#math-and-meta

1 messages · Page 39 of 1

vapid gorge
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Maybe it can? But I don’t see the point

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More effective rushing coal than running around for hdds early on for a recipe that’ll be completely pointless in a few hours

frosty owl
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If you ever need to fire up a coal plant or make just a bit of steel and have biomass or wood...

I'm not saying it's useful, I'm saying it can be used in some... Very... Specific... Instances... jacesus

vapid gorge
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Hand mine coal?

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This feels like the ‘very specific situation’ where you could use a tennis racket to kill someone.
You’d never carry one around for the purpose, it’s not good for the purpose, and you can almost certainly spend a brief amount of time finding a better tool for the job.

That sort of niche use can be applied to so much that it effectively makes it pointless

oblique notch
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Yeah. I'd rather just use 3 or 5 portable miners to pull up a dozen stacks of coal in about 5-10 mins then use biocoal. Heh

vague pawn
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Is there any need for a smart plating or versatile framework factory? Are they used in anything except space elevator phase?

oblique notch
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The next space elevator parts

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But no, that's it

vague pawn
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So its not really worth a factory

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Just a few assemblers and hand feeding

oblique notch
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I for example just stick a couple of ISCs behind a assembler and drop parts into them every time I return to the hub. Let it build them while I'm doing other things

vague pawn
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Ye thats what i was thinking about doing

oblique notch
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Yeah, for now.

I really want them to change it (or add a mode) where space elevator tiers are unlocked with a constant ppm instead of a flat amount

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Like unlock t3 you need to continually provide 60 smart plates per minute for 10 mins or something

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But that's just because I think it be a good in game reason to make a smart plate factory rather than just hand feeding a few machines everytime you return to base

vague pawn
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Yeah would be a good idea

surreal dune
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power loss at 9min

spring geode
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1 nuclear pasta needs 32 copper refineries 😔

fierce cypress
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33.646201 refineries simon_smile

raw radish
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might be faster/more efficient to just go on a killing spree for animal protein and make the alien dna capsules and buy all the nuclear pasta from the awesome shop

fierce cypress
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i mean, you don't really need that many/min

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like 4/min only takes ~4 hours

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and thats relatively doable if you wanted

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or you just do less and do other stuff

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not to mention you can't buy pasta

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only copper powder and PCCs

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and that would take 560 tickets if you were to buy all the necessary parts

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which would cost 17237056 points

raw radish
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you could make it cheaper by just making the copper powder on its own, since its just miner -> smelter -> constructor, leaving the PCC for 160 coupons

fierce cypress
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and still lots of refs

raw radish
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refs? you dont mean refineries do you?

fierce cypress
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yes

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and if we were to use dna capsules you'd need 52734 of them if my math is right

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i haven't actually used them yet so im going off the wiki

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but im pretty sure thats right

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without PCCs

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still 32 refs per PCC (/min)

raw radish
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you could swap out the refineries with just smelter to constructors, so you wouldnt need to worry about arraying all the water

fierce cypress
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meaning you'd need 40 smelters per PCC/min and 2.5x more copper

raw radish
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and acquiring all the motors, computers, etc for the refineries.

fierce cypress
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computers?

raw radish
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oh nvm i got refineries confused with a different machine

wind spade
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casual 480k copper

fierce cypress
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its better than simon_smile

rustic patio
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@turbid drift , want to talk here? Main chat is moving too fast

fierce cypress
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@turbid drift the reason why train stackers are bad is because it minimises the time between load/unload cycles. while this sounds like a good thing it really isn't because during each load/unload cycle the station locks and inputs/outputs stop moving items, meaning that items inside the platform when a cycle begins are isolated. if you minimise the time between cycles the items in the platform will never be able to leave (in the case of unloading) or will never be able to enter (in the case of loading) this results in trains either never being able to load or unload since the output is full or the input is empty, in order to have an efficient system you need long waits between cycles so the platform has enough time to empty before new items come in or load up again before a train comes in.

turbid drift
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happy to

rustic patio
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Imagine the train arrives at the station every 28 seconds (I know it's not physically possible, just an example)

For 27 seconds, the train station will not accept items. Meaning it will only accept items for 1 of the 28 seconds.

This effectively turns 780 belts into 28 belts

turbid drift
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ok that makes sense... now i get it

rustic patio
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This effect gets less and less extreme as the time between train arrivals grows larger

You want to find a good midpoint between long train arrivals, but not too long, because if the trains is over capacity you are also missing out on throughput

turbid drift
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so what I really need to do is work out how long it takes a full train to get to the station... then make a trip long enough to take that long to reach it at the end of the 'queue'... thereby each unload will be complete

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my expectation was that the unload pause would start once the train was able to unload... so now i owe an apology and my thanks

rustic patio
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No need to apologize, it's difficult to wrap your head around that at first for many people, including me. You were willing to listen and didn't throw insults around, so you did nothing wrong

fierce cypress
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always nice when someone accepts constructive criticism

turbid drift
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this is a system i hope they fix in the next patch... it would be trivial to code, so i cant understand why it would be like this now

opaque oak
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You can set the trains to only load/unload full carts, but that will just naturally space the trains out on the route.

rustic patio
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Maybe it's intentional, I don't think CSS ever said anything about it

opaque oak
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So no stacker necessary, unless you have just way too many trains on the route.

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It will sit at the station without blocking the belts until the platforms can do full swap.

turbid drift
opaque oak
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Yes, just don't need a stacker. Just right number of trains.

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One will wait at the loading station, one at unloading, more will be on the route if long enough.
Often just single train is enough and will wait for part of the time on both stations.

turbid drift
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plan is to have...
1 output station to take all bauxite and process.
3 input stations to collect all bauxite. 6 trains to go between, 2 per input.
1 engine, 9 car trains...
In theory, there would be 1 train filling at each input until full, 1 at output unloading, and 2 waiting to unload

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testing required... i'll get 2 or 3 trains going and see how they go

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I expect i need more beet

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beer too

rustic patio
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how much bauxite do you want to collect in total?

turbid drift
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i'll be linking 9780 units per minute, but i only need about 6k per minute for now

rustic patio
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how much per input freight platform?

turbid drift
rustic patio
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how long will ur trains be?

turbid drift
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1 engine, 1 car... should be about 12 minutes give or take

rustic patio
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only one freight car per train?

turbid drift
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1 engine 9 car

rustic patio
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ooh, i missed that

turbid drift
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i was hoping the imbalance of the output per station would be balanced by the train queue.. so if that wont work it will likely involve a 4th station and a balancing act

vapid gorge
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12 minutes?? You doing multiple stops?

rustic patio
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@vapid gorge

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step by step, i want to clear the misunderstanding up

vapid gorge
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No no I get what you're coming at

rustic patio
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with the formula you sent, what would be the throughput at a round trip time of 27.08?

vapid gorge
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The thing is the situation you're describing is a system that doesn't work at all and sure the formula doesn't cover it. Because it's an impossible situation. It assumes you have enough time for hte platform buffer to do it's thing

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There's probably a min time where the formula breaks apart sure

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you're totally right

rustic patio
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no, you're missing the point

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please, just listen to me

vapid gorge
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sure

rustic patio
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im not arguing, im explaining

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with a round trip time of 27.08, according to that formula, the throughput would be 1534

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when in reality, it would be zero

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there is another formula

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B is throughput
X is round trip time
R is the reload time (27.08 in the game currently. didnt hard code it just for fun)
780 is belt speed

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lets fill it in for the same scenario

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(27.08-27.08) * 780/27.08 * 2

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this results in 0

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you have two formulas, one shows the maximum throughput of the train itself, unlimited by belt speed

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and one shows the maximum throughput of the station, limited by belt speed and reload pauses

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you need to calculate both and take whichever is lower

opaque oak
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Ah, sorry, forgot to switch...

rustic patio
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There's probably a min time where the formula breaks apart sure

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do you see the red line?

vapid gorge
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is the bottom in seconds?

rustic patio
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thats all the places where the formulla from the wiki breaks apart

opaque oak
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Ok, there is that your formula, I'll combine it with the other to get formula to calculate RTT needed.

rustic patio
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the bototm is seconds, the side is throughput

opaque oak
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And yes, the wiuki one doesn't consider the pause.

rustic patio
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at 643 seconds does the wiki formula get into action

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so any round trip time below ten minutes with a stack size of 500 is not limited by the t rains themeselves, but by the belts

vapid gorge
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Have belts not always been the final limiter?

rustic patio
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in a round trip time above 643 the limiter is the train

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the formula you posted only accounts for train limitation

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lets look at a lower stacksize, at lower stacksizes train limitation becomes more relevant

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computers have a stacksize of 50

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now the graph looks like this

vapid gorge
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is this assuming that you are going to move full cars?

rustic patio
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the red line is not full cars, the blue line is full cars

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after 80 seconds RTT the cars will be full anhd the liymiting factory will be the train

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anything before 80 seconds is limited by belt speed

vapid gorge
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So what happens to the formula if you do the reasonable thing of telling the train to just move whatever is there and not wait for a full load?

rustic patio
rustic patio
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at the blue line the train will be full even if i tell it not to wait

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because the amount of items that will have entered the stationwill be larger than the trarins inventory

rustic patio
vapid gorge
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sure but wouldn't you be aiming for the train to arrive and leave before the platform is full?

rustic patio
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hm

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maybe!

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wait a second

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before you ask anything elsle, please

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lets say you wnat to transport 1200 iron ore per minute

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in one train car

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stack size of 500

vapid gorge
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I'll pretend they stack to that yes

rustic patio
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you just input 1200 into the graphing calculator and it shows you the cross points

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you see, any round trip time between 117.347 and 800 will rescult in you carrying all you iron

opaque oak
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Laura:
RTT = (belt-speed*pause-time+16*cars*stacksize)/(belt-speed)
(for two belts).

rustic patio
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now, what i would do is the following
i add subtract 117 from 800 and divide it by 2

rustic patio
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this point is exactly in the middle between the max and min point!

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oops, forgot to add 117 again

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458

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this opint is exactly between the maximum amount of time needed and the minimum amount of time needed

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it gives me 342 seconds of buffer up and down

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so if i aim for 458, i will have the most stable connection

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the maximum throughput would be at 643, where the lines meet, but im not aiming for that

vapid gorge
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I'm agreeing with you on all this (though I have a question about another thing) , but not sure where you're going?

rustic patio
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the blue and the red line, the tip

vapid gorge
rustic patio
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vertical is throughput, horizontal is seconds

vapid gorge
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ah sorry misread

rustic patio
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the red point is maximum throughput, the green point is "safest" throughput

vapid gorge
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ok so you're not aiming for that -

rustic patio
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no, why would i aim for maximum throughput when i only have 1200iron to transport?

opaque oak
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@Laura:
RTT = (belt-speed * belts * pause-time + cars * stacks * stacksize) / (belt-speed * belts)
Does that work right?

vapid gorge
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it'd be madness yes

opaque oak
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Used your equation for the throughput and the wiki one for RTT at specific throughput.

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And solved for RTT.

rustic patio
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but not sure where you're going?
the point is that doing this by hand for one station isnt so bad, but adding in multiple staions and multiple routes would make the math a lot more complicated

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even doing the simple thing for many stations would be tedious

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and thus making a program that does the complicated stuff for an entire networrk would be very useful and allow people to do things they otherwise could not

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thats my entire point, it isnt super easy at megaworld scales

opaque oak
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Original:
(RTT - pause-time) * (belt-speed / RTT) * belts = (Stacksize * Stack-amount * freight-cars) / RTT

vapid gorge
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So just real quick - in the first picture you mentioned that before 10 minutes the wiki formula breaks down in that example. But then continued on with further examples where the red line wasn't a break down, just wasn't full platforms?

opaque oak
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Is that first part right? It's your formula.

rustic patio
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in any place where you see the red line, the blue line would be incorrect

opaque oak
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Second one is just the wiki formula with throughput being replaced with your formula.

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And should be right.

rustic patio
vapid gorge
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"in any place where you see the red line, the blue line would be incorrect" clarify?

opaque oak
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It comes from the RTT-pause-time part

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when solved for RTT

rustic patio
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the blue line and the red line are both limiters

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whichever one is lower dictates your actual throughput

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agreed?

vapid gorge
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suuuuuure.... but you only get red or blue line at any point in time right?

rustic patio
rustic patio
vapid gorge
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ah

rustic patio
# rustic patio

if you take the upper line you are wrong,because the lower line is the "real" line

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so you need both formulas and always take the lower one

rustic patio
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you need to select for the lower line

vapid gorge
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I honestly haven't fiddled with the wiki train formulas that much but it seems odd that the mega math nerds wouldn't mention the failure point of the formulas on the wiki

opaque oak
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Throughput = (RTT - pause-time) * (belt-speed / RTT) * belts =
Correct?
B = Throughput
RTT = x
pause-time = R
Belt-speed = 780
Belts = 2

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And then the B /Throughput stands for the other side:
Throughput = (Stacksize * Stack-amount * freight-cars) / RTT

rustic patio
opaque oak
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When you combine, you get:
(RTT - pause-time) * (belt-speed / RTT) * belts = (Stacksize * Stack-amount * freight-cars) / RTT
And then solve for RTT:
RTT = (belt-speed * belts * pause-time + cars * stacks * stacksize) / (belt-speed * belts)

rustic patio
opaque oak
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Just added everything as variables, so they can be simplified away if wanted. Adding them back in is harder.

rustic patio
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im not good at math 😩

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try it out and see if it works

opaque oak
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Just the two sides are the question, did I enter them right.

rustic patio
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why the equal sign?

opaque oak
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Calculus things.

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I replaced one throughput term with calculation to get throughput.

rustic patio
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the top one is right, id just remove the freight cars

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because you might not azlways unload and load all freight cars

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so its better to do calculation per car and not per train

opaque oak
rustic patio
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i gtg eat breakfast, try ur formual out and show me the results, looks promising

opaque oak
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Just included it as backup, because readding it needs to do the calculation again.

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Basically just basic equation solving and simplification.
Put one equation into another and solved it via symbolic math to get the same equation combination with specific wanted term you want to solve on one side.
And then you can just plop the actual values into the new equation to calculate the RTT with those values.

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Pain to do manually, symbolic calculator did it automatically for me but need to be careful entering the thing.

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Pain to do manually for more complex equations.

vapid gorge
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Hadn't thought about it but the longer the RTT of this the closer it gets to 1 .... which seems weird

opaque oak
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Because you are starved for material most of the time when time goes long.

vapid gorge
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I guess that's the part shown as the red curve in Lauras graphs?

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starved for material?

opaque oak
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The parts after the red mark.

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Where you would need more trains on the route to keep up with deliveries.

vapid estuary
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Shouldn’t the asymptote be 0

vapid gorge
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which is where comes in

vapid estuary
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Ah no I’m wrong. Coffee…

rustic patio
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The blue line approaches zero very slowly

opaque oak
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Yes, but that equation I put for Laura combines that Wiki equation to the more accurate throughput calculation from Laura that includes the platform belt pause time.
And then solved that for calculating the optimal Round Trip time.

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Which is actually the absolute maximum RTT.

vapid gorge
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Sounds like a good addition for hte wiki tbh. That section could use some clarification and tidying up

opaque oak
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Where you can still keep up with the throughput requirement.

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Yeah, once it is checked.
I can then easily get the other forms.

vapid gorge
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The explanations for them and everything needs a revamp tbh. It's hard to parse

opaque oak
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Yes, when it is in single line format.

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Easier if done with proper formatting tools.

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Like the ones on the Wiki are.

vapid gorge
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As for a program that does it automatically it sounds like it'd be a bit of a pain, you'd have to set it up to deal with multiple cars that may or may not unload at 1 or more stops using Laura's description of situations they want it to handle

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Not.. hard, just time consuming

opaque oak
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Even this form was just basically for point to point with single type of material evenly spread in the car(s).

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Doing full loads unless you play with values of those specific terms relating to how much a freight car can contain and how many freight cars there is.

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RTT = (belt-speed * belts * pause-time + cars * stacks * stacksize) / (belt-speed * belts)
So the cars * stacks * stacksize is just separated to calculate how much stuff is carried is in single train.
Which then is used for the calculation on how fast those are moved in/out of the station with the belts in use (belt-speed and belts, expects one or two identical belts, could switch to use two separate belt-speed instead by just doing (belt1+belt2) instead).
And the start calculates how much belt transfer capacity is lost to the belt stop pause.
Can be just amount of items in any form and calculated however.

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So you need enough time for the pause + time to fill 32 stacks into the station, or other direction.

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And the train needs to be there exactly when everything from previous load has been transferred for "optimal" interval.
In reality you want it there little too early.

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Whops, need to do units right...

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That has wrong. Because the belt speeds are in /min, so rest need to be in that too.

vapid gorge
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oh yeah wouldn't want to try to time it precisely

opaque oak
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But I'll do version with conversion factors to get that in sec...

vapid gorge
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To do what Laura wanted I'd image the easiest thing would be an input where you could select what is going in each car and essentially does each car throughput independently and could apply rtt time with multi stops included?

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why 677/1500?

opaque oak
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the 27.08s converted into minutes.

vapid gorge
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ah right

opaque oak
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With exact value of that, 0.451333....

vapid gorge
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yup yup

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can probably have a version that assumes mk5 belt speeds as well on the wiki just because that's proooobably what most people will be using

opaque oak
rustic patio
vapid gorge
rustic patio
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As in, the graph

vapid gorge
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ah

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wasn't Baldur setting it up specifically to include both equations?

opaque oak
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Where the RTT and the transfer time of the items to/from the station match.

rustic patio
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Ooh I think I get it

opaque oak
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If there is just single car.

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And yes, drop the cars, because that isn't good in this version, because each platform is separate.

rustic patio
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Wow, why didn't I think of that

opaque oak
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For this specific calculation.

rustic patio
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This gives the same value as looking at where the lines meet, right?

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The red and the blue line

opaque oak
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Should

rustic patio
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Great idea

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Have you tried it out yet?

opaque oak
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Just analyzed and seems to be right.
Above the line the left side adds the belt transfer capacity lost to the pause, right side is how many items there are to transfer.
That 60s/min just converts the belt speed from /min to /s.
And then the number of virtual items (including those lost to the pause) gets divided by transfer speed.

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And you get time in seconds it takes to transfer the number of items and the time that is lost to the pause together in seconds, as the max RTT

opaque oak
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And just checked that the unit conversion between /min belt speed and /s pause duration and end result works right.

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642,4646154 s RTT for 500 stacksize with two 780 belts, or 10,70774359 min RTT.

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150,1569231s RTT for 100 stacks.

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So it basically calculates at what exact RTT you get the max throughput theoretically possible.

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For specified stack size, with specified belt capacity.

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Might not be what you wanted.
If you want something else, you need to explain more so I understand better what is wanted.
But just example what can be done when you start to combine equations and then "solve" them to get simplified calculation to get some specific result out of the inputs.
And then could go into having several equations and trying to solve with multiple unknowns.

last saddle
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aside from either of the northern forest node clusters, are there any exceptional places to start/base
i've heard of "starting" in titan forest before, but i don't really like the idea of getting coal from maze canyon, as well as the proximity to red fields and swamp
dune desert looks interesting for obvious reasons, but i wouldn't be looking forward to the foliage constraints

vapid gorge
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Not as a start of the map base. The east swamp though is a spot where you can build every item in the game with resources within 400m

queen leaf
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This has just been sent to me by a friend.
Still only on mk2 belts. They need it to be 6x30ppm

rustic patio
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what are they trying to do?

queen leaf
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take 180 in from various sources and split it into 30x6

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I have already simplified it for them I just thought it was a VERY overengineered diagram

rustic patio
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they want to do load balancing?

opaque oak
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Why? Just do Injected Manifold.

rustic patio
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ahh i hate math

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not even chatgpt can help me

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@opaque oak you're smart, can you help me out?

opaque oak
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Might be.

mystic moon
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I'll take a shot too

vapid estuary
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peered back a few screens, what's the Q

rustic patio
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(x-27.08) * (780/x) * 2 = 1100
how do i solve for x?

mystic moon
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Mk2 only?

opaque oak
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Again, would need to rework the equation to be "x = something", and cannot be arsed to do it manually again, so moment. I'll get the calculator

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Because the x is inside more complex stuff.

vapid estuary
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expand the left side

marsh radish
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Does Satisfactory's calculator know basic algebra?

mystic moon
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Balance to 2 belts of 90, split each to 3 belts of 30

opaque oak
rustic patio
mystic moon
vapid estuary
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to: 1560 - 42244.8/x = 1100

mystic moon
marsh radish
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Y'all ever used Wolfram Alpha? Is that still a thing? Online math tool

marsh radish
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^^ yeah, that

opaque oak
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So x=52806/575

vapid estuary
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chatgpt is natural language processing. it is not reasoning

rustic patio
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It was trained on code too, it's often amazing at math

mystic moon
vapid estuary
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"what is the age, gender, and skin colour of the next octogenarian black female president" is something it can't figure it out

opaque oak
opaque oak
mystic moon
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Lol i wasn't sure, just woke up 😛

opaque oak
rustic patio
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Thx!

opaque oak
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Too long time since I had to do these manually to go for it today.

opaque oak
# rustic patio Thx!

And you can check if the changed equation is right by first calculating the x with the new equation form, and then calculating the old equation with that value and seeing if it still comes to 1100.

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I really need to read the manual of this new one.
My old symbolic calculator died and I bough newer model as used, but haven't learned full use of it yet.
So result checking is harder than it should have been.

opaque oak
# rustic patio Thx!

And again just realized that the original equation was "wrong", because the belt speed was in /min and the pause was in s.

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Need for both to be in either minutes or seconds, and the last seems to be throughput, which is again in /minute.
So need to use that "677/1500" as the pause term.

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So the specific case is 8801/5750, or about 1.5306, which doesn't seem right, but would need to know what you are trying to calculate.

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x = (belt * pause_in_s) / (30 * (2 * belt - throughput?)
For the modified version to take the belt speed and throughput in items/min and the pause time in seconds.

vapid estuary
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just feed it to WA

opaque oak
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Yes, it does the same.

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WA doesn't seem to like if there is more than one variable. Would need to look at the help on how to specify which variable to solve for...

vapid estuary
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well for two variables you need two equations

opaque oak
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Not when you are doing symbolic math to just transform the equation.

vapid estuary
opaque oak
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Didn't like the multicharacter variables.

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I was using.

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And tripped and didn't recognize the "solve" keyword at all.

vapid estuary
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because it doesn't know if "belt" is maybe b*e*l*t

opaque oak
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Worse than that.

vapid estuary
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math uses single characters

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or subscripts

opaque oak
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That would just mess the result. It didn't process at all.
And with some stuff you want to use longer words, and my calculator handles that fine.

rustic patio
opaque oak
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The logic with TI symbolic calculators is that if there are multiple characters that aren't a calculator keyword, then they are expected to be single variable name. And you need to add the * manually between if you want to multiply two shorter variables.

vapid estuary
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No mathie would look at "5xy" and assume it's a variable called xy

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software is different

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but i do have a lot of variables called i, j, x,y

opaque oak
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But 5belt/seconds would be pretty clear that there are just two variables.

vapid estuary
#

to a person, not to software

opaque oak
#

Yes, and I think that the route WA is taking is the worse of those two.
Because it leads to unmaintainable and hard to understand equations.

#

Yes, you have to select one or the other for the software.

#

Implicit multiplication signs between all characters, or between none.

vapid estuary
#

lol, because e is e

#

GFY human, said WA\

opaque oak
#

Yes, I know now that that is how WA is coded, to have the implicit signs at least in some cases.
But if it had actually calculated the result when I had those, there wouldn't have been problem and I would have just fixed it.
Instead it didn't do anything.

#

And just choked on the parsing.

vapid estuary
#

understand that the notation you're using is made up by TI

opaque oak
#

Assuming "solve" is a general topic | Use as a word instead

opaque oak
vapid estuary
#

ah

opaque oak
#

Same with several other forms that work on WA with single-character variables but not with the multi.

#

Because it detected that the variable names were words, and got confused.

#

So it was "too" smart, but not smart enough.

vapid estuary
#

tone it down, it can tell you the answer to "molarity of 1 ml of 5 M HCl in 5 L of water" so just use single letter names

opaque oak
#

Yes, I understand now what was going on. Just the error was bad.

#

And one of the permissible forms is exactly the same as used by the TI calculators: "solve(z=x*y,x)" to solve for x
But still tripped on the words as variables.

#

With the same error message.

tame birch
#

Hi, is 8 water pumpers enough for 16 coal generators?

opaque oak
#

3 water extractors needed per 8 coal generators.
Each generator uses 45 water and water extractor produces 120.

tame birch
#

hmm

#

so how much water extractors i need to fuel 16 coal generators?

opaque oak
#

If 8 need 3, then how many do 16 need?
Or if one uses 45 water, how much water does 16 generators need?
And then how many extractors are needed for that amount of water?

tropic hawk
tame birch
#

guys chill xD

#

didnt realized that

unborn halo
#

I'm so confused, is it better to refine oil to residue and polymer first and then refine that to fuel and rubber or to go straight for either fuel or rubber then use the by-product to create the other

unborn halo
#

which gives me more bang for my oil

wind spade
#

then it's best to use alternate HOR to make diluted (packaged) fuel into recycled loop (and residual rubber to get rid of polymer)

unborn halo
#

Ok I don't think I have all the recipes for that so I'll just go oil -> HOR +polymer into HOR -> fuel and polymer-> rubber

#

thanks

snow dove
#

yeah that’s pretty decent

oblique notch
#

You can look up materials on the wiki for comparisons of their alts

steep wigeon
#

yo hi just a small question is there a way to balance several belts with different flowrates?

wind spade
#

yes, but usually not needed

#

easier is to put each belt into machines which need that exact amount

oblique notch
#

Or a set of machines

wind spade
#

well that's what I mean lol

steep wigeon
#

yeah thats my exact problem thats not possible having lots of materials shipped by train and so i have to somehow balance for further shipping

oblique notch
#

No? Trains are just longer belts.

wind spade
#

how is that a problem?

#

you know how much is there in each platform

steep wigeon
#

idk just havin a real smoll brain moment

rustic patio
#

Would it be easier in German?

oblique notch
#

merge belts together, making sure that they don't exceede your Highest belt speed. Add an overflow smart splitter if you have just a tiny bit left over to another belt.

Run each combined belt into its own freight platform

Run one belt of the same speed out of a receiving freight platforms, on a 1:1 ratio with the shipping platforms

#

Add a train. If the machines at your output are stalling after 3 or 4 round trips (to give it some ramps up time), add a second train.

wind spade
#

or even easier:

  • put each belt into it's own platform
  • take each belt separately from it's own platform
  • you have same set of belts+amounts on the other side
oblique notch
#

Also an option.

#

Lot of people get tripped up because "how much does a train move" is not a set value like a belt. So people tend to start overcomplicating the structure of trains. Trying to build these balancers and redundancies because they see big batches all at once arriving.

It's no different than a mk5 belt running into a mk1 belt.

Even tho the mk5 (ie the train) can do vastly more than the mk1. It's only going to run at 60/min because that's how fast the mk1 can go. Even tho it's starting and stopping and bunched up, it's still running at 60/min.

Trains are the same. They won't exceed your input, and even tho it looks like your getting far faster output (ie the belts are saturated) over time of entire round trips, it still evens out to the exact same as the input

steep wigeon
#

i think i got it SnuttsGood

#

thx guys

hazy dune
#

hey, first time manifolding so want to know if this will work.

smelters making copper ingot at 30/min per machine (120 a min total) which goes to 6 constructors taking 20/min each (so also 120 a min total) just want to make sure ive done it all right and that this will work!

fierce ruin
#

40 batteries/ min should be enough for a nice fleet of drones rigth?

#

like 8-10

fierce ruin
hazy dune
#

I am aware

#

But it will work?

fierce ruin
#

of course

hazy dune
#

Ok

fierce ruin
#

if you hand feed extra copper at the start, it should reach 100% a lot faster

oblique notch
#

Not that long. And over the life of thre machine, assuming constant power and you don't deconstruct it... it's statically nil

#

This games only limiting factor is Time. An you have infinite time If you wish.

wind spade
hazy dune
#

Can you send me a link to the belt design?

oblique notch
#

Drones take a min of 4 batteries per trip, +1 for each km over the first.

So if all your drones are less than a km and you make less than 10 trips a mim between them all, yes

fierce ruin
#

mmm okey

#

also, do do have to feed them batteries in both of their ports?

oblique notch
#

Nope

fierce ruin
#

okkkkie

#

thanks

opaque oak
#

There is a bug that if the batteries are provided at the home port, the drone takes too many.
It takes the right amount if they are provided at the remote port.

hazy dune
#

ok im really stuck here

#

120 divided into machines that take 20 should be 6 machines right

#

if they all take 20 a min then 120 should split into 6 machines

wind spade
#

yeah

#

yeah

hazy dune
#

ok

#

so this is whats confusing me

#

is it broken because of a new game updates

#

or is it wrong entirely

wind spade
#

no? it even says that all your machines will be efficient

hazy dune
#

OH

#

i read the wrong thing, i read "full in"

#

my mistake

wind spade
#

full = they have full input belt and storage

hazy dune
#

i get that now

opaque oak
#

Without overinput or manual filling, the last machines input buffers will never fill completely.
Just enough to run continously.

#

I just go for the full buffers by preventing the output from working right until input side is full and output buffers are too.

rustic patio
#

60/((60-(desired_throughput/(beltspeed * 2) * 60))/27.08)
i figurqed out the math! @opaque oak

opaque oak
#

Question was already before: Math for what.

rustic patio
#

the lower bound for a desired throughput

#

i think you gave me the answer already but i wanted to do it myself too cuz it feels bad using stuff i dont understand

opaque oak
#

Lot of 60:s in there that are probably from you trying to compensate for the throughput and beltspeed in /min and the 27.08 in seconds.
Would probably work better with the last one in minutes too ( 27.08/60 )

#

And the other ones removed as needed.

#

Or are they something else?

rustic patio
#

only the last 60 is for conversion, the rest are for other stuff

#

theyd be replaced with 1 if i switched to minutes

opaque oak
#

Check. Makes it hard to know what is going on when everything isn't as variables anymore.

rustic patio
#

check what?

opaque oak
#

As in I understand.

rustic patio
#

oooh okay

opaque oak
#

Or just confirming the receipt of previous statement.

glad stone
#

Question for you guys! If I am setting up a fuel generator plant and my math gets me I need 26.6666 fuel generators with the amount of fuel I am making. Do I make 27 generators and just have the last generator produce randomly or do I just make 26 and let the line back up? Would the line backing up shut down the system?

mystic moon
#

Don't channel spam 😠

digital stream
digital stream
#

If you're producing straight from cude oil though you will have to worry about the byproduct backing up, so just ensure any excess of that is funneled into the sink

oblique hollow
#

you can clock generators like any other machine

bronze silo
#

why won't this connect?

cinder silo
#

Ahh the pipe is extending just outside the bp designer according to the error.

mystic moon
#

It happens with wall holes on the edge of the designer, impossible to connect to

oblique notch
bronze silo
#

yeah x2

#

I had to bring it in

#

I just needed the pipe connecter as they cannot connect in sequence anyways

#

would be cool if they could though!

strong granite
#

Is there any reason I cannot make a recycled plastic -> recycled rubber loop and just prime it with a little of either to get it started?

wispy tiger
#

You absolutely can

#

Just needs a fuel input to keep running

strong granite
#

Oooooh boi!

#

That massively cuts down on buildings I think…. that’s pretty strong

wispy tiger
#

It's certainly a lot easier than building six rows of recyclers lmao

vapid gorge
tropic hawk
#

although you can use the Poly Resin run-off from the fuel production to make rubber/plastic that primes the system for you

bronze silo
#

how the fudge is this pumpiong all the way up?

snow dove
#

magik

bronze silo
#

lol

tropic hawk
bronze silo
surreal dune
#

is there anything that shows production order? iirc there used to be one long ago, around U5-ish.

surreal dune
#

flow chart? maybe

surreal dune
vapid gorge
surreal dune
#

I am

vapid gorge
#

I don't understand the question then

surreal dune
#

I take everything from that & it's various tabs of data and make a spreadsheet out of it

vapid gorge
#

That sounds like a flow chart that shows production order?

surreal dune
#

this is what i was looking for.

vapid gorge
#

Sure but... that's the same thing with less information?

#

I don't think taking that master plan of yours and putting it in whatever that was would make it look any better

surreal dune
#

didn't want it for the information, wanted it for the data structure. mostly aluminum.

vapid gorge
#

You know you can move the boxes to get that effect right?

surreal dune
#

yes but that takes forever when i'm not even going to be using it after i get the data from it anyways

#

because it will all go into a sheet similar to this

vapid gorge
#

about 10 seconds

bronze silo
#

soooooooooo many screws needed! 😱

vapid gorge
bronze silo
vapid gorge
#

and if you do need screws this is a great recipe to have. You can have a contructor underneath and directly feed the manufacturer

#

Get alts 😛 go screwless.

bronze silo
#

I think thats a FANTASTIC idea, lol

strong granite
# vapid gorge That's why you break it down into smaller chunks after you have your master plan

I wish I could but mine is so heavily integrated, the calculator doesn’t integrate recipes correctly when you break them into smaller systems.

So, I have to work from the master plan, breaking things into smaller sections visually, and tracing arrows like Charlie from it’s always sunny.
And then math things out from the bigger numbers as they actually apply in the world.

But now since I have my head generally wrapped around the thing, I can visualize the smaller parts. It’s just annoying having to do all the math anyways to fractionalize the thing.
But it’s got to be done either to set up the necessary inputs to get a calculator to show you the fractional system, or to get the numbers yourself.

vapid gorge
#

what do you mean the 'recipes are intergrated' ?

strong granite
#

Because of how the calculator determines recipe efficiency even if I give it the very specific list of recipes that are being used, in many cases it comes up with some other solution than what is used in the larger system.

vapid gorge
vapid gorge
strong granite
#

How do you force it?

vapid gorge
surreal dune
#

Give the planner only 1 recipe to pick from

vapid gorge
# strong granite How do you force it?

After I break down the master plan, in the sub plans I might change out a recipe here or there to make it fit the location better

For example - The QW for my Uranium Rods? I use both Fused QW and Base QW

surreal dune
#

i made a small comparison section in a separate tab to compare resource and building changes based on recipe swaps.
can copy/paste directly from the planner.
helps for resource or building bias goals or in scenarios such as Cobalts above. at least for me.

vapid gorge
#

ah yeah. I mostly eyeball that part and make sure the world restricting resources don't change much.

surreal dune
#

I used to but i often found myself getting fixated on 1 resource like Bauxite and overlooking the rest. This helps keep me focused on checking them all

strong granite
#

How have you broken down the parts?

surreal dune
vapid gorge
surreal dune
vapid gorge
# strong granite How have you broken down the parts?

Bit of trial and Error. For example in the master plan I took out Heavy Modular Frames as that was a pretty straight forward plan I thought I could do in 1 area - and then moving those HMF would be easy with a couple drones

vapid gorge
#

There's a short explanation of the formula in it and how I use it as well as an image to show the 'zones'

surreal dune
#

Ah, I see why you separated them in the planner. The sheet bridges the gap for the accumulated data

vapid gorge
#

That way I could plan hubs based on local availability of resources

#

and for me it was incredibly unlikely that 1 zone would host more than 1 hub

#

but you totally can with the sheet if you want, just have more +consumption and factory names

strong granite
#

I need to get some more tips another day about how you’ve gone about planning this thing

vapid gorge
#

A few people expressed interest in it a while back so I created a more generic version and cleaned it up.
For example the original doc doesn't have bauxite or uranium because I knew what I was doing with it, didn't need to be logged xD

vapid gorge
prisma kraken
#

on the subject of production planning tools, a new one that isn't very full-featured that i'm kinda liking is sp.runesun.com:

#

it kinda lets you drill down from the goal into the recipes you want for the goal

#

still a pretty rough tool, but i'm finding a lot of use in it

vapid gorge
#

I think you get mw use and buildings in tools? I think? I don't use that bit much

prisma kraken
#

i know satisfactory-calculator gives that info, but its sorta not all in one place

#

i.e. you need to bounce btw tabs in the ui

surreal dune
vapid gorge
tame birch
#

hello, why oil isn't flowing into refinery?

#

pipes under floor is fulled with oil

fierce cypress
#

no oil in ref?

tame birch
#

this pipes is fulled

fierce cypress
#

show the ref UI

tame birch
#

sorry for another lang

fierce cypress
#

rebuild the connection

#

and maybe the refinery too

vapid gorge
#

are you using a floor hole?

tame birch
rustic patio
#

Floor holes sometimes don't connect right. When using floor holes always check the connection again. If it doesn't flow, rebuild the connection

vapid gorge
#

apparently they sometimes bug out?

rustic patio
#

Is prettier imo

vapid gorge
#

It seems to happen to a lot of people but in my thousands of hours of play time never have I come across it.

vapid gorge
tame birch
#

rebuilded, working

#

thank you guys so much

rustic patio
vapid gorge
#

It doesn't really look like the placement in this pic is terribly important >.> xD

rustic patio
#

:p

fierce cypress
#

just go horizontal to vertical straight up if you want it to line up

opaque oak
#

And I don't know about any cases where the floor hole has stopped working. Only of cases where it never worked.

#

So yes, they can bug out when you build the piping. But once it works, it works.

rustic patio
opaque oak
#

And yes, less connection on the pipe can give some small performance benefit.

#

But I don't see that important enough to do the extra work to do clipped pipes.

primal flicker
#

I've been planning to start up my first (very modest) fuel power plant.

Looking at the wiki, I find this nugget of numerical inconsistency.

(I followed the text link and the math on the other page seems to output 66.6667%)

Recipes and numbers will be different in my case, but why isn't the last gen set to 66.6667%?? Someone make it make sense!

wind spade
#

wiki is just not updated here I guess

primal flicker
#

Now I just need to automate HMF and Computers... 😬

deft lichen
primal flicker
# deft lichen please link me the page and I'll update it
Satisfactory Wiki

This page serves to go more in depth on the creation and use of Fuel as a power source.

Satisfactory Wiki

The Fuel Generator is a power generator building that generates power by burning Fuel, Turbofuel or Liquid Biofuel.
At 100% clock speed, one Fuel Generator produces 150 MW. This will use 12 m3/min of Fuel or Liquid Biofuel, or 4.5 m3/min of Turbofuel.

#

Both pages contain the same outdated number.

deft lichen
#

ty, fixing right now

primal flicker
#

I appreciate your service to the community 🥹

deft lichen
#

done (I also made the fuel generator page automatically update when the tutorial page changes)

#

please let me know if you stumble upon any errors or inaccuracies

glacial sierra
#

i haven't slept much and can't think straight, does this make sense? i want someone else to look over my idea so i don't mess up

opaque oak
#

Two separate banks of 16 generators with 6 water extractors and 3 pipes, should work.

#

Water injection positions seem to be ok.

#

If the incoming pipes are long, there might be some initial problems that will need to be worked out.

vapid estuary
bronze silo
#

do I need valves here to ensure all the HOR goes up the pipe on the left from all the machines on the right?

vapid estuary
#

a pump prevents backflow once it has power

bronze silo
#

cool, thanks

median heath
tropic hawk
cinder silo
median heath
strong granite
#

Yeah and they have gauges 😍

median heath
#

Somewhat misleading gauges, tbf 🙂

paper holly
#

anybody know some good alternatives to use on a heavy modular frame factory

vast jungle
#

Just remember, without valve no steam! 😉

median heath
paper holly
#

thx

tropic hawk
open patrol
#

Adding wet concrete and steel rod.
Optional but nice to have.

median heath
#

Steel Rod + Base Mod Frame is the main combo I use.

tropic hawk
past cedar
#

Pretty sure it prevents without power to

vapid estuary
past cedar
#

That's interesting

#

Even with backpressure?

tropic hawk
past cedar
tropic hawk
median heath
#

@brazen oxide another use of it is putting Screws into the manifold line so you don't have to worry about belt capacity.

#

^ Copper Rotor.
So all the Cast Screws are OC'd to make the belting simpler.

brazen oxide
#

Nice, that's a clean solution. We all know how much everyone here loves screws

median heath
#

I do hate how this is the exact same color but it looks completely different...

brazen oxide
#

Where are we going today, Ms. Frizzle?

median heath
#

Also do you want to see the cleanest line I have ever made?

brazen oxide
#

Let er rip

median heath
brazen oxide
#

It's like they're on rollers and not even conveyors

median heath
#

This is the overhead of that.

rustic patio
median heath
rustic patio
#

i have too much caterium

#

like, the computers are just to get rid of my excess caterium wire

median heath
#

I have multiple answers to that but I have been told to just stick with "you do you" because I tend to come off as telling people how to play...

rustic patio
#

if i didnt want to hear others opinions i wouldnt be here

#

what would you do with the caterium?

median heath
#

Not make excess to begin with?

rustic patio
#

the smallest node nearby is 600, i only need 400. how can i avoid the excess caterium in this situation?

median heath
#

The smallest node can reach 600.
But you need 400. So clock it to 400.

rustic patio
#

so you're saying i should throw 200 caterium per minute away?

#

i prefer my method if using the free caterium for computers

median heath
#

What are you doing with the Computers?

#

Actually, better question:

rustic patio
#

nothing yet, ill load them on a train and just have them for now. im sure ill want to do supercomputers at some point, so itll come in handy then

median heath
#

What are your target amounts for Uranium Rods, Turbo Motors, and Supercomputers?

rustic patio
#

uranium rods 50.4
turbo motors N/A
super computers N/A

median heath
#

So you're not planning to finish the game?

rustic patio
#

i corrected my message

#

its N/A because i dont have any specific goals for super computers and turbo motors

median heath
#

That would be the issue.

rustic patio
#

why? cant i set my goals in this game through other means?

median heath
#

You can, but it creates the excess problem you have.
Because you're solving forwards.

rustic patio
#

who said i dont have a goal?

median heath
#

Pick the end amount and solve backwards. Everything cleans up and you don't have issues.

#

The only plausible "solve forwards" goal is "use every resource" -- and your PC will crash before you get anywhere close to that.

rustic patio
#

that is actually kinda my goal lol

#

i want to make as many points as possible for me

rustic patio
median heath
tropic hawk
rustic patio
#

there is caterium in the ground that im not using, i consider that excess

#

i dont get why ya'll think that producing stuff is bad

tropic hawk
#

alright, so fully utilize it, and put a smart splitter at the end of the belt(s) and send overflow to a sink. excess until you need it

median heath
rustic patio
#

ill fully utilize it by making computers

tropic hawk
median heath
#

Producing stuff is fine.
For me the line is producing stuff without purpose.

rustic patio
#

the purpose is super computers and personal use

median heath
#

You don't have a target for Supers yet though.

rustic patio
#

this is my first playthrough, i dont know exactly what ill do yet

#

expectsing everyone to know exactly what they want to do on the first playthrough is a lot to expect, i just want to play this world and enjoy it

median heath
#

So leave the "excess" in the ground until needed, then you know you have it available for new targets.
Instead of forcing yourself to use it just because.

rustic patio
#

im not forcing myself to use it

#

i need computers, i have quickwire

#

so i make computers

tropic hawk
median heath
#

Computers being set to "Maximize" is a force.

wind spade
rustic patio
wind spade
#

that doesn't seem to be relevant to my message tho 🤷‍♂️

rustic patio
tropic hawk
wind spade
median heath
rustic patio
#

to build stuff like trains

#

and ill need them to start nuclear big because ill need super computers for that

wind spade
rustic patio
wind spade
#

you'll definitely need more later (e.g. for supercomputers), but build that when you're building supercomputers (you'll know how much you need by then)

wind spade
#

point is that you don't make more than you need "just because you'll need it in future" because you almost never know how much you'll need in the future

rustic patio
#

okay then if it makes yall happy, i want to make at least 100 ads per minute

vapid estuary
#

Old adage from computing: yagni

rustic patio
#

i will need more than 500 computers for that, so lets consider the computers im making right now as a part of that

#

all good now?

median heath
#

And there's the part about automating Project Parts.
At which point I exit because that's a goal I can't give an objective opinion on.

wind spade
rustic patio
#

there wont be "the setup"

#

i want to make it as modular as possible

wind spade
#

not sure what do you mean by that, but it's still a setup 🤔

rustic patio
#

my entire world will be the setup

#

so technically iem already doing the setup right now

wind spade
#

I assume there will still be factories that produce other things, which won't be part of the setup

rustic patio
#

and like, wheres the problem with making 35 computers? what do i lose through this?

median heath
#

Nothing.

wind spade
#

I didn't say there's a problem

rustic patio
#

if the choice is between having 35 computers and not having them, i choose having them

#

especially when i know ill need them

#

and especiall when i have all the resources already on site

median heath
#

My initial "oof" was about using Ct Comp with Ct CB.
Which led to "I have excess Ct"
Which led down the rabbit hole.

wind spade
#

I said there's a problem if you make computers in advance because you may need them later.

if you make 35/min computers into storage, that's completely fine

rustic patio
#

they'll go into storage for now, and later will be added to any factories that may need them

#

i want a giant train network anyway

median heath
#

Computer lines will always have you swimming in some type of excess resource.

You either use Qtz and have buttloads of Ct left over, or you use Ct and have buttloads of Qtz left over.

#

Optimal combinations (imo) are:

Ct Comp + Sil CB
Crystal Comp + Ct CB

wind spade
deft lichen
#

what if you use neither da_best

rustic patio
median heath
wind spade
#

and that's exactly my point

rustic patio
wind spade
#

if you produce 35 for storage, keep producing 35 for storage and make separate computers for later uses

rustic patio
#

but i dont need 35 for storage 😩 thats way too much

wind spade
#

then... don't make that much

rustic patio
#

no

#

i just have a different playstyle

median heath
rustic patio
#

in the end itll be the same anyway

wind spade
#

if you are dead set on your playstyle and things, why are you even asking or talking about it here?

rustic patio
#

i didnt

median heath
#

She definitely didn't.

rustic patio
#

sevrahn asked and then everyone joined to tell me how my playstyle is bad

#

i dont have anything against sevrahn telling me about his playstyle btw!

#

i love getting inspiration from other people

#

what im not a big fan of is when everyone keeps insisting i change my playstyle

#

anyway ill go work on my rail network

median heath
#

@rustic patio for the record I am not saying (and it was never my intention to imply) that your style was bad or incorrect.
I tried to clarify that my responses were purely my opinion and how I personally do things. Not that you are in any way wrong.

rustic patio
#

yea its fine, no worries m8

#

im sure you have a lot more experience and i think ill play similarly in the future

#

i can totally see how producing stuff just for the sake of it isnt very productive if you know what to do, but im still super new and just want to explore the game and its possibilities

#

and leaving future me a little present will surely make future me happy

#

and if future me is happy then ill be happy

median heath
#

The only objective fault that could possibly be said is the "solving forwards" thing, but as you said this is your first run so you are very much in the "you don't know what you don't know" part.

Once you've beaten the game it is highly unlikely you will do it again, and instead switch to solving backwards like nearly everyone does.

wind spade
#

I didn't say you have to change either. I just recommended to do so, because when you reach the next step, you'll most likely need more computers than you have, so you'll have to touch the setup anyway. I'd rather have separate production for the new computers than to mix some old one with part of new one

median heath
#

But you do have to beat the game first to get the entire wide-angle perspective on all production lines before the solving backwards takes over.

#

Setups like nuclear definitely suck far less when you aren't solving them forwards.

#

That's why I had asked about Uranium, Turbos, and Supers -- because every other item in the game falls into those 3 lines.
So once you know those you can solve how much you need for them and then just add the amount of each additional item you want for storage.

But if you get into intentionally automating Project Parts... I have to recuse myself.
🏃 💨

rustic patio
#

@median heath how is making a bunch of turbos superior to making a bunch of project parts?

median heath
rustic patio
#

well, u seem to be okay with someone making turbo motors, but if someone makes projct parts u have to rescue urself

#

why is that?

tame birch
#

how i can make some mechanism to get 50% of plastic to awesome sink and 50% to container?

rustic patio
#

a splitter

median heath
rustic patio
#

splits 50/50

rustic patio
deft lichen
median heath
#

Just ISC's hooked up to a single machine with the exact amount needed.

tame birch
rustic patio
#

what "big thing" would u recommend i go for as my first goal? (first goal cuz i dont want to ever leave this world, she is beautiful and i love her and i will be with her until the end of times)

deft lichen
tame birch
#

oh i have this

median heath
tame birch
#

and how should i configure that?

deft lichen
median heath
#

Ur Rods max at 50.4
Turbos and Supers I usually do 45/min of each.

#

Though if you max Ur Rods you can't automate NukeNobs 😦

rustic patio
#

i think ill do a smart splitter with some belt reduction so that it steals uranium from my rods whenever i take nuke nobs out of an isc

#

but only like, a little, cuz i wont use nuke nobs much anyway

#

it probably wont be bad if it loses a few percent of uranium every now and then

#

oh nvm, nuke nobelisks take uranium cells

#

thken ill just steal those directly

median heath
rustic patio
#

yea i think ill go with one per minute

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like, ill build for max, but whenever i take nuke noobs out of my isc it starts making some

#

so i can flex both my nobs and my power grid 💪 😼

median heath
#

You should use all alts when making Ur Rods.

#

Not using Steamed Sheet hurts to see though 😦

rustic patio
#

Yea Ur right, I'll use steamed sheets

median heath
#

Steamed Sheets + Pure Copper is what makes Copper Rotor the best Rotor recipe. 🙂

rustic patio
#

Yes but water 😩😩😩😩
After building my oil setup I have a chronic refinophobia

#

My oil setup is peak forwardplanning btw haha

median heath
#

Welcome to Satisfactory.
Once you hit T6+ the Refinery replaces a majority of your buildings.

#

Is one of the only boring aspects of the game imo.

rustic patio
#

Yea

#

Thank Css for blueprints

median heath
#

Bleh.

rustic patio
#

No surprise

median heath
#

?

rustic patio
#

u seemed like the kind of person that isnt a big fan of blueprints

median heath
#

What does that mean? 😂

wind spade
#

that you seem like the kind of person that isn't a big fan of blueprints

rustic patio
#

i like BPs, makes placing the thousands of refineries necessary easier

#

or like, the repetitive belt work

median heath
#

I very much like that they kept it 4x4x4.

#

With the way I build I almost never have a use for them though.

rustic patio
#

i just use them to "enhance" machines

#

like, adding the under floor logistics to refineries

median heath
#

Stuff like this is the only thing I would really end up using them for.

rustic patio
#

all of this stuff

median heath
rustic patio
#

do you never have big blocks of machines?

median heath
#

Not that I can BP, no.
Because each outpost is unique. So spacing, belt connections, belt direction is all something that evolves as I am building.

#

Now if we could put Water Extractors into the Printer I would use the shit out of it.

rustic patio
#

yea thatd be great

rustic patio
#

my first build is quite big, so it made sense to make blueprints for every machine

#

i made a giant oil factory that uses all of the oil in spire coast... before i needed oil

wind spade
#

(idk, legit question)

rustic patio
median heath
rustic patio
#

3450 oil to HOR to Diluted Fuel. currently 40% of it is going to fuel gens and 60% to recycled rubber/plastic

#

once i got nuclear going 100% will go to rubber and plastic

#

i was bored and wanted to make somethingb big so i did that

#

also partially because people told me bottom feeding doesnt work so i wanted to make something giant that only uses bottom feeding to show them that they are wrong

median heath
#

I did that, but all to Fuel Gens.

And the entire thing was underwater 🙂

rustic patio
#

fancy!

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i havent found a way to research a diving suit in the mam yet tho, so i wont do that for now :p

#

mine is built over the ocean tho, so kinda similar

craggy quartz
#

what do you use power cells on
i only use them for extractors but i'm sitting on like 80 spare cells i feel like i should use them for something else

oblique hollow
#

power cells?

#

oh power shards

#

idk, use them wherever you feel

median heath
rustic patio
#

everywhere, they save space

rustic patio
craggy quartz
#

it feels inefficient though

median heath
#

All.

rustic patio
#

what?

craggy quartz
#

i can just build another building and it also saves power

rustic patio
#

all the oil of the map?????

median heath
#

All oil from Spire was routed to that location to be made into fuel under water.

rustic patio
#

oooh

#

soo uhh, 2850?

median heath
#

Just to prove I could do a massive underwater build 🙂

rustic patio
median heath
#

Checking

rustic patio
#

im asking because theres 600 oil between spire coast and DD, some people consider it a part of spire coast, but im not sure if everyone does

#

this oil

median heath
#

I think I did 2400 just to make it cleaner numbers.

rustic patio
#

clean numbers are nice

median heath
#

No, I did 3k

#

Out of the 3450

deft lichen
#

everything north of northern forest and west of dune desert is spire coast

median heath
median heath
rustic patio
#

i didnt

#

i did 345 per line

median heath
#

600 Oil = 800 HOR = 1600 Fuel

bronze silo
#

here 🙂

rustic patio
#

yes yes, but. 3450 oil = split into 10 lines of 12 refineries = split into 10 lines of 10 blenders = split into 20 lines of 18 refineries
thats what im doing. my clockspeeds are weird

rustic patio
#

you are limited by two simple things

#

number one: belt speed! u cant put more stuff in than ur belts can handle

median heath
#

Refs at 1.25 makes them 1:1 with Blenders.

rustic patio
#

number two: train capacity! a train can only hold so many items, if the train takes 1000 years.. your throughput will be bad

bronze silo
#

so at the mo just short of 1000 with my mk4's

#

yeah

rustic patio
#

number one is a bit more tricky tho

median heath
rustic patio
median heath
oblique hollow
#

its a sort of bell curve shape / hyperbola?

rustic patio
rustic patio
median heath
#

What is it saying?

rustic patio
#

the blue line is the rtt times where you are limited by train capacity

#

the red line is the rtt time where you are limited by belt speed

primal flicker
#

Is there a quick comparison of WP/MW for different generators and fuel alts?

median heath
#

Why is the highest number less than 1000?

rustic patio
#

because i made this graph for 50 who is transporting plastic using one mk4 belt.

the graph for iron ore using two mk5 belts looks like this:

oblique hollow
rustic patio
#

train capacity does, at a certain point, limit ur throughput

#

if your round trip time is 10 years, you will be limited by train capacity

median heath
bronze silo
#

you have this on a spreadsheet with formulas?

primal flicker
#

Coke, compacted coal, diluted fuel vs default,....

rustic patio
oblique hollow
#

all others are like.....
why bother

median heath
oblique hollow
#

its that one-sided because diluted is that overpowered

primal flicker
rustic patio
#

the second graph peaks at 1493

median heath
#

600 on the bottom is "seconds" I assume?

primal flicker
oblique hollow
#

you just go coal > fuel > diluted fuel

rustic patio
median heath
rustic patio
#

here are both lines shown:

#

the blue line is the train limit, the red line is the belt limit

median heath
rustic patio
#

thats not what im saying

#

the train limit can at certain stack sizes severely limit the area in which you can get desired thorughput

#

i am saying that the train limit is not irrelevant in all cases

median heath
#

?

#

Define "train limit"

rustic patio
#

any situation where your throughput is limited by train capacity

median heath
#

Train capacity being limited by?

rustic patio
#

well, if a train can hold 10 items and takes 1 minute for a round trip, the throughput will be limited to 10 items

rustic patio
median heath
#

That sounds self-inflicted, as you can always add more cars.

rustic patio
#

im talking about per car...

#

because increasing the amount of cars also incraeses the amount of belts!

median heath
rustic patio
#

okay, car limit

rustic patio
#

and you cant put items into a train car without belts...

#

so it is necessarily

median heath
#

@rustic patio can you just link me the sheet so I can look at all the graphs?

rustic patio
wind spade
#

if you add more cars, that doesn't mean you added more belts

rustic patio
#

how will you load those cars without belts mr greeny?

wind spade
#

you split one belt into multiple platforms

median heath
#

@rustic patio will check it when done testing this underwater Printer thing.

Only reason I am very skeptical is because I am the one who wrote the equations on per-car throughput maximums.

rustic patio
median heath
#

?

#

Throughput Equations: (1560 is used because it is the max of x2 mk5 belts, and all Times are in minutes.)

First you need TimeToFill. Which is reliant on Cargo Stack Size and Car Capacity.

TtF = (StackSize * Car Capacity) / 1560

If TtF >= RtD (Round Trip Duration)
Throughput = ((RtD - 0.45133_) / RtD) * 1560

If TtF < RtD
Throughput = (TtF / RtD) * 1560

#

^ That was me.

rustic patio
#

cool

#

you need to include car limitation too tho

rustic patio
#

if you use a hammer to smash ur balls dont sue the hammer manufacturer

bronze silo
#

lmao

rustic patio
#

the formulas were weird and they used an incorrect reload time so i derived them myself and did it again

primal flicker
# oblique hollow you just go coal > fuel > diluted fuel

I just checked the wiki for some comparisons (of course they're buried in different pages) and it looks like diluted fuel > HOR/coke > default fuel > coal. Interesting. (60 crude/min to default fuel yields 500 MW, vs 720 MW as coke)

median heath
#

If the formulas were weird then it definitely wasn't me.

rustic patio
#

i also wrote a little rust script that shows you your desired RTT and ur buffer

median heath
#

They also go the load/unload time wrong.

wind spade
#

instead of two trains with one car

rustic patio
#

im not sure what ur trying to say

rustic patio
median heath
#

@wind spade this is bullshit and I hate it 😦

rustic patio
# rustic patio i also wrote a little rust script that shows you your desired RTT and ur buffer
fn main() {
    let desired_throughput: f64 = 450.;
    let stack_size: f64 = 200.;
    let beltspeed: f64 = 480./2.;
    let train_inventory_size: f64 = 32.;
    let reload_time: f64 = 27.08;

    let upper_bound: f64 = (stack_size * train_inventory_size * 60.) / desired_throughput;
    let lower_bound: f64 = 60. / ((60. - (desired_throughput / (beltspeed * 2.)) * 60.) / reload_time);

    println!("Upper bound: {}", upper_bound);
    println!("Lower bound: {}", lower_bound);
    println!("Midpoint: {}", (upper_bound + lower_bound) / 2.);
    println!("Buffer: {}", (upper_bound - lower_bound) / 2.);
}
median heath
#

Water Extractor rows would be the primary use-case for Blueprints in my world... 😦

bronze silo
#

ooooh

#

I love code

wind spade
# rustic patio im not sure what ur trying to say

you have 780 items/min that you want to transport from one end of map to another

one train with one car can't do the loop fast enough to have 780/min throughput

now you have two options:

  • add one more train
  • add one more car
rustic patio
#

one more train wouldnt work...

wind spade
#

it... would

rustic patio
median heath
#

Adding more trains lowers max potential throughput greeny.

wind spade
bronze silo
#

are you talking about a 2nd train with it's own freight wagons?

wind spade
#

because in this case the problem is that train takes too long

rustic patio
#

yes in this case, because greeny is using just one belt

#

i mean, its impossible to get to 780/min with just one belt in one station

rustic patio
#

and with 780/min in one car it takes a very long rtt for more trains to become helpful at all

wind spade
#

you buffer it with ISC

deft lichen
rustic patio
median heath
wind spade
#

why would you do that

rustic patio
#

because you said you used one belt!!!

#

or at least it sounded like that to me

wind spade
#

no, I said "you have 780/min belt that you want to transport to other side of the map"

median heath
#

I understand miners and such, but Water Extractors should be allowed because of how many you'll be slapping down... @deft lichen

wind spade
#

I always assume buffered platforms

wind spade
rustic patio
wind spade
#

also irrelevant

rustic patio
#

no it isnt

#

if its an item that has a stack size of 1 you will need more trains than if it has a stacksize of infinity

#

stacksize determines how many items fit in a train determines how much a train limits your throughput

#

so tell me, what is the stacksize of the item?

wind spade
#

any normal

#

again, the issue is "train can't carry items enough"

rustic patio
#

the amount of items a train can carry is dependant on the stack size

#

so lets say 500

#

as long as one train can make the journey in less than 1230 seconds you dont need more than one

wind spade
#

and I'm talking about a situation where it can't make the journey fast enough

rustic patio
#

okay

wind spade
#

then you either have to add a train or a car

rustic patio
#

yes, if the RTT is too long you need to reduce it

#

what is your point?