#math-and-meta

1 messages · Page 42 of 1

oblique hollow
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it surely can

south walrus
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If the fuel stops getting consumed, HOR backs up.

median heath
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This just sounds like a math error.

oblique hollow
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if you do something better than goofy ah piping you dont have these issues

median heath
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Once the facility is on there shouldn't be any variance.

oblique hollow
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we can help there, which is what we should do even

south walrus
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If HOR stops, polymer resin stops.

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If polymer resin stops, plastic stops

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If plastic stops, fuel stops

oblique hollow
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... you said you were recycling tho

south walrus
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Ok hang on I need a visual for this

oblique hollow
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like, you mean the "recycled rubber / recycled plastic" recipe, right?

oblique hollow
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of your factory

south walrus
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You can't tell what's going on in screenshots. I'll make a diagram thingy

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Gimme a min

oblique hollow
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its always terrible when you dont understand your own works 😰

south walrus
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Yeah oof

oblique hollow
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makes troubleshooting a pain... as we just heard

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imma hop ingame and try to build a miniature replica of whatever you send

south walrus
# oblique hollow imma hop ingame and try to build a miniature replica of whatever you send

Ok here it is:

Fuel is getting produced faster than it’s getting consumed, because it’s not being packaged fast enough.
Fuel piles up, which slows down consumption of Heavy Oil Residue (diluted duel recipe)
HOR slows down, which causes polymer resin production to slow.
Lack of resin slows rubber production down.
Lack of rubber slows plastic production down.
Lack of plastic slows canister production down.
Lack of canisters slows fuel consumption down.
Infinite loop of sadness.

median heath
oblique hollow
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nah

oblique hollow
south walrus
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Oh goodness... Let me see.

median heath
oblique hollow
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and clock speed if you messed with that

south walrus
robust carbon
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I don't enjoy Particle Accelerators..

oblique hollow
rustic patio
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Make a naughty grid

south walrus
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The refinery itself works fine now. The issue is that the excess fuel (which is not a normal part of the process) might interfere with the shipping of other products.\

oblique hollow
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you have no use for that much excess fuel

robust carbon
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Today I scaled my Turbo Fuel from 320 to 480, only to apparently hit my current power requirements - barely. I'm just gonna give up with this TF playthroug and slap a few nuke plants up tomorrow.

south walrus
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Ooooooooooohhhhhhhh

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Ah ha!

oblique hollow
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i assume you have 2 seperate belts for cansters?

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one for canisters going in a circle to make diluted fuel, and one to package excess?

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or do you just constantly make new canisters to make diluted fuel

south walrus
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Ok i just added a flow limiter to the fuel output line. Only 270 (the regularly produced amount) can get on the train. Any extra gets sinked imminently.

south walrus
rustic patio
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Valves aren't that simple

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They're 8 bit

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You can't set precise limits with them

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Even if you could, itd rarely help

south walrus
oblique hollow
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because for fluids, there is an overflow junction build

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you can just make excess fuel be redirected into generators

south walrus
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Oh yeah I tried using that method. The main line for fuel is bumpy though and has high and low points. No matter where I put the junction, it would either always or never get fuel.

oblique hollow
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head lift might be an issue

south walrus
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Yeah it was. Not all the machines that make fuel are level.

oblique hollow
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the overflow bump must be taller than whatever machine uses fluid normally

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if its not taller, its not overflow

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you can however "decouple" this

south walrus
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Yeah. The issue is that because some machines are higher than others I could not find the sweet spot for the overflow pipe's height.

oblique hollow
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this is how you remove the height dependancy

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bottom right is normal output

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the pump ensures that any pipe after the pump can be as high as needed

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without affecting overflow

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you can also use a mk 2 pump

south walrus
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Thanks for the suggestion though!

oblique hollow
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always welcome

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i DO suggest you sort that mess out in the future however xd

oblique hollow
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because those two in combo can just straight up turn only fuel into rubber and plastic, no outside starter rubber or plastic needed

south walrus
vapid gorge
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Ok math nerd hive mind - This is the centre of a circle, the beam across the 2 platforms is 4m and 3m (upper and lower respectively)

I'm doing my best to get a central foundation right in the centre and wondering if anyone knows a good way to put one right in the middle xD

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hmm I think I got it

topaz hedge
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I think I've showed off this way of doing aluminum.. I'm pretty sure mcgalleon either did it first, or gave me the idea xd

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it does not lock up. ever, and needs no sink. they made aluminum a bit too easy x: 75:100 sloppy:electrode

topaz hedge
thick plank
thick plank
wind spade
thick plank
wind spade
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rubber needs more water but less polymer

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so pretty much always better to process to rubber than to plastic

thick plank
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I mean whater is basically infinite practically speaking

thick plank
vast jungle
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and the two "Recycling" recipes makes it easy to produce either rubber or plastic from the original rubber (and the fuel)

ashen edge
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witch one should i pick and is there a link with the best to worse hard drive items to pick?

deft lichen
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there is no best/worst, each recipe is a trade, pick what you feel like using
in this case, just avoid the beacon alt

cinder silo
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Iron wire is useful first iron is everywhere, second if you go nuclear pasta crazy, copper becomes quite the commodity.

tropic hawk
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My opinion is 3>1>2

tropic hawk
wind spade
left fractal
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@tropic hawk

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@tropic hawk

on the left is full on the right no

median heath
vast jungle
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Don't forget diluted (packaged) fuel and the two recycling recipes

median heath
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What about them?

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They aren't overpowered.
It's HOR being broken AF that enables them to be as good as they are.

deft lichen
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D(P)F is still turning water to fuel lol

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but you have a point

vague thorn
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I would be curious to see what other thoughts there would be on the production of either 12.8 or 19.2 Plutonium Fuel Rods.

The goal is 540GW Zero Waste Nuclear with a tentative build location in the swamp and desert either in or off the coast to make piping a little easier.

The project will have up to 55-60GW budgeted from fuel power with it ideally being 45-55GW usage in the end result. This is my grand finale on power production.

tropic hawk
median heath
vague thorn
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I will be sinking the plutonium rods, the difference in the numbers is the 19.2 I believe would use the pellets. My goal is to have as few steps as possible to make a little less of a complication.

median heath
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If that is your goal, you already know the path you need to take.

vague thorn
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True, I suppose I was wondering if anyone else has been as crazy and might have some thoughts to reduce it further. Or for moving stuff like Uranium.

bronze silo
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working on a BP for my first foray into aluminium ...

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is this right ... and is there any other info you guys tend to add to BP descriptions?

median heath
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I wouldn't BP your "first foray" into something because that automatically sounds like it will change after you finish it and get the sense for what it entails.

bronze silo
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I wouldn't normally, but this is the max I can get out of a normal node with mk2 miner and fully OC'd

median heath
bronze silo
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aaaaaaaaaaaah

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forgot about those! lol

median heath
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I wouldn't make a BP until I had either Instant Scrap or Sloppy+Electrode

bronze silo
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most of the drives where researched before I entered phase 3

median heath
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As those are the 2 methods you will choose between.

bronze silo
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yeah

topaz hedge
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and pure aluminum too. makes it super easy. blueprints almost arn't really needed. except for maybe the smelters if you're using pure

median heath
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I use base Aluminium Ingot because it gives more.

rustic patio
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but your usecase isnt the same as everyone elses

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not everyone uses up all the aluminium

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with the "worse" one u can get 9780 aluminiulm per minute

median heath
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True.
But the Ingot stage is it's own decision to make.

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Scrap is always down to Instant vs. Electrode+Sloppy no matter which Ingot you choose.

rustic patio
rustic patio
median heath
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All just comes down to Coke vs. Coal.

rustic patio
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and for me that wasnt worth it

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but depending on what yu want to do, that can be worth it

frosty owl
rustic patio
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bolted wet residue?

frosty owl
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Bolted Plates/Frames
Wet Concrete
Heavy Oil Residue

median heath
frosty owl
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I just randomly chose a word from each. No particular order was entailed

median heath
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Sloppy Coated Computer hehe

frosty owl
median heath
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Space-saving is the sole function of that recipe, true.

frosty owl
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More like performance-saving, for my use 😅

median heath
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It pairs decently with Bolted Frame too.

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Because Steel Screw makes 260, Bolted Plate takes 250, and you can route the extra 10 over to Bolted Frame and not have to deal with weird %s.

frosty owl
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Add Flexible Frames and the whole chain just comes together.
Too bad Flexible isn't quite good, else it's be more than just a fun layout to play with

median heath
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As always:
More Rubber, Less Screws and I will actually use Flexible.

frosty owl
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I would argue the opposite.
I'm willing to shed more (steel)screws over them, but the rabber seems a bit much to me. That's quite a lot of oil-per-frame

median heath
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I guess if you put a Steel Screw Constructor @ 1.5 so you can 1:1 it in the manifold line of Flexible it has more merit.

frosty owl
# frosty owl More like performance-saving, for my use 😅

Btw, Coated Cable was a great choice for machine reduction too.
I know this may sound weird after making a point about saving oil, but I think it's worth it: output of cable from 30/min to 100/min AND you need to make less wire for the same amount of cable

median heath
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Steel Screw + Copper Rotor though

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1:1 if you put the Constructor at 75%

bronze silo
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do pipes with indicators have much of an impact on performance?

mystic moon
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They don't really impact overall save compared to clean pipes

bronze silo
median heath
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Main use I see for clean pipes is when you're packing them tightly and don't want the indicators clipping 🤷‍♂️

rustic patio
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No way to test it, but if you plan on getting close to the uobject limit, maybe don't use them, just to be safe

elder cypress
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I use clean pipes because I think they look better.

rustic patio
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for some reason my power grid uses more power than max consumption

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any idea what could be causing this? it was perfectly flat once

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it is now too, but its above max consumption

mystic moon
rustic patio
mystic moon
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And the uobject limit just isn't that big of a deal

rustic patio
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nope

median heath
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Clarify: like you are not wearing it at all?

rustic patio
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its still above while im not wearing it

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it is in my inventory

median heath
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(Still draws power even when you're walking on the ground, some people miss that)

median heath
rustic patio
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i restarted the game multiple times

deft lichen
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consumption exceeding max consumption is a honorary feature at this point

rustic patio
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it wasnt always like that tho...

deft lichen
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the bug has been happening ever since they added the max consumption line

rustic patio
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it only started being like this after i replaced my pips and exchanged my pumps to mk1 pumps..

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:(

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sad, i had a perfect grid and now it is detroyed

median heath
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Perfect grid is one you never have to look at because you know it has far beyond what you will ever need.

rustic patio
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i need it!

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if it were not for this bug it would be achievable

median heath
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You need to build nuclear and never look at power again.

deft lichen
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in my last save I hid my fluctuating fuel power setup using all the geothermal generators, you couldn't even tell something was wrong

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objectively my approach is superior to yours

rustic patio
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its just cool when two numbers are equal

rustic patio
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thats also where my trains and optional sinks and particle accelerators will go

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i will have a perfectly flat grid

bold fox
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Where could I go to find currently known satisfactory tech? I.e. stuff like prime splitters, water towers, hyper tube jank...

shadow prairieBOT
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This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @oblique notch

oblique notch
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tho id totally foget about doing Prime splitters if i were you, but to each their own

bold fox
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I couldn't find stuff on there

oblique notch
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its there. just... its fandom so... its tough

median heath
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Manifolds: The ultimate prime splitters 😉

oblique notch
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Also see the pins in this channel for some more things, though most of them are on the wiki too

bold fox
oblique notch
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search. And googlefu. And luck.

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and asking around if you have something you specifically want more info on.

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but... like a nice handy "ehre is some cool tricks" there is nothing like that. Its scattered through on various pages.

bold fox
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Ty

tropic hawk
rustic patio
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nope

topaz hedge
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Sometimes you just need a balancer.. at least I do.

opaque oak
# rustic patio

Currently a bug in game that causes the numbers to mess up, if you OC/UC a building before connecting power IIRC.

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Like the pre-underclocked BP deployed buildings you probably have.

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IIRC the fix was to put the machine into standby and back on. Not sure if there were easier ones.

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Possibly removing power from the whole section and then reconnecting.

rustic patio
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I haven't done any over or underclocking between it working and breaking

opaque oak
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No idea then, but currently there are some bugs related to the max consumption calculation.
And possibly to the consumption one too.

rugged valley
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@brisk rover You have to break the middle ore and you can place the machine 🙂

strong granite
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Is there an "optimal" site to build nulcear in the meta? From what I can tell pretty much no matter where you put it you have to import sulfur, and otherwise it doesn't really have many constraints?

vapid gorge
strong granite
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That is exactly where I was thinking about and primarily because it has such room over the water.

vapid gorge
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even has oil nearby for plastics/rubber

strong granite
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Buuuut I have to find a place for my batteries then.

vapid gorge
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do both there. Just don't use all 600 sulfur for nuclear

strong granite
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Yeah ok that might not be crazy. I mean regardless the nuke plant needs so much sulfur it will have to be imported so it's not relevant.
And having the batteries for the drones right there for the uranium would be nice.
I found actually a pretty convenient spot to put turbofuel but I think if I will be bussing sulfur around anyways I would rather put turbofuel on the west coast.

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here tho..... is like pretty ideal for resources.

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the red dot ofc

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But the west coast doesn't really have a better use. And it's a great building site. And also I don't have to transport water from that lake...

proven grotto
tropic hawk
opaque oak
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I would place it somewhat further south.

vast jungle
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I built a 20 GW TF-Powerplant over the lake in the past... its really a great place for TF...

snow dove
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only 20GW?

strong granite
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I put my coal plant right at the super far west edge of that lake. I think I could fit a tf plant next to it. I left room for it. But the thing is then the scale I want to go I have to stretch the northern oil all the way down. The red dot has a nice big clearing between everything

vast jungle
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20 GW of DPF was quite a thing to build... (no Blenders in U3)

strong granite
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I’d rather build on the lake tho

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Orrr I have to employ the use of trains to move the oil in which case the west coast with importing the sulfur via train is just better

vast jungle
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a long conveyer belt for the compacted coal might be a more reliable way to get the stuff to the Oil...

rustic patio
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this will provide bidirectional headlift, right?

strong granite
vast jungle
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hmm... how much TBF you can get from 600 Sulfur? 1200 TF, right?

strong granite
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Basically it comes down to avoiding transporting sulfur on the train network; where I put the TF.

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Yes

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I want twice that

vast jungle
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then you definitely need both Sulfur nodes... nod

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and you need 1800 Oil?

strong granite
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Yup

vast jungle
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this will be quite a project...

strong granite
vast jungle
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did they change a recipe? I though turbo-blended fuel had no leftover polymer resin... hmm

strong granite
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Heavy Oil Residue

vast jungle
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yeah, the current calculation has some leftover from the HOR/DF/PC/TBF array... I though it was self-contained... hmm

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maybe I just remember it wrong

strong granite
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Anyways if I put the TBF anywhere that requires an import, it might as well be sulfur to the West Coast. Because otherwise it's a greater amount of oil to transport.
So the red dot was an attempt to avoid any imports. Kinda still stuck on where I'm putting the thing, but not sure the difference actually matters.... LOL

rustic patio
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the worst part of theat project will be all the fuel gens lol

opaque oak
strong granite
strong granite
hearty sand
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so im trying to setup turbofuel for fuel generators but when i try to do the math i always need more Crude Oil then what should be necessary and i dont get why?

strong granite
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Don’t do math. Use the calculator.

rustic patio
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Do math AND use the calculator

wind spade
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make the calculator and never use it

rustic patio
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@civic kiln

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i build these under my train network, i can navigate through them at super speeds

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its basically the same as a train t junction

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just, with hypertubes. the secret sauce is to use an entrance at the exit

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ive tested it with 36 hypertubes and it worked

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green is junction red is merger

bronze silo
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how come this is fluctuating?

rustic patio
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is it supposed to be pumping 600?

oblique notch
# bronze silo how come this is fluctuating?

flow rate is not constant in pipes because of several factors a) variable consumption (machines take big gulps periodically) b) stable production (output is generally pretty linear) and c) the display shows total flow both ways out of the pipe segment.

tropic hawk
tropic hawk
opaque oak
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And looping works because it drops the requirement per pipe in half.

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And not because of the loop per se.

opaque oak
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Lauras system with input and output at same level worked with Mk2 pump just on one input and rest not.
Or with cheat watertower.

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But not with Mk1 pump or no pump.

median heath
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Bear in mind pretty much everything with fluids will need to be re-tested once they do the overhaul on mk2s.

opaque oak
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Yes.

tropic hawk
opaque oak
# tropic hawk Really? Interesting...

But it would explain why some Mk2 pipings can do full 600m^3 without problems and some cannot.
Without known reason so far.
For example my Mk2 feeding 599m^3 has plenty of extra headlift from the way it was constructed.

median heath
opaque oak
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And it ends up in 24 refinery straight manifold with bottom feeding. No loops etc.

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Probably the same complete rebalance they have talked about, which will also touch the beacons in the nuclear alts, and get Mk3 miner "fix" etc.

bronze silo
opaque oak
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It will pump full, and just recycle fluid if that isn't going anywhere.

median heath
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afaik Mk3 miner thing hasn't been said to be in the same thing as recipe rebalance 🤷‍♂️
Also recipe balance and beacon removal is because "it's better to break everything all at once"

Pipe change will not break anything. 🤷‍♂️

oblique notch
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Unless they decide to use a recipe re balance to help alleviate some issues with pipes by lowering liquid requirements across the board

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(Or raising even, meaning less machines per pipe)

median heath
oblique notch
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And ta recipe rebalance has been stated as one of the ideas on the table regarding mk3 miners

oblique notch
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Could. It's a theoretical

rustic patio
turbid drift
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say you had 3 stations... these 3 stations each are in different locations on the map and are each filled by 3 mk.5 belts of all the same material (9 belts total). the trains are all transporting the materials to the same location to then be fed into 9 outgoing belts to feed the machines.
Would you prefer 3 trains of 3 cars each, to feed 1/3 of the output each?, or 3 trains with 9 cars each to take turns feeding all the belts as they arrive? or 1 train with 9 cars alternating between the 3 stations?
Personally im going with the 3/9, but im interested in others thoughts... im tempted to give the 3/3 a try though as it has been set up to easily adjust if needed, but im liking the large trains at the moment

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large trains are just so much cooler

wind spade
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I'd do it this way:
each station has a 3 car train that picks up the 3 belts
now either all 3 trains go to destination and unload to 3 different stations
or they go to some central point where they unload to a 9 car train which moves it to the destination

turbid drift
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but if you're going to put the trains on the same line, why not just start with the 9 cars?

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transferring from one train to the other is just double handling

wind spade
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because each train should only go between two stations

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it's a rule I live by

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makes it much easier to handle logistics, increase/decrease of throughput required and adding/removing cars

turbid drift
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well in my case with this example, the central drop-off point is right in the middle anyway

wind spade
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then just three 3-car trains

turbid drift
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yeah im starting to think the 3/3 may be more efficient. in essence its the same throughput, because the 3 car just does 3 trips while the 9 car is waiting to fill up. but it seems more reliable. i'll be testing both once its actually finished anyway so it will be interesting how it turns out

timber agate
#

React 🤓 if bounce pads should be overclockable for more bounce

strong granite
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How far is too far to be pumping water?

snow dove
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an amount

oblique hollow
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idk, 1000 m?

median heath
strong granite
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ALRIGHT VALVES EVERYWHERE

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Does oil follow the exact same rules?

oblique hollow
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every liquid flows the same

rustic patio
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All fluids follow the same rules, you don't need valves

oblique hollow
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if your pipes are shitty, then they all dont flow simon_smile

strong granite
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So realistically there is no cap on how far you can pipe water it’s just gonna be super swingy at the start?

median heath
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You should only really use Valves if you're building a VOP junction.

strong granite
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Listen, you said my rules.

strong granite
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Hmmmm

wind spade
rustic patio
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In very rare circumstances they are needed, I've never needed valves

strong granite
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Let’s not all be so literal.

wind spade
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in very rare circumstances they are possible to use

I don't think they are ever needed

strong granite
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This new information both complicates and simplifies my plans…. Now I have more choice. But also now I have more choice.

rustic patio
#

Like a cheese water tower. You need parmesan and valves to build it

strong granite
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I can’t believe the thing holding up my placement of the last HMF plant is the lack of LIMESTONE in blue crater.

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I would so love to put it there but just isn’t logical to import freakin concrete of all things lol

median heath
#

Rubber Concrete, my beloved.

strong granite
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I need 2700 limestone all the same

median heath
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Only 2700?

strong granite
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Yes which is “only” 2.5x as much as exists where I want to put the plant. Lol
Which is only 40% of the HMF production. So we’re already fractionalized for the iron demand which is why I’m trying to avoid splitting it further.

tropic hawk
rustic patio
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Aghhg

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I always get fluid and liquid mixed up 😭

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Yes, I meant liquid, nitrogen doesn't need headlift

median heath
tropic hawk
opaque oak
tropic hawk
opaque oak
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Had 3 big buffers on top of each other, all filled at same rate.
And when I removed input, emptied one, they started to balance and then oscillated like crazy.

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I did think they filled from top, but didn't when I actually tested.

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All connected pipes and buffers wanted to go to same fill percentage.

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When no inputs and outputs.

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No matter of relative position.

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But they kept overcompensating and oscillating.

median heath
tropic hawk
opaque oak
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No, as just said, it fills to same percentage when it can. No matter the position.
Fluid fills from bottom.

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So the fluid has clear line, the nitrogen doesn't

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If you have long pipe with 1000m^3 total volume, and input 10m^3 of nitrogen, you get 1% fill in all the pipe segments.

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No matter how they are arranged.

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10% with 100m^3 of fill.

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It will oscillate like crazy when trying to get that balance and never reach it.
But that will be the levels it will oscillate around with no input or output.

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Fluid will just level to fill the bottom of the system, depending on piping arrangement related to feed position.

median heath
#

Found another use for Stun Rebar: If you shoot a jumping spider in the air their jump does no damage to you when they land.

vapid gorge
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So - problem -

I'm delivering items via drone

I want the look of always moving belts

But I can't have a sink at the end.

Is there a solution that isn't bringing the end belt back to the drone buffer and having a priority merger?

robust carbon
median heath
robust carbon
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A valve with 0 headlift changes how liquids work. So either there's more to head lift than would be apparent at first glance, or then that statement isn't 100% true

vapid gorge
robust carbon
#

It could just be the inherent gravity based head lift that tosses a wrench there

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Liquid that starts from 200m high requires no pumps if it goes 200m down and 200m up again, but pump ring thingy doesn't reflect that at all

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Might just be an oversight in pump code though

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A perfect example is a factory that had enough headlift according to the UI, but last two refineries struggled to have enough crude oil. Replaced an unrestricted valve with a pump and it just worked.

That's what I reckon is slushing, and pumps seem to "kick" the liquid even when headlift is unnecessary.

wind spade
vapid gorge
vapid gorge
wind spade
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you can rate-limit using slow belts

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and then split resources from them to make it even slower

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(and merge back resources into the ISC)

vapid gorge
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Yeah I was thinking it might be similar to a load balance set up ... urgh

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Some of them would be easy. I have a bunch of 600 and 300 belts I need done

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However I need 352.8 rubber ....

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which is the stickler

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wasn't too worried about the 600 and 300 ones

wind spade
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52.8 is 22/25 out of 60

vapid gorge
#

Which is why I thought 'priority merger'

Then shortly

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'fuck, an actual use for a priority merger'

wind spade
#

(you asked for it 😛 )

vapid gorge
#

I mean it's purefly aesthetic.. but still

vapid gorge
vapid gorge
wind spade
#

I don't think there's a 100% priority merger setup that would work for your case

oblique notch
#

think the best we can do is a couple of overflow forcing the prioritized belt overflow back into the main line?

vapid gorge
#

Groooosssssssssss.... but thank you for helping brain storm

wind spade
#

there's only that 99.99% one with spamming tons of mergers and splitters, and there's 100% one with trains which doesn't solve the "items come in bulk" problem

#

(at least afaik)

vapid gorge
#

not impossible but a bit awks. I could clip the return lift through a pillar though I guess

oblique notch
#

train one being two stations and it picks up from the first "priority" line and only filsl the train from the second line if there is still room?

vapid gorge
#

I've also never done the train thing

wind spade
#

however the items still come in bulk for that and it takes a while to stabilise

#

so I don't think it's a viable strategy for what you want to do 🤔

oblique notch
#

hmm.

i would think that load load unload would be better, the first load being the priority line, the second being the less, and then they get mixed together at the unload.

But if you have smaller parts per minute might not work out.

wind spade
#

that's... what I said? 😄

oblique notch
#

oh

#

i for some reason read that as load unload load 😁

wind spade
#

load unload unload is priority splitter with trains 😄

vapid gorge
#

So pretend I don't know what this load load unload thing is? xD

oblique notch
#

3 Train stations. First two set to laod and last set to unload (for priority merge)

wind spade
#

(can also be done with trucks)

oblique notch
#

constant stream of Factory carts for smaller numbers 🤣

vapid gorge
#

The things I do for continuous flow main lines

wind spade
#

I'd just go with the 22:25 balancer tbh xD

median heath
#

Real pioneers truck things with Cybers 😉

#

Is still really want them to do my idea with those 😦

#

+1 Inventory slot to the Cyber per star you earn in the Productivity Packager.

vapid gorge
median heath
#

Means if you ace the game you get a 19 slot truck with square wheels.
Which is still a meme, but slightly more usable.

vapid gorge
#

A way to squeeze in a train stop xD

#

Finally, the train stations we deserve

wise sky
#

i have a question how do i do this part? it is producing 15 iron rods but one modular frame requires 12 im not sure how to do this

rustic patio
#

you need to make 240 iron rods for the modular frames and 180 for the screws

bronze silo
median heath
#

?

bronze silo
#

not an even 300, lol

#

couldn't get much closer though! 😛

median heath
#

Sorry I can't see anything other than "modded image"

#

😉 hehe

bronze silo
#

lol

bronze silo
median heath
vapid gorge
muted goblet
#

u can't get the max out of an mk3 miner on a pure node, can u?

#

mk5 conveyor should max at 150% on an mk3 miner, right?

opaque oak
#

162.5% IIRC

muted goblet
#

oh yeah, 780/min not 720/min

#

but still can't max out an mk3

opaque oak
#

Change coming at some point. Known issue.

#

There was supposed to be Mk6 belt.

muted goblet
#

so that might be a new tier thingy to come

median heath
#

1200 was set before they knew 780 would be their engine limit.

median heath
opaque oak
#

We don't know, but the devs have selected the solution.

#

But aren't yet willing to talk about it more.

median heath
#

I'm still on team "dual output for the mk3"

#

Because you can clearly see there is enough space for it on the model.

opaque oak
#

So we will probably know more once U8 teaser season starts.

muted goblet
#

just as a background: i'm trying to figure out how many sulfur i'll "waste" on turbofuel before going nuklear (and batteries)

#

rn i'm thinking 1 pure node, which gets me 40 GW, should be plenty to start nuklear production and support all my other builds im on rn

median heath
#

Or just use Diluted to get you to nuclear because Turbo's only practical use atm is making bullets 🤷‍♂️

cinder silo
#

I won't be rebuilding turbo again in subsequent saves, the one I kept in my current playthrough is through sheer inertia after the spire coast got changed.

#

All that sulphur will go in to batteries.

muted goblet
#

i'm more of a train guy, so battery numbers don't need to be that high honestly

#

Using diluted would be fine aswell, but i still want atleast 1 turbofuel power station

thick plank
# median heath I'm still on team "dual output for the mk3"

They will do that. The problem they are having in the moment is how to deal with dual outputs. You have a few other objects with dual outputs, but all of them have different inventory’s for the outputs. Even the mk2 container has two seperate halfs that each get their stuff from either the op half of the inventory or the bottom half except if those are free and only then it goes to the other one.

I guess thats their problem

cinder silo
#

I still think the dual output thing should be done in the same way the two bio-burners on the hub are, basically two mk2 miners in one structure with their own UI and clocks.

thick plank
muted goblet
#

Well u could argue that u got enough oil for making diluted fuel until nuclear

cinder silo
#

You don't need a lot of power to get nuclear off the ground, a dilute plant can easily do it at like 40,000Mw

muted goblet
#

and turbofuel is a bigger logistic nightmare

thick plank
cinder silo
thick plank
#

Like 40K isnt enough for me in my current world and I havnt gotten nuclear

cinder silo
#

It wouldn't be difficult to exploit a second oil well for power then convert to packaged fuel when the nuclear is up.

thick plank
#

And the logistics for turbofuel is completly dependent on where you build it

cinder silo
#

The logistics is why I have a web of tunnels feeding the thing.

thick plank
cinder silo
# thick plank Where did you build yours?

Originally the spire coast, coffee stain changed the place big time so I moved and redesigned the place to the gold coast to the west, and diverted the tunnels to feed coal + sulphur there.

#

two days taken for demolition and ten days redesign and rebuild later, this is where it was rebuilt: https://www.youtube.com/watch?v=_rLV_YcVt8s

My current turbofuel facility
1800 oil, 4000 turbofuel, 888 fuel generators
133,200Mw
This is an updated version of the one I once had on the spire coast that I demolished and moved just prior to the start of update 6.

Improvements to the design include swapping the packager loop for blenders to dilute fuel & the removal of the fuel buffers in ...

▶ Play video
muted goblet
#

i think ill go spire coast aswell, like the eastern side of it with a conveyor bus to coal and sulfur

#

and when i demolish every old factory, 40k MW is more than what i need

thick plank
cinder silo
#

Terrain intrusions suck and the design was archaic, the dilute package raceway was replaced with blenders, most of the buffers are gone and the build is improved.

thick plank
# cinder silo No thanks.

It would have still worked perfectly. I mean thats your decision, but thats just a waste of time and resources. I

muted goblet
#

why is it a waste if u your goal is to have a save youre comfy with?

cinder silo
#

Waste of time avoiding half the facility being buried under the terrain and updating it to take advantage of newer build methods? I don't see it that way and won't.

thick plank
cinder silo
#

Since the vid each group of generators has small buffers to smooth out fuel flow and has actually had pipe layout improvements, the entire thing is running perfectly.

#

It isn't good when buried under the terrain, and half of it would have been flattened anyhow in updating it, leaving it where it was would have been utterly stupid and needlessly difficult to update.

thick plank
#

Whyever youd actually need to update it. Anyhow, returning to the previous discussion about the practicality of turbofuel

#

You dont really need much infrastructure for a good working turbofuel plant

cinder silo
#

You know, better way of running the damned thing, also fewer objects which is a serious issue in my world, newer power in mind I'd rather do gold coast + blue crater as dilute facilities now, and convert one to packaged fuel for vehicles later on.

muted goblet
#

which is the gold coast?

thick plank
thick plank
#

But im not sure either

cinder silo
#

I know very well the objects in game, I have been way above it for a longer time, but the extra refinery cluster + the infrastructure to move coal + sulphur is more objects!

thick plank
cinder silo
#

🤦‍♂️ dude, nuclear, you know the inst , forget it you are being deliberate at this point.

muted goblet
#

anyways

thick plank
#

Whats so hard about that to understand?

#

You need more refineries to produce enough fuel to keep up with turbofuel then youd need to just build turbofuel

opaque oak
#

Why it matters is the question.

cinder silo
#

And you're keeping the oil installation after the nukes are up, stop being obtuse, I won't engage further because you're trolling now.

thick plank
frosty owl
#

I sense a disturbance in efficiency

tough parcel
#

Which computer recipe is the best to work with? I'm trying to get a small factory so I can have them for building.

cinder silo
tough parcel
#

Ok i'll look into both

wind spade
frosty owl
#

My best is the best best and this is objectively subjective

ornate shoal
bronze silo
#

I underclocked it due to local limitation of bauxite I think.

primal flicker
median heath
median heath
ornate shoal
median heath
#

Resource cost.

ornate shoal
#

he wants a small factory to produce mats, resource cost is quite irrelevant

median heath
#

To you, perhaps 🤷‍♂️

latent ermine
median heath
#

You actually didn't circle the one part of the DD that is flat.

#

Western edge of the RD has a massive rectangle of land that in total has a 3m height variance.

You don't really find that anywhere else.

wind spade
#

flatness doesn't matter much if you're gonna make foundation platform anyway

thick plank
thick plank
frosty owl
#

*60G

thick plank
median heath
#

My last point is about logistics.

Oil + Water = Product is simpler logistically than Oil + Water + Additional things.

That's not even debatable.

frosty owl
thick plank
thick plank
opaque oak
#

SI-system doesn't work like that.

median heath
frosty owl
#

Well, first off I'm triggered.
Second off, it's "k", not "K"

opaque oak
#

So either it is 60000MW or 60GW.

thick plank
median heath
#

k*

frosty owl
#

I can let kMW slide... XD

opaque oak
#

k, and you cannot put several prefixes together.

thick plank
frosty owl
#

Same :P

median heath
thick plank
#

Now lets return to @median heath

#

Im gone for a few secs

thick plank
median heath
#

Still simpler.

And this is a conversation where neither party will change their mind.
So 🤷‍♂️

median heath
thick plank
noble timber
thick plank
thick plank
#

(Note: thats meant as a hyperbel, dont wanna insult anyone here)

noble timber
#

All the sciences (plus maths) are equal in my mind other than chemistry

#

Chemistry is arguably the most important science

thick plank
#

Chemistry is great cause it goes kabumbum

#

jokes aside, from a societal point of view biochemistty is thr most important and from a fun point of view (objectivly) its chemistry

#

and for raw destructive power its physics

#

cause they have the h bomb and neutrinos

median heath
opaque oak
#

Because if you know that the 2 is 2 and not only about 2 +- 0.5, you mark it too as 2.0.

ornate shoal
#

i think one of the advantages of diluted fuel, in addition to simplicity, is that it can easily be converted to plastic or rubber later on, more weirder to do that withturbofuel

median heath
cinder silo
thick plank
opaque oak
#

By having two pipes to the coal generator manifold.

#

The limit is per pipe segment, not per system.

#

One example, with water extractors at the bottom stubs, generators at the top.
Just to show general idea.
Spread out to fit and the exact junction can differ and things turned etc.

#

And so on.

#

No.

#

Just has to be made so that no single pipe segment carries more than 300/min.

snow dove
#

just needs two separated inputs

opaque oak
#

Easier to get working usually with loop.

#

But not needed.

wind spade
#
  G  G  G  G 
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
opaque oak
#

Just need to calculate that no single segment needs to do more than 300/min.

tender niche
#

I dont like fluids,theyre so hard to control

opaque oak
#

And because junctions have unlimited throughput, you can even do so that two extractors feed one end junction, and third one feeds the next one.
Even that only needs 270/min max. for highest pipe segment.

snow dove
tender niche
opaque oak
#

Gid Gud? 🤪

wind spade
#

just give them a pipe and allow them to flow freely

#

loop the pipe for extra security and voila

primal flicker
#

After my limited work so far with fluids (no N2 gas yet) I will add that using gravity in your favor is a tool that should not be ignored. i.e. making prioritization humps, etc.

median heath
#

VOPs are very useful, yes.

median heath
#

Variable Output Priority junctions.

Simplest use-case is when you do overflow hooks as Weirdo described above.

small wharf
#

pumps might help?

civic kiln
#

@next fox First question, did you let the pipes all fill to 100% before turning anything on?

#

First rule of pipes that the game doesn't tell you, is that the less water in a pipe, the slower it flows. By a lot. Having pipes at 100% is a requirment for anything to run right.

#

So if pipes start off empty, they will never fill up because the flow rate is so slow they are emptying faster than they can be filled.

#

Try turning off your generatoes and giving it a few minutes to see what happens.

wind spade
#

pump there doesn't help?

civic kiln
#

Where is the closest pump downstream?

#

TIf the top of the cliff in that picture is the same as the others then that should be plenty for the pump to handle.

#

You're sure everything is turnd off? Nothing is using water?

#

Hmmm.

#

It sure looks like it should work.

#

Is it just one pipe or both that isn't working?

#

I'd try removing that section and putting it back, maybe the connection isn't right somehow.

oblique notch
#

When you go to place a pump on the line, it should show you were the previous headlift stops (a blue ring) - if that ring stops before your machines, then you'll need another pump.

If it goes up just fine all the way to your machine OR it just straight up stops without showing the connection point (especially if it stops at where pipes are connected) youve got a bad connection. It happens where it visually is connected but for whatever reason (lag, hiccup, slight bug, memory issue who knows) it didnt actually connect the two segments.

topaz hedge
#

Any reason a train would stop at a green signal? x:

ocean sluice
tidal wind
#

Colorblind conductor?

topaz hedge
#

I'm gonna go with what simon says.

tidal wind
#

I'm never seen them stop on green unless the track isn't fully connected or an obstruction is happening somewhere in the near.

topaz hedge
#

Ain't the tracks.. :/ they were working fine yesterday. nothing has changed other than I've left my game on all day

tidal wind
#

May want to load your save into interactive map and see if there is something broken at that spot.

#

But I'm unsure from here sorry 😦

topaz hedge
#

I'm gonna save and reload game

#

...yup.. that's going to stay a mystery... before reloading, I deleted the block signal the train was stopped at.. it didn't move. after reloading I deleting the block signal and it starting going on it's merry way

#

amazing.

ocean sluice
#

load balancer question
lets say a load balancer balances a 20+40 belt into 30:30
and one of the inputs take 10 and the other takes 50
after the input that takes 10 backs up to the balancer, will the one taking 50 get the adequate amount of stuff...
or will it be hard capped at 30 and backup to the production/balancer input

vapid gorge
#

I think you posted this in another chat and got nothing - might wnat to post in questions

fierce cypress
ocean sluice
fierce cypress
ocean sluice
fierce cypress
#

yes, but there are multiple types of 2:2 balancer

#

more complex ones will work in more situations - 2:2 is simple so its not as relevant but it is so in larger balancers

#

im assuming you mean a balancer like this:

---S---M---
     X
---S---M---
fierce cypress
#

@ocean sluice

20 > 10 > 30
40   10   30
     20
     20

that balancer works like this ^
and if one of the inputs only consumed 10 like in your question it would back up like so:

20 > 5  > 10
40   15   50
     5
     35

like so:

#

another example of a 2:2 balancer could be

---   ---
  |   |
  M---S
  |   |
---   ---

which would balance like this:

20 > 60 > 30
40        30

or when backed up:

20 > 60 > 10
40        50

like so:

frosty owl
#

Example of balancer that may be able to keep outputting <60/min: one where a fraction of the 60/min is priority merged back with the input, causing the latter to back up on itself

fierce cypress
#

such as (using the 4:4 example):

Out1=25%
Out2=25%
Out3=25%
Out4=25%
to
Out1=0%
Out2=50%
Out3=25%
Out4=25%
instead of
Out1=0%
Out2=66.67%
Out3=66.67%
Out4=66.67%

#

but you are ||\™️|| correct in saying that is the case for a 2:2

frosty owl
#

Oh yeah, of course they will go out of balance, I'm just pointing out that they will output all of the input still, not anything less

queen leaf
ocean sluice
rustic patio
ocean sluice
rustic patio
#

So you want to know the throughput of a solid train and the throughput of a fluid train and compare?

ocean sluice
#

yep

rustic patio
#

S is stack size

#

For a fluid train you need this to be 50

#

And C is belt speed

#

For a fluid train it's 600

#

For a solid train transporting fluids, you set the stack size to 100

#

That's the stack size of all packaged fluids

#

And C will be your belt speed, probably 780

#

Depending on your setup you may have to account for empty canisters, which would mean halving the throughput of the solid train

ocean sluice
rustic patio
#

Then you'd have to give the fluid train an additional car too to make it fair :p

#

Or divide the solid throughput by 2

ocean sluice
rustic patio
#

Reload time

sleek willow
#

The reload time is constant, defined by the game.

median heath
#

sf_rebar_gun reload is so good.

rustic patio
#

I added it as a variable for me to play around with to see what different reload time would look like

#

You can just leave it at 27.08

fierce ruin
#

how many overclocked water extractors for 20 overclocked coal power plants

median heath
#

20 * 45 * Clock % = Total Water Needed

oblique hollow
#

depends on how much you overclocked the coal gens

fierce ruin
#

250

fierce ruin
median heath
#

TWN / 120 = Total % Needed
T%N / Extractor Clock % = Number of Extractors Needed

tight karma
#

is there a way to add your own buildings in the satisfactory calculator?

#

as in, in the production planner use a mk2 miner instead of mk3

vapid gorge
tight karma
vapid gorge
tight karma
#

webpage yes

#

or some other tool i could use

vapid gorge
#

ah then yes I believe in Calc you can change the defaul machine?

the other, Tools, is the one Sev just linked at you

#

You can't change the miner but I find it much easier to use

median heath
#

Items, Input tab you just enter the total amounts you have.
Keeps it simple.

#

i.e. if you have mk2 miners and pure nodes, but are gated by mk3 belts, you can enter that amount.

tight karma
#

So out of this I'd take 270m3 of turbofuel to 60 fuel generators making only 9000mw, i feel like my math is off cuz i thought it'd be way more (270/4.5=60, 60x150=9000)

#

Like, that's making full use of 6 oil wells (3 pure, 3 normal, iirc)

#

(pls tag btw)

fierce cypress
tight karma
#

Well I hoped so

marble topaz
#

Diluted fuel ⛽️

tight karma
fierce cypress
#

D(P)F is great

tight karma
#

D(P)F??

#

Haven't played in a while so I'm kinda rusty

fierce cypress
#

diluted (packaged) fuel

tight karma
#

Is that better than turbofuel?

fierce cypress
#

depends how you consider 'better'

tight karma
#

Does it make more raw POWAHH in the end if pumped into a fuel generator

fierce cypress
#

a fuel gen will always make 150mw of power (@ 100% CS)

#

turbofuel has a longer burn time though

#

so it will produce 150mw for longer per m3 than fuel

tight karma
#

Okay yeah fair, but does diluted fuel burn longer than turbofuel?

#

And if so, does diluted turbofuel exist?

fierce cypress
#

diluted fuel = fuel

#

diluted fuel is an alternate recipe that makes fuel [HOR + Water > Fuel]

tight karma
#

Ohhhh yeah i see

fierce cypress
#

and diluted packaged fuel is [HOR + Packaged Water > Packaged Fuel]

#

but you unlock it earlier

tight karma
#

So what's the advantage of it?

topaz hedge
#

more fuel for oil.

fierce cypress
#

maximises crude to fuel ratio

#

if you want to do the same for turbo you need d(p)f too

topaz hedge
#

loading factory.. wonder what's going to break on my save tonight xd

tight karma
#

Hold on hold on, but you get the heavy oil residue from making plastic/rubber right?

topaz hedge
#

With the alts, heavy oil residue, diluted fuel (or diluted packaged fuel) and turbofuel. you should be able to run roughly 144 fuel gens on 300 oil (I might be off here)

#

there's an alt that just makes heavy oil + polymer resin

fierce cypress
#

👆 HOR alt, you need that too

tight karma
#

So I'd use the alt to turn crude oil into HOR which makes makes more fuel (diluted fuel) than turning crude oil into fuel??

fierce cypress
#

yes

#

example with the 300

tight karma
#

This is seriously hurting my brain rn 😂

topaz hedge
#

If your end goal is nuclear and you're up to blenders, but you need more power, you (might) be able to save time by skipping turbofuel and just burning diluted fuel.

tight karma
#

Well we're almost unlocked phase 3

#

And we're running on 2400mw now...........

#

So yeah we need more power

topaz hedge
#

burning diluted fuel will get you more power faster

tight karma
#

Kaykay thx!

#

I'll look into it in the morning, we'll probably have to go harddrive hunting

topaz hedge
#

turbofuel will get you more power per oil, at the expense of needing sulfur, coal, and building a separate production line for it.

tight karma
#

But wait

#

Turbofuel burns longer, but i can get more diluted fuel per oil than turbofuel per oil

#

Right?

#

Basically my question is now

#

What's a better way to turn my 540m3 oil into the most amount of power, diluted fuel or turbofuel?

topaz hedge
#

if you decide to do a packager loop for diluted packed fuel.. the packager loop can be as simple, or complicated as your heart desires... this is simple.

median heath
#

Turbofuel's main practical use is making bullets.

Diluted Fuel is far more than enough to get you to nuclear and is simpler to set up.

median heath
topaz hedge
median heath
#

If you absolute must get the most MW out of it, and are fine with having to deal with the logistics of bringing in more than just water... then Turbo is the option.

tight karma
#

My concern is just the most amount of power from the 6 wells roughly in the middle of the map

#

Idc how much effort it takes,

topaz hedge
#

plenty of other wells out there after you use those :p believe me when I say, you won't run out of oil.. at least not the way you're playing

tight karma
#

I know i wont

#

I just want to make the most use out of these wells, my use being power

topaz hedge
#

Then make turbofuel..

tight karma
#

Okay thank you

topaz hedge
#

Sulfur is limited, and turbofuel uses quite a bit. it's also one of those resources that can disappear very quickly.

tight karma
#

There are three deposits near those wells, one of them is enough to use up the 540m3 of crude oil

topaz hedge
#

I doubt you'd run out still but

tight karma
#

But there's one think I don't understand, i see people saying they're getting like 15.000mw out of 300m3 of oil, while with my calculations I'm only getting 9000-ish with my 540m3

topaz hedge
#

yes. because this.

tight karma
#

Hold up

#

That's 300 for 666 turbofuel

#

While I have 540 for 300

#

I'm surely doing something wrong

#

Ohhh i see

#

That's turning the diluted fuel which you get a lot more off into turbofuel

topaz hedge
#

that's 148 fuel gens on turbofuel . 22.5GW. on diluted fuel that's 64 fuel gens.. 9.6GW

tight karma
#

Holy sh*t

#

I think that's the diagram i need then

topaz hedge
#

that's a lot of fuel gens tho

tight karma
#

We have the space

#

But that's 22.5gw on 300m3 crude oil?

topaz hedge
#

666 / 4.5 = 148 * 150 = 22,500 yes.

tight karma
#

Wait so, gimme a min

topaz hedge
#

still, that's a lot of fuel gens. depending on your playstyle and goal, lots of time spent building it and 22.5GW can disappear really fast.

tight karma
#

So

#

With my 540m3

#

That's 40gw

#

It's so stupidly unnecessary for us I'm totally building it

topaz hedge
#

you say that now, but this little factory uses 50GW

tight karma
#

It's likely we unlock nuclear power before I complete that power plant

topaz hedge
#

Or it used to.. it uses less now since they reduced the power draw for machines overclocked to 250%

tight karma
#

May i have any questions planning things, can I DM you about them?

topaz hedge
#

sure

frosty owl
#

Bruh... Imagine making a post about "Sulphur is not rare" and claiming max Nuclear "just uses ~1800 Sulphur/min, maxing Supercomputers means running out of baux/quartz before Sulphur"
I'm not too surprised that they were using SCIM to run their numbers

fair oriole
#

i'm trying to build a 600 crude to turbo fuel, i have teh compacted coal, i have the water, i have the crude, i'm all the way to the 16 (in 8x2 config) blenders

#

i have a question on how to group the final refineries/fuel gens to most easily generate the turbo fuel and use it

#

it's 1600 fuel, which means at least 3 pipes, but could be 16, could be 8, could be 4

#

the math doesn't work out easily and i'm not sure how to best accommodate

#

i could under clock to get down to 20 fuel/min, and thus 5 refineries to use 100 evenly?

#

or 4 at 100% and 1 at 44.4444%

#

is there a reason to underclock all 5 as opposed to underclocking 1 out of 5?

vapid gorge
#

As long as they are clocked in such a way that it’s producing the numbers you need not really. The change in power consumption is negligible

fair oriole
#

not looking forward to setting up 70 more refineries, and then hundreds of fuel generators

#

lol

#

so far

vapid gorge
fair oriole
#

lol

#

this is my biggest build buy FAR

#

it's also my first time doing trains

wind spade
oblique hollow
#

solution: dont use the Super state Supercomp alt simon_smile

frosty owl
median heath
tropic hawk
median heath
tropic hawk
small eagle
#

i just spent 2 hours planning out a very simple iron factory and then after i finished found https://www.satisfactorytools.com/production

#

smh

median heath
#

Tools do be the best.

wise sky
#

what is a good place to build a aluminium factory?

oblique hollow
#

near bauxite and water

fair oriole
tropic hawk
fair oriole
#

Regular

oblique hollow
#

consider unlocking nuclear asap?

tropic hawk
# fair oriole Regular

You are using the normal turbo recipe when you have access to blenders? Why not turbo blend?

oblique hollow
#

maybe no turbo blend unlocked

fair oriole
#

It's 20 refineries into 16 blenders into 80 refineries into 592 fuel gen

oblique hollow
#

ew

#

nearly 600 fuel gens

tropic hawk
oblique hollow
#

what are you, a masochist?

fair oriole
#

Blended turbo fuel uses more oil and less sulfur and no coal, I wanted more turbo fuel per crude oil since that seems to be a bigger limiting factor

oblique hollow
#

oil is less limiting here

#

Turbo us the prime sulfur guzzler production line

#

you can burn through all the sulfur every time before oil is your limit

#

especially when you dilute fuel

fair oriole
#

What do I need sulfur for other than turbo fuel

#

I feel like I'm only making one of these, if I need more power I'll go nuclear

oblique hollow
#

Batteries

#

which are needed for elevator parts and drones

#

and nuclear power

#

oh and everything weapons related

tropic hawk
robust carbon
#

Does not seem to bad, right?

#

Just sink a bit of packacked water

ashen mantle
#

Not bad, that's pretty much exactly the setup I have, I just recycle the water into the sulfuric acid

summer yacht
wind spade
#

Or any other water recipe or coal gens

simple depot
fierce ruin
# fair oriole so far

overclocking helps sooo much in that, I'm doing that type of fuel build rn, overclock them to the end of the world

fierce ruin
oblique hollow
#

the setup needed for 16 fuel gens is larger than the setup for a single nuke

#

and the setup needed top make fuel for 10 nukes (4 blenders and 5 manufacturers, ignoring the machines needed for control rods and encased beams) is even more compact

#

and waste recycling.....
6 blenders, 3 accelerators, 6 assemblers and 6 manufacturers handle all the waste for 22.5 nukes

fierce ruin
#

true, but some people do a full nuke setup, which uses all of the fuel power

oblique hollow
#

the nuke setup should fuel itself

#

you just gotta start it up slow

median heath
#

Or use Storages to jumpstart it.

muted crypt
#

@wind spade your calculator hates me lol

wind spade
#

rounded values are rounded values 🤷‍♂️

muted crypt
#

the rounding error with the coal going to make black powder causes 0.001 more coal to be going to the solid steel ingots, which make it so the display doesn't work properly if I disable iron ore on inputs because it's thinking it needs that iron

#

just find it funny more than anything

wind spade
#

ingots definitely can't get "0.001 extra"

#

it's more that the iron ingot input is not enough

#

it most likely needs e.g. 701.4871 or something

muted crypt
#

there is a rounding error on the coal going to make black powder

#

1 sulfur + 1 coal -> 2 black powder

#

because it's only taking 9.999/min to black powder instead of 10, it pushes the remaining 0.001 to solid steel

wind spade
#

it doesn't

#

it can't

#

every node gets exactly what it needs, or less

muted crypt
wind spade
#

yeah, but that's "0.0001 coal is missing", not "0.0001 coal is pushed elsewhere"

muted crypt
#

why does that coal go to solid steel then

#

which makes it assume that there's missing iron

#

I think you're missing my point, lol

wind spade
#

no it doesn't

#

you're not understanding how the tool works

muted crypt
#

greeny, what is 711.487 - 9.999

wind spade
#

you can't do math on rounded numbers and except exact results

#

all numbers you see are rounded to 3 decimal places

muted crypt
#

I am aware

#

you're reading four decimal places when I've never once specified four decimal places

wind spade
#

it doesn't really matter if it's 0.001 or 0.0001

#

point is, you can never get more resources into a production

#

because the tool starts by calculating how many buildings you need

#

and then assigns resources

snow dove
wind spade
#

so there's a hard cap on how much coal that solid steel ingot can get. And it can't get 0.001 extra

muted crypt
#

Right, so the decimal is actually 17.537175 machines. My point is the 0/min iron showing up that's making it so the visual will not display if I disable iron ore as an input

#

that's the whole reason I even brought this up in the first place

wind spade
#

because it's not 0, it's 0.000x something

#

your input is not enough

#

by a small margin

wind spade
muted crypt
#

it's set to 701.487175 which is what it should be

#

yet still has the 0/min iron

wind spade
#

how do you know it should be this number?

muted crypt
#

701.487 / 40 🤷‍♂️ I dunno

#

my issue was never the math it was the fact that having a display like that just seems weird

#

I just brought it here because I don't know where the hell else you talk lol

wind spade
#

701.487 where did you get this number?

muted crypt
#

starting coal minus the actual amount of coal I know is needed for black powder

wind spade
#

it quite clearly shows it needs .488

#

(which is a rounded value, but it's .487xx, so bigger than .487)

muted crypt
#

if I am using 2/3 of an assembler to make black powder with this recipe it simplifies out pretty nicely to 10

wind spade
#

which once again brings me to "your iron ingot input is not enough"

muted crypt
#

10 sulfur, 10 coal

unreal spire
#

If you send 712 coal to this thing, it will stop having coal problems.

muted crypt
#

why, then, does your calculator display as 9.999 instead of 10

#

however, once again my issue was never with the math in the first place

wind spade
#

because rounding 🤷‍♂️

muted crypt
#

it was this

snow dove
wind spade
snow dove
#

(if it’s a repeating decimal)

wind spade
#

I said that from the start, your issue is "not enough iron ingot input"

median heath
#

Because it shouldn't imo, but it does...

#

Like.. something that is not 10 should not be equal to 10...
And yet... math fuckery...

muted crypt
#

more and more confused the more I do this

#

what purpose do any of these lines even serve lol

wind spade
#

again, it's not exactly 0, it's some small number that when rounded to 3 decimal places rounds to 0

#

basically a number bigger than 0, but smaller than 0.0005

muted crypt
#

they shouldn't be there in the first place

#

I bumped up iron, just like you told me to, and look - it's doing even more whack stuff.

wind spade
#

they should, because it's the correct math

#

also I recommend to keep the production line as simple as possible. Making 15 products with things like this doesn't really help

muted crypt
#

it's simply what was ultimately being fed into the system.

#

All I did was add my amounts at the end of the line to this.

#

That is why those are there.

wind spade
#

the more stuff you add to the production tab, the more you have the chance to be off by 0.0001

#

whenever you see 0x[machine], it's not an issue, it's really what is extra

#

(you can hover over the machine to see the extra amount)

#

it's usually caused when you use the numbers from tools and do more math on them (like you did)

fierce ruin
#

@wind spade how to access your calculator

wind spade
bold fox
small wharf
#

i was wondering, how many coal generators can i feed with 1 270 line of coal? from my bad, quick math it seems to be 18? i'm not sure about that, so i hope someone can help

median heath
#

270/15

tropic hawk
glacial summit
wind spade
glacial summit
#

No, it would just make the tool more comfortable to use

wind spade
#

again, I don't (and won't) ever intentionally show bad numbers

#

it's a calculator, they don't show you 6.8 when it's actually 6.7999999

#

I see no reason to introduce artificial error

glacial summit
#

Yeah so you can round it to 6.8 hehe anyway, do it whatever you like

wind spade
#

except sometimes you don't want to round

deft lichen
#

make your own planner, the data is freely available with every game install

#

greeny, any reason why the building counts round to 3 digits and not 4?

wind spade
#

if the user adds 10.158 iron ingots input and the production needs 10.1581 iron ingots, why wouldn't the tool show that you need to produce 0.0001 iron ingot extra?

wind spade
deft lichen
#

👍

#

actually, do they round or truncate the last digit?

wind spade
#

otherwise no reason in particular (and you could host your own tools and just change that one number to round to 5 decimals or whatever)

#

also, another reason - the solver sometimes works only on 3 decimals so I can't guarantee much more precision in some cases anyway

#

again, a thing that will change in new tools

small wharf
frosty owl
still owl
#

so if you need 100 Adaptive Control unit and it take 2 computers how do many do you need

still owl
#

ah thanks

muted goblet
#

Im confused

opaque oak
#

Aren't we all?

#

But what are you confused about at this moment?

muted goblet
#

i didnt get the question at all and now its just 100 * 2

opaque oak
#

Each Adaptive Control Unit needs 2 Computers to build, and you want to build 100 ACU:s. How many computers do you need?

versed violet
#

I need halp. How do I make the video take full browser window? not popup, not full screen, use the whole window?

oblique hollow
#

no clue why.

versed violet
#

I'll... just ignore the existence of stream for couple hours and come back when the recording is on.

deft lichen
#

does neither clicking the fullscreen button or the video work?

versed violet
#

fullscreen also takes away my taskbar, and I requie its use for switching between things

#

ooh, figured it out.
You can go to 'settings' then pick 'popup player', which will open a new windows with just player in it and no chat, but then you can click the big 'twitch' text to see it on twitch, and then it opens the normal window with the intercative chat so you can finally see it like intended.

#

obviously youtube has a patent on 'click video to view the video' thing 🤣

versed violet
#

how long was todays stream? twitch cuts off at 1h26m mark for me?

whole mist
#

hey is there an easy way to divide by 10 with splitters?

median heath
#

Make 10 splitters?

deft lichen
#

!wikisearch manifold

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

whole mist
#

ty didnt know about this link

#

directly going in favourite lol

robust carbon
#

Then there are people who prefer this madness, aka sushi belts

opaque oak
#

That is some kind of ratio belt thing. Not plain sushi.

robust carbon
#

Doesn't that exactly create a sushi belt that's properly balanced

#

True, pure sushi belt can be whatever hodgepodge of items in one belt, but those aren't inherently useful imo

vapid gorge
#

Doesn’t look like the sushi balance systems I’ve seen

robust carbon
#

Alrighty

vapid gorge
#

I feed a four input manufacturer with two belt’s instead of 4

robust carbon
#

I'm planning of using sushi belt for my nuclear waste disposal for nitric acid and sulphur since they are the exact same amount

#

But I got hesitant as I couldnt immediately think of a way to handle cases where an output / input has failed

frosty owl
frosty owl
# robust carbon Then there are people who prefer this madness, aka sushi belts

@opaque oak @vapid gorge That picture is something I haven't seen in a while ^^... You can find it in this post about @thorn bane 's Saturated Sushi Belts
https://www.reddit.com/r/SatisfactoryGame/comments/rv0v5e/saturated_sushi_belts/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

#

But the concept behind it is quite cool: he basically figured out that if you "reverse" a load-balancer, you can "easily" create merging systems providing a very specific pattern of items as the output, including feedback loops of needed

robust carbon
#

That's what I always thought as a sushi belt, and everything before that wouldn't be very "trustworthy"

#

But I wish there was a merger / splitter that helped us do that kind of thing ingame instead of being so complex

#

Initially when I saw programmable splitter in the tree, I hoped that would have cababilities of making complex logic

#

A splitter with "I want 5/min of X to left, 5/min of X to right, overflow to center", and a merger with overflow output on top. 😄

arctic willow
#

i'm pretty sure literally everybody thought that

pseudo garden
#

there is a mod for that kind of splitters

vapid gorge
fierce cypress
#

also just unnecessary

frosty owl
frosty owl