#off-topic-tech
1 messages Β· Page 116 of 1
Honestly, I might pick up whatever the cheapest one is when they release it
B550 or whatever
*350?
It'll be useful for transcoding, better than my quadro P40 something
Only two mid-tier ones announced at this point.
Smaller and larger variants are coming later.
im guessing B770 and so on will be at some point in 2025?
there branding is good once you get it tho.. A300,A500,A700 B300,B500,B700 and so on
Its the same branding as their cpus
No?
A, B, C etc. as the generation, then first number as performance class and then two last as submodels.
Old Intel CPU was branding (Core i), performance class (number) dash, generation (one or two numbers), submodel (three numbers), and letter modifiers at end.
New is again branding, performance class, generation as first number and then submodel as two numbers.
He probably meant 3, 5 and 7 for the performance category
they did this press tour last time, saying how hard it is to make a GPU, how important frame time is, then it came out and it was shit anyway
For being their first dGPU in over 10 years or so they are very good. Drivers improved massively in the following months
no because instead of the i they have a changing letter determining the generation making this whole thing infinitely easier for inexperienced people
Okay its similar then
so as baldur explaiend youve got your letter as the generation so A.B.C and then the number as the specific model meaning as long as the letter is the same its just a bigger number = better situation
Hypothetically what if intel runs out of letters do we get AA580
probably another rebrand by that point realistically
Yeah probably
i doubt they would do the full 26 before changing again
Didnt the Intel guy say Celestial/Druid HW is already locked in?
im guessing its just a normal thign for linux to do a terible job at detecting inputs?
seeing how this is two diffrent installs on two diffrent computers that just ignore inputs, have seconds of delay or even outright make up inputs i dident do
do not underestimate the ability of the intel board to fuck things up
Could someone please convince me this person is just trolling. How can you be so terminally stupid? π
impossible to say; crypto bros are so stupid you can never tell if they're parody
Guys I just lost $20000000 in doge to $Hawk
Imagine burning all your savings and college funds on memecoin, you totally deserve everything that happens if you do this
Pretty much... Anyone who thinks crypto is a smart investment... sorry but you deserve that.
all my hawk gone
His whole job is to put a positive spin on Arc. I would take everything Tom says with a basketball sized grain of salt.
Really liking this to maybe replace my Bolt. The Bolt was only ever going to be a bridge car.
No he just said that because he wanted to type a little extra
isent that just the same as say gpu overclocking in something like msi afterburner but for ram
if operating systems dont get confused by it i dont see why it woudlent be possible
why should the OS get confused? timings are only relevant for the controller, aren't they?
OS will probably care if the memory gets unstable tho
os tracks speeds like MT/s
that's pretty neat
fair, my brain jumped to timing only, disregarding speed
Tom coming right out and saying dGPUs don't make Intel money. Which is fine, I don't think anyone disagrees Intel is still very much farming XP. But I can't help but think they really need to stick to one die per generation to farm XP in a more cost effective manner.
https://www.youtube.com/watch?v=XYZyai-xjNM
Episode 55: Intel's Tom Petersen joins the podcast to chat about Arc Battlemage! We discuss fixing and improving game compatibility, the importance of enough VRAM, hardware design decisions including the die size, the future of the Arc division, XeSS 2 frame generation and plenty more.
CHAPTERS
00:00 - Intro
02:12 - The Journey from Alchemist t...
Can i get some help fixing my laptop? Its stuck in a boot screen.
if their own people say it don't make money, the new CEO will shriek in horror and Old Yeller it
I think B700 GPUs will get axed. The whole division needs to figure out how to operate on a tighter budget I supect, or Druid is toast.
I think Celestial will get one die.
it's more concerning to me that arc is eating into radeon's market share instead of Nvidia's
because people will still buy 8GB 5060s when they come out even after everyone says they're shit
buyers are as blind as they were with intel, and it took ryzen being significantly better to really put a dent in that
they will never achieve this against nvidia as they are too paranoid a company to let anyone get close
meanwhile, intel were brain dead for a full decade
tbh only hope for ARCs = budget build thats all π€·ββοΈ
Idk if the 580 does what it says it should do, the 780 could be pretty good
Laptop 5060 will almost certainly get 8GB even if desktop gets lucky and they can get 3GB chips at a price that works for 12GB over a 128 bit bus.
yeah i realized how bad it was when my 3060 laptop was running out of vram constantly... less than a year after I bought it. 6GB is stupid
i have 16gb now, and even then it feels like too little
And its good that we don't need more than 8Gb for midrange
Also 8gb feels closer to mid-high/high end, especially 9 years ago. 4-6GB feels much more like midrnge
i feel like 6gb is bare minimum these days, & won't get you anywhere with newer titles
I hope you don't talk about trash aaa
Also half best rated games are indie
The idea that you need cool high end gou to enjoy gaming is such a lie...
My current post of my findings with experimenting with Google tensor g1
I actually feel like HUB is going to rip Battlemage a new one. One of the slides Tom from Intel was talking about in the PC World podcast leans right into a talking point HUB has had for a while. That people are going to just turn off ray tracing in exchange for the higher frame rate. And in the Intel presentation's Forza slide has the 4060 winning with ray tracing off.
That's only one game, not nearly enough for a conclusion. It's just a weird unforced error, and I'm surprised PC World didn't call Tom out on that.
I may end up researching how to make my own kernel and start developing a passion project into making custom effeicncy kernels for pixels
gtx 1070 is top range gpu for gtx series lol π€£
8 is minimum lol π€£
i feel like there's still a lot of "we really want arc to succeed" from the gaming industry. nice sentiment, but it shouldn't cloud reality
if they able to put like 12gb vram and quite a good amount of rt cores while remaining the same amount sure π€·ββοΈ (for their lowest model)
A cryptocoin pump and dump? Nowai!
Seems to do the job, feels like double the speed for processing data after the 6th gen Intel CPU on old laptop
acording to this we should be at gpu's with 128GB of Vram π€£
only game that gave me problems was Forza horizon 5 when i had 6GB but it was still perfectly playable at high graphics settings if you ignored the rgb trees
altho i will agree that newer cards continuing to stay at less than 12GB shoudlent exist
anyone else having issues with the windows clock? mine keeps reverting to the default timezone thats like 4 hours ahead 
Disable time sync if you manually change the clock. But idk why you would want to do that.
Or might have that automated time zone setting enabled and IP based location detection fails.
i have it set up right but unelss i manually sync windows gets it wrong every time
So show that settings screen?
it shows whatever timezone is 00:00 despite being set to -04:00 unless i manually sync it
Where does it show timezone as 00:00?
i sync it manually so its fine but it would be saying it 1PM rn if i dident
let me restart my pc and see if it does it again
nothing. ils grab a screenshot if it does it again
i already fixed it myself before asking so yea
you're using a vm and misconfigured windows to work nicely with it
it resets "everytime" you start it again right ?
Or Windows isn't setting the actual hardware clock correctly when it changes the software side time.
I don't understand some people...
They see I have helped someone in #1038092680493801533 with some problem, they start to PM me for help instead of continuing either that thread, or making their own...
They want exclusivity
I used to get that very frequently, one of the reasons I quit helping there so regularly
Easy to ignore, just stupid.
Can spinning fans cause "backsurge voltage" and fry motherboards?
In the case a PC is turned off and you are vacuum cleaning it.
Which I would find very weird π€¨
vacuuming can fry components itself.
Most vacuum cleaner nozzles are nonconductive, and the airflow causes them to get ESD charged.
Yeah I know that.
I am asking, if the fans start spinning backwards, does it generate power, and frying mobo? (as someone is claiming)
And any permanent electric motor will act as generator, both forward and backwards.
And basically all computer fans are permanent electric.
And motherboards aren't protected against this?
Shouldn't be real problem, as the voltage produced is about same as used to run the fan at same RPM.
So it doesn't fry motherboards ...
Ok. The claim was: be carefull when vacuuming your PC, if fans spin backwards, they can fry your motherboard (kill).
And I was having big doubts, something didn't make sense.
That "if spins backwards" part already makes it crap.
I know about ESD* because I had a long conversation with you about it once π
That's why I bought a compressor.
And a filter for it to reduce moisture when using the compressor.
It basically would be any spinning if it mattered.
No matter the direction.
I still need a bracelet. But need time to investigate and find a good one that I can buy locally.
The real thing is that fan spinning without input voltage can damage the bearings in many of current gen fans, as they use electromagnet to stabilize the shaft.
Not much, but equal to tens to hundreds of normal startups.
How much does a fan generate you think?
5 volt? That can't be enough to really kill a motherboard can it
Getting 0.3V when I spin a Fractal X2 GP-14
Someone claims, if a fan has 1200 RPM at 12V. If you spin that fan at 1200RPM it generates +- 12V.
But then other people also claim fans have protection against this, besides cheap brands.
Not +-.
DC fan will produce about the same voltage, with same polarity, with same RPM.
Just confirmed that the polarity was same in both turning directions when I tested.
So no, you cannot really damage with that normal RPM range.
As the MB side is designed to take that voltage.
And it doesn't output reverse etc.
Which would usually be less dangerous, not more.
Like I said, that that line specified that just reverse would damage, made it complete bogus from start.
And as most higher end DC motors are now brushless, they actually have electronics that switch which coils are connected, and that significantly lowers the unpowered generator output voltages compared to old style DC motors with commutators or like.
Replacing physical switching with electronic one.
I will put toothpicks into my fans next cleaning round. Which would be soon,
Just to spare the fans themselves a bit π
Well, IIRC old physical commutated brushed DC motor should produce negative voltage and not positive when turning in "wrong" direction.
But no idea when those were last used in PC fans.
Fact checking with Baldur π
But too late today... Too sleepy.
So off to bed ->
Good night sir π
Also, need to remember that that same backfeeding happens every time computer is shut down.
As the power to fans gets cut, and they continue to spin on inertia, producing power.
Maybe people will go for the convenience, but on such a large purchase I'm skeptical. This was already possible through the Chase web banking interface, for instance. But the prices were marked up. I suspect you'll see the same middleman markup with Amazon.
True, so that's why I though there would be mechanics to protect mobo.
I wnted to say: no way this flies in EU, then I read "... in 48 US cities" 
I bet they kill it, it's just using local dealer inventories. People will probably use it to browse and narrow choices, but then go to the actual dealers to shop.
If almost everything in consumer electronics didn't have 2-6kV ESD protections built in, we would have LOT of broken stuff constantly just from people handling things.
Well, almost all chips currently have at least that 2kV protection inbuilt to some amount of power.
Yup, idiots like me would not know and do dumb stuff with it.
And then the actual connections get something like this:
About 0.11e per chip at large amounts.
So if adding that chip to 200e GPU makes it so that you get 1 in 1800 less warranty cases, it was worth it.
for usb 3.0 and HDMI
High speed busses like that need the most expensive chips.
Ok, you need more than one per HDMI connector, but anyways.
Was just easiest to search for HDMI one as example.
Normal diode only protects against reverse voltage in circuit like that.
TVS or Zener diode would also protect against too high forward voltage.
not imposible because yea it turns into a generator so...
Oh, it doesn't ground but applies positive or negative DC to counter it?
that fixes either the positive or the negative peak excursions of a signal to a defined voltage by adding a variable positive or negative DC voltage to it.
This just allows the voltage from that lower line get to higher line with almost no resistance.
i know it generates very low power but i remember in a JTC video once he spun a fan to like 7000 rpm and it was generating like a good 6V
I don't understand how it "protects" yet, what the mechanic is.
But for most cases, just that single TVS or Zener is enough.
But I need to read the wikipedia a bit more.
so its not one of those "because its within a normal range that it wont break anything" type of things
Allows the voltage to get fed to ground or VCC without going through any of the other components, when there is too high voltage difference or it is in wrong direction.
Oh, so it does ground it. Ok.
In this:
Upper diode: if signal voltage is higher than VCC, discharge to VCC.
Lower diode: if signal voltage is lower than GND, discharge to GND.
Right-side TVS: If voltage between VCC and GND is too high, short them together to discharge that overvoltage.
We talked about this earlier, if 1200 RPM = 12V, if you spin the fan with vacuum or whatever at 1200RPM, it gives 12V.
Only for those older physical commutator fans.
Not for brushless.
π
Basically this prevents the signal going over VCC + diode voltage (0.3V usually for the diodes used), or to less than GND - 0.3V.
And the voltage between VCC and GND cannot be larger than that right-side Zeners or TVS diodes breakdown voltage where it starts to allow for reverse current.
Until the diodes themselves burn out from too high power/current.
Which in this was 80A for 5/50ns, 2A for 8/20 us.
Don't remember what was the exact curve those times refer to.
All I found is that my B650M PRO RS supports ESD protection for USB ports.
was looking what kind of ESD protections my motherboard has.
whats a good starter pc as low as possible i currently have like a 100 euro mini pc and a ps5 but am looking or an upgrade have 400 euro to spend right now just gonna be using it for some low lvl gaming
Save and don't buy anything rn if you already have a ps5
You'll probably have to spend somewhere around 800 to match the performance of a ps5 even if you buy used
Used prices should drop in a few months once the new GPUs release
firefox why in the ever living fuck do you have to be such a pain in the ass of a browser 
leave my cpu alone you bastard
ty for your advise
It's not the browswer, it's something you're doing with it
Firefox is legitimately outstanding
(this is with 6 tabs across one window and a popup btw)
literally just 1080P youtube video and a new tab
hw accel disabled?
i have good reason to believe valve will release a mini pc imminently at around that price
it's also worth looking into a steam deck
it won't beat any speed records but you can't build a pc for that price
I second this. Firefox is so good on cpu
too bad. i have had enough
Man this is once again your incredible capacity for user error π€£
good then because that means the user error is opening the browser
Remember he was the one who blew up his laptop from doing who knows what
I've literally used Firefox for forever now and it's been fine. My vote is they're not using adblock and there are multiple tabs auto-loading picture-in-picture videos muted in the background of those tabs
if not actively running a stream just to listen to while gaming
Oh I know π€£
He breaks things and blames the things he breaks with more consistency than anyone I've ever met
My Legion 7 would sound like an aircraft if Firefox had that sort of CPU usage. Totally quiet when using Firefox for as long as I've had it.
With Satis running I can't get Firefox CPU usage to even peak at 36% or close to it
I mean it peaks for me but then goes down π€·ββοΈ
With youtube video playing and having a game open.
Loading webpages on Ars Technica while a Youtube video is playing in another tab and Satis is running, I don't even see Firefox hit 10%
I do run a custom profile: https://github.com/yokoffing/BetterFox
I've had a Betterfox tab open for longer than I should probably admit, meaning to look into it. But I'm too satisfied with how it runs out of the box, in terms of speed.
it's easy to setup
Setup isn't the hard part, I just want to read more of what it does first.
I added a few custom lines:
// visit https://github.com/yokoffing/Betterfox/wiki/Common-Overrides
// visit https://github.com/yokoffing/Betterfox/wiki/Optional-Hardening
// Enter your personal overrides below this line:
/** SANITIZE ***/
user_pref("privacy.sanitize.sanitizeOnShutdown", true);
user_pref("privacy.clearOnShutdown.history", true);
user_pref("privacy.clearOnShutdown.formdata", true);
user_pref("privacy.clearOnShutdown.sessions", true);
user_pref("privacy.clearOnShutdown.cache", true);
user_pref("privacy.clearOnShutdown.cookies", true);
user_pref("privacy.clearOnShutdown.offlineApps", true);
user_pref("privacy.clearOnShutdown.siteSettings", false);/** AUTO TRANSLATE ***/
user_pref("browser.translations.enable", false);
user_pref("browser.translations.autoTranslate", false);
You can visit the pages to see what the lines do.
"new"
βNewβ to me
third owner lol
Gotta get my socks and cat ears ready
https://youtu.be/26QHXElgrl8?si=OeNIDcvaledvPUG7 the sloppening is real
Y'all been seeing these new AI type things for YouTube creators lately? Generated replies are getting more complex, models for generation of video ideas and outlines and clickbait titles, plus fully synthesized art for thumbnails. Yay.
Recorded on December 9, 2024
oh god
My 9800X3D arrived to retailer, is now packaged and on its way. And I'm already tired of computers setting up software to new laptop π΅βπ«
You can just send that CPU to me instead? π
Been kind of busy as missed one week of "real" work because of the trip to China. But really looking forward to try it out. Watercooling downside is that swapping hardware is more work
is there more context?
Yes
Can you provide it
No
π¦
When running doom entirely on the cpu wasnβt good enough
We start to run room entirely on the gpu
to encode a line in 3d space, you only need like 4 data points, right?
an example of absolute dogshit answer from Claude 3 Haiku:
Two coordinates combos?
Like that says, 2 sets of 3 values, one for each axis.
Point 1 = X1, Y1, Z1
Point 2 = X2, Y2, Z2
first of all that gives infinite possibilities to encode the same line
i said of 4 data points, because that's just about fiding the distance from the line to some ambigous points (let's say, 0,0,0) and determining how it's rotated in the ortogonal plane
No?
Like on 2D plane, you need two points for a line.
ok, sorry. i meant' infinite line
As long as you are in Cartesian coordinate system.
aka it doesn't have ends
No matter how many dimensions, you need two points to specify a line.
Even if infinite line.
Not neccecarily
You can define an infinite line with 5 values
3 axes for rotation and two for where it intersects a 2d plane
how did i miss fifth?
am i wrong about 4 values?
Afaik that's the least data you can represent it with
And then you would need to specify that specific 2d plane somehow.
Which would add more
Yep
And lines which were nearly parallel to the plane would be rather imprecise even on full or double precision floats
Or you mean combination of point and angles like in polar coordinate systems etc.
Three values for location, three for rotation
Yeah, but this was on theoretical, not computer implementation.
Yeah
Although actually
Only need two rotations for a line
So still 5
And the idea with the plane would then be 4
that's good
Lot of ways to do it in the end.
Just that cartesian coordinates and geometry in that is the common basic school one.
Rest are more for computer and scientific usage.
i like my idea because if 2 lines are somewhat alligned - their defining points will be close too.
i don't think that will work as well with the plane, when they cross it far from 0
fair
but i remember being asked something like this in school
aka, about how to encode something
I want to do a crazy thing - find when planets are kinda alligned
well actually goal is to find points in time when gravitational influence changes, but it sounds less fun and more complex...
And why are you again trying to reinvent the wheel?
The orbital period (also revolution period) is the amount of time a given astronomical object takes to complete one orbit around another object. In astronomy, it usually applies to planets or asteroids orbiting the Sun, moons orbiting planets, exoplanets orbiting other stars, or binary stars. It may also refer to the time it takes a satellite or...
again? π
And then looking for how to calculate planetary alignments or similar.
Several times you have been trying to do something common, and only later realizing there are ready made libraries for it.
well yeah I like the process of tackling the the problem from scratch
even if it quickly turns into finding a tool
because thinking how i would do it without external support can help choosing such support
and there's an opposite thing - finding tool first can open eyes on what else they can do, which is usefull in some cases
it's either cooking something so hard i don't understand, or completely bananas
Because the texts that pulls from were advanced level?
And you are missing the basics to understand the stuff?
And need to actually start reading about geometry etc. from the basics first?
And not try to jump ahead with Artificial Idiots?
Because that is collage or early university level stuff IIRC.
the idea of using variable t was not expected for me. basically it gave an instruction on how to find all points on a line
Because that is what a line is?
Infinite amount of points infinitely fine amount offset from each other?
And that was line as point and scalar vector representation, and getting any other point
well, yes... just not sure where it is usefull outside of computer graphics
it suggests solving equasion for 2 variables to find if lines intersect - kinda crazy
Well, how else are you to find if the two lines have a shared point?
that's what i'm thinking now...
i mean, i'm unsatisfied with this (beyond method of comparison)
reinstalled it and it does it without even touching anything or any settings so if its my fault then its something by default
Because this is stuff that has no good resources for free on Internet.
Everything is either paywalled or physical.
So not part of any neural networks material, except completely random snippets on various pages.
Or it's something else about your system config
still not as bad as geology
Ok but I am not sure it's only about aligning sun earth and some third planet... Though that certainly seems like an event that can cause a stretch
Oh gods is it MagicZ tech support hour again?
Pray he doesn't try to fix a faulty PSU and get killed by a capacitor....
Some people think 80 plus gold means PSU has gold and they try to disassemble it 
Wait it's not 80% pure gold inside? Aww fudge... 
still waiting on that one
but i do have a victim for it
i cut the power cables on my first pc so i guess iv partially done it
but im tempted to try and fix it
even if its been basically outside for 8 years
and it dident even work 8 years ago to begin with
I've cut a plugged in cable (240V) with scissors. π
i should specify... the pc as a whole not necessarily taking apart the psu and trying to fix it
Great, my printer printhead (the one for ink tank systems) broke down 1 month after warranty expired....
Talk about planned obsolescence
Seems like Devoxx.
Developers conference.
Nope, its from here.
www.welovespeed.com/en/2024/speakers/
Specifically the presentation of the first speaker
Yeah, I know.
Because it told me in the bottom right corner π€£
But it looks like the same concept and goofiness.
Literally a clown on stage.
how i look casting game of chaos and dying cause of a gambling addiction
π€£
every halloween i hook up my bass & guitar amps to my record player & break out Thriller, & it can feel like i'm doing that
hmmm. dat funni.

i hit true 100% cpu ussage on something other than cinebench for the first time 
Video rendering, rebuilding point clouds. All the time 100%
Watercooled 13900k shines on that
video rendering gpu pinned at like 90 yea but cpu dosent even budge like 30% at most on my 13700K
theres not much that can use the core count anymore
I hit 100% in my game engine when I add 1M objects. /shrug (debug mode)
B580 looks decent. Too bad it draws a ton of power and Linux performance sucks
still tho, not bad for a 2nd gen, especially after how gen 1 came out
also, proving that 12gb vram is possible under $300 is a nice finger in nvidia's eye
oh. 190W. still not bad
Note that the power consumption benchmarks for HUB and TPU refer to total system power
Paired with a good encoder to piss off AMD
honestly i might get one to replace my 1660 super so even if its not great it wont be a huge deal
Yea that is weird too
Well, sure, but the B580 probably doesn't make money.
I have no idea what the time frame is, but at some point Arc needs to do what it's doing while having good margins.
TF IS THAT
It couldn't talk with another part of itself or Windows via Remote Process Call
is there a fix?
its happened 3 times already
No idea, I have never had any problems on two computers so far.
Cannot know if this case is another problem between NanaZip and your Windows, or NanaZip/7zip and the specific archive file.
GDPR doing what it was meant to
my dad made a good point on that: translating "we're not making money on this" is corporatese for "we're not making as much as we think we could have charged for it
It's a 4070 Ti sized die for $250 though. Even though it's 2 years later, I have a hard time believing they have good margins. Their price point is probably dictated by AMD/Nvidia, not by their own cost.
is there some good resource to get idea on how to normalize data series?
I am not happy with how it is for earthquakes...
on one hand - these are events that happen all around our sphere ball, acoustic waves from various processes happening in the crust and mantle.
with various longevity and energy release. but mostly some sharp change.
on the other - we observe it from a series of devices all around the sphere ball, each capable of monitoring large area (depending of power and quality of event)
each has its own sensitivity. and overall they produce inrcedible volumes of data, that are being analysed, and based on model of how waves should propagate - origins of those waves are found in data from thousands of devices
dude is cooking good stew
youtube.com/watch?v=1L-x_DH3Uvg
I Tried Making A Particle System
Rip that starter
been there, done that
last i knew you could keep a starter going for up to 15s, but idk about one that's 40 years old
More like battery
The starter was replaced prior
So it's okay.
Battery was already old so
i could cheat with my dinky civic, anything bigger might have issues π€£
could damn near hand crank that
it's finally kinda chilly out
But that doesn't mean the fuel is getting to the cylinders.
Or that there is spark.
Or that starter is turning fast enough.
Doesn't sound like there is any burning happening.
Cannot know how low that starter speed is compared to normal, too high variance in car-to-car sound to say as I don't have enough experience.
But first thing would be to try with jumper cables to rule out that battery.
super cold battery loses amps like crazy
and i know on some old cars the spur gear on the starter motor is completely exposed
Reason why CCA rating is much more important than Ah to car battery.
Reminds of my Impreza when doing gasoline to E85 conversion. Could not access all the cold start parameters for the stock ECU, was bit challenging to get it good for daily driving. But adding enough fuels solved it. fine tuning during the first winter, last tune did start in -21Β°C without any heating help
oh yes, actually I'm just looking at Stark Varg EX new enduro model. 120kg/80hp pure electric offroad bike. Road legal with A1 licence in EU
There's motorcycle exhibition in Helsinki end of January. Most likely they have it on show there. Hopefully got time time to attend and try to get good deal to trade in my Husqvarna for one
did it again
And that Windows is the only OS you use on that computer?
Or did you boot into some Linux variant in meantime?
i have linux on the drive aswell but i havent booted into it no
How many gamedev studios that had their own engine now moving to UE5?
i count CroTeam and CD Project Red
Subnautica 2 also is switching to UE5 from Unity
Unity π
well, yes, but also... Unkown worlds juiced it pretty good
Can't justify unity after what they did.
I just wonder if UE5 sold idea of their engine saving time so good
or it actually is what gamedev studios that do custom solution (on top of/inside) engines need from engine to make good games
*good in term of high fidelity
(i doubt it gets in a way of gameplay etc)
yet, considering that they cooperate with studios, this might actually be a good thing overall
like TSMC...
creating your own game everyone from scratch is complete lunacy
john carmack said designing space rockets was easier
But fun!
everyone needs some kind of middleware and the options are UE5, unity, or godot
godot isn't production ready for triple-A games yet, and unity lolmao
Well, still couple of studio family specific engines around.
EA:s Frostbite as example.
take 2010s
there was like CryEngine
Croteam with SeariousEngine (check out photos from TTP1)
CD Red with RedEngine (no comment)
probably some many more examples of studios heavily modifying engines
oh, Respawn with modified Source
Creation Engine still, when it should have been dropped or completely overhauled long time ago.
id Tech seems to still be alive too.
And Rockstar seems to be also continuing with their own RAGE
Unigine still exists and is being developed, not just lot of game side uptake.
Lot on professional simulator front for the visual side.
what if they don't release because can't match UE5's quality...
id tech is doing very well in indiana jones, mandatory ray tracing and it runs flawlessly on everything
but i don't think it's available outside of id / bethesda / microsoft
I did say those others were studio family specific.
yeah, i meant before what's available for anyone to choose, hence why ue5 is so popular
Well, Unigine isn't, but it isn't full spectrum engine and mostly just the graphics side.
If I understood correctly.
though id tech does ray tracing so well that it's made me rethink how performance intensive it really is
indiana jones doesn't have FSR or XeSS yet i can maintain 100FPS 1440p on my 7900XTX
and it requires ray tracing
won't even run without it
all global illumination is done with it, no light baking at all
(and then there's a path tracing option that uses nvidia restir and performs like dogshit)
it must be an interesting challange to recreate hexbin map that has equal area of tiles (unlike here, where their size by degree is equal, but size get's wild closer to polars)
www.reuters.com/technology/intel-executives-say-manufacturing-spinoff-is-possible-2024-12-12/
The two executives leading Intel (INTC.O), opens new tab after the ouster of its chief executive conceded on Thursday that the company may be forced to sell its manufacturing operations if a new chipmaking technology slated for next year does not succeed.
And that would basically kill the product side too.
Those exec are just too ignorant to know.
And that separate foundry company would be basically dead, as Intel doesn't use "standard" tools, and the project to produce standards compatible stuff for other companies to use to design chips to be produced at Intel foundries is 2-3 years out.
To START designing, which then would take 1-3 more years to enter early production.
yes exactly
keenswh uses an inhouse engine called VRAGE
They're working on VRAGE 3 rn
In Rockstars case that RAGE was just acronym of the full name.
you know, when pandas DataFrame has 9bil rows, even adding a timestamp column that is a product of the other two takes really long time
With stuff like that, exact query can make million time time difference.
Same end effect, gigantic execution time difference, based on how the command was written and done.
very true
that saved my day
also LLM helped with exact suggestion
now the moment to build gigantic plot and prey my PC doesn't blow up...
ok it was surprisingly smooth...
They use UE now, apex is their last on source
Source 2 exists guys...
Activision also still uses a quake derived engine for cod
My old neighbor said about it: "slap enough bandaids on a cube and it becomes a sphere" (he worked there)
Wisdom!
never before ever i felt the need to render plot at 8k just to see tiny numbers...
Well it was unreadable for me too in Discord π
youtube.com/watch?v=HhLQi_wZUDc
sweet useless project that has interesting implementation
Already watched. Great fun π
Only someone who watched the video would know the "sweet useless project with interesting impl" 
is YT allowed here? I am too tired of message just disappearing when soemthing is not cool
well, tecthnically, this night i posted link here to a similarly useless project with interesting implementation, just not by Prime, but Prime watched Acerola before, so π€
The tree has inconsistent rules for connections. That could be a game or an engine
let me check. It seems to be an engine mod:
Tremor is an updated Quake engine, base on JoeQuake. It is Win32 GL only. It encorporates much of the eye-candy of FuhQuake, with other improvements including MD3 support.
source: www.moddb.com/mods/tremor-engine
Interesting
But I was thinking the same, some names are games.
real intriguing that you can connect modern idtech (indiana jones, wolfenstein, doom) back to quake 3 back to quake through to half life through to portal 2 through titanfall and apex legends
and call of duty is in there too
this tree, plus everything unreal, would probably cover a huge majority of games
I thought ID Tech 7 was a complete rewrite
sometimes you do just get rid of tech debt π
not in game dev
I'd assume those are games with enough custom engine modifications to count as their own versions
Maybe yeah.
Wolfenstein: Youngblood is in the tree, but it's not an engine afaik? The engine it uses is id Tech 6.
So it's just games derrived of that engine. Because if you look at the node, it goes back to Tech 6. I think.
PFFT i cant lie i knew i killed it but i dident think i killed it that hard lmao
i call that a job well done
wtf did you do
nuke the vram a couple years ago
don't ask what MagicZ did with their GPU
nah im asking
cleaned it and decided to run occt and wel lyea
how and why
overclocking
the "process" of that overclocking has been very well documented here
MagicZ does what MAgicZ does. And he does do break GPUs
yes 20% core voltage+200MHZ core clock and +200MHZ memory clock = kaput
also it finally crashed at like 35 million not because it crashed but because occt ran out of normal ram lmao
this card is literally bulletproof i swear
Sorry you added +20% to core voltage
Correct me if I'm wrong but isn't that a lot
I'm not an overclocker I know very little about simple OC's
dident run at all at anything lower π€·ββοΈ but yes probably quite a lot
dont know how rediculosu 1V is for a GPU but thats about what it was pushing
"Hi, why hasn't any value been added to our product in the last 3 sprints? Also, a customer called, they want this stupidass new feature in the next week" -Every manager, 20XX
Tis missing the new indiana jones (idtech 7 and 8)
The fuel drained back from the carb
So most of that cranking was probably refilling that
Then at the very end it probably was just starting to get fuel
i can't see your 7900 GRE tag and not think of the pepe REEEEEEEEEEEEEEEE
GF got me a new GPU for my birthday. Went from an RX 580 to a 7800 XT and it's been so amazing. Being able to play at high / max settings and get super good FPS
200mhz π for vram clock is insane tbh
Well, the real permanent damage came from that +20% VCore
anyways
I mean the only downside of a ryzen 5 5500 is that it doesnt have a lot of good features. like it really isnt too good
Great memory controller and infinity fabric.
As it is monolithic APU die and not multi-die.
But that halved L3 really hurts.
compared to what i run now a 12700kf. It honestly does seem better to run a custom loop than spend the money on worse hardware that cant perform as good
yeah. halved L3 hurts so hard. the memory controller is stupid good
i run 8gbit bdie in my daily at 3800 cl14 which is amazing. I wanna test its potential at higher but im becoming limited with my memory controller on my 12700kf more than anything
I wouldnt mind sacarfising my bdie kit for something like a micron rev e kit in my daily. just tune it to your likings and make sure its 100% stable before going in to playing games and that
Monolithic dies are also better for latency with memory as it doesnt have to go through 2 seperate dies just to be able to do stuff
pretty much these are my only options if i wanna go for a good memory controller
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gross
I wonder why...
Couldnt possibly be because it's called ray tracing...
the noise have a name, it's called fake definition
Raytracing always had a noise problem
remove aI and its no noise anymore
So nothing new.
Not enough performance to cast enough rays, and then faking the output and that faking causes noise.
Because of bad implementation, because of too low GPU RT performance.
no
Not enough rays per pixel, and then covering over that with bad emulation and interpolation.
I've been doing raytracing for years and it has always been a problem
Can't blame it on RT performance
Because that "enough rays per pixel" is way above what anything current can realistically do.
Which is why current RT is still a gimmick, and will be for 10+ years in minimum.
indiana jones doesn't have visible noise (to my eyes) so long as you don't use path tracing
like the only game i can say that's true for
totally different mindsets
machine games: "we're gonna optimise the fuck out of it, only use the effects we know we can afford, and mandate ray tracing to make development easier"
nvidia: "here's a ReSTIR .DLL that nobody can run at full speed and looks noisy as fuck but makes for pretty screenshots and will sell 4090s, then 5090s in a few months"
But the very low light resolutiuon for that Indiana Jones normal RT (on left) explains why it is so performant:
that's using regular shadow maps I believe
Very stable, but that is done with those giant sized pixels, that then get some edge smoothing
path tracing runs at 25% the frame rate
doing what you can with what you have is better than making pretty screenshots nobody can enjoy
That is the base pixel of that normal RT in Indy:
man, when I bought my 7900XTX, my choices were that for Β£1000 or a similarly performing 4080 for Β£1400
i made the right call
or wait for the 4070 ti which was a huge step down
imagine paying 40% extra for this shit
and a 4080 would still struggle!
Because in some of the frames in that HUB video, there is extra lighted RT pixel, but it only lasts for few frames of the video:
why is it that every webacam has a built in mic?
Because adding that is very cheap and expected feature?
And you don't have to use it if you don't want to?
Don't use webcam. Easy 
Mine isn't connected when not needed.
Which is very seldomly.
The problem here is that even the 4090 can only sustain 6-8 rays per pixel per frame in complex scenes. There have been many UE5 demos at GDC demonstrating this. Therefore, denoising, TAA, and ray reconstruction is required. When we were implementing path traced renderers in college we demonstrated that you need ~1024 rays per pixel to produce a good image, and that is not even accounting for water/dirty glass or things with lensing effects. We would need a GPU about 100x more powerful than a 4090 for a noise-less path traced renderer.
won't stop nvidia advertising path tracing as a reason to buy a geforce
Basically the current solution is to cast that insufficient amount of rays, differently each frame, and then combine over time and denoise.
Causing various issues.
That Indiana Jones default RT just instead does the ray casting with gigantic pixels.
To get more rays per "pixel"
Or something like that, working at very low resolution at some point of the process.
ray tracing is one ray per pixel with a deterministic bounce angle
path tracing randomises the bounce angle to simulate how diffuse materials work more accurately, and so requires shitloads of rays
this is a huge simplification but that's the gist of it
And if you only cast one ray per pixel, you get tons of flickering etc. on movement.
Only enough for stills in any way or form.
And that is just for first hit, then you need to cast more rays from each hit point.
nah we can solve it, hence why indiana jones is shockingly stable without dlss
you should give it a go
it's free on game pass
And like I showed from those pics from the HUB video, on the normal RT, it uses very low resolution for the lighting.
Change between two frames with static camera:
it's good enough to allow them to not have any lighting compile step, or that shit where level designers put area lights in to fake it
Yes, but the reason why it is so stable and performant is the very low resolution used, without temporal aliasing or denoising used.
it's the best we can do right now
still looks better than lumen at similar performance
Yup.
Almost everyone else tries to hide that low resolution with stuff, causing other issues.
which I didn't think was possible
i have a weird annoying thing going on that can make me go crazy
i think it starts when there's a lot of Chrome open up (aka many tabs, heavy tabs, couple windows etc)
it starts lagging, often disregarding the input
especially noticebale with scrolling
it almost feels like when it's actively used it's fine, but even like couple seconds of breaktime will cause next interaction to shortly being, then freeze for about second, and then maybe continue, but most often disregarding anything that happened during that freeze time
Sounds like Websites are swapped to disk?
input drop
blame google and industry reatrded input management
and bad ram swap behavior
no way. RAM is no where close to maxing and swap I don't see any changes in swap usage
should i try turning off memory saving feature?
if you have available ram, yes
the fact this is even on option is kind of stupid
it could detect if enough ram or not and dynamically adjust but no, this is static bullshit
If you have enough free memory its probably an intetnal threshold, thus chrome is doing the swapping itself and it won't show in the OS swap usage.
Probably the memory saving feature yes
but should it even do anything with tabs that are active?
it's not like i switch to yet another tab every minute - mostly it's likt 5 active tabs
hmm, i switche from balanced to moderate and it seems to be fine now
thanks!
oh nvm it's still laggy
wait, is our planet oscilating like a giant slime ball being squised ?..
you asked about "save feature" disable it
shutting down old tabs is not save but default behavior
^
oh so this new thing only affects 'active' tabs?
i remember a while ago Chrome was marking tabs as inactive with some change of icon.
nowadays... all of them 'look' active. but are not even loaded
but hovering mouse over them makes Chrome load them, display tiny preview and later it add 'memory usage' line, without freaking chaning appearence of the tab (aka icon - no way to distinguish by glance)
I honestly don't get why it oscillates around zero
#off-topic-media message
meaning... they want to go closer and then further and so on
I mean, none of the objects accounted here 'can' get in between them, meaning that I should expect that at all times the difference (between g experienced by antipolar points) doesn't cross zero (always pointing in same direction) (i know it's not a vector since i didn't account for direction, but... it's true, right?!)
denoising is pretty good now tho
even for offline rendering i only get up to a few hundred samples before its good enough
Not really if you watch the examples in that HUB video for example.
Pretty horrible when compared side by side.
Some are just horrible, some are things you need to look out for, depending on game.
228 samples in Cycles
he ded
Non-real-time still and realtime graphics are pretty separate things?
Point was that those realtime denoisers for insufficient ray counts all cause various issues.
Either from temporal aliasing done wrong, keeping data on movement.
Or just mushing everything until the temporal aliasing has enough data from staying still long enough.
Or other similar issues.
If that 228 samples basically means rendering the image 228 times and then combining, then that would be multiple seconds even at pretty high frame rates.
the denoising step takes seconds
<-- I also blender
denoised cycles in the viewport does look like a pretty convincing ReSTIR game though
(this is not a compliment)
And many of those example games are pretty good when still.
But just go mush with movement, and take about a second once still again to "catch up" by rebuilding that temporal aliasing to high enough degree.
also modern cycles is doing some pretty wiggy stuff with optimising where to put its samples, there's a lot of pre processing going on that doesn't really translate over to "you have 10ms for the whole thing, go"
Some others kept that aliasing even on movement, which then caused lights "lagging"
Character in example video moving side to side and lighted areas wiggling significantly with that compared to the light source.
inb4 nvidia brands it rolling shutter
not the blahaj
mans making his own prop hunt game
no im just modelling random things
why isn't it spinny
my friend 3d printed it in the trans flag colors which was pretty cool
cause thats a still image
blahaj go spin
its actually rigged too, i wanted to practice rigging and it made sense to give artistic control over how it flops
#1038092680493801533 Specify also what CPU and GPU
Getting obsessed
Just why?
(Ok so now i realize that technically moon can pull them together/inwards on it's own. But that must be such a tiny window of relative positions ... )
hell yeah
the weirdest feel it gives when I don't let go of scroll... wheel? bar? idk. anyway, even if i keep holing the scroll thingy, and pause for couple seconds to read, and then continue, it still does that shit when it does as told for split second and freezes, and then maybe does the last bit i told it to disregarding input in between
also it gives away when playing video - I can unpause, with audio playing, but picture will stay the same.
i think it got worse in the alst couple days
rn i just booted system 20 minutes ago and got fed up from this...
Alright y'all
I've got a problem twisting my brain
What's a feasibly effecient way to calculate the number of combinations between 0xFFFFF and 0xFFFFF00000 that have exactly 6 bits set?
Other than looping through roughly a trillion values and doing a population count on all of them
apparently it's called the star fences
set you mean that from N bits only 5 of them are 1 (not 0)?
why between 0xFFFFF and 0xFFFFF00000 ?
(that's hex, with 20 to 40 bits, so I wonder...)
it's factorial
iirc
combination is
(m+n)!
/(n! * m!)
with n the different kind of symbols, and m the maximum number of them
7 and 40 in your case
this includes lower numbers though
so then you would remove the lower limit
- (7,20)
I think that likely works
}edited : 7 instead of 6 because there is 7 "volumes" (pack of unset bits) around 6 "fences" (set bit)
62003469 apparently
or maybe I confused bounds of what need to be included and excluded which may mean it really is 6 (instead of 7)
(here every pack "grows" up to 40, but then the last one fill and must not be included in calculations
also maybe it's 40-6 and 20-6 then instead of 20 and 40)
my use case was different so the pov was too
am i crazy for wanting to compute as vectors, and now for 6 points (2 poles, 0,0 and its 90 lat rotations) and somehow visualize how they change relative to each other to see if it actually is vobbling...
this would make it 3799620 instead
which sounds ok
ok I re valid 6 and 40/20 -6 is the correct evaluation
(maximum number of packed 0s is 40/20 -6, and we only count growing packs before the 1s, so last fill "pack" is not included so it's 6 packs, especially for removing the lower bound 20bit combinations)
Diving into rabbit hole of parallel computations...
Now is the time to plan "what" and then ask "how"
did I make you leave or something ?
Nope, I've been pondering it for a while now
Spent a while thinking about it last night
i found a fun bug in BG3
well, not fun. extremely annoying
1 specific item, on mouseover, will CTD the game
can't even sell it to get it out of my inventory
managed to find a bypass: switching to a party member lets me sell it "remotely"
huh
?
getting 200 status on streaming GET response is kinda evil
heheheheheheh
but nah. i am talking abou when server says its 200, streams it, and then something times out...
i only once wrote server with custom error codes to reflect business stuff BECAUSE frontend lib couldn't handle anything but 200 status code
(also i do mean custom error codes for stuff unrelated to networking)
yet it had siilar symptom of
200
{ok:false, error: {msg: "i'm on fire"}}
those were fun second year times...
If only there were error codes for errors 
also custom proxy written with aiohttp to pass requests between raspberry pi π
at least we are talking about operating withing HTTP
Gaming PC 2025 stage one.
Put a gt1030 in it
Have to go with the old trusty liquid cooled 4090 until next generation
"trusty 4090 until next generation" you're a bleeding edge gamer arent you
I'm fine with my 3080ti until ryzen 11000 and radeon 8000/9000
Gaming is a side hobby I wish I had more time to do. Building PCs also but more use them for work and more performance means more gets done and more time to play.
Will see if the AMD v-cache lives to the hype in my use. 5950X was a big disappoinment for me while 12900k and 13900k do really well
I think you'll notice a difference with it
For gaming, not for number crunching probably.
Oh the humanity! :^)
For gaming, I really like my 5800x3d, so I'd reckon that the same idea but newer is just as good :V
Yeah, really like how they perform on Simracing, too bad very few Satisfactory benchmarks. Or Farming Sim π
5950x wasn't the best option if gaming is priority
is this a good build and can somoene give a videocard that is good for this build my budget is somewhere from 800 to 1000 euro
I'm glad I made a good decision 2 years ago when buying an ink-tank printer with separate printhead instead of an integrated one. Burned myself on Epson when I bought a printer with integrated printhead more than 7 years ago
Since replacing integrated printheads (the ones that are installed in the printer) is much more expensive than buying a cartridge with an integrated printhead
Well, usually you cannot get replacement part at all.
I had fix one at one point.
The only problem is that I bought HP (yes, you can roast me π ) but at least I fixed the printhead problem by buying a new one for β¬16
If It was epson, you would have to disassemble the whole printer and there is no guarantee there are still replacement parts on the market like you mentioned
That's the main catch with ink-tank systems, they are much cheaper if you want to print a lot of documents but you need to make sure the printer you are buying has a separate printhead which is integrated in the cartridge or else you might be in trouble
Just need to print a nozzle test each month or so.
Up to 6 months in some models between needing, depending on how good seal there is when stored.
My mother had forgotten to do it for a time, and some of the nozzles were too clogged.
So I had to do that total disassembly and use isopropanol to clean the head, then do lot of cleaning cycles to finish.
Cannon and HP are selling models with separate printheads and I think some Brother models also have separate printheads
Epson on the other hand, not sure if they even have printers with separate printheads....
Wasn't thing back when that was bought.
Either printheads in the ink cartridges, or integrated.
And the ink for the ones with printheads in cartridge are way more expensive.
As you are replacing the heads every time too.
And then need calibration after each cartridge change too.
Yeah, HP has been selling cartridges with integrated printheads for 10 years or more if I am correct
That was the old type, which then moved to cheaper and cheaper models only.
With integrated heads taking over.
Good if those integrated heads are starting to be replaceable if needed.
My biggest mistake was buying a regular HP printer (not ink-tank) around 10 years ago. I think I paid only β¬100 for the printer but β¬600 for the cartridges lol
Color laser master race! (If you don't need to print photos)
Perhaps my next printer is going to be monochrome laser printer since I really don't need to print in color anymore
That mothers printer was specifically selected for photo printing on cheap end, with two extra colors for that.
Or was it two extra colors + photo black.
Don't remember if the best is three colors + photo black, or two + black.
One less than the best ones.
I always loved the office Konica Minolta. Used to call them "the space shuttle" of all printers π
Although I don't want to know how much they cost, bet the minimum is β¬2000 or β¬3000
I've seen people talking bad things about Konica Minolta. Guess I was lucky to work on a good model then
Although I heard they have issues with the stapler
We have Lexmark in the office and I hate it 
The smaller one has paper jam all the time and the auto feed scanner sometimes pulls multiple papers instead of only one at a time
this is good
https://www.youtube.com/watch?v=02rh1NjJLI4
"But C++ is faster than Python!"
Check out (some of) the source code: https://github.com/SheafificationOfG/Fibsonisheaf
Soft prerequisite: https://youtu.be/KzT9I1d-LlQ
Errata:
At 14:00, I meant (n-1)/8 bytes!! Thanks @annaclarafenyo8185 .
Timestamps:
00:00 - Introduction
00:54 - But C++ is faster than Python!
01:34 - (H...
hey @twin dew u know stuff. Would PC air cooling be better if I add a shitton of copper particles into the air?
sticking the fins into mineral oil would be better
new mustang?
My freind calls it "the astron Martin Hennessey stole"
it's like if ferrari built a mustang
3.9L V10 goes funny
I see it yeah
at least from the side/rear
front is aston martin for sure, those lights give it away
Rear lights fit decently I see the side profile and rear is more of that of a mustang
Market?
Oh shit it's the car game! I love that game (but I stopped playing it until the forced induction update comes out)
There is turbos but no superchargers and I'm a bit disappointed but it's still very fun
Yeah all of that is coming next update :V
Twinchargers too :D
The turboed version already makes. Way too much power
That's the one on the car in the vid.
The upgraded one trades a bit of hp for AWD and it helps tons
The V8 model of This car still also rips at like 948hp
except automation is just a car creator for BeamNG so you may aswell just enjoy beamNG
Time to post some screenshots :^)
The V6 model is kinda gutless compared to the v8, V10 but still respectable at like 467hp
The V10 has so much power you can up shift wile doing doughnuts
And it will just deal with it
The last hurrah of pre-malaise era US motoring, lemme see if it still loads properly
nope
I have really no idea what I made it's kinda a combo of everything
Astron Martin + Ford + lexus and a bit of F1 DNA in there
seems like a whole lot of death machine
It's actually suprisingly manuverable
At least up to about 280kph
Above 280 your turn radius is not great
It won't kill you but sure as hell it will be a rough ride. It's built to race. Not really be a street driver
So suspension is hella stiff.
Tried to take a screenshot of another car
My PC didn't like the rt preset anymore :V
@sharp oasis Managed to get it to not crash :V
and from the back
Right, back to tech stuff, before I yap on about my fake cars for hours :V
Brooooo thats amazing
thamks
Getting Oled 1440p instead of IPS 4k was 10000% worth it
IPS? More like "I'm Peeping SHIT"
Pandas has categories
they are supposed to help with categorical data, save memory
but they can be evil in worng application
basically, as you get views of dataframe, even if column doesn't contain some values that it's parent did, it will keep index of possible values
and PLotly (plotting lib) uses it in some cases
I had category with ~4k values (that's better than 5mil strings)
and because Plotly was putting all of them into the Figure's HTML, and because of some other weird rendering shit, browsers were crazy with it
My car does not have 1000hp, but it can make dirt bike track on the frozen lake. As the weather finally seems to allow it
Are there any good brands with a laptop that has an AMD CPU and GPU?
Framework 16
Kinda expensive
Microsoft: Documentation must formatted for LLMs and not humans:
https://github.com/MicrosoftDocs/WSL/pull/2021#issuecomment-2546627586
Asus does sometimes
AMD doesnt ship many gpus to laptop oems
Anyone here have a B850
B850 what?
Only current product I can find is GE Carescape B850 specialist monitor for healthcare.
Oh shoot b580 new intel gpu
probably not yet even if some did order it
Do you have framework?
I donβt
Slim pickings. Always has been, unfortunately. When I bought the Zen3/Ampere laptop that I have now, there was a one single Radeon 6800M laptop out there, but dozens of Nvidia 3080 options. Things are better now, but not much.
That was 2021. In 2022 there were some more. But not many.
Good ending
working with astronomy, really makes you question space and time
dumbest product stratification ever. videocardz is reporting that 5060 will be 8gb, 5060Ti 16gb
Man I do not miss the days of having 20mbit internet
I cannot believe that a 60 tier card with a 2025 launch still has 8gb of ram
Isnβt it lovely π€
Incredibly happy on rdna2 still
who'd have guessed the most valuable company's motto would be "you'll eat our shit & you'll like it!"
Was rejected and closed for comments when I posted.
But seems the dev side then threw it back up inside MS and got the decision reversed.
got a question: why do some apps, when opened, not like to appear in task manager until you restart task manager
In Processes, or also in Details?
And if Processes, have you checked they aren't lower down in the Background processes and just not in Apps?
under fewer details
So even more limited Processes
i just find it weird, & mildly annoying. it's a game, and the fastest way out of it is just hard killing it from tskmgr, but i have to remember to reopen tskmr to get to it
So just filtering gone too far.
just wish i could get it to show up on startup. it used to do that
I have never used that mode, as it is so useless.
And seems Windows 11 doesn't even allow you to return to it...
ew
I hate managing server access and folder permissions for vendors at my company...
Vendor: Help, I can't acces your company server because I changed my email address!
Me: I will change your email in our system but you can still access the server with your username which is not related to email
Vendor: Oh, in that case, I forgot my password!
They needed to access the server asap and I had to contact IT and beg them to reset the password in like 10 minutes....
What is archaic?
But is there a specific reason like, I don't know, the belts or moving parts?
Because the studio had always only used UE.
In their previous games.
Yeah. Figures that's why UE has such a monopoly nowadays. Low budget studios and indies have to use it, and high end studios just cut corners within corners
Almost all games nowadays exclusively use UE for a reason.
I honestly never had any engine crash so much and run so poorly like UE games do.
Though I can understand the ease of handling.
If UE games are crashing on you, you have either major OS or hardware problem in your system.
Most likely unstable RAM XMP.
I'm playing MGSV on medium and it runs at around 60 fps without visual bugs or crashes of any type.
I run any new game that uses UE literally forces me into potato.
Or other overclocking/undervolting if you have done any.
Not to mention the disgusting ghosting effect.
I'm not saying UE is absolute shit, as much as I want to said it, but it's clearly the underlying symptom of something.
That your computer has some issue that only UE games trigger.
Last time I used that shit it almost bricked my pc
Funny thing is.
My friend had a laptop that he installed nvidia app on.
It melted the vents
Literally
He was playing RDR2 with it on the background
Don't ask me how
RDR2 optimization was worth every whiplash on Rockstars dev's backs.
d3?
It's still alive?
PF checks out
Ahh
Diablo 3!
My mind thought it was Diablo 4.
Doesn't that mean there's an actual problem with it, or the games that use it?
The only engine that causes so much crashes and visual bugs?
Because marginally stable HW needs specific load profiles to trigger.
And all UE games have pretty similar load.
Still HW problem.
Or can be driver problem etc.
All drivers are up to date.
Which means nothing.
Nvidia GPU drivers for example have lot of ways they get corrupted in ways that updating doesn't help to fix.
And their Clean Install and Uninstall are almost completely useless.
Yeah.
i've heard of people having to manually install them from BIOS because of some bullshit that would brick the PC
hello?
They sacrificed FPS for file size?
How much was it? 20gb?
But if you have crashes that yield crash logs in Satisfactory, make #1038092680493801533 thread and include one of them, copied as text (attachment), and include CPU, RAM speed, GPU.
I remember a guy that proved that, while UE had some underlying issues, it also had something to do with game devs either not having time/freedom (executives making absurd deadlines) to optimize the game, not being experienced enough in it (the era of making everything in Unity has left it's scars), toxic/arrogant.
Mainly the first.
This game, by all means, runs really good for it's details and how many things are constantly moving, loading, etc.
Ironically, Epic's Fortnite runs like shit despite being UE's baby.
Though that may be because Fortnite itself is a UE test ground.
On your computer, or in general?
Because in general it runs on very shit HW very well?
AFAIK
The game? In general.
I've managed to run it on a GT 1030 with a HDD.
Oh. Yyou meant Fortnite
THen yes. Fortnite runs like shit in general.
Ironically, it's also the game i've seen with the least optimization/worst polish.
I thought so too yeah
Doesn't help that nowadays companies just say "upgrade your hardware" when their game runs like shit.
You know which company I'm talking about
It does
Like. I die at the start of the match, just after dropping, and it reloads the entire map all over again.
Not just that part that i've died at. THe entire map.
Question was:
Does it run like shit for you.
Or for everyone.
AFAIK it isn't like that for most.
Because you seem to continually blame the engine for something wrong with your computer.
For last hour or so.
Those "most" usually have good hardware (RTX40 series or latest 30 series)
Noo.
I blamed companies that use it to cut corners
No?
I have set up it to be played on computer with RX200-series card.
But that was couple of years ago, so no idea how it is now with UE5.
That explains it
But still, more likely it is Nvidia GPU driver problems when game changes UE versions.
The game went to absolute shit in about a year
Which don't affect people with new computers, as they never had Nvidia GPU drivers optimized for the old game versions installed.
You, me, they.
We are biased by nature
Which I really think is broken Nvidia drivers and not the game.
Same happened with Satisfactory both on change from U7 to U8 and U8 to 1.0 for lot of Nvidia users.
Where the Nvidia GPU drivers need complete DDU cleanup and reinstall to fix driver side issues.
You are biased in that you don't see anything wrong with the engine, I'm biased in that it's the only engine I have problems with, they etc
So you suggest a clean install (manually) of Nvidia drivers?
And basically all the cases of that kind of behavior have been computer side problems.
Would it get rid of the disgusting blurry ghosting effect?
No, I already said earlier that that Clean Install doesn't do anything.
You need to clean up with DDU, and then manually reinstall.
That is upscaling, which is enabled by default.
Yeah. That's what i meant
YOu are shitting me
Where do I disable it?
For Satisfactory: Options, Video, Upscaling Method to None.
If only new games didn't fuel the hate with terrible optimization.
For example, Stalker 2 has been reported to have many issues with ghosting effect on grass and shit, along with shadows flickering.
Shadow flickering is Satisfactory problem too.
Optimization gone too far and "hidden" by that temporal aliasing when upscaler is on.
But in turn that upscaler causes other issues like blurring, ghosting etc.
But basically all the upscalers WILL ghost if something doesn't have motion vectors because of that temporal aliasing.
Using previous frames to construct the current one.
I've heard of Upscaling being used a lot in place of optimization.
Was disabled, but switching form TAA to FXAA got rid of it.
The legacy of "But can it run crysis" continues today thanks to half baked UE5
Yeah, TAA is Temporal Anti-Aliasing, again using previous frames.
It is very splitting thing, some cannot see the issues, some just cannot tolerate it.
Same with FXAAs artifacts.
Would that also get rid of blurryness on foliage?
I've got Sons of the Forest gifted by a friend (he needed the steam store points) and the blurriness in the foliage is killing my eyes
No idea, you would need to test and see.
By foliage I mean the plants, leaves, bushes
Its bad for simple textures or things that require no optimization/are already well optimized.
It doesn't look worse.
The problem is games nowadays just slapping upscaling and shit to make up for shitty optimization/no time for optimization which does end up hurting quality a lot.
I remember a guy did a video because a lazy dev was salty about being called out and dared him to optimize a theater like place to run x3 times better without hurting quality.
First thing the guy noticed. THe floor, a flat surface, was filled with polygons. Apparently, the mosaic floor was multiple pieces.
Then it was the fact that the lights and shadows outside the point of view and outside the place (it had a backyard like place) were also being rendered despite at all times
Something about the range parameters for the lights being insanely huge.
And so forth
I think the only thing that he left unchanged was the pillar's ends because it wasn't that bad compared to the rest of the place
And they were greek style pillars.
Corinthian type
That shit is as old as my sister
If it released in march, then it may be actually as old as my sister
?
Honestly. Hope Intel doesn't fumble with their new GPU's.
I really want to make the joke of running a AMD CPU with a Intel GPU
So far, I've only seen praise for it.
But it's Intel we are talking about.
They love fumbling
Nop.
But he looks like a scam artist from just the google images
you are more correct than you could ever know
The master of overpromising and underdelivering
Isn't that called gaslighting?
And the stupid thing is, the end results are usually pretty good, just not anywhere near the promises.
Just promising the heavens publicly when game is under development, and then having to tone down the scope a lot to actually deliver.
tell that to godus, milo, or that NFT game he's working on
Time and time again.
populous the beginning was great
Still delivering good game usually, just with much smaller scope.
Basically problem of publicly talking about the game he WANTS to make, early in development, and not about the game that then actually can be done.
So Todd Howard
him showing up at gamescom was like a jump scare
Not anywhere near to same degree from Howard.
"It just works"
you know what to expect from Howard, skyrim/fallout with a new skin
And like I said, the games Molyneux finished where usually pretty good even in the "stripped down from original hype" state they finished.
molyneux will disappoint you in new, huge and fascinating ways
Unlike the messes Howard releases.
That too, always something new as target, and not doing the same thing over and over again.
bethesda haven't made a new thing in like 15 years
i do generally believe man's reach should exceed his grasp but molyneux goes way too far
"Why are we still here. Just to suffer"
what even is godus
Peter Molyneux god game released as Kickstarter and then as Early Access game, that never got finished.
Which again had insane promises which it never filled.
yes i know
i backed it
i was there
i still can't tell you what it is
yeah pretty much, it does everything godus does but better
Ok, sorry, misunderstood the line.
Imagine the best game your studio made, which you had next to no involvement with, had 18 months of development, and it still is considered peak writing/replayablility
is coo
it will, and it'll have a 16GB version for $550
Those are rookie numbers.
AMD charged around 70$ extra for 16gb of vram and basically same performance.

