#math-and-meta

1 messages · Page 58 of 1

ember fractal
#

if it's the 2nd, don't worry too much about efficiency, just get a quick and dirty setup going

opal locust
#

That's the problem

ember fractal
#

once you have mk5 belts, redo it to be a proper facility

opal locust
#

even a "quick and dirty" setup is confusing me

swift robin
#

get the bauxite there first

#

then worry about the next part

vapid gorge
opal locust
#

see that facility to the east? that's my Quartz facility and I had to belt it several hundred meters, I hated doing that.

swift robin
#

if you hate belts so much you could build a ramp and use vehicles to drive up and down the cliff...

opal locust
#

not to mention running power all the way out there

frosty owl
#

Just to add a totally different opinion: why not go the extra mile and make a railway for one of the farther Baux spots that might have all the resources you need to set up shop there (concrete, ores/fluids to process the baux) and ship back the products via a totally-not-too-short rail?

Later on, you can easily expand to use any node along the railway too, for future factories.

TLDR: Take the chance to push your train lines into the Northern/Eeastern parts of the map

opal locust
#

I hate vehicles even more. I setup a temporary facility to build fabric/smokeless powder/packaged fuel and setup a truck station for the first time

ember fractal
#

if you're using sloppy alumina alt + electrode scrap
your first step is to bring the bauxite down from the cliff to sea level.
even 1 node to start is good
because there's a 200 some meter difference there, running a train is a bad idea
the quickest and easiest is conveyer lifts

vapid gorge
opal locust
#

it took me a couple of hours just to get the right autopath saved.

vapid gorge
#

trains are in some ways simpler than trucks

swift robin
#

well if the only thing you dont hate is trains, then i guess time to make a bauxite train 🤷

opal locust
frosty owl
swift robin
#

all the options CAN work, but i was just suggesting the easiest one to do

opal locust
#

100+ meters of lifts where 1 pixel means the difference in getting it right and having to start over

ember fractal
#

lol, dealing with elevation is one of the challenges in this game.
if the world was completely flat, it would take away that aspect of figuring out logistics across difficult landscape

vapid gorge
ember fractal
#

yah, build foundation from the top of the cliff that overhangs and has a direct drop down to sea level

frosty owl
opal locust
frosty owl
#

Ops, wrong answer

pseudo raptor
#

Sounds like the best solution for you here is just build a castle in the sky

swift robin
#

the two closest bauxite nodes are the easy options

ember fractal
#

if you don't mind dealing with wildlife, you can try setting up bauxite in the swamp on the east side of the map
there's multiple bauxite nodes at sea level, and there's an oil resource well there too

frosty owl
ember fractal
#

good place for some starter aluminum

opal locust
#

why do people keep telling me to go northeast when I'm in the southwest part of the map

frosty owl
#

Because there's plenty of good spots to be encountered along the way (which you can easily expand upon later if you have a rail passing closeby)

merry crane
#

Just go northeast bro

#

Trust

vapid gorge
#

I think people are trying to get around the problems you seem frustrated about.

but you can also jsut do the spot you're on

opal locust
#

you want me to go this far

vapid gorge
#

some people also have definite ideas on how to do things

ember fractal
#

hm.... the pioneers gave you lots of suggestions, some easy, some more challenging
but all you've done is provide excuses
if you don't feel like playing, take a break, or work on another factory
but sitting here and whining, it's not gonna do much for ya

merry crane
#

That's not even that far?

vapid gorge
frosty owl
#

Yes, that's an opinion too xD (which I share, appropriate distance to set a proper train line for)

merry crane
#

True

opal locust
#

Forget it

ember fractal
#

🤷‍♂️

opal locust
#

I'm done trying to figure this out for now

frosty owl
#

Sleep over it, don't burn yourself over it~

ember fractal
#

best place to figure things out is in game, not in discord

opal locust
#

All I've done is piss people off

merry crane
#

Alls chill

vapid gorge
frosty owl
opal locust
#

I've been sitting here, for the last several days trying to figure out how to manage Bauxite and someone or something tells me it won't work.

vapid gorge
vapid gorge
frosty owl
ember fractal
frosty owl
#

Fair point. But I think this one is worth talking over some more ^^

merry crane
#

I like trying to plot it on graph paper, changing the medium helps my brain see new angles

opal locust
#

"Measure Twice, Cut Once"

ember fractal
#

true true

merry crane
#

There are some nice online tools as well if pen and papers not your thing

ember fractal
#

didn't mean to attack you on a personal level or anything.

opal locust
#

It's just, I get a solution in my head, then I run into another road block

merry crane
#

Imo thats the fun of games like these

#

Always a problem to solve

frosty owl
ember fractal
#

mistakes are bound to happen regardless of how many times we measure though
those mistakes are usually great learning lessons

vapid gorge
opal locust
#

But up to this point in the game, I've been able to figure things out with enough looking at the interactive map and the production planner

ember fractal
#

no doubt, you'll figure this one out as well

opal locust
#

But I look at Bauxite and I'm simply baffled

ember fractal
#

i'm still bamboozled by nuclear and recycling uranium waste
but i'll get there when I get there

opal locust
#

I'm getting tired of the solution being "well with enough foundation, lifts, and belts, anything is possible"

#

I should be using better solutions than that

frosty owl
#

I say: consider setting up an "ugly" railway/lift/belt to get bauxite in base temporarily and making a small factory for it.

You'll get some experience with the recipes and, once you'll be rethinking your next Gen alu production (with proper bauxite input or whatnot) you'll be already piling up materials to unlock and use MK5 belts

opal locust
#

Again, that's the problem, I can't even get to the solution for a temporary facility

#

Plus I can't even use the oil wells in the swamp yet because I don't have the milestone for pressurizers

frosty owl
#

First, you start bringing in the ores you need. Set up the machines, connect them, make mistakes, correct them.... And eventually turn it on and move on to the "next Gen" of production

frosty owl
merry crane
#

I hate to say this but I can't think of better wording, you might have to just do it, just start and when something is stuck or not working then you have one solid issue to work on and not a nebulas "build this all at once"

frosty owl
#

That's the charm of first times, really~

merry crane
#

Trying to have a entire plan in my head makes me want to alt f4, just start doing something with it and you'll get there or you'll find what you need to do exactly next

merry crane
#

It's how you learn why you are doing what you are doing not just repeating what the chart tells you to build

frosty owl
merry crane
#

Yeah it just hurts me emotionally sometimes though lol

opal locust
#

and then I have to involve copper at some point

merry crane
#

Worry about that once you need it

opal locust
#

you mean the literal next step to turn ingots into cases and sheets?

merry crane
#

Then get copper

frosty owl
#

Why not just set up the factory and deal with the inputs later?
Wrapping your head around the production line should be the priority imo ^^

#

Once you set up the machines and make the numbers work out, it all comes down to "need X/min of this ore/fluid, Y/min of that one..."

opal locust
#

I just can't figure it out

frosty owl
frosty owl
opal locust
#

No

merry crane
frosty owl
# opal locust No

Then I think you have a better way to try and figure it out 🧑‍🏭

opal locust
#

No, I don't know.

#

I ran around and scouted all the bauxite locations and couldn't come up with a solution.

frosty owl
#

None of that involved building the production line to process said bauxite though

opal locust
#

And when I did come up with one everyone here told me that won't work

merry crane
#

We just said the trains are a bad idea with the huge elevation change

#

It's doable just a lot more work

frosty owl
#

There's plenty who like train spirals ^^

merry crane
#

Some might say they enjoy them

vapid gorge
opal locust
#

I couldn't find a good enough place to even setup refineries for the bauxite.

vapid gorge
#

Maybe 30min.

merry crane
#

Sky factory time

frosty owl
frosty owl
opal locust
#

even if they're nearby horizontally, it's several hundred meters vertically

frosty owl
#

My point stands ^^

merry crane
ember fractal
#

i dunno what to say
maybe sleep on it for a day

frosty owl
#

Or a night

opal locust
#

I've been working on this for at least 3 days now.

ember fractal
#

like thinking about it?

opal locust
#

Yes

frosty owl
#

Have you ever tried building a setup for it, even just a "mock" one?

opal locust
#

No

#

The facility itself isn't the hard part

#

It's the location of all the required parts that's throwing me off

#

Example, I could build on top of that lake above the waterfall and have a small facility there, but what do I do with the ingots? Lift them several hundred meters down and then train them north/south along the beach to the nearest copper node?

vapid gorge
#

There pros and cons to most things

opal locust
#

which means I'd have to make a train network go that far northwest just to get the ingots turned into sheets and cases

#

And my head just cannot comprehend that I have to do that much work just for the most basic aluminum materials

vapid gorge
#

You could make a train that brings in the copper to the same place you bring down alum ingots?

#

But yeah there are very few spots where bauxite is next to copper

#

Maybe just 1 actually

#

But several times I’ve processed pure al ingots on site then shipped those out to my more main factories

ember fractal
#

on average, the later in the progression you are, the harder the logistics problems become
bauxite processing is tier 7, which is the 2nd last tier
it's bound to be harder than what you've done previously
in this case, the node locations are working against you

opal locust
#

It makes me want to quit playing

ember fractal
#

this should be fairly easy
that top bauxite node, use a few conveyer lifts to bring it down
then it's a pretty short distance out on the water (easy flat platforms with belt)
bring one oil node up to the water
and build out on water, it's all flat

#

you can get this done in under 2 hours

#

especially if you have jetpack or hoverpack

#

zip line is another alternative

#

once you have the aluminum ingots, either transport them by train to the closest copper node
or transport copper ingots from the closest copper node by train to your aluminum plant

#

this pure copper, you can bring up the ingots. the train track will be very easy to build
that whole coastline is pretty flat

opal locust
#

I have a truck going through there with an autopath

#

I would have to dismantle my fabric/fuel/smokeless powder facility to train to that copper ore

ember fractal
#

yah, whatever works.
don't worry about the copper yet
just get the aluminum ingots going

#

there's no real perfect spot for aluminum, it all requires a bit of transportation
but the idea I showed above I think is the least effort for your situation

opal locust
#

I'm too tired and frustrated to try building this anytime soon.

#

Sorry for wasting everyone's time

ember fractal
#

hmm ok
i think you're overthinking it in your head
it's not that big or complex of a project
i'm sure that once you get going with it, it won't seem as daunting as you think it is

vapid gorge
#

It’s ok - take a break for a day or two, I think you’ve just twisted your thoughts around so much nothing can be sorted.

ember fractal
#

i usually take breaks between builds to avoid burnout

#

and it's nice to come back to a save after a week and look at some of your factories and be like "daaamn, i built this? not bad, not bad"

#

or if you 🍝 and 📎 , it's more like "daaamn, this is a freakin mess"

signal vigil
#

also you dont need to overclock them,
for they are already fast enough with mk2 miners

#

this is where are all the scraps and ingots are made

opal locust
#

You already have facilities established on the northern half of the map to make that work, how does that help me?

signal vigil
#

i meant, make a facility closest to yours, and carry the parts with trucks

#

i carry half a map iron-steel stuff from my starting point

opal locust
#

I've already posted my current layout, the "closest" nodes are next to sheer cliffs to all of my bases.

delicate chasm
#

Has anyone calculated (and published) the precise number of points needed to purchase one each of every item in the AWESOME shop?
Preferably excepting the stuff you can get without using the shop.

delicate chasm
#

I have to admit I didn't double check; I hadn't seen it when I visited that page prior and Fandom eviscerates my ISP (HughesNet).

oblique hollow
#

Fandom moment

green scaffold
#

Fandom made me aware of how thirsty McCaffee antivirus was when having to deal with streamed video. Mostly the browser extension.

#

Anyways, what's the better way to make fuel for generators ? Crude to "Heavy Oil Residue" To "Diluted Fuel" ?

median heath
#

Hard to tell you "better" if you list only one option 🤷‍♂️

delicate chasm
#

Fuel for generators specifically? The lowest total building count option is 'best' in that case, rather than a specific recipe. Speaking extremely broadly, if your need is just to put a resource into energy generation, then achieving that input number with the lowest possible electricity consumption is the best policy. That means either underclocked processing built extremely wide or the highest output recipe available to you running on the fewest number of machines, which is less effective but more sane to build casually.

median heath
#

Lowest building count may be best for you if that is the metric you care about.

oblique hollow
#

Best option is to go nuclear instead simon_smile

delicate chasm
#

Air quotes are included specifically to preclude you taking it as a hard statement.

median heath
#

For people who do not care about building count, it's an irrelevant comparison metric.

#

I go for the highest conversion rate, which is a specific recipe.

delicate chasm
#

I mean you could have just specified that that was your justification and answered the person's question then?

#

No need to turn everything into semantical debate.

median heath
#

They didn't say "best", they said "better".

Better requires multiple things to be contrasted and ranked.
Can't do that when they list only 1 method.

delicate chasm
#

No need to turn everything into semantical debate.

median heath
#

Either mute me or get used to how I speak 🤷‍♂️ I do not care.
I am not debating semantics. I am looking at what was actually said and replying to it.

If the individual did not mean what they said, that is not my issue.

delicate chasm
#

Given more than 1 option for how to perform an action, and listing one possibility, asking what is the 'better' option colloquially is understood to mean a comparison between all options, including those not stated.

There is truly no need for this.

cinder silo
sand epoch
#

I'll have to build one and send you the file. It works for me :/

cinder silo
#

The only thing that remained online was the switch.

cinder silo
#

Second experiment, eliminated the hoverpack as a variable, both sides still went bang.

vapid gorge
cinder silo
vapid gorge
#

who said they would?

cinder silo
#

Zediscious, though he saw for himself after building a similar test that it isn't the case, probably an observational error from the past.

#

Got another test up, it is making packaged liquid biofuel from fresh air.

vapid gorge
#

ah well it'd be cool if you COULD set it as a break, like Connection A has priority shut down ect ect, leaves the power station up

cinder silo
#

So the infinite resource glitch is confirmed.

vapid gorge
#

doubt it'll make it past U8

cinder silo
#

I'll set a proper exploit based test bed and observe after the update.

#

It is really weird seeing a packager take in nothing at all, but spit out containers and liquid biofuel, then the next one takes those in and makes packaged fuel.

cinder silo
prisma kraken
#

chuckles

cinder silo
#

Producing 400 cans of liquid biofuel per minute with 0 inputs.

#

I'll setup overflow sinks and leave it running just to see if update 8 fixes it.

prisma kraken
#

i set up a couple of packagers just to figure out how to make it work with fluids, but like its just so stupid broken that i stopped before i got carried away and started doing slugs & dna caps

cinder silo
#

Man if I copy pasted like that in to my bio shaker tower I'd have like , yeah broken.

prisma kraken
#

i mean you go farther than just testing out the bug, you really will ruin the game for yourself

cinder silo
#

It's why I picked liquid biofuel as the experiment, I don't use it.

prisma kraken
#

i made a couple of stacks of packaged fuel, that's about it

#

i'm really hoping they patch that in U8

cinder silo
#

I'll leave the experiment up complete with sink and will check when update 8 drops.

prisma kraken
#

the only positive thing about the bug is that it actually gives use to the beacon recipe, lol

#

(as just a cheap way to get a manufacturer running)

cinder silo
#

Imagine the sink points from spammed thermal propulsion rockets.

prisma kraken
#

yeah, several speedruns have like done golden nut in < 7 hrs at this point

cinder silo
#

600 canisters of liquid biofuel from nothing is nuts, people can totally trivialise power generation for one.

#

I'm not surprised, I had to see for myself, now I have, just well, this needs fixing pronto.

#

I'm seeing it, but I am having a hard time believing it.

prisma kraken
#

i mean, what people are doing in speed running is just going biomass -> nuclear

cinder silo
#

I can definitely see how with this production line just with packagers.

#

One packager produces both the cans and the fuel, the other is making packaged fuel, wtf, no inputs, how the hell is an oversight like that made.

prisma kraken
#

i'm sure it accidentally happened when the c&p was introduced in u5 or u6

cinder silo
#

If people want to ruin their game by doing this I guess it's on them, this huge bug nukes from orbit the entire gameplay loop.

#

I can just see it now, a sea of fuel generators fed mouth to mouth by a packager spewing fuel and the cans generated from nothing going in to a sink.

#

All you need is a coupon, buy some packaged turbo fuel and go wild 🤦‍♂️

prisma kraken
#

well, technically all you need is packaged water, lol

delicate chasm
#

Infinite duplication glitch?

cinder silo
delicate chasm
#

Yuck. I like struggling for resources in a world of infinite resources while aware of the irony of my situation, thanks.

#

Hope they squish it in U8! 🤞

#

Good on you for confirming the bug, also. Not a complaint about your thing. ^

cinder silo
#

Likewise, I'm leaving the place up for now and will check it again after U8 hits, if it isn't squished I'll be raising a AQ with the video as proof.

#

It's why I used liquid biofuel for the test, it is something I don't use.

delicate chasm
#

Is it already in the tracker?

cinder silo
#

Probably, it is why I'm waiting on U8.

ember fractal
delicate chasm
#

It's worth confirming that CSS is aware of something that big. That destroys the game loop, like you said. 🤔

cinder silo
#

It is a serious bug that I'm sure people are exploiting to the hilt.

cinder silo
vapid gorge
snow dove
#

mod based or fully vanilla?

vapid gorge
#

vanilla

#

hence exploit 😄

#

I'm sure there's half a dozen free resource mods

snow dove
#

interesting

vapid gorge
#

I doubt it'll last long.

snow dove
#

yeah, how does it work tho?

cinder silo
#

Something to do with the copy paste state on an active machine causes it to draw no resources when producing.

#

Copy and paste the unconfigured state in to a running machine, then pick a recipe and it just produces with 0 input.

#

Want unlimited uranium fuel rods, you got it, spam thermal propulsion rockets, yup.

ember fractal
#

sus af

cinder silo
#

Tell me about it, so damned trivial to set off as well.

cinder silo
ember fractal
#

weiiird

cinder silo
#

I'll leave the exploit factory up and check it again after update 8 to see if the bug gets fixed.

cinder silo
#

Power shards for all!

#

And the bug isn't sensitive to power outs, I cut the power to the exploity machine and upon restoring it, it carries on producing with 0 inputs.

#

So now there is a tower in the dunes producing 31.25 power shards per minute.

prisma kraken
cinder silo
#

I tidied the exploit factories up and left them be, here's hoping update 8 fixes it.

prisma kraken
#

yeah, the really broken comes with the DNA capsules

cinder silo
#

Why DNA capsules, you could just leave a manufacturer spewing rockets.

prisma kraken
#

the capsules scale a lot slower than regular points

cinder silo
#

I've never sunk them so I wouldn't know, got more than 3k coupons from regular crap still in the sink however.

prisma kraken
#

but being able to do that in a constructor for 4 mw is pretty stupid, lol

cinder silo
prisma kraken
#

yeah, well, lol

#

you have a lot more factory than me

cinder silo
#

Curious now if I can get a particle accelerator doing this 🤣

prisma kraken
#

can't say i'm doing too badly considering i've barely gotten FMF's automated:

#

(point rates should be higher than they are atm, but i'm waiting for concrete manifolds to refill atm

cinder silo
prisma kraken
#

yep

cinder silo
#

Nuclear pasta with no inputs, totally messed up.

prisma kraken
#

even copper powder

cinder silo
#

Yeah about the copper powder, to exploit the particle accelerator I had to exploit a constructor 1st 🤣 .

prisma kraken
#

yeah

cinder silo
#

With all the spare power I have, I could have 150 particle accelerators just spewing pasta for coupons, completely useless to me but doable.

cinder silo
#

Yeah this shouldn't happen 🤣

vapid gorge
#

need to change the world max item production of every item to ♾️

cinder silo
#

I had to see if the particle accelerator could be broke like everything else ~ it can.

vapid gorge
#

beautiful

cinder silo
#

So yeah my badly incomplete SE facility is spewing pasta, good thing I've already done phase 4 🤦‍♂️

#

On the upside, I do finally have two of the SE display cases filled.

mystic verge
#

so i need a bit of help

#

i have 44 fuel generators set up and they are having issues all getting the fuel they need

median heath
#

Step 1, delete the buffer.

mystic verge
#

is that really it?

median heath
#

Yes, that is really step 1.

#

Once that is done we can evaluate what step 2 might be.

mystic verge
#

its like 44.3 generators wouldnt I want a buffer of some sort?

median heath
#

Buffers never help.

cinder silo
#

Buffers in general often mask or cause issues, in-line buffers are worse!

mystic verge
#

how does one make a non in-line buffer?

median heath
#

Why is one forcing themselves to have a buffer?

mystic verge
#

well if the power went out for any reason (and its liable to its a dedicated server shit breaks when it shouldnt) wouldnt having backup fuel be good so i can get the grid back on?

median heath
#

Ok, next time LEAD WITH THAT.

#

Because when "thing is not working" is the issue "I AM ON A DEDICATED SERVER" is a massive piece of information.

cinder silo
#

This! ^^

mystic verge
#

well the issue i was having wasnt with pipes refusing to carry fluid it was just the fluid wasnt reaching all the gens

#

my supply and demand is at least on paper good, ( have less demand than supply of fuel)

median heath
#

Yes, but knowing the full scope means we can advise differently..

#

Things to keep in mind:
Never try to make a mk2 carry the full 600.
Not happening on a dedi.
If you're going to use the buffer for back-up, the way you do that is by putting it to the side of the line, letting it fill most of the way first, then deleting the pipe that feeds it and connecting the generators.
Once the gens are all running you can reconnect the buffer to the system.

#

Example:

Build the black lines.
Then build the RED line, fill the buffer like 80%.
Delete RED line.
Build GREEN line.
Allow generators to fill.
Build BLUE line.
Build RED line.

mystic verge
#

ive had issues trying to push the full 600 on a mk2 in my own solo so no worries there but i can try this method and check back in a few hours when everything saturates

median heath
mystic verge
#

im not too great with fluid manifolds especially when they get big so im a little out of my depth

median heath
#

Once you have turned the first ones back on, that's when you reconnect the buffer to the system.

mystic verge
median heath
#

I mean you can turn them ALL off and just turn each gen on one at a time if you really want to 🤷‍♂️
But 1 per row is good enough to make it saturate at a decent pace.

mystic verge
#

okie

whole heron
#

Working on a big oil factory as well. Off-hand, what is a safe rate for a pipe while ensuring stability? I'm thinking of going with 571.5 because the numbers line up nicely by the end.

median heath
#

That will be fine.

mystic verge
#

so

mystic verge
#

and its uhh

#

not working so smoothly

median heath
#

Buffer should have no actual effect on the system and purely be there for "oops" moments.

mystic verge
#

it seems to be evening out now but

#

like

#

what you said makes perfect sense

#

and thats exactly what i did

#

the buffer was full

#

the pipe system was full

#

could it just be the pipes i built to connect the buffer filling?

median heath
#

I mean the buffer will fill the pipes you connect to it, then everything will stabilize.

#

If it isn't, we're back to "Multiplayer Broken. Plz Fix."

mystic verge
#

i seem to have answered my own question here

#

its stable now

median heath
#

👍

mystic verge
#

i cant say it will stay that way since dedicated serves sometimes have issues with pipes forgetting how to work

median heath
mystic verge
#

oh im sure thats why im keeping the server on 7 as long as i can

median heath
#

That's why I don't do dedicated for this game 🤷‍♂️

mystic verge
#

it wasnt my idea but it was the only way to work on projects with people on the other side of the country

median heath
#

Ew, multiplayer.

#

😭 Why? 😭

snow maple
visual cove
mystic verge
#

its broken somehow

#

the buffer is draining and im not sure why

cinder silo
#

That's why I said I'm leaving the exploit factory up until then.

visual cove
#

does it need an entire factory? you really just need one machine making power shards or wire or something

#

we've had lots of fun with it for the last 10 days, and the speedrun times are just getting silly now, but we're all having race this weekend so we'll see what the final best package%, 2package%, 3package% and 4package% times are after then 🙂

#

and then we'll go back to the normal ways

cinder silo
#

You could glitch a group of machines to make everything.

visual cove
#

that's pretty much what we do

cinder silo
#

I experimented with it and it is dead reliable, so I'm documenting it all and capturing video, then I'll wait.

#

Reliable enough that I even got the original glitch slightly wrong, copy-pasting twice and it still produced with 0 inputs.

visual cove
#

sure. Epiphane has released a video on it as well, as has other speedrunners, and IIRC the original question has a bunch of replication videos showing how to do it and the other associated glitches.

cinder silo
#

Unsure, I tried to look up videos and kept getting such BS returns like using cheat/trainer shite and all sorts of sketchy stuff.

#

Interesting, good news is it isn't a perma thing, reloading makes things work as they should, good to know.

visual cove
#

I'm looking at several of them in my youtube watch history, but it'll sort it self out quick enough when they're not in feature freeze

ember fractal
#

The new meta is produce stuff from nothing. Because ficsit doesn't waste.

snow dove
#

Gotta love when the game goes so meta we start making something from nothing

quartz violet
#

Ficsit rule 42a, we do not violate the laws of thermodynamics

whole heron
#

Except with conveyer belts. Where does the power for those come from, anyway?

oblique hollow
#

space

placid oyster
#

Ficsit has wireless power transfer from orbit

#

Never forget it

ember fractal
#

The power is transmitted wirelessly from the food court

#

They harvest the energy released as gas up there and use it to power your conveyer belts

quartz violet
#

Better question, how does a pump use 50,000,000 watts

#

Even if it's moving 600m3 of crude oil, that's a lot of watts

whole heron
#

I was thinking the other day that batteries are too good and fuel isn't good enough if everything were to reflect the real world.

snow dove
#

ficsit steals some of the energy used

snow dove
#

it's actually accurate IRL, biomass is kinda mid, coal is meh, fuel is better, nuclear is best

whole heron
#

True. But you can put both in a truck.

#

And the truck uses a couple gallons in a few minutes.

#

Really badly designed trucks.

snow dove
#

it's big af

quartz violet
#

You can put literal plutonium fuel rods in a truck with the horsepower of a ride-on lawnmower

snow dove
#

same with explorer

quartz violet
#

Eh

whole heron
#

Modded lawnmowers are fast.

cinder silo
#

Without a proper reactor, that fuel rod would only work like an rtg (stretching credibility a bit I know) and those don't out a lot of power.

snow dove
#

wdym? you don't use nuclear fuel rods in your internal combustion engine car?

whole heron
#

It's diesel, it can run on anything.

snow dove
#

you could prolly get it to run on cow shit if you tried hard enough

cinder silo
#

radiothermic generator, basically just an electic car with a radioisotope heat source to make power.

whole heron
#

Anyway, I think this is just a natural consequence of the game needing a progression.

snow dove
#

but oil, gas, diesel, jet fuel, kerosene, all work

cinder silo
#

and batteries ..

#

Who knows, maybe they have two inputs under the hood, actual burning fuel and electric but it is really weird.

whole heron
#

If Aluminum were simpler to create, it'd probably be in the tier before oil.

cinder silo
#

At least aluminium in this game doesn't result in vast red lakes of poisonous tailings like it does for reals.

whole heron
#

But I think this is the first material level where feedback loops/liquid removal whatever are needed.

oblique hollow
whole heron
#

I've been getting rid of excess plant material by turning it into Solid Biofuel and shoving it in my Explorer. Am I looking at this right that the Biocoal and Charcoal recipes are actually more efficient power-wise?

quartz violet
#

Discord did a dumb and didn't make this a reply so I edited it and reposted the message ad a reply

snow dove
#

max incline is 180 degrees if you try hard enough

quartz violet
snow dove
#

weight

whole heron
quartz violet
#

I guarantee redbull will sponsor it if you do

snow dove
quartz violet
#

It's not actually that dumb of an idea

whole heron
#

It's one of those things that makes perfect sense in a world of spherical cows, but you'd probably have to custom design a car for it in reality.

quartz violet
#

They already have all kinds of insane aerodynamics to force the wheels into whatever they are driving on

snow dove
#

technically with enough downforce it's possible

quartz violet
#

Or broken enough physics

#

Just open up a few hundred hrome tabs on the universe's gaming rig and the lag from that just might do it

cinder silo
oblique hollow
#

Im already having enough fun with Bauxite residue in my playthrough

cinder silo
#

Not stuff to store by the millions of tons in buffers is it? (I can't type today)

oblique hollow
whole heron
#

Why does Electrode - Aluminum Scrap require petroleum coke?

oblique hollow
#

because it does

#

Electrodes are made from coke, usually

#

its basically a Soderberg electrode, directly made inside the refinery

whole heron
#

I did not know that. Interesting.

cinder silo
#

My place doesn't use electrode because it is miles away from an oil source but not far from coal reserves.

oblique hollow
#

...IRL?

#

😆

cinder silo
#

I'm hardly going to be processing bauxite IRL, not sure all that would fit in my home.

quartz violet
#

selling home-made raw aluminum on Craigslist wouldn't be a bad side hustle

cinder silo
placid oyster
placid oyster
#

Those electrodes are very power hungry

oblique hollow
#

isnt it the damn alumimun oxide thats so power hungry because you literally need MegaWatts for the Hall-Héroult process?

placid oyster
#

Its both I think

#

The electrodes consume around 25MW last time I read on it

#

Everything around aluminium is power hungry

queen rivet
#

College Chemistry professor had the question "How is bauxite turned into aluminum?" and one student answered "Zap the bejesus out of it" and got full score.

placid oyster
#

Technically correct, the best kind of correct

queen rivet
#

One of those "I wish I had thought of that" moments.

vapid gorge
#

I mean, I’m the 18th century alum was the most expensive material on the planet.

But then someone discovered zapping it

queen rivet
#

We're lucky that after putting that effort into turning it into metal, it likes to stay that way.

placid oyster
#

Thanks bauxite, very cool

oblique hollow
#

And its even kind enough to put on a protective coating

queen rivet
#

We should probably stop anthropomorphizing it in case it gets mad.

placid oyster
#

Why? Aluminium is cute >w<

#

Ok Ill stop

cinder silo
#

@snow dove Both the test cannons side by side.

#

Compact cannon throw distance.

#

Spaced cannon throw distance.

#

The spaced, using the same number of entrances threw more than triple the distance.

snow dove
#

so it requires the same space, and less boosters for greater performance?

cinder silo
#

The same number of boosters, but spread them out, 2 boosters per foundation instead of the 4 shown in your initial setup.

#

You could cut boosters some and get similar results but using less power.

snow dove
#

ah

quartz violet
#

I've found that if you have a big enough gap and enough speed, you bonk into the entrance and a few fractions of a second later the game sends you through the entrance with none of your momentum

snow dove
#

i prefer the space saving to power saving

#

i have damn near 40GW to spare

cinder silo
quartz violet
#

Wow

cinder silo
#

But the rule of thumb is two entrances per foundation tile.

quartz violet
#

Will 2 spaced entrances be as fast as 4 crammed ones though

#

And when is it more effective to use spaced out entrances if you have a limited build area

cinder silo
snow dove
#

wait the spaced takes 2x the space but provides 3x the performance???

cinder silo
cinder silo
quartz violet
#

In like 2 platforms you could fit 8 crammed and 4 spaced, so would the spaced still be faster in 2 platforms or would it be the same speed / less

snow dove
cinder silo
#

You can see the distance in the above screenshots, 3x the throw distance is actually a conservative estimate.

snow dove
#

time to change all my hypertube boosters

cinder silo
#

The amount of cannon experiments I've run is crazy, here is the old 166 still under construction.

#

Tip: don't use 166 entrances, this happens.

quartz violet
#

Yeah I would kind of expect that to happen

cinder silo
#

74 did this 🤣

#

I'll repeat my throw tests in order to get a better distance measurement.

placid oyster
#

Will the compact cannon also do that?

#

Or will it clip you to a side/to the first entrance?

cinder silo
#

My experiments with loops in general are limited because my save is huge, the processor lag makes physics go wonky so I'd get no good data either way,

placid oyster
#

Allright dont worry Ill check myself when I get to rebuilding my cannon network

#

I was mainly wondering because its annoying to get sucked back into the cannon you were just exiting

cinder silo
#

Avoiding that and not going the wrong way down a cannon is why I use a brake built in a specific manner as shown here, the entrance at the end culls your velocity, the second entrance and bare support stop you going backwards.

whole heron
#

Unrelated: An empty cannister takes half a plastic to make, half a plastic takes half a fuel to make, so a cannister full of fuel for an explorer basically cost you 1.5 fuel?

cinder silo
#

Probably why 4 get made at a time, scale the thing up enough though and it won't matter 😄

whole heron
#

Personal fuel doesn't matter in the long run since you use so much less than your machines do, but I'm just thinking.

placid oyster
#

How did you integrate this into a cannon launcher?

#

Do you just add a reverse entrance at the end?

cinder silo
placid oyster
#

Ah, so it isnt for bidirectional cannons

#

Now I understand

cinder silo
#

Trouble with going against the direction of construction down a tube is that stupid camera bob issue.

primal flicker
cinder silo
#

Also making it a permanent addition to the cannonyard lab.

supple belfry
#

I'm trying to do my (hopefully last) aluminum project on my save, and plan to pull in ~2200 units of Bauxite from the three westernmost nodes and process them at the lake. The Instant Scrap recipe is calling to me--I'm happy to avoid the finnicky fluid feedback loops, and I don't think it's that big of a deal to just dump a single pure node's worth of sulfur into it to save me the trouble. (I don't have aspirations towards a max nuclear build, and my I'm producing plenty of batteries for my needs.) Is there something I'm missing about the Instant Scrap alt? I know it's not maximally efficient in terms of bauxite usage, but I won't be approaching anywhere near max usage, so I'm not too worried.

Other perspectives?

median heath
#

Um... it is max efficiency.

#

Who told you otherwise?

wind spade
#

if you like a recipe, go for it. There's no generic "good/bad" distinction between recipes, only what you do or don't like

supple belfry
median heath
supple belfry
#

Guess I'm wondering if I'm just under-estimating my sulfur usage late in the game. Again, no plans for any major nuclear operation.

median heath
#

What are you thinking is better/more optimal/more efficient than Instant?

#

And where did you get said information?

primal flicker
#

I thought sloppy/electrode was 🥇

median heath
#

Incorrect. But also I am asking them, specifically.

primal flicker
#

In terms of bauxite in, ingots out

median heath
#

That is not a valid comparison, but we can return to why not once they answer the question.

supple belfry
#

Right. I guess I might have gotten wires crossed in my numbers with comparing the alumina solution to the instant recipe.

#

Baux in > ingots out was my initial thinking.

median heath
#

Baux > Ingots isn't a valid comparison as you're mixing 2 completely separate chains of things.

#

Baux > Scrap is comparison A.

#

Where you have 2 "optimal" solutions.

Instant
Sloppy + Electrode

#

Both have the same conversion rate.

wind spade
#

bauxite->aluminum ingots (without pure ingots, they just decrease them all by the same rate anyway)
vanilla: 100->100
electrode: 90->100
instant: 75->100
sloppy: 83.33->100
sloppy+electrode: 75->100

supple belfry
#

OK, thanks for that clarification.

median heath
#

After you have your Scrap, by whatever method you can then look at Ingots. And decide if you want base or Pure.
But your Ingot decision has absolutely nothing to do with your Scrap decision.

#

@primal flicker

supple belfry
#

Am I underestimating anything in late game sulfur?

median heath
#

No. You can do max nuke and ALL Aluminium via Instant and still have enough Sulfur for hundreds of Batteries per minute.

supple belfry
#

Great. Thanks for your help!

cinder silo
#

Oops, going to be a bit of a data collection delay because I screwed up the compact cannon for the throw tests 🤦‍♂️

cinder silo
#

Nope, the cannon was built correctly, problem is the compact form stopped working on my oversized save so I can't collect data with it, meh, demolition project.

oblique hollow
#

Nice to see some Instant Scrap Enjoyers above jace_smile

willow yoke
#

Having some issues with a Powerplant I built and was hoping to get some insight as to why fuel isn't being distributed properly.
I'm using the 2 Pure nodes of oil on the West Beaches and have the Oil extractor pulling 300m3/min each, total of 600. I have this fed into 10 Refineries each consuming 60m3/min, and this all seems to be working, no overflow before. When I try to pump this fuel to the generators through, I run into issues. 400m3/min required me to run 13 maxed out Fuel Gens need 30m3/min and 1 gen underclocked to use 10m3/min, so 13x30 = 390 + 10 = 400. But some gens toward the end keep running out of fuel. To combat this, after each intersection that feeds 2 gens, I put a valve since I have been warned about fluid mechanics and that they can flow backwards, but the issue isn't solved. Any ideas?

delicate chasm
# willow yoke Having some issues with a Powerplant I built and was hoping to get some insight ...

Flow direction is based on where the existing fluid is. All pipes will draw from all connected pipes that have a higher fill percentage. If you walk up and examine a pipe it will show you a tank with the liquid in it in the UI. If the level in that tank is lower than the level in the pipe FURTHER down the line, the pipe FURTHER down the line will drain back into the one you are looking at.

Your pipeline is trying to fill, and it is spilling liquid into the next pipe segment only to have its own value zeroed out by the generator that is also pulling from that segment.

There are 2 solutions: Fill from both sides (loop the pipe so there are 2 equal paths the liquid is traveling along), which will feed the generators in the center last. This will stabilize much faster.

Or flood the entire system and then turn the generators on one at a time. If your pipeline does not have any chokepoints, this will remain stable.

willow yoke
#

Let me give that a try

delicate chasm
#

You can probably just leave the generators at the far end online and turn on another gen each time you are about to fill the last, if all off at once would cripple your power grid btw.

willow yoke
#

Nah, I have a factory I can turn off nearby to keep things stable. It only produces Plastic and Rubber which it has already been overflowed into Sink, so turning it off is no loss

#

I might have found a separate issue

delicate chasm
#

What's going on now?

willow yoke
#

Turns out there is a slight supply issue with the Fuel Refining, I accidentally deleted a tube at some point

delicate chasm
#

Ayy, that will definitely do it. Can relate.

wind spade
willow yoke
#

Oh? Any reason in particular?

wind spade
#
  • they can only handle 255 different values despite what it says in UI
  • while they prevent backflow, they only do so from one end of valve to another, so any connected section of pipe can still have backflow (and therefore you won't get rid of backflow ever)
  • there's no reason to prevent backflow anyway, much better is to loop the pipe, so that backflow doesn't matter
willow yoke
#

Fair enough

wind spade
# willow yoke Fair enough

another thing is that majority of issues with fluids that we encounter here are resolved by removing valves, so statistically you're more likely to have issues if you use valves 😛

willow yoke
#

Well that hurts XD

primal flicker
cinder silo
primal flicker
#

Could use the canyon as a test location? It's pretty straight anyway.

median heath
noble timber
# willow yoke Well that hurts XD

They are still useable if done correctly however they come with a whole load of issues so outside of VOPs it's just not worth using them

wind spade
#

they don't give much benefit anyway

noble timber
#

Yeah... kibz has a massive balancer using them but they just aren't needed. Biggest waste of time on valves i've seen

wind spade
#

personally I'd not follow kibitz's style and I don't really like his videos anyway

noble timber
#

I enjoy his videos but the way he does some stuff baffles me

#

And I am willing to bet all his crises are heavily scripted, for example, how the hell does he forget he put caterium into his nuclear waste processing?

wind spade
#

I'm fine with him playing the game he wants, but as soon as he starts showing that off, we'll get tons of people doing it as well and then confused why it doesn't work (or what approach is better)

noble timber
#

He even said in the recent video that valves kill headlift 🤦‍♂️

twilit zephyr
#

which one is going to be better long term? I dont really have a problem with any of them so I cant tell

twilit zephyr
#

I have no clue

wind spade
noble timber
#

Do you need a lot of cheap rubber? Or screws?

twilit zephyr
#

alright fair enough

whole heron
#

You could just grab more drives.

noble timber
#

Pick what you think you can best use now as you can always pick them all up

twilit zephyr
#

Ive only just got into oil so I dont know, Ill probably just do the rubber one

wind spade
#

you can always get all recipes unless you lose hard drives

whole heron
#

And even then you can save edit.

noble timber
#

Recycled rubber and plastic are very good recipes if you need a lot of them

twilit zephyr
#

Got the rubber one thanks

noble timber
#

Yeah if you combine them with diluted fuel and the heavy oil residue alt it's the most oil efficient way to make plastic and rubber

noble timber
#

For liquids at least, they are just as good as packaging the liquid and using a regular freight car

teal oasis
#

Does light intensity of floodlights etc influence power consumption?

median heath
#

No.

quartz violet
astral moth
#

I made this math in order to make 1350 alum ingots. Is anything wrong with them?

deft lichen
sand epoch
#

We have carbon?

deft lichen
#

coal

astral moth
#

it should be coal, but i don't speak english haha

astral moth
median heath
deft lichen
median heath
#

Alcohol is a solution!

deft lichen
#

if anything, buffers just delay a problem rather than solving

deft lichen
median heath
astral moth
#

straight 30 mins taking notes

whole heron
#

Off-hand, how accurate are the MJ amounts on the fandom wiki?

snow dove
#

accurate

willow yoke
#

@wind spade @delicate chasm Thanks guys. Removed the valves and looped the fuelline, power is now completely stable. Time to continue building trains

snow maple
median heath
#

@grand pagoda
Yellow = Use for Power, just run a cable back to your base.
Red = Use for Steel. Recommended tractor route outlined for you.

#

If you're by the 3 copper, there are 6 irons.

grand pagoda
#

yeah that looks quite right

median heath
#

The bottom-most iron in the second screenshot is the hidden one.
You can snap a miner to it and it works fine, but you have to know it is there.

grand pagoda
#

i got 2 miners for iron up and running rn but working on the third

#

and im trying to get the vehiclular transport rn so i can get quicker to the coal

#

idk if thats smart

median heath
#

Do not make a super long belt to either of those locations.
Just use a tractor to deliver the finished steel product back to your base.
Like... at Red, you should be making both Beams and Pipes, and just ship those back to yourself.

grand pagoda
#

Yeah im just getting the things for the tractor rn

grand pagoda
median heath
#

Uh...

#

"If power is a factor in your decision-making, you're building power wrong."
Is a big one.

Fluid Buffers should only ever be built in conjunction with Trains.
Valves are only for VOPs.

Trains are not an upgrade to trucks, they are different. Both are better than the other in their respective niches.
Optimal logistics is using all 3 vehicular methods where applicable.

Try to solve your own puzzles instead of just asking us to solve them for you, because the game is teaching you mechanics you will need for later and if you don't learn them, you will just be right back here asking use to solve everything again later.

cinder silo
twilit zephyr
#

FInally made a factory after 50 hours of playtime on steam, I usually give up and restart before I get to this point

#

accidently made it too efficient though so now I dont have any wires going to storage

umbral terrace
#

SAME

#

I ALWAYS RESTART

#

I have terrible OCD so if anything goes wrong I end up making a new save 😭

twilit zephyr
#

All the production lines get too complicated and I restart in a new game lmao but im trying to force myself to redo all my shit and stick with it

frosty owl
snow dove
#

@cinder silo So i ran the tests, repeated each one 5 times to make sure i wasn't changing the results somehow, below is the findings and 1 video example of how the test was run for each cannon type
Spaced Cannon 16x Entrances: 427m
Compact Cannon 16x Entrances: 122m

#

so the spaced cannon is 3.5 times better

deft lichen
#

spaced is each entrance 4m apart, tube segment 2m long?

snow dove
#

the compact cannon might be pushed out further by 1m due to a different in set up

deft lichen
#

if you have the testing track set up, could you check if dismantling the supports at the end of each segment has any effect?

snow dove
snow dove
#

(Terminus of both)

#

i can rerun the spaced cannon one twice to see if removing the final support does anything

#

then imma remove all the secondary supports and see if it does anything

deft lichen
#

yeah, the spaced setup is how I build it, without the trailing supports

snow dove
#

it's significantly better

#

it takes 2x the space for the number of entrances, but provides 3.5x the performance

deft lichen
#

I label the compact one entirely incorrect, it's a waste of power and underperforms

#

can't see the benefit of ever building one

snow dove
#

so terminating support does little to nothing

#

maybe like .25m difference

#

i'll still run it without any secondary support tho cause i'm curious

vagrant shell
#

thats below error rate I would say

snow dove
#

.25 is .0585% of 427, so that's absolutely miniscule

young coyote
snow dove
young coyote
#

I get that you're just doing a comparison between the two methods, it's just hard for me to visualize what the practical impact of each would be, since you seldom use a cannon for a flat trajectory.

deft lichen
#

the upturn allows the cannon to cross the entire map, that'd be pretty hard to measure

snow dove
#

also there's kinda forest in the way, so i'd have to raise and redo the setup

vagrant shell
#

the relative increase in distance still would be linear to the flat comparision

young coyote
#

I thought it was all about family.

vagrant shell
#

So if the flat has a 25% increase relative it still would be a 25% increase on the one with the upturn. The scale might change but the relative gain would be as said linear.

snow dove
#

now imma try the cannon even further spread out

#

cause i'm curious

placid oyster
#

Turns out the best cannon setup is 2 entrances one map diagonal apart

deft lichen
#

so removing trailing supports has been a hoax all this time

snow dove
#

i can run it and record it if you'd like

deft lichen
#

no need, if you measure it enough times for it to be certain

eager stone
#

how am I supposed to split that?

snow dove
#

i've ran it twice, i'll prolly run it 3 more times just to be certain

snow dove
deft lichen
eager stone
#

thx

snow dove
#

basically the one requiring less, will take what it needs, then the internal buffer of the machine(s) will fill, and push any extra to the other side

deft lichen
#

the oversupplied machine will fill up, back up all the way to the splitter and then everything will go where it should

deft lichen
fast vault
snow dove
deft lichen
#

🤦

fast vault
wind spade
deft lichen
#

"let's take the game's intended design challenges and just remove them entirely"

placid oyster
#

Hey, mods that add new challenges are fine

snow dove
#

all mods are fine...

#

all just personal preference

deft lichen
#

yeah, I meant the ones that are meant to "solve" the "issues" the game has

fast vault
fast vault
deft lichen
#

I mean play with whatever mods you want, I just wouldn't suggest others to try to solve problems that way

fast vault
#

i add new mod mk 7 to last phase because minner 3 have 1200 item/pm

snow dove
wind spade
fast vault
snow dove
deft lichen
#

remember that how fast you walk into the cannon matters

snow dove
#

ik

fast vault
#

I think so and I do so, I do not impose on anyone to do the same, this game is supposed to be a pleasure for you not for me

snow dove
#

i'm walking from the same line every time, centered as best i can, and unpressing W the very second the cannon catches me

#

though that does introduce some level of human error, hence the multiple tests

deft lichen
#

try building a mk3 belt that goes into the canon

#

that should remove human error

snow dove
#

Ooh good idea

#

I'll do that

#

imma have to rerun with the supports too then

wind spade
fast vault
snow dove
#

floating point errors is what i believe it's called, basically you can't full achieve the max throughput of belts

wind spade
#

you can't just add more belts

#

there is a reason why we don't have mk6

#

and it's not "devs are lazy"

deft lichen
#

you have only so many frames in which you can do stuff

fast vault
snow dove
#

Makes sense

snow dove
deft lichen
wind spade
deft lichen
#

there was a lights mod in the game before the lights update, but guess what that did to the framerate

#

developers have to make sure the game...works

#

mod developers should but ultimately don't. they're not selling anything, if the mod is bad, people will just not use it, or more often tolerate it, because it's a mod

fast vault
snow dove
#

and they don't want to hinder the performance of the game if they can help it

rapid panther
#

its a lot harder for a dev to add something

#

sometimes it messes with some game files and the fix is much harder than it seems

wind spade
fast vault
rapid panther
#

i think its nicer to be limited tho, then u have to get innovative with ur splits etc

snow dove
#

@deft lichen Ran the test 6 more times with the mk3 belt for consistency, all produced the exact same result as the original, with secondary supports, test

deft lichen
#

👍

snow dove
#

@cinder silo @deft lichen and here's all the info i've tested and compiled along with screenshots and videos
Compact Cannon (2m): 122m
4m Spaced Cannon: 427m
4m Spaced Cannon (without Secondary Supports): 427m
Hybrid Cannon: 424m

deft lichen
#

excellent, tyvm

snow dove
#

Hybrid cannon is the most efficient for the space

#

it's the same design as the compact cannon, but with a 1m gap between segments

snow dove
#

so i came up with an equation that ballparks it (idk how to find or even see if it follows a proper equation)

#

X being number of Hypertube entrances with the Hybrid design, Y being distance with my experimentation setup

whole heron
#

What's the verdict on a tube that starts from above and you jump down into it?

median heath
snow dove
delicate chasm
snow dove
#

probably just increases speed due to the decrease in elevation

cinder silo
snow dove
#

Happy to help!

primal flicker
#

Looking at making all the building materials and I think I'm overdoing it on a few of them at least.
I started with 1 stack every 5 minutes for everything, then tweaked numbers to round to the nearest whole machine (no underclocking).
How can I balance this output in a way that feels less arbitrary and more practical? The intent is for central storage/dedicated building supply depot.

next hornet
fierce ruin
#

hey guys, kind of a long question/situation.

Im starting a new world and I would like to make an auto sorting storage but im facing one main problem, imagine im producing 10 rods and with those 10 rods I produce 40 screws, I want to storage BOTH rods and screws, but they are connected so last world I did a belt per item based storage and it worked fine, I would split the belt transporting rods, and screws would go 50% efficiency until rods storage was full, from then until screws storage was full it would run 100% efficiency and at the end the whole system would stop.

However with the smart splitter into sink system this just wouldn't work, the sink would make it impossible to fill the rods and the screws would permanently run 50% efficiency. Obviously rods and screws are a basic example, but if I wanted to storage every item I would just have a half-working world. Is there any way to make it like I explained with the belt per item system without making a "storage filler factory" for each item. I mean, I would need the splitter to detect that storage is full and stop splitting.

thx for reading and sorry if I didnt explain myself really good T_T

placid oyster
#

I think if you have the following it will work:

Item input ----> Smart splitter --overflow--> Production line ----> Smart splitter --overflow--> Sink
                         |                                                |
                         |any                                             |any
                         |                                                |
                      Storage                                          Storage
prisma kraken
#

you have a few choices for how to do it...

fierce ruin
prisma kraken
#

but i think lino sorta nailed it with the ascii art 🙂

placid oyster
placid oyster
placid oyster
prisma kraken
#

yeah, there's a few recipes where the components are worth more than the output

fierce ruin
#

ty guys ^^

prisma kraken
#

cough automated miner cough

placid oyster
#

for those you could shortcircuit the sink line by removing the last smart splitter and adding another overflow line to the first one (and setting the production output to any)

#

but it would make the chain run at 50% until the storage is full

#

probably not worth it tbh

prisma kraken
#

i tend to just output everything on a sushi line and smart split it at storage on the way to a sink, with machines making space elevator stuff btw storage and the sink

fierce ruin
#

hahahaha

prisma kraken
#

that's a bit of a simplification, but from 1000 ft up, that's kind of the structure of my factory

fierce ruin
#

i stopped playing last world bc i didnt plan the last elevator tier to be automated and then i tried making it through the storage and i made like 1/min

#

too overwhelming

prisma kraken
#

hehe

#

none of the elevator parts are too bad to make except for the ADS's

fierce ruin
#

those were the one that made me quit T_T

prisma kraken
#

yeah, they just need tons of autowire

#

but the components for the ACU's aren't a joke either

fierce ruin
#

how much would you say is a reasonable number as a goal for new world, i planned 10/m NP, 10/m TPR, 40/m MG and 10/m ADS, planning something like 800 hours world¿? tell me what you think abt this

#

bc i dont know if its too much

prisma kraken
#

it isn't an insane goal

fierce ruin
#

good to know

prisma kraken
#

i mean i'm shooting for 64-72 ADS

fierce ruin
#

my god

#

how is lag situation for mega factories rn? it used to be a pain in update 3 and so

prisma kraken
#

the game has gotten a lot quicker

#

but its still a good idea to decentralize as much as possible

fierce ruin
#

yeee im for sure going for a modular design in this run

prisma kraken
#

kind of where i end up in playthroughs is around 4-5 big factories

#

its kinda like HMF, computers, oil, alumnium and oscillators

#

with motors & possibly hsc's as their own thing

#

when building nuclear, i kinda just treat that as its own thing on the side

fierce ruin
#

yup i kinda messed up with nuclear last run as some items are also used in last space elevator items

prisma kraken
#

yeah, imho, you kinda build as part of nuclear the supply chain for the build, and if it outputs any excess, yay

fierce ruin
#

for sure the way to go

prisma kraken
#

really there's only a few things that I've encountered as surplus items i'd think of exporting: ECR's, heatsinks & possibly HSC's

fierce ruin
#

and also, another main issue that i had last world was like those "reciprocal" systems, for example a refinery that needs water and produces alumina solution and gives that alumina solution to another refinery which produces aluminum scrap and water, giving that water to the first refinery

#

idk why but they always ended up clogged with water

prisma kraken
#

nuclear is kinda funny, because i'm so adamite that it be separate supply chain, i just write the swamp off as being for nuclear, and don't really care about using the best recipes for things as long as its self-contained

prisma kraken
#

yeah, aluminum is a bit tricky to get balanced

#

if you don't have the balance perfect, it will lock up on you

fierce ruin
#

i ended up simply not balancing it, the water from the aluminum scrap refinery would go to coke and sink and i would overcompensate the water needed in the first refinery

prisma kraken
#

nod

#

I know how to balance the scrap production out correctly, and generally don't have problems with that

whole heron
#

It's got a feedback and a feed forward unless you go the Sloppy Alumina route.

prisma kraken
#

if i'm using liquid (default) battery, i've had some experiences with that locking even when balanced

#

i've taken to just using the waste water there for coal power

fierce ruin
#

im for sure not even gonna try to understand why that shit was clogging too much time spent

whole heron
#

What's more valuable, 40 Bauxite or 100 Silica?

fierce ruin
#

like in the sink or abstract value?

whole heron
#

Either way.

prisma kraken
#

not sure of the context for the question (sink value, utility, etc)

fierce ruin
#

i'd say silica but havent done the maths

prisma kraken
#

but i'd actually say 100 silica

#

because it could be used to make circuit boards or HSC's

#

and is a more refined product than raw bauxite

#

plus it is useful in building windows

#

no idea what the sink values are w/o looking it up

whole heron
#

Lessee, using base recipe for Aluminum ingot, it's 30 Quartz, 30 Coal, 60 Bauxite.

#

Sloppy, it's 45 Quartz, 30 Coal, 50 Bauxite.

prisma kraken
#

you're kind of doing apples & oranges comparisons

#

anyway, i gave my opinion, think i'm going to nap for a bit, tc all

whole heron
#

No, I'm doing a comparison to see how much you get of one thing if you drop another.

fierce ruin
whole heron
#

Pure + Sloppy, it's 0 Quartz, 40 Coal, 66.67 Bauxite.

#

Sloppy vs all Base values 1 Bauxite at 1.5 Quartz.

#

I'm just rambling.

#

Base + Pure is 0 Quartz, 40 Coal, 80 Bauxite, 33.33 Silica (Equivalent to +20 Quartz),

fierce ruin
#

10 rotors per min, t1 machines, 120 iron is okay?

noble timber
#

50 rods
250 Screws => 62.5 rods
= 112.5 Rods/min and rods are 1:1 with Iron

(Base recipes)

vapid gorge
#

if you happen to have a factory that makes silica from base bauxite and NEEDS that silica, that's pretty convenient since it saves you from having to import it

#

You can kinda treat bauxite nodes as both bauxite and crystal like that

fierce ruin
#

how is this possible to do with mk3 belts?

wind spade
fierce ruin
wind spade
#

the lines do not represent belts

#

how you connect machines is up to you

fierce ruin
wind spade
#

so why is it a problem that you have only mk3?

fierce ruin
#

but idk how can i transport 340 copper ingots into the constructors when the limit of mk3 belt is 270

wind spade
#

multiple belts?

fierce ruin
#

well i don't have smart splitter

wind spade
#

you don't need it?

#

why would you need a smart splitter anyway?

fierce ruin
#

nvm i know how i can do it

vapid gorge
fierce ruin
#

9 smelters = 30 ingots = 270 ingots and 3 more smelters 1 of which will make 10 ingots but the last 3 will move on a different line

vapid gorge
#

sounds like you'll still need 2 belts if you are moving more thant 270

wind spade
#

or each smelter split into two constructors 😛

#

or any other way to do this, it's really up to you

fierce ruin
#

i would've done that if it was on 1 floor

wind spade
#

next time consider logistics before putting things on different floors 😛

wind spade
#

like 99% of issues people have with logistics happen because they build machines first and then start to think how to connect them, instead of thinking how to connect them before building them 😛

fierce ruin
#

😛

fierce ruin
oblique hollow
#

make a test build

#

if you are going to have multiple "sets" of machines that are similar, build one and see if it works

fast vault
wind spade
#

and how many segments?

fast vault
wind spade
#

one segment is pointless test, the issue is about belt to belt connections

vapid gorge
#

now I'm curious of the b2b issue fixes wouldn't get applied to moded belts

#

or if the speed of them causes new issues

snow dove
#

speed probably causes new issues

fast vault
wind spade
fast vault
wind spade
#

I mean how

fast vault
wind spade
#

very unreliable measurement 🤔

#

record a video of the output storage, record for at least 10 minutes of filling, then time 10 minutes in the footage and calculate how many items were inputted

quiet gorge
#

Noob question here - how do you guys deal with nonstandard quantities of materials? Whenever i try and plan out some production using satisfactory tools, it often gives some horrible not integer quantities and weird splitting ratios

vapid gorge
#

lots of ways.

I prefer managing them through machine clocking

wind spade
vapid gorge
wind spade
vapid gorge
frosty owl
# fast vault . How much cement per minute will move mk 7

Easier way to measure ( @wind spade too): have a machine MAKING the amount you wish/min, then send that to the test setup (belt+sink); you can then check for pile-ups in the producer's inventory (or a smart splitter set within 1 belt segment from the producer sending items to a storage) and more accurately judge how much the loss is.
You can also add burners for power and use the amount of fuel you provide them as "timer" for the producer

wind spade
#

well, I guess 1500/min is still fine (biomass), but yeah

frosty owl
wind spade
edgy ridge
#

im building a favtory for adaptive control units currently as i am on that phase and was wondering if 10 a minute is good cause it took 1500 cable to work

wind spade
#

will you make use of having 10/min?

primal flicker
#

I mean, you need 8000 to complete the ADSs for phase 4...

edgy ridge
#

im just currious if its a good number to have

wind spade
#

you're the only one that can answer that question 😛

frosty owl
cinder silo
#

@frosty owl I'm finally moving forward with that mixed space elevator mess I had planned months ago, here's the end product half of the plan, the rest comes under basics, plan is one big mixed building.

frosty owl
frosty owl
cinder silo
frosty owl
#

Yeah, best to keep it all sushifolds. One input belt makes for plenty of flexibility in how you can set up the logistics

cinder silo
#

I had to split the plan up in to multiple parts because it was an overwhelming mess.

frosty owl
#

I know what you mean hehe
I just can't be bothered to organize it that well, given I can't save the position of nodes (which is a big part of organization). Splitting stuff is too much of a headache, considering it's all for one factory anyway...
https://u6.satisfactorytools.com/production?share=5kGZbUfr5ujx06zea6G4

wind spade
#

given I can't save the position of nodes
one of the things I hope to add to new tools in a few months 😛

frosty owl
#

Are you starting teasing season now? hehe

wind spade
#

nah it would be too early and I'd end up the same as CSS

dense haven
#

It is a very sad day today... Steve the confusing creature despawned after I logged off last night.

west cedar
#

Is there a good blueprint system or youtube video of a factory for personal equipment? (all types of ammo, gas and radiation protection etc)

wind spade
#

not too hard to build yourself. Won't fit into a blueprint anyway

west cedar
#

I mean i know i can build it myself, but I am trying to avoid the math of it all lol

wind spade
#

there are online production planners, which help you avoid all the math 😛

west cedar
#

I get that. I was just checking for a resource someone who already did all that may have made. I’m not sure why that’s a problem?

wind spade
#

it's not much a problem, but by copying others' setups instead of building your own, you won't learn much 😛

median heath
#

Buys factory builder.
Tries to avoid math.

ember fractal
vapid nest
#

My head is exploding from all the math

snow dove
#

writing it down helps, or a spreadsheet

#

i specifically don't mix lines for that reason

true junco
#

If the math in satisfactory is hard... then you are doing it wrong.

delicate chasm
#

Math is never hard, only sometimes tedious.
If you don't know how to calculate something at all though, it's still not hard; it's impossible. 😁 👍

whole heron
#

This is pretty low level math though. There is definitely hard math in this world even if it's not in this game (Not denying that it can get tedious).

wind spade
vapid gorge
frosty owl
#

Or making beautifully perfect sushi on big scales

true junco
#

Its pretty much all basic arithmatic tho.

It can be very tedious, because there is a lot to keep track of, but its not "hard" math.

Though I suppose you could "make it harder" for yourself somehow.

vapid nest
#

Of course it's not "hard" if you see that people can calculate space and quantum stuff, but it's just very tedious.

wind spade
warm wren
#

thinking_helmet Anyone got a common way to do arrays of manufacturers. I tend to do a two teir system... one set of splitters runnung just in front of the inputs, one set running just behind, then below that I repeat... I mean it works, there's a lot of clean ways to do it, but after doing it the same way this long I wonder what other people do.

true junco
vapid gorge
cinder silo
#

Sushi works very well ❤️

wind spade
warm wren
#

Oh I didn't know that this had a name, yeah I did "sushi belts" a long, long time ago... In fact, at the time people seemed to think it was a bad idea.

wind spade
#

it was harder to do back in the days

#

splitters had duplicating bugs and belts weren't great at keeping througput

#

and even earlier we didn't have sinks

#

so many people remember "sushi = bad" from times when it really was bad

#

nowdays it's acceptable and can result in a nice factory if you know what you're doing

#

(same as hatred for screws - that also is irrelevant now)

warm wren
#

Yeah here's a screen shot from 2020! I remember doing this.

wind spade
#

still isn't a technique that I'd recommend to beginners, but if you want, nobody will stop you 🙂

cinder silo
#

Sushi is probably the only thing that's making my current project possible without horrendous clipping.

warm wren
#

I called them "smart arrays" back then

warm wren
#

Yeah I was doing that in 2020, didn't know it became a common thing thinking_helmet

snow dove
#

i wouldn’t say common

#

but defo not rare

warm wren
#

Well at the time I think it was bad practice, maybe due to bugs and other issues like somebody mentioned. I hadn't realized it got sorted out in the meantime, I guess 3 years changes things.

fickle cedar
true junco
# wind spade "what is the most oil efficient way of producing X" is very common question (rep...

I suppose my thought on that is that doing proper linear optimization of everything in SF is a choice that is made by the player. I think its a great idea to do, but i dont think its actually necessary to do. It becomes necessary as a result of player choice.

Similarly, you can use a lot of trigonometry when designing factories in this game if you want to, but you certainly dont need to.

#

Tho i apologize for my imprecise language.

When i said "pretty much all" in regards to the math being just arithmatic. I meant >90%

#

And the last 10% i am convinced less than 1% of players even consider doing.

wind spade
#

for calculating production lines with known recipes, it's indeed "simpler" math (tho definitely not simple, loops and feedback are not easy)

but for choosing recipes (which I think a lot of people do, apart from the few that play only with base recipes), you need to consider a lot of variables. Many of those considerations were already done by others and shared on wiki or similar site, but it still required some complex math to do

true junco
#

What do you consider complex math?

To me, if they taught it before high-school, its not complex. And everything in this game that would be considered highschool level, is mostly just ways to do pre highschool math faster and bigger and better.

I certainly havent seen anyone bring up calculus in a serious manner.

wind spade
#

things like calculating loops and feedback I do consider complex

#

e.g. "how much water do you have to feed into aluminum scrap setup if you want to recycle water as well"

fickle cedar
wind spade
#

also you'd be surprised how many people can't do this type of math

fickle cedar
#

Works good enough if you have enough water at the source. A fluid buffer and or a pump helps.

My setup has been runing smooth for 50 hours now no issues

wind spade
fickle cedar
wind spade
#

see, not that easy math 😄

#

(and I messed it up as well)

wind spade
snow dove
#

valves have use in VOP’s

wind spade
#

and even there they aren't mandatory

vapid gorge
snow dove
#

or fuck up everything, and hide the issue, so you don’t realize till your whole power grid shuts down

vapid gorge
#

Sorry yes, there is that 3rd option

snow dove
#

defo the worst too

#

cause it always breaks when you aren’t looking at it

fickle cedar
snow dove
#

or a VIP

#

also how would a buffer help with that?

wind spade
vapid gorge
fickle cedar
#

What iron?

wind spade
#

iroh

fickle cedar
#

Oh

wind spade
#

typo I guess

vapid gorge
#

type n actually

#

the diagram up there is pretty simple and doesn't require other resources if you want something reliable

frosty owl
frosty owl
delicate chasm
#

The fun of math is that the answer IS the question. It can be tedious to interpret but the only hard thing about math is coming up with that question to begin with.

Complex calculations are the ones you do in order to figure out how to shorten the process so you can repeat it without tedium.

You can prove F=MA in a number of ways, but finding force is utterly simple. It's one of the most basic forms of arithmetic after all; I expect that a first grade student can tell me what the force of a thrown ball is, given its mass and acceleration and a defined point at which to calculate the force.

They may need to have the equation explained to them first depending on region, but the ability to calculate that should exist in a 6 year old child. Y'know?

#

Contrast that against throwing the ball at them and asking 'How hard was that? Give me a number in Newtons.' -> they are going to cry, because I threw a ball at them AND because they don't know.

true junco
delicate chasm
#

I always think of words like 'daunting' and 'tedious' rather than 'difficult' when it comes to numbers or things that are purely objective. It's not like attempting to add 5+5 only results in 10 when you have practiced that equation - your ability is 0 or 1, not an array, and success is also binary. You either did or did not solve it correctly.

A result of 9 or 11 is not better than a result of 8 or 12; they are EQUALLY wrong, and so level of proficiency is an inappropriate consideration.

mystic moon
#

@delicate chasm
Fistly
Pipe systems are almost never 2 dimensional, so why ignore the third dimension?

Secondly, everything I'm saying is applicable to the overall flow of pipes

delicate chasm
#

Firstly because

Now you understand everything you need to understand for 2D pipes.
To gain understanding of 3D you need to do more than what I outlined, and I would never state otherwise.

wind spade
#

why would you talk about 2D pipes in a 3D game

delicate chasm
#

Because an understanding of how fluid works in this game can be achieved through testing the various aspects of the system independently of one another, so that your variables are isolated and the data is in smaller, easier to parse chunks?

wind spade
#

so you'll gain knowledge that would be basically pointless once you start doing 3D 🤔

rapid panther
#

they wouldnt teach you calculus 3 if you dont understand calculus 1 or 2

wind spade
#

but the way fluid behaves in 3D is very different from 2D

rapid panther
#

i have no idea what this argument is about anyway :DDD

noble timber
unreal spire
#

Step 1: valves everywhere
Step 2: ???
Step 3: profit

noble timber
wind spade
#

step 2: realise your mistake and remove all valves and buffers

topaz sable
#

Lol

unreal spire
#

Head lift is solved by making all factories at equal altitude, giving head lift from source. Just a bunch of floating rectangles in the sky

topaz sable
#

Modern problems require floating boxes

#

Haha

unreal spire
#

I mean, isn't that basically what trees do?

mystic moon
#

Or you could
A. Dead the piping manual
B. Experiment with actual systems in the game and see how it behaves in relation to practical usage, not just an isolated network with no inputs or outputs
C. Ask questions about how it works. The community has done extensive testing to reach the conclusions we have about how piping works

whole heron
#

If you make a pipe that goes straight up 1 km and keep attaching pumps to provide headlift, will everything break at some point or are you fine as long as you have pumps every 50m?

mystic moon
#

It would work
If you're moving fluid that high you should probably be packaging it though

frosty owl
delicate chasm
# wind spade but the way fluid behaves in 3D is very different from 2D

Yeah, doesn't matter though. The original context here was that to understand what pipes are doing with no other consideration, you can make a model to test with 3 pipe segments that are not connected to any inputs or outputs.

3D is a whole different conversation that we weren't having.

unreal spire
whole heron
deft lichen
#

there is a certain point after which it becomes more power-efficient to package

#

it depends on how fast can packagers handle the fluid, so it's the best for water