#math-and-meta

1 messages · Page 6 of 1

ionic galleon
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Alright, I've sent enough runs of items down the line - this is good enough for me. I say that long conveyors, whether empty or full, make no significant difference to client CPU load.

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... probably should check the server load, huh?

vapid gorge
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Possibly? Though considering people will have 100s of km of belts I wonder about that

ionic galleon
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In that sort of scenario, there's more important performance issues to worry about.

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Long-distance trunks aren't going to give you hundreds of km of belts in a 5x6km world

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Intense factory-building might, but that's already its own death-to-computer

lyric kiln
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someone got a picture or a turtorial for oil you can sendt me i really need it

ionic galleon
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For reference, I'm fairly sure I'd notice a consistent half-percent difference. Very sure I'd notice a consistent 1% difference. My little setup should be enough to register on that, if there is a significant difference.

wind spade
lyric kiln
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ok

ionic galleon
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(my compliments to Southnode for the realtime stats in its browser dashboard)

vapid gorge
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Yeah I think you'd have to have quite a few of any 'thing' to make a significant impact.

ionic galleon
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Did you know that one pioneer running around makes a big difference to server CPU load? Cause I was really surprised by that.

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(actually surprised by drop from 16 to 12 when I stopped moving and stayed put in front of the storage container to do my belt loading/unloading tests)

vapid gorge
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I wonder if you were crossing a load chunk

ionic galleon
vapid gorge
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Who knows! Maybe there is a chunk because of a secret island that will exist at 1.0

vapid nest
lyric kiln
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Ok

ionic galleon
vapid gorge
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Here’s hoping 🙂

keen shard
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i dont get how to set up a recycle rubber/plastic exchange

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do i put a smart splitter on so they have to send it to the recycle rubber before they can send it forward?

ionic galleon
wintry aurora
astral tapir
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You jump start it with rubber using the resin from the hor you're turning to fuel, but then yeah you can stick a smart splitter at the end and go any undefined back to the system, and overflow to where you're going to be making other stuff with it

wintry aurora
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As long as the outside loop consumption is lower than the total production, it should be fine.

wintry aurora
astral tapir
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That's illegal

wintry aurora
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Sometimes if satisfactory tools uses another rubber or plastic recipe, I jump start with that.

wintry aurora
astral tapir
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Jk, just for automations sake

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I did 900 plastic on top of 900 oil, way more than I'm using, so I put another overflow splitter behind those and have four sinks.

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I was using some of the plastic on the rubber one to make containers and package fuel when it had excess. I guess you could use it as a mechanic to turn on a light when your setup isn't running at maximum efficiency.

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I haven't tried working out all the flow issues not on a server yet, I kind of want to redo the spacing of the refineries from 1 meter apart to 2 so you can soft clearance a door between them

vapid gorge
# keen shard do i put a smart splitter on so they have to send it to the recycle rubber befor...

Lots of ways.
Assuming you’re using resin to make residual rubber to feed things. Let’s say you want to make lots of Plastic.

You could use the Res rubber to turn that to plastic.
Use half the plastic the rest into recycled rubber.
Take the rubber and turn it all to plastic.
Send half out, use half to make rubber to turn into plastic.

And you do that until you get the numbers you want

keen shard
ember fractal
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Wet concrete is actually OP

noble agate
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Anything that turns water to resources is OP. Like pure ingots, wet concrete and diluted fuel.

ember fractal
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Yesss

wind spade
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Not really op, costs more power and later tech 🤷

ember fractal
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But it only requires a couple refineries, it produces concrete mad quick

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For later stages, I only use wet concrete

wind spade
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I don't see how is that OP 🤷‍♂️

rapid iris
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Lol

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Well it gets you more resources out of the water recipes

wind spade
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you can also get more resources by scouting the map for more nodes 🤷‍♂️

rapid iris
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And yes it may cost more power, but it could also really help

wind spade
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I'm not saying it's bad or anything. I just don't agree it's OP

rapid iris
wind spade
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well the game heavily rewards you for exploration and for building factories around the map, so I don't see a problem with it

rapid iris
rapid iris
wind spade
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go there with explorer, it's a few minutes and you can start building the factory immediately

deft lichen
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It can take a while to build through rough terrain if you want it to look nice

ember fractal
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I just built a mesh train network across the whole map, dual rail.
Took me like 1-2 hours a day for a week.
I can now build factories anywhere on the map, and transport materials to anywhere else

hazy saffron
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That's the way to do trains

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Long distance transit hype

wind spade
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nah, you should build only where you have factories, no need to build a mesh before

ember fractal
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Not if you're planning to utilize the whole map

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I want a global transit network

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And I have factories planned in all areas where there's a cluster of nodes

wind spade
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not pre-build rails and then hope they will be useful in the future

deft lichen
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Already laid tracks might negatively impact your factory placement options

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Or, you'll still have to extend out branches

ember fractal
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i guess we'll see

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there will be smaller branches coming off the main mesh to service various factories

eager igloo
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My plan is to have a single long train that stops and multiple factories and pics up stuff to bring back to my main base

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speaking of.... I only just started messing with trains. Is there a limit to how long they can be? Or can you hook up locomotives together to increase their load?

ember fractal
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my plan is to have 1 sushi train that will bring all essential mats to my storage base, and then distribute to containers using smart splitters

eager igloo
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Same but i would like to include finished products too

oblique hollow
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you can have longer trains with more locomotives but freight weight will slow it down as it gets full

eager igloo
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ok i figured thats how it would work

neat ravine
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is there a "better" way to produce motors? this took forever and is only producing 5 a minute

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or just setup in general

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is vertical production worth it?

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i also just saw the suplly chain calculator, i did it all on paper

astral tapir
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optimize alt recipes to use the least amount of machines if that's your goal.

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putting a manifold of each step of production on top of each is pretty easy with motors.

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it will be easier at later tech tiers with advanced belts

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I prefer running all the belts in the air

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and using lifts into and out of machines

vapid gorge
eager igloo
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ah

vapid gorge
# eager igloo ah

For example, a big killer on throughput between point A and B is the 2x30sec load time.

Now you’re saying you want it to stop… 5 times? 10 times? On its loop?

eager igloo
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oh god no

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maybe 3 at most

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I plan to network several factories into a sorting hubs/train stations for pick up using trucks and local highways

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basically process raw material into ingots/simple materials then pic them up to bring to a giga factory for further processing

vapid gorge
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That is in fact a thing you can do. A lot of people have that impulse. I’ll warn you that it seems like a lot of people burn out from the increasing complexity of bringing in raw goods to a central point

keen shard
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will this work?

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there are enough machines for 2 full belts

wind spade
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I'm not sure what directions the belts go

keen shard
wind spade
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So you have two full belts coming in?

keen shard
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no in total of all the machines in this system will produce two full belts

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1/3 of each line

wind spade
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Where are the machines? 🤔

keen shard
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I dont wanna draw them all

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thats why i wrote line with outputs

wind spade
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I'd just connect enough machines to fill one belt to one belt

keen shard
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thats what i want to know if I can avoid

wind spade
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And put that belt into the "box"

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Why do you want to avoid simplest solution tho? 🤔

keen shard
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there isnt enough place for more machines working at 0.45% or whatever it is

wind spade
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It's one machine extra at most

keen shard
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nno can do

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i like the way i have it

wind spade
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So, you built a limited space before figuring out the logistics?

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Anyway, given the maxed belt throughput bug, I would just run three belts or whatever, just so that they aren't full

keen shard
vapid gorge
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God I hate injection manifolds

keen shard
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I guess ill just count up the belts

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its not like i use two full belts anyway

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i guess it was possible @wind spade

keen shard
vapid gorge
keen shard
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I dont think I do care about fluctuations its not a problem I have percived

keen shard
vapid gorge
# keen shard suppose you built your factories to avoid that problem, how does it manifest?

To avoid loss of maximum throughput on belts?
Not hard actually very few of my machine systems come to 780 except for maybe miners sometimes.

For miners if you absolutely need 780 moved and you’re not smelting on the spot?
Immediately split it into two lines.
Or belt weld to your factory if it’s less than 1km

For factory to factory it’s pretty rare for it to travel long distances AND be at 780.

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The easiest thing though is pretending that mk5s only actually do 750pm. You’ll basically never have loss and you won’t have to think about it.

Just depends how you want to approach the problem

cinder silo
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I did that, one welded section right in to a splitter.

gray flower
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hi

marsh latch
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Using the diluted packaged fuel alt and heavy oil residue alt
How much turbofuel can I get from 120 coal and sulfur?

karmic fjord
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@marsh latch

marsh latch
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Awesome! Thank you

karmic fjord
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No problem🙂

frosty owl
marsh latch
remote plover
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guys what is the best way to produce aluminum

wind spade
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define best

remote plover
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uhh

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opinion maybe?

wind spade
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any is good imo 🤷‍♂️

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depends what you're trying to optimise towards

remote plover
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i used instant scrap to maximise aluminum production

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idk if thats a good idea because sulfur is rare

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but it uses very little tbh

wind spade
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sulfur is also pretty much useless

remote plover
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oh right yeah sulfur is used very rarely

wind spade
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apart from aluminum and some small amounts for ammo

remote plover
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but what about batteries or nuclear power?

wind spade
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(yes there's also turbofuel but turbofuel is pretty bad imo given nuclear is just much much better)

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yeah, there's enough sulfur to get both batteries and nuclear with aluminum

remote plover
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ive already got a turbofuel plant, i need to go nuclear soon

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yeah i think ill stick with instant scrap

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very easy to expand

vapid gorge
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Whereas electrode recipe is very convenient since pretty much all bauxite nodes are really close to oil

remote plover
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oh well ive got all those materials in one place already. it would be harder for others yeah

vapid gorge
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You'd have to do sloppy / electrode to avoid the silica mind you

remote plover
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tbh maybe i shouldve done that

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ive got both those recipes too

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and petroleum coke is really easy to make it the heavy oil residue alt

vapid gorge
remote plover
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damn okay

vapid gorge
remote plover
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well im not reworking my instant scrap factory now

vapid gorge
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That's fair 😄

remote plover
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that sulfur is gone im never gonna use it

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blenders with instant scrap look cool tho

vapid gorge
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It's just as efficient in alum production. I find it's just less convenient in general since you don't have all those resources at hand in many spots.

If you're just happy about transporting those locations thoug hit doens't make a dif really

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I very much like not having to move stuff

remote plover
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quartz and sulfur right at your doorstep

vapid gorge
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... It's a little spread for my taste, just cause the bauxite is a ways off. I think there's a couple better spots for instant scrap?

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I also only use Pure Ingots. I just cant be bothered getting more silica

remote plover
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yeah fair enough theres more than enough bauxite to go around

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i just went on satisfactory tools and found out that with electrode and sloppy i could just remove sulfur for a tiny bit of oil and the amount of silica required would stay the same AND the bauxite:aluminum ratio would be the same

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i guess maybe ill rework my factory 'someday'

frosty owl
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Instant scrap offers different resource usage (overall higher), a decent reduction in machine count and simpler water management to make the same amount of scraps for the same amount of bauxite compared to sloppy+electrode

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Sloppy+Electrode require a bit less resources (though different too), but needs 1.5 times the machines Instant needs for the same output

remote plover
frosty owl
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I say nothing on "value" of resources used as that's personal preference. I'm trying to make an objective analysis since I don't know you ^^

remote plover
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lets just say im unlikely to use ALL the sulfur on the map

wind spade
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it's unlikely that you use any of the resources on the map

vapid gorge
remote plover
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hee hee

vapid gorge
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I believe greeny meant 'use all of any of the resources'

wind spade
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well I meant it's unlikely for you to run out of any resource

vapid gorge
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Unless they were trolling you a bit

wind spade
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unless you're doing some crazy stuff like sinking all ores

frosty owl
snow dove
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i wonder how many points you would get if you maxed every node and sank all the ore

remote plover
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a lot

wind spade
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this is math and meta, here's no place for funni

wind spade
snow dove
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but there is a lot of ore

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10’s of thousands a minute of ore

remote plover
snow dove
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no, just the pure ore

snow dove
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no processing or anything, just ore

snow dove
remote plover
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man i always try to min max an area and make something and then i leave it for 10s of hours whilst it sinks whilst i go and make another separate factory

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so much waste

wind spade
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bauxite: 9780 * 8
caterium: 11040 * 7
coal: 30900 * 3
copper: 28860 * 3
iron: 70380 * 1
limestone: 52860 * 2
quartz: 10500 * 15
sulfur: 6840 * 11
uranium: 2100 * 35 (can it be sinked)?

total is 817140 per minute with uranium, 743640 without uranium

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but it's nothing compared to maxed map with production, not just ores 🤷‍♂️

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also getting 817140 points per minute equals to sinking 3.367 turbo motors per minute (1.8 manufacturers making default ercipe)

noble agate
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Uranium ore can be sinked

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Did that when testing my resource train for the nuclear plant

frosty owl
wind spade
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you know how I don't play the game 😛

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I wasn't sure if it can be sinked or not

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and was too lazy to check

frosty owl
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#nuclear-sinkability (it's very simple)
Uranium Side: Sink everything BUT Uranium Waste
Plutonium Side: Sink nothing BUT Plutonium Fuel Rods

hollow juniper
snow dove
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does this include the max belts

wind spade
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yes

snow dove
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like max overclocked nodes going above 780

wind spade
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max oc max belt

snow dove
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and it includes the impure node being under the max belt right?

hollow juniper
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probably

max everything from each node

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most you can get from each node

oblique hollow
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all nodes maxed to the physically possible degree

snow dove
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alrighty

hollow juniper
snow dove
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so i i make 4 turbo motors per minute i get more points than sinking every bit of ore in the world

snow dove
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damn

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i guess processing really does increase the points based on work

snow dove
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not based on the amount of points the constituent points add up to

wind spade
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basically each vanilla recipe sums the points of ingredients and then multiplies that by two

snow dove
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because you most certainly can make more than 3.367 turbo motors per minute using all those resources

wind spade
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so every process doubles your sink points

hollow juniper
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you could also Sink Maximum plutonium too
i dont know what max plutonium is though or its points

hollow juniper
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but im sure thats scary

wind spade
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for non-alt recipes, yeah

snow dove
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oh wow

wind spade
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alt recipes are obviously different since the math is based on regular recipes

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but basically the more advanced product, the better is to sink it over raw resources

hollow juniper
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the only time i found its "good" to sink resources is when testing the max throughput of my trains etc

building my nuclear factory rn ( for the 3rd time yay) and ive had my uranium sinking the whole time so ik my trains work before i start it up and i know what section carrys what
still going to even out the conveyers though but you get the point

oblique hollow
ember fractal
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To avoid waste buildup, should I slowly increase the number of nuclear power plants, as my power needs grow? I don't want to have like 80 nuclear power plants running from the get-go, if I'm not even using that power.

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I have a factory design in mind that will churn out 14.4 uranium fuel rods. But I don't want to have too many nuclear power plants running, if I don't need all that power yet

cinder silo
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If you have your waste handling in place the number of nukes won't matter.

ember fractal
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I don't have waste handling yet

cinder silo
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Ahh crap, I didn't even turn the nukes on until waste handling was up, saved me holding on to a huge liability.

ember fractal
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I just need an extra 5-10k of power for now

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You think I can run a few nuke plants and then clean up the waste sometime down the road?

cinder silo
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That could be achieved in a trivial manner with a fuel station, for the nukes you can run a handful and hold the waste but you do need to overbuild waste handling to catch up.

ember fractal
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I don't want to invest more effort into fuel at this point

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Already have 24k power from my turbofuel plant

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Just want to focus on nuclear now

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But without the big upfront effort of recycling waste

scarlet sandal
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I'm a little hesitant about how I should go about the late game...
On your side, for nuclear power for example, how did you built it?
What do you produce on site ? What do you import ( from what type of factory )?
Give me ideas! 🙏😂

ember fractal
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If you can minimize transportation, that's best. Try to find a location where you have the needed nodes onsite.

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I like to produce uranium fuel rods and then transport those far away to a remote location where I set up the nuclear power plants

meager cradle
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How many engines do i need for 4 freight cars?

wind spade
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one

meager cradle
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what'st he math on it so i don't lose speed on my freights?

versed violet
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Check the wiki for math

ember fractal
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A fully loaded 8 freight train going up a long 2m ramp, will it slow to 0 and roll back with just 1 locomotive?

vapid gorge
ember fractal
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Just wondering the max freights 1 Loco can drag up a 2m incline

vapid gorge
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I'm pretty sure there's an equation for it on the loco page on the wiki. Actually it's probably a lot less than 7. I think most folk put on 1 loco for every 4 cars if going up a steep incline

ionic galleon
ember fractal
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I've done 1:8 before it would slow down going up an incline, but not stop completely

vapid gorge
ember fractal
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Nah I always do 2m ramps

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Elevation change of 100 meters

vapid gorge
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stick 1:4 then

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With a 100m elevation change you could look at having a station at the top and bottom to just have an interchange

ember fractal
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Ok, I can do
LFFFFFFFFL?

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That's 1:4

vapid gorge
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2:8 equal 1:4 yes

ember fractal
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Cool

vapid gorge
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ratios are basically just another way to show fractions

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kinda

ionic galleon
ionic galleon
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In other news btw, I'm designing a computer factory - did the math, and this little cluster of Caterium nodes (2x Pure + 2x Normal) will support up to 119/min Computer production. Alts are kinda wild when they align nicely...

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Also lol I have 4 different alts for Heavy Oil Residue.

ember fractal
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119 /m ? which alts are you using?

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pure cat ingot, fused quickwire?

ionic galleon
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Pure Caterium Ingot, Quickwire&plastic circuit board, Caterium Computer

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(dunno what the second one's actually called offhand)

ember fractal
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you'll need a ton of rubber though

ionic galleon
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And 5/6 that amount of plastic, yeah.

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I've got 600/min Crude Oil from the nearest cluster of oil nodes, with heaps of water nearby - currently trying to figure out the best way to extract lots of plastic and rubber from that.

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...this is where I should probably learn to use a Satisfactory calculator

cinder silo
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The same calculator that hates doing anything other than looking at my save 🤣

ionic galleon
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Just because /you/ torture the poor thing...

cinder silo
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I merely kept on building after the UObject crashes became a thing back in update 4

ionic galleon
ember fractal
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not too bad

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do you NEED 119 comps/m tho?

ionic galleon
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It's like 4.5x my current generating capacity, so yeah...

ionic galleon
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Time to scale back a little <.<

ember fractal
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you can do 2 normal nodes worth of caterium

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slap some mk3s and 250% them

ionic galleon
ionic galleon
# vapid gorge depends what recipes you using

Well, SCIM couldn't find a way with the alts I have. But then again, I don't think it can do loopback solutions like the recycled rubber/plastic. Definitely starting to understand the limits of the tool.

vapid gorge
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oh sorry thought you mean power production

ember fractal
ionic galleon
vapid gorge
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I think I wound up doing silicon CB and cat comps just so I could have a higher output for the area. Less reliance on one resource

ionic galleon
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Heh, I deliberately chose recipes to end up only using two different resources.

... this may not have been my most intelligent choice ever.

vapid gorge
ionic galleon
wintry aurora
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What the heck are you producing?? Hundreds of machines per item….

vapid gorge
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But I imagine I'll probably need a very reasonable number of computers for whatever the final game looks like so this will be moderately accurate I think

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I'm actually a bit annoyed at my uranium rod factory because my HMF factory looks like it's going to be a lot of fun

hybrid dune
hybrid dune
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Thx

frosty owl
oblique hollow
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@fallow vector

fallow vector
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I find the scim list easier to read tho, so 🤷‍♂️

wind spade
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anything in particular?

vapid gorge
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Really? For me the layout is hellish

wintry aurora
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I'm being confused by the difference between fine black powder and default in the planner vs the wiki because it's not the same. The wiki is using 60/m, but what shows in the calculator isn't the same as pictured.

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The alt numbers are the same as the wiki.

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The default isn't the same as the wiki.

deft lichen
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in the future we will clear up differences by marking recipes as "EA-ONLY" and "EX-ONLY" unless they're the same for both

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right now, the unmarked one applies to both unless there is one marked as "EX-ONLY"

wintry aurora
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In fact, I have to quadruple the output to 240 to match the one I'm looking at, and I'm using the eperimental branch of the tool.

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The recipe still exists in exp.

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Though you're right, the recipe is different in exp, hadn't noticed.

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It's more of a tradeoff in the current setup though, less coal for more sulfur.

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I guess that's what confused me, the one on wiki is still using U5.

deft lichen
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the alt is no longer much of an improvement

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the alt wasn't changed, the wiki is correct

wintry aurora
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and I didn't realize that the recipe changed.

wintry aurora
vapid gorge
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or sorry did you mean you were confused by a change in recipe?

wintry aurora
vapid gorge
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Ah yeah, will have to poke the wiki volunteers

wintry aurora
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It was more that I didn't realize the recipe had changed in experimental, compared the two recipes as I was deciding on it, and was confused.

ionic galleon
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Just realised, I have a combined Computer recipe that's effectively just 3 ingredients at roughly 1:1:1 ratio - Caterium Ore, Fuel, Water.

  • Pure Caterium Ingot turns the Water and Caterium Ore into a ton of Caterium Ingots, then normal recipe turns that into heaps of Quickwire

  • Recycled Rubber/Plastic loopback setup effectively converts Fuel 1:1 into Rubber and Plastic

  • Caterium Circuit Board uses Plastic and Quickwire

  • Caterium Computer uses Quickwire + Rubber + Plastic.

Exact ratios, each Computer uses:

  • 23.2x Caterium Ore
  • 23.2x Water
  • 22x Fuel

--
So yeah, I'm about to build a Computer factory that has 3 inputs at roughly 1:1:1. This makes my brain happy.

gray flower
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wait fuel

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what do u mean by fuel @ionic galleon

ionic galleon
cinder silo
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Flammable computing 🙂

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I use the recycled rubber/plastics at my refinery, I thought I built it way overkill but I've managed to actually use more than 75% of the places output.

ionic galleon
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I've used it in a previous save - offhand I think I independently reinvented it - but literally only yesterday I finally understood that what it really does is just straight-up convert Fuel into Plastic and/or Rubber.

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(which is pretty wild tbh, but hey not complaining)

cinder silo
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My refinery isn't an efficient thing, well not the most efficient, it uses two refinery groups, one using basic plastic, other using basic rubber, the HOR goes to blenders to make dilute fuel, then the rubber/plastic goes to the second grouping to add fuel and make recycled plastic/rubber, doubling the material output of the first group.

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120 refineries (60 on plastic, 60 on rubber) in the first part, then 80 refineries, 40 per recycle to double the output.

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Brb, need to step away, getting square eyes and it's getting towards 0400.

ionic galleon
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I mean on the one hand it'd be way more efficient to maximise your Diluted Fuel and then run that into a Recycled loop, but on the other hand I've still got a ton of basic Plastic and Rubber refineries <.<

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G'night

cinder silo
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I'll be back shortly, staring at a screen long term with my eyesight is a good source of eyestrain, brb.

ionic galleon
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(not sure if better or worse that my basic Plastic and Rubber refineries are all currently disconnected because I'm partway through rebuilding my power grid)

ionic galleon
cinder silo
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Back, I needed a drink.

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My glasses help me see at a distance but updating my prescription is way overdue, I'm even more short sighted than I was twelve years back when I first got them.

ionic galleon
#

Yeah, updating prescription is important. Mine changed quite a bit from initial diagnosis to the second prescription (which is what I'm on now). I'd been compensating so hard for several decades, that the optometrist couldn't get a good idea of my eyes until I'd spent like 18 months letting my eyes relax with the first set of glasses.

ionic galleon
#

Design update btw: scrapped the fuel input, going actual raw inputs only:

  • 23.2x Caterium Ore
  • 45.2x Water
  • 8.25x Crude Oil

(that's the inputs for one Computer)

fickle sundial
#

petrol once upon a time used to be a byproduct until they realised it was go go juice

vapid gorge
#

Sounds about right

oblique hollow
#

when the world realized fuel was baja blast

ionic galleon
#

I mean to be fair, offhand I think you'd struggle to run a steam engine with a fuel that has such a high vapor pressure. That just happened to be perfect for the internal combustion engine...

fickle sundial
#

I'm curious as to not if the developers decide to put in turbines, but when... especially when it comes to coal fire plants

oblique hollow
#

turbines?

#

like, hydro power?

#

if so: theres been a "maybe" answer from them

#

but only on waterfalls, if ever

#

@wind spade remember the thing about "slowest factorio belt is faster than fastes Satis belt?
that statement isnt entirely true if you consider that factorio has 4 items per section while we have 1 item per section at best

#

factorio belts in satis would be
225 items/min
450 items/min
675 items/min

wind spade
#

that depends how you define section

oblique hollow
#

you could go with meter or with relation of item size to belt

#

items in factorio are tiny compared to a belt

#

while we have these huge clobbers

wind spade
#

though it's irrelevant anyway, as "speed" is "throughput in any given place on the belt"

#

pick a spot on a belt, X items will pas per second/minute

deft lichen
#

the "speed" question is probably just about throughput, not item size

oblique hollow
#

increase the distance between items and you also get less

#

packing does affect things because it adds a delay until another item can be put on a belt

#

if every item had the rule that there must be 2 m in front and behind, thats a slower possible throughput

wind spade
#

sure, but then the belt will have less advertised throughput

oblique hollow
#

smallest usual legal unit of belt (2m)

#

you can get smaller, but only with splitter snipping

wind spade
#

I guess it depends whether or not do you talk about real speed of the conveyor, or talk about throughput

#

because 99% of mentions of "speed" are really "throughput"

oblique hollow
#

its a comparative thing.
if we had a second row, naturally we would have more throughput

wind spade
#

speed should be measured in m/s anyway

oblique hollow
#

so the question is how do you compare unequal transport systems

wind spade
#

either by speed of the belt in m/s or by throughput in items/s

oblique hollow
#

gotta normalize things

wind spade
#

but you can't mix both

#

and since we don't have factorio's measurement on what is one meter, we can only compare by throughput

#

which leads back to "fastest SF belt is slower than slowest factorio belt"

oblique hollow
#

what is weird tho is if i read some of the older blog posts, i get this:
"...8 items per belt"

#

their wiki lists 4 tho

#

unless i cant read

deft lichen
#

there might be confusion from the fact that there are two lanes

hollow juniper
#

factorio belts are defo slower then satisfactory
theres no way

oblique hollow
#

so 1 belt in factorio fits 8 items
and 1 satis belt fits 2 if you go with the 2 m set, and 1 with the 1 meter belt you can create through splitter cutting

hollow juniper
#

ive played fact and they seem slower but forgot that they had 2 lanes

#

more so that 2 would double throughput

wind spade
#

yellow belt is 15/s or 900/min. Even one lane is still 450/min, which is faster than mk1-3

#

or rather the correct term is "has more throughput"

#

we can't measure speed since we don't have factorio sizing (what is one meter)

hollow juniper
#

thats why i prefer satisfactory
i prefer constant perfect efficiency and its much much more complicated to do that in factorio

wind spade
#

only mention on wiki is

It can be assumed, that a tile has the length of 1 meter.

#

I guess you could figure out the belt speeds based on vehicle speed

oblique hollow
#

that just means factorio fits 8 items/m

#

while we have 1/m

wind spade
#

even if we consider just one lane, factorio's middle belt is already faster than any satisfactory belt

wind spade
deft lichen
oblique hollow
#

we have the same throughput but our items are just too large

wind spade
#

well again, throughput is in items/min, so it's 60/min for SF and 900/min for Factorio. Nothing changes that

oblique hollow
#

our items be too large then

wind spade
#

yes, it's a product of item sizes and stuff, but that still doesn't change which belt has more throughput

oblique hollow
#

they are faster but have less throughput, there

wind spade
#

not sure about speed, that would have to be calculated and I'm feeling lazy today

oblique hollow
#

if we could port our belt over into factorio, assuming it magically gains 2 lanes and their items stay the same size, mk 1 would be 480/min

#

and mk 5 6240/min

#

assuming sizes are indeed 1 m

deft lichen
#

there's no bauxite there so no mk5 belts

oblique hollow
#

another win for Satis?

carmine wigeon
#

When I'm hosting my game directly, and my friend joins, I do notice a drop in FPS. According to the network settings tooltip if we reduced the network speed (I assume both of us have to match) this should help my framerate, right? Are there any downsides to this?

#

A related question. My save time has gotten so long that my friend times out during the save. Is there a setting he (or I) can adjust so that he doesn't time out?

wintry aurora
oblique hollow
#

splitter cutting

#

but usually, you cant make things belts than 2 m

lucid anvil
#

how can i divide an input of 5/min into an output of 2/min and another of 3/min?

#

with splitters

wind spade
#

single splitter

wind spade
#

the machine that needs 2/min will overflow after some time

lucid anvil
#

and with the overflow it will balance itself?

wind spade
#

yes, everything always balances itself, given enough time

#

basically it doesn't matter how you connect belts, as long as they are fast enough, you'll get 100% efficiency eventually

lucid anvil
#

ok thx

wind spade
#

if you want to speed up the process, just fill the machines with items, it'll start working properly basically instantly

hollow juniper
#

aight question for yall.

got water from Electrode alu recipe (33. 073/min from underclocking) going into my residual rubber array (17.46. 17 normal and one at 64%)
im making batteries for my nuclear drones hence the low numbers

If i reduce one of the rubber refineries to 81.3175% (thus requiring exactly 33.073 Water) and just add the leftover % to the 64% refinery (64+17.3175=81.3175%). Would that get rid of the extra water without worrying about the incoming water from the Pumps reducing outflow from the alu recipe?

Probably badly worded but just want to get some input on it before i base my array on it

carmine wigeon
vapid gorge
mortal spindle
#

How do I divide 75 Ingots from one Oil Refinery into 5 constructors evenly? I know I gotta do splitter math but I have no idea how to do 1 into 5?

#

I could also do 150 Copper Ingots from 2 sources (Oil Refineries) into 10 Wire Constructors at 15 per minute I am just unsure how to split them.

ionic galleon
#

Or you can take a bit more room but save a splitter:

  • First splitter: left to machine 1, right to machine 5, middle to second splitter
  • Second splitter: left to machine 2, middle to machine 3, right to machine 4

(that'll also technically make the split more unbalanced at first, but it'll still end up equal over time)

mortal spindle
#

Oh so I CAN manifold but it's just a waiting game?

ionic galleon
#

Yeah. If you're supplying the right amount of input for 5 machines, and you're giving one machine more than its fair share, then that machine's input hopper will fill up and stop accepting more input. That will back up its input line, at which point the excess will go to the other machines, and ultimately it'll all wind up balanced.

#

And if you start the system with all machines fully loaded, then it'll be balanced straight away.

mortal spindle
#

So what if I went larger?

#

6 into 15? 6 Oil Refineries for 75 Ingots each, total of 450, into 15 Copper Sheet Constructors for 20 Ingots Per Minute Intake?

#

Wait sorry. Each will be over clocked to 30 per minute intake.

ionic galleon
#

If the amounts balance out, then yeah a manifold will end up working exactly the same as any other basic splitting pattern. Manifold just takes longer to settle into its steady-state behaviour.

mortal spindle
#

Aight. I was just unsure and a bit skepitcal.

ionic galleon
ember fractal
#

anyone use personal storage boxes?

ionic galleon
ionic galleon
ember fractal
ionic galleon
#

(just dismantled a lot of stuff, so I have a bunch of materials and I don't have all the production capabilities right now)

ember fractal
#

why not just throw items into a storage container or industrial storage container, they fit more

ionic galleon
#

Storage container holds the same amount as a personal storage container, and is /much/ smaller.

#

Sorry, and personal storage container is much smaller

ember fractal
#

oh, for some reason i thought personal storage holds way less

ionic galleon
#

Nope, same amount as a storage container.

#

And offhand I think you could fit like 64x personal storage containers in the space taken up by a storage container.

ionic galleon
ember fractal
#

i never have the need to store anything personal tho xD
except maybe shards, ficsit coupons, random stuff

ionic galleon
#

I mean if you don't have the need then don't do it, all good - we all play the game differently.

Personally I keep shards and coupons in my own inventory - don't want to forget where I left them. <.<

ember fractal
ionic galleon
# ember fractal what kind of items do you store?

Mostly stuff that I need for building. The storage at my base was to hold all the stuff I got from dismantling a bunch of old factories.

Way out west where I am now, I've got like half a dozen personal storage containers to store the parts for the Computer factory that I'm about to build here.

#

(much more than I could fit in my inventory at once, even with 75 inventory slots)

ember fractal
#

interesting

gray flower
#

i might be making over i think 250k GW

cinder silo
#

250,000Gw is a lot 😛

ionic galleon
#

Yeah, that'd be 250 TW.

Or 250 million MW

#

Or y'know, 250 million million Watts.

AKA 'a lot'

gray flower
#

Well fyi i am using mods

fierce ruin
#

well yea i think theres only like 2TW of energy available on the map

#

dunno how accurate that is

tropic hawk
#

Quite. But at that level of power, it really just becomes irrelevant on if it's off by a few hundred MW.

tropic hawk
fierce ruin
#

i mean "only" in the sense that its way less than 250TW, so safe to say the guy was using mods even before he said so 🙂

#

not that its a smol number

ionic galleon
sage torrent
#

pretty sure without plutonium, raw uranium fuel would produce 630GW off of every node in the map @250%

sage torrent
tropic hawk
ember fractal
ionic galleon
# tropic hawk OoM are not powers of ten, but rather segmented into sections of 10^3

That's news to me, and if it's true then I really want to know. Can you point me to a good reference?

The way I read it, this is confirming my understanding. https://en.m.wikipedia.org/wiki/Order_of_magnitude

An order of magnitude is an approximation of the logarithm of a value relative to some contextually understood reference value, usually 10, interpreted as the base of the logarithm and the representative of values of magnitude one. Logarithmic distributions are common in nature and considering the order of magnitude of values sampled from such a...

fierce cypress
wind spade
fierce cypress
fierce cypress
wind spade
#

(which is a bug)

fierce cypress
#

huh didnt even notice jace_smile @sage torrent 630 GW then ^^

vapid gorge
#

Nm I probably use a lot more refineries

#

Though that extra 10gw seems like a huge dif

fierce cypress
#

thats the power cons according to it

vapid gorge
#

Hmmmmm

fierce cypress
wind spade
#

it's without miners

#

also since you probably maximised power, it made most power efficient setup (due to the bug of subtracting power used for the production line)

oblique folio
fierce cypress
oblique folio
fierce cypress
#

community tab, top right

oblique folio
wind spade
#

sft = satisfactory tools

scarlet sandal
# fierce cypress 613gw

What is this website ? 🙃
I'm using Satisfactory Tools but I can't add Nuclear Power Plant with this website soooo
I would love to know which one you are using

scarlet sandal
#

Ohhh kk thanks haha

eager igloo
#

guys i messed up

#

i cant math

#

How much iron ingots and wire to I need to produce to make 660 cable per minute using the iron wire alt recipe?

wintry aurora
#

You are using Satisfactory Calculator?

#

@eager igloo ^

#

Satisfactory tools rather, not calculator. @eager igloo

eager igloo
#

TBH I havent even been using a calculator. Been doing all of it myself cause its easier for me that way

wintry aurora
#

I’ll just plug it into the satis tools then, are you using an iron ingot alt @eager igloo ?

eager igloo
#

yeah

#

iron wire

#

im gonna be making iron wire and cast screws

wintry aurora
#

Iron ingot, not wire alt.

eager igloo
#

i dont have an alt for iron ingots yet

wintry aurora
#

Otherwise I'll assume default.

#

Ok

eager igloo
#

But my factory has like 6 iron nodes within spitting distance so im not too worried about it

#

Just gonna make little mining depots and move the ore with trucks to process on site

#

30 constructors for iron wire and 17 for quickwire

wintry aurora
#

Well within the recommended 760 limit to avoid the MK5 belt issue though.

eager igloo
#

yeah

#

thats why i wanted to use it. I would have had to do multiple belts on copper if i stuck with the normal recipe

wintry aurora
#

for ingots at least, but you can split the wire one.

eager igloo
#

already need to use 2 mk.5s to make all the copper sheets i need

#

i need 840 iron per minute to feed my screw and cable line :I

#

and thats not even factoring in plates

oblique hollow
#

better find a recipe that doesnt need screws

wintry aurora
oblique hollow
#

iron wire cringe

eager igloo
#

i have stitched and adhered

#

but for adhered i would have to rework my entire receiving hub

#

actually for both i would need to....

#

-.-

#

ok actually it wasnt too bad to add in a few more smelters. I still have extra room

#

But also. I have a LOT of alt-recipes unlocked already and all the crash sites i've found so far are items i either cant make just yet or need to run a lot of power to.

#

RNG just hates me in terms of my iron options apparently

wintry aurora
#

Oh I see, yea, RNG sucks sometimes.

eager igloo
#

NGL i had to research 20 hard drives before i could get the silicon circuit board

wintry aurora
#

There's more HDDs than alt recipes, so, you'll run out of alts before HDDs.

#

So, you'll get them eventually.

eager igloo
#

yeah

#

lol im still skittish about the auto save crashing everytime my game freezes up

wintry aurora
#

Yea, was a bit concerned the first few times before I was sure.

eager igloo
#

it still is lol

deft pendant
#

You can turn off autosaves in settings, can't you?

ember fractal
#

It's just hunting for HDs can get tedious with every new playthrough

sage torrent
noble timber
#

Set the interval to 0

fierce ruin
#

y'all, how would I make a 3 to 8 load balancer?

wintry aurora
#

There's an album that was posted on reddit IIRC of a whole bunch of balancer layouts.

#

You'll have to do a google search.

#

If you're looking for ingame built examples, I don't have any myself currently.

#

Although, lemme check my steel stuff on the other save.

wintry aurora
fierce ruin
#

I only have access to mk1 and mk2 belts atm, don't have steel set up for mk3

#

I'm using the coal nodes at the lake near the 1st starting area

wintry aurora
#

Well, regardless of belt speed, the set up would be the same, just wondered how much of a factor that is.

#

My steel setup is something different, lemme check one other.

#

Nvm, I don't have a good example to show. All I can say is to google about Satisfactory balancers. I've seen an album with lots of configurations. @fierce ruin

fierce ruin
#

alright

#

ah screw it I'll just speedrun nobelisks so that I can use the 4th node and not go through pure pain trying to make a 3-8 balancer

wintry aurora
#

Do you have smart splitters?

fierce ruin
#

no, not yet

wintry aurora
#

You could probably balance among the three. Edit: Nvm then, my idea works better with smart splitters.

vapid nest
#

Quick balancing question: 2 belts, one moving 480, the other 120. I need 200 on 3 belts. No mk3 possible and overflowing would be ugly

#

200 per belt

#

nvm figured it out

ionic galleon
#

Gotta say, water tower becomes /extremely/ useful when you've got 2100/min Water that you're lifting up by like 250m.

wind spade
fierce ruin
#

I just decided to only use 2 coal miners and it's working perfectly, as I found out I only need 120 coal for 8 gens and the 2 coal mines took care of that perfectly

wind spade
#

even one overclocked could be enough 🙂

#

and I'd just do a manifold instead of balancing tbh

fierce ruin
#

I forgot overclockong existed tbf

wind spade
#

overclocking is great tool to have miners produce more
underclocking is great tool to make ratios check out

vapid nest
#

you see the problem?

wind spade
#

ummm, I don't

vapid nest
#

the 7.5 assemblers are blocking an additional line of 90 steel pipes

wind spade
#

ah

#

yeah well that's not something I can fix, as I use a library that makes these positions

vapid nest
#

Oh no I'm not blaming you

#

It's just frustrating

wind spade
#

in new tools however I'm going to try to find a better visualisation library to allow for better schemes

vapid nest
#

👍

little kraken
#

Question if I can: Does the setup for 300 crude oil --> 900 Plastic V Rubber still work or has it been patched out of existence. I want to give it a shot but I can't get my head around the packaged fuel aspect of it all. Thanks in advance for anyone's time. I have a link for a schematic if anyone is curious but I can't post so maybe IM if you happen to be a curious pioneer

dim mason
wind spade
little kraken
#

Cool! That was quick, thanks guys!

vapid nest
little kraken
#

yeh I would like to blend it all up, but im in too low a tier atm

brittle thunder
#

packaged is fine, its just a few extra machines

sage torrent
frosty owl
#

Define "expensive"

wind spade
#

we have infinite resources, nothing is expensive

#

the only relevant problem is "do you have all the ingredients automated"

lethal pagoda
#

trying to run 4 conveyor belts into 10 different with even distribution. Any advice on how to achieve this. Any tools I can use to help?

wind spade
#

build 12 machines instead of 10, underclock them to 83.3333%, then it's a 1:3 split 4 times 😄

#

or if you can merge the 4 belts, just merge them all and do a manifold

--S--S--S--S--S
  |  |  |  |  |
lethal pagoda
#

I can do two manifolds with 5 on each branch now that I think about it. I only have Mk3 belts right now.

wind spade
#

that works as well 🙂

lethal pagoda
#

Thanks for the help.

wintry aurora
hollow juniper
#

ill probs ask this in the Satisfactory tools chat aswell but does anyone know why the calcuator LOVE recycled rubber/Plastic?
unless i deactivate it everytime i use oil, its ALWAYS there turning plastic into rubber and rubber into plastic

wind spade
hollow juniper
#

im willing to accept that but i hate that its true

wind spade
#

why hate? 🤔

#

it's not like it's super complicated or something

hollow juniper
#

just doesn't seem like it should be
like its something overseen by the devs
like "oh you want the maximum possible Plastic from oil? well turn it into fuel and rubber THEN turn it into plastic"

wind spade
#

it's "more complexity -> more product"

#

you can also make rubber or plastic directly from oil without a X step process

spring cedar
#

takes notes

just started to plan to expand my plastic production, 100/min is not cutting it haha.
looking in the planner, and enabling all recipes, to make 1k plastic/min would need 4500 oil/min.
using the recipe to convert oil to plastic only needs 1500 oil/min.
it seems the direct recipe is better, unless im missing something?

hollow juniper
#

setting targets at 1K/min isnt smart in the long runyou honestly want it to be around 780/min or a multiplication of that to make converying items and rationing it out much easier ion the future

spring cedar
#

good to know, makes sense cause belts and what not.
thanks

hollow juniper
#

np
i learnt it the hardway lol

wind spade
#

1000 is fine

#

just do two belts

#

but also, don't prebuild 1k/min unless you know you need that much 😛

spring cedar
#

I like to look at what I may need so i can keep space open for modular expansion 🙂

hazy saffron
#

Anticipating future needs is difficult. Pre-building to a specific target and adjusting later if that doesn't meet demand is absolutely fine

oblique hollow
#

overbuild - realize you need more - overbuild again

hazy saffron
#

The worst thing you can do in this game is act like everything the player builds is permanent.

#

Or build a second production facility to handle the original consumer of the item.

#

If you're doing single-item modular factories you're probably deep into the logistics tho

spring cedar
# hazy saffron If you're doing single-item modular factories you're probably deep into the logi...

just starting this, finally reached trains and am finding that I need to grow exponentially, so I have begun to create Smelting buildings, next is single item factories, then simple train loop to connect the manufacturers to their required inputs.

this should allow me enough production to build without having to manually feed machines.
problem is, my first bottlenect is screws and plastic, so starting there.

#

My goal is to build things far enough apart to reduce render strain on my old laptop

hazy saffron
#

Staying along the edge of the map might also help a bit

wind spade
hazy saffron
#

What I need now is a fuckton of plastic for future expansion

wind spade
#

I doubt you need 1000 plastic/min for building

#

and seems like very arbitrary number for future production

#

so I'd bet no future plans are calculated

cinder silo
#

1200 in to batteries 🤷‍♂️

hazy saffron
#

I personally don't recall how much plastic I'm making myself but it's at least some

#

I do love the fact that unless you know exactly what you're going to need in the future and build for only that you're playing the sandbox wrong

wind spade
spring cedar
#

Was using the SCIM planning tool and just enabled recipies and desired output of plastic.

wind spade
#

ah

#

SCIM doesn't do any optimisation. And you also can't have multiple recipes per item

#

so if you select everything, it'll just use all the selected recipes no matter what. And if multiple recipes make the same product, it picks one semi-randomly

hazy saffron
#

SCIM sucks lmao

wind spade
#

(sorry, posted wrong link at first)

spring cedar
#

Thanks. Will check it out when i get home. On the bus now

#

Handy tool. So to get to 10 computers a min, i need 480 plastic a min as an input.

This calculator is the accepted best tool right now?
Ill replace SCIM planner then 🙂

wind spade
#

I can't really say objectively that it's best, especially since I'm the one who made it 🙂
but I generally find it pretty good in most cases and I think people in general do use it for planning

spring cedar
#

Good to know.

I guess ill have to test with plastic and see which is more accurate getting me to my 10 comp /min goal

wind spade
#

both tools will be accurate (in the sense of making you reach the goal)

the main difference is:

  • SCIM blindly uses the recipes you select and can't do complex production lines with loops or multiple recipes per item
  • SFTools pick recipes from those you chose and optimise for least raw resource usage, can have multiple recipes per item and can do pretty much any production
deft lichen
#

SCIM visualizes every machine which can work for small early game setups, SFTools can handle even large complex production lines without problems

spring cedar
#

Lol. Now imma have to relook at my production through the SFTools lens and see if there are efficiently tweaks I can make

oblique hollow
#

also scim cant do recycling loops properly

wind spade
#

properly or at all? 🤔

#

I wasn't able to set up any loop in there no matter how hard I tried

oblique hollow
#

i forgor

#

but if thats the case: scim is wasteful, scim cant recycle jace_smile

wind spade
#

idk I haven't tried much (got enough trouble with my tool lol)

wintry aurora
#

Question refresh on the MK2 pipe bug, it just has to not be exactly 600, like 599 throughput would be fine, right?

wind spade
#

600 is fine with looping pipe

wintry aurora
#

Allright then.

#

Rounding down to 132 generators anyway because it's easier to split into groups.

oblique hollow
#

599 is... questionable since you cant really achieve that

wintry aurora
oblique hollow
#

the pipe flow rate will go up and down, 599 is not enough space for flucuations imo

wintry aurora
#

Fair on that point though.

oblique hollow
#

10 to 50 below would be the safer bet

wintry aurora
#

Ok, just wanted to refresh on that info.

ionic galleon
devout zephyr
#

Hey folks, I was wondering if theres maybe a cheat sheet somewhere with recommended output/min of each component for each tier or stage of the game?

wind spade
#

outputs of components should roughly equal your usage of them for building 😛

#

given that every person builds differently, there's no "recommended" amount

#

if you're unsure, start with small number and increase later if you find you're always short on given material

devout zephyr
#

Fair enough 😄 thats very true

spring cedar
#

finished my 2k/min screw factory.
hopefully it holds me over for a little bit 🙂

ionic galleon
#

Good: "Oh my mistake, these 13 machines in my design aren't actually Refineries."
Less-good: "... they're Blenders"

fringe pawn
#

Is the only place you need 600 flow from pipes a 250% clocked oil extractor? What's the actual loss of production if you immediately split the pipe? Would an industrial fluid buffer pre-filled with crude oil at each refinery functionally give you 100% production for the length of your save file's playtime? 2 buffers? 10 buffers?

ionic galleon
fringe pawn
#

I don't know anything about the issues with getting max flow out of MK2 pipes. If a buffer full of crude ahead of every refinery functionally eliminates the issue, that's a small price to pay.

wind spade
#

nah, mk2 pipe works decently if you loop it at the end

ionic galleon
#

I've just switched on a Mk.2 pipe here, and watched it hold 600/min while it filled the inputs of 16 refineries

fringe pawn
#

So what's this whole thing where MK2 pipes perform so poorly that it's almost certain they're going to refactor pipes all together?

#

Unless that's a joke I haven't been getting?

wind spade
#

not really sure but iirc it's mk2 manifolds with dead end

brittle thunder
brittle thunder
#

mainly, yes. I try to set things up with a 1 or 2% headroom to allow for 'issues' lol

#

so once saturated they tend to stay that way and just plod on

ionic galleon
vapid gorge
ionic galleon
#

And that's why I stick to a relatively narrow palette of options that I /know/ will work properly.

(see also: coding in JS)

wind spade
#

how can you say "work properly" and "coding in JS" in the same message 🤔

ionic galleon
wind spade
#
'a' in ['a', 'b'] // false
0 in ['a', 'b'] // true

xD

#

and yeah I know it's just the meme language

ionic galleon
#

Thar be dragons, truly. But there's also a perfectly usable language in there somewhere...

#

JS and PHP are very similar imo, and not just because they're my two main languages for professional dev work. Each one was in the right place at the right time, was basically the only game in town at a critical moment, and suddenly became /way/ more important and widely-used than it was actually mature enough to handle. So both of them have a ton of quirks and legacy garbage, but also both of them have actually been developed into decent modern languages.

</soapbox>

#

(though it would be lovely if PHP's functions actually followed predictable conventions in naming and interface)

wind spade
#

I'm a php dev for last 15ish years lol I know what you're talking about

ember fractal
#

PHP is trash, just sayin

wind spade
#

php is great tool if you know how to use it 🤷‍♂️

versed violet
#

Programmed Html Pages is thing of the past, isn't it?

finite sun
wind spade
#

it's just it's not really obvious for newcommers

still trout
#

well, what does "in" do?

wind spade
#

[value] is in [object keys]

still trout
#

so a and b were defined earlier or what am i missing

wind spade
#

['a', 'b'] is an array of two strings, a and b. a has index 0, b has index 1. So the indexes are 0 and 1, so 0 in ['a', 'b'] is true, but 'a' in ['a', 'b'] is false

still trout
#

amazing

ionic galleon
# dull bolt Cursed.

Nah, 'cursed' is transliterating JS code into a handful of non-alphanum characters and nothing else. Perfectly doable, still runs fine, but 100% incomprehensible to a human.

sleek osprey
#

guys does anyone know the answer to 2 + 2

ionic galleon
hexed spindle
#

I've got an aluminum factory where I used a priority junction to prioritize feeding the water coming out of the refineries over the water coming out of an extractor. This worked, at least for a while, but I came back after save/load and realized that my refineries had their water output backed up and weren't producing anything. Is this something to do with what happens to pipes/buffers on save/load, or is the priority junction setup for recycling water in aluminum production doomed for reasons other than bugs?

ionic galleon
#

It's not impossible to make water recycling work properly, but I personally find it not worth the hassle. Your mileage may vary.

main shuttle
#

i know this is almost definitely a "just do what you want" kind of question, but has anyone published a "here's a prime location for this kind of manufacturing"?

sage torrent
#

you usually have to import something via train

main shuttle
#

yea, finally got there on a fresh game & was wondering

#

only spot where there seems to be bauxite, coal, & quartz closeby is just north of the big hole

#

oh & copper

sage torrent
#

i made a train circle that brought the components in

main shuttle
#

speaking of, do trains end up outrunning mk5 conveyor belts?

ionic galleon
#

(I measured the belt and running speeds the other day, but can't remember the exact numbers offhand)

wind spade
main shuttle
#

i mean outrunning in terms of efficiency

wind spade
#

Depends what kind of efficiency you mean xD

#

Power usage? Belts
Space usage? Usually belts
Build time? Trains for large throughput values, belts otherwise
Build materials? Usually trains
Throughput? Mostly trains

ionic galleon
#

Finally figured out video recording from Satisfactory - just tagged you in #streams-and-videos with a demo of that 4.5km hypertube route. Also recently dropped screenshots in #screenshots showing my skyrail design elements, but I think you've seen those already.

ionic galleon
ionic galleon
cinder silo
ionic galleon
cinder silo
#

It's one reason I settled on the hub>spokes approach, trying to add midway stops has some drawbacks.

ionic galleon
main shuttle
#

(can you tell this is my first real attempt at doing trains)

ionic galleon
#

Don't currently have enough locations to make a hub-and-spoke system make sense, but I will at some point.

cinder silo
ionic galleon
ionic galleon
main shuttle
#

i guess i just worry about running out of materials between trains stopping by

ionic galleon
hexed spindle
oblique hollow
hexed spindle
#

checks author of PDF he copied design from; worries

frosty owl
#

Do you think whoever invented the wheel knew what they were doing? They just thought "me roll, me fast" jace_smile

ionic galleon
frosty owl
#

Roads are overrated too lol

ionic galleon
frosty owl
#

Was that the "Golden compass" or something? thinking_helmet

#

And yeah, that's one of the actual reasons we don't see weels in the wild (actual sadness)

ionic galleon
frosty owl
#

I heard, but growing the wheel itself (basically an organ one would have to "detach" from their body) is still too much :(

ionic galleon
marsh gate
#

Can anyone explain this.. please?
So I got 320 Copper Ore/min coming down, it hits a splitter... and somehow it's still 320/min.

#

This is not how Splitters work... it's supposed to be 160/min. I did the math yet the game isn't working right?

#

The splitter is connected, yes.

ionic galleon
marsh gate
#

Yes.

ionic galleon
marsh gate
#

Well originally I was pushing 220/min. I'm not sure how to answer your question though.
The 320/min is being fed by two Mk2 miners using two power slugs (both at 134%).

ionic galleon
marsh gate
#

It's from a mod. Efficiency Checker. Very useful for this purpose.
And before you ask, no the mod isn't outdated. It worked before when I was solving another issue not getting enough to where it needed to be.

ionic galleon
#

The first because I can't read it in the screenshot, and the second because I'm not familiar

marsh gate
#

Let me try to give you a better screenshot of the two, using a different tool of that mod.

#

Alright.
First screenshot is before the splitter. This is expected. It shows 320/min going in, and the supported belt speed being below (showing I'm using an Mk4 Belt).

#

This second one is after the splitter. This is not normal. I expected to see 160/min, which is why I have an Mk3 belt. Instead...

#

320 / 2 = 160, right?

ionic galleon
#

You have a mod changing the belt capacity from 480/min to 450/min?

marsh gate
#

I'm actually not sure why it's 450/min to be perfectly honest with you.

#

No I do not.

ionic galleon
#

That's the same value that's 270/min on the other one. So it's behaving weirdly on both sides.

marsh gate
#

270/min is the normal value for an Mk3, though.

finite sun
#

why exactly are you expecting anything different if one of your splits is blocked, tho?
if one belt can't get any more items, the rest would go to the remaining belt

#

ah, it's the efficiency checker mod
forget about all this then, why are you expecting it to show actual flow? this is decidedly not what this mod does.

#

all it does that it checks your producers (in any connected belt system), your consumers, and max potential flow as dictated by belt speed

#

it never says anything about the actual flow.

vapid gorge
#

so even if that mod checks belts, the only split you're showing us is stopped, so there's no throughput. So you'd still have the max flow.

If you're just starting the game I'd also suggest avoiding mods and getting the basics down tbh.

ionic galleon
#

Me: Wait, why has my fuel production stopped? Did I screw up the head lift to the fuel tower or something?
Me: Oh right, the 2400 kL takes less than 2 minutes to fill when you're producing at 1280/min. Good to know...

(also whoops, I probably should add a third pipe lol)

brittle thunder
#

my pipework is a bit of a mess, but trying to distribute 4800m3/min is 'entertaining'

ionic galleon
oblique hollow
#

experience says 16

#

this sounds like long range stuff

#

you are not going to try and balance 8 pipes with each other

#

to get to 9

brittle thunder
#

thankfully its all short range, its trying to get the outputs from the blenders to play nicely

ionic galleon
oblique hollow
#

depending on if its close or far away

brittle thunder
#

its modular, which helps. 24 blenders at 220% in 2 banks of 12, feeding 4 floors of generators. I have basically put a straight manifold on the blenders, 1 on the banks of gennys and then linked it up as well as I can, lol

oblique hollow
#

if you have 4800, that doesnt sound like something you have simply lying around near you

brittle thunder
#

so far, its working, lol

oblique hollow
#

there you can just connect it all in a big lattice balance style

brittle thunder
#

yeah, exactly that basically

ionic galleon
#

What problems should I expect?

oblique hollow
#

long range i woul always only use 50% or 75% of the pipe capacity because best you can do to not inflate the pipe count is split it in half

#

if you dont trust full capacity pipes

ionic galleon
#

I feel like I'm still missing something pretty major here, because your position doesn't make sense to me. And since it makes sense to you...

oblique hollow
ionic galleon
#

I mean bus in the electronic circuit sense. The water bus (all 4x interlinked Mk.2 pipes) is where all the water gets put into, and where all the water gets taken out of.

oblique hollow
#

how long is that thing

ionic galleon
#

looks left, looks right, looks further right

Very very rough estimate here, but probably on the order of a kilometre

#

checks map

Yeah, probably a kilometre, within 10%

oblique hollow
#

right. as long as you dont plan to run around the entire map with that, its a sorta reasonable thing to use locally i guess

ionic galleon
#

Wait, a kilometre of 4x pipe counts as local? The whole map's only 5x6 km.

oblique hollow
#

1 km is local imo. its only 5 x 6 but you wont span something across the map in that fashion usually, you make twists and turns

#

so you get much more than just 5 km in length if you were to use something like that globally

#

trains for example only become efficient above 1 km distance

#

below that its vehicles and belts / pipes

#

drones are like eeeeeeh 2 km minimum? if its a steep verticap difference or whatnot 1 km is fine too with drones but they are for low throughput anyway

#

buuut for pipes going more than 1 km is a bad idea

#

1 km is a hard limit personally.

#

you have an easier time finding water 1km elsewhere

ionic galleon
#

What undesirable behaviour would you expect from a pipe that's too long?

oblique hollow
#

sluggishness

#

also its a slow transport method in general

#

not to mention headlift and all that jazz

#

short pipelines are better

ionic galleon
#

Headlift goes away with water-tower - it's super handy

oblique hollow
#

you gotta set that up first

#

and then wait for all that to fill

ionic galleon
#

Slow transport in terms of latency or throughput or both?

oblique hollow
#

both

#

its kinda tied together

#

behold: 10 km long pipezilla

#

this was a performance test

#

and a test of patience

gray flower
#

NOT ALL IN line with the flow rate

ionic galleon
#

Didn't see the '10km' at first, so I did a rough estimate. Got 9km, which I'm pretty happy with as a guess

gray flower
#

@oblique hollow

ionic galleon
stark bronze
#

Also does it fluctuate like it belongs in a padded room when you reload the save?

oblique hollow
#

when the save loads, the game has no reference of prior flow

#

and slowly ramps it up, but in reality it already flows at 600

#

and yes, this thing IS stable

stark bronze
#

Looks like I haven't fully tamed the beast

oblique hollow
#

this thing is surprisingly good at keeping up. for test purposes it feeds into 2 refineries that need 300 m3/min

#

though as expected, if you disturb it it takes ages for the change to propagate

thin tusk
#

hi i need braining people

#

how do i split output of smelters

wind spade
#

manifold

thin tusk
wind spade
#

get mk2s or multiple manifolds

thin tusk
#

manifolding it requires mk3 wich i cant make

wind spade
#

multiple manifolds then

wintry aurora
wintry aurora
wind spade
#

manifolding is still easier

thin tusk
#

i cant

wind spade
#

multiple manifolds

wintry aurora
#

Belt limitation Greeny......

thin tusk
#

im not smart enough

wind spade
#

each with 60ppm max

thin tusk
#

i dont get how

#

this is what my thing looks like rn

#

i need someone to explain me how to manifold (not just an image)

#

cause i dont get how doing manifold will solve my problem of splitting

wintry aurora
#

Honestly though, since MK1 is your main limitation here, I'd reduce it so that it simplifies your problem until you CAN upgrade belts.

thin tusk
#

even with mk2 i dont know how to manifold

#

like ik how it works for the most but i dont get how it will help me split

wintry aurora
#

I showed you the manifold page on the wiki.

thin tusk
#

i know !

wintry aurora
#

If you want an ingame representation, I can show in a bit.

wind spade
# thin tusk i dont get how

figure out how much each smelter makes (either by counting A/B or just by looking at the smelter's UI), lets call it X
divide needed amount by one smelter production (X/C), that's your number of smelters that need to go to C

for this example, solution is:
A/B = 151.5/5.05 = 30 = X (also the smelter outputs 30/min)
X/C = 88.5/30 = 2.95 (so you need two smelters at 100% and one at 95% for rods)

Repeat the same for plates (basically same calculation, except you use the other number for C)

wintry aurora
#

These are mergers. (yes, I know they're MK5, just shows the basic form)

#

and these are splitters.

#

@thin tusk

#

(lemme know if you want a daytime shot, I considered waiting until daylight)

thin tusk
#

k and how will it help me split am i dumb or is this non sens

wind spade
#

read my message

thin tusk
spring cedar
#

is there a calculator that prioritizes awesome points?
like how can I exploit a node to get the most points...

wintry aurora
#

Oh yea, the page has some tips for farming points @spring cedar

wind spade
spring cedar
#

ok thanks

thin tusk
#

is that how to manifold ?

#

on the path where everything is, its mk2

frosty owl
#

That is a manifold, yes.

thin tusk
wintry aurora
#

Isn't MK2 120?

thin tusk
wintry aurora
thin tusk
#

or i wouldnt ask for split

#

i would just do min

wintry aurora
#

Just checking. Was gonna make a setup that should work. Can't right this minute as I'm doing something on the other save.

wintry aurora
#

@thin tusk Back end assumes you're still using MK1 for incoming from the mines, and have three nodes available and aren't overclocking any miners.

Front end is assuming using MK2, the far right one (in second pic) is underclocked to 5%, the left output is iron plate, the right output is iron rod. The manifold will balance itself.

livid meteor
#

If I want a LOT of plastic, what's the best way for that?

spring cedar
#

SFTools has good calculations for recycling materials. makes a pretty efficient plastic production line

ionic galleon
vapid nest
#

I really love it when you complete a big project you feel awesome and "yes, I did it all on my own!" but then some line doesn't get enough items to the manufacturers and you immediately get the self doubt that maybe you were too cocky when in the end it was a bugged belt that choked 1/3 of the entire system

#

And it wasn't just one belt connecting constructor to manifold, it was the output of an entire manifold.

wintry aurora
#

Would 187.5/m nitrogen gas be doable with tank cars? I'm asking because I'm in a bit of a chicken and egg situation, I know it's far better to do bottled, but I want to redo both the oil and aluminium stuff and I won't have aluminium canister production set up yet.

#

I'm also aware that tank cars have some issues.

#

I'm still in the 'planning the satisfactory tools setup' phase.

ionic galleon
# wintry aurora Would 187.5/m nitrogen gas be doable with tank cars? I'm asking because I'm in a...

Bottled, a freight car would hold 3200 cubic metres of nitrogen. Near as I can tell, a tank car would hold 500 cubic metres.

Say you have a round-trip time of 5 minutes, slightly longer than the actual round-trip time for my Aluminum ingots train. That means for 187.5/min throughput you'd need 937.5 on each train. Put two tank cars on the train, and you're fine.

So yeah, short answer is yes absolutely it's doable.

wintry aurora
#

At that distance, might as well pipe it.

#

I was just sort of thinking 'would that be an option?'

vapid nest
#

Am new to alumina, is there any easier way? Also, should I make casings separate or in the same factory?

wintry aurora
#

You should get the alts ASAP, otherwise looks fine for an early one. I'd put the casings in the same factory.

vapid nest
#

Because no way I would need 240 AAS ever?

wintry aurora
#

I mean it's fine for your first plant and it's fine for personal use. If you make a large battery factory using the classic battery alt, I could see that.

livid meteor
#

Is the super-state Computer worth it?

ionic galleon
# livid meteor Is the super-state Computer worth it?

Personally I'd go for Pure Quartz Crystal out of those three options, but super-state Computer might be worth it depending on what else you have and what you're doing. Personally I'm using Caterium Computer instead

gray rock
#

Hey is a 8 to 8 Belt balancer a nightmare or slightly straightforward?

spring cedar
gray rock
#

Oohh thats oldschool

spring cedar
fierce cypress
#

@gray rock I don’t use load balancers much but from memory you have 4x 2:2 load balancers, and the combine then into 2x 4:4 load balancers and then switch up the outputs into two more 4:4 ones or something like that, or a simpler approach if you want full belts is to use a belt compressor

gray rock
#

/cry

fierce cypress
#

Usually there’s an easier alternative

#

Load balancing is a pain

#

But once you learn the general pattern you can apply it to most numbers, but it’s still a massive pita

livid meteor
#

I wish load balancing could work via splitter sadge

fierce cypress
#

A splitter is basically a 1:1-3 load balancer

ionic galleon
livid meteor
#

I mean yea but I wish you could just set a ratio, so I don't need to use multiple splitters

#

like 7/1

#

Btw. what are valves good for? I don't see any use for it

fierce cypress
#

mostly just to prevent backflow

fierce cypress
livid meteor
#

When you could programm each output

#

and tell your splitter to put 7 items on output then 1 item on output 2

fierce cypress
#

that would be too simple imo

livid meteor
#

That's what I kinda expected from smart or programmable splitters

fierce cypress
#

and you can just overflow anyway

#

thats why most people go for manifolds over load balancing

livid meteor
#

I would prefer to use less splitter tbh

#

And not to have a need of a merger/splitter puzzle

#

takes so much afford and space

fierce cypress
#

thats why manifolds are so good

livid meteor
#

would be my favorite qol update

fierce cypress
#

use a manifold

fierce cypress
shadow prairieBOT
#

Ask for mods over at the [official modding discord](#welcome message). - <3 @fierce cypress

livid meteor
#

I dunno it would probably not even be hard to implement tbh

fierce cypress
#

its not that its not hard to implement

livid meteor
#

would be a super good qol update

fierce cypress
#

its that it would be too unbalanced

livid meteor
#

I just hate this manifold stuff

fierce cypress
#

it makes the game too easy

livid meteor
#

why? You still need to unlock programmable splitters

fierce cypress
#

no you dont

livid meteor
#

yes of course but I don't want to spend hours to think about how to split and merge stuff to get the load balancing I want

#

It just annoys me