#satisfactory
1 messages · Page 818 of 1
[insert redacted condom joke here]
u never drank water at 3 am.
I never drank rubber at any time of day
1600 modular frames so far
I’ve been seeing this girl on my tt fyp and she’s building a giant catwalk with just loads of factory carts moving everything
And gosh I realize I’m not pushing my creativity to it’s limits
Where do factory carts even pick stuff up
truck station
factory cart only factory sounds really fun x3 though I wanna wait until 1.2 for that xwx
Holy shit manufacturers are huge
Rn with my current production I can make 4 hmf per min
This game is getting fun man
57 hours in
Got 2 weeks ago
Manufacturer is smol building compared to what is coming. 😁
Im planning everything rn
So glad I automated smart plating
Train logistics is gonna be hard
Stop doubting yourself.
Trains are simple.
Tbh, the only thing making them complicated is when people fail to remember just how simple the are 😂
I forgot to include screws output into my factory 😞
What are you making rn
Well I used satisfactory calculator to figure out exactly what I can make with all the ore inputs I have, then I built all the smelters and foundries, now I'm double checking with tools whether calculator is right and it has different inputs and also I realised I forgot screws
No but what are you attempting to make
Thou needst pivot to Tools.
Tools is amazing calculator feel like spy ware
mega factory
Bombardment of ads
Im just trying to figure out where the discrepancy is
Not having an ad blocker? In 2026?
uBlock.
Or just Firefox/a fork of Firefox with uBlock Origin
I'm a spoon person.
I don't bother with adblock because it's funny to see what random bullshit they try to advertise to me
Whatever algorithms they use to analyze my private information, they're garbage
Still better to block them entirely than let them track all the info
Okay I figured out what was wrong 😞 Tools didn't wanna use stitched plates, that's all
Caterium Wire my beloved.
Fused Wire! 😛
use copper iron and caterium to make wire
also maybe oil if tempered caterium.
Don't ppl like iron wire?
Fused is for QW only imo.
iron wire is great too 🙂
Depends on context?
Everything’s good in certain situations
I like the idea of using like 4 resources to make wire
With all those different ways to make wire, I wonder what the max amount of wire/m you can produce
Less than Max Screw.
50,000,000 wire per minute factory when?
There is no building called Ficsonium.
Gotta be the best recipe objectively
like a structure with the word ficsonium that I built
ficsonium fuel rods building
No such thing.
Ficsonium Fuel Rod is an item.
Nuclear Power Plant is a building.
I forgot how many constructors I was gonna need 😞
I dont think I'd be able to keep going without the blueprint designer
I use ladders but yeah that's acceptable, bonus points if you build a structure around it to make your ramps look like they're there for a reason
Anything goes as long as the pioneer isn't using the jetpack, hoverpack, or parachute
Sounds easy, just annoying
I'm imagining that he built the word ficsonium, or a structure that looks like a ficsonium fuel rod
something something playthrough where you can only make one item per building and the building has to look like the item it's producing
how many
no i checked the building is highly radioactive and there’s a ton of plutonium waste it’s definetly making something very very bad
plutonium waste is being brought it
is it a particle accelerator?
ok ive jogged my memory i have a 240 GW nyclear zero waste plant
Man I love trains
choo choo m-f'er
We need vertical splitters
they exist in the game, but their function is limited and gimpy
you just snap a normal splitter/merger onto a lift and it does what you'd expect. problem is there's not much choice in orientation
Does the freight station need to fully fill for the freighter to fill?
Nvm
Wow this is cool asl
If your freight platform is completely filling there is a problem.
Truth nuke of the century
Yea, as in, no belts coming out
Huh?
If there's no belts coming out of the freight depot or no power on the train station the train won't unload it's cargo
How would it be filling if there is no power and nothing can go into it?
Magic
Or it's a loading station
I do not think i would have stayed on satisfactory for much longer if it weren't for the ability to instantly place like 24 out of 300~ (rough estimate) constructors in the exact same complicated/simple arrangement for making iron wire and iron plates
Or you didn't understand why I was saying what I was saying.
Question, wtf do you need 300 constructors
Im trying to make 20 heavy encased frames a minute
Well its like 22.6-ish but whos counting at that point
And it requires 980 steel pipes a minute throughout the factory 
Why do you need that much
And i think just under 1100 concrete a minute including the moulded pipes that are helping with the load
Do you not have alternate recipes?
Oh no i do
The only way i got that much concrete was by using wet concrete
And getting that many pipes required me to rewire my steel factory to be retrofitted with solid steel ingots instead of the normal ones, then using the excess steel to make the Molded Pipes
To prepare for the next step in the frame line with aluminum (IM STILL TRYING TO MAKE ACUs
)
Suggestion: get iron pipe recipe, it'll help
Also because they are needed for lots of buildings and i dont want to have to sit arouns like a bump on a log waiting for them uploaded
Damn, I just craft the phase components by hand
You can upgrade the upload speed btw
you get an asston more pipes with a touch of coal instead
Problem: need coal, coal is very far away
Solution? Iron
coal and iron is the most common combo on the map
that's a you problem if yo ucan't look over your shoulder and run face first into it
Also impure nodes:
See thats the thing, i already have that recipe, and the iron pipes make up for the missing 260(?) From moulded pipes
And the fact that coal is like, really far away for no reason
then yo uaren't looking. coal is litter over the map
Yes. I know that, Hunter. But that doesnt really matter when theres nothing to upload
Not for me but then again I haven't explored the whole thing, and I have yet to find any coal nodes conveniently next to iron
"For no reason" -- you mean "For the specific reason of encouraging you to learn long-range logistics."
🤔
Man I ain't gonna make trains for everything I might need at a moments notice I'll just conveyer belt highway it
It's almost like you need coal an entire Phase before you even know trains exist in this game.
Fair enough

Meanwhile steel:
coal doesn't exist near iron on this map thats for sure #screenshots message
How's your map different
Your point being?
Because mine is coal is away during the steel phase specifically to teach you how to set up long-range vehicular logistics, a skill most players will want to have later on.
My brother in Christ, I made trains specifically so I didn't have to drive trucks or tractors through dangerous pathways and need to make a route back, I have a train station just for three things within walking distance of each other, the only far away train depot I have is for plastic and rubber
What am I, a laborer? No! I'm a red(?)-blooded ficsit pioneer!!! And the crafting is relegated to the machines that don't have higher brain functions for planning factories 😤
I just slap down whatever machine I need to make the components, load up storage containers with them and call it a day
- Why are we bringing Jesus into this?
- You didn't have trains when you needed coal, stay on topic.
- It's allegory
- And? Even if I did I wouldn't of used them to get coal from point A to point B
So... you think coal is "far away" because of your own admitted refusal to use the resources available to you.
Yup. That tracks.
Man if you hate logistics just use a really long conveyor
I did
I don't have a good factory nor the time to make a truck/tractor route but then again I did need the space to fit my explosives factory, so a win win in my book
What exactly would a "good factory" be?
You aren't satisfied with what you made and "don't have the time" == "don't feel like spending the effort."
👍
One that is not totally disorganized and everything slapped into one massive storage unit
Sir I have school and don't have much free time on the weekends, what I do is try my best to setup my factories as best as I can
I already linked them an image in screen shots showing all coal and iron
Which is perfectly valid for you, specifically.
It does not translate to "coal is far away for no reason."
Then plan stuff out, build things in steps, and be willing to spend a couple sessions on longer projects while building stuff
I do, however, I will take the time to setup a dedicated storage for everything when I have built my ceterium electronics factory, which will take a while
Quick question when I turn on self driving for my first network I need it to go forward carrying quick wire and then backward to go reload but when I turn on self drive says it can’t reach it
I have another locomotive on the other side too
1.2?
1.0
Oh this is Trains.
Mhm I just did my first rail line
You building the station backwards.
The large, unmissable arrow needs to be pointing the way the train will be travelling as it arrives.
Departure vector is irrelevant.
How many freight cars btw
1
There's no point in multiple trains then lol
I might be the idiot here it’s just one train that needs to leave stop at another then go backwards
Refill then leave again
But self driving won’t work
Timetable? Also, did you build it into a loop
Ah yea, you need it to loop if you want it to self drive, for some reason it won't go backwards as it's expecting the train to face forwards when it arrives
Do you have a loco on both ends of the train?
Gotcha
Yeah
Facing opposing ways?
Yep
☝️
Station facing needs to be:
< ----- >
You most likely have:
< ------ <
Also, the standard for trains is usually 4 freight cars to 1 train
U right
I don’t need that much rn I got like 7k quick wire already in that one frieght car
As it’s my first line I’m tryna keep it basic
Well, nothing is stopping you from making them as long or as short as you like, it's just what's usually suggested (it was to me)
Im pretty sure that’s about the pull power no?
1:4 was from before trains had dynamic weight. It no longer applies.
Tysm it work now!
First part of new factory down
🥳
Since I’m producing plastic there I’m going to do caterium circuit boards
And quick wire cable for computers
New problem
Idk why but I can’t dock at the quick wire factory anymore do I have to wait for everything to unload then it goes back?
Is the station set to what do you need? Unload/load
Yeah
Is there any error message on the train?
If my memory serves me right, if a trailer has more than what the station can hold it will just leave and go on with its schedule
The station stopped loading the quick wire idk why
Delete the train/station may be it fixes it
Dynamic?
Nope
Hmm I trucks don’t have that I think
Still doesn’t wanna dock that’s so odd
To be clear it’s a, A to B repeating system, right?
?
@sly fox that was sarcasm for hte person I shared it to 😛
A is like >>> b is like <<<
Ana: don't eat the fruit until you scan it
Also Ana: to test if something is water, touch it. If it isn't solid and doesn't corrode your suit, it's probably water
Ana?
Godammit why doesn’t this work
Ada
What did you change? And how does YOUR train system work?
Yes.
Ok so going from a quick wire factory straight to a drop off point
Is there any other trains in the system?
It started driving itself back and forth but refused to dock at the end
No just the one with 2 locomotives
Is it a mono rail?
Yes one rail
Oh
Mb I haven’t used them enough to figure that out, but if it helps, trains cannot dock if they are entering your station from the opposite direction
Wdym monorail aren’t they all monorails
Trains can go through stations however they want but can’t dock if the station isn’t aligned to where they are moving
No
You can make a two way setup with right lane driving so you can have multiple trains at once
So I can’t make it just go from a to b back to a load and just go back
So it has to be a loop
Mono rails DO work but I don’t do them so I can’t help you with that
2 way rails drastically expanded what you can do with trains and lets you make an entire system on a single track you can expand across the entire world
BUT, it comes with the headache of train signals
If you plan to use more than one train
The system I have rn just needs to transport one resource so that’s all I need rn
Yep, I went a long time and not having to worry about signals, but it was a headache learning them
If you don’t know, trains are blind, they will always take the shortest path to where they need to go and can’t see other trains on the track, signals help train move around without the risk of collision by forcing them to stop if a part of the track is occupied
Can trains actually collide? What happens if they do? I haven't gotten there yet
they derail
if that happens all the way across the map you have to go there and fix it yourself (by pressing the interact key)
Real
I have so, so many questions and things I want to talk about but none of my friends know anything
You’ve got a bunch of strangers on the Internet here
with enough path signals at junctions and block signals it shouldn't be an issue. I haven't had any derailments yet and I have 6 trains stopping at the same factory
Multiple small factories or one megafactory? I've started going the route of multiple small factories, but I could go either way
That’s completely up to you
you can do both at the same time
if you're going up the milestones still? doesn't matter, it's a tutorial
There’s pros and cons to either but that’s really just what YOU want
Like, I know there's no one "right" way to play the game
I just like hearing what y'all have to say
have you unlocked everything yet?
I personally so separate factories, they are much simply to build and fun to design
then as said, just learn.
either
a) you'll decide once you're done with phase 5 the game is over so the style doesn't matter
or
b) you'll play the game as a sand box and do your own projets, wher eall your old stuff won't really be relevant anymore anyway
And its fun building stuff across the map
but the phases themselves are not a challenge. You can build the dirtiest sloppiest factories and 'finish the game'
I just have foundations and buildings
The factory around the space elevator is so gross
Speaking of
that happens a lot during the tutorial 🙂
Totally something you can do, but for me it’s too boring
yo anyone in oce up for making a world?
Are smart matter and the advanced wiring used for phases 4 and 5?
You could ask in #1201555265942724758
all the previous space parts are used in the next
o didint see mb
Otherwise I might disassemble those parts of the SE factory (Space Elevator)
Okay, thanks :3
I won't disassemble it then
So, SAM. Is it something I will come across with progression or do I need to explore on my own to find it?
If it's a story spoiler just say so :3
Either
it's a node
usually in awkward spots
I thought so
If you spawned in the plains there is one “somewhere” in that biome
It's cock-blocking the alien technology tree (which I assume is how I learn how to sloop a building)
I did
OH
yeah, but tbh duping is a boring mechanic
I should explore that crevice I blew open
(:
I blew open a crevice that lead straight down, almost into the void
But there were little ledges on the inside
I forgot where it is though
Maybe over by my caterium drill?
I had quickwire before I built my main factory for producing the phase 2 materials
No, we need to get upset at PVP shooters again today /j
I completely ignored quick wire until phase 4, now I’m producing 1000+ per minute
I actually just give up
?
If you’re struggling with trains, there’s tons of guides on YouTube
You know, I keep wanting to look things up
But I really want this playthrough to be my own
As spoiler-free as possible
Nothings working I’m even watching a guide rn
That was me at the beginning, but my adhd took control and needed everything to be perfect, I got past that phase but it was weird
Oh I love the "everything must line up EXACTLY" part of my brain
How much fuel does the fuel powered generator consume as a base?
When you’re playing never expect something to be permanent, or that it needs to be PERFECT It’s a trap that will send you on a spiral to get burnt out
definitely
Depends on the fuel
Base fuel made from rubber and plastic byproducts
So it’s just “fuel”
Yes
rule of thumb: if you see a spot that looks weird and interesting, there's probably something there
In my experience, either a yellow slug or a mercer sphere
If ai overview is correct, 20 m per minute
I also want people who actually know what I'm talking about so they get excited WITH me when I make an accomplishment
Either way you can just connect the fuel into the generator to find out
Also I discovered early on it's okay to have max power consumption over what you can actually produce
Yes but it may cause problems
would not reccomend
That is true, and it has in the past
Gotta yapp them into it
Btw all machines activate at the same time when you login, so if every machine is capable of making stuff, it will crash your grid
Yay :D
Didn’t know that
I got a ton a batteries 
Same(:
I am currently using 4 fully OC coal generators to power my base and it is not enough
Ok let’s see if it works now
Early game I got most my power from thermal gens
Also, speaking of, one power grid or multiple?
I want thermal so bad
I know people say it's not good
They look and sound cool
But it's renewable. I plug it in and then never worry about it again
One why would you separate it?
People say anything that’s not the most efficient is not good but in reality it usually doesn’t matter
The problem with geothermal, it’s not consistent power so if you don’t have batteries to make up for it It’s not good.
Is it not?
No
It will climb up to a big number of power then slow slowly go down and it will keep doing this
Idk, it just makes sense in my mind that each factory would have its own power
It’s pointless to be resource efficient if you don’t use a nearly all of the available resources
Considering how power works in this game it’s up to you
That would be very difficult to do for starters
But you can do whatever you want
Mk6
There’s more
The jump from MK 4 to 5 is staggering
60 -> 120 -> 270 -> 480 -> ??? -> ???
780 MK 5
780, 1200 iirc
I thought for sure it was going to be 405 and not 480
Can I friend you?
On discord, sure
Are fluid load balancers a thing? I have tried to build something that should work, but not sure if it actually will function as intended. I have put an image of what i built in #screenshots
Fluid load balancers aren’t real
How do you install blueprint files?
Is it considered slacking if i just stay in my factorised world whule doing smth Else?
So it wont evenly distribute the fluid?
Pipe splitters do split fluid like you think they do but it’s important to realize fluids and conveyors work completely differently
It finally worked
Fluids want to be level all the time so they fill like a giant bucket
It’s best to pre fill your system before turning on the furnace
Next gonna run a train to pick up smart plating and encased beams
To make heavy modular frames
It’s a whole ton of work
i just fired up my heavy modular frame factory, blue prints for the win
I suspect the only way for me to really find out is to turn it all on and give at a go...
I'm running into an issue where one person cant join my multiplayer game but another can. When the person that can't join, hosts, we can all join
why the heck is epic games download speed for satisfactory experimental is just 10-15Mbps where as in steam its download speed is 100Mbps? with same connection and no throttle enabled on both?
Why is this an issue?
they can technically be created - practically? no it's not going ot happen unless you build them VERY specifically
this is not a balancer of any kind, it's a pipe crime
no they are not
via steam download takes only 10-15min but via epic games launcher it takes hours.
i own my game on epic and my collegue own on steam
because different servers have different connection speed?
so epics limited to 10-15Mbps?
yup same building
possibly for some reason? maybe high traffic, maybe throttling for other reasons...
Hm how much do u pay for ?
750₹ ~ 7.5$
i downloaded from steam using his account can i convert it to epic games? due to epics low speed
no
like copy pasting files to epic satisfactory install directory and verifying the game in epic library
Epic games download server just kinda suck a lot of the time
no
😭
ohh
Ahhh, damn. I sort of need the fluid to be evenly distributed. Any resources you know where I can see how to do it?
dedicate exactly the right amount of fluid pm on each platform for the processes to have on the other side
don't link up tons of fluid systems together. That's like punching yourself in the face over and ov er
and you're definitely not going to create a balancer with train inputs / outputs
they deliver in bursts
fluid will distribute itself just fine
same as solids tbh
with all these interconnections there's real good chance of back flow and stuttering though
i mean speeds not price
Thats a thing? What happens if that occurs?
pipes are bidirectional, so yes
the whole system will often stutter never working at 100%
you really want to keep your pipe systems simple
keep sections independent from each other
it's not technically impossible to link up everything like that but it's just such a massive pain in the ass
100Mbps- 120Mbps
downloads were not simultaneous
could be your ethernet cable
what cable are you using
no man via steam my sytem also downloaded within 15 min
microsoft store is even worse
could be the server on the other end
except for minecraft nothing else i have on microsoft so
My lizard doggo just handed me a nuke nobelisk O.O
steam is amazing at maintain good speeds
I'm in tier 3 by the way
be glad the no longer bring you nuclear waste
I have to either find the biggest most disgusting spider to throw it at, or build a shrine
they're not that great in combat, very easy to hurt yourself
now & then there's a spider in a hole somewhere that they're good for
and um, that nasty spot in the swamp was made for them
idea: place a pulse nobelisk in front of you and a nuke nobelisk on the critter as it's charging. in theory, the sequential blast timing of the nobelisks will allow you to avoid harm, granted the velocity of the pulse nobelisk and delay in detonations is enough
can large billboards being used as blank lights kill your fps qquick?
are you talking about the rock in the swamp with like at least half a dozen large stingers?
the area with the crash pod that needs turbomotors
If they do, they do it just in the area you're in. GI doesn't get calculated when far away.
Anyway, they're pretty well optimized overall
Not sure how but I somehow managed to make it so I can't connect pipes to my water extractor
Thanks. I am reworking the pipes.
its a shame theres almost no resource nodes in the southers forest
Should I start over? I started a factory like 2 years ago and it does what is supposed to do but it isn't nice and clean. So should I start over or should I try to clean up the old factory and keep playing there?
thats a decision for you to make
personally I would suggest starting fresh. it's been a long time and it's possible that starting over would be less overwhelming than trying to understand what you have to work with. that being said, you might want to see what you're working with first and decide based on that
you could also pick a new biome, start over there, and dismantle the old stuff as you replace it. that way you'd at least have resources to make the transition easier
also, and I cannot stress this enough, dimensional depots are fantastic
or just build new and keep old
It's been 2 years since I have played but since I started this map. It's been a while yes but I 100% know how it works
1.2 brings new game modes which could warrant a fresh start
even without a break I dont even know anymore what is doing what in my playthrough let alone 2 years break
I have the whole factory plus the others in my head and i know how the game works
I think you should just pick one and if you can’t decide flip a coin
Ur just wasting time u could spend playing 
yeah, same approach as for hard drives
flip a coin, if you don't like the result, you have already chosen the other one 🙂
yo
does the 10% from alien power augmenter stack? e.g. should i build more than 1
anyone got a server i can join
k
it does stack but tbh I wouldn't build any
why
I'd rather use sloops to boost production
they kind of have 3 suggested options. at that point 1 + 4 is option 1, 2 + 5 is option 2, 3 + 6 is option 3, and they should roll a D6
good idea i guess but im currently planning to expand in the map massively to harvest as much raw material as possible to i thought i'd get the most amount of power i could
afaik you get more power by slooping fuel producers
but it may depend on recipes, fuel selected, etc.
nooooo come on it can't be like that
so the alien power is just troll
they need a buff if so
no, they need to be removed
the most power you can make comes from using sloops for power augments and crafting matrixes
3 augmenters fully fueled with 5 alien power matrixes/m each is almost double power at 90%. probably not worth until nuclear, but my current plan is pushing almost 3 Tw with that and slooped production lines helping me use all available 2100 uranium/m
i was thinking of just collecting all the somersloop in the map and build 10 power augmenters for now and double my power
if each gives 10%
yeah, that's exactly why they should be removed
what ahahhahaha some hogs were fighting a spider they killed it and it flew away spinning
i saw matrixes recipe and said nope
i have way better ways to make power like building nuclear plants out of every uranium node in the world
ideally i want to be 100% nuclear and leave all the coal and crude for other purposes but im not using it right now cause i want to deal with waste the correct way
any way is correct 😛
but even just processing into plutonium rods and sink is really hard
its not hard
so for now im sitting on 20GW from fuel which could be optimized a lot like 5GW from coal some geysers and the alien power augmenters and total is like little under 40kGW
using all of the uranium in the world requires sloops, but you can make matrices a byproduct of your power plant. that's why I'm aiming for 3 fully fed augmenters. plus I'll still have an excess of power shards, so I can use that to make ionized fuel and supply a drone network
interesting
it only requires sloops if you aim for full ficsonium processing. You can still make the 50.4 uranium rods, 22.4 plutonium rods, and around 38 ficsonium iirc. then use the rest of the sam to make 50 matrixes to feed 10 augmentors, and make like 7TW
using all of the uranium doesn't require sloops
ive only got my infrastructure to up to like 25/30% of the map so ill just keep expanding for now and build other factories
when i run out of nodes i'll think of the best ways to make use of everything
my sweep spot for a nuclear plant is for a 600 uranium/min with 30 nuclear plants and all the other machines it's not too big not to small
I'm trying to process all of the waste and not sink anything
so you have to build 1 of that for every normal node or 2 impure and 2 for a pure node
the thing is blueprints help very little in this
cause id literally copy and paste the entire thing if possible
I just had to rework diamond production and went with turbo diamonds because pink diamonds needed too much quartz. I have to go through a bit of a process trying to minimize resource usage, but I'm hopeful
sounds good
satisfactory modeler (free on steam) and satisfactory tools's calculator (made by @reef basin, tysm 😭) are your best friends
ill try them out ty
is there any way to make lods load from even further than ultra view distance
cause you can see platforms from basically unlimited distance but not the machines
might be a console command thing for that
huh. no such thing as a programmable merger, is there?
Could be useful for a situation where you want to balance and force it to accept inputs in, say, a round robin fashion, if one of the inputs isnt bringing anything it doesnt accept the others, either
priority merger does... stuff? 🤷♂️
can probably be achieved, but why
no, practically never needed
you can always design around having to do that
dont know what a programmable merger would do
you can kind of force priority mergers to wait until there is room to accept new inputs, like this (except blue is merged into green instead of directly on the main line) #1487064678642487296 message
um can someone help i play in early access cl 140083 and how i to reacher sam ore cuz i don't have it in mam
Well, if it always was the correct proportions you wouldnt even need to use multiple inputs on a machine.
it's in hidden corners of the map. you can find online maps if you want spoilers
also do you mean early access or 1.2 experimental?
no i mean in update 3
why play in this cuz my pc doesn't run it
Lets say you have one belt and allow it to only ever take 4,2,3 and 28 respectively and block all other inputs until that amount of each has been taken for a belt feeding supercomputers fed with only one belt and even through just one of the manufacturers inputs since it wont ever block if that could be programmed
That would just change the setup near the inputs, towards programmable splitters but change little about the nature of the loop
update 3 doesn't have SAM ore. It s in 1.0
True
why are you playing update 3? did you pirate it or something?
ah well thats rough, but no SAM in update 3 sorry
Dang i last played in 2022, and ther was SAM ore then
not real sam ore, temp nodes that ran out after like 30 ore
might even have a different id
That flies directly in the face of how the game is designed though, just like rate limited splitters would
they really optimised the game since update 3 though, you should give it a try
... so you pirated it?
um you won't be angry
self reports are always funny
Whats the Max amount of ballistic warp drives you can get per minute? (Trying to get 60/min)
apparently somewhere around 73/min
uses all the bauxite, coal, copper, oil, nitrogen, quartz and SAM in the world
Guess im up for a challenge then
What are even the best alt recipes for ballistic warp drives ?
guys my factory is incredibly messy i didnt make it any foundations and just direct ground and it looks horrible should i just do a new fresh start or rebuild my entire factory?
If you made an entire late game factory without foundations, that's impressive and I'd say keep going :D
how do you define 'best' in this case?
In general, don't worry too much and just keep on going as well. Can always build another factory
Most efficent for the materials
which materials?
there's multiple alts for many of the parts up to it xD
Bauxite, coal, copper, sam and quartz
here , swap recipes in and out. https://www.satisfactorytools.com/1.0/production?share=nl62JXOUgsy9Mu9KE7yE
Thanks
recipes tend to be exchanges so unlikely you can just save on those 4 w/o spending more on others
you'll have to decide which ones are most important to you
ok ty
i am like midgame i unlocked coal power
That's still pretty early I'd say. But really, can always just build another, or rebuild one you don't like
In the end it matters what comes out of it, not how it looks. At least for the game itself
k
Midgame is tier 9 😉
It's a sandbox.
By definition it has no end.
shi forgot
That’s the start of the game
There’s like the game and then there’s the part where you have to feed biomass burners
looks at sandbox having ends where sand stops
Those are edges. 🙃
the endlessness comes not from the box, but the sand [philosoraptor]
main problem i am havin right now is the speed of my conveyors i cant go above mk1 rn cuz my production for reinforced plates is automated but at a slow pace
Isnt using all nodes end game/ finished the game
Nope.
What would there even be left to do
build stuff
you have run out of ores but you can still build stuff and just fuck around
game ends when you're not having fun
build a jump'n'run course or something
Is that new road thing, realse today?
1.2
or when you've built enough to melt your pc. hardware failure is also a wincon in factory builders 🙂
then simply solve that problem
most people never play long enough to get that special ending and bail at low fps
Thats the point
For humanity to be saved it needs the glorious sacrifice of the planet
Like 263 I think
The endgame for satisfactory is complete AI integration
damn I had to do 120 once it was so painful
nightmare fuel
Lootboxes in the hub (as "minigame") and ADA sends reminders constantly to check it out
The biggest thing Im worried about with the 260 constructors is how to connect the belts
use blueprints
I had one 10x stack of constructors blueprint
using auto connect it connects the belts
wait actually I think I made a 20x stack of constructor
or was that snelters?
I am! But I mean the output from all my smelters and foundries to the constructors
I legitimately don't know why, but the game physically will not let me connect my piping to my water extractor
do you have any mods installed
if not, maybe CTRL is stuck
or is there some other fluid already in those pipes
Nope, I figured out the problem... though I don't know HOW it's a problem\
So it turns out if you connect an x-junction pipe to the extractor, and then use the hologram piece to move it up
The game treats it as if it's connected
you cannot connect junctions directly to machines though weirdly enough.
thats kinda an illegal action in... basically always
Alright, now that this issue got figured out... time to de-ugly my coal setup because right now it's pissing me off.
Weirdly?
well, they said they managed / tried to connect it directly
so that just shouldnt be possible.
either they said something that doesnt quite describe what they did or something weird was happening
Or they never answered you directly about mods and are using one that allows it 🤷♂️
guys where can i find my save in the folders so i can copy it and send to my friend and put it on my flash drive so if i delete it i would have it still
So I was originally going to say "no" to the mods
But as it turns out, I have SnapOn installed. Apparently lets you attach pipe junctions directly to it.
Guess I never paid attention to that.
%USERPROFILE%\AppData\Local\FactoryGame\Saved\SaveGames
Called it 🙃
yeah that explains it.
was my initial assumption too
SnapOn is just about the only mod that allows that kind of thing
In other news I think I made my coal setup accidentally tileable, albeit with limitations in this specific spot because it's a lake
and how do i inport save from folders to game
if its in the folder then the game will read it
#screenshots message anyone know what to do, do i just wait or can i safely exit in task manager
if you want to move the save, just copy the file and send it to your friend
thats just the loading screen?
I'll try to play the game a bit on the Steam Deck this week. Not quite sure this is going to work, bit heh...
yo how hard is it to get golden nut ? like what is the best value item to sink?
The wiki's got a full list of points, if you want, and the item with the highest sink value is Ballistic Warp Drive...
... but the real answer is just: sink everything. For literally every item you have going into storage, slap a smart splitter in front of the container, with an "Overflow" output leading to a sink
Obviously that'll be most helpful if you do that essentially from the very beginning of the game, so you're accumulating coupons throughout your entire playthrough
!wikisearch awesome sink
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
^ (that's the wiki page with the full points list if you want it)
In terms of how hard it is, as with most things in this game it's primarily a matter of patience. If you've waited until near the end of your game to start thinking about sinking things then you may be in for a longish wait. If you've been doing the overflow-to-sink thing for your whole playthrough, you may very well have the coupons for it before you've even finished up all the milestones
I tried playing factory games on the steam deck and I must say they don’t shine in it even if compatible
What works like a charm in steam deck imo is games like Isaac or hades
And definitely avoid performance heavy titles for obvious reasons
The 1.2 coming when ???
When it is ready.
still some gnarly bugs to work out'
Only for train people 😛
its hard to find ppl for multi
Are you asking or telling?
I would correct your statement to "it's hard to find random people for multiplayer."
yeah
and my frends dont play them
Game is better solo anyways imo 🤷♂️
i cant play most of the games solo
why bro
seems to be a trend with gen alpha that games are only fun in multiplayer
like
almost no one is ok with playing alone for some reason
starting is hard
take your time. reead, you g0ot this
no i mean its boring at the start
REally? i find it exciting.
the possibilities are exciting but it can be a bit of a misleading slog
the very early game is not at all representative of the rest of the game
Guys its ok, he will change his mind after playing with me as I just purely work on making stuff pretty
He is not prepared for such kekness
no
check rules
When does it stop being boring?
Can you check the rules please.
when u have some basic things setup
moderators ban his ass
Be extremely specific, please.
uhm
plates, rods, wire, cable, concrete, semi-automated biofuel production?
yeah\
So you don't need Coal Power to hit the "not boring" threshold?
-# Also, your reliance on someone else to answer instead of being able to answer yourself is... troubling.
How do you get the oil nodes in the blue crater lake safely? Been trying to go there with the explorer, but its too deadly to even exit the vehicle...
Kill everything?
Change hostility settings or unlock better armaments
No, it is incredibly easy.
Which biome did you start in?
as is your inability to answer questions with any degree of imprecision
Green fields
Is this your first oil setup?
Yes it is
Instead of going east to deadly crater, may I suggesting going west and up the coast line to the calm islands?
yeah not having to run to get leaveas woudl be nice
you copuld just start at phase 2
Could try
Applicable to literally everything
There's like.. 1 large spitter enemy on the main island. Other oil nodes guarded by... 1 large spitter and the final one is guarded by 2 small spitters and a hatcher.
changing creature aggression to passive doesn't effect trophies
No its not that bad
Also the fact that all combat is pathetically trivialized by Stun Rebar 🤷♂️
I'll see what i can manage
trivialized by any (ranged) weapon really
obvoiusly , unless the game decides to outsource the computational load to a server .
the trucks are still glitching weirdly on barriers and ramp , and the tires glitching weirdly as well on exp 1.2 , i rather wait longer than getting unpolished patch .
yea there is auto picking leaves on exp 1.2 , u can try run around explore , get some slugs while collecting leaves ,
y maybe if you play on dedicated it can run well
i could install in my steam deck and try in my server
in the end you just bump down all the client graphics and maybe use some ai stuff to help as well and it can be enjoyable to build small scale projects i guess
if i want to change the foundation material of a big amount of foundations i have to go click 1 by 1 or is there some shenanigans?
im kind of new to the customizer i just bought out like 80% of it
scim can probably mass edit that
i heard that you can change like the default style can it work it this case?
it says here ficsit foundation swatch applied to all ficsit foundations by default warning: chanding this watch will apply the change to all buildings currently usint it
Is it worth using the copper rotor recipe instead of normal rotors?
me on pc , i just never release the mouse button , and i move everywhere while im on hoverpack , though that works if there is nothing on foundation or u doing from below .
nah i died and then respawned, its never taken more than a second for a respawn
doing from below!!!! your a genius
weird, but thats still what the loading screen looks like
and i think i can still fly with hoverpack as it will pick up the poles even through the foundation correct?
ok ty
it's cool you can then combine colors and materials i guess
also i just worked out i somehow had reinforced plates running at 10/min with only 3 smelters worth of ingots, despite the calculations not matching
it can be? assessing recipes in isolation is pointless though, i am sure there are contexts of recipe chains where copper rotor works well, my personal favorite is steel rotor
it makes no sense to me how i can be running at 100% if im only making 75% of the ingots i should be
Im assuming steel rotor gives you more bang for your buck despite being a more difficult recipe? I've seen one instance where the copper rotor makes sense and thats when theres a single isolated iron patch next to a single copper patch.
should i also put a finish on it then what's you guys favorite combination
i got questions is it normal for your power supply to be really far away from any nodes ?
in some cases yes, a lot more in the late game
okok
honestly i wouldnt call any of the recipes more difficult than any of the other ones. for me the value of steel rotor is that you can make them entirely from iron. i find iron the least valuable resource right behind water
https://www.satisfactorytools.com/1.0/production?share=PIY2VRke4FuhPIftlWxc
like in late game, you prioritise the power around the nodes you have, since you can easily transport power globally
i build power plants above the resource im using (coal, oil, uranium) and usually ship the other materials needed
this is normal. Wires cost next to nothing.
than what i mean it's better to build the power 2k away instead of bringing the coal to base
okok
cause the power poles are free
then jsut cable it to your factory
and power poles make travelling there trivial too
i'd say in order the easiest thing to move are 1) power 2) physical resources 3) fluids
try to move as less fluid as possible
okok
i found a good spot where i have uranium next to a water pool
so i just pump the water locally and the uranium as well
youll need ALOT of water. best to make over the ocean
and ship to the facility stuff like iron copper limestone and so on
i put down 60 pumps
they fit the maximum possible amount you can make from that node
water for nuclear is currently just bs
(600 uranium/min)
just give us bigger pipes coffeestain
and there is still leftover space in the lake
if you can fit 60 extractors its aint a "pool"
lol
no need. Im sure its great
if you still want to have a look i sent in #screenshots
took me 10 seconds xd
the thing is i want to turn it on only after i make a plutonium facility cause i think radiation is going to kill me in the center of the map like that lol
so i can make plutonium rods and sink them or whatever
thats what i did
y i dont like storing
consider im also on a server
it's really not an option for long term
thats my impure setup
7.2 uranium rods/,min from a single impure node
so good!!
i have 6 uranium rods/min from a single normal node xd
cause im using just basic recipes
maybe next plant ill build it with the best recipes
nothingwrong with that. Originally i was going to make less but i for got the math att work lol. At home i had the 7.2 math
i need to master item transportation on the entire map scale
cause i want to make factories of everything spread across all the biomes
this is why i setup in the Swampo. it had everything i needed for Nuclear
im thinking of running conveyors in the sky as the most reliable method idk but maybe train are worth it?
trains are great.
trains are great, as are drones
you can go under the map too
Trucks are great.
all the optiuons are great
trains handily beat trucks for map wide scale
to move my character around i just build networks of transport tubes with a lot of entrances stacked every time i join a tunnel
That's a matter of perspective.
and all these ones are connected so when you exit one you can decide to go whatever way you want
i think it's more controlled than using just cannons but of course you have to build the entire tube
then on the same sky platform where the tubes run i ran some conveyors of stuff i needed to bring to base along side the tube
I use ziplines. tubes make me sick
and some pipes effectively skipping trains or drones or truck or whatever
ZIPLINES MENTIONED LETS GOOOOOOOOOOOOOO
hello
wrong game dante
i could build them for fun but i doubt they have better throughput and reliability than a mk6 conveyors
just another reason to love the gunner class
what
satisfactory is what im playing
i seem to be not be able to force vulkan tho
belts are always reliable and simple. but you need to buildf a new line everytime you want to add. Trains allows you to use the same infrastructure repeatedly. (until you reach around 100 train anyways)
Vulkan is not fully supported
it just forces itself to dx11
interesting so you're saying i can load trains with different resourcesand then make each one stop to a different facility
instead of building conveyors in a complete graph between all facilities
which grows in complexity exponentially fast
good point
more or less ^_^
you can keep it simple
t6here is a formula onb the wiki if you wana go full nerd
trains are only as complicated as you make them
Can completely ignore formulas as well
i guess i could take the output of facility buffer it in a storage and then see if the train picks up everything and then delivers to the input buffer of another facility
i like this idea
but what about multiple stops
that's hard
you just have to make sure that whatever you are supplying lasts long enough for a full round trip
teensy bit more mathy the more stops you have
My rule of thumb for simple trains is "one belt/pipe per car (buffered), add another train if one is not enough". Also 2 stops per train
A to B is simplest for trains ya
i get it it makes sense
say we have a plastic supplying facility we make one train stop somewhere and the next stop somewhere else
but they share the same rail
i would use two trains for that
both picking up from the same supply point but delivering to separate locations
sounds good!
just gotta make sure there is enough room before the station for the second train to wait, without blocking your main line
i can make like a loading station with multiple rails where train can sit idle while loading (so more than 1 train can even load at the same time) and then they go in the joint rail at a turn with some signal control like factorio no?
is that a thing here
train stackers dont work
No, trains in Satisfactory are a lot simpler than in Factorio
trains always take the shortest path
Trains are shortest-path only, they do not route around congestion or the like
damn so it just waits in line ok
(The one sort-of exception is that stations add an extra bit of virtual "length" on their bit of rail, so if you're ever inclined to put a station "inline" with some rail, you can make a bypass lane around the station and that will work fine, for trains which aren't configured to stop at that station. But we tend to recommend not putting stations inline, anyway.)
Also: in general, try to forget basically everything you learned in Factorio. The games play very differently
(Though do then re-remember that info when you do go back to Factorio later. Don't want to cramp your style over there. :)
You can build stackers.
Most people just dislike the way Satis does them.
i really enjoy satisfactory simplicity so it's brought to trains as well i think i will enjoy it
Yup, always shortest. It makes things simple, but can limit. I messed up early on in my new world because I tried making a three lane line, but then trains didnt care.
But it is robust in its simplicity once you get a feel for it.
i have an mx150 with vulkan version 1.4.313 support
@dry gull (re: #screenshots message ) -- Btw, that "30 minute" challenge does not mean that you have to do it all at one time
It's just over the course of your entire playthrough
I have a couple tips to trains.
-
Do not put signals on switches to create block. It can cause block errors.
-
When needing trains to wait, be sure to have two lines (one per direction) as this helps the most in flow.
You can get that to pop even if you're just jumping frequently, but you'll definitely end up getting it eventually once you have jetpack/hoverpack
- If you have a main line with a train, make a siding line before going into station so they don't park on the main line.
I mean Vulken is Experimental for Satisfactotry. I know some ppl have gotten it to work thouhg. Try making a post in #1038092680493801533
nvm ill just use dx11 or dx12
Actually, something I have started in my satisfactory that has been working really well is I have a section of track into each station so that more than one train can make use of each platform. A holding area for trains so to speak.
Oh, Sevrahn. I have an overly complex workaround to station lockout in terms of max belt capacity with trains XD
A large capacity station is two platforms. an A and B with splitter/merger. So train goes to A, then to B. Then onto the other station. So when the one is locked out, the belt feeds the other one.
Overly complex, but it lets a train able to handle two belts running max capacity... Just ignore that there is the loading time and the calculations of time to do a circuit vs train's maximum capacity and how that might mean more than one train meaning need to put station on a block so that the trains don't stack.
Complex, but is the way of things!
that's just two stations tho
if I'm understanding you might not even need the second station you just need a section of track that forks to the station they're waiting on that leaves enough room for an extra train to wait
Yo who plays on xbox if so wana play with me on xbox dm me if you wana play
lfg channel dawg
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
That doesn't actually let a single cargo platform use both belts at max. You're just splitting one belt into two platforms which is the solution that's been done since trains were introduced.
Restricting platforms to less than they are capable of does seem the common route people go.
Simplifys things a lot and makes it more predictable
if i have a 5 long train that makes 4 stops for different resources, when i make a station does it have to have 5 freight platforms or can i just place a station and then only have the platform exactly where i need it
Every pickup needs only the 1 right where you need it.
You can use empty platforms to block off cars you don't wanna load/unload
Also works other way. Use locomotive instead of a freight car to not load/unload at a cargo platform
ty
DX12 is best me thinks
not on linux
dx12 is better all around, unless you can use vulkan then its better
but ill try
And if this game is on vulcan, can we get a native mac port please
Apple is Metal not Vulkan
yes but they share unix
???
the code isnt that far away
lol
unix is the base of the operating sytem
graphics api is OS agnostic…
and we have gptk3 now so its easier than ever
I heard good thihngs running it through the heroic game launcher.
i run it on mac rn through crossover and its great
im on nvidia
i just want native preformace
tell me 1 reason why manifold is better
time it takes to set up
ease of building
I mean "better," as with basically anything in this game, is in the eye of the beholder. If you want to build a balancer, go for it. :)
The main advantage, really, is that it's nearly completely thoughtless. Need x/min to go into Y machines? So long as your belt speed can support x/min, just manifold it in and you're done
in terms of efficiency
Especially once you get into the late game, the rates you need to deliver, over the number of machines it needs to be delivered to, can get increasingly difficult to balance properly, if you're one to do balancers. (And the balancers in question can end up taking up a lot of room, though of course if you're willing to spend enough time in a blueprint designer you can probably make menu of them quite compact)
But with a manifold it's just "one splitter per machine, done." And can be trivially included into your machine blueprints
Depends what you mean by "efficiency," but by most definitions there's literally no difference
No matter how you belt material into your machines, so long as the "feeder" belt can handle the rate you're putting in, and that rate is sufficient for the machines it's feeding, the system will eventually be running 100% of the time barring operator mistakes (or if you've set it up so that it goes idle once storage is full, or whatever)
The main advantage of manifold is just the simplicity of setup. Line o' splitters -> done
There's no losses on belts so "efficiency" isn't a thing there
Main drawback is the "spinup" time -- can take a little while for the input buffers to fill up. That can be mitigated by pre-filling the buffers, if you want
Since I’m going vertical, I’m making saturation blueprints to go between the main ones. I want my stuff going in to be on fully loaded belts if possible.
I guess I could do something similar with balancers but just don’t care, it’s not that big of a deal. Blueprints are more about placing them quickly to get them running ASAP.
The folks in #off-topic-tech are linux heads. Mayhaps pick there brains
Ive been testing distros with there help
better than what? and better how?
Yes, on Linux #screenshots message
I use Kubuntu Linux and it works flawlessly with this game.
As does the mod launcher
Oh, the second station is something seperate else I just have a section of track if more than one train for train to wait. Something I never noticed before, but Sevrahn pointed out to me is that stations conveyor input stops loading into the station when the train is there getting loaded.
That means that a train station cannot run full belt capacities because it stops the belt. VS truck stations that keep running while truck loads.
But the two station work around means that the belt is always flowing and the overflow goes to second station while train is loading firs station. Hence overly complex. XD
i am hoping there is a stream tmr
Yup, the disadvantage is that a manifold needs to prime whereas a balanced system will run at full capacity right from startup. It makes the most difference for power generation systems where the longer the manifold, the longer to prime. If you have an interruption in fuel delivery, it can take a fair bit of time to get running again.
Manifold your plutonium fuel rods 🤪
I actually plan on it.
Though if you know how to do stubby lifts, you can make fairly compact collector/plenum manifolds for intake and output
I did a screenshot before as an example. lets see if I can find it.
<@&370483737957236737> Happy Star wars day happy Monday is there a stream tomorrow?
Here, this is a form of plenum splitter.
So instead of a single line of eight, it splits in mids until it gets down into pairs.
Fuel Rod manifolds are saved somewhat by the 50 stack size. Can still take quite awhile to reach full strength but it could be worse. :)
I just produce them in the quantites i need with clocking. This allowed me to keep it simple
why not
It primes a bit quicker because you get four going off the bat, and only half need to prime to reach full operation. It isn't that much more space to do so.
I wish there were a way to lower the maximum speed of a belt
Also the amount of radiation in the system 😄
Besides using a lower tier belt
well, it's not a problem, you don't need all the GW of power immediately anyway
well, that's the only simple way. Otherwise many of the logistical choices would be trivialised
But do you want it...
Underclock the powerplants so it primes quicker, just build more plants.
Lol.... brag a record number of power plants. Underclocked to 10%
I am the 1%, all my nuke plants are at 1%
I wonder if, assuming you had the sanity for it, you could get a full 1200 plutonium fuel rods/minute by slooping everything. I'm guessing probably not. But it would be hilarious to see an overengineered solution where the belt can't even keep up.
I know the cap is like 800 without converters
Yeah it's a good way but you still need to fill each stack
Just use MK VI belts so fills faster.
(joking)
In all honesty though, what I am probably going to do is an overly complex balanced production system for my nuclear power. The raw uranium being the manifold with underclocking inputs so each reactor has its own fuel manufacturing.
Honestly even that is hardly an issue, really. I like keeping ambient radiation to a minimum in my nuclear setups, but that's mostly just so I don't have to hear the geiger counter clicks and such. A single stack of rods doesn't produce that much radiation, or at least not so much that you'd be worried about nearby areas getting irradiated. It's only really waste storage where that "danger" line can start creeping outwards
irgendwer lust auf valo 5 stack?
My goal is to have it out of the way enough so I don't care. I fortunately have a good mass production for masks, so I should be good for that. But taking a break atm to manage other things in life before ramping up phase 4
sorry
err, tier 4
whatever. Mainly also want to get some smaller things out of the way like nobelisk factories organized, turbo ammo, and some more housekeeping to make the tier items.
Especially production for drones. Totally want nuclear drones
That's just a 1 to 8 way load balancer built vertically.
Pretty much, the idea is to split up the manifold more as it fits into a normal manifold space for the most part before going into a manifold system. It is four split, but eight intakes, but the concept is pretty much for longer to still do the split like that. Say sixteen, you would go into four parallel manifolds.
It isnt an eight way cause if you look the bottom row is four, two splitter manifolds.
Main concept is to have manifold start central line vs end line to reduce priming time.
Prefeed, no priming time 😄
That sounds like too much work!
And still gotta wait for the prefeed to make :-3 So why not just let it fill itself 😄
If they let non-powered production buildings take input the way power generators do, it would be much simpler.
very much
Maybe in 1.3
I like that sort of manifold split because it is an easy to blueprint one for when you want a manifold, but the manifold is long with large quantity stacks.
And they look cool. I mean the cool look makes it worth it XD
Couldn't tell from the screen shot. are you collecting or distributing with that arrangement?
Edit - looked again, you're distributing.
.. and the bottom rows are effectively 2 x 1 to 4 way distributions it's just that you have a splitter on each of the "outer" ends.
That one is distribution. It could go either way, but collection doesnt offer much benefit
I'm not criticizing it, it's what I also do. Just not aware that any one else also does similar.
I don't do it much, its main benefit is for stuff in a long line to slow down buffering time on startup, and to look cool. I call it a plenum manifold because essentially is still a manifold, but comes in more centrally than at an end.
It doesn't need to be centrally feed. You have arrangements, easily blueprinted, that take 40, distribute 4 and onward feed 32. another that takes 32, distributes 4 and onward feeds 28 etc. to, takes 16 feeds 4 onward 12, 12 feeds 4, onward 8, 8 feeds 4 onward 4, then just a 4 way distribution.
Edit - can also do other distributions the same way. Example #design-and-architecture message
im assuming that vehicle can be fueled directly with coal?
i just need to fuel a truck to run steel to my main base
All vehicles take coal except for drones
Factory carts don't require fuel but will consume it rapidly if given
coal is great until you start making something better in phase 3
im in phase 2 and need to mass produce smart plating and framework
for a couple of tractors puttering around, you won't even burn 30 coal/min
(each tractor uses less than 11 coal/min)
Depends on distance
Trucks/tractor can run on anything with an energy value :p
Which used to include Fabric 😄
Factory carts for transportation are definitely underutilized
Especially for lower consumption goods.
Or large quantity stacks
When I do a 1.2, I want to use them a lot more internally for moving around lower consumption products.
Why on this green earth DOES WATER NEVER DO WHAT IT SHOULD DO THE FIRST TIME AROUND
?
What should it do?
You ever bring water up
Huh?
Why does water just vanish sometimes
It can't "vanish" unless you're playing modded or multiplayer.
Example
You plug it into a coal generator
Water in pipe
No water in coal
headlift?
Yea multiplayer makes everything dicey
If liquid go UP, liquid need pump.
so I guess I'm moving onto fuel generators very soon, what did you guys do with your coal plants? Seems sad to just dismantle it all
I left it
I could keep it for a localised factory?
Leave them running?
No reason to delete until you actually need the coal for something else.