#math-and-meta
1 messages · Page 39 of 1
More effective rushing coal than running around for hdds early on for a recipe that’ll be completely pointless in a few hours
If you ever need to fire up a coal plant or make just a bit of steel and have biomass or wood...
I'm not saying it's useful, I'm saying it can be used in some... Very... Specific... Instances... 
Hand mine coal?
This feels like the ‘very specific situation’ where you could use a tennis racket to kill someone.
You’d never carry one around for the purpose, it’s not good for the purpose, and you can almost certainly spend a brief amount of time finding a better tool for the job.
That sort of niche use can be applied to so much that it effectively makes it pointless
Yeah. I'd rather just use 3 or 5 portable miners to pull up a dozen stacks of coal in about 5-10 mins then use biocoal. Heh
Is there any need for a smart plating or versatile framework factory? Are they used in anything except space elevator phase?
I for example just stick a couple of ISCs behind a assembler and drop parts into them every time I return to the hub. Let it build them while I'm doing other things
Ye thats what i was thinking about doing
Yeah, for now.
I really want them to change it (or add a mode) where space elevator tiers are unlocked with a constant ppm instead of a flat amount
Like unlock t3 you need to continually provide 60 smart plates per minute for 10 mins or something
But that's just because I think it be a good in game reason to make a smart plate factory rather than just hand feeding a few machines everytime you return to base
Yeah would be a good idea
power loss at 9min
1 nuclear pasta needs 32 copper refineries 😔
33.646201 refineries 
might be faster/more efficient to just go on a killing spree for animal protein and make the alien dna capsules and buy all the nuclear pasta from the awesome shop
i mean, you don't really need that many/min
like 4/min only takes ~4 hours
and thats relatively doable if you wanted
or you just do less and do other stuff
not to mention you can't buy pasta
only copper powder and PCCs
and that would take 560 tickets if you were to buy all the necessary parts
which would cost 17237056 points
you could make it cheaper by just making the copper powder on its own, since its just miner -> smelter -> constructor, leaving the PCC for 160 coupons
but that would take a lot of time
and still lots of refs
refs? you dont mean refineries do you?
yes
and if we were to use dna capsules you'd need 52734 of them if my math is right
i haven't actually used them yet so im going off the wiki
but im pretty sure thats right
without PCCs
still 32 refs per PCC (/min)
you could swap out the refineries with just smelter to constructors, so you wouldnt need to worry about arraying all the water
meaning you'd need 40 smelters per PCC/min and 2.5x more copper
and acquiring all the motors, computers, etc for the refineries.
computers?
oh nvm i got refineries confused with a different machine
casual 480k copper
its better than 
@turbid drift , want to talk here? Main chat is moving too fast
@turbid drift the reason why train stackers are bad is because it minimises the time between load/unload cycles. while this sounds like a good thing it really isn't because during each load/unload cycle the station locks and inputs/outputs stop moving items, meaning that items inside the platform when a cycle begins are isolated. if you minimise the time between cycles the items in the platform will never be able to leave (in the case of unloading) or will never be able to enter (in the case of loading) this results in trains either never being able to load or unload since the output is full or the input is empty, in order to have an efficient system you need long waits between cycles so the platform has enough time to empty before new items come in or load up again before a train comes in.
happy to
Imagine the train arrives at the station every 28 seconds (I know it's not physically possible, just an example)
For 27 seconds, the train station will not accept items. Meaning it will only accept items for 1 of the 28 seconds.
This effectively turns 780 belts into 28 belts
ok that makes sense... now i get it
This effect gets less and less extreme as the time between train arrivals grows larger
You want to find a good midpoint between long train arrivals, but not too long, because if the trains is over capacity you are also missing out on throughput
so what I really need to do is work out how long it takes a full train to get to the station... then make a trip long enough to take that long to reach it at the end of the 'queue'... thereby each unload will be complete
my expectation was that the unload pause would start once the train was able to unload... so now i owe an apology and my thanks
No need to apologize, it's difficult to wrap your head around that at first for many people, including me. You were willing to listen and didn't throw insults around, so you did nothing wrong
always nice when someone accepts constructive criticism
this is a system i hope they fix in the next patch... it would be trivial to code, so i cant understand why it would be like this now
You can set the trains to only load/unload full carts, but that will just naturally space the trains out on the route.
Maybe it's intentional, I don't think CSS ever said anything about it
So no stacker necessary, unless you have just way too many trains on the route.
It will sit at the station without blocking the belts until the platforms can do full swap.
that was my original plan... so this is possible?
Yes, just don't need a stacker. Just right number of trains.
One will wait at the loading station, one at unloading, more will be on the route if long enough.
Often just single train is enough and will wait for part of the time on both stations.
plan is to have...
1 output station to take all bauxite and process.
3 input stations to collect all bauxite. 6 trains to go between, 2 per input.
1 engine, 9 car trains...
In theory, there would be 1 train filling at each input until full, 1 at output unloading, and 2 waiting to unload
testing required... i'll get 2 or 3 trains going and see how they go
I expect i need more beet
beer too
how much bauxite do you want to collect in total?
i'll be linking 9780 units per minute, but i only need about 6k per minute for now
how much per input freight platform?
how long will ur trains be?
1 engine, 1 car... should be about 12 minutes give or take
only one freight car per train?
1 engine 9 car
ooh, i missed that
i was hoping the imbalance of the output per station would be balanced by the train queue.. so if that wont work it will likely involve a 4th station and a balancing act
12 minutes?? You doing multiple stops?
No no I get what you're coming at
with the formula you sent, what would be the throughput at a round trip time of 27.08?
The thing is the situation you're describing is a system that doesn't work at all and sure the formula doesn't cover it. Because it's an impossible situation. It assumes you have enough time for hte platform buffer to do it's thing
There's probably a min time where the formula breaks apart sure
you're totally right
sure
im not arguing, im explaining
with a round trip time of 27.08, according to that formula, the throughput would be 1534
when in reality, it would be zero
there is another formula
B is throughput
X is round trip time
R is the reload time (27.08 in the game currently. didnt hard code it just for fun)
780 is belt speed
lets fill it in for the same scenario
(27.08-27.08) * 780/27.08 * 2
this results in 0
you have two formulas, one shows the maximum throughput of the train itself, unlimited by belt speed
and one shows the maximum throughput of the station, limited by belt speed and reload pauses
you need to calculate both and take whichever is lower
Ah, sorry, forgot to switch...
There's probably a min time where the formula breaks apart sure
do you see the red line?
is the bottom in seconds?
thats all the places where the formulla from the wiki breaks apart
Ok, there is that your formula, I'll combine it with the other to get formula to calculate RTT needed.
the bototm is seconds, the side is throughput
And yes, the wiuki one doesn't consider the pause.
at 643 seconds does the wiki formula get into action
so any round trip time below ten minutes with a stack size of 500 is not limited by the t rains themeselves, but by the belts
Have belts not always been the final limiter?
in a round trip time above 643 the limiter is the train
the formula you posted only accounts for train limitation
lets look at a lower stacksize, at lower stacksizes train limitation becomes more relevant
computers have a stacksize of 50
now the graph looks like this
is this assuming that you are going to move full cars?
the red line is not full cars, the blue line is full cars
after 80 seconds RTT the cars will be full anhd the liymiting factory will be the train
anything before 80 seconds is limited by belt speed
So what happens to the formula if you do the reasonable thing of telling the train to just move whatever is there and not wait for a full load?
it doesnt assume wether or not the cars are full, it tells you wether or not they are full
this is what im doing with this formula
at the blue line the train will be full even if i tell it not to wait
because the amount of items that will have entered the stationwill be larger than the trarins inventory
blue line = full train, limited by train capacity
red line = not full train, limited by belt speed
sure but wouldn't you be aiming for the train to arrive and leave before the platform is full?
hm
maybe!
wait a second
before you ask anything elsle, please
lets say you wnat to transport 1200 iron ore per minute
in one train car
stack size of 500
I'll pretend they stack to that yes
you just input 1200 into the graphing calculator and it shows you the cross points
you see, any round trip time between 117.347 and 800 will rescult in you carrying all you iron
Laura:
RTT = (belt-speed*pause-time+16*cars*stacksize)/(belt-speed)
(for two belts).
now, what i would do is the following
i add subtract 117 from 800 and divide it by 2
wait why are you doing this?
the result is 341.5
this point is exactly in the middle between the max and min point!
oops, forgot to add 117 again
458
this opint is exactly between the maximum amount of time needed and the minimum amount of time needed
it gives me 342 seconds of buffer up and down
so if i aim for 458, i will have the most stable connection
the maximum throughput would be at 643, where the lines meet, but im not aiming for that
I'm agreeing with you on all this (though I have a question about another thing) , but not sure where you're going?
which lines?
the blue and the red line, the tip
that looks more like 1500?
1500 throughput, not seconds
vertical is throughput, horizontal is seconds
ah sorry misread
ok so you're not aiming for that -
no, why would i aim for maximum throughput when i only have 1200iron to transport?
@Laura:
RTT = (belt-speed * belts * pause-time + cars * stacks * stacksize) / (belt-speed * belts)
Does that work right?
it'd be madness yes
i dont think so
Used your equation for the throughput and the wiki one for RTT at specific throughput.
And solved for RTT.
but not sure where you're going?
the point is that doing this by hand for one station isnt so bad, but adding in multiple staions and multiple routes would make the math a lot more complicated
even doing the simple thing for many stations would be tedious
and thus making a program that does the complicated stuff for an entire networrk would be very useful and allow people to do things they otherwise could not
thats my entire point, it isnt super easy at megaworld scales
Original:
(RTT - pause-time) * (belt-speed / RTT) * belts = (Stacksize * Stack-amount * freight-cars) / RTT
So just real quick - in the first picture you mentioned that before 10 minutes the wiki formula breaks down in that example. But then continued on with further examples where the red line wasn't a break down, just wasn't full platforms?
Is that first part right? It's your formula.
well, in this case i used the word "breakdown" to refer to wrongness
in any place where you see the red line, the blue line would be incorrect
Second one is just the wiki formula with throughput being replaced with your formula.
And should be right.
you didnt subtract the belt speed anywhere
"in any place where you see the red line, the blue line would be incorrect" clarify?
sure
the blue line and the red line are both limiters
whichever one is lower dictates your actual throughput
agreed?
suuuuuure.... but you only get red or blue line at any point in time right?
no, i just made it so it only shows the lower line
ah
if you take the upper line you are wrong,because the lower line is the "real" line
so you need both formulas and always take the lower one
which is also missing here
you need to select for the lower line
I honestly haven't fiddled with the wiki train formulas that much but it seems odd that the mega math nerds wouldn't mention the failure point of the formulas on the wiki
Throughput = (RTT - pause-time) * (belt-speed / RTT) * belts =
Correct?
B = Throughput
RTT = x
pause-time = R
Belt-speed = 780
Belts = 2
And then the B /Throughput stands for the other side:
Throughput = (Stacksize * Stack-amount * freight-cars) / RTT
the * freight cars isnt neecessary, but thats correct yes
When you combine, you get:
(RTT - pause-time) * (belt-speed / RTT) * belts = (Stacksize * Stack-amount * freight-cars) / RTT
And then solve for RTT:
RTT = (belt-speed * belts * pause-time + cars * stacks * stacksize) / (belt-speed * belts)
i have no idea if thats right
Just added everything as variables, so they can be simplified away if wanted. Adding them back in is harder.
Just the two sides are the question, did I enter them right.
the top one is right, id just remove the freight cars
because you might not azlways unload and load all freight cars
so its better to do calculation per car and not per train
Yes, and you can just remove it directly when it is just "1"
i gtg eat breakfast, try ur formual out and show me the results, looks promising
Just included it as backup, because readding it needs to do the calculation again.
Basically just basic equation solving and simplification.
Put one equation into another and solved it via symbolic math to get the same equation combination with specific wanted term you want to solve on one side.
And then you can just plop the actual values into the new equation to calculate the RTT with those values.
Pain to do manually, symbolic calculator did it automatically for me but need to be careful entering the thing.
Pain to do manually for more complex equations.
Hadn't thought about it but the longer the RTT of this the closer it gets to 1 .... which seems weird
Because you are starved for material most of the time when time goes long.
I guess that's the part shown as the red curve in Lauras graphs?
starved for material?
The parts after the red mark.
Where you would need more trains on the route to keep up with deliveries.
Shouldn’t the asymptote be 0
which is where comes in
Ah no I’m wrong. Coffee…
The blue line approaches zero very slowly
Yes, but that equation I put for Laura combines that Wiki equation to the more accurate throughput calculation from Laura that includes the platform belt pause time.
And then solved that for calculating the optimal Round Trip time.
Which is actually the absolute maximum RTT.
Sounds like a good addition for hte wiki tbh. That section could use some clarification and tidying up
Where you can still keep up with the throughput requirement.
Yeah, once it is checked.
I can then easily get the other forms.
The explanations for them and everything needs a revamp tbh. It's hard to parse
Yes, when it is in single line format.
Easier if done with proper formatting tools.
Like the ones on the Wiki are.
As for a program that does it automatically it sounds like it'd be a bit of a pain, you'd have to set it up to deal with multiple cars that may or may not unload at 1 or more stops using Laura's description of situations they want it to handle
Not.. hard, just time consuming
Even this form was just basically for point to point with single type of material evenly spread in the car(s).
Doing full loads unless you play with values of those specific terms relating to how much a freight car can contain and how many freight cars there is.
RTT = (belt-speed * belts * pause-time + cars * stacks * stacksize) / (belt-speed * belts)
So the cars * stacks * stacksize is just separated to calculate how much stuff is carried is in single train.
Which then is used for the calculation on how fast those are moved in/out of the station with the belts in use (belt-speed and belts, expects one or two identical belts, could switch to use two separate belt-speed instead by just doing (belt1+belt2) instead).
And the start calculates how much belt transfer capacity is lost to the belt stop pause.
Can be just amount of items in any form and calculated however.
So you need enough time for the pause + time to fill 32 stacks into the station, or other direction.
And the train needs to be there exactly when everything from previous load has been transferred for "optimal" interval.
In reality you want it there little too early.
Whops, need to do units right...
That has wrong. Because the belt speeds are in /min, so rest need to be in that too.
oh yeah wouldn't want to try to time it precisely
But I'll do version with conversion factors to get that in sec...
To do what Laura wanted I'd image the easiest thing would be an input where you could select what is going in each car and essentially does each car throughput independently and could apply rtt time with multi stops included?
why 677/1500?
the 27.08s converted into minutes.
ah right
With exact value of that, 0.451333....
yup yup
can probably have a version that assumes mk5 belt speeds as well on the wiki just because that's proooobably what most people will be using
How do you calculate where the lines cross?
as in junctions?
As in, the graph
That is the absolute max time the RTT can be.
With that exact RTT the train would start next cycle just as the platform is filled/emptied.
Where the RTT and the transfer time of the items to/from the station match.
Ooh I think I get it
If there is just single car.
And yes, drop the cars, because that isn't good in this version, because each platform is separate.
Wow, why didn't I think of that
For this specific calculation.
This gives the same value as looking at where the lines meet, right?
The red and the blue line
Should
Just analyzed and seems to be right.
Above the line the left side adds the belt transfer capacity lost to the pause, right side is how many items there are to transfer.
That 60s/min just converts the belt speed from /min to /s.
And then the number of virtual items (including those lost to the pause) gets divided by transfer speed.
And you get time in seconds it takes to transfer the number of items and the time that is lost to the pause together in seconds, as the max RTT
And just checked that the unit conversion between /min belt speed and /s pause duration and end result works right.
642,4646154 s RTT for 500 stacksize with two 780 belts, or 10,70774359 min RTT.
150,1569231s RTT for 100 stacks.
So it basically calculates at what exact RTT you get the max throughput theoretically possible.
For specified stack size, with specified belt capacity.
Might not be what you wanted.
If you want something else, you need to explain more so I understand better what is wanted.
But just example what can be done when you start to combine equations and then "solve" them to get simplified calculation to get some specific result out of the inputs.
And then could go into having several equations and trying to solve with multiple unknowns.
aside from either of the northern forest node clusters, are there any exceptional places to start/base
i've heard of "starting" in titan forest before, but i don't really like the idea of getting coal from maze canyon, as well as the proximity to red fields and swamp
dune desert looks interesting for obvious reasons, but i wouldn't be looking forward to the foliage constraints
Not as a start of the map base. The east swamp though is a spot where you can build every item in the game with resources within 400m
This has just been sent to me by a friend.
Still only on mk2 belts. They need it to be 6x30ppm
what are they trying to do?
take 180 in from various sources and split it into 30x6
I have already simplified it for them I just thought it was a VERY overengineered diagram
they want to do load balancing?
Why? Just do Injected Manifold.
ahh i hate math
not even chatgpt can help me
@opaque oak you're smart, can you help me out?
Might be.
I'll take a shot too
peered back a few screens, what's the Q
(x-27.08) * (780/x) * 2 = 1100
how do i solve for x?
Mk2 only?
Again, would need to rework the equation to be "x = something", and cannot be arsed to do it manually again, so moment. I'll get the calculator
Because the x is inside more complex stuff.
expand the left side
Does Satisfactory's calculator know basic algebra?
Balance to 2 belts of 90, split each to 3 belts of 30
Yes, I could do it manually.
But when I have symbolic calculator, I cannot be arsed right now.
I tried throwing it at chatgpt but it only gave hilariously wrong answers lol
Yes, it can do order of operations
to: 1560 - 42244.8/x = 1100
You would do this by merging 2 belts of 40 twice, splitting the 20 and merging that to get 2 belts of 90 @queen leaf
Y'all ever used Wolfram Alpha? Is that still a thing? Online math tool
^^ yeah, that
So x=52806/575
chatgpt is natural language processing. it is not reasoning
It was trained on code too, it's often amazing at math
I already gave solution or was I wrong?
"what is the age, gender, and skin colour of the next octogenarian black female president" is something it can't figure it out
Didn't notice.
Not really, just stringing snippets
Lol i wasn't sure, just woke up 😛
(x-pause) * (belt/x) * 2 = 1100
To
x = (2 * belt * pause) / (2 * belt - 1100)
Thx!
Too long time since I had to do these manually to go for it today.
And you can check if the changed equation is right by first calculating the x with the new equation form, and then calculating the old equation with that value and seeing if it still comes to 1100.
I really need to read the manual of this new one.
My old symbolic calculator died and I bough newer model as used, but haven't learned full use of it yet.
So result checking is harder than it should have been.
And again just realized that the original equation was "wrong", because the belt speed was in /min and the pause was in s.
Need for both to be in either minutes or seconds, and the last seems to be throughput, which is again in /minute.
So need to use that "677/1500" as the pause term.
So the specific case is 8801/5750, or about 1.5306, which doesn't seem right, but would need to know what you are trying to calculate.
x = (belt * pause_in_s) / (30 * (2 * belt - throughput?)
For the modified version to take the belt speed and throughput in items/min and the pause time in seconds.
just feed it to WA
Yes, it does the same.
https://www.wolframalpha.com/input?i2d=true&i=\(40)x-Divide[27.08%2C60]\(41)+*+\(40)Divide[780%2Cx]\(41)+*+2+%3D+1100
For the corrected(?) version. Cannot know what is correct as I don't know what the X is supposed to be.
WA doesn't seem to like if there is more than one variable. Would need to look at the help on how to specify which variable to solve for...
well for two variables you need two equations
Not when you are doing symbolic math to just transform the equation.
Didn't like the multicharacter variables.
I was using.
And tripped and didn't recognize the "solve" keyword at all.
because it doesn't know if "belt" is maybe b*e*l*t
Worse than that.
That would just mess the result. It didn't process at all.
And with some stuff you want to use longer words, and my calculator handles that fine.
bad choice imo. dont ever try to maintain a mathematicians code lol
The logic with TI symbolic calculators is that if there are multiple characters that aren't a calculator keyword, then they are expected to be single variable name. And you need to add the * manually between if you want to multiply two shorter variables.
No mathie would look at "5xy" and assume it's a variable called xy
software is different
but i do have a lot of variables called i, j, x,y
But 5belt/seconds would be pretty clear that there are just two variables.
to a person, not to software
Yes, and I think that the route WA is taking is the worse of those two.
Because it leads to unmaintainable and hard to understand equations.
Yes, you have to select one or the other for the software.
Implicit multiplication signs between all characters, or between none.
Yes, I know now that that is how WA is coded, to have the implicit signs at least in some cases.
But if it had actually calculated the result when I had those, there wouldn't have been problem and I would have just fixed it.
Instead it didn't do anything.
And just choked on the parsing.
understand that the notation you're using is made up by TI
Assuming "solve" is a general topic | Use as a word instead
I used the same notation that worked with single-character variables.
With multi-character I got that error.
ah
Same with several other forms that work on WA with single-character variables but not with the multi.
Because it detected that the variable names were words, and got confused.
So it was "too" smart, but not smart enough.
tone it down, it can tell you the answer to "molarity of 1 ml of 5 M HCl in 5 L of water" so just use single letter names
Yes, I understand now what was going on. Just the error was bad.
And one of the permissible forms is exactly the same as used by the TI calculators: "solve(z=x*y,x)" to solve for x
But still tripped on the words as variables.
With the same error message.
Hi, is 8 water pumpers enough for 16 coal generators?
3 water extractors needed per 8 coal generators.
Each generator uses 45 water and water extractor produces 120.
yes
If 8 need 3, then how many do 16 need?
Or if one uses 45 water, how much water does 16 generators need?
And then how many extractors are needed for that amount of water?
my good sir, he just said 3 for 8. do you know how to do math?
I'm so confused, is it better to refine oil to residue and polymer first and then refine that to fuel and rubber or to go straight for either fuel or rubber then use the by-product to create the other
define better
which gives me more bang for my oil
then it's best to use alternate HOR to make diluted (packaged) fuel into recycled loop (and residual rubber to get rid of polymer)
Ok I don't think I have all the recipes for that so I'll just go oil -> HOR +polymer into HOR -> fuel and polymer-> rubber
thanks
yeah that’s pretty decent
You can look up materials on the wiki for comparisons of their alts
yo hi just a small question is there a way to balance several belts with different flowrates?
yes, but usually not needed
easier is to put each belt into machines which need that exact amount
Or a set of machines
well that's what I mean lol
yeah thats my exact problem thats not possible having lots of materials shipped by train and so i have to somehow balance for further shipping
No? Trains are just longer belts.
idk just havin a real smoll brain moment
Would it be easier in German?
merge belts together, making sure that they don't exceede your Highest belt speed. Add an overflow smart splitter if you have just a tiny bit left over to another belt.
Run each combined belt into its own freight platform
Run one belt of the same speed out of a receiving freight platforms, on a 1:1 ratio with the shipping platforms
Add a train. If the machines at your output are stalling after 3 or 4 round trips (to give it some ramps up time), add a second train.
or even easier:
- put each belt into it's own platform
- take each belt separately from it's own platform
- you have same set of belts+amounts on the other side
Also an option.
Lot of people get tripped up because "how much does a train move" is not a set value like a belt. So people tend to start overcomplicating the structure of trains. Trying to build these balancers and redundancies because they see big batches all at once arriving.
It's no different than a mk5 belt running into a mk1 belt.
Even tho the mk5 (ie the train) can do vastly more than the mk1. It's only going to run at 60/min because that's how fast the mk1 can go. Even tho it's starting and stopping and bunched up, it's still running at 60/min.
Trains are the same. They won't exceed your input, and even tho it looks like your getting far faster output (ie the belts are saturated) over time of entire round trips, it still evens out to the exact same as the input
hey, first time manifolding so want to know if this will work.
smelters making copper ingot at 30/min per machine (120 a min total) which goes to 6 constructors taking 20/min each (so also 120 a min total) just want to make sure ive done it all right and that this will work!
yes, but it will take a while to start working 100% efficiency
of course
Ok
if you hand feed extra copper at the start, it should reach 100% a lot faster
Not that long. And over the life of thre machine, assuming constant power and you don't deconstruct it... it's statically nil
This games only limiting factor is Time. An you have infinite time If you wish.
as long as you don't go over belt limit, it will always eventually work, no matter how you connect belts
Can you send me a link to the belt design?
Found your website, no worries
Drones take a min of 4 batteries per trip, +1 for each km over the first.
So if all your drones are less than a km and you make less than 10 trips a mim between them all, yes
Nope
There is a bug that if the batteries are provided at the home port, the drone takes too many.
It takes the right amount if they are provided at the remote port.
ok im really stuck here
120 divided into machines that take 20 should be 6 machines right
if they all take 20 a min then 120 should split into 6 machines
ok
so this is whats confusing me
is it broken because of a new game updates
or is it wrong entirely
no? it even says that all your machines will be efficient
full = they have full input belt and storage
i get that now
Without overinput or manual filling, the last machines input buffers will never fill completely.
Just enough to run continously.
I just go for the full buffers by preventing the output from working right until input side is full and output buffers are too.
60/((60-(desired_throughput/(beltspeed * 2) * 60))/27.08)
i figurqed out the math! @opaque oak
Question was already before: Math for what.
the lower bound for a desired throughput
i think you gave me the answer already but i wanted to do it myself too cuz it feels bad using stuff i dont understand
Lot of 60:s in there that are probably from you trying to compensate for the throughput and beltspeed in /min and the 27.08 in seconds.
Would probably work better with the last one in minutes too ( 27.08/60 )
And the other ones removed as needed.
Or are they something else?
only the last 60 is for conversion, the rest are for other stuff
theyd be replaced with 1 if i switched to minutes
Check. Makes it hard to know what is going on when everything isn't as variables anymore.
check what?
As in I understand.
oooh okay
Or just confirming the receipt of previous statement.
Question for you guys! If I am setting up a fuel generator plant and my math gets me I need 26.6666 fuel generators with the amount of fuel I am making. Do I make 27 generators and just have the last generator produce randomly or do I just make 26 and let the line back up? Would the line backing up shut down the system?
Don't channel spam 😠
The line being full of fuel won't be an issue, although it would stop the refineries from producing fuel until it wasn't as full
27 and one underclocked
If you're producing straight from cude oil though you will have to worry about the byproduct backing up, so just ensure any excess of that is funneled into the sink
you can clock generators like any other machine
why won't this connect?
Ahh the pipe is extending just outside the bp designer according to the error.
It happens with wall holes on the edge of the designer, impossible to connect to
you also dont have any copper sheets in your inventory
yeah x2
I had to bring it in
I just needed the pipe connecter as they cannot connect in sequence anyways
would be cool if they could though!
Is there any reason I cannot make a recycled plastic -> recycled rubber loop and just prime it with a little of either to get it started?
It's certainly a lot easier than building six rows of recyclers lmao
Why not use the Resin as the initial feed stock though? Might as well get some use from it right?
other than it will not automatically restart if anything goes wrong, not at all
although you can use the Poly Resin run-off from the fuel production to make rubber/plastic that primes the system for you
how the fudge is this pumpiong all the way up?
magik
lol
That’s the plan!
depends on what the rest of the system looks like
9 refineries making copper sheets
is there anything that shows production order? iirc there used to be one long ago, around U5-ish.
wdym?
flow chart? maybe
if i didn't have to drag all those around to better organize them 😂
That's why you break it down into smaller chunks after you have your master plan
I am
I don't understand the question then
I take everything from that & it's various tabs of data and make a spreadsheet out of it
That sounds like a flow chart that shows production order?
this is what i was looking for.
Sure but... that's the same thing with less information?
I don't think taking that master plan of yours and putting it in whatever that was would make it look any better
didn't want it for the information, wanted it for the data structure. mostly aluminum.
You know you can move the boxes to get that effect right?
yes but that takes forever when i'm not even going to be using it after i get the data from it anyways
because it will all go into a sheet similar to this
about 10 seconds
soooooooooo many screws needed! 😱
HMF don't use screws, don't know what you're on about
I am making computers and have no alts
and if you do need screws this is a great recipe to have. You can have a contructor underneath and directly feed the manufacturer
Get alts 😛 go screwless.
I think thats a FANTASTIC idea, lol
I wish I could but mine is so heavily integrated, the calculator doesn’t integrate recipes correctly when you break them into smaller systems.
So, I have to work from the master plan, breaking things into smaller sections visually, and tracing arrows like Charlie from it’s always sunny.
And then math things out from the bigger numbers as they actually apply in the world.
But now since I have my head generally wrapped around the thing, I can visualize the smaller parts. It’s just annoying having to do all the math anyways to fractionalize the thing.
But it’s got to be done either to set up the necessary inputs to get a calculator to show you the fractional system, or to get the numbers yourself.
what do you mean the 'recipes are intergrated' ?
Because of how the calculator determines recipe efficiency even if I give it the very specific list of recipes that are being used, in many cases it comes up with some other solution than what is used in the larger system.
really? because what I did with this was only allow a single recipe type so forced it to a single path https://www.satisfactorytools.com/production?share=7nQIY0hBCqHrRvlvxT3E
then I broke it down into hubs (red circle) and now I'm breaking the hubs down into smaller chunks for the build cycle
How do you force it?
by only having 1 recipe for the item checked
Give the planner only 1 recipe to pick from
After I break down the master plan, in the sub plans I might change out a recipe here or there to make it fit the location better
For example - The QW for my Uranium Rods? I use both Fused QW and Base QW
i made a small comparison section in a separate tab to compare resource and building changes based on recipe swaps.
can copy/paste directly from the planner.
helps for resource or building bias goals or in scenarios such as Cobalts above. at least for me.
ah yeah. I mostly eyeball that part and make sure the world restricting resources don't change much.
I used to but i often found myself getting fixated on 1 resource like Bauxite and overlooking the rest. This helps keep me focused on checking them all
How have you broken down the parts?
Never thought to add a resource by region though. I have a spreadsheet that has the coords of all resource nodes with listed biomes. might have to modify it a bit now lol
do you want my spread sheet for it?
If you're willing I'd love it
Bit of trial and Error. For example in the master plan I took out Heavy Modular Frames as that was a pretty straight forward plan I thought I could do in 1 area - and then moving those HMF would be easy with a couple drones
There's a short explanation of the formula in it and how I use it as well as an image to show the 'zones'
Thanks!
Ah, I see why you separated them in the planner. The sheet bridges the gap for the accumulated data
That way I could plan hubs based on local availability of resources
and for me it was incredibly unlikely that 1 zone would host more than 1 hub
but you totally can with the sheet if you want, just have more +consumption and factory names
I need to get some more tips another day about how you’ve gone about planning this thing
A few people expressed interest in it a while back so I created a more generic version and cleaned it up.
For example the original doc doesn't have bauxite or uranium because I knew what I was doing with it, didn't need to be logged xD
yeah feel free to dm me whenever
It's by no means perfect - but the formula in the cells is segmented off in lots of 300 600 and 780 being multiplied by the number of nodes in the area. So it's fairly easy to change the map zones and shift resource nodes to a dif cell. You could even make more zones by inserting rows and copy pasting a section in
on the subject of production planning tools, a new one that isn't very full-featured that i'm kinda liking is sp.runesun.com:
it kinda lets you drill down from the goal into the recipes you want for the goal
still a pretty rough tool, but i'm finding a lot of use in it
I think you get mw use and buildings in tools? I think? I don't use that bit much
i know satisfactory-calculator gives that info, but its sorta not all in one place
i.e. you need to bounce btw tabs in the ui
Indeed, the cells aren't locked (by the functions used I mean). Could tie a lot of my other sheets into this one. Or vice versa
I'm glad 😄
Essentially I took 2 weeks and localised a massive world spanning project and this is one of the tools that came from it xD
no oil in ref?
show the ref UI
sorry for another lang
are you using a floor hole?
yes
Floor holes sometimes don't connect right. When using floor holes always check the connection again. If it doesn't flow, rebuild the connection
dont use the floor hole, just clip the pipe through
apparently they sometimes bug out?
Or just rebuild the connection
Is prettier imo
It seems to happen to a lot of people but in my thousands of hours of play time never have I come across it.
You can put down fake floor holes that aren't actually connected. It's what I do to wall and pipes
Yes but getting the angle just right will be tricky in this situation
It doesn't really look like the placement in this pic is terribly important >.> xD
:p
just go horizontal to vertical straight up if you want it to line up
And I don't know about any cases where the floor hole has stopped working. Only of cases where it never worked.
So yes, they can bug out when you build the piping. But once it works, it works.
same, thats why i just use the floor hole and do it again if it doesnt work. maybe im just weird but i prefer knowing i dont have a thousand pipes clipping through walls
And yes, less connection on the pipe can give some small performance benefit.
But I don't see that important enough to do the extra work to do clipped pipes.
I've been planning to start up my first (very modest) fuel power plant.
Looking at the wiki, I find this nugget of numerical inconsistency.
(I followed the text link and the math on the other page seems to output 66.6667%)
Recipes and numbers will be different in my case, but why isn't the last gen set to 66.6667%?? Someone make it make sense!
pre U7 clock speed worked differently (not linearly)
wiki is just not updated here I guess
OK that's what I hoped was the explanation 😅👍
Now I just need to automate HMF and Computers... 😬
please link me the page and I'll update it
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power
Which HAS been copy/pasted onto the end of:
This page serves to go more in depth on the creation and use of Fuel as a power source.
Both pages contain the same outdated number.
ty, fixing right now
I appreciate your service to the community 🥹
done (I also made the fuel generator page automatically update when the tutorial page changes)
please let me know if you stumble upon any errors or inaccuracies
i haven't slept much and can't think straight, does this make sense? i want someone else to look over my idea so i don't mess up
Two separate banks of 16 generators with 6 water extractors and 3 pipes, should work.
Water injection positions seem to be ok.
If the incoming pipes are long, there might be some initial problems that will need to be worked out.
as long as we're posting alternate planners, I fiddled with factoriolab.github.io/?s=sfy&v=6 and... I sorta like it
allright thanks
do I need valves here to ensure all the HOR goes up the pipe on the left from all the machines on the right?
a pump prevents backflow once it has power
cool, thanks
Valves have very few optimal use-cases.
number one rule of Valves: if you think you need them, you probably don't
Valves have very few optimal use-cases. ~ fixed it for you 😛
They look pretty 😦
Yeah and they have gauges 😍
Somewhat misleading gauges, tbf 🙂
anybody know some good alternatives to use on a heavy modular frame factory
Just remember, without valve no steam! 😉
Heavy Encased Frame
Encased Pipe
Any of the Steel Ingot alts.
thx
Solid Steel Ingot, Encased Industrial Pipe, Heavy Encased Frame are my go-tos
Adding wet concrete and steel rod.
Optional but nice to have.
Steel Rod + Base Mod Frame is the main combo I use.
im more of a fan of the normal iron rod recipe paired with pure iron recipe for that (and iron wire, stitched iron plate, cast screw and normal MF)
Doesn't need power
Pretty sure it prevents without power to
the wiki agrees with you, i'z wrong
true, but it resets headlift, so it is advisable to power your pumps
Yeah unless it's just flat
which it normally isn't
@brazen oxide another use of it is putting Screws into the manifold line so you don't have to worry about belt capacity.
^ Copper Rotor.
So all the Cast Screws are OC'd to make the belting simpler.
Nice, that's a clean solution. We all know how much everyone here loves screws
I do hate how this is the exact same color but it looks completely different...
Where are we going today, Ms. Frizzle?
Also do you want to see the cleanest line I have ever made?
Let er rip
It's like they're on rollers and not even conveyors
This is the overhead of that.
@median heath
this is the factory that i want nuclear to build
https://u6.satisfactorytools.com/production?share=749YjU14lGmVWZqvlNeL
Using both Ct Comp and Ct CB.... pain.
i have too much caterium
like, the computers are just to get rid of my excess caterium wire
I have multiple answers to that but I have been told to just stick with "you do you" because I tend to come off as telling people how to play...
if i didnt want to hear others opinions i wouldnt be here
what would you do with the caterium?
Not make excess to begin with?
the smallest node nearby is 600, i only need 400. how can i avoid the excess caterium in this situation?
The smallest node can reach 600.
But you need 400. So clock it to 400.
so you're saying i should throw 200 caterium per minute away?
i prefer my method if using the free caterium for computers
nothing yet, ill load them on a train and just have them for now. im sure ill want to do supercomputers at some point, so itll come in handy then
What are your target amounts for Uranium Rods, Turbo Motors, and Supercomputers?
uranium rods 50.4
turbo motors N/A
super computers N/A
So you're not planning to finish the game?
i corrected my message
its N/A because i dont have any specific goals for super computers and turbo motors
That would be the issue.
why? cant i set my goals in this game through other means?
You can, but it creates the excess problem you have.
Because you're solving forwards.
who said i dont have a goal?
Pick the end amount and solve backwards. Everything cleans up and you don't have issues.
The only plausible "solve forwards" goal is "use every resource" -- and your PC will crash before you get anywhere close to that.
that is actually kinda my goal lol
i want to make as many points as possible for me
underclock the extractor
there would still be excesss
Oh... then you get into automating Project Parts... on purpose...
So I cannot help you.
not if you underclock it enough
its just that the excess is in the ground, and not on the belts
there is caterium in the ground that im not using, i consider that excess
i dont get why ya'll think that producing stuff is bad
alright, so fully utilize it, and put a smart splitter at the end of the belt(s) and send overflow to a sink. excess until you need it
We didn't say it was bad.
ill fully utilize it by making computers
because fully utilizing every node is not currently possible
Producing stuff is fine.
For me the line is producing stuff without purpose.
the purpose is super computers and personal use
You don't have a target for Supers yet though.
same with me.
this is my first playthrough, i dont know exactly what ill do yet
expectsing everyone to know exactly what they want to do on the first playthrough is a lot to expect, i just want to play this world and enjoy it
So leave the "excess" in the ground until needed, then you know you have it available for new targets.
Instead of forcing yourself to use it just because.
im not forcing myself to use it
i need computers, i have quickwire
so i make computers
then why are you asking others how to optimize your processes if you want to just play through it and enjoy it?
Computers being set to "Maximize" is a force.
then don't automate things "because I'll need it later"
automate what you need now and expand if you need more later
i didnt
id never finish the game because im such a horrible procrastinator
that doesn't seem to be relevant to my message tho 🤷♂️
it kinda is. you're telling me to not do stuff, and im telling u why not doing that wouldnt work well for me
if anything it reinforces it
no I didn't say that.
I said "don't do stuff that you don't need yet"
Why my initial response on record was "you do you".
i need computers right now though
to build stuff like trains
and ill need them to start nuclear big because ill need super computers for that
so automate the amount you'd need (if it's for personal usage, probably some 15-30/min would be more than enough)
or i do 35 ( only 5 more than ur recommendation) and i use up the entire node
you'll definitely need more later (e.g. for supercomputers), but build that when you're building supercomputers (you'll know how much you need by then)
I just thrown random numbers at you, it's your game.
point is that you don't make more than you need "just because you'll need it in future" because you almost never know how much you'll need in the future
okay then if it makes yall happy, i want to make at least 100 ads per minute
Old adage from computing: yagni
i will need more than 500 computers for that, so lets consider the computers im making right now as a part of that
all good now?
And there's the part about automating Project Parts.
At which point I exit because that's a goal I can't give an objective opinion on.
sure, but even then I'd build the stuff for that when I actually start building the setup
not sure what do you mean by that, but it's still a setup 🤔
my entire world will be the setup
so technically iem already doing the setup right now
I assume there will still be factories that produce other things, which won't be part of the setup
and like, wheres the problem with making 35 computers? what do i lose through this?
Nothing.
I didn't say there's a problem
if the choice is between having 35 computers and not having them, i choose having them
especially when i know ill need them
and especiall when i have all the resources already on site
My initial "oof" was about using Ct Comp with Ct CB.
Which led to "I have excess Ct"
Which led down the rabbit hole.
I said there's a problem if you make computers in advance because you may need them later.
if you make 35/min computers into storage, that's completely fine
they'll go into storage for now, and later will be added to any factories that may need them
i want a giant train network anyway
Computer lines will always have you swimming in some type of excess resource.
You either use Qtz and have buttloads of Ct left over, or you use Ct and have buttloads of Qtz left over.
Optimal combinations (imo) are:
Ct Comp + Sil CB
Crystal Comp + Ct CB
if they get added to factories later, where will you get computers for storage afterwards?
what if you use neither 
i wont add them all to the other factories
Base Comp + Ele CB 😏
and that's exactly my point
what if you have tons of caterium on site and 0 quartz on site?
if you produce 35 for storage, keep producing 35 for storage and make separate computers for later uses
but i dont need 35 for storage 😩 thats way too much
then... don't make that much
Personally? I would pick a different site 😂
But if you're choosing that specific location then either, as I said, "you do you" or maybe consider shipping in the Qtz to increase production potential?
in the end itll be the same anyway
if you are dead set on your playstyle and things, why are you even asking or talking about it here?
i didnt
She definitely didn't.
sevrahn asked and then everyone joined to tell me how my playstyle is bad
i dont have anything against sevrahn telling me about his playstyle btw!
i love getting inspiration from other people
what im not a big fan of is when everyone keeps insisting i change my playstyle
anyway ill go work on my rail network
@rustic patio for the record I am not saying (and it was never my intention to imply) that your style was bad or incorrect.
I tried to clarify that my responses were purely my opinion and how I personally do things. Not that you are in any way wrong.
yea its fine, no worries m8
im sure you have a lot more experience and i think ill play similarly in the future
i can totally see how producing stuff just for the sake of it isnt very productive if you know what to do, but im still super new and just want to explore the game and its possibilities
and leaving future me a little present will surely make future me happy
and if future me is happy then ill be happy
The only objective fault that could possibly be said is the "solving forwards" thing, but as you said this is your first run so you are very much in the "you don't know what you don't know" part.
Once you've beaten the game it is highly unlikely you will do it again, and instead switch to solving backwards like nearly everyone does.
I didn't say you have to change either. I just recommended to do so, because when you reach the next step, you'll most likely need more computers than you have, so you'll have to touch the setup anyway. I'd rather have separate production for the new computers than to mix some old one with part of new one
But you do have to beat the game first to get the entire wide-angle perspective on all production lines before the solving backwards takes over.
Setups like nuclear definitely suck far less when you aren't solving them forwards.
That's why I had asked about Uranium, Turbos, and Supers -- because every other item in the game falls into those 3 lines.
So once you know those you can solve how much you need for them and then just add the amount of each additional item you want for storage.
But if you get into intentionally automating Project Parts... I have to recuse myself.
🏃 💨
@median heath how is making a bunch of turbos superior to making a bunch of project parts?
Confused.
Did I imply one is superior to the other?
well, u seem to be okay with someone making turbo motors, but if someone makes projct parts u have to rescue urself
why is that?
how i can make some mechanism to get 50% of plastic to awesome sink and 50% to container?
a splitter
Turbos are used to make buildings.
Once you finish the Elevator, Project Parts' sole use is points.
splits 50/50
ah, makes sense i suppose. but like, after a certain amount of ppm both are equally ridiculous
you can either use an overflow splitter (everything to storage until storage is full, then to sink), or as laura said, just a normal splitter to split in half
Exactly.
So to me, Project Parts are finite in use. Once the Elevator is done I don't need them.
So I never fully automate them.
Just ISC's hooked up to a single machine with the exact amount needed.
how can I make this overflow splitter?
what "big thing" would u recommend i go for as my first goal? (first goal cuz i dont want to ever leave this world, she is beautiful and i love her and i will be with her until the end of times)
MAM caterium - smart splitter, needs just tier 2 parts
oh i have this
Turbos, Supers, and Ur Rods are the big 3.
and how should i configure that?
set the storage port to either the item in question or "any", and the sink port to "overflow"
Ur Rods max at 50.4
Turbos and Supers I usually do 45/min of each.
Though if you max Ur Rods you can't automate NukeNobs 😦
i think ill do a smart splitter with some belt reduction so that it steals uranium from my rods whenever i take nuke nobs out of an isc
but only like, a little, cuz i wont use nuke nobs much anyway
it probably wont be bad if it loses a few percent of uranium every now and then
oh nvm, nuke nobelisks take uranium cells
thken ill just steal those directly
1 NukeNob/min = 0.6 Uranium Fuel Rods/min.
So if you had max Ur Rods of 50.4/min, and wanted to start making NukeNobs, that's how many you're losing per.
yea i think ill go with one per minute
like, ill build for max, but whenever i take nuke noobs out of my isc it starts making some
so i can flex both my nobs and my power grid 💪 😼
what do u think about the alts i use?
https://u6.satisfactorytools.com/production?share=bs56QuO3Dni3RKhcbDth
You should use all alts when making Ur Rods.
Not using Steamed Sheet hurts to see though 😦
Yea Ur right, I'll use steamed sheets
Steamed Sheets + Pure Copper is what makes Copper Rotor the best Rotor recipe. 🙂
Yes but water 😩😩😩😩
After building my oil setup I have a chronic refinophobia
My oil setup is peak forwardplanning btw haha
Welcome to Satisfactory.
Once you hit T6+ the Refinery replaces a majority of your buildings.
Is one of the only boring aspects of the game imo.
Bleh.
No surprise
?
u seemed like the kind of person that isnt a big fan of blueprints
What does that mean? 😂
that you seem like the kind of person that isn't a big fan of blueprints
not much
i like BPs, makes placing the thousands of refineries necessary easier
or like, the repetitive belt work
I very much like that they kept it 4x4x4.
With the way I build I almost never have a use for them though.
i just use them to "enhance" machines
like, adding the under floor logistics to refineries
Stuff like this is the only thing I would really end up using them for.
all of this stuff
do you never have big blocks of machines?
Not that I can BP, no.
Because each outpost is unique. So spacing, belt connections, belt direction is all something that evolves as I am building.
Now if we could put Water Extractors into the Printer I would use the shit out of it.
yea thatd be great
makes sense makes sense
my first build is quite big, so it made sense to make blueprints for every machine
i made a giant oil factory that uses all of the oil in spire coast... before i needed oil
doesn't work if you build the bp box slightly underwater?
(idk, legit question)
i can hear someone loading the rebar gun with holy intent
Never tried.
What does it make?
3450 oil to HOR to Diluted Fuel. currently 40% of it is going to fuel gens and 60% to recycled rubber/plastic
once i got nuclear going 100% will go to rubber and plastic
i was bored and wanted to make somethingb big so i did that
also partially because people told me bottom feeding doesnt work so i wanted to make something giant that only uses bottom feeding to show them that they are wrong
I did that, but all to Fuel Gens.
And the entire thing was underwater 🙂
fancy!
i havent found a way to research a diving suit in the mam yet tho, so i wont do that for now :p
mine is built over the ocean tho, so kinda similar
what do you use power cells on
i only use them for extractors but i'm sitting on like 80 spare cells i feel like i should use them for something else
Took this right at water level so the blur wasn't there.
everywhere, they save space
how much oil in?
it feels inefficient though
All.
what?
i can just build another building and it also saves power
all the oil of the map?????
All oil from Spire was routed to that location to be made into fuel under water.
Just to prove I could do a massive underwater build 🙂
?
Checking
im asking because theres 600 oil between spire coast and DD, some people consider it a part of spire coast, but im not sure if everyone does
this oil
I think I did 2400 just to make it cleaner numbers.
clean numbers are nice
everything north of northern forest and west of dune desert is spire coast
Always do Diluted in multiples of 600 Oil and you will have clean numbers.
ugh.. I have to go test this now...
hahahaha
i didnt
i did 345 per line
600 Oil = 800 HOR = 1600 Fuel
here 🙂
yes yes, but. 3450 oil = split into 10 lines of 12 refineries = split into 10 lines of 10 blenders = split into 20 lines of 18 refineries
thats what im doing. my clockspeeds are weird
yes! hi! train min maxxing is very easy
you are limited by two simple things
number one: belt speed! u cant put more stuff in than ur belts can handle
Ah, this is why I OC the Refs in Diluted Fuel.
Refs at 1.25 makes them 1:1 with Blenders.
number two: train capacity! a train can only hold so many items, if the train takes 1000 years.. your throughput will be bad
number one is a bit more tricky tho
Longer train routes actually give you higher max throughput.
yes, but not always
Um.. yes always.
its a sort of bell curve shape / hyperbola?
look at this graph
What is it saying?
the blue line is the rtt times where you are limited by train capacity
the red line is the rtt time where you are limited by belt speed
Is there a quick comparison of WP/MW for different generators and fuel alts?
Why is the highest number less than 1000?
because i made this graph for 50 who is transporting plastic using one mk4 belt.
the graph for iron ore using two mk5 belts looks like this:
theres only one fuel alt unless you mean turbo
train capacity does, at a certain point, limit ur throughput
if your round trip time is 10 years, you will be limited by train capacity
"using one mk4 belt"
So we are no longer talking about max throughput in these graphs...
you have this on a spreadsheet with formulas?
Coke, compacted coal, diluted fuel vs default,....
max throughput for their case, i was trying to help them so i adjusted it for their case
diluted fuel wins
all others are like.....
why bother
Max throughput is asymptotic with 1560.
So if you're not even pushing 1k on your graph I have serious doubts.
its that one-sided because diluted is that overpowered
OK but the WP for constructing all the infrastructure... It's basically a factory that makes MJ.
aaaand diluted still wins
dude, the first graph i posted was for 50, not for you. look at the second graph
the second graph peaks at 1493
600 on the bottom is "seconds" I assume?
I'm sure it does, but I have to stick with coal until I have the parts to build fuel gens 😅
you just go coal > fuel > diluted fuel
bottom is seconds, side is throughput in items per miinute
Coal > Coke > Diluted for me, personally.
here are both lines shown:
the blue line is the train limit, the red line is the belt limit
So what you're showing is if the route is longer than 11 minutes you start to have issues?
thats not what im saying
the train limit can at certain stack sizes severely limit the area in which you can get desired thorughput
i am saying that the train limit is not irrelevant in all cases
any situation where your throughput is limited by train capacity
Train capacity being limited by?
well, if a train can hold 10 items and takes 1 minute for a round trip, the throughput will be limited to 10 items
its limited by the game
That sounds self-inflicted, as you can always add more cars.
im talking about per car...
because increasing the amount of cars also incraeses the amount of belts!
Then stop saying "train" 😦
not necessarily
okay, car limit
if you use more belts, yes.
and you cant put items into a train car without belts...
so it is necessarily
@rustic patio can you just link me the sheet so I can look at all the graphs?
no sheet, math
desmos.com/calculator/srhbandddu
this is the version that only shows the relevant lines:
desmos.com/calculator/djzytmsw4h
if you add more cars, that doesn't mean you added more belts
how will you load those cars without belts mr greeny?
you split one belt into multiple platforms
@rustic patio will check it when done testing this underwater Printer thing.
Only reason I am very skeptical is because I am the one who wrote the equations on per-car throughput maximums.
the reddit post was done by you?
?
Throughput Equations: (1560 is used because it is the max of x2 mk5 belts, and all Times are in minutes.)
First you need TimeToFill. Which is reliant on Cargo Stack Size and Car Capacity.
TtF = (StackSize * Car Capacity) / 1560
If TtF >= RtD (Round Trip Duration)
Throughput = ((RtD - 0.45133_) / RtD) * 1560
If TtF < RtD
Throughput = (TtF / RtD) * 1560
^ That was me.
the calculator is made to optimize trains, if you cant deliver 780 items then dont enter 780
if you use a hammer to smash ur balls dont sue the hammer manufacturer
lmao
104 votes and 25 comments so far on Reddit
the formulas were weird and they used an incorrect reload time so i derived them myself and did it again
I just checked the wiki for some comparisons (of course they're buried in different pages) and it looks like diluted fuel > HOR/coke > default fuel > coal. Interesting. (60 crude/min to default fuel yields 500 MW, vs 720 MW as coke)
If the formulas were weird then it definitely wasn't me.
i also wrote a little rust script that shows you your desired RTT and ur buffer
They also go the load/unload time wrong.
point is that you can run single train with two cars for one 780 belt because distance is far
instead of two trains with one car
im not sure what ur trying to say
i already said that
@wind spade this is bullshit and I hate it 😦
fn main() {
let desired_throughput: f64 = 450.;
let stack_size: f64 = 200.;
let beltspeed: f64 = 480./2.;
let train_inventory_size: f64 = 32.;
let reload_time: f64 = 27.08;
let upper_bound: f64 = (stack_size * train_inventory_size * 60.) / desired_throughput;
let lower_bound: f64 = 60. / ((60. - (desired_throughput / (beltspeed * 2.)) * 60.) / reload_time);
println!("Upper bound: {}", upper_bound);
println!("Lower bound: {}", lower_bound);
println!("Midpoint: {}", (upper_bound + lower_bound) / 2.);
println!("Buffer: {}", (upper_bound - lower_bound) / 2.);
}
Water Extractor rows would be the primary use-case for Blueprints in my world... 😦
you have 780 items/min that you want to transport from one end of map to another
one train with one car can't do the loop fast enough to have 780/min throughput
now you have two options:
- add one more train
- add one more car
one more train wouldnt work...
it... would
are you saying that this "fact" contradicts my calculator or is this just a funfact you like to mention?
Adding more trains lowers max potential throughput greeny.
not in this case imo
are you talking about a 2nd train with it's own freight wagons?
because in this case the problem is that train takes too long
yes in this case, because greeny is using just one belt
i mean, its impossible to get to 780/min with just one belt in one station
it definitely is
and with 780/min in one car it takes a very long rtt for more trains to become helpful at all
you buffer it with ISC
is any resource extractor allowed? I doubt
not if you only use one input
Pretty sure they are not as an entire class of buildings.
why would you do that
no, I said "you have 780/min belt that you want to transport to other side of the map"
I understand miners and such, but Water Extractors should be allowed because of how many you'll be slapping down... @deft lichen
so you have 2 780/2 belts
I always assume buffered platforms
that's irrelevant
what item are you transporting?
also irrelevant
no it isnt
if its an item that has a stack size of 1 you will need more trains than if it has a stacksize of infinity
stacksize determines how many items fit in a train determines how much a train limits your throughput
so tell me, what is the stacksize of the item?
the amount of items a train can carry is dependant on the stack size
so lets say 500
as long as one train can make the journey in less than 1230 seconds you dont need more than one
and I'm talking about a situation where it can't make the journey fast enough
okay
then you either have to add a train or a car

