#math-and-meta

1 messages · Page 53 of 1

abstract stirrup
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...

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wait is there any clipping

median heath
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Also you say it is working but I see yellow lights.

abstract stirrup
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OVERFLOW

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lol

median heath
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?

abstract stirrup
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ehm

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too many items, how you say it?

median heath
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So?

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Yellow light = inefficiency to be fixed.

abstract stirrup
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doesnt it become yellow when it stops producing?

median heath
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Why would it ever stop producing?

abstract stirrup
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beacuse my 20/min computers filled the chest?

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so no more?

median heath
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And you didn't have a plan for what happens when the chest fills?

abstract stirrup
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i have it, trow everything in the sink!

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but no coupons needed so its resting

median heath
abstract stirrup
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i activate the sink whenever i want

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and its off now

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and the chest is full

median heath
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Oh. This routes back to you playing this game like it is a different game and not like it is Satisfactory.
Got it 👍

abstract stirrup
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but why?

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i'm filling a chest bro

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i need a lot of trains and stations

median heath
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Why does everyone assume I am their bro?

abstract stirrup
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sorry man

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i'm trying not to be bad but maybe my bad english is leading to misunderstandings isnt it?

fierce ruin
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Nah he's just being needlessly aggressive because you aren't playing your game. The way he thinks you should

lethal ledge
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^^^

snow dove
snow dove
cinder silo
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Ooh damn, machines idling, I take it you've just started the production line?

median heath
cinder silo
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I was pretty clear ... I mean :: Ooh damn, machines idling, I take it you've just started the production line?

abstract stirrup
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Translator moment

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Ok no

abstract stirrup
cinder silo
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At 150 hours my only real suggestion is experiment, a lot.

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Don't play for other people, sure grab ideas and suggestions but in the end it is your world.

abstract stirrup
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And in fact I’m doing it

elder cypress
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I think the idea behind not building for future needs, is that you'll have better belts and miners when it comes time to use that future need.

cedar mica
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Building for the future, means you have already planned the space usage. Sure, some machines might not run 100% or at all, but thats fixed once the later tech is used.

lunar jewel
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This is just for factory builds and using trains, I'm attempting to understand how to set them up to look clean and be efficient but I dont understand how people like kibitz or other creators make everything flow together perfectly. Do they just build from one point on the map and painfully only route from that location or do they do something else that allows the factories to flow together without having to build from one location? I also sort of have a question about the vehicles and other automatic transport systems other than conveyors but I'll hold that for now

wary tulip
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Most multi site builds utilize input and output balancing. So you have a motor factory, and it needs wire. Your wire factory at another location outputs the needed amount to its station for the train to deliver to the motor factory station. Simple.
It works the same for vehicles as well.

lunar jewel
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well yeah but the whole base building is confusing for me when you have 2 different factories on different foundations and you have to join them up like butter but I cant figure out how to do that

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or atleast make it look like its on the same foundation line

wary tulip
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Why join them up?

young coyote
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Oh, if you want to do that (reliably) you need to "snap" the foundations to the world grid. By default, press CTRL when placing a foundation, and it will lock to the X/Y coordinates in single foundation increments. Just be careful to place your first foundation in an area using a 2m or 4m foundation, as they center vertically along the midline of the foundation, so a 1m foundation will be vertically offset by 0.5m.

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Snapping foundations to a common grid like this can be aesthetically pleasing, for sure, but don't be afraid to break away from the grid if a particular geographic are looks like it would be more "fun" to build a little more freeform.

median heath
lunar jewel
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soooo if I already built things without using the ctrl thing then does that mean I need to rebuild the entire factory so I don't have offset conveyor roads? have a pretty good example that I can send, idk if I'm explaining it right or something, is an early game save though.

young coyote
median heath
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The only time WG matters is if you plan to have long ass lines of foundations that connect all of your outposts purely on a foundation grid level.

And if you're choosing to do that........

young coyote
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Ultimately you've likely got a lot of building and rebuilding ahead of you yet, and a looooot of uncovered ground on which to build it. If your current setup bothers you, of course feel free to knock it down and rebuild it however you see fit. But I wouldn't recommend focusing on it too terribly much in the early game. If you're building on foundations at all, you're already ahead of the curve.

lunar jewel
young coyote
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Depending on the distances involved, it might be easier to focus on unlocking Blade Runners instead; you can more quickly traverse the ground (and outrun virtually all fauna) until such time as you rebuild or relocate in order to better accommodate (or even need) vehicles.

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I've got little sub-factories all over the place, and I just use a combination of Blade Runners, Hypertubes and Zipline (whatever that little guy is called) to get around.

median heath
young coyote
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Yeah, the "natural road" point is a good one. The entire map is just riddled with bespoke routes that will get you through most areas with relative ease, even if it's not the most direct route. Some paths may become available only after you blast some boulders with Nobelisk explosives or are able to traverse poison gas, but the vast majority of the paths out there are already traveler friendly (just be wary of local wildlife).

median heath
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Slightly indirect natural road also won't affect throughput at all 🤷‍♂️

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You have no need to make everything the absolute shortest path possible.

young coyote
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Yeah, once a route is set up - whether it's conveyors or trucks or drones - the throughput is the same.

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The goal is just to automate it somehow.

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Well, and to have fun.

lunar jewel
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wait how is it the same output regardless?

deft lichen
deft lichen
young coyote
# lunar jewel wait how is it the same output regardless?

Imagine a bucket brigade from your front yard to your back yard that cuts through your house, and another that wraps aaaaaaaall the way around the neighborhood first.

As long as you're producing 5 buckets/min to pass from the first man to the next, the last one is going to receive 5 buckets/min. It'll take longer to receive the first bucket, but from there the rate is the same.

median heath
# lunar jewel wait how is it the same output regardless?

Throughput is throughput.
Which is a factor over time.
So as long as the amount delivered over time is proportional to the time it takes to deliver, it's irrelevant.

1560/min is going to be 1560/min no matter what the specifics are as long as the math reduces to 1560/min.

young coyote
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Right. Even the method of transit doesn't matter as long as the capacity is sufficient.

If you're outputting 60 ingots/min and you send them via a 100 mile long conveyor, the container on the other end receives 60 ingots/min.

If you send a truck instead and it takes 10min to make a round trip, it's going to pick up 600 ingots and deliver them every 10min - or, again, 60 ingots/min on average.

deft lichen
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even the /min values in machines are averages

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you can't make "half a fuel rod in a minute", but you can on average

lunar jewel
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hmm, does it matter what vehicle you use for any situation or is there pros and cons to each? like trains sounds like super distance transport but at that point I dont really get the point of drones or trucks

young coyote
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Trucks and tractors aren't beholden to a set infrastructure - you can "offroad" with them. But they require fuel and have limited capacity.

Trains require infrastructure but draw power from your grid and have potentially enormous capacity.

wind spade
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trains = high capacity, harder setup
drones = low capacity, easy setup, hard-reachable places, needs batteries
trucks = medium capacity, easy setup

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(low capacity does not necessarily mean bad though, for lategame items you hardly need large capacity)

young coyote
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Oh, and train rails also conduct power, but you can only tap into them with wires by connecting to a station first.

lunar jewel
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last thing I've automated was the modular frame that has to do with nitrate, forgot the name

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fused modular frames is the last one

deft lichen
wind spade
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well by setup I mean from start 🙂

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obviously things change if infrastructure exists on at least part of the route

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but that's hard to cover in a generic question/answer

deft lichen
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But I'm also the person to cover my map in tracks and not build a single truck station, so could be biased from my preferences

cedar mica
prisma kraken
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a set of conveyor belts is much more work than trains

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and just less fun

cedar mica
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That depends on the train network, as there is limits to how many trains can go through one section. Not to mention, travel time on existing network might be longer then making a new one.

prisma kraken
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properly designed, a large train network can support over 20 trains w/o much congestion

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try building that sorta throughput with belts

cedar mica
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20 trains, is a low amount, for a map wide setup.

prisma kraken
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there's only about 36 goods you'd possibly want to transport

cedar mica
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Trains vs Belts, depends on what you want to spend time and space on: The highway or the factory. Trains need more work around the factory, while belts need more work on the highway.

prisma kraken
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and more resources to build, mind you

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ever take a look at the cost of a 50 m section of rail?

cedar mica
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Build cost is irrelevant. Resources over time is unlimited, its just resources per minute thats limited.

prisma kraken
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hey, run all the long distance belts you want to, i'll use a train

cedar mica
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Taking build cost into account, means you never use a refinery over a smelter, regardless of how good the recipe is.

prisma kraken
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that's a falacious argument

cedar mica
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If you need 1 belt worth of resources, but use a train to send it, its far more expensive then running the belt. Hence why looking at only build cost, is stupid.

prisma kraken
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one, while smelters are cheap as dirt, the number you need to create the volume you need exceeds in infrastructure costs the resources you save

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on top of that, rail cost is amortized over every line that shares a segment

cedar mica
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Then it gets downgraded, as each train on the line, delays the next one.

prisma kraken
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this stuff is all sort of academic until you're building world-spanning factories

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and upgraded again when you add new cars to a train

cedar mica
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Then downgraded again, when you find that you need even more trains or wagons, to keep the per minute up.

prisma kraken
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i am just really starting my rail expansion, and have 5-6 trains going all the time

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the amount of time they wait for each other is marginal

cedar mica
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Lets face it, trains is the only transport method where you need to take traffic into account. Vehicles dont really count, given how rare they are used.

prisma kraken
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like it adds about 10 seconds of variance per round trip

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you seem to think that a straight section of rail needs to be a single block

cedar mica
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Multiple blocks, only help, if there is nothing else that slows down the traffic. Like trains merging in or slowing down to get into a station.

prisma kraken
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well if you design your rails badly, that's on you, lol

cedar mica
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I say its more a flaw with the train network to begin with. If going through a station is shorter, the trains will use it. Meaning you need to design tracks going to stations, to be longer overall, then going around the factory.

prisma kraken
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i've not noticed that, my trains bypass the stations on slightly longer paths

cedar mica
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Might have changed with recent patches, but trains perfer shortest path from my experience.

prisma kraken
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they will follow shorest path, but my experience is they will take going through a station as longer path

cedar mica
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Guess I will give it a try on the new bus world. Having the trains deliver to the main bus, might be helpful.

prisma kraken
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that is what i more or less do

cedar mica
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Worst case, I still need the foundations for the belt highway.

prisma kraken
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i really find trains the best way to move volumes of stuff

cedar mica
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Its more the "get enough throughput", thats the extra stage with trains. Then again, we do have the per minute on the station now...

prisma kraken
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something i've recently taken to doing after my last save is actually using small train push-pull systems instead of intermediate length belting

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in my last save, i did a stanalone U600 build in the swamp, and i was really unhappy with the belt system i had to bring items from the southern swamp oil/caterium/iron/copper to where the reactors, fuel and recycling were being done

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i felt that a small train circuit or closed push-pull line would have been a better choice

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in that save though, i did not use trains to force myself to give vehicles another try

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the result of my experiments with that all was that getting to drone tech didn't happen quick enough

cedar mica
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North sea foundation length, is about enough for 96x 6 wide factorys. Should cover just about every item in the game, with more then enough room for a wide bus design.

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No multi usage factorys, so steel gets iron ingots from another partition.

prisma kraken
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hey, if that's how you want to do it, have fun

cedar mica
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Its a combind stress test of the new rig and the game at the same time.

prisma kraken
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i personally like megabase & bus designs, but think much more vertically

cedar mica
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Give its 6 wide by 20 long, you need height on quite a few. I expect the iron refinery tower to go past the space elevator.

prisma kraken
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no idea why you'd need so much iron

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i think i'm currently smelting something like 240 ingots across my world, and that may be too many

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steel otoh, yeah, i make tons of steel

cedar mica
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Steel from iron ingots...

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Its probably a floor or 2 with refinerys, just for a few machines with Turbo Motors, depending on recipe.

prisma kraken
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i will end up using solid steel at some point when i need more hmf's but i've got a pretty good supply from compacted steel & coke steel atm

cedar mica
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Coke steel is good, but Oil has more usage then Coal.

prisma kraken
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i'm actually finding that coal is one of my main problems atm, between steel & power i'm using a lot of it

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almost time to get nuclear going

undone hull
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that's always depend on the recipes you'll use on your game 🙂

ember fractal
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Some people do these giant belt busses for medium range, but I prefer just a single bi-directional train line with a couple carts

prisma kraken
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i'm liking them for that purpose, of course it does use a fair bit of power

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really does clean up the beltstacks though 🙂

frosty owl
abstract stirrup
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People, I have 25k MW energy right now, but I still need to set up Aluminum stuff and 7k is basically always working.
Will I make it to nuclear? Or should I expand my production?

lone drum
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Go big and find out later

vapid gorge
abstract stirrup
vapid gorge
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enough to boot a modest nuclear statiopn

abstract stirrup
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But I’m a noob and the whole electric circuit it’s connect everywhere so idk how to turn off a single factory

vapid gorge
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ah xD well letting your machines fill up seems like a good idea then.

Learn from the experience and set up your nuclear station with dedicated power lines

abstract stirrup
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Too many trains and station then

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I should’ve done way less

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I’ll do from now on

vapid gorge
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well you could do a whole nuclear set up in 1 spot if you really want. make that easier for yourself

abstract stirrup
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Can u name the basic material to get started with that? I found a uranium pit but I haven’t unlocked nuclear yet

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So I can immediately tell if it is actually possible

vapid gorge
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from uranium to plutonium processing? You need pretty much every resource type

vapid gorge
abstract stirrup
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Is it top middle?

vapid gorge
abstract stirrup
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Damn it

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I’ll travel

vapid gorge
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setting up power far away is generally a good idea anyway - use nearby resources for material goods

vapid gorge
abstract stirrup
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Plutonium?!

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Sounds difficult

vapid gorge
abstract stirrup
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Also with my brain that wants to maximize everything it’s gonna be real pain

vapid gorge
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your options are either store tons of waste forever with huge storage

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or make plutonium rods and sink those

abstract stirrup
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Oh oh

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Well imma chose then

vapid gorge
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and if you didn't know about plutonium rods I highly recomend doing your homework on this first xD

abstract stirrup
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Still need my 2100 aluminum per min

vapid gorge
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but yeah you have all the resources you need for a decent nuclear set up right in the east swamp

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probably can drone in more Uranium and Sulfur for a bigger set up too I'd imagine

abstract stirrup
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Its the material there “enough” for nuclear or “more than enough” 🙂

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Drone?

vapid gorge
abstract stirrup
vapid gorge
abstract stirrup
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Wtf are they a thing?

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Omg

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How did I miss them

vapid gorge
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nah I cleverly made whole fake wiki pages to trick you

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😛

abstract stirrup
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Bruh I built so many railways

vapid gorge
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railways are great

abstract stirrup
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Damn it, I’m a complete fool

vapid gorge
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Drones are better for long distance low throughput items

abstract stirrup
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Oh

vapid gorge
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Uranium is often in an awkward spot and it has overall low throughput so drones are pretty good for them

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Plus you don't get Radiation Death trains

cedar mica
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Can easily get 300/m throughput cross map, with 2 drones. So not really that low throughput.

abstract stirrup
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My stupidity is incredible though, they where right there in the HUB and still missed them

abstract stirrup
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Can’t wait to get started

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Imma find someone that can help me with 2100/min Alu or it will melt my brain

vapid gorge
abstract stirrup
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I already have blueprints for the machine, gotta do belt work and storage stuff and then decorate everything

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Using Sloppy alumina solution and Pure alu ingots

vapid gorge
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so you have the technical stuff sorted? 90% done then

cedar mica
vapid gorge
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Going Electrode Scrap?

abstract stirrup
abstract stirrup
vapid gorge
vapid gorge
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alt recipe that uses Petro Coke instead of Coal.

Very useful in some situations

abstract stirrup
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Already got that

vapid gorge
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And slightly higher output of aluminium than coal recipe

abstract stirrup
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The thing is, can’t get sulfur

vapid gorge
abstract stirrup
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Too far, too lazy to build trains and change bp’s

median heath
vapid gorge
abstract stirrup
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Gotta work on it! Cya!!

median heath
vapid gorge
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ah that's 'the coal and sulfur recipe' 😛

median heath
vapid gorge
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the convenience value of Electrode is unbeatable though 😉

cinder silo
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I only use Sloppy + Pure to eliminate the silica (the nearby quartz goes to oscillators)

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I get less aluminium but that's the price I pay.

median heath
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Pure isn't....
Why...
People stop mixing your apples and pomegranates...

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Sloppy does not connect to Pure.

vapid gorge
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I have no idea if Taro did that on purpose or not but I lvoe it

cedar mica
median heath
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Scrap is it's own, completely separate, completely isolated comparison.
Sloppy + Electrode vs. Instant.

After you choose your Scrap method. You have another completely separate, completely isolated decision as far as Ingots. Being base vs. Pure.

vapid gorge
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yeah but it always annoys Sev when you link them directly like that xD and he is right, there is a whole step in between that probably matters more than the ingot choice

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I suspect very few people actually use the base ingot recipe for the sheer unbridled convenience of the alt

cedar mica
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Base is less efficent on the solution, but it gives you Silica for the ingot stage. So that depends on what you value most, Silica or Bauxite.

vapid gorge
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yeah but the annoying thing is not enough for the ingot stage. Very rude.

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though I'm sure enough people have made use of having 'waste' silica for other things on location

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but bed times! gn

cinder silo
median heath
cinder silo
median heath
cinder silo
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Ahh that bit. loads of coal nearby and cba to convert oil and move it long distance to the bauxite plant, remember I had the not so clever idea of building bauxite refining on the east coast.

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Changing the thing at this late stage even if I do exploit the blue crater for more oil would disturb the output and I already produce slightly too much aluminium now 😦

ember fractal
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I use petroleum coke for my aluminum production

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Sloppy -> Electrode

modern scarab
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I like sloppy > default > pure most of the time too. The ratios are nice and i can't be bothered to make petroleum coke

cinder silo
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If I hadn't built my refinery in such a stupid spot I would have gone with electrode, I'm not changing that now, the place is too big and I don't need another monster demolition project.

median heath
modern scarab
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obviously i know that. again, i just can't be bothered

cinder silo
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I knew from the start I'd lose output, since I don't use all of the output it worked out ok.

modern scarab
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if i'm in a spot where it makes sense i'll switch it occasionally but not usually

ember fractal
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Soo, a lot of sushi manifolds vs regular manifolds, is the performance worse?

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Because it has to calculate the conditions on each smart splitter?

frosty owl
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There is no reliable data on that that I know of disappointed_snutt

median heath
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I don't think smarts have any noticeable impact on the game compared to normal splitters.

frosty owl
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To expand on that...
We can spend time and find a way to compare two systems and see which uses less belt segments and splitters/mergers/smart splitters, but we have no idea about wether the possible "extra cost" (on performance) that smart splitters might have would make the sushi setup worth the less logistics or not (again, performance-wise)

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If we were to simplify and assume that smart/programmable splitters "cost" as much as normal splitters, sushi manifolds (or just "using less belts", in whichever way) are probably the best bet, if throughput allows it

ember fractal
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Would be interesting to test it on a massive scale

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Like 5000 regular splitters as 100 manifolds of 50 splitters in one area.

And then the same thing with smart splitters.

frosty owl
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Easier said than done...
Making a couple big factories? Relatively easy.
Agreeing with everyone that the logistics you built are equivalent (both the "minimum" one can do with that belting method) and make for a fair comparison, on the other hand...

ember fractal
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Same number of regular and smart splitters. Maybe in a loop configuration, so they're always splitting items

frosty owl
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I guess that'd still be useful for something... Maybe like finding the breakpoint between using less hardware due to less belts and using more due to splitter logic

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(Assuming that's a thing, ofc)

tired viper
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Good afternoon

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One question. I don't know if it's a bug or I'm just super short sighted or plain ignorant

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But does power poles have...their own energy?

deft lichen
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no

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power poles and power lines transmit losslessly

tired viper
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Then that must be a bug

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I'm giving energy to a machine with only 2 power poles

deft lichen
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?

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you can connect a generator to a machine without a power pole directly too

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the amount of power poles doesn't matter

deft lichen
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I don't understand your problem

tired viper
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I didn't bring any power to power up the generator the first time. Maybe I'v this misunderstood.

young coyote
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There are 6 other power cables coming off that one pole. Where do they lead?

tired viper
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To 6 coal generators

deft lichen
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interact with each generator and check if it has the same power graph

tired viper
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I'm under the assumtion that the coal generators need a powerstart to start operating

deft lichen
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they need both coal and water

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you need to kickstart the system with biomass power to pump some water

tired viper
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That's what I tought

young coyote
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They need coal and water to run. The machines that put those in will need power.

tired viper
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Ok

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So once they're filled with water and coal

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They don't need energy to be turned on?

young coyote
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Correct. You just need to provide them with their "fuel" first. You can hand feed coal initially, but water must come from a pipe.

tired viper
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Ok, sorry then

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I was misunderstood about that

young coyote
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When people talk about kickstarting with bioburner, they typically mean powering a coal miner and water extractor to get the process started. Then switch those machines over to coal power.

tired viper
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Ok

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Better check I've the generator factories in the main energy grid

young coyote
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You may also want to consider dedicating a coal generator or two to your extractors and miner, and not connect them to the main grid. If you blow a fuse on the main grid later, these will at least keep providing coal and water uninterrupted.

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Makes it easier to start back up.

tired viper
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Thanks ^^

visual grail
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Anyone know why Satisfactory Tools rounds weird sometimes?

wind spade
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because computers are crap at doing decimals 😛

primal flicker
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I followed the math on my last fuel setup, but changed the layout of it and now my power graph is very bumpy.
I think it's the result of consolidating everything instead of building it as a multiple of a simpler module. Maybe also has something to do with the byproduct stream, but pipe/fluid shenanigans seem more likely.

median heath
vapid gorge
primal flicker
fierce ruin
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I found out that the search bar that pops up when you press n lets you evaluate simple expressions and i am going to be using that so much lol

primal flicker
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It's pretty useful for finding best-fit clock speeds, etc.

swift robin
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who out here sets all their machines at like 89% speed instead of doing 50 machines at 100 and one at 10%?

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gotta squeeze in that tiny bit of energy efficiency XD

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if greeny's calculator could do that extra little bit of math for me it would sure be nice

wind spade
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just take the amount of machines and divide it by amount of machines rounded up

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e.g. in the screenshot ten messages back, you'd divide 54.333/55 and get 0.9878, so 98.78%

vapid gorge
swift robin
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i already know how to do it. my point is i want you to do it for me XD

worldly vector
jovial briar
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Can any of you recommend a planning tool that helps you figure out an optimal distribution of items?
I have never gotten beyond the Oil phase and I am just overwhelmed by the many different production chains that can be done.
Ideally, i would like to just tell the tool what nodes/input amounts I have access to, and what combination of items i would like to have as output, and the tool then suggesting an array of machines.

So far, all the tools i tried are requiring me to tell them how much output i want for each, but i just want to get a quick idea of what relationships exist between chains

zinc crater
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checkpins 🙂

jovial briar
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Also, none of them seem optimized for mobile devices

wind spade
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Well you should be planning by how much you want

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Because that's the info you have, number of nodes is not much relevant

zinc crater
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Tools lets you choose exactly how much of what you're inputting, does it not @wind spade ?

wind spade
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You can find a different place with more nodes if you don't have enough

wind spade
zinc crater
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I agree, but for what they were asking, it does that.

wind spade
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Well I'm just saying they may be asking wrong question 😛

jovial briar
wind spade
jovial briar
#

Maybe I'm also using the tools wrong. That is a possibility I will not deny simon_smile

zinc crater
#

Set a goal for how many/min of whatever item(s) you want, and set tools up with that, add in what you have access to as resources currently, and it'll tell you all of what you're missing.

wind spade
#

What you are asking is only possible if you have the whole game planned until last tier

jovial briar
wind spade
#

That's why I'd recommend only building what you need now and if you need more later, you make a separate factory for it

jovial briar
#

So basically pack up the hub and the escalator, move around the map and just add more nodes and at some point rotate and overhaul long abandoned factories?

gloomy bay
#

just satisfactory tools?

wind spade
wind spade
next roost
#

The image shows how the layout is for the screws into the 2 assemblers. One requires 74 and the other requires 24 screws per minute. Below I am producing 96 screws per minute via 2 constructors producing 40 screws and one producing 16. Any idea on why one of the assemblers is struggling whereas the other has a perfect 500? And it isn't improving

tired viper
#

I guesss the left one?

median heath
#

All 3 are good.

#

If you believe you will use the left one the most in the coming hours, pick the left one.

wind spade
next roost
frosty owl
#

That's a bit harder to diagnose then. It's hard to tell from the pictures, but are the screws backing up inside any of the constructors?

next roost
frosty owl
#

Backup of what?

next roost
#

Like there’s too many screws in the lower area

#

And it’s waiting for space

frosty owl
#

"lower area"?

Do the constructors back up on input or output? Which is piling up in them?

next roost
#

Lower area being the second image

#

And it is piling up on the output

frosty owl
#

This means that only a part of the screws output/min can reach the Assemblers. There is an issue in the logistics between the constructors and the assemblers

next roost
#

What should I look for?

frosty owl
#

It's likely a belt segments of low MK somewhere

next roost
#

I already found an issue before this where I accidentally used mk1 instead of mk2 conveyers somewhere

#

Oh wait I know

frosty owl
#

I suggest cleaning the setup (remove screws from all machines' inputs and outputs) and watching the system restart, looking out for where the screws pile up

next roost
#

I know where I’m using mk1 instead of mk2. I’ll make the change and see if I’m still having the issues

prisma kraken
#

when that happens, one tool i use is to use a smart splitter to change the manifold into a 'smart manifold'

#

by favoring sending all output to one machine and the overflow to the other

#

in your case, however, there's a more elegant solution of doing a 4 way split followed by a 3-way merger to that that 1:3 ratio

#

(this is actually something you need to do in nuclear recycling if you don't want your entire play to become very radioactive)

#

and its relatively compact to do

next roost
median heath
#

Smart Splitters are unlocked in the MAM, Caterium tree.

#

You can acquire them in T1-2.

prisma kraken
#

smart splitter is a piece of tech you unlock in the caterium research tree in the mam

#

very useful thing to unlock

next roost
#

Ah ok

#

And I got it to work

#

Just forgot to make the conveyor going to the assembler that requires 72 to be mk2 instead of mk1

#

Also what tier do I get nuclear power in?

frosty owl
#

T7 or 8

prisma kraken
#

nuclear is extreme late game power

#

get good at building coal plants 😛

deft lichen
#

it's in T8, but you only need aluminum processing in T7 to unlock it, so you can actually get it not long after the elevator delivery

prisma kraken
#

yes, its the recycling of the waste that is T8

#

most painful milestone in the game to unlock, lol

next roost
prisma kraken
#

yeah, i usually end up with 10+ gw of coal power through the progression of the game

#

i probably do more coal power than most, but that's because i really dislike fuel & turbofuel power

steep escarp
#

i find fuel much easier. just need a lizard doggo farm for slugs and patience

cinder silo
steep escarp
#

that seems more an exploit and would require me to be the session owner ^^

steep escarp
cinder silo
#

Two that I know of respawn every reload, not very practical for me to go for often because my game takes four and a half minutes to load.

steep escarp
#

preplanning. do it early game 😛

cinder silo
#

My save is a bit late game alas 🤣

#

It's also huge.

steep escarp
#

mine isn't even to aluminium yet

oblique notch
#

If you're going to do that might as well just use SCIM add some slugs or power shards to your inventory. Cut out the reload times

cinder silo
#

No thanks, that involves messing with the save internals, I don't do that.

oblique notch
#

🤷 your call. Not like it's dangerous it's just serialized data structures.

spiral flower
#

I did that to add nuke bombs because trees and boredom so much fun to chuck then around

oblique notch
#

But you do you. You wanna spend the time and such then by all means. It's your playground

cinder silo
#

🤷‍♂️

#

Not like I'm short on shards.

inland crane
#

Can someone explain this to me, I'm not able to find any explainers online, probably my fault. But, what do the different numbers mean for recipes? In the image I attached for the recipe for high-speed connectors, it says it needs 60 quickwire 90 times per minute. So is it saying I need 5,000 quickwire a minute? I'm seeing online layouts that contradict this number but not sure why.

sand epoch
#

It says it needs 60 to make 2 connectors. And a total of 90 per minute to operate at 100%

median heath
inland crane
#

oh my god

#

I've been doing this all wrong for so long

#

thank you guys so much

median heath
#

Cycle numbers

wind spade
sand epoch
#

I mean it clearly states the per minute values.. why you would assume it's lying..idk

inland crane
#

Thx

teal oasis
#

Maybe an odd question, but can U-jelly landing pads help in combat by slowing down enemies?

sand epoch
#

Dont see how. Even if they offer a speed change, thats a lot of effort needed.. building the pads and powering them.

teal oasis
#

If I can set it up in advance maybe I can use it to trap a creature for just long enough to reload my rebar gun

sand epoch
#

Or just bomb it and be done

oblique notch
#

The ai is not that complex either. Hogs: wait for them to charge then jump.or side step. Either way turn toward them and smack em with your weapon there.

Spitters: run at them till they shoot then either parry it (swing and hit the fire ball) or strafe to the side and continue forward. Take the next hit and swing away.

Alpha variants? Get a gun.

amber umbra
#

TIL you can parry the fire balls.

oblique notch
#

The flying crabs, run straight at the bulb and smack it till dead..if your fast enough they may not even get off the crabs. If they do just finish off the other bulbs then either run away a bit and make em come at you in a straight line or circle till you see one come at you and smack it.

Skitters... f'em with nukes. Only way to be sure (heh, seriously tho walk backwards to get them all in front of you then smack em when they jump at you)

#

And alpha variants, again. Gun. Stun rebar if you're confident in your aim, homing ammo if you're not.

#

Use spare tickets to buy it.

#

If combat makes you jittery, just turn it off. If you can't or won't, then force yourself to go hunting. Kill like 30 of each, you'll be a lot less jittery after that.

fierce ruin
#

i mean, might as well nuke everything and cosplay kim jong un

true junco
#

Those alpha stingers can jump so high... i think i was at least 20 meters up on a catwalk and one jumped clear up and landed on me. 😆

vapid gorge
#

You can also throw bombs at them and they’ll stick to the fireball

primal lava
#

The skitters are the worst lol. The cat's make it worse for me, but the skitters give me the shivers every time lol

warm wren
#

Waste product is 10 per minute per nuke reactor right?

wind spade
#

Depends which waste, which fuel and which clock speed

warm wren
#

I'm aware, but we're talking baseline here.

wind spade
#

What is baseline?

warm wren
#

A generator running at normal speed on normal fuel.

deft lichen
#

!wikisearch Nuclear+Power+Plant

brisk shoreBOT
#
Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning  Uranium Fuel Rods or  Plutonium Fuel Rods, producing  Uranium Waste or  Plutonium Waste respectively. One Nuclear Power Plant produces 2,500 MW at 100% clock speed. At 100% clock speed, one Nuclear Power Plant consumes 240 m3 Water/min, no matter which type of...

deft lichen
#

Check wiki page

warm wren
#

I can't look at the wiki right now.

deft lichen
#

?

vapid gorge
#

you don't have access to the internet?

warm wren
#

Can. Can we please just answer the question? Pretty please?

vapid gorge
#

I have no idea.

wind spade
#

Teach a man how to fish or whatever

vapid gorge
#

Ondar provided a link

deft lichen
#

Yes, 10 U waste per min per 100% generator

vapid gorge
#

like literally there is a link right there

warm wren
deft lichen
#

Please check the wiki for such questions next time though

warm wren
#

I can't look at the wiki right now.

deft lichen
#

Why not?

warm wren
#

There's limited access on this hospital wifi, I already tried.

deft lichen
#

Ah, right, fair

frosty owl
#

Ask CHATGPT to check the wiki

wind spade
#

Or check any of the online tools

deft lichen
#

Maybe the issue is Fandom loading 3 video ads before the content

frosty owl
#

Maybe you should drop it as people keep suggesting xD

warm wren
#

Sorry, but Discord is about all I got and I'm bored and thinking about making a nuke station. I'm just the ride home when things are done 😛

versed violet
median heath
# versed violet WHAT?

Yes. You can whack spitter projectiles out of the air with the basher or shoot them with any gun.

#

Another reason Turbo Ammo is amazing 😄

versed violet
#

I need to try that.

versed violet
true junco
tired viper
#

How much Quartz you really need in this game?

#

I have 2 normal nodes next to each other, but it's worth putting 2 mk2 at 250% OC for it?

sand epoch
#

In the end you will have ocd mk3s on everything. There is never enough.. 🙂

tired viper
#

what you need wqquartz for tho?

sand epoch
#

A lot...

frosty owl
sand epoch
#

Not even counting structures

deft lichen
true junco
#

At this point i use quartz for silicon circuits, crystal oscillators, and building lots and lots of signs...

quiet wasp
#

Kinda new to Satisfactory, and have a question. I'm trying to to a three tall stack of screw constructors, and am doing weird stuff with splitters and conveyor lifts.
Sorry if this is a stupid question.

Will it split equally if I have:
On the right output, goes into a lift.
On the front output, goes into another splitter.

On the next splitter, it goes into another lift on the right.
Front output of this one goes into a constructor.

With my 30 input coming in, will it split evenly into 10?

tired viper
#

Yes

quiet wasp
#

Okay, glad to see I won't have to tear everything down.

#

Thanks.

deft lichen
#

You don't have to balance

#

Overfed machines will eventually back up, so they won't be able to take more what they need

#

As long as you're not unevenly splitting between a machine and storage or Awesome sink, it'll work out

#

(if you are, MAM Caterium/Smart Splitter/overflow)

oblique notch
lunar jewel
#

is there a way to see throughput? I'm having trouble understanding trucks and I'm trying to deliver rubber, limestone, and heavy mod frames but if I just use a single smart splitter, the amount of limestone thats transfered into one truck overloads it and would render it useless, but then if I still seperate the 3 materials then if I dont know how to edit throughput then the rubber might overload so the heavy frames dont go through to one machine, then also the other machine that needs limestone will have rubber and heavy frames put into it clogging it even if I seperate them. Do I just have to use multiple different trucks for each and every resource or is there a way to not have things clog up with one truck?

modern scarab
#

typically yes it is better to have each item have it's own truck stop if you have high amounts of one and low of the other. otherwise you would have to do some very precise load balancing before inputting into the truck station.

#

now if it were for 10 HMF/m and say 10 CPU/m, you wouldn't have a problem mixing them

lunar jewel
#

damn alright thanks for the info

cedar mica
lunar jewel
#

well I just set up 3 trucks for the 3 resources I needed to be transported and now I'm dealing with a new problem I didnt know existed, deadlocks

#

I dont understand how you're supposed to use natural roads if the path constantly gets dead locked

cedar mica
#

Need to give the trucks enough width to play with. They need about 1.5 to 2 foundations each, so 3-4 foundation worth of way.

#

The tractors, needs a little less, at around 1 foundation each. Explorer something closer to trucks.

lunar jewel
#

everywhere constantly?

cedar mica
#

Everywhere they can meet yeah.

lunar jewel
#

so only at truck stations

cedar mica
#

Natural roads are more meant for 1 truck, most of the time. Not really for a whole bunch of them, at least not without some work.

lunar jewel
#

I'm about to go insane man

cedar mica
#

Remove some trees, expand the road in some areas, making cliffs less steep and so on.

lunar jewel
#

I've been attempting to make trucks work for like 8 hours straight, I'll try that I guess

oblique notch
#

Depends on the road... 🤔 had a Truck (not a sugar cube) sitting facing another coming from.coal to the waterfall overlooking the swamp. That "road" was not even really wide enough for the Truck.

Tho I guess their all getting a pass in u8 to make them more useful

median heath
#

A lot of the perceived uselessness comes from misuse in most of the cases I read about.

#

Or just not understanding the power of multiple truck stops.

scarlet wedge
#

Trying to work out the best way to make packaged fuel from 300 oil so I don’t get anything backlog? Any help

prisma kraken
#

there's two ways

#

one is to use the rubber & plastic recipes to make HOR, and use DPF or residual fuel to process the fuel, the other is to use the HOR alt to make lots of HOR and convert it into DPF, and either sink the resin by-product or convert it into some combo of plastic/rubber/fabric

#

the latter makes more fuel, the former makes more plastic and rubber

#

as for the numbers, 5 refineries for rubber & 5 for plastic gives you 150 HOR, which can be fed into 5 DPF refineries, yielding 300 fuel

#

for the HOR route, its 10 hor refineries yielding 400 HOR, that need to be input into 13.3333 refineries for dpf

#

that yields 800 fuel if i'm calculating correctly

true junco
#

Sounds about right.

prisma kraken
#

you can figure out what to do with the resin byproduct yourself 😛

#

(i was doing the math on that in my head, i may be mistaken w/o double-checking)

#

i don't generally do a lot of fuel power

true junco
#

Well. 600 crude makes 1600 fuel via HOR and DPF so, i know that route is correct.

prisma kraken
#

anyway, the choice as to which recipe chain to use really depends on whether the power or plastic and rubber are more important to you

#

the intro petro i do uses the other route, converting the hor into coke instead of fuel

#

i don't use that hor for power generation, instead, i oversubscribe it for making jetpack fuel, coke and smokeless powder

#

(coke steel is too good mid-game)

scarlet wedge
#

i currently have 5 plastic 5 rubber making 150 Heavy Oil into 3 refinery making residual fuel -> 8.3 fuel gens

#

but i have another 300 oil i want to make just packaged fuel from, just trying to figure out a good way of doing it

prisma kraken
#

diluted packaged fuel it is an alt recipe

true junco
# scarlet wedge DPF?

Diluted packaged fuel.

An alt of fuel that turns HOR + Packaged Water into packaged fuel it has the same yield as the later diluted fuel. But DPF is all refineries, where DF requires blenders which are later game

scarlet wedge
#

i dont have many alt recipes

#

with no alt recipes i just want to make a decent amount of packaged fuel, but wanted too see if anyone had any tips before i went in and tried to figure it out my self

true junco
#

Alts have a trade off. DF and DPF trade complexity for higher yield.

prisma kraken
#

you may have your reasons, but 300 oil -> packaged fuel, no matter how you make it is a lot of packaged fuel

#

...are you sure you need that much packaged fuel?

scarlet wedge
#

probably not

#

but i do want to run trucks etc

#

just want to figure out a way currently to make packaged fuel and not have my oil back up etc.

prisma kraken
#

really for the jetpack and some automated vehicles, just making like 60 packaged fuel is usually adequate unless you're doing a huge trucking infrastructure

#

here's what you do

#

instead of running 8.333 generators

#

run 8, pipe the excess into a packager underclocked (i'll get you the number in a minute) and have that output into a storage contained, and overflow into a sink

scarlet wedge
#

my 8th gen doesn't run that well anyway, keeps sputtering and i dont know why cause the math is correct

prisma kraken
#

run the packager at 10% for 4 packaged fuel/min

#

yeah, did you underclock any of the generators?

scarlet wedge
#

yes the final one

#

9 gens one is at 30

prisma kraken
#

should be 33.33333, but that wouldn't be the problem

scarlet wedge
#

it should be 33.3333 but it kept sputtering so i just put it on 30% but its just not filling fast enough.

#

i put it down to 80% and no red light

prisma kraken
#

you're dealing with several problems

scarlet wedge
prisma kraken
#

one, you need to make sure the plastic and rubber outputs never stall

#

if they do, you're going to run dry on fuel

scarlet wedge
#

when i checked over it seems good, all plastic + rubber has an overflow into sink

prisma kraken
#

two, you need to fill that pipe to the generators completely before turning them on

scarlet wedge
#

plus fluid buffers just in case of build up

prisma kraken
#

buffers in this case cause the problems to be greater

#

they're rarely ever a good idea

scarlet wedge
#

remove buffer?

prisma kraken
#

i would

#

they mask problems, tbh

#

they do exist in the game to solve some problems, but they don't solve yours and probably are complicating issues

scarlet wedge
#

yeah working better already, cheers

#

after almost 200hours in this game i still dont know what im doing have the time hehe

prisma kraken
#

fluids are tricky AF

scarlet wedge
#

if i run 7.5 gens i can do a packager at 33% i believe

prisma kraken
#

up to what you identify your needs to be

#

i'm right now prepping for this build:

scarlet wedge
#

have fun lol

#

currently at an issue the pipe going into the packager has fuel inside but its not flowing in the packager?

prisma kraken
#

power?

scarlet wedge
#

Needed a pump apparently

#

Would not flow with out it

#

Even tho it was like a 2m lift

#

And the pipe had fuel inside

oblique hollow
#

probably connection issue

frosty owl
#

But it was singleplayer

vapid gorge
scarlet wedge
vapid gorge
#

wait, how are you feeding fuel from generators?

cinder silo
#

Some form of mobius loop piping inside the generators I guess 😬

snow dove
#

that’s what i think their setup is

cinder silo
snow dove
snow dove
ember fractal
#

turbo ammo vs homing?

cinder silo
#

I personally use homing, fewer shots due to individual rounds doing more damage, actually less annoying to make (no liquid setup)

ember fractal
#

true, and I already have a good factory for high speed connectors

cinder silo
#

I actually have a dedicated manufacturer upstairs in my bullet plant for the connecters intended for homing rounds.

prisma kraken
#

for weapons, you can afford to use off-meta recipes like heavy turbofuel or quickwire cable

median heath
tired viper
#

I just made the Computer factory, but the HMF factory seems a liitle bit to much. Any suggestions on how you did it please?

median heath
#

Same way you do every other factory?
Pick your target production amount, solve what that needs, find an area that meets those needs, start plopping buildings down and adjust as necessary until you're happy with layout.
Then connect belts/pipes.
Then connect power.
Prefeed the system, turn power on.

oblique hollow
#

start with picking a number for HMF, like 10/min
do a rough calculation to see how big the factory for that would be (machine number, items/min, power..)
decide if thats too much or not enough, then adjust the number
lastly, set your plan into motion

median heath
#

||11.25||

oblique hollow
#

13.3333 😈

formal thicket
#

which one do I choose

wind spade
median heath
#

All 3 have merit.
It is your decision.

oblique hollow
#

got refineries? ok with pipes? need more copper sheets? pick 1
excess iron and need more copper ingots? pick 2
want compact assembler layout for reinforced plates and ok with screws? pick 3

thin owl
#

hi, if the mk5 conveyor belt is 780 items per minute, how can I exploit the full potential of the miner mk3 on a pure node ?

thin owl
#

ok thanks

#

I was searching everywhere for a solution 😂

oblique hollow
#

old design choice, they figured out what to do with that now, but we dont know yet what that new solution will be

young coyote
#

Here's hoping for something simple, like a Miner with multiple outputs.

thin owl
#

this would be cool

hardy kraken
#

miner mk 4 and 5

oblique hollow
#

never simon_smile

ember fractal
#

fuel gens are such a pain to build. to get any real power, you gotta build like hundreds

#

definitely looks cool, but so tedious

oblique hollow
#

thats why you push for nuclear once you feel like you need hundreds of fuel gens

#

because that pain just aint worth it

ember fractal
#

yeh, with all that time and effort could make a decent nuclear facility

#

and get way more power

oblique hollow
#

6 nukes vs 100 fuel generators

ember fractal
#

each plant churns out 2.5 GW?

oblique hollow
#

ye

ember fractal
#

not bad

oblique hollow
#

hence the recommendation to go nuclear before you decide to build 100 fuel gens.
Pain averted

#

and the setup for 10 nuclear power plants is easy too

#

a lot smaller than anything needed for 100 fuel gens

ember fractal
#

i've already built 200+ gen setup, hence my venting lol
i guess i'll get nuclear setup, but won't hook up to the grid yet, until I need the extra juice

median heath
#

This is why I OC my Fuel Gens.
Cuts down on the number needed by 2.5x

ember fractal
#

yeh, need lotta shards tho

cinder silo
#

Yeah I have a few fuel generators thanks to chasing power in the past.

true junco
oblique hollow
#

note to self: add CanadianFH to my list of people who built more than 100 fuel gens

visual grail
#

In Update 5 I built a 1000 fuel gen power plant... Then I unlocked the HOR recipe 🤦‍♂️

next roost
#

I feel like I'm doing something wrong. This many launchers are needed to go a distance of 800m

fierce ruin
#

fps cap?

next roost
#

Infinite

unreal spire
#

Crouch slide jump into that bad boi and let us know

fierce ruin
#

its a ue4 engine movement glitch

ember fractal
#

the higher the fps, the less effective the cannon is

deft lichen
next roost
#

Oh

#

Satisfactory - Hypertube Cannon Quick Build Guide and Full In-Depth Breakdown

In this guide, you'll find information and tutorials regarding the legendary hypertube cannon, which you can abuse to be able to effectively travel and across the world.

Intro: 00:00
Quick Build Guide: 00:32
Regular Hypertubes: 02:42
The Finer Details: 03:28
Resource...

▶ Play video
deft lichen
#

well the guide is wrong then lol

next roost
#

Ok

#

How far apart should they be?

deft lichen
#

a foundation is 8m long, place a support every 4m (foundation edge and center)

#

then extend a 2m tube from each, and dismantle the supports placed from the new tubes, so that the tubes are open-ended

#

then place the entrances

next roost
#

Is 1m one snap distance?

deft lichen
#

I think so

next roost
#

Ok

#

And how do I calculate how many I will need?

deft lichen
#

🤷 guess

#

start with like 12

next roost
#

Ok

#

Worked, thanks

cinder silo
#

Eww the vid shows the compact version of a cannon, loses loads of power doing it like that.

next roost
#

The only issue is my cannon lands me on the mountain right in front of the factory

deft lichen
next roost
deft lichen
#

Gotta build the cannon elsewhere then

#

You'll usually go really high up above terrain if you don't hit anything on the way up

scarlet wedge
#

when selecting steel rotors not showing in the planner

deft lichen
#

Disable base rotors

scarlet wedge
deft lichen
#

It prefers resource efficiency, enabling an alt puts it in consideration, doesn't mean the tool will use it

#

You can force it by disabling all the other options

scarlet wedge
#

im using both to do it in reality

#

one iron factory one steal factory but it just to get an idea of whats needed

#

im almost there...

deft lichen
#

If you can't get it to do what you want, make a new tab that only makes the intermediate item (rotors)

#

Then add it as an input manually, so the production of it isn't shown

scarlet wedge
#

almost finished building my steel factory 25 motors + 25 encased steel beams

#

after than its my iron factory and get the smart plating done

deft lichen
#

Quite a lot of motors, good job

scarlet wedge
#

thanks to the solid steel ingots & steel rotors ive managed to pull it off

next roost
scarlet wedge
#

this is the smart plating for the modular engines

young coyote
versed violet
next roost
#

But ig I gotta makedue with what I got until I get the jetpack next phase

#

Luckily I’m getting close as I just finished both tiers and am starting the factory on the last 2 parts

versed violet
#

You could always build an enclosed hyperloop.... and double or thriple the cannon power.

fading urchin
oblique hollow
#

power storages can be enough to kickstart nuclear

#

start one nuclear reactor > it provides power > eventually they all run

#

12 reactors in total

#

to get 30 GW

versed violet
fluid fiber
primal flicker
#

I must be a masochist.
I just built 150 refineries, and that's just the first phase of my "Turbo Insanity" project.
The 800 generators are really going to drive me nuts...

oblique hollow
#

yeah you are definitely going on the list jace_smile

#

800 generator maniac

vapid gorge
#

Yeah, at that point go nuclear

flat loom
#

are fluid trains viable or should i just import items to where-ever the oil is?

wind spade
#

both is possible to do, though moving fluids is usually pain and some people (including me) wouldn't recommend it

deft lichen
#

if the product is fuel, burn it where it is made

vapid gorge
primal flicker
swift robin
#

just like in real life. why do complicated train and ship thingies? pipe is good lol

tired viper
#

Any adivce?

oblique hollow
#

pick based on what you need

#

they all have their use

#

and you can find all recipes if you set out to hunt all drives

tired viper
#

I don't need anything this specific, just a general "what's best"

oblique hollow
#

there is no"best"

#

no absolute best at least

#

need fuel? then pick the middle one

#

need more iron? pick first

#

project parts is a big "eeeh" but have their use too

wind spade
spark shale
#

yea depends on the location where you are in, so if you have not so much iron there but water, then you pick the first one

wind spade
#

also depends on what you want to optimise for, what you prefer, etc.

tired viper
#

ofc there is a generic answer. If I'm not using anything and Heavy Encased Frame and Pure Copper Ingot showed up, there's a clear answer. Just wanted to know among those 3 if there's an specific preference ^^

tired viper
#

Lots of times people ask the very same question and it's pretty unanimous on an specific answer. So ofc lots of times there's a clear answer ^^

wind spade
#

best is subjective

tired viper
#

No, there's clearly some best recipes than others. Maybe if ytou're invested in doing something specific one can come more in handy than other one...but clearly there are betters and worse recipes

wind spade
#

how do you compare which recipe is better if they both use different resources?

#

only way a recipe could be better if it was same recipe as default, except for better yield or speed

scarlet wedge
#

It’s all dependant on your factory and what you need for alt recipes

wind spade
#

is cost of 2 iron better than one copper?

tired viper
#

Pure Copper Ingot +17.25% -3.41% -2.53% -9.14% +2.08% -11.49%
Heavy Encased Frame -7.22% -11.62% -12.60% -9.33% -12.01% -3.92%

wind spade
#

what are those numbers?

tired viper
#

Power Items Buildings Resources Buildings Resources

wind spade
#

how do you compare one iron to one copper?

#

how do you compare buildings if they differ based on other recipes you pick?

tired viper
#

Some recipes overall need more energy to produce less material

wind spade
#

where is complexity of build, usage of product, pairing with other recipes, etc.?

#

you can't compare based on a few variables and call it objective, you didn't (and can't) include everything

#

how good a recipe is always depends on the player and their preferences. So while that one player can have their own "best" recipes, it's not objectively/generally best

tired viper
#

So if you see a recipe that says this one needs less buildings, less resources, less energy for a better output, and one that needs more energy, buildings and resources for a worse output...you think those are "equally good depending on the circumstances"?

tired viper
wind spade
#

again, how do you compare different resources?

tired viper
#

But yeah, ther'es even a tier for that ^^

wind spade
#

is one copper better than one iron?

#

is one copper better than one coal?

#

what about 2.7 iron vs one copper?

#

if a recipe uses 1000 sulfur and other one uses 1001 iron, is the sulfur one better?

tired viper
#

Depends on the overall ^^

wind spade
#

overall what?

tired viper
#

Energy, buildings, resources and output

wind spade
#

is saving one MW better than saving one iron?

tired viper
#

Maybe

wind spade
#

depends on player, and their status in the game

#

do they have extra power or extra iron?

tired viper
#

Is needing less resources and energy for a better output worse than needing more energy and roesources for a worse output?

wind spade
#

unless the recipes use exactly the same thing, then you can't just sum resources together

tired viper
#

Agains answering without answering :P

wind spade
#

well you can't say "it's better" without clarifying how you define better

tired viper
#

I did like 5 times already

wind spade
#

you didn't

tired viper
#

You're just evading answering a simple question

wind spade
#

because it's not a simple question

scarlet wedge
#

Solid steel ingot gives more yield for more power consumption

tired viper
#

It's a very simple question

scarlet wedge
#

Imo it’s good but wouldn’t say better as you need a bigger power supply

wind spade
#

I've been working with satisfactory's recipes for several years. I've been analysing them mathematically in multiple ways. I've made tools to do that for me. There's no single way to tell if a recipe si better or worse.

tired viper
#

"Do you think a recipe that gives more output for less building/resource/energy is equally good than a recipe that gives less output for more building/resource/energy? yes or no"

wind spade
#

I've also asked how do you compare "uses 1 MW less" and "uses 1 iron less"

tired viper
#

Can you answer? ._.

wind spade
#

can you?

#

because you said a recipe gives more of everything

#

even though it's not true

tired viper
#

Okay, you're right ^^ Thanks for th enlightment :P

wind spade
#

what are the numbers based on even? which recipe path?

#

or are you comparing just the recipes in vacuum?

oblique hollow
#

The answer is not to look at recipes alone

#

but recipe combos

#

which is why there is no single best recipes.

You can argue on recipe combos however

#

Aluminum for example. Is Sloppy Alumina the best recipe? Heck no

wind spade
#

(and even those are usually "best" just based on single property, e.g. "most plastic out of oil")

#

there's rarely a recipe combo that is best in everything (including complexity)

oblique hollow
#

Every recipe offers updsides and downsides

#

If you are willing to disregard some downsides, thats subjective

#

And makes the recipe not objectively best

swift robin
#

and then you have cast screw which is just all-around better than default lol

oblique hollow
#

and also kinda mid considering no-screw recipes exist too

#

so its all a mixed bag

#

steel screw is technically even better, but it needs steel beams, which is a bit of an effort

swift robin
#

it shines early game as an upgrade to your inevitable screw production, and then becomes easy to ignore

wind spade
#

do you want extra speed? steel screws
do you want extra savings? steel rod -> base screw

#

the steel rod recipe in particular is exactly why cast screw is not "all around better"

#

because by skipping a step, you also skip recipes that can improve that step's yield

swift robin
#

i was comparing it to default 🤷

wind spade
#

well yeah, but what if I use default and steel rod

swift robin
#

u pay for complexity of steel prod

wind spade
#

and you gain resource efficiency

swift robin
#

so no gain

#

but vs default there is only gain

wind spade
#

no? you have one advantage and one disadvantage, you pick which one matters to you

swift robin
#

you keep on bringing in other alts when i'm not trying to so idk what ur going on about anymore

wind spade
#

you can't compare recipes in vacuum

#

you have to take other recipes and possible recipe paths into account

swift robin
#

early on you dont have a lot of fancy choices so it works as a perfect upgrade

true junco
#

Any determination of "best" recipe in SF will start with at least one subjective prefference choice.

wind spade
swift robin
#

later on then all those choices are actually available

#

then your approach makes sense

wind spade
#

early on even better upgrade is stitched plates which saves same things as cast screws but also resources

#

(and gets rid of screws requirement)

true junco
#

I love the combos of pure iron, pure copper, pure caterium, fused wire and stitched plate. Lol

#

Im using a tiny ammount of caterium and copper to produce quite a lot of RIPs.

swift robin
#

well early on you're gonna be making screws one way or another lol

true junco
#

Of course. Cast screw is great for early game.

wind spade
#

you only need like ~3k to finish everything you can ever need screws on

#

you can gather a lot near crash sites, rest can be done with one constructor

#

wasting a drive onto that setup seems weird

#

(and yes, this is subjective opinion, but it just shows you can't call it objectively best)

swift robin
#

yeah it's weird to you because you avoid screws at all costs

true junco
#

Well. I dont care for any of the steel paths to screws because they all trade iron for coal or coke. When i would rather either use more iron via cast screw, or avoid screws all together via alts.

wind spade
#

I don't

#

I avoid iron screws

wind spade
#

that's 50 minutes of one constructor

ember fractal
#

Concrete ain't even a problem with the wet concrete recipe.

#

I setup a 1440/m concrete plant last night

#

Using 2 pure and 1 normal nodes

median heath
deft lichen
#

goes drive hunting with a couple of stacks of wires and screws, realizes mistake 2 drop pods in

abstract stirrup
#

Question about drones: are they worth going for small amounts of stuff like computers and other? I mean, is the production, transportation and consumption of batteries worth their travel?

#

Also to me it looks kinda weird that they aren’t made with batteries but consumes them as a fuel, instead of actually being a component. (As I expected)

young coyote
#

I'm kind of surprised there isn't a "Charged Battery" and "Depleted Battery" similar to packaged liquids. Have the drones "consume" a Charged Battery and output a Depleted Battery, which can then be recharged in some kind of machine using only power from the grid (and real estate).

abstract stirrup
#

A “recharge station” for battery should be a thing

abstract stirrup
#

Or just make batteries a component and recharge them when the drone leaves/arrives

deft lichen
#

see, the benefit of drones is trivial setup, their cost is having to supply batteries on one end

abstract stirrup
deft lichen
#

1 battery 😂
4 batteries are the base cost

abstract stirrup
#

Oh

#

Lol not that many

deft lichen
#

to this day I don't know if that's per trip or per round trip

#

but it usually works out to around 10/min per drone line

abstract stirrup
#

Oh well that’s different

#

Are batteries easy to make? Haven’t seen the recipe yet

#

I have tons of nitrogen gas nearby and also sulfuric acid is raining basically

deft lichen
#

yeah I'd say they're fairly easy

ember fractal
#

I had a 520 battery / m factory in my other save

frosty owl
deft lichen
#

the titan forest is the ideal spot for them with both bauxite and sulfur nearby

ember fractal
#

Was using the classic alt

abstract stirrup
#

Currently finishing 2000 alu casing per min

#

So that will be next

#

Oh wait they need casing?!

#

Damn it

deft lichen
frosty owl
#

It should be 4+(number of KM minus X)

#

... I think. I can't recall where I'm pulling that from

deft lichen
#

so 4+3?

#

I'll test it when I get to rewriting the drone wiki page

#

or if you could test it, it'd be greatly appreciated, we really need more people on board with editing

thick plank
deft lichen
abstract stirrup
#

What else do I need batteries for?

deft lichen
#

space elevator parts

thick plank
abstract stirrup
#

I’m using alternate recipe

deft lichen
#

yeah, all vehicles can use them as fuel, and it's the best non-radioactive one

thick plank
#

Honestly I dont like drones so i never built a single battery production line

abstract stirrup
#

So I’m producing 2000 alclad or casing basically

thick plank
#

I use the sulfur for ammo and nuclear

abstract stirrup
#

So if I’m using cases for more important stuff, when that’s done it will produce batteries

deft lichen
#

use a drone to import the casings 😛
just prime it before the drone is set up

#

drones really simplify the logistics

abstract stirrup
#

Transporting isn’t the problem, it’s just I had some huge problems making ALU stuff and don’t wanna build that again

thick plank
deft lichen
#

9 stacks

abstract stirrup
thick plank
#

9 stacks. How many inputs does a drone station have?

deft lichen
#

but you can have 2 drones between each pair of drone ports, or really an unlimited amount of drones arriving at the same destination port

deft lichen
thick plank
deft lichen
#

why not?

thick plank
#

Cause loading time

cinder silo
thick plank
#

I assume it works similarily to trains

deft lichen
#

nope, drones do NOT block the connected belts

abstract stirrup
#

It took me 4 hours to fix it

#

And now I’m still not sure if it will work consistently

thick plank
#

Ah ok then theoretically you can get 780/min. Would still use trains or belts

deft lichen
#

also the capacity of the drone port is 18 per direction, double that of the drone, so it does its own buffering without having to use a storage container

cinder silo
#

My loops were a disaster (caused by valves oops) so the wastewater now feeds 64 coal generators.

thick plank
abstract stirrup
#

Valves helped a lot

#

Maybe my design was bad but I guess I will rebuild everything

thick plank
cinder silo
#

Valves actually broke mine, wet concrete to sink is another alternative.

abstract stirrup
thick plank
deft lichen
#

I burned off water from aluminum in coke-fed coal generators

abstract stirrup
#

I’m using coal for Alu scraps…

cinder silo
#

I haven't done coke, HOR was too valuable to burn in that manner.

abstract stirrup
ember fractal
#

I'll use drones to transport HMF

abstract stirrup
#

So next time I’ll do the generators if more coal is near

thick plank
#

Anyways i have to pack my stuff together. Train arrives its destination in ten minutes at the station. You guys have fun. Oh and drones are not good, just use belts. You have to lay out wires anyways. So just dont commit to the hassle of having to do a whole production line just to transport stuff to another production line

deft lichen
true junco
#

Idk. My factory for HMFs (encased alt) sure needs a lot of concrete. 😆 like... ≈940 just for the HMF(enc), and ≈2133 for all the EIB(pipe)... lol. So over 3000 concrete for 128 HMF/min

true junco
#

WAY more steel. Lol

cinder silo
#

What happens with wastewater and just how much you get depends on the size of the aluminium scrap output, here's mine.

true junco
#

128 HMF(enc)s takes ≈1536 Steel Pipes, and the EIBs take ≈2987 Steel Pipes so 4523 steel pipes... 😆

#

Im going to probably set lower goals for all components above HMFs and Computers for a while... 😆

ember fractal
#

The EIBs are the real steel killers

true junco
#

Yeah. Next HMF factory i build, i will probably try out Flexible alt. Already made one with the default.

oblique hollow
ember fractal
#

I'm using encased alt, but my target is 45 HMFs

cinder silo
ember fractal
#

Avoid instant. Sulfur is at a premium

oblique hollow
#

use less turbo 😛

ember fractal
#

Nah fam, batteries and nuclear already take a good chunk of sulfur from the map

deft lichen
oblique hollow
#

Sulfur is absolutely dispensable for aluminum

#

And nuclear

deft lichen
#

that's one of the issues with weighted resource cost, it doesn't factor in local availability

#

using expensive resources is fine if you don't it in large quantities

true junco
# ember fractal I'm using encased alt, but my target is 45 HMFs

Yeah. Ive already built most of what i need for 128 HMFs using the encased alt... lol. Just need to expand concrete and double check steel pipes. I had a side line of "steeled" alt standard Modular Frames, if i shutter that and expand the default frames line, then thst might be enough steel pipe. Put ill probably just import more EIBs so theblocal concrete and pipe can go direct.

oblique hollow
#

i did the math

#

i know well enough what you can and cant do with sulfur

primal flicker
# oblique hollow i did the math

So I'm not hamstringing myself by upscaling my turbo blend until I have a nice whole number of refineries and blenders and generators?

spark shale
#

our circuit board factory for app. 180/min

oblique hollow
abstract stirrup
#

Imma say my opinion (don’t kill me pls)

The limited resources nodes of the pre-built map inevitably Leeds to cut in the production line, that is something I really don’t like.

I would have made so that late in the game you’ll be able to extract even more resources form a single node.

It’s the side of the game which I hate the most, to cut a production because the map literally runs out of materials.

primal flicker
oblique hollow
#

1920 is about.... one third?

#

of all sulfur?

primal flicker
#

Ish? A bit more?

#

Using the nodes between craters and NF, plus the pure node at North DD. Reserving the rest. And I'm not maxing the nodes I've tapped.

oblique hollow
#

6840 is max sulfur

primal flicker
#

After it's running I'll split some off for ammo things, but I shouldn't really need much of that overall.

oblique hollow
#

sooo 1920 is.... 28.somethinf%

#

huh... less than one third

primal flicker
#

Yep.

oblique hollow
#

to my knowledge max nuclear uses around one third

primal flicker
#

But I'm using almost all the NS oil 😂

oblique hollow
#

sooo if you dont do max, you likely have enough for other stuff

#

... like instant scrap lol

frosty owl
#

That Coal usage though ;-;
That's the only thing keeping me from it, as I like to overuse Steel

#

That's 3 Oil (Electrode) Vs 20 Coal every 60 Scraps

median heath
#

Coke Steel ftw.

frosty owl
#

Still not worth it

median heath
#

Also if you want to reduce Coal usage in Steel--- use Compacted 🙂

frosty owl
#

And that's yet another reason not to use Instant for me :P

primal flicker
#

The numbers are satisfying but the scale is intimidating. Oh well, full speed ahead!

wind spade
#

just go nuclear 😛

teal oasis
#

This was made by someone who couldn't be bothered to rerun the calculations with a manageable amount of machines.

scarlet wedge
#

my new factory

#

just have to build it now

tired viper
#

Didn't know you could get those on Hard Drives!

#

Nice

young coyote
#

That's how I usually know to stop gathering/researching HDs until I unlock some more products.

tired viper
#

I don't think so, I still have lots of alternative recipes to unlock

young coyote
wind spade
#

but not many recipes in recipe pool

opal locust
#

Working on the math for my first oil refinery setup

tired viper
#

And hasn't showed up yet

young coyote
#

I could be mistaken; the inventory slots might be part of the "Standard" alternates available, and I simply exhausted mine already, which is why I haven't seen any more.

snow dove
opal locust
#

2 normal nodes(240 oil/min) go into 8 refineries(4 plastic/4 rubber) producing 120 heavy oil residue/min. That HOR goes into 3 more refineries to make 360 petroleum coke/min. Which is enough to run 14.4 coal generators?

tired viper
#

"Your contract legally compels you to pick the inventory expansion." "Comply."

median heath
median heath
#

25/min

opal locust
#

25 coke/min

snow dove
opal locust
#

which means I could run 14 gens and sink the leftover coke, or 15 gens and run the 15th at 40%

snow dove
#

no reason not to do the latter

deft lichen
#

either option works really

#

you can run up to 14.4 and sink the rest, if any

median heath
#

300 Oil

5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%

Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.

opal locust
median heath
#

Takes ~600 MW to jumpstart but produces 1350 MW when you're online, so it is net power INCREASE.

opal locust
#

Or what you just typed out.

median heath
#

That, train throughput equations, the storage list, and how many Parts you need to finish the game are all just a copy/paste away.

snow dove
#

Sev is prepared for any possibility

median heath
#

I used to have 1 more thing copied but Ben made me delete it 😭

tired viper
#

What's the storage list?