I'm using Heavy Encased Frame, and the ratios are aren't too bad with the single manufacturer OC'd to produce exactly 6.5/min. The concrete/min works out to an exact x.66667, and then my encased industrial pipe assemblers work out to x.33333, which is an amazing coincidence that means I actually need an even-number amount of concrete/min for those two processes.
#math-and-meta
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Arguably?
Encased Frame recipe seems like it was MADE to be used as a Depot + Sink for your extra materials in production 
Have every step make a little extra and BAM you have storage + income sorted 
Literally exactly what I've done with my HMF factory
advanced mode: using suboptimal recipes just to get perfectly clean numbers
using the HOR/poly alt recipes in equal measure gives you precisely the amount of resin needed to make plastic to make containers for default turbofuel, with no excess byproduct.
finally, the use-case for residual plastic
why would u make containers for turbofuel
turbo diamonds
ahh
jetpack
forgor about them
biofuel >>> turbofuel for jetpack
hard disagree. if im factory building im using a hoverpack
the jetpack is for travel and exploring and turbofuel is strictly better for that
Now that I have the hoverpack, the only use I have for jetpack is mainly just jumping off cliffs and bouncing along a really long way by puffing it as I go, so biofuel really seems ideal.
Aluminium feels like it is not very demanding and 1200 bauxite early, 2400-3000 bauxite late will be enough for most of the factory, and using the Aluminium "Steel Beams" Alt will not be a burden. Or am I underestimating aluminium demands?
Really have to look up the recipes and plan out what you need. Or design in ways that let you scale later.
Is Fertile Uranium alt more efficient (higher total power output)?
if yes whats the ratio of uranium i need to put aside for it in relation to what i turn into fuel rods.
i realy dont want to do the math on that one
me when
when round numbers
can't show visualization because doesn't fit on the screen
im working with a full 1200 belt of uranium and will take it all the way to ficsonium
ficsite trigons have left the chat
/insert 120000 word rant about how ficsonium is horrible/
there goes one more who has subdued to ficsit's propaganda of efficiency and non-wasting :(
no i just dont want to have to think about waste at all
but i do need the power from plutonium
because i need power
shit uses a lot of it in 1.0
so no one has the ratio for fertile uranium at hand?
I think im confused of how manifolds work.
But it may be math is broken for me xD
Lets say i have 2 mk.2 miners on two normal limestone nodes, one miner is at 65%, together they produce 198 limestone.
My goal is 66 concrete/min.
198 limestone is perfect for that right?
Cause for some reason it acts as if its WAY to much.
I can take 30+ off the last constructor and it still has enough limestone to be filled, this means its getting too much right?
Ik the machines at the start of a manifold clogs, but the very last as well?
You can just type the number you want to output into the miner and it'll auto-calculate the % to achieve it.
i did
Yeah if the entire manifold is getting filled up, you're supplying too much.
even then, wouldnt it be better to sink focsonium
it cannot be sunk
thats a bit random
..why would you ever want to though?
because i want plutonim power?
It's goodif you're looking to yield high plutonium output. If you just want to get rid of uranium waste, it's less useful.
there's not much sense of sinking fisconium
either can't be sunk
Okay, so you're trying to do an end-run past FFRs. 😛
The power you put into making ficsonium doesn't make a lot of sense to sink all that
so do you have the ratio of how much i need to save from turning into rods?
if you're making ficsonium you've already built X many nuke plants and hooked them up with water, what's wrong with a few more?
you either:
turn urawaste into plutonium and sink it
or
turn urawaste into plutwaste into fisconium and burn it
ik where i went wrong with concrete
Or turn U.Waste into PFRs and put it in drones.
or this^
Or turn U.Waste into PFRs, burn it, and store P.Waste somewhere.
Not off the top of my head, no. Are you wanting to max plutonium no-waste or what?
i wanted 66 per minute.
And SOMEHOW i assumed constructors made 30/min X'D
Ig they only make 6
If you don't want to do FFRs, then you're way better off sinking PFRs and making more UFRs with SAM.
100% limestone, + half the constructored needed = clogged demon factory
no, i just want a clean solution for a 1200 uranium input belt.
the 2 normal nodes are fairly close together, so i thought id use them both
240 UFR goes brrrrrr 
Could do 28.8 UFR & 7.2 PFR for max uranium waste usage
ok so if i want to use fertile uranium, i need to get 1.2 times the amount i turn into fuel rods on top
That's using just uranium alts, no plutonium alts btw
thats with using infused uranium cell, fuel unit and fertile uranium
Maximum uranium waste removed for minimal resources- other alternative is getting 12.8 PFR using plutonium alts
Just the first two
i just did the math
if i have 1200 uranium input and want to use fertile uranium, i need 1440 uranium on top
or fit something with that ratio w ithin the 1200
is this the place to ask train questions? not how to use the signals in general - but to avoid gridlock situations
not exacly fun numbers, maybe ill sink some to make the numbers work better
I believe so, ask away 🙂
im sure a smart person will get to you shortly
TIL you can do math in this box o_o
you didnt know?
thats one of the best features
super convenient i use it all the time
I assumed it was only for looking up stuff in the codex
i still used wolfram alpha, dont think this would work ingame
You should watch a guide video on trains. Text chat isn’t a good way to learn trains.
my train question - i have gridlock here. It's just a simple loop coming off the main 2-way track that forms my main network ... i made all the train stations enter from the back to be able to queue at least one train, but after a few hours running smoothly I got this situation
I added more blocks around the train station so both the exiting train and queued train could leave more or less simultaneously, but the additional blocks resulted in a train half-way entering the queue
how do you guys avoid the gridlock?
@obtuse leaf That looks like a “safe exit block rule” issue.
Pretty classic deadlock. You needed to signal in a way that prevented the train in the intersection from entering when it couldn’t exit the intersection
tbh this hasn't been covered in the videos I watched - i understand the basics of block/path and how to use them, but this one escapes me a bit - I'd love if the train could just bypass the station if its got a queue but I don't believe this is possible to set up.
I guess the solution is to ensure that there's at least one full train length after exiting the intersection to the next block sign then. Then he'll still block the main rail line but temporarily vs deadlock
You're using path signals?
Yea the exit block sized to your largest train is part one. Part two is having enough parking blocks at stations to keep trains from parking on the mainline.
But trains are a lot. So guides are good.
only for intersections - i used block signals to break up the train station so it could have one train in the station, one queued, and they could move more or less "simultaneously" when the train in station is leaving. I don't think a path signal is appropriate for that as to my understanding a path signal is kind of like multiple blocks in a row that it can reserve in advance, and block other paths from reserving
do you know of one you like? written or video? everything I've seen is on the basics - a la setting up intersections with block/path signals, how stations work, bidirectional/unidirectional train stations, and setting up filters/timetables etc
when it comes to "fancier" things I haven't yet come across something
this is the right use for paths. it prevents deadlocks by making trains wait outside contestable intersections
Toastergaiming trains satisfactory on YouTube was good. Although I had a lot of Factorio train experience.
the intersection is yes, but I'm referring to queueing
moooove you pos
and the fact is, trains are dumb and cant dynamically route. they pick their shortest legal path and stick to it
Yeah, you can't queue trains meaningfully.
You can’t do parallel stackers like Factorio. Have to do queue in line for parking.
i meant that as, you have the right of paths.
Can a single truck transport 1200 ore / m over a distance of 1km?
they're just for keeping intersections clear.
Any section of rail clear, actually.
well, yeah
Just saying. 😉 They're pretty vital to make bidirectional rail actually functional.
i guess you could do that if you want a train to not stop on a steep incline?
man this blows.
just did the math and you cant even turn all the uranium on the map into ficsonium.
Like its not even close.
the amount of SAM you would need is easliy 5x of whats available
but yes- i specifically mean including bi-directional sections as "intersections"
im kinda disapointed
Slooped?
I like specifying because it took me way longer than I care to admit to realize that the long parts of my bidi rail were the "intersections", not the short part where the actual junctions are.
i guess the method here is to X to two block signals so only if there's no train queued can a train enter the intersection, correct? if there's a train queued, then that signal just beyond the train is red, and if not it's green and he can both enter/exit the intersection
ehh mayhaps then its close,
without sloops just taking 1200 uranium through the cycle uses 9k of the available 10k SAM
not to mention the amount of sloops required is also not possible
Yes, blocks exiting path blocks should be able to contain your full train.
true, I meant in theory, if you had infinite sloops
!wikisearch trains
okay i want to know what tutorials on trains are out there
im kinda let down that by using "only" 1/3 of the available uranium im already limited by whats on the map
Are you still trying to do PFRs?
You can turn some of the bauxite into uranium
uranium is not the issue
What's limiting you?
SAM is, there is way too little to deal with that amount of uranium
like WAYY too little
Oh
I've found a decent setup for nuclear doing 60/15/75 rods, respectively. It doss require slooped SAM / trigons, but yeah
You should specify FFRs, not UFRs.
you can fix that with mods :\
i dont even know what any of these letters mean
i just did the calculations to max out the power from a 1200 uranium belt
Here's a hint: "FR" means "Fuel Rod".
okay why are we not linking https://satisfactory.wiki.gg/images/0/0f/Bi-Directional_Rail_System_Design_1.webp at every turn
You should sloop all SAM
Because bidi rail is awful and terrible.
Because the answer is usually "just don't."
More importantly why doesnt the train tutorial have an ordinary unidirectional junction
it's good if you're just trying to go point A to point B
There's enough sloops to sloop 74 constructors.
but yeah dual-rail FTW
Constructors take 1 sloop, there's definitely more than 74 sloops on the map
Max RSAM possible is 5100/min at the cost of 34 sloops. do with that what you will.
you would sloop the converters, but still.
i tihnk?
There's enough to do both?
Nah converters need too many sloops
uhh if i OC the constructors to 250% slooping might be possible
Just OC teh constructors to 250% and sloop them
Always OC for sloopage
And, just for posterity's sake: if you're just trying to do big power numbers, you're going to have much better luck making uranium fuel rods and sinking plutonium fuel rods.
but still, thats a very large chunk for only working with a third of the uranimum.
im just disapointed
yeah but why does it have to suck
Maybe it needs a buff
could be fun if it didnt
Because they wanted it to suck.
How... how is it less fun?
It's a way to produce power without generating waste
yeah thats fine, but it just sucks way too muich
I think that's why its underpowered
Rocket fuel is my fav in 1.0
i get that it shouldnt be too great, but i feel like its 5x as bad as it should be
I say it a lot here. Rocket Fuel needs a nerf and FFRs need way less trigons to make.
A 200% OC slooped blender can make 600 rocket fuel. Just a single blender
Not to mention all the compacted coal you also get
Feedback posts exist for bettering ficsonium's Sam usage
yeah i gues ill upvote that
From what I've seen, rocket fuel makes nuclear power obsolete
I got a question what r all the uses for oil other then plastic rubber and rocket fuel for power or transport fuel
Nuclear power's always been unneecssary.
got a link at hand?
anyone see anything in this factory i can change to maybe reducce the 62 constructors here?
Yeah rocket fuel seems too powerful for its current mats
Nuclear is way more complex than rocket
Use the encased frame alt
Encased alt don’t use screws man
But it was reasonably easier to set up than an equivalent TF plant. Now you just have no point, with larger blueprints and the insanely cheap RF cost
Screws = bad
Here's my HMF factory - no screws at all
guess who just connected their first particle accelerator
Extra of materials too which is goat
There are only like 4? default recipes that use screws, avoiding them is easy
That’s wild
And basically everything runs off steel pipe and/or wire
maybe i shouldnt sloop a 200%OC accelerator
The only reason beams are there at all is because it's dumping straight into the dimdepo for mk3 belts
Stator and rotor from pipe and wire
Beams from pipe
Idk the mod frame recipes
im going to need an upgrade for my power.
Don’t we all
rocket fuel here i come
Steeled frame, also uses pipe lol
Be bold. Sloop a 250% one instead.
It's only 21GW.
Idk if I’m wrong I’ve seen a particle accelerator use 54 GW
oh hey. that would be my whole poer production right now....
Does it actually lmfao
In vanilla?
It could’ve been could’ve not been pretty sure it was vanilla
yeah this seems more managable
Yup, pipe and reinforced iron plates...which I'm using the stitched alt, so that's more wire again
1500MW * 3.35 for 250% OC * 4x for full sloop.
Check out the encased industrial pipe alt recipe - cuts out steel beams completely too.
Wire and plates right
What r the other alts I can’t remember
For reinforced iron plate? Not sure, I think there's a "bolted" one that uses even more screws?
Yea I swear there was also a rubber one
there is a rubber one but you could pay me 10000000 bucks to ship rubber 1200m to where this will all be setup\
And the Steeled Frame recipe lets you make modular frames out of more pipe and reinforced iron plates.
And encased pipe recipe is even more pipe for the encased beam
thanks boys. i think ill run with this. seems less insane now
Btw there's the Steel Cast Plate alt too, to make iron plates out of steel and iron ingots. Not sure if that makes it easier for you or not, but it's an option. I only needed a single foundry worth of that.
And u can use iron wire to eliminate copper from the entire production
Up to u
oh i did that already lol
fuck regular wire
The pure iron ingot recipe u don’t HAVE to do
But if u wanna use water that’s up to u
im built right over a lake so its not hard
I also used the Wet Concrete alt, to stretch my poor normal limestone node even further, but it needs a refinery.
Nvm then
Might as well do this too
i dont HAVE to but i figure i might aswell have extra iron left over from a pure MK2 node for the later parts for stage 4
wet concrete is also decent. i do have 2 normal nodes right beside my base that are free
Well u do need em
idk. the initial setup seemed ridiculous
Concrete be required
ive got 200pm automated already. thanks past me
Real
I had like 100 conc per min being automated
Stopped using it and my storages oh my
I did just use like 7k for a small portion of the factory I’m building
So maybe the 60k I had stored will go to good use
If anything I don’t think it’s enough
yeah i have 2 industrial storages and the dim depot with 4 stacks and 60 items pm and if it fills i just let it stop running
soooo what is the best way to upgrade to rocket fuel? just the standard recipe?
Alt recipe is better imo
Lets you skip the turbofuel step entirely and just dump sulfur and coal in directly.
hmm so if i have an exiting fuel factorycan i just feed the fuel from there into a new factory?
heh. im using a alien power augmenter to kickstart a little remote packaged fuel line.
hmm then i have to use the comp coal lets see,
Can just burn it in a coal power plant, unless you want to make some bonus turbofuel with it
hm. could do this. its huge tho
Just to note, one rocket fuel blender on that alt recipe is enough to power 36 fuel generators. Not sure how big you're planning on going here.
i dont think i should go all out here. i think i can think of a power amount i want. get the generator number and then see how much fuel i convert
how much power are 36 fuel gens?
Yeah like i just dedicated 2 pure nodes of oil + the one mk5 belt of sulphur from the gold coast for rocket fuel.
Will a refinery be able to push water up this high?
10m from the bottom iirc
36 x 250
or
14.4 x 625 overclocked.
ok, so maybe not
from the pipe exit.
Is there any reason not to OC a fuel generator, aside from it needing power shards?
No, it needing power shards is the only downside
just being limited by what the pipe can hold.
it's linear, and you'll be trying produce that much fuel anyways
also going to be using this probably to make my life easier 
(thanks to Red Maw)
#design-and-architecture message
if you scroll down a bit you can see how he does micro pipe fitting.
Is that the best recipe for it
It's the only alt it has. The default recipe takes turbofuel and nitric acid instead.
So it’s worse
I'd consider the default worse, yeah, since you need to get turbofuel first
It’s nice to have the comp coal as a byproduct for more power
Or if you have any spare fuel or HOR, you can make turbofuel out of the compacted coal to package or burn too.
Default is great IF you follow the steps to get the turbo recipe done right.
like im only using 780 sulphur to net 144000 power in the end + 100/min packaged.
this is my general plan, I dont think much has changed yet.
rn I just have to do the acid and the blenders for the rocket fuel, then its generator time
(oh and the aluminum for packaged but thats a whole other thing)
Right next to it 
gold coast ftw
still havent touched the resource well there btw
Oh right it has that new nitrogen node up high, doesn't it?
heh. having the resources for a locomotive sit in dimensional storage means you never have to wait for the next train
Yeah I made a gross pipeline 
how far did you belt that sulfur from lmao
The train line will be for copper -> Aluminum factory
Theres belts in there too 
god damn
I just have to figure out how I want that copper higher, the aluminum is being made on the arch 
The 300/min oil supplying petrol coke for scrap, logistics werent planned well.
The side where the sulphur is comming from too?
Thats supplying the plates for nitric acid atm 
I want to have the power systems be basic as can be so it cant be done wrong.
going to be a factory for HMF for eventual Fused Frames.
So do I see it right that Nitro Rocket fuel is the best?
Imo yes, but there's valid use-cases for the default recipe too, as was demonstrated here.
The belts are funny as hell, using 6 of them for my things here. (just waiting for lighting to change, excuse the potato graphics)
The rail so far 
I will say its nice having belts in the middle for a zippy run back and forth 
Could do tubes, but thats extra work and thought 
im screwed if i dont have any pumps on those pipelines?
its fully horizontal, except the bits off the main pipeline that are on extractors levels
or will it work properly and transport oil to the most left point even without any pumps in the system
Depends what the pipeline is for? This works because gasses. Fluids might need a few pumps if you have issues with the supply at the far end.
its oil pipeline, not sure about the supply issues as for now i have nothing on the left end connected to the pipes
An initial pump at best-worst case scenario.
how many pumps/how often should i put if i need to
I would see if it plays nice first.
because its tighly packed 6 pipes, i really dont want to have to place pumps in it lmao
its a bit of work setting pumps, and waiting for pipes to refil.
for now i connected a couple fully and it seems to work, just takes a bit of time for the oil to reach the ending point
without pumps
(quite a bit)
Yeah as a few people mentioned before, you can clock some machines down a % or so, and let their internal buffers and pipes fill.
once filled then clock to normal.
so if i let the entire pipeline fill up fully first will it keep on working?
How is this plan? Huge rocket fuel factory at this place seemed like a good choice, ngl.
if it has no issues yes.
Honestly, the gas filters in that factory was a spur of the moment idea, but I already had all the stuff there, and making some consumeables sounded like a good idea
Wouldnt be too bad either making Ionised Filters later, just a short trip/belt depending to a probable aluminum plant.
I hate pipes... wish there was an alternative to fuel generation that didn't involve pipes...
I am stuffing the filters on a drone probably to go to the main hub
Package and belt EVERYTHING
I honestly don't get all the issues you all have with pipes
For me they are well behaved
well if you saw my build you'd understand... my pipes never fill up and are always sloshing... I know its something I'm doing and I've read the manual alot... still doesn't make sense to me why my pipes aren't filling properly
If input < output they will not fill
Just try to leave a little headroom, instead of running pipes at their max spec, run an additional one to take some load off of them
Loops too, once you do loops things seem to work differently
Did someone say pipes???
Rule 1 in engineering: Never run things at their design limit constantly
I use that spot for Rocket Fuel and support Factory to deal with parts that need for Uranium and Plutonium Rod.
Especially pipes I'd rather way overspec than underspec
Also, after a bit of fiddling I now have both :D
I got a factory nearby that makes quickwire as part of normal operation anyway, some tweaking and there will be enough excess for this
The boxes it needs I'll just ship by drone
That place will have a lot of drone ports anyway to get rocket fuel to all the other drone ports
Wait
Do drone ports take liquid or packaged fuel
And if they take packaged, do I need to deal with the canisters after?
Needs packaged fuels. Drones eat the packages.
Dont forget to make a surplus supply of materals + inputs for a depot!
Especially if you are planning Rocket Fuel + Generators 
I need to set something up for concrete, might be ok for quickwire. having 2x depots filling.
Great, so now I need to also make stomach medicine for drones :P
Well, that thing will mostly output the filters into depots (overflow gets sink'd)
Other than that, perhaps packaged rocket fuel in the depot might be good for jumpstarting a drone port
What is the power consumption of drones like?
Oh I mean building the gens 
you will need a LOT if you plan for big numbers.
Ah frick
Rocket fuel needs tanks, not packages
So the plastic I got there won't help
So I gotta make a train bringing in aluminum at 480/min
Oh
Oh
that... is a lot...
I'll have to shard the shit out of that XD
Mine only uses 700ish shards, and I have 576 base gens
well then
526 gens with 3 shards each
That is more than all the shards you get from blue slugs.
Even taking into account slooping
Yikes.
But that should be plenty power for things, right?
Its not too bad for shards.
Ive got ~2000+ atm from slooping as early as I could.
The packaged rocket fuel will be shipped out for drones everywhere.
To be fair, shards are also no longer limited.
Oh and +50 for each slug in storage 
Thats end game tho
Being in early phase 4 👀
Yes, and while that would use up a significant amount of the natural slugs, it would leave us with enough
Not too-too bad.
Some people have cleared the map 
this is just from running around for sloops and mercers while doing HD collecting
how do i use synthetic power shards in SCIM
What do you mean?
The recipe isnt showing up, its using slugs
I wonder how items per min translates to km/h
ah the wiki has that already
interesting. Trains can serve as a faster transportation method than belts, if you crouch jump on them
iirc you need to input some of the byproduct material, Dark Matter Residue(?)
just like when doing plutonium stuff.
Oh wait im thinking Tools, its kinda the same?
That is why I dislike SCIM
And prefer Runesun
It just does what I ask
Not what it thinks is what I want.
Do you have to input things manually though? I sat there for a few minutes trying to get my tools thing set and I got fed up.
Espeically as I found no way to get SCIM to actually use 2 different recipes in the same production line
I input most things manually, once you have the endproducts listed, you can just click on the required inputs and add something
Me clicking on the quickwire.
It is a lot more manual, but gives you very fine control
Maybe its just user error yeah, too used to Tools just working cleanly with little fiddling on my part.
I dislike tools and SCIM as they try to hand hold me too much
I want to figure things out myself
I like the clean UI for dealing with endless numbers.
Eases the mind numbing nature of it.
this works until you hit certain points i guess. wouldve never figured this out for turbo motors + pressure cubes
Tools isn't hand holding, it's just solving a problem. It's useful if you keep that in mind.
I cut stuff up like that, different production steps = new tab.
In a game that is all about solving production problems, imo, it is taking the main gameplay away from me
This is not a slight against anyone who uses it, far from it. I just personally don't like it
That's like being upset that a calculator is doing math for you.
Something like this was my plan too - I put motors and HMF in the same factory, assuming I could build fused frames/pressure cubes/turbomotors on an additional floor.
for me its the logistics that need solving. not the recipes. but everyone can play this game how they like
Well, one tab like that actually, then each extra tab has its own large thing, then the main tab gets updated with just an input of the semi final product.
Yeah for me it's the logistics and nicely routing belts and stuff so they don't clip
If I am there to do the math and find enjoyment in it? Then yes, I would be upset XD
It is all situational, Tugboat
can just put them as an extra output if they are in the recipes already and it should only increase input
I don't care much for the math, because I tend to make dumb errors when I do it myself, but I also don't begrudge the people who do want to work it out themselves.
I do this too when some input chains get complicated to read in Tools
Its a mix of both to me. But yeah, to each their own.
I mean, that's the thing.. tools isn't solving the recipes for you.
It's telling you what recipes would make the optimal use of the entire map.
then pasta comes around and my problem suddenly becomes power lmao
That's not actually a question most players need answered.
honestly I'd go foundries
What about that copper alloy alt? Does that use less machines?
they're just easier to work with
it uses less machines
My face when I discover that my Tier 5 factory isn't running up to full spec because I never connected the output on 2 wire constructors way back when I was working on Tier 3 stuff ~100 hours ago
More machines + surplus iron instead, less copper but less ... refineries 
I've heard people sloop their copper powder constructors too, since it only takes one sloop each.
copper alloy makes 100 per min, pure copper makes... 37.5
so less machines
Congratulations you already agree
I have that backwards, still technically right 
I like the look of refinery clusters lol
I have a blueprint that's 40 smelters in a hut. It's handy.
funny how copper alloy is a noob trap
I just am not looking at the numbers so my brain isnt processing this atm.
The power issue there is also not the refineries it's the damn accelerators 😄
I had that too, pretty convenient.
Pop in one of those at a copper node, put all the powder into a truck station, and then have a tractor collecting all of that
I need this. I still have my baby smelter array with 8 smelty Bois to pop down. But that was power crept by MK3 miners
The alloys work super well together, that's the real trick.
Why's it a trap?
Pure's the real trap. 👀
yooo currently running 12 coal gens
SEE backwards!
Its contagious im sorry 
Indeed
the alloy recipes are just awesome
jesus
How so?
Iron alloy is a huge reason why I was able to make my HMF factory run off a single pure iron node (and a normal copper)
That’s half of the ones for the oil I’m processing
I'm dreading my turbo fuel plant right now. 3 blenders for ... 108 gennies. I need more shards.
Avoiding using excess iron you may just avoid using altogether.
And that’s just oil which is 148 refineries
thats a lot
Hmm, good point, better to fully use the nodes I got instead of less usage but more water
question how would i got about making piping of water more effiecent
You know what I wish we had in the interactive map?
Looping the pipes is one way
ah fair
The ability to select an area and instantly see how many resources I can get out of the nodes in the area
you might not like what im going to say but im using 10 extrators for 14 to 16 coal gens
Why?
Three extractors per eight generators is the ideal ratio, but mk1 pipes can't transfer all that water at once.
Can also do 4 per 8
Makes numbers easiest
Well, time to get a piece of paper and do maths
But 3 to 8 obv is best
fair, however im going to be expanding to more coal gens
With mk1 pipes, you have to do something like [4 gens] <- [3 extractors] -> [4 more gens]
so build more groups later.
Yep, that's what I did. I originally made four rows of four generators each, and built all three pumps at the end of the row. Once I unlocked mk2 pipes, I built the other four generators in each row.
after finding out ficsonium sucks i have decided to do rocket fuel instead.
Almost zero logistical challenges, easy to plan.
Have a question I know valves r ass but what exactly do they do
just. do. nuclear.
Like this
do you think i should redesign?
you can, technically, once the pipes are actually full, restrict flow
before that the they won't put out the properly flow
The main issue is that the machines consuming the fluid, will also restrict flow
uhhhh no?
sure its only half the power of the nuclear setup, but also uses way less for operation.
Honestly I prefer the lower foundation below the pipes and a clean junction between the extractors 
and infinite ugly gens.
beats whatever the fuck that is
well i need to redesign anyways
plus you're probably going to make fuel towers, which work like ass
i would do nuclear if ficsonium wasnt hot garbage
nothing forces you to do ficsonium
me, its me who forces myself
that is the nearly the dumbest thing I've read on this server
im either doing a complete and clean solution or im not doing nuclear at all
sink plutonium rods
or use p rods in trucks and drones
Or just do less ficsonium instead of all of it?
then i ahve waste wich i wont tolerate
I saw some vid showing the use of them to effectively get 600 fluid per min out of a node
you don't get waste from sinking p rods or usign them in vehicles
and if i sonk the plutonium its not even more power than the fuel gens
Idk if this is true or like
so why even bother
you can do that w/o a valve?
do you have that link? xD
Oh goodie
So I followed the advice, and ditched pure ingots where I could
It went from having significant headroom on all ores to just barely being enough.
Here's the output
R. Plates, Pipes, and Ingots get Sink'd
I may or may not hold on
Though I never exceeded a 200 overclock on the impure nodes, which is what I wanted to avoid, as overclocking impures is a last resort
Nope don’t have it
https://m.youtube.com/watch?v=HMG9f-HKfHk @vapid gorge
explaining the 600 issue - 0:40
how to make the split - 2:41
smart splitters for liquid using gravity - 7:57
more things you can do with gravity - 10:15
Nvm I found it
Posted 1 day ago is funny tho
From what I’ve heard from people here tho
It tells me this is probably not true
I just have a little bit of headroom in all my pipes
you know, try to pull 590 instead of 600
Means a little issue won't end everything
's why I don't include impure oil nodes in my calculations, I use them to provide that additional capacity
Sure, it means I loose efficiency, but I get to keep my sanity in return :3
I try to get the max I can out of them
Yeah, and while I agree that there too many issues on that to call it 'working completely fine', I am willing to concede some efficiency to have it work
I do hope for a fluid rework, some day, but until then... shrug
I see valves, this might be false hope 
Honestly, CSS could probably just make the pipes allow 610 to flow under the hood, without telling us, and it'd probably be enough of a bandaid XD
Oh you mean 600.333333333333333333333333333333333333333333333333333333333333/min
got it
I know but we haven’t tried it yet so idk
Wait no, actually 600.66~ because it would be retroactive change to mk1 pipes at 300.33~ 
Ah yes, a 0.111111111% tolerance on pipes
I mean cobalt would that work
Tbf there is a slight buffer% in each pipe that isnt seen visually.
(saw that mentioned in here)
Hmmm
ok so i have fixed the coal gen
4 extrators to 4 gens
yeah that's a lot of nonsense
Thought so
Well if valves worked would make sense but they don’t so oh well
running pipes at 590 isn't a solution either. you can have sloshing at much lower rates than 600
What’s an efficient way then
just loop the manifold and flood it
literally it.
Flood before use I assume u mean
run the system but with a few machines down clocked so you're over feeding.
do that until every machine and pipe is full, then upclock again
Would turning one on at a time also work
not really as machines won't accept inputs if turned off
I just pray my massive amount of refineries will work
(except for generators)
I've also seen that very long manifolds 22+ might not be able to handle the sloshing even with a loop and flood.
I'm guessing too many points of sloshing too far away from the input sides
Mine r 10
And for collecting its 15
loop and flood, you'll be fine
Goat
Can sloop the output machine together with turning off and on
overengineered fluid logisitcs... 😭
A full pipe system will have more than 50 m3 to instantly fill the machine
Keep the sloop until output machine is backed up with fluid then you can take it out
you still don't want sudden massive suction out of hte pipe
you want the pipes as fulil as possible. Just down clock like 3 machines to 1%, jfc
slooping forces temporary surplus for the pipes, its brief anyways
When the output machine starts to back up every single pipes must be full
doesn't help if it goes over the limit.
Isnt the goal to minimise the downtime between starting up a manifolded fluid system
A combination of more production and less consumption would do the job faster
no, it's to get a completely flooded system with as few hitches as possible and least wank
so putting a bunch of machines to 1%
I overclocked and slooped rocket fuel for a little bit to flood the system, that juiced it right up.
Then a slooped output would completely flood the system faster?
Probably depend on recipe too, my system only have 2 max output into manifold, so slooping is faster than 1%
With solids I just build an ISC and let the prior ingredients build up, but that's harder with fluids because buffs can be wonky. Emptying out a fluid buffer to forcefeed newly hooked up machines to fill their buffers isn't much of a thing.
Buffer could be okay but then a long pipe is 20% of that and it doesnt have forced output property like machine produced liquid
Setting up with buffer still need the manual step of slooping/low output to completely flood the system sadly
I guess thats where slooping and lower manifold sizes shine.
Im dumb and didnt scroll, mouse is dying.
(it scrolls, but it sometimes moves up a tick by itself, so it leaves chat high)
I doubt the pipe can slosh when it is completely full? What I meant is putting in 600 but only pulling out 590. I maintain that sloshing should be a bug in its current state, as the looping is something that is just... weird. But that is just my opinion.
If you remove fluid from middle (which pipe manifolds do), it can definitely backflow/slosh
<-< and sloshing never stops iirc
Because adding a dampening factor to it would be too... realistic ig.
Idk, the pipe system in this game is just weird.
@neat bolt The 600 fluid/minute pipe thing, I personally consider it a "bug" or "not optimal behavior". It is a contencious topic. My main argument is that 300 fluid/minute pipes not having the same behavior pushes it toward a bug.
Depending on the system iirc, its just lower and lower visible "volume" as pipes fill,
This is why it can stabilise, with that extra hidden % buffer in the pipes.
<.<
im so lost... 3000 out, 2880 in, 5 through pipes, no throughput exceeding... yet scrap referies are gettin starved
Cobalt hairs greying. The above breaks the "keep piping simple" rule.
And it is not feeding from above
I consider identical height also fine for pipes. Doesn't inherently need to be strictly above.
It helps supposedly
Does it seem cheaty to fill manifold filling inputs with items? xD
Nah, manually "priming" your manifolds is fine. It's a relatively common practice based on mentions here.
simple does not work, the across pipework is for load distribution
But again, working with mk2 pipes in this game feels like dealing with a creature from folklore
good, my whole factory is so broken to the point if anything appears to be getting netpositivie i fill that slot's manifold input like "YES! DO MORE OF THAT! :D"
If you don't follow the rituals, it will haunt you in your dreams and ruin everything
I've been watching the CohhCarnage Satisfactory 1.0 playthrough. He finally got to the "why do my fluids not work" around episode 200; he was pretty annoyed.
Ended up being bottom feeding Al refineries as the main issue. Was also trying to do 600 fluid/minute but I think his build wasn't crisp enough to notice that bug.
this is what I came looking for LOL my crude oil power plant fluctuates like crazy
I can solve any fluid problem with 1 word.
PUMPS!
the same ol fix all engrgy as diy projects and duct tape/hot glue
I do find it interesting, unfortunate that the power graph is displayed as power vs time as it especially highlights any power fluctuation. Really puts the 600 fluid/minute bug in full view for many people.
Yeah pumps definitely didn't fix my problem
Have you considered enough wasnt used?
bug intended behavior
More can always be used
You think 10 motors/min would be enough for the rest of the game? It's pretty nauseating to get that many as is...
no
I mean what are motors used for besides one-time constructions?
More constructions
Many advanced parts have motors as an ingredient. But if you're able to leave the game on overnight or while you're at work, 10/min is enough to finish all the space elevator deliveries.
I mean I'm only making 8 rotors/min as just construction parts and that seems to be fine, same with 5 encased beams and such.
It's not like steel beams where I needed to massively boost production so I wouldn't constantly run out.
@vapid gorge did you ever review the pipe issue I was having?
Ngl, I think there are 2 ways to fix pipes, first, add some hidden flow capacity, second, allow things that push into pipes, like pumps, extractors, and so, to exceed the listed limit if they get more full. Allowing them to 'fight back' against the sloshing
motors get used all the way up the prod chain, cooling devices, turbomotors and mod engines use them. it's one of the parts that you just kind of need to pony up and build in bulk
I have 25/min and it’s taking me like 5 hours to get what I need for one project
This doesn’t even include what they make in the future
hey does someone remember what C and S mean in the train throughput calculator
S stack size
C capacity
Stack size for fluid is always 50
Capacity is 300 or 600 depending on mk 1 or 2 pipe
I don't know if I can post reaction images but even if I could I could not exactly express my anguish properly with that because I just cannot find a good source of all 3 parts close by to each other and I don't even have log 4 so I can at most move 270 items/min crippling what I can make further.
What
K got a suggestion
built EIB's first with steel. unlock mk4 belts; profit
If u wanna make motors the best way possible
cant find a place with iron coal and copper?
*or cat wire
Two is the one where u can make rotors with steel pipes and wire
This will make it so all u need is iron and coal
there's also iron pipe
Caterium is fine but that’s just another node
I think the steel one makes more
of course it does
It’s prob best if u make steel anyways cuz any leftover pipes u just keep
Well I have exactly one in my scannable area but that's already been used for an ammo making depot since it's also close to quartz. I had to drag sulfer a long way across but it was close enough.
but you can trim motors down to iron only
That’s true
Find a place with iron and coal and do as I mentioned if u want
Yeah just need to find those alts.
Hard drive hunting time
Which means LET'S GO GAMBLING
or use your copper available for iron alloy -> iron pipe + iron wire (big brain)
I mean to be fair I kinda cheat and relog my game
To get the recipe I want
It’s not too cheaty tho
See I would do that if I wasn't already a serial collectathon-ist
Idk what that means ngl
rhodo, idea, why not collect the hard drives anyways for display?
I will eventually find all of the recipies.
only a fixed number right?
I mean rhodo what area r u in
Yeah just need to unlock scannable hard drives.
why not scim map
Isn’t that like the best way to find hard drives
Satisfactory calculator says the elevation and what they need
And exact coords
... Wait none would be underground would they
i seen some on trees so imma say prob not?
I can’t answer that since I haven’t gotten every hard drive
but also that sounds rare itself
I don't think it would be physically possible for a ship to crash land and then get burried without brreaking a hole in the roof
Which spawn location r u in
Rocky desert
maybe the spider used it to make a nest
Damn the one area I know NOTHING about
wait rhodo, how would one crash on tree and not break the tree?
It's pretty good.
any1 willing to join my world and help me understand why my pipes ain't working right
I’ve done most my worlds in desert
I spawned near 3 pure iron nodes
I would only be able to say "I know what's wrong with it ain't got no gas in it"
Dang, that power use on compacted steel ingot really is crushing.
@jagged vortex Rocky desert is actually a really good area for hard drives so u should be fine
Spire coasts ain’t far there’s 7 in that general area
I have 1000 compacted coal ready to be made into steel.... Gonna be a lot of machinery
All with like easy reqs
All the ones in rocky desert r also very easy reqs
Go get like all of them
yeah, it turned into a recipe to eat the byproduct of ionized fuel, lol
Yeah, compacted steel is so power inefficient during phase 3-4 that realistically you should factor additional coal and water as a cost for more generators.
Behold some peak logistic work! 
#screenshots message
Btw if you do sloppy alumina into electrode scrap and 200% + sloop that last refinery, it will output 1200 scrap, from just 300 bauxite
Omg don’t remind me about what’s to come 😭
I’m gonna be spending weeks on this oil project that is way too big for me to be doing this early on
Unfortunately or maybe fortunately you end up with spare 120 water, which needs to be used for something
space age looks really good
Drink it
Wet concrete
i'm always amazed how when you build aluminum, the build sort of sprawls out if you don't plan it all upfront
Stay hydrated. This is a threat
Yah, or burn it in coal gens
Could burn compacted coal I guess from your rocket fuel
Oh fair
1200 scrap from just a 2 refinery chain is nuts tho
Needing multiple steps of refining is pretty brutal on space needs 
If OCing, the aluminum production is actually pretty compact
yeah, i mean, i always kind of think about the ingot making alone as a build, but when you tack in the stuff you make from it directly (cooling sys, fmf, sheet/casing), it really does get pretty chonky
Surely me doing oil to HOR to fuel to turbo fuel/fuel and residual rubber to fuel and residual plastic to once again residual rubber is enough refineries and will be more then aluminum
I love 7-8 step process
No I’m not crying
well, um, chuck in heat-fused frame if you want more steps, lol
Surely later on
The more the steps, the funner and more interesting the sushi 
that recipe is probably the most painful one of the game
So it's all downhill from here for me? 
The worst part is that I’m trying my best to not have any sushi
idk, the space elevator stuff is a pain too, but it's space elevator stuff
What is it
Turbomotors are gonna be easy, since I planned ahead and made Cooling Devices in a usable number already
(so no need to re-do that production for the turbomotor line)
heat fused frame
Oh my god
when nitric acid is the easiest ingredient in a recipe to make...
fortunately the default recipe isn't nearly as brutal
That's one of the three outputs of the production like I screenshotted earlier 
It took me some headaches 😅
Hmf I already know I don’t wanna deal with
Valves / pumps actually move fluids?
Procedure:
- Fill one buffer with N2
- Disconnect said buffer from the N2 line
- Construct an empty buffer and connect to the full buffer, wait until stabilized
- Construct a valve on the pipe connecting the two
Expected result:
- Due to the fluid sloshing, perfect equilibrium may take too long. Still, I expected ~180m3 then stabilizing, as that was the low reading
Actual result: - One buffer ended up almost emptying
heatfused is like the optional boss behind the darksoul's boss of hmf
Just sloop an existing HMF manufacturer? ^^
it uses up more aluminum
it trades nitrogen for aluminum
Isn’t this something the world has an abundant amount of or am I wrong
I'm planning on just slooping my original HMF factory. I intentionally only built one massively-overclocked manufacturer for easy slooping later.
ah sorry, not yet. Been having to deal with some pet issues. Will look at it in a bit
aluminum gets pretty tight when you're doing continuous delivery style goals
I’m probably wrong and pissed off many people
it only exist on the narrow belt on the middle of the island, I remember something like <5000/min with Mk3 miners @ 100%
If you produce less you have excess of everything. Taps head
There's not a ton of bauxite on the map, and it's in harder areas to reach
Nitrogen I assume easier to get a hand on
ok cool!
Nope, it's pretty rare to find too
like greeny said, every time a machine sucks fluid from a line it'll create that, it just depends on how much slosh tolerance your system has
for example - raw oil and fresh water? high tolerance, rarely needs a loop. Secondary fluid processes? often needs loop
there's 12300 bauxite on the map
tbh
that might be even worse than alu
Had a feeling
it goes pretty quickly if you don't watch what you're doing
So in the end which is better
By my quick count, there's only six nitrogen locations on the entire map
heat-fused is twice as faster, going by the wiki
12000 nitrogen
True but which is better when it comes to resource management
More machines isn’t an issue but resources r finite
it depends on what your prioritizing
Well which would u end up needing more of
what happens in phase 4 and 5 is all the aluminum heavy components eat like 1000 of it in a build and it just isn't nearly as much as you'd hope for
And what about nitrogen
giving you an idea... 90 FMF/min uses 4-5000 raw bauxite
Oh wow, is this what I should be aiming for my future aluminum factory to be outputting in ingots?
Aluminum can be partially boosted by quartz/rubber while nitrogen can't
nah, i'm just building big
I had set it up in the planner for only 240 aluminum ingot lol
Rubber can boost good to know
Though to be fair I'll only be setting up 2 pure nodes max per build
that can last you a good while
you can get through the game on 1-2 good bauxite nodes w/o problems
Well
With enough time u can get through the game with very minimal amounts of nodes
Trigons eat most of my aluminum ATM
sloop em
Real
if ever there was a part asking for sloops 😛
I slooped the SAM
sloop both. make some uranium. glow in the dark. profit 🙂
Dude I’m slooping my stator and motor production
the converts for ficsite are also a really nice target
Because of the sheer amount of motors I need for my project
TIl that the Converter only takes 2 sloops i just assumed it was 4
Slooping sam is the only thing you should be slooping
this is a nightmare
rule #2 of pipes: keep pipe networks simple
and load distribution is not really a thing with pipes, pipes aren't belts
some pipes have excess and some lack
is this alumina solution? which recipes are you using?
clock your machines accordingly
sloppy electrode
its +120 surplus rn
how much are you processing?
9600 scraps
alright you want to keep them in seperate groups.
is 600 a convenient number for you?
600 of what
600 bauxite pm in groups
since nodes will be producing 600 or 1200 for the most part
Make sloppy electrode refineries in arrays of 4 sloppy at 75%, 4 electrode at 100%. Input 360 fresh water and 600 bauxite.
Direct feed the alumina solution from one refinery to the next, no networking.
this is a meme factory, its 1200 bauxite in total lol
two groups of 600
completely seperated from other processes, unbreakable
each refinery is 600, each scrap takes in 360
150% the sloppy refinery, 200% the electrode one
blue line is fresh water, red is waste, numbers are clocking
the thing is, there is no fresh water
the loop is self-sustaining
the scrap refineries are slooped
Nice
nice
you'll need to bring the excess water to a higher elevation, and then use it for something
its burned in NPP for now
I mean there's probably ways to hate yourself that are less effort
This is a blueprint that consumes 600 bauxite, 240 pet coke, and zero water. It produces 240 excess water and 2400 scrap.
I just need to prime it with water for a minute, and then it runs after that
valves moving fluids is
unexpected to say the least?
you can't claim this is the result of headlift, it's a gas
So uh which aluminum alt is better in the end
define 'better' 😛
I can tell you the most comonly used ones, but that's not 'better'
most efficient: (sloppy + electrode) or (Instant)
Good point
Guys rotors take 100 screws/min, and i have 10 constructors making screws, if they make 40 per minute, then 10 constructors make 400 screws per minute right?
And that should power 4 constructors for rotors? 100 each
Cause for some reason my screws are clogging what feels like should be 1:1
What’s the most resource efficient for best output
what Haxton said
most efficient for SCRAP
sloppy electrode
or instant
silica ingot
Lemme go check those out
however you don't get the silica for regular inggots
but silica for ingots is just silly dont use that
is there a good X # of floor for the first floor, x number for the next? I've seen a few videos where they make 1 item and keep moving it upwards. But they dont usually share how many wall lengths upwards needed.
math checks out
some people just want more ingots. it's a choice
what belt are you using
quartz is pretty rare its generally not a great idea
Default aluminum ingot doesn't really pan out, because if you're pushing aluminum hard enough that you want more, you're probably also doing things that'll make quartz just as precious.
at least 3 4m foundations of height for constructors and assemblers. at least 4 for manufacturers
What’s ur belt
I default to (32m air) - (1m foundation) - (6m air) - (1m foundation)
if you have some lying around why not use it
mk2 for the inputs.
mk3 for the rest.
Im using 6 constructors for the first 2 rotor constructors, this makes 240 screws, and the remaining 4 screw constructors make 160.
I Have a smart splitter at the end of the first 2 rotors so when that fills up, what should be left is 40/min, so i merge that with the other 160 making the other 200 screws for the other 2 rotor constructors
Where they merge 40 and 160 is where they seem to start clogging
Mk 2 is 120 per min
and the rotor constructors take 100/min
thats done with mk3
people do weirder things than ship large amounts of crystal. + if you choose the right recipes you barely need quartz for anything in the game
U said ur using mk 2
you can cut it down to a few oscilators
oh sry typo
Unless typo
so the central lane is all mk3?
fixed, mk2 for inputs, the main lines use mk3
yes
Check if they r actually mk 3
One thing i suggest is only using one type of belt
It will make for much easier troubleshooting
pre 1.0 I was playing around with buildiong everything in the east swamp and avoiding trying ot use the crystal on the cliffs cause I wanted to avoid that. ended up I did need a bit but only for a handful of oscilators that needed crystal.
Cuz since u used both there is a tiny chance u could’ve missed making one mk 3
i gotta say, the sloop in here feels cheaty:
I don't think 1.0 has changed that
4 sloops is unreal
So many
um, you have no idea of how many machines that saves
i have a few to spare, no worries
nothing is starving right
Oh my bro went hunting
^
I need to c a photo to help trouble shooting here
Cuz idk where the issue is at
Nope, i think it might be fine now?
I think it might of boiled down to the output slots of screws filling up during previous fixing, so they might of just been sending a full buffer of screws when they were meant to send less.
to think fixing a bug cause a temporal bug xD
As long as the issue is fixed 👌
smart spliters seem to be the banadges and gauze for my factory XD
@fringe seal you say 32m air. So 32 meters (8 wall lengths) vertical, to get to second layer? Why so much?
To the naked eye at least
I think I got that number while building refineries but then I think that is overkill even for refineries
refineries are ~18m iirc?
when building something short like constructors I split the 32m floor into 2
so tbh idk
you can squeeze down to 2 wall lengths for constructors and assemblers, but i find the 3 more comfy... at 2 lengths of height the assembler status lighted ends up burried in foundation
Sounds like leaving room for refineries
with all the scrap i'm making, I don't mind pure alum ingot recipe
I haven't started building it, but I'm planning on using this one too, combined with sloppy alumina
- test setup
- valves spontaneously emptying one pipe and filling the other
Is silica used for anything else important
- note that the pump is off, and has never been powered
Looks like some nuclear stuff and some electronics alt recipes
I think I shouldn’t use the electronic alt ones
you can either use a TON of silica for lots of things, or basically none.
or somewhere in the middle
Prob should save all my silica for aluminum and uranium stuff
Plastic u can get a shit ton of so it’s fine
well you can use zero for aluminium
True but less aluminum output I think
So you can use some, all, or none of a certain resource... hmm... 
just about yeah
you can put out 12k~ alum ingots w/o silica. Often easier to just bring in more bauxite
finished the main space elevator game part, got a bit of "what now?" feeling
Yeah I remember my aluminum factory in U3 used the default recipes and the beltwork was really frustrating to get right.
What else does bauxite have a use for
pre 1.0 you could do full production chain never making iron ingots
or cut out rods/screws
or only ever use a handful of quarts for a few oscilators
Absolutely nothing
just alum
Well, aside from some late game SAM-related recipes
And make a massive alum factory
you can. You almost certainly won't need it all
But those are optional
but you can
I mean I don’t think u need everything in the world right
Other then sam
And maybe uranium
It only takes a tiny amount of oil to do that approach for bauxite
I barely use sam, and you don't need full nuclear
All depends on play style Ofc
I avoid all the conversion recipes
Oil for bauxite is needed?
and even half uranium puts out a TON of power
Well more 300GW is already in the hard to burn levels of power.
1.75TW is even further
Shit u might be right
You're talking about the "instant" one?
Electrode
For more efficient material use which is better
Gotta figure out my oil supply
Since I’m using half the maps oil already
electrode scrap
The yield on "electrode" seems really good
? Im curious what thats outputting 😄
around 5000 oil so 15000 plastic/rubber/fuel
Your using diluted and recycled right? I would have thought higher
Yea nothing u wanna know
oil is 1:3
Way too much plastic and rubber basically
1:6, slooped
I got bored
wait no thats not possible it just breaks the entire recycling chain
actually no it is possible what am i saying
Time to convert some of the fuel to rocketfuel and ramp up the plastic and rubber 😄
Is 400 each of plastic/rubber/fuel too ambitious?
I basically just want a plastic+rubber factory that'll last me to the end of the game
I wouldn’t know
I think I’m gonna be making like 3k of each
I have no clue about the end of the game tho so this could be a mistake
We hit endgame with 600 of each 🙂
It just comes down to how quickly
Was that just right? Too much?