#math-and-meta

1 messages Β· Page 212 of 1

edgy leaf
#

holy fuck

cedar ivy
#

you can get double power shards from slugs, or double->quadruple dna caps from mob remains->protein->dna

sharp sorrel
#

Thats exactly my situation too. I also have an octagon shaped set up in the lake SE of the map. At this size and layout im fitting 10 gens on the roof on each side, hence the 80 self imposed limit

analog shadow
#

We have Raves in Satisfactory before GTA6???

edgy leaf
mild remnant
#

actually i dont know what sloop dupe means but i think (bc of the somer sloop mechanic)

full igloo
quiet breach
full igloo
#

So like 40k or something I forget

edgy leaf
#

in my old world i hade them in a cube! very creative...

full igloo
#

Lmao yeah

ashen girder
#

Sloop dupe. Sluping.

#

Hang on sloopy, hang on.

mild remnant
#

I had em on like diamond shaped flying platforms...

edgy leaf
#

slobbing.

quiet breach
#

Should be on front page of ficsit enterprises

full igloo
#

I really hate the massive repetition in this game, like for my plastic production I'd need like 32 refineries and I just couldn't do that, so everything is always overclocked so I need less buildings

edgy leaf
#

i LOVE the repitition.

#

but maybe thats just my autism.

mild remnant
#

Just dont go big jk jk

quiet breach
#

That’s exactly β€œwhy” to go big

edgy leaf
mild remnant
quiet breach
#

Do it all once or twice vs 10 times

fallen geyser
mild remnant
edgy leaf
full igloo
edgy leaf
#

no, render distance high πŸ’ͺ

mild remnant
edgy leaf
#

i think my oil plant will have about 3k machine when its done? im not sure.

mild remnant
quiet breach
#

1% lol

fallen geyser
edgy leaf
#

or wiat nvm its actually 1k machines, i mxied stuff up oopsi

#

eh, still, 1k machines with everything overclocked

mild remnant
fallen geyser
#

Don't listen to the haters, the factory must grow

edgy leaf
#

my plan is to process literally all the oil in one place, using the longest and most complicated chain available to make plastic and rubber

spare jolt
mild remnant
edgy leaf
#

this is three columns of machines. i plan to have around 20

fallen geyser
ashen girder
fallen geyser
#

they probably valued modularity/repurposability over efficiency on one process

edgy leaf
#

yea i spent most of my time not building columns but building infrastructure and researching pipes.

full igloo
fallen geyser
fringe seal
full igloo
#

This part only makes plastic actually

#

Haven't even done the rubber 😭😭

edgy leaf
quiet breach
#

Yall are insanely good lol

full igloo
mild remnant
#

So you are going to make a max Uranium set up too?

edgy leaf
cedar ivy
mild remnant
edgy leaf
#

give me a sec ill calculate how much power that is

quiet breach
fallen geyser
mild remnant
full igloo
#

The only build I'm really happy with is my fuel factory, this powers the 60 gens and that's it

plain fossil
#

My power capacity is a straight line

#

lets GO

edgy leaf
#

it takes a LOT of time to make sure all pipes are perfectly identical between all slices, down to the centimeter.

full igloo
#

I don't use a single blueprint honestly

edgy leaf
#

i also colorcode literally everything

edgy leaf
plain fossil
#

i wish i had the wilpower to design my factories

livid valve
plain fossil
full igloo
#

okay except the Gay Train Spiral, that was like 4000 colored signs lmao that was a blueprint

plain fossil
#

but now i have my plastic actually cycling through so i should be making a lot of residual fuel

quiet breach
#

I need to build 120 fuel generators 250%….

ashen girder
quiet breach
#

Might be too much

plain fossil
#

idk where to get that much oil

edgy leaf
#

or 2.54TW if ur a sane person

mild remnant
#

I really liked that one

quiet breach
#

Lord have mercy 2.54

edgy leaf
#

thats with just 50.4 UFR, no plut rods are being burned for power.

fallen geyser
edgy leaf
#

i plan to use the plutonium rods for my drones.

quiet breach
mild remnant
edgy leaf
full igloo
edgy leaf
fallen geyser
mild remnant
full igloo
#

I ever so slightly ✨messed up✨ and ended up with twice as much fuel as I thought I'd get so my plastic is 3200/min instead of the 1600 I wanted lmao

slender sandal
#

its probably a bad idea to try fitting all of this into a single factory complex, but Ive finally got a plan for the production line for all my phase 4 parts

quiet breach
#

I lay out an area then have no idea how i get to the end lol just build as I go, like oh that works there πŸ˜‚

fallen geyser
mild remnant
mild remnant
fallen geyser
edgy leaf
#

each row has 54 machines.10 water extrctors, 36 refineries and 8 blenders. im at 3 rows rn but ill need like 18-20 i think(?)

#

the fuel gens to the side ar temporary and will be replaced by nuclear

plain fossil
#

how do yall do fuel gens

edgy leaf
#

really proud of the logi floor ngl

#

blueprints helped a lot but all the coloring is manual.

mild remnant
plain fossil
#

like should i supply more fuel than required?

mild remnant
edgy leaf
edgy leaf
plain fossil
#

i just hate it

edgy leaf
#

why?

plain fossil
#

in theory i should be in deficit

#

but like my consumption is 450m3/min

edgy leaf
#

just use unnecessary pumps. pumps everywhere where they dont belong.

plain fossil
#

and supply is only 300

#

but its overflowing

edgy leaf
#

whats the problem?

full igloo
plain fossil
#

by a lot

edgy leaf
plain fossil
full igloo
#

they say "pumps only provide headlift" no I swear they actually move lazy liquids

fallen geyser
plain fossil
ashen girder
edgy leaf
#

well then some math is probably wrong

plain fossil
#

no its not

#

i have 3 pipes, each 300m3

#

of crude oil

#

and one of them is going into 4 75m3 refineries for rubber and plastic

fallen geyser
#

Do pipeline floor holes introduce issues that wall mounting points don't

plain fossil
#

those output 125m3 residual

mild remnant
plain fossil
#

and i have that residual refined into fuel at like 185 consumption

edgy leaf
plain fossil
#

thats a 60m3 deficit and its somehow overflowing

cedar ivy
#

They (both, probably) used to be a problem, when you would add a pump or something into the pipe connected to them. That bug is allegedly fixed now

#

But also, more connections means more possible places something can go wrong

mild remnant
edgy leaf
#

no. literally 0% of my issues have been from floorholes.

cedar ivy
#

*Used to be.

edgy leaf
ashen girder
#

FLOOR HOLES!

#

Did I do it right?

edgy leaf
#

yes.

plain fossil
#

hah, he said holes

fallen geyser
edgy leaf
#

why is 50 meters of headlift not enough to move fluid up 8 meters? WHY. tell me game why is it not enough.

ashen girder
#

BECAUSE WORK PRESSURE OR SOMETHING.

mild remnant
ashen girder
#

Nah, water hammer's the 600 thing, not the bottomfed thing.

plain fossil
#

but yeah ill just keep doing what im doing and if i hear fuse blown, RIP for this save file

ashen girder
#

And that one surprisingly makes sense IMO.

edgy leaf
ashen girder
#

It's two words is probably why.

fallen geyser
#

to be clear i was being sarcastic i hate that too

cedar ivy
#

90% of fluid problems are that pipes are unintuitive and dont actually show what is wrong most of the time

edgy leaf
#

"oh yes its just the water hammer it actually makes sense you see! the system works perfectly you just dont understand that its actually waterhammer"

#

well waterhammer shouldnt be fixed by 370 meters of headlift.

fallen geyser
ashen girder
#

I mean, it makes sense why it's that. Just no idea what scenarios cause it. πŸ˜‚

edgy leaf
#

am i going insane? yes i am going insane.

quiet breach
#

@fallen geyser @mild remnant solid game plan

edgy leaf
#

floorholes.... i hate floorholes (i dont i love them)

#

i have florholes in all my blueprints and the blueprints never work

fallen geyser
#

The worst part about troubleshooting pipeline issues is coming here and people suggesting the most esoteric shit and ending it with "obviously" like no none of this is obvious what do you MEAN the water sloshes in the pipes

mild remnant
#

I already write "i hate floorholes" all over my bedromm wall

edgy leaf
#

i mean, they do work. when u apply 370 meters of headlift

edgy leaf
mild remnant
mild remnant
edgy leaf
#

yes its SO OBVIOUS that you need 370 meters of headlift to move fluid up 8 meters. you see, 50 is LESS than 8, thats why you need 370. because 370 is more than eight

edgy leaf
fallen geyser
mild remnant
#

Just use water towers ...

edgy leaf
#

yes sometimes the pumps get used up, u need to replace them, obviously

fallen geyser
edgy leaf
mild remnant
edgy leaf
#

the funny thing is im not even being sarcastic...

mild remnant
edgy leaf
#

i just ate some very yummy baguettes πŸ˜‹

mild remnant
edgy leaf
fallen geyser
#

the worst part about finding this channel was that i was feeling so clever about my refinery designs all being bottomfed via floor holes

edgy leaf
#

id love to be proven wrong

fallen geyser
#

and then realizing that's like the worst thing i could do

mild remnant
edgy leaf
#

i mean, lifting 500kg is more difficult than lifting 1kg, yes. but lifting 500kg is way more impressive.

#

so you did the right thing by doing bottomfed floorhole design, it makes u cooler BECAUSE it is more difficult

supple harbor
#

Ok, help me ou here, see if my understanding is right. If I have 2 fuel refineries pumping out (4m3 at 40/min x 2) that's 320m3/min in total, right?

edgy leaf
#

no. two refineries are producing 40 per minute. two times 40 is 80.

fallen geyser
#

Really that's the infuriating part, you come up with some solution that seems ingenious to you because the fluid mechanics are impossible to suss out without outside help, and then you go to share your genius design and learn that actually it sucks because OBVIOUSLY floor holes are cursed and machines eat head lift

edgy leaf
#

no. automaton is misunderstanding it. the per minute doesnt apply to the cycle time.

mild remnant
#

Oh thats what he meant

edgy leaf
#

lets say the machine produces 5 items per cycle. it says it produces 50 items per minute. that means it does 10 cycles per minute (resulting in 50 items per minute total)

supple harbor
edgy leaf
#

it just produces it in batches of 4.

fallen geyser
#

the two numbers aren't related like that. the first number is per cycle, the second number multiplies that by the cycle time to get items per minute. you don't just multiply them together

supple harbor
#

That's where I was getting confused

#

Thank you.

fallen geyser
#

Usually you care about the rate per minute more than per cycle

edgy leaf
#

yea. if i give you 2 dollars at a time, and give you 10 dollars per minute in total, that means i give you 2 dollars 5 times per minute, for 10 dollars per minute in total.

#

(im not going to give you any money, sorry to disappoint :( )

supple harbor
mild remnant
supple harbor
#

Thanks for clearing that up. πŸ‘

fallen geyser
edgy leaf
mild remnant
edgy leaf
#

no, thats fr*nch

mild remnant
fallen geyser
#

you know what would be the funniest crossover expansion they could release now that i think about it

mild remnant
edgy leaf
#

satisfactory and candycrush?

edgy leaf
#

satisfactory and modded minecraft? no that would just be satisfactory but better, or rather, modded minecraft but worse

fallen geyser
#

"pioneer, now that you've got some free time, we have a contract for you from a passing spaceship. they want... beer. lots of beer. it seemed urgent - something about a bug infestation?"

mild remnant
fallen geyser
#

and then set up some way to pipe your beer output from satisfactory into the bar in DRG

mild remnant
edgy leaf
#

BIER

edgy leaf
mild remnant
edgy leaf
#

yea i wasnt being serious

mild remnant
fringe seal
#

funnily I thought about "but what about fluid project parts?" about 5 minutes ago

fallen geyser
#

theyd also have the opportunity for really funny lore, like making Leaf Lover's the starting ingredient for every other brew

edgy leaf
#

i have no clue what ur talking aobut. whats DRG and leaf lovers

mild remnant
fallen geyser
#

CSG's other big game, Deep Rock Galactic

#

you can drink beer in the lobby area that gives you different buffs in your next mission

mild remnant
#

What a GAME!

fallen geyser
#

truly one of the video games of all time

#

i remember picking it up during the beta like "huh i wonder if this is as good as vermintide"

fringe seal
#

Sink beer via... portal or idk
gain random assortment of ores the dwarves mine

fallen geyser
#

a few years later and uh. yeah it's pretty good lol

mild remnant
fallen geyser
mild remnant
#

Where mod at?

fallen geyser
#

also they have straight up radioactive zones in DRG right? maybe you could set it up so you could trade beer for more uranium than exists on the map by default

fallen geyser
#

trading beer for special ores could be cool

fringe seal
#

oh god. Dwarven Trading Post

#

a building that you can construct in the Special tab

mild remnant
#

Ramping up the efficiency with an extra Beer input of every machine

fallen geyser
#

what if you could get scout's zipline gun...

#

if i could play satisfactory with Special Powder boomstick + grappling gun i would never play another game

edgy leaf
fallen geyser
spare jolt
rare gust
#

I am trying to make a production planer as a fun side project, does anyone know if there is a file with all parts and their ingredients?

livid meteor
#

Excuse me? What

brisk smelt
#

yeah it happened

deft lichen
#

misconfigured water surfaces in the red jungle + silly water extractor default string

livid meteor
#

Man that'S wild

#

so the water extractor just dug up 999 nuclear waste?

#

how the F does that even work? Does it just drop them somewhere?

#

Does it have an inventory where it keeps them?

#

does it flow through pipes?!?

fringe pawn
#

Would be kind of cool to only run on plutonium, if those water extractors really gave uranium waste.

amber jacinth
livid meteor
#

I need MOOOOORE

livid meteor
amber jacinth
#

You didn't get anything, it was a purple(?) liquid, not a physical item.

#

I assume it was a "null" liquid placeholder of sorts

livid meteor
#

I see

#

some more days and I got my nut I guess?

prisma kraken
sturdy arrow
prisma kraken
#

each cliff hog you kill is worth 20k dna points with 2 sloops

edgy leaf
#

does scim have a diff function? i want to make sure all my columns are identical

quiet breach
#

was wondering if this should hold it down for a bit, or if you think I need to do more of either or, If I mathed right, should be little shy of 74k MW and 60 packaged RF a min ?

edgy leaf
#

i need everything to be perfectly identical, even the colors

fringe pawn
#

42,547 alien remains necessary for a golden nut via slooped protein and DNA capsules. Not bad.

prisma kraken
#

heh, is that all?

fringe pawn
#

I think I've got a loop that does 250~ remains.

vapid gorge
# quiet breach

burning rocket fuel is a pain in the ass depending on your layout, huuuuuuge amounts of space taken up by generators even with a good layout. Just go nuclear

fringe pawn
#

So based on where I'm at now, I need to do 140~ more killing sprees to get to that 334 DNA cap price grouping.

plush gulch
#

Guys. I need your help πŸ€”
I got the diluted packaged fuel recipe.
Currently I am producing 150m^2 heavy oil residue and 100m^2 fuel. Results in 1,250MW Energy.
If i were to use the alternate packages diluted fuel recipe, I could triple this energy consumption.
I would need to use 5 refineries instead of 3. Adds 78MW.
3 water pumps pumping a total of 300m^2 water. Adding 48MW.
5 packager packing water into canister. 50MW
Lastly 5 packager unpacking the fuel. Another 50MW.

This will gain me instead of 1250MW a whopping 3,750MW
I would use 226MW for the extra refineries, but that's a small number compared to the end result I would gain in extra energy.
I would have to manufacture some empty canisters but only until everything is filled with those.

Am I missing something? is the calculation wrong. Can't be that easy to produce that much more power

vapid gorge
#

all the problems of burning fuel in mass, that they fixed for you by increasing base fuel consumption of fuel and turbo, comes back with trying to burn rocket

vapid gorge
quiet breach
#

was planning on OC 250% on them

edgy leaf
fringe pawn
#

I don't find fuel generator spam to be a problem, just blueprint pre-overclocked ones?

vapid gorge
#

if huge lines of gens is what you want though, go for it. I just think they are a pita and ugly

quiet breach
#

flip side.... ive never gotten this far, and havent used blenders yet... figured this may be a good learning curve?

vapid gorge
plush gulch
quiet breach
#

was probs going to build them underwater truthfully

vapid gorge
fringe pawn
#

Huge rows of nuclear are just as ugly IMO? They're not as huge, but it still reaches the same place of being well past any aesthetic tipping point.

quiet breach
#

wont even know they are there

vapid gorge
fringe pawn
#

I know

vapid gorge
#

or 5x, can't recall what the new ratios are

quiet breach
#

side note - is 60 packaged / min efficient to run maybe a small ish drone network

fringe pawn
#

I mean, I have saves I can load of my own where I can just look. 🀷

#

Visually I don't find one any better or worse than the other, they're both past a scale where they're nice aesthetically.

vapid gorge
quiet breach
#

ok sweet

edgy leaf
#

an endless expanse of machinery, u cant see the end of it when ur inside.

fringe pawn
#

In the end it's all subjective. I will say I disagree about rocket fuel being difficult to implement though. By that point you have MK2 blueprints. With MK3 you can easily fit 4 in the designer too.

edgy leaf
#

yea definitely agree on that one

fringe pawn
#

And no headlift

plush gulch
amber umbra
#

@plush gulch There is a blender version of diluted fuel that is identical (?) except for not needing packaging. Might be worth unlocking that since 1.0 made teaching to blenders easier.

vapid gorge
amber umbra
#

The packaged version existed before blenders if my satisfactory history is right. So it’s kinda an old version of the production line.

plush gulch
plush gulch
vapid gorge
flint rapids
#

I'm looking at 2 alts for Alum Scrap and the default recipe and the choice seems entirely geographical. Inputs of bauxite and outputs of scrap are all so similar - the only deciding factor is whether you want to transport in coal, sulfur or petrocoke.
Is there some other consideration I might be missing?

fringe pawn
#

Sulfur?

#

Oh right, insta scrap

vapid gorge
#

in the recipe section

fringe pawn
flint rapids
edgy leaf
#

finally scaling up a bit @ashen girder

#

uGH, u cant place water extractors in blueprints, right?

#

time to tear everything down again

#

they should really fix that

#

makes placing them quite the pita

vapid gorge
edgy leaf
#

why would i want one big one when i can have a hundred small ones?

vapid gorge
#

literally so you don't need a 100 of them

edgy leaf
#

i mean yea but i like having lots of machines for a big factory yk

#

whats next, a blender that can do 3000 fuel pm?

#

also, copypasting water extractor settings would be nice

#

its not that bad with gens because u can BP them, but u can understandably not BP water extractors

#

(BPing them is different from placing them in a BP)

pliant current
#

how can i make sure my freight platform only takes half of the stuff from a freight car?

edgy leaf
#

make it only consume half of the stuff

#

if the freight car has 500/min of items and the factory consumes 250/min of items then it will only take 250/min of items (after it first started running) because well, where would it put more items?

pliant current
#

the problem with that is that the station would need to be filled before it started working

edgy leaf
#

well, at first it would take more than half, yes

#

but after a while the station will fill because it only takes 250 items per minute, then it will only take half of what the freight car has

ember fractal
pliant current
#

thanks for the help, i'll give it a try. might be sitting around for a while but its better than nothing

edgy leaf
#

and well, u can do other things while it warms up

edgy leaf
#

multiple outputs

magic island
#

the general tradeoff you make when using trains is that you lose any chance of controlling rates precisely. A firehose of items will intermittently come out of the station and that's just how it's gonna work.

edgy leaf
#

is what id guess

quiet breach
#

ohh smart

#

5 of them then

brisk smelt
edgy leaf
quiet breach
#

and extended zooping wouldnt be terrible... 10 is great and all but dang...

cedar mica
#

Blueprints... 5x5 concrete can quickly cover an area.

quiet breach
#

true

#

blueprint zooping then πŸ˜‚

#

or machine zooping

fringe pawn
#

Hm, my DNA cap farming is greatly impeded by the tendency of cliff and nuclear hogs to fall through the ground when they're throwing rocks.

vapid gorge
vapid gorge
bleak ivy
#

is there a way to copy data over when middle-mousing to pick from the world? i have a sign with a bunch of presets configured, and id like to be able to grab it from the world and place it elsewhere preconfigured

#

id use a blueprint but idk if i can use that to place signs on walls

vapid gorge
#

just like reg machines

vapid gorge
bleak ivy
#

ive been doing that id just like it if i could have the sign have those settings upon being placed so i didnt have to go and paste it to each one

unborn ermine
edgy leaf
#

no its worse.

#

if you built a blueprint (no water extractor) and place it in the world then u can place a water extractor overlapping with it

#

so if you want to make a housing for ur water extractors then u have to place ur water extractor first and then the blueprint

#

you cant blueprint water extractors, i dont mind that its not possible tbh

unborn ermine
#

Not exactly? I have placed foundations before extractors before, assuming its the same with BP.

edgy leaf
#

nope, not the same.

#

it not being working is exactly what im talking about.

unborn ermine
#

Could be a problem with things outside of foundations? I kind of want to test with my garbage foundation spam test jacelul

edgy leaf
#

no.

#

its a known thing.

unborn ermine
#

Well Im going to try it anyways, since Im making some oil stuff in a bit (or at least prepping)

edgy leaf
edgy leaf
#

it worked when i built it manually. turned it into a blueprint, placed the blueprint instead of building it manually and it didnt work.

#

i remembered reading here that its an issue and felt a bit silly for forgetting, so i had to align the water extractor myself and then place the blueprint

unborn ermine
#

Ok PC is dying need to restart it jacelul

edgy leaf
#

rip

unborn ermine
#

Loading the game taking forever and music starts and stops

unborn ermine
edgy leaf
#

make a bp with walls so that the extractor is inside the hitbox of the bp

edgy leaf
unborn ermine
#

That must be walls or something, this tower is also a BP.

#

Will do in a sec

edgy leaf
#

i think they're talking about the same thing?

#

AHA, baldur said it. so it must be true

unborn ermine
#

Its walls

#

Anything with walls just bugs out.

edgy leaf
#

well i dont have any walls in my bp

#

so its probabl catwalks and or railinggs too

unborn ermine
#

I made this with walls and it dosent work

#

Removed the walls before making a BP and tested this as well.

edgy leaf
#

what a strange bug

unborn ermine
#

Certain buildables = NOTHING

fringe pawn
#

Are you out in the ocean off the coast of rocky desert or something? Check whether the water extractor places with or without the foundation.

#

Big chunks of water closer to the shore than you'd think aren't 'mapped' or whatever the right term would be to allow water extractors.

unborn ermine
#

Its the same spot for all the tests.

#

gold coast

#

if water can be swam in, extractors can be placed, all I know.

brisk smelt
#

north ocean has better water

unborn ermine
#

Thats nice, I guess.

quiet breach
#

Is it warmer?

edgy leaf
#

tastes better

#

question how do i calculate how much plastic and rubber ill actually need?

#

ah nvm i figured it out.

#

thats 22709.24 plastic and only 9181.76 rubber

#

i think.

#

oh fuck.

#

thats only 5124.3 rubber?????

ember fractal
#

Can a single freight car transport 1200/m of something that stacks to 100 units? i.e. raw quartz

edgy leaf
#

with 1200 belts, yes

ember fractal
#

In the freight platform it says 1,058 / m

#

Yeh, I'm using 1200 belts

edgy leaf
#

it can go as high as 1792/m

#

heres the graph for it

ember fractal
#

I have dual mk6 belts coming out of the platform into a mk2 storage

edgy leaf
#

how often does a train come?

ember fractal
#

lemme check, it's not a far ride

edgy leaf
#

it needs to come between every 54.16 seconds and every 160 seconds. if a train arrives less often than every 160 seconds then it wont work, if it arrives more often than every 54.16 seconds then it also wont work.

edgy leaf
ember fractal
#

is that roundtrip?

edgy leaf
#

start a timer when the train enters the station and stop the timer when it enters the station again.

edgy leaf
ember fractal
#

i'm gonna time depart beep to depart beep on the same station

#

3 minutes and 2 seconds roundtrip

edgy leaf
#

thats 182

unborn ermine
# edgy leaf what a strange bug

Oh I think I know what it is snuttstare
The BP height is what the extractor sees!
I made a bowl using foundations and it decided "NOPE"
But deeper water than the top of the highest part of the BP? it starts working.

edgy leaf
ember fractal
edgy leaf
#

holy fuck is this thing accurate

ember fractal
#

I think I'll need to do 2 freight carts of 600 each then

edgy leaf
#

u can just add a second train to the line, which would half the time between train arrivals

ember fractal
#

true, except this current train is point to point <--- >

edgy leaf
#

ah, yea then thats ur only option

edgy leaf
ember fractal
#

no worries, I have room to double the freight stations

ebon crater
#

anyone have any ideas for how to split this water? wondering if just some regular manifolding would work

ember fractal
#

That would save you tons of headache troubleshooting if something goes wrong

lethal condor
ember fractal
#

For the 1590 factory, you'll need 3 separate mk2 pipes, try to get either the exact amount in each or slightly more

#

Trying to balance and manifold pipes usually ends in disaster

lethal condor
#

I’d also recommend pumping them up into a tower first and not load machines from below.

ember fractal
#

Yah, top feeding usually avoids a lot of problems

lethal condor
#

And then loop the manifold feeding the machines back to the start

ember fractal
#

That also avoids a lot of problems lol

ebon crater
unborn ermine
#

Only posting here to be consistent jace_smile
So yeah layered BP do work if you place the base, extractor, layer, and finally your greebling.
BUT if you remove the extractor, water height becomes an issue again.

lethal condor
#

Two extractors can feed a 600 pipe

#

So just add up all the water you need and work off how many 600 pipes you can fill

ebon crater
ebon crater
#

im also carrying half my fluids(oil) in trains so im not uh, a model player lets say

lethal condor
#

What I do is just put storage tanks on the roof

#

And send the fluid down a pipe that I put a pillar over

ebon crater
#

my factories dont have roofs let alone walls

#

i might try my hand at some deco though

#

thats gonna require quite some fixing so ill probably work on that another day, thanks tho everyone

lethal condor
#

You could also just put a tower down at the end of the manifold and consider it an extra building

ebon crater
#

yeah

#

my main problem is im gonna have to OC some gens to make this work and I was trying to avoid that. welp. oh well i guess.

lethal condor
#

You mean extractors?

#

You should always fully overclock production

ebon crater
#

i mean like water extractors

#

I overclocked my oil extractors

lethal condor
#

Yeah just overlock all production buildings

#

Unless you’re limited by belt speed

bleak ivy
#

does the 0.5m nudge just stop working if you alter your keybinds?

#

i have ctrl bound to crouch, and C to the stuff ctrl used to be, but 0.5m nudge doesnt function if im holding ctrl or c

lethal condor
#

Depends on what you’re trying to nudge

bleak ivy
#

in this case trying to align this blueprint

ebon crater
lethal condor
#

You can’t half nudge walls

lethal condor
bleak ivy
lethal condor
#

And connecting 2.5x more extractors is deadge

wet python
#

is there a nice ratio of rocket fuel + turbo fuel using the compacted coal byproduct?

ebon crater
wet python
#

ouch I can't even make rocket fuel yet...

ebon crater
#

there we go.

#

scim wants me to have numbers down to the 10^-3 despite the game only handling to 10^-2 so i had to round up, but we got there

proud totem
#

Does anyone have designs for handling many conveyer belts? I am working on a setup where I will have many lines of conveyors and pipes going to many machines, and want to avoid the wall of belts stacked, but I need to be able to split the belts off to actually get to the machines

brisk smelt
#

how many belts

#

how many machines

proud totem
# brisk smelt more details please

Sure. I guess I meant more in a general sense (I know that isn't very helpful, I am more looking for typical design considerations/tips you guys use). Something that is tileable or easily configurable to hold larger number of belts. Like 4+ belts per item type, so potentially like 12+ belts (2 sets of 4 for input, 1 set of 4 for output as an example)

#

My main problem is trying to split items off the belts when the split may need to jump over/under the other belts in order to not clip

brisk smelt
#

conveyor lifts are your best friend

ember fractal
#

I'm using Quartz Purification and Distilled Silica to produce 4,500 Quartz Crystal and 8,100 Silica per min

#

The input is 6 belts of 1,200 Raw Quartz each

#

It's a decent amount.
I'm planning to use a bunch of the crystal to make crystal oscillators.

distant aurora
#

ok this is pretty hard to put into words

proud totem
#

No that made pretty good sense actually

distant aurora
#

example: I'm making a big bridge to bring all the bauxite in the map to the swamp for processing. the very lowest belts are from the farthest end of the map and others get stacked on top of that and outwards on each layer as more nodes are picked up along the way

#

and those bottom belts are also the hardest to access so the top belts will get used first

proud totem
#

And so when you add a belt to the bridge from a new node that would go onto a new layer (i.e. that belt is the first on its layer), do you start at the center of the layer and work out, or just like left to right?

distant aurora
#

yeah, start at the center. if you start at the edges it makes it harder to add belts to the center later

#

and when you wanna take belts away you start from the edges cause those are the most accessible

pastel obsidian
#

Logigistic floors are good for giving you space for belt work

proud totem
#

Or I just give myself hundreds of meters of HL to make bottom feeding work

pastel obsidian
#

you can use pipes on level one and belts in the basement

proud totem
#

Oh maybe I'll do that, all the belts below and pipes on the floor level since then there won't be as many to deal with

distant aurora
#

yeah i just do pipes level with the refineries. it's less tidy but simpler to set up

pastel obsidian
#

You really just need to think about where you want pipes and where you want belts

#

If you need some inspiration

fervent iris
#

@proud totem if you are not already doing this, the secret to beautiful factories is "logistics layers". I like to build about 8 meter sections (that is 2X 4mm blocks) between floors of anything I'm building that is of value, which supports comfortably up to 4 layers of belts, 3 of pipe, and can be a robust way to get things going where they need to go

#

the simplest possible way is to pick your "ground" and just build up around 9 meters from that, 8 meter clear zone, then 1 foundation on top as your new "floor"

#

having verticality to use is a HUGE benefit when you need to re-plan to route lots of stuff

#

never build just flat on the ground it limits your options

#

If you want to get fancy, 12-16 meters can start to hide enter production lines inside the logistics layer, smaller buildings like constructors, smelters, foundries, and assemblers

proud totem
#

So I guess then my next question is, how do I make the factory visually look good? (subjective again, sorry really just brainstorming out load) It seems like a lot of it is going to have to be a ways above the actual ground to allow for other areas to not be. My other builds just kinda went with it and I built large supports to "hold" the building up

fervent iris
#

good you get that at least

#

if you want good looking stuff, you have to plan ahead and think about the overall structure

#

and if you are the kind of player who is ok with overlapped elements/clipping

#

Best advice is to start simple by using ramps and inverted ramps to create more than just 90 degree visual movement in the frame of the buildings

#

accent with painted and metal beams through the sides of things and you quickly get some nice if a bit brutalist buildings

#

concrete is the easiest material to make look good b/c it "tiles" very well

distant aurora
#

my best advice to make stuff look good is to add depth to walls. add pillars, beams, etc to break up the big flat surfaces

pastel obsidian
#

give yourself more space as well

fervent iris
#

take wahtever space you THINK you need and triple it

proud totem
#

Could you guys offer some critiques on my most recent build? I feel it looks a bit boxy, and I don't like how it has to be elevated above the ground (granted in this case that wasn't necessary because it was on water which is pretty flat) and want to improve for my next one

distant aurora
#

that honestly looks pretty decent already. as i said just some pillars on the walls to add some depth

pastel obsidian
#

add some depth to it

distant aurora
#

it goes a long way

fervent iris
#

yeah you play like me. No clipping

distant aurora
#

but yeah most factories have to be elevated off the ground in some way unfortunately. there is very little actually flat ground in this game so that's a big constraint

fervent iris
#

Absolutely. Trying to be close to ground has wrecked a lot of my early work taht I'm still recovering from

#

only do it near ocean flats

proud totem
proud totem
fervent iris
#

elevate a massive new foundation for yourself

#

and then start from that new flat point

lethal wharf
#

I was just about to type out a really long question about why my fuel generators aren't producing the expected output when I realized I don't actually have all 150 of the generators placed πŸ˜›

proud totem
fervent iris
#

I'm also insane and try to minimize tree destruction

#

So I float a lot of very large platforms over some creative areas

#

but if you run big enough support pillars down, it can still work

#

play around with the higher areas too, if you build things into cliffsides you can get a lot of real estate without things feeling too floaty

#

the cliffs around the central lake are excellent for this, it supports a VERY large rocket/turbo/ion factory this way

#

and you basically never have to rise above the cliff layer that is "ground" altitude of the red forest

#

Everything in the northern map is also good for this, and some of the blue crater's southern expanse

proud totem
#

Yeah, I do miss my dune desert playthrough, I had some neat builds that looked good with the wide expanse of the sand

fervent iris
#

I build at such a scale I'm not sure I'll ever have the structures lookin good, but I will eventually get there

#

also before I do this for a third time, is there any way to make my fuel gens fully consume a fuel type before I switch them over to a new one?

#

manually emptying hundreds of gens is not fun

proud totem
#

Ok what like the remaining 0.2 fuel that is sometimes left?

fervent iris
#

yup

#

I emptied 800 manually so far, it took hours

#

such is life with nearly 1GW of power

proud totem
#

Does pasting settings work? I know on some machines it removes their input, and that might be faster since you at least don't have to open the menu

fervent iris
#

not on fuel gens 😦

proud totem
#

RIP

fervent iris
#

I adore pasting though, for everything else

#

would be such a good QOL to make pasting work on gens

#

or have a "pipeline flush" work on the gens!

proud totem
#

Does it not work at all? Like not even clock speed?

fervent iris
#

not at all

#

you can ctrl+click to add the 3 power shards, but thats all the help you get

proud totem
#

Darn

fervent iris
#

you have to manually dump the old fuel and OC the gen to max

proud totem
#

Dang, currently with the size of my build, I can only handle 945 raw iron turning into ingots, refineries are so big

#

Because I am also going to handle copper and caterium

#

Idk if there is even enough water here for this though, this may be too much

fervent iris
#

πŸ™‚

#

that smiley is threateningly large, sorry

#

your entire build would fit inside one corner of one corner of my smallest oil rig

proud totem
#

Nah, I only need like 12 water extractors, I'm fineeee

fervent iris
#

its crazy how productive you can make oil, and nuke is another level entirely

proud totem
#

Yeah I guess 81 refineries isn't that much

fervent iris
#

refs are too big, hate em

#

I tucked a hilarious "logistics layer" with refineries into a test factory, remember how I said use 8 meters?

#

just the logistics layer is over the side of a cliff with 50 meters of height for the refineries lol

proud totem
#

The more I plan the more I sympathize with lets game it out. At least his factory worked πŸ˜‚

dark lagoon
pastel obsidian
#

Moving the slider is what kills it for me

dark lagoon
#

i placed 36 gens by hand before i gave up

pastel obsidian
#

You really should be able to set the recipe and clock speed of a building and replace current buildings like we can upgrade miners or power poles

turbid drift
#

the waiting bay on the right of the stations is probably useless, but it seems off without it πŸ˜›

pastel obsidian
#

No issues with it you do have a very long distance between your path and block at the entrance and exit but

#

Are you planning on having more than one train go to these stations

spare jolt
#

i hope this abomination will work properly

vapid gorge
#

thanks, I hate it

spare jolt
vapid gorge
#

2x 310 lines, much simpler and safer

spare jolt
#

and that's exactly what I did

vapid gorge
#

and let me guess. Vertical manifold?

spare jolt
#

i mean that I can't use 1 pipe to move the fluid, I need 2

turbid drift
vapid gorge
spare jolt
vapid gorge
#

yup. gl with that mess

pastel obsidian
spare jolt
spare jolt
pastel obsidian
#

Novel solutions are what make this game so great

vapid gorge
#

it's 2 manifolds, linked to them over and over, over multiple floors

pastel obsidian
#

Cobalt only likes approved designs and solutions

vapid gorge
#

basically everything to avoid for continous flow

spare jolt
#

ok, so I will have to make them asymmetric

vapid gorge
#

well, you should if you care about it working at 100%

#

but there's a lot of issues to overcome doing a vertical manifold too

#

they tricky

vapid gorge
#

fluids HATE elevation changes within manifolds

#

it completely screws the flow

#

now, @stark spire has talked about feeding from the top, and creating pipe humps on each floor to make sure the level above is full before flooding down. And apparently that can make it work

#

like this, before the pipe continous down

spare jolt
#

well fuck me i guess

vapid gorge
#

so, in theory, if you feed it from the top, and have one of these humps on each floor before going down, it could work

#

but you'd want to talk to shade more about it, I completely avoid this sort of thing

#

I strongly suspect a lot of people see other's doing fuel towers w/o knowing if its actually a 100% efficient set up. cause I bet a ton of them arn't

spare jolt
#

too bad, I've already finished my rocket fuel tower after what, 80 hours?

vapid gorge
#

wait this is rocket fuel?

spare jolt
#

uhhhh

#

yea

vapid gorge
#

ok the feed from top and hump solution doesn't work on gas afaik

#

gas doesn't have grav priority

spare jolt
#

well... umm... the problem still persists because the turbofuel tower also produces plastic and rubber and turbo heavy fuel, so all these fluids have to go up in one way or another.

i tried to avoid vertical manifolds not because of what you said, but because of simplicity and aesthetics, but I still may have them here and there

pastel obsidian
#

It looks good build it and be proud of what you have done

vapid gorge
spare jolt
vapid gorge
#

we were trying to problem solve this exact thing with gas the other day, they might have got it working/

prisma kraken
#

gases shouldn't have a problem with verticality, but i've not tried. with fluids, when you have consumers on the same manifold at different heights, you will have a lot of problems

pastel obsidian
#

It's more of a problem with the way the game teaches people about gases and fluids than anything else

vapid gorge
#

yeah gasses try to even themselves out over the entire manifold. Anything with so many points of input, spread across floors... I don't like the flow situation it presents

prisma kraken
#

idk, i think fluids generally work if you don't do iffy things

vapid gorge
#

@robust vessel you ever get your gas tower going?

prisma kraken
#

in any event there's nothing that forces you to put all liquid or gas into a single pipe

#

easy enough to run a feed for every floor

vapid gorge
spare jolt
#

either way it has to work or I'm going to buy a ticket to Skovde with malicious intent /jk

vapid gorge
prisma kraken
#

yeah, well, sure, but lack of planning is lack of planning πŸ™‚

#

so far in 1.0, i've really had zero fluid problems

#

one or two pipes that didn't connect through a floorhole and an oil line that didn't like mk2 pipes after a 300/300 split

#

i guess that isn't zero, but they were easy fixes

spare jolt
dark lagoon
# spare jolt well fuck me i guess

What fuel are you using if it's rocket you bypass a lot of fluid weirdness bc it's gas, also this guy is kinda wrong as long as your supplying enough the manifold will even out and fill all your pipes and gens eventually

prisma kraken
#

i was pushing a 600 line of crude up a distance and then splitting it into 300/300 at the top. mk2 pipe should have worked, but the game didn't like it

#

it was a pretty small pipe network too, only 8 consumers (4 for each 300)

dark lagoon
#

Would loop your end pipe back to safe to be safe but honestly you're probably fine

spare jolt
spare jolt
dark lagoon
prisma kraken
#

i was using mk2 pipes after the split - the game just didn't like that, even after looping the sides of the manifold together

spare jolt
#

ahhhh

prisma kraken
#

easy solution was just to downgrade the pipes to mk1 after the split

dark lagoon
spare jolt
#

I already have a few pipes outside of it because I didn't account for a nitrogen pipe

#

since it was initially planned to be a turbofuel factory, not rocket fuel

dark lagoon
prisma kraken
#

easy conversion if you use the base rf recipe

spare jolt
#

yea and that's what I went with

dark lagoon
# spare jolt yea and that's what I went with

Yeah, your only issue would maybe be how close they are so they'll be flowing through the same pipes if that makes sense vrs equally spaced you can fit 1200 fluid per min in mk 2 pipelines instead of 600

#

Closer they are less you "gain"

barren monolith
#

is there a consensus on what turbo into rocket fuel recipe combos are the best?

#

tried looking it up in the chat history but it was hella confusing

vapid gorge
barren monolith
#

prioritizing output even if it requires more complexity

vapid gorge
#

so 'most RF per TF' ?

#

regardless of any extra resource you ened to throw in?

weary lotus
#

which recipes give the highest raw quartz -> silica ratio

barren monolith
#

Most RF in general I guess? Not sure if putting 100% of the nitrogen into is the best idea. That's why i'm wondering what others have done

barren monolith
vapid gorge
vapid gorge
brisk shoreBOT
barren monolith
#

techinically Cheap Silica is the most silica but if you also want quartz crystals I'd say go with Quartz Purification into Distilled Silica

#

but it's a far more complex build

weary lotus
#

god im gonna need 3600 fucking silica uhm

barren monolith
#

you doing aluminum or something rn?

weary lotus
#

yeah

#

this is what i get for using sloppy alumina

barren monolith
#

Yeah it's rough. but it's cool to build giant af factories. dont give up

turbid drift
#

this is about 2400 silica... its not really all that bad

barren monolith
turbid drift
#

and yeah... pretty fun build

barren monolith
turbid drift
#

mine's to cover the silica and quartz i need for nuclear plants

#

now ive got all the ingredients mass produced to process all 2100/m from uranium nodes

barren monolith
barren monolith
turbid drift
#

yeah thats my biggest problem now πŸ™‚ lol... im sinking the plutionium at the moment while i figure it out

tranquil oasis
#

I'm so lazy setupping more aluminum productions

#

does anyone have an mk2 blueprint that skips the boring bauxite/coal/sulfur to aluminum ingot part

#

all recipes unlocked

dark lagoon
#

The turbo fuel crafts seemed pretty equal when I was mathng it out yesterday but I also don't really Google that shit but I landed on turbo fuel and nitric acid one (I think that's default cant memeber

vapid gorge
vast jungle
#

Adaptive Control Units are DIsgusting...

fallow siren
#

who would have thought making a factory for 8/min rotors and 4/min modular frames will be this big, maybe its this big because its just a single floor

prisma kraken
#

oft times even just routing belts through a subfloor or on a ceiling can really free up a lot of space

vast jungle
prisma kraken
#

one other small thing i'll note is that the base recipes for a lot of things kind of stink

#

but yeah, that's about how big an intro iron build should be πŸ™‚

static pivot
vast jungle
#

alternative Recipes give you a lot flexibility for most situations...

fringe pawn
#

Buying one of every statue doesn't secretly unlock anything right? Otherwise coming up on my second nut.

bitter moss
#

Question: did they change any recipe quantities with the patch the other day?
I just need a sanity check

I had some math in my head a few days ago and went on with a massive production line, only to realize after completing Logistics for it a little while ago, that I don't have anywhere near the input for it.

autumn current
#

What’s a good minimum amount of cooling systems automated

vocal adder
tender knoll
#

hi, is this design good for buffering fluid freight station unloading?

bitter moss
weak rose
tender knoll
spice orbit
#

Is making aluminium ingots with silica a good recipe?

blissful epoch
#

yeah, i think its the best for your aluminium. but it costs quartz which can be rare.
and sloppy alumina solution is the most efficient for scrap

livid valve
# tender knoll hi, is this design good for buffering fluid freight station unloading?

Few players are well versed in the intricacies of fluid freight dynamics considering all the rest there is to work around with fluid dynamics, unfortunately. I do think it looks quite functional as a general buffer however. Great aesthetics as well.

I'm not sure that it would solve the problems with fluid freight cars, but those problems are not the most common in the first place, so I would test it without and see if this helps or just functions as an aesthetic piece.

vast jungle
livid valve
#

Fluid freight is already mostly stable as the the station has a good amount of it's own storage, but I have heard of and can understand some of the uncommon issues people seem to have to fix with them. I personally don't use it often as like most I build factories around the fluids required, but I have tried it before with nitrogen and didn't have any issues. That is very anecdotal however and I don't remember the details of input req's and such but I had no issues

livid valve
vast jungle
wind spade
wind spade
livid valve
vast jungle
vast jungle
livid valve
vast jungle
livid valve
#

Oh I see

vast jungle
#

it fits in parallel to a train station with enough space to attach it directly to the station and get a belt away on the other side

#

very compact construction... you can have two train stations side by side (each consuming 5 foundations) and still have enough space for the ISC

#

when I think more about this, this could be a BP? Not sure if I can attach a train station in a BP to an existing train station...

livid valve
#

That way it's filled as fast as possible and during the downtime has two outputs to continue production given it's buffer capacity

#

a blueprint? BP?

vast jungle
#

lets say its an "outgoing" train station... your factory delivers a full belt. During loading the input from the factory is then stored in the ISC and can still drain afterwards because two belts connect the ISC and the station.

Yes... a (MK2) blueprint.
This way you can have a station with the ISC and belts already there... still, don't know if they would attach

livid valve
#

Ah gotcha. I doubt they would attach if they were different BPs, I don't think BPs interact like that, but I also am not a BP stan

faint plover
#

hi, is anyone using satisfactory-calculator ?

livid valve
vast jungle
faint plover
#

could you explain something to me please?

I am in tier 2, is there a thing such as smart splitter? As the site is telling me to split the resources "unevenly"

Or maybe i got something setup wrongly on the site?

vast jungle
wind spade
deft lichen
weak rose
vast jungle
wind spade
#

and the splitter image is there just to confuse you

livid valve
# faint plover right, makes sense

So essentially just split things the way that the site is telling you, give it a minute to fill up the machines and it will work as the site suggests, if that makes sense

faint plover
#

it does, thank you :)

weak rose
faint plover
vast jungle
#

depending on the consumption/stack size/number-of-machines it might take a while, but yes...

wind spade
livid valve
#

better to use the SCIM as a guide for your factory than as a rule for it.

silver sand
#

Question about Dimensional Depot Uploader. Is it capped at 240/min per uploader or per item

wind spade
frosty owl
frosty owl
silver sand
wind spade
#

I've just recently opened it without an adblocker and yeah holy crap

#

use Tools, no ads there, don't even need an adblocker, unless you're bothered by that one analytics script that just sends data to my own server

frosty owl
silver sand
#

To each their own.

livid valve
# faint plover may i ask why? why else are you guys using the site for? other than the map

Most players don't build factories with the SCIM at all, it's just a sometimes handy tool to help with math. But at the end of the day it is just a calculator that doesn't care about build req's or setup constraints. Poke around it once in a while if you're stumped but it's better to use that site as a map than as a factory planner. You'll learn how to meake great factories yourself and coming here and touching on the SCIM will just be augments for your factory planning I promise

hexed spruce
#

right lads.
I have 3 bauxite nodes each outputting 150, 300 and 480 ore respectively.
and i need to make sure they equally go into the two freight loaders.
i have mark 5 belts avaiable, but i am not sure how to handle this

frosty owl
#

BTW, @wind spade did you hear how sushi can make for "programmable" manufacturers? hehe

vast jungle
frosty owl
#

Wait, really?!
I didn't know it had an ad-free option

robust vessel
#

@vapid gorge - continuing over here in correct channel

currently maxing around 37gw, only been running ~10min or so but I think I chased down all the production bottlenecks.

Going to leave it for like an hour and see if it stabilizes

vast jungle
frosty owl
#

"get rid of the mails"?

vast jungle
#

ads -.-

#

(fingers faster than brain)

wind spade
frosty owl
livid valve
#

I use OperaGX with it's adblock enabled and have never seen an ad on the SCIM. Spyware for sure don't get me wrong but it works 🀷

scenic cloud
vast jungle
wind spade
#

Tools allows you to donate any amount, afaik I had to set 1 USD per month as minimum because that's what Patreon is limited to. You can donate via Paypal as well, there doesn't seem to be low limit

round forum
#

If I use all but one uranium node for nuclear power only up to plutonium fuel rods (which are then sinked) how much power would they generate? I'm sort of tempted to use them combined with 10.8k rocket fuel (possible by slooped blenders) because I'm genuinely unsure if 647,999.375 MW is enough for late game things like slooped converters and particle accelerators. Like would I need the power boost from nuclear power with those numbers?

vast jungle
round forum
round forum
#

Yeah?

#

Seriously, what are the numbers for using 2/3 of the uranium nodes for power up to plutonium (which is then sinked)? I want perspective here.

vast jungle
#

I think using 2/3 of a single resource of the whole map is not "average"...
but the exact energy output would depend on the recipes you use

wintry marlin
#

i need all 3 of those unlocked to make a no-waste nuclear power setup, right?

royal yacht
#

I believe so yeah

ashen girder
#

You only need Leading-Edge to unlock Particle Enrichment, and yeah, Particle Enrichment is what unlocks reprocessing Uranium waste.

ashen girder
wintry marlin
ashen girder
ashen girder
wintry marlin
#

oh mb

#

didnt fully read what u typed

round forum
#

Soo did the math on the calculator, if I sloop the manufacturers I'd be making.....28.8 uranium fuel rods/minute.....

ashen girder
#

50.4 assumes no slooping.

round forum
wintry marlin
#

welp, lets try to get supercommputers, turbomotors, and cooling systems on this power budget

ashen girder
#

That's doable, honestly, as long as you aren't slooping or OCing a bunch of it.

#

Oh, wait, I got numbers backwards.

#

6GW? πŸ˜… I'd try to get to at least 10 or 15GW.

wintry marlin
#

ye, the top line is max cons

ashen girder
#

Go build a lil Rocket Fuel plant.

wintry marlin
ashen girder
#

Yeah, upgrade.

#

It's accelerators and encoders where power gets a lil extra.

wintry marlin
#

ye probably have to, was hoping to get to nuclear without upgrading power again

ashen girder
#

Since accelerators peak at 1.5GW and encoders at 2GW.

wintry marlin
#

ye, i mainly wanna get to nuclear before i do another big power inbetween

ashen girder
#

So start working on Uranium.

wintry marlin
#

dont want uranium with waste

glad shell
#

Soo I'm using 600 crude oil for power and eventually I've made 92 fuel gens because I'm using the 5 heavy oil and 5 coal recipe and seems like a good amount of them can't get enough turbofuel even tho I thought I did the math right

wintry marlin
#

and i dont have supercomputer factory yet, and will need cooling sys, and turbomotors

ashen girder
# wintry marlin dont want uranium with waste

Build half the uranium now, get it online, then get the other stuff running, then build the waste processing stuff, let it eat the accrued waste, then bring the rest of it online.

wintry marlin
#

yeah, i was thinking abou that, not sure how big of a storage i will need

ashen girder
#

Can always just build more onto it if it's taking longer than expected.

#

And yeah, the most complicated thing UFRs require are ECRs.

vast jungle
#

build modular... get results while you build more! πŸ˜„

wintry marlin
#

ok, how tf would this ever be the realistic way to make 67 plasstic/min

wintry marlin
#

it seems mildlly overkill

wind spade
#

most oil efficient

wintry marlin
#

yeah i technically understand why, but it seems overly complicated... will just eyeball it probably

round forum
#

The calculator seemingly has a large issue with putting a bunch of small steps for like 0.7000 or less of an item, even at the cost of more power, resources, and steps.

vast jungle
#

the imbalance between Residual Rubber and Plastic is just funny I think

faint plover
#

will I always need the smart plating each tier? I see that after getting to phase 2, the production number just increased.

ashen girder
ashen girder
faint plover
#

i see thank u

vast jungle
#

wiki has exact numbers

wintry marlin
round forum
wind spade
ashen girder
wintry marlin
#

yeah, thats what i usually do while building the segments

round forum
wintry marlin
#

anyone know a good spot with oil, quartz, iron, copper, caterium and water in close proximity? /s

#

more skybridges, here we goo

ashen girder
wind spade
ashen girder
#

Right beside the god Nitrogen well. There's copper, iron, bauxite and coal near enough to truck it over.

wintry marlin
#

wait no i actyually could

ashen girder
wintry marlin
#

lemme check on tools

#

wait wtf that seems way worse

#

that shit needs 6.75 oil per min wtf is cools cooking xd

round forum
# wind spade I'd need the production line shared to answer

The math/pathing on this is REALLY weird if you turn off quartz recipes that aren't even relevant here, like if you turn off quartz purification despite it not being used, it gives VERY wildly new and un-needed steps. https://www.satisfactorytools.com/1.0/production?share=7WqRE7x6Hkbt6zbK3fQp

ashen girder
wintry marlin
#

ye

wind spade
wintry marlin
#

cooling devices was missing on recepe list

ashen girder
#

Ah, that'll do it.

#

Yeah, that factory needs a LOT of alts to work right.

wintry marlin
#

wtf im having a stroke

#

how tf do i spell recepy?

#

recipe?

ashen girder
#

Recipe. 🀣

round forum
ashen girder
#

And yeah, I have it built over this pond here.

ashen girder
#

Trucking coal in from the nodes on the bluff.

wintry marlin
ashen girder
wintry marlin
#

ah wait

#

if i go OC supercomputers i need to make way more of them

ashen girder
#

Cooling Systems?

wintry marlin
#

with the standard recipe i was good with 1.875 bc thats 1 manufactuerer, but now 1 manufacturer is way more

wintry marlin
ashen girder
#

I.. am confused. Yeah, OC makes 3/min. That's bad?

#

You could always underclock it to make 1.875/min. 🀣

wintry marlin
#

just looks nice to have the entire fucking shitload of stuff go into 1 tiny machine

ashen girder
#

Yeah, I've got 1 OC Supcom and 1 TEM manufacturer running at full tilt on top of my factory.

#

And I think 1 or 2 RCU manufacturers up there?

#

I guess I should've been up front: most people think this recipe chain sucks because it's more expensive than most of the defaults.

#

I picked it entirely because I could basically use no oil whatsoever, and that spot has everything else handy nearby.

#

It's using Electric Motor and the Silicon alts too.

wintry marlin
#

for me its just this entire thing here going into 1 cute little manufacturer, just seemms neat. (thats my hmf)

ashen girder
wintry marlin
ashen girder
#

In retrospect, I should've used the Dissolved Silica alts because of the nitrogen availability. πŸ˜‚

wintry marlin
ashen girder
#

That's the biggest nitrogen well on the map.

#

10 or 11 pure heads.

wintry marlin
#

ah i see

#

missed that

ashen girder
#

So, I mean, yeah. I'm trading oil for nitrogen largely. And aluminum.

#

But my rocket fuel plant has its own nitrogen well.

#

And I'm not about to do any of the whole map bullshit people like planning.

wintry marlin
#

can someone help me fix this? it gets stuck alot, and i dont fully understand why. does anyone have a blueprint for bauxite -> scrap, bc everything i seem to build keeps getting stuck

#

bc the other one, which i have runs perfectly, even thi its basically the exact same setup, just with 2 solution-> scrap refineries

vast jungle
wintry marlin
#

i dont mix it

#

the bottom right gets waste waster, upper right gets fresh water, and is fred with overflow bauxite from the bottom one

vast jungle
# wintry marlin i dont mix it

the problem is the self-looping part I think... the wiki plans suggest using a "ring" of two groups of machines for the byproduct-water, so each part of the ring feeds into the other one

wintry marlin
#

the bottom right is exactly what i do

#

`just that the 4 alumina-> scrap are 1 OC one, and the 3 waste water using ones are 1 OC one

ashen girder
#

Fun fact, that can also deadlock.

wintry marlin
ashen girder
#

The freshwater can overpower the alumina so that the recycled ones back up.

wintry marlin
#

because it does

#

i will just do 2 buffers

ashen girder
#

The answer isn't one anyone likes. πŸ˜‚ You need a VIP on the alumina side instead.

#

Buffer should at least make it take a very long time to deadlock.

#

Just come by and drain it every so often.

wintry marlin
#

at least in my case

ashen girder
#

That doesn't really matter. What matters is that if the scrap refineries hesitate for any reason, the alumina pipes will start to back up. Once they get too full, the recycled water refineries can't continue running, causing the scrap to back up because it can't get rid of water.

#

Because the freshwater alumina never stops for nothing.

wintry marlin
ashen girder
#

How's that?

wintry marlin
#

smart splitter, only giving it bauxite if the waste using refinery cant use all the bauxite that gets in

ashen girder
#

And if the waste refinery hesitates, that bauxite immediately goes over to the fresh one.

#

Welp, COD is here. I'll let him tell you why I'm wrong. πŸ‘‹

vapid gorge
wintry marlin
#

so probably an overflow sink for the scrap

ashen girder
#

It can hesitate if the outputs are full.

wintry marlin
ashen girder
#

πŸ€·β€β™‚οΈ Like, just to be clear here: I've seen this happen. You've seen this happen. I don't really know what the conversation we're having is.

#

I'm not saying "this might happen in some theoretical instance". I'm offering you my best explanation for why it has happened to you.

#

Take it or leave it. πŸ˜‚

wintry marlin
#

yeah, but the explaination isnt really satisfying bc i still dont understand it xd

#

i think the problem was that the bauxite in the first refineries filled up, so it didnt cap the solution production]

#

i added buffers now, they are fully empty, and its running beatifully

vast jungle
#

and yes, a real priority merger for liquids and items would also be nice πŸ˜‰

prisma kraken
#

the problem is that when the refineries stutter, the rate of water coming from the extractors doesn't and a balanced system becomes imbalanced

wintry marlin
#

yep, the only way to fix that is to basically have the waste water using refineries be able to fix an excess of water,

prisma kraken
#

as mentioned, the solution is to place an overflow sink on the scrap or ingot lines

#

or build a bunch of pipe voodoo

ashen girder
#

Neither of those are solutions. Just preventative measures.

#

Refineries are perfectly capable of skipping a beat all on their lonesome, and pipe voodoo is voodoo at best, and unreliable.

prisma kraken
#

yeah, hoverpack btw power grids will make them stutter too

#

i'm not sure how often that causes lock ups, need to do some experimentation with that all

ashen girder
#

Saving can too. πŸ€·β€β™‚οΈ

vast jungle
#

one "good" solution would be to use exactly that many Sloops that you need no freshwater input πŸ˜„

wind spade
ashen girder
#

Or completely separate recycled into a secondary system.

prisma kraken
#

haven't observed that, but i wouldn't be surprised

vast jungle
wind spade
#

since afaik fluid amount is decimal

ashen girder
#

It's a double.

#

Which is even worse for errors.

vast jungle
prisma kraken
#

ehh, sometimes

#

the pipe simulation should really have used fixed precision math

#

that's kind of a game design flaw

ashen girder
#

Honestly, the game actually specifies float. It's mostly just hopeful that it means double because UE5 uses doubles for floats by default.

#

And, for the record, it actually stores it as m3 not Liters.

prisma kraken
#

unsure w/o looking at the code

ashen girder
#

I'm repeating what the header files tell us.

prisma kraken
#

i mean, they may be doing stuff like shoving a bunch of calculations into MMX/SSE half precision floats to calculate a much of things at once

ashen girder
#

Fair enough.

prisma kraken
#

without looking at the code, we couldn't say for sure