#satisfactory
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I found it. Didn't work in-game, but in the main menu it's there.
the other way to really dial up the realism is more factory carts delivering items while doing trick routes on skatepark foundation
If there was, you'd be able to see it in #announcements btw
For that kind of news they don't just post it somewhere and then make people hunt for it; there'd be a video and such announcing it.
oh yeah that makes sense, thought it couldn't hurt to ask anyways tbf, thanks goat ๐
just remember that 1.2 is always going to release tomorrow if you believe in it hard enough
Phew... Well, it took me way too long, but the Motor factory (20 motor per minute) is online.
I had "fun" with creating a highway and setting up the trajectory of my vehicules.
The truck kept wanting to pull a Thelma and Louise on me.
whats the flattest biome
wanna know before i start my first run
i plan on using those little trollies for all my transportation
for the bit
kinda subjective question tbh
and you don't want to be in one place anyway
yeah
grassy fields starts of pretty flat
just need a flatter area to put my main industrial zone
how so
I'd put industrial zones near nodes ๐
you just pave over it with foundations
can always just build foundations
oh right
the dunes themselves are pretty tall but there's no huge spires or cliffs
going to the middle of the map and making a massive factory in the sky
middle of the map is not flat in the slightest lmao
im gonna be using a bunch of those carts for transport
american highway simulator
would be pretty easy if you could bring all the resources to the middle of the map and build everything there
if i build high enough
i think the map is designed so thats diffcult
ive summoned the factory cart person
that's why you should build in the giant hole in the middle of the map because there's lots of room to make nice flat foundations over the void
well if youre going to build floating platforms then you can build literally anywhere
you dont need the flattest biome because you just put the platform in the sky
especially in the big hole in the middle of the map
i feel like the cliffs around it are still a problem for actually getting resources in
i love when i can only see the top left of my screen
also copper you will use the whole map eventually
dont think about starting in one biome and somehow building everything there
my tiny laptop doesnt fit it all :(
well yeah
on my last save i had most of my stuff in the rocky desert but built my aluminium in the swamp
before i do something stupid
even built a fuel power plant to power the thing up instead of running cables across the map
but a megafactory in a single biome is peak independency ๐
is there really a large difference between pure and impure
yes
whatsit
pure gives 4x what impure gives
oh thats fiiineee
a mk1 miner on an impure node gives 30/min. on a pure node youll get 120
Per-node yes. In practice not really, just use more nodes
yeah
so i should only mine on one node of each resource till i get mk1...
i dont care how much pain it causes i will get efficiency at one point
the grassy fields has few pure nodes but lots of impure nodes usually clustered together
logistics is easier if youre just dealing with one miner because you just have one belt
just plug it into a manifold or splitter tree if you like load balancing
yeah that's been the case since 1.0 lol
how much lift does a water extractor exactly give without needing a pump? And how do I easily measure how far up a pipe has gone to make sure I'm below that?
All fluid-producing machines will give you a "free" 10m head lift. (Their descriptions in the codex (hit o or n) tell you that too, btw, I believe)
It's measured from the center of the pipe socket. If you want to measure it directly you could use 1m-high walls (or combinations of varying-sized walls, to get to the desired height)
Though personally I wouldn't worry too much about "optimizing" your pump placement
anyone know the tierlist of fuels?
2 4m walls is a good way to measure
then 4 between each pump
gives you some overlap to make sure you get it
Just place 'em right about at the spot where you bend 'em "upwards." Once you've got one pump placed, it'll tell you how high up it's trying to push the liquid (if you interact with the pump), so that could help you align the next one(s) if need be
why aint my to do list working?
There's a lot of subjective opinion involved, there's not one "main" tier list that everyone's gonna agree on
when i add something nothing shows up
for jetpck i say
no, as there's nothing like "best" or "worst" fuel
something like the most durable one?
depends on where
Okay, so if the endpoint of the pipe is within 10m of the water extractor in terms of height, even if it stretches over a bit of distance, say 5 or 6 foundations away, it should be fine, right?
fine without any pumps I mean
For Jetpack, once you're in Phase 3, most folks will want to use either Packaged Liquid Biofuel or Pakaged Turbofuel, or switch back and forth between 'em as the situation warrants. (LBF is better for long-range "gliding," whereas Turbofuel lets you go up much faster)
Once you're in Phase 4, I personally prefer Packaged Rocket Fuel to either, but LBF still has the longer horizontal-glide distance
And then IMO in Phase 5, Packaged Ionized Fuel is the "best" overall, though that's just my opinion. I seem to think that LBF might even technically win out for horizontal gliding, though the difference is pretty slight at that point
In re: long-range gliding, though, don't sleep on the parachute.
Launching yourself up with turbofuel and then swapping to parachute can get you super far
with slide jumping + fluttering the fuel trigger I just never feel like horizontal distance is my issue with other fuels
Yeah, me neither. I used to be quite a LBF advocate but honestly after forcing myself to spend more time with even Turbofuel, I found that TF was nearly always able to give me the distance I needed anyway
Like, yeah, LBF could certainly go longer
But even just TF is nearly always Good Enoughโข for the distance I actually wanted to glide
Still, I tend to just keep a stack of both on-hand. No need to limit yourself to just one!
I prefer RF over IF for jet pack because go uppies a little faster
ty guys
Heh, see? :D I suspect the only real consensus you'll get re: jetpack fuels is that Solid Biofuel and Packaged Fuel kind of suck, but if you don't have any other fuels available yet then They'll Do For Nowโข. ๐ฅณ
oh sorry I didn't see you wanted a tier list...
- fuel
- rocket fuel
- solid biofuel
- ionized fuel
- turbofuel
6)liquid biofuel
now you have all the jetpack fuel opinions you'll ever need
where can you do suggestions?
nowhere
thanks!
tier list for what?
jetpack fuels
objectively wrong :p
yeah but subjectively I'm a jetpack fuel expert
I'm about to start a 1.2 save- wait no, what the heck? Is that backwards?
i really wanna start a 1.2 save but im scared of experimental lol
It's fine. They fixed all the game-breakers in the last patch.
I don't think I ever am not on experimental. Anyways, what I was going to ask was if anyone had any input on if I should or should not try random node placement. I kinda want to mix things up but I don't want to start a save i'm going to end up abandoning because it ended up being dumb.
well crashes, theres some bugs which kinda stop gameplay since it disables your inputs :p
You can fix that by pressing other inputs though.
but they avoidable
So it disrupts you for like.. 5s at most.
hai
you should do max randomness
Well, the intent was to randomize node type and purity.
i'm doing a somewhat modifed advanced-random game atm
I'm waiting for 1.2 to go full release before I do a new save which I'm optimistically choosing to believe will be tomorrow
I guess one question I do have is, should I expect to see roughly similar total numbers of resource types as the standard placement? Or am I going to end up with tons of uranium everywhere because it weighs them equally?
if you just use random, it will be same amount of nodes
they just in diffrent locations
if you use the basic/fossile/advanced then type of nodes change accordingly
uranium everywhere is basically the dream
So if I do random + random purity, there will be five randomly located uranium nodes on the map?
yes
Now that Motors are online... Time to get back to oil and actually start it... But that will wait tomorrow.
Nifty. I think i'll do that, then. Not sure about node purity, though.
Well, i'm going to go spend an inordinate amount of time overthinking this.
No idea what I was doing with my first Super Computer Facotry considering I can make them from just Cat and Crude
you could just load up a randomised world, go into advanced game settings and flight mode and just fly around and see if you like it
I'm assuming base recipe?
No, just a complete mess of not knowing wtf I was doing
No like the "just Caterium and Oil" statement --> base recipe?
I think I was using alts in my first one, too
But I am using more alts in my current planned out
๐คฆโโ๏ธ nevermind.
I don't even know what you're trying to ask, bro
We are not related.
Also, yes -- you used the base recipe for SuperComputer if you're doing it solely from those 2 resources.
Cat CBs are base? Plastic AI limiters are base? QW cable is base?
It's like your in an entire different converstaion
No.
You were talking about SuperComputers.
I asked if you use the base recipe.
Which, in context, is automatically specific to SuperComputers.
You somehow got confused by how simple this question was. And here we are.
Oh, I assumed you were asking if I was using base recipies for the interm parts
thatยดs how it tends to be with this guy, take my advice and just ignore it 
Is this, a brand new person also making things personal about me without cause?
Fun. Blocked. ๐
All good.
Didn't want to have to look it up, so I asked.
Which led to me looking it up anyway ๐
I just assume "first SC factory" would be enough context to safely assume I wouldn't be dabbling in the alts FOR the SCs
This is a lot of assumptions ๐ญ
I know many, many people who don't build a good number of products unless they have alts.
I'm at stage 3-4 and rn finished 600mw coal electricity farm. anyone have any helpful suggestions for me?
builds etc
What kind of suggestions are you looking for? This is a bit broad
Right now, I'm kind of taking the "build this here, that there, and smash them together over yonder" approch
Go unlock mk3 belts and mk2 miners then build larger coal power.
yeah it's on my mind ill do that
Trying to build everything for the ASDs in one factory is going to gave me a headache
Fair. Best example I can give is most people I know won't touch aluminium without alts.
mk3 belt is life-changing.
like some better farm or build etc
I'll try
This game has farming ๐
is station ship worth farming rn?
Oh god, I have to set up aluminium still 
should I finish that
What is "station ship?"
Sevrahnโs suggestion is good. Also get steel going if you havenโt
This game has a space station?
yeah
Elevator, he means
Ah.
Genuine curiosity:
Is calling factories "farms" a non-english thing?
I dont personally build entire factories for space elevator parts, i just feed the final pieces into assemblers from cargo containers
I just thought about that.
Do you have an answer? ๐ฎ
no๐
๐ญ
do people play satisfactory in summer?
got it I wonder what it will look like when finished, it looks really nice
hellyeah
Saving the day is a year round occupation
but IRL HEAT in summer which i dislike
and 2 i need a break after dis hrs 19,638 hrs on record TOTAL
I tend to play intermittently, but not in relation to any IRL season.
i love the game but i don't want a oven to sleep in or be in
Dude, this game is addictive i want to stay in the game, build like crazy, and pull some kind of power cable without quitting
I have everything mostly on low minus the shadows
like doing electricity stuff
i love the game too but summer IRL temps and heat is annoying so i take a break in summer
Eh, I live in Texas. As long as the AC is working, things are fine. If it isn't working, i'm going to be miserable regardless of what i'm playing.
Don't wanna but have to
Where do you live? In the desert or something?
๐จ๐ฆ
its summer time for us atm or slowly going into it with a few days of warm like tmr bweteen 29C to 31C
...Would you consider 78F to be an above average room temperature?
78F is in C
Which would be.... 25.555(...)C.
that is meh but warm
25C would be insanely hot for indoors :o
Yeah, I think I just have skewed temperature preferences, then.
ya its fall cooler fall to spring until summer time hits
25c is like 25 billion km/h
very fast
For what it's worth, it's 86F/30C outside right now.
So a fairly cool day.
On a related note, man I wish we would standardize units of measurement. Get on the metric system, too.
28C for me atm but heat ish ๐ as temp goes
And also get rid of DST, please.
so i play half and half tmr HOT Monday HOT Tuesday DAY TIME HOT Tueday NIGHT COOL
i find it endlessly amusing that america is officially on the metric system, but their citizens refuses to use it
I don't think that's entirely accurate?
they've been on it since like 1972 or something
Don't Worrie I love the game but it feels to HOT in summer to play so i play other games and Even with the AC on too
Like, i'll admit, I don't really go outside... much, but I never see things listed in kilometers, for one example.
Doing Light bit of math today
all their standards were in metic. so they go imperial -> metric -> measure to control -> convert back to imperial
Nothing heavy prodction today
What I find amusing is that America is the country that can't get away from the system we call Imperial...
I love the game but feeling like a oven or to sleep its worst
the third pounder burger failed in america cause people thought the quarter pounder was larger. :D
Well, that's just people being stupid in general. I don't think the system of measurement would change that.
kind of would, since it would be in grams.
I love playing the game when its cooler
150g burger vs 200g burger for example
I'm thinking of it in terms of 1/3rd versus 1/4th.
4 is bigger than 3, duh.
๐
hot take: all units of measurement are arbitrary and stanning a measurement system is silly
But to be entirely honest, I also think that the words "quarter pounder" also roll off the tongue way better.
tell that to nasas crashed 2 trillion dollar mars probe they crashed cause they didnt do unit conversion :p
I'm not sure what that has to do with my point
They may be arbitrary, but if everyone is on the same page of arbitrary, it's still easier than if people are using different types of arbitrary.
I think context is important
the point is that its not silly to have everyone on the same system
I move to change 1/3 to be "thorter".
I also personally think that some systems are more intuitive.
But i'm also neurodivergent so what I find intuitive is not going to usually match what others do, to be fair.
and considering the entire world aside three countries use the metric system. it makes sense to swap to that
when you're sending a rocket into space yeah definitely you need everyone on the same measurement system, that's definitely a huge administrative failure, but that doesn't make metric better or worse than imperial
I think the main issue is simply that it's hard to adjust. Even if it makes things easier in the long run
All of the science parts of the US are on metric.
It's just the plebian parts that are on "Murican" units.
I think metric being applicable and consistent across numerous forms of measurement is a point in it's favor.
Sort of like how Celsius is less arbitrary than Farenheit because of how it matches the freezing and boiling points of water.
Matches the boiling of water but is measured in mercury ๐
Hmm. Maybe not "less arbitrary", then, but "more practical".
I find farenheit much more practical in daily life
Like, Kelvin is arguably actually less arbitrary, but in more cases it's also far less practical.
And yes, i'm the same way, but that's largely because all of the references I have to look at temperature are already in F
I play a lot of Oxygen Not Included, for one example, and in that, I play in Celsius despite thinking of my "room temperature" in Farenheit.
Farenheit is more approachable in terms of weather because grouping the ranges in 10's is easily understood.
Like understanding what "70's" feels like is easier than "21-25"
this is part of what I meant by "context is important"
thats mainly cause its a system you're used to
the main advantage of using celsius would just be cause everyone else uses it
Why are we speaking about temperature when there are factories to grow?
Although, I guess another point I could make is that I do actually prefer Farenheit for room temperature simply because it's more precise within the temperature range I live in, and i'm very sensitive to even single degree shifts. So a single degree shift in Celsius would be substantial.
Um. I actually don't know.
I guess just "general procrastination" on my part.
thermometers here for room temp are with a decimal point. so technically, you have finer shifts of 0.1C not just 1C
I think we should switch to the measurement system used by whichever country generates the most revenue! If we get everyone on the same page in that way everyone will be RICH!
Given temperature is about molecular energy, we should measure it in vibrations per minute ๐
Oh, right, you can't post images in this channel.
quantum physics would like a word with you
also minutes are another arbitrary measurement ๐
To confirm that temperature is about vibrational energy?
you mentioned vibration rate, not energy
Higher rate = higher energy state.
But how sensual is it?
I don't even know. I'm grasping at straws for humor right now.
๐ช ๐ถโโ๏ธ
Someone correct me if i'm wrong- despite using similar affixes, bits and bytes do not match up with the standard metric affix hierarchy, right?
at this point I'm pretty sure you just have to clarify your meaning every single time you need to get that specific thanks to marketing BS
what do you mean?
kilobyte, megabyte, etc
a kilobyte is 1000 bytes
like there's also kibibytes and mibibytes but nobody I know actually talks like that
they do, but its a bit complicated. theres kilo byte for 1000 bytes and kibbibits for 1024
The one with powers of two has a different name
Chibibytes when?
no, they match
it does but I've never actually heard anyone use them in practice
its also misused HEAVILY in marketing
My understanding was that it wasn't always "1000 times the previous tier" because of powers of two and computers or something.
nobody I know mentions they're going to allocate a kibibyte array in memory or whatever
it was changed to match it
Okay, that suddenly explains a lot, even outside this original context...
Ah, okay... to quote wikipedia, "When referring to information units in computing, such as gigabyte, giga may sometimes mean 1073741824 (230); this causes ambiguity. Standards organizations discourage this and use giga- to refer to 109 in this context too."
it also doesnt help windows displays kiB (kibbibits) but write it as kB (kilobytes) so the numbers are kinda wrong
And then dog windows just has that refer to kibble and bits, which is just silly.
what happened around 20 yrs ago is hd manufacturers started lying about drive capacity and saying 10^x bytes were megabytes/gigabytes. it led to a lot of confusion
I feel like there is going to be confusion no matter what because of how computing architecture works, though, no?
like basically everything else that sucks in the world I blame capitalism
Okay, i've skimmed a wikipedia article on this. I get the gist of it, I think.
it was a non-standard at the time, but everyone was calling a kilobyte 2^10 = 1024 megabyte was that squared, giga that cubed
microsoft argument is as usual "wE nEeD bAcK cOmPaTiBiLiTy"
instead of being actually good OS, they just keep all the bad things from the past
because computer main memory is most efficiently broken up and addressed on power-of-two boundaries, it is the natural unit of measure
meanwhile every week "upgrade to windows 11 or your soul is at risk"
don't forget to upgrade your spyware
or, 'our old product wasn't good enough'
I'm at win 10 and happy
Yeah, I don't like being pressured to leave my comfort zone. It took me forever to upgrade to windows 10 in the first place.
the only reason I'd want to upgrade to win11 is so I can use my e-cores because for some reason they decided to gate the scheduler that's aware of them behind win11
so instead I just disabled them
the best thing any OS can do is just get the hell out of my way and stop changing things
In other news, I was running into hard drive space issues the other day. It turned out that I had about 100 GB of excess Crusader Kings III backup saves lying around because of my compulsive saving habit.
That was, at the very least, a refreshingly straightforward problem to fix.
well I just disabled updates a few weeks before they started forcing win11 updates
so I'm running a nice non-updated version that doesn't break and doesn't force me anything. And doesn't have AI slop in it
Hey now, let's get our terminology straight. AI slop refers to memes.
eh... not really
not at all?
Okay, let me go check and see if the definition changed when I wasn't paying attention.
afaik it never was that way?
yeah this is the first I'm hearing of that
Maybe I just interpreted it differently.
I considered things like... the AI-generated Steamed Hams streaming channel to be AI slop. Banal nonsense that is still kind of appreciable in it's own, bizzare way.
But I have also generally tried to avoid paying attention to anything AI related because it's such a contentious topic.
doesn't it refer to any content of questionable quality generated by AI?
that's been my impression
Hmm. Maybe a better way to put this is that "I frequently laugh at shitposts despite them being banal".
Like, if you look at my discord icon, you can get a general idea of things I tend to find funny.
But yeah. I'm very out of the loop on AI related anything because my personal stance ("I have no strong feelings one way or another") tends to attract... unpleasant attention from both extremes.
I think the only time i've actually had an opinion regarding AI-generated content was defending Touhou 20's use of it, since the AI generated backgrounds were quite literally depicting what was supposed to be a literal representation of AI information, in-universe.
Why am I still talking about this? This can only lead to bad places. I am done now.
sometimes i play this game while im blasted
i come back the next day looking at my belts and thinking what the fuck have i done
that sounds awful
Relatable, but with sleep deprivation.
Similar symptoms, actually.
But usually the result there is that I get nothing productive done because I can't focus on anything, so I end up just making dumb signs that I occasionally forget about and then rediscover later.
...Marmots?
lowest settings and i set my screen percentage to 50
Definitely marmots, then.
hm
sounds like you're not graphics bottlenecked then
CPU/Memory is probably the culprit
I have had the game sitting on the title screen for an hour and a half now. Sigh.
At least the current experimental title screen is really cool looking.
its more of a puzzle
i know i did something for a reason, just need to figure out what and why
Wait, why is caterium listed as a "basic resource"?
actually sometimes i come back and see that apperantly i fixed a problem ive been having
Well, okay, my new random node seed started with a coal and iron node right next to each other. That's appreciable.
oh my god there is like no limestone anywhere here
Well, time to suffer for a while, I guess.
it seems satisfactory brings my cpu usage to 80%
does anyone know their mercer spheres well enough to tell me how to get to the one at 78, 2948
Do you have a screenshot of the map?
@earnest condor how many per minute of the project parts are you doing?
I was doing some napkin math on the phase 4 stuff and nuclear pasta at scale looks rough
should I DM you or put it in the screenshots forum
Phase 2 Plating/Framework/Autowire was 60/90/40
#screenshots is fine.
Yo does anyone Wana play with me I kinda of just started
50/min nuclear pasta is showing as requiring like 33k copper ore input ๐
Although I highly, HIGHLY recommend doing your first run solo.
I suppose at that point you basically have to sloop stuff to double
#screenshots is fine.
done
hope you guys don't mind if I upload a bunch of crap into the dimensional depot
those all for concrete?
the big one I posed in screenshots is for quartz crystal actually bc I use the hell out of the smaller signs for lights
I hand rolled a 10x uploader for concrete way earlier in this save and I haven't actually felt much need to upgrade it
I did a really stupid thing
I rode the pod from the base up into the sky
Now I can't find my death crate
has anyone else done this? Aahhh
skill issue
make sure it's not clipped into something nearby
I guess it's gone forever ๐ฅด
I'm standing on the exact spot and it's just green grass
jetpack + foundation pillar?
you didn't need that stuff anyway
just keep building into the sky?
I had spheres
yep
good idea
i love when i cant save my game for 10 minutes because the file doesnt wanna overwrite the old one :)
Why does train station's direction impact whether the other terminals are powered on or not. This game has so many little quirks
To make sure you build it properly?
How is that a quirk?
does it? I was considering setting up a push system for fun ๐ฆ
Push systems work fine though?
that was in reference to this. I could add on an extra station to power on all of the logistics platforms, but then it would look weird (imo). I'm kind of skeptical that it works like that, though
merge 3 belts to 1, then split 1 belt to 2
that will overload
split 3 belts 2 ways each to 6, then merge 3 belts to 2
Why not keep as 3?
do i need to move half my factory one foundation over
actually, add mergers to 2 of the belts, split the other belt 2 ways, and feed those into the other 2 belts
ahhhh
Could just make a belt compressor.
i get
Which are sooo much simpler now that we have prio mergers.
pic for reference #screenshots message
it worked!
just gotta make junctions
Function being?
junction
I might want to go one way, or go another?
are you using dual rails?
Oh. But you can just split at the end of any rail any time.
So wondering if they had more in mind for a specific "splitter" piece.
nope, guess I haven't unlocked those?
I only got the basic monorail pack in t6
dual rails are just rails you place side by side
you build them like a road
Not an unlock. It's a method of building.
So instead of having a single, bidirectional rail, you do what the other suggest and have a dual-track system with forced directions.
It is the recommended way of doing trains for beginners and intermediates.
Ok. I misused the word direction. Imagine a large circle around the map, but sometimes wanting to visit stations within that circle instead of all the surrounding ones
Advanced trains is when you bidirectional everything like a Chad because you fully understand the potential of path signals. ๐
dual rail transcontinental loop with t and cross junctions
I might need to watch a video about junctions cause it's not clocking in my brain
Train videos for Satis are historically horrible information.
I'll keep building my loop for now though as it's keeping me engaged enough
Just build 2 tracks side by side. Trust.
dual rail pillar blueprint + autoconnect = easy loop
-# I hate that autoconnect was added.
Wait what. Nothing. Nevermind. ๐
:(
autoconnect saved me hours. I anticipate my next loop taking a bit longer because I wanna use nova curves, but definitely not as long as the time added by how fiddly placing and connecting infrastructure can be (rail too long, rail too steep, rail curves too sharply)
There is no war in ba sing se
why
just don't use it
That's not how people work.
I don't think I've ever actually used autoconnect despite designing blueprints to connect with eachother all the time ๐
๐
do you use autoconnect?
why is it a problem? ๐ญ
Wait what. Nothing. Nevermind.
I feel like you're shaming yourself for using all of the tools at your disposal and being a good, efficient pioneer xwx
Nope. But I appreciate the thought. ๐
^w^
UWU
๐ค
its a white arrow
Like none of the actual buildables are showing up?
yes none
Are you on 1.1 or 1.2?
Think? ๐ญ
it 1.1
Mods?
no
Multiplayer?
no
Do you have a Printer built somewhere else in the world?
Save/Reload see if that fixes it.
There's a bug where sometimes when you try to build a BP it "appears" in the Printer itself instead of where you actually are.
it worked
๐
thx very much
๐
anyone know why the map button isnt working?
Are you on 1.1 or 1.2?
Since always?
I hope we get a bigger map that's (for frame of reference) more conducive of 3 or 4 teams trying to complete project assembly first xwx
Could have sworn you didnt have to in the beta
it's part of a milestone now
It used to be a MAM unlock that you had to find quartz for.
Now they just made it unlock in the same milestone as the MAM.
you used to get it via the mam
without having to fight over nodes
Aerosmith has the perfect song for you.
Also teams? In a game where the max number is 4 people?
if only aerosmith wasn't lowkey kinda creepy :(
servers
Are capped at 4 people unless the devs changed something?
I'm unaware of the server constraints :/
THERE'S LARGER ONES?
large ones what
No.
THE DUBIOUS ARMADILLOS
the hogs?
yes that
there are various sizes of hogs
Heh, wait till you meet the nuclear ones ๐
hogs, big hogs, radioactive hogs
that one was real hostile
those have way too high hp
i was running from those little spider creatures
they're basically hulk hogs
@warped crane yeah figured that out not too long ago lol
and went right into the feller
oh the cats? yeah the cats are the worst
?
Turbo Ammo go brrrr.
yeah let me just pull my turbo ammo out oh wait
rad hogs are most efficiently dispatched with a jetpack and homing ammo imo
nuke nob is pretty quick too
Most quickly goes to Turbo Ammo.
fight fire with fire
Homing Ammo has the lowest damage in the game.
but it has the highest homing
if all rounds hit, it's on par with base ammo
If all rounds hit, it still does the lowest damage of any rifle ammo.
There is no way around that ๐
mini nukes tho
are there batteries?
Yes. What do you want to use them for?
power storag
Why would you need to store power?
good question
Also Batteries don't do that. They are an item/vehicle fuel.
There are Power Storages that do what you want, but they are purely a decorative item if you are building power properly. ๐คทโโ๏ธ
And Batteries are kind of useless after the addition of Rocket Fuel..
between damage per shot, magazine size, and rate of fire, DPS is close, before factoring factoring in reload frequency. at that point, if you land enough shots per clip with homing ammo vs base that it's higher output dps, homing is better on average. ranged critters being fairly stationary does make a huge case for turbo ammo, though, but before unlocking that I would rather rush homing ammo than use base
at that point I'd rather use the rebar gun >w<
Counterpoint: How many things die in less than 1 clip of base Rifle Ammo due to the damage per shot.
75 damage per clip vs. 60
i don't find the rifle with any ammo particularly effective against anything but the hatchers
counterpoint to your counterpoint: a lot of this is probably very personal as I'm trying to not take any damage at all. also fluffy tailed hogs and small spitters also die in less than 1 clip of homing ammo. rad hogs are 3 or 4, and tier 2 and 3 stingers move around enough that I'd rather have the homing ammo
sometimes i'll snipe something from far away, in which case the regular ammo or turbo is preferable
I will agree that base vs. Homing is definitely personal preference.
Turbo is my love though.
what's your frame of reference? nobelisks can atomize a lot of things but I don't want to damage the environment
Being the ammo that can kill nukehogs in 1 clip ๐
Turbo is also insane when fighting multiple enemies.
my yardstick is something needs to die quicker than with normal rebar in the rebar gun for it to be better than normal ammo in the rebar gun ๐
Turbo is also the only one that can kill just normal Alpha Hogs in 1 clip.
I'm definitely going to start making it (it's been an optional thing as a "just in case" option to add to my unfinished depot mall, but I've seen the light of "rad hogs stand still if you're not touching the ground" x3)
also, nuke rebar when?
my usual tactic with the rad hogs is gas nobelisks early and then reign fire from a jetpack hover with ex-rebar when i've unlocked those
Not really needed unless they make creatures take radiation damage.
I can't logic my way through making it higher damage without making it a bigger explosion :c
I'd want more single-target damage with a DoT tbh.
tbf, everything that isn't a rad hog would take radiation damage, so they could simplify things by adding radiation damage and making rad hogs take none
Some things would just die from being spawned next to uranium rocks though.
environmental vs manufactured and give anything that spawns next to uranium rocks a 100% resistance to environmental (redundant as they can just not code in the environmental part) and 50% resistance to manufactured? or just add irradiated variants of everything? :3c
Or just add Bleed damage to Iron and Shatter Rebar ๐
this is making me want to learn unreal inside and out just so that I can apply for a job at CSS and suggest these things ๐ญ
also all of this extra stuff would have to be done in a way where people who just want the factory part can proceed as before, and those who want nuanced mechanics can make use of them. they can't change the game in a way that makes it so that it's unplayable without all of these extra mechanics that can be unnecessarily complicated for the majority :/
it's not impossible, though >w<
Is there a quick way to see a list of all the alt recipes I've unlocked? I thought this would be in "hard drive library" but that is blank
press O
and click on each entry? ok if that's the easiest way
there's not a good list, unfortunately :/
Just got into tier 9, which ficsit recipe should i use? Iron bars? Aluminum? Caterium?
So what happened to the Satisfactory VCs?
iron imo. it's the most plentiful
ty
ofc ^-^
So if an constructor crafts at 15 a min then one smelter can handle 2 constructors since a smelter does 30 a min right?
just divide the output of your smelters by the input of your constructors.
that's like asking which color is the best
coated concrete (I know that's not a thing yet and it's absence is the only thing holding coated concrete foundations back)
Just use concrete pillars as walls, problem solved...
walls bro , not foundations
I was talking about coated concrete walls
yea , colours on concrete walls are not the same as ficsit walls , and thats why im asking .
reading comprehension is not your strong suit is it
im ur average jjk fans
which transportation u guys use for both of these recipes? trains, trucks or drones?
inputs for far stuff: trains
inputs for close-ish stuff: trucks
outputting 30 crystal oscillators/m to another factory: drones if it's far, and either drones or trucks if it's close
a recipe on it's own doesn't require specific vehicles, thats a bad question
uh , which settings involves with the reflection of glass frames? the reflective effect is glitching .
They should add more nodes/denser nodes
would be nice to have some sort of endgame keep-building reward like that
there's already more resources than you can physically use , wtf would that do?
Allow more factories
your computer will catch fire before you can use all the current resources on the map - clearly articulate what more nodes would do
using 2100 uranium ore/m eats up a lot of them, then there's the depot mall and the fuel plant for all the vehicles, and then the BWD factory to grind out coupons for the trophies post endgame. you can definitely use all the nodes if you build big enough
it barely uses any of them.
AND AGAIN - your computer cannot handle al lthe current nodes on the map
balogna
๐
you can definitely use all of the resources, whether you're trying hard enough, or you just build that way
You can, but your FPS will be measured in seconds per frame.
Not with overclocking and building in multiple locations
And also my computer has never had a problem with this game unless I used extreme mods such as compact machines and infinite DD
proof? :3c
YMMV
I doubt even that. They made optimisations in 1.0 but they also doubled the resources and added an extra tier of processing
Extrapolation from performance and CPU & RAM usage of various extremely large saves on various computers.
That even with AM5 X3D CPU and spread out production (which only saves on near sphere calculations when in a factory and eases building etc. near that factory), you get into major CPU related performance issues even with 64+GB of RAM before properly using majority of the resources on the map.
my world current is at the stage 17kGB or 19kGB
do you have a research article or reputable YT video you can refer me to?
Look up any "big builder"? XD
Blandrew is probably a good start
kGB?
how does one workout
whether a train can and cant supply a factory fast enough e'-e'
to like
keep running
no stops
or are stops just expected
its a big world i am nearly going to sleep
there's equations on the wiki
but you can also time the trip and see if the platform will fill too much by the time the train gets back
ah i see
i thought as much
for example if you're moving ore that stacks to 100 there's 32 slots so 3200 per trip.
so if you're filling 400pm that's 8 minutes you can go
of course there's a bit more to it, like your max belt speed
so if a factory consumes like
lets see
1k/min
train takes 6min to make a round trip
train needs to hit it with like 6k within that time
I am also hoping with 1.2 that FPS can help with my world and such
yup.
good rule of thumb is 1 belt per platform. Though that breaks down with mk6 belts a bit since it fills so fast
and try to put dedicated belts feeding each platform, manifolding it can be a bit weird and more annoying on the other end
yea i have a friend on my ass to work around trains
but
i dont quite trust trains fully yet
as long as you build them right they work
btw i reached 5,800hrs on my world and i just notice i have to redo alimium
often for rates in the quadruple digits, I find that i'll have to break what i'm shipping into 2 freight cars and parallelize it
it just works out better imo
to make the steel on site
as opposed to a train supplying the iron ingots
since theres 2 coal nodes and iron nodes underneath my platform
or aleast take a other look at aluminium
you can get away with tons of logistics if you plan around local resources it's true. Especially with alt recipes
with mk4 belts
im able to push out 1440 steel ingots/min there
So why waste whats rightt there
sure, building on location can simplify things a lot
you can make high tier items on location too with proper planning
like super computers
thats the way me and the first friend started it
he brought in his gf who has more time in the game
and gets on my ass about trains
let her do the trains if that's what she wants ๐
give credit where its due
She has taught me some good things
but if im producing what i consider a basic resource
imma do it with whats local and right there
yeah, making steel where it is convenient to do so is often a good plan
friend also just managed to make an massive platform over the nodes in the earlier days of the run
may as well use whats been built
its that like
mildly radioactive pit in the desert
i find it useful for steel to figure out what products you'll end up making from the steel rather than just looking at ingot or pipe count
we have all the numbers of what we need of each thing to get to phase 4
now its just about getting all those things in the right quantities
So what's the point of the screen Hard Drive Library then? I can't search, there's no info on there at all
there will be
when you scan the mfs
yeah, for me, having just slogged through building the stuff from steel that i need, it was 2 big steel builds - one for hmf's and the other for stators
Cause of irl heat for today and tmr no satisfactory for me
I've got to be 25 HDD scans deep by now. Blank screen.
have you selected their recipes?
if you did they dont show up anymore
I have about 25 alt recipes under my belt
Anyone want 28c today or 2c tmr
so you selected them
So they wont be there
so it's like a temp screen?
28c Monday 29 Tuesday
until you select your choice?
not really
you build up the scans so you can avoid getting a "bad" alt recipe
you dont have to pick
you can just choose not to
the only recipes you see in the mam are the ones you haven't picked from yet
and theyll stay in that screen
but I thought you weren't allowed to scan a new drive until you've picked your prize
otherwise your alt recipes will show up in the machine that makes it
that's pre 1.0
they all have their uses
What version u playing atm
up to you to use them for it
wet concrete my beloved
Latest full release
1.1
i've found that the fluid trucks really give wet concrete a buf
im in experimental
having a blast
i used wet concrete to mitigate my aluminium factory from stopping
Btw is this god enough 19,647 hrs on record and 5,800hrs in my world atm
... just reuse it?
much simpler
for that, i'd rather tap a coal node and use it in generators
Coffee time or sleep time
nah i just been dropped too many times on my head
how is bringing in more materials for processing and having more water and pipes 'simpler' ?
Did good @glacial totem
my brain works in mysterious ways
@toxic lichen
sir
i have like
250 hours on steam e'-e'
me no big numbers man yet
I only take summer or irl heat off
I called in sick today, and have played for 10 hours. That's probably the most I've done in one sitting
but otherwise I'm still at about 70hrs
Me biggest is about 19hrs all day
a lot of my time goes into making my build look half decent
this game consumes your life if you let it, lol
I think and then 15hrs now ish
Yeah, my gf is a bit concerned
I think my boss should be too
Still working on 20k hrs
I do turn off my game in summer and when irl heat does come in to hot to play
just get a fan bro
I do and still to hot
I have as I said 5,800hr world
This is a cool day great game youโll have a beat in heater
The hottest my office gets is about 25C
I'm not converting that to freedom units sorry
25C is pretty manageable
For me about 29c or 30c to hot for me to play with out having a oven
30C in a room that seems to suck heat in
gets very toasty
Yes so I donโt play in summer or on hot irl days like today o have to find something cooler to play
yeah, where i have my rig gets pretty warm in the day.
Sometimes I wish the devs did a memory update or a way to make the game cooler
U Australia
close!
in summer I always lock my fps to 60 and use framegen
i cant tell the difference and its producing less heat
im on a laptop
i just create a miniature sun in my room and call it a day
tho the ingame framegen makes it feel like everything has a huge delay
When placing pipeline pumps, I saw that there was an "automatic" placement proposal roughly at the 20m mark (the pump I want to place automatically aligns to it). Can I safely assume I can just place pumps where the game recommends me and that liquids will flow optimally?
usually, yeah, though once in a blue moon you either don't get the guide, it's hidden or calculated a hair off from where it needs to be
protip: pumps will snap to walls and the sides of foundations
they will?
I dont trust it lol. I always measure with foundations and go one meter below max
i put my ear to the pipe and let it tell me where it needs the pump
I was confused because the first pump said that it was pumping liquids up to 22m instead of the 20m recommended, after I placed the second one where the guide showed me to place it, hence my confusion.
very easy to place a pump every 6 foundations to get 48 meters
I just put multiple ones because I think they look cool
I even have a warning message.
I just put a pump every 2m. Cant lose headlift if its always maxed out
Pipeline โ
Pumpline โ
yeah, sometimes they'll work when they're over their max, but you gotta watch them to see if they sputter
after enough times having pipes do the wrong thing, you start developing habits like placing pumps before running the pipe to them.
it's always a bit of voodoo to me
with the blueprint makers
when you place foundations in em
last i heard they dont really
Work?
or was that just with machines placed on them in the bp maker
idk what you're referring to. bp's in general work fine
like
when i first started playing
apparently if you built a foundation then a machine on it in the bp maker
the foundation sorta just
wouldnt be there
i've found a few bugs with them
like if you have a partial lift segment and splice on a vertical splitter/merger, the entire thing doesn't want to work
i've not really noticed such things with pipes, however
i havent seen that issue
its the main way my smeltery bp is built and they run no problem
i recently ran into an issue with that in a 20 floor highrise i was building
that took a few hrs to correct ๐
took me 30min digging around in a logistics floor to find out i was feeding a machine 60 screws/min instead of 100
yeah, that sounds like operator error
it was
for me, it really was a bug with bps
since my reinforced plates which werent too far away needed 60/min
So my brain got stuck on that
or was it 50/min
rotors: 50/min, plate: 60/min
rotors 100/min e'-e'
ehh, i'm mixing up recipes, rotors are the one that pairs well with cast screw making 50/min
rotors 100 screws/min tho ;-;
get better alts
the alt for rotors that uses screws as well is copper rotors which is 195 screws/min
yep, works really nice with steel screw belted into a small group of assemblers
195 is 52 in drag
i said that once and then that i was mixing it up with cast screw
the 100/min that default rotor takes can be fed exactly with 2 cast screw constructors
that's why i use copper rotor
yeah, copper rotor is only good once you have a bunch of alts
only alt that factory runs on is cast screws ;-;
which in of itself is a god send when you get it early enough
yeah, very good recipe in phase 1, as you continue in the game, the recipe isn't very useful b/c you don't really use screws for much else
yea i wanna get rid of screws if possible
if i have to
ill use steel screws
making rotors with steel screw and some recipes to make the sheets cheaper is very nice. much smaller build
does anything use screws besides rips, rotors and hmf's at this point?
some buidlings
i guess bolted frame
no buildings
like the sink
only the kiosk
awesome shop is the only one
oh
whoopsie ;-;
and you're not building so many of them you need to automate screws for it
my goals are beyond your understanding
but yea, you can completly not make screws if you want to. you're only forced to use them in phase 1 until you can unlock steeled rotors in phase 2
yeah, it isn't worth even putting screws in your building supply mall. the 500 that a constructor will make from a few beams is all you'll really need in the game unless you're handcrafting hmf's
i find screws much more tolerable now that computers don't need them
probably would have been more balanced if the default computer recipe took some number of rips instead, but the point of that was always to teach you about belt compression
rips?
screws are just any other production materials. buts its kinda funny to meme about removing them cause some people here seems to put insane value on them and suggesting you dont need them are taken as a personal insult :p
reinforced plate
ohh
they mess with my sushi :<
a lot of people just don't get that they're an intermediate and that, yeah, you can have a high screw production rate when you are direct belting and it's just sort of a implementation detail rather than an entire build
like my 240/min rotor factory consumes 4160 screws/min, but really they don't appear on belts for very long
hmmm, found an error on the wiki
says the most efficient way of making screws is steel rod->default screw, but that was written before molded beam was a thing
depends on your value of certain materials
if you're just looking at amount of materials, aluminium beam is a 1:1
any ideas ? is there a way to make logistics simpler at a cost of bring more ores?
please tell me you put a sink to the dimensional depot
thats for super oscillator factory , i nvr connected to them to speed up the modeler calculation
ok good, i was worried bc shit is gonna start backing up as soon as the depot is full
so, to try to clarify :
blue crater for fuel > power
western beaches for oil > items (plastic/rubber/...)
spire coast ... ?
or am i misunderstanding something?
build where you want and where theres resources you want to use ๐
I just harp on the blue crater being really good for power & packaged fuel production bc it has everything for fuel really close. the western beach is good for production, but if you need really high output before you get the pressurizer, you probably want the spire coast
hmm ... so leave spire coast open for now ... seems like aa plan to me lol
it's possible, but there's no reason to do so
If I can avoid them, without much effort imma do it
Hi All. Can someone check my maths please. I'm planning to start Phase 4 where I need 500 x Assembly Director Systems. Am I right in thinking that I need in total 104,000 Quickwire?
imo it's more effor to avoid them than to use them
500x whatever the thing needs it to make
So you need 208? Per Iโm assuming
it says 208 units per minute but I'm trying to work out how much I need for 500 units
How many does the recipe make per minute
If itโs 1 per minute
Then yes you need 104000
No no, how many of that end product
sorry I'm confused
yes
Then you need 104,000 quick wire in total
There is also satisfactory production planners you can find
I know greeny made? One iirc
Really sorry but I find all this very confusing. The online calculators ask me to type in a product and the number per minute I want to make. If I change the number of units per minute to say 0.25 I get completely different numbers
That sounds about right
The end product per minute will change all the numbers
If you changed it to 2 it would double all the numbers preceding it
why do they use per minute. surely the total number required of each product (no matter where it is in the production chain) would be better?
Because the game uses per minute
Because most things are needed to make other things
So youd have entire production lines
ok. thanks for your help
yes , thats where fused quickwire come in clutch but they consume more copper though .
No
Hmmm... I have a bug: apparently "DockingStations" stay on the map if created through blueprints. It's... annoying to say the least and explain why I have issues with those on my compass, as they won't disappear. Is there any way to remove them permanently? (see in #screenshots )
what if jetpacks burns plutonium rods?
Interesting. Do those stick around if you restart your game client and server if you're using a dedicated?
They stick around when I restart my game yeah.
I'll run some tests to see if I can remove the extra stations manually (since it's impossible to do so on the map).
if someone reported it on http://questions.satisfactorygame.com/ you might be able to find a workaround in their ticket
Hi
It seems to be a known issue, sadly.
I removed the stations: they stay on the map. However, saving and then reloading seem to make them disappear for good.
But, yeah, no more stations through blueprints... Which sucks, honestly.
Yeah unremovable clutter would be annoying. I like using the map
Same here.
Thank you for pointing me towards http://questions.satisfactorygame.com/ . Much appreciated!
guys i just did my math for my new aluminum factory and basically 15 refineries of aluminum scrap are going to feed 9 refineries of sloppy alumina (1800 water with 3 pipes so for example a pipe is connecting 5 aluminum scrap refineries into 3 sloppy alumina at perfect 600 water for tube) but i still have to get the "initial water" to kickstart the system right? so im pumping it externally but my question is when do i unplug
i have never tried to feed a separate set of sloppy alumina refineries always recycled in the same tube
it sounds like you could basically wait for the refineries to back up from the output water then unplug the extractors
sounds good
i posted a question if you want to have a look at the image
im going to bring coal and bauxite now and test the whole thing
also im using sinks right now for the scrap to simulate 100% uptime but there shouldnt be problems later if it works with this setup and the uptime is not 100% correct? cause if the main product stops being produced so does the byproduct water
as long as the recipes you'd replace the sink with are using all the output it should work the same
just overflow sink the final output so it doesn't back up assuming all the other math is good for the chain
so you say that if i drop 100% uptime it stops
probably not stop entirely but definitely not work at full speed
y who knows what will happen is too complicated anyways i can always restart it with the local extractors until all other factories that depend on this are built
if the math is good and you overflow sink the final products you should have constant production/consumption rates
ill let you know if it works im plugging stuff
So I unlocked rocket fuel. And now I need to construct a whopping 134 fuel generators lmao
those are rookie numbers , there are people who likes place 400+ gens (overclocked)
go nuclear instead and you can put down 14 for the same power
yeah but I need plutonium so I don't have to deal with waste and that's too far away
besides 134 generators sounds like fun
just store it, very easy
I just need to find a big enough spot
Don't you need 9000 water extractors for nuclear?
make multiple floors, infinite space anywhere
1200 
not really. 2 per reactor works. Just build it over water
40 overclocked water extractors for 10 uranium rods/min
if not overclocked , its 100 water extractors.
what about underclocked
each reactor uses 240 water/min at 100%, adjust accordingly with over or underclocks
Damn why is sulfur so rare? Compacted coal is basically the bottleneck for my rocket fuel
there's tons on the map for the actual uses for it
Well not in the middle where I am
the game forces you to expand to find locations suitable for what you want to do
by the time you are making rocket fuel shouldnt be such a shock :p
dam , im having hard time increasing my factory efficiencies
you didn't build it at 100% from start?
rn everything runs at 77% , well i did build 100% from the start , multiple black outs that i fixed overtime led to running on lower efficiency .
i dont know how long it will take to bump those number to atleast 90%
yeah a large manifold can take a while to saturate and then there's going to be a simillar wait for each step of the production chain
I'd just go explore a bit or work on another build and come back in an hour or whatever and see if more of the factory is full efficiency
i tend to prefill manifolds if i can
like if it's for smelting or something i'll build the miner and a storage container first and generally by the time i've finished it, i've got enough ore or whatever to prefill
or just build it in such a way, and in a logical order, that it's less of an issue
Yeah I'd agree that's the easiest way to see if it actually runs correctly or not. I build first step => last step and turn each stop on as soon as I can so it starts making items
yeah all the more reason to start with raw materials first and build 'up'
But if there's been some number of power outages like they were talking about it's hard to know how that might have impacted the saturation. Could depend on how they fixed it, etc.
so for them I think the laziest way is stabilize power then just let the factory run for a bit then see if it still needs any more specific attention
how can power loss reduce efficiency? ๐ค
delicate systems if interupted can perma stutter
very common on phase 4 space elevator parts mega factory
some fluids systems can be built so that if you interupt them they'll slosh and stutter
as an example I've disconnected parts of a factory to restore power in the short term and depending on what I disconnected it could mess with saturation, etc.
well its take times for the lower tier production factories to make items for higher tier production factories , some items are produced very fast but now fully clogged cuz the other itmes takes longer time to produce
shouldn't be "clogged" for much time at all unless you're producing more than you're consuming
is that not more of a fluid slosh thing, then?
and if you're overproducing use an overflow sink on those factory outputs
What does a constructor do
destroys things
constructs things
to test that theory , i built sink everywhere , managed to increase a small amount of efficiency .
no? if you build it right and NOT delicate it'll just start up again
Just found out something amusing, though a bit cheaty. It's possible to charge power storage while they are still inside a blueprint designer and save their charge. So theoretically, you could make fast enough production of all power storage items and just keep printing more power storages to drain instead of creating an actual power grid. And then reclaim them when they are empty.
there are however less reliable ways of doing fluids
that's what i mean, so it's a fluid sloshing issue and not a power loss/stutter issue?
if you're sinking and still not at 100% it's either an issue with math or with how you built it
lke building a looped manifold to reduce sloshing or something
no, because if you b uild it right, it'll start back up when power is fine
i'm just trying to udnerstand how power loss can cause any kind of efficiency issue
that's a 'you decided to make an unreliable system that can just die if it ever ever stops'
if a system is delicate it can not restart properly if power goes off.
most probably the way i built it , shouldnt have manifold the low throughput items
and what's an example of a delicate system in this game?
I've tried saying this in several ways. Is there somethign specific you're not understanding?
mixing fresh and waste waters for example
i do that for bauxite now and have zero issues ๐
"if a system is delicate it can not restart properly if power goes off."
are you just not reading what I write?
friend said something about the distance of pipe for the fresh input vs waste input matters
Nuclear
that really doesn't have anythign to do with it
aluminium plant , uranium plant , dark matter residue byproduct from quantum encoders .
i read what you wrote and then i responded ๐
yeah i've not tested it. think they did it years ago so it might have been an old issue
and you responded as if you hadn't read what I wrote.
sure you can not have a problem with it, but if you direct feed waste into fresh and the power goes off, or even if you look at it wrong, it can perma lock up
yeah in fairness i'm pretty good at not tripping my grid
i might have to test this ๐ค
or just build not delicate systems
for a long time i never mixed waste/fresh water but i figured out a system for it a while ago and it has revolutionised my bauxite game ๐
and it's perfectly stable and some people don't believe me
or just build big ass power storage so u have 6 hours to debug ur issues .
maybe this is the difference/issue
I know how to handle the liquid feedback stuff and I still frequently choose to just turn it into wet concrete instead ๐
there's tons of unreliable methods out there yes.
'unreliable' doesn't mean can't work. Just is unreliable
i just use waste water to burn more coal gens .
or use pure recipes and sink the ingots
and yet i rely on mine ๐
perhaps better described more as 'vulnerable to x' rather than unreliable, but i'm probably being pedantic ๐
imo people should use more factory carts to increase reliability
now is at 87% efficiency , it will take a while i guess
Not uncommon on this discord
:p
What's the best drone fuel and why is it plutonium fuel rods?
liquid biofuel because ||[REDACTED]||
none and no
1 plutonium rods == 100 drone trips .
the cons , all factories that uses drones are radioactive
cuz for some people the only way to play is their way, or they living 5 years in the past where things worked diffrently. Theres a multitude of diffrent ways to, reliably, achieve same result.
for sure, it's one of the best things about the game ๐
There are still people out there that think the factory cart is pointless which makes me laugh
the problem is that fluids are very prone to small changes causing big problems. So even something like pipe in a different shape or height or maybe even build order can cause setup to work differently. Hence why we try to recommend systems that work fine no matter what. I'm not saying other ways cannot work, but I see no reason to even mention them to people who are asking to help, as that'll most likely lead to them builidng a broken setup
I have one rule.
Well that's the rule you'll have to break to know the truth.
Which is?
That the only sensible way to play a video game is however you, personally, feel like playing it.
๐ฆ ๐คก
so what am I missing here? what's the consensus for recommending something?
Barely, and by the point you can use drones just set up a single iodine filter DD
I had a dream where i was using so much more power than i was making that i had gone through several percent of my 32 fully charged power storages in a matter of seconds
-
turbo fuel , the same line u can use resins to make empty canisters
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rocket fuel if u already made too much rocket for jetpack . also no radiation
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plutonium rods , if u already build a non waste nuclear plant , might as well use the rods . cons? radiation .
I personally recommend setups that have smallest chance to break and/or be built wrongly
It will be in 1.2
so f.e. for the alu processing, not merging fresh and byproduct water
i was just mentioning what i've been doing lately regarding bauxite, i wouldn't say i was recommending it
and if the issue is that it's vulnerable to not starting back up again properly after power loss, that would explain why i've found it reliable, cos I avoid tripping the grid ๐
Thatโs the fun part though, making a system that has 100% uptime WHILE recycling the water
It's pointless until it is golden ๐
Wet concrete is a means of disposing water, change my mind
FLUID Factory Cart when???
Canโt change a correct opinion
no idea why people use ionized fuel , maybe they had decent power shards to spare .
some people call it fun, other call it "help my alu setup is broken for 50th time please help game sucks I want refund"
yeah i used to do this all the time prior to this method, cos i always need concrete ๐
its a power shard sink
Best jetpack fuel in the game + infinite power shards?
why would you waste resources to get rid of water
Power shards are a waste product of efficient dark matter production. Ionized fuel is the disposal method. Plus of course sharding everything.
It's the ficsonium of piped fuel, not the plutonium of rocket fuel.
it's not wasteful if you're building concrete structures all over the world ๐
Wet concrete isn't a waste??
although there's that cheap silica recipe ๐ค
Power Shards are a waste product?????
at that point you're not using it to sink water, but rather using water to produce something
hmm they can just make alien power matrix and get free power
six and two threes? ๐
if the whole point is to sink the concrete to get rid of water, it is
I make Ionized because Power Shards are the intended product.
There was more to that sentence. You took it out of context to make a point I didn't say. Lol
and then bitch about fluids being broken
Oh wow that's crazy I would never sink concrete. I love using it in everything.
Let me read ever word of it a third time.
Conclusion: Power Shards are a waste product in any possible line ever?????
If you need lots of dark matter, yes
But this is really going beyond just finishing the game and into megafactory territory
Looks at Dark Matter line.
No waste product detected.
๐คทโโ๏ธ
eh , it was easy to set up , just build the refineries that produce waste water on a higher ground , boom problem solved .
