#math-and-meta

1 messages · Page 40 of 1

wind spade
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adding a car doesn't reduce RTT

rustic patio
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it would reduce the amount of items in a car and would increase the amount of RTT you have "available" thus the rtt is no longer too long and what i said before doesnt apply

wind spade
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RTT is "round trip time"
the trip time is the same (or potentially longer because train goes slower) when you add a car

rustic patio
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yes, but the RTT you have available increses

wind spade
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there's no available RTT

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RTT is fixed

rustic patio
craggy quartz
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choo choo

wind spade
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point being that "adding a car increases throughput of this line"

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which y'all for some reason disagreed with previously

rustic patio
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not always

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in most real cases it doesnt

wind spade
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OF THIS LINE

bronze silo
rustic patio
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you defined htis line as "the line whose throughput can be increased through adding more cars"

wind spade
rustic patio
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yes in this case adding more cars would help because it increases available throughput and reducing TTTRS would help because it would make the car not full anymore

past cedar
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I was playing a coop dedicated server and watched some kids spend 40 mins make a hyper cannon to somewhere

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Then proceeded to use the exponential equation for hyper cannons to make one first try in 10 min

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They where shocked

deft lichen
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interesting, busy atm but I'll have a look later

tropic hawk
rustic patio
#

who is the biggest math nerd here?

tropic hawk
# rustic patio who is the biggest math nerd here?

not me, but I had a friend take advanced calculus for fun. He taught me undefined lines are technically circular graphs with a radius of infinity. I could not explain it how he did, but he made perfect sense

rustic patio
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ill ask @vapid estuary

vapid estuary
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K hit me

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Kid is hungry early and there’s karate after, so I’ll be distracted but I’ll help out

rustic patio
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sevrahn and i are having a discussion about how to calculate the ideal round trip time for trains. We disagree. Im not going to say who thinks what, ill just present both ideas.

We both agree that this is part of the right way

items_a_train_can_hold/beltspeed

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however, one of us thinks you should add the reload time too, the other disagrees

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should it be added or not?

deft lichen
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the loading duration is a part of the round trip duration

rustic patio
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nvm we came to an agreement

oblique notch
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Lol

rustic patio
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we were discussing for ages and i thought id get a third opinion

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but that was rigbht when we came to an agreement

vapid estuary
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The round trip time, being the time for it to return to any given point on the route, includes two load and unload animations, so you can reason out the math assuming an instant load, but in reality you have travel faster than that to allow for the item transfer and get the predicted result.

zinc crater
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items_a_train_can_hold - 2(Load&Unload) / beltspeed would probably work no?

vapid estuary
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This assumes you only have two stops, never delay for another train, etc

oblique notch
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Add a buffer before / after train and you can ignore it?

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Because over time it will average itself out as if it didn't exist

zinc crater
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so 2(S x Load&Unload time) where s = number of stops.
And hypothetically this would be on a rail network where the train is solo, or you've got it dialed in so there's no train delays due to perfect signalling etc...

vapid estuary
#

I don’t see why that would be so

median heath
wind spade
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🤔

median heath
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Sent the update to Ondar so he can update the wiki.

zinc crater
median heath
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Trip time just includes everything. Hence the variable RtD or RoundTripDuration.

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From the moment you depart from point A until the moment you are departing point A again is all under RtD.

zinc crater
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but were we not talking about the delay when unloading if there isn't a storage buffer at the stops?

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I understand RtD.

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that's why I mentioned S x load&unload time because each one is 1 or whatever seconds where items technically aren't being transported........

median heath
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Buffers don't stop the lockout timer from affecting throughput.

vapid estuary
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to further model it, you'd need to know what you're doing at those stations

zinc crater
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than why do people put storage buffers at their train stations? lol

vapid estuary
zinc crater
median heath
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Which you rarely are.

vapid estuary
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I think by "funny" you mean "not sensible", but if you sink what doesn't fit, a couple storage containers buy you some flexibility while not requiring you to place 6 stations to make, say, an adaptive control unit

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to me, six stations is not sensible

median heath
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Automating Project Parts...

🏃 💨

vapid estuary
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choose your part, whatevs

zinc crater
vapid estuary
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I do plan on automating project parts, because I want to build the tokamak from Refined Power after I get my coffee cup

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The math is clean and doesn't have 4-character variable names

deft lichen
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U4 is pre-signals pre-collisions pre-weight

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effectively none of that applies from U5 onward

vapid estuary
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I'm going to sound like a real dope, but ... weight? I thought this was a joke concept

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lmgt

median heath
vapid estuary
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and i thought all the debate was excluding any question of signals

vapid gorge
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I'm not sure what you mean by 'debates'

vapid estuary
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I've been paying attention, this has been a topic for several days

vapid gorge
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but what specifically?

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this is nerd central - there's been a million debates in the last few days

vapid estuary
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debate, noun, a contention by words or arguments

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lots of discussion re train capacity

median heath
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Max has been solved.
Had to update slightly because I had overlooked 1 variable in a single part of the original equations 😦

vapid gorge
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the actual capacities weren't the problem

vapid estuary
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there's two situations, so there's 2 formulae

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whatever, i'm not trying to restart it, in fact actively don't want to

vapid gorge
median heath
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Maximums:

50 per Stack
-88.62s RtD
-1083.3 Items/min

100 per Stack
-150.16s RtD
-1278.66 Items/min

200 per Stack
-273.23s RtD
-1405.4 Items/min

500 per Stack
-642.46s RtD
-1494.25 Items/min

vapid gorge
#

A wild Sev appeared 😛

vapid gorge
median heath
#

Bolded part was the one thing I missed. Fixed now.

median heath
vapid gorge
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ahh ok, Baldur and Laura just combined the 2 equations on the wiki that were the case of 'platform fill time is longer than rtt' and 'fill time is less than rtt' into 1 formula

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They didn't want to fiddle with multiple formulae

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I think it was from last night so you wouldn't need to scroll too far up if you were curious. Lots of graphs so easy to spot where it starts

median heath
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If you can't easily spot where it starts, it's a bad graph.

vapid gorge
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glare

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the conversation starts...

oblique notch
median heath
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...

vapid gorge
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XD

rustic patio
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im a fan of sevrahn, i feel like we have some things in common

rustic patio
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😩

median heath
rustic patio
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:)

oblique notch
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Also, not sure what thr point of calculating by 1560 is. By your very own words that's not possible to achieveme.

Why not calculate at 780 over infinite time and ignore the lock out? With a 1belt > isc > 2belt >station and the opposite at unload the overall throughput over time will equalize out to 780.

This is a more real world situation, at least once people realize 1560 is impossible

rustic patio
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sometimes you cant even achieve 780

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laughs in portable miners

vapid gorge
rustic patio
median heath
oblique notch
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Ah. You want a theoretical

vapid gorge
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I mean, it's totally doable too

oblique notch
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That is useless cause it's not achievable. Got it.

vapid gorge
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ah not the 1560 no

rustic patio
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theres achievable ways to utilize those formulas too!

median heath
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It isn't useless though.

rustic patio
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lets say you want to transport 1000 itpems per minute, its possible!

median heath
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You take the formulas used to solve for max, then flip them to solve for desired.

vapid gorge
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I think there was a train line where I figured I could do like.. 1260 or something pm per car?

rustic patio
oblique notch
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It's a theoretical that will have little impact on actual factories being built by all but the very few 1%ers like yourself. So I guess... have at it, go for figuring out maximums. Knock yourself out.

median heath
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Once you know what max is you know if desired is possible.
If desired is possible, then you can solve for the min and max RtD and as long as your route is between those times you know 100% you are getting desired.

rustic patio
vapid gorge
rustic patio
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you can transport 1000 plastic per minute as long as your round trip time is between 75 and 384!

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thats totally achievable

median heath
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If you're limiting yourself to 780 per car you're choosing to make all of your infrastructure take more space 🤷‍♂️

rustic patio
oblique notch
rustic patio
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im not saying go for the tippy top

oblique notch
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Never said you wete

rustic patio
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you cna clearly see that 1000 is easily achievable

vapid gorge
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I prefer to keep it to 1 belt per car simply to keep the throughput calculated at each car simple. Like I'll know this car puts out 780 bauxite pm and just run the belt normally

oblique notch
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Again, never said it wasnt

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1560 is all I said wasny

rustic patio
vapid gorge
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as in the throughput of one belt 😛

rustic patio
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i hope you mean one belt into an isc into the station with two belts

median heath
oblique notch
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It's not helpful because it contributes to the issue that max efficiency is the most important thing in this game.

But .

I'm not going any further than that cause I've already had it out with you over that conversation, and don't want to rehash.

Have fun!

median heath
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it contributes to the issue that max efficiency is the most important thing in this game.

Knowing what the max is doesn't inherently tell you to push for it though...
It doesn't assign any importance, it merely exists as the known limit.

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That being said the game literally tells you "Efficiency First" so... Devs would probably say pushing for efficiency is somewhat important...

zinc crater
oblique notch
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Lockout

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It's not possible

zinc crater
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chat seemed to have not updated, and that was the most recent message I saw. Sorry if it was already replied to.

past cedar
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im a junior in HS rn

craggy quartz
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mathematic

past cedar
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dunno what i got on it yet eee

rustic patio
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I love meth

past cedar
rustic patio
past cedar
# rustic patio *a

im taking AP chem and its scary how easily people can make terrible things

rustic patio
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sends DM

past cedar
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🤨 😅

median heath
rustic patio
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Math!!! The only fun drugs I ever had inside me were ketamine and carfentanyl. Now let's stop before someone complains about us not taking about math.

median heath
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Channel name is meth-and-mata

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😉

rustic patio
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Some actual math stuff, does a track ever realistically limit throughput?

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Like, in real game application

median heath
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Track incline/decline can affect RtD

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Especially given dynamic weight.

wind spade
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well track throughput is still theoretically infinite given that the train can be whatever amount of car long

rustic patio
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I mean like, not having enough track for all the trains

median heath
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Never a problem I would run into given fewer trains leads to better throughput.

wind spade
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unless you route all your trains through one section, I don't think you'll have issues

median heath
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Many people lose throughput due to having too many trains on a given system.

rustic patio
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So nothing I need to plan for? Good

rustic patio
median heath
craggy quartz
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i just have lots of self contained singular lines instead of a complex network

vestal frigate
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I am in algebra HAH

past cedar
muted prism
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hey everyone quick question. Building out my aluminum factory right now and trying to also build a nuclear factory pretty soon too. How much electricity does one nuclear plant consume?

median heath
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Nuke plants make power, so I don't understand the question.

muted prism
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oh wait, so you don't have to hook them up to the grid?

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you're right. that would be stupid if they consumed power and generated power, my bad

median heath
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Or are you asking about the power consumption for all buildings leading up to making the Ur Rod?

muted prism
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no just the nuclear plants themselves. Like if I hook them up with a power line how many MW would they take. But it makes sense why they don't because they create MW not consume lol

median heath
muted prism
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yeah that makes more sense thank u I'm braindead

opaque oak
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To earlier conversastion:
I just combined the calculations to get the max RTT for single train to maintain max throughput per platform when set to do full loads/unloads. And if the RTT is above that, you need second train.

I personally don't use any of that and just plan for the single pipe/belt per platform constant throughput.

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And when that was going on, I was so out of it that I only realized what I got in the end afterwards, while analyzing what the new equation actually did, to see if it was correct or not.

vapid gorge
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.... was it correct?

opaque oak
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Well, it does that max RTT calculation very well.

median heath
opaque oak
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After I fixed the minute/second input mismatch.

vapid gorge
vapid gorge
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ah yeah those are still split

median heath
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they have to be 🤷‍♂️

vapid gorge
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I think Baldur merged them?

opaque oak
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To get specific optimum value.

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Very limited utility.

median heath
vapid gorge
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You can write an equation that has different behavriours for different number ranges can't you?

median heath
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If you want optimal max, then you pick this one:

If TtF >= RtD (Round Trip Duration)
Throughput = ((RtD - 0.45133_) / RtD) * 1560

Because optimal is the point where TtF = RtD

opaque oak
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And that my equation is just that combined and solved for RTT, to get the "optimal" RTT for max throughput at specific stack size and belt speed etc.

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RtD in that.

median heath
leaden ravine
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How do i divide one 240 belt and one 120 belt (360 total) into 2*180 belts (i have only mk.3 belts unlocked)

rustic patio
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Half both and add together

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Or just manifold it

leaden ravine
rustic patio
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What's half of 240?

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What's half of 120?

opaque oak
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Basic 2->2 balancer.

rustic patio
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What's 120+60?

leaden ravine
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Yeah, ik, i just overthink and overcomplicate everything

opaque oak
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And can be also done as 3->3 or 3->2 or 2->3

rustic patio
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Could also be done as 13->2 or 47372904736->2

opaque oak
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Rest need more thought.

rustic patio
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Why?

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Just split everything and merge all the halves, right?

opaque oak
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And much more splitters and mergers, all those are still easy with 1 splitter per input belt and 1 merger per output.

wind spade
leaden ravine
wind spade
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if you want to load balance that's fine 🤷‍♂️ I'd personally just manifold though

leaden ravine
vapid gorge
leaden ravine
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totally in for it

vapid gorge
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Like a stupid amount more work and is insanely tedious if you're doing larger builds

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Well gl then, but it'll take you years if you keep trying to solve every load balance issue with posts. Get good I guess? xD

leaden ravine
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kinda treating the savefile like a training

hidden moss
rustic patio
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exactly

fierce cypress
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no its (3! * 3^2) / (√36 * (2^3)) + 3 * (2^2) * 5 - 6! / (3 * 2) + (4^2 - 16) / (2 * 4)

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i think simon_smile

wind spade
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doesn't seem so 🤔

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it's like... -58.875

fierce cypress
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thats what wolfram got

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i was just messing around with chatgpt lol

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simon_smile i mean fact check that if you want

rustic patio
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Chatgpt is bad at math 😩

snow dove
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oh just an FYI, chat gpt just tries to give you an answer that sounds like something a human would give, it doesn’t try to give you a correct answer

fierce cypress
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yes i know jace_smile using it for fun - not for anything serious

prisma kraken
rustic patio
rustic patio
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All good games are turning complete

snow dove
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like the AI help bot that turned racist because they fed it info from reddit

prisma kraken
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it can't do math or logic

rustic patio
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It can execute code quite well

prisma kraken
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large language models are wisdom of crowd vs boolean logic

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actually it doesn't at all

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trust me, i've tried, lol

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what it does is approximate the output based on whats in its knowledge base

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a friend of mine is constantly all about how awesome cgpt is

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and like its amazing in its own way

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but i'm constantly breaking it for him to show him the limits of what it can do with some hilarity 🙂

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like you can bait chatgpt into a syllogist logic argument that 1 = 2

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and there's no consciousness in it to sa 'no-no that doesn't make sense'

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its pretty funny to do

fierce cypress
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yea i had a very long conversation with it once about how 2 = 3

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also copying back its own responses and changing a few words can yield some funny results

rustic patio
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Sure, if you saw a human jump 20cm that's not very impressive, but if a house does it it's super impressive!

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If a python interpreter interprets super simple python code correctly that's not very impressive, but if a language model does it that's impressive imo

prisma kraken
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the point being is that it doesn't, it just knows the outcome of the program its parroting

rustic patio
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I'd call that interpreting

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Whatver you call it, I think it's impressive

prisma kraken
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lok if i said 2+2 =4

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and asked you what 2+2 is

snow dove
prisma kraken
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you say four rather than going throught the inductive process of 1 + 1 = 2, 1+1+1+1=4

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it cannot do that

rustic patio
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I know

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It's still impressive

prisma kraken
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its a curiosity

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much like eliza was in the 90's

rustic patio
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Idk, tell people from 500 years ago about what chatgpt can do and they'd think it's magic

prisma kraken
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they'd dimiss it as a parlour trick

rustic patio
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You should let yourself be impressed more often

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Nothing is impressive if you look at it like that

prisma kraken
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hey, i'm an engineer in thought, the glass isn't half full or empty, instead its 2x the volume it needs to be 🙂

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there's a reason i love the game 😉

rustic patio
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You can think rationally while still allowing yourself to be open to wonder

craggy quartz
#

remove coal from the game

median heath
craggy quartz
#

boycott coal

snow dove
median heath
rustic patio
rustic patio
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should i switch to 2m foundations? my loc to car ratio is 1 to 4

median heath
rustic patio
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ive never actually used a train in game, would a 2m ramp that long be a problem for trains with a 1 to 4 ratio?

median heath
#

Steepest you can go is alternating 2m and 4m.

But most people prefer to just use 2m for a smoother ride.

median heath
#

Dynamic weight eliminated it.

rustic patio
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what does that mean for me?

cinder silo
rustic patio
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holy fuck

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yea id never do that 😭

median heath
#

It means if the train runs at 1:4 you're fine.
It's possible you could do 1:5 or 1:6 though depending on what you're hauling.

cinder silo
median heath
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Also making it entirely out of 2m ramps will not cause issues.

rustic patio
#

okay, thanks!

opaque oak
#

Repost from Tech-Talk:

Related to the Discord lowers Nvidia GPU memory clocks thingie:

Official Background on NVIDIA ‘CUDA – Force P2 State’
We asked NVIDIA about this feature and they replied:
[…] Basically, we added this p-state because running at max memory clocks for some CUDA applications can cause memory errors when running HUGE datasets. Think DL apps, oil exploration use cases, etc where you are crunching large numbers and it would error out with full memory clocks. These are the types of apps you really shouldn’t be running on GeForce anyway but since there are a lot of folks who do and were running into this issue we created this new mode for them.

So Nvidia cards are running on too high memory clocks by default and that was causing memory corruption?
And they just made this power mode that gets automatically applied if anything is using CUDA, NVDEC or NVENC?

So this might also be behind some of the weird graphical corruption and crashes people are getting in Satisfactory.

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Because the cards will run at max while in the game, unless some other program in background limits the card to that lower powered state.
And that same VRAM access corruption might be happening.

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Performance at any cost, correctness be damned?

median heath
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Not sure why that was brought out of tech talk... but ok 👍

opaque oak
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Because tech stuff related to Satisfactory is officially ruled out of there...

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Not really channel for that.

prisma kraken
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does a little victory shimmy

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just brought the first part of a big build online and like, conjuring dr frankenstein... ITS ALIVE!!!!

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can i ask the room before i move onto the other stacks in the factory, if this is the right choice in how the input belts are routed? i'm sorta unsure if cable or rips shoud be on the middle belt:

median heath
cinder silo
#

Also does it look cool as you walk/hover through the place.

prisma kraken
#

its more of a subjective 'what's pleasing to others sorta thing

median heath
#

@prisma kraken I mean, this is how I route my belts.

prisma kraken
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lotta cleanup and building stuff still to do

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i'm just so relieved that days of planning and math now have tangible output... feels good(tm)

dim mason
median heath
#

10 Manufacturers can be fed by 1 belt in this case.

dim mason
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ahhh, never thought of using them that way
ah, and that's why there's a sink at the end

prisma kraken
#

there's like this wierd point in a big uild where you're like not seeing anything productive and you start doubting yourself

median heath
prisma kraken
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i'm using a 4x, 5 mainfold into 2x3 even split

median heath
#

Sushi Manifolds are de wae.

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Fused QW:

prisma kraken
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next number up from 120 manufacturers that's an even split is 144

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and um, 24 more manufacturers,no thankies

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120 was enough, lol

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btw, that's only 30 that i've brought online, i have 3 more columns like that to proof and bugfix

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the design is sound and working though

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quite a nice morning to me at that fact 🙂

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my personal wierdness

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is being an engineer by trade, i expected to have it running sometime on this past sunday

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my estimate was off

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and i need to recalibrate and learn from that

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i spent probably about 18 hrs screwing around with blueprint bugs

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but i can't fault my mis-estimate solely on that

rustic patio
prisma kraken
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there's still 28 hours i need to figure out

rustic patio
#

Do I need to fear for performance if I try that?

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The smart part of the smart splitters scares me, I have a potato

median heath
#

Once you understand sushi manifolds... it's the only way to build.

rustic patio
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I understand them I'm just worried that they'll wreck my fps

prisma kraken
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work in progress, tune in for final product, but like ITS ALIVE!!!!

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does a snoopy dance

median heath
rustic patio
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I don't want to build thousands of those in my world only to find out near the end it made my world unplayable 😩

cinder silo
mystic moon
prisma kraken
#

they don't wreck your fps, laura

rustic patio
#

Okay, thanks

median heath
#

Also less objects rendered.

rustic patio
#

I thought maybe cus it has to look at what item it is yk

rustic patio
prisma kraken
#

hardest hit on fps is flood lights on lotsa machines

mystic moon
#

And that's localized thankfully

cinder silo
rustic patio
#

Time to sushi

mystic moon
#

In a cpu bound game, it doesn't make a huge impact

prisma kraken
#

hads laura some chopsticks

rustic patio
#

I'm horrible with chopsticks

wind spade
rustic patio
#

I have the dexterity of a brick

wind spade
#

it's a way to build

rustic patio
#

It was so embarrassing when I was in Vietnam 😩😭

cinder silo
rustic patio
#

Try that with noodles

cinder silo
#

😬

wind spade
#

noodles are fine, rice is bs with sticks xD

mystic moon
#

You just hold them parallel and scoop with one hand hehe

strong granite
#

“…let’s see what math and meta is talking about this morning…”

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“Chopsticks”

prisma kraken
#

you know, that's actually the modality of my thinking, but like it isn't numbers flashing dramatisized, it's more like you feel the numbers in your bones and the speak and animate you

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i suppose for visual thinkers, its akin to that, but its very different for us mathic types

strong granite
#

If I want to calc a master to produce half of my steel through coke and half through the base recipe is there a way to do that? Probably a super noob question.

median heath
#

Tools.

strong granite
#

Yes using Tools is there a way to do that in the master?

median heath
#

What is "the master"?

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Go to Tools. Enable alts.
Set target to Steel Ingots.

Turn off Oil.
Turn off Sulfur.
Set amount of Coal.
Add custom input of Coke at specific amount.

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👍

strong granite
#

I mean the plan that shows the full system.

median heath
#

I tried 🤷‍♂️

strong granite
#

What I am asking about is if there is a way to show the two steel productions side by side in a full overview. Rather than in separate tabs. Perhaps I'm not understanding

oblique hollow
#

you dont need to generate a new tab

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below the product you selected, just add another product

strong granite
#

😂 🤦‍♂️

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I was thinking, well I dont want to produce steel ingots..... lmao god damn

bronze silo
#

finally, this has taken me ages!

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how on earth do you guys do the mammoth factories? 😮

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this was only to feed 10 mans to make computers, lol

median heath
bronze silo
#

and thousands of steps? lol

median heath
#

Eh. Each of my outposts takes about 2 weeks to build.

bronze silo
#

heh, I would love to see screenshots

#

perfect ratio ... except for the backlog waiting to be belted up

#

next time I think I will not power the whole thing until the last thing is connected

median heath
bronze silo
#

and after all my work I am only doing 10x2.5 computers a min, lol

median heath
bronze silo
#

you using roofs for your conveyors there?

median heath
#

Also @rustic patio Screenies!!

bronze silo
#

yeah, love it

rustic patio
#

holy fuck

#

so ordered, i love it

#

i need to start making factories too lol

median heath
#

Did an outdoor factory one time...

bronze silo
rustic patio
#

ive only made one 😼

bronze silo
#

for what?

rustic patio
#

OIL

#

my seucond one will be another oil factory

bronze silo
#

I have been ensuring there are at least 2 foundations width between factory walls and machines ... I think it's time to bump it up!

median heath
#

Fiurst
Seucond
Thiurd

bronze silo
#

lol

snow dove
#

phyeurst
sehkhohnd
theeurdh

bronze silo
#

now I am starting to need a translator! 😛

snow dove
#

yuu dhonth rhilly nhied a thrahnshlahtore

bronze silo
#

lol, true

#

crazy how easily the mind adapts

snow dove
#

chroux

tropic hawk
strong granite
#

How do you switch weights to custom? I’m either blind, or very likely stupid.

wind spade
tropic hawk
tame birch
#

Why i can't load my train?

#

even if I turn auto drive, its only stopping on this station

tropic hawk
tame birch
#

yep

rustic patio
#

The sushi gives pain

median heath
tame birch
#

and that

wind spade
#

is the train docked automatically?

tame birch
#

umm

#

i dont think so xD, how i can do it?

wind spade
#

set the timetable and let the train drive on it's own

tame birch
#

bruh

#

it did loop and still didnt loaded

fierce cypress
#

Station set to unload?

#

Yep sorry back reading lol

tame birch
#

everything is connected

#

and still train doens't want to load it

fierce cypress
#

Is the station facing the right way?

tame birch
#

BRUHH

#

one station wasn't connected to power

#

im so dumb xDDD

fierce cypress
#

That shouldn’t matter as long as there is power on that line somewhere

#

But if not then that could’ve been it

tame birch
#

sec im gonna check it

#

still its not loading

#

xD

#

maybe i have something wrong configurated in train

fierce cypress
#

Did you check station direction?

tame birch
#

how can I check that

wind spade
#

the train has to arrive so that locomotive is at the station

tame birch
#

I think it is

#

Is it configurated good?

#

On station 2 its loading, Station 1 unloading

#

and there is settings

wind spade
#

------===>

= is platform
> is station
- is the track leading to station

fierce cypress
#

They have like 2 stations directly after each other it looks like

wind spade
#

doesn't matter

fierce cypress
#

But I think at least one of the stations is backwards if you approach station in the direction the train is facing in the ss

wind spade
#

I just put random amount, you can have as many platforms as you want

fierce cypress
#

And a platform doesn’t need its own seperate station

tame birch
#

it looks like that for better view

wind spade
#

why are there platforms on the other end

tame birch
#

oh i thought i can give them there xD

fierce cypress
#

No?

fierce cypress
tame birch
#

oh

fierce cypress
#

And the station is backwards

tame birch
#

how

#

it should be like that?

wind spade
#

it has to face away from you on that screenshot

#

(on the previous one, not this one)

#

and the platforms closer to you on the previous screenshots are those that will be used

snow dove
#

The spider web that will be the factory i'm making

#

first step, move these nodes around so my brain can comprehend this

fierce cypress
#

You can’t have platforms on both sides

#

One half won’t be used

tame birch
#

is it good now?

fierce cypress
#

Only platforms ‘behind’ the station will be used

wind spade
tame birch
median heath
tame birch
#

where should it be

fierce cypress
#

Those are the platforms

wind spade
#

there's "platforms" lol

#

it's described on the image

tame birch
#

i thought "platforms" are normal platforms, not freight xD

wind spade
#

what is "normal" platform?

tame birch
#

empty?

wind spade
#

you can use those too 🤷‍♂️ but they won't unload/load to that car

fierce cypress
#

It refers to any platform

tame birch
# wind spade

so when i will have this 3 platforms, witch i should plug conveyors to?

wind spade
tame birch
#

from witch platform it will load

tame birch
wind spade
#

first car = first platform
second car = second platform
etc

tame birch
wind spade
#

you need platforms on the positions where cars will be

#

if you have 4 cars you want to load, you need 4 platforms

fierce cypress
#

(If there’s only 1 engine)

#

Which there should be in a 4 car train

tame birch
#

damn thank you guys so much, now its working

bronze silo
#

om nom

bronze silo
strong granite
#

I want the option to shut down some fraction of my fuel generators and send the turbo fuel to be packaged.
My best thought on how to do this is if I make a header where the input to the generators is higher than the packagers. So that when the packagers are on the fuel will simply not reach the generators. Is there a better way?

vapid gorge
median heath
#

VOP where Packagers have first priority.
No switch needed.

vapid gorge
strong granite
#

What does VOP stand for?

vapid gorge
#

variable output pipe

median heath
#

Variable Output Priority

vapid gorge
#

or priority >.>

strong granite
#

Gotcha

median heath
#

As opposed to VIP (Variable Input Priority)

median heath
vapid gorge
median heath
#

Aye. He wants it packaged. Once container fills you're done. 🙂

vapid gorge
#

yeah I can't think of a likely reason you couldn't rely on the container being filled as the trigger. Some people do just like manual control though I guess

prisma kraken
#

it only flips on when i pull stuff out of consumables storage

#

rest of the time, its just pushing coke to steel production

#

i'm actually kind of proud of that design

#

for weapons, i didn't really bother doing any load balancing or calculations really, it was just how to shove all the machines into a space and not have it be complete spaghetti

#

i was doing so on top of the oil nodes on the other side of the canyon in NF, and just building in that niche was challenging

#

the other interesting thing about it is that it doesn't take a coal line as input, and instead relies on biomass->coal for filters and black powder

#

i didn't really see a point in tail racing a coal miner for the demand

#

which is why i don't hate on the biocoal or charcoal recipes

#

...they really do make an ample supply of coal for weapons/gas filters

#

i wouldn't rely on that for power production, but find it useful in consumable manufacuring

#

i'm not sure if that should be done that way in u7... the alien giblets are now better used for coupon farming

#

i did log into that world at some point post u7 release and took the ISC full of alien protein and sunk it for the dna points 🙂

#

i rarely log into that save anymore, but i'm well on the way to the golden nut trophy 😛

tropic hawk
past cedar
#

didnt mean caps

#

that just seems like a mess

#

lmao

tropic hawk
#

Oh that's nothing...

snow dove
tame birch
#

can i somehow place this sign to fit to this beam?

opaque oak
#

Another one making their GPU driver cry in the future.

tame birch
opaque oak
#

Mean those decorative signs.

rustic patio
mystic moon
opaque oak
opaque oak
#

almost 8000 signs.

mystic moon
#

So it just causes vram issues?

opaque oak
#

Yes.

mystic moon
opaque oak
#

Each signs is separate texture and object.

deft lichen
#

Geez that's a lot of signs

mystic moon
#

Ah, it should take me a while to fill a 20gb shared pool

#

But still that's rather impressive

opaque oak
#

Using in same type of decorative signs for a long road.

#

So yes, using signs is ok.
But using them as decorative elements like the image I was commenting on can cause serious problems at some point.

#

And yes, they do look nice.

rustic patio
#

@opaque oak this is the graph for fluid trains

#

896 is the max amount and the min amount is technically 0

#

because they can only hold 1600 their maximum throughput is a lot lower

median heath
rustic patio
#

im sorryyyy

oblique hollow
#

so basically, safe range is 850

rustic patio
#

i thought i was doing u a favor 🥺

oblique hollow
#

or just plain 800/min

median heath
oblique hollow
#

2 minutes for a full freight car

rustic patio
#

to reach a throughput of 850 you would need a round trip time between 92 and 112 seconds

#

800 is 81 and 120

median heath
rustic patio
oblique hollow
#

a bit more than 2 minutes

median heath
#

Roughly 1-2 minutes.

#

That's a short af route.

rustic patio
#

or 2 trains 2-4 minutes

#

i think id just avoid fluid trains

oblique hollow
#

the machines simply use too much liquid, relatively speaking, for trains to make sense

rustic patio
#

dont tell that to sevrahn and his fuel train :)

median heath
#

I'm seeing their value go up quite a bit in contrast to both of you, lol

#

Think of how many people make short AF trains just because.

#

This makes that less bad if they are fluid trains.

#

Although half of a 2 minute RtD is just lockouts at both ends 😂😂

rustic patio
#

ye, the low inventory makes them rather difficult to use

oblique hollow
#

they just wanna force us to use packagers

median heath
rustic patio
#

yea

#

i bad there was like one dude that spent weeks making the packager model just perfect

#

and now he convinced everyone to make fluid trains useless so that everyone has to use his glorious packager model

#

i mean i get it, the packager is very cool

median heath
#

Meh.

#

Anyway yeah. Thank you for taking away the one thing I had planned this morning 😭😭😭😭😭

rustic patio
#

im sorry 🥺

opaque oak
#

Just needs multiple trains per route.

dense rivet
#

When making a pipe fluid buffer, Does the buffer have to be higher than the refineries line?

opaque oak
#

Why buffer on the line at all?

median heath
signal nimbus
wind spade
#

satisfactory does not have pressure

signal nimbus
#

Head lift, sorry.

#

It does have that.

wind spade
#

I hope they patch water towers tbh

signal nimbus
#

I actually checked the basic principle with an IRL engineer. That's... actually literally how real-world water towers work. They're not there for water volume, strictly speaking. They're mostly there for pressure.

wind spade
#

real water towers work in a way that you need pumps to deliver fluid to the high place

signal nimbus
#

Still need it here.

wind spade
#

satisfactory doesn't need pumps

signal nimbus
#

?

dense rivet
#

You literally use a pump first to pump it up the first side. smh

wind spade
#

you can put a fluid source at the top which gives whole pipeline headlift of that water source

#

which is what I want them to fix

opaque oak
#

IRL ones exist to allow using smaller pumps to do the lifting to the tower at constant speed.
And the tower then delivers for the bursts and keeps the pressure stable, that a direct pump cannot do.

signal nimbus
#

Ah... I see, but also, that's how aqueducts work.

wind spade
#

I'm aware how water towers work in irl

#

I don't want for them to work without pumps in satisfactory

signal nimbus
#

Okay, that makes more sense.

oblique hollow
wind spade
#

I think that [fluid source] should output water into pipeline only if there's space for water up to [that fluid source's headlift]

opaque oak
#

Means the buffer + 0-flow valve thing etc.

oblique hollow
#

even if you assume that, people can just have a pipe running high above and then go down from there

oblique hollow
#

its the valves that are the broken ones

wind spade
#

if I understood it correctly, this is how you abuse it, right?

oblique hollow
#

yes.
fixing this requires reworking how head lift works

#

so its no longer max(head lift a, head lift b)

wind spade
#

so in this case all 3 extractors would still work

#

but I wish that in this case the bottom extractors wouldn't work as there's no "space" in their headlift range to put water

oblique hollow
#

top one just keeps applying headlift to the bottom pipe cuz headlift is not the same as pressure and only measured up

wind spade
#

yeah I'm aware, I'd just like to see this fixed 🙂

oblique hollow
#

with a full pipe rework maybe lol

wind spade
#

well if we're getting one in the future anyway

#

I don't think it's that complicated tbh. Even min(headlift a, headlift b) would probably work better

oblique hollow
#

smallest head lift wins? odd

rustic patio
#

headlift is like a virus

#

anything the infected fluid touches is also infected

wind spade
#

I'm not saying it's perfect but it would be less abusable

#

(and most "normal" setups would work the same anyway)

rustic patio
#

but i hope we all agree that a pump thats under 10000psi of pressure would need at least the same aomunt of pressure to pump water out

oblique hollow
#

and would mean
Min(0, 10) results in 0

rustic patio
#

so theyd need to make it that buildings that are under headlift can push out fluid

wind spade
oblique hollow
#

yes, unpowered pumps and literal pipes without fluid in them

wind spade
#

afaik all things that output fluid give at least some headlift

#

pipes only pass headlift tho, no?

rustic patio
vast jungle
#

a constructor offers no headlift... but also no fluid 😉

wind spade
vast jungle
#

would be bad to have no headlift, you might not have enough horizontal space to attach a pump... would look funny if you always have to go down first before you go up

wind spade
#

(again tho, I agree that it's not a perfect solution, but I would prefer it over max(a, b) )

#

and ofc I'd prefer better solution over this

mystic moon
wind spade
#

yeah I don't think that would break the the min headlift, but w/e

#

it's all theoretical anyway

mystic moon
#

From my understanding, that's what allows fluids to climb slightly past headlift

#

The last pipe doesn't quite have enough headlift to fully fill, so it passes on a little bit of headlift, just enough to push the fliud a little bit up the next pipe

dense rivet
#

Well, it worked 🙂

#

1 pump. allows for a nice pull into to future generator factory

past cedar
#

Wanna get others input

#

What are the best alts for computers and circuit boards

oblique notch
#

Depends what your factors for "best" are. The math is mostly all there on thr wiki too

past cedar
#

Seems like one of the best ways since I'm building the factory at the speed run spot

median heath
past cedar
#

I'm not to sure tho

median heath
#

SilCB pairs best with CtComp.

past cedar
#

Caterium?

median heath
past cedar
#

Which would you prefer over the 2

#

The 2 pairs

past cedar
median heath
#

Personally I like Crystal Comp so I always use it an CtCB.

past cedar
#

Okay so I'll need to do alittle oil but not much

#

Good to know

median heath
#

You need oil for Oscillators too, but if you're at Speed-runner's it is right across the canyon.

past cedar
#

Ohh wait I forgot about that so I would have needed to anyways

#

Lol thanks

#

Yeah it's not to far

#

Do you just use default recipe for oscillator

median heath
#

Insulated is the only way you should ever make Oscillators 🙂

past cedar
#

Okay good that's what I was thinking

oblique notch
#

The only way according to Sev, who is one person who feels the only thing thst matters is pure efficiency. If you agree, go for it. There are more ways to play than that though, and other considerations you might have. Play as thou wilt tho.

median heath
#

"Efficiency First"

wind spade
#

isn't mentioned which efficiency 🤷‍♂️

robust carbon
#

Silica is one of those "need lots every here and there" resources, but quartz veins aren't too plentiful. I'm thinking for this playthrough that I'll make a 2000/min factory with multiple drone ports just to make it kind of simple to have silica wherever.

#

Now I'll just need to math out which recipe and location to use 😅

oblique hollow
#

cheap silica, rocky desert

#

you dont have that many options when it comes to silica alts

#

theres base and theres the alt

robust carbon
#

Now that I'm looking at the wiki for usage, I could do without it via many alt recipes. Wondering if my plan is worth it after all

#

Okay, so now, a question:

median heath
#

Hmmmm...

robust carbon
#

This looks to me like a prime candidate for a straightforward High-Speed Connector factory.

median heath
#

I always use Silicon HSC.

robust carbon
#

I could use pure recipes, but that's added water and complexicity. I'm feeling that raw resources aren't an issue, and would prefer to keep it simple.

oblique hollow
#

fused quickwire is good enough of a choice

median heath
#

If it's meeting the demand you need, it's a clean line.

robust carbon
#

Yeah, I was going at Silicon HSC at first, but now that I look at it, I could do without the Quartz.

oblique hollow
#

if you can, you can try to use copper alloy (if you have iron near it for some reason)

#

not that much more complex and also might aswell

median heath
#

I legit almost never use Pure Iron as an alt.

#

I've never gotten close to using the 74k base iron on the map.

mystic moon
oblique hollow
#

also, iron wire cable is like.... garbage tier efficiency

#

consider quickwire cable or insulated cable

median heath
robust carbon
#

Copper Alloy hmm. That would mean 50 more iron, and 120 less copper.

median heath
#

Copper Alloy is such a good recipe.

mystic moon
robust carbon
#

I think that's a good idea

oblique hollow
#

fused quickwire > quickwire cable

mystic moon
oblique hollow
#

we did the math on this before

robust carbon
#

We're moving slightly out from the "straightforwad", but the saving in mind, I think it's worth it.

mystic moon
#

There was an IMO there for a reason

oblique hollow
#

quickwire cable is ridiculously good but its slow

median heath
oblique hollow
#

so if you really want that reduced machine count if its bothersome for the build, then get insulated cable

robust carbon
#

I mean, the math part is easy. But there's a point where straightforward meets the math. 😄

median heath
oblique hollow
#

100/min cable for just a bit of rubber is nothing to scoff at

median heath
robust carbon
#

I don't steer away from multiple machines, but when reducing machines comes with the cost of having to figure out belting more, then we get to the point where I might use more raw resources just to have straigher lines without shenanigans.

oblique hollow
#

and for a "meh" sidegrade, coated

median heath
#

And it came down to "player choice"

oblique hollow
#

yeah

median heath
#

I like QW Cable 🤷‍♂️

robust carbon
#

I love choice. And the other thing I love is knowing that in past playthroughs I used X, so now it's cool to go Y route.

oblique hollow
#

honestly if it was a tier list:
S Rank: Quickwire Cable , Insulated Cable
B Rank: Coated

#

Coated trades some of the efficiency for a really simple setup

#

but transporting hor is a pain

#

so it has to be made on-site near oil most of the time

robust carbon
#

This is what the calculator would have me do in a perfect world.

I think that's not so great for 10/min. If I wanted to scale higher, it would make sense. But for the given output requirement, the added complexicity is perhaps a tad too much.

#

I decided on this.

#

Then again, it might be just an issue with how I visualize the plant. The latter is far easier to lay out for me at least.

oblique hollow
#

for 27 ish extra quickwire and 18 rubber you could make 100 cable

#

and cut out the iron wire stuff

robust carbon
#

Do I really want to save a bit and add Rubber though?

oblique hollow
#

since fused qw is so fast, you wouldnt even need more machines for that

robust carbon
#

Ugh. You made me question myself now 😄

oblique hollow
#

tiny mixed transport

robust carbon
#

CB?

oblique hollow
#

circuit board

robust carbon
#

Ah, I don't have a dedicated rubber port, gosh darn.

oblique hollow
#

those gotta come from somewhere after all

robust carbon
#

I mostly use the weird diluted & recycled combo to make recycled plastics.

oblique hollow
#

you got resin in there for sure

#

where is that going

robust carbon
#

All used for the factory, none sinked.

oblique hollow
#

ah

robust carbon
#

Whatever I make, I make 100% efficient 😄

#

It might not be the most resource efficient, but I strive to not sink anything.

#

Thanks for reminding me, I have an 9800 surplus of Computers

#

I think I made this as a precursor for Super Computers a few weeks back, but I still haven't tapped it for anything. Making 10 cpu/min.

craggy quartz
#

i mean technically the most efficient is for every non-power building to be built at 1% underclock and you build a hundred of them
but theres limits to how feasible some things are

robust carbon
#

Thanks, I hate that you just gave me a perfect idea for my next playthrough - minimum power consumption.

craggy quartz
#

someone on the reddit attempted to do a playthrough with every building at 1%
which broke massively when the overclock rebalance patch came out lol

wind spade
#

1% playthrough sounds horrible

wise sky
#

why is it only 5 output if i have more than enough iron and coal?

wind spade
median heath
#

Useful numbers for T1-2:

You need 72 Qtz to equip Blade Runners.
You need 450 Ct to unlock Mk2 Power Poles.
You need 690 Ct to unlock Smarts.

wise sky
#

yes

wind spade
# wise sky yes

maximise mode makes equal amount of all items, until it can't anymore increase all items together

wise sky
#

ahhh i didnt know that thanks!

frail wharf
#

My load balancer. Needed 240 and 90 from 330 coal. It was a pain

#

Is there an easier way to do this?

wind spade
#

manifolds can do the same

---S--S--S--S--S
   |  |  |  |  |
frail wharf
#

Nearest coal for me to avoid doing this was 1.5km away

wind spade
#

you don't need any extra coal for that tho

frail wharf
#

I already had a factory set up consuming 240 coal and needed 90 extra, so I put a powerslug and upped it to 330.

wind spade
#

alright, and what's the problem?

frail wharf
#

Everything was set up to consume 240, I don't know how to split off 90

#

Which was why I built the load balancer

wind spade
#

you don't, you just use single splitter and it will self-balance

#

(or you build a balancer, you can play in any way you want)

frail wharf
#

Wait what

#

I thought they split by 2 or 3

wind spade
#

yeah but if one side needs 90 only and it gives it 175, then it will get more than it needs, fill up to the splitter and then only accept 90 because it's full

#

and rest will overflow to the 240 side

frail wharf
#

...I see

#

Perhaps I overthought this

wind spade
#

if the 240 side is important (e.g. coal gens), you can use a smart splitter to prioritise the 240 side so it will get all 330 and when that fills, the 90 will overflow

#

I always say that "if you feel like you need to do balancers, there's probably easier way to do it without them"

#

(not always better way, because definition of "better" depends on the person building it)

frail wharf
#

At least my factory needing 90 coal won't stutter now I guess

wind spade
#

if you used single splitter, it wouldn't either. It would run at 100% capacity. The 240 factory would get less tho, so it wouldn't run at 100% until the 90 factory is filled

frail wharf
#

2 hours, wasted! This is unfortunate. Will keep your wise words under advisement

#

All I have to do now is pray FICSIT doesn't see how much time I wasted not being efficient

wind spade
#

time spent learning is never wasted 🙂

frail wharf
#

That was two precious hours that couldve been spent on my new factory

austere wadi
oblique notch
#

:eyes the 60 + hours spent designing a beltway that is ... currently not hooked up to anything... on either side... and i dont have any desire to go back to that for now... so ive spent about 150 hours on other buildings...

#

yeah... couple hours figuring out some Perfect Split balancers isn't horrible. And now you know for next time how annoying it can be and you can save yourself the trouble with a smart splitter and an overflow option :p

forest edge
#

Lol I feel you, I've spent a tremendous number of hours building my central storage facility and doing all the beltway for it with absolutely nothing going into it and a lot of the resources that will go into it not even being produced yet

#

Need to get that spaghett though lol

vapid gorge
frail wharf
eternal linden
#

i have 600 oil at full flow, going into 20 refineries, 10 making plastic and 10 making rubber>
therefore HOR is 300/min, right?
going to 5 more refineries for fuel conversion - with 1 diverted to packaging
and then to 12 Fuel gens

for whatever reason I can't understand, 1-2 of the fuel refineries are not 100% and won't feed all 12 fuel gens

what am I doing wrong?!

frosty owl
#

First troubleshooting step: identify what machines are having issues.
Second troubleshooting step: check what is the issue with the machines
Third troubleshooting step: think about what can cause that issue specifically
Fourth troubleshooting step: attempt a fix
Fifth troubleshooting step: if there are still issues, repeat from (1)

frosty owl
eternal linden
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the only thing I've understood is the flow isn't steady for HOR - it ranges wildly from 45-295

frosty owl
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Sounds normal. Still doesn't explain what issue the fuel refineries are showing

eternal linden
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but the machines making the by-product are 100%

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fuel machines aren't getting a steady flow of HOR thus never fill up

frosty owl
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Example of issues:
Lack of input
One of the outputs is full
No power

eternal linden
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none of the above, i've triple-quadruple checked

opaque oak
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So the input pipe to the using machine is full? But the machine input buffer isn't?

eternal linden
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sinks are in place on all outputs at appropriate rates

opaque oak
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Or some/all of the pipes aren't filling?

frosty owl
eternal linden
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gonna check current machine fills, but everything is green until fuel prod, which is running 8 fuel gens steady, but not more, and according to the calculations, i'm producing around 160 fuel to the 12 gens, whereas I only need 144

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might be 3c

frosty owl
opaque oak
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Check if the HOR refinery output buffers are empty or full? To see if it is 3b or 3a/3c.

eternal linden
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i have 20 refineries producing @acoustic pawn% HOR

frosty owl
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Bruh... That at jacelul

eternal linden
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so that's not it, the fluid just isn't being fed at 300m/min

frosty owl
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Are the HOR refineries piling up HOR (Yes/No)?

eternal linden
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no

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i just figured if i'm outputting 300m/min across 20 refs, 10 plastic and 10 rubber, the flow should be perfectly balanced

frosty owl
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Then the issue isn't in piping. If it was, the refineries would be piling up the "excess" HOR that isn't reaching the Fuel refineries. Instead, they don't have any of the "missing" HOR in them, which means we're in case 3c imo

eternal linden
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regardless of whether one is 10 or one is 20 out

frosty owl
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Your numbers are correct.
I blame the Plubber refineries not running at 100% and causing a starvation of HOR while you don't notice the (slight) reduction in production of Plastic and Rubber

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The reasoning is above

eternal linden
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so i switch off one fuel and suddenly 4 fuel refs are 100% but i'll get backed up on HOR feed

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because otherwise 2/5 are idle almost every production turn

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i just check every plubber (nice) and really zero issues, no build up of anything anywhere

opaque oak
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So every crude oil input buffer was full on those?
And output buffers were empty?

eternal linden
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yup

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i'm starting to think it's a timing thing, not synced so flow varies based on that, since the math is all direct, production times might be the issue, since it just doesn't make sense otherwise

opaque oak
#

And the piping between those and the HOR to fuel refineries is now full?
How are the HOR input buffers?
With one disabled and with all enabled?

eternal linden
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only the fourth one is slowly filling more than using

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so 3 full and 1 filling

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this is 100% but will eventually top out slowly backfilling the output buffers

opaque oak
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So there was underproduction or the HOR to fuel refineries weren't primed, and now there is slight overproduction of HOR with one refinery turned off.

eternal linden
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i've tried it with both, and at first when it's primed, everything is perfect, until it tapers off again

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even tried with extra buffers, and still getting underflow, and I added a pump but it's not necessary for 4 meters

opaque oak
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Question in that situation is, like Sushi Person tried to know, if in that situation the Plubber output HOR buffers are empty or full.

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No external buffers.

eternal linden
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empty

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and naturally i would have seen my lines of products stop, but I rectified that with sinks

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can you tell me what the general ratio is for HOR->Fuel->Gens is?

opaque oak
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So underproduction on the Plubber side compared to the HOR -> fuel side

If it was transport problem on the HOR side, the Plubber refinery HOR buffers would be full.
And if it was transport/math problem on the crude oil side, the plubber refinery crude oil input buffers would be empty.

eternal linden
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right

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so if i turn off the fuel and let it prime again...

opaque oak
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So you are using the Residual Fuel recipe, with 5 refineries?

eternal linden
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but i'm thinking i should pop a switch on the Plubber and hard reboot so the timing lines up

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yeah with 1 going to a packager and 4 going to gens

opaque oak
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That should cause the output buffers to fill up when the residual fuel refinery input buffers empty.
If it was transport problem in the HOR piping.

eternal linden
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so 160 fuel out to 12 gens should work

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300 HOR to 5 Res Fuel

opaque oak
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We don't have to care about the fuel side at all, if the HOR to Fuel refineries aren't getting full output buffers and stopping because of that.

eternal linden
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right

opaque oak
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10 rubber for 200 total, 10 plastic for 100 total, so total of 300 hor, being fed to 5 refineries each using 60 HOR, total of 300.
But that should either work or have some buffer filling.
Count the rubber and plastic refineries again?

eternal linden
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4th HOR->Fuel ref is staying balanced around 20-30m/min

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10 of each

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exactly like you said

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i'm not getting enough HOR which is impossible

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omg... count again he says

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wowi'm sorry, i'll see my self out

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8/8

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thanks though, i understand clearly now >.<

opaque oak
#

Ah, even more missing than I thought.
But easy mistake to make.

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Which is why rechecking is often important, and not just saying what you think you have.

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Because when building lot, it is easy to make mistakes on exact amount.

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I usually do multi-dismantle select for only the specific building type after building, to recheck the number is correct.

eternal linden
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so basically adding the last 2 will solve my issue

opaque oak
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2+2

eternal linden
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and my math was right, but my work wasn't

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right -4

opaque oak
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Depending on piping work, you might get then problems with getting the full 300 flow.
But that will then show up as those buffer inbalances in the wrong direction.
Inputs empty but outputs full.

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More probably on the crude oil side.

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Short Mk1 pipings shouldn't care much about complexity.

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If you have just two Mk1 pipes feeding 300 crude each.

eternal linden
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but it doesn't matter if i use mk2 anyways, right?

opaque oak
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Single Mk2 should be able to feed 600m^3, but again, depending on complexity it might not.
On the crude oil side.
If the HOR piping is Mk2, no problems.

eternal linden
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something else i heard though, build mode can affect flow?

opaque oak
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Build order might affect flow currently.
Best to build each segment starting from feeding direction, towards the usage.

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It shouldn't, but at times bugs have caused it to matter.
And there might be such but in U7.
At least opposite build direction can get you free headlift in some cases.

eternal linden
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right, i'm actually bringing the crude from the front to the back with the HOR going back towards the crude input, down 8m and back up 8m to the fuel refs

rustic patio
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If you follow the rules a mk2 pipe can transport 600 per minute no problem

eternal linden
opaque oak
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And not much reason to pre-care in this case when the piping is already built.
It will work, or it will not.
If it doesn't, then you need to look into it more.

eternal linden
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thanks a lot for your help

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you can see my setup in the SS

opaque oak
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But will most likely depend if the crude oil feed from the extractors will work right or not at full capacity.
Because I expect it is from the east coast island nodes.

eternal linden
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you'd be right, i've got 3 feeding into 1 mk2 and a single into mk1 respectively, merging again back home

eternal linden
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so to prime, i should let my ref buffers fill up, then power on the next section

opaque oak
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Basically. More complete version is to block output from the next section until they and previous stage stop.

eternal linden
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otherwise it's an eternity to level out

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but since i'm using MK2 i should be good for a while once everything is primed

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thanks again

opaque oak
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As said, I usually just remove some strategic belts and/or pipes from the output side and wait until everything goes idle because of full buffers.
And then connect.
Can be done for just the last stage in production chain.

eternal linden
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duly noted

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everything seems to be in working order now

frosty owl
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You know, the fact that to make max amount of Fuel Rods you don't use standard recipes... hehe

vapid gorge
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.. so?

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ah wait misread nm

rustic patio
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@vapid gorge

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this is the graph for fluid cars with mk2 pipes

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this is the graph for coke

vapid gorge
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oh because belts are faster?

opaque oak
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And the fluid cars smaller.

rustic patio
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cobalt, what round trip time buffer amount are you comfortable with?

vapid gorge
#

Doesn't that only kick in if the trips are taking longer than it is to fill the station?

opaque oak
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It's that second line going down.

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Limited by train interval with only 1600m^3 per fluid car.

vapid gorge
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I do 1 into buffer 2 into station. Big enough time buffer that way

opaque oak
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So by placing multiple trains, you can keep it at that max.

rustic patio
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the buffer amount is the amount of time your train is allowed to be late or early before you dont transport enough anymore

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with a round trip time buffer amount of 1 second your trian would only be allowerd to be one second early or late before you dont transfer enough anymore

vapid gorge
#

a good reason to not run it anywhere that close?

rustic patio
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the lower the buffer amount the higher the risk, but the more stuff you can transport

rustic patio
vapid gorge
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at least a minute?

rustic patio
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so 60 seconds up and down?

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makes sense

vapid gorge
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sure. I think all mine have way more than that.

rustic patio
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let me do some math, ill be back in a bit

vapid gorge
#

I'll be asleep 😛 it's midnight

snow dove
#

where do you live? it’s 0812 here in the eastern us

rustic patio
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just a minute

opaque oak
#

Australia or New Zealand?

rustic patio
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if you want a buffer amount of 60 seconds, you can transport 1315 coke per minute

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but only 570 oil per minute in a fluid car

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so even if fluid cars were just as easy as solid cars, they would just be plain inferior

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now packaged fluids vs fluid car is a different beast

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because packaged fluids have a lower stack size than coke

snow dove
#

wonder what it’s like tmr

rustic patio
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technically packaged trains have a slight advantage over fluid trains because of the higher belt speed

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the only difference is the 780 belt speed vs 600 pipe speed

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well, plus the packaging loop... which is just a pain on large scales, so no

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ill stay with transporting coke

opaque oak
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And I will be moving nitrogen gas in fluid cars, with 480m^3/min average requirement per fluid car, about 3.5km straight line distance.
But I'm intentionally crazy. 🤪
Need to calculate later how many trains do I need on that route.

rustic patio
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122 seconds RTT

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so if your round trip time is 1220 seconds, you would need 10 trains

opaque oak
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But I haven't measured the actual trip time yet.

rustic patio
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yes, you want the round trip time to be 122 seconds

opaque oak
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So it will happen later.

rustic patio
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so you add trains and make them wait to reach that round trip time

opaque oak
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I know 😉

rustic patio
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anything between 45 and 200 seconds will result in you transporting enough

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if you go for 107 you could transport the highest amount, but if you go for 122 you will have the highest buffer

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basically, i would gain 5 seconds buffer time, and for that i would pay with the entire packaging loop

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so packaging is out of question for me, just like fluid trains, even if it wasnt incompatible with my philosophy

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oh nvm i did the math wrong

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packaged fluids actually only gains a buffer of 2 seconds

median heath
#

Hmmm

rustic patio
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because when i ditd it again i got different numbers

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so pleass ignore the screenshots above

median heath
#

Fluid Trains vs. Packaged and Ship is equal in terms of per-car when it comes to liquids.

Fluid just ends up needing more trains per route as we showed the other day.

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You need 2 cars to ship 3200 either way.

rustic patio
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Fluid is a bit more limited because pipe speed is lower than belt speed

median heath
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Slightly.
But the main decision is "more trains per route vs. setting up packing loop infrastructure"

rustic patio
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Definitely

vast jungle
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packing loops are good for Nitrogen gas... 🙂

magic coyote
tropic hawk
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use N for an ingame calculator

grand ivy
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but what is the answer ?

tropic hawk
grand ivy
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okay thanks

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guys is this bad ?

mystic moon
#

Also don't @ everyone

grand ivy
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what is wrong with it ? and okay

mystic moon
vast jungle
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Water trouble