vale
#

(133.33.... + 133.333... + 133.333... == 400 exactly)

fringe seal
#

underclocking to modify the input amounts is incredibly useful at times

steep wigeon
#

if a can take a pipe of 400 and use valve to divide that into 3 segment 2 of which are stopping only 133 from going through i'd like too. one of those 2 will be for fuel, the other for coke, the remainder get mixed in with the other 400 hor going to turbo fuel

vast jungle
#

pipes don't work this way

outer vale
#

they'll stop themselves, by virtue of being full

steep wigeon
outer vale
edgy leaf
outer vale
#

you don't need weird valve balancer attempts

edgy leaf
#

you dont need to limit pipe flow.

vast jungle
#

you just need a group of consumers (e.g. all of Diluted Fuel, all of Coke and "some" Turbo Blend) that consumes 400/min

#

try to think about how many Turbo-Blend (some of them over- or underclocked) you need to consume EXACTLY 400/min

#

don't solve the problem at the pipes, solve it at the consumer and provider

#

build groups of consumers that fit exactly to their group of providers... then just build a common pipe between them

outer vale
#

you also potentially have the option of direct feeding, though I don't know the production vs consumption numbers offhand

#

pipes aren't belts, but you can apply some similar principles to how you connect things up

fringe seal
#

I fucking swear I went through all five stages of grief solely because of mk2 pipes

vast jungle
#

Blended Turbofuel ratings are not easily to "smooth out" with hole numbers

outer vale
steep wigeon
#

yeah and i just now realized my plans slightly need to change.

#

i'll have to much hor for a MK2 pipe if i combine the hor i am not using in the coke and diluted fuel.

outer vale
#

good thing we said to use two pipes of 400 then eh

vast jungle
#

you should NOT combine the output of all HOR production

steep wigeon
vast jungle
#

then just listen what Meindratheal said... try to think about two groups of 400/min HOR

steep wigeon
#

i just though that i could even out the 533 that was going to the turbo fuel part with what remain of that 400 that i divided into 3

vast jungle
#

producing exactly 533 from factories that produce 40 each is possible with over and underclocking

#

you don't need to make it exactly 20 refineries that make HOR... you can make it 18 that run full (100%) and a 4-6 that are underclocked so you get the right distribution without thinking about valves

tired yoke
#

In the satisfactorytools.com calculator, where it tells you a power requirement of "X (up to Y)", is X the minimum or the average?

vast jungle
#

you could even build special HOR refinery groups for each desired consumer group...

fringe seal
#

in short: fluid dynamics in satisfactory is unintuitive and valves are especially so

steep wigeon
#

i think i am starting to understand

vast jungle
#

make a HOR production group that outputs 133.333/min... that would be normally 4-5 machines (depending on OC/UC)...
then build two of these groups... connect them

#

then build a group that produces the 533/min... connect that one too

#

just don't mix too much... this way you prevent the headache on splitting or designing "mixed consumer" groups

steep wigeon
#

actually this will work out

#

i keep forgeting that i'll have 2 line of 400. that was my issue

vast jungle
#

you can distribute the stuff in lines anyhow you find useful... 2x400 is just an easy example

#

e.g. FOUR Blenders for Turbofuel consume exactly HOR at 120/min... as much as THREE Refineries produce.

so you could connect all "full groups of 4" TF Blenders with 3 Refineries...

#

just find some round numbers that reduce your total problem ^^

outer vale
#

2x400 is definitely where I'd first go, but yeah there are many options for how you set this all up

outer vale
vast jungle
#

at least for HOR ^^

#

as soon as you reduce the rest of the problem below 600, its easier

steep wigeon
#

Honestly i have to apologize. something clicked which made me realize i wasted your time, but i might not have if realized it if it wasn't for all of you, so thank you very much.

vast jungle
#

no, you did not waste our time... at least if it clicked now

#

its often a matter of finding the right perspective... afterwards things get easier

steep wigeon
#

thanks for being respectful. Numbers aren't my thing so i am a bit slower on it than others. also, i took me a while to look at what i already had to understand what i needed. often i get too focused on one thing, because at that time i thought i had a connection.

vast jungle
#

and Turbo-Blended Fuel is a wild network of interconnected numbers ^^

#

but at least it doesn't contain a loop... these can be wild

outer vale
#

don't show 'em recycled rubber/plastic

vast jungle
outer vale
steep wigeon
vast jungle
steep wigeon
vast jungle
#

but having enough power is a good start

urban moss
#

I ended up doing pure iron into iron pipes

#

Itโ€™s pretty nice. While not perfect 1:1, when I clock the refineries just one time it puts out 97.5 per refinery

#

Which is close enough to the 100 each on the constructors

#

The steel rotors idea ended up being pretty great

pulsar notch
#

Glad to hear it

#

I ended up giving my copper supply a break via using a few alt recipes in my supercomputer line

vapid gorge
steep wigeon
#

they say valve are useless

edgy leaf
#

because they are.

steep wigeon
#

in my case my number adds up without valves

vapid gorge
#

pretty much

there's some wild and potential set ups that do some odd things that have valves involved

they are however, much less reliable than the non valve methods

#

so it's better to just go 'don't use valves' unless you're specifically into finding those weird set ups and using them

edgy leaf
#

do machine cycle times get reset on load?

#

curious

#

my machines were stalling, i thought it might be because cycle times get reset on load

vapid gorge
#

I'm pretty damn sure they don't, otherwise you'd notice all your machines in clumps get syncronised and I've never seen that

wintry marlin
#

is there a way to flip an entire belt line? i did an oopsie

violet peak
#

I'm currently making 1600 fuel and feeding 80 gens with it. I want to upgrade it to turbo or rocket, but without redoing the setup (i.e. I want to use the fuel as an input, not HOR). If I use the nitro rocket fuel alt, I can do that but end up with Compacted coal as a byproduct. Does it make sense to use that plus a portion of the fuel to make turbofuel, which then goes through the vanilla recipe to make rocket fuel (feeding back a bit more CC), or should I just keep it simple and ship off the CC to use for steel or something?

vapid gorge
#

teh alt is definitely simpler for your purposes. But I'd just go nuclear so you don't have to deal with awful gas in mass manifolds

violet peak
#

what do you mean by the last part? just dealing with lots of pipes?

vapid gorge
#

you can manage it but it can be a real pita

#

especially if you're someone who wants to build fuel towers

violet peak
#

like the gas mechanic causes issues in pipes?

vapid gorge
#

besides, they increased fuel and turbo fuel consumption in the gens specifically to help people avoid building hundreds of fuel gens before going nuclear

vapid gorge
violet peak
#

What's the main gotcha there? I have a decent feel for the limitations of liquids

carmine stump
#

He probably means liquids and not gases

vapid gorge
#

ehh.... a lot of people build the towers I mentioned, which... bad idea

vapid gorge
#

this was never an issue pre 1.0 because you just didn't use nitrogen like that

#

so if you insist on doing the RF, keep it in smaller manifolds, under the limit by a good margin, if you have multiple floors? dedicated pipe for each floor. Best chances of it working first time

violet peak
#

Main motivations were that I hadn't done anything with rocket/turbo fuel before (I built nukes my last save), and I designed the fuel burning plant to be able to splice in a turbofuel plant between the fuel production and gens

#

I'm getting close to the point where power will be an issue again, so time to expand. Then time for nukes

vapid gorge
#

fair enough! just keep the two main points in mind. Honestly those are good points for liquid pipes too but maybe even more important for gas

violet peak
#

thanks, wasn't planning on fuel towers, just a flat build with multiple pipes

#

I got my fuel to fuel gen system running perfectly so at least that part is ok

vapid gorge
#

cool! gl and gn!

violet peak
#

sounds like if I go rocket, it would be best to just ship off the CC for other use or sink it if i'm lazy'

spare jolt
#

why the hell is pipe meter all the way in the beginning of the pipe and not on the middle?

ashen girder
spare jolt
#

same for others - it should be enough space for pipe meter but it's not here

ashen girder
#

If there's anything in the way when the pipe generates, it won't generate the indicator.

#

This includes things like power cables.

ashen girder
#

Spunky. ๐Ÿ˜‚

#

Yeah, that's a new one on me. I've never seen pipes do that.

cloud tree
#

just unlocked the mk3 miner, what a beast

fierce ruin
#

I did use the alt recipe for RF cause itโ€™s way better

fierce ruin
#

Oil generator

ashen girder
#

Fuel, probably.

fierce ruin
#

Oh ya fuel my bad

violet peak
#

I was looking at it more and I may need to use the loopback to make some turbo as otherwise it's going to take 1600 sulfur and I only have mk5 belts, so that's at least 3 nodes to tap

#

or I leave half of it on fuel. Going from fuel to rocket is a huge power boost anyway

ancient halo
#

Is it worth making Ficsit ingots from iron or is it a waste of SAM?

magic island
#

saving SAM is generally the best approach unless you're using very very little of it

#

I also actually tend to find Aluminum Ficsite most convenient, because I tend to produce aluminum in high volumes before allocating it (due to the finicky production process and all)

so I actually end up having a big supply ready to convert

wind zinc
#

i just calculated how much i need for my fuel power plant:encased beam:17,940
motor:3,900
sheet:26,520
rubber:13,000
quickwire:13,000
cable:3,900
concrete:123,890!!!!
quartz:15,600
oscillator:4,030
iron plate:10,400
wire:79,820
rod:5,200
steel beam:12,090
reinplates:2,080
plastic:5,720
mod frames7,800

plush gulch
#

Have fun lol

wind zinc
edgy leaf
#

oh wow i really underestimated how much of these things you can do in vanilla

fervent pond
#

Heeheehoohoo 240 fuel generators go

wind zinc
#

the reason its so expensive is because the blueprint im using has batteries and lighting (W signs) built in

edgy leaf
#

OOOH

#

i thought per minute lmao

#

wow i should really get some sleep

#

yea that makes wayy more sense

wind zinc
wind zinc
edgy leaf
#

yea the max is 90450/min

#

the motors are totally doable tho

#

and the rubber and plastic too. i thought maybe you included parts needed for other parts further down the line as well

#

in that case i think itd be possible besides the concrete(?)

#

well the beams and wire might be difficult? im not sure

#

fun fact, you can make 27632.9 motors per minute technically

wind zinc
#

the oscilators also might not be possible

edgy leaf
#

i didnt even look at the oscillators yet

edgy leaf
# wind zinc jeez

screws are even more insane imo, you can make over 5 million per minute

#

the max screw bulid uses up basically all the resources

#

besides nitrogen, uranium and the tiniest bit of caterium

edgy leaf
#

3430 oscillators/min is max

edgy leaf
#

itll be difficult to figure out how much to sacrifice to power, it needs like 500gw and it uses basically all the resources

edgy leaf
#

it uses up all the concrete to make aluminum

#

sulfur gets turned to compacted coal for steel

#

crude oil to make more concrete and petro coke

#

caterium gets converted to bauxite and quartz to silica for aluminum

fallen geyser
#

Man the blueprint UI gets so confusing sometimes

#

I just wasted an hour of work because I assumed opening up the window to pick what subdirectory to save it into actually saved the blueprint, because you click a big plus sign and get a message saying "Blueprint Added!" with an exclamation mark and all

#

But then if you don't close that window and click the Save button on the main window that doesn't mean anything

#

By the time I noticed it never actually saved I was already far enough into the next design that the autosaves weren't helpful

unborn dome
#

Yeah they really need to fix it. I've lost stuff like that too.

fallen geyser
#

I sat down to restart the blueprint design, paused for 5 seconds, quit to desktop, and bought + installed the Factorio expansion

fallen geyser
#

Since steel is more efficient for the screw making process than iron, and steel can be made with coal, and you can make coal out of biomass, technically it is also optimal to convert all the wildlife into screws

#

How many extra screws could you get if you add in some extra source of coal to represent you running around like a madman throwing all the flora and fauna into a grinder?

edgy leaf
fallen geyser
#

no actually, who's that?

edgy leaf
#

he does videos on ai safety

spare jolt
# edgy leaf

Twchnically it's not the most screws since you also gotta put sloops into max-per-cycle screw constructors, and maybe also add biocoal and charcoal on top of that

edgy leaf
#

it's really cool

fallen geyser
ebon girder
#

I know this is the wrong channel, but I cannot post pics in the main. Is there a known bug that trucks just stop driving? As you can see in the shot, the map says it's driving, andthere is no exclamation mark in the compass. But the thing is just standing there.

fallen geyser
#

260/min x 2.5 x 2=1300

edgy leaf
#

tho I don't really see how that's relevant to the calculator thingy

fallen geyser
#

Ohh okay I see the relevance

#

You've made the paperclip maximizer lol

#

I linked to a subsection of the page

spare jolt
fallen geyser
prisma kraken
spare jolt
fallen geyser
#

They should add an easter egg where if you do that the extra screws get flung out off to the side of the conveyor as grabbable items

#

Also make them physics enabled so it crashes the game in seconds

prisma kraken
#

unless you really need the truck's capacity (which is like nearly never), you're better off using its more fuel efficient and manueverable little brother in the tractor

spare jolt
fallen geyser
#

Make it output nuclear pasta lol

#

Overloading a mk6 belt off one constructor is so funny to me

fallen geyser
ebon girder
prisma kraken
#

ehhh, maybe if your moving a miners 1200/min to a train

edgy leaf
fallen geyser
#

America playthrough where you fully exploit every oil node and use only cars

edgy leaf
#

aw, im doing that but trains

#

in the past the usa was really good with trains, maybe im just past usa

prisma kraken
#

all vehicles suffer the same derpage, its just the truck is more pronounced with it all

edgy leaf
#

trains are derpfree, thats why i love them

prisma kraken
#

not quite

fallen geyser
prisma kraken
#

i've caught them doing some funny things, but much less hassle overall

edgy leaf
spare jolt
prisma kraken
#

when you load a save sometimes they're in a spot where they can't renegotiate signalling properly

edgy leaf
#

O.o

fallen geyser
#

im gonna become one of those RETVRN twitter guys but for a comprehensive rail network across the US

edgy leaf
#

whats a RETVRN

prisma kraken
#

maybe it is fixed now, but the signal state wasn't saved in your save file so it could end up being bizarre when you reload

fallen geyser
#

there are fascist dudes on twitter who talk about how great everything used to be in the past (i.e. when they could be bigots more openly) and say we should "return" to those times, except they stylize it as "RETVRN" to make it look more Classical Roman or whatever

prisma kraken
#

that's one of those things that doesn't really start becoming a manifested issue until you have A LOT of trains

edgy leaf
#

we should RETVRN to the days when twitter didnt exist ๐Ÿ˜

edgy leaf
#

well, two, but ykwim

prisma kraken
fallen geyser
spare jolt
#

why do we discuss twatter in satisfactory chat

fallen geyser
#

"and-meta" covers a lot

edgy leaf
#

because we're all silly in the head and convos easily drift off course

#

unlike trains, because they're on rails. ๐Ÿ˜

prisma kraken
#

i miss the days when the world wasn't on the internet

edgy leaf
#

i hope my tinybouts can service all the trains ill have if my plan comes to fruition

fallen geyser
#

tinybout = tiny roundabout?

edgy leaf
#

i think the fact that they're tiny should help with that

edgy leaf
fallen geyser
#

love that

#

how tiny we talkin here

edgy leaf
#

they're smaller than the 3x3 turn and use some bugs to work correctly

prisma kraken
#

maybe, a lot of stuff with train signalling, just like concurrent programming is completely opposite of what you'd intuite

edgy leaf
#

well, not the whole roundabout is smaller obvsly, the turns are smaller

fallen geyser
#

isn't a roundabout just one big turn?

#

or do you mean the entrances and exits from it

#

like the circle is the same size but the routing into and out of it is more compact? im intrigued

prisma kraken
#

a roundabout is just a N-way intersection with the special property that it can only let a single train pass through, even if there is no rail contention between trains

fallen geyser
#

also @edgy leaf have you played Factorio? their trains are really robust but do some truly cursed stuff

edgy leaf
unborn dome
#

They have a demo if you want to try it to see

edgy leaf
#

usually you cant place 4 rails on the same connection but with the H glitch you can, its what i do to build the roundabout

fallen geyser
# edgy leaf

Wait, is that connected to both of those straight lines?

edgy leaf
#

what why did my brain read orange

fallen geyser
#

lmfao

edgy leaf
#

no i just plopped the blueprint down ontop of the other rails to demonstrate

fallen geyser
#

Ohh okay lol

edgy leaf
#

wait ill show it in use

fallen geyser
#

It looks like it should make sense but imagining trains trying to bend that hard is funny

edgy leaf
#

its divided into 4 sections. the two colors on that one side are similar but different

#

caught a train driving through!

fallen geyser
#

oooooh pretty

#

Doesn't even look that janky in action tbh

edgy leaf
#

you could divide it into 8 sections to get it even more efficient, but i think the signals look a bit silly..

#

with blocks so small i think blocks are actually more efficeint than paths, maybe

fallen geyser
edgy leaf
#

i ended up going with a roundabout because normal intersections are really annoying with vertical rail

#

also i think the smallabouts are smaller than normal intersections

wind spade
#

roundabouts are crap in terms of throughput though

prisma kraken
#

i'm not 100% sure of that assertion if you can break the circle up into blocks that allow multiple trains to pass

wind spade
#

classic X junction allows two left-turning trains at the same time, roundabout doesn't

prisma kraken
#

@edgy leaf btw, i was fussing with nuclear numbers and it looks like about the max that can be made is around 3tw with full ficsonium recycling. it's kind of hard to pinpoint the exact number, but it looks like somewhere btw 2.5-3tw you run out of just about everything

edgy leaf
#

without sloops?

prisma kraken
#

with sloops

#

without sloops, it's much lower

edgy leaf
#

hm

#

i get 2.54 with not much utilization doing matrices and base uranium

#

my staistics 101 knowledgei s a bit old so maybe im wrong, but wouldnt linear regression be good for this?

prisma kraken
#

yeah, but that isn't as cool

#

i'm having to do a lot of back tracking through the calculations because all the tools still don't have a 'use sloop' button

fallen hearth
#

Hey just want to make sure I'm not crazy because I'm thinking about this at work. Working on a power plant and I can't implement this until I get home.

I have three 600mยณ oil pipes, two 300mยณ, and one 150mยณ for a total of six pipes. I want to split them evenly into six pipes of 425mยณ but I have found myself frustrated with understanding fluid mechanics. From what I understand though, what I've drawn out below should work right? I am trying to avoid valves if I can (other than using them to prevent backflow). Sorry for the extremely rudimentary drawing lol

ebon girder
#

The system will even out if you have no bottlenecks where it must go over 600 to equalize

#

unless you build vertically ๐Ÿ™‚

#

cause gravity

#

if you have higher up components they get their liquid later

fallen hearth
#

I don't think I have a bottleneck. After this balancer there would be a vertical climb but there would also be pumps.

ebon girder
#

then you just prime the system by letting it fill before the consumption is turned on, and if each branch does not consume more than 425 it should work

#

or you use valves and limit each branch to 425

fallen hearth
#

At the top of Turbo Towerโ„ข there are six rows of 13.75 heavy oil residue machines. Technically each row only needs 412.5mยณ per minute but there shouldn't be a problem over filling it right?

#

My limiting factor in this build is sulfur and I could reduce one of the extractors by 75mยณ but other than saving power there's no compelling reason to do that right?

amber turret
#

so I used satisfactorytools to calculate my factory I want to make but how do you guys actualkly make these kind of numbers? Do you juist take the closest number you can get or am I missing some setting which gives these crazy .xx digits

fallen hearth
#

Did you hit maximize by chance?

ashen girder
#

But actually, I just round up. ๐Ÿคฃ

#

I also don't use the numbers from that tool.

#

I always do the math by hand, working backwards from the last machine, and only use the tools to see which recipes I want to use.

amber turret
#

this would be a Versatile framework, modular engine, adapte control unit (guess which stage of the space elevator im at xD )

ashen girder
#

Oh. Then take that number, and put it back in. Maximize doesn't optimize anything.

#

Also never use maximize with multiple products.

#

It maxmimizes the first product, then sets the rest of them to the same amount IIRC.

amber turret
#

aha

#

yea this is the one I made

ashen girder
#

Yeah, so you know you can do 4.04 of each. Pick the actual number you want to make of your final products and switch to that.

amber turret
#

aha

#

yea the limits I have is more in the items, input tab

#

where I gave it X coal, iron ore etc

ashen girder
#

Yeah, if you switch it to 4/min for each it's much saner numbers.

#

Still get some adventerous ones though.

amber turret
#

haha yea but thats fine I mean I dont need to be super optimized

#

I jsut dont want those weird split numbers that are just almost impossible to get to without 60 splitters xD

ashen girder
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.

ashen girder
#

You don't need to worry about the splitters. As long as the total on a belt is less than its capacity, it'll balance itself out.

amber turret
#

alright, thanks for the input both ๐Ÿ™‚ I will try this out

ashen girder
amber turret
#

hahaha

ashen girder
#

Just remember, clock speeds are only accurate to 4 decimal places. XX.XXXX% is the most precise you can get.

#

So 88.45673% gets rounded to 88.4567%.

amber turret
#

yea I'll just use what the tool says

#

it luckly has those tooltips ๐Ÿ˜›

ashen girder
#

Easier to do it evenly IMO.

fallen geyser
ashen girder
ashen girder
amber turret
#

Yea I also read something that pipes technically also only flow like 597 instead of 600 or something along the lines of that?

fallen geyser
#

I didn't say it was relevant I just thought it was funny and never get a chance to mention it otherwise, doesn't detract from your point

fallen hearth
amber turret
ashen girder
#

Yeah. "bug". "resolved". ๐Ÿคฃ

#

Totally not "intended behavior" and "skill issue". Nope. Not at all.

fringe seal
#

doing 600 is fiddly, you need special techniques bc

ashen girder
#

It can be fiddly.

#

Sometimes it works super great, actually. ๐Ÿ˜‚

#

Sometimes it requires a substantial amount of goat sacrifice.

fringe seal
#

it is fiddly because the fluid dynamics in the game is "realistic-when-it-wants-to"

ashen girder
#

Every explanation I've come up with has some edge case that is absolute nonsense.

fallen geyser
#

I want to look at the code just to figure out why they could only allocate a single byte to valve precision

ashen girder
#

I mean, that's a choice, not a limitation.

fallen geyser
#

It's a bizarre choice for an application where you definitely would expect more than 256 discrete values

ashen girder
#

One of many such things in Fluids, I promise.

fallen geyser
#

Using one more byte for a 16-bit float would let them get step sizes of 0.009 instead of 2.3622

ashen girder
#

Right. They clearly don't want to give people that level of precision.

fallen geyser
#

Well if they didn't want it they'd make the UI make that a bit clearer I think? Also the fact that the step sizes are seemingly random increments determined by the data format and not, like, 2.5 or 5, makes me think this is a technical limitation

#

It has to have something to do with how it scales when you have hundreds of valves in the world, but I'm at a loss how exactly

ashen girder
#

I mean, I've so far only found one actually valid use for valves at all, and the amount of precision they need for that application is, like, "within 15 or 20 of the target". ๐Ÿ˜‚

#

Also, don't forget, there's a reason there aren't good ways to artificially constrain belts the same way.

#

They've very intentionally designed the limitations of these things.

#

I don't disagree that they should instead use like increments of 2.5 or 5, you're absolutely right, but that's not a technical limitation of any kind I'm aware of.

fallen geyser
#

I get that, it's just extremely weird from a game design perspective to give players a tool like the valve, tell them it works a certain way, and then design it to not actually work that way

ashen girder
#

It does work that way.

fallen geyser
#

The "technical limitation" is the fact that it's 8 bits instead of 16

ashen girder
#

I mean, if you drag the slider instead of typing it in, it can only be set to a valid value.

fallen geyser
#

That's bad UI design then

#

If they wanted to be consistent it should round to the actual value it's using when you type in a target and hit enter

ashen girder
#

I agree with that, too.

fallen geyser
#

Otherwise you get reddit threads like this

ashen girder
#

It also isn't "severely messing up" their fuel factory. ๐Ÿคฃ

#

That's sort of the other side of the coin: valves just aren't useful in most scenarios people think they're useful in.

fallen geyser
#

And my main gripe here is just that it's downright bizarre to only allocate a single byte to a variable nominally allowed to be between 0 and 600 unless there are HUGE performance issues I'm missing somewhere

#

That creates issues even without decimals! You can't even do whole numbers!

ashen girder
#

You're gonna really love this. It's a double precision float under the hood. ๐Ÿคฃ

fringe seal
#

(my main gripe is that players has to refer to a user-made document to kinda sorta understand the pipes)

ashen girder
#
    
    /** Set the limited flow through this pump. Set this to -1 to use the max limit, i.e. valve is fully opened. [m3/s] */
    UFUNCTION( BlueprintCallable, Category = "FactoryGame|Pipes|Pump" )
    void SetUserFlowLimit( float rate );

    /** Get the limited flow through this pump. -1 if max is used, i.e. valve is fully opened. [m3/s] */
    UFUNCTION( BlueprintPure, Category = "FactoryGame|Pipes|Pump" )
    float GetUserFlowLimit() const { return mUserFlowLimit; }

    /** Get the limited flow through this pump. [m3/s] */
    UFUNCTION( BlueprintPure, Category = "FactoryGame|Pipes|Pump" )
    float GetFlowLimit() const;
    
    /** Get the limited flow through this pump in percent of the max. [0,1]  */
    UFUNCTION( BlueprintPure, Category = "FactoryGame|Pipes|Pump" )
    float GetFlowLimitPct() const;

    /** Get the set maximum flow rate through this pump. [m3/s] */
    UFUNCTION( BlueprintPure, Category = "FactoryGame|Pipes|Pump" )
    float GetDefaultFlowLimit() const { return mDefaultFlowLimit; }

    /** Get the replicated flow rate through this pump from 0 to MAX in the range. [0,1] */
    UFUNCTION( BlueprintPure, Category = "FactoryGame|Pipes|Pump" )
    float GetIndicatorFlowPct() const;

    /** Get the replicated flow rate through this pump. [m^3/s] */
    UFUNCTION( BlueprintPure, Category = "FactoryGame|Pipes|Pump" )
    float GetIndicatorFlow() const;
fallen geyser
frank robin
#

how to merge vertically (yes it clips in some spots, but hardly noticeable). This one can merge up to 18 belts. xD
why? cuz I'm tired of pulling a heckload of belts from my low-output manufacturers to my storage.

ashen girder
#

Although that code might just be for pumps. Who knows.

fallen geyser
#

It looks valve related, not sure what else "UserFlowLimit" could be referring to

frank robin
#

from front \o/

ashen girder
#

if it is valve related, that would suggest valves implement AFGBuildablePipelinePump which is a whole fun thing by itself. I'm gonna go see if I can validate that.

fallen geyser
#

Or rather, those functions are for pumps, but the Getter and Setter for UserFlowLimit look like they involve a valve

ashen girder
#

There's no headers for Valves, otherwise.

fallen geyser
#

My guess here is that every pipe has a variable tracking its flow limit, which is set to -1 (unlimited) by default. Adding a valve just splits the pipe at that point and creates a new pipe segment after the valve with the flow limit variable set to whatever

ashen girder
#

And, in fact, that block of code contains the only two references to "valve" in the entire set of headers we have.

fallen geyser
#

I'd be interested in seeing where in the code it accounts for flow directionality with valves

#

Because they would need to be referenced/checked there too, no?

#

It would probably be somewhere in functions related to passing fluids from one pipe segment to another

ashen girder
#

PipeJunction has a directional concept.

#

It has both a previous and current, and a positive/negative flow.

thick heart
#

is it better for through put to have block signal at beginning and end of each train station or just beginning

ashen girder
#

Wild. Valves literally are pumps. Wow.

brisk smelt
#

the train station should be a single block

thick heart
#

but wouldn't affect throughput if two trains catch up to each other

brisk smelt
#

in an open system two trains doing the same loop will always end up tailgating each other no matter what

#

law of entropy ๐Ÿคทโ€โ™‚๏ธ

thick heart
#

that doesn't make sense to me tho, like they both spend time stopping at the same stations right?

#

like obviously you're right but i don't get it

ashen girder
brisk smelt
ashen girder
#

That, in fact, is the way to achieve optimal throughput.

brisk smelt
ashen girder
#

It.. doesn't necessarily?

fallen geyser
#

Is PipeJunction referring to just the union of two pipe segments, the +-shaped placeable Junction object, or both?

ashen girder
#

No idea.

#

To be clear: Valves are FGBuildablePipelinePumps.

ember fractal
#

So valves are pumps that cannot pump? jacesus

brisk smelt
#

pump cosplay

thick heart
#

wait so if a train is full, it just goes skips the station I see

brisk smelt
#

eh no

fallen geyser
brisk smelt
#

it will still do the load/unload cycle

brisk smelt
#

except absolutely nothing will get loaded

fallen geyser
#

That's hilarious

#

Wait maybe that's why it's 1 byte

#

Pumps don't need more than 1 byte for flow limit because the player can't set it

ashen girder
#

I like how you just refuse to accept the answer of "they intentionally limited it that way".

fallen geyser
#

But then they expanded that class into valves and suddenly the players can set it but you don't have the dev time to unfuck everything that would happen if you made it 2 bytes so you fudge the UI

#

Yes, I do refuse that answer

#

Releasing a mechanic even though you don't actually want it used and making it broken/unintuitive in subtle ways to discourage its use is awful game design on several levels, they aren't that dumb

ember fractal
#

So, should I use valves or no?

ashen girder
#

Still no.

ashen girder
#

And what makes you think it's broken? Honestly, as far as I can tell, valves do exactly what valves are supposed to do.

#

It's just that most people expect them to.. do other things?

brisk smelt
#

if you need to use valves your system is designed like shit

fallen geyser
ashen girder
#

Or dealing with recycled fluid from a well head.

ashen girder
#

CSS, I love them, but UX has never been their strong suit.

#

Honestly, the bigger crime is why I can have a system that should be doing 600 in Mk2 pipes and just doesn't, and doesn't give me any indication why whatsoever, aside from some pipes not able to stay at 600.

#

Like, you're picking nits over something that's never off by more than 2, when the UX crimes they've committed are far, far, far worse than that.

fallen geyser
#

It is the same thing when that level of precision is 1. not conveyed anywhere (no, the slider sticking at weird-looking decimal places does not count) and 2. is LESS THAN HALF of what you'd expect for something ranging from 0 to 600

ashen girder
#

I mean, even if you double the precision, it still doesn't land on many, if any, round numbers.

fallen geyser
#

Being off by any amount will eventually cause stuff to run dry if it rounds down and you did your math assuming it, you know, works as advertised

wind zinc
#

ive NEVER had the MK2 pipe bug

ashen girder
wind zinc
fallen geyser
ashen girder
molten gyro
#

When I heard about valves being a byre limit I'm like wtf this is 2024

fallen geyser
molten gyro
#

Was it that way in early access?

fallen geyser
#

The only variable that small in a modern game should be, like, a boolean /s

molten gyro
#

Or enums if for whatever reasons they don't want to use actual enums and even then

fallen geyser
#

Oh my god imagine it's an enum table with 256 distinct values

molten gyro
#

Stop

edgy leaf
#

๐Ÿ˜ญ

ashen girder
edgy leaf
#

the loading bug would be enough to cancel that out i think (?)

ashen girder
#

I mean, valves don't need that much precision to begin with.

edgy leaf
#

how hard would it be to represent values as fractions instead of floats?

fallen geyser
#

I would like it if their step size was smaller than 2.3622 or if that was conveyed to the player at all

edgy leaf
#

yea it should at least be a slider that can only move in 2.3622 increments

#

having it be smooth is super misleading

fallen geyser
ashen girder
#

The slider won't let you pick invalid numbers.

fallen geyser
#

The UI fail is that typing the number and hitting enter doesnt show the rounding it does behind the scenes

edgy leaf
ashen girder
lethal haven
molten gyro
ashen girder
#

Closer, with "general purpose". But Decimals are better in a lot of general purpose usecases.

edgy leaf
molten gyro
#

The valve flow rate?

ashen girder
#

Yes?

#

Flow percent, too.

edgy leaf
fallen geyser
#

Treated as, not cast

#

void SetUserFlowLimit( float rate );

ashen girder
#

Funny how your decision to refuse to accept that it might be intentional makes everything else look wrong to you.

molten gyro
#

I can't find the byte declaration

fallen geyser
#

but the getter function just returns a generic "const"

molten gyro
#

Char, I guess

ashen girder
fallen geyser
ashen girder
#

No, it doesn't.

fringe pawn
#

Speaking of precision, has anyone figured out where to clock machines for theoretical best precision? Even product number? Even production time? Or is it based off some internal tick figure that's not visually accessible?

ashen girder
#

So that's the number you want to do math off.

#

Well, I guess cycle time probably too. ๐Ÿ˜‚

fringe pawn
#

I've always figured production time is what everything hinges off of, huh

fallen geyser
edgy leaf
ashen girder
fallen geyser
#

So the conclusion is that a smaller step size either doesn't work for some reason, or there's some technical debt that's not worth dealing with

edgy leaf
#

does the valve flow rate thing have more than 8 bits of precision? idk that language

ashen girder
molten gyro
#

Yeah that's too braindead an engineering decision even if it was somehow for a balance decision. They're better programmers than that

edgy leaf
#

they just want to troll us i think

molten gyro
#

It has to be unintentional

edgy leaf
#

to get us to sacrifice moar goats

ashen girder
#

I can't see how it'd even exist if it was unintentional.

#

It's not easy to accidentally get 8-bits of integer precision out of a double. ๐Ÿ˜‚

molten gyro
#

Software bugs can be f***ed up

ashen girder
#

I'm well aware.

#

But they also tend to be fucked up in predictable ways.

edgy leaf
#

yea but ive never heard of it still working but only with 8 bits

molten gyro
#

Not in my experience

neat bolt
#

That... seems surprisingly uncomplicated

fallen geyser
#

My theory is that since valves are coded internally as pumps, that means pumps always had a flow limit variable, but it was just 1 byte and that worked okay since the user couldn't directly set it. But then they expanded the Pump class to include Valves, and then that variable became user-editable, and there were too many functions built assuming the variable was only 1 byte to be worth rewriting.

edgy leaf
#

i mean, power shards are just time crystals and dark matter

molten gyro
#

You can't sink power shards. That adds some complexity back.

ashen girder
#

The real question is.. why can't we restrict flow in pumps. ๐Ÿ˜ฆ

edgy leaf
edgy leaf
edgy leaf
neat bolt
fallen geyser
edgy leaf
ashen girder
#

McGalleon doesn't seem to think so in the other server. ๐Ÿคฃ

edgy leaf
#

yea

neat bolt
ashen girder
#

I mean. We have the header files.

edgy leaf
fallen geyser
#

When were valves added?

ashen girder
#

0.3.6.

edgy leaf
#

tug is deep in the lore

fallen geyser
#

I'd be interested in the header files right before that version and right after

ashen girder
#

They were added alongside Mk2 pumps.

edgy leaf
#

i couldnt just pull out a version number like that

neat bolt
ashen girder
edgy leaf
ashen girder
edgy leaf
neat bolt
#

Fair

#

But: Me lazy

edgy leaf
#

i love making factories depend on eachother, i know its technically not "good" but it makes everything feel so connected and alive

ashen girder
#

Yeah, the only good way to deal with DMR is to balance it in and out.

#

You can't really overflow it.

neat bolt
#

That and I am unsure if I'll run low on SAM in my world

edgy leaf
ashen girder
#

Once you're running, you don't need any SAM for DMR.

edgy leaf
#

same with EPM

ashen girder
#

If you move EPM, I'm going to come find you, and I'm going to fix you.

edgy leaf
#

maybe i want an EPM train, who knows. its easier than moving electricity

ashen girder
#

I fully expect Josh to build a full map EPM train network.

neat bolt
neat bolt
#

I am hella proud of that

edgy leaf
#

not possible sadly! epm and DMR cant go into trains

ashen girder
#

Since rails literally move electricity? ๐Ÿ˜‚

edgy leaf
#

shhhh dont make my perfect plan look bad