#math-and-meta

1 messages Β· Page 13 of 1

trail dome
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maybe I'm overthinking it but especially this amount/min seems so overwhelming to me x_x

median heath
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Or do 1 at 180%
Or do 3 at 60%

All up to you.

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How you achieve the number is your decision and part of your design.

trail dome
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oh that makes sense to me

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so I assume that clock speed is always very involved in factory planning?

median heath
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Given that clock speed is all the game itself cares about, yes.

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And again, it's up to your decisions.
If you need 300% of something, you can do 2 @ 150%, or 3 @ 100%, or 6 @ 50%, etc.

trail dome
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thanks, i'll try this again

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oh another thing, since I also need coal for this but it's already hooked up to my coal generators, would I need to clock it to 144/min (required for the calculator) + 75/min for the coal generators and then just lead one conveyor belt to the factory or would it be wiser to just find a new coal node?

median heath
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Both methods achieve the same result.
So neither is really "better".

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Finding new nodes will help with later expansion though.

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Because 144/min in terms of ore is... a very small amount.

trail dome
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okay I used the one from my coal generators for now, the other node is pretty far away so I'll wait until I can really afford that

median heath
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Afford how?

trail dome
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with enough steel beams

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the node is like 800m away

median heath
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Set up a tractor route.

trail dome
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is that an alternative to conveyor belts?

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I thought it was for rather small amounts

median heath
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Very much so.

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What made you think that?

trail dome
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I mean I dunno how fast the tractor is but isn't there still a lot of downtime while it's driving?

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I don't really know how it works to be fair, I didn't build it yet

median heath
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It has a 25-slot inventory.
Say you're just doing Coal:
It can haul up to 2500 Coal per trip. So as long as the route time is shorter than how long it would take the pick-up site to have 2500 in storage, you're getting full throughput.

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If you want to up that, just put 2 tractors on the route at opposite ends of it.

trail dome
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oh interesting

median heath
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The truck stop has 2 belt input/outputs, so it can handle the full throughput of 2 belts.

Where you're at that means 1 truck station can handle up to 540/min (x3 mk 3 belts)

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When you get to T7-8, 1 station can handle up to 1560/min (x2 mk5 belts)

trail dome
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i'm definitely going to look into setting that up

median heath
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If there are small to medium rocks or trees that your tractor could bump on, be sure to pre-clear the route with sf_nobelisk for optimal results.

trail dome
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does it set a route on it's own or do I have to do that?

median heath
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On turns, drive slower so the system generates more nodes for the pathing AI to follow.

median heath
trail dome
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ahhh

median heath
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Then you can copy/paste it into other vehicles of the same type. (So if you need to add a second tractor you don't have to drive it again)

trail dome
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that sounds really cool

median heath
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It's one of my favorite parts of the game.

trail dome
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i've got one more question regarding the factory calculating, sorry for these beginner questions x_x

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how do these ones work?

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since I already set the per min stuff for the miners

median heath
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Like how to do a 144/72 split?

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Single splitter will handle that fine.

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216/2 = 108
108 > 72

72 side will eventually fill and back up to the splitter, after which it can take only 72.
Leaving you with a perfect 144/72 split.

trail dome
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and then split these even further?

median heath
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Yup.

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Welcome to manifolding.

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Brought to you by infinite resource nodes.

trail dome
median heath
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Yes?

trail dome
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but I have two miners

median heath
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Merge them.

trail dome
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merge and then split immediately?

median heath
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If that's how close they are to where you need to split them, sure.

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Else you could just clock one of the miners to give you 144 and the other to give you 72 and split nothing.

trail dome
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and for the 144/min I'd just split them into four seperate belts and feed them into the foundries right?

median heath
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Do that on 1 belt, manifold it.

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!wikisearch manifold

shadow prairieBOT
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Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

trail dome
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just like in the top left image?

median heath
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Yup.

trail dome
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can I do it like that for everything else in this calc?

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or are there specific situations where manifolding doesn't work

median heath
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Yup.

trail dome
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oh cool

median heath
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So yes, just manifold pretty much everything πŸ™‚
And eventually -- sushi manifolds

trail dome
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thank you a lot!

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I'll try this out

distant aurora
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hey, i'm seeing conflicting info on what slope trains can reliably climb

median heath
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2m is fine.

distant aurora
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so 4m double ramps?

median heath
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Yes.

distant aurora
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thanks

median heath
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4m single ramps, no.

distant aurora
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i say conflicting info cause ive seen people say a full train might scoot backwards if it stops at a certain slope

median heath
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If it stops, it stops. They don't roll backwards afaik.

trail dome
median heath
distant aurora
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i like to do one belt at normal pole level and the other at 2 stackable poles high

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so you can do elevators straight from the splitters into the input

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place the splitters first though so they line up

trail dome
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like that?

median heath
distant aurora
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i do the second one one level higher

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so you can use lifts

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looks nicer

median heath
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@trail dome when building the "higher" level, just stack 3 splitters and delete the bottom 2.
Perfect height every time.

trail dome
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the higher level?

distant aurora
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yeah

median heath
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Higher level

trail dome
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like if I wanted to put the conveyor one higher?

normal gate
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So when you are planning a build and you are bringing in the ore via train, how do you calculate how many cars worth for said ore? In my case I need 5.5k/min

distant aurora
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probably easier to just try one train and if the throughput isnt enough add another with the same schedule

median heath
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More cars is far better than more trains.

normal gate
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about 4km/500 foundations

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essentially the NW of the map to the dune desert center-ish

median heath
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I meant how long as far as time, sorry.

normal gate
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ah.....not sure what you mean

distant aurora
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how long a round trip takes

median heath
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Like 3 minutes? 10 minutes?

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Anyway, I am familiar with the distance from Rocky Desert to Dune Desert.

normal gate
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ah i haven't even done that bit yet. I'm still working on the basics for planning before i build

median heath
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You can reliably expect each car to handle 1100-1200.
So if you're moving exactly 5.5k ore, 5 cars should do it just fine.

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(provided you have mk5 belts.)

trail dome
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@distant aurora like that you mean?

distant aurora
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yeah

trail dome
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yay

normal gate
median heath
# trail dome yay

When you get to mk5s ping me about making your first sushi manifold πŸ˜‰

trail dome
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oh for sure, making these things is fun

median heath
distant aurora
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i'd recommend not to move ores via train. you're better off processing them into fewer, higher-tier items on site to simplify transport

median heath
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If somehow 5 cars isn't enough, add a sixth.

distant aurora
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like transporting iron plates instead of ores or ingots

normal gate
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I hear ya. This is me doing a "basics" factory, plates up to mod frames, and I'm trying to not do too much in one area to keep my cpu happy with me. Agreed that local would be better, so maybe I'll have to find a compromise that i'm happy with+

normal gate
distant aurora
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more trains = more stopping at intersections and such

normal gate
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ah. Right now its a self contained circuit so that wouldn't be an issue. In the future maybe...

distant aurora
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sigh. it seems like imma have to rebuild the like 20km of rails ive built cause the pillar-based system i came up with is shit

trail dome
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is that part just manifold like before into 5 separate constructors?

distant aurora
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yeah

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keep belt throughputs in mind tho

trail dome
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huh..

distant aurora
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you'll need a mk2 belt for all the ingots

trail dome
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i'm using mk3, is that a problem?

distant aurora
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no, thats fine

trail dome
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so it only wouldn't work with mk1

distant aurora
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yeah exactly

trail dome
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ah okay

distant aurora
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unless you do an injected manifold

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those are really useful for pipes btw

median heath
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More trains = more station lockouts = more time when items aren't being transferred = less max throughput.

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Fewer trains with more cars on longer routes = max throughput potential

distant aurora
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yeah that too

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though station lockouts shouldn't be a problem if you're only using one belt out of each. just do 2 belts into an industrial container and one belt ouy

median heath
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If you're using 1 belt then you're not caring about max throughput so all the math posted about it is irrelevant to that example.

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But given on average you can squeeze 1100-1200 per car comfortably, idk why you'd intentionally limit that to 780 πŸ€·β€β™‚οΈ

distant aurora
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not sure she's asking about max throughput tho, she just wants to make sure she has enough i think

median heath
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She asked how many cars for 5.5k

You can do that in 5 with the route time she's going to have.

normal gate
median heath
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If you switch to limiting yourself to 780 per car, you need more cars which takes more space πŸ€·β€β™‚οΈ

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I don't understand why people do it πŸ€·β€β™‚οΈ

distant aurora
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btw, do 780 belts still stutter?

median heath
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Stutter?

distant aurora
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lose throughput. little gaps between items

median heath
median heath
ivory thicket
distant aurora
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what's the effective throughput with that issue considered? like 720?

median heath
ivory thicket
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or use the belt merge technique, but it gets a bit cumbersome to do lol

median heath
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Also causes issues if you do it too much.

ivory thicket
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yea, I heard if it's too long then you run the risk of crashing

median heath
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Indeed.

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Belt - Splitter - Belt works fine.

ivory thicket
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I remember reading that lifts cause the problem too, but I don't know if that's still the case (probably is)

median heath
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Can also just immediately split a mk5 into x2 mk4s and remerge right before you need the 780.

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Similar to how I do piping.

distant aurora
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does that help with the mk2 pipe issue?

median heath
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Yup. Split to mk1s because they behave.

ivory thicket
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that aside, I wouldn't mind a belt merger for vanilla, like select two segments to combine (as long as they're already connected), maybe with a warning after X meters of length jacelul

median heath
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When they fix the issues with them I don't think we'll need a belt merger.

ivory thicket
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true

median heath
ivory thicket
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these item production numbers are kinda rough to work with at times lol

median heath
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?

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45-81 rule

ivory thicket
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was trying to plan for a max normal node which outputs 600ppm, but yea, production is 45ppm and there's no real nice number that fits with the 600 I guess πŸ€”

trail dome
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is that a good idea?

median heath
trail dome
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an efficient way?

median heath
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Is this your first run?

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Because... just build shit.
Yes you'll mess up and redo things. That's fine and intended. It's all about the journey that ends with you discovering what works for you, and how you build.

ivory thicket
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not sure what you mean by solving forward, although an alternate solution would be to just dial back the node to 585 which is the nearest fitting number I guess (without having to subdivide into smaller numbers)

median heath
trail dome
median heath
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Pick your final product amounts and work backwards.

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Don't start your math at the node amounts.

median heath
ivory thicket
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oh, I think I did a bit of both... since I was trying to figure out what kind of output I could get from a node lol

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without going over it's maximum

median heath
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That's doable with Oil because it behaves.

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The 45 part of the 45-81 rule means ores.. don't.

ivory thicket
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I think I remember you mentioning this rule a few days back but I kinda glossed over it at the time πŸ˜“

median heath
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Do non-oil products in terms of 45, cleans everything up %-wise.

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Ores will always be slightly off though.
Because miners work in 60s while production works in 45s.
Why? Because the devs are agents of chaos.

ivory thicket
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lol

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for this particular thing I'm doing though, I don't "need" the precision, but it was more for a thought/logistical exercise (since I'm just putting these into storage anyway)

oblique hollow
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@distant aurora if you wanna know exactly what your train can and cant climb, look at the wiki page for freight cars

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it has a table for train size and ramp slope

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with an important footnote

trail dome
# median heath Read the rest of it πŸ™‚

I guess you're right, was just a little frustrated because all the stuff I built wasn't really effective or anything, but now that I know about manifolding and stuff it all makes a little more sense to me

oblique hollow
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!wikisearch freight+car

shadow prairieBOT
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Satisfactory Wiki

Freight Cars are non-motorized vehicles that can be attached to Electric Locomotives or another Freight Car to form a train. They have a capacity of 32 item slots or 1,600 m3 for fluids and allow for the transportation of resources over Railways. Freight Cars can be loaded and unloaded via Freight Platforms or Fluid Freight Platforms. If at leas...

trail dome
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factory done and all, it probably will take a little bit to see the desired results right?

distant aurora
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yeah. the manifolds need time to back up and balance themselves

frosty owl
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Which is why I usually load balance :P

distant aurora
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i mean for a factory thatll be running for dozens or hundreds of hours, a few minutes for a manifold to fill up is literally nothing

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it's cheaper, simpler, and uses less space

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i genuinely can't understand why manifolds v balancers is such a debate in this game when it's so obvious which one is better

wind spade
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given that better is subjective, I'm not surprised at all

distant aurora
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idk this seems pretty objective to me

wind spade
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objectively better, like being slower to start up to 100%?

vapid gorge
distant aurora
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only reasonable argument, load balancers do look dope

vapid gorge
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Or, the weird ones, want to feed a 4 part manufacturer with 1 belt

distant aurora
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that's a sushi belt

wind spade
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having instant start time isn't a reasonable argument?

vapid gorge
distant aurora
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not really, no

wind spade
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uhhh... what? how is "time to 100% efficiency" not a reasonable argument

distant aurora
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once it gets started it works exactly as efficiently

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and its not like anything is getting wasted while it starts

wind spade
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yes and some people prefer instant startup rather than a few hours startup

distant aurora
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also, you can always kick start it by putting in stacks yourself

wind spade
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hence, subjective

frosty owl
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You might be underestimating the range of time "startup" can cover πŸ˜…

wind spade
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(and I'm not telling everyone to use balancers, I'm a manifold guy myself, I just hate when people say "X is objectively better", while ignoring all the objective parameters in which the thing is worse)

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and time to 100% efficiency is an objective parameter, as it can easily be measured

frosty owl
vapid gorge
distant aurora
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that sounds like extra work over a sushi belt with smart splitters

vapid gorge
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It's great and a bunch of work but looks amazing. It's the best looking thing I've seen in the game

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And it doesn't overflow

frosty owl
wind spade
trail dome
vapid gorge
wind spade
vapid gorge
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From what I've seen there would probably be an issue as soon as a dupe happened. Makes me wonder if people are behaving in their world in a way that makes it more likely to occur

wind spade
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dupe happens on save load πŸ€·β€β™‚οΈ

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(if an item is in exactly perfect position in the splitter)

vapid gorge
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Maybe vens been really lucky. would it only happen in area the person loads into you think?

wind spade
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I'd say it would happen no matter where you load, but also one duplicated item probably wouldn't be even visible and theoretically it should dupe the items in the same ratio as you need (as if you need twice of much of something, there's also twice as big chance that it'll be in the splitter at the correct time), so it's possible you'll never hit the issue

vapid gorge
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But if it only dupes one of the items then the overall ratio changes right? All the items are going through on one belt and one entrance.

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I suppose the way Ven did it probably has all the machine running with very low stacks of material waiting to be machined further so it might have happened a number of times and it's just not done anything

wind spade
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yeah machine buffers would help a lot in this

vapid gorge
# trail dome yeah I just got the game a few days ago

Yeah there's no real way to truly learn the game other than trial and error. You can watch videos and look at diagrams but practice is like 90% of it.

Don't feel bad about deleting a factory you don't like and trying new ways even if they don't go right.

small kayak
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when I'm not happy with a factory I tend to let it run as is and just start a fresh one in another biome. that way I hope to see the whole map sooner than later

vapid gorge
ivory thicket
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I'd assume that's what leaving the factory run as is means lol

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you still get the benefits of it, just not bothered enough to redo it from scratch etc

vapid gorge
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if you don't have a sink or ship stuff it'll jsut fill up and stop

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going to a whole other biome unless you have to go there for a specific resource will make things thougher to move things

ivory thicket
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can always belt it over jacelul

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I did that in one of my other saves, belt everything!

vapid gorge
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Yeah just wasn't the impression I got from the word usage πŸ™‚

small kayak
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I used the world wide train network blueprint and just transport stuff around as i need it

vapid gorge
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ahhh righto

small kayak
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as i get better with building i sometime frown upon my older spaghetti mess builds and sometimes later on i will remake these factories.

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but yeah, i do have some factories just sitting there without a sink because i don't have enough power to let them run. but as sevran would say, i'm doing power wrong and am actually on my way to fix this as in going nuclear. but holy... this is so much workπŸ˜…

trail dome
oblique hollow
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if you made a factory, sure, you can try and fix it. but if you dont like it you can also of course either tear it down to rebuild it or even abandon it

small kayak
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Fail often and fast, learn a bit every time and make a better factory next try

oblique hollow
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you can try and get things right the first time from reading ALL the guides there are, but the best way is still to try and fail and then do something about your failure

small kayak
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Maybe my best takeaway so far: plan factories with the input of a overclocked mk3 miner

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Even when you only have just gotten to mk2 and mk3 is a good bit away it saves you to rebuild many things

oblique hollow
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or dont, if you dont plan to upscale it later

trail dome
oblique hollow
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thats the next fun part: you gotta discover

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single out parts that work and parts that dont

gloomy palm
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hi guys quick question, what's the largest satis save file that has been observed?

oblique hollow
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hard to answer, theres been a few

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usually its ones with maxed out nuclear and whatnot

gloomy palm
oblique hollow
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i think @cinder silo is the best person to ask in that regard, the only other person i know with big save issues

gloomy palm
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storing states seems to be the idea

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when a good state is reached, save what has changed since the last good state

small kayak
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I remember hearing snutt talk about save file size on earlier alpha stages taking up hundred of megabytes. Maybe the compression is taking so long?

gloomy palm
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and only storing what is interacted with, and not storing things which are not interacted with or not possible to interact with

gloomy palm
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the problem i see is that the save process is trying to save the entire game since the beginning even if most of it was unchanged such as foundations and walls etc

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this just means your saving time will increase linearly indefinitely the more you add to the map, which makes the game unplayable

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in an incremental state-based save system, if you add 10 foundations and the game saves, then few minutes later you delete 1, you won't have to save the positions of 9 foundations, you save the diff, that there is just one less foundation since the last save state

trail dome
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do people start from scratch in each new factory or do you bring the required materials over from other factories?

median heath
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Bring over usually.

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That's why you have a factory pumping out Plates, Concrete, Cable, etc.
So you can use it for building mats.

tender pollen
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they fill up super fast because none of the machines are outputting yet. My brain likes this haha

patent wing
ember fractal
brazen sleet
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i need help how do i make 240 into 5* 45? i have a miner mk2 on caterium that makes 240 and no idea how to make it

gloomy palm
brazen sleet
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yea

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i can make it 225 to make it exact but i dont know how do i connect it in a way to make it exact

gloomy palm
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you can set the output from the configuration panel to be exactly 225

gloomy palm
ember fractal
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Put 6 constructors, underclock the 6th one. Use a manifold to feed all of them

brazen sleet
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yea that

ember fractal
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You'll end up using all 240 ore

gloomy palm
brazen sleet
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huh didnt think about that thx

ember fractal
gloomy palm
gloomy palm
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would you rather wait longer to load or wait 30 seconds every 3 minutes

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a friend of mine has said that it does indeed increase load times over a properly "packed"/"flattened" save but flattening can probably be intelligently done occasionally or when shutting down cleanly

ember fractal
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Also, the diff itself will take time, so I'm not sure if you'll gain much in terms of faster saving

gloomy palm
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calculating the diff and appending the diff is what most large games/databases do already

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it would just be a matter of getting a bit more technically involved in designing the autosave system with this method and proposing it to CSS

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if they are already working on this state-diff system that would be good, but they haven't indicated such as yet

ember fractal
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With a long playthrough, doing a diff of all modifiable objects vs. just saving state of all modifiable objects, I don't think there will be much difference in performance.

gloomy palm
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not modifiable, but modified

ember fractal
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To know which ones were modified, you have to compare the state of vs previous state, unless they keep running track of what was modified in ram, between each save

gloomy palm
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for example:
you build a container feeding iron ore into a building.

  • the container has 40 iron ore in it and the other building contains 40 iron ore already
  • the belt in between contains a stretch of 10 ore, in the order of A,B,C,D, etc

you leave it running and do nothing else.

now the container has 30 iron ore, and the other building has 50 ore, the belt still contains 10 ore, in an order of X,Y,Z,A,B,C etc
all that has changed is the order of the items on the belt, and the values of the two buildings

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you don't need to save the fact that there exist 2 buildings, a conveyor, and possibly conveyor pole, neither the speed of the conveyor nor the clock of the building, because those are part of the first save state, the only thing that changed was the values of the system over time

vagrant adder
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although actually I guess the numbers on the last one will be a bit wonky like that since it's not an even split, you would probably need to keep it at 240 input and oversaturate it, or just add an extra split and sink the rest (smart splitter on overflow would also work but if it's for Caterium I'm guessing you haven't unlocked that yet!)

brazen sleet
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dang thanks man i already figured it out using https://www.youtube.com/watch?v=IPE-BAlg0xA&ab_channel=RandomGamer this video and some extreme overclocking

Satisfactory 1 to 5 splitter | Tutorial Ep 4
βœ… Merch: https://teespring.com/stores/random-gamer
πŸ•ΉοΈ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into 5 conveyors.
We need 3 splitters and 1 merger for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGamerWASD/videos

❗...

β–Ά Play video
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but thanks anyways

wind spade
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I would just use manifolds tbh, instead of doing weird balancers πŸ€·β€β™‚οΈ

vagrant adder
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fully agree

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it was just a fun way of killing 5 mins at work πŸ˜‚

snow dove
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Balancers are only worth it for nuclear

median heath
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And sushi πŸ™‚

wind spade
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nuclear is fine with direct input

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it's 1:2 or 1:3 depending on recipe

wintry aurora
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Manifolds are merely a form of balancer and vice versa, change my mind. :D (yes, I'm trolling a bit)

frosty owl
# wind spade I mean it would probably take ages to be affected by the duplication bug, but te...

I (roughly) estimate MAX duplication chance of 5% per load for every splitter handling a full MK5 belt. I assume having half a MK5 belt would cut the chance in half and having a MK4 belt should have a similar effect...

So all in all: given my beltwork, throughputs and stack sizes involved, I assume I won't have any issues before at least a few hundred loads of my savefile (may be thousands, I'm just picking the safest numbers wherever I'm uncertain)

frosty owl
# wind spade nuclear is fine with direct input

Actually not (entirely)
The alt for Uranium Cells wants 75 Quickwire/min which doesn't go great with the 90/min offered by the Fused Quickwire recipe. A 5:6 is the closest match without changing clocks

wind spade
frosty owl
#

Silica is even worse iirc

magic island
#

the specific thing to balance in nuclear is the fuel rods themselves

you can manifold the machines that make the rods

frosty owl
frosty owl
wind spade
wintry aurora
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That's why you put a sink at the end to keep that one quantum flip from screwing it.

frosty owl
# vapid gorge Maybe vens been really lucky. would it only happen in area the person loads into...

To be completely honest, I've been quite lucky with the timing in which I found the post about duplication.

(@wind spade "IRL" example for you) I first started scratching my head when I noticed some of my NPPs starting to have fully unused Fuel Rods in them ||as in: have a fuel rod in them and having just begun burning through the previous one||.
I dropped the game for a few weeks and found the Reddit post when I got back in the community/game :)

wintry aurora
#

Why is that spoilered?

frosty owl
# wind spade yeah that's fair. I didn't do the math on how early will it break, I just know t...

Nitty gritty details on why I trust my sushi and how the numbers work out for me

||-Sushi might break as early as in 300~1k loads
-In my previous 10+ "full" playthroughs I never loaded the game more than ~400 times (per savefile)
-Avoiding sushi with little stack size/high throughput can reduce duplication
-"Direct input" sushi isn't affected by duplication as it doesn't use splitters
-Such advanced sushi might be built several hundreds of loads into the game anyway||

frosty owl
gloomy palm
#

I wonder how much data that is uncompressed

frosty owl
#

Lmk if you need the link

frosty owl
#

I'm doing a 7x7 and I'll still find a way to fit some balancing :P

raw drum
#

anyone able to help me with the maths/splitter layout to get 45 input to 24/21 out? been trying to figure it out for like 30 minutes now lmao

median heath
#

Single splitter.

#

45/2 = 22.5
22.5 > 21

21 side will eventually fill and back up to the splitter, after which it can take only 21.
Leaving you with a perfect 21/24 split

cinder silo
oblique hollow
#

you have saving issues on your large save?

#

secondly, how large is it again

raw drum
cinder silo
oblique hollow
#

ingame saving works, right?

cinder silo
#

I am using a 64gb system though, I've had it spike to 33gb taken during loading, on average around five minutes to load.

oblique hollow
#

right

slow wharf
#

anyone got an excel sheet for coal?

#

like coal power

#

felt like I should ask before i go through the pain of figuring out how to use excel again and then calcing everything for it

median heath
#

What numbers are you looking for?

#

@slow wharf

oblique hollow
#

coal power is simple enough where you dont even need a sheet as it has like one easy set of numbers

#

the best case: 120/min coal, 360/min water, 8 coal generators

slow wharf
#

Jus how many coal gens and water/m for 300 coal/m

median heath
#

120 = 8
So 30 = 2
300 = 20 Gens
20 * 45 = 900 Water

magic island
#

300 / 15 = 20 generators
300 * 3 = 900 water
900 / 120 = 7.5 extractors

slow wharf
#

aight thanks

#

jus gotta balance it out with scalability since im on mk 2 conv and need it to go to mk 3 then 4 if u get what i mean

#

prolly jus gonna make balancers for each

magic island
#

are you using 3 coal nodes and drawing 120 from each, and keeping the spare 60 for other purposes?

slow wharf
#

since it goes from 120 - 270 - 300

#

Im drawing 300 from one but rn its capped at 120

magic island
#

well there's no point doing that til you have the required belts

slow wharf
#

i can go get another but it will become bulky rn since mk 2 conveyer

#

I jus wanna be able to transition easier when i get em since im relying on plants rn

magic island
#

I would say just build a standard 120-coal plant (8 gens, 3 extractors) and come back to extend it later as your belts improve

slow wharf
#

thats what im doing rn

#

jus planning long term on top of that

vapid gorge
vapid gorge
slow wharf
#

oh also whats the water extractor to coal gen ratio?

#

@magic island

magic island
#

Where c is the amount of coal you intend to burn:
The number of generators needed is c / 15
The amount of water needed is c * 3
The number of extractors needed to produce that water is c / 40

slow wharf
#

Thanks thats gonna help for sure

prisma sapphire
#

Is the recycle loop very slightly less efficient than making polymer resin alternate and recycling only the fuel made from the remaining residue?

median heath
prisma sapphire
#

I forgor

#

The heavy oil residue produces more polymer

#

My bad

median heath
#

Also I got bored and tested what abilities each of the elite spitters have.
Sent the info to Ondar so he can update the wiki

faint ember
#

Closed loop solution to aluminum wastewater shenanigans?

#

The pumps below provide exactly 1 percentage point more water to alumina solution than is required when you add the wastewater from the aluminum scrap production

wintry aurora
#

Wouldn't valves mess with the loop?

#

They don't even look connected to the loop.

faint ember
#

if I did my math right, the brown pipe drains off about 100 m3/min to wet concrete.

#

The aluminum scrap refineries are on the left, the alumina ones are on the right.

#

I guess I should have taken the screenie before I wrapped it in walls.

wintry aurora
#

Brown pipe? They all look the same color to me.

faint ember
#

The highest one, and the ones that feed over into it, are different color

wintry aurora
#

edit: Oh nvm, the sorta shit colored pipe is almost the same hue.

faint ember
#

Yup

#

Shit-colored for wastewater.

#

So, as an example, 500 water coming from the left, 800 water required on the right, 310 coming from below.

wintry aurora
#

Don't you want the wastewater be INSIDE the loop though and the new water coming from outside?

faint ember
#

Elevation should result in only 10 "spilling over" and the rest of the loop operating without a problem.

#

Those numbers are random and do not reflect what's actually happening, but it's approximate.

wintry aurora
#

Oh you're trying to do overflow and not VIP valves?

faint ember
#

Yeah!

wintry aurora
#

Well, uh, let us know how well that works.

faint ember
#

S'why I asked for the feedback. I've done overflow waste before but never in a way like this

wintry aurora
#

I think you’re the first person I know of to try it in a closed loop like that. I’d have done a VIP, but if you want to try that method for science, sure.

#

In theory an overflow valve should still do the job, but it sounds like you’re overflowing into the loop, not away?

faint ember
#

Here's a really simplified version of what I am trying to do

fierce cypress
#

seperate systems is the best solution imo

faint ember
#

I agree

#

But I am using a lot of aluminum, such that just taking all the water and dumping it safely elsewhere isn't practical.

#

I would need multiple pure nodes of limestone.

fierce cypress
#

you dont need wet concrete for seperate systems

faint ember
#

Then what else do you do with the wastewater?

#

Alumina and scrap are inexorably tied together

fierce cypress
#

are you using sloppy?

faint ember
#

That's what's happening in the picture!

#

No, but the silica is accounted for.

fierce cypress
faint ember
#

What?

fierce cypress
wintry aurora
faint ember
#

Correct

#

The idea being that the fresh water that comes in PLUS the wastewater is slightly more than is required by the alumina

fierce cypress
#

and i am saying my prefered solution avoids that

wintry aurora
#

I think they're trying to overfllow it, but a closed loop shouldn't have overflow at all, so.... I don't know what they're doing/

fierce cypress
#

trying to load balance pipes it looks like simon_smile

faint ember
#

Not quite.

wintry aurora
faint ember
#

Is a VIP valve a U6 thing?

wintry aurora
#

Sometimes I call it a VIP valve rather than junction, look at the pipe manual in the wiki, or the link in pins somewhere around here.

fierce cypress
#

not a unit ingame

faint ember
#

Oh

#

That's just an overflow junction, then.

#

So if the guide is to be believed, then my understanding is correct.

#

I tried to build the illustrative build as simply as possible but I think I failed.

wintry aurora
#

Told ya.

#

Though he's free to attempt.

slow wharf
#

lmao

trail dome
median heath
#

Just have a splitter at pick-up.
So it fills the fuel slot and all excess goes into the inventory to be taken and delivered.

trail dome
#

ahh okay

#

I guess since it's not that far away I don't have to do that at the delivery station

median heath
#

If you're running a route so long you need to refuel during it there are other things to look at tbh

trail dome
#

probably the ugliest highway ever but this trucking stuff is so cool

median heath
#

Drive on the dirt πŸ™‚

trail dome
#

600 coal per minute incoming woah

#

that sounds like a lot

median heath
#

It is early on.

#

Make sure you've got overflow going to sink so nothing backs up.

trail dome
#

I don't think I have that yet

median heath
#

MAM - Caterium Tree
Get AILs then get Smart Splitters.

Like ASAP.

#

They are an ADA-send.

oblique hollow
#

the junctions are above each other for a reason

faint ember
oblique hollow
faint ember
#

Then I might be missing the point or built the example wrong because I don't quite see the difference between the overflow junction and mine. Unless the overflow pipe isn't high enough?

frosty owl
#

Alright, I had a groundbreaking and heaven-defying thought: what if we can evenly split even MK5 belts? I came up with it talking with @ionic galleon and haven't tried it in-game, but I think it should work... Here the steps (using programmabl splitters to do the sushi-splits):

  1. Split in 2 (left-right). Even a normal splitter could do this part tbh.

  2. Sushi-split in 2 each of the 2 sushis. Since they fit on MK4 this can be an even split

  3. Merge the outputs on the left with the ones on the right

The two resulting outputs should each carry half of the original input/min of each item.

Does it sound correct?
@median heath @cinder silo @oblique hollow

#

In hindsight, point (1) could be replaced by a ISC

median heath
frosty owl
#

A MK5 one

median heath
#

I mean, sure?
Not seeing applications, but it would work.
I would not replace point 1 with an ISC though.

frosty owl
#

I'm not even considering applications, just trying to see if things would work as expected.
Same about the ISC, the function should be the same as using a splitter (prog or not)

#

The first split isn't expected to be even anyway

wind spade
oblique hollow
#

might have read the wrong thing

#

could you elaborate on your plan again

faint ember
#

The goal is overflow, sorry. Someone else mentioned a VIP but the idea is to drain the excess of a sightly oversupplied closed aluminum loop off to waste.

#

Drainage from scrap + pump = alumina - wet concrete

oblique hollow
#

aaaand feeding the water back into alumina refineries isnt a consideration?

#

im not saying you should mix the water supplies

faint ember
#

Trying to avoid undersupply or hydrolock with overflow.

oblique hollow
#

supplying part of them and then doing overflow is just as valid

faint ember
#

Fair enough

oblique hollow
#

just feed as many as possible from just recycled water

faint ember
#

Ahhh

oblique hollow
#

and then overflow to something else

#

like, idk, a coal generator

#

thats how i always do it

#

and it never failes me so far

#

if you want to do overflow, just remember to make the overflow pipe 8 m tall and make sure that there is a pipeline pump somehwere before it

#

else it might be too much for the refinery head lift of 10 m

#

theres a reason the manual has a pump there

cerulean lintel
#

ill set up fuel burners to burn off that 600 fuel when im not using it, but will this work on demand for rubber without sinking all excess rubber?

oblique hollow
#

just use an overflow pipe

#

or rather....

#

dont merge the last 6 blenders with the rest

#

its 6 entire blenders which you dont need to connect to the recycling refineries

cerulean lintel
#

i mean if im not pulling the rubber off the line, the fuel will get backed up for the recycling. seems like that will work

#

and yeah thats a 600 pipe that will go elsewhere

oblique hollow
#

better make that 2 pipes

cerulean lintel
#

its for heat fused frames, but ill burn it off

oblique hollow
#

mk 2 at 600 is too risky

#

use 2 mk 2s

cerulean lintel
#

hmm i get better results trying to fill pipes than running at half capacities

oblique hollow
#

it can work but the effort needed to get mk 2 at 600 work is, at times, ridiculous

cerulean lintel
#

that slosh :/

oblique hollow
#

just use a valve

cerulean lintel
#

lol its funny how many different opinions there are on this

oblique hollow
#

mk 2 is a very finnicky pipe

cerulean lintel
#

but yeah i always put valves when im using less than full pipe capacity

oblique hollow
#

mk 2 at 600 doesnt want to exist is the simplest way i can put it

#

for anything below 600, yeah, you can do all the usual stuff

#

but this is a special case

cerulean lintel
#

im having no problems still

wintry aurora
#

The bug doesn't always happen I believe, and short segments are usually ok.

oblique hollow
cerulean lintel
#

I keep my drops consistent and do long horizontal or vertical runs

#

I'd like to say it's my care that pays off not my luck πŸ˜›

trail dome
#

does it matter how deep the water underneath an extractor is?

oblique hollow
#

no

#

welll, partially

#

if its not deep enough, you cant build it

#

but further depth doesnt influence how much it makes

trail dome
#

i can build them there but i can walk in the water lol

#

alright, good spot to move my coal generators to then i guess

median heath
oblique hollow
#

other fun fact: the small pond near grass hill sulfur also fits extractors

versed violet
#

that area is vip.

median heath
#

I want to make something with an extractor in that crater just to have a screenshot that makes it look like we actually lower the water level πŸ˜‚

versed violet
#

If I need to make rifle ammo, and I have sulfur+coal near main base, but oil is wayyyy away with no sulfur near it, should I just bring some oil to main base and make ammo on spot?
Packaged heavy residue -> smokeless powder, and also turbo heavy fuel for turbo ammo?

oblique hollow
#

packaged HOR? πŸ‘€
dont care what, yes

median heath
#

I'd still use Turbo Blend.

oblique hollow
#

turbo heavy because its a funny meme

median heath
oblique hollow
#

even better if you use biocoal

#

for Turbo Heavy Biocoal Fuel simon_smile

small kayak
median heath
#

I still think Water Resource Wells need to give more to justify their existence 😭

past cedar
#

I'd agree, but fundamentally I will not.

small kayak
wintry aurora
wintry aurora
#

Oh that's the pool in there.

small kayak
#

northern edge of the dune desert, small cave with water extractor inside

wintry aurora
#

Has an error on it though?

small kayak
#

na, just a marker to find it faster

wintry aurora
#

Oh

small kayak
#

my dune desert is barely touched, but i found the cave and just built the extractor for later use if ever needed

#

as there are 2 quartz nodes nearby it could be used for pure quartz? probably not enough

versed violet
median heath
#

Yaaaassssdd

versed violet
#

Anyone has dmg-per-shot number for rifle ammo types? Would like to know before deciding on turbo ammo

median heath
#

I think Smart does the least?
Then Turbo.
Then Base.

wintry aurora
#

Smart ammo? You mean homing?

ionic galleon
versed violet
#

ingame bar shows smart - 3 bars, regular - 2 bars and turbo - 1 bar.

wintry aurora
#

One bar, really? No wonder turbo sucks.

median heath
#

If power is a factor in your decision-making, you're building power wrong.

wintry aurora
#

Or rather, if you're making it a factor, you need more power.

ionic galleon
versed violet
#

water wells seem kinda redundant. Most of the areas around them already has water access

median heath
ionic galleon
#

For reference, my Computer factory uses about 2500/min Water

median heath
wind spade
median heath
wind spade
#

nuclear uranium limit

median heath
#

Waste-free nuclear limit.

ionic galleon
#

Ah, not using nuclear power. Not planning to do so yet

median heath
#

Nuclear total limit is 1.19 TW iirc.

median heath
#

Power should never be a factor in why you do something.

ionic galleon
median heath
#

?

ionic galleon
#

If power weren't an issue at all, then you'd just max-OC everything to reduce building count and footprint.

median heath
#

Which I usually do.

ionic galleon
#

OK I'm curious, do you also OC accelerators?

viscid horizon
#

that would be amazing.

median heath
#

Not always max, because building ratios and such.

median heath
viscid horizon
#

I'm assuming OC mean overclock?

ionic galleon
#

Yup

median heath
#

Aye

#

Only thing I don't OC is power generators.

viscid horizon
#

May I ask what an OC Accelerator is?

median heath
#

Production buildings pretty much all have a shard or 2 in them

median heath
wind spade
#

OC Accelerator is overclocked accelerator (a building πŸ€·β€β™‚οΈ )

ionic galleon
#

Right, so what we've got here is a philosophical/aesthetic disagreement. Sev and I have different ways that we prefer to build, all part of the infinity of different ways to play this game.

#

Yeah, Accelerator is a machine that uses a lot of power.

viscid horizon
#

And are one of you saying that your methodology is better?

median heath
#

If you choose to make power something you consider, go for it.
Your save, your rules.

median heath
ionic galleon
median heath
#

I will say he's building power wrong.
But that's like, just my opinion, man. πŸ™‚

#

His save, his rules.

viscid horizon
#

Well, what is the best way, in your mind, to build power?

ionic galleon
median heath
viscid horizon
wintry aurora
#

I did see the wisdom in making things efficient, but I'm not as much of a stickler about it as Sev.

wintry aurora
#

I meant that to be one post actually.

viscid horizon
#

I N H A L E M E G A W A T T

small kayak
median heath
#

Just like:
Multiplayer Broken. Plz Fix.

#

And my other quote I am no longer permitted to use.

small kayak
#

Mods...

median heath
#

Aye

ionic galleon
viscid horizon
#

I mean, I do somewhat think about it, but only when I'm getting really close to hitting the cap and I accidently notice it. But I'm on coal power currently, so I'm not at the place yet where I can not worry about power.

median heath
viscid horizon
median heath
#

Tools is superior.

viscid horizon
#

Tools?

median heath
#

SatisfactoryTools

small kayak
#

Satis tools first

near zenith
#

we're greeny gang round these parts

wind spade
#

πŸ‘€

median heath
#

Cult of Greeny

near zenith
#

we should start a war with johnny gang

median heath
#

Unwinnable. They are fanatics.

wintry aurora
#

Also completely different alchemical circles, we don't compete.

#

(yes, I'm being silly XD )

ionic galleon
median heath
ionic galleon
ionic galleon
median heath
#

My outposts cannot be expanded on. They are built for their singular purpose and any alteration would require a complete demolish and remodel.

small kayak
#

216 crude is odd, why not 300?

viscid horizon
#

Where's the button for calculating with normal nodes instead of pure?

ionic galleon
median heath
#

216 is a better number than 300

near zenith
viscid horizon
median heath
#

216 falls inside the 45-81 rule.
300 does not.

ionic galleon
#

My fuel power module is designed to work out neatly, is all.

small kayak
#

Ok, just thought I'd use 300 because it would use an entire normal node

median heath
#

@ionic galleon can explain 45-81 later if you want.
Right now I need food.

small kayak
#

300 crude to 10 GW

median heath
#

Eh, I'll drop the copy/paste and go get food. You can send me questions if you have them.

#

So the premise of the 45-81 rule is getting production in "clean numbers" with respect to clock speed.
As you may or may not know, the game enforces a 4 decimal limit on clock speeds (it does not care about parts per minute, nor does anything in the game actually operate on parts per minute, EVERYTHING is done in individual cycles with respect to clock speed for cycle time)

Example: if you tell a Smelter to do 20/min instead of 30/min, the clock % changes to 66.6666%.
The UI will say 20 ppm, but this is a lie to make you feel better about yourself. The machine truncates anything after xx.xxxx%, so you do not actually get 20/min, you get 66.6666% of 30 (which is 19.99998).
Now, to MOST people, this doesn't matter. But I am a stickler for precision, so not actually getting 20 bothers me (even though you'd literally see a production difference only after a couple hundred thousand cycles).

So the math was done to find out how to make production lines "behave", and the first thing we solved was the 81 part of the rule. With respect to Rubber/Plastic - always do them in multiples of 81 and all machines in the recycled loop automatically fall within the 4 decimal limit. No repeating numbers, no imprecision.
The 45 part of the rule applies to non-oil products. Do your final product amount in multiples of 45 and everything in the production chain automatically behaves without you needing to think about it.
Exceptions: Caterium Circuit Board, Pure Iron, Fine Concrete
(CtCB and PureFe usually outweigh the rule because you'll be doing them in such large quantities that they fine a common multiple somewhere up the chain.
No one should ever use Fine Concrete.)

Note: 45-81 is the lowest whole number multiple, but you can cut them in halves to achieve closer to your actual goals.
I.E. 45/22.5/11.25/5.625/2.8125, or 81/40.5/20.25/10.125 (going lower than 10.125 on oil causes issues)

So if you needed 100 Plastic, I would instead say to make 81+20.25=101.25

ivory thicket
#

it should be pinned for easier reference jacelul

ionic galleon
wintry aurora
ivory thicket
#

yea, I know

#

it's mostly dependent on how ocd you want to be for making everything fit nicely/exact

ivory thicket
#

this game does tick a lot of check boxes on making things fit nicely, etc

wind spade
#

(you can also round up the clock speed and get 66.6667% and never have any issues except for once in a lifetime a machine stops for a few seconds)

ionic galleon
wind spade
#

but you're still getting 20 only, because you don't have the extra resources for 0.00001

#

so the machine will instead stop once in a [long time]

ionic galleon
#

Yup.

wind spade
#

which is perfectly fine in my book

small kayak
#

ok, this 81/45 is for the OCD people that go crazy if the indicator light of a machine shows any other light than green?

ionic galleon
#

And honestly this is all completely swamped by the deliberate imprecisions in my builds anyway - I deliberately include oversupply

ionic galleon
viscid horizon
#

How do I make the Satisfactory Tools calculator not do pure nodes but instead normal nodes?

small kayak
#

I have no problems with backfilled machines, so it's a nice to know for me

versed violet
#

ypu mean pure recipes? just disable them in recipes tab

median heath
wind spade
median heath
#

Where's your save? πŸ˜‰

ionic galleon
wind spade
#

somewhere on my old pc

wintry aurora
#

DND reference, heh.

median heath
ionic galleon
#

Though also, a part of me wants to point Sev at one of the gnarlier saves out there: Josh/LGIO, BLAndrew575, Taro, ...

median heath
#

People I have barely heard of and will never watch.
Feel free to point at them all you want πŸ€·β€β™‚οΈ

small kayak
#

You don't

wind spade
#

it doesn't do any nodes at all

small kayak
#

Tools tells you how much ore you need

ionic galleon
versed violet
viscid horizon
#

Well, its assuming I have 160 ore a minute.

wind spade
ionic galleon
#

So go into the "Items, Input" tab and tell it how much you actually have

wind spade
#

and you can use multiple resource nodes to get that

viscid horizon
#

thank

median heath
#

@oblique hollow yoooooo. I got Tools to recommend using the Polymer Resin alternate!!

ember fractal
#

Math for overclocking power gens is not satisfactory hehe

carmine wigeon
#

I didn't follow discussions on that at all, but out of curiosity, the proposed flattening of the OC/UC power curve, was that also including a matching of power gens to the normal rate which non-gens follow? To make that bit easier?

normal gate
#

So I'm using a load balancer that is 8:16. If my math is right thats a big version of basically a 1:2 so as an example of 8 stacks of 100, I'm getting 16 stacks of 50, correct?

wintry aurora
#

The overclock linearity change? They haven’t implemented it yet, though they tried to poll the community on what their opinions are. Not sure if it was mostly negative or if it was mixed enough to leave them unsure.

wintry aurora
#

Could test that and see how it outputs though.

normal gate
# wintry aurora You could simplify that balancer though, 4:8 or a 1:2

In this case it's a big blueprint one I'm using for a larger project. Since It's all mk 5 belts, if I understand correctly, each line will give me 390/min, am I on the right track? https://satisfactory-calculator.com/en/blueprints/index/details/id/1290/name/8%3A16+Colour-Coded+Load+Balancer

wintry aurora
#

Eh, I prefer Satisfactory Tools. Kinda tired to math it out right now.

normal gate
#

nope i'm wrong, you can disregard my questions

median heath
oblique hollow
#

naturally, Poly resim has higher rubber yield than vanilla

median heath
#

Base Rubber is so shit of a recipe it's better to make HOR and Poly then cycle over to Residual Rubber.

oblique hollow
#

yep xd

median heath
#

πŸ˜‚

#

I'm really hoping that oil gets reworked hard when they do the recipe balance patch

oblique hollow
#

you get like double if im not mistaken, compared to default

#

30 oil to 20 rubber

60 oil to 65 rubber

#

eh, 62.5% more

median heath
#

Yeah

oblique hollow
#

resorted to residual rubber in my 15/min computer factory too due to only having one recycled recipe, recycled plastic

median heath
#

Off to sleep for now. Should be into T7-8 by the week's end. Just setting up Computers temp line atm.

#

Then the real work begins 😁

thorn bane
#

also rubber -> petr. coke -> coal gens is really good

#

idk i really like default rubber

#

it actually uses less buildings than HOR so i think im gonna use it since theres so much oil on the map anyway

trail dome
#

I just spent hours on building a 12 coal generator power plant and didn't even put a single thought in the water maybe not being enough

vapid gorge
trail dome
vapid gorge
trail dome
vapid gorge
trail dome
gray patio
#

how do i split 215 for 120 and 95

vapid gorge
vapid gorge
vapid gorge
#

And if you don't have happy easy numbers to get those splits you can change the clocking speed on the machines

distant aurora
#

if all the curves are built between straight sections trains shouldnt collide on 8m gauge rails right?

oblique hollow
#

thats perfectly fine

#

have the same, no issues

#

oh right,
@distant aurora

#

ignore the old junction switches in the image xd

trail dome
vapid gorge
trail dome
#

yeah, just like it was done on the wiki

#

shouldnt be a problem once i have mk2 pipes tho right?

vapid gorge
#

And you've double checked that you have the 8 gens and 3 water extractors clocked to 100%?

vapid gorge
trail dome
vapid gorge
vapid gorge
trail dome
vapid gorge
trail dome
#

I mean I dunno if it's close enough or not

vapid gorge
#

You'd have to take some overhead shots. Maybe from a scout tower? It's reaaaalll hard to trouble shoot pipes w/o a lot of pictures

#

So many little things could be the issue

trail dome
#

i'll try to setup two pumps and see what happens

vapid gorge
trail dome
vapid gorge
#

just depends on how high you're pumping.
One of the reasons building things that need water next to water. Often simpler

trail dome
vapid gorge
# trail dome

ok the pumps are fine but it looks like those are mk1 pipes with 3 extractors on them

#

Also get rid of the buffers

trail dome
#

yeah I said before I only have mk1 pipes lol

vapid gorge
#

so do each of those sets of 3 extractors feed 8 gens?

trail dome
#

Yeah

#

I just saw the wiki page mention that it uses mk2 pipes so I guess that's why

#

that's the reference

wind spade
trail dome
#

yeah i'll upgrade the pipes once i have them unlocked

#

what's wrong with the buffers tho?

wind spade
#

they are pointless and will hurt flow

vapid gorge
# trail dome what's wrong with the buffers tho?

yeah buffers act in ways people don't expect and they'll more often cause issues if you don't use them right.
Buffers and valves? Very specific uses.

Also this might work for hte top 2 rows but I don't have enough info on the bottom

trail dome
#

okay I can try that out

wind spade
#

unless you really know what you are doing, you shouldn't use valves or buffers

vapid gorge
# trail dome okay I can try that out

oh and just a quick explanation on the pipes - 3 extractors pump 360 and mk1 do only 300, so it's got to be moved through more than 1 point right?

trail dome
#

ah that makes sense

#

I still got 825mw from the ones that are working so I can survive it until I can upgrade lol

#

looking at the graph it seems that removing the buffers helped a little bit

vapid gorge
#

Like if you looped it on both sides and flooded it? The buffers probably won't matter. They can just add problems and don't provide anything in this situation

devout flax
#

Got a train question. I've got a fuel power plant - 400 fuel gens - that I'm feeding ~1600 CC into via trains for Turbofuel - 1 station for CC is in the Northern Forest, the second CC station is in GrassFields, and the powerplant is in the West Coast islands - 1800 oil at full overclock. the train comes straight down from the Northern Forest to the Grassfields station and from the Grassfields to the power plant, how many trains should I have to optimize/stabilize my throughput? I've already got a single storage bin per output at the powerplant for getting around the stoppage when the train is unloading and mark 5 belts going into the bins and mark 4 coming out. Just wondering if I should go up in train count from 5 or drop it down?

thorny heron
# oblique hollow

on the right does the train track go off to a station and then come back?

thorny heron
thorny heron
oblique hollow
#

no since that was a test track

#

i just had them queue up

thorny heron
#

ah

vapid gorge
cerulean lintel
vapid gorge
distant aurora
cerulean lintel
#

smart lol

#

excuse my smolbrane

devout flax
#

@vapid gorge I'm moving the Compacted Coal only, the fuel is built onsite for the fuel Gens

versed violet
#

Uh, is a jetpack-wearing hog a real ingame thing, or someone just fooling around with mods? #screenshots message

oblique hollow
#

its real

#

thats Johnny

versed violet
#

[confused stare]

#

I think I will really need the 75-bullet magazine from turbo ammo, even with lower damage.
I suppose sharing the rifle per-bullet damage pulled from game files would be frowned upon?

median heath
#

1/1000 chance of occurrence whenever an Alpha Hog is spawned.

versed violet
#

This is going to be fun one day when I peek out of my factory after having totally forgotten about it.

distant aurora
#

what's the best thing to do with some oil nodes with no water nearby?

oblique hollow
#

rubber and plastic

trail dome
#

any good way to connect these foundations? I got the curved quarter pipes but they don't really seem to do the trick

frosty pawn
#

beams!

sonic wasp
#

any errors? I saw the reddit post on why you shouldn't make a water train for max nuke and thought I'd make one for 2 reactors on the highest point on the map

snow dove
#

The buffers are useless

sonic wasp
#

Looks like the buffer just slows the loading down

snow dove
#

in fact they can just cause some issues

#

oh whoops that’s a train station

#

one sec

snow dove
sonic wasp
#

mk2 yes

wind spade
#

yeah do what Iroh sent

sonic wasp
#

that is interesting

snow dove
#

it means if it can’t go into the train station it’ll fill the buffer, but if it can it won’t fill the buffer

sonic wasp
#

why buffer at all though

snow dove
#

fluid can’t flow in while the train is docked

trail dome
#

where do I put smart splitters for overflow? at the end of a manifold?

sonic wasp
#

I put them at the end of the production manifold

median heath
#

That way it ensures the manifold fills completely before diverting anything from it

median heath
trail dome
median heath
median heath
#

So this is just being made and stored atm?

trail dome
#

yeah

median heath
#

Put the Smart immediately before storage then. Will divert if storage is full.

sonic wasp
#

are there ever issues with OC'd nuke plants due to 600m/s also being the max flow for a mk2 pipe?

median heath
#

Yes.

sonic wasp
median heath
#

You asked if there are ever issues.
Yes.
Do they happen all the time?
No.

sonic wasp
#

well if there is a 2% loss of throughput then it should stutter once every 225 minutes

cinder prism
#

How much of the oil products should I be doing? Planning my refinery, and while I know how much oil comes in, and much each product takes, I have no idea how much of each I need

Got 1440 oil coming in, and gotta make packed oil, plastic, rubber and an smaller area to automate gas mask filters.

median heath
#

You are the only person who can answer "how much" of anything you need.

We don't know your production goals.

#

@cinder prism

glacial hemlock
median heath
glacial hemlock
cinder prism
median heath
#

mk1 pipe can handle a max of 300, so:

300 Oil

5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%

Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.

glacial hemlock
#

Wut it's real

median heath
#

No... everyone is lying to you about the exact same thing.

glacial hemlock
#

Lmao

vapid gorge
sonic wasp
#

I've always found I use plastic way more than rubber at the start

wind spade
#

that's because you don't use alt recipes πŸ˜›

sonic wasp
#

past tier 7 I start that

wind spade
#

heavily recommend to start earlier (even at T0 there are recipes that are useful)

river night
# glacial hemlock

Reading that description, I died once during exploration but didnt really figure out what killed me at the time, after respawning I found a jetpack at that crash site I was at. I figured maybe those are just normally there ... but maybe it was a Johnny that killed me?

wind spade
#

that depends on your personal preferences though, there are not recipes that are "objectively better"

limpid remnant
#

Ooh okay

ionic thunder
#

Hi there ! I am about to go nuclear, and before doing my calculation, I'd like to know : are there some alternate recipes I should go for / I should stay away ? Thanks for answers !

wind spade
#

the answer is pretty much the same as what I just said two messages above πŸ˜› up to your preferences

ionic thunder
#

not fully wrong πŸ˜„

#

I was simply wondering whether there were some that were notably bad

wind spade
#

well, same as there are no objectively good recipes, there are no objectively bad recipes πŸ€·β€β™‚οΈ

ionic thunder
#

on a global scale, I can say for instance that solid steel ingot is better than steel ingot

#

though I agree on this fact that I should expose what matters to me first before asking what recipes are good

wind spade
#

solid steel - better for resource efficiency, but f.e. not better for complexity or building count

ionic thunder
#

so are there some recipes in nuclear I should prefer regarding resources and energy efficiency ? πŸ˜‰

wind spade
#

yes and yes, though it's hard to optimise for both since most recipes usually do one or the other

olive sluice
#

I have 60 packagers divided 30/30 for diluted fuel.
I somehow have an extra 4 containers and can not find the issue

wind spade
#

splitters can duplicate items on save load

olive sluice
#

not started yet

glacial hemlock
olive sluice
#

Just doing connections

#

i figured it out. just needed some coffee

frigid idol
#

im looking to start fuel and nuclear power projects for my world. i want to do max nuclear. will this build leave me enough sulfer to do that. also would anyone recommend other recipes or anything for this build?

wind spade
#

I mean as long as you know you need that much rubber and plastic and fuel and turbofuel, go for it. But honestly I don't know why would you need so much turbofuel, diluted fuel already gives enough power and if you're doing max nuclear, you don't really need turbo

frigid idol
#

im not doing it as much for efficiency or what i "need." i just want to start a big project

#

and by "big project" i mean MASSIVE project

wind spade
#

for big project I'd rather start from end resource than from starting resource

barren elm
#

A waste-free max nuclear setup generates like 0.6 TW net, enough for 40k assemblers, I think a build that uses all that would already be considered comically large

frigid idol
#

yeah for sure. i just enjoy building obnoxiously large builds and make them look as pretty as possible. thats my only goal in the game

#

you should see my item sorter

#

its crammed inside this building

wind spade
#

rather than to produce plastic and rubber and then hope the produced ratio and amount will be good enough for future plans

median heath
#

☝️

frigid idol
#

sure i see what your saying but for this project how could that not be enough for future projects. any extra will just go to the awesome sink

#

the reason im starting this project in the first place is to build a massive fuel plant

wind spade
#

there's not much oil left (and some needs to go to nuclear anyway), so you'd have to rebuild your factory to produce more rubber and less plastic

frigid idol
#

ok i see. so with still wanting to do this project what would you recommend i do

#

i could simply cut down a bit on the crude oil and save it just in case

wind spade
#

I mean... pick a late-game item you want to make, put it into a calculator, see what it needs, see if that's something you want to build πŸ™‚

frigid idol
#

damn this is going to be as difficult as naming a new character on an MMO

frigid idol
#

hows this i flip flopped the rubber and plastic so im producing mostly plastic and it will give me enough for 199 turbo motors per minute

#

any help or tweaking with recipes would be appreciated

vapid gorge
frosty owl
#

To be fair, Caterium, Bauxite and Quartz are essential for almost all high-tier components, so running out of them leaves you bone dry for anything else (high tier)

frigid idol
#

@frosty owl I wasn’t aware those were needed for nuclear. I’m just trying to set up a massive fuel plant and want to make sure that the amount of plastic and rubber is good ratios

vapid gorge
#

For example my world plan uses a lot more rubber than plastic, but you might want recipes that use the opposite

frigid idol
#

@vapid gorge that’s what I was trying to do I’m not sure what recipes are good or not

median heath
#

Good is subjective.

vapid gorge
frigid idol
#

No I’m trying to make as much fuel/ turbo fuel as I can from 9900 crude oil while still producing enough rubber and plastic for my world

#

I’m not worried as much about and β€œend game goal” as I am about making everything look beautiful

median heath
#

Unironically making Turbofuel

πŸƒ

vapid gorge
vapid gorge
frigid idol
#

That’s the challenge I’m ready for

vapid gorge
#

then all you have to do is belt the resin over and choose what is being made into plastic and rubber. Woudln't be hard to change the ratios later either

#

And go nuclear. Still be massive.

frigid idol
#

That wouldn’t be a bad idea

#

Here’s what I had earlier

frosty owl
#

Nuclear is "da way" if one wants to use as few resources as possible for X amount of power
(Also only use for Uranium altogether)

frigid idol
#

What if I used the turbo fuel for plants and kept the leftover fuel for rubber/plastic production later down the line

#

I wouldn’t mind making extra just to sink

vapid gorge
#

I mean that's essentially you picking a portion of oil to turn into turbo fuel and the rest into plastic/rubber rigbht?

Since the most efficient rubber/plastic recipes requires you turning all oil into HOR then fuel

frigid idol
#

Yeah then this would be best. Idk about the fabric byproduct but I’m sure I can find a use for it

frosty owl
#

I say almost because your current production requires >6k fuel/min

upper spear
#

is fused quickwire worth it when low on copper, as long as you use the freed up caterium to switch to fused wire elsewhere?

vapid gorge
median heath
#

Is Fused QW worth it - yes.

vapid gorge
#

If you're low on copper - either bring more in or choose another location πŸ™‚
Or need less QW

median heath
#

Is Fused QW the only way you should ever make QW - Also yes.
hehe

frosty owl
median heath
#

πŸ™ƒ

vapid gorge
frigid idol
#

@frosty owl I’m pretty sure that leaves me just enough sulfur for nuclear

#

I could be wrong though

vapid gorge
upper spear
#

looks like a bad deal

vapid gorge
median heath
#

Both Copper alts are good.

frigid idol
#

@vapid gorge do I need sulfur for batteries?

upper spear
#

i don't care for space... i mean, building huge factories is basically the goal of this game

median heath
#

Copper Alloy saves you a metric fuckton of space while Pure Copper has the best conversion ratio.

vapid gorge
#

And copper alloy doesn't produce much less

median heath
vapid gorge
median heath
#

True

#

Compared to OCing the Foundries with Alloy

vapid gorge
#

I use Pure because I need that extra copper. If I didn't need it I'd use alloy

frigid idol
#

Just setup pure copper at each node with a train bringing water in. That won’t be hard to make pretty

vapid gorge
vapid gorge
frigid idol
#

Idk a million refineries sounds fun to me

upper spear
#

i just put them under the waterfall

#

plenty of space, water, no need for pumps

vapid gorge
frigid idol
#

Very organized

vapid gorge
#

It was awful. I deleted it

frigid idol
#

@vapid gorge how much sulfer would you recommend I allot to turbo fuel while making sure I have enough to also make batteries. Using 6k leaves enough for nuclear but I done know how much batteries use

#

And I would like to use drones

vapid gorge
frigid idol
#

Using 3060 sulfer leaves enough not 6k

vapid gorge
#

That's for a sizable drone/space part production

frigid idol
#

I’m not worried about space parts but I large drone port sounds spicy 🌢

vapid gorge
frigid idol
#

So 1000 sulfer would get me an obnoxious amount of drones

vapid gorge
#

Pretty much. Probably not enough to move everything by drones, but you'd have a lot

#

1400 sulfur will get you about 900 batteries per minute. Enough for several hundred drones to be running

frigid idol
#

Ok then I can cut the turbo fuel down and use a little regular fuel along with all the turbo for power plants. And still have a ton of fuel leftover

vapid gorge
#

Sounds good πŸ™‚

frigid idol
#

Thanks for all the help

#

This shit gets confusing sometimes

vapid gorge
frosty owl
#

Oh wait, nevermind. You changed the aviable input. Well done πŸ‘

normal gate
#

At what point do ya'll start considering a save file "medium/large"? I know I'm prob nowhere near close (12mb currently) but I'm just curious

vapid gorge
#

I've never gone past 8.2mb

normal gate
#

oh wow really?

#

Granted I have a TON of stuff in storage containers but still

normal gate
vapid gorge
#

xD I suspect different things have dif impact on how much memory it actually takes. I don't actually have a huuuuuuge system up. But what I do have has a lot of dif parts and extra objects