#satisfactory
1 messages · Page 811 of 1
Copper always somehow far af when you need it
belt highways, trucks, trains, drones.
What imma do lowk
you can place a MAM as soon as you find a drive, load it in, and deconstruct it and just place another when it's done scanning
You know what I need to focus on first
My main base where my og iron and coppers at
Then i can worry about steel
rubber ducky debugging. ask other people for help until you come up with the solution on your own x3
Appreciate all the help tho
though I would highly suggest rushing bladerunners and a parachute :3
yo, i'm starting which i suppose is mid-game, like i just completed 2nd phase from space elevator and i'm pretty fine, but i noticed that, the main thing that's making it hard for me is moving resources. Like, i want to make a factory of let's say crystal oscillators, and my closest quartz mine is maybe 1500-2000m away from my main building zone, should i maybe transport it via tractors? i don't like them that much cause i can't tell how many items per minute i have, and using belts is kinda wasteful, idk if it's just like that or there is a concept to help me not wanting to quit
also an explorer bc it'll protect you from a lot early game, as long as you can fuel it (coal works)
trains, though I would maybe suggest trucks in 1.2 if it's not too far?
id say mid game is around the oil or train mark
also: #satisfactory message
im scared to see how my performance looks in the late game
@earnest condor any thoughts on onboarding/tutorial/mid/late game tiering?
🤔
I will also add that tractors are short distance low throughput, trucks are short distance high throughput, trains are long distance high throughput, and drones are long distance low throughput. your situation definitely fits within one of these categories and (this is a guess, I don't have any experience with it yet bc I'm still on 1.1) trucks will probably (hopefully) entirely replace belt busses soon
tractors are kind of short distance mid throughput, and factory carts are short distance extremely low throughput
or just the situation in general. your 2 cents is generally worth a dollar in the bank xwx
I disagree with your categorization of vehicles?
How do you define "late-game"?
how so?
Trucks have higher throughput than trains 😉 They also don't really have a distance limit.
And in 1.2 you cannot use Factory Carts in that fashion anymore.
the second part really sucks. I was excited to set up a factory cart logistics network on the foundation of the new pathing :c and for the first bit, that's based on trying to move resources from one corner of the map to the other, and max speed
When I made steel it was roughly the same time I unlocked the depots so I just powerpoled over there and never visited again after building it
Every time they make trucking "more approachable to people who are bad at driving" we lose functionality in trade for simplicity.
THAT BEING SAID
-The new update is a very, very good change for trucking.
would it be fairer to bump trucks up to mid distance?
It’s not wasteful
But trucks in 1.2 exp are goated
I have mine delivering stuff across half the map a to b and it’s fine
but is mid distance from the northern forest to the central lake, or the northern forest to the great void?
Trucks can go as far as you want to make them go 🤷♂️ Just a matter of infrastructure vs. trains.
Like... trains have reusable pathing with different destinations.
Trucking is kind of 1 path to 1 place and that is it.
So depending on your needs, one becomes situationally better.
which I agree with, but it is it easier/less painful/more time efficient to build a road between the two or link that train up to a transcontinental loop?
Imagine building roads...
Don’t need roads
i dont have a single train #screenshots message
no, but a road provides a direct link between point A and point B, whereas linking it up over the terrain can can require some finagling
@earnest condor I would consider that a bit more than than mid distance
like 5 4ths of mid distance
or 7 6ths. it's definitely skirting a bit above the maximum xwx
That route I just posted takes like 12+ minutes 😄
and that's fair, but at that point I have to consider how many trains vs trucks it would take me to get 1:1 throughput
trucks? and for what resource?
Natural terrain roads can get you to like 98% of the entire map if you just look for them.
What resource is shown? 😛
uranium ore, which is low compared to a lot of other things
imo xwx
Yes, but I wanted to consolidate it, so had to pick up from both nodes.
but is that one truck or multiple, and could you have done it with less trains? (which I'm leaning towards yes but I would try to link it up with like 2 to 3 trains and grab the whole 2100/m from all of the nodes, maybe 1 if that wouldn't overload it, if I wasn't already planning on doing it with drones)
realistically, the question has multiple answers and we're both right 😹
Well, truck holds 48 slots, ore stacks to 100. Output of Normal + Impure is 900.
So it fills a Truck in 5 minutes, 20s.
12+ minute trip means 3 trucks on the route gets full throughput.
so we are both right, and you've helped me come to the realization that with proper signaling I can set up 3 trains to all pick up and drop off at the same station, and that's going to help me a lot x3
because, up until now, I was ready to default to adding more stations as opposed to adding more trains
Depends on distance.
Sometimes more train is better, most times longer train is better.
unless I've already pidgeonholed myself into 1x4 trains and don't want to expand the station for fear of it conflicting too much with my preexisting infrastructure xwx
adding more trains is definitely going to solve a lot of my problems, and because of how I've set up my signals, I already have the infrastructure for it
What's the prettiest way to introduce power into a walled factory? Just through an open window or?
double wall outlets
I was going to use the wall outlets once inside
do they go "through" walls?
yeah. double in this case means it's one outlet on either side, and a mk1 means 4 connections on either side for a total of 8 (which can be helpful for wiring up a whole floor of constructrors with a mk2 or 3 if you're creative)
ok cool
next question, I swear there were some stairs in the awesome shop, but today I couldn't find them?
yeah there are, but they're huge
there are also catwalk stairs and ladders
they were like at a right angle, not a ladder
wtf happened I'll have to check again
there is a foundation stairs set under foundations, as well as modern catwalks and industrial walkways under architecture
ok thanks
Removed in 1.0
Which is post-1.0
So after they removed the right-angle stair piece.
Replaced by Foundation Stairs and the new Elevator.
ok that's why I can't find them I suppose
Yes. Because removed.
Go get smart splitters!
I’m not even close to late game😭, or I assume not? I’ve gotten to nuclear power on one playthrough took a break came back and just restarted the game
I’m on phase 3 rn
My last one was phase 4
Phase 3 is the tutorial.
Phase 4 is early game.
😁
I'm just about to finish the tutorial!
Look at you, charging in there 😉
I spent about 3 hours building my first 2-floor factory today and it's not even finished yet 😃
Honestly with how vast of a improvement my second playthrough is vs my first, I’m looking forward to breaking further than where I last was and really dialing in on the late game
I really hope motors are needed a lot in this game
I'm 4 days and 32 hours in :3
I have two factories, one dedicated to the space elevator and the other to everything else
Take your name, your primary ability, then understand the pun 😭
I’m planning to automate a side project of 120 modular frames a minute to feed another heavy modular frame factory of around 24 a minute
- somersloop so that should net me 48 a minute
Oh, yeah I got wooshed at first
Let me PULL you back in then.
Vanguard is my favorite class by far
Infiltrator all day.
Careful, that might THROW me off
It’s a bit shocking to me that I fear 48 heavy modular frames a minute is not gonna get me far and I’ll have to expand to something far more monumental later in the game
Vanguards don't get Throw until Andromeda 😉
I feel like thats how I used to play but there's no template of constructors/assemblers etc that I can just change recipes and it goes
i swear on everything, those giraffe bean things are coded to spawn IN YOUR WAY
either when you're building, or spawning in an inconvenient spot in your factory
everywhere i go, i see them. they haunt me. i see them in my nightmares, staring at me. like a sleep paralysis demon. when will i wake up?
I have automated 60 a minute and I use maybe 10 a minute
I thought they could in ME1? I very strongly remember throw being powerfu;
Maybe it's a bonus power?
Yes. I am waiting until we can turn them off the way we can turn stingers off.
Actually no you use them a lot when you build other factories and train stuff so fully automated motors is a huge help
yeah crit bonuses on sniper
#WidowGang
It's absolutely wild you guys are taking about Mass Effect when I was just starting a new run the other day before I bought Satisfactory and it ruined my life
Infiltrator in Andromeda is even more awesome with cloak on kill.
why not? build a bp with them set up and copy paste the recipes into them as you run past
Yeah Vangaurds can throw in ME1. I looked it up
Why not? Good question
I'm a noob
It's what gives you access to lift
I keep forgetting to bp for my factories so I’ve sat and manually rebuilt the same layout like 15 different times so far😭
I haven't really played around with the blueprint stuff yet
It will save you sooooo much time
Yu can plop down a manifold setup to drop down on the fly when you need it
Or a load balancer
what
A load balancer?
So whe you use splitters it splits you conveyor throughout either by half or by 1/3 each , if you have a manifold system your first machine is fed half so
Say you have a 120 item per minute throughout , machine one gets 60
Then machine 2 gets 30, machine 3 gets 15, at first until there’s overflow and it all evens out
A load balancer would be putting a splitter in the early line, then 2 splitters for the 2 new lines, giving all lines a balanced 1/4 of the overall throughput
So 120/4 each line is getting 30 instead of having to wait for overflow to fix the startup
90% of the time you’ll still use a manifold unless your throughout is too high for your belts to transport
ugh i hate that some drones decide to fly straight through walls where some fly up over the walls
What? Lost you here :3
ah
are you teasing?
So say you have 3 smelters side by side and you have a mk 2 on a normal iron node right?
feel like :3 is a teasing face
So, 240/min
thanks btw goob
One splitter in front of each smelter, and a belt connecting them all, so a total of 120 a minute is on the belt
Mk2 on a pure node is 240
Glad to help!🙏
...Wait
👍
hes explaining it weird... i think hes talking about a mk2 belt coming off a mk2 miner on normal node (producing 120/min if not overclocked)
Rolling back, with 120 on your line, when the iron hits the first splitter 60 iron per minute goes into the smelter’s then the next line gets 30 a minute, and the third smelter gets 15 per minute
No I get it, I forot slugs exist
manifolds use the way that splitters overflow when one of the outputs is full, load balancers dont allow this and "properly" split things. generally speaking manifolds are cleaner/more space effecient. Load balancers are only really important for small rate production and maybe nuclear if you want to not have big hotspots. otherwise manifolds are most peoples go tos
Your first splitter breaks your 120 into 2 lines, so a 60 line into the smelter’s and another 60 line into the next splitter, from there 30 into smelter 2 and 30 into the next splitters then 15 into the smelter
^^^
basically if your belts are all fast enough for the thing puling the resource, and you have enough input then manifolds will eventually work themselves out.
Should I make a 50 Smart plating a minute factory because free will exists? I’m not done stage 4 yet but whatever.
Load balancers are very use case and you will use manifolds 90% of the time even if you’re very organized with them, load balancers take up a great deal more space for very small change outside of very specific circumstances
yerp
load balancers are cool though
Never heard of or used either
huh
Granted, 32 hours, 1 save, just started Phase 3
you had to have used one if youve used any splitters ❤️
Manifolds are definitely something to strongly invest learning in😭
Yeah
sometimes you have to use both because you have to load balance a bunch of weird outputs of a resource into a bunch of manifolds
technically speaking, anything that isnt a load balancer is a type of manifold 😉
thats what smart splitter/priority merger is for
ULTRA MANIFOLD
I fear I may have to redesign my storage area to include a load balancer
Fun times
you should see my fmf factory hehe
also yes, or for making sure a plubber feedback loop feeds itself before the rest of the machines, but it's all situationally useful
I believe my train is bringing in more resources than my belts can sort and feed into my sink so I may end up with overflow
50 smart plating a minute for absolutely no reason?
DeafBringer wanted to redo all belts when we got mk6, i said no because of how convuluted some belts were, still did it though.
you'll need it later, so it's not a bad idea
What for? I though I was done with it
fenrir when it stops showing up in the elevator you can turn it all into mod engines
I considered doing 240 motors a minute strictly to push near 1m points a minute in the awesome sink
im at 20m points a minute and i didnt do anything like that lol
Oh right. I need those again 😔
All of my outputs are matching other factories so barely anything goes to my sinks
and when mod stops you turn those into the next one
Despite that I’m still getting around 200k a minute 😭
no. they're used to make modular engines, which are used to make thermal propulsion rockets, which are used to make ballistic warp drives. just feed it into a few industrial storage containers and smart split the overflow into a sink for coupons :3
so... i didnt use to do that. im doing it now, but i always have some for pioneer that gets sinked
also :3 isn't a teasing face. it's a cat face x3
still don't know the difference between manifolds and balancers lol
nah meli its teasing ;-;
I'm probably using manifolds
how...
because I don't use the wiki or have names for what I do
I use it when I'm happy/pleased with something :3c
I love this game and hate this game. 25 modular frames for 4 heavy framed though. I did not think that one through
yes but goob and i both explained it rather thoroughly
Manifold pushes everything through lines that all meet and split where needed, load balancers breaks lines evenly so everything is evenly distributed out of the gate
heavy encased alt ❤️
I haven't been reading to be fair
heavy encased goes hard >w<
Ok, then I'm using manifolds 99% of the time then
I should go to the interactive map and grab every hard drive
ew
Yea I really do feel a bit shocked that after that lengthy explanation that one cannot know the difference 😭
I wasn't reading I just pop in here and ask questions then leave
if youre struggling with making mf youre early enough you should hard drive hunt 😛
sorry 😃
I had a stupid idea for a mod: Replace all the ficsit stuff with Aperture and replace ADA voice with GLADOS lol
Never enough hard drives I fear
there is more than enough hd...?
dupe
I wasted 7 for alts strictly to make my life easier when I build a few different factories all to automate 48 heavy modular frames a minute
can buy in the shop too...
No not with hard drives
Could I get demonstrations of both?
you want a picture?
once you've worked through everything at least once it'll be easier for each thing. making enough stuff to feed one blender to make aluminum scrap so I could start making mk5 belts helped me a lot with building the whole aluminum factory I had belted all of the aluminum nodes in to
Should I try to automate nukes?
Yes please!
Easily but most of my time is not spent exploring in this game it’s theory crafting different outputs , how to do it and have no overflow, and meeting energy demands 💔
Nukes?
yeah. if you feed a depot 1/m should be decent
Yes nukes
a depot and a buffer
Feels cheaty I don’t wanna do that
Real
Cheating is more efficient than any other way
except for when you want to have the most fun
technically... no cheating in a singleplayer game.
If the factory doesn’t grow strictly with my own ability then it doesn’t deserve to grow
If the devs didnt want be to do it they’d patch it
that is not the ficsit way, the ficsit way is efficiency not fun
you want it to be in game or paint?
ficsit does not waste, and cheating wastes your integrity
Whatever's easier for you
He is the enlightened one or something
Can yall rate my first modular frame factory
Wasted? Or put to good use to make things easier for yourself?
How many a minute?
Both technically made future me have a easier time when I get to it but now I have to hunt down more for rocket fuel and ionized fuel💔
So about 2 heavy frames a minute I think
Im not making those yet thankfully
also you might cheat and find that the game feels pointless and flat. I felt that way using GameShark on my DS, and multiple people have reported feeling that way cheating items into the game using SCIM.
40 a minute nets 8 heavy modular frames a minute
With somersloop 16
I might just be a factory priestess princess :3c
Ficsit cares not for integrity, ndo not break ficsit merch and fulfill your job to save humanity and ficsit will be happy
ada might actually praise you
Just tap like 3 pure nodes with mk 3 miners and turn it into screws. Might be almost enough
YOO I made the modular frame factory
Just use pure coal and pure iron for the steel screw Alt
Im on phase 2
Or that
Im using steeled frames and steel screws
... There are never enough screws? 125/min? PER FULLY VOERCLOCKED CONSTRUCTOR?
260 per minute from each a single line, you can net around 2k+ screws a minute from a pure coal and iron node
Oh boy. Late game items cause me pain
Steel screws is 260 a minute 😭
With sometsloops
12 per min should be good enough to start versatile frame making right
Probably
What do Somersloops do? I haven't unlocked that tree yet because I haven't found SAM?
mostly a duping mechanic
Can double item output
it's... kinda silly.
Double output and power intake or something
Power usage is way more and output is double. That’s all I know
Prob just gonna leave it at 5 per min
Doubles the energy requirement of a crafting machine but doubles the time output
sloops are cool, but if you want to max out a nuclear power plant with all of the uranium nodes between the SAM line and alien augmenters, you'll need almost all of them and still have to sink some plutonium (which is fine since all of the uranium nodes feeding into uranium fuel rods is a lot of power)
Super useful for ludicrously tedious tk craft things that take loads of materials or dreadfully slow item/minute crafting times
Is having one big power network or multiple smaller power networks a better idea?
congrats ^w^
usually more convenient having 1
so @west ingot i posted the picture, but to clarify, the load balancer will turn into a manifold if not properly balanced lol
Speaking of nuclear. How the freak do I keep up with water? More pipes running to only a few reactors?
1 with priority switches
Big network lets you manage it all, create priority switch lines on smaller scale factories to keep your grid always running
build them over water - have water extractors directly under
each npp clocked to 250% takes 2 max OC water extractors
Oh ok
Can you see if I did it properly it’s in screenshots
Also a few hundred power storages don’t hurt
Power storage farm
(or 1 npp at 125% takes 1 extractor at 250%)
eh, usually dont even need all that much, just have abundance of power 😉
What power sources are there after oil? I know nuclear because of here, are there any iother sustainable? Solar?
having multiple plants and sectioning them off with priority power switches so that the plants stay up when the rest of the grid falls is the way, though I'm still trying to figure that out :c I might have an idea, though. also, connecting all of the outputs (miners, extractors, etc) that feed that plant to the same grid as that plant will keep it from locking up
My output is typically double my requirement and I fear it eats me that I am not pushing extravagantly higher numbers
basically jsut mostly versions of oil and nuclear
you mean you use 50% of your production?
Fuel, turbo fuel, rocket fuel, ionized fuel, nuclear, plutonium and whatever else
no. there are advances in oil 😉
(nuclear) technically geothermal but very bleh
For the time being, once I’ve 2 more drives I’ll 4x my power production
turbofuel is the step up from fuel, rocket fuel is the step up from that (and super nice), and ionized isn't worth unless you use @earnest condor's sloop loop
I'm excited for geothermal
its very...
it's fine but limited
I know of tweo geysers nearvby
It’s very very very unerhwelning
I use it to charge up power storage
dont put too much hope on geothermal.
A pure geyser is basically 3 coal gens
How bad is it? Like wattage wise?
In terms of reliability at least
you average 7100 MW with ALL geysers tapped
it's not bad, it's just that there's few of them
They jump by a whopping 60-80% 😭
Her, that's how many I have!
they have their uses , just not likely going to be your backbone of your world
nah a pure averages 5 coal gens
iirc average of pure is around 400 MW
every start zone has at least 1 spot that has 3-4 coal gens next to water
find one of those spots, build like 32 gens
I may be exaggerating
But if you rely on them def crutch power storages imo
They jump up and down frequently
but @west ingot i build around 80 coal gens to get me to diluted fuel alts for fuel ❤️
I just got compacted coal
only takes 3-4 nodes depending on purity when you get mk4 belts, mk3 takes a couple more
no, but if everything is running at 100% efficiency it's probably good :3 also there's a buildable in the awesome shop that you can clip onto a belt and it'll tell you the parts per minute (conveyor throughput under management, though it takes quartz and crystal oscillators to make)
it's very niche. I wouldn't bother with it for power
that is usually not worth burning btw. You def can, but i wouldnt recommend
Not coal power at least
even turbo.... entirely skipable
Very strong for turbo fuel and layer rocket then ionize fuel
also entirely skipable
But now I have no reason for all this sulfur contruction I'vce done
i dont use compact for any. i skip turbo, rocket i use nitro rf, and ionized uses nitro
... weapons
you'll have more use for it later. Also for weapons
Nak I like the lightsabrer
geothermal fluctuates up and down on and is difficult to utilize properly if you don't make a bunch of batteries to level it out
My slow burn playstyle makes this convenience of a mid game option like turbo fuel somewhat helpful🥲
you need 1 battery per normal (2 per pure) to average it
easy to utilize 😉
I just realized I can bp a grid of batteries and just rebuild it over and over as a big building so my grid struggles to shut down
shoot
yeah easy to fit 32 on mk1 bp
Oh :( I light lett my factories die
After that bio stage it honestly gets easier and easier to keep the grid alive
what do yall think of the walls?? im trying to give it some character and not just be a straight up box...
Unless you really like building huge mega factories and forget to touch your power grid
it is depending on how you play. I'm pushing 200k Mw out of a bit under 300k Mw currently (current consumption is hovering around 72k Mw, though there's a solid chance that'll jump up to 200k Mw when I start building things and space opens up in the depots), and that's to feed the supply lines that will help me build my nuclear plant xwx
vanguard. just build 100 coal generators and you should be okay till fuel
( I’ve done it 5 times)
Yeah since I switched to coal both of my blackouts were from lack of water
i havent started my nuclear, but im going to be producing 2tw before augmenter
3:8 😉
that, and also batteries are very useful for keeping power grids up during times of high usage and super slept on (my last message is a decent example)
If you’re pushing liquid higher than a 10 meter elevation use pumps!
Why is my Pipes flow indicators not lining up
true
with the others
Also account for sloshing when you use connection points
I AM :3
did you start placing one at the top and one at the bottom?
literally how? I had to compromise and cut way back on SAM usage because my original plan needed like 40k/m and there's only 10.2k on the continent
well its 1.45tw from nuclear and 550GW from ionized byproduct
Wait what?
that was before I switched off of fertile uranium, though :/
Huh? 8 bio = 3 coal?
no. 3 water extractor per 8 coal burners
Gosh I can’t wait to push for nuclear again
i HAVE 2:1
I’m really hammering down this time compared to my first playthrough
You also use 4 and under clock or 2 and over clock
I thought you meant your whole nuclear plant. that's a bit different xwx also yeah, the compacted coal output of my rocket/ionized fuel plant will be nice once I'm ready to use it instead of sinking it xwx
YESSS VERSATILE FRAMEWORK IS AUTOMATED BABY!!
well the nuclear factory makes 2tw
10 per min!
the ionized is produced with the byproduct of the fics
Now you’ll just need to automate 75 a minute to push stage 5 !✌️
well, no, 3:2
Screenshot in screenshot shows what its doin g
but you said it makes 1.45 :c
Lemme get outta phase 2 first 💔💔
Now I gotta automate smart plating
1.45tw is from nuclear generators. 550gw is from ionized produced from the nuclear plant.
And the wire shit
o.O where are you overflowing into an ionized line?
who said overflowing?
This games addicting
where is that coming from if not from excess resources, unless you're just welding an ionized line onto a nuclear plant?
Was gonna start homework at 10 now it’s 12:30
meli, the power shard recipe is most effecient to make DMR for the ficsonium
don't they all use the same power lines?
i have a screenshot showing it
in the design im makinf lol
so im producing almost 400 power shards/min that have to be used or they will build up as non trashable waste @hard wolf
Producing? Ypou can make slugs?
weird, cool, and also a weird way to stockpile a ton of power shards instead of nuclear waste
but also not radioactive, so it's good
@hard wolf https://www.satisfactorytools.com/1.0/production?share=9ZWB5OQi9tHfNYyLr2Ob
im also bringing in some items, like all the aluminum products are being brought in from my 12300/min alum plant. also in addition im slooping some items (like its required to sloop ingots)
um no. backup is bad on power
i have seperate ISCs full of shards
optionally, you can have one available to be slooped when you run low and have overflow go to isc
also: feeding into the ionized fuel plant which is the part I was missing when typing that message
these power shards are turned into ionized to remove the waste
for the same reason im not just using all the worlds sam to convert to uranium and just go all out on ufr
you may have just fixed my own plant
you can make over 256 ufr/min which is 3.2 TW of power from uranium (and MUCH MUCH MUCH simpler to construct)
but this has a ton of waste building up
so most people opt for halving that power production to 1.5 ish tw and doing full chain
My nearest uranium that I know of is in a cave by a cliff
dont worry about uranium
untill you can make and sink plutonium rods until you can use the plutonium waste
"The factory must grow" but mine cant
and i dont recommend trying to do a big nuclear plant. if youre still learning the game, do nitro RF, you can get multiple hundreds of GW easily with nitro rf
Tomorrow I’ll automate the wiring and smart plating
I'm getting the itch to restart and plan things better this time tbh
you can fit a module that takes crude water sulfur coal and outputs rocket fuel (arguable the best input -> power fuel in the game)
Still needa do homework this game is too addicting
roguelite mechanics
My brain is just a roguelite
I need software to plan out the entire factory BEFORE I build it
you could also rush depots, feed your build materials into those, and start over in a different part of the continent (the rocky desert is really nice and I'm planning to build my depot mall there)
rush depots? you can get depots as soon as you have steel
that kind of means rush to find a bunch of spheres if they haven't already
I would be SO bothered by knowing my old builds are just sitting there, so inefficient
or... hear me out... restart 😉
I can't explain it, my brain is just bad at this
i have 1100 hours and have never finished the game, so maybe dont listen to me?
I spent like 6 hours building my fuel power plant and now my brain says "no you must restart, it's not efficient enough"
well.. it should be 100% effecient
also zeko you should use packaged diluted fuel and heavy oil residue alts.
then restart and pick the northern forest bc it's really nice and has a lot of resources nearby despite being kind of cramped and difficult to build around until you get foundations. that or pick the desert which is similar but with way more space and way less plants for biofuel
much better fuel / crude
220 plastic per minute, 100 rubber per minute, 31 fuel generators. It's not enough.
100% efficient 12 per min modular frame factory and 10 per min versatile framework from just a basic steel factory with Steeled frames and screw
1 beam to 260 screws is ludicrous
I hear there is a really good spot in the Northern Forest that I might try, I just have to figure out how to build there
just clip and build under the map
or restart and make a beeline for the rocky desert because it has enough coal for a solid power plant and steel production
problem solved
you'll need foundations desparately
Or start in the desert?
but I think it's worth
i like desert, but it sucks early game
it's really not that different, the game forces yo uto spread out in any case
You're goddamn right, but I want it to look pretty, not just be a sky building :(
Why?
rocky desert =/= dune desert. if you wanna be as close to the rocky desert as possible, start in the northern forest
just... support the sky foundations
like this #screenshots message
still deciding how to do the roof
prioritize the awesome shop and build a gorgeous skyscraper that looks structurally sound
Wtf that is massive
? no
or that, that works :3
If it's not structurally sound, I don't want it
this is very small lol
Damn.
@flint phoenix these are some other builds #screenshots message
also this is whats inside those walls #screenshots message
still working on prettying up the other factories
I have much learning to do, many restarts to complete
then visit every crash site you can find and grab 5 sloops, use the sloops to quadruple your alien DNA capsule output, and feed high level crash site materials (like turbo motors, though the DNA capsules might be enough) into the sink ^-^
this is my starter computer factory #screenshots message (from 2 months ago)
lmk what yall think of it 😉
I will 🙏
At what tier do yall usually start building structures for your factory’s
as soon as possible
t5 for jetpack
cant be bothered before that
Imma get to phase 3 first before all that
1 part being automated already
Automated wiring doesn’t seem too hard ngl
just wait...
Imma use iron pipe to make em
i love iron pipe, but it requires so much iron
lwk cant remember, its a lot, but its not that bad i was exagerating
i use iron pipe everywhere
I haven't used alt recipes at all yet, except for the crude oil -> residue
Idk why but satisfactory tools doesn’t use bolted plate recipe even if I toggle it on
Steel screws are heaven sent
crude->hor and diluted packaged fuel is amazing early game
not worth the wp
It got me so much power
I'm making copper rotors
The what
bolted isnt worth.
Why not
it's not. adaptive control units get a lot of people, but you can simplify it by getting depots and handfeeding a couple of containers belted into an assembler (I automated phase 3, handfed phase 4, and automated phase 5 by feeding the overflow from Pasta Town to my project part factory via train)
stitched iron plates is fantastic :3
Im producing the exact amount of screws needed from 1 beam and smelting 90 plates
bolted takes more screws.
But it suited my factory well
you can force it to use bolted instead of standard. but if you have only 120 iron input, the standard makes 10/min and bolted only makes 9.11
1 beam to 250 screws that’s the exact amount it needs
then use it? im not saying what you should do, explaining why the tool does something
especially stitched iron plates + iron wire + pure iron ingots (all of the pure ingot recipes aside from aluminum require refineries)
No more screws, thank god
Oh the tool recognizes it or what
but stitched plate IS better ftr
I can tell wire and regular plates
Id use that in another factory ngl
if youre using satisfactorytools.com you can tell it to use the recipes you want (disabling the ones you dont want) and see
you can also change the inputs to remove things. in example, no coal allowed but tell it all alts are okay. itll show you. lol
Bet tysm
Mb for not responding ty
alternatively (and I'm sure this doesn't always work) you can enable all of the recipes and disable the machines you don't have
for the record though. stitched plate/iron wire is the most iron effecient
no worries ^w^
Yeah
all of these have pros/cons. stitched plate/iron wire takes the most power
Whats good rotor recipe
actually i take that back. stitched can make 30% more/min and use less power (2mw)
Since I’m going to be automating the the wiring
or you could make caterium wire if it's early game and you have a bunch of accessible caterium nodes just sitting around doing nothing
Bolted makes 15 a min no?
It’s extremely far away
Also the closest one is covered by rock
from 120 iron? no
then you definitely have better options xwx
From 120 oh idk
from 120 iron/min you can make almost 14 RIp/min
with pure iron, you nearly double that number
pure recipes are some of the best recipes in the game, but need loads of water
uh. no
Wow
or, since you have steel, you could find some sulfur and research nobelisks in the mam
bomb
don't spoil it 😭
its in sulfur, its a remote explosive
So that’s how I break open the caterium node
yessir
Good to know
good for combat to
Bro Sam is so annoying to get
dont worry about sam till t9, just get the flucs automated when you can for stuff in the alien tree ❤️
Im an idiot portable miners exist
Soomersloop things look cool af
id recommend just doing a regular miner with a constructor or 2 for the first level of refinement
I hate when the alien voice comes through instead of Ada
thats what i did for a while, just went to the node when i needed some of it
the alien is so cool though
Talm bout the scriptures are made with blood
i get what you mean, Ada is sexy the way she degrades me 🥵
Shut up
the automated miner alt recipe is 100% worth, especially when you need them and can download them from the cloud
Im kidding
based? owo
er... ive never once used that
I meant to send that with the message I sent earlier
I sold earlier by rerolling it
if you get it early it's a godsend. if you get it late and already have a ton of portable miners built it's not as useful
This game is too addicting I was meant to start homework at 10 now it’s 1
I got it early and never had to worry about crafting a portable miner again
Im just wondering why there are so many crashed freighters
everyones different, the alt isnt bad, but i dont use ports enough for it to matter
Subnautica situation?
for you, beavis
i was thinking the same thing, but no.
I don’t get this I’m sorry
sorry my gfs family calls each other beavis from beavis and butthead, and now i say it without thinking
😭
agreed. I need a lot of input and plopping down an equipment bench to craft a few takes more time than I want to spend xwx
welp, ive got to go to the lab tommorow to try and rebuild my explodificated pcb. see yall!
It felt so liberating when I finished that factory
just load 4 stacks into depot 😛
Cya
but then I'd have to spend all of that time handcrafting 4 stacks :c is that even enough to put a mk3 miner on every node?
not sure. but it doesnt take long, just click space bar and walk away for a few
also have fun with your PCB :3
or pull up youtube 🤷♂️
not fun. very annoyed.
ive put a LOT of time into it and it keeps blowing up or catching fire.
can you get or access a resin printer and use the UV screen to print onto the PCB blank to rebuild it more quickly?
?
do you mean print a stencil on a resin printer?
Is that shapez 2.0 game good?
i have 3 boards left to blow up.
kinda. you print the stencil on a clear plastic sheet and that makes it so that the UV light cooks the copper around the traces and leaves you with a nice PCB after you've cleaned all of the UV cooked copper off
i just unlocked it but i REALLY dont get what power towers do
power over longer distance
like the wire reaches longer?
i had the pcbs milled. they are 4 layer 2oz copper. i just have to assemble them. there is around 350 components per pcb and i blew up a board last week. been very down since, need to get it working in the enxt week
power towers are high voltage power towers IRL. power poles are the power line feeding into your house IRL
yes it reaches longer
Any fix for framegen override? Built-in frameshoots and causea high temps. Without a voodoo ritual before/after you exit the game it crashes.
yeah, that's probably a lot more complicated than the UV method can accomodate (I'd probably only suggest it for through hole and if I wanted to build a keyboard or something I'd have to outsource it to a company that can make multilayered PCB's)
i built a handwired keyboard with a 3d printed backplate. that was fun. this has been nearly a year of work and its not gonna work in the end
determination
to be fair, my handmade keyboard is only 24keys
we are out of money and time
is it a dactyl manuform?
I'm sorry to hear that :c
nothing is better than seeing a project come to fruition 😭
no its just a keyboard that i can fit in my pocket lol
i got it to spin a motor, but as soon as i add a load to the motor. BOOM (or fire)
well I hope a spark of inspiration leads you to fixing it
i appreciate that. going to try. but between nhrl this weekend and prepping for finals (last semester of uni) ive not got much time. i just need to get it to a state of semi working for the expo (where we show off what we did for our capstone)
is the problem the motor or the circuit leading up to it?
also, can you replicate someone else's existing infrastructure in order to create a power supply method that feeds the motor without blowing it up? (something something ctrl+c + ctrl+v ing code off of the internet)
Not the motor. The Vin on my hbridges catch fire/blow up. Potentially a current shoot through since it works on lower draw motors, but dont see much on wattmeter
Well ive used current limited psu and batteries, ive been chatting with the guys that made the firmware im using to see if they have any ideas
you've probably already though of this, and there are a bunch of variables I don't know about, but it sounds like you need beefier components xwx
Probably. Using 55A 100V fets and want to pull 40A through them, but i think I should've used the 100A for 40A. Doesn't matter though when it blows up at 10A 🫡
are you sure the PCB isn't short circuiting somewhere?
4kW thru a circuitboard?
Got so frustrated w/ pipes & my 8 fuel generators that I had to turn the game off for the night.
Last save, I did 4 & 4 across from each other. No power fluctuations.
This time??
2 and 2, then 2 and 2… Pipes splitting like a dang load balancer. And power is bouncing all over the place 
3 120 pipes are good for 8 coal plants, but you have to set it up so that 2 of them feed into either end and the other feeds into the middle
Ah sorry, this is about Fuel generators and Oil extractors.
Earlier this week I WAS fighting with *coal and had to move all 6 of my water extractors 
oil is definitely definitely different since you can't overflow it into a system like water. I hope you get it figured out xwx
you effectively cannot load balance pipes
make a post with overhead shots of your set up in #1038092680493801533
yuh ty :’(((
last time i had byproduct machines & a packager BEFORE the 4x4 fuel generators,, I wonder if that’s what’s up
make a post with overhead images, basically impossible to trouble shoot pipes w/o visuals
you kind of have to math it out so that so that your inputs match your outputs, and then maybe set a machine or two to standby until everything else overflows
otherwise, you have to wait for the sloshing to level out
I hear u. Lmk if image is bad & I’ll upload another tmrw #1499305732254728356 message
Guys I have obtianed nuclear power
And automated super computers
With a train no less
Cus choo choo **
is there a way of making a globally aligned train grid?
Yea, just assign stations /connect them
or do i just have to build everything connected to the start to make sure the prints line up?
[Makes it sound a lot easier than it is]
you need to start somewhere
so i can't start a track from a location and have it line up
i.e. i'd always have to start from the pre-existing rail grid?
Thers problems to think about when it comes to a global line.
You need to have signals/passing lanes, turning areas, etc setup
You can connect any line to any line. Trains automatically try to find the shortest route
not gonna need passing lanes if i don't do monorail
i'm aware. the question is about alignment
Will depend how its done, but you would need signals then
Ah. I see
Can use foundations aligned to the grid
Place on foundations, delete foundations as needed
there are ways to align two separate grids, but i get the feeling you want it to be perfectly aligned, so answer there is no
if i design a 5x5 grid print, can i align that so that it aligns to said grid of 5x5 tiles
alr
sadness
you can use world grid, but you'll be stuck with 90 degree turns and straight lines only
i was planning of doing that with the option to add 45 degree turns
Could probably do something with SCIM interactive map measurements and the world grid, but not entirely sure what you are trying to do. It sounds to me like you want a straight line from one side to the other basically Lol
Everything else is easy enough to measure out using foundations as a measurement from there
its infinitely easier to just build from one start location
i've done similar in other games like factorio, so that part should be fine
just a question on if i can align nxn prints globally, but if that's not possible i'll just have to build everything directly connected to the grid in that case
friendly reminder that dual the dual rail transcontinental loop is awesome and I posted a picture of all my rail bp's/templates (the t/cross junctions have to be edited bc those don't fit on a mk2 blueprinter) to #screenshots
Trying to use same grid for it all is just a kinda bad idea. Start somewhere, then build your tracks to another place, then when you get there, you build that factory on whatever grid you end up when you get there. You're just limiting yourself in weird ways trying to have all on same grid. It doesnt matter cause the only connection the two factories have is the train tracks
i wanna have everything grid aligned though :despair:
i'm here to ruin this world with grids and concrete >:)
just view trains as grid agnostic and you'll be fine
also what's up with rail turns being able to be built but if i try to make them 1/8th of a tile longer they suddenly don't anymore
they're finnicky. I've found that blueprint auto connect is the best way to tell whether it works or not
they have an allowed radius, and making it slightly longer can change it
Align things to local grids 🙂
Is there a way to make the swamp look less like misery and sadness without mods?
concrete all over it
youve said nothing about a color filter before
If you go near the swamp you will notice everything even not the swamp looks like misery and sadness colorless
#screenshots message @fossil spoke there is a location at the top of a mountain that gives you an achievement for climbing all the way up there, cuz it’s the tallest natural terrain in the entire map… and it is easy to identify, I can point to it on a map no problem, just sayin’… the spot you picked is not a bad spot either, though, and probably your best bet for grassy fields.
Pillars and beams can be built such that they stretch from arbitrary point A to arbitrary point B without needing the world grid to be involved at all, and you can align foundations to beams, this makes all transitions smooth, though I still recommend using the world grid anyway when there’s no downside to it, cuz it’s just more convenient overall
how do i fix the bug where like after 6-8 hours my friend cant join my world unless i fully quit and restart the game
how can i change the direction of signals
it just refuses to go into the opposite direction
you'd probably have to look at mods or console commands.
I'd just use spot lights and build somewhat above the terain on pylons. Make hte most of hte lighting
build it wrong, then you can place it right, and delete wrong one
Main issue is that the lighting effect sets in when I’m just near it not really in it and it’s bothering me a bit when my screen randomly looks like it’s sad
Have you tried antidepressants?

and now they're "looping into itself" even when they clearly aren't :/
xD I mean you'll know when you're moving to the swamp right? not very random
You coudl also just not leave the swamp. There's everything you need to go to tier 9 I think there
Yes they make everything look like misery and sadness do not recommend
Nonono I’m building in the nice beautiful biome next to it
Close to the edge
Swamp is made of love
Did witches curse it’s swampline or something out of jealousy?
no idea! just a lovely happy place 🙂
Does someone has instant crash with launching since this morning ? ty
The only beautiful biome is the one who has a Ton of machineries in it
yes you can check out #1038092680493801533
So basically none?
Surely even the smelter weighs more than a ton
With ton i meant the amount
I misunderstood that on purpose
I guess you build build a tree out of machines
And a river of blue colored machines
I think I’m getting somewhere
I see
Thought my english was somewhat wrong with my statement
Idk I’m german too so I probably would make the same mistakes as you
why do rails not turn at a continuous angle and instead do some wonky bending stuff that makes the "angle too steep" in spots where the bend should totally be possible?
When you look very closely they sometimes also aren exactly where they should be but only off by such a small amount you barely notice it
there should lowkey be a way to adjust the way it bends, i.e. place the two endpoints, and then allow us to "drag" the bend to make it possible
because right now it just feels very tedious to place rails in a way where they don't choose the one and only way to bend that makes it impossible to place
agree
rails was mostly fine for me but with the vehicle paths in 1.2 exp its acting very sus at times
are you building on foundations?
#screenshots message how exactly does this "loop into itself"
happens both on and off foundations
show what you're trying to do in a post in #1038092680493801533 its very easy to control rails on foundations
- use #1038092680493801533 , not channel that is for showing off builds and we can't write there
- show bigger image with segment colors
done
is it better to use Rubber and Plastic then Residual Fuel or the opposite?
also why does Packaged fuel have less stack energy than Solid biofuel, its not even worth it to turn the stuff into liquid Biofuel or to use regular fuel for any reason
Better for what?
more product out of each crude oil
Biofuel can't be automated. Packaged fuel is the second worst jetpack fuel behind solid biofuel, anything else is better
oh lol, i guess i just need to unlock more stuff then
does the max fuel per recharge change with other fuel types?
Heavy oil residue alt, diluted fuel alt (for fuel)
Heavy oil residue alt, diluted fuel alt, residual rubber+plastic, recycled rubber+plastic alts (for plastic/rubber)
Different fuels last different durations
ah sick, thats the reason to the stuff then
Thanks mate
Dont have any of those yet lol
petition for animal traps to allow full automation of biofuel
new building: incinerator trap - dispenses food so animals walk in, then get cooked, presto, biofuel
the bigger the creature that walks in, the longer it burns 
in fact, more creature variety to support this system
just play with a friend and put them on biofuel refuelling duty
higher population density
that's also fully automated (for you, at least)
ah shit.
surely if you loop yourself often enough in a hypertube cannon you'll break reality and create a copy of yourself
i will have to build a hadron collider for this
hey, i think i have seen this storyline before somewhere...
Theres a mod that allows for extraction of biomass from limestone that more or less makes sense. Crap, is mod talk allowed here?
believe it or not, straight to jail
yall whats the best alternates for turbofuel production without out blenders or the annoying packaged diluted fuel and most efficient way of producing turbo fuel.
Particle accelerator?
turbofuel is just kind of bad if you are not using any form of diluted fuel
my bad forgot to delete that part
you are probably better off not making turbo fuel at all and just sticking to diluted packaged fuel
yall whats the best alternates for turbofuel production without out blenders and most efficient way of producing turbo fuel.
recipe chain HOR, then packaged diluted fuel
well you dont have a lot of options without blenders, turbo heavy is terrible
HOR -> diluted packaged fuel -> default turbofuel
so floydson's video is void?
theres only 3 turbo fuel recipes. you can just pick which one you want
he used hor then turbo heavy
is there something you're confused about from your post ?
yeah, i like to gather opinions to make an informed decision, I already started building but im just double checking with others
I been using the regular one with packaged diluted fuel and it was a lot more effort
turbo fuel already sits in an awkward spot
that literally covered all the options PLUS gave you the tools to check yourself, including pre made plans xD
sf content creators make it out to be amazing
its nice for vehicles and drones
content creators are shit
decent fuel value and doesnt need fluid cans
and make things for clicks
nothing rocket fuel cant do better
needs alu, is later etc
ofc its better technically
does anyone know all the ratios to make a nuclear power plant of 600 uranium/min?
please point me to some resource cause i dont want to calculate everything from scratch on my own ahahah
look at the plan
my point is between diluted packaged and rocket fuel, turbo fuel is an awkward middle child you can easily skip
always rushing to the next upgrade and only doing the absolute most efficient stuff is kinda boring
eh, rocket fuel is very skipable too
it is, but we are talking fuel power here
yup diluted is great. Can easily finish tier 9 with it
the problem is, im low on power, have nothing above motors or modular frames (no computers, circuit boards, heavy modular frames) I only managed to get past tier 7 (-control system development) because of hard drive sites
ohhh ty so much exactly what i needed
diluted packaged fuel will get you where you need to go
thats the downside of rushing past everything
sounds like you need to automate parts and shut down other sections of your factory
or just make a bunch of basic coal power to tide you over
build more power I have 2 coal power plants and they have carried me up to advanced tier 8
or sneako in some thermal generators
most of my factories are off except for the modular frame factory since it sinks, I should have enough to at least get diluted packaged fuel up and running with 5000 megawatts
yeah if you dont have stuff like computers and HMF you have bigger problems
my computers suck so much i should upgrade
by the time mk3 belts exist you can very easily do that and more with coal powershrug
i have like 10/min and use 30/min lol
mathematically impossible?
if your machines are starving then you are techincally not using 30/min
I can get 2700 fuel soon, and around 7200 at full oil utilization
so do I just get the 2700 and leave it and expand when I need to?
if you burn all that its close to 34GW, thats a decent chunk of power
around 136 generators (34GW)
I do need to refill an fuel reserve for my jet pack though so not all of it will be available
imo regular fuel is absolutely trash for the jetpack
no lift to speak of, burn time absolutely abysmal
better to use liquid bio
I was using tf a bit.
turbo is OK for lift
Okay. Tier 4 belts are not going to be enough forever for my resin. 5 refineries making fuel and i just made 20 making heavy residue for coke and watered down fuel. Not gonna make watered down fuel anytime soon, so most of t he heavy residue will go unused but once its used thatd total 650 resin
I had a temporary tf packager but it was handfed plastic
you dont really need a permanent production for jetpack fuel honestly
i made a container full of fuel at one point like 1000 hours ago
what i did for computer was kind of complicated but fun: oil is 2km from base so i package oil i run it packaged with conveyor to my base then the empty canister go back to the oil wells in a circle so i always use the same now the oil is in base i process it in refineries to make plastic and then make computers. I did this cause I have no idea how liquids work I heard it's kind of random so i thought use conveyors but expanding this is basically impossible cause I already overclocked everything to 250% so precisely i have 900 crude/min which should theoretically max a conveyor mk5 at 780 barrels/min which should get all unpacked and fed into refineries. What i could do to squeeze as much as possible I guess is to add more refineries up until the oil can't keep up so im sure im using all the throughput assuming all machines are active cause like some computer are theoretically split still to make some parts I will not need anymore so it fills up and actually I get them for other stuff so it's not so bad right?
jetpack fuel? Nah, thats not for the jetpack, fuel is for power
ik, but i was stupid and deleted 2 industrial container reserves....
now i realized that I could just make some more computers on site at the oil and just ship them to the base lol
what about rocket fuel and ionized fuel?
what about them
Not things i can make yet
are they good for fuel power/jetpack
I think my approach although in this instance is really complicated but worth it in the end is good for starters cause you can't expected to build a base made of different modules spread out across the map cause you just don't have resources
Am I weird, I went from coal to diluted fuel then skipped turbo and am working on nuclear. My jet pack still has solid biofuel in it.
reminds me of how you rush factorio end game and then transition into city blocks xD
if you have rocket fuel already its not a big leap to produce some ionized for jetpack use, for power production, ionized takes work to make it power positive, its easier to stick to just rocket fuel
ionized fuel is not good for fuel afaik, rocket fuel is. Both is good for the jetpack
wild, there is still half a container left
really must have been like 800 hours ago that i made that
wow 600 uranium/min -> 6 rods/min -> 75000MW that's a lot of power
if i build this im set forever
wondering though how much is net power
if you dont go crazy with scale, probably yeah
if you are using tools if you click on the power tab that should give you an estimation
its in the overview as well
I cant send an image here whatever
rn i have consumption 5GW production 7.5GW (between 7 and 8 something) and max consumption 13GW
so i think that plant will set me forever yeah ahahha
13MW? thats what, 3 constructors?
You will have waste to deal with though. In the real world, natural uranium and fresh fuel rods you can touch without protective gear no problem, its an alpha emitter, doesnt get through your skin, and you might if you work in the fiel, depleted rods with all those decay products, different story. Anyways, thats where plutonium comes from in the game. Gives you a bit more power as well of course to utilize that waste.
oh wait ahahah no multiply everything by 1000 mb
ok now it's better xd
interesting
I was thinking of sinking the waste lol
yeah cant do that
noooooooooooooooooooooooooooooo
if you want to get rid of it you have to process it into plutonium rods at minimum, those you can sink
my strat is something like this for processing the waste
i mean those all just default recipes
ok building a nuclear power plant is harder than i thought
Are batteries still relevant? I used to make them to power drones, but once they allowed other fuel types, I haven't made them since.
@sudden tide i think i know this one, its the blue screen of death
i had to revert by 5 mins
5 minutes is not so bad :p
it can help if you chop it up into smaller pieces #screenshots message
yeah ill just start building it so that it's expandable leaving a lot of space
I dont think i even have enough power right now to start all the machines from raw materials to rod before burning it
actually good idea
I could build the whole thing in like 2 days or something and then start it when i have a lot of batteries full
and once the rods start to be processed I dont need the storage anymore and boom infinite power
to turn it on like a switch i can connect everything and leave just a single wire to connect to my main power grid so everything starts at once
are u still in elevator missions or the aftergame?
i am about to start making fused modules or whatever they are called
i need to get the nitrogen
yeah u gonna do fine just a little tip: leave it open ended or atleast make sure unused resources will be available to future plants
i high key fucked up starting biome
yeah ty for tip
and i aint touching shit there, removing 1 conveyor belt might collapse whole save lol
rn it's kind of a mess in starting biome for me as well but honestly im progressing so im not complaining
there could be a big project when i unlock miner mk3 and fully overclock them to split the base in optimized modules that make each component in abundance
meh, you dont need to fully tap previously tapped nodes
there are enough resources on the map to not worry about it
I came back a couple of times on my previous nodes right now they are all mk2 250% decently used
I thought i made the most out of them
bauxite enters the chat
even bauxite, for the average player
bauxite i have 480/min but the problem is water to make aluminum
its enough to finish the game, not to practice minecraft
obviously if you're min-maxing near resource limits you have to consider it
cause recycling the water is so slow i hate pipes
most people are not
and if i dont do the perfect ratio of water it just clogs
so idk even bauxite is in abundance
i have heard that copper is the real endgame problem for nuclear pasta tho
dont merge fresh and byproduct water
oh yeah gonna find it soon
there are endless threads about this on #1038092680493801533
built a 40 heavy frame /min factory in grassy fields (barely)
now gonna try to make nuclear pasta here
atp i think ill use trains
you really only need a lot of copper if you are making a lot of nuclear pasta for whatever reason, you dont need much to comfortably finish phase 5
ty i will have a look i guess I thought orinally of only 2 solutions 1. recycle just as im doing but slow down the uptime by a lot 2. sink the byproduct water but it's just too much plastic for the canisters
usual advice is to direct the byproduct water to a separate set of refineries
recycling it is fine, but you need to do it in a very specific way, which most dont know how to
I wish it was like heavy oil byproduct when making plastic you can just burn that into power all the timem
alternatively you can just try to do something more useful with the water
packaging and sinking is probably the single worst option
I used 2 valves 240 water/min from 2 pumps fresh water and 480/min water coming from the other 4 refineries so yeah that's definitely wrong
instant scrap is pretty goated, since the the water output exaktly matches the water needed for the sulfuric acid :p
but it works Im on dedicated server and it never clogged since i did like this
the thing is making a system that relies on the other is such a headache i like to think that one system has input output and thats it
cause what if my other system to consume that water stops then also my aluminum production stops
i like recycling cause it's still self contained
Im not there yet and last time i played the game was in 2022, but wasnt there a way to prioritize inputs of fluids just as there is with solids?
I have no idea
not one thats perfectly reliable
I just use a pipe junction whener i need to input into a machine
kind of, the vip junction, but it relies on a buggy behaviour, so might get patched some day
and i feed that pipe from pumps in uniform ways if you get what i mean
you just build it so it doesnt stop 
but i use the caveman solution myself
all my water goes to pure ingots
like if i have a pipe with 6 junctions i put another junction in the middle and then that is the input pipe from like pumps
so i guess it spreads correctly? i have no idea
Even outside of that though, if you do recycle and you ensure all products are constantly used (overflow into sink), you just have to underclock your water pump so it provides exactly the deficit
it doesnt
fluids are OK
not perfect but they are perfectly usable
just strict in some ways in how you are expected to build
what we lowkey need is some sort of circuitry that allows turning off e.g. the water pump if a fluid tank is above a certain level
we dont need that
old factorio fluid was even more jank than fluid here
if they were like conveyors, you could just remove them and go back to the prepackaged stuff we had in early access befoe pipes were added
lowkey what about machines accepting packaged fluids
My dream
I would package everything and call it a day ahahah
Built in unpacker
you can, but it will cost you
just send the empties back if yo uwant to do that
I have just been using the valve things if I wanted to only have x amount go through a pipe
avoid them. They don't actually do anything
and can mess your flow bad
They don’t limit throughput and prevents fluids moving through them to the back side?
They do, its just that if your pipes are so complex that they need them, its not gonna be a fun experience for you.
they do limit throughput , kinda
but if you say ... need 225 fluid pm in a system, and you set a valve to 225, whats' the point?
the system already limits the flow to 225 since that's all it's using
they also don't technically stop back flow
since fluid in FRONT of the valve can knock the fluid BEHIND them backwards
I use it for my blenders making nitric acid and blended silica
so while fluid doesn't move through it, it still gets teh knock back effect, which is all you care about
at best they do nothing, at worst they cause issues
And have all on 1 pump
Imho the easiest way to do valves in this game is to understand gravity and gravity-related priority and work from there but im probably nuts.
VIPs are an exploit and aren't reliable
also you use pumps on those
i tried some VIPs for an alu plant yesterday. helped a bunch with using waste water to make alu-solution, then ensuring that machine stayed empty
sure but they are a bit of a coin flip on them working or not
the direction of the junction built can break them, and apparently the number of pipe sections used can kill them too
my biggest enemy is the voices in my head
as long as it works im good and if not i know where to look first
also imo the packager is kinda the most ocd approved machine in the game so im fine using that if i have to on scale too
Do you guys use drone hubs to refuel your tractor stations?
Well, refuel drones
Fair
I have to set up tractors as the 2 materials are just too far for belts but not so far that trains or drones would be good
i dont know why you would use tractors when you have trucks though
cuz tractors are available earlier
they mentioned drones so based on that i assumed that availability is not an issue
Honestly I have used all modes of transport except trucks and tractors, hence I didn’t know that trucks have extra space
also less prone to flip, but thats less of an issue in 1.2 :p
Welp thank you for the help, I’ll get to building the highway
