#satisfactory

1 messages · Page 812 of 1

night lotus
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im actually really excited for 1.2

fluid sapphire
#

World of TrucksFactory Carts update

void cliff
#

Personal elevator needs infinite zoop

fluid sapphire
rigid wedge
#

I have like 1 drone hub per biome at the center gas station and if I need another one I bring it there from the center one with a Traktor

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If you care about speed you could also use a explorer

abstract heron
#

THANK YOU DEVS <@&370483737957236737> also MAY THE FORCE BE WITH U Happy Star wars Weekend

obsidian zodiac
abstract heron
#

also jason whats the sweeden holiday coming on Friday

simple pebble
#

They're able to fit into tighter spaces and use less fuel, so hypothetically they're better if you don't need the higher throughput

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Though yeah I'd ditch them asap pre 1.2 because they fall over so easily

earnest condor
#

They also have a better turn radius.

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And they can handle the same throughput.

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It's just a function of how many vehicles vs. route time.

fluid sapphire
#

mk1 belts handle the same throughput as mk6 belts, you just need more of them jacelul

fluid sapphire
#

but you can do it snuttsGood

south lion
white dawn
#

For me, I actually very rarely use trucks, since they're unlocked at about the same time as trains, and at that point in the game I'd rather be investing in a rail network. IMO they're in a bit of a tough spot nichewise

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And prior to that point it's quite rare for me to need more throughput than tractors provide

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(Plus tractors are a lot cuter. :D)

fluid sapphire
#

i like them for transport inside a biome, a few hundred meters, too short for a train

elfin smelt
#

tractors are muuuuch easier to navigate to draw the node path

zenith pecan
#

I still want to setup some decorative trucks moving stuff for the sake of it to look cool.

south lion
#

I've never used trucks yet but probably will soon ish

white dawn
#

Oh sure, I do continue to use vehicles even into the lategame. But I nearly always just stick to tractors. :)

restive umbra
#

bc they're sooooooo cute ❤️ ❤️ ❤️

fluid sapphire
#

sure

elfin smelt
#

the turning for tractors is much sharper

south lion
restive umbra
#

so true

south lion
#

They are useless for transport sadly

restive umbra
#

next to useless!

south lion
#

So I just have one driving around randomly with a nuke in it's inventory

green fiber
#

i mean they use no power and are really small

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so you could probably have like... 2 in parallel moving on one foundation

earnest condor
restive umbra
#

their use is so niche you practically have to engineer a situation in which they're useful

green fiber
#

or have 2 laner per foundation

south lion
#

Can u even load/unload them automatically?

green fiber
#

yes

restive umbra
#

yep

south lion
#

Well not that useless then

green fiber
#

they dock at truck stations

earnest condor
#

For now*

restive umbra
#

like I said, only next to useless

south lion
#

That's nice ima use em then lmao

restive umbra
indigo geyser
#

lol for being so useless i find the carts to be my most used vehicle honestly

south lion
#

What is the purpose of that

green fiber
#

nothing. and thats the beauty

restive umbra
#

doohickeymaxxing

south lion
green fiber
#

peak sillymaxxing

simple pebble
#

As it should be

green fiber
#

im waiting for factory cart paths that can go up walls so i can just drive in loop-de-loops around curved foundation tunnels

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imagine magnetic foundations that allow you to run vehicles on ceilings lmao

earnest condor
#

They would have to add factory cart paths in the first place 🤔

normal orbit
#

there are factory cart paths

earnest condor
#

👀
I see universal, tractor, truck, explorer.

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Universal explicitly stating it only works with the other 3.

restive umbra
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do you have cart unlocked from the awesome shop

bitter lodge
#

There is one specifically for factory cart

earnest condor
#

And here I was thinking something good happened 😭

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Do we have Cybertruck paths?

normal orbit
#

haha no

restive umbra
#

that would be fun

earnest condor
# normal orbit haha no

I don't find that haha.
If the dumb🤬 Carts get dedicated paths "because silly" then Cybertruck should also get one "because silly."

Otherwise neither should get one "because no silly."

restive umbra
#

I disagree

normal orbit
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they should make it, and when you lay path you cannot curve it to the left

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so peopel can be mad about it

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and each time it rains, the car turns rust brown and stops working

fluid sapphire
#

that would be funnier

finite mirage
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do i need steel pipes for anything else or should i dump the entire output to stator production?

earnest condor
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Um.. you can need Pipes for a good number of things depending on your own choices.

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Just like "do you need Screws" -> it depends.

normal orbit
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pipes can be used for modular frames, rotors, stators, heavy encased frames, encased industrial beams, and prob more i forgot about

earnest condor
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Well you can just list everything EIBs are also used in.

velvet kindle
#

@obsidian zodiac The golf bit was... savage.

obsidian zodiac
bitter lodge
#

Could a single train cargo depot handle 1200 items/min?

restive umbra
#

you can't do 2400 sustained because loading/unloading blocks transferring to/from the depot

bitter lodge
#

Well, using a single mk6 belt?

restive umbra
#

a single mk6? nope

bitter lodge
#

so I would have to split that belt into two, 600?

restive umbra
#

you could buffer into an ISC and use 2 mk5s

bitter lodge
#

isc?

restive umbra
#

yeah something like that

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storage container

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industrial flavor

bitter lodge
#

oh, industrial lmao. Makes sense. ya I would buffer it for sure.

restive umbra
#

it sounds like you want to bring in 1200 on a single belt which you just can't do sustained bc of the blocking I mentioned earlier

bitter lodge
#

cutedoggo I am wanting to make an iron based, copper, steel, alum, factory.

restive umbra
#

you'd need to use both ins/outs

bitter lodge
#

so my biggest issue is gonna be getting all those resources there. I plan to bring more than just 1200 lmao.

restive umbra
#

sounds like the factory must grow

bitter lodge
#

cutedoggo oh its gonna grow.

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but also thinking it be really fun to make a massive tower...Each floor has a type.
iron floor, copper floor, etc.

restive umbra
#

Do it

bitter lodge
#

tired_jace I am trying to plan it out as is.

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I think first floor is gonna be train stations depot.
Second floor will be refineries to produce "pure" ingot recipes. Which I feel like is gonna result in like 500+ refineries

fluid sapphire
#

all the homies love refineries

bitter lodge
#

its just sorting out the water that is a pain lmao

verbal dagger
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does anyone know if it's possible to save a factory layout from satisfactory calculator? I feel like I'm unlikely to finish the factory I want to make in one sitting, and its taken awhile to input everything how it is.

whole robin
earnest condor
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Keep the meme wheels. Keep the low inventory.
Make them usable "for silliness" the way the Cart is.

true mulch
#

I would recommend using Tools instead though

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Better overall and saves everything in your browser locally

verbal dagger
true mulch
verbal dagger
true mulch
#

Calculator saves it in the URL, Tools allows you to share plans by generating a share link

verbal dagger
#

I'm going to try to do all of the phase 4 items in one go, and its...... a lot

whole robin
#

They are also a secret unlock that isn't on the front page of the AWESOME shop

vernal musk
#

When will 1.2 come to main branch

tall lantern
#

when it's ready

west jackal
#

5kw actually, we'll if we ever got it above 100W that is

earnest condor
hybrid kestrel
#

i heard "sloshing" is a thing that makes pipes annoying, is there a simple fix to it? trying to get 25 refineries working & don't want stuff to break

next ivy
#

i still wonder if sloshing is a programming artifact, or an intended gameplay element

undone yarrow
#

Theres a handful of different things you can try, they might even work.

Common things include: feed from above, make a complete circuit, prefill the pipes and machines, have a slosh absorber fluid container, just don't use mk2 pipes where possible and so on

hybrid kestrel
undone yarrow
#

In theory it should work fine, in practice the best is to just turn it on and see.

I've built similar and tried every trick in the boom and the only one that actually worked was just using mk1 pipes.

true mulch
#

!wikisearch pipeline+manifold

raven axleBOT
#
Official Satisfactory Wiki

A pipeline manifold (a.k.a. pipe header) is an arrangement of Pipelines and Pipeline Junction Crosses or Pipeline T Junctions[EX] in a series (that is, one after another), usually parallel to the arrangement of buildings, and often supplemented by a loopback pipe.
Because Pipelines have no predefined...

true mulch
#

And keep it level

#

The solution is to just keep it as simple as possible

undone yarrow
#

(Ondar is smarter than me)

leaden turret
#

-# @void gorge dev stream haip train, when? mikaelsmile

bleak dust
#

One question... does the "Encased Plutonium Cell" item have any use, or is it just a recipe for the next plutonium item?

earnest condor
#

Just a recipe for next.

#

Just like Non-Fissile.
Just like Plutonium Pellet.
Just like Ficsonium.

winged root
#

Gentlemen, which area deserves to be polluted by radiation more the swamps or the red forest

undone yarrow
#

I'm partial to the northern and western oceans

winged root
#

What did they do wrong to you

undone yarrow
winged root
#

Swamp it is

rigid wedge
#

That’s one way go make it glow and look less dead

subtle flume
#

The only reliable way I found to get 600 for pipes is to use a short mk2 pipe with a pump as output from oil extractor, split it right away into two mk2 pipes and from then on NEVER saturate any other pipe to the full 600.

earnest condor
#

No?

worn oar
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I just put 600 in the pipe and wait

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I unironically have never had a problem with pipe capacity unless I did my math wrong

hearty flame
white dawn
undone yarrow
#

I think what they meant is with a 600 wells to immediately split it into 2 pipes

shrewd palm
#

have they said anything about pipe stuff in 1.2 or am i still huffing copium

white dawn
white dawn
#

The only reason why folks thought there might be was a youtube thumbnail saying something like "We fixed pipes!" but the joke was that it was just fluid trucks. :)

shrewd palm
#

ahh

shrewd palm
earnest condor
#

Um... the only way to "fix" that "problem" would be removal of sloshing and pressure mechanics.
At which point - why even have pipes in the game?

hybrid kestrel
#

is it fine to overclock the fuel powered gens or should i just place double the amount

earnest condor
hybrid kestrel
#

wasn't sure if its like power efficient i never thought about running the numbers

earnest condor
hybrid kestrel
#

sweet

subtle flume
pine temple
#

i have a flat surface using foundations but i cant place my coal generators in a line some are higher than others, why is that?

white dawn
#

For production machines, overclocking increases the power requirements more than the material consumption/production (which is not necessarily a huge deal; the difference isn't gigantic)

subtle flume
#

Split any 600 source right away, and then run 300 or 400 or 500 or 550 in your mk2 pipes.

#

If you inter-factory pipes are expecting to consistently run at 600, especially with splitting and merging, it's most likely not going to run at 100% efficiency.

earnest condor
#

It is not difficult at all to fully get 600 out of a system.

undone yarrow
#

For some people it is. Maybe it's user error, maybe it's pipe simulation error.

It shouldn't be, but it just is

subtle flume
#

It's just not 100% reliable without some weird trickery

abstract heron
leaden turret
subtle flume
#

If I run 300 or 450 inside mk2 pipe, I NEVER have any issues no matter what kind of factory arrangement I make.

abstract heron
#

i always add a sign of the pipe which is lower in game

subtle flume
#

So my rule of thumb is split the 600 oil extractor right away, and just make 2 smaller factories

abstract heron
#

what u trying to make

subtle flume
#

Big recycled plastic and rubber factory that is fed by diluted fuel alt is what gave me mk2 pipe issues when trying to run at 600

white dawn
#

For anyone reading who may be wondering how to get reliable 600/min, this big ol' block will nearly always get you there:

subtle flume
white dawn
#

Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.

green fiber
white dawn
hybrid kestrel
#

so whats the smart way to put this into fuel generators while not having any fluid issues?
#screenshots message

white dawn
#

However: splitting at 600 into two 300s does, indeed, seem like good advice. :D (I've not often done that myself, but it seems good. :)

earnest condor
subtle flume
#

20+ machine with mk2 pipe manifold gave me trouble with some machines eventually dropping below 100% efficiency

white dawn
#

I do often wonder if PC performance and such can end up playing a role in how well fluid systems work for folks

whole robin
#

Does overclocking generators make it less fuel effecient?

green fiber
#

no

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just makes them faster

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they burn fuel faster and make more proportionally more power

green fiber
#

and pump spam shouldnt be necessary because the game tells you "hey you get enough lift from machines"
trouble is that you need those pumps specifically to fight slosh

vagrant oriole
#

Is the best you can do with mk2 pipes and one oil node 800 turbo fuel by using diluted, HOR, and blend? That's only 26GW 🙁

earnest condor
#

26 GW from a single node is 🙂 not 🙁

cosmic junco
earnest condor
#

126ish turns into 83 GW with Ionized 🤷‍♂️

subtle flume
#

Rocket fuel slaps hard

viscid juniper
#

just looked how to make ai expansion servers and my brain melted

restive umbra
#

Rocket fuel my beloved

viscid juniper
#

making turbo motors was pain enough now this lmao

hard ivy
#

Default uses the least oil of all turbo recipes

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Though I'd say turbo is meh in general

restive umbra
#

Diluted fuel my beloved. I love recipes where you can just add water

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Pure ingots 🩷🩷🩷

vagrant oriole
#

I was wondering whether to wait a bit for rocket, but I'm at 11GW from coal generators, Tier 7 fully unlocked, and definitely need more power to even get to rocket.

shy temple
#

Turbo is interesting. In terms of power generation, using the compacted coal directly in a coal plant plus regular fuel into a fuel plant is better MJ return

#

Err, wait, my math is wrong

graceful tide
#

@white dawn you online rn?

cosmic junco
shy temple
#

Lemmie recheck... 6 x 750 + 4 x 630 = 7020
VS 5 x 2000=10,000

earnest condor
shy temple
#

Oops, I thought so, I typoed one number when I was rethinking it.

graceful tide
#

Anyone know anything bout train throughout

earnest condor
cosmic junco
shy temple
#

I am pretty good with trains. Whats up?

hard ivy
earnest condor
fresh crystal
#

is smart plating used more than in just the first tier ugprade?

earnest condor
#

Yes.

fresh crystal
#

kk ty

hard ivy
cosmic junco
earnest condor
#

@graceful tide what is your question?

blazing lance
#

i just started on the game, and i didn't think it would as fun as it has been

cosmic junco
earnest condor
#

+Ionized not using sulfur if you do it the way I do it is a bonus.

compact briar
#

is it fine to just merge 3 pipes and then split that into 2? I have 15 refineries producing heavy oil for 12 blenders, it balances to having 7.5 refineries per pipe but i cant really splits a refinery into two so wondering how to pipe this

cosmic junco
earnest condor
#

Sulfur is needed to make Nitro RF.

cosmic junco
#

sulfur is needed for all types of rocket fuel

#

as compacted coal requires sulfur lol

earnest condor
#

🙂

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The "lol" is funny because sulfur is not required to make baseline RF.
Turbofuel is.
Turbofuel requires Compacted.
Which only takes sulfur if you make it directly.
But if you're gettting Compacted as a byproduct of RF and IF 🙃

#

Oh look, you eliminated the need for sulfur entirely.

chrome whale
#

The game crashes almost anytime I turn off the monitor

cosmic junco
worn oar
fiery root
worn oar
#

It's the ficsonium of liquid fuel

cosmic junco
earnest condor
worn oar
#

I make all my ionized fuel using uranium as god intended

cosmic junco
#

i was just saying it's not good for generating power, to burn the overflow from any other use case obviously only makes sense

earnest condor
#

It generates power.
How does that NOT qualify as "good for power generation"????????

worn oar
#

Hence, it's for dark matter and power shards

abstract spade
#

i only use biomass burners

earnest condor
#

"For dark matter" is odd? Given that's also a closed-loop aspect of the system.

cosmic junco
earnest condor
#

"Fuel is bad because Turbofuel exists" 🤔

worn oar
earnest condor
#

Rocket Fuel being great does not make Ionized bad.

cosmic junco
#

never said it was bad

worn oar
#

No, being bad is what makes it bad

cosmic junco
#

it's just bad for purely power generation

earnest condor
#

🙄

abstract spade
#

in what way

#

if u have the means to make it why not make it

earnest condor
#

The hating will continue until people get bored of hating I guess.

cosmic junco
#

noone said not to make it

green fiber
#

ionized is not a viable mainline power source.
its a power remedy / supplement

abstract spade
#

ur taking roundabout ways to get ur point across

earnest condor
abstract spade
cosmic junco
#

and burn any excess for power in that process

abstract spade
#

you only need 1 for the jetpack

green fiber
cosmic junco
#

but don't do it purely to generate power, as it makes less power than rocket fuel

abstract spade
#

switch to it when u needa go somewhere high and switch to turbo before u land

earnest condor
green fiber
#

Anything is not a lot of effort when you reduce it to base resources

#

also im kinda certain you missed a resource

earnest condor
indigo geyser
#

pretty sure you need water to make nitric acid but what do i know lol

earnest condor
#

Water, sure.

green fiber
#

the rocket fuel with nitric acid recipe still needs turbofuel and that cannot be made without sulfur

#

no matter which route you pick

earnest condor
#

You missed the above where I use the byproduct to supply that, no sulfur needed.

#

Oil > HOR > Diluted > Turbo > RF > IF
Nitric > RF
Oil > Diamonds > Time Crystal > Shards + DMC
Quartz > Crystal > Shards

Byproduct Compacted > Turbo
Byproduct DMR > DMC

#

It is that simple.

finite mirage
#

is 6 stators cool for phase 2?

cosmic junco
finite mirage
#

6.67 to be accurate

earnest condor
indigo geyser
#

well thats 3 motors/min and kinda not really enough lol

earnest condor
#

Do you have some massively important other thing you need all 103 somers for?

winged root
#

Right question drones don’t operate on the same system as a train (if unload not possible go next), and you can only have a drone transport to 1 in 1 out port?

cosmic junco
#

and not an insignificant amount of them either, need to put sloops in at least 2 stages of that

earnest condor
#

To make 1000 IF the way I do you need 10 in total.

finite mirage
earnest condor
#

If you drop it to 500 you need 6.

indigo geyser
green fiber
#

and how much more power do you get out of that compared to the rocket fuel and the power cost of running it all?

finite mirage
indigo geyser
#

pair that with the steel rotor alt and you can make motors out of nothing but pipes and wire. get the iron wire alt and you can do it all on a single iron node

earnest condor
green fiber
ornate saffron
indigo geyser
#

its not very efficient by any stretch but its super convenient to use iron pipes + iron wire + steel rotors to make motors

green fiber
#

so i wanna know

earnest condor
#

3 inputs is "effort"?

green fiber
#

stop that

earnest condor
#

Sorry, 4 inputs if you add water.

ornate saffron
green fiber
#

also, which stage besides rocket fuel is being slooped?

#

(if it even is rocket fuel)

earnest condor
#

You need to somer the RF and a singular Turbo Refinery.

finite mirage
#

is that used anywhere else?

radiant magnet
#

Why is this man blue?

indigo geyser
#

dont think theyre used for anything but making the next thing down the line and a couple crash sites to open

fresh crystal
#

do you guys use ratio websties or prefer to do all the math urself

radiant magnet
green fiber
#

im blue because im drowning in water

radiant magnet
zenith pecan
radiant magnet
cosmic junco
indigo geyser
green fiber
ornate saffron
radiant magnet
finite mirage
green fiber
#

a good use for the useless friend who keeps building spaghetti.
refine them into fuel

indigo geyser
#

how much biomass can you get out of a single pioneer? lol

ornate saffron
finite mirage
#

like an hour or 2?

indigo geyser
#

rng mostly on the alt list

ornate saffron
indigo geyser
#

also depends on where youre at in the game. if you can make stators you can get the alts for them but it shares the pool with everything else you can currently make too

finite mirage
cosmic junco
indigo geyser
#

the alts youre looking for are steel rotors and iron pipes

#

with those all youll need to make motors is iron and copper. you can eliminate the copper if you have the iron wire alt

cosmic junco
#

you can't get a repeat recipe if you keep them in the library

indigo geyser
#

another thing you could try is after a hard drive is finished save the game. the first roll will always be the same but the reroll can change if you reload

#

sniff sniff i smell a hotfix incoming lol

finite mirage
#

does underclocking use less energy?

#

and does overclocking a power gen make double energy or exponentionally more energy?

shy temple
#

Overclocking power is linear

#

So the percentage overclock is equally the percentage power and percentage fuel usage

#

So fuel per mw stays the same

white dawn
finite mirage
#

gotcha

shy temple
#

Essentially the only effect that overclocking a power system has is that it is using up crystals potentially usable elsewhere.

unkempt blade
#

I heard that if you overclock the cyberwagon you can time travel

blazing lance
#

how many machines can 1 smelter feed?

finite mirage
earnest condor
#

There are... many, many possible answers to that question.

#

What clock speed, what recipe?

finite mirage
#

what game 👀

earnest condor
#

WHAT AM I?

shut lava
blazing lance
#

oh sorry im not far in the game and just have the standard smelter and constructor

glass turtle
#

When it comes to respawn blocking, is that a sphere or a circle?

#

So, if i have a raised factory, could there still be spawns under it?

wise junco
# glass turtle When it comes to respawn blocking, is that a sphere or a circle?

if you're talking about hostile mobs, i can't say for sure but in my experience, my raised factories do not have any creatures spawn under them;

however,

this could also be due to the nature of how i set things up. i typically have factories raised on posts with the wiring between platforms coming up the posts from ground level, connected via wall outlets down low. so, effectively, i still have power even on the ground.

sorry i can't give a clearer answer

stray gull
leaden turret
abstract heron
#

I am hoping 1.3 helps on memory and such and Marv with everything

glass turtle
#

Thx

abstract heron
#

Or a big patch

bitter lodge
#

thinking_helmet does bauxite have any use besides just being made into alum ingots?

whole robin
bitter lodge
abstract heron
#

With that thingy

#

The purple crapola

whole robin
#

Converter

bitter lodge
#

Besides converting-

abstract heron
normal orbit
bitter lodge
#

I basically want a factory that will produce 3600 ingots of iron, copper, steel, and as much alum as possible. So if baux isn't really needed for much else besides converting. I am gonna full send it all

normal orbit
#

you make a lot with the aluminium tho

bitter lodge
#

tired_jace Though I am looking at like 300 refineries for this thing.

bitter lodge
#

3600 ingots of each other type I imagine will be more than enough

normal orbit
#

you could go instant scrap route :)

#

fewer refineries

earnest condor
#

Instant Scrap my beloved.

bitter lodge
#

That is the plan

winged root
#

You ever read the original factory plan from a month ago confused how anything works?

bitter lodge
#

Alt recipes to most bang for buck

#

That plus mk3 miners all overclocked cutedoggo

#

Wish we had bigger pipes ;----; 600 ain't a lot now a days for fluids.

abstract heron
earnest condor
#

Eh.

abstract heron
#

Only miners and extractors can overclock

shrewd palm
#

the game is gonna be like flipping through pages of a picture book

whole robin
shrewd palm
#

whatever leothelion is building

abstract heron
#

Oh my big ass factory for that

#

I am doing biome bases

#

Taking a few biomes of ore turning it into a space elevator

leaden turret
#

-# why you have factory producing big asses?

stray gull
honest ferry
#

wtf you can space twice to keep handcrafting

next ivy
#

been in the game for a while yea

winged crescent
#

Guys, i just beat the game!

#

First time ever

#

Is that like special or smth

next ivy
#

youre special

pseudo rune
#

its commitment

winged crescent
#

I now hate the game and myself too lol

#

(Joking)

pseudo rune
#

hahaha

winged crescent
#

The warpdrives... 🙏

pseudo rune
#

im saving my first for my 2k hour mark

winged crescent
#

And all i got was ada 2.0 help me

#

Ada?

#

Ada

#

Huh does it not reply when i say ada

regal tiger
#

I think I am missing something really obvious with conveyor lifts. When I try to make them go through floor holes, I cannot lock the top in place then extend downwards - it always locks the bottom and then goes up. How can i change this behaviour?

shy temple
normal orbit
#

if building from machine to floorhole and it doesnt snap, you placed the floor hole in the wrong place

fleet geyser
#

Anybody wanna be my friend? Send me a friend request

regal tiger
#

Its from conveyor to conveyor, and the conveyor at the bottom does not yet exist.

regal tiger
#

Also, the infinite length through a floor hole isnt working - i get stuck at 48...

cursive topaz
#

I’m not the only one after reaching a certain point you turn on keep inv cus you gotta jump all over the map for stuff

cobalt grotto
#

im playing in the second map (don't remember the name) and my hub and main area is in the start zone, like very close to the spawn, I'm already at phase 3 of space elevator, do yall recommend moving my hub?

#

or should i maybe make different factories for each item in different nodes and connect them via, idk hypertubes. Or maybe bring every item to my main zone?

feral vector
regal tiger
feral vector
feral vector
normal orbit
#

you can do infinite with just one floor hole

#

just need to start at the non floorhole end, then go up to the floor hole

feral vector
#

hmm yeah good point my bad

#

the top wouldn't need to have a floor hole, you just need the bottom one

cursive topaz
#

I noticed an inaccuracy with the trains, so you hear the classic clunk clunk of the tracks, only issue, with the type of track the has it shouldn’t make those sounds, because it’s a mono rail those tracks do not have the expansion joints that dual track trains do, so we shouldn’t hear the classic clunk clunk. But it is a fictional game so it doesn’t really matter

hard wolf
steady dome
white dawn
#

(Also it's just one single map with different starting zones, btw)

#

I generally recommend that folks try to get out of the "main base" mentality altogether. Centralization is harder than many folks realize. :)

unborn gyro
#

one does need to tunnel like zula 😄

sterile blade
#

"Littler" is such a cute word xD

unborn gyro
#

funny how little box with 10 000 decorations runs worse then having one giant box all over dd filled with machines

woven umbra
#

How many conveyor belts to make an iron ingot

tall lantern
#

1?

#

if you want to make more than one ingot, pay attention to the per-minute numbers

white dawn
#

-# Technically zero! Can make ingots at your workbench! mikaelsmile

woven umbra
#

Is the number truly defined

tall lantern
#

it's 1 ore per ingot, so yes

#

(by default)

white dawn
# woven umbra Is the number truly defined

One of the central ideas the game revolves around is matching up your numbers. In general most folks find it easiest to use the "per minute" numbers. Every machine you use will tell you how much it produces or how much it consumes

#

If you take a look at the control panel of a miner, it might tell you that it's producing 60/min Iron Ore

#

Then if you take a look at the control panel of one of your smelters, it might tell you that it takes in 30/min Iron Ore and produces 30/min Iron Ingot

#

So you know that that one miner can feed into two Iron Ingot smelters

tall lantern
#

or your Codex

urban stump
#

just a quick question that I think is too brief for the questions section. I havent played since update 6ish in EA. Is it still possible to build a hypertube gun that launches you at mach 5?

white dawn
#

You'll also want to keep in mind your belt speeds -- the descriptions on the belts will tell you how much material they can transfer. For instance a mk1 belt can go up to 60/min.

tall lantern
#

they've actively kept them functional

white dawn
urban stump
#

oh good, glad to see they embraced the chaos :3

white dawn
#

(And if you load in an old save, your old cannons are unlikely to be aimed at the exact same spot they used to, even if you're using an older style that still works. :)

urban stump
#

how I used to do it was multiple entrances in a row

woven umbra
white dawn
urban stump
#

the entrance really doesnt want to be on a support yet the attached hypertube does. is there a way to either get the entrance on a support or the tube to not be when crafted?

grand temple
#

did they patch hyper tube cannons?

#

or am i not reading this conversation correctly

white dawn
# grand temple did they patch hyper tube cannons?

Prior to Update 8, hypertube cannons were always kind of a quirk of how Unreal Engine handled the stuff they were doing. At one point during U8 development, an Unreal Engine update ended up breaking the cannons. CSS decided to update the code to allow the cannons again during that development cycle 'cause they knew what the community uproar would be if they were removed entirely

#

Before that point it was a "we won't do anything specifically to remove them, but they're not a guaranteed feature" kind of thing, but after Update 8 it was more or less promised that they'd remain in the game (though not really as a top-tier "feature")

#

So yes, during U8 cannons got patched, but essentially just because of Unreal Engine upgrade stuff. :)

#

(And of course the Hypertube additions in v1.1 in general provided some new options for building them)

urban stump
#

surprised they dont allow for overclocking the entrances

white dawn
glossy bronze
#

Is 6 rotors per min good

#

Phase 2

graceful tide
#

Opps

urban stump
#

yeah but one entrance hypertubes can get really slow if starting with an incline

graceful tide
# earnest condor You need to somer the RF and a singular Turbo Refinery.

I was gonna ping you lol but I understand the catchup mechanic but i dont understand throughout. Is the throughout equation the max it can output while also outputting the buffer efficiently, also the max that I saw was 960 and you get a throughput of around 720 or so. And in the equation the belt speed is the items you input so even if I did something like 850 it still yield a lower number

white dawn
#

I've got the brainpower at the moment to talk about general stuff but not really the energy to dive into nuts-and-bolts, sorry. :D Looks like Sev's typing, though. :)

graceful tide
#

Yeah no its fine, I was in school so I could respond right away

earnest condor
graceful tide
#

Yeah because the average will drop and will cause significant backup in the buffer

earnest condor
#

Ok. So if train car had infinite size, your throughput would be:

((Travel Time * 2 Belt Speed) + (Lockout Time * 0)) / Total Time

Right?

graceful tide
#

Lockout time * 0? And is the total time include both lockout times?

earnest condor
#

Total Time is including the travel + lockout for this one specific platform.
Locking out at the drop-off doesn't affect this input platform at all.

graceful tide
#

So why include lockout * 0 if its going to be 0?

rough crest
#

guys my friend lost all his items just randomly he logged in our dedicated server and boom everything gone it's like the second time it happened anyone knows what might be causing it? we are also playing with keep inventory on

#

how can i just give him back his most significant items with a sandbox creative mode or something

earnest condor
tall lantern
graceful tide
#

In the averaging the longer the distance to more thoughput you get

rough crest
earnest condor
#

If you don't get this, you can't move forward in understanding the rest.

graceful tide
#

I understand it to an extent yes

earnest condor
#

Ok. So the key words in that example are train car having INFINITE SIZE.

But they don't.
They have 32 slots.

rough crest
#

I will finish the game with 0 trains, trucks or drones btw xd use conveyor for everything

earnest condor
#

Which means you have to consider how fast you can put 32 stacks of what you're moving into the platform.
Because if your train arrives after that timer, you're wasting throughput.

@graceful tide

rough crest
#

the thing is i dont see the point in using them

graceful tide
#

So how long it takes to fill the max capacity?

rough crest
#

wait my friend says he has like a death crate

grand temple
rough crest
#

how is it possible if we have keep inventory on !?

rough crest
#

they get their stuff on site and power is hooked up to main grid

earnest condor
rough crest
#

if i can run conveyors for kilometers since resources are infinite it's just going to be more reliable and easy to calculate as well

#

for me its this that kills the incentive for trains in this game

earnest condor
#

Now the simplest way to actually carry the limit is by using settings like "wait until full."

rough crest
#

I will make some trains for fun i guess just to see

grand temple
earnest condor
#

But your question was about throughput.
So that's the 2 things you have to account for to understand the limits of trains.

  1. Lockout. 2. Cars have limited size.
rough crest
#

im on dedicated i have no resource problems xD

#

every time i log in every buffer is full

#

but honestly even if i wasnt on dedicated i would just wait it out it doesnt take that long

graceful tide
earnest condor
#

What are you moving?

#

How long is the trip in total?

graceful tide
#

um, the thing is i dont know yet. im just doing this for preperation for when I do have to make longer trip and be precise when making factories

earnest condor
#

You don't know what you're shipping?

graceful tide
#

i have a list of items im going to ship eventually for phase 4 parts

#

i do know that im trying to make a alluminum sheets

#

so theres that'

earnest condor
#

...

graceful tide
#

but still though

earnest condor
#

Since you're being vague:

At 850/min

  • 50 stack size is 17 stacks/min
  • 100 is 8.5
  • 200 is 4.25
  • 500 is 1.7

Meaning:

  • 1 train every 1.88 minutes or build more cars
  • every 3.76 minutes or more cars
  • every 7.53 minutes or more cars
  • every 18.8 minutes or more cars
graceful tide
#

that just tells me whether it takes up more space and if i have to add more cars or not

graceful tide
#

but what about being throughput specific? because i know the catchup mechanic works but what about the equations on the wiki and am i really getting the amount i should be gettinng?

stray gull
#

I need to get on the feedback website & ask for Blank Cassette Tapes for the Boom Box.. Fave songs only y’know??

hard wolf
#

the answer is always going to be switching to factory cart only logistics

earnest condor
#

Those are your limits with the mk4.

regal tiger
#

Is there a way to apply a custom swatch to any new structure by default? It is pretty tedious building then applying the customisation afterwards...

graceful tide
#

that equation is time to fill though, and also is the list based off a specifc round trip distance or no?

earnest condor
#

Maximum is based off the specific maximum, yes.

hard wolf
#

that also copies recipes and clock values/power shards

graceful tide
#

wait is that list a list of throughput, and howd you figure that out?

earnest condor
#

🤦‍♂️

leaden turret
graceful tide
#

im sorry dude im kinda slow

earnest condor
#

How did you figure? --- by using the equation on the page..

graceful tide
#

wait, isnt throughput time based and not stack based?

regal tiger
worn oar
earnest condor
#

Did you read the page? 😭

graceful tide
#

also in the wiki there were default values like 88 seconds for the rtd

earnest condor
#

Or did you skim the page?

hard wolf
restive umbra
graceful tide
#

i read it

earnest condor
#

Ok where did you get the 88s from?

graceful tide
#

Freight Stack Size RtD (Mk.5) Throughput (Mk.5) RtD (Mk.6) Throughput (Mk.6)
Items 50 88.62s 1083.3/min 67.08s 1,431.17/min
100 150.16s 1278.66/min 102.08s 1,793.08/min
200 273.23s 1405.4/min 187.08s 2,052.62/min
500 642.46s 1494.25/min 427.08s 2,247.83/min
Fluid 107.08 896.52 m³/min

earnest condor
#

And you see the fact it is fully clarified that is specific to the Mk5 Belt and only when the stack size is 50, right?

#

So it is not a default value at all, because it is specific to those 2 things.

graceful tide
#

yeah but it also is using a random round trip time

earnest condor
#

🤦‍♂️

#

No.

#

Because before that chart it clarifies:

After solving the above

#

So you need to understand the above before getting to that chart.

#

The above being where I show how you can solve for the specific maximum RtDs that are not random at all.

worn oar
#

Is there any better way without the circuitry mod to temporarily turn off a fuel plant than hitting a power switch and dismantling the fuel pipe connections?

earnest condor
#

@graceful tide
Let's go step by step,

Time to Fill
Time to Fill is not in reference to how long it takes to fill a Freight Platform. It deals with how much time is required to fill the capacity of a Freight Car.

You get this, right?

graceful tide
#

yeah

#

how long it takes to fill a freight car

earnest condor
#

And you get that, due to lockout timer, we can say:
TtF = ((StackSize * 32) / Belt Speed ) + Lockout Timer

Yes?

graceful tide
#

yeah

earnest condor
#

Ok, section 2:

Calculating throughput
If the Time to Fill is longer than (or equal to) the Round-trip Duration, the train car will be semi-loaded in most cases.
Or, at perfect timing, the car will be exactly loaded, yes?

rough crest
#

wait ahaha you can run conveyors on top of buildings

#

giga spaghetti

graceful tide
#

yeah but most of the time there wont be perfect timing

earnest condor
#

Don't go places I don't want you to.
Just yes/no 💛

graceful tide
#

yes

#

i think

earnest condor
#

So your maximum trip time [RtD] would be the equivalent of that perfect fill time, yes?

graceful tide
#

yeah i guess so

earnest condor
#

So this is what is meant when the first equation is:

TtD >= RtD

#

Either you're hitting perfection TtF = RtD, or you're coming in early TtF > RtD.

graceful tide
#

i guess so because if its longer, its technically early

earnest condor
#

Which means when you go down to:

Thoughput = ((RtD - Lockout) / RtD) * Belt Speed

The RtD is not random. It was solved when you did the math for TtF.

#

Because your max theoretical is when TtF = RtD.

#

Which means when you go to section 3:

Solved maximum throughput
After solving the above, the maximum throughput numbers based on Stack Size are as follows:
"After solving the above" == You solved your TtF, you plugged it in for RtD to solve for max possible throughput.
The chart just shows the 88.62s RtD for 50 Stack Size because that is the TtF for 50 Stack Size --- which you solved for, it is not random.

#

And based on that TtF that you solved for with the mk5 belt, not random, the max throughput for 50 Stack Size, with the mk5 belt, is 1083.3/min if you have the mk5 belt.

graceful tide
#

so based off those times if my actual RtD is either under or over i go to the next one up and that is my max throughput for one car?

earnest condor
#

If your actual RtD is under, just set the train to "wait until full" and you will have no issues.
If your actual RtD is over, you will need either another car or another train.

graceful tide
#

but most of the time it is semi loaded, what do i do then?

earnest condor
#

If semi-loaded, you're coming in under.
So either be fine with that or set it to wait.

graceful tide
#

then how would i calculate the through put if its under, do i base it off the limit of the max rtd?

earnest condor
#

You mean if TtF > RtD?

graceful tide
#

the opposite

earnest condor
#

If the opposite, you'd be full every single time.

graceful tide
#

oh wait

earnest condor
#

If you're semi full, that means your Time to Fill is LONGER than the trip time.

Meaning TtF > RtD.

graceful tide
#

yeah

earnest condor
#

Which is the very first equation in section 2.

#

Which you said you read 😭

graceful tide
#

i did but i was confused on theory versus actuality

#

and do for the belt speed do i use the theoretical maxiimum aka 960 or the actual input rate?

earnest condor
#

If you're solving for maximum you use maximum.
If you're solving for specific, you use specific. But there isn't really a reason to do that because you can just check against maximum to see how many cars/trains you need, make sure you have that much, and be assured it will work.

graceful tide
#

but isnt the maximum based off inputting 960 items a minute into the buffer -> platform

earnest condor
#

Yes? And?

graceful tide
#

that makes the buffer filled to the max because it keeps pilling on the previous items that accumlated during the lockout

rough crest
#

guys if headlift is 0.0m in the pump it means it's basically useless right

graceful tide
#

yes

rough crest
#

ok so that is not the reason why fluid is not moving

floral trellis
#

sure you dont have the pump the wrong way? is it powered?

#

are the machines downstream full?

rough crest
#

no the machine downstream aren't even powered on xD

#

must be that let me see

floral trellis
#

if they arent powered, they dont accept fluis

rough crest
#

if the fluid has no purpose it won't move

#

not like conveyors that they queue up right there

graceful tide
#

i think sevrahn gave up

#

on me ;(

rough crest
dense lodge
floral trellis
#

if you have your ratios right, you generally dont need a buffer

floral trellis
#

i use buffers about solely when i pump in or out of a train station

dense lodge
floral trellis
#

trains stop the IO when loading, so i use a buffer so the production doesnt stall on either end

rough crest
#

basically im moving nitrogen to base to make fuse frames and the tube is like go little up to my sky platform (should be fine since we tried with pump and it said 0.0m uplift cause i guess it's less than 50m of pipe mk2) then it's just horizontal i spam a lot of valves to remind the liquid which direction it should go then after sky platform is over it just goes 90 degrees to the ground cause we are at base cause it's much lower (this should be good for liquid cause we get some acceleration or something?) then horizontal again with valves then we do 1 junction per machine and split the pipe in them

floral trellis
#

nitrogen?

#

youre moving nitrogen.

dense lodge
#

i think gases dont need pumps

floral trellis
#

thats a gas. it doesnt need headlift

rough crest
#

that's good what about valves

dense lodge
#

wdym

normal orbit
#

Nitrogen is a gas and doesn't need headlift. But it behaves differently and pumps can make it flow better

floral trellis
#

valves stop backflow, and can limit max throughput

dense lodge
#

yeah it basically functions the same as with fluids

rough crest
#

so spam them if the tube is long

dense lodge
#

but you can just fill the pipes

#

and it still reaches to where it needs to go

normal orbit
#

Valves in series can trigger a bug which removes all headlift

#

Even from gases

floral trellis
#

i dont need them on long pipes. its the areas with deadends and junctions that are more concerning

rough crest
#

ok ahahah

#

it was instant the pipe is now full and the machines as well

rough crest
#

as soon as i give power

normal orbit
#

Valves in parallel is fine tho

dense lodge
#

yeah but whats really the point

rough crest
#

i see so pipe went like 600/min for a second to fill machines now it's adapting to what it only needs to keep it full

dense lodge
#

unless you wanna prioritize a machine or something

rough crest
#

which is understable since production is 600 and machines consume 150 which is 1/4 lol

#

ty guys i understand more about liquids and gases

dense lodge
#

🙂

#

ew i need to turn that off

#

:)

#

great

flint phoenix
#

Are pipes overly complex?

#

I just hook shit up and pray

visual current
#

if you want to go up put pump

flint phoenix
#

I just pump them all up high and then drop them into machines

visual current
#

xD it also like to slosh around in the pipe so make sure pipe is full before turning on machine

flint phoenix
#

Does that cause issues with pipe "manifolds"?

visual current
#

yes

flint phoenix
#

Uh oh

normal orbit
#

people tend to overcomplicate pipes a lot

visual current
#

but pipe manifolds all issues can be solved if you just make the input flow down to the manifold

flint phoenix
#

I think I got the full 7.75 gigawatts out of my setup, so maybe I got lucky

visual current
#

as long as the liquid does not slosh towards the input, the manifold will always work

flint phoenix
#

I put all my liquids up above my belts

visual current
#

for full safety you can put like an industrial buffer after the the output of one machine with a pump, and then output the industrial buffer into the input of the machines that need that liquid

#

like place the industrial buffer up higher then the output

flint phoenix
#

Probably a good idea to have buffers anyways

visual current
#

I just straight up refuse to deal with pumping liquids up my factory xD so what I do is have a packager loop

earnest condor
#

No. Buffers are horrible.

visual current
#

like, have a packager packaging i.e. crude oil, conveyer belt it up and then unpackage it above the refinery, and have the liquid oil pipe down towards the refineries

#

my power is a completely straight line :) even after days of factorying around

thorny arch
#

Is it just me or are train signals unreasonably confusing

earnest condor
shy temple
#

Well, the trick is that they are simplistic, so understanding them sort of requires a change of perspective

thorny arch
#

I have tried to figure them out for the last like 5 hours and i am suffering so

shy temple
thorny arch
wispy steeple
#

Is anyone else having a bug where is the delete the train the main train there game crash on experimental mode

leaden matrix
wispy steeple
shy temple
wispy steeple
hard wolf
whole robin
#

Is Nitro Rocket Fuel (with a somersloop) the most sulfur effecient way to make rocket fuel, or is using Turbo Blend Fuel and regular Rocket Fuel better for that?

white dawn
#

You place block signals on your rail and it divides the rail up into individual "blocks" -- when placing the signals, the game will show you coloration to show you what it thinks the blocks are

#

You enclose each intersection in block signals, so that the whole intersection is one big block

#

And then put block signals every 100-300m along your straightaways

#

You'll also put signals at the entrance + exit of each station, so that the interior of the station is its own block

#

The game won't let more than one train inside a block, which is what lets you prevent crashes, etc.

#

A few things to watch out for:

#
  1. In the current version, signals often do not like being placed directly on rail intersections. Try to make sure your signals are back a little bit, on straightaways
#
  1. Make sure your parallel rails aren't too close together. Centered on adjacent foundations should be Good Enough. If rails get too close, the game might "combine" their blocks
torpid dagger
#

I know its not for all - But i am shit scared of spiders and this game freaks me out... played it and all but the cats man they freak the shit out of me as i have that picture stuck in my brain of how they move but with a cat pic in replacement.... xDDDD Am i the only scardy cat here?

white dawn
#
  1. This isn't actually a problem with just Block Signals, but it's good practice IMO anyway: when making intersections, make sure that all of the intersection is on the same level. Use foundations, even if you delete some or all of the foundations later
white dawn
winged root
#

Is it me or I swear opening menu while hitting space using the jetpack makes you go further

white dawn
#
  1. Remember that using a single track where you try to get trains to go either way is difficult-to-impossible with more than one train on the rail. Instead, do a dual-rail system where you pick a "side" to drive, like cars on a road. Make sure that every bit of rail is entirely one-way. You never want trains heading towards each other on the same rail
topaz seal
#

Howdy. I just picked up this game and haven't slept in three days lol

torpid dagger
thorn tulip
#

How do you kill the gas plants? the ones that have legs etc?

undone yarrow
thorn tulip
leaden turret
thorny arch
worn oar
#

Is there a way to use power switches to shut off a pipe system as well?

#

I'm trying to find a way to temporarily turn off a fuel plant as needed instead of just disconnecting it

hard wolf
worn oar
#

Oh now that's the play, thank you

hard wolf
#

ye ^-^

eager silo
#

How long until is 1.2 going live?

unkempt blade
weary gate
#

Satisfactory needs to put fluid type indicators on train cars

earnest condor
#

Why?

weary gate
#

So I can tell what is what without checking them all

white dawn
weary gate
#

Kinda no brainer to me

earnest condor
#

Are you not the one who put the fluid into the cars in the first place?

weary gate
#

Yes but I have lots and would help to keep track

#

So I don’t have to go through every car lol

#

They really missed this one

white dawn
#

Apart from possible Customizer stuff, the other solution is to build trains which are "write-once," which you set up and then never have to think about again. :)

#

Doing dedicated A->B transfers rather than trying to centralize stuff can help with that

white dawn
#

Trains in this game really do excel at simpler A->B style transfers; practically everything about their implementation is kind of centered around that use-case

earnest condor
#

I'm still not seeing where this would matter...
Like, they don't have freight-type indicators on every freight car, and no one is asking for that.
🤔

white dawn
# weary gate Oh? What am I doing?

Mostly just what I said before about "write-once." Like after I've set up a train route then I never have to think about that train again. I don't touch it, 'cause it's taking stuff from A->B and there's no excess, etc.

#

It doesn't matter that I might not know what's in what particular car, 'cause it's information I'll never actually need to know

#

As I say, though, I believe you can at least use the customer to color code

#

I'm not saying you're wrong to be trying to use them in other ways, of course! And I certainly wouldn't be opposed to having train cars tell you what's inside. :)

#

Just that the implementation for a lot of this stuff does kind of end up suggesting "easier" ways to with with 'em. :)

weary gate
#

Plus it’d look cool

#

With glass portholes with a color based on the liquid

ornate saffron
weary gate
#

On Xbox sadly

ornate saffron
graceful tide
#

@earnest condor hey bro what happened

weary gate
#

To unload does it make difference where the train station points

earnest condor
# graceful tide <@927600394434129970> hey bro what happened

You have all the information.
I cannot help you apply it.
You understand how throughput works.
You then went to "ok but buffer is backing up and filling"

Use the information in your brain to figure out the one and only possible reason that could occur, and do one of the only 2 things you already know can fix it.

worn oar
#

Thanks

worn oar
#

WTF it's somehow filling without the pump

normal maple
worn oar
#

One side worked at 20 meters, but the other side had to go all the way to 28 to exceed the 10m head lift.

Is this a bug?

unborn moss
#

What type of fuel are you using?

worn oar
#

Liquid biofuel, it's not a gas

normal maple
hollow mountain
#

im only making 8 rotor/m and screws are already pissing me off

#

200 screws a minutes bro i dont have belt 3 yet

earnest condor
#

Keep your production low until you have the mk3.

hollow mountain
#

i guess i dont have a choice to start with a low steel production :/

earnest condor
#

Depends, how many coupons you got?

hollow mountain
#

not a lot i dont really have waste

#

i have the option of running around the map grabbing mat from drops

glossy scarab
#

Is 1.2 GW enough power for early mid game?

#

Or should I double?

#

(Coal generators)

tall lantern
#

as always, highly dependent on your own preferences

#

how big you build, how quickly you move onto newer power

glossy scarab
#

But is coal worth upgrading?

tall lantern
#

it's pretty standard to have anywhere between 8 and 64 coal gens before moving onto fuel

glossy scarab
#

Don’t I get something better like next tier?

hollow mountain
#

i dont like using fuel until rocket ruel ngl

tall lantern
#

following any one person's exact numbers is usually a bad idea since most things really are personal

glossy scarab
#

I’ll just stick to biomass 💀💀💀

hollow mountain
glossy scarab
#

Fine

#

Straight leaves then

hollow mountain
#

true

#

make sure you put them manually for more suffering

glossy scarab
#

Definitely

#

Also

#

What is that rly fast pink bug thing near colorful forest?

#

I’m too lazy to use map

#

But it goes insanely fast

#

Doesn’t drop anything

hollow mountain
#

is it big?

glossy scarab
#

It’s the beetle apparently

#

Oh wait can’t find pic

#

Look it up

mint cradle
#

Yo can I get some help yall

hollow mountain
#

depends is it math related

mint cradle
#

Nah

glossy scarab
#

Good

tall lantern
#

instead of asking to ask, just ask the question

hollow mountain
#

whats your question

glossy scarab
#

Question now

tall lantern
#

people can't know if they can help unless they know what you want help with 😛

mint cradle
#

I’ve got a smart splitter in front of a industrial storage that has both pipes and beams right

#

Right output beams left pipes

#

But it backs up and doesn’t let more pipes through

#

*beams do I just need another splitters?

unkempt blade
#

it sounds like you may not be using enough factory carts

glossy scarab
#

Did u try re- placing it?

hollow mountain
#

sound like the other item is blocking

glossy scarab
#

To make sure

tall lantern
#

if it all backs up beyond the splitter then yeah, not gonna be able to move more through it

mint cradle
#

Should I just place 2 smart splitters in front of eachother

tall lantern
#

won't help if it backs up through the splitter

#

need to start sinking your overflow, or just... don't put them on the same belt in the first place

mint cradle
#

Mb it was an oversight

unkempt blade
worn oar
mint cradle
#

How would I even fix this atp

tall lantern
#

third output on Overflow into a sink

worn oar
#

I typically go back to upgrade coal when I have Mk3 or Mk4 belts, Mk2 miners, and enough shards for at least the miners and water extractors

#

Then leave it alone for the rest of the time

earnest condor
#

Unlocking the mk3 prompts an entire factory rebuild for me 😄

hard wolf
#

16 coal generators was enough until I got turbofuel, but what you don't know is how many or few machines each of us is/was running, and what our output needs were

#

It's not a bad idea to pick a spot with a decent enough coal/water supply and max it out to the best of your ability

#

it's almost never a bad idea to overbuild power, and you can keep it running until you need those nodes for something else

worn oar
hard wolf
#

I'm thinking either the central lake (you'd have to belt the coal down a cliff or from the maze canyon just east) or the inlet near the rocky desert, though the blue crater (would save that area for fuel production later) would work, as well as the 4x normal nodes a bit west of the great void (north of the grass fields) and the blue crater (3x pure coal and an impure SAM and plenty of water for the time being, though a bit more difficult to reach) are more options. there's also a not terrible spot with 2x impure, 4x normal, and 1x pure nodes in the southeast of the dune desert, which is close to the coast

mint cradle
#

Once I get to phase 3 I’m going to rebuild all my factories

bitter lodge
tall lantern
#

obligatory "build new, don't rebuild"

earnest condor
#

Obligatory "rebuild, then build new later after happy with rebuild."

hard wolf
#

personally required "do whatever makes you happy"

#

or "build structures way bigger than you need so you have plenty of room to grow"

#

or get really comfy with the blueprinter and go full modular. Kibitz's hell spires are a good example of that

#

premade tiny production lines that can be stacked on top of each other as needed and linked up quickly are really cool and I wanna make some x3

latent prawn
#

one adage i'll proffer is 'bad factory is better than no factory' don't tear down stuff until you've got a workable replacement.

hard wolf
#

or "a mediocre engineer with ample time can put out a better product than several fantastic engineers on a rush job"

latent prawn
#

on a very human level, when you tear something down that is keeping the rest of your stuff running, it forces you to rebuild it right away, and that may not be what you find to do right now (remember it is a game!). when you paint yourself into a corner like that, it often leads to burnout and feelings of apathy, avoidance, etc

hard wolf
#

also depot's exist and, if used efficiently (buffering, feeding a high priority resource into multiple depots, etc.) can help you not have to worry about your starter factory for a while. I built a mess in the northern forest, and once my depot mall is up and running I'm going to clear it out and use those resources to make a bunch of singularity cells to feed a really big portal hub

latent prawn
#

i wish you luck with that plan

hard wolf
#

thank you >w< Noodle Town is both of those as proof of concept, and I'm like 99% sure I've belted in enough materials at this point that I just have to finish the structure and build the mall

fresh quarry
#

where can I find satisfactory item icons?

#

I'm trying to plan out factories on the map

hard wolf
#

wiki?

worn oar
#

Do you think 12.8 GW will get me from basic fuel to nuclear? Or at least to rocket fuel

#

I have an additional 10 GW on demand for spikes

worn oar
#

Perfect thanks

latent prawn
#

you can hack and slash to nuclear on a shoestring like that, but i'd really recommend not trying to... you end up with a bunch of poorly planned power sipping factories that you'll need to rebuild and then when you get nuclear up, it'll be like 'what have i done' lol

hard wolf
#

you could do turbo or make a plubber factory that outputs petroleum coke and use that to feed a few generators. I didn't have to expand until turbo, but setting up a fuel plant in the spot you want to build rocket fuel would definitely tide you over and you'd have a bit of infrastructure/experience going into it

worn oar
#

The 10 GW flex fuel can run as long as I need it to, I just don't want it on all the time because it's biofuel and I only have 60 hours of uninterrupted supply lol

hard wolf
#

also batteries

worn oar
#

Wait is petroleum coke actually better than residual fuel?

hard wolf
#

that I don't know. it's just what I did and was convenient at the time

latent prawn
#

it is about the same. when you factor in the power draw of the extractors for the coal plants, the net is a little worse than res fuel

hard wolf
#

I think fuel is generally better than coal, though

worn oar
#

Ok I just checked. Without alts, a normal oil node doing my use case of plastic is 833 MW on fuel and 900 MW on petroleum coke. Sooo barely worth the headache

#

And slightly lower average net, nevermind it's worse

latent prawn
#

a 300 crude into a 100+100 rubber+plastic build gives off 450 coke which will fuel 18 coal plants

#

18x75 = 1.35gw

bitter lodge
#

tired_jace oh shit. 500 refineries....

worn oar
#

Nah I'm waiting on doing more rubber until I get mk2 pipes

#

It's only 75 for now

latent prawn
#

res fuel for the same is 1.25gw

hard wolf
#

if you're willing to deal with the headache, you could get the diluted packaged fuel alt and set up a feedback loop with that, water packagers, and fuel unpackagers

worn oar
bitter lodge
worn oar
#

Otherwise the pursuit of perfecton would stall me forever

bitter lodge
#

so it really is just 500 refineries. Put I can overclock them all to 250% since I am making synthetic power shards. So 500/2.5 is only 200

#

thinking_helmet So 200 is not bad to deal with. Plus since each product will be 3600, its just 3 belts of mk6.

hard wolf
#

that's probably for the best. building the diluted packaged fuel in my project part factory really sucked xwx though I will say diluted fuel, nitro rocket fuel, and heavy oil residue are must haves once you have the blender, and you can (if you're willing to do so) buy hard drives for 100 coupons each

bitter lodge
#

coupons are pretty easy if you overclock and sloop constructor making alien protein.

worn oar
#

I had 81 coupons from that but I spent them all

hard wolf
bitter lodge
hard wolf
bitter lodge
#

produces 11k alum ingots/min.
lowkey gonna use wet concrete to dump the excess 7.3k water it produces as byproduct. Which is 8805 limestone being bused in as well @-@
unless there is a better way to get rid of byproduct water?

hard wolf
bitter lodge
#

thinking_helmet oh really? Ima set that up on the calc real quick and see what means

hard wolf
#

you have to preload the loop with an extra water line until it can support itself, though

worn oar
bitter lodge
worn oar
#

Yes

bitter lodge
#

it also takes 4k sulfur ._.

#

oh I rather just belt the concrete in honestly

bitter lodge
hard wolf
#

sink packaged water?

#

that's more oil, though

#

unless you use coated iron canister (iron plates and copper sheets) or steel canister (steel ingots)

worn oar
bitter lodge
#

i can math real quick one sec.

earnest condor
#

Find an ocean. Extract all the water.
Package and sink it.
Just because 😛

worn oar
#

130 sink value lol

#

Better to just dump reinforced iron plates

earnest condor
#

5,000 meme value though

worn oar
#

Bit of a build but certainly doable if you're going to make every aluminum on the map

hard wolf
#

I would rather make a really big manifold and hope it balances out. instant scrap blenders and sulfuric acid refineries are 1:1, and I could link them each up individually and add junctions across all the pipes to interlink them

bitter lodge
#

7334 packaged water with steel canisters will take nearly 5k iron and 5k coal.
with coated iron canister. it would take 1500 copper, 3k iron...the kicker. 10k water using pure recipes.
without pure recipe, it takes 3.6k copper, and 5.5k water.

#

tired_jace so uh. packaged water is more a pain in the ass than wet concrete....

bitter lodge
#

sorry, if that is dumb. I never built nuclear before ;-;

worn oar
#

Yes, 240/minute

earnest condor
bitter lodge
#

cutedoggo and only 0.2 uranium rods a min.

hard wolf
#

the nuclear line also has water byproducts, so you'd kind of just be moving the problem somewhere else (which would be worth if that byproduct is less than the aluminum water byproduct)

bitter lodge
#

oh shit and it does cause waste...

#

which means doing that whole production line as well o.e

hard wolf
#

but then your nuclear plant is reliant on other, non power infrastructure to stay running, and that means you're in a pickle if the grid goes down

bitter lodge
#

So I am still feeling like just bus in 8k limestone...

worn oar
#

It's actually nothing

hard wolf
worn oar
#

Congrats we're turning 7200 water into 120 water

remote oriole
#

Am I misremembering or is wood to biomass 300/min or 120/min?

worn oar
#

300/min

hard wolf
bitter lodge
hard wolf
#

ideally you want to segment power plants off from the rest of the grid with priority switches so that they can keep themselves running when the rest of the grid fails

hard wolf
worn oar
#

Pellets are considered nuclear waste

bitter lodge
#

This whole process line holy shit.

#

I can transport 8k limestone like 10x over before I finish making this entire process line worth to sink the water.

hard wolf
#

the wiki agrees, but plutonium rods are worth 153,184 points each, so it's not a bad idea. I would definitely suggest making and sinking wet concrete at this point, based on your needs

bitter lodge
#

cutedoggo but dinner time cause wifey said so. Ciao. Thankies for the advice, it was for sure worth looking into.

worn oar
# bitter lodge This whole process line holy shit.

You don't need to go to plutonium just to sink water. Sinking all but your 100 leftover water creates 300 waste/minute, which is 1.5 hours in a storage container. So just put down a bunch of storage containers in a section of the map. In 5 minutes you can have 500 hours worth of storage containers. That's tomorrow's problem.

#

And the benefit is the power made pays for itself :)

glass turtle
#

"Server will restart in 60 minutes" WHAT? Im playing singleplayer

worn oar
#

Making all the bauxite in the world

white dawn
#

v1.0 did introduce some extra stuff to make it more "purely" singleplayer, but that kind of thing is still there

glass turtle
#

Why would that restart?

white dawn
#

And one of the decisions made some time ago was that long-running Satisfactory processes need a periodic bounce to clean stuff up that (presumably) isn't getting cleaned up otherwise

#

AFAIK it's not even a "second process;" in singleplayer mode it's more tightly coupled than that

latent prawn
white dawn
#

But you're still running the "server" mainloop in there somewhere, and when that gets restarted the whole game has to get restarted

#

Or in other words, if they modified the singleplayer mode to not require that reboot, they'd be able to do the same on dedicated servers, etc

#

The fact that it exists on both is because the codebase is essentially identical

hard wolf
#

also at one point I was letting my computer sleep a lot and running a logitech G703. the uptime built to such an extent that I would load Destiny 2 up (that was a while ago) and logitech's automatic profile switcher wouldn't actually realize anything had changed until an hour and a half into my session. I typed all of this up thinking that the server restart schedule under options -> gameplay was an interval and not a specific time. just set that to a time you're not awake and you probably won't have to deal with it again @glass turtle

#

it's set to midnight (24:00) by default

glass turtle
#

(paraguay)

hard wolf
white dawn
#

Or just like, savequit yourself and start the game back up

hard wolf
white dawn
#

If you've been playing that long without interruption it's in your best interest to take a few minutes' break anyway. :)

hard wolf
#

unless you started playing at 11 pm and it's still set to midnight xwx

latent prawn
#

when it happens, it's just like doing a save and reload. even creates a save file

white dawn
#

I've actually literally never seen that message and I've played through midnight many a time. I suppose it's possible that Update-3-Me might have tweaked a setting and Now-Me doesn't remember. :D

latent prawn
#

i think it is more frequent now, but it used to only come up if you had left the game running 24 hrs

restive umbra
#

ADA is BAEE 😍 (build, automate, explore and exploit)

worn oar
#

Me when I drink the juice that makes me state the objective of the game

bitter lodge
#

I tried to handle the recycle water in current alum factory that is way smaller than this ;-; and like my first few sets of machines are 100% the rest of the sets are stupidly struggling to keep at like 60-70%.

bitter lodge
hard wolf
worn oar
#

Yeah a bit less than 1.5 hours

bitter lodge
#

I broke the refineries into sets in a way. Like the first set's byproduct water is used to filled the next set. The second covers the third, and so on. The final set is turned into wet concrete to sink. But after the second set .-. I can't get the machines to 100% because they are struggling. Even though the first and second set sink all excess production to constantly run.

mint cradle
#

Wsp yall

latent prawn
mint cradle
#

Already made 1k versatile frames now onto auto wiring and smart plating

#

I need some math help tho

latent prawn
#

i once spent a few days hunting down an incorrectly clocked fluid tank constructor which was causing havoc