#satisfactory
1 messages · Page 849 of 1
As there is no point in rendering triangles that are smaller than pixel etc.
But up close if there isn't enough detail, stuff just looks wrong.
but "dynamically" meaning algorithmically or does it AI generate them DLSS style or something?
Traditional algoritms.
I see
yeah I guess it does take out a lot of work from the dev having to make like 3 models
But when game devs throw in those 100-10000x too high detail artist models...
Instead of redusing that artist model to the highest ingame LOD level themselves or with auto-help...
if I may ask, are you a game developer?
No.
I honestly think the only reason games like Marvel rivals can push out slop at the speed that they do is because of UE5 holding their hand with all of this tech
the quality of SF models is just about right i think.
If you go in close enough you can see the polygons, but from a slight distance together with normals and textures it all tends to look pretty detailed
end result is game looking bad while also running at a terrible framerate on good hardware
Often switches to second level from max little too early.
is smart plating good for the sink
yeah I have never felt like something should be higher detail than it currently is, it does feel like things are way too detailed sometimes though
yeah theres a few cases where its a bit odd
same for the metal finishes being switched from too early
but i guess that ties into LOD
Yeah, those only work on that highest LOD version.
do you need it for later phases, I haven't gotten that far
im on phase 2 and it needs it so
I'd assume hooking it up to a storage container and then overflow into sink would be neat
smart splitters, you will get there soon
smart splitters.
if you know what those are
you can say "send smart plating forward but if you cannot anymore, send rest to the right or left"
I'd get them asap, they allow for some cool stuff like sushi belts
yumy
earlier than that actually, you just gotta research the funny yellow metal
wait caterium? they're locked behind caterium???
yuh
oh yea ive been putting that off because its 900m away and im trying to get my dimensional depots better
caterium is optionally doable before the mandatory milestone
Tier 2 has all you need for smart splitter, they available early on.
BUT to do that I need to improve my power situation
Im literally going to launch my game rn just to get that done 😭
its a never ending loop of i need to to this BUT i need to do blah blah blah
started a new save recently after quitting after aluminium
like im almost done with smart plating so i need to make a versitile framework factory like oml
should i go upload speed or stack size first
either, doesn't really matter, you can find more sloops easily
wym? as of right now I dont have a use for sloops because I havent gone through caterium and unlocked product amplification
Stacksize, upload speed is nice but when building with blueprints the amount of materials is usually limiting factor
either upload speed or stack size. Doesn't matter too much.
you'll want both anyway.
i might do speed because my SAM is far away and itd be nice to have quicker acess for this reason
And the game already does try to optimize the processing of production chains.
Which is in part why having separate factories keeps performance up longer, as they have less interconnectedness, so they can be processed in parallel when there aren't belts connecting stuff.
but i need to sphere hunting ugh
Yeah I once you get to 60/min it’s nice
And 200 stack
I have a miner connected to a constructor that makes it into the cube thingy
Then I can craft the thing needed for the upgrade at my base
hi little question , the bug of sync on dedicated server as been fixed ?
good question
Size matters.
The secret trick is you need a FUCKTON of iron
For any decent amount/min
🤔
Fuckton of coal you mean?
Vers framework is not as bad as the other stuff. You can get it to 25/min fairly easily
Add limestone for Molded Beam and you can get to 45 easily as well.
can you sink the waste products of nuclear?
hello! i was trying to create a hypertube canon and i kinda got stuck in a loop. is there anyway of leaving it ?
respawn
oh yeah i forgot that there was that option! thank you
well, Aluminum has that waste water you can package and sink once you reduce it enough to be reasonable
Which is a "I did not pay attention in Phase 3 at all" solution to that, yes.
You can sink the fuel rods and some of the ingredients. Just not the waste
do you guys actually search for spheres or just stumble upon them
Both.
also quick question how do i unlock like a gas mask is it under sulfer or smth?
Mycelia.
how do you suggest it be done then
Part of the game's design is to give you problems to solve so that you are not making the same boring layout for every item. This is a problem to solve, and you have multiple ways to solve it
math it out perfectly?
What did you do with HOR byproduct in Phase 3?
HOR?
I'll be here.
Your solution is perfectly fine, especially if you are just using one or two nodes of bauxite. But a more common solution is to use the wastewater for some of the aluminum processing
clearly HOR is an abbreviation for something and i dont have the game open so i guess il be here too?
Think about Phase 3. What's the new material?
Which you use to make?
Why am I getting ping deleted
replied wrongly
yeah, iv done that to massively reduce water excess, but the 50 or so left per minute im packaging
At some point I'm going to have to force myself to use a water well just to say I did. Because I really don't see a use case for them. Lol
Yes, which is a byproduct of Plastic/Rubber.
So did you package and sink it?
the byproduct is the blue powder stuff i cant remeber the name of and i use it to make plastic
That is only the case if you went Oil>Fuel
Which you wouldn't do because you have no way to use Fuel when you unlock it.
I go Crude > HOR then Fuel and plastic
You eventually do that, but you cannot do that immediately.
Confession time: I make a point of unlocking fuel power before I ever head over to start refining oil. And just go exploring in the meantime/connecting infrastructure for the oil
well too bad I didnt use oil until i needed it for power lol so i cant relate
there was no byproduct for me
both are main products
So you skipped the lesson the game had for you. That makes sense.
lol, in bauxite its not the same, and yet i overcame the challenge relatively easily
i dont think theres much lessons to be learnt
Wow..
im just as supprised to learn someone built up their oil stuff before having fuel power unlocked
because coke exists
uh i found a hole in the rocks on the map
I feel badly for the devs putting in that amount of work to ensure the game teaches you things... only to be met with "there are not much lessons."
You shouldn't. Especially when game is truly sandbox that things can be missed, avoided, ignored, cuddled, asked for a date, etc.
Sev you shouldnt feel bad because that just happens
Is the lesson of "manually flush pipes or use buffers until you have starter plastic/rubber" really that meaningful
I do. Because they spent good time with honest intentions to help people.
that just means you didnt pay much attention at that stage
manual flushing isnt needed
Elaborate?
Yes, you can use buffers also
what do you want me to say, its not my first automation game so for me theres nothing to learn from things that dont present the biggest challenges
Not even buffers are needed
Why are you buffering HOR?
you do NOT have to store ANY heavy oil at all.
you have a way to process it and make use of it
and i dont mean liquid fuel
I'm not. I offered it as an alternative to flushing until you have the 600 plastic and 400 rubber IIRC
Or more if you want to stock up
The point of Phase 3 is "how to deal with byproducts."
First lesson: Byproducts can be used to make other things.
Get to Phase 4.
WHaT dO i DO wiTH tHiS WaTEr?
Um???? -- USE IT TO MAKE OTHER THINGS THE WAY YOU JUST LEARNED BACK IN PHASE 3???
just buy them from shop 😛
Im not sure why you would settle for a manual solution.
Yes, that's what I do because I like doing the fuel plants right away
@ivory bluff why are you holding so many drive choices? 😭
I think it is a good option that devs put. I think 99.99% of people also buy some aluminimuımumum stuff to get Hoverpack right away.
ıts not biggie. Yolo.
WHaT dO i DO wiTH tHiS WaTEr?
never said that
Um???? -- USE IT TO MAKE OTHER THINGS THE WAY YOU JUST LEARNED BACK IN PHASE 3???
I just asked if you could sink nuclear wate products lol
yes, plutonium rod is sinkable, which most does
I've been exploring a lot. I'll begin learning some once I finally go back to factory-ing 😅
I gotta say this is a true nerd fight in the sense of everyone making valid and workable choices and being deadset on the other person being unequivocally wrong
if a train is stopped at a block signal, will an approaching train stop behind the stoppped train or will they collide because that train cannot see the block signal
bro is driverhogging, exploremaxxing, bro is big dawg, bro is mental, bro is unhinged
Collide.
the only way to use the byproducts of bauxite refinement is to first guarantee that your bautixe refinement never stops, otherwise you run out of water and whatever else down you chain also stops, so you will have to use a sink somewhere down the line or have absolute confidence in your entire factory to use all the aluminum at all times.
That's not the only way lol
Why would production ever stop?
Let me rephrase.
After Phase 1: Why would production ever stop?
Because I haven't retrofitted every production line with smart splitters 👆🏻 🤓
so at each block signal i need a block signal for each train on the line?
you need regular block signals along the track
because one input for space elevator was done before others?
a second train wouldnt even start driving
Genuine: is this translated?
yes
bro no 💀 💀 💀
Not seeing how this makes anything stop, when overflow being routed to sink is standard.
it makes perfect sense
It does not make sense.
so like i said, somewhere down the line you need sinks
it just stems from misunderstanding of block signals in the first place, the english and grammar is just fine.
"At each block signal I need a block signal"
Um... you already have a block signal, so not sure how you "need a block signal" if one exists?
"need a block signal for each train on the line"
You can't have more than one block signal in the space unless they face opposing directions, so maximum 2. Meaning you cannot have 1 per train?
coal generator for the water 
actually decent idea
but id need to get excess coal from somwhere
highkey the most annoying item in the game
coal? nah
few concentrated sources, and few are Pure rating
quartz is worse at times
fr?
i dislike sprinked cuz i cant use trains nicely
good luck finding good coal in grass fields for example
need 10 stations
theres two sources really south and then 4 AWESOME ones in the big lake
life savers but not enough later on
well if you stop by each individual coal spot 1 by 1 then i can see it being annoying.
at a certain distance i would just belt it to a central train station first because the extra rail infrastructure to drive to each one is just unnecessary
There is quite a bit of coal on the map, but it's a bit further out to nudge you to explore
yeah i guess so, or I need to start using my drone network i spent so long setting up
And to create infrastructure
its almost NEVER near a spawn region
so if you only stay in those, yeah, basically anything is far away and sprinkled about
The grass fields is nice for two pure nodes though
Problem is I really want to use them for steel, every time
good for coal power (ish) but the iron quality leaves steel lacking
Huh? You have more than enough iron nearby to match the coal
one of the cooler things iv built :D
#screenshots message
there a TON of Iron in the grass area, so many nodes I still dont touch
yes, a bunch of smaller impure nodes.
Yes, which are good enough when combined
do people really end up making train networks across the whole map or is it more consolidated?
varies
some want a whole map network
but you dont ever really need it
i never made one, thats for sure
People end up flushing HOR on a timer, so train networks are entirely possible.
i mostly go A to B directly
#screenshots message I didn't
Haha wow
Thats alot
Tomorrow il put my save into that thing and map mine out
with 1.2 you can definitely also just truck everything everywhere
Interested to see it
Howcome? I didnt really check what changes
and since coal is a great truck fuel you could totally make a truck based coal network lol
the truck routes are now built by hand, kinda like rails
and the vehicles now snap to them and basically turn into bottleg trains, but with directed rails and automatic signals if you will
no just an actual "path"
Lol
its a hologram thing
You just don't drive the actual route to record it
the road needs to be built too (or you just drive on dirt)
and honestly dirt paths are good overall
Damn, i thought that the path recording thing was so cool tho
Hmmmmmm... Not quite sure what to do: exploring, setting up trains, continuing my roads, start the phase 4 mats...
Not that i ever used it
was cool but the old system had some... fun quirks
and those fun quirks could turn into not-so-fun situations
just kinda wonky at times
Fair
and if you made mistakes fixing a route ment re-recording it entirely
When i get bored i just walk around the map looking for mercer spheres, or abusing the local wildlife
new system is more stable and "easier" overall but it lost the flexibility of the old system i guess
Lowkey they should allow both methods
they dont seem to think so
Early game getting slots of concrete is kinda a pain so building roads could be bad
thats why you drive on dirt
Is there anyone who have done Phase 5 with all Game modifier parameters set to max (2x Recipe input, 5x Space elevator, 2x Power consumption) ?
the dirt roads are more than servicable initially
Imagine building roads.
man mercer sphere hunting is annoying
like this one is surrounded by uranium AND is inside a rock
one of which i cannot counter :/
time to unlock nobelisks then
(nervous laugh)
That's very unlikely, but also the max space elevator is x100. There is someone on reddit claiming they are starting phase 3 though
Ohh, im thinking of the path thing as like a thing you build tile by tile but actually even trains dont need roads
heh thats the part I can do
food counters uranium
how so
can't die if you heal
too much
more food
work
Fr, just spam inhalers
ah yeah 100x :D but yeah trying my self - added random resource nodes and purity as well for all of the nodes, just to top it off..
I'm still stuck on Biomass burners after 30+ hours game play
havent spent the time to research those yet 🫠
Bruh
The MAM is like the most fun thing in the game
Lowkey i been slacking in the mam too tho..
Lots of the sulfur and mycelia tree i can just finish rn
The most fun thing in the game is making a power slug racetrack with differing belt speeds
🤣
And then launching yourself into the complimentary plinko machine to bet on the outcome
@ivory bluff yes, Automated Miner is great.
hey guys, trying to figure out how to use blueprint on multiplayer, my friend is the host, do he need to save the blueprint and then i can use the blueprint?
ohyou.gif
Impure Limestone Node is greater than Automated Miner recipe... Change my mind
i survived a fall that brought me to like literally 1 sliver of hp
anyone knows what sound effect slider would affect the trees falling sound effect? its a bit loud and id like to turn it down while keeping other stuff up
If you were full life: that's by design.
It is impossible to die from a fall when at max HP.
oh ok
Effectively making inhalers parachutes 😄
good to know
i need to get me caterium runnning
but i also need to do versitile framework
but i also need to refresh my factory and actually make it look good
but I also need to make more coal gen for more power
i need to do everything the factory must grow
one thing at a time ^_^
im trying 😭
i start doing one thing then need more of a resource so i go back then lose track and start another
ok how do i get more mycelia
swamp has heaps of it, if you can survive
Cut down an entire forest because I have jetpack but not the packaged fuel 💀
should the oasis in dune desert have a bunch?
actually nevermind im close to the swamp
be wary of the fuana
those standing gas plants?
oh so like the hogs n everything?
ya, in this case big hogs.... and spiders
oh whattt those bone structure things in the bottom of dune desert have mycelia
big stingers are the worst when you have 4 of them on you
He probably used a mod that allowed the overclock on the machine, then saved the blueprint in vanilla and uploaded.
any known mods that allow me to do that?
ask the modding DC, they would know best
Learn all about modding and join the community here!
<3 @ornate saffron
sent
how often do I have to replace my gas mask filter
i just keep a stack in my invenetory at all times
itsll auto replace
real
how bigs a stack
50
ty
Synthetic Polyester Fabric is the best
has anyone seen jason or mikael?
Leo its Sunday for them
no they be busy bsuy preping for 06/02
ik 😛 still thinking what to do for 20k hrs
yay 19,713 hrs on record
who even has that much free time
hrs on my world 5,865hrs
played like 20hrs back in the day. the world is gone, so i am restarting. still hating the biomess with leaves and wood is 2 different craft recepies xD
Nice man xD
just completed phase 4... almost at the end of the journey
u did show me?
think u pinged the wrong message m8
oh sorry i thought u said 20k hrs
No, no K in that xD
i need more coffee
just pushing till i get coal, so i dont need to get biomass and switch this constructor to wood and leaf over and over xD
End?
Being free to build what you want is the.. end?
Odd way to spell beginning.
I recommend having two separate containers where you can dump leaves/wood, and have them go into dedicated constructors so you're not switching recipes. Can merge the output of those two to then process into Biomass and then Soild Biofuel
(And also can add a third container to also process Alien Remains, in case you'd like to use those for biomass, too. Creatures give a lot of biomass)
can two different MAMs research two different things at the same time
Nope, they all have one shared state
darn
Which is nice for Hard Drive research while you're out exploring and collecting drives
Find a drive, construct a MAM, plop the drive in, deconstruct MAM. It'll keep researching and you'll eventually get a notice that it's done.
At that time you can construct another MAM if you like and plop a new drive in or whatever
yea was doing that, but had legit 0 energy till this. so hadn't enough energy for both constructors xD
You can obviously still find hard drives more quickly than they can be researched, when doing it like that, but it'll at a minimum cut down on the "backlog" considerably
I think one Solid Biofuel constructor can power something like 12 Bio Burners, btw, and that's a pretty easy setup since you can belt it all the way from the bins you're dumping stuff into
Should give you enough headroom for an extra Constructor or two
15, 4/burner. makes 60/min
Heh, yep, just checked it and was about to correct. :D
I don't spend enough time in Phase 1 for those numbers to stick in my brain
I'm glad that Satisfactory scratches the same spot in the brain as factorio if it comes to aesthetic. I already consider rebuilding my bio burner setup because its 1m below the rest and sand dunes are clipping through it.
-# And also I can't bloody type today. Need either more or less caffeine...
satisfactory takes aesthetics to another league
i need to figure out about how to do iron fully overclocked from refeinrys at 1200
Do awesome sinks have static power use or is it dynamic?
😱 My boombox doesn't make any sound, did I buy a defective one ?
can i take down the giant trees? i feel like i remember being able to take a few down. but i cant take any down now.
Does anyone know which update Satisfactory was on May 18, 2019?
Hi All. Can you wire up two or more coal power generators to increase the power output?
uh yeah
great!
A great weapon against those flying bugs
When active, the sink's got a constant power draw, but when it's not sinking things it'll go down to 0.1MW, like other idle machines
I should have asked, how do you link the coal power generators together, power wise that is?
how do i do a smart spitters job without a smart splitter?
bueprint is in #screenshots
programable*
Same way you do so with any power-generation machines (including Bio Burners): make sure they all connect up to the same network of poles/cables
In general you'd have all your power-generation equipment at a site combine down into (ultimately) just a single cable, which is what's delivering the power to the rest of your grid
I do have a question about the looking for group thing, what are the rules about what i can ask for and what i cant? i am not sure if this is the right channel
does that mean you link a cable between each generator then the last one you link to your grid via a power tower for example?
Yeah, basically, though of course it doesn't have to be a power tower
I generally just have one pole/socket per power-generation machine and hook them up sort of like a belt manifold
didn't think you could have more than one cable attached to the generator output
(In the current public version of the game you can't directly daisy-chain buildings together for power, and even on v1.2 (dropping on June 2), daisy-chaining is unlocked after the mk3 power pole in the MAM, so you'd be unlikely to have that unlocked by coal power)
Heh, that's what I was clarifying there: you can't, directly (at least not at the stage of coal power, and on the current public version of the game)
But just one pole/socket per building, sort of manifold style, will work just as well
Or, y'know, you could wire like three of them into a single pole and then hook those up down the line
so that makes planning for power requirements even more challenging then
However you like; tons of ways to do it
Because im thinking to do a thread about looking for a group with some mods but one mod requires a bit of setup for each participant
Probably update 1
Hooking up power is generally pretty straightforward; power lines can carry an infinite amount of power, and there's no power loss or anything in the game
Was that the one that brought it to steam?
Just so long as you're hooking them all into the same grid however you want, it'll be fine
I don't remember
Or did steam access start on Update 2?
Steam was Update 3.5 I believe
Ah.
Came to steam in march 2019 I think
i do this with fuel generators so that i can easily run down the line & disconnect all of them in a row. lots of times i find myself needing to refill the pipes, so making that a quick process is important to me
update 3 actually
cuz thats when i bought it
So steam people never lived in a world without pipes or trains 🤔
That explains a couple things.
how do i do a programable splitters job without a smart splitter?
blueprint is in #screenshots
whats the most well rounded build spot
It was during Update 3's lifecycle, yeah, but it was 3.5 specifically: https://satisfactory.wiki.gg/wiki/Patch_0.3.5
Or are you just going to ask and then leave like you did yesterday?
(And it could be argued that Update 3 really should have been called Update 4. :)
i bought it on steam before update 3.5 was even announced. that was so hype tho
For?
the one with minimun elevation changes? i think the rocky desert or dune desert
building motors
Splitters do not build motors.
What specific action do you need the splitter to do?
im sorry, my computer crashed and I only fixed the issue today
Motors are made in an assembler or manufacturer
Rocky.
you dont really have to leave the dune desert till you get to aluminium. so in 1 way its a really good biome but in the other way you wont really get to work on a big grid till much later
Oil.
dune desert is anything but flat, it just kinda seems that way until you start trying to build 🙂
theres like 3 oil nodes right next to the rocky desert. id still class that as inside. it wont be enough for a major powerplant tho
the requirments for the blueprint is wonky, like 162 iron ingots in one area, and 130 in another etc
everything
You classing something doesn't make it true 🤷♂️
None of the starting biomes have oil.
there is an area between golden coast and grassy fields which have every resource in the game within a 1,5-2km radius if thats of intrest. Its not a lot of resources, but they're there
There are no rate-limit splitters in the game.
one can say the same about blue crater & the canyon nexus
so do programmable spiltters do then?
Biome with the most different resources is Rocky Desert.
Also has easy access to oil and very easy access to bauxite.
its bad for coal i feel like
More options per side than the 1 option smarts give you.
Having 8 coal nodes in-biome is "bad"?
since they added the 4 coal nodes on the nw coast, that isn't really true
blue crater doesnt have bauxite or uranium
Also, if you already have personal feelings about this don't ask us. Just go build where you feel like.
when you're counting 4 from another biome, meh
Does BC have SAM?
?
yes
rocky desert has 8 coal nodes in its biome
in a rather inconvenient cave whose entrance is out on the cliffside, there's a sam node. real pain to get that same out of the cave 🙂
6 normal and 2 impure
isn't it 4 normal on the nw coast, and then another 4 normal nodes in the north forest bay that are really not in the same biome?
Hi there, I think I have just finished making my plan to finish phase 3, but before I do anything I'd like to ask if you think I should do something different here, so that I don't make any dumb mistakes:
- fix my fuel power plant, which uses diluted packaged fuel to produce 1920 fuel/min, with 96 rubber and plastic as byproduct to be used in other factories
- dismantle my current steel setup and replace it with an 'outpost' that uses 900 coal to produce as much steel beams/pipes as it can, so I don't need to produce steel products locally at each other factory
- Create an iron-only factory (importing just rubber) that produces modular engines/automated wiring and some leftover components using iron pipes and iron wire alt recipes.
- Create a HMF, versatile framework and encased industrial beam factory using imported steel
- Expand my caterium factory to produce computers, circuit boards using the caterium alts, and use the imports from all other factories to get ACUs.
Does that look good, or am I forgetting something or making a dumb choice anywhere here?
theres 4 normal at the coast to northern forest, which are in rocky deserts biome, and 2 normal + 2 impure in the north west corner which also is rocky desert
Your save. You are the sole person who decides what is dumb.
then theres the three pure which technically is in the crater lake biome but is so close to rocky desert spawn location people tend to count them too making it eleven total
ahh i thought the 2 impure were normal. oh well, makes rd worse lol
worse?
The 3 on the cliff are not in-biome. The 8 are.
Also?
Did they add daisy chaining power to experimental? If so, how do I access it?
MAM, Caterium Tree.
I thought so, I just haven't gotten there I guess. Thank you.
blue crater have what i would consider close to it, 2 impure sam nodes
Close to but not in?
one of them is literally in the biome in the crater
It's after pole mk3.
one is in, the other is on the edge of the purple forest
Fair.
someone tell sev to either unblock people or stop spamming questions already answered
Yeah I know, but it is nice to get feedback on your plans sometimes, because you might not consider some options that might be better in your situation.
Better is subjective though.
I was just looking at that - I cannot see what it is, yet, but I guess it makes sense.
Thank you.
It seems a bit far, i think it could have been great in Phase 2, not Phase 3, but oh well.
I don't think it should exist at all, so we are in disagreement there 😂
It is, however I can make that judgement for myself after getting the feedback right?
is there a list to see how many points a item give in the recycler?
True.
its just a small time saver tbh. and those of us who cares about aesthetics arent useing it much anyway
!wikisearch Awesome Sink
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
thanks
clipping a power nub into the machines power nub have always been a pretty easy thing to do
So got any thoughts on my plans? Or did I not give enough detail for that?
it just removes the effort of placing down walls and power nubs
🖇️
You can already daisy-chain right now, and have been able to for years. Just requires a bit of creativity with blueprints:
- Place building in blueprinter
- Use beams (or whatever) to "embed" a wall socket into the machine
- Dismantle beams
- Hook machine up to socket
- Save blueprint
- profit
I've been daisychaining machines on vanilla (without mods) for quite awhile now
I mean, if not on 1.2 I see no reason to automate Project Parts.
Other than that no issues.
Great ideas apocalyptech
And for a contrary opinion: I still don't understand why someone wouldn't automate project parts, all the way back to the first time "real" project parts were added to the game. :D I've yet to do a playthrough where I haven't fully automated project parts
Great coupon-creators if nothing else. :D
Sevrahn claims to have never automated them fully
I mean Sev's not the only one; it's a not-uncommon opinion about not automating them
Pre-1.2
might be different now that hes doing a 10x elevator part run
Why would 1.2 change that? I'm not fully up to date to all its new features.
Also why not? How else could I be able to 1500 versatile framework for phase 3, without doing a lot of manual movements?
I'm on 100x, you have to.
And since you do only need a specific set amount of them to "finish" the game, it's easy enough to just "hand-feed" via storage containers
oh 100x.
Hell
But still: why deprive yourself of the enjoyment of Making Another Factory? :)
Take needed materials, put into containers, attach to overclocked and fully somered machine. Let run.
Cuts your material cost by up to 16x depending on which Phase you are in.
i remember one time that i did a lot of smart plating and automated wiring, having like idk, 9000 of each one? so i stopped to automate those because i wont need that much after that
5x power/100x elevator is fun
I mean you can always keep sinking them
Being on 100x I truly believe 50x is the "sweet spot."
hi, im new to satisfactory is there any tips i could find in this discord?
ye, its why i'm doing 50x :)
But still, the elevator parts even on the "vanilla" Elevator costs are still (among) the most complex parts in the game. Well worth the fun of building a factory to support their production, IMO. :)
Do you want my standard new player advice?
i think so too, there's a lull at the end of each phase where you are waiting on 100x
build with foundations always
standard advise: "go play the game and dont use discord for now"
You get spoiled a lot if you ask for tips here
one of the first thing you need to be used to is build with foundations everything so they look organized
It's too late for me now 😭
I'm in Phase 3. I have to get through it.
(Not only spoiled, but you'll also be blasted with like a dozen passionate but conflicting opinions about how to do things. :)
you could change it :p
I don't think it lets you change it mid-run?
I'll say teaching some of the useful controls like zoop/vertical and middle click are always welcome
in game no. but scim has the ability
Cheating 😛
I took me some several hours when I started playing before I discorved the middle click to sample bulding, I wish learned earlier
That being said I do gift myself 1 of every Depot item so I can put them in order 😂
I'd say get as far as you can working it out yourself first. I got to mid phase 3 without placing a single building on a foundation somehow but that's the fun of learning by doing.
Middle click?
oh em gee, big cheater
oh en gee eff arr eff arr
Yep but what does it do?
Like what middle click trick 😭
Eyedropper
it copies whatever you click
Copies building and all settings including shards.
sample building, it copies the build you are looking and puts into into building mode to create another one
copy the building with the recipe and settings
and copies recipes and colors and overclocks
very, very useful
Well this is fucking useful
for example you do a smelter with iron ingots, so use middle click and put next to the smelter, and you will have 2 with the same settings
yeah it copies all configs and colors
For more example if you're doing sushi and have a lot of specific splitter settings 😏 middle click goated.
this kind of QoL functions are what I think it's always welcome for new players when asking for advice, just being sure to not overwhelm them of course
In this week's edition of "QoL: Can it go too far?" we dive into daisy-chaining.
😛😏
i preferred when the middle click just copied the building but nothing else
i dont, the effort of pressing Q and select it again is nothing
Eyedropper was a great addition.
Copying hundreds of smart splitters and all their settings 😭
building a factory with multiple recipes that used the same machine, allowed to just middle click on any building and place it, when stuff was all connected up to power afterwards, could easily see what building i missed coming back to to set the recipe
Wait, you don't build a physical hotbar on location of blank machines that you use when building so you can just copy them up?
i do, but when moving around, if the mouse is passing over a machine of the same type, it is quicker to just hit the middle click instead of reaching for the number on the keyboard
No no.
If reaching on keyboard that is your digital hotbar.
I'm saying like, to the side of your build area, build 1 of each machine.
Physical hotbar so you never have to reach.
Look, click, build.
oh, actually build the buildings, on the side, then no
Yeah, those are all my "blank" ones.
this is the way
Copy in. Set actual setting for specific row, eyedropper those.
When in new section, copy from blank hotbar.
Ensures I am not copying the wrong recipe in because the first one is always blank.
And it does what you alluded to in that if I messed up, and entire row will be red because no recipe.
last factory i created, i think i just skipped all recipes until it was time to turn it on, so that way i didn't accidently copy and get a wrong recipe
Valid.
whatever method works for you :)
50 minutes iirc.
but 1 satisfactory second = 1 earth second because all of the machines have their rates measured in seconds
30 day 20 night
Wiki has the details if I am wrong.
and all the fuel items have joules and that would only translate to wattage correctly if 1 satis second = 1 earth second
so does the planet just have a really fast rotation speed?
Wait, found it.
The duration of one day in Satisfactory is 50 minutes, consisting of a 45-min daytime and 5-min nighttime.
the nighttime feels way longer icl
It's a game. It ain't that deep.
binary star system shenanigans.
Some of the planetoids in the sky box would rip the actual planet up.
But they are there because they look pretty. Not for realism.
good answer
do you remember if [alec baldwin voice] that's no moon, but the other sun?
No. It's a space station.
they should add a function where every time you use a machine that would realistically produce air pollution it increases an invisible variable by a small amount
and if it gets high enough you start taking damage
and eventually it gets so bad that you immediately die as soon as you spawn in and you have to delete your save
that's called "nuclear power"
oh yeah also resource nodes are finite so you have to be efficient with what you use or else you literally can't finish the game
They've said in the past that environmental pollution and such isn't necessarily off the table, but they've definitely not had it in their sights. For that kind of stuff you're almost certainly going to have to use mods
might make for an interesting game mode
So basically you want a fundamentally different game. :)
i mean yeah it was a joke because pretty much EVERY building would produce air pollution
you cannot create an environmentally sustainable factory at any point in the game
given there's no base defense (and last I checked, there was no base defense mod so if that's still the case, nobody wants base defense badly enough to make a mod), air polution would largely be a factory maintenance issue and/or a health issue
given they've also said they don't wanna do factory maintenance, that just leaves a health issue, for which we have fart clouds as a mechanic already, solved by "wear a gas mask"
so what you want is your factory to fart
yeah
make literally every single building make a byproduct of a gaseous substance that you gotta transport via pipelines
and you have to lead to a new "chimney" building that cannot be placed in an enclosed space
don't need a new chimney building, we already have (decorative) vents
hey how did i used to unlock all alt recipes? is the setting gone in the new experimental / are there alternatives?
If you don't want to scan hard drives, your options are:
- Enable Advanced Game Settings (called "Creative Mode" on the forthcoming v1.2, or in Experimental branch). There's options in there for unlocking alt recipes
- On PC, you can upload your save to SCIM (https://satisfactory-calculator.com/en/interactive-map) to unlock recipes that way
oh! thank you!!!!
what do I do if I ate all the hard drives I came across?
spit em out
uhhh… I ate them like a week ago
storage measured in bytes
not bites.
poop 'em out
well then time travel silly
instructions were unclear
I would.. but I kinda crapped off the waterfall..
my lizard doggo thinks he’s a cat
for an average playthrough, how many high speed connectors / min is enough for just storage?
like just a simple factory making them just to store for generators, power poles and such
One.
You said average.
15 and 25 are both very good targets.
I usually have 90.
Average player spams mk2 power poles.
So they don't need a lot in the "per minute" column because they won't be consistently needing them.
Exactly.
So you don't need high production.
15 is a good strong number if you need a preference between the 2 options.
right, thx!
Finally got oil 🔥
It’s so convenient
I can make everything I need rn off of one pure node
Only downside is it’s far away
And more power!
0? I use mk2 for everything
well they have other uses idk like the drone ports and stuff
Well yeah but I haven’t got that quite yet
this is my first playthrough so I kinda wanna see everything btw
even if its not optimal I wanna try it
? You have "more power from oil" immediately.
I went oil-> packing and hopped off for the day
Ok. But you have "more power from oil" immediately on unlock.
I only need to connect my fuel to my packager to the dimensional depot tmrw
Fuel yes
Did I say Fuel?
But not the thing to put it in
are my hrs good 19,718 hrs on record TOTAL and 5,870hrs in my world are they?
You don't need Fuel Gens for "more power from oil."
what
im trying to think abt how you would make power with oil without fuel lmao
Standard initial oil setup:
300 oil -> x5 Rubber, x5 Plastic giving you 100/min of each.
Byproduct HOR -> Coke
Feeds 18 Coal Gens, which produce more power than the system costs to run.
ohhhhh coke
No alternates required.
No additional unlocks required.
Ooh
The intended "look at what else you can do with byproducts" lesson the game is trying to teach you and will expect you to know later on.
The intention is that you get oil and set it up before further unlocks.
That's why the pod is going for like 15 whole minutes.
Forgot abt those
I sent it off then went to go find oil, got distracted, wandered off, built oil factory, ran out, returned, got packing, set that up also but not quite then hopped of
ADHD goes brr sometimes
Which is fair. And many people sit and wait for Fuel Gens before setting it up at all.
I am not saying you did anything wrong.
I shall have them soon
Just that, looking at what byproducts can actually be used for instead of sinking/wasting is the point of Phase 3.
Because once you hit Phase 4 most things have byproduct and "OMG WHAT DO I DO?" is just... "Hey, they game literally just taught you how to handle this...?"
are my hrs good
what does that even mean 😭
it's not any better or worse than someone with 400 hours or 1200 or 100,000. as long as you're having fun spending those hours, it's good
I meant like do i need to keep playing?
I genuinely don't understand. do you play the game to gain enjoyment from building factories and experience the story or to see a single number go up?
Can you stop bragging every day please
it is not a competition bro 😭
you stop playing when you stop having fun
iok but people might want to know about my hrs and i already have a few people saying about when i reach 20k hrs
id like to know what you do in 5k hours as well
You should take some pictures of your factory at 20,000 hours and share them in #screenshots . I bet you have something neat to share
bro I just did a from:leothelion9 search and this shit isn't real
maybe if i ever finishing my nuclear pasta of 200-400 per minute
400 nuclear pasta/min is impossible...
I have to redo my refeinrys my fps was tanking so i am doing fully power sharding most of everything now
yooo what? I'm happy with my current 2 pasta per minute
Through the power of sloops all things are possible...
Extra ore with mods and such
Or miner upgrade mods
no in the base game its pretty much impossible i have the calculator open
Alright you have me curious now I'm checking
120 nuclear pasta/min uses all the SAM in the world
tons of fiddly design work for me !
thats it you can sloop that a bit
also all the bauxite in the world so no more aluminum
not to mention that you need to place stuff like 3840 refineries of pure copper....
which is not impossible cause tonight alone i placed 192...
I am using mods atm
with 5k hours in the same world it's believable
i think i can capture every single node in the world in like another 300 hours in my current world 5k is ridiculous numbers
i dont think you understand how much time it is guys
Yes impossible without sloops
I never realised how deep satisfactories story goes
its beyond "Save the puppies" lmao
and wayyyy beyond just building factories with some corporate overlord
?
It's shallow with deep themes
I was honestly deeply underwhelmed with how the story progresses
all the cool voice lines you hear whenever you interact with alien tech should have been more meaningful imo
they had plans but feared they couldnt pull it off / it wouldnt land well so they dialed it back
fair reason, better to wait until you have it panned out instead of half assing it
I still love the game though, I just don't play it for the story
well they already had all the deep stuff planned and figured out apparently.
they just thought it to be too much
well, without the crab boss, there isn't much of a climax, lol
there's a crab boss 😭
there was one in an old trailer
could be fun, but I don't think combat would be fun in this game
in the near original E3 trailer, there was a shot of the thing for like a 1/2 second
yeah, you move really nicely in this game
I honestly thought it was a source game at first when I saw how good the bhops and slides are
what i find funny is how people are always asking for better means of transport in the game. when you get good with the slide jump & game physics, you can cover a lot of ground with much less work
ifkr!
I never even built the buggy or trucks or any personell Transport
it has a use as supplemental inventory when exploring in the early game
oh right, fair enough
I genuinely find it more fun to zipline and slide back to the hub everytime I need something more or need to deposit shit
yeah, not enough people realize how much fun zipping on normal power poles is
I'm surprised to see this game isn't speedrun as much
like there aren't any glitched speedruns?
there are, for a while it was all the rage in the update7 timeframe. google '007 glitch'
yoooo thanks
ima watch this video
a time reduction from 17 hours down to 4 hours is CRAZY
in portal speed running we are excited when a new glitch or setup saves a single second
anyone have a list of items for a centralized storage system? idk online all i see are designs or pre 1.0 lists anyone have an updated one? it would be greatly appreciated
basically 1.0 plus maybe a handful of tier 9 items that use buildings. Just scan through real quick
Anybody know why my game takes forever to get to main menu, and when it does it’s very low fps till it suddenly goes normal
what I do is go on the AWESOME Sink wiki page and note all items I'll need for storage
https://satisfactory.wiki.gg/wiki/AWESOME_Sink
is it just me or when you hold tools in satisfactory do they slightly buzz in your hand
and shake a little
yep, they do
little dem rascals might I add
think it is fixed in 1.2 I dont see that happening anymore
i have 150 hours and im just noticing it😶🌫️
the tools?
you asked for that, so I am talking about them brotherman of century
my bad that was a kinda stupid question i asked
AI would have fixed that before making it into the game, but I digress
Why do you keep coming back
Arch said we'd get an AI assistant implemented in game on June 2nd, he promised. So i'm hyping everyone up 😎
hello Impure Limestone Node, may I place a mk.3 miner atop you, so that I may overclock it to get 300 limestone per minute, to put towards my steel factory?
I thought I was in the factorio server for a minute and I was like "oh a satisfactory player!" lmao
@wet moon trains are indeed fun.
is there a tab for suggestions to add to the game???
there is a webpage though
oh really where is the webpage
info is prob i nwelcome or rules
thanks
I have been playing now for about 2 months
I am really enjoying the game so far
How do I upload my save to the interactive map?
There's a button in the upper-right-ish
Do I have to find the file somewhere or does it do that for me?
cough ADA cough
Is there any simple way to de-crowd a certain track? Afaik the trains will always take the shortest route so building other tracks will have no effect right?
Correct.
Unless, on the new rail, you create a train station and force some of them to stop through it on their normal route.
Hmm
Because im having the issue that there are so many branches to my main railway that trains going long distances on it are averaging way below 100kph
Train speed isn't exactly relevant, throughput is what matters.
And in that regard, faster trains usually have lower throughput potential.
Huh, how, faster trains means more loads per unit time
?
And its overall just too crowded, i have 30 trains now, all of which have the same segment of track that the share whivh causes freqent traffic jams
I have no idea what "loads per unit time" means.
As the person who wrote all the math on the throughput wiki page.
1 cargo container train = 1 load, if my train goes 100kph average on a specific route, it gets twice as much throuput as a train averaging 50 kph
look up where your save files are , info in welcome or rules
Ok
That.. is not how throughput is solved.
Then how? What othet factors?
Baseline question: What stops trains from being able to fully push 2 belts of throughput?
Push 2 belts? Idk what you mean
How many input/output belts does the Freight Platform have?
2, i know that
So what would potentially be the highest throughput of a single platform, given it has only 2 belts?
Answer: 2 belts.
But what are you getting at, other than average speed what else affects how much a train can move
Lockout.
Dont know definition of that term in satisfactory context
Lockout is the main, daresay only, thing that affects how much they can move.
What happens to the input/output belts when the train is loading/unloading?
Ohh yeah they stop
Lockout, yes.
So, back to the top-
Baseline question: What stops trains from being able to fully push 2 belts of throughput?
Lockout.
Next question:
What would cause a train to have more lockouts in a given period of time?
-Going faster.
Ok but for me thats not the bottle neck on my stations yet (also that can be negated by having buffer right outside platform), my issue is that even though every train going back and forth is completely full, they are unable to move everything being extracted to where its needed because they are caught in constant traffic jams near the core
Would say your core needs a redesign, but I have no visual of it 😭
yeah really would have to see it.
Honestly if you have 2 lanes and just some branches going here and there you really shouldn't be having throughput issues
Im considering making shortcut routes, and intentionally making paths to the core longer, so any train not going to a station in the core just flies by at top speed
that really sounds like you have some core design issues
Oh, yeah. All train stop should be off the main path so they are never the shortest route.
Yeah well, natural growth before realising what i need causes that
do you have 2 lanes like a road?
Yep
Can you give a SCIM map screenshot so we can see the network?
ok probably time to make overhead images of your set up and some sketches in a #1038092680493801533
How far apart do you guys put train signals? I was doing enough to fit 5 cars but maybe that’s to often
that would also help in the post
Depends on number of trains on a network.
And every station is a branch so no train who doesnt need to stop there doesnt go through a station
Yes but I don't go to that channel 🙁
is it better to have multiple train networks or to have one large train network?
sure but it's much easier to trouble shoot a thread
No.
yeah make a post with info
Lol which one, not "no"
Neither is better.
Neither is worse.
There is no correct answer.
Alright, il do it tonight
Ergo -- no.
ok fair enough ig
Both of them achieve the exact same goal of moving your stuff around.
So it entirely boils down to which method you, personally, prefer.
Hey guys, so I’ve been smacking my portal with this bat thing and it’s sparking and shit. Do you think it’ll still work?
I'd probably say its likely simpler to just have 1 network
that could be 'better' for you
I would say the exact opposite 😄
Not having 1 network means you have zero "core" problems 🙂
core problems are pretty simple to avoid with some basic experience.
Also is stuff needs to go from A to B, there is no reason for that rail to connect to C.
no but multiple networks could see repeat infrastructure. And if you have main paths connected it's easier to get to new places . But that's why I said it's 'likely' to be simpler
Also having separate networks usually means you never have to touch signals.
eh sure. Like for example if you have 2 small networks on oppostie sides of the map and have no need for trains to cross? sure it's not simpler at that point
no real reason to connect it
... are we talking about the 2 small networks on either side here? yeah sure it's simpler to not connect them if you don't have a need
no need for trains to cross? sure it's not simpler at that point
Which mean the "not simpler" needs to just say "simpler" and remove the "not"
Because it is simpler to just keep them separate.
Hey guys, so I’ve been smacking my portal with this bat thing and it’s sparking and shit. Do you think it’ll still work?
"Small" netowrks 😄 When we running a train from DD to RD
Schematic of my core area, all the track junctions allow trains to go in any direction, i just didnt draw it because im in a car and cant keep my hand steady enough
Yellow is stations
there really shouldn't be issues with this. Do you have many trains stopping at the same station blocking paths?
I.. don't like that shape, personally.
But one way to fix congestion is see where you can trade "more trains" for "fewer, longer trains" that move the same amount of stuff.
sure but there's nothing wrong with the layout
Yes.
Quick question, my iron rods weren't keeping up with my screws + my modular frames, but then I remembered I had the alt recipe for steel rods, so I just threw a bunch of constructors on the floor above the iron rod constructors and partitioned it off into the belts that were running out, if iron and steel rods mix together do they just merge in a recipe? Or should I use iron rods for one belt and steel for the other
they are the same item
Iron Rod is the actual item.
Steel Rod is just a recipe name for making Iron Rods.
as long as you have the throughput no dif
Oh good that makes things simple then
Damn… everyone ignoring me today..
You can't damage structures in the game
Exactly.
@wet moon if you have any routes that have multiple trains on them, definitely see if you can have less trains with more cars.
Will cut down congestion without needing redesign.
then why is it sparking and shit?
oh, the electricity thing was having a stroke on the back of it lmao
That’s why it was sparking. I thought I smashed it or sum shit
There is no specific answer to that question.
Quite a intelligent specimen we have here
Because it varies wildly based on how you clock them.
To make iron how many smetorys we need
Are you in the game right now?
What recipe?
Normal i gess
Is there a better one
Are you in the game right now?
Yes
Have 10 extarors make it 60 per one
Yes
For normal clocks and recipe, just divide by thirty
Hi why does my power have a pattern of constantly going from 375mw production to 525mw production in a loop
600/30 is 20
Press N.
Type "Iron Ingot"
The very first entry tells you how many 1 Smelter takes.
600 divided by that number = how many you need.
Where are you in the game?
Like phase
What resepy
I have completed all milestones and currently farming materials to complete phase two I’m I have coal power
Depends on the situation
Well all milestones I can do up until this point
Ohh ur produced power
Hmm
I've got\nThe one with water and the one without water , just or itself
It’s either coal or water
Sor.\nRy was using voice to text
Check which ones you are missing
The problem is when it dips sometimes it goes below usage causing a power offline which is a problem
Im sorry, what is your profile
3?
Yeahhh, its either due to not enough coal or not enough water
Or piping issues
If you have enough water and coal, I’d add a buffer before you put the water into the generators
It can help flow issues
I have slugs in my coal power plants maybe I haven’t giving extra water for all that more power it’s using
Where are you situated?
I have 4 coal power plants 3 atop a mountain and then one inside a cave I use the fifth for steel production
Yeah theres a issue
Desert but some parts are in the grass
Would you guys go down primarily dark ranger enhancements or the tempest tree for a TWF ranger focused on trapping and melee DPS?
Coordinates -1759 -338
Wrong server
Idk cordinates
Okay uh
Is it super beachy with palm trees
Idk
Im forgetful
Are you in top left or top right
Is there anyway I can see my biome ?
Is it your starting location
Yeah I didn’t go far from where I spawned
Dont do that though
Yeah ur likely in rocky desert
What did I do
I was just using that one as extra power because was close
Then send it throughout the map
Wait but then wouldn’t I get less power if I use just one
Anyways, are you in the game rnow
Yes I am
Nope, it’s the same power per machine
Each machine gives 75 always
So now matter how many coal mines I have it doesn’t matter
Because I build them for each coal deposit
Coal allows you to fuel more machines
Has anyone tried a playthrough where they take as long as possible to finish without intentionally sabotaging themselves? E.g. choosing not to use blueprints, building out full infrastructure instead of hasty spaghetti, overbuilding production of items, decorating, exploring etc. Thinking it might be fun...
Basically group up coal and make a array of generators
Huh? I always use blueprints
Im in phase three right now and am building out my infastructure
How many generators can one coal deposit power
Depends, I think a generator takes 15, but the purity matters
A pure Mk 1 miner makes 120
So say there were two coal deposits on the scanner 600m away in opposite directions you would only use one not both
Yes
How is more not better I don’t understand
You don’t need that much coal power to beat phase two
Simplifying where everything is matters
It is better, but decide whether you need that power right now or not
Having multiple power plants is super complex
Ohh
I typically find one spot with two normal nodes near water
This is very much a game that tries to teach you that you don't have to be perfect or play in an optimal way
But like I feel like I’m building too much I did delete my whole base and rebuild it like 3 days ago
That happens
A lot
That's common, but not required. There are more than enough nodes
It’s much more spacious and I I squeezed them into sections and building buildings now it looks much nicer
About your issue in the beginning, the generators arent receiving enough water
Okay I’ll go check all four
I got copper and iron like 1000m out and I have them conveying it all the way to my hud
If I were you, I would try to find a spot with two coal nodes, ideally pure but normal works to, because overclocking miners, and make sure water is nearby
Thats a weird way to do it
My coal is on top of a mountain it takes like 5mkn of driving to get up it and then my other coal is to my right through a cave
If it works it works
I knew something felt weird about it but I did it anyway
In the beginning i find a spot with like two pure iron and one pure copper and whatever limestone nearby
I kinda situate there for two phases
That’s exactly what I did
There was 2 limestone 2 iron 1 copper
Yeah the stretching the conveyor seems weird
Idk
I may convert it into a seperate factory all the way out at the deposit instead
It was very expensive in iron plates but I had so many
The belt spaghetti must flow :D #screenshots message
I’d build up some light infrastructure between the areas
Why would you do this
Like what?
Because I can, and for no other reason.
Is that spread across the entire map?
Sort of. I didn't actually need the whole map. Especially the desert is untouched. The power towers were to help with exploration
Is there like actual roads
That musta taken ages
You build them, there is a material for foundations called asphalt
I was hoping there was something better than that
Surprisingly no, only 61 hours 50 minutes
It works great
I have a little road through the centre
Im building up infastructure over the next few days
You can’t make curved roads and it annoys me
That’s the only problem I have with it
No you can
How
Dang
People have made circular towers
There's a littany of YT videos on how to make curved roads.
What about the sink store awesome store
I am on PlayStation will it still work
When the game updates to 1.2, will i have to repath all vehicles or will they automatically fix?
Yes, because the good ones are vanilla and don't require mods.
They automatically
It creates a legacy path when you update
Your current paths will still work but they won't be able to be added to the way others on the new system allow.
Oh my god blueprints I forgot about them
I should say most will still work.
Depends on if you did any of the fun stuff I did.
DONT
they are the reason this game is playable later on
i havent played in almost 6 hours... im itching to grow my factory
Some frequently-linked-to videos about building curves, btw:
Wan 3.0: https://youtu.be/8Jxfy2_Iw6U
Wan Curve: https://youtu.be/i5qnl0PzkXE
Any-size Circles: https://www.youtube.com/watch?v=XI3ZM4Zzhqs
KyloBuilds: https://www.youtube.com/watch?v=SLwyyYpe0c4
Foundations following rails: https://www.youtube.com/watch?v=q9V0fQPq3Xo
