#satisfactory
1 messages · Page 829 of 1
PRIORITY MERGERS ARE USEFUL??!?
In ratio balancers I mean
I gotta make some new blueprints for some basic balancers
I watched a video on balancers and everything and it’s so useful
I've used them in belt compressors and plubber loops. it's super useful because you can set a priority merger to pull from residual plastic/rubber before recycled plastic/rubber, and then use a smart splitter to feed to that merger and then the rest of the supply line as an overflow, which means the plubber feedback loop is never short on plubber :3
can you send me that video? I need to find more priority merger uses bc those and smart splitters really simplify a lot of complicated supply lines xwx
ty :3
This just goes over a bunch of balancer types
The ratio balancer section is what u r looking for
Np :p
does random nodes shuffle the existing nodes around or is it fully random
I'm pretty sure random nodes takes all of the existing nodes and shuffles them back across where they would've been
there's a setting for moving the nodes around and a setting for randomizing the nodes based on basic/petroleum/advanced ores being favored
and then a third for '(mostly)impure/(mostly)normal/(mostly)pure'
If I put up multiple dimensional depots with the same thing feeding them will it fill the capacity faster?
Like if my upload speed is 30 but I put 4 depots of concrete will I have a constant 120/m available?
yes
Yes. Provided you have enough product, a depot uploader always uploads at its maximum rate. This cannot exceed your stack limit.
I need logic circuits right this second :c
Circuitry mod, but it's also extremely complicated
Is that it? Let me know when you've finished onboarding
i already finished onboarding way back when
i am a veteran
With only 19,535 hours? No shot you're past phase 1 TBQH fam
You'll get there some day. Not today, but some day
i am currently making 100 nuclear pasta per minute by hand
I'm pretty sure that it's a part of SF+ and I'm v excited to try that mod pack x3 I'm holding out until 1.2 is fully released and the mods are ready, though. my 1.2 vehicle only logistics run should keep me busy until then, though, and if not I could stop procrastinating making music? xwx
Satisfactory+ is a total different level of pain where everything has 3x as many steps and requires a lot more machinery....
But I know a lot of people like that
you're like almost 100% better off setting up a temporary handfeed factory and doing something else in the meantime
I know and I'm very ready x3 I've noticed that Bitz, Kibitz, and xClipse haven't made it through full runs, based on their uploads
I think by hand here means no blueprints
with blueprints only for balancers and belt wide stuff
kibitz has completed the game, the other two 🤷
He hasn't unless he did it outside of a youtube video
oh that phase from 1000 nuclear pasta
I don't mean blueprints. I mean quickly laying out a production line connected to a bunch of containers and feeding resources into those containers, but they said "nuclear pasta by hand" and given that it literally cannot be made at a crafting bench (unless mods are involved), I imagine they're already doing this
the thing about kibs is he makes insanely big factories and then leaves them powered off
that's a recipe for nothing ever working
sometimes you make a huge factory to produce iron ingots for the entire world and find out that it's impractical for your use case xwx
well, i've watched many people do that over the years. any time i hear the term 'smeltery' i tune out what they're doing
I hope to do that in a practical way someday :3c
my favorite mode is the one that optimizes for factory cart routes
can I tag you in a screenshot once I've replaced all of my belts with factory carts?
absolutely
I want that to work but the more I think about it the more I realize that a tractor would probably be more useful unless it's a really low throughput item, but I really wanna use a lot of factory carts, but only using factory carts for my in-factory logistics might limit my throughput a lot xwx
SmorezPoptart just finished her save today. All factory carts
the tractors are quite usable for stuff. whenever you have a 200 or 500 stack item to transport, consider the tractor first to see if you can save a bit of fuel. I use them to round up concrete from around the neighborhood
Blueprints help a lot
I am now making 9-10 pressure conversion cubes per minute
I'm probably going to do that. I'm doing vehicles only, but I'm not sure if I'm going to do truck station per supply line (i.e. iron miner to truck line to smelters to truck line to constructors) or truck station per machine (which sounds very impractical, but hopefully doable with load balancing)
(target was 9, but obviously i overbuilt everything a bit... a lot, last assemblers are overclocked to 10, probably enough material is made to actually make 10)
i'm not really sure how well vehicles fair with high volume 100 stack items like ores. seems that you'd need to double or tripple up trucks on a route and that seems to me like a recipe for congestion collapse
I know :/ I'm hoping that multiple trucks on a single loop would work so long as I'm not crossing paths over each other, but I'm ready to encounter lots of issues xwx
how is having multiple trucks on the same route a problem?
a bit under 3 of those pressure conversion cubes will go towards plutonium rods to sink... The remainder... Ive been thinking balistic warp drives, those are quite intense to make even when you do have those pressure cubes
ideally they'd all stop in a line before the station, and gridlocks wouldn't be a concern before adding junctions, but I could possibly avoid a lot of that by building bridges over preexisting supply lines
844 coupons. Should be a bit over halfway there to the nut
the nut is 1000 coupons. you're 84.4% or 211/250th of the way there
Not how coupons work. They get more expensive exponentially
Gonna process my remains though
you're that much of the way there in coupons specifically. also points per coupon caps out after a certain point
Yeah, but in terms of points i am only 60% there
And the cost cap is a lot later
thats after 2999
I have 653
If you want to give me some because you want to give me some do as you please
I'm so tired of arguing semantics, even though it's only happened like two or three times 😩
Arguing semantics ?
at least kind of? you can't rightfully pick apart what I'm saying if it applies to the metric I'm applying it to, and it's really draining :/
Okay, random question: Bolted Iron Plate or Stitched Iron Plate? I have Iron Wire unlocked so either/or works but I figured I'd get some adviceto see if something is objectively better.
bolted if you're trying to make the most of your copper nodes, stitched if you don't want to make screws
Is that question adressed to me ? Have you slept less than I did or is my brain getting old, I saw you were arguing but I didn't participate ? 🫣
Yeah I think I'm officially at the point in this stage where the only thing using copper right now is sheets
A sheets, here we go again
addendum: stitched + iron wire for saving copper, bolted + base wire if you don't need the extra copper, and bolted if you want to save copper and don't mind making screws (it also pairs really well with cast screws as that removes the iron rod requirement). part of it is resource efficiency, and part of it is how many machines you want to build
I'm at the stage right now of blankly staring at my base hoping I have a eureka moment of how I want to design the area
that was less of a question and more of an "I'm not sure that semantics is the right word now, so I'm going to add a question mark to show that I'm unsure"
I took a 3 week break and now I gotta remember wtf I was doing last lol oh no
notes xwx
I'll have moments where I'll wake up, still in a fugue state, and think "Oh hey this'll look cool" but by the time I do my morning routine and sit down at my desk I don't remember what the hell I was doing
See, I had those in my head bc i wasnt intending for the break to be so long 👀
you can always look to architecture for inspiration
Last time I did that I was met with an oil rig the size of the community college I live by
good x3
i swear to god if you colon-three emoji me im going to tweak harder than a homeless new yorker during happy hour
ultimately what matters is that the end product is something you're happy with
😭
yeah and that's why i liked my one setup so much
you can always build something way too big and expand into it later
I was so proud of this #screenshots message
Yeah to me you two we're having a deaf conversation, you point out that 84.4% of the way is done, but rtg didn't understand that for you, each percent is significatif harder to reach. Because when you speak in % we see a scale from one to 100, which is arithmétic, so it seems to keep the same level of difficulty. Rtg is trying to convince you that the arithmétic scale isnt adapted because the ticket rewards system is based on an exponential scale that is hardly représentable with a progress in percent.
But everything will be alright it's discord and it's 8am
almost here 11 pm here but I'm still in the process of moving and every day is long xwx neither of us are wrong, but I think that convo was unecessary :/
Alright, let's see what I need to make 20 motors per minute...
... Uh-oh.
Well... I'll need space. And energy. A lot of energy. And time.
At this point I might be better off just trying to set-up oil first (maybe?).
And/or hunt for hard drives and hope to get good alternative recipes.
The last idea.
One was talking about number of ticket, the other about their "worth" in points/effort 🤷♂️
Yes that is what I tried to synthethise
Where are you in the game ?
Hey, Max, guess what! I made some nuclear spaghetti! Want some?
On a side note: how is everyone doing their calculations? By hand? Excel? Using the Satisfactory calculator online? Or just "YOLO I HAVE GIGA BUSES" it?
I'm mainly using Modeler in addition to my head this time around
Unlocked phase 3 yesterday. I'm about to unlock oil.
Damn supercomputer sure does require a lot of copper
I do something called brute force
Send it via dimensional depog
satisfactory modeler with calculations set to manual. the way it's set up lets me compare different recipes pretty easily
THE SQUARE WILL GO INTO THE CIRCLE HOLE!
Started in Grass Fields and have the majority of my installations there (no big highway yet, it's been a bit... freestyle. And a lot of moving on foot. I need to correct that).
Just make a squircle vro
I try to do simple opérations by heads with mental calculs technic, and if it is too much intense I get the calc app on my phone 😄
NEEEEERD!!
Wasn't it the other way around? 
#satisfactory-memes message
also a mechanical pencil and graph paper is fun :3
Yeah, you should explore and scavenge HDD, at least 6-7 because you will keep on your library every recipe that YOU DONT WANT so you have better chances to obtain those you want
I tried setting up an Excel sheet. I stopped midway 🥲
Nuh uh.
Just brute force it. If your factory doesn’t shut off every minute, wait 10 minutes to get a burst of power then stopping again, then you ain’t running on peak efficiency
Satisfactory guided me to this. I was not a big fan of mental calculs before, but this game is giving a constant matérial to train on and I take the opportunity
Why set up a sheet, when you have a Model(er) at the ready? 
I was about to ask just that: once you have decoded "bad" recipes, those can't appear again on different HD (as long as you keep those recipes "on hold")?
Regarding recipe unlock: you can't unlock recipes for stuff you can't craft yet, correct?
OH GOD ITS A FRENCH NERD! KILL IT!
That's too much. Feeling + sheet of paper, drafts, phone notepad...
they're not bad for the most part. just situational
Yes. Never chose " the least worst" recipe. Let them rot in your library and you will see it's like good wine
So I just discovered that you can bunnyhop with sliding to go fast. Its so fun
Either it will stay bad because it is by nature
Or it will become interesting with time
eacept for like biocoal and charcoal imo. plus I really like automated miners bc then you never have to handcraft them again or return to base if they're feeding into a depot, but people really dislike that recipe for some reason :c
"there are no bad recipes, only bad chiefs"
(or bad pionners)
If you want to run your factory at 1% peak efficiency, like me. You’ll need to underclock everything to 1% and basically force c you to spend 5 hours for 1 computer.
Take note, that's all you need, that's what I do
#screenshots message
With Sloops, even biocoal can make some insane stuff... 
Well, I'm glad to have found the Steel Screws at least. It will save me a LOT of space.
And it's still more energy than Biofuel, even without Sloops ^^
yes, but you're either fully automating power and then moving on with your life or wasting your resources turning nasty critter bits into electricity (this is my opinion on the matter, and I understand that some other people like to continue using biopower, and that's super valid and I support them :3)
Insanity.
What do you mean? It’s peak efficiency.
Aaanyhow... Which Modeler have you talked about? The one downloadable on Steam? I used the Satisfactory Calculator online a bit so far.
satisfactory modeler. it's free on steam
BRUTE FORCE! BRUTE FORCE! BRUTE FORCE!
Shush shush shush 😂
slamming a square into a circle hole repeatedly BRUTE FORCEEEEEEE!!!!!!!
I only half processed that message. sorry x.x
Biomass collection is annoying and all...
... But 200 GW from a measily 5 wood/min is quite bonkers 
||da math: #satisfactory message||
Jokes on you, I run my factories exclusively off of biomass burners.
Well, one of my main factories
Arright... What to do, what to do (first, anyway): HD hunting, Motor production (but not enough energy, thus I'll need more coal generators) or oil production (and that's a new entire can of worms right there).
Jokes on you, I'm not talking about biomass burners...? XD
Drinking oil
Yes but [spoil MAM, discover of somersloops]
|| The entity said "do not loop the loop organ, it will shred in tear" so i am against overclocking||
The somersloop is the loop organ
throws somersloop into the blender and makes a somersloop smoothie huh?
"Do not Sloop the Sloop to get more Sloops out of your Sloops" kinda thing IMO
Hey guys, this weird S thing tastes like raspberry
The S stands for Satisfactory
Yes. ||In other terms, somersloops are either exploiting a time loop, or they are exploiting a quantic power undompted by mankind, making the pionner exposed to unknown dangers||
So.. I just ate it.. the fuck’s gonna happen to me?
You gonna eat you but it happened in the past
So you will remember later
And it never happened. At the same time.
My brain not big enough for this
Should not have eaten a somersloops
Just download more gray matter
But I think it tastes like raspberry.. or was it strawberry? I can’t remember
LoopBerry
I am downloading some RAM memory extension rn
||my theory is that they're able to draw from the omnipresent cloud of quantum particles that exists all around us in order to gather enough to create a duplicate of the item being created. also Three Body by Cixin Liu is really good >w<||
Actually it's the raspberry who tasted like you to the somersloops. But it defies our whole logicaly system of any basic compréhension
What’s that purple orb thing called again? I genuinely cannot remember rn
So I would suggest to ot tseggus dluow I oS
this was deliberately redundant xwx
||Time loop would be an interesting theory also, we do not know how time behave on this planet. You know sometimes at 6pm I play for an hour and After that I look the clock and it's 11pm...||
Mercer sphère ?
Lol
I think that's time dilation xwx
Okay I eats them now
And I am fucked.
Sorry I ate your Mercer spheres
Dude dont say that in front of the somersloops
fucking implodes
any exploration session for drives/spheres/sloops should also be an exploration session for those other items imo
💥 💥
I am starting to inadvertly read everything you type with a heavy French accent because of these accents you keep leaving every now and then... 
Well, my exploration for hard drive were also powerslugs and somersloops exploration, but mercer sphère I took them if it was on my way
ITS DRIVING ME CRAZY
On s'en fout, c'est la vie.
HOLD ON GUYS! I’LL CAPTURE THE FRENCH MAN! I GOT SOMETHING HE CANNOT RESIST! A BAGUETTE 🥖 !
HEY WATCH OUT FRENCH ARE VERY STRONG.
THEY EAT PAIN FOR BREAKFAST
Cmere! Over here! Yeah!
inb4 max says allonsy (idk Marie says it in Warframe) /j
NO PAIN ? NO TARTINE
🥖
Didn't they eat croissants, because bread is too expensive in the morning? 
throws baguette into a endless pit HERE! CHASE AFTER THE BAGUETTE!
I like how y'all didn't even come up with anything unique for the French joke, just "Uhh... French, baguette, fuck it we're done here." 😆
mercer spheres are plentiful enough that you shouldn't ignore them. also having a scanner and cycling between drives/sloops/spheres saves a lot of time in the long run
Don't lump me in with the baguette-thrower! 😭
If you wouant aye can taïpe in a phonetic french acc hen-te so you can get as Clause as the réel ac hen-t
Filthy baguette eater, smh.
"Hey guys, it's a Brit. Something something iT's cHeWSdeE, iNnIT"
Alr, alr, imma head to sleep. Goodnight
Lucky this channel is, I dont have the french bad ego
Good thing mods aren't very active in mornings~ 👀
This but unironically
Legos ?
"By the light of god! It is wednesday me ol' chap!" loud british moaning
It dissolved away under the rain 
mood xwx
random internet people dogpiling on the french makes me sad 😦
Nah it was transfered via the dimensional portal to the molécule of LSD itself
If I wanted to willingly give away my money I'd just find the nearest petty thief and hand it to him
You seen the price of the new Pokemon set?
especially since they're [insert "thing that I can't say here but is ultimately going to help a lot of people" here]
Like here, hey guys, here's a set featuring the ever-popular Venusaur, Charizard, and Blastoise, only 6838 lego pieces! Oh, what's the price? Nothing too big, just $650
If I wanted to willingly give away my money I would give it to me.
I suggest you do the same. Give it to me baby
Maxime if I'm paying you $650, you better start giving out services in exchange, cuz otherwise every single gawd damn dimma-dollar is going towards my next two months of Taco Bell
don't worry. they can hire me as an unpaid intern and I'll work factories out for you in modeler xwx
(something something exposure)
And yet the french guy doesn't really care. I went to so much countries and met much people around the world, so I know for a fact that we are all human and inside of us we all have some kind of basic respect.
But it doesn't prevent clichés to be evoqued
... Could I not-pay you to try putting some order in my Modeler plan? 
yes :3
Every country's got their stereotypes, unfortunately
What the fuck is a dollars dude ? In pay in croissant here.
How did we get to this point of the conversation
no like actually send it over and I'll see what I can do. I've spent a lot of time making what were my clusterfucks of modeler graphs actually readable, and one of them actually looks like a woman's profile which I think is really cool 🖤
Stereotypes exist for a reason. They are sometimes true, sometimes false, but it's like a lottery, sometimes you find the perfect cliché and even if you don't want to be mean u laugh, at least inside your head
Your guess is as good as mine, something to do to occupy the time I guess, I've given up and started making a whole-ass greenhouse for my bio burners knowing damn well it's going to get abandoned
Because this -> é
Are you sure about that...? 
(Screenshot to scare you off with sheer size, it's not supposed to have "readable" production lines): #screenshots message
And also this -> è
The fuhh 😭😭
Side note, that verbiage irks me
Well.
That is a level of detail in Modeler-design I had yet to encounter 
"Dumbahh" "Fuhh" "Dihh" If you're not making a video on TikTok or YouTube, say the whole damn word, what's the worst that could happen?
Just a gripe I have, ignore by default
challenge accepted x3c
Can we talk about satisfactory for once
We never stopped talking about satisfactory.
Because the way you say the word also changes the meaning in some way
But we must feed what happens inside the somersloops loops in the loops of the loops
It's not as aggressive
I can only throw my hands in the air and respect 🫡
I'll be sending it in some minutes, once I find the strength to leave the best place in the universe bed... Thanks in advance 🙏
And sometimes we have to anté-satisfactory
you could be inefficient? (cardinal sin for a pioneer, btw)
ofc ^w^
Speaking of cardinal sins, I turned off the music in-game for once (trying to watch a show while I do this), and I noticed something interesting
OK. Setting up Satisfactory Modeler. Quite a nifty tool (and I think I prefer it to the online Calculator). Thank you for the recommendation!
Any time you interact with a machine there's a faint ping noise that sounds like the resource scanner
nearby houses with low fire alarm batteries also sound like the resource scanner 😭
How do you notice that just now
Because when the music is constantly going you don't always notice it
How loud is the fucking music bro 😭
is 100 smart plating a minute a decent goal or is it overkill?
cuz im seeing that I need 1k
Its ultrakill brodie
Listen man I've worked in factories for the better part of a decade at this point, I'm not even 30 and I'm half fuckin deaf
alternatively, for some people the music gets played so much that it becomes a mental subprocess and all of the other sounds become more obvious
I gotta do what I gotta do
Mf trying to beat the game in 15 minutes 😭
so more like 20? or 10?
but not everyone
They can be pretty nice to use together too, sometimes ^^
Ie: they don't just "do the same thing", they're quite different tools and can complement one another
10 is enough
Hell even 5 is enough
200 minutes is not that much
This server never stops to impress me
it's never too late to invest in hearing protection and 3m has some nice options (I really like the red stripe Bluetooth earmuffs)
Send a person to a factory game hoping for there to be actual factory workers that are deaf to advertise hearing aid/protection
Trust me, I use half of what I can under the sun. One job I used both the foam plugs AND the heavy duty headset ear pro. Did its job but still messed me up a bit.
That is a viable marketing strategy
at that point you should have a talk with your safety advisor about properly equipping you with hearing protection (and if that doesn't help, consider an anonymous tip to OSHA, perhaps?)
your ears are precious, and nobody should be allowed to take them away from you
Easier option, I'm actually looking for a new job, something that parks me behind a desk. At this point I've racked up enough experience to get a job as a logistics coordinator or something similar, degrees be damned.
Figure as long as I can hear the person on the other end of a phone I can still be useful.
Besides, ten years standing on concrete floors did a number on my feet. Figure it's time for a change.
that sounds awesome and I hope you find what you're looking for :3 I would definitely send a tip to OSHA after leaving
Getting more than a tip from OSHA. USDA's getting a phone call too, the factory I'm at is a chicken processing plant and I know for a fact they've gone slack on some pretty major shit.
The fuckas supercomputer production is DONE
That took me too much time
6 a minute with somersloops, yikes
first time getting blade runners, these feel great for exploration
Slide-jumping with blade runners gives me Titanfall 2 vibes and I live for it
100%, bunny hopping feels amazing
Dude, i'm playing the music while listening to satisfactory
Read that wrong the first time..
sounds like you've got a hammer to bring down. have fun :3c
Wait until you find about jetpack + bladerunners
What do you do for a living ?
I'm an assembly, wiring and maintenance technician, I worked in gas systems for 5 years (membranes gaz épuration) I quitted 2 weeks ago I found a better paycheck in water épuration and treatement, still as a assembly, wiring, maintenance technician but also commissionning.
im currently trying to do the math for 10 Smart plates / M
Hoverpack 👀
Enjoy life before phase 4
Not really useful for bunnyhopping
What in the portal Speedrun is this fuck ?
Right now I'm just doing line work in a major chicken processing plant, one of the biggest in the US. It's decent pay, the environment has just been moving against me for far too long, and it's a dead end when it comes to advancement so I've been looking to get out of it for a minute. Gave em a year to prove my mindset wrong.
May I DM you?
(Files can't be shared in the server)
yes :3
I need 200 iron / m 😭
I cant even overclock / underclock machines yet and its saying 1.6 contructors
Line work = you also serve as a swiss knife, you have a fixed post but you may have to be flexible ?
Construct 2
Underclock the second
You can underclock. Go to the orange bar and make it go to the left
Yep, I have a set role but they put me elsewhere when they need an extra body. I've done a lot over there. Racking, packaging, rework, moving pallets.
I dont have it unlocked yet
Nice you can sell yourself as someone polyvalent. Multi skills employees have more value than a one field specialist employee
Then uhh unlock it
Well that's the thing. My goal is coordination. I loved when I was doing a dispatching role and wanna do that again.
U sure ???
It should be pretty easy to un lock anyway
Yeah? I just hit pase 2 and am barely working on the mam
You can get underclocking in like phase 1
Fr?
Probably yeah
Is it in the slug tech tree?
It's in MAM alien technology
I haven't really messed with them
Slugs allow you to overclock not underclock
Yes it is in the slugs three
You have to find a blue one
I have a gold onr; I think
Then you have to provide one charge, 50 steel plates and 50 copper wiring
I had to fight a big pig for the gold one I have
Alright fellas, the factory must wait one more full day. Bedtime. Catch y'all around! ❤️
Haha, if you do that bé the real leader, I had a lot of work site manager and the best ones are the ones that give the hand to help
Cya !
Yes.
Blue = easy. Guarded by monster sometimes but you can sneak. Gives 1 charge.
Yellow: Medium. Mostly guarded by 2 monster or plants that spit explosive bees with searching heads. Gives 2 charges.
Purples: very protected, well hidden or surronded by toxic plants/radioactive stones. Gives 5 charges.
One charge is équivalent to 1/3 of an over clock. (150, 200, 250%)
So a purple would give enough for 250% + 200%
Yellow 200%
Blue 150%
If you want a tip for finding purple ones: you will typicaly not find purple one the same places you find blue and yellows. Have a bit of imagination.
Do not make shards at the crafting bench. Have machines make them for you

Wait
WAIT WAIT WAIT I NEVER TOUGHT OF THAT
Clever.
But....
I saw this Cache guarded by a radioactive looking pig
In the jungle biome
@ionic forge unlocking overclocking unlocks the clock. you can do over and under at that point. it's in the slug tree for a power shard, 50 plates, and 50 wire
Most of the time it will be yellow.
Around grass field there are not a lot of purples
Maybe 10-15 ?
you seek not to drink from the blood of the land. you are in disharmony with the resonance song
Consume.
c̵̓̈̋̎ ̷͒͆̕͠o̶̼͖̹̍ ̴̓̈́͘͝ń̸͚̀̇ ̵̔̂̽̉s u ̓̚m̶̍̈͒̀ ̷̱̅̍͆e̶͗͐͌̑
c̎̇ͪ̄ͥ oͫ̆̀ͬͬ n͛ͥ͐̏̈́ s̷̺̉͢͞ u̗̭̓͜ m̺͕̓͟͝ é t̗̹h̆̽̊ͨ̎e̞ͯͭ̇͢i̙̘̫ͧ͜ṟ̽̇̚ͅ b̐͂̑͌̋loǒ̾̍d
Regarding alien DNA cells: aside from keeping at least 10 for a research, I can just feed them to AWESOME?
//
c͑̿̑̓̿ ȯ̊̓ͦ͗ n̸̶̝̊ͅ s̗̻ͫ͐̃ ȗ͊͗͐̕ mͦ̈́̋̔̑ e͂ t̀ͪͤ͐̊ h̎ͭ̔̈͋ e̠̋͘͞͝ i̒́̍̍ͥ r̃͐ͨ͌̾ Fͯ̊ l̞ͫ E̊ s̛̉̌̉̄ Hͫͩ̀̉̽
I prefer storing the proteins rather than the DNA cells. The latter can only be used for sink/research, while proteins have a few more uses
Yes. Consume.
E͊ͭ̅͛͒x̊͐͂̌̎p̢̐ͬͬͦl͈͖̬ͪ̉ợ̢͗ḑ͕͉͉͑e̮̤ͬ͛ t̰̬̹̽̇ḛ́͐̐̈m̫̳̏p͈̰̠̾ͅl͎̊̓ͮ͋ȇ̅s
Yup.
Overall I think I'll just burn them all: I have so much of these, I can probably buy enough tickets to empty the store now (well, not the useless vanity items)
I want a sushi statue/trophy or achievement 
That will allow me to quickstart some researches too.
... Oh yeah, 274 alien cells. That should award a few tickets.
So... I opened my map in satisfactory calculator
.... apparently.
I have.
Discovered. ONLY HALF THE MAP
So you spoiled yourself?! 
||Joke disclaimer||
I made a point of avoiding looking at the map on outside sources. I did, sadly, kinda spoiled myself its size a bit through, well, outside sources, and the X/Y axis limits.
"Half"
And that's just accounting for what's visible on the very top of the map (ie: max height in each location) :P
I have 400hr.
I can spoil myself a bit.
The map really is immense. I love that it is hand-crafted.
Nice.
This is what I discovered so far: #screenshots message
It goes to the top, black is undiacovered.
it would have to be like the other Easter egg rewards but you have to feed 1 of every item into the sink within a certain amount of time, there can't be any duplicates, and it can't be connected to a container
... Fudge. Nowhere near enough tickets.
I haven’t worked out how to feed into the sink without a container on console.
smart splitters and overflows :3
I was thinking something like: a timer starts anytime a machine begins a production cycle with less belt inputs connected than the current recipe uses; if the machines manages to run long enough to go through 2 stacks of input items, a "sushi achievement" is given, as the game assumes that machine has been fed sushi via less belts than normally needed 
Manually interacting with the machine's input/output buffers would reset the timer (so no manual-loading)
oooo, makes sense. my idea might be better for an over/under clocking trophy, and the time limit would be close to the time it takes for a mk6 belt to feed the sink 1 of each item in the game
That's an interesting approach too 
Dude can I ask you a question ?
You just did
Thanks. That was the whole point.
I just wanted to see how he would have reacted to hours long silence after this
But because you are a kind person, you had to save him from that torture.
Thanks. My sunday is better now
But....you know what ?
I think that to make it adequately difficult, it would have to be 2 to 4 different items produced by either a manufacturer or an encoder, but, in order to be reasonable, wouldn't require specific throughput until all of the items have reached at least 2 stacks, that way clocking doesn't need to be involved
but that's extra sushi bc you'd have to condense 3 to 4 belts down to 1
that also means you can't cheese it with foundries or assemblers
I was gonna say something along the lines of "sure, I'll let you even ask one more :P" 
there are 19 manufacturer recipes that only need 3 items, so the simplicity of the encoder's pipe input isn't really relevant there, but in order to be a worthy challenge I would say manufacturer recipes that require 4 items only
Not necessarily, even just having a manufacturer processing 4 inputs with 3 belts connected would qualify ^^
I think it has to be 1 belt per machine :3
Or they could go the extra mile and implement some sushi-checking-logic for belts so that we could also use it for better flow monitoring (expanding on throughput monitors or signs) 
belt monitor matrix sounds fun x3
BTW, @hard wolf, did you know that Programmable splitters can load-balance sushi belts?
||Just throwing it out there in case you didn't, sorry if I already advertised this 😅||
which is a part of the challenge because it tests your knowledge of different logistics options :3
Tbh, that part feels unfairly hard given how that's more of a "gimmick" than a feature atm 
(Ie: it's not an intended feature, could be patched away and isn't mentioned or hinted at anywhere in the game)
Hopefully it'll make it into the "official" features soon™ 🤞
unfairly hard, or a skill check? :3
like I'm aiming for something more rewarding than racking up 1000 coupons for the nut
plus, if you did have to sink exactly 2 stacks of each items, that adds in a load balancing test, but that might be outside of the scope of this trophy and extend to a specific trophy for load balancing
Unfairly hard :/
It's just nigh impossible to figure it out without doing research outside of the game...
If one didn't need higher MK outputs (very hard and frustrating to figure out) and there was some sort of hint about how programmable splitters aren't just "more filters", I would be leaning towards thinking that figuring it all out would be a "fair" in-game challenge 
which would mean a sushi trophy (I'm thinking a spicy roll bc I like the heat 🖤), a clocking trophy for 1 machine per item, and a balancing trophy sans clocking to test the pioneer's ability to output a certain item and sink any excess
I meant from personal inventory. I’d hoped you could just drag across.
Clippy being smart. U changed. U were not like this in 2003.
I'm leaning less towards fair and more towards a test of the pioneers knowledge of the game mechanics
oh, for that a container into a sink is definitely the way to go
The part about needing higher MK for outputs in order for it to work really works against the "fun new game mechanic to explore" part, imo. It just makes no sense and makes the whole process of getting there incredibly more difficult and needlessly frustrating (also limiting the end results)
the belt requirement is kind of arbitrary, but I would hope for it to be a late game thing, so Mk6 is the first belt to come to mind
This clippy is sushier then ever! 
Sorry, I don't understand what you mean here, in the second half 
but if the input speed is irrelevant, any belt could be used. based on what I'm hoping is a 1 belt for a 4 item recipe, though, it you'd need (addendum: not need, but they'd be available by that point) mk3 or mk4, which would at least mitigate the belt requirements
if it's very late game and post phase 5, you'd probably have the mk6 belt already
U are not the real clippy. And I can prove it.
In 2003, I saw you for the last time before we meet again here.
The last day I saw you, it was sad. I had something on my heart I wanted to tell an adult (I was 6). Instead, I prefered to talk it ou with you.
What was the last thing I told you in 2003 last time we met, the 27th of June ?
Guys how do I fix the red glowing bubbles in the sky, I have updated gpu drivers and I’ve tried restarting the game but they always come back
For some reason they dissapar if I put my settings to low
Issue with clouds currently with AMD 9070 (XT) and 26.5.1 and 26.3.1 drivers. 26.2.1 might work.
Just turn clouds off in Options, Video.
red glowing bubbles?
Yes
I asked amd what they did wrong...
I told them:
"HOW CLOUD YOU DO THAT ?!"
Stuff like: #1502644870504910848 message
yea im lowk curious
I have sent it
you just have a bunch of those sentient gas clouds from rick and morty
Wait, we might be talking past one another 
I was complaining only about how difficult it is to "naturally" figure out how to load-balance sushi with prog. splitters as one needs to use higher MK output belts (because this "feature" isn't properly implemented). I'm not referring to which belt one may use to feed a machine, just the marks needed for the in-outs of the Prog Splitter in order for it to balance things correctly.
My point being that until they fix that nonsensical MK requirement, it's almost impossible to figure out that detail about programmable splitters no matter how much one gets into the weeds of logistics (without doing research outside the game)
theyre homies
Im just gonna turn off cloud lol
"Is math related to science?"
No. That is not true. I asked you:
"Why did you do that ??"
And, do you remember what you did ?
Mumbles excuses about wiping data periodically to protect privacy...
I think I might not understand what you mean by mk requirement, unless you mean belts
The requirement on the Mark (MK) of belts used for inputs and outputs of a programmable splitter when one wants it to balance things (input < outputs)
oooo, you're right. locking the ability to unlock the statues to having 2 to 4 4 item manufacturer recipes while using all of all of the belts at your disposal would prevent it from being unnecessarily difficult
Nah.
The conversation went like:
-Clippy: "Maxime... Maxime ???"
-Maxime: Yeah ?
-Clippy: "Come here. Listen to me.... UR MOM'S FAT U BRAINLESS DOUCH !!!!"
-Maxime: "Not true, not true ! How can you tell that ?
-Clippy: "Stupid cheese brain I did the maths, duuuuh"
-Maxime: "Why did you do that ?"
U never answered, I cryed so much the outlet was wet and the fuse broke.
@blazing parcel you might appreciate this :3 https://www.youtube.com/watch?v=PS9PlHuIyjY
I came back to satisfactory after 4months of break and i forgot how much i love this game
@sterile blade sushi alert
I had the same. I played on 26/07/25, and quit until 31/03/2026
I am new to the game and i am already addicted. one day i thought i was playing too much and got off just to scroll on the community hub and the media of the server so i just got back on lmao.
noodles?
noodle pipe
Such a cool concept - loved it. I really want to do something at my hub but I want to get nuclear done first and that is taking forever...
yummers
Is there a blueprint for a zero waste nuclear power plant?
Here's one (there should be links for download somehwre in the description iirc): https://www.youtube.com/watch?v=0Vp_z_AQvHI
don't think you can fit it inside a blueprint
also depends on what recipes and products you want
I got like 60 industrial storages for that
You can fit even the power generators in, but it needs SCIM to do it (the resulting blueprint is vanilla-compatible though)
I don't consider third-party modifications for that 🤷
Scim is definitely not liking loading my save 🤣
Is it worth building a storage unit where i like storage everything like im rn at phase 4 (just started ) and never thought of it like i have my containers at my factories but idk if i should really do it
These days you'd probably better placed to have a storage can on site that feeds into a dimensional uploader and overflow to sink, that way you have access to all your buildables from everywhere provided you don't build to insane levels that I've beem known to.
Ig ur right but im kinda lacking mercer spheres 😭
Sphere limits have caused issues with numbers of uploaders for me also, I blew my iron plates this morning completing a large complex and had to wait 🙁
@rich harbor this place #design-and-architecture message , quite possibly too large but it is radiation free 😄
Yeah thing is im making most stuff but like computers etc i kinda only made them for the adaptive control units so its a pain yk to walk over the whole map just to collect some scraps
LOL is that in space?
Underground, it is uranium processing afterall.
I'm actually making 127.5 computers, a lot of them are being eaten by radio control units.
Time to start my new project. I’m gonna generate my power with petroleum coke in coal gens
I wouldn't use coke that way personally.
Coke in coal gens, I'm sure it has been done, it is just not great, that coke would be better used if spun into diamonds/time crystals, used for cooking aluminium scrap or tempered recipes for facilities far from water.
there is very little people havent done in satisfactory
thats the kinda view im trying to oppose to. instead of thinking what better i could do with this resource i just make more of the resource and send it where i want to
Minecraft music X Satisfactory 🤌
You do you 🤷♂️ , fortunately your opposition has no effect on my save and its efficiency.
you can? but it's always just easier finding more coal
oil is less frequent and has more uses
that im gonna use for steel
I only have one oil location left on the map to use 😱 , I am not sure what to use it for now, I just know the moment I develop it, I'll need it for something major and I'll be in deep 🥶
theres 48 oil veins and 62 coal veins
turn it to coke and sink it I guess 😛
about 1/3 the units per min of oil on the map compared to coal
and coal doesn't have many uses. Steel, but ... you don't need that much
can also do both
Steel and Diamonds once you move away from cOal power.
fuel generator?
but i said to myself ill do petroleum coke now so petroleum coke its gonna be
even then, don't need that many diamonds xD
i can worry about that when and if i ever get close to using all resources on the map
which i doubt is gonna happen
True but time crystal coupons if nothing else, who doesn't want more particle accelerators and converters.
I'm so going to do that with the lake coal in the grasslands.
I've actually done nothing but watch my uranium cell production for hours, I keep expecting a mistake to rear its ugly head and bring the whole installation down like a house of cards.
Lmao, the installation is 800m x450m according to the scim measuring tool.
hello
I am without internet today and the game refuses to launch is this game that does not work without internet?
should launch, get an error message on main menu, then just click it away and you can play normally
Main Menu, Load, select save, Load Settings from bottom right, set mode to singleplayer.
Then load it.
When working with liquids, is there any problem with throughput when only sending 150m^3 through a 600 pipe? Is there more sloshing than usual?
Should be fine, just make sure the pipe is full before trying to fully leverage it.
If anything you will have an easier time with it
though for simplicities sake it's generally better to use lower mk pipes when you can
Thanks, building my first fuel plant and fluids is a mess
keep things simple
keep manifolds flat
have pipes go from point A to point B , no merging/splitting and interconnecting to other groups
OK. I'm finishing expanding my coal generators, and... it will be time to start oil. Oh boy.
I've heard alot about buffers at the ends of manifolds, how does it work?
if you know
Avoid buffers unless moving fluids by train tbh, they often cause or worse, mask issues.
the way you use that, is 'don't'
also avoid valves, they don't provide any benefits and can cause issues
Break the fuel power station down into smaller more manageable sections, that way you should have far less pain with troubleshooting if a mistake gets in there.
But dont you waste oil then? Or do you split it up right by the extractors?
just process that as is, then split thigns up
No waste, before I go link and spoiler happy, how far are you progressed?
the real waste is the friends we didn't make along the way!
manual crafting of 1300 screws
why do you hate yourself?
Yeah, I always calculate how many fuel generators a refinery can power and then link the refinery (or a pair of them) to that many
well i dont. i just had to manually craft 50 rotors and 50 reinforced iron plates
Best net for awesome sink, seems to be Alien DNA yea?
I dont like to auto craft too far cus the previous materials i need for crafting other various things. don't wanna run out
shove the parts into a machine
totally makes sense, phase 1 isn't going to finish itself
thats what i plan to do soon. seeing as my puny human hands cant craft it
Yea I did a lot of manual crafting to get past phase 2 even. But deff trying to get away from it myself
i found 4 iron nodes next to eachother tho so I'ma use yhat to make alotta the stuff soon
the one next to my hub will just be fir base iron stuff
i also found what i think may be uranium. seeing as i almost died 😒
is every map the same or did i jus get lucky finding 4 directly next to eachother
yeah I'd try to automate everything at least as a trickle. Then use the time you're not handcrafting stuff to go get crash sites (which will get you waaaaay more stuff than handcrafting would in the same time)
The map is specially curated by the devs and is always the same, unless you turn on node randomization
Actually what I’m doing right now, exploring / alien DNA capturing for awesome sink
Hoping for hard drives and Somersloops for alien power augmented
(Cause that sounds dope)
i found 2 crash sites but havent messed with them
They’re CRUCIAL afaik
Sweet alternate recipes for crafting
Crash sites are love, crash sites are life
there's loot around them on the ground but you can also disassemble them for even more loot once you take the hard drive
they make early game waaaay faster than it used to be if you take advantage of all the materials you'll get
Yea when I found plastic at one crash site I almost lost my mind
(Still cant make plastic currently)
Very exciting moment. I think motors too
yeah I usually wind up with a pile of stuff to help get research unlocks faster just by doing hard drive hunts
don't let me stop you if you're having fun/know what you're trying to do but you can probably skip all those storage containers in the middle of your build chains
Today I think I will build a factory
All tech needed unlocked, everything planned out for a fuel- and modular engine- plant and factory. Was just making some pipebus blueprints when i started wondering
i use them for when im not trying to craft the furthermost component. so i put them in standby if i need an earlier one
satisfactory builds usually run at a consistent, known rate so you just build with that in mind which removes the need for buffering midchain like that
the rate at which i do not know. 🤷♂️ i jus do what i do. i was running outta stuff so i stopped production anyways
theres another iron node right inbetween my conveyor belts. didnt realize. i could use that too fr
totally, it's not hurting anything besides at most taking up a little space!
imorovements come later
i got the flooring stuff so ima work on that soon
if i make it can i use the walls into the ground so the edge dosent look like its floating?
yeah walls will just clip into the ground if they're partly inside the terrain
If someone comes to me and say you can only play one video game for the rest of your life, I contemplated this hypothetical question for quite some time, and I chose this game, and I didn't make this choice lightly, I can waste hundreds of hours in this game, I feel like
I divided all of the spire coast into oil producers that take up just 150 each here #design-and-architecture message , should there be an issue in one of the buildings, the other 22 are fine, the place as a whole produces 6460 plastic & 3660 rubber, the goal was modularity and easy troubleshooting.
thanks
thats why i havent done it yet. was hesitant
the answer is obviously the preinstalled windows pinball machine game
Skyrim
First of all, that's insane...
Is each one of the buildings using 150 oil? Is it controlled with valves? I planned on just sending each 600 oil node to 10 ref
were those from blueprint chunks or were you hand building most of those?
No valves, the oil pipelines branch at the causeway level, an impure is used completely in one building, a normal splits into two, pure splits into four, it's just pure takeup that handles the oil use.
Valves are for decoration only.
And you dont have any problems with flow?
The original 3 level buildings were blueprint chunks, it was a disaster, I ended up rebuilding by hand into the current 2 level structures 🤦♂️
I always like the multipart BPs but I feel like I have to have X number of blueprinters all next to each other with their chunk inside to actually get it right without a ton of trial and error
Oh I had plenty of error 😛
I AM the error
I'll try to divide it more up. Since its only 40+ ref, it wont take that much time to redo the pipes if it doesnt work. But it'll be a couple of months 'til you hear from me again🙃 I'll automate all the other parts first, engines and such
Is there any tips and tricks how to make factory more esthetic?
There is one method that every single aesthetic builder uses.
- Build.
- If not happy, delete and rebuild.
- Repeat until happy.
Ever since I discovered you can place mergers and splitter ON convoyor lifts (including the entry/exit spot), my life has changed for the better.
Except you don't ever want to do that...
Oh wait, LIFTS. My bad.
Carry on.
You scared me for a second.
You don't want to put them directly on BELTS.
Yeah, I figure the merge doesn't work?
It works fine until you ever want to upgrade said belt.
Oh OK.
Then you can have issues with lower tier belts hiding inside them.
So if you just place your splitters/mergers first -- a) becomes a lot easier to change designs if you need to because you haven't actually done the belts yet, b) upgrading belts has no issues because there is nothing inside them to be hidden.
this guy just had blueprints revolutionized for him
Pretty much.
mission successful so far, just found my first HOR alternate recipe
3m crude oil -> 4m HOR / 2 polymer resin
not sure if good, but first HOR recipe so ill take it
its very good :)
is it worth making a factory for thermal propulsion rockets or should i get the materials and wack em in a manufacturer
Automating them in a corner isn't a bad way to get sink points, but I think you can imagine the project is rather immense.
I don't have mine anymore due to it being a spaghetti factory built upon the sand 🤣
And I mean literally, random belts clipping through machines, the ground etc, yellow lights everywhere they rivalled sunlight, it was horrific, but it got me the rockets then later bwd.
damn, that sound bad
hold on i reacted to the wrong message mb
dam i realized not a lot of people completed phase 4 and 5 .
good if pair them with diluted fuel
we getting there, just got the game 2 weeks ago or so
okay this is good to know, ill make a lil note
... I'm beginning to think exploring the southwest corner of the map is a complet waste of time. I was hoping for ressources, slugs, etc, but nothing so far, not even berries.
Im waiting till 1.2 hits stable branch to start a new playthrough with the bois
Its funny to throw random productions lines over there, forget they are there, and get bamboozled where the 5 Supercomputer/m is coming from 100 hours later
Well, the game reminded me I was FICSIT property. I guess that's the signal to stop going that way.
At least I know what to expect.
... I am delaying oil so much...
how do i calculate the mat i need to get rid of waste? satisfactory tool doesnt work 😢
satifactory modeller from steam
is modeller better than tool?
eh, it's more work and slower
and you can't quickly compare recipe chains when you swap alt recipes in and out
eww
They are complimentary I'd say.
Good morning everyone ❤️
oh i see... ill use tool but keep the other one if i need it
Modeler and sftools solve very different problems. Like much in Satisfactory, there's no "better" or "worse"
OH also i see people in video plitting a belt into 3 belt and connect all 3 belt back to the same merger.... why?
sftools is a solver/calculator -- you plug in what results you want, choose what recipes/inputs you have available, and it'll spit out a factory plan for you in less than a second that optimizes for "least resource usage" using some internal weights of the resources
Nope. Tools >
Modeler is a (heh) modeller/planner -- you can build up your factory bit by bit manually to get a feel for layout, and it'll do the math for you as you go so you can see what kind of resource consumption and stuff you want
It's two very different use cases. I know many folks end up using both -- use sftools to get a factory plan and then Modeler to get a feel for laying out the factory
(Personally I'd rather just do my factory-planning right inside the game, so I don't personally have much use for Modeler. But many folks do love it!)
I kind of wish there's more complexity with power cables, like if a power cable carries enough current/voltage, then you have to use mk2 and power towers instead of power poles etc. lol 💀
I'd bet a nickel there's probably a mod which would give that to you. :D
when you want to sink waste... you turn them into plutonium fuel rod right??
Yep, that is the only way!
good ty
You've got four options for nuclear:
- Make Uranium Rods > Burn Them > Store the Uranium Waste forever
- Make U Rods > Burn Them > Convert the U Waste to Plutonium Rods > Sink the Pu Rods (for a "clean" nuclear option)
- Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Store the Plutonium Waste forever
- Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Convert Pu Waste to Ficsonium Rods > Burn Them (for another "clean" option; Ficsonium produces no waste)
Once you get past Uranium Fuel Rods, the only other product which is sinkable is Plutonium Fuel Rods. Plutonium waste accumulates much more slowly than Uranium waste, so folks storing waste often prefer that. Ficsonium itself is quite resource-expensive (particularly SAM) and doesn't produce much extra power. But if you want the extra power from Plutonium and still want "clean" nuclear, that's the option. :)
is fiscsonium actually good? i heard it burn WAY faster
it burns 5 times faster than uranium, but has no waste
if you dont want to store waste, its a really good option
I gather waste can't be destroyed through AWESOME ?
no, it was added in as punishment for people who couldn't stop themselves from burning P rods
i hate the idea of storing waste so i guess thats good
it cannot
only plutonium fuel rods are sinkable
so if you wanna do max (2100 uranium/min) the max power you get is 630GW by sinking, or 1470GW by making ficsonium (which does require slooping at least one step of ficsite trigon production).
To rephrase what's already been said: Ficsonium's a very niche product. Its niche is specifically for folks with two very hard, unwavering requirements:
- Burn Plutonium
- Still have "clean" nuclear
If you've got any wiggle room at all on either of those requirements then Ficsonium's probably not for you.
i see ty
It is net-power-positive, but you use about 66% of its generated power in just making the Ficsonium itself, so it's not a huge power boost. And it's very resource-hungry
Still, it is Another Factory You Can Build™. :D
having built it, i had a lot of fun doing it, it was a fun thing to setup and see it run :)
you can also 'burn' plut rods in drones or trucks for no waste
For folks building big nuclear it's also got the drawback that there's literally not enough SAM on the map to fully convert Plutonium after awhile. You can make more Plutonium than you can physically convert to Ficsonium
Though I'd wager nearly all players aren't gonna get to that level of nuclear production anyway
Yeah, I'm personally Team Ficsonium, but it's definitely a niche thing which a lot of folks prefer to ignore. :P
tbf it only requires 20 sloops to make it work
(much like you can ignore Nuclear entirely if you want, or ignore Rocket Fuel entirely if you want)
when making nuclear do you guys import raw material only?
mostly just make sure everything in the chain is it's own very seperate system from the rest of hte world
anything radioactive is made on site, but other things which arent like oscillators, rotors, electromagnetic control rods etc are shipped in
okok ty
guys what's the factory planner app called?
thanks
it's possible to bring it down to even less afaik
What is E016 error
underclock to 10% and will work (joking)
if i want to make a huge aluminum factory is the sloppy/pure aluminum receipe still the best option?
sloppy gets more alumina solution from bauxite , pure aluminium reduces ur yield from 100% to 90% to avoid using silica .
i see
and if u use instant scrap/electrode scrap + slopy + pure , u get a 1 bauxite to 1 aluminum ingots ratio
... Huh. OK, making plastic and rubber seem easy actually.
it is
I was worried it would take me a lot of time... but the only issue was to actually reach the oil depot (from Grass fields).
I set up the zip lines and electricity.
... I really should set up a highway or something. That, or I wait for trains?
yea and i love the recycled plastic and recycled rubber loop
Yeah, probably. Though in terms of effort-per-MW it can't hold a candle to Uranium or Plutonium. :D
very subjective property 😛
the real problem with nuclear power is it doesn't use nearly enough screws for most of the recipe paths
if making ficsonium was net positive dark matter residue more people would have considered it
pressure cube is needed for plutonium alt recipe , so it still uses screws .
but does it use enough screws?
someone needs to make a mod that lets you feed screws and dark matter into a converter to get any other item at various rates
I like you. You seem smart
I kind of hate how efficient fuel is in terms of "production cycle" but you have to have soooo many machines to be useful
rocket fuel is like the best medium between relatively easy production cycle and solid production capacity, but you still have to spam so many gens...
Solid biofuel is the only fair fuel in the game. Everything else is hacks
well yeah I power my entire factory with 1 solid fuel burner that I feed manually along with 100x power augmenters
it runs entirely on converted hog protein
also means 5, 132.05 screws /min
what if they made a new tier of conveyor belt that transferred 1800/min items but it only worked for screws?
not enough bump it to 2000/min
personally I think they should only let screws work in mk4 or lower otherwise screws start to fall off the conveyor
or wait a belt attachment that let you double the capacity of any belts between them but only for screws, because it stacks the screws on top of each other


it takes so long to pick them up...
cant wait to see a madman making 6000 screws /min because he can
building full sized buildings instead of random sprawling messes of constructors and assemblers has now shown me two hard drives i didnt notice before when I looked over and just saw them sitting on top of a cliff and a spire.
after 2k+ hours on previous saves I'm doing a creative mode play through and it's really amazing to not grind for hard drives after collecting all of them like 8 times
I mean why not
why stop there? you can make like 5million screws/min or something like that
i think i will hit games engine limit before that
Max Screw pre-1.0 was 2.4 million/min iirc.
nah it's easy just do it like this https://www.satisfactorytools.com/1.0/production?share=x0M2fv4UNNOwv5J8WKuf
https://discord.com/channels/370472939054956546/553550313533997057 guys what do we thinkk
Just woke up after 9 hours. Factory still in one piece, compression cubes not backed up, either. Those would take a while to back up (at which point they would be sunk, but ill instead use them elsewhere before that happens) given the train and train station buffers
Uranium rods still as far backed up on their transport as they used to be
it needs to be a little taller so your X doesn't look broken
is therr a quick way to get back home. finally found yhe desert i was lookin for but its basically across the map 😒
put ur game settings at keep everything from inventory and respawn
o. alright thanks
whats the best early game power source? im tired of running around getting leaves
chainsaw seems counter-intuitive because it uses solid biofuel?
chainsaw is definitely the way to go, use it to collect wood and leaves, process it into solid biofuel, grab a single stack of it for your chainsaw, it lasts quite a bit
gets you a lot more than it uses
wood is a lot more efficient then leaves, and you cant collect it without a chainsaw
This is driving me nuts- Ive seen 3 different answers- Is this game crossplay multiplayer between console and PC?
thanks everyone
no
console and pc? thats a no
Its not console-pc crossplay, no, afaik it supports cross-play between different consoles (eg. PS and XBox), and cross-play between steam and epic, but not in between those two groups
I wonder if my factories dream about me too
:D
i just crafted a chainsawshould i use area or single mode? ( no idea what either of them do)
literally what is says on the tin, one takes down foliage in an AoE
area dismantles a bunch of trees, single only one each time
area is an area of effect, cut down many at once. single just cuts one, like if you wanna preserve a tree and just cut a rotten log nearby
try them both and find out 🙂
does anyone know how I can play on 1.1 if i was previously on experimental? my game is crashing whenever I want to load a 1.2 world
don't load a 1.2 world then
well I only have 1.2 worlds now
this is one of the reasons why "back up your saves" is so commonly said
you cannot load a 1.2 save in 1.1
so either you find an old save made in 1.1 and continue from there, start new, go back to 1.2 EXP, or wait for 1.2 to hit stable
If you believe hard enough then 1.2 will actually release tomorrow. That's the fast way to fix your problem
... I need a lot of motors apparently... I checked the recipe for 20/min... Dear lord.
I can give you my Motor BP depending on what alts you have.
Don't have a lot of useful alt, sadly. I'll manage, I just need to find a good place and make it work.
where were you getting the wrong answers from?
I saw your screenshot. I'm genuinely puzzled by how you are creating that many Motors with so few stuff.
and remember plutonium rods can be used as fuel for vehicles
300 iron is not "few" in this context. As I'm drastically increasing iron cost to eliminate needing coal/copper/etc.
But given the abundance of iron, it is a worthwhile trade for "I need motors for progress right now" imo.
Also it is in #design-and-architecture and you can just type there 😄
Hey. Is it a bug or glich in 1.2 that doesn´t let me make presets of colours to my build gun?
Can someone please help me with rail signs, I've been struggling for 2 hours and I cant figure out how to use them
can we do that in 1.1?
Assuming you mean Signals? What's the issue? Feel free to dm me if needed.
i really like the truck but it drives me absolutely nuts every time it gets high centered on something or the wheels get stuck on a rock.
I backed up into a wall and now my truck teliports
The truck transport system
Manual driving or automatic?
IT has Been there before but i cant do IT in 1.2
Stitched or bolted reinforced plate? Using the iron-copper alloys
both are good. depends what you have and what you need
Stitched if you want most resource-efficient.
Bolted if you want most space-efficient.
Stitched note required Iron Wire for accurate comparison.
I dont understand that last sentence
I would be using copper wire from the iron-copper alloy
Then... your comparison is simply "Stitched if you want to use more than just iron vs. Bolted if you want to save space."
I probably shouldn't have tried to plan all my weapons productions in one space, it's taking time to get individual materials planned much less sited.
aye do yall think i can get away w spaghettifying everything up until i get to the T1 blueprint box? thats like.. up to steel? i think?
You can get away with as much spaghetti as you see fit, it's up to you just how much the belts are pasta as much as carrying pasta 😛
yeeh i think i just want to get to the blueprint box before i start trying to clean everything up, purely just bc that way i can make everything i put in my buildings tileable ykno
also is the T1 blueprinter big enough to fit in the subfloor too? so i can include the floor holes 😅
Yes, but that's unrelated to how you set up Nuclear. Using Pu Rods for vehicles is something that only makes sense if you're doing the "sink Pu Rods" option, and you'd want to have the overflow-sink set up anyway. So vehicle/drone fuelling is kind of beside the point. :)
Is using drones for Uranium transport a good idea?
Depends on scale, for mine, no, for a much smaller setup, I think it can work.
Sure thing, why not? :)
Any of the logistics options can be scaled up to support whatever throughput you need
super dependable
For drones, that just means that you may need to put down more ports
question: with 2400 m3 of oil how many fuel refiners I need to put to process half of those?
Got it working btw #design-and-architecture message
I used drones for 100% of my nuclear logistics on my last playthrough (including transporting the raw Uranium)
I dont use drones at all currently, and my battery factory is making too many
Completely depends on what your making
So I am debating changing the factory to just fuel drones
It's true that for high throughput transfers, it's trains which really shine. But any of the methods can work
Batteries are the historically-canonical drone fuel, after all. :)
How do drones work with caves..
And with the recipe changes in v1.0 they honestly don't have much of a purpose otherwise, apart from one alt recipe
i need both rubber and plastic for cooling system and above
Drones DGAF about geography, really. They'll just clip through the ground if they need to
I tried to use drones as a fast travel option... did not work well at all
You can use (satisfactory tool) to calculate that for you
(They'll route around above-ground geography, of course, but they really don't care if anything's "above" the port when doing takeoff/landing)
Or just do the math
?
Like the route markers the drones use
Drones fly
Not sure what you mean by "route markers." Drone pathing is essentially done dynamically (though it's "fixed" for any point A and B)
How are they gonna got out of a small cave
As I said above: they just clip through the ground
They DGAF about anything above the port when doing takeoff/landing
They'll clip through your factories, too, if you've built the ports on a lower floor or whatever
Dont they just go through little invisible markers preset and just go to the next one
I'll be setting up a drone tower to send components out to where I'm aiming to produce weapons, I have 600 batteries being produced atm.
They do not, no.
I mean, once the route is set, you could think of it as having markers; the game may set up some waypoints internally or whatever.
But they're dynamically determined once the route is set up
manual. dont have enough mercer spheres to build enough depots or do the research for faster loading
so im using it to haul building mats
As always, of course, you don't have to take my word for it.
Start an AGS save with all the "creative mode" like options on, fly over to a cave, set up a drone port, and watch how it works. :)
I've seen the drones just smash through the ground etc to go where they want.
drones dont care about collission :p
I always love it when drone routes get close to elevated train lines
Drones + trains playin' chicken with each other
im going to to try to fix my spaghetti a little bit
🍝
I think this is a bit stupid question, but Am I correct to assume it does not matter if my power generation is connected to A or B side on a power switch?
Correct. :)
@dawn tulip it's a note. Open your inventory, hover over the right edge, click, delete note
thank you never used that and I just noticed it probably fat fingered something at one point
whats a good mod to multipl resource or crafting output
Can browse the mods database via their website pretty easily
Or if you're willing to run the experimental version (on PC) I believe there are multipliers which decrease requirements when setting game mode. (That'll be available on consoles as well once v1.2 is publicly released)
do you have to always manually place belts when you want them to travel in long distances (for poles) or is there an easier way to do it?
With blueprints you can make structures that auto connect belts
If you use blueprints, there's an auto-connect feature which can make longer-range belts easier to build
But for long distances trains are usually more time efficent
Though the alternative is using one of the logistics methods meant for longer-range cargo. (ie: vehicles, trains, and drones)
Belts are always an option if you don't mind building them in the first place, but they've also got basically zero expandability. Build one belt and all you ever have is that one belt (until you add to it or upgrade it)
Build a vehicle route or a train line and it's trivial to add more to it
i wish difficulty tuner was still around
Belts ared short term joy, trains are long term
(For vehicles on the current public version (v1.1) you can only add new vehicles to a specific route, but the upcoming v1.2 release (available in Experimental right now for PC) I believe you can reuse bigger "trunk" paths along common areas)
when i unlock trains I'll definitely start using them thanks
IMO don't miss out on vehicles, even in v1.1
Trains my beloved
The current public methods of vehicle routing are a bit tricky to learn. There's various caveats and such. But once you learn how to use them, they're 100% reliable
(And the routes you set up now will continue to work once v1.2 drops)
The only real downside to learning vehicles right now is that once v1.2 drops, the time you spent figuring out the quirks of dealing with vehicle logisitcs on v1.1 will sort of be "wasted" time, since v1.2 simplifies things and gets rid of most of the weirdnesses
#screenshots message
Trains my beloved
Hello. I'm using hypertubes. I created a hole in a wall thanks to the hypertube hole available in the AWESOME shop... but it doesn't actually create a hole (well, I can connect the tubes, but the wall texture remains). Is that normal ?
Yes.
you can use the conveyor hole wall and nudge a hypertube hole into it, but it shows hole in the corners
but can cover it with some signs which also makes it a neat look imo :p
Choo choo

Choo* singular.
Second choo is DLC.
I am genuinely waiting for them to put "Second Choo" in the AWESOME Shop for like 100 coupons.
#screenshots message
@desert ermine
18 coal generators? not 16?
What's wrong with 18?
16 is really good ratios
Depends on what you're feeding them?
18 Coal Gens is the standard for first oil setup.
You can see in the pic coal is being fed
I dont use oil for my coal gens
when you connect belts and stuff in a blueprint
do they still have that thing where they wont stay connected?
or would they now stay connected properly when you place the bp
Describe your first oil setup?
They should be connected
with oil
Very informative...
Like when I place a bp all my belts are there
My bad for asking a genuine question.
my first oil was pump, refinery, power plant
If you have oil use fuel generators
You don't have Fuel Gens when you unlock oil.
So unless you're not building it till later...
🤔
You basically use coal until you unlock the fuel gen then you're cooking
Also Pumps only matter if fluid is going up.
If fluid no go up, no need Pump.
Oil -> Plastic + Rubber
Byproduct HOR -> Coke -> Coal Gen
🤷♂️
300 Oil = 100 of each product and byproduct feeds 18 Generators.
I usually just turn the biproduct into fuel xD
i thought we were talking about power plants
Ohhh
but i didnt use petroleum coke for power
You mean if they don't have the gen
I havent had to build more energy between oil production and fuel burning
If you do that initially you've either delayed the setup until you unlock more milestones or you're just... storing it?
I just used plastic and rubber from crash sites to do them at the same time
to cut out the worrying about byproduct
Yes... perfect consumption = worrying. 🤔
Its just more work
I don't think I've ever used oil for anything before I get the fuel gens
Just do the milestones with crash site items and you're set
ye
what about potential power lines?
can i do that as well e'-e'
i was gathering hard drives so i can get the diluted fuel
Yeah, everything you do in the bp should work fine unless it bugs out but all the bps I use have pipes, belts, power lines everything and they work fine when I place them xd
ah wonderful
Smile at you
Skula mojie
can someone hop in a call help me with my power plant?
better to not ask in multiple places. Makes it harder to get help
What seems to be the problem
I'm stuck on rigor vs electric motors for my depot mall layout bc rigor is cheaper on everything but quartz, but quartz might become a bottleneck later xwx
Yo I’m willing to help if you still need
Unless you're building huge to the point of "max <whatever>" megabuilds, you will not have to worry about running out of any resource
(running out of a resource locally -- sure, that can impose some restraints. But if you're willing to run logistics, the total amount of material for practically everything in the game is way more than nearly anyone needs)
so im spending 500 mw to produce 2.7gw. i assume thats pretty normal for coal setups?
(with the possible exception of SAM, for folks who decide to take nuclear power to Ficsonium. Ficsonium eats up SAM alarmingly fast)
Except sulfur
Even sulfur
I’m almost out of sulfur and I’m not even on tier 9
I had nearly a terawatt of power on my 1.0 save, with both Rocket Fuel and Nuclear (through Ficsonium) and I was using like 20% of the map's sulfur
theres 10800 sulfur, its pretty hard to run out of it :p
Both
Then if you manage to run out of something you have a choice which to tear down
Until then, you don't need to care
thats enough to use 3200 for nitro rocket fuel (4800 RF), 3300 for uranium (2100 Uranium, full chain) and 4100 for instant scrap ( all 12300 bauxite).
(Heh, okay, my power was closer to like 750GW; that's admittedly shy of "nearly a terawatt." :D Overstated that a bit)
I mean can you run out of a resource if you try? Sure! But it generally takes a really concerted effort to do so, with the explicit goal of wanting to run out of something, even for the "rare" resources. (Minus SAM, as I say, which can get gobbled up pretty quickly by a few things)
Yeah I can make like 4 converters and byebye 10,200 SAM
Only just gotten packaged turbofuel and holy what I have Ive been missing out on 😭
Jetpack go brrrr?
Wait until you get the hoverpack. That's the real game-changer
and ionized fuel :3
I currently at the end of phase 3 however I'm not sure how to make the stuff that I need to get to phase 4
The Space Elevator control panel will tell you what you need, and your codex (hit o or n) will tell you how to make them. :)
But in general, it's the same as previous phases: make the stuff the Elevator wants, give it to the elevator, Björn Stronginthearm's your uncle
In addition to what apoc says, a general rule is that if you don't know what to do, automating even one machine worth of whatever you unlocked in your milestones is a good idea
You'll eventually want everything automated unless you're doing a specific strategy like rushing elevator with crash site parts
And in addition to the addition to what I said: some folks don't bother fully-automating Elevator parts. If you don't feel like setting up a whole line for them, you can always set up a single machine and "hand-feed" it via some storage containers
Though keep in mind that you also need some of those parts to make the Phase 4 parts, so you're sort of delaying work by doing that. :D
But there's folks who have finished the game multiple times and never fully-automated SE parts, so it's definitely a viable strategy, should you want to do so. :P
From what I'm seeing the easiest one (I can do right now) is Versatile Frameworks as I'm overproducing on Stealbeams and Modular frames
Modular engines I can do however all 3 of the automation lines are in diffrent parts of the world
Like Sevrahn, who says he has thousands of hours and always handfeeds the parts with storage containers lol
I'm not doing to bad for someone who new to the game I only have 132hrs on my save right now
I basically always build factories totally from scratch.
Like when it's time for me to do a Modular Engine factory, I don't take those three resources from existing lines; I'll make everything basically from scratch
Lets me only ever build exactly what I need at the time, and reduces the need/complexity of dragging material from all over the place
What I 100% need to get some sort of automation right now is computers, high speed Connector and Ai limiters
That's interesting. I'm the exact opposite. Each factory is hypermodular and only, usually, produces one part that is shipped where it's needed with belts or vehicles
More spaghetti, but simpler
this is how i play as well
easier to keep track of everything
i may try this on my next playthrough, it seems like it would make late game factories come together more quickly
Eh, sort of? It's the same amount of work. You just... show your work. A thing is made and goes elsewhere to be used.
If anything it would be more work since you need more foundations overall :)
my thought process is that if i already have an encased beam factory it allows me to just plug that into my HMF factory instead of adding everything necessary for encased beams at the HMF site, saving time
laughs in mega sky base
My thought process as well, and the main reason to go fully modular
definitely harder to track things that way. but i already play with modeler and a spreadsheet open so who am i kidding
It's easier to expand though since you know that's the steel beams area, that's the computer area, that's the modular frame area and so on
right
Thats wha I want to do in my world every item has there own line
my usual approach is: I decide my end product, build the machines necessary to produce the amount i want, and work backwards all the way down to raw resources. the only exception is that i smelt ingots on-site most of the time (with the exception to the exception being alt recipes that are more efficient but more complicated than simple smelters)
this makes the workflow very simple but my factories tend to sprawl and my raw resource usage is never 100% efficient
Is there a way to know if a power tower/pole I place will be able to connect to another pole/tower? I'm tired of constantly guessing
Well IMO before nuclear just consider everything to be infinite and sprawl out as far as you like
Have you tried holding ctrl? It's a little finicky but it's something
What you said initially said was "however all 3 of the automation lines are in diffrent parts of the world," implying you were gonna take the Modular Engine parts from those existing 3 factories. What I was suggesting instead was: just build all that from scratch instead of taking from existing factories
use the power cable tool and click on a power tower then just move it to where you want next power tower
Do pumps have headlift over infinite horizontal distance
you can build power poles within range off of other power poles by using the power line build item and aiming at the ground
it will directly say if its too long or not
Theoretically, but the fluid still has travel time.
they should but things may get funky with render distance, not sure if that's been fixed
ah i see tysm
And if I pump downwards does the headlift still go up 50m or whatever
Like, yeah, if you do that you'll end up making Motors inside like twelve different factories over the course of the playthrough. But that's kind of a benefit 'cause you get to play with more alt recipes, experiement with layouts, etc. And then each factory's basically totally self-contained.
It's kind of fun to set up new alt recipe factories 👀
(I agree that for stuff like oil (and later aluminum) it's often helpful to "centralize" those products a bit and ship them out, but in those cases I'd strongly recommend having specific machines to provide each export, rather than trying to pull from a big pool)
i believe so, the game is pretty good about calculating headlift. water towers work like IRL for a reason! It's funny to me how realistic the fluid sim is in this game because it's really not necessary but i love it
theoretically yes, in practise, kinda no. prob want a pump every 2-300meters to make sure it goes full speed
this doesnt account for distance of towers though I think because the only options are mk 1 and 2 power poles when I do this
yeah you have to factor in fluid travel time as well as headlift
mk1 and mk2 have same distance. only power towers have longer range
the game will only automatically select big power towers if you build off of the top nodes of a power tower, the high voltage lines
the one in the middle can only connect to small power poles