#math-and-meta

1 messages Β· Page 15 of 1

wind spade
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beta πŸ€·β€β™‚οΈ

limber cradle
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if you guys needed 2800 silica per minute, would you use cheap silica or normal silica recipe?

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because I just finished building a factory and now i feel kinda silly for running all those limestone nodes up to it

deft lichen
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that's really up to you

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we can't decide for you πŸ˜›

wind spade
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that's a question you need to ask yourself - "am I fine with using limestone for more silica on this project?"

median heath
limber cradle
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thank you all

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second question, about moving all that quartz - from orange to blue area. Is it worth using trains at this distance or not?

wind spade
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once again it's a question only you can answer πŸ˜›

oblique hollow
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there are no wrong answers

median heath
limber cradle
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2800

median heath
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Train.

oblique hollow
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other way to formulate this:
do you feel like moving 2800/min quartz via belt would be an efficient usage of your time and of your resources?

limber cradle
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technically half the belts are already there

wind spade
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also:
do you feel like moving 2800/min quartz via train would be an efficient usage of your time and of your resources?

limber cradle
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leftover from the old factory

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on the other hand, choo

oblique hollow
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the choice is yours

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choo or no choo

limber cradle
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sorry for all the questions but I'm trying to design a 6 to 4 balances

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knowing that 2 of the inputs are slighty smaller

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than the remaining 4

wind spade
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you could also do a manifold instead

limber cradle
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I'm not sure it will work given the number of machines

wind spade
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what's the number of machines?

limber cradle
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37,333

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unless I would give the two smaller inputs to the side with less machines?

wind spade
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manifold works with any number of machines as long as the belt can keep up with the input amount

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if not, just build more manifolds

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I'd basically take each belt I have and connect it to exactly as many machines as it can feed

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instead of trying to balance it

limber cradle
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i figured it out

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each "weak" row splits in half

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and each belt goes to one of the mergers

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and then the remaining 4 belts connect to a merger each

placid lichen
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How am i suppose to do this split?
By split i mean the 400/min and 180/min plastic on 2 different lines.

wind spade
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manifold

wind spade
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or have X refineries that produce 180 connected to one belt and Y refineries that produce 400 connected to another belt

placid lichen
median heath
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I'd honestly not build what you're planning until I had the mk4.

placid lichen
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computer factory

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kinda need 50 more for expanded power infastructure

median heath
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There are like 300 free computers lying on the ground in the world.
Take a lap around the map and you'll be fine πŸ€·β€β™‚οΈ

placid lichen
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alright

wind spade
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or just build what you're building, it'll help even later πŸ€·β€β™‚οΈ

placid lichen
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didnt build any belts yet so this would be a fitting time to get MK4 beacuse i wouldnt have to replace alot of stuff

median heath
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My progress through T5-6 is literally T5 Oil Unlock -> T6 Fuel Power + Mk4s

placid lichen
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same

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well uhh previous save

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probably gonna do the same here

median heath
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The moment the drop pod gets back I send it out.

placid lichen
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e

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okay im gonna go look for more computers

limber cradle
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just connect 9 of them to whatever needs 180

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and the rest to those circuit boards

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now, a question

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is there any way to make this clog-proof?

tropic hawk
# wind spade manifold

If I got a dollar every time someone said this, I would be rich enough to afford the planet

spring sequoia
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Otherwise connect the output to input using a VIP, and pray it's stable.

limber cradle
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vip?

spring sequoia
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Variable Input Priority junction, look up the pipe guide

limber cradle
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i think i like the idea of wet concrete

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do I just put a pipe that goes up for a while and a ref after that?

spring sequoia
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Make sure you have enough water input if you dump the output water into concrete.
Otherwise yes just connect to another set of refineries.

magic island
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another option for the recycled water is coal generators, since you already have the coal/coke on-site

limber cradle
magic island
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one way or another, you need a plan for the recycled water to be consumed

so the two main choices are
A) send it back to the start, with measures in place to ensure it doesn't get clogged up by the fresh water
B) send it to some other production/power plant that consumes that much water

in both cases, you'd also want a smart splitter to send any overflow solid product into a sink

limber cradle
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would this work?

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inverted u shaped pipe would prevent water from going there unless the pipe actually fills up

magic island
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I wouldn't mix the fresh water with the byproduct water at all tbh

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just send 100% of the fresh water to your alumina refineries, and 100% of the byproduct water to your concrete. no need to connect them

limber cradle
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I don't have enough limestone nearby

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maybe package the water and send it forth?

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that seems like a good option

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its less than 200 oil per minute

magic island
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it's your call. like I said, the important thing is that you have some kind of plan where all the byproduct water gets consumed, whether it's consumed by concrete or generators or whatever else

limber cradle
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can you sink packaged water?

snow dove
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yes

magic island
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yes.

it's not my top choice for dealing with byproduct water because you don't get anything out of it, but it can be done

limber cradle
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there is no other option really, because i would be sinking the concrete/copper as well

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I may run some refs on just byproduct water i think

median heath
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VIP is still the simplest option imo πŸ€·β€β™‚οΈ

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Green = Recycled
Blue = Fresh

spring sequoia
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Otherwise you can use it in the oil chain:
Mix with resin to get rubber/plastic/fabric (and sink). You probably get already resin from the HOR alternate which is the most efficient way to make coke

ember fractal
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VIP, you just put lower priority pipe at higher elevation?

mint sedge
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If you orient a pipe junction vertically, the lower inputs have priority. Make sure the waste going into the bottom and that will get cleared first.

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That's with head lifts being mostly equal. If one pipe has much more head it can get priority despite the junction (that part I don't quite understand yet)

haughty oasis
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does anyone have an excel sheet for the residual rubber into recycled plastic into recycled rubber via fuel at hand?

median heath
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Top pin in this channel, first link.

haughty oasis
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ok thanks, tried the second one, doesnt work this well for this loop

median heath
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What's your target amount?

haughty oasis
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input 1600 crude oil, output max possible rubber

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should be 4800 afaik, but i have to calc the steps

median heath
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1600 is an odd number...

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Given oil is in multiples of 300 usually.

haughty oasis
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ok thanks im stupid, 1800

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dont know how i came up with 1600

median heath
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1800 would max to 5400 Rubber.

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Is that the target you want or still 4800?

haughty oasis
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yes thats the target

median heath
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I'm going to adjust that target to 5396.625 because it makes the numbers cleaner, I will do screenshots of both to show you why though.

haughty oasis
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i got it, thank you very much

median heath
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Adjusted

haughty oasis
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the tool site is optimal for it

median heath
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Unadjusted these are infinitely repeating decimals, which aren't possible in the game.

placid lichen
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Okay so, I currently have a truck station that delivers screws to another truck station.
I need the outputing of the truck station to be about 520/min.
i don't have access to MK5 conveyor belts, but i do have access to MK4.
What do i do?

median heath
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Double-belt it with mk4s.

placid lichen
median heath
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If the highest you have is mk4, the max throughput of a truck station is 960/min

placid lichen
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oh wait.

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okay 2 mk4's should be fine

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im pretty sure the truck will definetly keep up with the output rate.

median heath
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It can.

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If not, add a second one on the opposite side of the route.

wind spade
# haughty oasis i got it, thank you very much

fyi even the "unadjusted" values are very much fine. The imprecision equals to machine stopping once for a second in like several hours, which is nothing. So you don't need to do these adjustments if you don't care about that

wind spade
# median heath

so I just did the math, for 33.3334% machine that needs to be 1/3rd, it equals to 3.5 seconds per hour. Not as low as I assumed but still low enough to be basically moot point for me

median heath
limber cradle
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how would you guys divide 38 foundries?

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it doesn't divide by any small number other than 2, and 2 results in uneven pairs

median heath
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Really

vocal tundra
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Thats wierd

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Is it on the qa site?

median heath
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πŸ€·β€β™‚οΈ

wintry aurora
ember fractal
median heath
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Build 16 Foundries.
8 @ 2.4
8 @ 2.35

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πŸ˜„

ember fractal
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Or that, if you have plenty of slugs πŸ‘†

vapid gorge
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Build 69 at 0.72

bold crypt
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just wondering, are there any websites that have a map where u can see ur factory

vocal tundra
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Scim

wintry aurora
fierce ruin
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I'm so bad at Math that I can't figure this out lol

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Current belt cap is tier 2 belts

median heath
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Like what are you trying to max out?

fierce ruin
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Rotors

fierce cypress
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You can use a production calculator like sf tools

median heath
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You can go to Tools, disable all of the Ore and Fluid inputs, then create a custom input to find what you're looking for:

fierce cypress
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But the way you’d do it without a calc, is to find the ratio rods for screws to rods, which is 25rods for screws/min to 20 rods /min for 1 rotor constructor, then divide 270 by 45 (20+25), to get your numbers

barren elm
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Should consider hunting down the Cast Screw recipe too since it eliminates the iron rod -> screw step

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It's one of the few alt recipes that outright replace the default one

vapid gorge
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something something virgin screw user vs chad wire enjoyer?

barren elm
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Wouldn't the chad here be copper sheets enjoyer?

vapid gorge
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... possibly... I saw your comment and I'm tired XD

wind spade
barren elm
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True but in the context of what the OP linked it's a direct replacement

wind spade
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Which may not be worth the hdd

limber cradle
glacial hemlock
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Rotor is one of the early game item that drives ratio crazy. RIP, in the other hand, is all about integers.

frosty owl
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Tbf, it's not too crazy... Just need a constructor at 50% (screws) and the ratios are good

lyric knoll
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stocks are a mess rn

vapid gorge
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To the πŸŒ™

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πŸ’Ž 🫲

oblique hollow
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more like: to the basement πŸ˜‚

magic island
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it's not so much that the ratios are a challenge for rotors (5/9 of your rods become screws, ta-dah), it's just the first major item that doesn't come out in clean numbers from 120 iron.

so in early game, when you might tend to build a single-item factory off of a fully-tapped node, it's the first to throw a wrench at you

wind spade
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that's game saying "don't expect clean numbers and don't calculate forwards, calculate backwards instead"

deft lichen
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Hey folks, we're thinking of redoing alt recipe comparisons on the wiki, because we think they don't provide good answers (being hard to read & somewhat biased)

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a solution we thought of is to describe the qualities of each recipe in text, so that everyone can draw their own conclusions

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it should be easier to understand by newer players, the focus is on them, as it's expected that more experienced players can just do the analysis themselves based on their own needs

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with this, the weighted point tables and layout images will be removed

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please feel free to share your thoughts on this

median heath
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Only thing I have for that is try to include a "when combined with" part?
Because that is a key factor in what makes some recipes shine.

deft lichen
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πŸ‘ noted

wind spade
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I think it would be best to make a thread here

median heath
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And if the write-up on aluminium is off I will shred it in your dms. πŸ˜‰

wind spade
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so people can contribute

wind spade
uncut sigil
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Honestly, the tables are useful (to me at least), maybe less so about the WP, but the comparative resource amounts, energy, space, etc.
It would be nice if it was clearer what other recipes are used to calculate those. For the more complex parts there's a lot of what if's going on.
And yes, explaining synergies would be good. Doesn't seem like there's enough emphasis. I have no idea how to make that easy to read though.

deft lichen
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a problem with the current tables is that they pick 1 ""best"" recipe and then use it everywhere

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for example all setups using wire use iron wire

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the text summaries should still be clear in what aspects are better/worse

median heath
wintry aurora
uncut sigil
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πŸ˜› Well, some horses actually want to drink, let's deal with making it easy for those ones πŸ™‚

wind spade
barren elm
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I mean, text would suffer the same problems

uncut sigil
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Yeah, like I said, the information in the tables is useful, but the more complicated the parts are, the harder to read it is. The computer page made an attempt to include the circuit board recipes, and even that's a little unwieldly already.

magic island
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One issue I've definitely noticed with the tables is that anything using caterium gets a bit wacky.

All caterium recipes will show up as needing more power consumption, because they use pure ingots as a starting point (since that's the resource-efficient method)

but if you're looking for a power-efficient recipe, you're probably also smelting caterium, not refining it

wind spade
barren elm
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When planning my current base I went out of my way to figure out how to keep building counts down to avoid obvious problems with that, the tables were invaluable in figuring that out even if they aren't fully objective, they still are great info

deft lichen
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the text can still say "(recipe) saves up on space and power usage [...]"

wind spade
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for goals like these it's better to use online tools anyway

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the recipe descriptions are supposed to give you info about the recipe itself and how it is useful in chains, not for figuring out the best way to do something (with own definition of best)

deft lichen
barren elm
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For sure text would help though, like say the steel recipes, the table isn't going to tell you that you'll probably end up using all 3

deft lichen
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Thank you all for your input so far πŸ˜„

tired barn
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Hello satisfactory geniuses. I have aquestion for you guys. What do you think the maximum amount of power you can produce is. Pretend you are dedicating all resources to power and do not need to worry about nuclear waste of any kind

wind spade
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we don't need to think, that's easy math

tired barn
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easy math huh i do believe you though in all seriousness

wind spade
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from top to bottom: 630 GW, 560 GW, 150.468 GW, 195.186 GW, 248.801 GW
total: roughly 1784.4 GW or 1.78 TW

tired barn
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woah

median heath
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Basically everything below nuke sucks though by that metric.
Because nuclear alone gives you 1.19 TW.
Meaning all other forms of power COMBINED give you 594.4 GW

tired barn
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is plutoium worth it?

median heath
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Are you planning to use 1.19 TW somehow?

wind spade
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if you need the power, sure

barren elm
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Depends how many lizard doggos you have around

wind spade
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if you don't need the power (most cases), then it's mostly just "can I build this" challenge

median heath
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Waste-free nuclear is 630 GW.
So if you can work off that you have no reason to do plutonium.

woven frost
median heath
woven frost
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Oooohhhhh

barren elm
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I thought greeny made satisfactory-calculator?

woven frost
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Wel in that case thank you very much sir

vocal tundra
median heath
wind spade
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beta actually

barren elm
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I swear he used to use this avatar too?

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Am I going crazy here or is it all a coincidence

wind spade
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never lol

vocal tundra
woven frost
barren elm
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Wow, whoops

vapid gorge
deft lichen
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pdf of the tables or of the text summaries?

vapid gorge
deft lichen
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please share once you make any progress on that

vapid gorge
wind spade
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in wiki channel we planned to make a google sheet, maybe we can just do that and make a thread for it?

vapid gorge
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up to you folks, probably a good file to keep pinned somewhere in discord as well

deft lichen
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I'll get to it in the morning (~10 hours from now), I can DM the edit link to anyone interested in contributing, edits will then be locked for public viewing

wind spade
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Alt recipe descriptions for wiki

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join thread ^ πŸ™‚

vapid estuary
versed violet
# deft lichen with this, the weighted point tables and layout images will be removed

I'd prefer to keep the weighted points tables. They show 'the best' resource usage with selected resource weight.
My personal comparison is Combined-MW/part, but WP reflect this pretty well.
Even keeping the tables without weighted points, just showing how many raw resources of each are needed for 60/min is very useful. I like the arrows breakdown.

magic island
near zenith
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i still appreciate WP in its current form, but only because my build style never takes power into account

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so knowing a minimized resource value for an alt can be helpful in planning before i reach full alt endgame status

versed violet
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It all depends what we optimize for.
Could be least power used OR lest resource used OR least machines/footrint. Would be nice to have table whowing all three opts to pick from.
And then there is a weighted power consumption, where resources get bonus value based on rarity.

magic island
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Sure, but then you have to modify the entire chain for each priority. IE, "A is the most WP-efficient recipe if you use all THESE steps, while B is the most power-efficient recipe if you use all THESE steps". The current tables don't do that. I don't think you COULD cleanly fit it in a table.

versed violet
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multiple tables.
or interactive javascript magic that calculates it all based on user selection.

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(nah, just 3 images with tabs on top for each option)

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would be different paths for different optimizations obviously

wintry aurora
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Sounds like something that would get unweildly fast.

versed violet
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would need separate table for each, so x3 times work.

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Or maybe greeny adds options to optimize by power and machine number to the default optimize for output and we can just check there?

wintry aurora
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Are we talking about the same thing as the thread in here is about? Like for the wiki?

versed violet
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for the wiki, yes.

mint sedge
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There's an active thread around this subject

vapid gorge
mint sedge
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WP has been part of it. I understood the goal of the thread was to come up with a text way that could briefly summarise some key points that the various alt recipes do and how they interact and can be advantages.
Power use is one, buildings space/complexity(?), recourse utilisation is another.

WP was a way of showing the data in an unbiased format, though it's more towards resource utilisation and can be a bit of a greedy algorithm in terms of power, buildings, etc

wind spade
versed violet
wind spade
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beta πŸ™‚

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however it's a bit broken

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and beta will most likely not make it to official version anyway

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due to new tools being made

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(broken = the power needed for the production is subtracted from total produced power if you produce power)

versed violet
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In my calculations I just assumed power producing buildings to produce 0MW, to avoid crazy loops.

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otherwise you get negative values for plutonium rods and such

wind spade
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nah I just need to separate "power consumed as goal" and "power consumed as power usage of machines"

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as the tools work in a way where every production you set is virtual consumption that needs to be matched with production

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so if you say "I want to produce 1000 MW", then the tool assumes "ok he's consuming 1000 MW by default, but all machines also add to that"

versed violet
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uh, are we speaking about 'find production line that makes X of given item while using the least MW'? underclocking and nuke plants excluded ofc.

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thats what I mean by energy optimization.
quite important for early and mid game players, with side effect of reducing building count in many cases.

mint sedge
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Encased Beams is an interesting one, but also a no-brainer.
The alt uses a lot less steel (around 2/3), but has slower production per assembler. But overall the building count and space works out almost the same. The encased pipe route uses around 14% less power per item as well
Most other alt analyses aren't as clear cut as that

glacial hemlock
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True, the encased HMF-Encased Pipe combo is one of the no brainer setup

median heath
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Which is why I am hoping they buff Flexible.

frosty owl
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It has easy ratios

glacial hemlock
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Flexible frame, coated cable, coated iron plate, insulated oscillators, etc all need a buff.

wind spade
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Coated plates are technically very resource efficient

wind spade
oblique hollow
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WP was a way to display data, but it wasnt a very friendly format.

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its a bit too abstract for my taste.

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besides, WP skewering only takes resource availability into account, not resource usage

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eg: it doesn't care how many recipes need this resource, and how much of the product is then needed later on

wind spade
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The problem is that not even resource usage can be generalised

oblique hollow
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i know

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which is why WP is ultimately pointless

wind spade
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Well WP is resource rarity

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But yeah it isn't great

oblique hollow
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resource rarity without usage rarity is ultimately a fruitless act.

"Try to minimize using this resource" when it is rarely used to begin with

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anything relating to Limestone WP, for example, is useless as there arent enough recipes that use it and concrete.

it only becomes an issue when theres no limestone near you, else you have dozens of nodes at your disposal in most cases

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One thing that might prove useful, however, is local sector WP

deft lichen
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it was pointed out that while nitrogen is rare, it's pointless trying to conserve it for being rare, because it has no other use than in the recipes that use it

oblique hollow
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nitric acid cooling systems, fused frames

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Turbo pressure with the alt

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nitric is used in fused frames and nuclear power

oblique hollow
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or analyze 4x4 sectors at once

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then, based on where you are, you could make better estimates on which recipe might prove.

downside: you need a calc

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@wind spade new idea for satis tools: have a map where you can select a sector and it adjusts resource weights based on that xd

deft lichen
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a SCIM feature where local WP is calculated from cursor position, with a customizable range/falloff

oblique hollow
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or that

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either way it might be more useful

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than global WP

vapid gorge
glacial hemlock
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Local resource rarity may be irrelevant post trains.

sharp lion
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I cba to do the math, is it worth it to 250% overclock the oil extractor for fuel power? Or do u use more power than u get from the fuel generators)

deft lichen
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it definitely is worth, even with default fuel recipes @sharp lion

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always better to use heavy oil residue + diluted (packaged) fuel though

sharp lion
deft lichen
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yep, the two I listed quadruple fuel output

glacial hemlock
#

Hard drive hunting worth it. The best time is when you just unlocked jetpack and gasmask, and have bladerunners and bashers equipped. Rifle is optional.

strong spoke
deft pike
# strong spoke Just steal a jetpack from a hog

I was imagining doing that for awhile, but then I realized that there's still the issue of fueling it. Maybe someone will mod in a compacted coal-fueled jetpack for the hog, though. πŸ˜‰

wind spade
#

well, in beta

versed violet
placid lichen
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so, i have pipes coming out of 29 refineries that make plastic. the pipes merge into 1 main pipe that then goes
to the heavy oil residue refinement part of the factory. The problem is, the main pipe's flow rate is 0 at the beginning of the pipe, and about 100 on the end of the pipe. The flowrate can not be zero beacuse heavy oil residue will clog the refineries.
why is this?
(i would really send a screenshot but cant since theres no images on this channel.)

oblique hollow
#

you can

wintry aurora
#

You can send images in this channel……

placid lichen
#

oh wait

oblique hollow
placid lichen
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lemme do that then

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(screenshot is taken at the end of the pipe)

oblique hollow
#

no power

wintry aurora
#

Did you observe it for a bit? Flow rate isn’t constant.

placid lichen
#

hm

oblique hollow
#

no power to pumps = no flow

placid lichen
#

uh

oblique hollow
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or rather: shitty flow

placid lichen
#

werent unpowered pumps like blockages

oblique hollow
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why do you have a pump on every pipe

wintry aurora
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He said 100 at the end though?

placid lichen
#

more exactly 80

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81

oblique hollow
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just remove the pumps and see what happens

placid lichen
#

alr

wintry aurora
#

And yea, you don’t even need pumps here, or valves for that matter.

placid lichen
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oh well, guess i heard something wrong.
okay lemme see what happens if i remove them.

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nothing

oblique hollow
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flush the pipelines

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flush the entire network

placid lichen
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good idea

oblique hollow
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btw.... this network is not loop-shaped, right?

placid lichen
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well its a line + some turns.
so i dont think so.

oblique hollow
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i mean that its not connected at 2 ends, right

placid lichen
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nope

oblique hollow
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right

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does the pipe move any higher than it currently is

placid lichen
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once, but it goes through more refineries which gives headlift.

oblique hollow
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still, does the pipe itself move upwards

wintry aurora
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Headlift doesn’t stack, or do suction for that matter.

placid lichen
oblique hollow
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then its not head lift either

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only thing left is connection issues.
does it flow now after you flushed it

wintry aurora
#

Maybe better to rephrase it as β€˜does it go higher than the refinery’

placid lichen
#

no,
but i did realize the pipes stop flowing when they get full.
the weird thing is there is no clog at the ending of the pipe.

oblique hollow
#

then its a connection issue

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one of the pipes looks connected but itsnt

placid lichen
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lemme try.

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also rebild the entire pipe and not just the junctions?

oblique hollow
#

rebuilt the pipes with the bad connections

placid lichen
#

alr

#

just realized the pipes are changing flow directions like crazy before being fully full.

#

they stabalize after like 30 seconds tho.

#

nvm they dont.

oblique hollow
#

yeah thats how pressure does stuff

placid lichen
#

might have the issue i think.

oblique hollow
#

big pipe networks take minutes to fill

placid lichen
#

wait huh?

#

a pipe just stopped flowing

oblique hollow
#

happens

placid lichen
#

hmm..

oblique hollow
#

will resume "soon"

placid lichen
#

i think theres some problems with flow rate.

#

huh.

#

refineries should give headlift.

#

but this pipe is not flowing

wintry aurora
#

10m, yes.

placid lichen
#

the pipe:

oblique hollow
#

does the refinery empty

wintry aurora
placid lichen
#

did that already

oblique hollow
#

does the refinery empty tho

placid lichen
#

some,
my oil splitting might have had an error.
some refineries have almost zero oil.
this might be the reason the network is acting hella weird.

oblique hollow
#

bad input it is then?

placid lichen
#

probably,
im not gonna be sure yet tho.

wintry aurora
#

Sounds like you need to rebuild the network on both sides? Or at least find where the oil stops flowing and check the refineries.

oblique hollow
#

fix input, then check the heavy oil pipes

#

makes no sense to work on the heavy oil pipes otherwise

placid lichen
#

so now,
how do i efficently split 960 mil/min from 1 pipe?

oblique hollow
#

you dont

placid lichen
#

also to 29 refineries.

oblique hollow
#

960 mΒ³/min from one pipes is a no go

wintry aurora
placid lichen
#

so i gotta use 2 pipes?

oblique hollow
#

if you dont have mk 2, you will need more

wintry aurora
#

So, that’s probably the start of the issue.

oblique hollow
#

ignored the pipe limit?
did you even know they had a limit?

placid lichen
#

did.

oblique hollow
#

then why ask if you can split 960 from one pipe

wintry aurora
#

^

oblique hollow
#

you know the pipe speed, you should know the answer

placid lichen
#

honestly,
i was kinda ignorant when i started building this.
didnt end well as you can see.

#

alright got an idea to fix this now.

oblique hollow
#

then apply the hindsight and work out the issue.
better late then never

#

its the best step towards better factories

fervent imp
#

so question. t3miner says can overclock to 1200... but seems best conveyer is 780? so clocking over that is pointless, yes?

fervent imp
#

thanks πŸ™‚ not quite there yet but planning for upgrades, making sure i've enough smelters when planning this one πŸ™‚

barren elm
#

And it doesn't even really move 780 per min either so

#

It's more like 750

#

Worth keeping in mind depending on what you're building

wind spade
barren elm
#

Sure the miner makes 780 but you can't get 780 out of it

wind spade
#

You can

barren elm
#

Don't say it

wind spade
#

Why not?

barren elm
#

Because it's madness

wind spade
#

It's not. 780 is possible normally

#

What you are probably talking about is the issue that affects belt to belt connections, which makes them lose max throughput

barren elm
#

Wait so if you belt from a miner to, say, an in industrial container, that industrial container is going to gain 780 ore per min?

wind spade
#

But if you connect a single segment belt to a miner and put it into a splitter or anything other than a belt, then you'll get 780 without issue

barren elm
#

So long as there's only 1 belt piece between the entities?

wind spade
#

Yeah

barren elm
#

Wow, good to know

wind spade
#

Also the loss is kinda dmall, so a two segment belt will probably still be around 780, e.g. 778. However this depends a lot on fps, player movement and hardware, so it's hard to estimate

#

But if you do single-segment belts only (at least those thah need to be at 780), you should be fine

barren elm
#

Whenever it's discussed on reddit I see people swear blind that it won't go higher than 720

#

There's so much misinformation about it

wind spade
#

Because they assume belts work fine and it's the miner that is broken

#

Also the issue is related to all belts, not just mk5

#

Just on other belts it's not as big

vapid gorge
#

I think ages ago it was thought to actually have item lost on the belt until people started testing it in here.

torn valley
#

Oh... Good to know that

deft lichen
#

belt throughput loss has been extensively tested in a "Belt-to-belt bug testing" thread here

#

quickly looking through there, the highest measured loss was 3%, other results were around 1.2% and 0.25%

#

even with the highest loss, 760/min should still be safe

placid lichen
#

okay, so i have a computer factory that makes 10/min of computers.
should i make the manufacteres split into 2 so i can do 5/min computers and 5/min super computers?
if not, should i just build another 10/min computer factory dedicated to super computers?

wind spade
wind spade
sullen mulch
#

how does the water work here in the desert, I need to get down 160 water extractors but don't want to hit the fake water

deft lichen
#

take an extractor and check where it lets you 🀷

#

160 is a lot

sullen mulch
#

yeah can do, just looking to save time

#

and it's for my nuclear setup

#

unless i oc the water extractors then i can do 64

vestal kraken
#

I want new power and if i use 1 full oil node making 600 oil per minute. If i use the recipe to make heavy oil residu and polymer i should get 800 heavy oil residu per minute (20 refineries using 30 oil and making 40 heavy oil). Then i want to use the alternate for fuel with blenders (50 heavy oil residu + 100 water pm) so 800:50 = 16 blenders making 100 fuel pm. so 1600 fuel per minute. The wiki says 1 burner needs 12 fuel per minute. so 1600:12 = 133.33333. 133.333 burners doesnt really sound right to me but im sure i did the maths right. Or is it normal to need so many burners?

wind spade
#

yes, fuel power is mostly just "spam fuel gens"

median heath
#

600 oil with Diluted will feed 133.3333333 Fuel Generators, yes.

#

And you don't need that many generators.
You are choosing to supply that many by choosing to use all 600 oil.

You want less? Choose how many generators you want and solve backwards.

#

@vestal kraken

vestal kraken
#

yea i know but we want as much power and we have 1 oil node to use thats close

#

time to collect those damned heavy frames

cerulean lintel
#

Luckily laying out the gens is easy

#

Piping takes a bit

vestal kraken
#

we are at tier 8 and our aluminimum factory was done earlier than copper

#

dont ask us how

#

our copper factory made a few cables pm

placid lichen
#

wait, is geothermal just free energy that you can get by placing the generators?

wary tulip
#

Yup. But it varies. So make sure to have batteries to cushion the flow.

wind spade
#

or just use the lowest

bold crypt
#

random thought

#

if i built my water extractors higher than my entire factory, would I need to add water pumps to the pipelines ?

deft lichen
#

nope

#

they just need to be level or within 10 meters, not necessarily above

bold crypt
#

oh okay

#

cuz i built my extractors in that little crater on top of the mountain in the desert

placid lichen
#

are manifolds viable only when your factory has overflow or just produces at 100% efficiency?

median heath
#

I don't understand "or just produces at 100%"

#

Why would you ever intentionally have a factory not operating at 100% efficiency?

#

@placid lichen

#

To your original: manifolds are always viable.

placid lichen
#

alr

median heath
#

Very confused though.

wind spade
#

no matter if you build balancers or manifolds, the factory will eventually work at same %

glacial hemlock
#

Let's say the supply is 80%, and there are 10 machines demand it.
balancer will make 10 machines all run at 80%
Manifolds will make the first 7 machines at 100%, the 8th at 50%, and the last 2 machines at 25% each.
At the end, still 80% output.

median heath
#

Why is supply at 80%?

snow dove
#

example

glacial hemlock
#

The only use case where balancer is useful is when you just kickstarted the uranium power and want to spin up many nuclear reactors quickly.

median heath
snow dove
#

it’s just an example of how manifolds distribute items

#

saying they’d all end up at 100% doesn’t really describe it that well

glacial hemlock
#

If supply meets demand, then there is no point arguing the difference between manifold and balancer. They are the same picture.

median heath
#

Exactly.

#

And the person with the original question mentioned something about that and never explained why supply would be less.

wind spade
glacial hemlock
#

I would say many new players build the ratio wrong. And even veteran faces this issue at times, but not bother to solve the supply as they are focusing something else. Become prominent when the demand consist of different types of items.

median heath
#

What ratio?

#

You need 120/min. Make 120/min.

Use the exact numbers. No ratios required.

glacial hemlock
#

Correct. This holds true if the player know there exist a calculator out there. There is still a majority don't know calculator existed.

median heath
#

Huh?

#

What would it become false if people don't know about Tools?

#

All Tools does it speed up doing your own math.
If it didn't exist, the ability to use exact numbers doesn't evaporate.

magic island
#

whether you use a balancer or a manifold, you should be ensuring that the input matches/exceeds consumption

they're just different styles of distribution, you have to set up the input production and clock speeds correctly either way

#

with a balancer you would have to set all the machines to the same clock speed, whereas with a manifold you can have different speeds if you like. but you still need to tune them right. in either case, if the machines aren't running at 100% efficiency you messed something up

barren elm
#

They're the same style of distribution really

#

A manifold is effectively saying "Instead of measuring out the inputs to get the exact outputs, I'm going to cram the whole system full of items so that the outputs only take what they need"

silent shoal
#

Hello,
Is there anyone here who can help me with a complex project related to oil and fuel?
I'm new to the game...and I still don't quite understand everything

If you can connect to voice chat and I'll make share screen, it will really make it easier to explain and really help me!

median heath
#

If you're new to the game I wouldn't dive straight into "complex projects".
Do simpler setups to understand how they work.

silent shoal
# median heath If you're new to the game I wouldn't dive straight into "complex projects". Do s...

OopsπŸ˜… I think?
I'm in the middle of () 8 and I'm building a power plant at first it was much smaller and now I've really enlarged it and I have a problem that the numbers I thought are not what actually come out and I have problems with the system

I'm in the middle of Tier 8 and I'm building a power station... at first it was much smaller and now I've really enlarged it and I'm having a problem.
The numbers I calculated are not what actually come out and I have problems with the system

snow dove
#

do simple stuff, do stuff that is less simple, repeat till you are comfortable with complex stuff.

silent shoal
#

ok soo...
I have 3 rows of Refineries in each row there are 20 Refineries.
2 rows receive 600 m^3 of oil per minute (each row separately.)
These 2 lines produce Rubber and Heavy Oil Residue.
The rubber is currently going straight to the AWESOME Sink
And the Heavy Oil Residue leaves each Refinery in pipe mk1 and connects to the "main" pipe mk2 from there to 3 Industrial Fluid Buffer and from there to the Fuel Generator

median heath
#

And the Heavy Oil Residue leaves each Refinery in pipe mk1 and connects to the "main" pipe mk2 from there to 3 Industrial Fluid Buffer and from there to the Fuel Generator

Problem A: Using Fluid Buffers
Problem B: Trying to put HOR into Fuel Generators.

#

@silent shoal

silent shoal
#

So the first problem.

  1. If 1200 oil goes into 40 machines, 800 Heavy Oil Residue should come out.
    This means that 13.3333 machines are needed to turn the Heavy Oil Residue into fuel. I am currently running 13 and there is a situation where they lack Heavy Oil Residue to work
median heath
#

Are you trying to run 800 through 1 pipe manifold?

silent shoal
median heath
vocal tundra
#

People seem to think we all have that

silent shoal
silent shoal
median heath
#

Also seriously, lose the IFBs.

snow dove
#

Sev you should just read his mind and understand he’s processing it into fuel smh

vocal tundra
#

Exactly right

cerulean lintel
#

I use ifbs for trains on liquids that's it

vocal tundra
#

Yes

median heath
vocal tundra
#

(And decoration for me)

snow dove
#

What recipe(s) produces the most plastic or rubber?

median heath
#

Recycled Loop

snow dove
#

What alts would that require?

median heath
#

Recycled Alts for both, Diluted Fuel, HOR

snow dove
#

Idk if i have the former, ik i have the latter two

#

Thanks

cerulean lintel
#

It's also the most fun way to do it

#

The trick is learning to love the refinery

snow dove
#

what would the split be for oil to fuel, then oil to plastic/rubber?

#

assuming a 50/50 split of rubber to plastic?

median heath
snow dove
#

90 oil for rubber/plastic
3.75 oil to HOR for diluted fuel

60 plastic
60 rubber

#

Using HOR produced from rubber to plastic for diluted

#

@snow dove

median heath
#

Did you just @ yourself?

#

πŸ˜‚

snow dove
#

so i can do β€œmentions: iroh” to find it again

median heath
#

Also the HOR alt recipe is key to making this whole system work.

vocal tundra
#

Or screenshot it lmao

snow dove
#

i’m on mobile rn so i can’t save it in notes

snow dove
median heath
snow dove
#

i’m using the direct oil to rubber/plastic recipe for the first step

#

wait

#

could i use the rubber/plastic made to fuel the other materials recycled recipe?

#

I COULD! then i just make HOR to diluted, then just saturate the system to begin with

#

then the extra half is just sent wherever i need it

snow dove
#

that would use 22.5 oil instead of 93.75

snow dove
#

also by β€œi’m using” i meant for the math i did

#

wait no, it would be 45 oil instead of 93.75 cause i’m getting half the product

median heath
#

Correctly done Recycled Loop is 1:3 Oil to Product

snow dove
#

oh i am wrong then, my ratio would be 3/4 ratio

#

45 oil to 30 plastic 30 rubber

#

sigh i’ll just use tools when i get back to my Pc

silent shoal
median heath
#

They cause problems.

silent shoal
median heath
#

Well... specifically they either cause problems or do literally nothing.
They are never helpful unless you're using Fluid Trains.

glacial hemlock
#

A fluid buffer is just a larger pipe. They do nothing other than storing the early tier 5 HOR that you need to flush them down into drains.

median heath
#

???????

#

Why would you store it?

glacial hemlock
#

Store HOR, then flush

median heath
#

Why?

glacial hemlock
#

Because just unlocked tier 5 and not enough hard drive

median heath
#

HOR > Coke
Put in Coal Gens = Free MW.

#

No hard drive needed.

#

300 Oil

5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%

Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.

#

600ish MW to run, 1350 MW produced.

#

Free power.

#

If you want to skip the power, HOR > Coke then sink it.
No buffers, no flushing.

silent shoal
#

@median heath so far so good, Thanks!

median heath
#

πŸ‘

silent shoal
#

The most efficient method to turn oil into electricity is with a blender?

snow dove
silent shoal
snow dove
silent shoal
#

Can anyone tell me why it doesn't show me where I need to connect the next pump?
I use the MK2 pump and it doesn't show me the location but when I use the MK1 pump it shows...

sand epoch
#

Logically it won't show if it's not within the span it has access to...

#

Mk2 IS 2.5x a mk1 for distance :/

wind spade
silent shoal
frosty owl
#

You might need to either power it or have some fluid go through (pipe not empty). Possibly both

silent shoal
frosty owl
#

You can only avoid reducing it further by unlocking more milestones/making the pool bigger

silent shoal
silent shoal
frosty owl
#

There's a few more than needed (probably placeholders for the future)

silent shoal
frosty owl
#

If you don't callect all hard drives, you might not get all the recipes

frosty owl
silent shoal
frosty owl
#

I don't get what you mean

barren elm
#

You're misunderstanding

#

There are more hard drives on the map than you need

lyric bloom
silent shoal
lyric bloom
silent shoal
# frosty owl I don't get what you mean

My intention is that in case they add more recipes or things that can be done with the hard drive, I will be in trouble if I use all the hard drives that I currently can

lyric bloom
silent shoal
lyric bloom
#

just grab a machete, head into the jungle, and collect some drives.

frosty owl
lyric bloom
#

(maybe get some blade runners first.)

placid lichen
#

quick question, do trains have to have a sort of loop to operate?
shapes like these and not a straight line:

glacial hemlock
glacial hemlock
lyric bloom
placid lichen
#

Also would this work?
(engine on only one side)

frosty owl
lyric bloom
#

now, these are all possibilities - the simpler, the better. if you intend to have more than one train on a track, then keeping things exceedingly simple is advised.

frosty owl
#

I'm saying that if the cars carry different items between them, one will find the wrong item being unloaded somewhere as the train keeps switching the end it docks with (given that rail setup)

lyric bloom
#

(but your point of having a train visit the same station from different directions easily causing problems is certainly valid.)

#

wait - no. visiting a station in reverse won't let it be recognized as a stop. never mind. 😜

frosty owl
#

Admittedly, I didn't consider the possibility of there being a loop at the bottom part of the railway

frosty owl
#

I shouldn't have excluded that possibility. Bad assumption on my part

lyric bloom
wind spade
noble spindle
#

hey, so I made a plan for a network of how I would connect all the resources in my explored area. My idea is to have localised factories in green to make low tier items which would be distributed around the world. mid and high tier factories arent shown but would connect to the network, but for now everything shown just leads into the yellow pentagon. Was wondering if this is a good idea or not

uncut sigil
#

I trying to do something similar with my game. My planning isn't anywhere near as organised though.
Whether it's a good idea probably depends on whether your computer can take it. I think it's a fun idea though πŸ™‚

wind spade
#

I'm not sure if centralised approach like that is the best, but it's your save πŸ€·β€β™‚οΈ

deft lichen
#

this doesn't seem centralized 🀨

wind spade
#

... for now everything shown just leads into the yellow pentagon.

deft lichen
#

a central hub/storage system for building resources and ammunition is still reasonable

wind spade
#

unless the pentagon is just storage πŸ€·β€β™‚οΈ

deft lichen
#

this would effectively be the most ideal "no megafactory" layout, because everything is an outpost

frosty owl
#

I like to think that the "most ideal" would process the bulk of low-tier items close to all the way up to their final form "locally" (close to where the ore is taken). So that factories would output as much finished product as possible and as little mid-low tier products as possible (ideally, none)

deft lichen
#

good point

wind spade
#

yeah, no need to transport mid-tier products if you can process them to final one instead

deft lichen
#

late game part factories can still be like a black box that does ore -> final result with no other part input

#

if all factories are ore->product, then the factories have to be placed in locations where all the required ore is nearby

#

I guess that's feasible if the entire map is covered

vapid gorge
noble spindle
#

Yea I don’t mind having trains everywhere, the idea with the green areas is to condense the raw resources as much as possible with what is available in the red zones before its sent off

#

If I were to have them output higher tier items then I’ll need an entire extra system to get the resources they need

wind spade
#

I'd plan for a product that requires the ores that are nearby, that way you can send out final product rather than mid-game items

vapid gorge
frosty owl
vapid gorge
#

It'd doable - just a lot of work

vapid gorge
frosty owl
#

Depends on what recipe one wants to use. Oil isn't aviable in the red forest iirc

uncut sigil
deft lichen
#

yeah bauxite and oil are maybe an exception, I don't think it'd be practical to have miniature aluminum/oil plants everywhere

noble spindle
#

I don’t expect each factory in each area to be huge since its limited by the few nodes there

#

With aluminium that would all be done in the red bamboo fields

frosty owl
noble spindle
#

My idea originally was to have a wide selection of mid tier items available at any point along the world railway line, but as I planned it I might have to make adjustments. Tho for now im putting small factories around the world to condense local resources

frosty owl
#

Some items are no-brainers for "condensation of resources". Notable examples:
Caterium Ore - > Caterium Ingots
Iron - > RIP or higher
Iron+Coal - > Steel - > Beams/Pipes
Limestone - > Concrete
Copper - > Copper Powder
Bauxite - > Alu ingots or higher
... And so on

Examples of things that are bad/terrible for this are:
Copper Ore - > Copper Ingots (excluding standard recipe)
Any screw-like item (screws, wire, quickwire, alu scraps)
Iron Ore - > Iron Ingots (excluding standard recipe)
All the latter ones increase the amount of items you'd have to move as output compared to the input

noble spindle
#

ah this is wonderful, thanks! I'll work through the top ones and if theres room then I may add those last ones to the network

frosty owl
silent shoal
#

Question...if I don't pick up things that have fallen on the map, can it cause problems in the future? Because they don't seem to go away...
And do you perhaps know a site for factory planning?
You can also do calculations and all kinds of things like that...

deft lichen
#

everything you do adds up and eventually makes the game lag, so yes (dropped items never despawn)

snow dove
silent shoal
glacial hemlock
silent shoal
hushed hinge
#

is this right for an 8 tier manifold? this is how i have my coal gen setup and it keeps running out of coal in the bottom 2 gens.
1/2
1/4
1/8
1/16
1/32
1/64
1/128
1/256

median heath
#

Manually put a stack in the last 2 so the system is refilling them.

#

Always prefeed your manifolds.

hushed hinge
#

i don't think it's enough. the material doesn't go up. it goes down as it's running.

median heath
#

The final 2 will never "go up"

#

They will stay even.

hushed hinge
#

i let it get up to about 50 and turned it on and it burned it all off

median heath
#

Then you aren't supplying enough to the system.

silent shoal
median heath
hushed hinge
median heath
hushed hinge
median heath
#

How are you describing 6 generators as "both"?

hushed hinge
#

hang on...what's that site where i can pull up my save? scim or something like that. ill show you what i've got to make it easier

median heath
#

It's in-game and you press P to take a screenshot.

hushed hinge
#

no. not that. hang on one second i figured out what i was referring to. just have to figure out how to pull up my save file on the computer itself

median heath
#

There's a 90% chance I will not be able to read the image you're about to post here.

hushed hinge
median heath
#

See, the only thing I can tell from that image is you lied about it being 8 gens.

There is no other information I can get from it.

hushed hinge
#

so as you can see it's a 32 gen system. but 16 don't have belts run to them so that they don't actually do anything yet.

#

i also don't have 8 of them turned on so they are filled with coal but they aren't ready to be turned on yet.

#

if you think of the image as rotated so they are vertical. 16 on the left. 16 on the right.

#

the top 4 on the left and the top 4 on the right are the one's i'm trying to power.

#

the way i've got it designed is as a 4 belt load balancer set up to 4 separate manifolds. each only feed 8 generators. you can see the bypass in the middle.

#

but if i'm right the top 4 gens only receive coal 1/128 and 1/256. i'm trying to figure out how to reduce these numbers. i thought about doing a load balancer leading to 8 manifolds of only 4 gens. but i don't know if i have the room so i'm looking for another option. and the more i type in this the more i realize i'm in the wrong group for this

wary tulip
#

What belt speed are you using? I can feed 15 with one belt.

hushed hinge
#

i'm only on mk2 at the moment

#

i'm using compacted coal as well

wary tulip
#

Ah ok. I don’t use compacted coal. I know I can feed 5 gens with one belt at T2. Soft now you will have to split them up more to feed them.

hushed hinge
#

so i have a 4 belt load balancer to 8 manifolds. the only other way i can evenly do it is to reverse it to an 8 belt load balancer to 4 manifolds

#

this is what i was worried about...the last ones are getting so little they aren't going to be able to keep up

vapid gorge
# hushed hinge

Manifolds takes some time to spin up to full speed my dude.
If you want to avoid this you can go around and hand fill the machines before you turn it on

hushed hinge
#

think i have a solution. just an insert kind of thing

hushed hinge
#

i produce 120 compacted coal per minute.

vapid gorge
#

shrug like I said, if you don't like the spin up time just cram stacks of material in by hand first

hushed hinge
#

i'm not worried about the spin up time. i am having trouble getting the coal to go up. it's going down

vapid gorge
#

going down?

hushed hinge
#

im an idiot i know why

#

it's not the manifolds. it's my sulfur node. it's a normal. i'm going to have to go overclock it.

#

instead of producing 120 compacted coal per minute i'm only producing 60

vapid gorge
#

that'd do it

deft lichen
silent shoal
deft lichen
#

why are you trying to make alumina solution as the final product?

#

explain what your inputs are and what are you trying to make

silent shoal
silent shoal
# deft lichen explain what your inputs are and what are you trying to make

I have an unstable aluminum production line and I wanted to try to use a calculator to fix it.
The input at the beginning is this
Bauxite 480 per minute
Water 480 per minute (and there is what comes out of the production Aluminum Scrap)(I know it's not good and unstable but that's why I want to try using a calculator)

median heath
silent shoal
median heath
#

@deft lichen help...
Brain.. hurts..

wind spade
silent shoal
median heath
# silent shoal

I wouldn't personally care about making it stable until you have the alternate recipes as those will be your permanent setup.

silent shoal
wind spade
silent shoal
wind spade
#

create another recipe?

silent shoal
# wind spade I'm not sure what do you mean?

Regardless, I understand why it's a problem...
If I limit something, let's say water, and then use it for 2 different production lines, it divides the water without being able to change how much water there really is in each production line

I ran what I currently have according to the calculator and we'll see what happens in a few minutes

wind spade
#

that's why if you want multiple things, you make multiple tabs

silent shoal
wind spade
#

ideally you shouldn't use maximise and use items/min mode

#

also, the green boxes are "products", those are what you requested. So they won't be used in future productions

median heath
#

These are the only 2 end products you're making.

#

Take the other 3 out because maximizing them is irrelevant.

wind spade
#

you only should put those items in the tool, that you want to have produced as final products

silent shoal
# wind spade ideally you shouldn't use maximise and use items/min mode

So if I want to use 100% of what I can get then the best way is to do a calculation for everything basic like Aluminum Ingot and after that put it in storage and from there for further production and there already write the amount of Aluminum Ingot I have? Let's say like here 480 per minute

wind spade
#
  • figure out what items you need for building and progression
  • put those items into the tool
median heath
#

If you want 100% of what you can get, stop calculating intermediate products.
Let the tool do the calculating for you, because that's why you're using it in the first place.

#

Put in final product and let the tool do what it is programmed to do.

wind spade
#

you don't really need ingots for anything, so why would you want to have them produced?

silent shoal
median heath
wind spade
uncut sigil
#

There used to be a plan linked on the wiki, but I think that's a few versions out of date now.

wind spade
near zenith
#

thats the wiki max awesome sink plan

#

its... not nice

wind spade
#

and not correct

#

these are max sink points numbers with 100 GW excess power for miners and trains and stuff

near zenith
#

intriguing, someone should tell them wiki folk that the numbers they have are wrong

uncut sigil
#

I don't think it's even linked on the wiki anymore, at least I can't spot it.

#

I am more intrigued by the fact that greeny is apparently maintaining a version but not releasing it to the public.

wind spade
#

it's "public" beta

near zenith
#

i keep it in sftools as a reminder to never, ever, ever do that

deft lichen
near zenith
#

side note from greeny reserving power for transpo, is there any good metric that would hold for item production vs required power? like, you can account for building power already, but what about any form of generalized transpo costs via train, pump needs, or hypertube coverage?
I think it might be possible if the player were allowed to select node locations to get raw materials from, which might be used to give estimates on distances covered and relative heights for water in the local area

median heath
#

If power is a factor in your decision-making...

near zenith
#

math theorycrafting, not world building opinions

wind spade
median heath
placid lichen
#

im pretty sure there is a miscalculation here

deft lichen
#

How so?

#

13 at 100% and 1 at 33.3333%

placid lichen
#

it rounds up to 800

#

weird

#

it seems i cant split it?

deft lichen
deft lichen
placid lichen
#

by cant split it i mean literally cant split it

deft lichen
#

It doesn't say merge everything first

placid lichen
#

been on this for like 30 minutes and decided to commit chat

deft lichen
#

Are the constructors in a manifold?

placid lichen
#

input or output

#

output no

#

i have 13 constructors on 60
and 1 on 20

deft lichen
#

There's multiple ways to approach this

#

A half of that setup is 6 100% constructors, Β½ of a 100% constructor and Β½ of the 33.3% constructor

#

Alternatively, you can build one more constructor to have two sets of 6x100% + 66.6666%

placid lichen
#

okay found a solution

#

12 constructors at 100% (making 60)
and 2 constructors at (funny number here) (Producing 40)

magic island
#

could do it with 14 constructors. 6x60 + 1x40 = 400. and do that twice

or with 13, you could put the "odd" constructor smack dab in the middle and immediately split it, so half merges with the left 6 and half merges with the right 6

placid lichen
#

yo

#

we did the same solution
Nice.

deft lichen
#

Yeah, that's my "alternative" solution (the second I mentioned)

#

Sorry if that wasn't clear

#

Unless I did the math wrong

#

I did πŸ€¦β€β™‚οΈ corrected now

silent shoal
deft lichen
#

Update 1 and Update 2

#

U* refers to major updates and T* to tiers

barren elm
#

Always gets me since people use the same acronym for the engine its built on

#

U5 is on U4 but maybe in the future U7 could be on U5

median heath
#

Every time I have talked about or seen people talk about Unreal Engine it is always UE(Number)

#

So U7 could be on UE5, but I highly doubt it.

deft lichen
#

It's Unreal Engine, not just Unreal, I haven't seen U* used for the engine snuttstach_think

barren elm
#

You've never seen their logo?

#

But yeah UE4/UE5 is common too

wintry aurora
#

Here though, it's better to use UE when referring to the engine since U# has been used for the large updates.

latent wedge
#

okay. so.
Trying to optimize a HMF factory here. Currently I am using the Encased alt (concrete instead of screws)*
I have one Pure coal (360/m), two Normal iron (combined 360/m), plenty of limestone, and the modular frames are being built offsite and shipped in.
I have a layout designed but it's just...idk. It makes pipes too fast and EIBs too slow.
What's a good manifold for Heavy Encased Frames?

*I may just use the regular recipe, since I have Steel Screws unlocked, if that's more efficient.

#

My current math runs the iron and coal into eight Foundries, then splits them into Beams (3 constr) and Pipes (6 const)

median heath
#

So if I'm understanding...
You want a "good manifold" when you're supplying the incorrect amount?

latent wedge
#

I don't know what the amount should be, is the thing.

#

I have 360 on tap of coal and iron.

median heath
#

Stop solving forwards.

#

Pick how many HMFs you want and solve backwards from there.

latent wedge
#

I want one manufacturer of HMFs to run steadily.

#

I don't care about the amount as much as consistency.

median heath
#

So start with 2.8125 and solve backwards.

#

Because that is 1 Manufacturer of Encased HMF.

latent wedge
#

okay...

#

But I am having a lot of difficulty working backwards to these amounts.

#

I'm still working on splitting things down into 15's as optimally as possible, this is way past that.

median heath
#

15s?

latent wedge
#

Ok, more like I'm used to working forwards.
Concrete has an output of 15/m for 45/m limestone. I can break 180 down into even multiples of 45, so that's four constructors, which merged gives me 60/m.

median heath
latent wedge
#

I'm used to working in whole numbers. 45 in, so how many miners/nodes/slugs do I need to make a multiple of 45.

#

yeah. It's not ideal.

#

But where do I even go with knowing "I need 20.625 concrete?" Constructors spit concrete out at 15/m, so one of them overclocked to 20.625? Two of them underclocked to...uh...

#

Honestly since it produces 3 HMFs at 2.8125/m, I should probably resort back to the default recipe for the sake of working with round numbers.

median heath
#

You also need to get comfortable with numbers like 2.8125.

#

Because it's going to pop up at lot.

#

Especially if you follow the 45-81 rule.

latent wedge
#

the what?

#

That definitely involves the number 9.

median heath
#

Get ready for a book πŸ™‚

#

So the premise of the 45-81 rule is getting production in "clean numbers" with respect to clock speed.
As you may or may not know, the game enforces a 4 decimal limit on clock speeds (it does not care about parts per minute, nor does anything in the game actually operate on parts per minute, EVERYTHING is done in individual cycles with respect to clock speed for cycle time)

Example: if you tell a Smelter to do 20/min instead of 30/min, the clock % changes to 66.6666%.
The UI will say 20 ppm, but this is a lie to make you feel better about yourself. The machine truncates anything after xx.xxxx%, so you do not actually get 20/min, you get 66.6666% of 30 (which is 19.99998).
Now, to MOST people, this doesn't matter. But I am a stickler for precision, so not actually getting 20 bothers me (even though you'd literally see a production difference only after a couple hundred thousand cycles).

So the math was done to find out how to make production lines "behave", and the first thing we solved was the 81 part of the rule. With respect to Rubber/Plastic - always do them in multiples of 81 and all machines in the recycled loop automatically fall within the 4 decimal limit. No repeating numbers, no imprecision.
The 45 part of the rule applies to non-oil products. Do your final product amount in multiples of 45 and everything in the production chain automatically behaves without you needing to think about it.
Exceptions: Caterium Circuit Board, Pure Iron, Fine Concrete
(CtCB and PureFe usually outweigh the rule because you'll be doing them in such large quantities that they fine a common multiple somewhere up the chain.
No one should ever use Fine Concrete.)

Note: 45-81 is the lowest whole number multiple, but you can cut them in halves to achieve closer to your actual goals.
I.E. 45/22.5/11.25/5.625/2.8125, or 81/40.5/20.25/10.125 (going lower than 10.125 on oil causes issues)

So if you needed 100 Plastic, I would instead say to make 81+20.25=101.25

#

Encased HMF fits into it at 100% because 1 Man is 2.8125.

#

@latent wedge if you have any questions lmk.

median heath
#

Hit me.

latent wedge
#

what's the best layout If I think of them I'll let you know

median heath
#

the devs are also evil 😦

#

Because Miners/Extractors work in terms of 60
ITEMS work in terms of 45
And belts again work in 60s.

So the only way to achieve "perfection" would be do everything in terms of 180 without reduction 😦

latent wedge
#

I can generate 360 tho, which is double that, so that's something

#

Also not a big fan of the ratio of extractors to coal jennys :P

median heath
#

Coal Gens take 15.
Miners pull in multiples of 60.

Where is the issue?

latent wedge
#

Water extractors

#

3:8 ratio

median heath
#

8 * 15 = 120

cobalt meteor
#

ok so ive got this setup that i want to make

#

do i just prefill the recycled plastic and recycled rubber refineries with plastic and rubber and then put a smart splitter to send the output to the other refineries and then overflow to the output?

median heath
cobalt meteor
#

is there a simpler way?

median heath
#

πŸ€·β€β™‚οΈ

cobalt meteor
#

ok ill just do my way then, thanks

vapid gorge
magic island
upbeat tide
median heath
#

Residual Rubber is a big yes.
Residual Plastic is a big yikes.

upbeat tide
#

Yea residual rubber only

wintry aurora
median heath
#

Subject to change when they do the recipe rebalance patch though.

wintry aurora
#

What's yikes about residual plastic? I don't think I've ever seen SFTools use it unless I force it somehow.

vapid gorge
#

Yeah just that.
If you don't care about less product it's fine? But if you're using the recycle loop you might as well use res rubber

hushed bay
#

so what's the production calculator that all the cool kids are using these days? Last time I was looking at this sort of thing there were a few that let you choose what you had unlocked so far, but SCIM doesn't seem to do that..

median heath
#

Tools.

wintry aurora
#

SatisTools is the big one.

hushed bay
wintry aurora
#

Yes.

hushed bay
#

Great, thanks

wintry aurora
#

There's a few others around, but I haven't really heard much about them.

vapid gorge
# hushed bay Great, thanks

It takes some fiddling to figure out how to use it really well but it's worth it. Didn't work with my brain at ALL for ages but got it in the end. I'm an outlier though - most people don't have that much dif

silent shoal
silent shoal
#

Can someone please explain to me what these values ​​are?

feral valve
#

if greem majority you produce more than you consume, if red majority you consuming more than you produce

strong spoke
feral valve
#

not really, in all automation games it's better to overproduce

#

overproduce energy first (obviously), then the basics, then the advanced

#

so you mainly want to have green majority for each resource

#

better to have your resources wait for your machines than the other way around

wind spade
feral valve
#

i feel like i need to explain what i meant. when i say overproduce, i don't mean "make 2 or 3 times what you need". but more like "produce 1.1 or 1.2 times what you need". this is mainly because event though the math of ratios work in the planning, the games usually use a ticker. and those tickers can destroy your perfect ratios. You have to account for those.
Also, if i am storing something, like concrete, i will have separate factories specifically for that so it doesn't interfere with the other factories.
For example, i am making concrete for my nuclear plant, but i don't use that concrete for storing. only for the nuclear. I have a separate factory, with higher yield, for storing.

wind spade
#

I don't think you really need to overproduce

#

game is very much capable of running 100% efficient setups with no overproduction

warm pelican
#

100% can be hard with some of the numbers

feral valve
#

i beg to differ. in smaller saves it might be so, but when your save takes 5 minutes to load, you will see the difference

wind spade
warm pelican
#

I’ve never tested hard to see if there’s ever a drop of you run exactly 100%

wind spade
#

and it makes no sense, if you overproduce, then the producing machines will get stuck eventually

warm pelican
#

I would guess the game glitches and 100% would become 99% on occasion

wind spade
#

what can break your larger saves (or any save basically) is belt to belt connection bug, which reduces max throughput on belt connections, so if you run longer maxed belts, then those won't carry enough resources

#

but it's not related to the machines themselves

warm pelican
#

Ya I’ve seen belt issues, silly belts

feral valve
#

in any case, i prefer overproducing. i do try to have perfect ratios but sometimes you gotta do what you gotta do

snow dove
#

overproducing=waste of resources

wind spade
#

your save is your save, just saying that there's not a need for that πŸ€·β€β™‚οΈ

warm pelican
#

I like full buffers, 100.1% production is my ideal

feral valve
#

^

snow dove
#

sounds like an interesting use of a power shard…

warm pelican
#

How many people actually use 100% of resources in any of their saves? Quite the task

wind spade
#

if you have overproduction, you don't need buffers πŸ€”

warm pelican
#

Overproduction is the only way to fill a buffer

warm pelican
#

That’s true

wind spade
#

which is why buffers are pointless πŸ™‚

feral valve
#

umm, i only have buffers at the start, to store more raw resources. trains can be finnicky

wind spade
#

trains are fine πŸ€”

warm pelican
#

I love my train in the sky

snow dove
#

you only need buffers big enough to hold two cycles worth of materials

feral valve
#

why you have one entrance and 20 trains to go trough...there might be delays

wind spade
#

well then you just make the trains longer so they carry more πŸ€·β€β™‚οΈ

warm pelican
#

Sounds like morning rush hour all the time

feral valve
#

that is your personal preference, i like my trains short

#

longest train is 3 freight carriages

snow dove
#

in this case the β€œpreference” can limit throughput

feral valve
#

my troughput is just fine, with the buffer

wind spade
#

yeah, if you intentionally build "bad" setups, don't be surprised that "trains are finnicky"

warm pelican
#

Shots fired

feral valve
#

lol, you consider it bad, but i consider your long trains bad too. so it's just a matter of opinion

snow dove
#

it’s not an opinion, longer trains objectively have higher throughputs

wind spade
#

well if your setup isn't capable of maintaining the required throughput, it's bad by definition. "I think your setup is bad" is subjective, but "your setup can't do what you want from it" is objective

feral valve
#

that depends on how you harvest your resources

wind spade
#

no, longer trains do have more throughput

snow dove
#

The throughput of trains isn’t

#

Longer trains have higher throughput than shorter trains, full stop. There is no exceptions

feral valve
#

i agree that longer trains have higher troughput. i never said they didn't. what i said is that i don't like longer trains

#

not the same

wind spade
vocal tundra
#

You also said that longer trains were bad, that isnt the same as you dont like them

feral valve
#

i was answering about your "your setup can't do what you want from it"

#

yes, i said i consider longer trains bad, but didn't say they don't have higher troughput

warm pelican
#

I would argue that bad is a subjective word entirely

feral valve
#

yes, which is why i used "I consider" meaning it's subjective

snow dove
#

except longer trains are objectively not bad

feral valve
#

that, again, depends on how you do your setup

snow dove
#

except it doesn’t

feral valve
#

oh, then let me ask you something

warm pelican
#

what if you like little hidden bases and you don’t have the room for a long train station

vocal tundra
#

:)

feral valve
#

if i have 10 different nodes that are all less than 2km away from your factory, but not clumped up. would you make a single station gathering all those resources with l;onger trains or would you prefer smaller stations with smaller trains. or would you juste use belts and bring everything to the factory without trains? or maybe something else?

#

sorry, forgot how small the distances are, i think it's less than 600m away

warm pelican
#

I love belts

wind spade
feral valve
#

have to launch the game to check

warm pelican
#

I need to use trucks

feral valve
#

my design is to have a factory processing all the resources on one place. i do like sattelite factories but this is too complex for processing on site

#

also, i tried to minimize the ugly belt lines all over the place

median heath
#

Trucks bring resources from satellite nodes to central train station that ships to your main facility.

feral valve
#

which is why i have sattelite stations instead

#

also, trucks don't work in this specific case

median heath
#

Sure.......

feral valve
#

i try not to destroy the fauna and flora, so trucks would get stuck all the time and a higway is not what i was going for

vocal tundra
#

There are natural roads everywhere...

wind spade
#

which is once again "if you artificially limit yourself, you may find things not working for you, which doesn't mean those things are bad"

vocal tundra
#

Foliage free natural roads

median heath
feral valve
warm pelican
#

Do trucks ever get stuck?

feral valve
#

not everyone has the desire to see the world burn

median heath
#

However, 99.99% of the time if it got stuck it is because you drove the route poorly.

warm pelican
#

Ok cool, as long as it gets there I don’t care how lol

feral valve
#

won't the delay created by being stuck compound and create huge delays on production?

vocal tundra
#

Just get good at driving lol

wind spade
#

but usually your trucks will not run full all the time so it doesn't matter

feral valve
#

yep, overproducing for the win πŸ˜‰

median heath
#

Ew.

wind spade
#

that's not really related to overproduction tho

#

if the truck is capable of moving 1000/min and you want it to move 995/min, then yeah, trucks getting stuck would cause delays. However overproduction won't solve anything in this case

median heath
#

FICSIT: We do not waste
Huryiade: Wastes with overproduction
FICSIT: We do not care about the planet
Huryiade: I don't want to destroy the flora

feral valve
#

of course it will. it's all a matter of items/minute. will it be efficient? of course it won't, but will it work? hell yes it will

median heath
#

πŸ€·β€β™‚οΈ

#

EFFICIENCY FIRST

wind spade
feral valve
#

but if you add more trucs...

wind spade
#

then you don't need overproduction, because truck getting stuck suddenly doesn't matter

#

because the trucks are not at capacity

feral valve
#

also, whoever is loving and listening to ficsit? they are an evil corp, no one should follow thir rules like a corp drone

median heath
#

Truck and station can handle only 1560/min. Anything over that is just wasteful.

(Greeny, where tf did you get 1000?)

wind spade
median heath
feral valve
#

not currently

wind spade
#

if you're doing anything on the planned, you're following their orders πŸ€·β€β™‚οΈ

median heath
#

When you played Mass Effect did you help the Reapers kill the galaxy or did you follow what your character actually believed in?

wind spade
#

any resource produced, any explored territory, any knowledge or progression, it's all part of what you should do on the planet πŸ˜›

feral valve
#

that was a joke in response to Svrahn's comment...don't take things too seriously people

jovial solar
snow dove
#

i dont think belting that is what’s gonna cause you lag…

#

if that lags your computer, then the game just being open would do a lot worse

jovial solar
feral valve
#

there are several reasons i chose to go with small satellite stations. one of them being performance. another being that i wanted to use mostly trains. there are other reasons, but it's mainly the style of infrastructure i chose to go with on this particular save