#math-and-meta

1 messages · Page 19 of 1

wicked tinsel
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you are forced to use the internal buffer way, not solve it in creative way

oblique hollow
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if there were no large internal buffer, thats another logistical problem to solve

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which actually sounds more fun

frosty owl
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No, not a delay: take a refinery that outputs 15 ingots at once at a rate of 60/min. Without buffering, a machine along a manifold fed by such a refinery would starve 4 times per minute since it can only take as much as needed for a couple production cycles (take 2 items, let 8 through)
Note: pure iron refineries are a good example for this

cinder silo
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The internal buffer does save building a can above/below or just nearby each machine.

wicked tinsel
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imagine it like this:
factory A needs 100 items / 10 minutes
factory B needs 500 items / 10 minutes
overflow exist

you make a train source, it makes 700 items / 10 minutes
train goes to A, deposists 100 items
train goes to B, deposists 500 items
train goes to overflow, reposists 100 remaining items

oblique hollow
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you put a container after the refinery. done

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the manifold still manifolds

wicked tinsel
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fundamentally, nothing changes logically

oblique hollow
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you only shift the logistical problem from the machines to the player

wicked tinsel
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yep

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and makes the intermediate buffer buildings actually useful

oblique hollow
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even Sev would welcome this

wicked tinsel
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currently, there is no reason to have buffers anywhere except for end storage

oblique hollow
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it doesnt break balancers or manifolds with exact input in anyway

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if demand and supply match, we all know, it works

frosty owl
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You're sending too many messages for me to adress with the little time I have at hand, but your proposal forces to build systems so that items are supposed to back up to work.
(Now I'm off for now)

wicked tinsel
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well yes, your system does exactly this

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just uses machines internal buffer instead of solving it explicitly

oblique hollow
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ita ok, ill draw an image later

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a misunderstanding for sure

frosty owl
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A sigle machine is not a system. Having a system that allows backing up is very different from having individual machines backing up

wicked tinsel
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its not tho

oblique hollow
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i guarantee you there is no issue

frosty owl
oblique hollow
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its just hard to visualize

frosty owl
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If you can't: they are different

wicked tinsel
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sushi system work same way as before

oblique hollow
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but sushi is about precise numbers, right?

wicked tinsel
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you just dont have full stack of items sitting in machines

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that you probably had to preload manually coz stack size != sushi demand rate

oblique hollow
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nothing changes your sushifold just fills faster

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the production per minute is unchanged

wicked tinsel
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in fact, this improves sushi manifolds massively

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imagine you want to manifold encased beams, you need to fill each machine with concrete first or it wont work

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with new way, you dont need to, it just works

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in current way, during startup, input consumption ratio is 100/500, and when it works, its 4/5

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so obviously, you cant just feed it proper ratio, it would deposit too much into first machines and break

oblique hollow
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please analyze this image and then list any concerns

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then apply to sushifold

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mind you, machine output buffers stays at stack size

wicked tinsel
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visually, instead of having items go at 780 every 10 minutes and then 9 minutes of empty belt, you should have items constantly flowing at 78/min

oblique hollow
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Buffer:2 means it stores 2 items maximum for input

wicked tinsel
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output could probably also be limited to 1-2 cycles worth of items tbh

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but its less important in reality

oblique hollow
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yeah

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it can be any size

wicked tinsel
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for record, for this whole thing to work properly, game would also need ability to limit storage building's size

river night
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keeping output big helps avoid problems as you still have at least a buffer on one side, and it has no impact on anything else

wicked tinsel
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like factorio does with boxes

wicked tinsel
oblique hollow
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eh technically not immediately needed

wicked tinsel
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if output is unlimited, they still need to proceed whole stack before turning yellow

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and ultimately, that is somewhat a goal of this change, so that stuff enters final state faster

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currently it can take hours before problems surface

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building is yellow? is your setup bad or is just something still filling up?

oblique hollow
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the adjustable buffer could very well also just be a general storage container size reduction, which is kinda expected

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if the setup is small, the machines buffer it all

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larger? the producers buffer it
even larger? use a container

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like, a container that is half size should suffice tbh

upbeat tide
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Plan thoughts? Looking to use my 800 a min battery supply.

Currently, thinking of:
-600 for super computers

  • 100 for mag field gens
  • 100 drone fuel
oblique hollow
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seems fair so far. 600 for Supers? How many per minute are you making

upbeat tide
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Most likely unless I change recipe direction

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And some of the super comps would go to make assembly directors, maybe 10. Rest storage/sunk

fierce ruin
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How can i use tractors to transport coal?

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OH IM STUPID

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WAIT I JUST REALIZED

upbeat tide
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I would not use vehicles to move raw materials for coal plants, personally. Better to build near the coal nodes / water source. Removes some possible complexity

median heath
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@round hill

round hill
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Why thank you

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I am surprised that they aren't too tall

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I wonder how they are going to solve the coal generator problem or if they even will solve it before the Tuesday update

magic island
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basically two possible ways:
-shorten the smokestack on the actual model
-fudge the clearance so that the top of the smokestack doesn't count (either in general or just inside the designer)

median heath
upbeat tide
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Oh yea its a 40m tall structure right?

median heath
median heath
upbeat tide
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Yea agreed there. Bp maker will be very useful for those early builds.

As long as they put the unlock early that is

magic island
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they're taller than refineries cuz of that smokestack, even though the main volume isn't as high iirc

upbeat tide
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Yea refineries are like 31m tall

median heath
round hill
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From a naïve programmatic standpoint (aka I work in software for a living but I haven't seen the code for this game nor what's involved for modding it), the easiest hack I could see is that since they already have a system that supports multiple "levels" of bounding boxes with the full clearance (blue), soft clearance (yellow), and hard clearance (red), they could just add another level that inherits from either the soft clearance or hard clearance by default but then allows them to add in exceptions where needed like making the coal generator's clearance box for this new level down to 31.5m instead of 40m. A terrible hack probably but it would work in the short term.

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Longer term solution would be to probably change the coal generator model size to fit.

median heath
wind spade
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I assume they also don't want the model to stick out of the bp box

snow dove
round hill
round hill
snow dove
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it’s just that bricks are meant to be used in a simple repeated pattern, that kind of wall is for large stones!

median heath
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Program a cookie cutter with non-cookie cutter code. 😉

round hill
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The result is buggy software that turns out to make perfect apple crumble, and is therefore considered a feature and rebranded

barren elm
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Yeah I doubt it's a programming issue

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If you watch the video there's some kind of custom collider that checks whether a building overlaps with the blueprint box's boundaries

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They must've made that collider recently and so they'd have had every opportunity to make an exception for the coal gen

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So it's almost certainly just an artistic choice of "the coal gen is just too big"

median heath
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So they are un-doing said choice in your opinion with their stance on "we want you to be able to fit it"?

barren elm
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Coal gen is one of the earliest models they made, could well be that their philosophies have changed

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Personally I think it'd be neat if the smoke stack was dynamic in size (up to the current level) based on whats above it, kinda like how smelter smoke behaves differently if there's a foundation above it

wanton nacelle
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Hey, I just finished a net-zero carbon playthrough using just biomass and geothermal. I'm thinking about continuing the adventure using biocoal and charcoal mixed with sulfur for compacted coal. Can anyone tell me if it's more efficient to turn the wood to biomass, then biomass to coal, then to compacted, or wood straight to charcoal then compacted coal? It seems that the charcoal method is dramatically more efficient, but I got burned on the liquid biofuel facility I built and want to be sure other people's math supports mine.

median heath
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My opinion that Biocoal and Charcoal shouldn't exist as recipes aside:

Charcoal is a better conversion, so use Wood -> Charcoal.
For Biocoal, best conversion will be hunting. Remains -> Protein -> Biomass -> Biocoal.

arctic willow
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okay, i'll bite... why shouldn't they exist?

median heath
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Not getting into that.

wanton nacelle
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Lol it's sevrahn, dude. If you're not wrecking the planet you're not playing lol

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Thanks, tho, that confirms my own math

median heath
wanton nacelle
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No, when I first mentioned I was starting a carbon-neutral playthrough you had much the same sentiment "Possible-laborious-shouldn't be allowed"

median heath
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?

wanton nacelle
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But you know what they say....code is law

median heath
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I don't recall said conversation.
Possible and laborious do sound like my words.
I would question the "shouldn't be allowed" part though.

wanton nacelle
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Alright, well, allowed or not, it's done. I'm just trying to figure out a carbon-neutral way to prepare for update 7 / new project tiers. I already have a battery bigger than god, but my present plan is to make a battery bigger than 2 gods and charge it up with geothermal surplus and compacted coal.

uncut sigil
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Is there a reason you're excluding nuclear?

wanton nacelle
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Because it's dirty and nasty and bad for living things? And because I did it in my first playthrough and felt like it eliminated interesting choices rather than created them?

round hill
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Are there any other known buildables that currently don't fit inside of the 32x32x32 designer limits besides the coal generator and nuclear power plant?

uncut sigil
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Well, you mentioned carbon neutral, not waste free 🤷

wanton nacelle
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True....And I'll resort to nuclear if needed.

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But thus far, it wasn't needed

snow dove
wanton nacelle
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But my experience was that was cranky and technical to start up and broke the game once I did it

round hill
uncut sigil
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Particle accelerator won't fit either. (just)

arctic willow
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nuc plant is too big as well

wanton nacelle
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I no longer had to even consider energy consumption because plutonium made so much energy I could just overclock the planet

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Which reduced the game to petting Doggos and hoping for slugs lol

snow dove
median heath
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Imagine petting lizard doggos instead of shooting them..

arctic willow
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i'm on a train, the internet's rubbish and i'm tired, i missed that one 🤦‍♂️

uncut sigil
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The Geothermal generator doesn't fit either. No blueprinting energy huts.

wanton nacelle
median heath
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Primary Objective: Complete Project Assembly.
Secondary Objective: Extinction of Lizard-Based Lifeforms.

uncut sigil
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Embrace the hierarchy. Enslave the doggos as Ficsit enslaved you

wanton nacelle
barren elm
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I'm no chemist but wouldn't mining limestone make you not carbon neutral

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Actually how do you make steel during a run like that

wanton nacelle
arctic willow
wanton nacelle
barren elm
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Fused frames?

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Not correcting you here, just yeah, made me curious

wanton nacelle
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Didn't use fused frames, built the vanilla ones

uncut sigil
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Well, some people like decorating their various extractors. Blueprinting it along with the miner/generator/whatever would ensure the alignment works relative to the building.

barren elm
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It'd be hilarious if there was no check for blueprinted miners, yeah

wanton nacelle
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Oh, the fused MODULAR frame. Let me check my recipes

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Nope, no acids applied to concrete in my process

uncut sigil
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makes note to try that first thing tomorrow

median heath
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Not sure why "acids applied to concrete" is a constraint, but I just scrolled the list and there is only 1 recipe in the entire game that includes both an acid and concrete.

uncut sigil
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600kg of CO2 per ton of cement in RL. Of course Ficsit may have fixed that seeing as it's made in a constructor somehow...

snow dove
wanton nacelle
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Since all my energy was bio/geothermal, I think I kept that production footprint pretty low

uncut sigil
snow dove
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awh, only on experimental

barren elm
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Considering you don't make cement in a smelter in satisfactory, I think it's safe to assume it's made by space magic

median heath
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Hopping on to set generator clock speeds in advance so nothing cracks tomorrow.

barren elm
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...why isn't cement made in smelters?

snow dove
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because reasons

median heath
barren elm
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I'm not even gonna ask where the bags come from

median heath
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Same place the plastic containers for Screws come from.

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And the wooden spools for Wire.

wanton nacelle
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Yes, Space Magic creates finished industrial products and simultaneously prevents trees and shrubs from regrowing

snow dove
empty elk
snow dove
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doesn't really affect them, so it's fine!

sand epoch
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What i wonder is if a building/item has had its size changed via areamod or the like.. will the BP keep it..

glacial hemlock
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I am more concerned about new mods that change the blueprint manager from 4x4x4 to any arbitrary large size.

median heath
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Which makes me feel bad for the devs because people will submit them as legit crash reports...

frosty owl
# oblique hollow please analyze this image and then list any concerns

I don't think I misunderstood (sorry for late, IRL being a bother)
What you propose is to leave the evening of distribution to the belt work's buffering or prior buffering instead of machines. To work, the system needs to be able to be put under "pressure": the whole belt must fill up with items, from the first to the last machine, in order to be ready to provide the items the machines require (now needed before another production cycle finishes, just a few seconds).
This naturally leads to to one issue: unless the feed belt is "appropriately full" all the time, one cannot "open" the belt's path to the right of your drawing to let overflow through. Overflow MUST be extracted before the entirety of the system (group of machines) or risk having them starve whenever the input is not stable enough as the belt can't always provide items in time.

@wicked tinsel this is literally an unsushiable situation (unless doing cumbersome and normally unneeded load-balancing). I don't quite understand what part of this isn't clear to you, so I might not be pointing out the best points but: mixed belts (overall) must flow. They aren't to be used in "closed" systems with no overflow connection at the end of the line like McGalleon drew where the entire factory input is allowed to back up. Your proposed change would greatly impact how viable having an "end of the line" overflow would be (and making it outright impossible in some situations, without load-balancing smoothing out inputs).

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(Using machines' outputs can provide an easy tool for that 😉)

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They do 👍
(Though normal splitters aren't normally used with mixed belts)

frosty owl
cinder silo
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I never got single input down, all mine is the bog standard overflow.

frosty owl
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Did you ever actually try? snuttstach_think
If interested, I can suggest a few "easy" projects for that

cinder silo
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My attempts got a few epic logjams.

frosty owl
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(I'm suddenly realizing the proposal I commented on earlier would pretty much kill single-input feeds altogether evildoggo)

frosty owl
cinder silo
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It started at the motor factory 🤣

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I know I screwed up the inputs somehow, I just never could get the feeds timed so the stators beat out the rotors and blocked the whole thing.

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Lol wtf name change 😛

frosty owl
cinder silo
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After a couple of days I tore it all out and went with the standard smart splitter approach with overflow.

frosty owl
cinder silo
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Four assemblers.

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They jammed up at different amounts to boot.

frosty owl
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Note: having the machines along the production steps be 1:1 processes or load-balanced instead of manifolded might be REQUIRED in order to get the system to boot up without filling the end machines with one stack of input (thus having to babysit the system during startup)

frosty owl
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4's a big number to start with. Daring 😆

cinder silo
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I tried to split between them, the whole thing wasn't just a failure, it was a complete fiasco.

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At least I didn't try single inputs on the 600ppm battery factory, that would have been a world ending fail.

frosty owl
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Mhh, I have a feeling the split might be the culprit.
All assemblers should have the same amount of items (+-1) in them if that's done correctly.
Reminder: input must be MK4 max, outputs higher mark than the input, use programmable and set each item you split for to each of the desired outputs

cinder silo
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Timing the contents of the belt only to have the stators win out was such a swine, that's why I pulled the plug and just did the smart splitter single feed instead.

frosty owl
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Remember how someone resorted to "flow diverters" for easier dealing with warm-up periods? 😉
And that's considering how they already tried making the production of inputs quite immediate and in sync ^^

cinder silo
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After the trouble I had with the whole thing, it seems to to be more trouble and less scalable than just smart splitter single line sushi runs 😦

frosty owl
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That is correct SnuttsGood
A similar comparison would be manifolds Vs load balancers, but with the latter being the one with fewer belts for once

cinder silo
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I'm guessing trying to use the approach for anything large scale is just unwise.

frosty owl
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Also probably unfeasible. Throughput-wise, the biggest production you can sushi-split are the 3 inputs for Uranium Fuel Rods (84 manufacturers max), if I recall correctly

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In (my) big projects, single-input gets used in smaller parts of it.
Eg with my current ~300machines 7x7 challenge: I have a total production of ~0.8 Fused Modular Frames; I need 0.225 for Pressure Cubes - > Plutonium Fuel Units, so I made specific underclock ed machines for that. Given they take items at rates lower than 0.5/min, I single-input them all without worry

cinder silo
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I'll revisit the method in my next save when I'm not trying to build a large sushi works.

frosty owl
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The rest of the Fused Frame production is sushifolded due weird numbers

cinder silo
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I'm not going to let the previous fiasco stop me 🤣

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I'm considering expanding the idea of my mine>smelter towers to vertical production.

oblique hollow
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mind you, we do not want to set the buffer to a fixed number: its supposed to be either twice or thrice the demand per cycle

barren elm
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Overclocked heavy flexible frame

oblique hollow
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im not talking about throughput

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im talking about numbers of items per cycle

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if overclocked heavy flexible exceeds belt speed, then thats a different issue

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wait a second.... i remember having done tests for this

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just gotta repeat that test with sushi

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@frosty owl once you have time, can you give me a general sushi example to test?

wind spade
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sushi here's some

oblique hollow
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delish

oblique hollow
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ignoring the fact its modded, this is a possible case in vanilla: 2 manufacturers, both need half a stack of stuff, sushi'd

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and all overflow goes into a sink

fierce cypress
# oblique hollow

It’s like midnight and I spent at least 30 seconds trying to understand what this recipe was jacelul

oblique hollow
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its garbage

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its for a test of reduced stack sizes

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"What if machines only took enough material for 2 production cycles each cycle"

wind spade
oblique hollow
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yes, super viable

wind spade
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you can't really get better than 50 ingots > 1 plate ratio

fierce cypress
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Not to mention rotors and CBs simon_smile

oblique hollow
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motors jace_smile

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in any case: sushi lovers may not be concerned

fierce cypress
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R and m, same thing jace_smile

oblique hollow
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its all still safe

wicked tinsel
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i still stand on my point that reducing the buffer size changes nothing for 99% of setups and im sure its true for 100% of sushi setups

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in particular, if your sushi setup leads to the sorted belts being filled, you wont be able to tell the difference at all

fierce cypress
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By buffer you mean machines internal buffers?

oblique hollow
wicked tinsel
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it is true that if your sushi isnt a sushi but some sort of wave system, then it might break

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but such setup will break in current game eventually too

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like if you deliver lump sum of resources every dozen minutes and system sits empty between them

oblique hollow
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wave system?

wicked tinsel
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eg system needs 1000 copper and 1000 iron per 20 minutes

oblique hollow
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oh, bulk deliveries

wicked tinsel
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you deliver 1k bulk copper and 1k bulk iron later

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so that its distributed completely before other resource arrives

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but it wont work in current code either if both resources arrive at same time

oblique hollow
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yeah if its later then its an issue, gotta be simultaneous-ish

oblique hollow
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without storages

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factorio machines would run dry too in that scenario

wicked tinsel
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in theory it should work, in practice it probably wont

oblique hollow
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it only works if you deliver just in time

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downside: you need ridiculously fast distribution

wicked tinsel
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yep

oblique hollow
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like, probably unreasonably fast

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a storage is a simpler solution

wicked tinsel
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well, if your system is super downclocked, it can work anyway

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but you will eventually deliver too little/too much and it will break

oblique hollow
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yeah cuz the cycle time is so large

wicked tinsel
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since its hard to control whole line

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what i think vencam is missing is, machines will still have internal buffers, just adjusted to recipe's resource usage

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so your sushi will still constantly distribute resources, it wont ever stop

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the difference is that instead of having 490 + 10 space in machine, you will have 20 + 10 space in machine

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from distribution point of view, it changes nothing

oblique hollow
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oop there he is

wicked tinsel
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due to how satisfactory works, realistically, machines should have something like 3x recipe resources space

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so if your recipe uses 10 iron, you would be able to load 30 total

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instead of 100 as it does now

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provided you constantly input resources, it will never overflow or underflow the storage, imo

oblique hollow
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even double can suffice

frosty owl
# oblique hollow oh, bulk deliveries

Which is how long-range transport works.
Your prior example isn't useful in this regard (items are made by macjg machines, in a stable fashion, correct?)

barren elm
oblique hollow
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as per my test above

oblique hollow
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if not in the machines, then in a container

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i could simulate this with a train

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and then deliver in bulk

wicked tinsel
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if you buffer it in container, it will still work as it before

oblique hollow
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only downside: large containers

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so thats the next thing i guess

wicked tinsel
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its like saying that machine that eats 60 items / min can't possibly be supplied with mk1 belt coz bulk deliveries

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but it can, the bulk will just fill in intermediate container before being belted to machine

oblique hollow
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as long as the bulk delivery happens within the time frame of the machine's cycle, everything should work

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i can run that test if you want

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no biggie

wicked tinsel
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it doesnt need to, bulk delivery by design puts stuff into something from which its distributed later

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if you distribute it with belt matching machine's input rate, it will work

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it just wont be able to drain container to 0 way before next bulk arrives

oblique hollow
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triple the demand per cycle might actually be enough

frosty owl
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I don't see what the size of the container has to do with it...
No matter how big of a container you put, if items aren't on the belt when the machine needs them several times, the machine goes idle.
Most machine cycle in seconds, vehicles deliver in minutes. If not enough items are stored in the machines after being unloaded, they just go straight to the end of the line (right in @oblique hollow's picture)

oblique hollow
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but still: you need a buffer for the stuff, if not in the machines, its gotta be external

wicked tinsel
frosty owl
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If it's external, it'll output as fast as possible, unless load balanced. Thus, items skipping by issue

oblique hollow
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there is a creative solution, definitely

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you just dont want to. I have 0 reason to believe sushi would be in danger

wicked tinsel
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you just need to design it so that either the overflow goes back into the starting buffer (easy to do) or the buffer outputs in rate that matches the machines requirement

oblique hollow
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and ill run all tests to verify that

wicked tinsel
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both are perfectly viable to do

frosty owl
oblique hollow
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and here i thought sushi was flexible

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obviously not

frosty owl
wicked tinsel
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the problem is that satisfactory is explicitly designed to fuck sushi systems over

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there are multiple solutions that could work here

frosty owl
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Not the way it is now. It would be the way you're suggesting to change things

wicked tinsel
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but it is the same

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if you sushi machine that has insufficient internal buffering, you cant make it work

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your assumption is that machine's buffer is enough to cycle constantly over the delivery period

oblique hollow
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you just need better solutions or better tools i guess

wicked tinsel
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if you have something like concrete that eats stack of rocks in 2 minutes

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then you cant sushi it with input cycle larger than 2 minutes

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since your distribution way wont work

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it only works by quirk of not overflowing internal storages in time

oblique hollow
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again: tests over theory

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i hate mental gymnastics when you can just try it

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also ven, i still need an answer to the other question

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is there a vanilla recipe that cannot be sushi'd?

wicked tinsel
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i guess stuff like Heavy Flexible Frame, since it has buffer that isnt even one and half worth of input

frosty owl
oblique hollow
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and whats your solution to it

wicked tinsel
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the factorio solution is to maintain ratio of items on input belt constantly matching exactly what machine requires

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but its complicated here as there are no priority mergers and splitters are extremely clunky

oblique hollow
wicked tinsel
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no, you only maintain it on the input belt itself

fierce cypress
frosty owl
# oblique hollow which recipe is that

Uranium Cells > Rods can be an example. The "solution" is to not sushi them for long-range transport without buffers
Sushifolds are fine, but one might see Cells overflow with bad timing

wicked tinsel
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otherwise resources will clump and machines will only see one item and not able to proceed

oblique hollow
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come to think of it, arent open ended sushi lines kinda wasteful

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you know, "oh no my belt stopped"

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theres closed sushifolds, i know that

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but those have precise input, right?

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now what do you do with open ended, overfed sushifolds?

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do you just sink it all?

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i really do not know

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i dont sushi that often

frosty owl
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There is no advantage in having a loop for sushi other than offering extra belt-buffering for items to cycle through (some use it to help with long-range sushi)

oblique hollow
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i dont mean loops

frosty owl
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If the items are not precise, the system might clog with overflow, so theres that too

oblique hollow
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thats a normal vanilla issue already, i know so much. but how do you solve it

frosty owl
oblique hollow
#

yeah but what do you do with whats left over

#

you cant have the belt stop, right?

frosty owl
oblique hollow
#

aight, but thats kinda the downfall of those then

#

either sink stuff or process

#

if you were to apply the change we suggest to machines, you are kinds forced to process it at the end

#

else you must continuously sink

#

.... on second thought thats exactly as in vanilla

#

overfed sushifold sounds kinda garbage ngl

wicked tinsel
#

there are multiple better solution to this, but that require some work from developers

#

for example, you could set output rate of storage container

#

if you match it with your sushi input rate, it will never clog

oblique hollow
#

so yeah, if you apply the change we suggest, overfed sushifold becomes even more garbage

vapid gorge
#

Eh that would cut in and dumb down a lot of work in the game.

oblique hollow
#

kinda deserves it tbh jace_smile

uncut sigil
#

Why wouldn't you want to feed the sink? (excepting power issues)

vapid gorge
#

Literally nothing needs a container to spit out stuff at a certain rate. Load balance it or have a set of machines produce that number

fierce cypress
oblique hollow
#

and how this impacts sushi

#

overfed sushi becomes even worse, precise ratio sushi should be unaffected

wicked tinsel
#

in current setup, you can take fastest drained internal buffer of machine and deliver resources in bulk maching it time and quantity wise

frosty owl
#

The difference would be that less items stay in the machines - > Machine needs to be fed regularly (receive a batch every 2 production cycles or less)
Many recipes output items much slower than "2 production cycles of the following machine" - > Even local sushi (no long-range) would see unwanted overflow if the inventory of machines couldn't hold between 1 and 15 times the amount needed per cycle

#

I missed a reply

uncut sigil
#

If it's purely hypothetical I'll stay out of it 🙂

oblique hollow
oblique hollow
#

but for overfed sushi, which NEEDS disposal, this is terrible

wicked tinsel
#

the solution is to loop items back with priority merger, so that they dont overflow and you physically cant feed more than necessary

oblique hollow
#

but thats not really a flaw in out suggestion

wicked tinsel
#

this works, but obviously, its not possible in satisfactory

oblique hollow
#

it just means overfed sushi is garbage tier

#

its easy to do, but requires effort to get working

#

without more issues coming up

frosty owl
wicked tinsel
#

yeah

#

stuff like being able to artificially slow down something would work best here

#

be it storage output, splitter, belt itself

oblique hollow
#

so, in summary:

precise input sushi unaffected

overfed sushi dies

manifolds become a bit faster

wicked tinsel
#

but nothing like this exists in hi game

#

manifolds become visibly faster actually

frosty owl
#

"Most" of the few that do loops, that is

oblique hollow
#

how often do you do overfed sushi vs precise input?

#

cuz in that case, i will just run tests on overfed sushi

#

and see how bad it gets

frosty owl
oblique hollow
#

sounds like a huge dump on production efficiency

frosty owl
#

Precise input has little advantage if one doesn't get into single-input stuff, so it doesn't justify the effort as much as load-balancing Vs manifolding

oblique hollow
#

dont you sink like 15% of all input that way

#

the only overfed sushi with bulk delivery that would not die is the one that never becomes full

frosty owl
#

Think HOR disposal, but where HOR has bigger value

oblique hollow
#

Imma run some tests then

#

but at least, as you saw in my test, input that is sorta continuous works ok

#

just gotta make a bulk test

frosty owl
# oblique hollow it just means overfed sushi is garbage tier

I don't see why that would be the case.
Merge items; feed them to machines; reach storage; sink overflow
You can do this with any belt and even if not needed most do it for single-item belts too; merging more items on one belt just saves beltwork if throughputs allow it

frosty owl
oblique hollow
#

imma post the results once i have em

frosty owl
#

If you're into testing atm, I could definetly use a hand with that b2b stuff (with building the tests too)~

wicked tinsel
#

uh huh

#

railway no longer provides power to hoverpack

#

now thats a weird change

primal crypt
#

oh no

oblique hollow
barren elm
#

join us over in camp Just Fly

wanton field
frosty owl
#

Don't spam in multiple channels

wanton field
#

i did remove from other

#

so no spam

atomic tinsel
#

hey guys

#

I just got to the Manufacturer stage

#

and I have some questions for people

median heath
#

Do it all in 1 message.

atomic tinsel
#

I'm in the desert biome:
should I make factorys on nodes or belt things into a bigger factory
When I use satisfactory caculator I always have stuff left and idk how many Manufacturers are recommanded for things @oblique hollow

oblique hollow
#

up to you

#

theres no guidelines for that. whatever suits your playstyle more

#

just know that its always easier to process stuff on-site

atomic tinsel
#

like when I want to create Heavy Modular Frame should I use only the raw things I need

#

or process it all into basics

#

for later cus I always have stuff left

median heath
#

You have to make decisions on how you are going to play the game.

#

None of us can play the game for you.

tropic hawk
# atomic tinsel I'm in the desert biome: should I make factorys on nodes or belt things into a ...

Pros and cons of each side:

Small Factories on nodes:
PRO

  • Less materials needed for building transport systems
  • Compacts resources down so you need less bandwidth
    CON
  • Each node gets locked into a product, so you have to redo a factory if you want something else from it
  • It is more work for lots of small factories (Blueprints may change this)
    Large Central Facilities:
    PRO
  • Easier way to dictate where materials go
  • More simple processing to advanced materials as you can plan the process start to finish
  • You can produce much more of things easily
  • compacts resources down much easier so it just goes to storage
    CON
  • More intensive load on your computer
  • not very feasible early-midgame due to lack of mass production of normal materials
  • locks in production once finished, if you need to change ratios, you need to change your whole factory
atomic tinsel
#

OMG man thanks so much

tropic hawk
tropic hawk
atomic tinsel
#

I dont have a lot of transfer methods yet besides trucks

#

so I use a belt buss

tropic hawk
atomic tinsel
#

yea I haven't played in a long time

#

and my factory from years a go looks like Let's Game It Out made itsnuttsheesh

tropic hawk
#

so long as you don't use his waste disposal method, I could care less what it looks like

fading coyote
#

Any better way to do (120) -> (45, 45, 30)?

barren elm
#

So you can now blueprint geothermal generators

atomic tinsel
#

hey guys when the machines are full is load balancing as effective as over balancing?

wind spade
#

wdym by over balancing?

signal nimbus
#

Overflow.

#

Yes.

wind spade
#

manifolds only need all but last two machines to be full

atomic tinsel
glacial hemlock
# atomic tinsel ye

the only time you could prioritize balancing over manifold is when kickstarting nuclear power plants, where rods are produced slowly, and you don't want 50 of them to pile up inside.

spiral river
#

So... discovered something that may have been found b4. You can animation cancel the manual chisel mining. if you release the e button as the third strike occurs, and immediately press it again, it cancels the pause between triple hits.

oblique hollow
#

its known

maiden steeple
#

another thing with chisel mining+multiplayer, if you open chat while mining, you'll keep mining until you press the button again, even after closing chat

wind spade
#

you can do that with alt-tabbing and tons of other stuff

wicked tinsel
#

stuck inputs are staple bug of this game

wind spade
#

stuck inputs are OS level thing

maiden steeple
#

it is nice for hand crafting a bunch of stuff early game

wicked tinsel
#

most of them are not OS thing

#

they mostly occur when you open some interface while having key pressed

#

it loses "unpress" action

#

which is why your hoverpack will keep going upward if you open build menu while having spacebar pressed 😄

#

annoying af

tropic hawk
mystic moon
maiden steeple
#

that doesn't work for me, it will do 1 craft step if I tap space

mystic moon
#

1 sec

#

Launching u7 to verify

maiden steeple
#

(on u6, over multiplayer hosted by my friend)

mystic moon
#

I know it works on u6

maiden steeple
#

maybe it's bc multiplayer?

#

I haven't opened u7 yet

mystic moon
#

Nah, I've done it on a hosted game and on dedi

noble current
#

can someone might help me calculating?

So I produce 240/min Steel pipes and wanting to use them as most efficient as possible in an alt-recip to produce encased industrial beams

So I've seen the ratio would be 28/min for steel pipes per assembler..

..and that's kinde where the issue begins since I only have 1 MK2 pure iron node and I just can't get the fitting math..

mystic moon
#

@maiden steeple lemme get you a vid

#

You just have to tap space lol

#

Still works on u7 🤷‍♂️

median heath
#

Testing new OC numbers:
150% Clock = 170% MW
200% Clock = 250% MW
250% Clock = 336% MW

@deft lichen

maiden steeple
# mystic moon

interesting, that's what it looks like when I hold down space

noble current
mystic moon
#

Just try a short tap

mystic moon
maiden steeple
#

if I do that, it does nothing

#

tried last night

tropic hawk
noble current
#

@tropic hawk Mk2 Pure on all 3 ressources, but ye

tropic hawk
#

alright, one sec

noble current
#

overclocking is possible as well

#

tho I only max on MK 3 belts for now, might should've added also, my bad

tropic hawk
tropic hawk
#

I am assuming 100% CS, correct?

noble current
#

clockspeed is open, got lot of slugs

tropic hawk
#

one sec...

#

you got refineries or any concrete alts?

#

or any way to get more than 270 concrete/min?

noble current
#

the 7.5/min Silica + 30/stone for 25/concrete alt

tropic hawk
#

you got access to quartz at this area?

noble current
#

northern forest

tropic hawk
#

got it

#

Only one node of each?

noble current
#

2 pure nodes quartz, 2 pure limestone actually

tropic hawk
noble current
#

omg thanks so much!

#

also Northern Forest so overpowered as a starting area, ngl

tropic hawk
#

My pleasure. I reccomend that site for any calculation needs

#

Yep, especially in the Northwest with 4 pure iron, 1 pure copper, 1 pure limestone within sight of each other, and 2 pure quartz a short walk away

noble current
#

northwest has 2 pure limestone

#

marked the pure coal bc I already placed a miner there

#

5 pure iron if we include the other cliff of rocky desert, 4 normal coal, 1 pure coal, 2 pure copper, 1 normal copper, 2 pure quartz, 1 normal sulfur, 1 impure sulfure, 1 pure caterium and 2 normal caterium

Also 2 impure oil in walkable distance as well

#

the only troublesome thing there is the space due to the terrain lmao

mint cradle
oblique hollow
#

common issue

mint cradle
#

👍

tropic hawk
noble current
#

if I have a foundry at 75% producing 45/min Ingots, it's the same when I queue 2 constructors at 75% with a 22.5/min Ingot intake as if I have a 100% constructor and a 50% constructor of an intake of 30/min and 15/min each, correct?

oblique hollow
#

if the sum of the numbers is the same, its the same

noble current
# tropic hawk if A:B = C:D, yes.

what I meant is, the bp you sent me requires me to pull 1 foundry with the alternate solid steel ingot recipe down to 75% which has an output of 45/min, the site said it's using a 50% and a 100% which have an intake of 15/min and 30/min respectively.

Which is why I wondered, if I couldn't just put 2 constructor at 75% each which causes both having an intake of 22.5/min, which, combined, fullfills the foundry's 45/min outtake.

I was just wondering, if it'd make a difference later down the line..

frosty owl
#

The only difference is in how fast they might fill up with input items (higher consumption means bigger time, with equal input)

noble current
#

uhh..the steel pipes, according to the graphic, comes from 13x 100% constructors and a 75% constructor (= 270 out overall), joining with 7x 100% and 1x 71.429% Fine concrete alt recipe (192.857 out overall) in 9x 100% and 1 64.2861% assembler for encased industrial pipes..

I just wondered, since one foundry pair used a 100% and a 75% constructor, if I could split it a bit more even..

tho didn't considered further down the line, how it'd fill with the later machines..

#

idk I just prefer ways where things are as evenly split as possible 😓

barren elm
#

There is no real punishment for overproducing

#

Even underclocking just got nerfed

noble current
#

ehhh...guess I could then also add a small belt away for steel pipe storage...one can never know when needs more, right? thinking_helmet

arctic willow
#

about to start converting the top to the bottom (same three nodes, just slugging them up) - 320 refineries gonna be fun 😛

oblique hollow
#

if you are on U7 its quite easy simon_smile

left niche
#

i AHM..... ran into a little issue

oblique hollow
#

only 107 refinery blueprints needed

left niche
#

wanted to do 120 turbo motors a minute

#

using a certain recipe.... But eeeeeeeeeeehhhh i dont think there is enough bauxite to make the needed 8000 aluminium casings a minute........

arctic willow
#

oops

left niche
#

best case scenario is 1.33 ingot per 1 casing

odd spire
left niche
#

1 ingot is somewhere around 1.1 bauxite

oblique hollow
#

1 ingot should be exactly 1 bauxite

left niche
#

but even then.....

oblique hollow
#

theres enough bauxite for 13040 ingots

odd spire
#

I hate cutting baux with silica, uses so much silica

oblique hollow
#

so your little turbo project just about eats all the aluminum

#

replan it

#

or choose a different motor alt

left niche
#

ik so using the best case scenario with ALL hard recipies

#

thats 10640 bauxite for the 8000 casings

#

i also need some for the 1440 packed nitrogen gas LOL

oblique hollow
#

yeah thats gonna be a hard no

#

cut it in half or by 75%

left niche
#

i think ill just cut it in half hahaha

arctic willow
oblique hollow
#

60/min is already a lot

left niche
#

just wanted to utilize the 240moters a minute im making now

#

well onwards

oblique hollow
#

theres other things that need motors

left niche
#

current project

#

converting all bauxite in the world into ingots and put em on a train

oblique hollow
#

you do not wanna ship around 13040 ingots/min by train

left niche
#

yes i do LOL

#

but its slightly less

#

cus i will just use smelters

oblique hollow
left niche
#

the quarz is needed elswhere

#

and less power use

#

ease of build

oblique hollow
#

gonna be 9780 ingots at best

left niche
#

10k will have to do

oblique hollow
#

then you need to use quartz

#

or rather, silica

left niche
#

will see

oblique hollow
#

you could just use default alumina solution

#

so you get some that way

left niche
#

hate the numbers on that one

oblique hollow
#

its not that bad

left niche
#

and you get less scrap

oblique hollow
#

you get less scrap but you get silica which yields more ingots

left niche
#

i like the one to one nubers

oblique hollow
#

i guess you are using electrode scrap?

left niche
#

and also the water is better

#

nah sloppy 😛

oblique hollow
#

no wait, default scrap and sloppy, ew

#

just use instant scrap then lol

#

the sulfur argument doesnt exist anyway

left niche
#

instant scrap?

oblique hollow
#

instant scrap

left niche
#

is that in a blender or something?

oblique hollow
#

best efficiency of bauxite to scrap

#

needs less sulfur than you think

left niche
#

dont have any

#

all is used in batteries and nuclear

oblique hollow
#

why not, burned it all on turbofuel? or 300 batteries?

#

because you cannot max out sulfur on nuclear

left niche
#

others are too far away 😛

oblique hollow
#

thats a lazy excuse simon_smile

left niche
#

i know 😛

odd spire
#

setup your batterline /nuke line, with an overflow, and transport the overflow elsewhere

oblique hollow
#

you got drones and trains to bring it in

left niche
#

i do

#

i also do like the way the one to one refineries look

#

and the numbers work out great with 720 exit belts

oblique hollow
#

then you need to bring in quartz

left niche
#

every 2 refineries is a 720 belt

odd spire
#

Is blender instant scrap the best for baux production?

oblique hollow
#

one of the best*

left niche
#

every 720 line is 12 smelters

oblique hollow
#

the other option is sloppy plus electrode scrap

#

which has the same efficiency, but doesnt need sulfur

odd spire
#

I have been using the base recipe alumin scrap

oblique hollow
odd spire
#

smelters not foundries?

oblique hollow
#

theres an alt for ingot

#

you throw the scrap in a smelter and ingots come out

odd spire
#

yup

oblique hollow
#

downside? you get less than if you get with the one in the foundry

odd spire
#

foundries give more

#

but require to much damn silica

oblique hollow
#

ye keen is not using silica

left niche
#

did the calc

odd spire
#

@.snutt reduce the silica

left niche
#

lemme see

oblique hollow
#

its not that bad

uncut sigil
#

Wouldn't max ingots use most of the quartz on the map as well?

left niche
#

cant find it but it was a hell of a lot of sillic

oblique hollow
#

just dont mix the silica with new one

oblique hollow
#

well, with this setup of sloppy plus normal scrap

#

true max needs 9780 quartz without cheap silica

left niche
oblique hollow
#

you dont

left niche
#

but you HAVE to 😛

#

if u want to do turbo motors

#

u need the oscillators one way or the other

oblique hollow
#

well, thats 1698 quartz left

left niche
#

right that enough

#

for like eehm

#

72 a minute or something

oblique hollow
#

2 control units per turbo motor
1 oscillator per 2 units = 1 osc. per motor
with pure quartz, thats 46.2857 quartz per oscillator

#

thats 36 ish turbomotors at best

left niche
#

not using that one 😉

oblique hollow
#

buuuuut

#

with insulated oscillator....

left niche
#

using the packed nitrogen and cube moter one

oblique hollow
#

cube motor still needs RCUs

left niche
#

and insulated osc

#

yeah but not that much

oblique hollow
#

and its still 2 per motor

#

1 cube per motor, 2 rcus per cube

#

makes the same amount of rcus as default

left niche
#

ah yes

#

but spits out more moters

#

right?

oblique hollow
#

with insulated, its 132 indeed

#

insulated is the only difference

#

pressure motor or default doesnt change quartz requirement

left niche
#

and what if use the crystal computers

oblique hollow
#

thats a different issue xd

left niche
#

just went back to my facility

#

so im running 48*1.875 ocs a min

#

so yeah 90 a minute

#

using 1500 quarz a min

#

but also i will need 240hsc a minute

#

wich also take 37.5 sillica

oblique hollow
#

consider not using SHSC

left niche
#

and ooow yes the QUICK WIRE ..... 😦

oblique hollow
#

oooor, funny new idea: switch to default alumina solution

left niche
#

yeah but need HSC anyway to make motors

#

cuz of the eeehm

#

controll rods

oblique hollow
#

you get 4000+ silica from all the bauxite

left niche
#

yeah but if u do that u need to stick that back into aluminium production 😛

oblique hollow
#

not really

left niche
#

not really but better

#

i also hate to chain to many processes cuz when one stops u r Fed

oblique hollow
#

overflow exists

left niche
#

😛

oblique hollow
#

you COOOULD use electrode scrap

left niche
#

ill jus cut the turbo moter production in half

#

60 is enough too

barren elm
#

Your PC will melt before you get to this point

left niche
#

that also is a LOT of tickets

oblique hollow
#

ye good choice

left niche
#

no pc wont melt

#

did 54 or something like that in my last save no problem

#

allways thought the cubes was the biggest problem

#

and then i saw how much aluminium casing you needed

#

ant thought.... but cooling systems need those too ....

#

and some other stuff

oblique hollow
#

and thats when the snowball starts rolling

left niche
#

yeah better go back a couple or yeard

#

when we just did small builds

#

😛

#

OR MAYBE we get new nodes tomorrow 😛

odd spire
#

Alumina solution wont produce enough silica for the foundries to make alu ingots correct?

oblique hollow
#

not enough for all ingots

#

but enough for like... 1 quarter

left niche
#

and dont forget about all the coal you need 😉

odd spire
#

yeah that coal req is a pain

oblique hollow
#

correction: its exactly enough for 1/3rd of ingots if you use default refinery scrap recipe

left niche
west siren
#

how much waste does a nuclear reactor produce?

left niche
west siren
#

each minute using uranium cell hehe

odd spire
#

I am making 700 barrels a minute with 70 reactors @ 100% clocks

west siren
#

ok so its 10 / minute

odd spire
#

and a uranium fuel rod burns for 5 minutes, so 50 barrels total (10 a min)

west siren
#

Thank you

left niche
#

wich doesnt sound too bad but well

odd spire
#

when you have 70 reactors its a bit of a pain

left niche
#

if u just store it and play for a couple of hours ...

#

even with just 24

odd spire
#

yeah, mine are being reprocessed into plut fuel rods and sinked at least

left niche
#

mine are too

#

but i built op like 700K in waste as i was building and setting up the reprocessing

#

so that is now trickling away at 60 a minute

#

toghether with the waste of the 24 reactors

wind spade
odd spire
#

after i finished my setup for reprocessing i accidently disconnected a bauxite line from power during cleanup, massive backlogs uranium waste piled up everywhere, fuel rods stacked in containers. Glad I still had my fuel generators running

#

did Update 7 change the clock rates for OC with power? I remember it being mentioned

left niche
#

no dont think they did

#

i thing that whole overclocking thing is just a red haring 😛

#

they keep bringing it up throwing us off

#

and instead the give us BLUEPRINTS

odd spire
#

lol. I never OCed power cause of the bad scaling

wind spade
odd spire
#

not sure what a blue name means, but it trust you cause its blue

oblique hollow
#

the scaling is good now

#

its as expected

vapid gorge
wind spade
#

the power curve isn't as steep

oblique hollow
#

less power vs old OC

wind spade
#

but you still use more power than 100% OC

oblique hollow
#

exponent is now 1.3something

#

instead of 1.6

rose dock
deft lichen
#

uh, is each track a single direction?

rose dock
#

in this scenario yes.

deft lichen
#

most often you'll want to use double tracks

#

a sketch I did earlier, example junction with path signals in the bottom right

left niche
#

and o YOY if your trains are longer than the blocks u use 😄 😄 😄

rose dock
#

Path blocks can still contain regular block signals yeah?

deft lichen
#

path blocks don't "contain" block signals, by placing a block signal, a new block is made

#

all signals create blocks, whether it's a "block block" or "path block" is determined by entry signals, which have to be of the same type

#

exit signals can be either type

rose dock
#

But a distant path signal can communicate with another path signal on the end of some intersection, junction or split off?

deft lichen
#

chaining path signals is a pretty rare case

noble current
#

can someone help me a bit with balancing belts? I basically got a 240/min stone income and my math told me it's about 5.33 constructors...is there a way to even it out to make it a "full" machine, or is it just unavoidable overflow I can pull down the sink? (MK 3 belts)

trying to use ressources as best as possible and actually trying to avoid to sink stuff for now, so if there's a possibility to make use of the 0.33 or do some belt split and merge magic, I'd prefer if someone could explain me the magic behind it lizard_dog

odd spire
#

You can build 5 constructors and underclock one to 33%

rose dock
deft lichen
#

decimal amount of machines = round up, set last machine to lower clock speed

rose dock
#

That's how people do it? 😮 I usually add a smart splitter to create an idle machine that process and handles the excess.

deft lichen
#

well...yeah

#

it's standard to make clock speeds match

#

that way power draw and production is stable

odd spire
#

And dont have to worry about putting in a giant awesome sink

noble current
#

ye I just thought it's possible to spread the 0.33 throughout the 5 belts and overclock each constructor by a litte but maybe I just thought too complicated...duh..

rose dock
#

😮 I have been doing it wrong.

#

I only add an extra machine with a smart splitter ORZ

noble current
#

maybe watched too much youtube videos where people tried to split stuff out as thin as possible

odd spire
#

You could do that too, but its easier to add the 6th constructor and underclock it

left niche
#

OR you just scale up or down until your numbers match

noble current
#

nah, it's just a single MK 2 stone I have idling for concrete production available

left niche
#

thats where most of the fun is for me

#

trying to get the right amount of machines to match all full round numbers

noble current
#

ye it's just I don't have the ressources yet to expand too far, so I'm trying for now to build up a buffer for me to use

left niche
#

also i dont care what miners i have.
I have allways treated my builds from the start as if they were fed from MK3 miners and only use normal and pure nodes

#

all you have to do later in game is replace the belts and miner and you have a full on production

rose dock
#

That's a lot of smart splitters to invest into

left niche
noble current
#

that's what I kinda try to do for now with MK 2 miners

lategame for me is rn just a miner problem

left niche
#

i load balance all builds

rose dock
#

You don't do overflow production?

left niche
#

if the build is correct... there is no overflow

wind spade
left niche
#

ah yes nopr

#

where is the fun in manifolding if u can loadbalance

wind spade
#

where is the fun in building complex contraptions if you can just manifold 🤷‍♂️

rose dock
#

Jesus I'm not that skilled enough to even make a load balance as complex as that. I usually just go with a more spacey load balance

left niche
#

its not too complex

#

it just a lot of repeating

wind spade
#

it's still more complex than a manifold 🤷‍♂️

#

and harder to expand later

left niche
#

there is 48 manufacturers on the recieving end of that

median heath
#

48 Manufacturers?
Sounds like something I can do on 5-6 belts.

#

😁

left niche
#

omg youre back

#

mr sushi

median heath
#

I've been back?

noble current
#

I still don't understand load balancing and I guess it's still way too early for me to get into it xD

left niche
#

its nog that hard

#

if u have 3 machines for instance 3 refineries taking 200 bauxite each

#

instead of manifolding

#

take a 600 node and split it in 3

#

but oke those are nice numbers

#

also you can do all kind of fun stuff with containers of train stations

#

for example most of the early game things are nice numbers to work with 720 belts. it splits nicely in 12/24 and 48

#

so what you do is put a splitter after the train station and feed a mk1 belt of it back into the station

#

now you have a 720 belt

noble current
#

wait...what?

#

I'm trying to process

left niche
#

did any of you try making aluminium build a closed loop system?

wind spade
#

load balancing is when you make splitter contraptions so that each machine gets equal amount of resources

left niche
#

what i mean is that you take in NO external water?

wind spade
#

as opposed to manifolds, which are just overflow

#

I don't think you can make closed aluminum build since it loses water

left niche
#

hook up some pipes to get it started and after the initial fill just let it run

oblique hollow
#

aluminum always needs some fresh water

#

its not an infinite water generator

#

you get 1/3rd of your input water back out

#

not 100%

left niche
#

in case of the sloppy my last set of 3-5 is running as a closed loop though

oblique hollow
#

thats still nonsense tho

left niche
#

ah no of course

#

the first two making the solution getting fresh

#

😦

oblique hollow
#

the only alu with a partial closed loop is instant scrap

#

where you can recycle the water into sulfuric acid 100%

#

but you still need an extra 30 fresh water for the blender

#

or 50, idk

#

nvm, 60

#

still, 50 water to 50 acid, closed loop on that end

left niche
#

well that was enough for tonight.
Fixcit does not waste....
Euhhhhhh.....

#

complete alu setup to run straight into 5 grinders....

#

DONT MIND the clipping those sinks are TEMPRARY

silent thorn
#

#floorconveyorsarentclipping

left niche
#

??

silent thorn
left niche
#

aaah yes

silent thorn
#

even though they now clip with the foundation... they didn't used it :/

left niche
#

not what i ment there is pipes through the sinks/conveyors criss crossing 😛

silent thorn
#

yeah, easy fix 😛

left niche
#

i mean 😛

silent thorn
#

annoying that every time I crash my bps lose their categories...

left niche
raw flame
#

how many oil gens can i have from 2 impures and a normal

median heath
#

That's dependent on a variety of factors.

snow dove
#

okay here we go,
How much oil do you get from those nodes?
how much does each "oil gen" use up?
divide the former by the latter and there's your answer

median heath
#

First clarification: Do you mean Fuel Generators?

raw flame
#

oh yeah fuel

#

sorry

median heath
#

Which alts do you have available?

raw flame
#

let me chech

#

*check

median heath
#

HOR and Diluted Fuel at the main 2 I'm looking for.

raw flame
median heath
#

So you have no alts.

raw flame
median heath
#

The 2 listed there aren't alts.
They come standard and require no hard drive to unlock.

snow dove
#

they're labeled as alts in-game but are not truly alts

median heath
#

As the base recipe tells you, 6 Oil = 4 Fuel.

So Oil Amount * (4/6) = Fuel Amount

Generators burn 12/min at 100%, so Fuel Amount / 12 = Generators @ 100%.

sweet halo
#

there is diluted fuel if you have access to blenders

snow dove
#

@raw flame
240 oil from your nodes at 100% clock
Using the base recipe you require 18 oil per minute to supply 1 fuel gen
so 240/18=13.33... Fuel gens

snow dove
median heath
raw flame
#

so 14 gens and one underclocked

snow dove
#

13 full gens, 1 gen underclocked to 33.33%

raw flame
#

I am SOOOOOOO glad i completed the HMF factory yesterday

#

i need 140 of them

versed violet
#

per minute??

raw flame
#

@snow dove how many refinerys do i need?

snow dove
raw flame
snow dove
#

trying and failing is a part of the game

frozen willow
#

Do you mean manufacturer?

snow dove
#

it's how you learn

snow dove
frozen willow
#

oh sry

snow dove
#

all good

frozen willow
#

saw he was talking about hmf 😅

raw flame
frozen willow
#

Well done. Ive prob spent 60 just designing my 1920 screws floor in 1 factory. I dont count tho. i just enjoy the process in starting a new save from all the findings in my other saves 😊 This game is about relaxation for me. Not rushing. Ive done enough rushing on other saves 😅

raw flame
#

just 60*4

median heath
#

None of the math in this game is hard, that was Iroh's point 🙂

raw flame
#

imo it can get pretty hard. or im just overthinking

median heath
#

Overthinking.
All of the math in the game is basic arithmetic, i.e. just a simple as "60*4"

You just do it multiple times in a row for larger production chains.

frozen willow
#

Ones you played a while, you dont even think. You just know😆

raw flame
#

i have 150+ hours I think

frozen willow
#

Welcome to the game that will take over your life😂 But as Sevrahn said, math is easy. Its either multiplied by or divided by. And if the mats dont add up, you over / underclock to your liking 🙂

raw flame
#

ture

frozen willow
#

A way some do it is looking at what your goal is, and calculate backwards. I dont do that most of the time tho. I just go a long with it 🙂

median heath
#

Oh you should always solve backwards.

frozen willow
#

I do backwards after i exploit / create all basic iron, steel etc

#

But then again, thats also kinda calculating backwards, so you are right 😂

still brook
#

I know belts have an issue running at 780, do pipes have an issue running at 600?

silent thorn
#

Any ideas on whether there is plausible bp that is so expensive you can't place it (because the required materials are larger than a max size inventory)?

median heath
still brook
median heath
still brook
#

So something like this?

fierce cypress
#

and delete the sticking out part at the end

still brook
#

ah yeah, there's more to put int this row, 15 in total but yeah at the end i'd chop it off

vapid gorge
still brook
#

Easy as, thanks!

ornate shoal
vapid gorge
#

c l i p

silent thorn
#

Yeah, but I'm thinking like a plausible bp someone could want to place, not just clipspam

vapid gorge
#

People like spaghetti

silent thorn
#

Those people are monsters

odd spire
silent thorn
#

Does bp include container contents?

odd spire
#

Not sure, I know the overclockers are included

frosty owl
oblique hollow
#

whethee or not the loop connected to rhe emd of the manifold is less important

#

important is that it connects to the input junction

still brook
oblique hollow
#

yes

#

the first junction at your machines

#

the one you feed first

still brook
oblique hollow
#

eh should work, yes

thick plank
#

I just saw this and i am a bit confused. Shouldnt it say 250 screws/min?

arctic willow
#

fifteen millionths of a screw would be a heck of a load balancer

thick plank
#

If i see such an nonsensical thing, i wanna understand it. And when i dont i get angry

vast jungle
#

typical floating-point problem

arctic willow
#

seems to be specific to that one recipe, curiously enough

#

its overclocked version has rounding errors in the plates too

wicked tinsel
#

classic floating points and bad float to string printing

arctic willow
#

(plates are correct at 200% but screwy at 250%)

vast jungle
#

maybe there is a rounding operation missing in the output for the overclocking

oblique hollow
#

its like the only recipe that does this

arctic willow
#

just tried it with the aluminium ingot recipe (which also has a 90 in its default) and that works fine

#

bolted plate plates must be stored internally as 89.99999999999999 or some such

vast jungle
#

might be, an "of by one" error in the constant... but that would be really strange, because nobody would put their constant into the source-code in binary

oblique hollow
#

impossible

#

its stored as exactly 50 screws

#

the rest is done by math

vast jungle
#

you are talking about the file with the ratios? Does SF read from this file or is it just something they added for us?

oblique hollow
#

it reads recipes from their respective class / file

#

codex, alt recipe window, machines....

#

they all derive the values from Recipe_[Name]

#

which stores item type, amount per cycle and time per cycle

#

it only seems. to be a rounding error for the items per minute on this one

vast jungle
#

still... if both inputs are the same and the math is the same, the output should be the same

oblique hollow
#

something goofed up there

#

cannot be explained

vast jungle
#

lets agree with "cannot be explained without more data"

upbeat tide
#

Super computer alts question

Is super state considered "good"? The one that uses electro mag rods and batteries

#

Beginning to plan a 60 a min build

prime tiger
#

it is the most efficient ya

short holly
#

different stuff. it looks pretty good on paper, fewer resources etc

#

but it does take sulphur which is a downside

upbeat tide
#

Already have a 800 a min battery setup done

#

Using reclaimed sulfur from a decommissioned TF factory

short holly
upbeat tide
#

The battery count is what made me think of that alt

upbeat tide
#

May work too, im already gonna be needing a sh** ton of quickwire again 😄

median heath
upbeat tide
#

Well for me I can invest

600 to super compa
100 to drone fuel
100 to magnetic field gens

median heath
#

0 Bauxite is more efficient than Using Bauxite.

So.. Base recipe for me as baux is my limiting resource.

upbeat tide
#

For battery usage

prime tiger
median heath
#

I also rarely care about global WP, because I source locally. So locally WP has a much different priority.

prime tiger
#

tru ya

median heath
#

Base because 0 Bauxite cost for me.

oblique hollow
#

hence the wiki is yeeting global wp too

median heath
#

YEET

upbeat tide
#

My entire build system is global in nature. For example my batteries are in the west coast. I plan to bring over the raw materials for quickwire from the grasslands up there to make the stupid amount of QW. And can either transport in or build locally for the plastic and rubber needs

#

Using caterium computers and CB too

median heath
#

Oof

prime tiger
#

i would recommend shipping the caterium instead and making the quickwire onsite

median heath
#

CtComp pairs better with SilCB.

upbeat tide
#

Seeing as ill be making 7200 QW

#

Maxing out 600 caterium ingots worth

lusty vine
#

I like switching to crystal computers after building an oscillator production

median heath
#

Crystal Comp is the only way I make them. Love that recipe.

lusty vine
#

No need to bother with quickwires that way

upbeat tide
#

I love crystal comp too but my silica use is...staggering

#

Thank you a ton of high speed connectors

median heath
lusty vine
median heath
lusty vine
median heath
#

Build 270 Crystal Comps/min and tell me what you think the limiting resource is 😉

#

And the specifics of "I cannot combine the quartz-based CB with the quartz-based Comp" should also have been a big clue 😉

karmic creek
#

In that regard.. somebody tell me how to transport 3600 quickwire for computers 😄

arctic willow
#

best advice: don't

arctic willow
#

transport ingots instead and make the quickwire on arrival

median heath
karmic creek
#

yeah maybe just bring the plastic and the rubber onsite and build the computers there

#

thing is i made a dedicated caterium processing plant

karmic creek
#

that takes 600 ore and produces 3600 quickwire

lusty vine
#

or convert it to CB or high speed connector plant

karmic creek
# lusty vine mistake

perhaps. i just didn't have the nodes at any good location, so that i can multiply the production