#math-and-meta

1 messages · Page 12 of 1

sullen mulch
#

but it's possible i might not ever get it running, the reason i started the save was to see how much i could kill the fps

cinder silo
#

I tried moving uranium via train, once, this happened

sullen mulch
#

hahaha

#

yeah im scared about that

cinder silo
#

I moved it via belt after that.

sullen mulch
#

definitely going to use drones where possible for anything nuclear i reckon

cinder silo
#

I use belts for the whole thing, with the radioactive stuff being load balanced, there isn't that much radiation like anywhere, the hot spots being the reprocessing blenders near the accelerators, and the plutonium fuel rod manufacturers (and both of those are at the bottom of the waterfall)

sullen mulch
#

ahh yeah, I haven't actually worked with nuclear before so im going pedal to the metal with this build. Definitely going to try and load balance the radioactive bits now though

cinder silo
#

I recorded a brief tour of my nuclear setup, it's quite old now but still relevant : https://www.youtube.com/watch?v=9ioMoBN0ZoM : if anything here helps, go for it.

A tour of my nuclear power station from uranium mine to plutonium sink.
It isn't as comprehensive as I'd like because the video would be far too long but it does show the amount of infrastructure required for nuclear power in satisfactory.

My 100 reactor build would be considered medium sized compared with other creators :)

https://www.satisfa...

▶ Play video
sullen mulch
#

i'll definitely have a watch, it'd be good to get an idea for scale into my little brain

cinder silo
#

This setup fuels 100 reactors.

sullen mulch
#

ok at least i can comfortably say i won't need to build as much as you did

cinder silo
#

I used default recipes and it burns all the maps uranium ore.

sullen mulch
#

I think i have all of the alts unlocked but im going to prioritise whole numbers in production so i don't need to deal with decimals too much

cinder silo
#

The best alt with the least risk would be the one for uranium fuel cells, right at the start of ore processing.

sullen mulch
#

i'll have a look at that then, i think i got given a breakdown for everything i would need to make ages ago but i reckon i'll try and make my own process to use the recipies i like the best

cinder silo
sullen mulch
#

yeah ages ago

#

i think last time i had a proper look at it was last december

cinder silo
#

I found it handy to use in order to break the huge chain in to much friendlier chunks.

sullen mulch
#

yeah big time, it's nice because you can mentally convert entire processes into satellite factories

#

definitely makes things a hell of a lot simpler

cinder silo
#

As for choking fps, my save does a decent job of that, actually crashes most pcs 😄

sullen mulch
#

hahaha, that's awesome. iirc i wanted to see if i could take down my pc because i got an upgrade just as i started understanding satisfactory

#

thought it would be the perfect test

cinder silo
#

I'm running a 12900k, 64gb ddr5, rtx3090 , seagate firecuda 530 4tb nvme. under some extremes I've pushed it down to 14fps, and a train crash experiment that taxed the physics got it down to 9fps.

sullen mulch
#

haha yeah that would still nuke my pc

#

i have a ryzen 9 5900x but it's bottle necked by my 3060 right now

cinder silo
#

Here's one of those train crashes, look at how long it hitches before all the cars get launched.

sullen mulch
#

i think my pc would go pop if i was to give that a try haha

storm fiber
#

So u lose all the cars on that?

cinder silo
storm fiber
#

Wow

cinder silo
#

Zago's save that I was messing with 🤣

#

There are some huge issues building plutonium processing where I put it these days.

prisma sapphire
#

If I make 1/2 rubber and 1/2 plastic how much plastic must I turn into rubber to make 1:2 plastic to rubber?

wintry aurora
#

Could use Satisfactory Tools?

prisma sapphire
#

Cheating

wintry aurora
#

Ok then.

prisma sapphire
#

I made an equation instead, I think I’ll get it

barren elm
#

How is asking here less "cheating" than using a tool

prisma sapphire
#

Idk XD

#

1/4

#

1 fourth

#

Quarter

median heath
#

2 dimes and a nickel

deft lichen
#

Cheating is whatever you define as such, if you're playing singleplayer

median heath
#

"Cheating is whatever you define as such"
He said to all the married people

#

😉

snow dove
median heath
prisma sapphire
#

I think an easier way to go about it is to just go for not an exact ratio rubber to plastic

median heath
#

Why is this about Rubber to Plastic instead of about Oil to Rubber or Oil to Plastic?

snow dove
#

produce the amount of rubber you need, produce the amount of plastic you need, any more and it’s overkill

prisma sapphire
#

I shouldn’t be making thousands for fun?

deft lichen
#

1 entire node to plastic and 1 entire node to rubber

#

For fun use alts but have fun figuring out the rates without SFTools

deft lichen
#

I genuinely want to see that

#

The factory is hard to build even with SFTools

prisma sapphire
#

Nah

deft lichen
#

The rates are so ugly

prisma sapphire
#

I make notes

deft lichen
#

Let us know if you succeed

prisma sapphire
barren elm
#

Personally I just use the tool to figure out nice ratios

#

Like how steel beams can be simplified down into 4 smelter -> 3 foundry -> direct feed from foundry into constructor

deft lichen
#

By math complexity, it's nothing that an 8th grader couldn't do, it's rather how much of it there is and how long it'd take to calculate

median heath
tall kestrel
#

hey hey, just a little thing: Im in the north dune desert and trying to get a maximum out of steel products. Need to mention that Im currently using the impure coal nodes for power. So now the calculator presents the following layout: https://www.satisfactorytools.com/production?share=r1mOaoPmbfcPswBYwisc . Is there any expert who can say if thats the maximum i can get out or is there an option to get more by deactivating specific recipes? (wanna keep the 2 pure coal nodes for later projects tho)

deft lichen
#

If you toggle all available recipes, limit the resources in the input tab and set the output resources to maximize, it will automatically do the maximum possible

tall kestrel
#

yeah sure.. just asking here bc I had the case (while setting um fuel) that I needed to deactivate specific alt (in that case petroleum coke) to get way more output...

#

and since I got also copper nearby I was curious if it might me better to use iron alloy ingot instead of pure iron

deft lichen
#

The planner uses weighted cost to figure out which recipes it thinks are the most resource-efficient

tall kestrel
#

okay thanks

wind spade
prisma sapphire
#

Just use your own brain, it’s more reliable

deft lichen
#

I wish it was lmao

cinder silo
#

Using my own brain is how I got the 6x 800 trying to take up from 6x 780 belts (before throughput issues), lack of thought ftw.

prisma sapphire
#

Hmm

#

I just take too much time thinking probably but I never use the calculator

deft lichen
#

If you don't get tired, why not

#

A nice way to train the brain

prisma sapphire
#

I also spend time on dumb thoughts, like: „should I make one rubber and plastic cycle that then feeds more machines that turn plastic to rubber/ the other way around or should it be all one loop“

tall kestrel
#

totally agree - but the planing process would be a lot longer with all recipes and their numbers in mind

prisma sapphire
#

It depends on the complexity of a project

#

But since I usually go with the flow when playing I would just plan one part, then execute it and then do another etc

tall kestrel
prisma sapphire
#

I see

warm wren
#

🤔 It's better to OC the nuclear power plants to 200% or no?

prisma sapphire
prisma sapphire
tall kestrel
prisma sapphire
#

But it depends on your preference

prisma sapphire
#

I’d say you should also have a big copper sheet setup with refineries later in the game

#

For example

tall kestrel
#

well thats worth a thought....never spent a minute about a copper sheet factory on its own 🙂

prisma sapphire
barren elm
#

Wet copper bars into wet copper sheets is the dream combo

versed violet
median heath
umbral escarp
#

so this is a super early game iron rod factory, any tips?

median heath
#

Keep playing?

umbral escarp
#

cool lol

cinder silo
#

Build on foundations as you can.

median heath
#

Is this your first run ever?

umbral escarp
#

had a few false starts so no but its the first one im trying to take seriously

median heath
#

May I give you my new player advice?

umbral escarp
#

by all means

median heath
#

Drop this Discord, entirely (for now).
Play the game by yourself without any guides, hints, wikis, or help all the way to T7.
Experience the game for yourself, meet the challenges and solve the problems yourself so you learn how to think about the game.
Get your own perspective on how things work. Once you're at T7 then come back and you'll be in a much better spot to compare your experience with others instead of just having information handed to you.

You lose so much of the journey if you are just gifted answers.

umbral escarp
#

Alright, thanks for the advice

#

im not gonna leave but i certianly wont ask for help on every minute factory detail

barren elm
#

Actually I do have some new player advice I wish I followed

#

Save your first factory designs somewhere, don't discard the save, they're really fun to look back on

cinder silo
umbral escarp
vapid gorge
#

What do you mean by visual tilt?

vapid gorge
wind spade
#

or don't 🤷‍♂️

dusky rover
#

i dont really need anything

wind spade
#

pick one and move on

dusky rover
#

but wich

wind spade
#

doesn't matter if you don't need any

#

you can get all alts anyway

dusky rover
#

welp

#

thx

vapid gorge
short drum
vapid gorge
# short drum I meant the visual clipping sorry

Oh you mean when objects z fight and flicker?
So you can control that some what with what materials you use and if your clipping only covers a small portion of the foundations it become really minimal.

Along with that there's a couple simple ways with mods to change the z (height position) by 0.01m , which stops all flickering

vapid gorge
dusky rover
vapid gorge
# dusky rover Just wanna play normally. But i think the screws were a nice decision

Ah well all the recipes lets you play 'normally'.
But I understand the reflex to ask. Recipes aren't bad or good for the most part. Their value changes with what resources you have available in whatever location you want to build and how you prefer to build.

some recipes are more flexible and some are more niche.

For example your screw recipe I find really flexible early on since it lets you skip a whole step. Later on it might have a lot less value since you can remove screws from your world with alt recipes 🙂

The other 2 recipes in the pic are pretty flexible as well. Iron Wire I love because iron is much more common than copper so you have a lot more locations available to you to build things with wire w/o having to find copper. And copper alloy is pretty great as sometimes you need a ton of copper and if you have spare iron in a location you can use it to make more copper and it might save you from having to import it

wind spade
#

since you can remove screws from your world with alt recipes 🙂
or use steel screws/rods

vapid gorge
#

Or remove screws and rods 😄

#

Never see a rod again!

#

In fact you can never smelt an iron ingot again if yo udon't want to !

wind spade
#

but copper rotors

frosty owl
#

No need for iron ingots there

wind spade
#

I mean screws

#

removing screws is so U2

vapid gorge
#

That's right. The new wave is 'remove iron ingots'

frosty owl
#

Almost did it once. Good for machine-count reduction.

vapid gorge
#

but solid steel ingots ❤️ can never let go of them

wind spade
#

I never felt the need to remove a single item 🤷‍♂️ I don't see any advantage it brings (I mean removing the item directly, not the advantages from recipes used in the process, if the recipe is good and it's "byproduct" is that it removes something, then sure why not, but I won't use a recipe just because it removes thing without any other advantage)

barren elm
#

Steel screws sure feels like it removes screws from play at least

#

Since it replaces any kind of screw input with 1 assembler (2 at most?)

#

But yeah, last time I played copper was only used to make iron, and screws were a meme...

wind spade
#

I mean you should always put screw constructors in front of machines that need them anyway

#

no matter what recipe you use

finite sun
#

screws are troublesome
there's even that HMF alt that can't be run at 250% OC due to needing 975/m screws

#

so my typical answer to screws is to not use them anywhere aside from RIPs and rotors (and rarely, MFs)

#

producing default computers would be another sorta viable case for screws, but currently it's massively easier to use caterium there and not much other uses for caterium aside from connectors and computers

wind spade
finite sun
#

only quickwire is somewhat comparable, but there's much less recipes using tons of quickwire, especially early on

#

by the time you need numerous HSCs with their 210/m quickwire input - you've already unlocked mk5

wind spade
#

or just put the screw constructors in front of the building, then it's no logistics and no splitting 🤷‍♂️

finite sun
wind spade
#

overclocking exists

finite sun
#

imagine OCing screws

wind spade
#

underclock the consumers then 🤷‍♂️

barren elm
#

But yeah it is pretty bad that an alt recipe literally can't be completed if overclocked to 250%

finite sun
barren elm
#

...wait can you use multiple inputs on a manufacturer for the same resource?

finite sun
#

you can use one input to supply all the resources

#

or you can use different inputs to supply same resource

#

all inputs are absolutely interchangeable

barren elm
#

I'd kill for circuits in this game

wind spade
barren elm
#

Yeah it hadn't occurred to me that you can use 2 feeds for screws

#

Kinda complicates things I guess but hey

wind spade
#

I mean you complicate it for yourself by clocking the manufacturer 😛

finite sun
#

yeah, for heavy flexible frames you can technically mix part of screws input into another belt

barren elm
#

I am sympathetic to people who cheat in 10k power shards and overclock everything to 250% to save performance

#

(or, you know, lizard battery farm them)

#

I remember when I played previously the matra was "Sure you can theoretically make 100 turbomotors per minute, but your computer won't"

wind spade
#

I mean even if you clock everything to 250% it's still a lot of buildings. So clocking a few manufacturers to less than 250% is not a big deal imo

finite sun
#

that seems to be the worst approach to saving performance
since it's mostly GPU-bound issue to draw lots of machines, and in current times they're pretty optimized with low LODs and no animations when viewed at a distance

#

it's back in U3 days looking at a big factory killed you fps right on the spot

barren elm
#

I mean, all gpu issues can be defeated by just not being in render range

#

It's a solved problem

wind spade
#

all issues can be defeated by not playing the game rolljace

barren elm
#

True that, just play through the calculator tool

#

But yeah I get your point, I was mostly leading into "build modular, save gpus"

finite sun
barren elm
#

Issues like "build mk3 miners on your real life job to farm the upgrade for your graphics factory belt speed"

finite sun
#

nowadays you can architecture your GPU into slowdowns much faster than you can factory it
lights, glass windows, and all that fluff uses quite a lot of graphic power

brittle thunder
#

aye, Machines to kill your CPU, fluffy stuff to kill the GPU, best of both worlds!

finite sun
#

but since you need more belts for more machines, it's kinda related

dusky rover
#

Yea. Belts especially if they are long and tramsport radioactive things

finite sun
#

oh yes, real-time recalculations of radioactive zone must be pretty heavy

brittle thunder
#

not immediately clear, I appreciate

dusky rover
#

Best example is let's game it out with his tornado wich completely ruined his framerate

#

Or his.. uh what is it callef again..? The like webbed field where all of the rad stuff had to go through

barren elm
#

Each constructor is another 4 belts + 0/1 splitter + 0/1 merger on the manifold

dusky rover
barren elm
#

This is a really interesting post that comes to some conclusions that I otherwise wouldn't expect

#

And I'm still not entirely convinced by, like pure copper being F tier

#

But the results kinda speak for themselves in the form of that before-and-after resource graph

wintry aurora
barren elm
#

Fantastic?

wintry aurora
barren elm
#

Ok

median heath
#

Fine Concrete being "Recommended" 😂

deft lichen
#

No way

barren elm
#

I mean my first impressions were bad too

median heath
#

Insulated Oscillator -- which is the only way you should make Oscillators is in C tier.

barren elm
#

But the guy backs it up with some pretty convincing results

wintry aurora
#

UHHH, why do they have recycled rubber under F tier? Can't do the recycle loop without that.

barren elm
#

Yeah they list recycled recipes as being scored independently but when combined are better

median heath
#

omg...

barren elm
#

Which is weird imo but whatever it's not my post

median heath
#

He put Classic Battery in F...

wintry aurora
#

But that's the problem, the alt recipies are almost never in isolation.

median heath
#

Classic Battery, Instant Scrap, Pure Caterium, Cheap Silica, Iron Wire...
All F according to them.

deft lichen
#

Iron wire f tier 🤣

barren elm
#

Yeah pure caterium is a weird one

deft lichen
#

What kind of formula is being used to get these results

median heath
#

They also somehow ranked Turbo Heavy above Turbo....

deft lichen
#

Wha..

median heath
#

And regular Fuel above Residual.

wintry aurora
#

Almost all top tier stuff is computer and chips related stuff.

deft lichen
#

Steel rod and steel screw are D tier while being the best way to make screws each in their own way

median heath
#

Yes.

barren elm
#

I believe he said he doesn't use screws at all somewhere

wintry aurora
median heath
#

He also has Steeled Frame ranked higher than I would ever put it.

#

He cares so much about MW cost... 😭

barren elm
#

Yeah I think that explains the weird results

deft lichen
#

Eh, I use steel frame, I think it's pretty ok but that's because I tend to make too many pipes even early on

wintry aurora
#

@barren elm The point we are trying to make is that subjective is EXACTLY that, subjective, it's completely based on opinon.

deft lichen
#

Probably wouldn't recommend though, I think it's highly biased due to my play style

median heath
wintry aurora
#

The chart on the wiki takes out the subjectivity as best as it can.

barren elm
#

Like I'm definitely not gonna use coke steel ingots

#

(I think he even has 0 coal usage for the whole factory using alt recipes)

wintry aurora
#

I'm using coke steel for the weapons plant because I figured why not.

median heath
barren elm
#

Sure, I'm just saying, I'm not defending the post

deft lichen
wintry aurora
#

It was more of an opportunity thing because I'm already using coke there. I haven't decided whether I'll use it when I rebuild the whole thing so that it's synergic with itself.

median heath
#

Sounds like you're building power wrong.

deft lichen
#

You can't throw it out the window but I wouldn't design factories around it

barren elm
#

The correct way to build power is to feed plutonium waste directly into the lizard doggo for easy removal

wintry aurora
#

lol

median heath
deft lichen
#

It's just for consideration like "overclocked miner + default copper" vs "normal miner + pure copper"
There, power would be 'wasted' if a low amount of copper is needed

#

But I can understand not considering power in the slightest

errant sable
wind spade
#

not to mention that "ranking recipes" is very bad way of looking at the problem

#

much better way is "ranking production line/recipe paths"

barren elm
#

I just thought it was interesting

wind spade
#

I mean I could write a random rank generator and it would probably be more interesting 🤔

barren elm
#

What, more interesting than a global factory that never uses coal?

#

It's an environmentally green factory

wind spade
#

oh no

#

then cast screws would win

deft lichen
#

I'd like to see the results of that honestly

wind spade
#

the problem is to get relevant results - you need as many players as you can get, but also only players that have experience with all the recipes (and players that want to give their time to actually rank the recipes). So in the end we'd get like 3 relevant answers and tons of bullshit as bonus

deft lichen
#

I'm not saying the results would be good

#

A good subjective "pro-player" list could be obtained by manually reaching out to as many such players as possible

#

It would be biased but that would be fine because it wouldn't present itself as being objective, or trying to be that

errant sable
#

having it generate a production line for every item in the game (with all alts included) and seeing which alts were used frequently might work for a ranking

deft lichen
#

Afaik SFTools optimizes for resource cost but I'll let Greeny answer that

tropic hawk
tropic hawk
median heath
#

Beta version prioritizes power.
Alpha version prioritizes space.
Sigma version prioritizes resources.
@wind spade

#

😉

errant sable
wind spade
#

reason for resource usage minimisation is that resources are pretty much the only limited thing in the game, so it makes sense to optimise towards them

strong saffron
#

What’s the max output of power possible in the game if you convert every single resource available towards power production

median heath
#

I know nuclear alone is 1.13 TW

#

I don't think you can reach 2 TW though tbh.
If you can it would be just barely.

deft lichen
#

iirc max nuclear is 1.19 TW and max fuel/turbofuel 0.55 TW, but that's when built separately

#

however, you could have unsustained power production (buffer fuel and burn it all at once later), which is only limited by the engine object linits

deft lichen
#

is that net or total output?

median heath
#

Totes.

#

Will double check it though 🤷‍♂️

deft lichen
median heath
#

50.4 Ur Rods
22.4 Plut Rods

deft lichen
#

yep

barren elm
#

What's the max nuclear power if you sink all the plutonium rods?

median heath
#

630 GW
560 GW

1.19 Total.
Yeah, I think 1.13 is net.

median heath
#

Max Ur is 50.4 rods.
630 GW or 0.63 TW
Whichever you prefer to type 🤷‍♂️

deft lichen
#

I chuckle whenever I see someone type "KMW"

#

kilomegawatt my beloved

median heath
#

😭

median heath
errant sable
#

decadecadecadecadecadecadecadecadecawatt

strong saffron
#

It was a simple question that went down a full rabbit hole

barren elm
#

The nuclear plant above has a total waste of 5040 per min, but there's only enough uranium to feed 252 reactors at 100%, which only produces 2520 waste per min?

#

What am I missing here?

median heath
barren elm
#

Ok so the 5040 figure in the above thing isn't the max waste per min?

#

Max reactors (0 plutonium) is 252?

#

Just asking for a sanity check here really

median heath
#

Aye.

barren elm
#

Alright thanks!

median heath
#

And I do those 1:1 with Water Extractors clocked to 250%.
Keeps it simple.

barren elm
#

I wonder if they'll ever stop us sinking plutonium fuel rods

median heath
#

Nah

#

It takes a whole other level of complexity to make them.
So it's a viable reward.

barren elm
#

Is doing a self-contained loop like this ever going to cause me engine accuracy problems?

median heath
#

Not if you build it properly.

barren elm
#

I'm thinking literally just half-filling a buffer of water calling it a day

median heath
#

Eh

#

Put the buffer above the pipe and use it to feed until the system is online.

#

Then delete the buffer entirely.

barren elm
#

Man this nuclear setup feels like a real "If you wish to make an apple pie from scratch, you must first invent the universe" moment

median heath
#

Indeed.

frosty owl
median heath
#

😄

frosty owl
#

Looking at single-item manufacturer feeds like: hehe

deft lichen
tropic hawk
cinder silo
#

I built 8001 power stores for the hell of it, I doubt they'll ever be needed but they can run the entire show for days on their own.

barren elm
#

Is it common knowledge that power batteries have 2 power connections instead of the usual 1?

#

Because I love it and wish it were more common

#

Can just daisy chain them infinitely

cinder silo
#

I think so, I would have hated connecting them old school.

cobalt meteor
#

theres no way

#

guess who built power poles

cinder silo
#

Ouch!

cobalt meteor
#

next time i guess

#

i didnt build too many but still

main shuttle
#

are power shards generally primarily used on resource nodes first?

vapid gorge
vapid gorge
frosty owl
#

You can use Micromanager to make things smaller

vapid gorge
round hill
#

Did the weightings of alternate recipes in the wiki get a significant change in Update 6 due to the only resource currently in the Spire Coast being oil?

barren elm
#

Were spire coast nodes even changed? Pretty sure it was only oil before too

round hill
#

I wasn't sure what it was like prior to update 6, so I figured I would ask.

round hill
#

Yeah, it gives each a Weighted Point score based on (resource consumption / maximum extraction rate) * 10,000 where the lower the score, the better (usually)

wind spade
#

ah, but that's weight of resources, not recipes 🤷‍♂️

#

that's where my confusion was coming from

round hill
#

ah, gotcha, sorry

barren elm
#

Seems like the calculator prefers to use the packaged fuel recipe for reasons I can't figure out

wind spade
#

which one?

barren elm
#

This is just 2 oil nodes set to maximize

wind spade
#

maximise doesn't optimise for anything

barren elm
#

This is the exact same but with the packaged diluted fuel recipe disabled (uses less buildings + less power)

wind spade
#

it just picks whatever path leads to max possible result

#

in case of diluted (packaged) fuel, both variants lead to same result, so it picks first one it finds 🤷‍♂️

barren elm
#

Alright makes sense

median heath
barren elm
#

Ah I see, yeah that goes for the blender recipe

wintry aurora
#

What are the arguments for/against the default motor and it's two alts? Trying to decide which ones to use in my mall rebuild. I'm also not sure which stator, rotor (semi-tentatively copper rotor, may change to steel) , and crystal oscillator (possbly insulated), but I'll be able to decide better once I build the matrix in Satis Tools.

wind spade
#

I mean all possible arguments depend on your save only

#

what you prefer, what you want, what you have available etc.

magic island
#

the alts involve more effort/complexity, and more types of resources consumed, for a net gain in resource & power efficiency.

if you want the absolute simplest motor factory possible at the expense of efficiency, you miiiight use steel rotor + default. if you want the most efficient motor factory and can handle all the different parts required, use an alt.

I personally tend to go copper rotor -> default motor, because I don't want too much complexity but I wanna be a liiittle thrifty

obtuse citrus
#

can i have a website to help me with my calculated
i have a lot of site for that but no one can see me with overpowered ( or overcloak)
i'm french sry

wind spade
#

there are some in #welcome
overclocking can be calculated by you directly:
for example if you need 12.85 machines, that means 1285% in total. So e.g. 12 machines at 100% + 1 machine at 85%. Or 5 machines at 250% + 1 machine at 35%

obtuse citrus
#

i'm busy to calculate 🥲

wind spade
#

well usually overclocking of machines isn't worth anyway, so most websites don't bother with it

magic island
#

only thing you absolutely definitely should OC are miners

everything else is optional for space-saving and tidiness, so calculators won't specifically tell you when/how to do it. OCing production is honestly more of a style/layout choice than a logistical choice

wind spade
#

it also doesn't change any other number (apart from building count), so you can easily calculate it yourself 🙂

median heath
gray rock
#

Hey does Head lift travel through or reset at fluid buffers?

snow dove
#

travel through iirc

gray rock
#

And does if effect the level they can fill to?

snow dove
#

honestly don’t know, i dont really use buffers

median heath
gray rock
#

Its in their name sake

snow dove
#

oh buffers are pretty much useless outside of temp setups and fluid stations

median heath
gray rock
#

Pretty much, but they look nice

median heath
#

Also yes, headlift affects how much they can fill.

gray rock
#

There, easy, didnt need to be a Jerk SnuttsGood

snow dove
#

you could just clip the pipe through the buffer, get the look without the issues

#

by clip i mean having it look like it connects to both connections

median heath
wintry aurora
gray rock
#

Thank you! Thats mostly what i assumed, that or it had a basic 5 m headlift

wintry aurora
median heath
wintry aurora
#

I see.

median heath
#

So I end up using Electric Motor.

sinful rover
#

Why do I see something in #screenshots for this channel? Yall have embed perms lol

ember fractal
#

Fluid buffers are kinda necessary for fluid trains

median heath
#

That is their primary use, yes.
But you have to setup a hybrid VIP/VOP junction with them.

#

Which not everyone knows to do.

ember fractal
#

What is VIP VOP

median heath
#

Variable Input/Output Priority

wintry aurora
#

Not sure where to put this, but uh, for sushi belts, is it okay if the inputs just flow on through (just using MK4 on the one belt for easier screenshotting)? I decided to put the miners on max because I don't really want to deal with fine tuning the system.

I'm testing this setup to make sure it works before committing to the design, going to try to sushi belt as much of the mall rebuilding as I can.

distant aurora
#

i have 240 raw quartz /m, what's a nice ratio to make silica and crystals?

distant aurora
#

default

median heath
distant aurora
#

frankly not sure about that

median heath
#

Then I wouldn't build it until you're more sure 🤷‍♂️

wintry aurora
# distant aurora default

Would you like alumina solution with your silica? (Satis Tools thinks the best default way is to use alumina when maximizing.

distant aurora
#

not at aluminum yet

wintry aurora
distant aurora
#

that's a lotta ugly decimals

wintry aurora
#

Hey, it's what you wanted.

distant aurora
#

i'm farther in the game than i ever have been so idk about the later stages, would you say the two are used at more or less the same rate usually?

median heath
#

That's entirely dependent on what you choose to do.

wintry aurora
#

That sorta depends in part how many signs and glass stuff you choose to use.

median heath
#

Also if you're using oscillators in alt recipes and if you're using silica to maximize aluminium.

#

!wikisearch Silica

shadow prairieBOT
#
Satisfactory Wiki

Silica is an intermediate item used for a variety of products. It is produced from  Raw Quartz, as a byproduct of  Alumina Solution production or gathered in small amounts from cutting down coral. Small amounts of Silica can be gathered by cutting down coral with the Chainsaw. The following shows different ways to produce 1 Silica / second, or 6...

wintry aurora
#

100 each would be more than enough for personal use, IMO.

median heath
#

Silica comes into nuclear as well.
And if you're using Silicon CB or HSC then you'll want more too.

#

So, as always, the accurate answer is "it depends."

wintry aurora
#

You get somewhat cleaner numbers with alts, but all maximize does is try to tell you how much you could potentially make out of a given amount of resources, not neccessarily the optimal way to do it. @distant aurora

distant aurora
#

oh i forgot i do have cheap silica, though ive heard that one's kinda bad no?

median heath
#

Cheap Silica is the best Silica

wintry aurora
#

Really?

median heath
#

??

wintry aurora
#

I thought it'd be kinda niche.

median heath
#

You're thinking about Fine Concrete.

distant aurora
#

ohhh 22.5 and 37.5 are halves of 45 and 75 that's why the recipes are so hard to work with

#

every recipe that involves a 45 fucking sucks

#

recurring decimals are the bane of my existence

wintry aurora
#

Steel beams don't suck (though they're the only beam)

wintry aurora
wintry aurora
#

Yea, that.

distant aurora
#

elaborate

median heath
# distant aurora elaborate

So the premise of the 45-81 rule is getting production in "clean numbers" with respect to clock speed.
As you may or may not know, the game enforces a 4 decimal limit on clock speeds (it does not care about parts per minute, nor does anything in the game actually operate on parts per minute, EVERYTHING is done in individual cycles with respect to clock speed for cycle time)

Example: if you tell a Smelter to do 20/min instead of 30/min, the clock % changes to 66.6666%.
The UI will say 20 ppm, but this is a lie to make you feel better about yourself. The machine truncates anything after xx.xxxx%, so you do not actually get 20/min, you get 66.6666% of 30 (which is 19.99998).
Now, to MOST people, this doesn't matter. But I am a stickler for precision, so not actually getting 20 bothers me (even though you'd literally see a production difference only after a couple hundred thousand cycles).

So the math was done to find out how to make production lines "behave", and the first thing we solved was the 81 part of the rule. With respect to Rubber/Plastic - always do them in multiples of 81 and all machines in the recycled loop automatically fall within the 4 decimal limit. No repeating numbers, no imprecision.
The 45 part of the rule applies to non-oil products. Do your final product amount in multiples of 45 and everything in the production chain automatically behaves without you needing to think about it.
Exceptions: Caterium Circuit Board, Pure Iron, Fine Concrete
(CtCB and PureFe usually outweigh the rule because you'll be doing them in such large quantities that they fine a common multiple somewhere up the chain.
No one should ever use Fine Concrete.)

Note: 45-81 is the lowest whole number multiple, but you can cut them in halves to achieve closer to your actual goals.
I.E. 45/22.5/11.25/5.625/2.8125, or 81/40.5/20.25/10.125 (going lower than 10.125 on oil causes issues)

So if you needed 100 Plastic, I would instead say to make 81+20.25=101.25

distant aurora
#

i see

#

so for non-oil products just use halves of 45?

median heath
#

45/22.5/11.25/5.625/2.8125

distant aurora
#

hm

#

what about rounding up the last digit for recurring decimals? ie 6.6667? is there a situation where that could cause issues?

median heath
#

Now you're overconsuming.
So every X cycles you'll stall out.

#

Inefficient.

wintry aurora
#

The game is going to automatically do that anyway because it's an infinite.

distant aurora
#

yeah but that's better than underproducing

median heath
#

Why do either when you can be precise?

distant aurora
#

i guess

#

btw, the devs were actually helpful and made 2 constructors of each add up to 120 raw

#

which is more silica than crystals but at least it's way easier to do the numbers

#

so thank god, i can kick that can down the road till i actually need lots of quartz

#

at which point i'll just abuse trains and overproduce

wintry aurora
#

@median heath Regarding miners, is it best to try to be precise as possible for sushi because I was having a hard time with fine tuning and I just kinda entered the ppm (yes, I know, the thing you said not to do) into the miner because it's tricky to balance it, and I've got a whole lot of resources to balance. Its the first time I've done sushi on a large and bottom to top scale.

median heath
median heath
wintry aurora
#

How would you do it then, just put it on max and let it flow?

median heath
#

That's the beautiful chaos the devs have made.
Miners work in 60's.
Items work in 45's.
Belts again work in 60's.

Only way to avoid chaos is to do everything in multiples of 180.

wintry aurora
#

I'm just wondering about that part.

median heath
wintry aurora
#

As precisely as I can then, ok.

dark laurel
# distant aurora what about rounding up the last digit for recurring decimals? ie 6.6667? is ther...

I dealt with that particular issue by running a special overflow-kind of splitter, off the back sides of the bi-product storages into the sink, so that way everything could always be running at 100% and nothing would stall out, but containers would stay full when not in use. The only thing I found difficult to deal with was adjusting the fuel plant production numbers, since they lie to you when you under/overclock it.

median heath
#

You shouldn't overclock generators.

#

Power is related exponentially to clock speed so it never ends precisely when you deviate from 100%.

dark laurel
#

I underclocked them.... 233.33.. fuel into 20 generators I think, split equally

median heath
#

How is 233.33 an UNDER clock?

dark laurel
#

cause the 33... is from 40 @ 100%

wintry aurora
#

I think that;s the fuel?

dark laurel
#

I only had 50 resin coming in

wintry aurora
#

I don't know if they follow machine rules for underclock.

dark laurel
#

but that's besides the point

median heath
#

20 gens need exactly 240, so why would you adjust from that perfect integer of a number?

dark laurel
#

because I would have had to overclock something else to do it

wintry aurora
#

Then build more.

median heath
dark laurel
#

..... dang it, 1 sec

#

alright, so Oil Extractor 1: 600 crude oil/m, -> (300 goes to make 100 plastic, 100 rubber, 150 oil residue / 300 goes to make 200 plastic, 100 oil residue). That makes for 300 plastic, 100 rubber, and 250 residue total.
200 of the residue goes towards making steel, which is all well, and balanced, and great. The remaining 50 goes to making fuel at 83.33333%, giving the 33.3333/min.

Oil Extractor 2 only gives me 300 crude oil/min, making 200 fuel and 150 polymer. -> the polymer goes to making the remaining 18.75x4 rubber, for 75/min, at 93.75.

Grand totals for this little set up end up being 233.333... fuel.... oh, I've got all 20 running at 96.3104% btw....
300 plastic/min
175 rubber/min
800 steel/min

wintry aurora
#

There's other oil nodes in the area, there isn't anyplace that just has a lone oil node.

dark laurel
#

I am aware, but I don't care about those yet.

wintry aurora
#

Well, could use one of those for the fuel generators instead of trying to split it.

dark laurel
#

I could, but I don't know what T7/8 are going to want from me yet (don't spoil it), so I'm saving them. For now, I'm just trying to finish off the rest of the 5 & 6 automation.

#

but to hopefully answer your question, maybe.... I usually run the fewest number of buildings necessary to finish something off, then start underclocking remainders

wintry aurora
#

There's tons of oil on the map, why are you worrying about that?

dark laurel
#

as of right now, I have 4? oil nodes I'm aware of. I haven't ventured off into the NE forest really yet

wintry aurora
#

Sure then.

dark laurel
#

but personally, I prefer making a little more than I'm using (for crafting materials at least) so I can pull when necessary. Otherwise, it doesn't matter, long as things are stable. Math gets a bit wonky if something starts toggling on and off though.

cinder silo
#

Auto sorting warehouse works great for grabbing overproduction, then overflow after full to sink 🙂

normal gate
#

Has anyone done the math/spreadsheet/whatever for all the nodes in a biome and the amount of each ore per minute based on a mk3 miner, mk5 belts, capped at 780? If so where could I look at one

patent dirge
normal gate
#

yea i got the calc. Its the rocky desert which if i remember the count, is 84 nodes. I just lost my notes and really don't wanna redo by hand lol

normal gate
#

I adhd the math

sand epoch
#

Or just look at the amounts on tools :/

vapid gorge
ivory thicket
#

but on the flip side I guess I can just worry about the actual % instead of trying to make the ppm look nice thinking_helmet

fierce ruin
#

does this look reasonable for heavy frames? i've never gotten this far before so i'm not sure if this is good or not but i tried to make enough for building + fused frames later without going overboard

wind spade
vapid gorge
blissful magnet
#

I think my heavy module frames is only 2/minute

#

It looks slow on paper, but you'll turn around to fix some other spaghetti or grab a slug, and then the storage is full before you remember that you need HMFs.

vapid gorge
#

Yeah 2 is probably just fine to unlock and build things.

Later? Maybe 200 🙂

ember fractal
#

I want to see a 200 HMF factory

#

That would be a chonker. A phatt factory.

wind spade
#

here you go

near zenith
#

damn, only 27gw and 2k buildings? that's doable

wind spade
#

why wouldn't it be doable?

#

here's your max possible

ember fractal
#

I wanna see it in game hehe

near zenith
#

it pains me that it isn't 1111.11

median heath
ember fractal
#

Cake

north cloak
#

I have 240 iron coming in, without any alt recipes. How many modular frames can that make?

#

I am struggling with the math

barren elm
north cloak
#

oh thank you!

patent dirge
#

i messed up big time pioneers, i messed up my heavy modular frame production line from the very beginning during my calculation phase. i based the line on producing 30 HMF a minute and ran with it. turns out that i am producing far more materials than included. i am producing enough for twice my figures.

glossy wagon
#

Can anyone tell me why this isn't efficient

cobalt meteor
#

and the belts can support the throughput, although it looks like they can

vapid gorge
glacial hemlock
vapid gorge
oblique hollow
#

unknown recipes, unknown input/min

#

always a great start

barren elm
#

Could use a sanity check on these alt recipe choices if anyone wants to laugh at my decisions

sullen mulch
#

guys what's the recommended fuel for nuclear power plants, uranium or plutonium

wind spade
#

well you can't have plutonium without burning uranium

sullen mulch
#

ah right so what i would have to do is run some reactors on uranium to get plutonium

wind spade
median heath
wind spade
#

unless you use all resources from all over the map, it's more important to have resources available locally instead of worrying about global availability

snow dove
sullen mulch
#

ah right ok

#

yeah i am finally starting to think about figuring out how much space i really need for this

#

so i'll have a look at uranium then and then plutonium to reduce nuclearwaste

barren elm
#

So distance isn't a factor

snow dove
sullen mulch
#

right, yeah i'm going to need to reconsider all of the design work im doing then so that I can actually get around this factory without a hazmat suit on at all times

median heath
sullen mulch
#

ahhh right

#

in total i'll need 12.8 uranium fuel rods p/m for the reactors so I won't be maxing out tthe uranium in the world atleast

median heath
#

Only 12.8 👀

barren elm
#

Well... "permanent" is subjective doggorino

sullen mulch
#

i beleive so but it has been a moment since i have tried calculating anything

sullen mulch
#

i did the math based on a reactor burning 0.2 uranium fuel rods p/m and i'll only have 64 reactors to feed

#

oh shit have they fixed the pipe bug where running at max capacity you can loose capacity when you reload the save

snow dove
#

MK2 pipes still can’t quite reach 600m^3

sullen mulch
#

ok aslong at Mk1 pipes work consistently then i don't mind using 64 MK1 pipes

#

right good

#

just don't want a meltdown on my hands when i eventually try atsrting everything up

snow dove
#

make sure your processing is functional before you turn on the reactors

median heath
sullen mulch
#

oh yeah i'll spend the time to fill machines before things get started

sullen mulch
#

only other thing i am scared about is having enough power to get the production line running

snow dove
#

B a t t e r i e s

sullen mulch
#

yeah i have a few hundred of those haha

#

but i do have about 8,000 MW left to play with

#

if it comes to it I'll just shut some factories down

wind spade
median heath
#

Mk2s can reach 600, but they are very delicate.
Part of why they are getting reworked.

harsh dew
#

how sould i do alunamun (sorry not best at spelling some big words) it takes water and then makes some a step later so how sould i set it up

#

i have up to 2 480 belts

wind spade
#

you can put the extra water in generators or pure recipes or anything else that requires water

harsh dew
#

its the 1st thing im making in my new maga factory im working on

harsh dew
#

i want to reuse it for it

wind spade
#

anything else that requires water 😉

snow dove
#

say you need 160 water for the first refinery, then later on it makes 40 water, give the first refinery 120 water, then pipe the 40 water to the beginning

harsh dew
#

im just scared it may over fill

#

even with a vavle

wind spade
#

valve won't help you

#

if you build it properly it won't overfill

#

you can also dedicate some refineries to use the recycled water

#

or just... not recycle it and put the water somewhere else instead as I suggested 🙂

sullen mulch
#

i recycled my water in the aluminium factory but i have a large buffer just incase something gets cranky

median heath
#

VIP junction 🤷‍♂️

vapid gorge
distant aurora
#

ok this is it i'm starting up a world train network. i'd like to set some consistent rules to build it so:

  • should i make the tracks 1 foundation apart or right next to each other?
  • what's a good distance apart to place block signals? plan's to make my trains 4 freight cars long max
median heath
#

Well... second pin now.

distant aurora
#

i've not, lemme see

median heath
distant aurora
#

what about the track spacing? should i leave a foundation between inbound and outbound? ive seen people place em together but ive heard that might cause collision issues

median heath
#

Spacing is definitely an 8m minimum (which is 1 Foundation, yes)

distant aurora
#

so like on the left? cause on the right it's technically 8m between the middle of each track

median heath
#

Just be careful with turns.
Because it can look like the same spacing, but they actually get slightly closer when you make them curve.

distant aurora
#

hmm

#

might as well make it like on the left then just to be sure

median heath
#

Fair.

distant aurora
#

ok wanna be sure i'm understanding this correctly; path signals go at the entrance to intersections, if no other paths are blocked in the path's way and the block signal in front is green, it lets the train through, yes?

#

why does the game hate me i get several HDDs of garbage straight and then i need to choose between these

distant aurora
#

yeah got wet concrete. still sucks to lose the other 2 :(

median heath
#

Meh, Steel Rotor is entirely skippable in my book.

#

Copper Rotor all the way.

distant aurora
#

making rotors and stators with the same ingredients sounds nice idk

#

but yeah heard copper rotor is good

median heath
#

It's the most resource-efficient option for Rotors.

wintry aurora
#

Went steel rotor this time so I wouldn’t have to deal with screws.

vapid gorge
distant aurora
#

that sounds like a nightmare

vapid gorge
#

It cuts down the foot print of your rail dramatically which can allow for easier terrain movement and in a lot of cases it's a lot easier to make intersections that don't have rail overlap slowing the whole system down

distant aurora
#

welp unfortunately ive already started at a horizontal system

onyx mesa
heavy gust
vapid gorge
ember fractal
#

Interesting idea

small kayak
vapid gorge
vapid gorge
prisma sapphire
vapid gorge
vapid gorge
prisma sapphire
#

Sad life

vapid gorge
#

And I'd bet a lot of people who do extremely specific things are probably in the same boat as I am

vapid gorge
# prisma sapphire Sad life

Well on the plus side you too can craft neat things. You... just need a lot of time. And adhd doesn't hurt

prisma sapphire
#

It’s just a lot more fun not to be alone

wind spade
vapid gorge
#

How so?

wind spade
#

depending which track is "inwards" and "outwards" on each connection

#

it's probably not 16 but less, as some of them have rotational symmetry

vapid gorge
vapid gorge
#

Hmmm it might be 4 versions with slightly different ramps

past cedar
#

try the USA "Clover leaf interstate interchange' method

vapid gorge
#

I'd thought about that but I wanted a smaller foot print. I'd be a lot easier to plan visually initially with a clover leaf but I don't like the look

#

Mostly I was trying to make the most efficient junction you could have but compact and stacked

past cedar
#

ah... this is a pretty new take on the cloverleaf ...

vapid gorge
#

That might be a turbine

past cedar
#

might even be able to tighten that up in satis

#

looks like a turbine

vapid gorge
#

Yeah thats a turbine

past cedar
#

google failed me when i typed in clover leaf

vapid gorge
#

nah probably someone mis labeled it or it had more than 1 lable

barren elm
#

That's a great intersection

vapid gorge
#

But yeah my goal was to replicate not having any unnecessary track crossings like a Turbine but keep it stacked and small 🙂

past cedar
#

very nice

#

shame the foundations butcher that view 😉

vapid gorge
#

My stacked junction gets no love XD

I think the Turbine one I posted might be from Amelie By The Sea

barren elm
#

I think they're there for measurements sake

vapid gorge
#

And I think that junction was part of a tutorial they were doing

#

I was fooling around with some structure for my one. Didn't get toooo far though

past cedar
#

im too ashamed to show a picture of mine lol

#

its adhoc at best

barren elm
#

Well coming from factorio, the BEST intersection is having no intersection at all, so...

vapid gorge
#

xD look, I've spent a lot of time polishing it. 2k+ hrs. If you sunk that much into it you'd be building weird things too

past cedar
#

i dont even know how to handle it in that game... theres no train tunnel blocks

vapid gorge
#

Sleep for me though 🙂 night!

wind spade
small kayak
#

What about a roundabout with a bypass on each entry to the next? Still terrible?

wind spade
#

yeah

#

even more terrible than standard X junction

deft lichen
#

there is no need to build anything else than a level X junction

wintry aurora
#

sneaks into discussion on train intersections

KABOOM

I have absolutely no idea what this one could possibly shape into XD some parts are split into three for reasons I forget what.

deft lichen
#

hell

#

a SCIM screenshot might be necessary

wintry aurora
#

Sure.

small kayak
#

Woah...🤣

wintry aurora
#

and yea, it took a lot of tweaking to get to it's final state.

wind spade
#

from worst to best

small kayak
wind spade
deft lichen
#

yeah, but how many trains are you running to justify the need for that thinking_helmet

#

this isn't cities skylines

wind spade
#

I can definitely imagine the need for turbine if you have a lot of trains

wintry aurora
#

Though to be honest, I wasn't really going for any particular one, though IIRC, it was partially based on a turbine intersection?

wintry aurora
wind spade
#

cloverleaf

#

for some reason people like to call it "best" even though it isn't

deft lichen
#

cloverleaf is decent in cities skylines

small kayak
#

Turbine is better than clover because? Higher passing speed because of bigger radius?

wind spade
small kayak
#

Ohhhh, I never thought about that. Thanks!

wintry aurora
#

WTF clyde, how the hell do you see explicit.

#

Other than the going AAAAA at the mess of a rail.

#

@deft lichen

#

Clydeeeee........

#

@deft lichen

#

I tried writing STFU clyde, but gave up at the C

wintry aurora
wind spade
wintry aurora
#

True, but the intersections are analogous.

median heath
#

smjjames | 🍝 Rails

wintry aurora
#

lol, yea they are XD Honestly, they looked worse than this.

barren elm
#

Reason being that something like this (where the red track is above or below the green track) effectively has infinite throughput

#

And so divorcing the ability for trains to turn around from your intersection reduces some strain from that intersection

#

(this also happens to be, in addition to potential deadlocks, why roundabouts are bad)

deft lichen
#

@wintry aurora

wind spade
barren elm
#

I mean, they're turning around somewhere

#

Whether it be at a roundabout, in your train dock itself, or going around your whole track, or your rail cell

#

Even a full left or right hand turn only network still has the trains turn around

#

Like the only way to completely eliminate the need for trains to turn around is to have a single rail network, and nobody does that because it means trains need to run around your whole track to go "backwards"

wintry aurora
small kayak
#

My trains usually don't need to turn around because they can enter and leave every station from/to any direction

wintry aurora
barren elm
deft lichen
#

this is fixable, the X junction would be a T junction and the bottom left track would connect to the middle left track

cerulean lintel
barren elm
#

So it's turning around in the station

small kayak
#

Kinda, yeah

#

But it's the only reasonable way to 'turn around' in my book

barren elm
#

I guess it would've been clearer if I did it like this instead

#

Same image, just the curve is more akin to what you see in gameplay and the word "factory" is in a box

small kayak
#

I don't think it's a turn around if a station where the train halts is involved

barren elm
#

I mean it is turning the train around

#

Like a good rail network controls where the trains turn around, and that's one tool in the box

small kayak
#

Can we agree to disagree about the terminology in that case?😉

ember fractal
#

I think you guys are talking about different things
There's train reversing, meaning it's heading in the opposite direction it was originally moving in. That's typically on the same rail with locomotives facing away from each other.
Then there's train looping or turning, where the train continues to move in the same direction it was originally moving in, although relative to the world, it could be travelling back to where it came from.

The actual wording "train turning around" is too ambiguous, because it can be interpreted in various ways

small kayak
#

I think that in a two way rail system if the train comes to a halt in a station aka reached the destination and then leaves the station in the direction from where it came (but on the other side of the two way rails) it did not turn around because it began a new travel to another destination.

If a train has to take a turn around on middle of the rail system to reach a destination it may well be called a turn around because that is the only thing this piece of rail is supposed to do

maiden halo
#

🤓

thorny heron
#

My brain hurts from just looking at it

wintry aurora
#

My own crazy custom interchange, lol.

#

It's my only super weird one though on that save.

faint ember
#

Check my math. Nuclear power plants consume 300 cubic meters of water per minute. Just getting water at 20C to boil (let's not use steam stables here and assume atmospheric pressure, pool-type reactor) would take ~262 GJ per minute, or 4.37GW of power.

#

Obviously, you need wicked high pressure steam to spin the turbine that is in the back of the plant.

#

But we can assume that 4.37GW is the minimum heat that the NPP has to produce just to boil off the water.

#

The most efficient practical Carnot cycles are around 30%, so the NPP that makes 2.5GW electric has to produce at least 8.3GW of heat, which is probably more accurate.

#

So we'll bound the actual power output of the NPP from 4GW to 10GW, although it could be much higher if it was even less efficient.

near zenith
#

you're bound by the assumption of 1atm on earth though, who knows what that acutal pressure is on our little spacerock in the sky

#

we're in a pressure suit

#

who says there is air at all? rather, the same air, cause the friction on landing defo comes from something

faint ember
#

Foliage and stable liquid water.

#

It could be higher pressure, of course, which would just raise the minimum thermal power.

#

Nuclear fuel 'burnup' is measured in the dizzyingly inefficient unit of gigagwatt-days per metric ton of Uranium (GWd/mtU), or something equivalent depending on the fuel cycle.

#

Fuel burnup is dependent on the materials and the enrichment, but the theoretical maximum is somewhere around 900 GWd/mtU, while a more practical limitation is a bit closer to 100, which is probably a better assumption since waste in Satisfactory can be reprocessed into more fuel.

#

That's 8.64E15 J per metric ton of Uranium fuel, or 8.64GJ per gram.

#

A single fuel rod burns for five minutes, producing between 1200 and 3000 GJ of thermal power based on the above.

#

Meaning each fuel rod contains between 150 and 850 grams of Uranium fuel as it is commonly understood today.

#

That is an unusually small amount.

barren elm
#

That's interesting, does the 5 minute lifespan change much? ie scaled up to a more "sane" fuel rod lifespan of 5 years, a real fuel rod would be about 2.6mil satisfactory fuel rods

vapid gorge
# wind spade from worst to best

Ahem - I don't see my stacked interchange to the right there. Obviously better as I don't have to have elevation changes along the lines at stations to make sure there isn't overlap 😛

faint ember
#

The quantity of fuel would scale linearly with the time it took to burn. 18 months is normal for commercial

#

Commercial reactors are also burning hundreds of fuel bundles that each have about 100,000 kg of Uranium in them though

barren elm
#

I'm pretty sure yours is a turbine intersection, it's just having 1 rail above the other really makes it visually confusing to figure out

#

I see the hallmarks of a turbine intersection there but some of the curves are hard to see

#

Ultimately though any rail intersection where none of the rails cross (and trains aren't spending longer than they need to be at an intersection) is going to be good enough in satisfactory

vapid gorge
wintry aurora
#

@ earlier talk on the fuel rod stuff: Thing though is that the devs have to make a lot of handwaves to make nuke plants actually balanced, considering that new nuke plants take years to build (provided you get past the regulations and especially the NIMBY and rods last years.

#

Whether it's actually correctly scaled or not, I don't know.

vapid gorge
faint ember
#

Hahaha, Fukushima

#

Funabashi's narrative history of the disaster is about 600 pages that carefully and consistently dismantles every claim you make about nuclear safety culture in Japan, though it is deliberately written to contradict the commonly understood narrative pre-disaster.

wintry aurora
#

Somehow, in a place that has recorded earthquakes and tsunamis since they began recording, they didn't expect an earthquake AND a tsunami. That's my understanding of it, though that's probably oversimplified.

faint ember
#

It is. Industrial accidents of that scale require not only disasters, but also a dozen serial human failures.

#

Anywho, not relevant. NNPs in Satisfactory seem to be within an order of magnitude of the possible, but also kind of weird.

wintry aurora
#

NNP? Something nuclear plants?

faint ember
#

Typo

#

NPP. Nuclear Power Plant.

wintry aurora
#

Oh

wintry aurora
faint ember
#

But being within an order of magnitude of the possible is really impressive!

#

It takes work to get there and to make it balanced!

barren elm
#

Tiny fuel rod goes in, 50 barrels of waste comes out, can't explain that

vapid gorge
#

Most of it is irradiated water?

dusty haven
#

i hope this is a correct server so question. I have 120 lines of coal that goes to 8 coal generators. how do i make it so that all the generators are getting the coal and not only the 4 in front? should i just let it run for some time cos i tried to run the line from one side and from the middle and the result is the same

deft lichen
#

!wikisearch Manifold @dusty haven

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

oblique notch
#

Have device smaller than a pistol that can make machines 40 m long in 10 seconds from simple parts like concrete bags and copper wire and then can produce super computers from just 4 parts in a minute or so.

But ok, the rod to waste is the in straw that broke the believers back 😉

oblique notch
vapid gorge
oblique notch
#

Assuming you have enough input of course

dusty haven
#

two mk1 miners to one mk2 conveyor belt(?) 60+60=120

deft lichen
#

Yeah, then a manifold

#

You might need to pre-fill the generators first

dusty haven
#

so in time everything should work out?

deft lichen
#

Yes

#

If a generator takes more than it needs, it will eventually fill up and pass the rest to the next one in line

dusty haven
#

ok thanks, i was worried that i need to do something complicated this early on

vapid gorge
#

Nope! Though often times you might want to pre fill you water pipes before turning everything on if you're getting stuttering flow

dusty haven
#

yeah, i watched a video on how to balance the water pipes but for now i just use 1 water pump per 2 coal generators

vapid gorge
loud trellis
#

I didn't realize there was a channel for the nitty gritty of Satisfactory dad

vapid gorge
#

I mean there's at least 3. Maths, design, 'general'.

dusty haven
#

@loud trellis have you watched kibitz episodes on his nuclear plant?

loud trellis
#

I think so, yes

frosty owl
marsh gate
#

Confusing question that would like an answer.
So I'm trying to follow a Heavy Modular Frame tutorial video, and the person says this build requires 'a bit over a GW'.
What is exactly a GW in this game? Because right now I have about 14 to 15,000MW.
According to Google, anything that's 1,000MW or higher is considered a Gigawatt. But I'm not sure if that's the same in this game.

deft lichen
#

correct

#

1 GW = 1000 MW

#

1 TW = 1000 GW = 1000000 MW

marsh gate
#

Ah. Thank you. Good to know.

deft lichen
#

the game only ever uses MW though, just search up metric units on wikipedia for details

marsh gate
#

Yeah, I was confused, because the guy was making a Fuel power plant setup that has 400MW less than my 32 coal power plants, calling it a second power plant and "all he would need".
Yet he said "GW" and I'm like.. HUH?? How in the fuck is that going to be enough?!
Thank you so much for explaining.

frosty owl
glacial hemlock
#

Like how you read megabyte / gigabyte.

gritty void
#

what's a reasonable rate of production for a pre-space elevator setup?

#

or rather, are there any calculators that work to find the best solution based on your potential mining capability

#

this might be the wrong channel sorry 😓

glacial hemlock
#

Someone clear the 1st space elevator package at 22min, while many others after a couples of hours. It depends on whether you want to play it stressless or maxing out your APM.

#

Have at LEAST 1 machine to automate each of the component is a good start.

vapid gorge
#

You'll spend more time trying to figure out some sort of efficiency combo than actually jsut building things and getting through the goals and learning the basics

barren elm
#

Having 3 of each machine producing the current "most complex" item is a good enough benchmark imo

#

It'll get milestones and the elevator done in good time

#

Assuming you're going through the somewhat expected process of build factory -> explore -> repeat

small oasis
#

So ... a full ISC of plutonium fuel for a truck will last approximately 556 days of game time. :/

barren elm
#

imperial star container

small sand
#

okay I wouldn't have asked cz I am even more lost

oblique hollow
#

big storage container

#

once you unlock it, you will know it

small sand
#

is it added by update 6 ?

oblique hollow
#

its been in the game since update 2

small sand
#

okay so I still don't know what you are talking about and I already did the whole game many times🤷‍♀️
I think I'll look for that this time and I will see🤷‍♀️

oblique hollow
#

Industrial
Storage
Container

ISC

#

aka "big container"

#

how was that so hard

ivory thicket
#

I love those things

small sand
#

here I agree
I know what it is
but

imperial star container
I don't know that lol

barren elm
#

Yeah the Ficsit Star in orbit is surrounded by them

oblique notch
half token
#

I just call those double chests, too much minecraft

ember fractal
#

Love the big ISC

half token
#

finally figured out how to have my cake and eat it too, wrt having intermediary exits AND a long end-to-end tube I can jump into and go afk

#

I can jump out, or not

supple belfry
#

I’ve always had luck spacing two entrances about 2m apart, with the “default” afk tube just spitting you into the other. A second entrance can be place two “clicks” over relative to the first entrance and you can redirect yourself (or exit the tube) by pressing left or right.

glacial hemlock
#

Try building a cannon with hypertube.

tidal yacht
#

do you guys prefer to use recipes with no screws?

fierce cypress
#

either is fine

wind spade
#

it's up to you really. I would never use a recipe just because it doesn't have screws, it's a nice bonus, but it's not a factor in decision making

tidal yacht
#

if you use screws, do you make them out of steel or iron?

wind spade
#

most resource efficient is steel rod -> base screw
decently compact is steel screw
no coal variant is base screw/cast screw

again, depending on situation, I'll pick different ones

tidal yacht
#

k, cause I am in the dune desert, and coal (for steel) is a lot more limited than iron

small sand
mossy folio
naive ingot
# supple belfry I’ve always had luck spacing two entrances about 2m apart, with the “default” af...

I space the two entrances about 4m apart and have them each angled 45° upwards, and have a ladder positioned directly above each of the entrances. If you are AFK, you fly up, hit the opposite ladder and fall back down into the opposite hypertube, if you want to exit, move forward and you grab the ladder and climb up and over onto whatever platform I've built up.
Very low power consumption and it conserves a lot of momentum.

naive ingot
#

That said, by escaping from screws, you become dependent on wire.

#

To a slightly lesser degree.

versed violet
#

There is always the rubber way.

naive ingot
#

Once you master the rubber/plastic recycling paradigm you do have more rubber than you know what to do with.

wind spade
#

I don't really see "remove item X from production line" as any advantage. The factories still have pretty much the same complexity, just with different items. I'd rather have recipes that do actual saving of resources or space or whatever I want to save in the particular case

versed violet
#

sanity

naive ingot
#

It's more important if you're making satellite factories each outputting one item than if you have megafactories with ore or ingots as their input.

barren elm
#

Come to the church of the steel screw

#

Never belt screws more than a single foundation, all it takes is 1 constructor between your steal beam belt, and all your screw related needs

crimson mulch
#

Do you provide the people of this community with steel and steel accesories?

wintry aurora
#

Wasn’t far though, six foundation maybe

wind spade
signal nimbus
#

@oak edge All three are amazing, I'd recommend 3 if you're looking to build motors, while the other two can be swapped in later.

median heath
unborn path
#

i need help optimizing my factory

soft scarab
unborn path
#

thanks

rugged bolt
#

I have quite literally spent half an hour trying basically everything I can think of, how can I get 46.5 to eventually split into 22.5 and 24, picture for context

median heath
#

Single splitter.

rugged bolt
#

how?

#

that would be 23.25 no?

median heath
#

46.5/2 = 23.25
23.25 > 22.5

22.5 side will fill and then be able to take only 22.5, after which you have a perfect 22.5:24 split.

rugged bolt
#

wait a damn minute

median heath
#

Recommend pre-feeding the 22.5 side so you don't have to wait for it to back up.

rugged bolt
#

idk why I never thought of that

median heath
#

Do you normally balance lines for some reason instead of making manifolds?

rugged bolt
#

yes

median heath
#

That would be why.

rugged bolt
#

I'm slow in the head

median heath
#

🤷‍♂️

ivory thicket
#

I do balance setups occasionally just for a change in look lol

median heath
#

Balancing comes more into practicality when you start doing sushi tbh.

wintry aurora
#

I tried balancing some steel pipe lines, but it didn't work out the way I had hoped.

#

Turns out the throughput wasn't an issue as I thought it was going to be, hence why I tried to split it.

dire vigil
#

i just look at the macro: x inputs = y outputs

#

takes forever to reach equilibrium/max production but it gets there eventually...also keeps power consumption sane until then

wintry aurora
#

Me? it was more of an issue of getting the splitter to balance things and since it's sushi, it's ever flowing. Ended up just winding the belt through the section I was trying to balance. The throughput issue I was worried about never materialized.

dire vigil
#

one thing that helps is using different speeds of conveyors...a 60 belt is basically locked to 7.7% of the time from accepting anything off of a Mk5 conveyor

#

it's full for most of the ticks so nothing can get off of it

wintry aurora
#

Although I did keep the concrete partially off the sushi belt for that section.

dire vigil
#

likewise, if if you have a 780 belt onto a 780, but it only has like 10 items coming on it, it's going to prefer those items over an adjacent 60 belt in an merger simply becasuse it's getting scanned 92.3% of the time

#

i use that technique in aluminum processing loops so it prefers the recycled silicon (i think it was) over injecting new from an outside source

wintry aurora
#

I'll consider that the next time I run into a similar issue with sushi belts.

dire vigil
#

in general, i'd argue it's better just to overwhelm lines, if you need 20, give it 21 or more and stockpile the extra in a container so you have something to snatch for yourself

past cedar
#

interesting

#

we smart split a product line to storage bins, all set to overflow ... then dump all the stuff that reaches an end into a sink (if its not been used by something)

#

but thats interesting about mk5 and mk1 into a merger

heady bolt
#

is there a way to check on drone distance and per miniute rate? to check the math on if im delivering enough uranium to keep the power on 😛

lunar cliff
#

How do you reintegrate fluids back into their production lines? Residual from aluminum and battery production keeps stopping my production. I added a valve to restrict flow, from my production machines, but because the valve doesn't restrict properly (I set it to x, and it allows x.yz through) the production machines gradually overflow the pipes

median heath
#

VIP junction.

barren elm
#

Worse, but somewhat simpler, is just making wet concrete and sinking it

median heath
#

Routing it to Coal Power also works.

#

Or, if you're using an Alclad recipe and bringing in Copper anyway, you can use the water to make Steamed Sheets very effectively.

#

Alternatively, use Instant Scrap and just don't have to worry about it at all 🙃

barren elm
#

I know it's double heresy to mention here but fluids in satisfactory really make me long for factorio's circuit system

median heath
#

Fuck Factorio 🙂

barren elm
#

Not my personal choice of porn category but whatever you do in your own time is your business

median heath
#

I do wish we had more reasons to use VOP junctions though. 🤷‍♂️

lunar cliff
#

Is the VIP junction something specific to this game? I don't see how I was supposed to figure that out

median heath
#

Neither the VIP nor VOP are taught to the player.
You learn them by testing what you can do with pipes 🤷‍♂️

#

Idk if they are specific to this game though.

wintry aurora
signal nimbus
#

@queen lantern The Spiffing Brit invaded.

queen lantern
#

Cheeky bastard

wintry aurora
frosty owl
frosty owl
# past cedar but thats interesting about mk5 and mk1 into a merger

I'll expand onto that, hoping someone may find the info useful:
When merging items on a belt, each input is given equal "priority", but the faster a belt, the more chances it'll have to push an item "in" the merger as soon as there's space to do so (though the merger will try to then accept an item from the other input instead). As long as the inputs don't saturate the output belt, nothing weird happens, but when said belt is full things can get harder to predict...

Example: you have a MK4 belt carrying 480/min. You pass this through a merger (M) and then a smart splitter (S); S splits off the items on a MK1 belt and sends the overflow ahead; the MK1 belt merges back to M. How much is the overflow/min?

oblique hollow
#

no mixing = no way one can clog the other

median heath
median heath
oblique hollow
#

certified VIP distruster ™️

median heath
#

There it is.

#

Although still, just use Instant and never have to deal with it 🤷‍♂️

oblique hollow
#

easy win

#

Certified Instant Scrap Enjoyer

thorn bane
thorn bane
oblique hollow
#

yea but 1 to 1

median heath
oblique hollow
#

instant is easy pz water recycling as theres no fresh water for acid needed

median heath
#

No special junctions or fancy piping needed.
Just plug and play.

thorn bane
#

hm i guess now that theres no fluid loss anymore thinking_helmet

median heath
#

Exactly.

thorn bane
#

hm i guess non-fissile uranium -> any of the acids also works now

median heath
#

Aye.

frosty owl
oblique hollow
#

i dont see the overflow doing anything useful

#

unless you do some belt limiting? or whatever

#

as far as i can see you need to overbuild the recycling refineries?

#

anyway, other result: precise fluid recycling where you use some refineries with ONLY recycled water works great

#

i logged the whole system with water and alumina, and it managed to unclog it

#

and its been running fine since

thorn bane
#

the whole point of the smart splitter is to be able to send all the bauxite to the recycled refineries, in the case that theres too much water
for that you obviously need enough refineries to be able to handle that amount
you also need to make sure that theres no initial bauxite/water in the system so the recycled part is starved on water and the fresh part is starved on bauxite

grave grove
#

I'm currently running 4 Coal Generators 100% and 1 water Extractor at 150% and the pipes are traveling less than 10 meters up, for some reason 1 of my coal generators and sometimes a 2nd one keeps turning off. I'm unsure why I'm not getting enough water. Help please.

loud trellis
#

80 constructors for concrete dad

#

How much limestone would I need? doweneedthat

snow dove
loud trellis
#

None overclocked

snow dove
#

what is 45*80

gray cove
# grave grove I'm currently running 4 Coal Generators 100% and 1 water Extractor at 150% and t...

If you haven't already done this at least once, I'd recommend giving your system a chance to stabilize with the pipes full. I've found this to solve some of my issues - what's happening is that you're using exactly enough water, but the machines only check "every so often" to see if they have water. If you start with a full buffer, 1) that solves this issue, and 2) if you still lose water, you know it's either a supply or headlift issue.

loud trellis
snow dove
#

there is your answer

grave grove
gray cove
#

(if it's generators, which this is, it won't take water in while it's not powered - unless you connect it to a tripped circuit. Generators (and honestly most/all machines) can take input (fluid or solid) when connected to a tripped circuit. So to build a tripped circuit easily, build a biomass burner, hook it to a pole, and hook the pole up to a sink. Put one item in the burner, let it trip, remove the burner but not the pole, and bam, tripped circuit. Then disconnect your generators from everything but each other and hook them to the tripped pole. When done, remove sink and that pole.)

loud trellis
#

1200 concrete for blenders that need 450 for all, so I'm actually gonna be overproducing.

gray cove
#

Overproducing isn't a bad idea! I just sink the excess and leave a sign for myself telling me how much I'm expecting to use, so that if I want that material (e.g. concrete) later, I know how much "spare" I have.

loud trellis
#

Logistics routing is the best.

gray cove
loud trellis
#

I'm also overproducing sulfur

#

By like, 400m³

trail dome
#

does the calculator in satisfactorytools expect you to have a high tier miner or something? I tried making a factory that it told me to but it's not really working out well..

wind spade
#

it doesn't tell you anything about miners, it just tells you how much ore you need to mine

trail dome
#

but isn't that tied to the miner tier?

#

sorry i'm new to this game and suck at calculating stuff

barren elm
#

The calculator might tell you that you need 1000 iron, but how you get that 1000 iron is up to you

#

You could get it from just 2 max level miners, you could also get it from 17 low level miners

#

On that note the calculator doesn't factor in belt speeds either, so if it's telling you that you need to convert 1000 iron into 1000 iron rods, you'd need to figure that out using the belts you have as 1 single belt won't be enough

small kayak
#

Overclocking miner is a good thing

#

Higher MK miners double the extraction speed every time. Factor in the purity of the node to calculate the amount you can get out of a single node

wind spade
small kayak
#
Satisfactory Wiki

A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a resource node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held in the hand slot to be placed on a resource node. Multiple...

barren elm
#

If they're new it might not be wise to dump wikis on them

#

Lots of spoilers if they value that kind of thing

small kayak
#

Look at the mining speed section

sand epoch
#

They wouldn't be here if they feared spoilers

barren elm
#

Maybe, maybe not, I personally wouldn't do it but each to their own

small kayak
#

Satis tools could also be seen as a spoiler 😁

#

Messing with excel sheets was 'fun' only for my first bunch of smaller factories. Thanks for the tools greeny!

trail dome