#satisfactory
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vip is not recommended exploit
I don't agree with that sentiment but ๐คทโโ๏ธ
@restive umbra I make Ionized on purpose to generate Power Shards on demand, not remove them.
this might be what i'm doing. although fancy name for 'input fresh from above' iirc
how is that exploit?
ok, feel free to play the game how you like
As everyone should.
it relies on magic undocumented behavior of pipes that can be fixed/changed at any point
i thought it was using pressure mechanics ?
no
they used a specifig bugged behavious of vertical junctions
Now I am off the Blue Crater to make Turbofuel!
Lowkey have the devs actually ever documented how pipes work/are supposed to work? Thought that was the work of players making the plumbing manual etc.
so if they ever fix that bug, then all vip junctions will cease
i guess what i built wasnt vip junction , something else entirely .
mental note, check my bauxite processing after every update ๐
not really, the ingame info also doesnt tell whole story. and pipe manual from 2021/22 is not very accurate anymore and the author is slowly working on a new version
good point , most manuals are from player's experience . so vip junction isnt a bug until devs releases their own manuals .
I mean sloshing appears to be intended if frustrating and that's what a lot of people hate about pipes
it relies on a bug
Factorio-style pipe mod when
maybe it's by design. Maybe one of the devs doesn't want to break their own factories ๐คฃ
no its not a bug untill they release an evidence that is a bug (updated manuals from devs)
don't need manual to know whether thing is a bug or not
and vertical junctions have a few known bugs afaik
do you know what they are mate?
All the bug reports discussing vertical junction behavior are open with no response from the dev so they might not even think it's a bug
I don't know enough specifcs to accurately describe them, you'd have to ask people that know the specifics. One of them is afaik "variable priority for each side, which changes when you rotate the junction"
same thing could be said about 10000s of other bug reports.
Sure, but they're dating back 5 years and all open no response
i'll try and find one of the pipe wizards later i guess ๐ i'm not too bothered for now though, if my systems break in an update i'll fix them ๐
that is also true , and until they give us some math formulas and rules that are intended to work , we wouldnt know .
waste water for fuel, or just keeping separate in some way
The Questions site is mostly kind of a write-only place, btw. CSS really don't have the staffing to respond to most stuff on there, and often don't even close stuff out once fixed. There are exceptions, but that's mostly how it is. They've said many times in the past that they at least read everything that gets on there. I'm guessing they're aware and it's on a list somewhere; the question is when it'll bubble up the priority list
as far as i understood it, and i could be very wrong about this. Is vertical junctions will have more headlift/pressure on the top facing port, so because of that the lower horizontal pipes kinda have a priority due to that. and when theres space to allow, it takes in fluid from the top.
i was so happy when i got that working though, was delightful
devs said many times they do read the posts but don't have time to respond
The true cursed setup is to use wastewater to dilute fuel into generators ๐
and it was afaik confirmed on stream it is a bug
in other news i set up a fairly long vehicle route the other night, and it really made me miss the old system ๐
i thought making petroleum coke and burn them with waste water was cursed
i do kinda like the new vehicle path system, as buildables, but the old one was fun and saved the tedious on foot building
more tedious to drive 10 laps to correct a mistake every time one happens
get gud
jk
people say that but i never, ever, ever had an issues with the old vehicle system. but i will add that in fairness, i never had more than a few vehicles on the map
driving is jank
It would be nice if there was a way to drive a path and have it generate the path that way
well that was the old system ๐
thats 1.1 mate
Thanks guys
(i know you mean a mix of both!)
Yeah, I'd love that to be an option as well. Slap down the new splines as you go, but let you drive to do it if you want. :)
I too rarely had problems with laying down paths. If you do screw up somewhere it was always pretty easy to just make a big obvious circle around and then go delete the "mistake" afterwards
Manually putting it down over long distances gets old
A bit academic since that system's going away. Alas!
But itโs great for making adjustments
It's not impossible that they could maybe add it as an option in the future, of course, though IMO the chances of that are awfully slim
yeah if i ever do a longer route it's gonna be boring :/ I'm surprised they didn't keep the old system as an option, tbh
Iโm not lol
waiting for dynamic pathing for vehicles
cuz 1.2 pathing kinda suck , got my trucks stucked at a dead lock .
Sounds like you built the system wrong ๐คทโโ๏ธ
thats kinda impressive tbh, since the new pathing is basically built in automatic path signals
the new system is a huge upgrade overall with a few minor regressions, imo
No use of Jump Pads makes me sad.
once in a blue moon , 7 trucks will enter at the same time get stucked , i had to change the paths multiple times until the deadlock disappear
They are finally and completely obsolete now. ๐
does higher lvl fuel increases truck acceleration ? like drones
Nope.
sad
Indeed.
just lets them run longer
Faster + Change Exhaust color the way it does on drones would be cool.
i want a truck that drives like Max Verstappen , i guess its just a dream .
Requesting a set of enhancements that fit with the new system to restore tricks, skate parks, jumps, dropping over ledges etc.
https://questions.satisfactorygame.com/post/69f09053b4a0d6184726a72c
Cybertruck lol
I have no idea what this means ๐ญ
high top speed and acceleration truck even on auto pilot . and the auto pilot drives like Max Verstappen .
factory cart for sure then
I'm assuming that is a name even though you have no capital letters?
yea a name of an f1 driver
i feel like hatchers take less damage from explosions, and especially explosive rebars, is this an actual thing
or am i js tripping
When they are closed, yes afaik.
myth busted thanks to this guy
Gas Nobs make take on clusters of them a breeze since the cloud insta-kills any crabs that spawn.
hmmmm
should I setup a quartz factory

No.
nuke supermacy
why not
Because you're doubting it and questioning to the point where you have to ask strangers online.
If you think about it more and have no doubts and are able to make you own decision -- then yes.
But currently, since it is a matter of "should I?" -- no.
Well im only wondering bc i don't know wheter or not I need it later on and I don't wanna screw myself over
if you donโt need it right now why build it
It's impossible to screw yourself over in this game because you can always delete and rebuild.
Call me lame but building big factories can only be done in the sky
Thou art lame.
itโs definitely easier in the sky
that's the thing
I don't know if i need it
You're not supposed to use Smelters for iron when Foundries exist ๐
2 options
sky
under the planet
What do you mean? What do you need it for?
Yeah thatโs what Iโm thinking
Idfk i just have all of the quartz things unlocked but idk if i need it as im close to phase 3
if only it was possible to build multiple floors
oh wait
it is
Building little outposts on the ground that collect resources and little processing especially when dealing with liquids) than go in the sky
what?? no way
woah
Y ik but interconnecting everything with mountains in between is a pain
You can build it later too, it sounds like you donโt need it right now
true, but if i get it done now I don't need to worry about it later
Do not build it.
dont until finish phase 3
Or you could focus on more immediate needs
Just finish the entire elevator before side projects imo
Unless your playing with modifiers in 1.2
my setup for doing the phases is litearlly
Place the 1 machine i need to make the part
use smart splitters and conyeryor to the space elevator
done
I just plug like 4 machines and then afk the thing
And rinse and repeat for every part
I just overclock
I wanna demolish everything tho it looks disgusting spaghetti
anyway it sounds like the list of things you currently need quartz for has zero entries
But first I need to rebuild cleanly otherwise I wonโt have resources to build in the first place
brother i have the CIA blacksite for a main factory
Are weather effects active on experimental? I've been itching to start a new vanilla playthrough.
Yes.
rain, wind and thunder
I guess having infrastructure on the ground tho looks really good
But honestly I canโt be bothered
I have a bigger goal in mind
Borg cube
i love the view
What if I covered most of map from sunlight
And built everything on a single floor in the sky
That is like the pinnacle of industry and planet exploitation
that's exactly what you do if you want to overload your computer with processing issues
I mean, sooner or later that's what satisfactory is
That many foundation would lag?
I think lag comes mostly from the processing
Might be a memory issue
But I have like 10ish gb or ram in my server
and in the sky makes it worse
For that
whenever people would send me their save with tons of giant floating platforms it was always much worse on my computer , even if they had few machines
And here I thought I just built on the ground because I was lazy. Turns out I'm a genius
What Iโm gathering from this is we should all be building underground, if building up in the sky causes lag
haven't compared ground to underground, so can't really comment
and @zenith pecan 's map probably isn't a good test
Donโt worry Iโve already inappropriately extrapolated my conclusion
If i destroy my factory and replace everything exactly as it was, is it the same factory?
Factory of Theseus
#screenshots message I like building in caves even if it's inefficient and stupid
all I have in my world so far
is
CIA blacksite
enough storage to last till the end of time
about 5-7 train stations
computer factory
high speed connectors and ai limiters factory
encased industial beams factory
copper wire
copper sheets
and cables factory
a 400/min quickwire factory
and a hypertube highway
ur not alone
you dont imagine how easy it is to travel wherever you want with that you basically can get out of the tubes at any intersection and then you fly down
-big ass nuclear plant (10 uranium rods/min)
- 2 train stations
- 90 drone ports
- a mega factory at swamp to make phase 4 space elevator parts
- small turbo fuel plant
- big ass packaged diluted fuel plant that nuke my fps
it may not be pretty but its definitely easy and i like it more than cannons cause you have little control and you dont have power lines in the sky as well so you just take a pole and brind it down lol
Hypertubes are fun until you randomly get shot out of the middle of a section and have to manually deconstruct and reconstruct it to get the tubes to connect to each other instead of breaking at supports
anyways filling it is ridicolous unless using mods or something
it took me 2 afternoons to build all those foundations by hand with looooots of music xd
Had that happen the other day in the middle of the forest. Had the stuff to fix it in dimensional storage so it wasnt an issue. I just added a junction with an entrance.
i see
While i see the appeal behind hypertube cannons, I prefer being shot through a tube like a piece of mail in a USPS sorting facility.
real
Big ass-nuclear
OK. Back to regular exploration (the rifle helps in that regard).
... Also, whoever on the team thought of the spiders... I both respect and hate you soooo very much.
looking for someone to play satisfactory together interested ones pls dm.
#1201555265942724758 is the place for that, btw. :)
sry newbie
you don't make iron plates or rods? ๐
Found the solution.
2 things I did different today was
1- placed the truckstation on foundations and not dirt
2- made the truckpath staight at the station and not curved
1.1 or 1.2?
1.2
Nobody reads pins or announcements or rules or FAQs or even the previous message
๐
who cares
imagine automating when you can justโฆ
three iron drills conveyor into storage and you manually move it from the box to the smelter
... OK... So the red forest really is the "This is the part of the game where it kills you." zone.
i need my factory cart so i can begin the process
I think its tied with the tide flats in the east
the secret to avoiding aggro monsters is to get back in your factory cart and drive away
or explosives and a jet pack/hover pack
no no, the real secret is peaceful mode
everyone
imagine coming into a massive community server, and not reading the most basic of rules :wheeze:
this is me 100%, im too lazy to deal with the "combat" in the game so i slap peaceful mode on as soon as i can
the cart is just peaceful mode you can drive though
its just not particularly interesting after already doing it for a couple hundred hours, not difficult, just tedious
agree. If they gave us base defenses id 10000% keep it on
give me some tower turrets
This is definitely nor primarily a combat game but I do like a little bit of combat friction when I'm gathering hard drives to mix things up
diving into a hostile crash site and stuff like that is more fun that every drive being "free"
i like retaliation setting for that, have em fight back. but not bother me when i just wanna build and chill
i think the weapons need some mk2 versions or something, like one more upgrade. By the time you're exporing in tier 6/7 you should be able to one shot things from afar etc ๐
thats been broken for as long as i can remember xd
after so many hours i too just embrace passive creature mode now
its broken on 1.2 atm, but it worked fine on 1.1
i want a nuke fully automatic rocket launcher. Let me load up 200 nukes and fire them all off in 10 seconds
best i can give you rocket barrage in DRG
I just use the basher and boombox for everything ๐
i love the boombox
rock and stone to the bone
cant wait for rat enemy (never)
just got to phase 3
anything I should know about?
nah, just keep on playing ๐

expand
phase 3 will no longer allow you to sit in the same cozy corner, gotta expand your reach
consume
if you are still attached to the idea of a "base", ditch it, the whole map is your base
@crimson ermine just optimization, if you look at a lot of stuff in this game closely enough, you will see that a lot of meshes are reused for different purposes
Come here. See this sunrise? Everything the sun touches is our land.
What about that bit past the waterfall in the southwest?
That's Irradiated Hellscape Island. That's where our power comes from. We don't go there.
#screenshots message is this good scale for late game (this uses 1/4 of all bauxite in the world)
I'd recommend making what you need now rather than trying to guess how much you'll need in the future
i already beat the game im just building for fun
then the question seems irrelevant, if the reason to build this is to have fun?
No.
Us all the bauxite or use none of it. ๐
only good answer
๐
XD
Yep
maybe
yeah that would be a good amount of aluminum screws to start with
Idk how you guys build once the games finished
I lose all interest after I beat it and have no goals anymore
Iโd just restart instead
but its the funniest part you can build crazy stuff way faster
cause you have all endgame tech
You have that way before you finish
you can buy all the stuff for the milestones with coupons
way before no cause you still have to get to the tier like right now im building some aluminum
rip
ohhh you cheese the milestones with coupons xD
Hell yeah
but still you have to get to the correct elevator phase
im not automating shit with the old stuff
yea
and you wont have enough resources to use the technology anyways
and i did that normally
so idk if its actually good
Not my chosen play path but a valid one
i jsut cant be bothered to make a factory for lets say time crystals just to unlock the milestone and then upgrade it with mk 6 belts
my chosen path is not that either i built like shi to rush the completion of the game now that i have everything im rebuilding brand new factories
so i bought the stuff for the milestone with the coupons and then i built a big time crystal factory
damn what
Itโs just for me i donโt know why I would build something
i could never
you could say end goal is to replace my terrible starter factory with wrong ratios and crazy spaghetti with a set of better built modular factories with all the technologies available interconnected by train
Itโs just like why am I building to get the resources if I have nothing to do with them
and i figured after all this is built put it together to make some elevator parts and sink them
to give myself a purpose i did this
you could try to beat your own points/min record for example
i dont even have one cause this is my first playthrough
Thats actually a good goal
I would like to do that
then it makes sense to rebuild your stuff
My goal this time was not to rush to the end game lol
My goal rn is to max nuclear power
honestly i wouldnt rush either in my next playthrough but this one i learnt every mechanic of the game so i wanted to see them quick and didnt worry about aesthetics or expandability i built everything in a single spot and shipped without trains
now that i know stuff i would play gradually again i guess so that it's easier to expand maybe and i dont have to demolish everything and rebuilt it cause its unrecoverable
my fiend doesnt wanna use the plutonium fuel rods that you cant make into ficsonium tho and that reduces power output by like 30%
but as i say my starter base has served me well cause it indeed did beat the game maybe not in a record time or actually a slow one but who cares
sink the pluito or use them to fuel vehicles ^_^
thats a good goal as well
but oil power if you just want the power is way better
i have 150GW rn and i dont think i will use it all and i can triple that
I think clean max nuclear is 1.4 you can bump it to 2tw if you make the byprduct into ionized fuel i think
like easily just with oil with the best recipes
using them as fuel is so inefficient like what vehicle burns them at a fast enough rate
yeah makes sense, i think its just so funny that some parts are insanely detailed with rust and everything and some parts are just boxes
just letting you know the options ^_^
We also have a rocket fuel plant that makes around 280 GW
thats crazy i wasnt thinking in TW scale i dont think oil can reach that
i have one that makes 77GW with 300 oil
Nuclear is just way more fun
so yeah easily scalable
it can
true i want to build one but for now i have my goal of replacing my terrible starter base with much better and 100% uptime factories of every material in the game
were using superposition oscillators as a byproduct
then i guess ill build a nuclear plant as well
so we can also max alien power augmenters
One pure produces like 66gw ish
building power even if you dont need it is just fun tho
How can you not build 100% efficient factories
like id go there and place another 200 generators for fun xD
im in my first playthrough i was like lest just place a couple of machines and it ill be good
just a heads up Nuclear is not worth it uinless you are min maxing. Thats not me saying not to buiild it
ignoring the numbers lol not totally but like on average
i couldnt deal with the 1.875/min or smt
๐ฆจ
so i figured ok this is like 2
then i discovered calculators that do the work for you so i will never deal with this anyways lol
need to finish my 90 smelters array
Satisfactory tools?
yeah i use tools and interactive map they are just the goat
Thank greeny
tools i love that you can do maximize of what you want to produce given limited input
Go tell him thanks
but change to items/min afterwards
it just works so well cause i had like 3k bauxite in the area i put that limit and then maximize aluminum with correct recipes you want to use and it gives you all the machines
yeah for now im building factories of base materials so it makes sense to exploit the max amount from nodes no?
but like if i have 2700 aluminum being produced and say i want half of it for another factory and the other half keep it on stand by i can go in the calculator and set that as a custom input with said limit and still use maximize
also is 18 smelters per manifold too much or its chill
ive never built this much maybe just will take a long time to stack up no?
cause like when machines are full ik that manifold = load balancer
I mean that after you do maximise, take the resulting number and change the production request to items/min
Sorry, I missed the @ ๐
If you're still interested, you can see some (edit: actually just one, my bad, but the difference is very obvious in it) comparison shots with GI on/off here: #screenshots message
(Edit2: More shots, but a bit older (graphics haven't changed much though): #screenshots message)
any solve for the scroll wheel bug? ive been reading posts about it being known about years ago. Im playing through steam and even on old saves its just diabled.
what is the difference isnt the graph and everything going to be the same
it won't (usually)
yall think i should play main branch and wait for 1.2 or go right on 1.2 experimental
flip a coin
i did and it seems im going on experimental
1.2 soon?
not if you keep asking instead of reading #announcements
Imma keep asking so no one gets 1.2
noone wants it anyway
I want the daisy chain power so me
you can't automate producing carts :p
something like ray tracing i see
i can automate motor production
all i need to do is craft the final product
i think
sure, but you dont use motors to make carts
rotors
how to sink factory carts?
wrong word whoops
but why would you?
by putting them in the sink?
u can?
you can sink almost all items
did you try the normal way before asking? ๐คฃ
Hmmm... Time to think about setting up a road for condensed coal and bring that to my oil factory for turbofuel...
Building roads should be unnecessary if you can utilize natural roads
And soon-ish, trains are going to be unlocked. That ought to change a few things.
in honor of your question I've updated my name
Unless you're in 1.2 where roads can be reused by different routes
lol
Not yet in 1.2. Waiting for the stable version. But yeah, you have a point.
I'm currently hard-drive hunting anyway, hoping to get a few interesting alt recipes.
(Also: yuuuup, the heavy modular frame is indeed something).
Also: damn, you actually need 4 HD just for the Sulfur MAM unlocks. Outch.
4?
I am on 1.2. Can recommend the new path system. Super easy to use both on and off foundations
oh yea, compacted needs one too
Time to make a cluster bomb factory
how do i get smart planting for the space elevator
the assembler makes it
I think "O" brings up the codex. you can look it up there ^_^
ok
and you've been told about the codex by the game in first 5 minutes ๐
ye ik i looked in there it didnt tell me how to make it
youll get used to it. If it needs two solid inputs itll be the assembler, more then that youll need the manufacturer
so hard to find ppl to play satisfactory when ur first language isnt english
i swear bro thats harder than finding eme
I just play solo
solo is good
i think its better like that
how can i get more energy except for biomass
phase 2 unlocks your next power source
What we use is the younger brother or something... (it has much lower accuracy AFAIK)
Hi, I need urgent help. When I load into a save I can interact with one object, after that 'e' and LMB stops working. Haven't played in a while and never encountered that bug. And Dr. Google didn't gave me solutions that helped
Does it happen with a brand new save as well?
Just started a new save, didn't checked if it happens in older save files
Odd bug. Verifying files could help, maybe.
You may already be aware, but you can process Leaves+Wood+Alien Remains into "Biomass," and then there's a milestone where you unlock "Solid Biofuel" (and the chainsaw)
Biomass will last longer than any of the previous ones, and Solid Biofuel will last longer than that
So to make your bio fuels stretch as far as possible, make sure you're dumping those initial components into some bins, which then go get processed into Biomass (and then Soild Biofuel) before making their way into the bio burners
Once you've got all that set up, the earlier-game bio fuel stage can feel a lot more manageable
already tried... I hoped, that someone encountered something similar
Are you running the Experimental version? If so, there's a known bug related to some machine interactions; ask in #satisfactory-experimental
If you want energy via other things that are not biomass or biofuel you must complete phase 1, tier 3-1 unlocks coal power, there you use coal and water and you have power, is automatic
Be sure that coal generators get enough water and coal and you are fine
Yes, ty, I just use EXPV (on EPIC), because of my bamboo internet connection, I don't want to update two versions
Gay modular frames
Can someone help me with my aluminum plant? Its running but at less then 50% efficiency and idk why
I could, let me see
A #1038092680493801533 post with pictures of your setup would probably be the best way to get help. The problem is often related to trying to merge "fresh" and "recycled" water into the same pipe system. That can be done (and the thread would give enough room for suggestions on that front), though I always recommend keeping the fresh+recycled totally separate
find the machine farthest back in your production chain running less than 100% and figure out why
Ok thanks
If you want someone to enter your world and help you I can do it, I would like to help people in this game
Just let your imagination flow and create the biggest conveyors monstrosity and unorganized inventory ever
yes
I just built a temporary factory for heavy modular frames
its the best thing ever
I'm kinda new and in my first world i already have the worst cable management known to mankind
peam
What if I told you there are other 2 kinds of modular frames you need to do?
ok ty
Well, one is more or less a modular frame but still.
how do i link to a message in another chat
Well, i already fucked up so hard my first world, because my resources distribution was done without any single spot of though
My first world was also a mess, more a logistical nightmare but I managed to complete the game
Now I'm playing less chaotic
like this
yo i lowkey dont havce a clue what my first world looked like
oh yeah no i played with some friends in middle school
I lowkey wanna just do a new world more organized and built with pure maths
but i'm still tired from my finals
Nuclear power? It is a pain to manage, especially with the waste, I just used fuel
I'm still stuck in coal
im not even at coal
You can try to play with another person, trust me, playing with someone that knows more the game will help you better than any tutorial video
still doing the space elevator
its so fun
Imma try, now with summer vacations i will become satisfactory addicted
I played alone most of the time because I didn't find a partner for the game, yesterday I think I found one but still, it would be fun to play with other person
I didn't even know there was a multiplayer option!
There is really
If you have a friend on steam he can join the world directly without invitation if you have that option in your world
Nah, gotta find it here, in steam my friends play other type of games
I don't think you will have fun once you want to do ficsonium
lol
Im maxing nuclear
ok not really
Are you in phase 4 right?
im using all the sam thats leftover from making alien poewr matrices
phase 5
Oh so you can do ficsonium
It uses nuclear pasta
we have a rocketfuel plant that would make more than enough power
but nuclear is so fun
Not sure if this is the channel to say this but if you want we can play together
Sure! :^)
I don't know if you will have enough recourse to do that many
thats the maximum amount of uranium and plutonium you can make
without using any conversion recipes
making more of one usually means making less of the other, so you need to be more specific
No its not
it is not what?
You just make the maximum amount of uranium fuel rods
since the limiting ressource ther us uranium ore
If I'm not wrong, that is roughly 1.350.000 mw
Then you make all the plutonium you can from the waste tha you produce
that means you cannot use uranium on that fertile uranium alt
is anybody french bro im tryin to find sm1
But the thing is how much are you consuming for that? Probably 1/3 in total
Why would i use that one it makes less uranium fuel rods
all these uranium talks making me dizzy
300 GW when overclocking
But its not about efficiency
Yall dont get it
because it makes more plutonium rods?
that's my point, making more of one makes less of other
I did mats assuming full overclock and assuming each plant consumes 0.5 uranium, 0.25 plutonium and 2.5 ficsonium, per minute
I dont understand
You cant make more than 22.4 plutonium fuel rods from the waste that is produced by 50.4 uranium fuel rods
if you want to make most possible plutonium rods, you need to NOT make max possible uranium rods
pluo gives you more GW
were gonna be shredding 13.4 plutonium fuel rods per minute
since my friend doesnt want to store the waste
so its about 1 TW
Would you do it all alone or do you want help from someone?
Wait fr?
ya, they have a slower burn rate
Damn i didnt know that
you can process the plutonium waste, you dont have to store it
i know that but i meant if you maximize plutonium fuel rods
instead of uranium fuel rods
We do process some of it
maximizing plutonium rods is kinda bad, since its makes more waste and produces less power overall
With the sam thats leftover from making 50 Alien power matrices you can process 90 Plutonium waste
so thats 9 plutonium rods which leaves 13.4 to be shredded
@arctic hound
how many power plants are that?
im using the refined power mod
so for 19 rods per min thats 158 heaters
Nuclear project almost done, just 3,404 nuclear power plants left to go ๐
What
Bros underclocking them
No they're 250%
5 turbines per heater
mod shenanigans
how on earth did you arrive at 3404 nuclear reactors at 250%?
(I think theyre joking)
i realised i messed up my system
Whatd yo do
Well I really wanted to use up all 2,100 uranium I had available, so it was kind of a no-brainer.
havew you asked the Modding discord for help? ( i assujme this is modded
no no i justr realised ik the fix lol
which would be like 320-ish reactors, a tenth of 3404
was gonna say, that feels an order of magnitude out
Oh you're right I wasn't currently accounting for the splitting of waste. It's actually 3,395 reactors.
is any1 french looking for a run?
if they were they'd be in #1201555265942724758 with everyone else
already did
that'd suggest the answer is "not right now" then
then probably no
this is my factory should i restart since i know more now and organize better#screenshots message
why restart, got loads of game left to use your newfound knowledge
ye but id have to rebuild it all
not enough space right here to set up more smelters and crafters
its a mess
the map is quite a bit larger than that area
build new factories, keep old
wires everywhere
messy factory still makes items
ye
so no reason to dismantle
i didnt say nth about dismantling i said restart
same thing
you should make something new at least to have production of items if you really wanna rebuild, or you might run out as you rebuild and have to hand craft cause you no longer have production.
with my new skills
well restart is also "spend time to have less factory"
what's a restart but dismantling everything ๐
restart is faster dismantle that doesn't give back items
yk doing a diffrent world
if you restart every time you figure out a new preference or build style, you'll take forever to actually get through the game
first finish the game fully, then restart if you want
if that appeals to you then you do you, but it's generally better to just take those learnings to your next factories
ok
everyone's early stuff has room for improvement, don't worry about that, as long as it's actually making stuff it's sufficient for now
ok ill make another floor
simply had 6 instead of 5 turbines on each pipe, now i gotta rebuilt em all
#screenshots message this is all the building mats that i have on me rn
i have more crafting and stuff
is there a feedback channel here?
for?
new update
i think they want those on the q&a site
ohhh thx
Can confirm. 612 hours and have not made it past phase 3 without some cheating as I'm restless and hate everything I've ever built.
how is this #screenshots message
tad bit messy
im talking about the upper floor
Looks like foundations to me
ha
When they make Claude my supervisor at work
bruh what
Claude is a AI model
I think he was js disbelief by the situation
All I know is claude built me an HMF factory and he only wrecked my train network 3 times in the process which is way better than most of my human friends would do
That says more about your friends than Claude.
hey be nice to my friends, not everyone understands how trains work gestures at the list of most common questions this server gets
i finally got coal power
i should post a screenshot of my coal power pipes
sure
i'm almost done with stage 4 and i'm working on setting up a turbo fuel plant with over 200 fuel generators. i already have over over 150 fuel generators running on diluted fuel elsewhere.
but my coal plant is still up and running with the messiest slop pile of mark 1 pipes.
i'll be back later to post it. i got an appointment.
@dusk bolt
for 2-sided trains the stations should point away from the rail right?
ight
what are 2 sided train stations
2 sided trains, those that go between 2 stations back and forth, with one train on each end
and cargo between
they're my bread and butter
so what i should actually do is post two screenshots.
one with my mess of mk 1 pipes for my coal power plant.
another with my much-better-arranged layout of mk 2 pipes running through multiple stages of refineries and blenders to turbo fuel output.
i was going to go all the way and make a rocket fuel power plant, but decided i want to save the nitrogen for plutonium.
be back later
ight cya
im makin 600mw coal farm but i dont have miner mk2 Will this cause a problem? What should I do?
only a problem if you're not bringing in enough coal
what can i do with powershards
overclock machines
Will it still work with electricity? What should I do?
;
if you're making a setup that needs 120 coal, you... bring in 120 coal
what if i bring 80 coal
can be from one miner, 2 miners, 4 mk1 on impure nodes, whatever
what do you think would happen
bom
solid biofuel
a
a indeed
Fuel
The fuel chain i should saz
since you can expand it the further you get into the game
you don't like solid biofuel? ๐
I love biofuel :D #screenshots message
Yes, biomass generators are the optimal form of liquid biofuel and I cannot be convinced otherwise
It's just a pain to set up since blueprints still don't properly connect
fuel is relatively easy and straightforward to set up once you figure out how fluids work.
my current plan is finish stage four and then get to work on nuclear.
nuclear obv has the highest power output but is like a colossal task to set up.
fuel can scale into ionized fuel which has a ridiculous jules output and you donโt actually need nuclear to finish the game.
im a lil stuck unlocking fase 2 so im still far
coal is easy to set up but eventually you will tear it all down and use the coal nodes to make diamonds
omg i played like 8 hours today what is wrong with me
the output is low
yea keep going
no vro i gotta sleep
make sure you empty your gamer bucket before you go to sleep so it doesn't stink the place up even more
my gamer bucketโฆโฆ
ya, so you don't have to get up during a major gamer binge
i rock at meal prep
A mk 2. miner with a mk. 3 belt can service 16 coal generators, right?
i make gallon batches of pasta sauce and freeze it in meal portions
I was going to do mine today but my A/C is being crap so I just ordered takeout instead of heating the place up even more ๐
all extra heat production must be conserved for my gpu
Thank Fuck For AC 31C here today
what did you get tho
I bet its pizza
depends on the coal node
bean curd and garlic brocoli from a chinese place
Im making Szechuan pork with rice
that sounds good too
solid choice
It's pure
Will 1.2โs vehicle overhaul make them viable to use exclusively till the end of the game? I really want to make like a 6 lane highway across the whole map and finish the assembly project with them.
i think itโs 18 generators?
do you use the wiki?
i havenโt used coal power in so longโฆ..
and when i was running on coal, i was not up to maximum efficiency, since i knew it was temporary.
It's 16, but even if it were 18 that would mean 16 would still work.
the wiki says a coal plant burns 15/minute
a mk3 belt runs 270/min.
overclock it if you can
I shouldn't have to use a power shard on it though... The math should just check out
iโm saying overclock it to get more out of it
you could technically do that since update 5 already. But yea 1.2 will make it easier
not really "more viable" but less effort to use them heavily
rotting fuel line
theres a wiki?
how do you weave belts nicely?
wow wouldve been useful when i actually didnt know what i was doing
!wiki, for reference
did you play the game in alpha? ๐
no i played like at the start of 1.1 ig i never got told about this
was alpha last year october 25th
I think the Wiki is even linked on the main menu
bruh i literally did not know about this at all
the current wiki has existed since update 8.
okay ig i never knew about this
okay nvm i guess i did know and then forgot
fandom is only for the real OGs so unless you're worried about how cool people think you are you should probably just use the new one
i am NOT a real OG
that self confidence will take you far though
what
You don't care what anyone thinks about you and your wiki of choice! Just oozing swagger
is there a nice way to weave belts?
Weave?
think lgio
Never seen. Never will.
yeah idk how youd weave belts
Probably just get a pattern you like and blueprintify it so it's easy to repeat the pattern
how do you weave belts anyway what does that mean
same way you'd weave anything else.
up and over
oh yeah i do that all the time
Poser
Tourist*
Hello, I started playing yesterday and Iโm extremely overwhelmed For example, I donโt know what the best way to build everything is. I mean, should I build one factory that produces all iron-related items, or should I make a separate factory for each iron item? And if so, I have no idea how Iโm supposed to transport items between the factories. Does anyone have any tips?
(Iโm currently in Phase 2.)
It's up to you. Don't worry about making it nice yet. Just worry about making it. Learn how manifolds work and you're good for a long time. Learn as you go
If you try to become a pro when you're just starting you're gonna hate this game
Your first playthrough is mostly FAFO. Youll figure out how it all works to your preference that way
#screenshots message i wonder what i was doing
@proper aurora Ideally you should get to phase 4, realize you did everything the worst way possible, and restart. Just like the rest of us. Lol.
Phase 4 is when my brain started making sense of the broad concepts, which was also when i looked back on my work and said โoh god what have i doneโ
I already tore everything down
Its a canon event
I recommend building based on the desired end product rather than trying to sort factories by iron, copper, etc
You can have your iron production right next to your copper production in the early game
Can you play steam satisfactory with xbox satisfacory pc version
Is it best to produce all iron components in a factory, for example, and how should I best assemble everything in the end?
not any time soon
"best" is in the eye of the beholder. There's no absolute best for basically anything in the game, there's only stuff that you like better or worse. :)
I heard we were going to get pc-console crossplay when they release the Switch version
Personally I always go on about "Independency" as a build strategy: https://satisfactory.wiki.gg/wiki/Tutorial:Independency
Basically: each factory only ever outputs to your own personal build-gun storage, and goes from ore->product. Once the factory's done, it's done. Whenever some other factory needs more of that resource, the resource gets made right inside the new factory, as an intermediate product, in exactly the quantity that the new factory needs
That does mean that you'll end up (for instance) making Rotors in dozens of different factories all over the map. But it's still the same amount of Factory you would have to make anyway, and IMO makes the process a lot easier to manage
Have that portal remake guy make this on n64
I like onedependency better where you just make a single mega factory but it works like you described otherwise
I like having one storage output for each item in the game, personally
I like the strategy where I don't remember the last time I made a factory that produced things
I would legit love a 2D top-down Satisfactory de-make which keeps Satisfactory's tone, aesthetics, and whimsy. Probably would end up with too much Factorio overlap, though
Every factory builds to its end product from ore
to be fair that part of the game is pretty much optional
Simplest goal is to have an output for each item in game.
I feel like it'd be tough to translate the decorative stuff to 2d which would probably only make the factorio overlap seem more severe
Yeah, the 2Dness would be a real harsh restriction
I mean fortunately basically nobody's ever gonna take the time to try and do that, so we don't have to suffer through a subpar and ultimately disappointing attempt. :D
training mini-games in the hub computer 
Does anyone know why my coal generators keep running out of coal. I have 8 generators, fed by a mk1 coal miner with mk2 belts. I let everything fill up before turning on the system. They last 3-4 generators are always running out of coal
How is it split up?
what's the node purity of the coal node?
Itโs normal purity
There's your issue. You need 120 coal per minute, normal gives only 60
Overclock the miner to 200%
Gotcha, will do ty
As a corollary, btw: I'd highly recommend getting in the habit of thinking about things in terms of the actual production numbers, not just "I have a mk1 miner." Take a peek at the machine, see how much it says it's gonna give you -- they'll all give you the exact throughput they provide (and ditto for all other machines, etc)
Yea makes sense, I watched a YouTube tutorial for this build to a T , so I couldnโt figure out why it wasnโt working lol
in general I would recommend against tutorials like that as well. You don't really learn what you're doing and then you can't figure out how to fix it
Is there a way to get conveyor poles level with the slope of a ramp instead of flat like steps?
I believe you can nudge things vertically now; could nudge it slightly 'into' the slope
Ok. I'll get a bit creative. Thanks.
its common for parent to kill their children in operating system processes
did 1.2 actually change anything about how fluids work or is it just fluid trucks?
True,
load bearing โoperating system processesโ
Fluids still behave the same way, if thats what you mean
ah okay
'killing' in unix parlance is sending an async signal to another process. often is used as a syncronization mechanism. if the other process isn't expecting the signal, however, it causes it to die
the first half of this sentence had me really worried
Fluids are literally perfect as is
yeah id agree
What I love about this game is that there are no bugs
follow some very simple rules and fluids have no issues
you should see the new fluid station's attack mode
except those evil little creatures in caves and the swamp
lol elaborate on that
you have my attention
don't give him ideas!!!
you know how sometimes the blue spitters have their dangly bits do funny stuff?
sometimes the same happens with the station's loading hose
i caught it doing that the other night and laughed pretty hard as the hose shot at me as i was running by
Hmm, drones lowkey use alot of packaged fuel
Pics or it didn't happen. I've doug'd way too many people to just believe what I'm told. I've become paranoid.
happened too quick for me to snap one, lol
I haven't even gotten into 1.2 much. Some stuff (like taking the toilet to space and using it for underwater building). But mainly low-hanging fruit that I just suspected would work. I will probably wait til release to dig in
Have to wait until CSS goes on their summer break to start sharing the good stuff so they can't patch it as quick ๐
i'm really enjoying the new version
the 100x elevator cost & 5x power really breathed some fresh life into the game and the new vehicle pathing just rounds out a lot of rough edges and removes that spend-20-hrs-building-a-railway hump
I'm very sad about the vehicles personally but I know it's better for most players
it really does solve one of the game's weak points
what's a bummer is you can't record factory cart paths w/o a station anymore
yeah new vehicles are just trains imo
new train skins lol. But I do get why they did it and I think most players will prefer them
I had a fever dream that I built a blueprint road with two rails, then a layer of conveyorbelts going both directions, and wall power outlets that goes all over the map
is this something people do?
Yes but not commonly. Also rails transmit electricity so skip the power outlets
so when people talk about roads they mean just literally concrete roads
how do you draw power from the rails?
Stations
I see
What can i do with a crazy amount of rubber and plastic , I want to shut down my 2400/min fuel plant (it tank my fps) and turn them into mega rubber/plastic factory?
the 'hard' modes that change the power and recipe costs really cause changes to the calculus on trains. they're no longer cheap to run on 5x power
plastic is good for cb's, ail's, supercomputer, smart plates and rips as well. any alt that takes rubber gives a buf to production
Plastic - computer, supercomputer, rubber
Rubber - Turbo motor, alt computer, alt HMF, plastic
personally I recommend running power with cables under the rail anyway, that way if you ever edit your rails you don't cut off power to your world
there's also insulated cable
agreed, when you use the rail power as main conduit, wiring gets pretty gnarly quickly
You guys are deleting rails?
you often have to make small edits when you're adding sections
I personally haven't but I guess following the main roads helps
do tractors/trucks have any issue going up 4m slopes?
Sort of? They're a bit bouncy but they will do it.
ty
i am hoping for stream today
It's either making 1 200/min rubber + plastic or 2400/min rubber/plastic . The number could be higher if I didn't sink the resin . Hmm, looks like I have to sink some of them anyway , even if I use them for supercomputers and so on .
trucks dont, tractors might
Why don't you just decommission in sections as you need more rubber/plastic
Other way around. Trucks have more problems.
Some rails are bad and need to be punished for not conforming to society
? trucks can go up 8m wall slopes no issue, what are you on about
just like in real life stay off the subway train tracks kids
Either there's something wrong with me or I enjoy torturing myself and making myself suffer. Why else should I consider to either restart the playthrough or tear everything down and rebuild it in another more open area?
can you have trucks unload and load at 1 station?
I want them to haul coal one way and iron the other
Nope
You'll need two, first drive through the unloading one, stay until a full inventory is unloaded then drive through the loading station
gotcha.. thanks
and have sinks on each end for overflow so they dont get backed up >.>
Higher center of gravity, more likely to tip and roll
dthat only matters if you're doing mixed item trucks
are you mixing up the two
looks at my factory I think because I need four trucks to properly feed the copper alone...
taking coal one way iron the other, otherwise no
so the concern would be if i dont empty out my coal cause its backed up... then im taking half loads of iron/coal and unloading only the iron at the coal pick up
You could use a smartsplitter to seperate coal and Iron at the unloaders output
hence the point about mixed trucks
meh I was gona build my steel factory way over by my power plant but meh, ill just build it by all my iron smelting
and just xfer coal
dont need iron over there if i dont build steel mill over there
or just find a spot with coal and iron next to each other
it's super commonly located that way
Run it through the smartsplitter with the third outpout being overflow towards the awsome sink, underclock the miners or increase coal/iron consumption so you have less (no) overproduction
Did you guys know, that you can snap catwalks to different production buildings in different spots?
What happed to the Satisfactory tools site? Is it still active?
Okay must be an issue on my end. The site won't load.
very odd! try another browser?
probably before midyear
i wanna start my new save before my shool break ends
They likely wish to be done with the update before their summer break starts :P
and i genuinly can not play without mods at all like i hate the night and slow hoverpack
1.2 doesn't really add that much, just start it now
hold shift to move faster
ya but i am working on a creative save with a lot of mods and other stuff and its with some of my friends its a long story

that's why you start it now, in 1.1, where you can have mods
You're gon a need to wait longer than just release date for mods... ๐
because very little changes in 1.2
we wanna play with space eveleter multipler and power multiplayer
unless like your only goal is to make a maze of new truck paths
which it is
eh you can get mods for that, and/or set those goals for yourself.
like you can only use 1/2 your power you make, and make 10,000 smart plates before you unlock things
all ways to not have to way 2-3 months
hmmm
ok i am just update to exp
apparently old truck paths convert mostly to the new ones? and the things you want to do in 1.2 can be done by group agreement
that way you can keep your mods and do the things you want
but ok
like you can just decide if you make 100gw you're not allowed to use more than 20gw for the 5x multiplier of power
straight up n word in #screenshots
should probably inform mods idk if theres a ping for that
huh
I know it's a long shot... But is anyone familiar with the Youtuber Krydax and his "Compact, Clean, & Tileable" series?
Specifically this video (time stamped to right spot): https://youtu.be/oDskJop0G9o?si=_GEEpI-2mKmmXNs8&t=283
I'm trying to do the Merger belt/lift clip trick and I can't get it to work on the output side. I'd think it's just not possible on console or 1.1, but I was able to do it on the input side.
Oh I got it to work with one!
now just three more ๐ญ
lemme have a look
I would appreciate it.
In many attempts, I have gotten one to work. So it is possible! I would now just like to figure out how to do it consistently. I'm on console if it matters.
it's probably easier to just have a temp foudnation zooped across so you can use it's snap points
much faster too
gonna hit you with one of those
you sure its rotated the right way
Yes! Though I understand why you ask haha
I think it just might be very picky. '
I'll try, but I think it's required to use the lift because of how it snaps back on reapplication.
I can snap to the lift and I can snap to the belt. Just can't seem to snap to the exact right location on the belt, even when half nudging.
so
why dont you not do that e'-e'
and just
have a merger stacked above middle splitters that feed from lifts
which sounds
funky
It does... I just really like the aesthetic the guy made in his video.
did you see his tip for doing that?
using the conveyor lift pole things
when it goes the height increase you do it 4 times
Yes. And that was the only time I got it to work. Sometimes on the other attempts, I'll see it snap to the right spot for a split second. I think it's just really hard to feather the camera on console.
I'm going to try decreasing sensitivity.
could be yea
(I've also tried the third and fifth lift heights to be sure.
I get this is something that's not supposed to work. I just really want it to lol
it looks very finnicky even for me to attempt
I'm sure there are other sleek and compact designs I can try if this one doesn't work out. I'm trying to run with compact factories this run, and this is one of the coolest layouts I've seen.
ive got a nice compact-ish but tileable smelter bp
handles 240/min input
May I see?
lemme see if i can get my friend to open the server ;-;
OK! No worries if not.
basically all it relies on
is 2 lines of smelters
4 on each
splitters down the middle to feed them
then i stacked mergers on top of the splitters (3 splitter / merger gap)
then use lifts to feed the outputs back up top
you get to see the uhm
connect / line up lines when placing the lifts
so if you get to mk4 belts you can just
connect them up over time
but theyre opening the server so i can show it soon
Thank you! You're explanation is really hard for me to understand, but I'm thankful regardless.
im gonna dm you the screen shots
OK!
Lines of smelters, hehe, with the system I use, those are vertical stacks ๐
i made my bp before i figured out how to nudge
So i could probably make it more compact if i tried
#screenshots message 40 smelter stacks
how do you stack them?
i know how to stack mergers and shit
but not entire machines
nudge
e'-e'
just nudge the mfs up?
ya
My smelter approach is vertical towers above the miner in question #design-and-architecture message , all within the miners foorprint.
werent you the guy that builds under the map just above the dmg zone
NOOOOO I GOT IT TO WORK A SECOND TIME BUT I HAD THE MERGER THE WRONG WAY
For nuclear processing, I have a small installation meant to turn uranium into encased cells, and my teleport hub & support, most things are on top of the map.
ah so my first question was half right
I think I just got a second one? It's hard to tell.
i predicted it
I don't get the sound effect, but I get the line.
Nope. Didn't work on that one.
@toxic lichen I discovered a much easier way to do it. While Krydax specifically says not to clip into the lift head, if you do so, you can then snap a second merger onto the side of that first one and the second merger will automatically clip into place. Just delete the first merger and voila ๐
big voila
Literally just now learning you can climb the sides of stackable conveyor poles like a ladder
lots of things have ladders on em, like storage containers, machines and so on
Idk why after seeing stage 3 of the project assembly I gave up on playing satisfactory
Scale
When people realize that like 80% of their playtime is the last two tiers, and they look at how much effort it took to get there, burnout.
Probably burnout
assuming most of you are above 18 how many of you did civil engineering or mehcanical engineering and how was it?
So how do I get un-burnedout
play in bite sized chunks and it doesnt seem as overwhelming
yea prob dont do mega-factories if its overhwelming you. Phase 3 is just two new components to make. Like Modular engines, you already have smart plates, so setup some oil production, make rubber and plastic. then when you done that. set up making motors. then combine all that. Dont look it at "omg i need so many modular engines" just see it as "i need two things to add". and feels less overwhelming
Dont be afraid of jumping projects, nothing wrong with leaving one thing to work on another
Explore, collect. Theres lots of that to do [slugs, spheres, sloops, drives, etc] and its a nice respite from the building.
As mentioned, do things in sections, give yourself some way of getting that nice dopamine injection from knowing something is complete or you accomplished something.
Use blueprint designer for modularity
Dont be afraid to take a break to do something cosmetic, mess with swatches, different colors, materials. If you make the factory all one bland thing it can really drone on, but creativity helps
Research the mam and the awesome shop, lots of fun improvements there
Bah there is a problem that my everything is away from everything
So it wuld take ages of converyorbelts or some new way of transport
build near nodes instead of trying to build in single place
just to make sure i understand how splitters work ...
let's say i have a line of 400/min, and i want to split it into 60 and 340/min
would having a regular splitter with a mk1 belt on one side and a mk4 belt on the other side be enough?
or should i use a smart splitter with overflow for the 340 side?
it may or may not work, I've seen both cases happen. imo best is to just not have 400/min and instead have 340 and 60 separately
as long as one side consumes 60 at max and the other 340 max it will balance itself out
well the mk1 belt would ensure 60max on one side
ensure it with the machine
the 60 goes into storage > DD tho ...
then ye a belt would prob do it
regular splitter should be fine too, right? no need for smart
its fine until it doesnt work then it isnt
just try it thats the fastest way to find out
have separate machines making 60 and separate machines making 340
then you don't have to merge and split it ๐
unless 1 side is going to a sink it'll self balance in any case like any other manifold
#screenshots message who's the silly frog in the corner
i remmber someone said there is a way to have both 1.1 and 1.2 Exp installed at the same time on Steam
hello, i'm a beginner (with some experience), and i'm building my first iron factory, and i want it to be clean and modular, so i chose to do a 16 smelter wide factory, problem is, its, enormous, what can i do to save some space/ be more efficient (sorry for my english)
Okay I want to build a Turbofuel Power plant at the west coast of the map (I have all of the necessary resources routed to the general area) How should I start up the thing becouse Biomass burners dont produce enough energy
Build vertically with dedicated floors for conveyor belts helped me a lot
Be sure to buy the floor-liftholes
that's what i'm trying to do but i don't know how to split the floors
however you like. you could do 8 smelters on each floor for example
it's purely a choice of layout
yeah you're right
but i want it to look clean and idk, 16 smelters side to side looked horrendous to me lol
I build up the machinery and just place an entire floor above them with a few meteres to spare. Build a floor ~2 meters above that for your next machinery
also my other generators (coal) which I use for the factory are at their max
Thats how I did it
whos down to play rn?
make multiple rows
power storage works fine
vasy
oh I have 2 fully charged batteries... I forgot
dms
easy to build more t oo
I use my starter biomass plant as power storage lmao
When im about to cross the production line i still have quite the buffer to upgrade my power production
Its scary tho tho, if I fuck up once idk how to cold start anything lmao.
But everything is running quite efficient and I sink every excess so there shouldnt be any sleeping lines randomly waking up
YES
keep power storage instead, it'll charge up over time and you can have many GW of power on hand
Reserve biomass is baller tho
yes, but you need to download more ram so your computer can handle it
i do have 32GB alr
its real simple, if you are approaching your power production line, time to prioritize producing more power
its really hard to fuck it up if you just keep an eye on your graph
Yes thats what ive been doing, but im scared ill forget to check the lines since I tend to forget those sorts of things lol
Its not that im fucking up constantly, im just afraid of fucking up once really badly. Keeps me on the edge, keeps it engaging ๐
all you gotta do is look at the graph once in a while :p
are you at the coal power stage?
this becomes less of a problem later i think
Yes but im not planning more coal expansions since im about to hit oil. But we'll see how demand goes
lots of people here advise making 32 or even 64 coal burners
i got to oil with 16
Jesus, right now I have 24
I tought 24 was already abit overkill haha
its easily enough if you dont overbuild
small production will easily get you to oil
Ooh im absolutely overbuilding ๐
I like my dedicated lines for alot of items
thats fine, you just dont really need to produce large amounts
once you get oil and a couple alts, power becomes a non-issue
HOR-> diluted packaged fuel can even easily get you to the end game
i do outputs for every item in game so i tend to need quite a bit of power lol
Ye I figured out I can get away with 2 storage containers connected to a assembler but that does feel abit dull to me
i always do that with the elevator parts, not building an entire factory for that stuff
i did elevator part factories in my first playthrough and it was such a waste
i think it pays dividends if you automate at least some of that stuff