#math-and-meta

1 messages · Page 62 of 1

oblique hollow
delicate chasm
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Yeah, that's nicer. You could even take out the 'likely' as we know for sure that it does use more energy, as you pointed out. :)

quiet talon
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what is the picture from? what website/tool is that?

wind spade
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no website, no tool. It's a planned look of new wiki (or separate tool) regarding recipe "analysis"

median heath
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Quartz is scarce?

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My only other gripe is that I genuinely consider "space" to be an important metric.
Which I'm assuming is what you meant by "complexity", but if there was a way to make that more clear I would appreciate you 💛

wind spade
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space is basically covered under "product efficiency"

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ah it actually isn't that much 🤔

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I'm trying to remember what we decided upon, but iirc it was to either use space or power, but not both 🤔

bleak coral
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I mean they're not neccesarily the same right? The pure/wet recipes immediately come to mind, since many of them are very fast but need refineries so increase power while decreasing space

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I guess specifically if the machines changes, they might not match

wind spade
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main problem with these comparisons is that you can only compare the recipe itself, not the ingredients' space/power requirements (due to alt recipes and stuff), so it becomes kinda pointless for pretty much anything other than ingots or simple products

delicate chasm
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There's no real avoiding that at some point, the reader HAS to achieve the understanding that the value of any given item is relative. And dynamic. And variable. And that because of that, the relative value of a recipe is variable. 🙃

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That's the whole reason there's any kind of debate on which information is the most salient information to provide to the reader regarding recipes, in regards to comparisons.

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If we had the guarantee that every potential reader already understood the above before opening the wiki page (very unlikely), then it would be 100% safe and efficient to simply compare each recipe to its fellow alts and be done with it.
+33% Resource A consumption
-50% Resource B consumption
+25% building space in cubic meters required
-20% power used per item.

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The reason for that just comes down to they would already automatically be making the correct types of comparisons in their head and the actual numerical data would be all they need.

But if the reader is NOT that person, then they will need context, and the context is the part that is hard to write about.

west cedar
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is there math for how much a train can pull at a fast acceleration?

wind spade
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that's one of many reasons I've said that we should avoid direct comparisons as much as possible (with the exception of when it's super clear from the difference, like in the above example cost of ECRs and production of UFRs)

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all the "power savings" and "space savings" would most likely go into the "recipe combos" section

delicate chasm
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Even when planning forward, starting with resource efficiency, you kind of need to consider each step of the production chain. Ideally, even forward building players know to keep track of their inputs/outputs/requirements/availability of space in the location for the factory, so that they can anticipate the needs of each new building step.

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This person could also benefit from the 'just numbers' comparison, but only because they have already calculated everything else going in. And we aren't likely to have either of the two people being described be the majority of users.

wind spade
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in the end the best we can do seems to be "recipe is often used for X and can also do Y when combined with Z" kind of analysis and try to avoid exact numbers and percentages as much as possible

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(most of the numbers can be generated from diff between the two recipes anyway)

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[if we even want to show the two recipes and not just the one we're talking about]

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most of the number-related comparisons are easier and better to do on some online tools anyway, as they are very dynamic based on tons of other stuffs

median heath
bleak coral
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Also believe pure quartz does too, just didn't feel like looking up which was which, that's why I left it vague lol

vapid gorge
stark stratus
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I'm excited to start using the linked train network blueprint but before I fully commit I'm looking for ideas on how to best integrate the existing train stations into my intended playstyle. This blueprint comes with multiple mini train stations (1 station for 6 freight cars) and 5 train yards scattered around (~12 stacked mini train stations).

My goal is to make distributed sub-factories which make mid game products where those are shipped to a final assembly factory for all the end game items. My current plan is to break most of the single 6 freight car stations into two sets of 3 freight cars trains. The sub factories, such as a heavy frame factory, would have 1-2 ingredients brought by train and the rest sourced from local mines. Then a station there would distribute the final product to the rail network.

The downside is two-fold, first separating the 6 freight car stations requires the track be pulled up and elongated to fit another train station. Not all the train station breakouts will have space for this.... Second, it seems most sub-factories will require more than two sets of trains by the time you look at the needed inputs and set aside one for output. Perhaps converting to three sets of 2 freight car trains would be the better choice?

Any other thoughts on how to best utilize this train network?

https://satisfactory-calculator.com/en/megaprints/index/details/id/1219/name/Worldwide+Rail+Network+(240km)

wind spade
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personally I'd build train network based on my needs rather than trying to implement my needs into existing network

stark stratus
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Look at this gorgeous train track...even if i had to rebuild all the train stations that would be multiple times easier than creating a whole network from the ground up. I did that on my first playthrough but NEVER AGAIN

wind spade
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creating "whole network" is definitely easier, as it will be tailored to your needs

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it may take more time to build, but it'll save you time in the end

stark stratus
vapid gorge
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yes - I wasn't sure if you had uploaded it to the blueprints

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I seem to recall someone fiddling with basically this exact junction a while back

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there's a lot of extrenuous aspects to it

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could remove the entire roundabout and compress it with just a few more ramps

wind spade
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also yeah, roundabouts are meh

vapid gorge
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also it's not clear that trains going straight ahead wouldn't also use the roundabout

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it kinda looks like the roundabout might be longer and less preferable but not clear cut

stark stratus
vapid gorge
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if you want efficient and simple

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I found this by the same guy as yours - I think it's a turbine, just fancy looking

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I do stacked rail though so mine look a little different

stark stratus
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So what I'm hearing is I should scrap the whole thing rather than reworking the train stations?

wind spade
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build the network you want, not refit existing one 🤷‍♂️

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(obviously do whatever you want, but it's a recommendation)

vapid gorge
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It also largely depends what you have and what you need - which we don't know.

Maybe half of the old one can still be useful?

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the way I think about a train network that has to have many stations the 'best' way to do it is to have a main line that goes through or near most of the points you need serviced and connect them as needed, or make small extentions branching off if they are a bit out of the way

vapid gorge
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But that's me - you could want to do things differently ofc 😄 Nothing wrong with that, just depends what your end goal is. Which we don't know

stark stratus
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Well the nice thing about the exisiting one is there's a train station branch near all the main node clusters.

vapid gorge
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Ah yeah. I used to have that idea. I then scrapped it

vapid gorge
stark stratus
vapid gorge
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the pink were belt segments like this , some of them under the rail here

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Doing a very dif thing now. Making factories local for hte most part

cinder silo
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And my very rudimentary train is quite far behind some of these huge networks 🤣

vapid gorge
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does it service your needs? it's a good train then.

I'm going to have so few trains even on my massive map

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Hell right now 2 of the 3 trains I have set up are purely aesthetic

cinder silo
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You can pretty much see the entire rail system in this panning show as the train leaves aluminium production and heads back to the rooftop bauxite refinery.

vapid gorge
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sounds like it does it's job xD

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right now I have to convince myself after I build nuclear power to not swap my end goal to 1500 HMF pm

cinder silo
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I do hope to see the beacon recipe get a change so I can actually use it with confidence without a post patch chaos failure.

vapid gorge
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as in beacons are kept?

cinder silo
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Or swapped for another ingredient, point is I have no clue and another large scale nuclear plant would be pointless using it if the entire thing got broken, it is a first class pita shutting down and redoing a nuclear setup along with the issues of suddenly having no power.

vapid gorge
cinder silo
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I still wouldn't mod, the potential change is the whole reason I'm not using that alt.

wind spade
vapid gorge
cinder silo
cinder silo
wind spade
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disable your plutonium rod sinking setup and instead store plutonium rods
then with U8 route plutonium rods in your nuclear plants and change the setup in meantime 😄

cinder silo
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My plutonium could fuel 50 reactors, but I'm still in a position to be able to run the entire show with the old turbofuel fortunately, redesigning the setup would probably take me as long as it took to build in the first place, large enough to cause a procrastination issue.

true junco
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I would think the best way to reset a nuke plant would be to shut down the mines and let the system slowly clean itself out.

cinder silo
true junco
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Makes sense.

sand epoch
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Faster to just scim delete it 🙂

abstract thorn
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hey guys i got a question about nuclear reactors should i over clock it for more power if i did that it consume so much water it cant keep up what should i do?

vapid gorge
abstract thorn
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1mk 2 pipe?

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damn!!!

vapid gorge
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as in 1 single mk2 pipe can feed a fully overclocked reactor

abstract thorn
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oh that is amazing to know thank u so much

vapid gorge
abstract thorn
vapid gorge
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helpful for all the buildings and all that too 🙂

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nuclear reactors are one of hte reasons I'd say it's fair to use the save editor to spawn power shards. Overclockign water extractors and generators is a life saver

whole heron
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You don't need that many reactors in the first place though.

abstract thorn
vapid gorge
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'need' is highly subjective.

whole heron
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No, I mean that it only takes about 475 shards to fully shard out full nuclear and the pumps.

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Or about 160 for just the plants.

vapid gorge
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really? so max nuclear is like 252 reactors and 2.5 extractors per

whole heron
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Let me check.

vapid gorge
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I think you're landing closer to 900 shards for full max uranium rod system

whole heron
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Oh, I screwed up the math.

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Max Uranium is about 50 rods/minute.

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Which is 100 sharded reactors.

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Forgot to divide by the burn rate.

cinder silo
oblique hollow
oblique hollow
median heath
oblique hollow
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This is relatively speaking. Needs less materials = needs less buildings for said material

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Also outputs more material = need less machines for this material

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But im not comfortable putting either of those inti the benefits

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as it might be negated by the increased cost and the building footprints those demand

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Aaaaaand i dont wanna show conflicting or confusing info

median heath
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My opinion/expectation:

Something like Bolted Plate needs to say that it's tradeoff outright is just "costs more materials per RIP but saves space by using the least amount of buildings"

Because it's literally 3x less of a footprint than base.

oblique hollow
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Well for Fuel unit alt then i guess the extra output and decreased demand for ECR per rod counts as a space saver then

median heath
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I mean the other thing to consider is actually just that one point in the chain.

oblique hollow
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Ill just add a note to complexity downside then

median heath
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Like if you're shipping materials in, the space requirements just for that one step can be relevant.
I.E. Crystal Comp vs. Any Other.
The fact you're using Assmeblers instead of Manufacturers is a consideration.

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You made a similar point about Heavy Turbo a long time ago.

oblique hollow
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I did? Was it along the line of "no 60000 refineries and blenders, thus it saves space"?

median heath
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Indeed.
Like most things, the trade is space for resource conversion.

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More you have of one, less you have of the other.

oblique hollow
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Hm i guess

median heath
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Which I mentioned to Ondar

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Might be worth putting that as a blanket statement at the beginning if you don't want to reiterate that specific trade in every relevant recipe.

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Like "general principles"
-mention space vs. resource
-mention how some things bring in a new resource to reduce the cost of all other things (sulfur's primary trade in a lot of things)
-etc

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And then after stating the generalized principles get into the more specific stuff like what you have shown.

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But the purpose of that general section is to really cement to the reader that everything is about trade-offs and deciding what metrics you personally care about.

oblique hollow
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i mean if Uranium Fuel unit saves resources and is a bit faster...
i expect it to not save space

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But i guess it depends on complexity in that case

median heath
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"Faster"?

oblique hollow
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0.6 rods/min instead of 0.4

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Its just more efficient

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Because it makes an extra rod

median heath
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Why would you say faster is NOT space-saving?
When that's... how things save space.

Bolted Plate saves 3x the space because it is faster.

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Which is why I say speed is an irrelevant metric and what is actually saved is space.
Because you can match speed with any recipe by just adding machines.

wind spade
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For bolted the comparison is easy because it costs same resources. Here it costs different resources and that can't easily say if you'll save space overall or not. You will need less manufacturers making UFR, yes, but overall space depends

sullen mulch
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Right I need a hand figuring out how to recycle and sink the waste from 64 uranium reactors, so I know it's 640 waste p/m but was wondering if anyone had an easy way to figure out how many plutonium fuel cells I can make to sink them

cinder silo
sullen mulch
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yeah think I have that sorted now

cinder silo
sullen mulch
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the only nice numbers in that entire process are putting in 640 and coming out with 100 plutonium cells

wind spade
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Embrace decimals

sullen mulch
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yep, just going to have to suck it up

cinder silo
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My 1050 uranium waste per minute nets me 5.25 plutonium fuel rods for sink 🙂 [edit] cleaned up discription mistake, fuel rods not cells.

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I went to try crunching the numbers for you from that and my brain just went to clay, hence linking tools, I haven't had enough coffee since getting up.

sullen mulch
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yeah hang on then something is wrong with what I've made getting 100 cells p/m

cinder silo
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Cleaned up a mistake, I meant fuel rods, not cells.

sullen mulch
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ahhhh yeah ok ok

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right well that's a lot more work I didn't really think about

cinder silo
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Definitely not enough coffee this morning 🙂

sullen mulch
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haha

wind spade
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Plutonium is a lot of work indeed, but gives you tons of extra power

sullen mulch
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guess it's time to start designing the factory and planning the build space

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well in this case I'm actually not interested in the power, I'm doing this purely to not have to worry about the waste

cinder silo
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My plutonium processing is a whole facility of its own sitting directly under my uranium fuel rod plant.

wind spade
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That is also a huge benefit so it makes sense that it's expensive 😛

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(But also waste is much less of a problem than most people make it)

sullen mulch
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yeah , I could just make a mega storage using blueprints but I spend so long building I know for a fact it will fill up quicker than I think, especially with me sitting idle way too often

wind spade
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A few blueprints full of containers will fill up in several hundreds/thousands of hours

sullen mulch
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hmmmmmm, maybe I could do a storage center to get the plant up and running and then work on the recycling as a new project

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plan was to stick the processing somewhere on the backside of this but maybe I'll see what happens with the storage first

wind spade
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I mean nothing stops you from making the processing now 😉

sullen mulch
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well I think the maths for 1 large storage container gives me 37.5 minutes per container which means I can probably get 600 minutes per blueprint if I can squeeze 16 containers in that space

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so potentially 10 hours per blueprint

cinder silo
# sullen mulch well I think the maths for 1 large storage container gives me 37.5 minutes per c...

Sorry I've been a bit slow, producing videos on the fly isn't my specialty, this is my plutonium processing facility : https://youtu.be/RvH2myCJoXo , takes in 1050 uranium waste per minute, you can see a rough idea of the scale ahead.

Quick and dirty unprocessed video showing the plutonium production chain in satisfactory, this one handles 1050 uranium waste per minute.

▶ Play video
sullen mulch
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yeah so lots of work ahead, I'm not even close to done with the exterior of what I have built already

cinder silo
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My entire nuclear chain took me about six weeks to build, and a further week or so to troubleshoot since it was the very first time I ever built in to nuclear at all.

sullen mulch
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but this isn't so bad, might just use round number inputs and have smart splitters to make a suhi belt of waste for a sink

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yeah, this has taken me months but thats just because I'm on and off the game and did a lot exterior stuff first

cinder silo
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My partitcle accelerators are running at 175% to conserve space because I built at the bottom of the grasslands waterfall, cliffs either side were my space restrictions.

sullen mulch
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yeah, I was thinking there were very few accelerators for how much waste you deal with

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thankfully out in the desert space isn't an issue

cinder silo
sullen mulch
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dude just the thought of my one belt scares me, this is my first nuclear excursion too so I'm really crossing my fingers

cinder silo
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Save before power on, that's pretty much how I did it, run a lot of soft-power-ups to check the system before truly committing.

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This is an overhead of most of the uranium support facilities, the plutonium is below it in the waterfall area and the main power station is in the distance on top of that waterfall.

sullen mulch
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yeah, that's what all of this is for, plan on trying to fill the manifolds 1 by 1 and then give it a save before I let the fuel go

cinder silo
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The clip got modestly borked because someone pinged my discord while I was capturing 🤣 , but I was too lazy to edit it.

sullen mulch
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haha well atleast you can get clips up, I have to chuck all of mine through adobe media encoder to nuke the file size

cinder silo
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Obs studio to capture and davinci resolve to edit, both you can use free of charge.

sullen mulch
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yeah, for quick clips I just use shadow play and I get the entire adobe suite for £60 a year at uni

cinder silo
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I do downscale to 1080p though, because my native res would net sickening sized files that most people wouldn't benefit from.

sullen mulch
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yeah, I'm playing at 3440x1440 so discord is a pain in the ass to shrink for

cinder silo
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I started using clips instead of stills because one clip way beats multiple pics and can get way more accross.

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3840x2160 here, not sure discord would like that.

sullen mulch
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yeah it definitely helps fill in the gaps a bit

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and no, discord would get a bit cranky at that

cinder silo
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When my clips are below 100mb I can drop them right in to discord which is very convenient, above that like the plutonium processing above I need to toss on to youtube first then link.

sullen mulch
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yeah, since I'm not using nirto I have to work some magic to just drag and drop clips in here

cinder silo
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the 5.25 plutonium rods I have going in to the sink at the end there if I really needed I could use to power another 50 reactors.

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No nitro here either.

sullen mulch
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hang on did they change discords upload limit then

cinder silo
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The videos have let me drop 100mb files for ages, but actual files were still limited to 8mb, recently it seems I can drop larger files because my save fits in now and that is 27mb.

sullen mulch
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huh, weird

cinder silo
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According to some that file size limit went up in april? , not totally sure but it happened without fanfare, I had no idea.

sullen mulch
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yeah I remember it going from 5mb to 8mb

cinder silo
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I've been trying to compress short guides in to the 100mb clip size, such as how to have a wall socket on a floor or how I build double doors.

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Still so much editing needed but the raw files help people enough.

sullen mulch
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yeah they would do, shame there aren't easier ways to find out about building tips like those

cinder silo
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Some folks have youtube guides up, I've been far too busy to get mine finished and uploaded, here is the raw double door footage:

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It's a 90mb file but contains enough detail even without proper editing.

deft lichen
wind spade
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@prisma kraken this is what tools show, isn't that what you want?

prisma kraken
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no, it would instead be 3x smelter at 91.666667

wind spade
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ah, so you don't want to get rid of weird numbers, you want them equal 😄

prisma kraken
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its just a calculation i do quite often

wind spade
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that's basically implemented already in the old tools, but given that I'm working on new ones, I don't think it'll be added to the old ones

prisma kraken
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no prob, i'm just mentioning it as a possible feature i'd find useful

oblique hollow
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dont you mean "implememted in new tools already"?

wind spade
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no, it's in old tools... just there's no UI setting for it

prisma kraken
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there's a very big delta between getting the numbers from your tool and turning that into an actual factory design

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which isn't a criticism, if it did all of that for you, things would be a lot less fun

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my bringing it up is that i was just doing that calculation for the 1000th time and decided to write a bit of code to do it, and wanted to mention it to you as something that would be useful

wind spade
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as I said, it's pretty much finished in old tools, but without UI settings 🤷‍♂️ and will be a thing in new tools, once those come out

prisma kraken
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🙂

prisma kraken
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probably never

whole heron
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If you could have it in liquid form, you could just flush it.

pallid hull
true junco
deft lichen
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what happens if you dismantle the pipe

true junco
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Spill? Idk. Lol.

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Look. I just said an idea. Not that it was an easy or good one. Lol

frosty owl
true junco
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If i had the time, inclination, and knowledge, i would make the worst mod ever... everything i want to do with a mod would make the game harder. 😆

whole heron
heavy gust
delicate chasm
tropic hawk
indigo solstice
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hey all
i'm planning out my endgame factory. i'm currently calculating using nuclear plants for 1 plutonium per minute.
when i look through the graph it shows this part:...
but doesn't that mean that these reactors will produce power as well?
like, i need them to produce nuclear waste for the accelerator, which is then used to power other reactors with plutonium?
the planner says i need 5GW for the whole chain - do you reckon that includes the power from these 20 reactors (50 GW)?

indigo solstice
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like
the plan calls for 21GW of power. thats doable with 1 plutonium fuel rod.
but to produce that rod i need uranium waste.
which needs power plants to produce. those plants also produce power. even more than i would get from the plutonium
so... whats the point of plutonium?

noble timber
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More power

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Also a means to have a waste free world a plut fuel rods can be sunk in the awesome sink

indigo solstice
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uranium cant?

noble timber
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It can by why would you do that?

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Wasting power to make uranium fuel rods for nothing

indigo solstice
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yeah no of course

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so it's more like using the waste product for something useful (making more power from it)

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and not so much only using it in order to produce plut to use that for power

noble timber
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Depends. If you use plut as power you still end up with waste

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If not it gets turned into coupons

indigo solstice
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hmm but then again, why would you use plut rods for power then

noble timber
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Because you might need that power, and people like doing max power setups

bleak coral
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Plut rods also produce less waste, and you make less plut rods out of the waste than uranium rods used to make the waste

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It's like a 20x reduction by default

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Less if you use plut alts

noble timber
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It’s also much more radioactive but the radiation argument is worthless in my opinion as it will take literal decades of playtime to radiate your world

bleak coral
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Also does the increased radiation outpace how much less waste you make? I've never seen anyone do that math

noble timber
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Plutonium waste is 20 times more radioactive

bleak coral
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Ah, so it's the same by default, and worse if you use the alts

noble timber
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(Uranium waste has an item decay value of 10, plut waste is 200)

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But again, in my opinion the no waste argument is just as invalid as resource cost arguments

lusty summit
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First photo, pure ingot recipe (seems fine)
2nd photo, basic hmf without any alternative recipe
3rd photo, basic hmf with pure iron ingot alternative
both 2nd and 3rd photos have the same output which corresponds to my max coal allocation to this production line

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the problem here is, the iron ore use dosn't add up mathematically with pure iron ingot use

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or my brain is melted and i'm doing the wrong calculations since 2 hours

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if someone can explain me what is going on that would be really nice tbh

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even with just the base recipe, how can total iron ingot can be lower than total iron ore usage

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it just dosnt really add up

bleak coral
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Are you using solid steel ingot?

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Cause you need raw iron for the steel otherwise

versed violet
lusty summit
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yeah nvm, greeny fixed my stupid mistake

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i forgot to include solid steel ingot

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3 wasted hours

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idk how i forgot this basic issue

versed violet
# whole heron Worst mod would be a mod where conveyor belts need insane amounts of power.

Worst mod idea: Add weather with storms where every tall building gets zapped occasionally, blowing the fuse to connected machines. Also zzaps power lines.
Would introduce a grounding rod that can protect from lightning or act as infinite consumption if you want to manually blow fuse 😉.
Oh, and totally hits you for 99 dmg if you happen to be the tallest thing around or close to building it hits 😂

wind spade
versed violet
lusty summit
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the only way to make vehicles more useful than conveyors would be that

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but it would be not that fun though

wind spade
lusty summit
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technically speaking, you could in theory say that conveyors are getting powered through the machines own power

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it wouldnt be bad to implement something similar to trains where the machines use more power when they first start

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but who cares, that wouldnt chagne anything

lusty summit
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i strictly use conveyors for short distances

noble timber
lusty summit
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They would require a machine that rolls them ofcourse, something that connects to them and requires electricity connection maybe?

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But as i said this would add complciation for no reason, i see it being useful for "hardcore" game but i doubt css will ever bring something like that

cinder silo
pallid hull
cinder silo
pallid hull
cinder silo
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It's only getting slower (still loading btw) because I have two more installations under construction.

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Finally loaded in, omw to the processing plant.

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It's 1576.6 at most, not even one reactor, there are six particle accelerators taking in the waste from a hundred reactors.

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So barely even turning a profit is a colossal exaggeration 😛

true junco
median heath
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One day they will add a satis-modded channel for these discussions 😭

whole heron
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Do we need transformers?

true junco
tropic hawk
indigo solstice
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SatisfactoryTools can't create a graph for plutonium because it doesn't generate the intermediate power plants for the required nuclear waste

mystic moon
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You create a plan for the power, and then you add the waste as an input for plut

indigo solstice
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I thought I did actually?
Or wait, is the UP6 version something different?

mystic moon
indigo solstice
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Yeh I was using that
You have to add the waste as input.
SatisfactoryCalculator generates the graph including them directly

indigo solstice
#

Aaaah right ok

indigo solstice
vapid gorge
#

Just use regular tools and input the waste. Takes 2 seconds

indigo solstice
#

i know. i was just saying it's something the calculator can do but the tools can't
nothing more

wind spade
indigo solstice
#

😮

#

great stuff!

#

now the only thing missing is that the power from those plants is subtracted from the overall power requirements i think?

wind spade
#

Yeah, it's called beta for a reason 😛

indigo solstice
#

oh sorry 😄 i didnt want to impose X)

#

it shows up as byproduct tho

#

so almost there 🙂 thanks for the great work!!

#

maybe one last question; the beta shows update 5, is this relevant? im not up to potential changes that affect the production

wind spade
#

Yeah beta is on U5. Current status is that I'm making new tools from scratch, so both beta and cureent tools are not getting updates

indigo solstice
#

i see, great. thanks for all the work 🙂

lusty summit
#

It would be really cool to have it ingame 😁

delicate chasm
#

That's actually a mod worth having I'd say. If that ever gets made, I'd consider modding the game even prior to 1.0.

mystic verge
#

ok i have a question about fluid packaging

#

is it a good idea to package fluids and transport them on train cars as items rather than in fluid cars? a friend suggested it and im not sure if it would be beneficial since the power cost seems astronomical

oblique hollow
#

both are pretty much equal, fluid car vs packaged fluid in solid cars

#

Fluid cars have limited space, while solid cars are larger but need a second car to transport the empty canisters back to the packaging site

#

Only exception: Gas. Always package that. Very space efficient

oblique hollow
#

one bottle fits 4 m³ of gas

#

instead of the usual 1 m³ per canister / bottle

#

while fluid cars still only hold the same amount as with other liquids

mystic verge
#

would it still hold up for longish journeys?

oblique hollow
#

sure. as long as you dont need 1560/min of packaged gas

mystic verge
#

i mean i might but not for just one factory

oblique hollow
#

then you just need second set of freight cars and you now have double the throughput

#

if a small train is not enough > get a bigger train

mystic verge
#

i was just thinking of having multiple trains pull from one resource well

oblique hollow
#

if you split the gas up over all trains, then im sure you wont have throughput issues

#

but at that point, if demand is very low, consider drones

#

they can hold 900 bottles per flight

#

so 3600 m³ of gas

#

more than a fluid freight car

mystic verge
#

currently drones arent feasible for where we are production wise

oblique hollow
#

no batteries?

mystic verge
#

not yet no

#

dont even have mk3 miners yet

oblique hollow
#

definitely consider them once you do have batteries

midnight willow
#

Also just got drones going. the alt battery recipe helps a LOT

wind spade
#

not sure how it would be useful for planning, as in Factorio you don't use it for planning either

midnight willow
#

in factorio its just a flex/check thing I just mean that view as the example

wind spade
#

I mean you know that you have those numbers right? because you planned to make/consume that much

midnight willow
#

I mean you know I said that knowing that right?

wind spade
#

(not to mention that I don't see why would you build 1000 if you need 740 🤔 )

midnight willow
#

It doesnt change the fact that it would be a useful pane of glass imo.

#

Ok I will half apologize as I forgot I was in the math and meta channel so yea.. fair enough. it was more of a general thing imo

true junco
wind spade
#

that's what signs are for 😛

true junco
#

Yeah... i use signs a lot more now...

#

I wish signs were a bit more dynamic in our options for formatting, layout etc. But thats a whole other thing.

median heath
#

Why would make 1000 if you needed only 740? 🤔

whole heron
#

Because I lost count after 690.

delicate chasm
#

It's kind of fun also to try to find inventive ways to use stuff you are making. Some "technically not inefficient" additions to the plan.
I'd like to see some of the math-hard players take over a save that is already producing massive quantities of base materials like ingots and see what happens. (besides quitting and refusing the challenge)

median heath
#

If I took over a save that was producing massive quantities of things for no reason the very first thing I would do is trim everything down to be producing what is needed for specific reasons.

delicate chasm
#

That's fair! Answers my main question which would be 'How would the player approach the problem?'.

fading urchin
#

Just wondering, can I reliably use drones to transport ores potentially 2km one way? Is a possible answer just more drones?

median heath
#

Can we ask why you're transporting ore?

whole heron
#

It's a pretty bad idea considering ore has small stacks and you produce a crapton of it.

fading urchin
#

I like to do all my refining/smelting in one place instead of shipping ingots. Just kinda the way I’ve always played, on my train network I move the ore instead of ingots then begin the production chain at the receiving location

delicate chasm
#

I mean...the viability is dependent upon what you need at the destination site. 2-3 drones can share a destination port from 2km away without interfering with one another overmuch but the takeoff and landing animations might necessitate extra drone port destinations.

Your limitation is how much battery you want to supply to the logistics effort.

median heath
whole heron
#

Have you considered just using a node that's closer?

fading urchin
median heath
fading urchin
delicate chasm
#

I can dig it. Compartmentalizing each production node regardless of outside factors. A worthy challenge at least to pull off logistically.

fading urchin
median heath
#

Self-inflicted issues, got it. 👍

delicate chasm
#

I think you can do better than the team of drones here for elegant logistics but you have what you need already for the drone ports and can afford to spam them to cover throughput deficiencies.

fading urchin
#

Hahah you could say that but i think of it more like, I want to build something here (picks location based on landscape appeal) then figure out how to get what I want or need there

delicate chasm
fading urchin
#

Thanks for the input everyone, this will take much consideration

sand epoch
#

Drones can do ore easy enough, but personally the only ore I drone is coal, sulfur and uranium

vapid gorge
#

It’s not hard to build very local factories though 😦

fading urchin
# vapid gorge It’s not hard to build very local factories though 😦

So I remember we spoke about this not too long ago, and I went and referenced that conversation just now but I'm having a hard time figuring out how much nuclear waste I'm going to be producing, struggling to wrap my brain around the numbers. I want to have 25 nuclear gens at 200%. So far I've planned for 10 uranium fuel rods per minute, first off is that going to be enough, and second, when the generator is OC, that also increases the amount of waste produced, correct?

wind spade
fading urchin
#

Thanks for that link I appreciate it, I was going off the codex on sftools and didn't realize there was also a slider. But that helps knowing it's the same amount of waste

#

I have trouble remembering that part

vapid gorge
oblique hollow
#

its 50 waste per rod.
the per minute value is 10/min

vapid gorge
#

sorry yeah brain is a bit fuzzy

frosty owl
#

Btw @cinder silo, remember when we (mostly) brushed off the reduction of splitters'/mergers' internal buffers as "won't even notice"...?

Well tired_jace... my new sushi now has to be modified to account for that
Silly me for trying to ignore that part, I guess...
Edit: I moved this from #satisfactory to here, more pertinent

vapid gorge
#

yeah we don't even notice. 😛

delicate chasm
#

#satisfactory message

I've been messing with fluid buffers because community wisdom is "they literally have no function" (just fluid train storage buffer so you can run the train station's supplier continuously instead of starting/stopping production at a higher clock speed)

Preliminary observations are showing that they drastically increase backflow problems in systems that aren't prefilled or which have bottom fed machines, but given that fill percentage of 5 versus fill percentage of 400 is a factor of 80 (!!!) units of water in the buffer for 1 unit of water in a short pipe segment, the effects of backflow to the manifold behind the buffer are never felt in the feed pipe on the other side of the buffer.

And since that is the actual issue with bottom feeding machines, the result is that the bottom fed machine is continuously supplied.

The idea that it isn't doing anything comes from what it does when you don't prefill, and if you are going to spend time prefilling and you can engineer the system without the fluid buffer to begin with, you will just do that. I think the buffer has thoroughly slipped through the cracks and is not well understood.

Needs more testing. I'll have screenshots and math tonight for what I'm testing if anyone is interested in seeing if the buffers do indeed only mask problems or if they can be used to solve backflow.

whole heron
#

What is your opinion of using a buffer for temporary aid while a feedback loop is being set up?

delicate chasm
#

I don't really have one. I haven't used buffers much because like everyone else, I haven't found them to be actually USEFUL for something that I couldn't engineer around anyway.

#

I don't do that with dry storage either - I just leave the miner on while building the smelters or refineries and let the system fill itself and begin working while I'm still building. If I need what I'm automating in small quantities first I'll just batch it from a handful of hand fed machines.

oblique hollow
#

that IS a valid use of buffers

delicate chasm
#

👍 Yeah, I agree. I didn't mention that because it's one of the things you can engineer out and only rarely will you encounter a system that the alternative solutions don't work for, if ever.

true junco
oblique hollow
#

on the other hand, if you REALLY want some odd flow, then you add a secret build called an Oscillator

#

imma share a drawing of that when i get home

oblique hollow
#

aaaand prevent backflow

#

so now the head lift doesnt depend on the buffer anymore

#

like, if you want full flow, you usually would have to fill the buffer a lot

#

and any kind of verticality demands you to fill the buffer even more

#

trouble is that the buffer cant do the nice smoothening anymore if that happens

#

if you have a pump on a pipe, you no longer depend on the segment leading into the pump to be full in order to apply head lift to the pipes afterwards

true junco
#

Ah. Well i usually already had pumps further back that provided all the lift. And the buffers dont reset the headlift because the middle pipe carries the previous lift level past the buffers.

oblique hollow
#

thats only partially true

#

due to the whole feedback loop thing

#

the pipes can feel that there is capacity that they can fill: the buffer

#

so anything that needs headlift ultimately depends on the buffer

#

unless you have a pump on the exit side

delicate chasm
#

The head lift IS reset on the segments in front of the buffer and the lift direction (if it became applicable) would be from in front of the buffers, not through them. A junction in the middle of the segment connected to the output side of the buffer would receive lift from the path that travels around the buffers and would fill only from those lines

unless it fills up to 8m from the buffer side.

true junco
#

Ah. The empty portion of the buffer acts like a lower u fulled pipe. You have the lift but it doesnt kick in until the buffer is filled. Something like that?

delicate chasm
#

Uhhhhhh... I'll defer to McGalleon here but my understanding is that it is exactly like a pipe segment which is 8m instead of 1.3m (1.2?) tall. If it's filled to the top, it applies up to 8m of lift beyond it like a pipe segment that rises up to that level then goes horizontal again.

true junco
#

Well. We are talking about things ive built from his manual. So...

delicate chasm
#

I'll be doing a buttload of tests later though and will @ you if I find anything neat (if you like).

abstract thorn
#

hey guys how can i zipline sprint?

zinc crater
abstract thorn
true junco
#

We are refering to the flow devices from the manual that have a bypass pipe that is parallel to the buffer.

true junco
zinc crater
zinc crater
abstract thorn
#

yeah i have blade runners but it doesnt run regardless is that a bug?

delicate chasm
#

Yeah, understood. 👍 If McGalleon doesn't contradict it, I'm pretty sure that there will be >8m head lift in a vertical segment beyond the fluid buffer, but that that pipe segment will NOT be fed from the fluid buffer (possibly fed up to 8m, but as head lift does not stack, I do not think it will use the buffer's 8m transference but rather the pump's applied head lift that is traveling around the buffers)

true junco
oblique hollow
#

yup. buffers apply proportional head lift

#

half full buffer means you get half of the height in head lift

#

6 m for industrial, 4 m for normal

zinc crater
oblique hollow
#

if the buffer is full, any pump head lift is passed on

abstract thorn
oblique hollow
true junco
#

Yes. I was getting at when the bypass pipe is present. Then would any lift bypass the buffer. But the empty portion of the buffer would act like a lower empty pipe that needs filled, so it would need to be filled anyways...

oblique hollow
#

it cannot bypass the buffer because the pressure is split between pipe and buffer

#

and the junctions know that and actively redirects flow

abstract thorn
#

i see ty guys

zinc crater
#

The speed gain is basically cumulative. The more lines you move along and chain in the path of travel, the faster you start going.
We did tests a few months ago, and a zipline with bladerunners is only just slower max speed than an explorer(90k/h max speed); once you start chaining the speed gain.

frosty owl
# vapid gorge yeah we don't even notice. 😛

Item clumps now can easily throw off balancers with full belts leading to a merger handling such clumps. Setups that could once be a 1m belt segment of the correct MK now need several meters of higher MK + correct MK for chocking just to have the buffering necessary to achieve the same result

frosty owl
bleak coral
#

It would be nice if there was a way to use buffers instead of loops, since loops aren't always convenient to make

oblique hollow
#

the reason loops help is because they move flow away from pipes to other pipes that usually never have as much flow to begin with

#

the buffer cannot do this. it just fills up and then shoots a bunch of fluid through a pipe that usually already has a lot flowing through it

#

what you can do is incorporate the buffer into the loop pipe

#

that turns the loop into a giant, complex Equalizer. It may not actually behave like an equalizer, but conceptually....

bleak coral
#

But is it more useful than a plain loop?

wind spade
#

I think loop may not be needed with top feeding 🤔 or maybe I misremember

oblique hollow
#

I used that system a few times for aluminum water

#

just for a bit of safety

bleak coral
#

I've gotten away with no loops in my recent run with: below feed at 240/m, 3:8 coal fed both ends and in the middle, and a fuel setup fed with 96/m fuel

#

Not sure if that means anything besides low flow is more stable, and double feed does the same thing as loops anyway

abstract thorn
#

hey yall i got these after scanning in the mam but i dont really know which one i should take since i dont need any of them that much

#

not sure what to choose

bleak coral
#

Steel screw is nice for direct machine to machine screws, don't know use cases for the other two

wind spade
abstract thorn
#

but i have enough screw going everywhere xD

abstract thorn
#

hey guys i got another question the scannable drivers that u scan for alt recipe are they random or each recipe in different drivers?

lusty summit
#

how do you cope with wasting time on choosing best/optimal resource node while planning your next factory?

#

in terms of which one to pick

#

i realised i waste hours while trying to decide on that

wind spade
bleak coral
#

Choosing the specifically best node doesn't matter as much as just having access to the amount of throughput and variety of resources you need

abstract thorn
bleak coral
#

You can cheese it by reloading before you started scanning the drive to reroll it, but then you have to wait 10 minutes again so it's not worth it over just getting another drive with one less recipe in the pool

abstract thorn
wind spade
#

at that point I'd rather go find another drive than waste 10 minutes

bleak coral
#

Yeah I wad saying it's a bad idea lol

#

Just pointing out it's possible

abstract thorn
#

yeah true

bleak coral
#

I find scanning while hard drive hunting is fast enough, maybe put on a podcast to pass the time while you do it

#

I usually only have 1-3 left to scan by the time I make it back to base

abstract thorn
#

yeah i was thinking of doing that i think i used to do that before but i just skipped it and i would rather finish my unfinished project

delicate chasm
#

Good times to go hard drive hunting are once you set up copper ore -> cable and iron ore -> reinforced iron plate with 400 units of solid biofuel in your HUB burners and then again as soon as you finish your first 120/min (or 240/270 if you rush Mk3 logistics before setting up coal; I endorse this actually) coal generator array.

You'll also probably unlock oscillators somewhere in between if you give that any priority and the explorer just makes HDD hunting so much more pleasant.

#

^ In My Opinion ^

true junco
#

Yeah. I have a small stack of HDs. I dont start unlocking again until i realize i need an alt i could get. I need to do another HD hunt as soon as i unlock aluminum. Im sure ill want more than the 2 or 3 i have ready.

lusty summit
#

eventually you will get everything, but if you unlock most of early tier stuff then unlock your next tier, it becomes much easier to get that tiers good recipes

bleak coral
#

Small caveat: it does depend on where you are. Like dune desert has lots of crash sites near it that want motors, while grasslands has pretty accessible crash sites with lower level items

lusty summit
#

that's the only good side of grasslands tbh, setting up a good logistics is pita there

#

oh and the looks

bleak coral
#

Also for new players it has some good ground for building without foundations, but so does rocky desert

true junco
#

I like GF becaus its good enough for the early stuff but leaves better areas untampered with for later on.

fading urchin
#

What is the non-alt recipe for this??

fading urchin
#

my goal is to not have to take in additional raw uranium, is that possible when making encased plut cells? Sorry I'm just not understanding what the wiki link means because I have Non fissile selected in the calculator but when I remove Fertile Uranium it says it can't calculate

#

oic

bleak coral
#

You're asking for too many rods then for the waste you have

#

Use max, note the number, then switch back to per minute

frosty owl
vapid gorge
prisma kraken
fair oriole
#

is my math wrong, 10 plastic 10 rubber, 600 crude input, creates 400 heavy reside

#

400 residue i can make a bit more than 264 fuel (400/60x40=266.6667), which runs 22 fuel gens at 12/min (400/60x40/12=22.2222), had to change to x instead of *

#

sorry, 10 refineries making plastic, 10 making rubber

#

20 total x 20 heavy residue/min = 400 heavy residue

#

my power is fluctuating

#

(7 refineries making fuel 60 HOR to 40 fuel, last one runs at about 2/3rds capacity)

#

6 fuel gens are not running

delicate chasm
#

Plastic makes half the HOR that rubber does, so you only have 300 iirc.

#

Should be 10 and 20?

fair oriole
#

Oh i must have misread that

#

good catch

#

so it should be 16 fuel gens

#

which is what i see fully running

#

300/60x40 is 200 hor, which runs 16 fuel gens, with .667 extra, so just petroleum coke the rest, and 4.8 refineries are needed to make the fuel

#

for 16 fuel gens

#

(1 packaged fuel maker to soak extra till it's ful, then coupons)

#

ok, let's say i have every fuel recipe including turbo and alts, what's the best power (pre nuclear). in a previous i did alt turbo fuel, and was told that it was a waste of sulfur

#

i'm on tier 7/8

delicate chasm
#

Turbo fuel is superior to fuel but simply HOR -> diluted fuel (blender) -> fuel gens feels very powerful (pun intended). Math aside, a meta answer would be: if you want the turbo fuel for the logistics challenge and to have Done It™️ - GREAT! Otherwise just dilute until you can radically pollute. :)

whole heron
#

It doesn't take that much crude to produce a lot of power, basically.

#

And most of the construction for either fuel type is generators, not the processing portion.

#

You need to make a generator for every 150 MW regardless.

true junco
#

if you want to squeeze any more power out of oil then that, you will need to make turbofuel AFTER the HOR+DF combo, which will require sulfur and possibly coal depending on which version.

noble timber
muted tide
#

what is the most efficient way to sink a ton of tickets

wind spade
#

Sink... tickets?

#

Just put them into sink I guess

muted tide
#

sink stuff to gain tickets....

wind spade
#

Then depends on what do you mean by "efficient"

muted tide
#

what is a resource to sink that is worth creating for the only purpose to sink

wind spade
#

Any resource

#

The only reason you produce things in this game is either for personal storage (with overflow to sink) or for sink directly

muted tide
#

yea okay but you not gonna setup an iron plate farm just to sink it since it gives you almost no points

#

its not worth the power and effort

wind spade
#

"Worth" depends on you

muted tide
#

okay let me rephrase it, what do other people use to get alot of tickets

wind spade
#

Again, pretty much anything

#

Like the only thing I can do is point you to wiki to check how much points you get from which resource

#

And then you have to decide what you want to make

#

More advanced items give more sink points but also have more complex production lines

#

Also depends on what resources you have available, which recipes, what tier you are, etc.

deft lichen
#

Pretty much all manufacturer parts get overflown to the sink

#

I don't specifically make parts to sink

muted tide
#

yea thing i got with that is like almost everything i build i calculate to not have overflow xD

deft lichen
#

Storage overflow

muted tide
#

only overflow i got is when i have a byproduct i dont use

#

yea storage overflow would be the only thing but i dont have much of that

oblique hollow
#

Generally: the more high tech the product, the more points

#

you just gotta find one you are comfortable building and sinking a lot of

#

One generally cheap yet decent recipe/item i know are Silicon Circuit boards

#

Much better point value than you would get for either silica or copper sheets, and also decently fast

#

But that wont last long until the points per coupon increases a lot

abstract thorn
#

what is the difference between the fuel rod and the plut rod?

median heath
#

Which fuel rod?

Plutonium Fuel Rod or Uranium Fuel Rod?

frosty owl
oblique hollow
#

One rod is made from the waste of the other rod

abstract thorn
#

what is the difference between them

median heath
#

Burn time (which in turn means "how much power they produce") and what type of waste is generated as byproduct for burning them.

Uranium Waste can be recycled. Plutonium Waste is permanent.

abstract thorn
#

i see

wind spade
#

technically not burn time, but energy value 😛

frosty owl
median heath
median heath
wind spade
#

burn time depends on energy value and machine speed 🤷‍♂️

median heath
wind spade
#

items have energy value, burn time is derived by game

median heath
#

😮
Learn something new every day.

wind spade
#

(would be problematic the other way - what if you can burn it in different places?)

#

e.g. tractor + truck + biomass burner (different burn time in each)

frosty owl
#

As you can

#

There is not one kind of fuel that can be used exclusively with one machine

median heath
wind spade
#

fair, but then it just gets super complicated compared to simple "item has energy value, building has power production"

median heath
#

Both methods have merit.
Nice to know how it works though.

analog valve
wind spade
#

I actually liked it, burning fuel fast should be less efficient

frosty owl
#

Power generators' clock speed (thus production speed/fuel consumption etc...) used to scale non-linearly prior to U5(?)

wind spade
#

200% clocked gen would use e.g. 210% fuel to produce 200% power

frosty owl
#

Oh wait, they actually considered breaking the fuel-value/power-extracted ratio? :O

wind spade
#

idk if they considered it but it was something I was suggesting for a long time

frosty owl
#

Harsh on OC

wind spade
#

would bring cloking of gens to the same level as clocking of machines, you lose power to gain space

frosty owl
#

That's a fair point. But all the work to make power easier (including its clocking) would go down the drain ahah

wind spade
#

majority of the problem was the broken UI that didn't tell people what is actually happening

cinder silo
#

If they did that I'd have to retune 100 nuclear reactors (again!) , the goal was to use 105% fuel to keep the 1-100 load balancer working, not get 5% more power.

frosty owl
wind spade
#

clocking of machines is fine even with non-linear, because UI says what you get

#

so people are aware (well, at least those that look at UI)

cinder silo
#

In the case of power it kind of lied, I had to do 106.5% to get the 105% I actually wanted before.

nova crag
#

dick

whole heron
#

Anyone know enough about the game physics to tell me if two staggered 45 degree turns are better or worse than one 90 degree turn? I know from a practical standpoint the former is probably better since you cut the corner, but I'm still curious.

oblique hollow
#

....for?

#

vehicles?

whole heron
#

Sorry, trains.

oblique hollow
#

i guess the only benefit is that its a "technically" bigger curve

#

so you spend less time on a curved segment

#

but you should make the 45° curve bigger than the 90° one to get the full effect

abstract thorn
#

hey guys how many fuel gens i should use at least ? is 10 enough?

#

or i should add 20 at least?

wind spade
#

that depends on how much power you want

tropic hawk
abstract thorn
abstract thorn
tropic hawk
abstract thorn
#

i have the best recipe to use for the fuel

wind spade
#

which is... ?

#

(because there's no best)

abstract thorn
abstract thorn
tropic hawk
abstract thorn
#

but for me this is the best i can offer since it gives 100 per min

abstract thorn
tropic hawk
tropic hawk
brisk shoreBOT
abstract thorn
#

yeah i use it for rubber and plastic

tropic hawk
abstract thorn
#

yeah

tropic hawk
# abstract thorn yeah

that crossed with DF is arguably the best chain to fuel.

Next question, do you have any spare sulfur?

abstract thorn
#

i have tons of it why?

tropic hawk
abstract thorn
#

for the sulfur? yeah

tropic hawk
#

do you plan on using them in the forseeable future for this save?

abstract thorn
#

i use mk 3 miner with mk5 belt with fuel fuses

abstract thorn
tropic hawk
abstract thorn
#

i have one already lol

tropic hawk
#

you are asking about fuel infrastructure but you already have nuclear? why don't you expand your nuclear facility?

abstract thorn
#

i mean i am doing that but no space plus the stuff needed to make the fuel rods

#

and above all of that i have alot of waste

tropic hawk
#

its not that its a bad idea, its like asking how to cut down a tree with an ax when you have a chainsaw.

tropic hawk
abstract thorn
#

yeah i know i just if i put the 2 factory together the power wont hold that much

tropic hawk
abstract thorn
#

how do i do that?

#

i can just send u a pic of each factory for the power

#

its a mess so i hope u understand something lol

#

okay side of the factory at least

oblique hollow
#

you can hide those funny grid lines by pressing the mouse wheel

abstract thorn
#

ah sorry i didnt know

#

this is a better one

oblique hollow
#

tbh you have lots of wasted space here

tropic hawk
abstract thorn
wind spade
#

good thing space is pretty much infinite

abstract thorn
tropic hawk
# abstract thorn yeah i know i just if i put the 2 factory together the power wont hold that much

If you have all the alts unlocked (which it sounds like you do) and you make a factory for producing Plutonium rods, and you run the final building at 100% clockspeed, which is 0.5 Plutonium rods/minute, (consuming 18.75 UrWaste/min) the excess power from the chain would be 3.219 GW, or 3219 MW, which is quite a lot of power, and that scales, so if you were doing 10 Plut Rods/min, it would be producing 64.38 GW of power

tropic hawk
# abstract thorn how do i do that? i didnt get it sorry

go to the link i posted. on the right side of the screen there is an area listed as "CLICK/DROP YOUR SAVE HERE". When you mouse over it, it shows you the directory to the game saves you have. when you click on it you will get a file explorer pop up, and follow it to the saves, pick the latest save, then click open. this makes the map display your save and all your buildings in it

abstract thorn
#

okay i did it

#

but it doesnt show everything i have

#

should i send u the link?

#

here @tropic hawk

wind spade
#

that just shows the map, without your save 😛

abstract thorn
#

hmmm.... weird sorry

wind spade
#

use the screenshot

deft lichen
#

you cannot share the uploaded save in SCIM without sharing the file (don't upload it here per #rules though)

abstract thorn
#

this is how it looks like to me lol

#

this is like the whole thing

tropic hawk
# abstract thorn this is how it looks like to me lol

well, I found your problem. If it is space you need, expand north until you hit the coast. should should have around 1.5 km until you hit the world border to play with and it gets you all the space you could ever need, and if you expand west, thats another 2 km. plenty of space to work with

abstract thorn
#

its just cliff so many of them and i dont know how to duel with it

tropic hawk
abstract thorn
queen rivet
#

Or go up above all the terrain.

wheat saddle
#

ok so um... as one is moving from tier 5&6-7&8 how much "basic resources" as ppm should I be cpm?
(parts per minute = ppm, crafting per min cpm)

#

like basic up to steel

median heath
#

You are the only one who can make that decision.

wheat saddle
#

what were yall makin at that stage?

#

say.. of reinforced plate

bleak coral
#

like how much should you be handcrafting going from T5/6 to T7/8?

#

ideally you shouldn't be handcrafting anything by T7/8 except maybe ammo or some parts you use very sparingly like stators
anything you're making too slowly of to keep up with building demands, increase the ppm until you can go to your storage and not worry about it being empty

#

can't really give a number because everyone builds differently

whole heron
#

Stators go into motors and control rods, you should definitely automate those.

bleak coral
#

yeah but you're not gonna store them

#

I mean I do, but you don't really have to

whole heron
#

You might since they're used for Power Storage.

bleak coral
#

it was just an example

whole heron
#

I know, it just wasn't a good example.

loud pine
#

considering the only building you can make with them is power storage I don't think it's worth automating stators by themselves

#

I still handcraft stators at t7/8

bleak coral
#

it's a part that's used sparingly, it fit my example

#

it's not that deep

whole heron
#

I don't know what the initial question is. I'm pretty drowsy.

wheat saddle
#

plates and rods

whole heron
#

Do you have an ISC of each? Do you think you'll actually use an ISC worth by the time your next building project is done?

#

I honestly wouldn't worry about those.

wheat saddle
#

what is an isc? and idk my nexrt build project

#

internal storage container?

bleak coral
#

industrial storage container

wheat saddle
#

ah

median heath
#

Plates/Rods - 200/min of each specifically just for storage, not including Plates/Rods used for other lines.

prisma kraken
#

that's a lot of production of parts that aren't used much

delicate chasm
#

Constructors, splitters, mergers...yeah they're used quite a lot.

#

Going in to phase 4, I had going to storage per minute: 30 iron rods, 40 iron plates, 20 RIPs, 10 modular frame, 10 heavy modular frame, 40 steel beam, 35 steel pipe, and 20(30[35]) encased beams. My overflow for steel beams and pipes connected to the overflow for my concrete and made extra EIBs and sank the concrete left over from that, along with all overflow EIBs themselves of course.

I thought that was rather clever, personally.

#

'cause why not get more SINK points if you have extra energy, amirite?

prisma kraken
#

yeah, i do the same in places

#

generally though, the way my world is structured is that my factories funnel through central storage on the way to the production of space elevator parts, and those eat the excess on the way to the sink

#

there's of course parts like concrete not used directly in space elevator stuff

#

but i'll do stuff like suck up quickwire and sheet to make ai limiters

delicate chasm
#

Yeah. Limestone is onsite almost everywhere I build.

prisma kraken
#

anyway, getting back to the original idea... i'm making exactly 40 rips/min into storage, because that's how many are needed for 80 smart plate/min

#

internally to factories, of course i'm making loads of rips, but they're all going to h/mf's or to a tiny iron-only oscillator factory

#

i also have an iron goods bp that i've dropped a few places around the world that just deposits something into a local mini-storage-mall

bleak coral
#

iron only oscillator?

prisma kraken
#

it kicks out < 10/min of the basic iron goods

#

well, iron+quartz

bleak coral
#

oh ok, I was wondering how I missed a recipe to subsitute iron for quartz lol

prisma kraken
#

you use iron wire + stitched plate and you can make oscillators with just iron and quartz

#

its not very high yield, but for a motor plant, it doesn't need to be

#

i just have that bp'd as factory-in-a-box

bleak coral
#

seems straightforward

#

related, ever tried to use insulated oscillators?

#

they've never appealed to me cause it's already a pita part, why complicate it further?

prisma kraken
#

it is much higher yield per raw quartz

bleak coral
#

true, but quartz isn't doing too much so 🤷

prisma kraken
#

and a bit denser

bleak coral
#

like it's footprint is denser? cause adding rubber and AI limiters surely undoes any gains at the oscillator step

prisma kraken
#

i've accounted for most of the quartz in the world... i need about 300 oscillators & 240 HSC's

#

if you aren't trying to build as big as i am, i think the normal oscillator recipe is a bit better than the insulated one

#

the reason for that is that there's a lot more choice in what recipes you use for rips & cable than there is with ai limiters & rubber

bleak coral
#

meh I don't mind building bigger, not like gigantic but I tend to hit power limits even without much overclocking

#

like I'll see people get into T7 on <5GW and I don't get it lol

prisma kraken
#

the normal recipe will get you 120 oscillators from the 6 normal quartz nodes in titan forest

#

which is probably enough for most people's goals

bleak coral
#

that's a lot of oscillators

prisma kraken
#

120/min is ALOT of oscillators

bleak coral
#

oh shoot just saw large signs take oscillators, they gotta stop making more buildables use obscure products, I'm trying to keep my storage space down lol

#

first stators and now this

prisma kraken
#

yeah, they're used for the signs, radio towers and vehicles

#

not much else though

bleak coral
#

I can get away with handmaking for explorers and radio towers though, unless I'm using explorers for deliveries

#

oh well, just having a trickle in will be fine

prisma kraken
#

except of course other components

#

oscillators are really invaluable in producing motors and computers

#

the alt recipes that take oscillators are amazing

#

and they're also necessary for maxing nuclear

#

i'll toss another little asterisks and say they're almost required for RCU's

#

...techically you can make rcu's from the alt that takes plain crystal, but its pretty costly to do that

robust vessel
#

can someone give me the tl;dr: on U7 overclocking changes?

If I had a fuel plant creating X amount of turbofuel for X generators and X GW, will I need to refactor everything?

prisma kraken
#

overclocking of generators did change with update7

#

it didn't change consumption per gw, just changed how the clocking scale was labeled (with one exception, i'll explain in a second).... if you had been in u6 overclocking or underclocking generators, you probably should examine them to see that they're generating and consuming what you designed things to generate and consume

#

if there's a discrepancy there, all you should need to do is change the clock setting

robust vessel
#

ah ok, so I am probably creating enough fuel, but I may need to adjust my generators as to which ones are OC/d?

prisma kraken
#

the ONE exception to this is that nuke reactors now take less water

robust vessel
#

just doing a turbofuel plant atm

#

420 generators generating 69 GW

prisma kraken
#

which is only an issue if you're feeding them wastewater from another factory

#

you should be fine, but probaly should double check things

robust vessel
#

Ok so if I'm generating 69 GW from turbofuel I'll need 2070/min turbofuel, yeah? Did I math that right?

oblique hollow
#

460 Fuel generators....
Just go nuclear

#

420 generators take 1890 turbofuel

cinder silo
#

I went a little far when I built 888 then (and did nuclear after)

heavy mountain
median heath
#

Both Motor alts give you "more".
It's up to you to decide if A: You need/want more, and B: Oscillators vs. ECRs.

heavy mountain
#

Thanks for that

#

Not sure what's meta anymore or if anything has changed since experimental 6

median heath
#

Meta is always "every recipe has trade offs and what is best will be subjective to what the individual cares about"

heavy mountain
#

Makes sense. I usually aim for recipes that reduce footprint of factories.

median heath
#

Space-saving recipes almost always have the trade of increased cost.

#

And vice-versa.

frosty owl
median heath
#

If you aren't going for MAX of anything though, meta is an extremely loose, subjective term.

heavy mountain
#

There used to be a list that weighted recipies on reddit in terms of raw resources, production footprint, and overall value.

It's on the sidebar but It looks different. Not sure if it's the same one or updated.

I honestly have to take a look at alts and plan accordingly. I started in the northern forest and trying to figure out a spot for an HMF factory.

median heath
#

Every list on reddit is subjective.

#

And the most commonly cited one is complete horseshit of "objective analysis"

heavy mountain
#

Well maybe not that much

median heath
#

Whole lotta "read the trade offs and decide what is best for you" is the only real recommendation.

heavy mountain
#

I just feel like recipes that use caterium are strenuous due to limited amounts plus copper being needed for end game Cu powder. Like I said have to sit down and do the math

median heath
#

Limited amounts?

heavy mountain
#

Like a world cap

median heath
#

Ct is the one resource I'm absolutely swimming in.

heavy mountain
#

Did they add more nodes?

#

Or am I just delusional

median heath
#

Option B.

What are you spending it on?

heavy mountain
#

Caterium computers

median heath
#

How many?

heavy mountain
#

End product? Was aiming for 20-25/min somewhere around the ballpark. Probably need more. It's early enough I can retool for Crystal computers

median heath
#

Ok you're spending it somewhere else then.

#

Because using Crystal Comp + Cat CB and making 270 Comps/min I'm still swimming in Caterium.

heavy mountain
#

I should stop listening to redditors tbh

median heath
#

To the point I looked at Quickwire Stator like "yeah, I could use that for a couple hundred of those."

vapid gorge
median heath
#

The only people who have Caterium issues are people who are fully automating Project Parts on a massive scale.

heavy mountain
delicate chasm
#

Take what you learn here with a grain of salt too, but if gun to head have to listen to somebody, listen to somebody on the Discord over Reddit 100%.

median heath
median heath
#

What if the gun is loaded with salt pellets? 😉

vapid gorge
median heath
#

Cat Comp + EleCB is a highly underrated combo imo.

delicate chasm
#

This is realtime and BS gets called out instantaneously, particularly in this channel.

#

It's also filled to the brim with people who are alt-tabbing back and forth from in-game to right here and testing stuff as they go. It works out to being more reliable IMO. 👍

frosty owl
#

Agreed

heavy mountain
#

Well, I do appreciate everyone's help. Thank you

floral burrow
#

Is it better to build a factory for every items to have or just place some storage container and just get from that?

median heath
#

Better is subjective.

delicate chasm
#

🤓 ACTUALLY...

#

Better is relative.
Best is subjective. 🤓

floral burrow
#

I am kinda new in the game

vapid gorge
#

Early on? I personally prefer to just link a bunch of production lines together and make a bit of everything

median heath
floral burrow
#

and on the MAM I unlocked a lot of stuff

wind spade
vapid gorge
floral burrow
vapid gorge
#

Best tip? dw about early on. Just link \stuff together , figure stuff out

floral burrow
#

what tier is nuclear?

vapid gorge
#

7

delicate chasm
#

8th and final tier.

floral burrow
#

ok good

median heath
#

T7-8

delicate chasm
#

Wait it's 7? o_O Which thing opens in 7 not 8 for nuclear?

median heath
#

You never unlock 1 singular tier.

#

You're never in T7.
You're in T5-6, then you're in T7-8.

floral burrow
#

on what tier is plastic?

deft lichen
#

5

median heath
#

T5-6

floral burrow
#

ok k

delicate chasm
# vapid gorge 7

Ahh, Hazmat Suit is tier 7, and that is nuclear related. 👍 Carry on.

floral burrow
#

xD

deft lichen
#

you could say you're in a single tier if you do the milestones in order, or just don't unlock milestones from the next

that could never be me, I do oil processing->industrial manufacturing->monorail train technology

vapid gorge
#

and no matte rwhat we say you're basically guaranteed to not like what you build the first few times anyway and have to figure out what YOU like.

So don't stress

#

but you learn with every try you make what works for you

floral burrow
#

ok k

#

ama build the basic

#

than place everything there

vapid gorge
#

and depending on what you like about the game and what you want from it you might restart fresh maps a few times. I know I did

floral burrow
#

xD

vapid gorge
#

Oh - and then building very LARGE factories with multiple systems in one spot is another beast all together - you'll probably hate your first and learn from it

wind spade
#

but also, don't restart unless you really want to.
you can dismantle everything for full return or just take your hub and move anywhere else on the map

floral burrow
#

just saved my file after 5h

vapid gorge
#

yeah - restarts depend on you - maybe completely fresh start works for you maybe not. Everyone is dif

floral burrow
#

shoul I let the game in the background while I eat?

vapid gorge
#

if you want? if you're pre coal just make sure you're producing items you need next

wind spade
#

again, up to you

but if you need to AFK to gain resources, then you should rather solve the problem - automate more resources so that you don't have to wait that long

#

because the problem won't go away if you afk now, when you'll need more later, you'll be again in the same situation

#

same goes for handcrafting - usually it's better to automate the thing, as otherwise you'll be handcrafting for a long time

delicate chasm
#

My advice is to not hand craft more than 3 stacks of anything and that's just solid biofuel.

#

If you're doing more than 1-2 stacks of something by hand, excepting the very earliest parts of the game where maybe you're stocking up some cable or something, it really behooves you to make a production chain and spend YOUR crafting time powering those chains, until you can automate your power production too.

#

It's not the only way to do early game by any means but it's the way I like to do it and would recommend to a new player to try. 👍

robust vessel
#

5 levels of 84 generators each

#

I have it all built, I just have to finish plumbing it. Started in U6 and haven't gone back to finish it yet

median heath
#

Overclock all of them and build less rolljace

robust vessel
#

Nah, 420x69 for memes

#

also ~80 power shards for generators is about my budget

median heath
#

Supplied via Cybertruck?

robust vessel
#

another ~110 on the production buildings makes for almost 200 shards in the build, which is probably enough

robust vessel
lilac heath
robust vessel
lilac heath
vapid gorge
robust vessel
#

It's a power user feature for sure. Not something to mess with until you've played through the game at least once IMO

#

But I've been playing since beta weekend, so... 😅

vapid gorge
#

yeah I think I probably ran across the whole map at least 2-3 times before I started using it. After that there was really not much to spoil

robust vessel
#

It does preserve your fog of war if you upload your save, though, which is nice if you don't want to be spoiled on your current play

wind spade
#

@broken latch maxed sink points + 100 GW extra for transportation, lights, etc.

main dirge
#

Is sinking the plutonium rods not preferable?

bleak coral
#

in general or specifically for max points?

#

in general: waste isn't that big of deal and it gives some extra power, but it's player preference whether want to deal with waste and most won't run into a situation where they're forced to take the power vs just getting more uranium rods

for max points: you need the power, and they're not worth as much as spending the raw resources on more ADS and TPR

burnt plinth
#

Will 15000MW from my plastic/rubber/diluted fuel plant (plus 8000MWh in battery capacity )last till I build nuclear?

bleak coral
#

Depends on how big you build, it is quite a lot of power for oil

wind spade
#

also batteries don't give MW, but MWh

bleak coral
#

That is quite a lot of rubber and plastic, and if you build that big regularly it might not last that long

burnt plinth
bleak coral
#

we'll see if your computer survives your ambition haha

burnt plinth
#

I have a pretty good computer so I think I'll be fine. (I don't know tho)

#

I never checked out a 2500 hour factory with my specks.

bleak coral
#

it's mostly a joke, cause at a point it's more about the game than your computer

burnt plinth
bleak coral
#

I think my longest save was 300+ hours, but I got burned out trying to make a really big factory

mossy crest
nocturne seal
jagged warren
vapid gorge
#

prob phase 2?

jagged warren
#

space elevator phase 2 = sep2

vapid gorge
#

yeah I thought that was a typo for 'step' xD

jagged warren
#

nah lol

nocturne seal
#

wait, you never experienced petrol in 240 hours ?

nocturne seal
#

You should try its really cool

jagged warren
#

i just unlocked it, found a cool place with crude oil and then went to bed (where im at rn)

#

i have had a jetpack tho

nocturne seal
jagged warren
nocturne seal
#

I never found one

jagged warren
#

i found 2

nocturne seal
#

in 1 world ?

jagged warren
#

2

vapid gorge
#

it's a 1/1000 chance for certain hog type to spawn as johnny afaik, so you can have many in 1 world

jagged warren
#

^

nocturne seal
jagged warren
#

yes

nocturne seal
#

bruh

vapid gorge
#

don't think the small ones can

nocturne seal
#

only big hogs can be ?

jagged warren
#

no

#

theyre small

nocturne seal
#

I mean only big hogs have the chance to be ?

#

maybe they turn small

vapid gorge
#

I thought so?

jagged warren
#

no

nocturne seal
#

who knows

jagged warren
#

pretty sure big hogs dont spawn on either spots i found them

vapid gorge
#

ah apparently it's both small and alpha

jagged warren
#

actually on 1 they do, the other idk ive been there once

vapid gorge
#

@mossy crest this is prob a better place to talk about it

So you have 8x mk5 belts full and need to feed 255 constructors?

mossy crest
vapid gorge
#

and how many in each manifold?

#

how many machines*

mossy crest
#

Well this particular set has just 3 deep, so 75.

#

But I have 180 other constructors around it with inputs and outputs already built.

vapid gorge
#

Sorry what you're saying is a bit confusing so let me jsut clear it up a bit

How many individual sets of manifolds do you have? it sounds like 25 sets?
How many machines are in each set of manifolds?

mossy crest
#

My apologies. I have 8 Mk.5 belts (seen in second screenshot) that need to fit into 25 manifolds (each three deep, first screenshot, top level)

vapid gorge
#

sure - a manifold is a set of machines though - what is the number of machines in a set?

mossy crest
#

I linked the wrong screenshot before.

vapid gorge
#

oh that's very small.

mossy crest
vapid gorge
#

so let me restate things

you have 8x mk5 belts that need to feed 25x3 machines?

vapid gorge
#

ok and you have them grouped in 3 because they are precisely feeding something else after?

mossy crest
vapid gorge
#

are they making screws or something?

mossy crest
#

I coulda made rows of 6, but then it would've been 12.5 uneven manifolds.

mossy crest
#

Taking 4500wire/m. ( have 900/m extra on the belts for Stators)

#

Outputting 2250 cable/m

vapid gorge
#

one sec

mossy crest
#

Just occured to me that I have 900/m extra on those belts for Stators.

#

Sorry.

vapid gorge
#

So I'm a little puzzled - 1x mk5 belt of wire can feed 13 constructors for cable?

mossy crest
#

Yes, with a little extra even. ( I think?)

vapid gorge
#

uuhh should be exact

cable takes 60pm

#

780/60 = 13

#

ok so my suggestion which is probably your simplest option?

mossy crest
#

Yes please, I'm struggling to wrap my head around this, sorry.

vapid gorge
#

feed 1 belt of wire to 12 constructors ( 4 sets of 3 ) , over clock 1 machine to 200%

mossy crest
#

I might be able to do that, yeah.

vapid gorge
#

Honestly this is one of hte reasons I don't like blueprints. It locks people into ways of thought and planning

mossy crest
#

Now I have to figure out how to evenly split off 900m wire for Stators though, ugh.

vapid gorge
#

where is the 900 coming from?

mossy crest
mossy crest
vapid gorge
#

well you could set up the blueprints and leave space to connect them to be a bit more modular I guess?

vapid gorge
vapid gorge
# mossy crest Yup.

ok lets say your 7th mk5 belt has extra on it. Connect it to a set of constructors that use 660 wire (so 11 machines or change the clocking as needed) the manifold will carry the rest to the stators along with the 8th belt

#

confused?

#

There's a few other ways you can do it pretty simply

#

I've gotten weird hiccups though and this I've found is the most reliable

mossy crest
#

Ty for the help.

vapid gorge
#

no prob! if you want to keep it to sets of 3 the 7th belt can still feed 12 machines - just clock 2 of them to 50%

#

oh and wire takes forever to balance out. if you can cram a stack of wire into each machine before you turn the thing on

vapid gorge
mossy crest
vapid gorge
#

but it depends what you want out of the factory 🙂

mossy crest
#

Then when I start the sink if it becomes un-backed-up then I'll know there's an issue.

vapid gorge
#

if it's a fairly complex system you might feel a bit overwhelmed testing the whole thing at once - it'll be harder to find the issue. But still doable

#

@radiant willow depends what you want to build next!

#

the wire one can be pretty useful - I tend to not use many iron rods and the oscilator one is solid for later tiers

radiant willow
radiant willow
#

I went with the crystal oscillator

dark star
#

i always liked greenies tools the best.. do they still work? how many recipes have changed since U5?

wind spade
#

use the u6 version, U6 and U7 is almost equal

dark star
#

tyty, scolar and a saint you are

#

ratios on basic recipe frames is a nightmare btw

fierce ruin
wind spade
#

power production > power storage