#math-and-meta

1 messages ยท Page 34 of 1

opaque oak
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So the whole system stabilized within few train loads after I started with completely empty receiving side and matched production and consumption.

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Only between the first and second trainloads did the gas run out. And part of that was that I didn't have the second train on the route from the start, like was needed.

vapid gorge
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well there's only the base recipe and the 1 alt - and it's pretty darn good. The only reason to use the other really is if you're already making steel beams and can't be bothered changing it to pipes

heavy gust
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oh there only was one alt for it?

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nvm then :D

vapid gorge
opaque oak
#

Yes.
Trains are waiting at the sending side to get full load, receiving side never runs out of gas in the platforms themselves.
Receiving buffers stay full except while the unload flow stop happens.

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The train cycle is stable.

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I'll let it run some more.

vapid gorge
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thats really cool ๐Ÿ˜„

opaque oak
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As I said, based on old dev streams when the nitrogen was added, you need to invert the stuff because it wants to stay up.

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Even this priorisation horror works. The single pipe has priority when nitrogen starts to run out.

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Not 100% like with liquids, but close enough.

snow dove
#

gases work like liquids minus the headlift iirc

opaque oak
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Prefer upper path to lower ones, but not 100% like liquids prefer lower to upper.

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But if someone wants to check the sending side math:
I have a nitrogen node that can produce 780/min @ 100%, with single 60/min normal output not used.
Only using 120/min 6x pure output.
I have clocked the pressuriser to 225% so it says 1755/min.
So the one normal should then be 60*2.25=135/min
And so the used capacity should be 1755-135 = 1620/min.
And I have 9 nitrogen packagers @ 75%, one is 60/min normally and 45/min now, for total of 9*45=405/min packaged output (4m^3 nitrogen per single packaged one).
180/min input per each @ 75%, so 180*9 = 1620/min input to the packagers.
So the input of gas to the system should be 1620 and output to sink is 1620/min nitrogen gas, as 405/min packaged nitrogen.

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And because people think the nitrogen gas is just fluid without headlift requirements, the buffers get built wrong at stations, and they hog the gas, because they are higher in standard setup. When they need to be lower with nitrogen.

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To depriorize them.

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Leading to those sending station buffers hovering around 140/400 when the station fill is in progress.

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With them as the lowest point in the system.

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So it would be better to say that Nitrogen behaves as inverted fluid without headlift.

deft lichen
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Interesting discovery

opaque oak
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IIRC it was said in the dev streams when nitrogen came.

frosty owl
fierce ruin
#

can anyone describe to me the most efficiant way to do a coal and hydro powered power grid

opaque oak
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Fluid vs. Gas incoming station buffer, you can understand why the fluid version doesn't work that good with the Nitrogen.

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And the buffer gets too much gas and doesn't give it out properly.

opaque oak
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Just space everything out to fit your build but keep the relative connections. Exact outputs on each junction can change.

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And the inverted nature of nitrogen gas was easy to see from the pipes when they filled up.
Upper segments always filled up first with lower segments only having small amounts of stray gas until the upper ones were completely full.

deft lichen
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imho this kind of pipeline splitting/balancing is wholly unnecessary (it works, it's just unneeded)

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if each extractor has its own pipe, you can connect 1 pipe to any single junction and it works

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G G G G G G G G
+-+-+-+-+-+-+-+
W W W
fierce cypress
#

3 lines like above, or 2 lines merged in either way

deft lichen
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any form of merging 3->2 works to reduce the amount of pipes on which pipeline pumps have to be placed ๐Ÿ‘†

opaque oak
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Sending side balancing of 3 pipes of 540 to 4 platforms isn't working right, center two are getting more and the outer platform using packagers will run out of gas soon for moments...
Until the sending side middle platforms get full and the transport balances again.
But that is just because of that weird 3 > 4 split.

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Currently the two sending center platforms have 2000 more gas than the outside platforms.

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So put more oomph into the extractor and will get the whole system full and then downclock to usage again.
Because that would be the state I would run it once the system is actually used.

fierce cypress
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@toxic solar example for a phase 2 sushi splitter with everything at 60/min input (will probably be less, but just as an example)

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and you merge the 2x 5/min and 1/min line and i think that would work

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you might need to do some sushi merging though - again, id ask ven

toxic solar
fierce cypress
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you could also probably do larger factors of the ratio 5:5:1, for example 10/mins and 2/min

fierce cypress
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but yea trucks might make it screw up too

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with a non-constant flow rate

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you could maybe use a flow-rate limiter to help?

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but by that point it might just be overengineering

tropic hawk
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Yes.

primal flicker
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But generally, overclock the miner on a pure node, DON'T overclock the water extractors (unless there's not enough room for enough of them otherwise) and maintain a double-fed 3-to-8 ratio for each unit.

rustic patio
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im still working on my oil plant, at first my plan was to turn 100% of the fuel into energy and the polymer just directly into rubber/plastic but after seeing the recycled alts i think ive changed my mind

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what ratios for fuel->power and fuel->plastic/rubber would u recommend?

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and how often should i duplicate it?

wind spade
#

enough power to last you for some time and as much plastic and rubber as you need for whatever you have planned

opaque oak
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The gas rail transport is still going strong.
But I have to tweak the train settings because the receiving side stations had developed big imbalance in their contents over the night.
Would have started causing problems soon.

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But that is from that stupid 3->4 on loading side and then then some shared usage from all the platforms on the receiving side that doesn't balance because Gas.

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So switched from having to do full unload for all train cars to just unload and wait. Will see if this is better for the idiotic usage model I have going.

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Or if I have to change how the startup nuclear cell gets its nitrogen. Current plan is just to leech from all 8 incoming nitrogen platforms. And then 3 blenders per platform as normal users.

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But have to see if I can handle that leeching caused imbalance.

last saddle
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do yall plan for leftover intermediate products when making factories or do you just use overflow for that
i've been realizing that planning to have some intermediate products exclusively produced after the tier where they are primary is futile because you'll already have a great supply of it by the time you've set up the next product

vapid gorge
vapid gorge
opaque oak
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Because I'm stupid and want to see if I can make it work?
And the main problem is that combined leech use at the moment, not the 3 -> 4 on loading side.

vapid gorge
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xD

opaque oak
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I will see if I need to go to just 3 -> 3 in the loading side.

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1-1 with platforms on both sides and 4 blenders per platform on the receiving side, but that leech usage would still cause problems with uneven unloading.

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I might have to go to that and use the fourth platform for that currently leeching use from the extra normal node.

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So I do have backup plans, but I first want to try the stupid thing.

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But by using the extra normal on one nitrogen field and the extra pure on the other, I could feed the startup cell with the fourth platforms instead of trying to leech from all 8 platforms and causing imbalances.

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Just would need to tune the transport chain to work so the trains stay at intervals, by having input and output balanced and sending side being the bottleneck.

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But I can run this experiment for today while doing other stuff I have been neglegting and see what happens.

last saddle
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the amounts i want to produce keep making a ~1.5 iron plate : 4 iron rod constructor ratio
i want to make my setup as modular as possible (as i move onto 960 and 1920 iron/min) but i don't know how to line up my constructors if this is usually the case

vapid gorge
last saddle
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with the fifth not being even with the rest

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i think i'm gonna be lazy and solve it with underclocking

opaque oak
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New setup seems stable so far, trains leaving with 350-400m^3 of gas still in tanks.
But we will see what the day brings.

frosty owl
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For crying out loud

opaque oak
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Remove the https://?

frosty owl
#

Given how often people ask for similar things, I think it might be worth pinning this tool that I can't link proopelry due to it not being whitelisted ๐Ÿ‘‡ satisfactory.featheredtoast DOT com/rate-limiter
(proper link can be grabbed in the post below)

opaque oak
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You can link that, and it contains the link to the actual place.

opaque oak
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Still works, but need to change the system to the single to single.
Because the two trains would start to bunch up once there is other transit on the rails.
Currently only those two nitrogen train, bauxite train and crude oil train.

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Will cause cold start to take more time, because the startup part cannot use all unused nitrogen in the stations but has to wait for deliveries to restart.
But will be stable.

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So basically only because the train timetable settings don't allow suitable timing certainty with two trains to keep them not converging over time without "full unload" setting.

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With the changed system, the Full Load setting will force the interval to keep constant, based on the production side.

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So, because Nitrogen Gas cannot be balanced 100%, I need to switch to more sane system ๐Ÿ˜

vast jungle
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I also have a Nitrogen train, but its a funny one... front car is packaged Nitrogen... back car is for the empty containers going back ^^

vapid gorge
vast jungle
vapid gorge
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oooh multi stop trains. I avoid that.

vast jungle
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the alternative is multiple trains... which is not better

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either way, I need to put in enough bottles so that even if the receiver freight stations are full with full bottles, there are still some left at the nitrogen source to fill new ones

vast jungle
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it just adds more trains, but delivers the same functionality... and I need even more bottles because now multiple full trains are driving around

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and it blocks the source-trainstation more... because "more trains"

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I am using the Nitrogen-Train like a Manifold... single injection, multiple outputs

vapid gorge
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separate stations A - B , C - D ect ect

vast jungle
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which would mean a lot more train stations... they are already large enough in my opinion ๐Ÿ˜‰

wind spade
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doesn't need more stations

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more trains can go to single station

vast jungle
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Cobalt suggested just point-2-point trains...

wind spade
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just each train only has two stations in list

vapid gorge
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Could also do that I suppose

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I avoid the whole thing by centralising things and never needing to have more than 1x A - B situation

wind spade
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things like feeder trains are great imo

vast jungle
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I have central sources for some mass production items... e.g. plastic/rubber...

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so I don't have to setup an oil factory everywhere I need some plastic or rubber

vapid gorge
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yeah logistics become a pain that way

vast jungle
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its also just not feasible to produce everything "on site"... there are not enough places where you can get all resources.

At the moment I am building my second Space Elevator Phase 4 factory... and it will import plastic, rubber (and quartz?) by train...

wind spade
vast jungle
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@wind spade you only transport raw materials via train?

wind spade
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same can be for final products ๐Ÿคทโ€โ™‚๏ธ

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tho those are simpler, just factory (-> train) -> storage

vast jungle
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I mean you don't transport some processed stuff (e.g. plastic) from one factory to another one? You would transport Oil instead?

vapid gorge
wind spade
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centralising production of intermediate resource sounds weird to me. if I need more, I need to track down the whole chain of factories and upgrade all of them, instead of just building new factory from raw resources, isolated from everything

vast jungle
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I started doing it especially for rubber and plastic... you often have factories that need "a little bit" of it, so it doesn't make sense to create a dedicated production for them.

My "standard" plastic/rubber factory produces 540/min... because it allows for an easy design and some clean ratios. But then of course I have to distribute the produced plastic to multiple smaller consumers

wind spade
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for plastic/rubber, I'd probably consider some sort of centralised production, but even there I'd probably prefer to have physically separated setups for each factory

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but for most other things I don't really like centralisation

vast jungle
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for me its the stuff I like to produce in certain amounts because the ratios feel sane... plastic/rubber... or Aluminium Sheets/Casings... most of the rest is produced (mostly) on site.

I think for Quartz I even ship the raw quartz, because it didn't felt useful to make Quartz Crystals or Silica on site ^^

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just added my second plastic factory, so I am now at 1080 plastic/min and 540 rubber/min

oak coral
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i want to run 32 coal generators.

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What's the most effecient way to have the water spread over that

fierce cypress
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4 sets of 3:8 systems

vast jungle
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just consider them as 4 groups of 8 generators...

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no special stuff necessary... coal can be a single manifold... or balanced across 4 manifolds...
Water... just 3:8 or 1:2 (with underclocking)

oak coral
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i now use 1 extractor for 2 generators. But with the 32 generators i need 1440m3 water. Which means that i need 12 extractors.

fierce cypress
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3 extrators for 8 gens

oak coral
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what do you mean with 3:8 systems

snow dove
vast jungle
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3 extractors at 100% give enough water for 8 generators at 100%

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or (makes piping easier) 1 extractor (at 75%) for 2 generators (at 100%)

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both works

snow dove
oak coral
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but the flowrate of the pipe is 300. and i need 45 per generator. 3 extractors give 120

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so i'll have 360 flowrate

snow dove
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two pipes

vast jungle
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or a ring-pipe

oak coral
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can i still attach 1 pipe to them?

vast jungle
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yes, but it will not work

opaque oak
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Something like this.

vast jungle
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thats one example of a ring-pipe system

oak coral
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i have to make that every 8 generators.

vast jungle
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yeah

snow dove
opaque oak
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Because the extractor side is also manifolded and the mainline goes full ring.

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Not always needed but helps in some situations.

vast jungle
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where you attach them doesn't matter

oak coral
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That pipe line or what you typed

snow dove
vast jungle
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if you need a new "ring" for each block of 8, you don't need to expand the existing water pipes... you just build new ones

fierce cypress
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but the one i typed is simpler and works fine

oak coral
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right

opaque oak
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Yes, the one I put is for longer distances between the generators and extractors.

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Better to keep them close and then you don't need the ring type.

oak coral
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When the pipes are horizontal i don't have to use pumps right? no matter how long they are

vast jungle
snow dove
vast jungle
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normally the extractors are on one side and the generators are on the other one... which makes it easy to add 2 pumps

fierce cypress
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the best setup is this imo:

G   G   G   G   G   G   G   G
+---+-+-+---+-+-+---+-+-+---+
      E       E       E```
oak coral
snow dove
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yes

fierce cypress
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pumps are only needed when going up - so yes

oak coral
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Cool thanks

snow dove
fierce cypress
wind spade
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  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
oak coral
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What comes after coal power? Oil ?

fierce cypress
oak coral
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Gotcha thanks

snow dove
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anything past biomass is optional

oak coral
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ofcourse but it's more efficient to proceed to coal fuel etc if i'm right.

vast jungle
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Geothemal is an odd one... you get it very late, its costly to setup, but it doesn't require input resources (except the place to build it)... and it doesn't give you constant power ๐Ÿ˜‰

fierce cypress
snow dove
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it gives you constant power, just not consistent power

vast jungle
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"biofuel only" is a challenge only for people know like the pain ๐Ÿ˜‰

fierce cypress
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handcrafting only simon_smile

vast jungle
fierce cypress
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screw the spelevator simon_smile

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handcraft everything

vast jungle
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in a "handcraft only" game you never get steel...

fierce cypress
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ok fine, how about this HUB burners only simon_smile

vast jungle
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hmm... MIGHT be possible... but you need a lot of underclocking to get products with refineries, blenders or manufacturers involved ๐Ÿ˜‰

opaque oak
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Everything but phase 4 would be possible.

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Or can you underclock particle accelerators enough?

vast jungle
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hmm... particle accelerator set to 1%? not sure

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could be possible

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not sure anyone would have enough time to finish Phase 4

opaque oak
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Yeah, nuclear pasta only has 1500MW max consumption, so the 40MW can handle that with underclocks.

fierce cypress
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yea with 1% isnt it only like 3.4MW

vast jungle
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still, not sure a computer will run long enough to complete Phase 4 this way

opaque oak
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The article even has numbers, but those might be old.
With 10% clock being still doable, for 20min per pasta, and little under 14 days for 1000.

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So lower clock and more time now.

vast jungle
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interesting optimizer question... what is the minimal number of items you need to complete the game...

fierce cypress
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on a DS it could be possible?

fierce cypress
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theoretically you could probably get through to phase 3 in 0 hours - time only needed to physically build

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but im assuming that isn't counted in this

oak coral
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Is there a limit of how far i can go vertical with pipes? or is it just a matter of placing more pumps on the lines then?

fierce cypress
oak coral
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gotcha

deft lichen
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have fun reaching the skybox ๐Ÿ˜›

oak coral
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hehehe

fierce cypress
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well technically there is a limit simon_smile you can't go past the build limit (1997m iirc)

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but otherwise do what you want jacelul

deft lichen
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yep that is the skybox

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it goes ~200 m below as well

fierce cypress
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yup

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with -18m being sea level

deft lichen
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it'd take 109 mk1 pumps to go from the void to the skybox

fierce cypress
#

simon_smile making the ultimate water tower

cinder viper
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anyone have any good ways to split quarts into silica and crystal lines? The numbers are a bit odd at 37.2 and 22.5 respectively

mystic moon
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Just overflow it

cinder silo
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My method relies on overflow within the same facility.

cinder viper
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ahh.

cinder silo
#

Have the crystal and silica constructors in the same line and have it as one production line.

cinder viper
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smart, thats why I asked this chat full of far more INTELLIGENT humans, ty

cinder viper
#

how many constructors of each do you guys reccomend for just starting out with quartz and that shit

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like 2-3?

cinder silo
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If you're going to do oscillators in the future you will need more.

wind spade
cinder viper
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i gotcha itll just be temporarily then

cinder silo
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@cinder viper This is how I set up my quartz, the whole thing has a mixed output that a smart splitter sorts later.

cinder viper
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yeah this is how im doing mine

cinder silo
#

Allow yourself room for expansion and you're good to go.

tropic hawk
mellow sphinx
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Which one?

tropic hawk
mystic moon
#

My overall pick would be 2 though

wind spade
# mellow sphinx

depends which one is most useful to you and your plans/factories

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there's no "good" or "bad" recipe, just a recipe you don't or do like

tropic hawk
# mellow sphinx

1: Useful in early to Midgame when you need a lot of concrete at a high rate.
2: Solid Steel Ingot doubles your steel output iirc.
3: Fused wire is useful late game when you need a ton of wire and have some spare caterium

mystic moon
#

Greeny, does you calc take into account the full cost for partial buildings in it's materials tab?

wind spade
mellow sphinx
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yeah i've chosen solid steel. Seem'd the most beneficial

mystic moon
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Alright, that's what I was wondering

cinder silo
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Solid steel is fantastic, the cost is needing to smelt the iron in to ingots before feeding the foundries.

mystic moon
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Pure iron + solid steel is phenomenal

tropic hawk
wind spade
mystic moon
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Lol alright, I think I just grabbed one stack to few or something

balmy spade
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Why is this shit flactuating? I calculated the coal and water supply perfectly. I even overproduce a bit

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Its 25 coal generators

mystic moon
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Did you let the system fill?

balmy spade
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I have the system running for about 35 hours now

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they are all running on 100% as far as I can tell

mystic moon
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What is running out? Coal or water?

balmy spade
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I kept expanding it until I stopped at 25. So I cant really tell if it counts as letting it fill up

wind spade
#

also classic

  • don't use buffers
  • don't use valves
  • feed from above or level
  • loop the pipe
  • don't exceed pipe limits
  • place pumps only if you need headlift
  • check numbers
balmy spade
mystic moon
wind spade
balmy spade
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yes

mystic moon
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Watch the lights and when they turn yellow open the ui

wind spade
#

have you checked them all?

balmy spade
#

I've been standing here for 20 minutes

mystic moon
#

The water buffer should be completely full and it should have some coal in it

balmy spade
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checking every single light

wind spade
#

are there biomass gens by chance?

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in your network

balmy spade
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nah. I got rid of all of them

wind spade
#

no other gens?

balmy spade
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nope

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I just unlocked the new generators like 2 hours ago

wind spade
#

what does your setup look like?

mystic moon
#

Can I see a screenshot of you plant?

balmy spade
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the fuel ones

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one sec

wind spade
#

how many extractors per 5 gens?

mystic moon
#

Oh boy, you're piping that water a long way

balmy spade
#

5 generators per water and 600 coal per minute

wind spade
#

did you overclock anything?

balmy spade
#

we dont talk about my piping...

mystic moon
#

Oh yeah I see them lol
I didn't remember there was that little puddle there

balmy spade
mystic moon
#

That looks like 10m to me

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IIRC that vent is at 12

mellow sphinx
#

Im proud of my piping ๐Ÿ˜„

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16 Gens atm - 1 Coal Node

wind spade
#

one extractor can feed 2.666 gens only. If you have 5 extractors, it's 13.3333 gens max

balmy spade
#

oh ye the water extractors are oc

wind spade
#

how much?

balmy spade
#

to 225

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so they can feed exactly 5 I think. I dont remember anymore what I've calculated lol. But it should all be 100% eff and its still falctuating

wind spade
#

that should be exactly as you need. Does water reach the top pipe?

balmy spade
#

yes

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as I said, the coal gens are working 100% efficiency

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OHHHHHHHHHHHHHH

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dammit

wind spade
#

they aren't

balmy spade
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nono they are, BUT

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one sec. I'm fucking stupid. Idk if thats the issue, but lemme send a ss

mellow sphinx
#

My pipes are Vertical ๐Ÿ˜‚

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many pumps needed

balmy spade
#

I forgot that I had these guys down there. They are all overclocked to 250% and the water supply should be working 100%. But I think it's flactuating, because I didnt have mk4 belts to get the correct coal supply and so I wanted to future "proof" until I got mk 4 belts, which I have now...

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so I just found the mistake by myself I think

mystic moon
#

"no other gens on the network"

wind spade
#

xD

balmy spade
#

I forgot lmfao

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Because I cut them from the network for most of the time and just recently as emergency supply I put them back in

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well thanks for trying to help anyway

shadow prairieBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @thorny heron

thorny heron
#

whoops wrong channel

rustic patio
#

i love oil

bronze silo
#

any ideas why it's not passing after the 2nd pump? I put it in the snap point

cedar mica
#

The snap point dont work 100%. You some times has to be a little below it.

bronze silo
#

k

vapid gorge
#

Are you using a daisy chain mod?

fierce cypress
#

it does appear so

rare path
#

Question, using Satisfactorytools.com - I'm using U6 (exp), how safe is it to use? what kind of bugs/inaccuracies would I need to worry about

fierce cypress
rare path
#

thanks!

wind spade
fierce cypress
#

@north cloak

#
  • using SFT
north cloak
#

OOOOOOO you can do alt recipes?

fierce cypress
#

yup

wind spade
#

||leaked beta pic|| just kidding

north cloak
#

since when?

wind spade
#

since... all the time lol

fierce cypress
north cloak
#

Well ..... I suck

wind spade
#

it's not a fight club or anything xD

north cloak
#

ok looking at any other alts I can throw in here

wind spade
north cloak
#

ohh ok cool

fierce cypress
#

its pretty easy to use once you get the hang of it

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although i am running out of space jace_smile

wind spade
#

something something rookie numbers

fierce cypress
#

those are only the ones on this computer - ive got plenty of tabs on two other ones as well

wind spade
#

I just make a new tab every time someone asks here for some math stuff or sends me a "bug report" url to check... I've cleared all the tabs like 3 times already when they get to like 5-6 lines ๐Ÿ˜„

fierce cypress
#

same simon_smile

vapid gorge
fierce cypress
wind spade
#

I'm hoping I'll be able to solve this issue in new tools. Have a few ideas

vapid gorge
#

because your browser might lose track of everything youv'e saved and you'll cry

wind spade
#

that one will also get solved ๐Ÿ˜„

fierce cypress
#

99% of them i'll never open again simon_smile

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i use it to help someone here or to quickly crunch some numbers and then ditch it jacelul

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only the few i use for my factories are frequented

north cloak
#

Here is my plan

fierce cypress
#

cool

#

ditched the stitched simon_smile

north cloak
#

oh wait forgot to add in copper

fierce cypress
#

thats weird - why is the copper splitting?

#

why doesn't it pure ingot it all

north cloak
#

Probably to conserve power

fierce cypress
#

it shouldn't optimise for power

north cloak
#

ooo I never have really explored this tool

fierce cypress
#

are you meaning to do steeled and bolted frame?

north cloak
#

yes

fierce cypress
#

why so?

north cloak
#

Well I have both alts already

fierce cypress
#

does it give you more?

north cloak
#

why not?

#

This is what the system is saying to do

#

And yes if I turn off bolted frames it gives more

fierce cypress
#

yea, thats more efficient

north cloak
#

hold on....

#

can you share that

wind spade
north cloak
#

ooooo you have more coal that I can supply right now

fierce cypress
#

limit coal forces bolted yea

north cloak
#

exactly

#

I have a ton of work ahead of me... but I have a feeling I will be very happy that I did this

fierce cypress
north cloak
#

thanks

wind spade
fierce cypress
#

simon_smile its only the best sf calc

north cloak
#

Well this is my new favorite thing ever

wind spade
north cloak
keen shard
#

Can someone remind me whats its called, the thing where a belt cant really transport 780 items a min when it comes to big long builds?

#

i forgot its name

wind spade
#

that thing was fixed

#

well, not 100% fixed, but the belt can now carry like 99.99% capacity, so it's not an issue anymore for most people

fierce cypress
wind spade
#

(it was called b2b bug)

cinder silo
#

The 780 thing was very well patched, still imperfect but 99% of the time it will actually send 780 now, loads of testing was done for that.

fierce cypress
#

^ belt to belt throughput loss (b2b)

keen shard
#

is the wikipage for the problem still up?
I remember I actually cancled a giant build I wanted to because this was an issue

fierce cypress
#

if there was one you should be able to find it - even if its archived or no longer maintained

wind spade
#

I don't know if there ever was a page on it though

fierce cypress
#

i don't remember there being one

cinder silo
#

I had to seriously stress the game out using my oversized save and crash a huge train to get errors out of all but the longest b2b test tracks at the arena.

#

Once my fps crashed down to just 4 I managed the occasional error even on the welded belt test ๐Ÿคฃ

vapid gorge
fierce cypress
#

still was inconvenient at best

keen shard
wind spade
#

so basically unless you really really really really care about 100% and you're not happy with 99.99% (pretty much no visible difference), then you can assume the bug was fixed completely

keen shard
#

it was posts like this

vapid gorge
cinder silo
cinder silo
keen shard
cinder silo
vapid gorge
cinder silo
#

Test repeat destroy, it was the only real way to get data.

keen shard
#

I play multiplayer

cinder silo
#

The 400 wagon train crash really made for edge cases of thrown items and belt errors ๐Ÿ˜„

vapid gorge
#

I mean if you play MP you're taking your life into your own hands there

fierce cypress
cinder silo
vapid gorge
fierce cypress
#

that works with belts?

vapid gorge
#

or did you mean the belt curve?

fierce cypress
#

yea the belt simon_smile

vapid gorge
#

oooohhh no it was MANY belt segments

#

that I welded together

fierce cypress
#

jacelul assumed so

#

looks great though

vapid gorge
#

thanks xD

keen shard
#

did you do it in a blueprint tho?

fierce cypress
#

pre-BP

vapid gorge
#

this was way before bps.

cinder silo
#

All of cobalts stuff is pre bp

vapid gorge
fierce cypress
#

and a BP for that would be pretty useless too, since most curves will be different

keen shard
#

Ah, see im not that paitient

vapid gorge
#

Yeah even if I didn't vaguely dislike bps I can't imagine how I'd use them in curves to my liking.

Almost every curve thing I do is bespoke for the situation

cinder silo
#

Took me a while to demolish it and move to a new location when the spire coast changes were announced too.

vapid gorge
#

But that's a building that will never be built in my world again

keen shard
vapid gorge
#

yeah running pipes under existing rail is a fav thing of mine too

keen shard
#

how the hell? a mod?

fierce cypress
#

which part?

keen shard
#

idk it just looks so alien to me

fierce cypress
#

i think some mods were used to avoid rebuilding it all the time but afaik you can make that in vanilla

keen shard
#

I cant wait to start again, I wanna see how the blueprint designer is gonna help.

cinder silo
#

I moved the spire oil , all of it, to the dunes via tunnels once they were gathered.

keen shard
vapid gorge
cinder silo
#

I tend to build on a large scale.

vapid gorge
keen shard
#

when you not flying over the world. Sad

#

not a soaring eagle, but a rat in a tunnel

cinder silo
#

I'm fine with regular supersonic travel and no effort getting from a to b.

keen shard
#

I could never, I love flying too much

cinder silo
keen shard
#

*moment of realization *

cinder silo
#

Yeah got smashed through two walls and a land bridge about a quarter mile away.

#

There is an issue with supersonic travel though, the terrain likes to not load ๐Ÿคฃ

keen shard
cinder silo
keen shard
#

smart man

cinder silo
#

I tend to build large structures around even the simple things like a stair way leading under the map.

river fjord
#

just got an aluminum setup with 240 ingots/minute (assuming everything goes well ofc), what's a good ratio of alclad plating to casing for my first aluminum setup? ill be siphoning off at least 40/min for a preliminary radio control unit factory

cinder silo
river fjord
#

hmm, 2:1 or 3:1 ingots going to producing casings to sheets?

cinder silo
#

Even with classic battery I have a 2-1 casing to plate ratio on mine.

river fjord
#

id like a fair bit of plates because i always make belt highways instead of trains

cinder silo
#

Fair enough, you don't need a huge plate output though, just have enough storage to allow it to refill when spamming belts ๐Ÿ™‚

#

There are a lot of the recipes that take casings, only a couple for plates, ensure you have the capacity to build belts for days and maybe classic batteries, everything else is casings.

#

I apologise for my typing, I've been on the vodka.

river fjord
#

alright, thanks

oblique notch
# keen shard how the hell? a mod?

pretty sure all of that can be done in vanilla yet. Cobalt may have used Micro Manage to get things into place easier without having to do all the beam tricks, but ... yeah im pretty sure thats all buildable with out it.

vapid gorge
oblique notch
#

hard to tell that from the perspective

vapid gorge
#

I tried not making it obvious, but if you know your vanilla obj you can tell you can't get a point like that in such a small space

oblique notch
#

mmm yeah i can see now the width is too small for that.

fierce ruin
#

has anyone ever calculated the theoretical maximum amount of resources you can get from a node /minute? Beyond having a tier 3 miner with 3 shards, what would the rate be for, say a normal iron node, if all of the space not occupied by the miner was being used by portable miners, and all 127 players were also mining the node by hand?
Obviously a setup like this would be completely impractical under 99% of situations, but i think it would be hilarious to see an absolute wizard at the game doing something like this in order to eek out a tiny bit more production

opaque oak
#

Limit would be based on how fast the player(s) are in deploying/emptying the portable miners.
No time for hand mining.

fierce ruin
#

i know, but lets assume that the players are bots and are able to mine and do inventory management at the same time

vapid gorge
#

If you can clip the portable miners and have infinite people hand moving stuff? Near infinite I guess

cinder viper
#

If I got 240 copper comin through some miners, which ratios should I use for cable, wire, & sheets?

opaque oak
#

As always, depends on your specific needs and changes over time.

cinder viper
#

im just gonna wing it then

opaque oak
#

Build production for what you need now, and leave part unused and space for more production.

vast jungle
#

just build what you need for other factories plus a bit space for storage

prisma kraken
#

flap, just build as much copper wire as you can

#

the package 3 delivery needs 1.4 million wire assuming the base recipe for auto wiring

#

no matter your playstyle and what you enjoy about the game, you'll never go wrong with overbuilding wire production

#

package 4,, oops

#

its late here, lol

cinder viper
#

yeah just checked all the recipies I have right now

#

wire seems like the way 2 go!

vast jungle
cinder viper
#

true but then you'd just need to source copper if your main smelting area isnt near what you wanna build

#

idk if anything im saying makes sense lol

prisma kraken
#

differnt play styles shrug

vast jungle
#

yes

#

but in the end there are LOTS of resources on the map... so finding a new copper source is not that difficult

#

especially with SCIM or he new U7 radar towers

prisma kraken
#

it becomes important in pasta making in the p4 delivery

#

but that's a different factory than intro copper

vast jungle
#

yes, Pasta is fun... my "3 pasta/min" factory (the last one I finished) had 37 Foundries for Copper Alloy ^^

#

that was LOTS of copper

prisma kraken
#

yeah, that's a build in itself, lol

vast jungle
#

it was... but the strange thing... it completed the 1000 Pasta long before I could finish the second factory for P4

prisma kraken
#

haha

#

you finish the package delivery long before you complete your design ๐Ÿ˜‰

vast jungle
#

I am working on the Assembly Director Systems at the moment... "only" need to finish the Supercomputer part (now that I have extended my Plastic production to 1080/min)

prisma kraken
#

how do you get to 1080?

vast jungle
#

I have a standard design for rubber and plastic factories... 180 oil input, 540 output... so when I ran out of plastic production, I just added a second plastic factory

prisma kraken
#

like 900 is the number i find easy

vast jungle
#

my design works as this
6 HOR production refineries (or 8 at 75% for a nicer design)
8 D(P)F loops... (or 4 blenders at 120%)
3 Refineries to produce 60 rubber from the polymer resin
3 Refineries to turn the 60 rubber into 60 rubber and 60 plastic
and 2x7 Refineries as 3-staged doublers with recycling... turning 30 into 60 into 120 into 240.
Total output is 2x240 + 60 = 540

prisma kraken
#

300 oil turns into 900 rubber or plastic with the recycle recipes

vast jungle
#

you can easily build this design with MK1 pipes and MK3 belts... and there are no loops (and no unnecessary merging) in the recycling part

opaque oak
#

That is the often shown default, but the ratios are horrible for that, or the 600 crude to 1200 one.

vast jungle
#

the 180 input works well because the output of the Polymer-2-Rubber conversion is a multple of 60...

#

and I really tried hard not to merge anything (liquid or solid) unnecessarily to keep everything easy to debug and maintain

#

I don't even need to manifold any solid, so it doesn't need time to balance out

prisma kraken
#

i do the 900 build late game because rubber is something i really need for hmf's and nuclear's demands for concrete

frosty owl
#

A rare appreciation of Flexible Frames I see

prisma kraken
#

i don't find i need a lot of plastic

#

but yeah, rubber recipes, i find its always great

vast jungle
#

the standard supercomputer recipe consumes LOTS of plastic... and so do circuit boards

#

(unless you want to hurl in quartz)

prisma kraken
#

yeah, you can produce them sans plastic using quartz instead

#

i use the overbuild of rubber early with coke for circuit boards

#

set that up with an ad-hoc assembler as you get to the hmf problem

#

that circuit board recipe alt isn't very efficient

#

but it uses up the rubber early

vast jungle
#

yes...
but in my currently playthrough I jumped directly from 2x2 refinery rubber/plastic production (with coke sinking) to 2 of the 540/min. factories mentioned above...
so I never had much coke as a waste product

prisma kraken
#

i like using the steel and aluminum recipe alts

#

so like my initial petro thing turns HOR into coke, and i turn it later in the game into sorta a gasmask/weapons thing

#

and fuels steel for HMF's

vast jungle
#

I think I scrapped my first oil setup the moment the larger factories came up... and never produced any coke after that.
Thats the fun of Satisfactory... small design choices early on can form entire (and valid!) production chains ๐Ÿ™‚

prisma kraken
#

i've made diffent choices in the early game

#

it really does sorta change your late game designs

#

i see how you got to 1080 as 540x2

#

it wasn't obvious to me, thanks for explaining that

#

i was assuming you overclocked your oil wells

vast jungle
#

some of them, not all

#

all three factories are in the "new part" of the northern coast... lots of oil there

#

and I only use 3x180=540 of it at the moment

prisma kraken
#

i've never considered the math of keeping them at 100%

vast jungle
#

I can overclock them when I need more and run out of unused oil wells ^^

#

still, I hope 1080 plastic/min will be enough until all P4 factories are finished

prisma kraken
#

yeah, i haven't don the plastic calculations if you use that for circuit boards & supercomputers

vast jungle
#

I think my Assemble Director System factory needs 580/min plastic

#

(something like this)

prisma kraken
#

i've never done the math on that

#

i think that chain requires tons of screws too

vast jungle
#

no screws involved I think

prisma kraken
#

i think the default computer recipe uses them

#

the number 52 sticks in my head for that

vast jungle
#

yes... but I use Caterium Computers in this factory

#

I even have (I think part of Turbomotor production) a factory with Crystal Computers ๐Ÿ˜‰

prisma kraken
#

i still need to do turbomotors and supercomputers

#

i have all the autowiring pre-made, but need to build out nuclear to do supercomputers

frosty owl
#

TFW "tons of screw" just means "some steel beams" jace_smile

marble topaz
vast jungle
# marble topaz Do you have a picture of your 540/min factory? Id be interested to see how you a...

will take a few minutes, I am on a different computer right now...

the original was 8 Refineries for the HOR, and directly behind them 8 Refineries for DPF and a packager/unpackager on top of each other... the rest of the factory has only Refineries rotated 90ยฐ be the two...

left side the three Polymer-to-Rubber one, right side three Refineries to turn 60 rubber into 60 rubber and 60 plastic... the rest is just (left and right) 7 refineries for the 30 to 60 to 120 to 240 recycling conversion... (1+2+4 refineries = 7)

#

fits quite nicely when you get the trick of stacking packager and unpackager on top of each other... each trio (pack/DPF/unpack)has its own belt loop, so no merging/splitting involved

marble topaz
#

Ahhh, I built mine in a very straight line using blenders.

vast jungle
#

in my last factory I replaced the 8 DPF loops with 4 blenders (but kept everything else the same)

#

let me see if I can get a screenshot...

marble topaz
#

Yours is much more well thought out compared to mine haha

vast jungle
#

its the forth iteration of the same concept I think

#

designed to have no manifolds, nearly no mixture of liquids and no loops beyond the DPF one

#

this is a side-view of the DPF-loop

marble topaz
#

That looks amazing from that viewpoint. Impressive to not have to loop anything as well.

primal flicker
#

Bottom feed empty canisters back to the refinery right?

vast jungle
#

Yes, the packager at the bottom gets the empty containers from the left and the full water containers are then delivered below the refinery to the refinery

left fractal
#

Hi guys i need help

vast jungle
#

Unfortunately the dpf loop is to large for a blueprint

left fractal
#

I have a factory that make 1560 empty canister per minute

#

I split it in 2 belt
780 each belt

If i want to transfer them with drone how much per min can drone transfer

#

Or how much per trip

fierce cypress
#

it depends on how far the trip is

left fractal
#

And should i build 2 drone port or 1 is enough

fierce cypress
#

you will probably need 2 i think

#

you can check the throughput of a double drone one port and double it if needed

left fractal
#

Like without test can't be happening?

#

Oh also if i want to transfer them do i need one extra drone port to feed them battery?

vast jungle
#

You might even need two done ports on each side

left fractal
#

Like 2 to transfer?

#

780 per min each dorne port ?

vast jungle
#

Maybe even more ports and less per belt

#

You have to test, drones are not that great for mass transit i think

fierce cypress
#

they're good for low throughput - they struggle with high throughput

left fractal
#

Oh i should mention that

#

3.9 refinery for aluminum

#

And i need to package all

fierce cypress
#

package alumina solution?

left fractal
#

240 per min
240 * 3.9 if im right

#

It's 936 per min

left fractal
fierce cypress
#

you have some interesting logistical choices

left fractal
#

How

#

Im lost in all that math lol

fierce cypress
#

most people never package alumina solution

#

its all at the same location

#

many people do sloppy alumina > default scrap because that has a 1:1 solution ratio

left fractal
#

936 / 120
It's 7.8 packager

fierce cypress
#

instead of transporting it

left fractal
#

120 empty canister need per min for one
So it's
7.8 * 120

fierce cypress
#

you just did 936/120 = 7.8 7.9*120 = 936 you went in a circle

left fractal
#

Yeah told you im dead from math i need help ๐Ÿฅฒ๐Ÿ˜‚

fierce cypress
left fractal
#

Oh i just need to pack it and store some and use some like

#

I got battery factory made 60 per min

fierce cypress
#

why are you storing alumina solution?

left fractal
#

And it's already handle like 6 port

left fractal
fierce cypress
#

i see? simon_smile not the smartest idea imo

left fractal
#

I know lol

#

I made mistake hand craft qll6

#

All till get nueclear now im starting to make factories

#

Now tell me what to do ๐Ÿฅฒ

fierce cypress
#

thats your descision not mine

#

and its like 2am and i should be asleep simon_smile so probably not the best time to be planning a factory

left fractal
#

๐Ÿ˜‚

#

Okay okay sorry

fierce cypress
#

not your fault jace_smile i only have myself to blame for this one

left fractal
#

Why

fierce cypress
#

well you didn't make me stay up to a ridiculous hour did you simon_smile

left fractal
#

I didn't

#

But your brain did

#

Oh wait what if i use train to transfer the empty canisters

fierce cypress
#

jace_smile yup

left fractal
#

How to a loop trains

vast jungle
#

Why do you need a constant input of new containers anyways?

#

Exactly... Ein the containers in a loop... As short (the loop) as possible

left fractal
#

No i mean

#

How should the train face

#

I tried before it didn't work

#

Um can you join my word and help me?

azure ingot
#

quick question, does anyone know whether i can get some kind of file that has all the recipes written down in detail?
Such as:

recipe: xxx
machine: Manufacturer
input: {20x abc; 15x def; 5x ghi}
output 5 xxx
outputrate: 20

I don't want to use 10 hours of my life writing it all down manually...

left fractal
#

Im still looking on such file

azure ingot
left fractal
#

I even write like few of theem Excel

left fractal
azure ingot
#

...

left fractal
wind spade
#

(or if you want slightly better formatted, I have one in my tools' code)

left fractal
wind spade
wind spade
#

does not contain ficsmas stuff

azure ingot
#

did you scrape it from the calculator page? or from the code itself?

wind spade
#

it's generated from the CommunityResources/Docs.json file

azure ingot
#

but where do you find that path?

vast jungle
#

The game comes with the list from css itself

wind spade
#

in Satisfactory install directory

vast jungle
#

In your game installation folder

left fractal
#

Should i download all .json file?

wind spade
#

I just parse it to this file so that the tools I made can read from it (it's slightly easier to read from it than the Docs.json format)

azure ingot
#

thats practical, but a one-liner imo

wind spade
#

.json is intended to be mainly machine readable, so if you want something human-readable, then it's probably not for you

left fractal
#

Nah i will make it human readable for myself

azure ingot
#

jeaa... i'm planning to trim the list down a bit tho, don't need each and every info

left fractal
#

But i need to know which one to download

wind spade
#

(with some code/script knowledge you can easily make anything out of it)

#

the one that was linked

left fractal
#

Okay thank you

wind spade
#

https://github.com/greeny/SatisfactoryTools/blob/u6/data/data.json

#

(click the "raw" button and then do rightclick -> save as)

azure ingot
#

@wind spade is the file only formatted or did you add to it as well?

wind spade
#

there's a few extra things like slug fields (used for the tools) and a few others

#

but it's mostly just data from the game

left fractal
#

How many empty canister can drone transfer per trip?

vast jungle
#

you know... stack-size(empty canister) * slots-available(drone) ๐Ÿ˜‰

left fractal
#

Is it 100 or 200 for canister?

left fractal
#

Can you tell

azure ingot
#

100

wind spade
#

it's better that he tells you where you can find the info, because then you wouldn't have to ask again next time

#

teach a man to fish or something

azure ingot
left fractal
left fractal
wind spade
# azure ingot yea that's kinda true... btw i've been looking through your tool for a bit (only...

well, hard to estimate.

The tool started when satisfactory released (March 19, 2019) as a simple project for me and my friend to calculate stuff (originally excel, then https://satisfactory.greeny.dev/ - now outdated). Then I shared it here and got some feedback and a lot of feature requests and have been improving it since then. Around Update3, I rewrote the whole code into what is now satisfactory tools. Currently I'm working on another rewrite that would allow me to add tons of new features like user profiles, mod support, etc.

Obviously I didn't work on it those almost 4 years all the time, but it's definitely a few thousand hours sank into making that tool.

azure ingot
#

you spent more time writing that tool than some spend on playing the game

wind spade
#

well, definitely more time that I spent ingame

#

I have 50 hours on Satisfactory ๐Ÿค”

azure ingot
#

...what?

#

you're not missing a 0 are you?

wind spade
#

(at least half of that spent just gathering data)

#

no, not really

#

I last played in May 2019

vast jungle
#

wow

azure ingot
#

but if you don't even play, then why do you make the program?

left fractal
#

Oh wait 1 more questions
If i have 780 per min empty canister
How should i know how many stack can fill in drone

wind spade
#

(not counting ~30 minutes of testing if the game can run on linux through Proton in 2021)

left fractal
wind spade
# azure ingot but if you don't even play, then why do you make the program?

I do want to play, but I like making the tool as well, people have been giving me feature requests and supporting me over the last few years, so I do what I enjoy. I want to do a playthrough of Satisfactory at some point, but right now I don't want to take time from the rewriting (which already is super slow). I'll hopefully play when I "finish" the rewrite

left fractal
#

I have knowledge in python

wind spade
#

the website is in javascript/typescript/angular, with backend api in PHP

azure ingot
left fractal
#

Oh all worste then other ๐Ÿ˜๐Ÿฅฒ

wind spade
#

I'm a website developer for last 12 years ๐Ÿคทโ€โ™‚๏ธ

azure ingot
wind spade
#

no, calculation is currently done on server

#

also, sharing functionality

azure ingot
#

wouldn't it be cheaper to offload the calculations to the client?

wind spade
#

in the future there will also be user profiles and stuff, so API will need more features

#

at the time when I did it, I tested several javascript libraries for linear solvers and none of them were fast enough

#

(also it lags the browser on weaker pcs)

azure ingot
#

ah since it's in a browser

#

that surely makes a difference

#

i was speaking more along the lines of an applet

wind spade
#

currently I'm using native C based solver that is running on the server (php just calls it and parses the result)

left fractal
azure ingot
azure ingot
left fractal
wind spade
# azure ingot hmm... did you learn coding along the way or were you already programmer before,...

first rewrite happened because the first version wasn't supposed to be a long-lasting thing, I just wrote a quick'n'dirty website for calculating production, didn't expect it to get big (so e.g. data was hand-written, tons of stuff were quickly stitched together, etc.)

second rewrite that is happening now is because I didn't really plan forward and there are situations when two different versions exists at the same time (U5 and U6 for example) because of experimental branch, and switching between versions is not ideal, as well as migrating to higher version. So for now the tool has only a single datasource and it can't do multiple datasources, so I have to run two different versions of the tool, each one with one datasource, which isn't ideal. The new planned version will have support for any number of datasources, which will also allow me to support mods and other things like ficsmas.

wind spade
azure ingot
#

but now i'm wondering, do you actually need to worry about memory management on the C-side?

wind spade
#

the c library isn't made by me, I took existing one

azure ingot
#

oh that's a way to do it ig

#

but then that takes out the only thing that i understand (somewhat) about this

left fractal
oak coral
azure ingot
#

i only know how to do a bit of c

wind spade
oak coral
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8 generators require 360 water

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but mk1 pipes only deliver 300

vapid gorge
wind spade
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see the schema above

wind spade
oak coral
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i used this

wind spade
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that's basically the same, with the additional connection at the ends

vapid gorge
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yeah as long as you are delivering water from two points and you don't gove over the 300 limit at any point

wind spade
#
  G  G  G  G
E-+--+--+--+
E-+        |
E-+--+--+--+
  G  G  G  G
azure ingot
oak coral
#

but how can 300 water fur fill the need of 360 water?

vapid gorge
oak coral
opaque oak
#

There is capacity for 600 fluid in that system, with two pipes.

azure ingot
#

and what calculations need those?

vapid gorge
wind spade
opaque oak
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Without the extra end connection, each leg only handles 4 coal generators, and 1.5 extractors.

#

And the extra end is just needed in some specific cases if you have long pipes between the extractors and generators.

oak coral
#

ah so the pipe's 300 max isn't the same as a conveyorbelt with 60 max

opaque oak
#

Both are just for the segment.
Not the system

wind spade
# azure ingot and what calculations need those?

well, basically anything more complex. You have things like loops, self-feeding, etc. Those can't be easily solved by just starting from the product and doing the classic tree shaking

also the tool optimises for lowest resource usage with planned updates for power/space optimisation. Since players can select multiple recipes, the tool needs to know which recipe to use

vapid gorge
vapid gorge
oak coral
#

600 but not over the same pipe right?

#

is it not the same as connecting 3 mk 1 belts in a merger and having that go to a mk1 output belt?

opaque oak
#

Where is that system moving more than 180m^3/min over single pipe?

azure ingot
wind spade
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when changed to conveyors, you're moving 120/min using two conveyors

40 ->-M-->-- 60
      |
40 ->-S
      |
40 ->-M-->-- 60
wind spade
azure ingot
#

oh ok xD

wind spade
#

since the tool always finds the "most resource efficient" way to do stuff

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e.g. if you select "iron ingot" and "pure iron ingot" recipes, the tool needs to know which one it should use (or if it needs to use both)

azure ingot
#

so it's not just the player chooses recipes but the player chooses which recipes are allowed and the tool finds out which way is best

opaque oak
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And the Greenys is just the same with the top middle pipe missing.

azure ingot
#

that's... pretty advanced ngl

oak coral
wind spade
vapid gorge
#

for the love of god.

yes. 300 for mk1 and 600 mk2

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that's why you have multiple pipes

vast jungle
#

and 600/min in a MK2 pipe requires special care

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so better plan with a bit below it

azure ingot
oak coral
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i get it now.

opaque oak
#

Left and right ones do 180/min, for combined 360/min.
So no segment goes over 300.

wind spade
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basically byproducts are the main reason of doing that. Because if each recipe only produced one thing, you could calculate it normally. But if a recipe makes something extra, you can't just go from product to raw ingredients, because you may need to make different decisions because of the byproducts (e.g. not using the most efficient recipe for the final product, because you will have some byproduct that can be useful in different recipe)

vapid gorge
#

so in the picture you shared you have 2x mk1 pipes. Easily can handle 360 water.

In G G G G
E-+--+--+--+
E-+ |
E-+--+--+--+
G G G G

#

there is also 2 pipes doing the load

wind spade
#

you can't just let user pick recipe for each item, because of recipes that have multiple produccts

opaque oak
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So you can do calculations like this to check that no single belt or pipe segment has to go over their limit.

#

So even when the total is again 360, no single pipe does more than 90 in that one.

azure ingot
wind spade
azure ingot
#

care to share what the dimension of the matrix is?

wind spade
#

indeed

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dimension is [number of items] * [number of recipes]

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so roughly 150x150

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(obviously depends on what the user selects, because unselected recipes don't go there and that may eliminate some items from the list)

azure ingot
#

but does it need to have all recipes in one row? i thought it'd be smaller since not all recipes have the same io

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so not all appear in the same row

wind spade
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well it has 0 in most cells

azure ingot
#

that makes sense

wind spade
#

but idk these details that much, since that's what's managed by the C library

azure ingot
#

something like elevator parts would only have 2 cells or so after all

wind spade
#

well, it has "power", "input 1", "input 2", "output 1", "machine", so at least 5

#

in the thread I showed simplified version, but in reality it's even a bit more complex

azure ingot
#

so it takes power into account as well, but i'd guess that has a pretty low weight right? or did you calculate it based on nuclear fuel rod materials to power rate?

#

since power is, in the end, also a part that needs to be produced

wind spade
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well currently it doesn't weight power at all, it's mostly for future when power optimisation will be a thing

azure ingot
#

but i'd say that you can simply calculate the most eficient raw mats to MW ratio and add in in front, should work just fine right?

wind spade
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well yeah, but that would assume the player actually uses that kind of power with those recipes

#

which is not always the case

azure ingot
#

but otherwise the player would necessarily have to input their power production line

wind spade
#

the optimisation would be either resources or power, not both

azure ingot
#

maybe you can just make a maximum power draw option

#

such as, optimize as much as possible with the given power

wind spade
#

yeah, that and much more is planned

oblique notch
#

Greeny does your site already have a prioritization for which recipe to use when multiple are selected or does it always calculate for something?

wind spade
snow dove
#

i believe it takes the recipe thatโ€™s most efficient

oblique notch
wind spade
#

Also depends on resource weights (those were supposed to be changeable)

#

And sometimes you can use multiple recipes for same item

oblique notch
#

what method did you get for picking the recipes so fast? I know the thing i was working was super brute forced and not very effective, but like mine can take 15-20 seconds and you have it optimized to no time at all.

wind spade
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Linear optimisation

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Or rather linear programming

oblique notch
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oh very cool. those are the things I wish I dealt with more, but devops doesn't always care about optimizaton like that :p

wind spade
#

It's basically optimisation of set of inequalities based on target function

oblique notch
#

i really want to go back to school and get my CS bachelors and masters... some day

wind spade
#

I had to learn about this myself xD

#

Well with a little help of a friend

primal flicker
#

Would it be possible to add a m^2 optimization?

wind spade
#

wdym by that?

primal flicker
#

I've been shuffling alts around to get production from the smallest footprint. The resource and energy efficient alts generally take up more floor space.

wind spade
#

problem is you don't know how much space logistics will take

primal flicker
#

So steel screws, for example, are a godsend for me.

#

True, but logistics is typically stackable. And clip-able.

wind spade
#

machine m2/m3 is definitly possible

primal flicker
#

That's what I meant, yes.

#

I went through the wiki to make a list on my spreadsheet, but I'm not sure it's 100% accurate. I also picked a few alts that were almost the best for m^2 but are significantly better in terms of low building count.

wind spade
#

the problem with this approach is that you're looking at each item separately, instead of looking at the whole production line

tropic hawk
oblique notch
# wind spade the problem with this approach is that you're looking at each item separately, i...

It's also completely subjective by how much your producing. If you want smallest scale you can just have 1 machine of every item... sure it's slow as hell but it technically works.

@primal flicker did you take into account using alts that remove steps? Like going straight from ore to steel instead of ore to iron to steel? Or removing screws entitely, effectively removing all of those machines?

#

And what about factoring in recipes thst are not that far off a 1:1 machine ratio. With a bit of creative over/under clocking you can achieve a 1:1 ratio for part a to output b... meaning you might be saving a ton of space even if another recipe takes less machines for part b but many more than the difference for part a

wind spade
primal flicker
tropic hawk
fierce ruin
tropic hawk
fierce ruin
#

that's abstracted away

keen shard
#

anyone know a place where I can look up and read on the object limit in satisfactory

cinder silo
#

2,162,688

oblique hollow
#

other that that there is no info as we know nothing else

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theres a bit of vague info i know but literally nothing thats substantial or helpful

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just a bit of trivia

deft lichen
#

Snutt added some information to that page once, so we can assume it is accurate from CSS's pov

keen shard
#

Thanks lads, you are stars on my heaven.

cinder silo
#

The object limit stopped me for a few days until I found the way past it.

#

2162688 seems such an arbitrary number though doesn't it.

keen shard
#

thought it was a binary numbers thing, something something 64s idk im so bad a math

last saddle
#

should i

  • focus on the most advanced products having pretty numbers to optimize intermediate production, but risk the modularity of my factory
  • focus on the primary and intermediate products having pretty numbers so i can easily plan and expand my factory, but only know my capability of producing advanced products after everything else is established
oblique notch
#

Or neither. I build chains for a single product - a product I plan on storing for use with the build gun- and rarely ship from one factory to another.

last saddle
#

i just grab lower grade products from my factory's overflow
by the time i prepare for the most advanced products in a tier i'll have a ton of the previous tier's materials, so i don't worry too much about exclusively producing them

oblique notch
#

I don't build for massive numbers either though. I am usually producing of any given"Final" item 60/min or less. Tbf this is because I concentrate more on building cool structures and using the machines to add movement and purpose to otherwise empty buildings.

#

So I produce like 1500 concrete a minute... and like 30 copper sheets lol.

last saddle
#

fair
i like to optimize to a limited extent
i barely had more than 30/min rotors and reinforced iron plates last time i hit tier 5
and it was definitely enough to pass objectives at a desirable rate

cinder silo
rustic patio
#

are there any calculators for comparing production chain weighted point efficiency?

vapid gorge
#

you could get the same effect by selecting the final product you want sunk being the points you want?

oblique notch
rustic patio
#

yea i missed the part where they always used the best sub recipes to weight the alt recipes

#

i thought they used the default recipe to weight higher level item alt recipes

fierce ruin
#

which one is meta

rustic patio
#

is this a good idea?

#

the numbers are kinda funky, but i plan to just export all excess resources to other places where they are needed

vapid gorge
#

there's no 'meta' recipes

fierce ruin
rustic patio
fierce ruin
#

kinda got f'ed on those

rustic patio
#

turning something rare into something less rare is also not desirable, so id take 2

vapid gorge
#

whatever you think you'll need next then?

fierce ruin
rustic patio
#

yes, the items from lower space elevator stages are needed for the higher ones

#

if you use the default smart wiring recipe you will need 1.4 million wires to make all the space elevator parts

rustic patio
#

its the highest number in the game

fierce ruin
#

i make 60 per min on one constructer

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im taking 3

rustic patio
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id use the alt that makes it so u can make them both from the same materials

rustic patio
vapid gorge
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Weird?

#

I find it odd that you have the rare case where Heavy Flexible Frame recipe would be good and not using it?

rustic patio
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well, oil is quite rare so i dont want to waste any rubber

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and i dont like screws

vapid gorge
#

probably do sitched plage and wet concrete then?

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rubber concrete is great output per limestone but wet is only somewhat less so and water is near free

#

sure there are times you might want rubber though - I don't know your exact situation

cinder silo
vapid gorge
#

sure but that's not a super common problem xD

cinder silo
rustic patio
#

how much oil did u use from the SC?

cinder silo
rustic patio
#

so uhh

#

wait, the ones near the desert too?

cinder silo
rustic patio
#

not sure if that counts as spire coast

cinder silo
#

Yeah I grabbed those as well.

rustic patio
#

soo 3150, nice!

#

so you're good with pipes?

cinder silo
#

Due to a mistake in initial intake, I used default rubber/plastic in the 120 induction refineries, 80 more refineries recycle using fuel made from the HOR for final output, the leftover 1200 fuel goes next door to a 15Gw power station annex.

rustic patio
#

nvm i think i found the mistake

#

if that was it then ill catapult myself into space

cinder silo
#

Cannon experiment! , for science.

rustic patio
#

time to test it

vapid gorge
#

A big recycled plastic/rubber plant is a test of someone's pipe skills thats for sure

cinder silo
vapid gorge
#

yeah I did a 3000 oil recyc plant. That was a time xD

Spent too much time trying to make a vertical pipe manifold to work

rustic patio
vapid gorge
rustic patio
#

well, i built all of the refineries and blenders that turn oil into fuel first, then i hooked them up to plastic/power one after another

cinder silo
#

Vertical, yeah I had issues there. here is my fuel & HOR nightmare during construction, this pipework didn't fly.

rustic patio
#

as i got to utilizng 80% of them the oil wasnt distributed evenly anymore

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im currently trying to figure out why

vapid gorge
#

ahh ok so you're not sure if the whole thing works yet.

rustic patio
#

yep

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well, every 5% of production buildngs are theiyr own section

vapid gorge
#

I mean there's the basics

  • Did you flood each step of fluid before activating the next?
    -Looped?
#

no weird merges/splits that aren't needed

rustic patio
#

so i 100% know that if i get enough from the first refineries everything will work out

vapid gorge
#

Do some overhead shots and maybe we can troubleshoot

rustic patio
#

im currently trying to see if the current version works, i moved from bottom feeding to top feeding

vapid gorge
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ah yeah bottom feeding is possible but you need to take extra precautions

rustic patio
#

my aesthetics are ruined ๐Ÿ˜ญ

vapid gorge
#

for example

rustic patio
#

/hj

vapid gorge
#

not polished yet ofc

#

still needs a bunch of aesthetic work but it works at 100%

cinder silo
#

Problem with mine was all the HOR was connected, and gravity is a thing so the top two floors kept starving the blenders, and that made the rest fold up quite efficiently.

vapid gorge
cinder silo
rustic patio
#

all green

#

not

cinder silo
#

D'oh!, what went wrong ๐Ÿ˜ฆ

rustic patio
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ah, nvm. i turned on all the generators and some machines were still idle cuz they were still full with fuel. all green so far

cinder silo
#

Cool ๐Ÿ™‚

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Check in on it from time to time, just in case though, I found a huge flaw in my turbo fuel facility after more than a month of operation caused by intake issues at the oil>Hor end.

rustic patio
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id never do turbofuel... even with normal fuel i havqe so much that i cant place enough fuel gens lol

rustic patio
#

lik, what layout did u use

cinder silo
# rustic patio id never do turbofuel... even with normal fuel i havqe so much that i cant place...

There is always room, I built 888 fuel generators as shown here https://www.youtube.com/watch?v=_rLV_YcVt8s

My current turbofuel facility
1800 oil, 4000 turbofuel, 888 fuel generators
133,200Mw
This is an updated version of the one I once had on the spire coast that I demolished and moved just prior to the start of update 6.

Improvements to the design include swapping the packager loop for blenders to dilute fuel & the removal of the fuel buffers in ...

โ–ถ Play video
rustic patio
#

i know, it would cost me my sanity tho ๐Ÿ˜ญ

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i have 320 rn

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i plan to reduce it to 0 once i get nuclear, 100% rubber and oil

cinder silo
#

Tbh once the nuclear is up, keep the existing fuel either running or in mothballs, it only takes a recipe change to knock out your reactors.

#

I'm not saying I don't trust coffee stain or anything, oh wait I am ๐Ÿคฃ , I tend to hope for the best but plan for the worst.

rustic patio
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id leave them standing anyway

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if nuclear gets bricked i could just reconnect the pipes from rubber/oil to power

#

every section takes/makes exactly 345 so it fits together neatly

cinder silo
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Leave them running, and have them also charging a fat array of power stores, it never hurts to have a backup in play even if you have the power disconnected from the grid with one switch that has huge billboards screaming out "this is backup power ~ don't fuck it"

rustic patio
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ill charge a battery, yes

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but i wont leave them running, i need rubber!!

cinder silo
#

Imho tap a different group of oil.

rustic patio
#

but i want to tap all oil and turn it all into rubber! i cant go to space for more oil. well maybe in a future update, but then that would need to be converted to rubber and plastic too!

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ill just make a giant power storage, if nuclear dies ill use that to restart my oil and then i can use that to restart my nuclear

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but since i sitll dont have nuclear, no need to worry

cinder silo
#

You must have a thing about rubber ๐Ÿ˜› , tbh I have far too much spare but I can drone that to another site to recyc to plastic.

rustic patio
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well, ill be producing most of the rubber via recycling

cinder silo
#

If you want huge production though, you want residual > recycled going, that'll produce more than dozens of players could use.

rustic patio
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thats what im doing

#

heavy oil residue to diluted fuel to recycling

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ill turn 3450 oil into 9200 rubber/plastic

cinder silo
#

Easily 2-3x what I produce with my default mistake going in to recycled.

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I can fix the error, problem is it will be a huge pain.

rustic patio
#

how do you recycle?

vapid gorge
rustic patio
#

wdym vertical manifold?

vapid gorge
rustic patio
#

sounds complicated

vapid gorge
rustic patio
#

i mean the recycling, what layout did u use?

vapid gorge
#

oh fairly straight forward layout I guess?

rustic patio
vapid gorge
#

the 2nd picture is the working version

rustic patio
#

how does it work?