#math-and-meta
1 messages · Page 188 of 1
lol
i wouldn't really try to set up anything massive until you can deal with 600/min on a belt
Guess I could build it with T5 in mind and just upgrade once I get few pieces of aluminium
Yeah that’s what I did
my massive is base building necessities to just bank on mainly
the game really is sort of geared to make factories that take 600/min of stuff easy to build
Guess I'll leave the pure nodes on golden coast alone and mine the normal impure ones near the giant forest. For the small factory 😄
iron stuff, steel stuff, encased beams, mod frames, etc etc just at base in central storage. expanding little pop ups for little stuff
dont thgink ive done "massive" yet lol
1500 iron a min massive
meh, i did that on mk4 belts
scary I have mk4
it wasn't bad, i had something like 12 foundries making ingots & split them into 5 groups each making 300/min
the numbers worked out so that it was pretty easy to belt
love when that happens
feel like a lot of what ive been doing lately are jacked up numbers
it was like 300 go to making plate, 4x 300 go to making pipe
and then it collapsed back down to reasonable numbers once iron pipe took 4->1
know where im kinda getting stuck.... i want to make say X and Y... but then have all these resources still.... so then im trying to figure out what else to add etc
iron pipe is huge
love it nad havent even gone too crazy yet
it isn't a very efficient use of iron, but when you combine it with iron alloy, that is offset considerably, and then when using steeled frame, the reduced number of rips it takes also is a savings on iron
the factory i posted was for 90 mf/min which is a pretty big number
insane to me
i just am missing the ok this makes 30, this needs 30 hook straight up and done lol
it isn't enough, but it is a start
1.0 death border feels really harsh
are yoou planning on sending that to other places to use then?
i haven't really noticed a difference
Edge of the map is exactly where stuff is hidden in a lot of video games.
i spent a day probing it, and it really seemed just as bang bang, you crossed a line as it did in u8
I'm curious how many people are dying following the few land bridges out to nowhere looking for slomersloops or whatever.
I admit I'm merely speculating
nothing is out there in the void
SOmeone playing without spoilers doesn't know that.
loll
i've explored quite a bit of the map's nooks and crannies so far
still some places i've not gone through thoroughly yet
I'm stubbornly not even building radar towers yet. But I feel like I've been pretty thorough. I don't know where I'm at with somersloops because I'm using them, but I think I'm missing 11 Mercer spheres?
yeah, i'm systematically going through and collecting everything as i go
I just sort of aimlessly wander with my scanner out and collect corpses too.
just cleared out the swamp today, man that sucked
I might build my aluminum factory in the swamp. I'm looking forward to flying over it by building a hoverpack grid and dropping nukes.
Even though nukes didn't end up being that good, it's still satisfying.
there's a couple of places there where the big spiders are in groups like the small spiders usually are and floating over, you can't really tell their size, lol
I can't deal with the swamp... And I don't even have arachnophobia:D
the nukes are like mk2 cluster nobs... same thing but better at clearing plants
Maybe I can put a concrete platform above it and close it forever... And build my bauxite on top 😄
all i can say is that it sucked to do
i ended up finishing the job with something like 200 spider remains, lol
Are there a few random high objects scattered throughout?
there's few bulb trees and a few rocks sticking up
You can blow up bulb trees now right? I did in crater lake coal.
the ones in the swamp didn't seem to clear with ex rebar, i didn't try setting off nobelisks
Pulse nobelisks can take care of things you'd probably think aren't destructible.
Ex rebar should do the same thing, that's too bad. Though object hitboxes can be pretty bad. It's made me think somethings couldn't be destroyed when they could.
idk, i wasn't really focused on that
more running from 8 spiders and a few nuke hogs, lol
i kind of think in u8 & 1.0 they went a little 'too' with the upper level mob's density
it doesn't make it that much more challenging to deal with them, just takes a butt-ton more time
Hoverpack + homing ammo was my go-to.
The craziest is the spot I think is in the Eastern dune forest around a crash site.
Some of the plateaus above the dune desert get a little nuts.
The swamp is very unpleasant.
the transition btw lake forest & titan/east dune is pretty dangerous, and this area is bonkers:
and then yeah, the swamp, you can expect 8 big spiders at once in the swamp
the only area i haven't really seen yet is the dune desert mesa which probably is horrible as well
i may need to automate making hra before heading up there
isn't there something weird with trains and gas throughput?
like you can't use a buffer or something?
i dodnt hink it would be worth using a buffer for gas
right so I think i just need another train
gas doesn't do buffers well, package it
kk
what exactly is the issue with that?
flow is a mess
freight buffers? maybe, but you need fluid buffers to properly get train throughput
you just need to learn how fluids work
that has to be a troll considering your suggestions over the last couple days
i understand fluids better than most, i was just wondering what happens with a buffer on a train station for gases
train stations are the best fluid buffers in the game
they have directional pipes so it works really well
yeah I thought you might have been someone who was well meaning but doing a poor job helping people but that doesn't seem likely anymore
yeah, sorry for feeding the trolls 😛
it happens
At least i help people with thier problems all you do is thell then they are doing it wrong
isn't there a setting in the train station to like something like "leave when full"
i can't find it
you know, it would be cool if fluid cars did the gas compression for you so that they could haul 2/4x the load
that would be interesting yeah
it's an option off of the timetable ui
those settings for getting trains to pause don't work quite as you'd expect
Wait. Biocoal and charcoal are available for me to select in a constructor. And yet I definitely do not have them unlocked.
Huh. According to the QA site, unlocking compacted coal unlocks biocoal and charcoal.
Time to report a bug it seems
Is there a place where I can find some high level layouts of factory’s people have setup? I’m at last tier but running into supply issues at later stages an it’s getting more an more pasta trying to infuse extra. Looking to redo with a cleaner approach.
there has to be some way to misuse this:
i doubt much has been published on endgame factory layouts at this point
If you mean floor plans, those hardly get made
Thanks folks
is it the left one
is there a need to connect the pipes from the end of the pipeline to the start? my last few generators are not getting fuel
guys I realized that items on very long full belt manifods are struggling to fill the machine at the end and backing up production since 1.0. do you also have the same problem?
should loop it then
what recipe are you using for turbo fuel?
you should be able to just add a pipe here
what i would do instead however is output to separate pipes for each bank of generators, which shouldn't be harder than deleting a pipe segment connecting the blender's output
keep pipe networks small
I skipped it for nitro rocket fuel
Otherwise I used the one with fuel compacted coal and some else
Well cheaters dont count towards those 1.5%
i use turbo blend fuel!
its working now, ill try your suggestion next
is it 5 blenders for all of those gens or more?
thats 12 blenders, with 4 overclocked to produce a total of 600 turbo fuel
ok, i see im missing the belnded turbofuel
this is the setup im using if u want a reference, i sink all the polymer resins for now until i find a use for them
If you don't mind DM'ing me your save, I can fiddle around with it and see if I can find an answer for your specific case.
i uh somehow reloaded more than 15 into my rifle ?
Free bullets
fr, i dont get how i did that because its hella useful
but it was while sliding/dodging/jumping or something along those lines
noticed afterwards
get turbo ammo, it has a native mag size of 75
shoots faster too, but at the same damage of standard
Iodized bullets when
i would but i havent automated fuel yet
so it was a pleasent surprise lol
Left one does not back up. That there is a load bearing junction.
for rocket fuel the limiting factor is sulfur so I should go the basic recipe if I have a bunch of space?
Junction pair magic
If you need THAT much, yes
wait hm they're kind of 1:1 I'll check location
Hmm quite unsatisfactory - https://questions.satisfactorygame.com/post/66ffc881ddb9d97e071eb429
It explains why VIPs both work and don't work quite neatly.
I like how people offer me advice when I'm talking about things working or not working in experiments. 😅
When you're adding a pointless junction to make it work, does that qualify as merging or splitting?
Also, more useful advice would've been "don't try to feed 120 fresh and 120 recycled to a machine that needs 200."
Sometimes if i Place a PB the Elevators dont connect correctly
can i somehow prevent that?
A PB?
blue print
Oooh. Blueprints don't automatically connect to things outside of themselves.
If it's a lift entirely inside the blueprint start to finish, then you need to update the blueprint itself.
no its inside the bp but sometimes it dont connects
if i place this crap 10x i have at least in 1 wrong connections
Weird. I've never had that issue.
i swear pipes are just voodoo magic
I know, right? Junctions having a priority system built into them, and junctions eating a lil bit of headlift both make a lot of things make sense IMO.
Like, if junctions truly do have a priority system, the way you connect your water extractors together suddenly matters downstream.
And that can explain why some people have issues and some people don't.
Especially considering a single extra junction can make or break a setup.
or smaller setups that work on 1 extractor
Yes, exactly.
Also why looping sometimes fixes it: it gives both a shorter priority path to half the manifold, and reduces the headlift penalties.
Yeah, I dunno. I'm gonna keep thinking about it as people report broken pipe setups and see if it continues making sense. Would be interested in a case that disproves it.
and im gonna keep recommending a seperated fresh and recycled setup because at this point its just throwing a dice whether your pipe setup works or not
100% yeah. Can't go wrong if you just don't mess with any priority system or head lift-sensitive stuff. 🤣
The head lift stuff, for reference, is from bottomfed things. They need a buttload of headlift to function correctly.
So... don't.
ah that explains why its not recommended
Yeah, and throwing down pumps between them can help fix it up if you want to insist on it.
Or in our test case, add over 300m of headlift from gravity. 🤣
Question about fertile uranium. Is it possible to create a closed loop? Filling up 4 fluid buffer with water for nitric acid and sulfuric acid, cut the water supply and feed the water from the fertile uranium back into the buffer with a pump.
yes i think
The math works. Godspeed with keeping it running though. Pipe systems are.. non-intuitive, especially when recycling.
You actually shouldn't even need a fluid buffer at all.
Honestly, I'd recommend against it until you've got it working how you want, because it just delays making it obvious that it's going to deadlock.
It seems like you got a similar question before, if I read the previous messages XD
So it's probably better to use the water in cooling NPP and get a fresh supply
Similar-ish. Aluminum is different because you need both fresh and recycled water.
Mixing those is.. harrowing at the best of times.
With the uranium setup, you shouldn't need any fresh water.
Honestly, it should be easier to setup than Aluminum recycling.
I used satisfactorytools production calculator for 10 motors/min and selected all recipes. Why does the calculator want me to go for iron wire and iron pipe, while on the other side of the tree it wants me to use steel to make rods and use copper to make rotors. I know I can set my inputs, recipes etc. but I'm just curious how is this most efficient way for the calculator?
it optimizes for resource efficiency, usually
i guess it favors the iron cost for steel pipes much more than coal or limestone
for screws, steel rod are the most resource efficient
and copper rotor is know to be very resource efficient too
none of this is very surprising
Hi If there is somebody here who is exxpert and has many hours with satisfactory and has some time left to provide feedback arount coordinate systems and related ones I would appriciate that. I created QA feedback but I'm not sure if 'im accurate or if I'm missing/misunderstanding how game works.
Ty for your time and help in advance. https://questions.satisfactorygame.com/post/66eef2a6772a987f4a8c6013
If you want to reduce your logistical efforts, you can simply disable copper rotor and default rotor and use steel rotor instead
it will cost you more but it means you can make rotors and stators from the same thing: pipes and wire
I'm also a bit baffled how is the basic screw recipe favored even though it uses so much constructors
I guess it's best resourcewise
it's great with steel rod, in terms of resource efficiency
It does not factor power efficiency or machine count
god iron wire iron pipe stators are disgusting
why so?
its just weird that something like stators can be made entirely out of iron
I bet it isn't resource efficient compared to their original recipes, but it solves logistics
Especially when you already use pure iron and solid steel
Iron is worthless, so it’s infinitely efficient
because amount of constructors doesnt matter to the calc
screws are always a bulk product
but they dont take a lot of resources
building a machine is one-time cost
using resources is permanent cost
ingots to screws can only be made more efficient by making ingots more efficient
screws from rods have 2 improvements
the ingots and the rods
(and yes, more machines = more power needed = more resources used for power, but that's hard to quantify)
especially considering I would have to use power to produce for example a steal beam for the steel screw recipe
so it evens out I think
if you have pure ironl it favors iron pipe more
if you dont have it, it prevers solid steel and normal pipes
wow, you're right. I turned off the pure iron ingot recipe and it planned out default stator recipe
something about pure just reduces the cost of iron so much that it no longer considers iron pipe expensive
I mean defult pipe for stator
yeah this is why I force it to choose specific recipe chains
this is why you dont activate all recipes
but only recipes you actually wanna use
Yeah whenever I go "all" with any high tier item it plans out with sam, converter, recycled rubber/plastic chain etc.
you can throw in some of the more experimental recipes to see if the calc comes up with something interesting
yeah thats why disabling the ore conversion is kinda needed
the current way to do this is indeed a bit annoying
I just disable SAM unless I specifically want to do something with it.
blueprints with traintracks seriously don't properly link the tracks?
no
oof
use these as "control points"
for orientation and such
otherwise the track pieces inbetween should be built by hand
junctions may be reasonable to blueprint
I'll just update my blueprints to not have the tracks. basically redoing my entire track line
I have a factory area planned that had more coal than iron... So I use steel for pipes
Heresy!
in that case, adding those values into the calc may be worth it
as if you have more coal than iron it will probably prefer the coal
Yeah, that's the real trick. Update the inputs to match the nodes you want to use at max extraction.
I'm building up a new Alu production as I just unlocked Sloppy Alumina
now I'm struggling between using Pure Aluminum Ingot or bring in Silicia externally - I know PAI is recommended since it's smaller footprint in building and power but I'll lose 180 ingots per minute.
Will I miss the 180 alu ingots later?
how much do you make in total anyway
120/min?
in any case, you will need more aluminum in the future
so one thing you can do is to get drones later to bring in the quartz for the silica
720 (default) vs. 540 (with Pure Alu Ingot)
should be fine
Quartz would be in a reasonable distance so it wouldn't be that big of a deal to bring it in
just the question if can use the quartz better somewhere else and give a *** on the 180 ingots I "lose"
if you really do miss those 180 in the future, you can consider it when its time for that
you might need more once you start making thermal propulsion rockets but until then its fine
but then just get a second node
Or be like me and just replace oil with quartz altogether. 👀
that's exactly the next step 😄
exactly... I am at the moment finishing a new MK2 BP... 3 Refineries (Pure Iron), 4 Foundries (Solid Steel)... 87 Iron and 160 Coal in, 240 Steel out 😄
honestly quart purification makes def. alu kinda viable
it saves in buildings
Quartz purification, steamed sheets, fused wire, fused quickwire, copper alloy..
I like my OC SupCom+TEM factory.
if the choice is between getting a quartz node and a second bauxite node then just getting 2 nodes is gonna give more alu
nah - the choice is using the quartz to get those 180 more alu ingots vs. using the quartz for something else
don't know how crazy the need for quartz is later in game
on the other hand there are lots of recipes which reduce the use for oscillators, right?
quartz use heavily depends on the alts you like
stuff like silicon circuit boards, silicon high speed connectors, crystal computer, crystal motor are all very optional and kinda depend on preference
i personally use the first 2 but not the latter 2 and use caterium for those instead
its just a question of would you rather use quartz or caterium
if you like the quartz recipes then yes having an additional node for it is nice
I plan to use the two underground Quarz nodes of the Rocky Desert for my Computer factory... its funny to have more Quartz than Caterium around ^^
Don't sleep on Silicon CBs and Silicon HSCs if you've got quartz laying around.
ok, didn't expect it to be that much of a personal preference
Thought there's some absolute meta like "WTF, don't use that quartz for that crappy aluminum" 😂
thanks guys!
I'll use the quartz for the alu for now and see how it goes
The actual meta for alt recipes is "use what makes sense for your factory".
If you don't have coal, you probably don't want steel heavy alts. If you don't have a lot of caterium, you probably don't want caterium heavy alts.
except for plastic/rubber... either you use DF/Recycling or you are missing out on a lot of output 😉
yeah - I'm all on the defaults for the oil stuff - redo from scratch is already on the list 😄
Yeah, there's a few like that, like Solid Steel and Cast Screws where they're almost always upgrades from the default version.

I think I had a "two refinery" temporary setup (one rubber, one plastic) and then directly went to a DPF-loop this time
8, 1200/min lines of iron ingot courtesy of basic iron ingots 🙂 no idea what im actually gonna do with them but yeah
What’s that called
Yes, I enabled all alt recipes
Satisfactory tools
this is a bit insane 😄
disgusting ratios
I just underclock one of the Refineries
dont really need pure iron imo
although 1 and a half of those lines will be going into solid steel i think
of my lines i mean
still iron-ore:steel-ingot nearly 1:3 is insane
Leached iron though.
leached is the same efficiency i nterms of iron ore i think
Basic Iron just makes you run out of Limestone FAST 😉
if you're going to use pure iron, use it right:
who needs limestone tbh
my EIBs and HEFs...
I'd argue it's more free, personally. 👀
Foundries > Refineries.
thats why I made it a BP... now its "free" in terms of effort to build ^^
Power cost ^^
i got a whole 1200/min line of conc left over after giving all the limestone i need 🙂
basic and leached are at the top when it comes to iron ore to ingot
also singularity cells
fucking 200 concrete/min
2.25 HMFs need (when using EIBs and HEFs) 54 Concrete/min alone
Pure Iron is 27.7MJ/ingot for less ore efficiency. Basic Iron is 19.2MJ/ingot.
i mean im only using like every limestone node in the rocky desert it is not that bad /s
so if you want to scale this up, your local concrete is gone quickly ^^
Leached is 18MJ/ingot. 😂
im already using all the sulfur for power 😭
Default Iron is 8MJ/ingot. 🤣
(70% of the sulfur actually)
i wish the leached recipes were better
the fact that you need almost 2x the refineries for the acid makes it kinda meh
Yeah, these numbers aren't including the energy from the ingredients.
but you dont
If you actually did that leached would probably double.
you need less refineries than pure anyway
..definitely not double, actually. 1 unit of sulfuric acid is only 36MJ, so it only increases it by 3.6MJ/ingot.
Still below pure by a good amount.
it all depends on what you have easily available..
the point of the leached recipes is to make instant scrap suck even more 🙂
i guess its fine for iron since its 10/min but coppers 25/min just kinda sucks
no matter which leached recipe you chose, the sulfuric acid refineries plus the leached refineries are always less than the pure refineries
ah yes tools strikes again
I suspect the leached recipes exist so people could use the waste in another process like some do with waste water into wet concrete
Leached Copper means you're probably using it for pasta purposes.
just use copper alloy 😉
Can't get as much pasta out of one copper node that way.
just make sauce isntead
on a slightly different note, all the new recipes actually make the poly resin alt actually not bad
its very close though
and iron is easier to find than sulfur
good way of making coke along side plastic/rubber
i know leached copper is technically less efficient than pure...
buts its by literally half an ingot
22.5 vs 22
2.4x vs 2.0x..
20% 🤷
20% isn't "very close". 😛
it is for plank lengths
its enough to where id rather build 1 foundry than 1.5 refineries
refinereis are sooooo big
if anyone has ever built pure copper or pure caterium for an entire pure node, it just sucks to do, lol
Use tempered
tempered is worse than leached for caterium but equal to pure
and its faster
that sounds like alloy but worse
still needs refineries for that coke but WAY less than pure
with caterium you dont get much choice lol
for copper, tempered is better than alloy
i'd be surprised if there isn't a synergy btw tempered cat, poly resin, residual plastic and plastic ai limiter + cat cb
if only those nubmers where on the page
We are still redoing alt analysis
Old analysis wouldnt have those values on there either
ye cant wait for it in satisfactory 2
It'd be faster if more people were willing to help
..the thread I was linked last time I talked about this has been dead long enough that it didn't stay visible in my sidebar. 😅
What do y'all need help with?
As far as i am now aware
Rebuilding tables
go get the wiki contributer role
We will analyse recipes only on one level
so no more tracing parts all the way back to ores
Computer recipes would stop at circuit boards and other stuff
working on that now 🤔
if you want a full analysis, you would have to piece together the individual pages
And im not sure if what im doing is worthwhile, but i guess i'll just keep going
I'm working on it as part of Tools though, but I could generate it in a different format if you want me to
The tables?
it doesnt hurt to announce this stuff once in a while / talk publically
so people get an idea of wtf the wiki wizards are brewing
I meant regarding discussion about stuff like how to generate what and what do you want and etc.
I guess we can jump into the analysis thread for that
If anyone wants to join in:
https://discord.com/channels/370472939054956546/1034942142092689408
Yeah, that's the thread I joined that won't stay visible. Is visible now! 🤣
my jetpack keeps using my bio fuel when I want it to use fuel. can you control which one it should use or does it always default to the lowest type in your inventory?
It resets if you put it in your depot.
so it's by last in inventory?
Oh, and you can select which one it uses by clicking the gear. After that fuel runs out though it reverts to solid biofuel I think.
It might be first in inventory?
excellent.. never noticed that gear wheel on the jet pack. thanks
Yeah, I assumed it was getting reset because it does that to me all the time, and that it wasn't obvious that you could set it to begin with. 😂
which concrete recipoe has the best ratio of limestone -> concrete
Hum guys
Rubber > Fine > Wet > Default
i have a question, are these 2 layouts similar? (the squares are splitters)
Since i cant use the first one i'm asking this
If I want to get the absolute most power out of the 2100 uranium on the map, I convert it all into the 50ish uranium fuel rods then convert all that paste to plutonium fuel rods then convert all of that waste into fisconium fuel rods right?
Hi im planing a turbofuel powerplant, is it better to do it with heavy oil or fuel?
yes
So it will work in the exact same way?
basically no matter how you build your belts, if you don't go over max belt speed, it will work
Correct
I haven't seen a consistent definitive answer to this. I have seen: use SAM to convert more to uranium, build 3-4 APAs fed with APMs, and sloop the uranium fuel rods with the rest.
Hi all, I've made a smart plating factory producing 4 smart plates/min. I made a rotor factory first producing 8 rotors/min, and a reinforced iron plate factory producong 4/min. I then connected both to an assembler to make the smart plates. This probably isn't that efficient but its the first time I've ever made a factory for smart plates. Does anyone have any tips or things for me to improve?
There's not enough stuff though, to convert all of the PFRs into FFRs, I believe.
I'm sticking to just uranium on the map at this planning phase I think
oohh
Someone pointed out that the SAM you need to even do the FFR dance, you can instead convert Bauxite to Uranium and make UFRs for more power.
yeah but then I end up with waste. I dont want any waste
Convert the waste to PFRs and sink them.
and yeah like I know I can store it for eternity but I really want to not have waste
but then you arent getting that sweet sweet PFR power. But if its not possible I guess its not possible
If you want that sweet PFR power, you gotta deal with the waste.
which means if you don't want to store plutonium waste forever, you gotta make Fisconium Fuel Rods out of them
You're starting to see the problem, yes. 😄
You can also feed UFRs/PFRs to drones/vehicles.
The question is: If I maximize using the 2100 uranium on the map to get UFR->UW->PFR-PW->FFR
is there actually enough resources for that
ok chat i wnna test something
the math probably isnt correct but i wanna check if the logic is
if i have aluminum that needs 1k water/min and outputs 500
if i were to provide it with 500 from pumps an looped around with the out put fluid having a higher priority
would that work?
No.
So for Aluminum: You need to convert the water to wet concrete OR feed only SOME of the refineries with ONLY water from OTHER aluminum refiners
you CANNOT cross streams
btw you do know that with the discord time showing thing, it is dependent on how the things are set for the person in what it shows?
just saying
it will not work, trust me, I built a factory that processed 100% of the bauxite on the map into aluminum lol
yes thats the point
my midnight is your 23
yeahh ill take your word on it then
then why the "if you can decipher how non 24 time works." part?
if you want to slide into the DMs I can walk you through what I did
i guess ill do the 9/1 feeding strat and tehn feed into wet concrete
because the way discord does timestampthingies weird
im very tempted but i do wanna figure at least a majority of this out by myself
Sloop the SAM
its the fun in this game imho
love me some slooping
nah just dump all your sloops into doubling your power
Not "exactly" the same way. The first spliter splits the income in 3 and then each one following it splits in 2. So numbers are not exactly the same in the start.
But both are manifolds, so the machines will catch up eventually. That's the same.
oh ok
but like it's showing in 24h for me and not 12h like that part would suggest
you can also loop back
50.4 UFRs, 22.4 PFRs, 95.625 FFRs consumes 85% of the plutonium waste, 100% of the crude, 100% of the bauxite, 100% of the SAM, 100% of the sulfur, and 100% of the uranium. 😂
so i will just have to "fill them up all" then i can build the output
which is good butr it never hurts to be sfe
oh man that is glorious
I’m planning to do a 60/15/75 nuclear plant on my save
:(
lil bit of uranium conversion, and a decent amount of RSAM slooping
Notably, this is without any conversion recipes.
All of that SAM is going to Trigons for the FFRs.
okay but that needs even more sam
Yeah, you can sloop the SAM. 😉
Double RSAM from 2550 to 5100 
didnt someone here alraeady math out that that wasnt enough
Enough for what?
Can sloop the ingots, too.
Hmm... actually... yeah...
At this point, to be clear, it's substantially more efficient to sloop the UFRs, use the SAM to convert more bauxite, and build out like 4 fueled APAs. 🤣
Then convert the waste to PFRs and sink that.
Absolutely 😛
Yeah, slooping the ficsite actually brings your RSAM into the realm of no slooping needed, if you use 14 sloops (over the 34 for RSAM)
You would still want to sloop some RSAM for other endgame items though...
Fun fact, you actually don't need any SAM for BWDs. 😄
Biochemical Sculptors and AI Expansion servers, though, do require it.
wait so consensus is if you dont want to store waste indefinitely (I am very fond of the void singers fam) just sloop to get a fuck ton of UFR and then sink PFR to get rid of the waste
Or rocket fuel, yup.
Also, APAs. 4 fueled APAs boost all other energy production by 120% if you've got a unified grid.
without slooping if you use 2100U you end up with 252 UFR nuclear plants and 224 PFR nuclear plants correct? so 476 plants = 1.19 TW of power?
Looks like the number I've heard elsewhere, yeah.
I was just making sure I mathsed correct
I also think Rocket Fuel is around that if not higher. 😂
what, skipping nuclear and just using RF?
And, yeah, 4 fueled APAs on that pop it from 1.19TW to 3.81TW.
Yes, using just RF I'm pretty sure you can produce more than 1.19TW.
RF is nutty.
but what if you use BOTH
You have a lot of time on your hands. 😂
I don't know if anyone's really sat down and done a max-max power build.
For the vast majority of usecases, "a good sized RF plant" or "a good sized nuclear plant" are plenty, especially with APAs.
right now i have a standard 120 coal : 3 water extractor : 8 coal generator power setup using mk 1 pipes and mk2 belts. If i upgrade all the belts to mk3 and put power shards in the miner, the extractors, and the generators and clock everything to 200% will everything continue to just work fine? or is there an issue with the flow rate of the pipes?
I absolutely don't. But I'm an engineer and love this game so I will do it
I WILL FIGURE IT OUT
360*2 > 300*2, yeah?
Even if you upgrade to Mk2 pipes, 360*2 > 600*2.
Godspeed friend!
also I'm dumb af, I knew 2:1 PFR:FFR. And I knew 2:1 UFR:PFR which means its just a 4:2:1 ratio
I feel dumb it took me this long to realize this
each extractor is its own dedicated pipe. one pipe goes to the first generator, one to the last, and one in the middle and the manifold from there
Well, 360*2 < 300*3, so that might work. 😁
Just make sure every generator can actually get the amount of water it needs from the pipes its connected to, without any intermediate pipes going over its capacity.
If they can get that much water, you should be fine to just double the whole kit and caboodle.
i think i do that. but fluid dynamics in this game are hard
If you have a screenshot or layout of your piping, we can give you a more certain answer.
hey all idk if i need to put this here or in the #design-and-architecture chat but i need help fitting in 16 smelters, anyone help out a bit?
I believe that should be fine to just double everything, yeah.
It can probably hit 270 in spots, but I don't see anywhere it'd want to go over 300.
i would say this isnt the WRONG place. how big is the space you need to fit them into. we can at least check if its mathematically possible.
Fair warning: most of our answers are "build a platform in the sky and ignore everything else".
well its a 3 by however long and i need to fit 16 smelters
If you want to fit them prettily, you might want that other place.
word. just want the game running in the background and i just needed a quick and dirty solution. dont have time to build a full power plant. weekend plans here i come
I feel that.
did a writeup and some analysis on the use of sloops for things like pure aluminum ingots and casings instead of purely slooping end products
Slooptimization
this comes from the gens on top and the tubes go to alittle floor under to make all the conections while the conveyors stay on top, is this the best way to do it?
I would say to use fake floor holes whenever you can to avoid weird piping mechanics, aka clip the pipes through and have the floor holes for look.
And a fun fact too, the base pipe support can be angled and nestled into the foundation to also avoid floorholes.
(I hear so much about them but never end up using them out of fear
)
Fluids always prefer to flow down in Satisfactory, only going up if it has no other choice, you ideally want consumers to be at a lower level than the pipes supplying them to prevent flow rate issues.
Or at least, add a pump to ensure the fluid travels up.
i cant put gens under water now can I?
the pumps is for later, i need to figure out how to connect the coal first
You can use pumps on the pipes supplying water from the gens to push them up, then have them flow back down into the generators. For the conveyors, having them under the generators like that is nice, it makes it a lot easier to route stuff around.
i first tried like this but then decided to use 2 mini floors inside one floor to place the piping and conveyors
tl;dr put sloops at the latest constructor/assembler in a supply chain? instead of in manufacturers
you made me just think of something
oh no please do not ever feed refineries from the floor in the future
always top-feed
bring in the pipes higher than the floor they are used on, and just have them then come down to fill
would kind of be a cool look too from ceiling or side walls
not good for design later 😦
the logistics floor would be closed
because this thing is kinda big
If you don't mind the power cost, you can use pumps to stabilize bottom fed machines.
i think i have more than enough extra power for pumps
what do you mean design later? like expanding?
no, decorating the exterior
and I have a really big problem when things arent symmetric
ohhh you still can
can bring pipes in low right? bring all the way up the inside wall
I also just have the minimum decorating blocks
using pumps
and then break it off / disperse the pipes to the generators where need be but at a lower point than the top where the liquid gets to.... I wonder how that would look / work
outside wont look any different
the pumps are set like this with tubes going up from the middle and sides
Just for the record, those are extractors not pumps. 😅
that
how are you going to carry that much water if they all connected?
tthats a lot of extractors 120 each pipes hold 300?
im going to upgrade to mk2 pipes later
Just making sure to clarify because I was talking about actual pumps. The things you snap onto the pipe to move liquid up.
i dont have the materials for it yet
600 with 8 out tubes
looks like you have way more connected?
Kinda similar to what I have for my coal gen basics, just high enough to use one pump for a batch and be over the extractors.
in total i have 4 800 of flow out
Pipes almost never transfer the full throughput rate btw. If anything limits flow, the flow rate will drop down.
nothing a little pumps wont fix
but wouldnt that 800 be a waste though? as pipe line can only hold at max 600?
Sloshing pipes do be funny like that, two small buffers can have a mk2 pipe tansfer 700+ /min with a tiny pipe 
for now its enough
i will need water for a later project near this place
so I calculated 25% extra water for that
The transfer rate that is, it just goes BRRRRRRRRRRRRRR
maybe im not explaining that right
and probably not fully understanding how the pipes actually work... it looks like you have all the lines connected
on one circuit
I mostly just leave people to their devices when pipes come up. There's a lot of superstition around them. 😅
in total its 180 extractors for 360 gens
yes
Assuming those connections are what they appear to be, you are absolutely correct that the vast, vast, vast majority of those extractors will be idle.
water will flow through the pipes with less flow im assuming
ok thats what I thought
No single stretch can hold more than 300/min.
it will be upgraded to mk2 soon
youll still have overkill
That just raises it to 600/min.
1200
you need to separate the lines
i have 2 at least
not have them all connected
With two pipes, that's 1200/min. Anything over that will fill the extractors until they stop running.
the water output will be the same if I discconect one side from the other
but they are connected in the middle... making it one line, no?
Not really, no.
remove the middle connection and you have 2 lines of 600?
More single sloops in key supply chains (aluminum, trigons) can be more effective for that key item than slooping manufacturers
or it functions the same as 2 lines?
that dosent make sense
if i have 2 separeted pipes running next to each other
both full, both reaching an end
if i connect them in the middle
i will still have the same output
oh true
on my calculation about 25 to 33% of the gens will be iddle, and thats by design
makes sense, was trippin on it becoming one "line"
i will upgrade later 😦
i hate fluids
i dont even have trains yet, im bringing coal by truck with autopilot
It only takes 5 water extractors to saturate a single Mk2 pipe.
heres a good book for you
10 extractors will saturate 2 of them.
More than 10 extracts on two Mk2 pipes is just a waste.
Unless you're underclocking them.
look man, i have 15 extractors in line, all connect to a pipe, with 4 outputs, 2 in middle 2 in sides. devide the section in half, on the first half, half the pumps will be pushing water to the side and the other half to the middle since the line filled up to the side, the same happens on the other half, and that just means that 3,5 pumps will have a single connection for them
thats why i connected them all, to push water in other direction to help fill the system
yes
let me grab a screenshot
And you're planning on connecting more in between? So, like, build over them?
Ah, okay. That makes way more sense.
thats what I said earlier XD
thats my bad - was trying to understand as I thought it wouldnt work as fluids for me - is a headache
looks amazing though
too much work tbh
You'll want to throw some extra pumps just below them.
just a few days ago i had this
dang
dont go near the corners 😉
quick question about decentralized factories, if i have a factory making motors only, would you siphon some of the rotors/stators into depots or would rotors and stators be made and stored elsewhere?
Hey @oblique hollow , I was trying out a priority splitter here with the vip, but it's not working that well
I'm inputting 600, the flow is going right to left, The top one is getting around 150 flow and the blue one is getting 450, and there's space for more
make a fuck ton of them, until it fills 50 storage containers in the same facility, and them start routing them to where you want, just to make sure you wont run out
better to make it big first time than to have to go back and upgrade later
I disagree, this is how you get burnout
and try to make a mall, with all items there
Almost like different people have different needs. 👀
For personal construction, I pretty much always make a combination motor/rotor factory. So I make some amount of extra rotors beyond what the motors need, and store both.
Stators aren't an item you really need for personal use aside from maybe a couple crash site unlocks?
there's no need for it anymore with the depot
nah, i like to work on big projects while my main factory is on life support with 10 biomass gens
running of the 50k leaves i deleted from the world
both work. In one world I have a small factory making motors just for depot, while I also have a big expandable HMF factory making HMF for everything
While also having another factory close by making motors for something else
my next project after this is a massive tower reaching height limit just making screws
wait a second... I think I saw your name when I tried research on a biomass challenge
where?
highly impossible
i dont even have this username in reddit
and i only started playing after update 7
but only now im fully commited, after 1.0 release
I'm doing a biomass challenge, and I've just done a 15 load balanced biomass burner blueprint, an everything to solid biomass sorter bp, and an everything to compacted coal sorter bp
This is why I like having hard save points when I start stuff 
if something is just a REALLY bad idea its a simple rollback.
Spaghetto, you're big into pipes right?
I guess I am now
It seems today all my tests are giving me jank so I don't know what to believe anymore
Yep you gotta test it multiple times since it can overflow/underflow randomly
sometimes a setup which shouldn't even have enough headlift will just work somehow
Tell me about it. This pipe is having 115 flow in it, while it shouldn't be having anything
@cerulean stratus What's your thoughts on this one?
you just put a junction and it started working?
Bingo-bango. Took the junction off, and it backed up again.
Been thinking about this post a lot lately: https://www.reddit.com/r/SatisfactoryGame/comments/1dzxgrb/water_recycling_some_surprise_a_little_confusion/
We also have to keep in mind that fluids were probably changed in 1.0
So nothing that you knew works now
I took those screenshots last night. 😛
So if they were changed, however they were changed didn't make that idea stop working.
So.. considering this was built and done entirely in 1.0, any thoughts on it?
fluids make me want to lay down and cry
Did you know that junctions eat head lift, too? As a snack?
what else do junctions do
I've heard they can juggle and do card tricks, but I've yet been able to confirm that.
But really, the priority thing + the head lift thing explains a LOT of the weird issues people have with them.
wouldn't surprise me anymore
The head lift thing is very, very much why bottomfeeding is treacherous.
Now junctions with buffers, that's double jank
And as evidenced by my little test there, where adding a single junction changes the priorities so that the recycled fluid can get by, shows that a lot of those issues could easily be because of extractor setups.
How bad of an idea is mixing train lengths
Just need to take care with it. Not the end of the world.
Remember platforms are unidirectional, though.
I have multiple 4 car trains and a 1 car train booping around on my network.
yee, just... struggling with building an effective train station
And one of the 4 car trains only uses #3 and #4.
So it sorta runs around half naked which is funny.
I haven't actually tried trains this run
but can you now make a train station inside another train station?
Me and a friend got this big, big platform for our megabase, but I am unsure on how to set up the train stations inside
I don't think you can, no.
This is working
1.0 is my first time trying to seriously use trains and I also find the inability to have more control over what they do and do not pick up challenging
without making a billion stations and trains
Hook up platforms and see what happens?
You can filter by item type, yeah?
where?
In the time table settings for the station.
in the train's timetable?
i'll have to look again
so I can set car 1 to only deal with say caterium, and if it stops at a station where platform 1 is not caterium, it will just ignore it?
anyway, i'll look this evening. I didn't notice any interface options for filters the first time i set it up
Yeah, you can tell it only pick up caterium or ignore something in particular at any particular stop.
It's not per car, unfortunately though.
i must have overlooked the cogwheel. cool, that will make things somewhat easier
Yeah, it's not a lot but it helps. 😄
get rid of the need for most of the blank spaces i was having to leave in stations or trains
oh wow I didn't see that
but what if a freight station has like 3 parts mixed up, can I tell it to choose 1?
yeah, looks like "load only" will limit
i'm assuming those 3 parts aren't all mixed into teh same platform
You can, yeah.
Have y'all not seen the shaking animation? It's my favorite one. 🤣
so it works like a smart splitter?
I suppose so, yeah.
wait not a smart splitter, no, this is a programmable splitter
Same problem as a smart splitter with no overflow, though: you can accidentally block one type if it fills up the wrong way.
wait, it's smart enough to grab specific parts out of the station where there is a mix in a single platform?
Pretty sure it is, yeah.
seems like you'd still have isues with clogging if all the mixed parts weren't throughput exactly
i'll stick to one part per platform i think
Sushi trains let's gooooo
Yeah, that's what I mean with it clogging like a smart splitter does.
now that i think about it, that's much less useful than i thought. i just need more trains
Yeah, I basically never use that functionality.
But it'd be good if you're trying to feed different places different stuff picked up from different places.
I usually just do 1:1 runners though.
So a train at the front station can load/unload from the 2nd platform?
the problem is i have a traing that picks up caterium at point A in car 1, and is picking up modular frames at point B in car 2, i still need an empty platform at point b so car 2 lines up
for example
or i just run 2 trains
Maybe you can use Spaghetto's newfound technology. 🤣
and only need one platform at each
yes
how much energy is a train?
That's wild.
25 - 110MW, 50MW per station, 50MW per platform.
Actually -8 to 110MW if you wanna be like that about it.
But that's more like 25-33MW to 110MW.
..I would probably just do the empty platform.
Hmmm. You sure about that?
Unless it changed in 1.0, yes
Interesting.
Inversely U8 had bugged stations and they only took 0.1 MW
so the train itself draws 25-110? like if it's going uphill or something?
And here I thought trains having wildly swingy energy was because of acceleration/deceleration and regenerative braking.
When accelerating
Or accelerating from a stop, yeah.
It'll pull up to 110 as it starts and then the power drops as it gets to cruising speed.
i'm going to need more power
i have one. i'm miserly with my sloops right now though
I wonder if I should use trains for my biomass challenge... (lol)
is fuel generator overclocking linear ? so one at 250% clock burns rocket fuel at 10.41 / min ?
I would probably just use belts if I were trying to only use biomass.
yes
The concept is correct, I have no idea if the math is.
m a t h
Yes. Use the exact number for calculations, which is 60/14.4 at 100% so 2.5*60/14.4 for 250%
base rate times 2.5
so 4.16666 x 2.5 = 10.4166666
ye
it is linear, so have fun overclocking your hundreds of generators
yeah, it's linear, if you have the shards, overclocking gens is a great space saver with no downside.
thx
m a t h
ye gotta for about 1.5k powershards XDD
Copy and paste, baby.
I wish they made packaged versions for dissolved silica and dm residue
Why didn't you go for nuclear at that point
i don't think it works for fuel generators
What
4x generator blueprint is ready haha
That's stupid. 😂
There's no loopback and the recipe is 1:1, why??
so i'm trying to set up rocket fuel production/generators on the western beach and have a few sanity checking questions. first off, is the nitro rocket fuel alt a trap if my limiting factors are coal and sulfur?
wanted to keep everything contained in blue crater
wanna do nuclear later
🤷
which one
yes, default rocket fuel uses less sulfur and nitrogen
People here: "I produce 300 billion gigawatts of power! Now to finish phase 3!"
Me: "I beat the game with 60GW."
Dissolved silica production and usage. Forgot how they're called, but they work out 1:1
Quartz Purification and Distilled Silica, apparently.
People here: just finished my 2 kilomegawatt power plant
Also, it's 1:2. 😉
Huh, is it?
i was at 11ish GW when i finished phase 3. which was recently. and i had power to spare.
Yeah, distilled runs twice as fast.
silica is 120 quartz into 60 dissolved into 135 silica
Because the numbers match up, so it's trickery.
Well, the wiki article is wrong
Oh, is it?
was just imaging a world where I could distil quartz and package it for better throughput on drones
Yeah, I wrote it's 1:1 in the mean section
The recipes are correct
ie cause transporting 60 silica is easier than 120 quartz for them drones
You can fix that for me right 🥺 (on a bus now)
okay, followup question: the most coal-efficient process to get turbofuel here to go crude -> heavy oil residue -> diluted fuel -> normal turbofuel, right?
specially in this hypothetical scenario it would stack to 100 which means a drone is transporting 900 packaged dissolved silica
if you wanna save coal specifically, use Turbo Blend fuel
Also works like this
Turbo Blend needs no coal at all
Ye it uses coke
Done and done.
and the compacted coal you get back can be recycled if you want
Else it goes into the garbage
it's kind of op honestly
Appreciated!
Okay see that's the last thing I was getting to
Making rocket fuel produces compacted coal, right, and compacted coal can be used to make turbofuel, which can be used to make more rocket fuel
SFTools should show the loopback
they do (unless a bug is there)
Ah okay, I'm using satisfactory-calculator and the loopback breaks its math
It can't do loopbacks or any optimization
SCIM's planner isn't great. 😕
yeah SCIM can't really deal with loops or byproducts
Shame too, manually entering all my alts is such a pain
I wonder what if these 2 trains touch
you can make empty tab with all your alts and then clone it for each new production
what is a good ratio of casing to sheets when staring aluminum?
This could be very problematic. It caused trains to get hard stuck in some older versions
how inappropriate
0 to 0 until you find out how much of what you need
👉 👈
But my general idea was that I wanted my rocket fuel plant to also spit out enough cluster nobelisks and turbo ammo into the depot to keep me strapped for the rest of the game, and I calculated that they'd need about 60/s of both sulfur and coal for the requisite black powder
in that case it's 100 sheets to zero casings. because i want to make mk5 belts. but that seems like it's probably not for the best
you honestly don't need to go ham on throughput when it comes to your blicky, the only thing consuming it is you
So the idea was to use all of the sulfur and coal to make compacted coal initially, start the rocket fuel process with that, get some diminishing returns, and then once the output of the final iteration is barely above 60 compacted coal, I route that back into the first input, which frees up 60/s of coal and sulfur to make black powder instead
if its running thats more than enough
@cerulean stratus I really mean this, doing this could cause a lot of problems
would this work or am I insane
One train docking blocking all platform I/O, or getting stuck in docking until the save is reloaded
'tf you lookin at m8'
I see, that is pretty bad. Fortunately this is just a testing save
Alright, so this abomination of a train station works correctly
It's not that I hate you, it's just that that image inspires very unpleasant emotions in me.
"Hey, I'm Josh, and today we're playing with trains!"
Just put the main line next to the stations, and have a split/merge before/after the stations, so trains can go past the stations instead of through them. 
Could anyone help me with something regarding drones?
Yeah, each train has its own settings per station.
This is really op for sushi
Although there is one issue here
And it's that I don't use trains
this hard drive research just saved my life
Is there any way to get SFTools to show water inputs as individual little arrows localized to the specific building they feed instead of having one node labeled "Water (50000/s)" that connects to every other node in my flowchart so it's impossible to avoid ugly overlaps
I know this is extremely petty but it's been bugging me
Nope.
I mostly just do that stuff by hand at this point. All the major tools annoy me in some fashion or another. 😂
what am I missing here... I remove the 1 compacted coal... 1 more feeds right in, but it stops at 1. why won't it fill?
SFTools is great for determining what recipes to use for the whole factory. It's not great for actually planning a factory.
let me rephrase. It won't fill, but if I remove the belt and re add, then it fills to 1 and stops
and you don't have some weird mix on the belt i would imagine
maybe I did.. cause I did it again and now it's filling. lol
yup.. found a coal in my inventory. must have been in the belt
and you have like 3 coal in your inventory i bet
lol, yup.
So, if you accidentally fill a line with the wrong material, splitters will hold onto one item.
So when you delete and replace the belt, that one item'll pop out and try to get into the machine.
That means you have to delete and rebuild every single belt twice. 😂 I've done it more than once. I hate how similar alclad sheets and aluminum ingots are.
asking others helps selft discover the issue. 🙂
(I did it more than once on the same god damned factory line even.)
i will forget to hookup the belts in a manifold like once per play session... 'why is only the first machine going?'
Or worse: forget the last one and not notice until your factory's screwing up hours later.
Did that one with my fuel gen plants. Forgot to sink one refinery's resin.
Worked great until THE WORLD EXPLODED. 🤣
And then you spend an hour troubleshooting and the issue ends up being a lift that was visually connected but not actually transmitting items
Is it actually worth do do super state computers? It uses sulfur and aluminium which are kinda high valuable
Compare it across all the resources it uses.
It takes very, very little of everything else.
So worth it's going to be up to you.
Should I make a steel factory first or modular frame factory?
I get steel beams automated ASAP so I can lay down Mk. 3 belts to my heart's content but that's just my take
I have 6 mk3 belts, all together I have 1250 iron ingots a minute, I need to split some off into 600 a minute, I only have access to mk3 belts, so how would I split them off without going over or under 600 a minute?
thank you, i'll do that first then
Agree with this
2x fully saturated Mk3s (540), then use a Mk1 for the last 60
Alternately, split a fully saturated Mk3 into 9 outputs using 4 splitters, then merge two of those outputs. Or just, like, have a single splitter with one of the outputs as a Mk3 and the other as a Mk1
Okay thanks!
Also this one works out nicely with a Mk1 belt because 270 + 270 + 60 = 600, but if you're ever in a situation where you need more than one belt can handle but the remainder is awkward to split to, you can just do the manifold thing where you feed a belt that you know has at least enough throughput on it and let it back up
Disregard this if you're dead-set on balancing everything obviouslyu
This rocket fuel production line can produce a lot more than just rocket fuel. 
anyone have a link for the rubber/plastic setup using alt recipes for 1 crude to 3 plastic/rubber?
cool ty
literally have those tabs open rn lol
Trying to set up oil processing without alts sounds like hell, can't imagine it
No problem!
Ideally your recycled plastic/rubber lines will be loops that feed into each other 
Then you just supply more oil/fuel, and pull out what you need.
its just a lot less efficient
Literal first thing I did after unlocking oil processing was go on a hunt for hard drives and savescum for heavy oil residue + diluted packaged fuel
DPF being a thing is so funny
Like the entire niche is just that you can unlock it way before blenders
Does anyone know if this setup would work without issues?
I know that sloshing can be a problem or whatever it's called but I don't know when or how it occurs
The mental image of this extremely serious process where I bottle water, dump crude oil residue into it to make fuel (?), and then dump the fuel out of the bottle to be refilled with water again
add pumps in any case
Where?
at the input
Before or after the junktion?
What's all this I hear about Mk1 pumps being easier to troubleshoot than Mk2s btw
before should be fine
pipes, not pumps
but yes
Ok so in flow direction before junction I put pumps?
ye
you want to give all those pipes going up a boost
so you put the pump before that
so they all have 20m or even 50m head lift
Might even need a second pump.
with this few junctions i dont think so
Satisfactory Shapez 2
🤝
fluid dynamics being glitchy as shit
It's like making soda, pour water into a container, add some syrup, shake it up and serve.
Yeah, said.
It's just my blender blueprint
i thought shapez 2 was pretty damn well with the fluids
as it didnt have to deal with head lift and whatnot
Honestly, I don't think they're glitchy, it's more that nobody understands them. 😂
Last I checked they have a persistent issue with controllable fluid gates/valves where they're considered part of the "wiring" so they update slower when out of LOD to cut down on CPU cycles (because the game is still single-threaded lol)
Which is a very fancy way to say that you can hook up a paint mixing platform, check that it's working at 100% efficiency
huh.
I havent yet dealt with the controllabe stuff
And then as soon as you stop looking at it it drops to 85%
Look at it and it immediately jumps back to 100%
isnt that more of an issue in the efficiency graph calculation?
LOD doing what LOD do best. 😂
McGalleon can u tell me/explain how sloshing gets created?
Or more like what the cause of it is?
Shapez 2 doesn't have an efficiency graph yet, you click on a specific building and the tooltip will show you a live calculation of its efficiency as a percentage
are you worried slosh will impact your pipes negatively?
yea
its pretty unlikely to happen unless you are at max flow
I just wanna setup the blueprints right and not be mad if in the end nothing works
Could happen tbh
slosh is just a wave
I usually fill up most of my pipes
machines output as fast as possible
so that crates a big wave of max flow fluid
Hey @oblique hollow does the priority splitter not work anymore?
this wave slowly dissipates
the VIP?
i tried it today without pumps and it worked fine
or do you mean overflow
You can't track the efficiency of valves directly which is why people sometimes don't notice it, but if you have a painter being fed by a saturated pipe with this gate issue, you can literally click on it, scroll until its offscreen but the building detail UI is still up, and watch it drop to 85% in real time
yeah the overflow
overflow still works fine
It was giving me like 112 flow, when it shouldn't
might have been too short
Meh, I think adding a pump before that will be rough
if you cant put it there, put it literally anywhere
Is this long enough?
The one I circled red had like 120 flow
does this mean it's inadvisable to use pipes at capacity?
how full is that large buffer in the back
not full at all
mk 2 only
it has..... conditions™️
emptied it multiple times
I guess this will do
tremove the junction at the top and try again
same result
Junctions are the new valves. 😁
Mk 2 troubles simplified:
Junctions are naive and will try to equally merge fluid from any side
That means pipes going at max flow do NOT get any priority
if theres a shitty little pipe on the side flowing at like 5/min, the junction WILL try to merge that with a line going at 600/min
which, naturally, interrupts the 600/min line
Many are saying this
Oh that explains why I had to flush my aluminum processing water loop setup like 5 times before it worked lol
I've seen people have this exact issue with belts and mergers, funny enough.
mergers behave the exact same way
anything thats slower usually gets priority over something thats faster
simply because mergers and junctions have the rule to give equal priority to any input
Yeah, and that can back up the full belt of you place it wrong.
But it also means that manifolds work so it's impossible to say if it's good or not
for pipes its more complicated
this is the same for the conveyors
but its partially a skill issue
because the skill ceiling is so high
i just said that 
I can't read
So of course, the pipes arent really broken
the logic is flawless
it works as intended
but that doesnt mean its good design
Does this mean water is technically modeled on a code level as little 1m^3 droplets moving around inside an enclosed conveyor belt
"little"
little LITERS sitting around a bidirectional bucket
and if the bucket is more full than another bucket it moves the little liters to the less full bucket
This was my nickname in highschool
Little liters or bidirectional bucket?
Yeah
Bi-Bucket sounds very....
Lil liters isn't any better.
