#satisfactory
1 messages · Page 809 of 1
Eh, depends. I'm willing to admit I could be a bit outta the loop, I built this PC in like mid-2020. Just seemed at the time 5-6 was the batting average, but with the right care and maintenance, keeping things clean, you could get some good mileage out of that.
is the map infinite and randomly generated
no and no
wait really its fixed?
Do the splitters and mergers match the speed of the belts or are they hard-capped?
no cap
Thank god
Which to make really clear, deposits are the little rocks you find around the map, not the nodes, which are the resources you mine out of the ground
Everything else is set
1.2 will introduce random nodes
i just unlocked smart splitters, but there's still like 400MW of unused energy, how do i check which factories are idle
go and find the yellow poles
is there a way to notify myself if my factories start working on backup power
why would there be, its so unimportant 
wym?? that's so important, u would be unaware if u are using more than u can produce
i find that quite important
yo i just come back from a few day holiday
WE ACTUIALY BULIED THE DEVS WITH SO MANY ELEVATED ONE MEMES THAT ITS NOW A F**KING EMOJI XDDDDDDDDDDDDDDDDDDDD


elevated indeed
elevated so high that it pleased the developers and caused a new emoji
and im not goanna blame you if you dont believe me
but someone dang near a week ago sent a flying tractor image
and i
in responce sent the "do not question the elevated one" meme
afaik it pops a notification?
and it started the string of endless elevated one meme edits to this day
oh? didn't see one
or possibily (most definitialy) has happened before but i know that after i sent my one there was a flood of edits soooooo
petition to make the stack size for modular frames higher goddamnit
there is a message on the right showing its running on battery power with time left
#1201555265942724758 and ask people to just sit there and watch 
Why is there a pod timer everytime I hit a milestone what happens after it runs out
it comes back
Yeah but does it do anything it says exchange complete
you can't unlock any new milestones until it comes back
Ohh
all ur constructors blow up 
wait really?
nah im messing with u dude xD
#1449014435174940693 not hard to ask them 
hey, im returning from a long break, more than a year. do you guys think i should start a new world ( ive never finished the space project thing, but i got to phase 4. I dont like the idea of grinding trhough the very start again but i would definitely be a little lost in my previous game ( which was already a restart too)). what should i do guys ? thanks
I'm very new to the game and trying to learn with as little looking up as possible, I've just setup an 8 x coal gen to produce power and I thought it would be ages before I had to upgrade, but I just built a fairly sizable factory that will soon exceed its production, what's the next stage for power production after this?
double itt
oil
And when's it unlocked
stage 5 ish ?
coal power can keep you going until like tier 7 very easily
If you build a ton of it
find 4 nodes of coal next to water - burn it all in like 32 gens
when you get mk3 belts? turn it to 64
Much easier to MAX build oil as soon as you hit it
I'm just struggling for space really I built in the starter area and really like the look of the area
Want to wait till later on before I move really
Time to spread out
Your choice, but to me it sounds like you already made up your mind, you just dont know it
if you build multiple floors you have infinite space. But also doing everything in one spot when you're new will probably get messy fast
What's the best way to travel between places
Hypertube cannon network
power lines
Do I need to do the launch thing where it sends me at mach 4 or just tubes everywhere
But takes a blueprint and a bit of commitment
Zip lines and crouch jumping with blade runners is 2nd best
ok im gonna visit my own world haha and see if its too much to handle. i guess the game really unlocks after finishing the space project right ? thats why i wanted to reach that asap
You can just do tubes but cannon makes it infinetely better
tupes is fine, hyper cannons work based off an exploit
I'm fine using cannon tbf
I used it once to get the circuit boards at a crash site ages away
Its perfectly fine to start over and keep the old save, you can always go back and edit
Also is it worth making blueprints or while I'm still learning just keep manually doing it
Make it a blueprint, look up how to make junctions, and youll be fine
train
Fair
Always worth it to make blueprints though. Just think "am I gonna have to make this build area more than 2-3 times?" Make it a blueprint
Massive time saver when done right
Highly suggest a smelter blueprint that fits as many smelters as possible, and a foundry blueprint that does the same
You can fit 4 foundries in basic blueprint machine and belt it all up so all you gotta do later is connect input/outputs
wit would be nice yeah also sorry for this being late in the chat
is the fact my save was pre 1.1 a problem ?
Nope. Always backup your saves, but it should automatically work
ok. so the new nodes rarity etc doesnt affect my factories then
Uhh
That will. Depends what was changed since
If nodes were changed the relevent miners may break
But the save should still work, youll just have to do some fixin
okay thanks for the help
i also went from fullhd 60 hz low to 2k 200hz ultra and omg its crazy haha
iirc not much has changed in that way since 1.0, but if its pre 1.0... you might be better off restarting lol
was like 1.5 years ago mighht have been pre 1.0 yes
Either way should be able to load it up and check for yourself, but make sure to back it up first
Satisfactory 2
no.
🐦⬛
do slugs respown?
no
Not supposed to, no.
okay will I just pickup a slug that I know I picked up yesterday
Hence not supposed to, but they have sometimes come back, that's a bug.
ok thanks for clearing that up for me
I've had sloops and spheres repop in a couple of locations, and they all globally returned once after 1.0
Guys why if I sloop a machine it only doubles the second thing it crafts?
I lost a couple shards this way
can't alter the current cycle
it alters next cycle
<@&370483737957236737> re: desire to get people to use the QA Site more often than flinging you both random shit, any thoughts as to doing a QA Site Highlights segment on the dev stream?
Audience is too small for that to have any desirable effect I think
referring to the recurring feeling people have that QA Site posts get no visibility (because the volume means no time to give tailored responses)
was thinking a mix of:
- posts that devs want to give feedback on
- posts that you / jason found interesting
- "how not to write a QA Site post" / "what not to write a QA Site post about"
there's an old meme in the community about "multiplayer broken, plz fix" where people complain about something not working without providing any specifics
if not segment, video / short maybe?
Mega bluntly, I read the QA-site every so often but don't scour it thoroughly, so point 2 would be acting. Point 1, yeah, could be nice having anyone from the QA team give feedback ala points 1 and 3
when do i unlock coal ;-; im almost out of trees and leaves in my area
The feeling posts don't get seen is ultimately just that, a feeling, and I'm pretty sure I haven't missed saying that every single post does get read by the relevant ppl (Guru/Andrea/Uzu) on a single stream these past months
this would be a worthwhile idea when we inevitably update the QA site, its a nice stream idea to promote using the site ^^
Funny thing, Jason is pitching right now internally that making a video might be a good idea
-# @obsidian zodiac on a related note, stick a goatee on the Pioneer helmet for mirror universe Jason S. Pioneer writing bad qa site posts
Pardon but where can I find a vertical pipeline junction?
Nvm, finally figured it out, need a pipe first
Wall works too
or you can place them on a wall
or probably on the side of other objects
Mm ok I’ll test it out more then, will probably be useful for the pile works I have ahead
it really does feel like nobody relevant sees your post though
if the relevant people really do see them, maybe some sort of read indicator would help? something like "seen by CS staff" or "seen by [blank]"
I highly recommend making a blueprint of this, and also vertical pipeline punps. It makes life so much easier.
there are quite a lot of tickets and very few QA team members unfortunately. they try to keep tickets updated but plenty do fall thru the cracks. thats a nice idea and something i'll document in the case of updating the QA site
Dont like the idea of suggesting them more work, im sure they got lots to do
But even if its not something they would do to every post, maybe just a checkmark only they can hit that says "checked by QA" or something
Could be worded differently maybe so it doesnt imply other things arent checked lol
"Highlighted" maybe
yeah, I understand that there's a ton of feedback, a lot of which isn't even helpful, and I really don't how you could fix that fundamental flaw
Things I wish I knew 200 hours ago:
We try to mark things as known issue
hey, since i see you active, in case you haven't received the feedback yet, the ficsit style foundation/wall/roof bug wasn't fixed in yesterday's patch
Some Overall tipps for a fellow fella who just Finisher the tutorial (Phase 2)
tutorial is over when you unlock aluminum 😉
tutorial is over whne you finish tier 9
anyway, finishing phase 2 means you're ready for oil. as far as that goes, building a small rubber/plastic build and sinking/burning the coke byproduct is the way to go
phase 2
You can also use animal remains to make biomass for fuel
If you have a train with two carriages, can you have a train drop off 1 item at one stop and then the second item at another?
Yeah. You can say which items a train loads and unloads at each station
What some of the new mods you folks are thing of adding to 1.2 once it goes stable.
Alrighty so oil pollution it is
is there a video on how to do the loading and unloading?
U never get rid of your biofuel
I've not seen one myself, but in the train's options you can set these for each station you tell it to stop at
ah thank you
yeah but what if you have two items in a freight platform
That's fine
I needa build a solid steel factory
Seems like quite a bit things demand steel
You just need to be careful about how they're loaded and make sure there's somewhere sinking them
You probably won't want to sushi stuff like high volume ores but factory products are perfect for this
Is velocity ever a problem? Fall damage exists, but what if i move at high velocity into a wall?
Say, at a hypertube exit
Well that sucks
From what i know you only splat on the ground, you should be fine if you hit a wall or roof
you can use jelly pads to reduce momentum on tube exits if needed
Mach 10 into a wall. You live. Mach 10 into the ground. You are fucked.
min maxing your shards is overrated, you can make 5000+ with the slugs on the map, losing a few is not really a problem
Yeah if I prime a constructor I do it with blue slugs
Tier 9 unlock you can make power shards with just oil, iron and nitrogen as well.
they are infinite anyway
Ig
Damn didn't know it was that much
Ig i just gotta finally give up my slugs to unlock the scanner for em and find some more
Are 30 motors per minute plenty or should i aim for 50?
I have 50 and it's too much
plenty for what
So depends on what ofc but generally it's fine
if you want an answer about an unknown future, well, who knows
the only way to know if its enough for the future is to actually plan for the future
Yes so basically make more than you'll ever need
Very well then
thx
Power is taken care off for a while for me. 4300MW production, 4760 capacity, 2516 max consumptin
Yeah just tapped my first oil
If you can make it. Go for rocket 
*nuclear
*both
Don't i need like nitrogen for that or sum
imo doesn't make sense to go both
why not, power is power
resin does go into an as of yet untapped storage but with smart splitter sending overflow into a sink
Go big or go home
right, doing both gets you more power than doing just one
Thats just with one overclocked normal node tapped into. Theres some pure and some that i believe is fracking or such later nearby. Perfect place to build my main factory as it is all by a large ocean, perfect for making wet cement, pure iron and copper...
Not if u make a nuclear plant that uses all the resources in the world to generate 1 gazillion mw
doing either will most likely give you enough power for rest of your save
How does the world border work btw?
so imo no reason to do both
for most people probably
given the game's sandbox nature producing a lot of power can be a goal all on its own
you take damage past it
i know for myself, my goal is to cross the 1TW line
do i need that much power to finish the game? easily not. will i figure out some fun uses for it? probably
or die instantly, depending on where you are
Hypertube Hadron Collider sounds like a fun post game project
dont need much power for that
does someone have any guide i could follow for phase 2 completion?
Yeah, i think ill move my base to over here. By base i mean my space elevator and hub
Western ocean. Plenty of space to cover the ocean in concrete for a big factory. And plenty of water
listen to ADA, play the game
following guides would make it so that you don't learn anything
just pick a milestone, automate the parts it asks for
not to be rude, but if you need a guide for phase 2, you're gonna have issues with 3 and 4
i do agree
literally just pick a milestone xD
"pick a milestone and automate" can basically get you through the entire game
I make what i need where i need it.
if i need 20 motors for a more adanved part i make the twenty in the factory for the advanced part
it would only be for building purposes like refineries and fuel gens
For self use I'd say 30 motors /min is plenty
probably even overkill
but classic "make what you need now, don't bother about future"
As long as your not building 100x refineries you should be fine
i made 30 and as helpful as it was for building generators, its way overkill just as a building supply
but if you do make that many and need a handful of motors later for something small, its nice to know you have a supply, so its not all wasted effort
i need like 600 gens and 100+ refineries
whelp this might be annoying hrs wise
19,400 hrs on record
only 600hrs more to go <@&370483737957236737> and when you going to adress the big memorys in the game? as RAM goes?
I'd say you could build 30/min and while motors are producing build other things like the piping or the platform
Building it to 50/min could be useful for later for the Modular Engine
Alright thanks
then 5/min is likely fine. feed them to a Industrial storage. then feed a dimensional depot from the industrial storage
if building a lot of generators probably better to have a few extra containers
for 600 generators you need almost 4 ISC full of motors
small quantities being produced can feed large projects. its about storing many as you use them in bursts. You may build 1000 fuel generators then not touch them for 50 plus hors
Whenever I’m not making enough of something I simply make more of it
unnecessary for stuff used in big bursts on rare occasions, buffers do fine
absolutley. there is so much iron. there is no reason not to just build more when needed
hello everyone, im on my first play through of the game, I feel like I've hit a platuea and im moving into my coal powered stage but im unsure if I should move my whole factory as i found 3 pure iron nodes, 1 pure coper node and a pure limestone node. I just feel like moving everything would be extremely overwhelming, but my factory is also a spaghetti web in a canyon lol
dont move anything, just keep building
but my whole bio mass factory is on a cliff side...so I just bring belts all the way to my new location ?
sorry to sound uneducated FICSIT has me on a perfomance improvement plan
you could, or you could just build anew and fetch materials from the old location to do so
you have the whole map available to you
you dont need to bring everything to one location either
find a spot that provides what you need for a given product, make it there
works well enough until later
Everything that insane said
Plus power poles are cheap you can just run power to new locations
you can always just leave the old factory behind if packing it up is part of the overwhelming part
i left 2 photos in the screenshot channel incase anyone wants to throw up
So essentially since Im on coal power and its fire and forget essentially I can bring all new power to my current factory but expand throughout the map is what were saying...just ot make sure im collecting this information correctly
for starting out that looks fine honestly, not dissimilar to what i had
and i am sure many others
how about making screws only right before you need them
i literally have 2 containers of screws lmfao
instead of making them in one place and then belting them to where you need them
because screws consume a lot of belts
I have it all automated into making my reinforced plates for the space elevator. I fear that i have gone a little overboard with trying to maximize efficiency and now well...theres just so many
no such thing as too much of a material
screws are kind of a noob trap in the game. you don't need that many after you unlock a few alt recipes, and where you need them is as an intermediate part in the rotor and possibly hmf lines. there's 4 alt recipes for reinforced plate, and the good 2 recipes don't take screws
I appreciate all the input by the way, I feel like now that I have moved into the next phase of power, parts, expansion I am feeling overwheling doom, I have spent so much time making my current factory I just feel overwhelmed.
Oh nice, thanks for the heads up
power transfer gets a whole lot easier when you get trains too
why screws exist in the game so early is to teach you how to use lower speed belts to transfer the part that makes the screws and make better belting decisions. the lesson is amplified later with quickwire
i'll add that the only building that requires screws is the awesome shop kiosk
yeah surprisingly little uses screws, and you'd want to use it
I guess copper rotors?
are drones good enough for transporting materials? havent bothered with trains yet and can unlock drones now
steel rotors my beloved
yeah, i just have to make 1,000 smart plating for the space elevator lol so im like oh i need a ton of screws
alas i find i am wrong
they are excellent if you manage your throughput expectations
depends on the materials, it won't work to transport ore, but it can have good throughput for other stuff
copper rotor or steel rotor are both good recipes. when mass-producing rotors for large scale motors (and/or nuclear), i prefer copper rotor, but there's a case to be made for steel rotor with iron pipe & iron wire
it will work for ore transport, its just more resource intensive to do so
you really don’t need that many per minute by the time you have got the other items automated itll be done
steel rotors simplifies motor production a lot
steel rotors are so good for motors. And if you find a way to add crystal oscillators from elsewhere, rigor motors just multiplies your motor production
I wonder how much scrap a drone can carry
there's several good motor builds you can do when mix & matching alt recipes
you can also do only iron or iron and water
i think the best answer for which one is best is just down to what resources you have in the area you wanna build in
personally i find that when you are making a lot, what ends up happening is making enough pipe becomes a challenge. there's only so much coal you want to tap for making steel and carting coal in from another biome gets icky
it depends on a lot of things
do you want it to be part of something else, or are you making all motors in one place and then transporting them elsewhere
iron pipe?
9 stacks, so 4500
going all in on iron pipe just shifts the problem from coal to iron. usually a combo of (molded) steel pipe with leftover iron going to iron pipe is a better way
What happens if i deconstruct the space elevator to move it with the things already inside?
Hovering over it doesnt show that ill pick them up
but copper rotor sidesteps that a bit. you still need to make steel beam for the screws, but that cuts down on the coal
tbf, you can make metric tons of iron thanks to alts like iron alloy
not a huge issue with some alts. Solid steel ingots have an extra 50% yield on steel, then using molded pipes you have a 1:1 ratio of steel to pipes
Solid steel additionally stacks with pure iron
not really, you still need the coal
any other iron alloy lovers here?
I used no trains and tons of drones in my original save lol
Yes, but you massively save on iron
but then no choo choo
yeah, there's a bunch of solutions to the problems, and these aren't 'not enough resources on the map' types of problems, they're instead 'do i really want to spend 10 hr building a trainline for coal' types of problems
as for coal, places with coal and iron are rare, so there's only so many places for steel
how can game without choo choo
iron pipe is much easier to do anywhere
im just going to make hybertubes
I love Ferrouranium
they aint that rare...
I did it! Though I did switch to using trains and no drones so far in my new save for experimental
you also have to factor in that early on, you want a lot of your coal for power
this whole discussion just goes to show just how many different valid ways there are to make motors depending on what you value
there's 5 natural places for steel making on the map with coal. when you take into account the coke steel recipe, that number increases to about 10
yes but what is the best and correct way?
yeah and the issue is that I've played in all of them
I'm glad you asked, obviously its this one
https://www.satisfactorytools.com/1.0/production?share=y6UynsbUoCPrvXeKxdmu
not really tho, theres plenty of placed well suited for coal power and les ssuited for steel, and more places suited for steel and not coal power.
I checked it. I am not really convinced considering there is no limestone involved.
make it with steel rotor, and then add in oscillators for rigor motor so you don't have to make more factories
it was like 100m away, i couldnt be bothered to drag it in
what my general strategy is is to make steel with the coal nearest to my starting location, and travel to the nearest other starting biome (or two) to make coal power
man you need so many oscillators in this game
Wrong. Correct way is making a massive factory to sink for coupons and get Rotors from Awesome Shop
Also I cant believe Fluid Stations asking for Stators, now they have to be automated properly as well Q_Q
you dont though, with some alt combinations the only place you really need them is for superposition oscillators, you can cut them out of literally everything else
seems like an oopsie oversight
after removing them entirely as a building material
i just researched the nutritional processor thinking i unlocked a cheat code to food turns out thats not the case xd
a lot of reasons for you not to do that though
Oil can work with a lot of stuff, so quartz feels left out, so now you have a lot of quartz for oscillators draining little of your other resources.
And since oscillators can be so low throughput you can drone them easily
the nut+protein recipe gives you unlimited inhalers. the other ones are just for working down surpluses of stuff you've gathered
also, recipes like crystal computers into rcus that want computers and oscillators simplify making rcus
idk i am not convinced
Did you checked the Priority Merger on a lift? #screenshots message
I got the feeling this is another weird oversight...
i like my silly alt combinations
https://www.satisfactorytools.com/1.0/production?share=R0VYiKsoX6Nnid0Zp4vb
yeah, the prog splitter does the same
no one can convince me OC supercomputer is bad
oc is based
it is a great recipe until you run out of bauxite or nitrogen, which you will do rather quickly with it
cooling systems and rcu's ain't cheap
i am making just enough to "beat the game" not maximizing my production so its fine
if i decide to make more later for whatever reason, i can always reconsider recipe choices
okay last question I have a bunch of reinforced plate, do i upgrade all my belts to tier 2 or just move on from my current location and expand
that recipe alone is responsible for me going over map limits in planning more times than i can count
too big brain for me
there no advantage to upgrade a belt which doesnt use more than 60/min to mk2
if your stuff is working fine with mk1 belts there is no benefit to upgrading
when you're trying to do a big nuclear build, paying attention to the bauxite limits becomes incredibly important
if you're trying for something like a max ficsonium goal, yeah, analysis of which recipes use the least bauxite becomes very important
i don't believe in such thing, because rips are so ridiculously expensive early game
I need them for
- mam
- sink
- constructors
- assemblers
- smart plating
- coal gens
- belts
also modular frames
while you need a few thousand aluminium ingots for nuclear, its not so much you really need to take it into massive consideration
keep in mind that your power should be at its limit around this time
I always do 15 biomass burners because that's how much you can get with a solid biomass constructor
i mean yeah ofc if you are planning massive projects that go near or at resource limits you need to consider your recipe choices carefully
early on, i grab the stitched plate recipe and sphaghetti a belt from my plate & wire storage into an assembler to get some cooking
if youre just vibing at a small scale it makes little difference
Power? Limit?
the expensive part of rips is the iron plate with its 3:2 pulldown cost. if you use a recipe that uses less plate per rip, they become a lot less expensive
of course, I also do that, it's just that you still need so many rips that even 10 a minute doesn't feel enough
also, milestones, you need rips for milestones cuz why not
on top of that wire made from copper in the early game doesn't have a lot of use, so as a resource that is available and your making for the bit of wire & cable you need in building, a lot of the wire you make just ends up going to the sink anyway
also, demand for rips spikes early on, but later on it falls down
not true. do the math on how many rips you need for a FMF
i was saying for storage but sure
usually that kind of just gets swallowed in the task of making hmf's and forgotton, but it's tons of rips
Difference between early game making rips, vs making them for FMF....
yeah that's exactly it
early game you don't exactly got the means of getting all you can out of a node. Vs at the stage of making FMF, you probably have mk3 miners and shards for spare on miners.
and I think the ratio is 1:1, of hmf to fmf
yeah, i was using fmf to make the point, could have said hmf as well b/c they are 1:1
satisfactory AI helper could do all the math and stuff, idk why dev not add yet tbh
hate thinking hurts my head
Here we go again...
yeah whether it's power or belt speed
playin' the wrong game
does the only thing this word person says is ai glazing?
idk, doesnt look like "tons" to me, i just checked my chain and it takes 32 RIP to make 18 HMF
steeled frame?
yeah
im going to find a cave to cry in
interesting how steeled frame costs less iron, but base frame costs less steel, with steel rods
steeled frame, heavy encased frame
that reduces the rip per mod frame. the other 2 recipes don't
one day I wish to use steel rods, but there's not that much reason to
still the ratio doesnt seem crazy at all
and heavy encased uses less frame per heavy momma
Yup
I legit think it's a bot at this point
Most likely.
so you're using the optimal chain for rip minimization, i'll say that if you swapped out either the mf or hmf recipe, you'd be agreeing with the 'tons' assessment
will i need a lot of iron plate, rods in the endgame ? is it worth upgrading my production..? currently i'm completely sinking the overflow of them.. (i still have a basic production which i built at tier 1)

You never stop needing them.
mhm, i might built something then
would a 100/min of both be enough
or is that overkill..
You are the sole person who can make that decision.
It is your world.
You decide what is enough.
what i like to do is make a little more of the early game components in factories that need them and smart-split off the excess needed by the production line for storage
are you a philosopher
really only a rate of 10-20/min of anything feeding your building supplies is going to be enough except for foundation materials
i built each of my factorys completely independent, everything needed for the part it's producing gets produced there, so i dont think thats the way for me
No.
I'm telling you that anyone specifically saying how to play the game is giving you crap.
Because how other people do things is not how you do things.
Obviously the way I play is correct but thats off topic
atm, my rod production is being done in a factory for sam fluctuators with some excess iron and that is also kicking out explosive rebar for me
you can automate explosive rebar ?? i need to do that
its also making my wire for building as well, unsurprisingly
i think it'd be more fair to say that most advice you hear around here is just how a particular person likes to do things, and should be interpreted as such, i dont think its really ever meant as "this is the correct way"
..and pipe, lol
Not at all
oh no, now its gonna come back
dont feed it attention
Aye, about the only "which recipe do I use?" That is approaching objectively "the best" is the oil quartet and while there are a small handful of x recipe combo is straight better than y combo most are a series of trade offs
Thats horrible, ai cant do correct math in itself, because llms can only sort of guess the next word in a sentence
But thats terrible for math, all you have is essentially a glorified calculator, because the ai model would need a actual calculator and wouldnt be any better than whats already in game
you right. meant more of a fancy autofill and ingame calculator, but yea
In short ai to do math is pointless
calculator in the equipment slot would be a banger
you can already do calculations in the search bar
Language models being bad at Math?
HOW CAN THIS BE? 
what is math but a language of numbers
No.
such poetry they weave, sweet numbers
Very easy unfortunately
Ai models cant even operate right as a stop watch
Is it normal to just build a concrete block just above the ground and put all my factories on it with miners clipping through it while I’m running spaghetti on the ground under the whole thing?
Because that requires a degree of math and accuracy, which llms are really bad at
how do i keep having a fuse blow when my production is 1400MW and my max cons is 1399.5
normal is whatever you consider normal 
nah , they can do math that doesnt require any understanding , dont expect them to calculate stuff for ur factory cuz that requires understanding recipe chains , alt recipe trade off .
they can do math that doesnt require any understanding
I would class this as not being able to do math 😄
Broken clock being right and all that.
Got a hover pack?
if only we had production planners that could do math for us 
there is , satisfactory modeller
Tools >
i know, i am being deliberately silly about this guy and math and ai
but ya modeller is wayy to much manual labor for me, all i need is a graph, i can figure out the rest
You are the production planner
sftools is my production planner
not all math calculations requires thinking , plus they have size of neurons that is lesser than todler , just treat as ai todlers and u be fine .
what if we just deleted all llms because its a waste of resources instead
LLM isn't actually AI. People just keep calling it that to get funding. 🤷♂️
But this is very #off-topic-general at this point.
yes
its called investment , might be wasteful now , but who nows what great stuff it can bring to the table .
we already have our AI supervisor
idk why people are talking we need more
^^^
Ada is very generous giving me a total of 15 minutes of break per day
i hate ALUMINIUM SO MUCCHH !!!!!!
THE AMOUNT OF TIMES I HAVE TO SET UP A NEW ALUMINIUM FACTORY WHEN THE CURRENT ONES IS NOT ENOUGH PISSES ME OFFF
Now crazy idea
sounds like its time for a central aluminum factory
just setup a factory using all the bauxite :p
Why don't you just build big big factory for it who makes way too much, so later on u have enough
figure out how to do a stable build for 600 bauxite and then bp the pieces. makes setting it up a lot less of a chore
?
you can similarly do 300/min at half the size
also, instant scrap is a much more straightforward buid
How many explosive would it take to deforest the entire continent
hmm , i used electrode scrap , because i can use the same heavy oil to make fuel for fused modular frame alt recipe .
Hey ! Hope everyone is doing fine !
Just a quick question. I need 200m3 of water. I produce them with 2 water pump at 83%.
But seems like I can't fking get the water on top of my building with a pump. Is it because I need my 300m3 in my pipe mk1 for it to reach the high point I need ?
I didnt played for a long time but If i remember correctly it was working fine before :0
how high? check the headlift on all your pumps
There are multiple parts of that which cause headscratching. But yes, check total height first.
Screenshot would also help.
theres an indicator on the pipe when placing pumps showing how high lift goes, and you can snap next pump onto that
Something like 20 meters, not very much more.
Tbh I had 2 pipes with 300m3 and one with 200 and the one with 200 wasnt working and water was never coming up
make sure your pipes are actually connected
if you have junctions, rebuild pipes connected to them
They were so idk tbh
if i blueprint a hypertube cannon will it work correctly when i paste it or will it not have its connections?
it will work as built
just like anything else
It will.
sick
Make a bp for a hypercannon. Then slam it down and zoom
well normally yes, it fills a section of the pipe , then move to next the section , but it can just be ur pipes werent conected properly or the pumps suffering from decimal errors .
It would be nice if it showed you when it reached max headlift instead of just a flow indicator
Honestly if voicelines were generated on the fly and you could talk soth ada and maybe even make your gf then i'd be happy
asking the important questions
the pump does show u its maximum headlift it provides .
Love the pipe
Maybe. I'm on experimental but I tried to rebuild the same shit like 3 or 4 times and wasnt working. Can't send a screenshot here
maybe 2 000 nuke nobelisk, well if its not placed strategically , then bump the number to 4, 000
I think it's more a question of how powerful of a computer would you need
What pumps don't say is they are perfectly fine going 10% over their max.
Playable area: 5.4k on each side.
Nobelisk radius: 7.5m.
5400/7.5 = 720
720^2 = 518,400 nobelisk if placed perfectly spaced with no gaps.
Good luck! Also your game would die before you're done because deforestation is stored in the save file.
uh when place new pump that snaps to that position , it shows it pump headlift already exceeded , so i just add another pump in between to avoid any problem . inefficient ? yes , but i dont wanna spend hours getting stuff work perfectly when a quick patch up does the job .
Ok it immediately occurred to me that I'm a dummy. A circle doesn't have a square radius. Disregard the above, it's 165012 nobelisk placed perfectly.
great, now do it for cluster and nuke nobelisks
hmm , not every biome has high density forest , such as dune dessert , so the numbers might be lesser , but then u cant expect the player to perfectly space all the nukes . its harder to estimate honestly .
You should use AI to do the clusters and nukes. It's way better at this game than the average discord user
You should use your brain instead of relying on the planet killing brainrot engine
TRUE!!!
Obviously I cannot and will not calculate human error. The number will be higher for someone who is human and thus prone to error.
I will also not calculate areas lacking any vegetation because only the devs know that for sure.
well I also don't watch youtube or streamers so I figure my brainrot levels even out more or less 
they are just experimenting ai , because they can . good luck stopping them .
Yes I'm aware that they are destroying the planet and economy, thanks for the reminder.
good news is i think they are losing funds hard
Good, hedge funds and private equity need to lose hard.
brother , they just gonna use tax payers money and bail out those companies .
the trick is to use the heavily subsidized subscriptions for frivilous stuff like nobelisks to wreck their financials
soon you'll actually have to pay the real rate for them to play games for you!
good idea
Do it for cluster and nuke nobelisks.
ehh, thats enough satisfactory for me for today
im scared that they gonna pull up a bullshit move like they did on cold war and somehow get funds from the gov to continue the ai research .
It would be funny for all of the 250000 people in this discord get a free month of nvidia now and we all load up @abstract heron s 5000plus hour save at the same tinke
thats kinda crazy
ACTUAL ai i think is fine, from what i know its been really helpful in medical and engineering fields (and i think also with stuff like astrophysics)
llms and the sycophantic slop they generate has done nothing but harm either people or the environment
how do i split specific numbers of stacks
pc? hold right click
balancers
cool ty
well , 10 years ago if someone said its possible to kill the internet by making sure human-generated content produced is lesser , thus , the internet can be dead . i would not believe that shit .
looking at gen-ai slop now , hmm yeah we are cooked .
Its been cooked for a while, the process has just continued and accelerated
i guess supporting stuff that is not using ai is a great start but that is like bringing a knife in a nuclear warfare , but atleast u got something to start with .
whats the biggest you can make a hypertube cannon without dying
I mainly upload from my inventory so far, but if i ever was to build actual dimensional depots, is the upload speed per depot or in total?
i think 18 is as much as it takes to completely clear the map (going from one side to the other), i dont know the exact number but much less is needed when going straight up to die at the height barrier
tldr so long as you dont hit the ground with fast vertical velocity or overshoot drastically you'll be fine
per depot
I could easy use ai to calculate how many nobelisk needed to kill vegetation
if i had 2 items gonig into 2 depots, they'd each upload at like 240/min or whatever the speed is
Im fr though
least down bad ai bro
Depending on research, For me its 30/m for now
yeah you want to get that up
Ill need to automate the Sam Fluctuator to really get the research going. I have the spheres
depot speed and size should be one of the priorities for the mam i think
What happens to the stuff in the space elevator if i deconstruct it to put it elsewhere? It doesnt say in the tooltip hovering over it ill pick that up, will the elevator just keep having that when i rebuild it?
How important is it to know how many nobelisk to delete all vegetation
Pondering using the tokens to do it
i think so
They're saved
You dont mean the awesome sink coupons, do you?
yeah dont spend those on items
The cost of a coupon increases exponentially
Save game, deconstruct, share knowledge with us pls 🙏
Yeah the tokens for ai and the tokens for the nobelisk needed
Nothing changes the progresss other than adding items
Should it be pulse nobelisk and per foliage? Or wanna big nuke and try to hit the most per hit
I feel like pulse would be cooler
Do pulse even damage the environment?
Im having an issue with my coal gens, anyone thats bored want to hop in a call and explain this to me so i dont have to type it all out?
Is it not getting enough water or coal?
i dont know why its not getting enoug
Im sleeping but can connect you with my ai assistant
😭
Just need the video and we all good to go
of which though?
There's only really two reasons why coal gens don't work properly. Not enough coal, or not enough water.
It's 3 pumps per 8 gens iirc, and make sure you got all the pumps you need for headlift.
And keep in mind with Mk1 pipes, 360 water per minute is too much for one pipe
Yes i just thought all that too
Ill just type it, so i have one water extractor pusing 120 pm so i have 3 coal plants which should be enough
coal gens use 45
what's 3x45?
right? but when i look at the pipes its decreasing and idk if it will be enough to sustain power
3 coal gens use more than one extractor worth of water
It's 45 water a coal gen though?
3*45>120
Im telling you guys. Need ai calculator in this game
thanks
Personally I'm found of 2 coal gens to 1 underclocked water extractor because they're the same width
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
8 coal gens and 3 extractors is the first point it works cleanly iirc
rest now, you have used your brain here already too much
some convenient layouts for you - best advice for early coal - find 3-4 coal nodes next to water, just keep making groups of 8
5fps while placing blueprints my beloved
I could easily calculate foliage destruction, id hardly even lift a finger, just to type a few sentences to my coding agent
And get the wrong result.
why do all that when you can just divide the area of the map by the area of the nobelisk explosion
Because not every divided area will contain destructable foliage, and the area is 3d
and i can assure you chatgpt will not know what areas have foliage and which dont with any real accuracy
guys is there a good way to get 2000mw of energy before phase 2?
You wrong
Proof it with video of foliage destruction occuring with counter in the exact spots
before finishing phase 2? easy, coal
not unless you want to cover an entire biome in biomass burners and spend 99% of your time gathering biomass
the max i can get from one ore with a tier 2 miner is 270 coal per minute because i only have mk3 belts, and that will be enough for about 1,200mw only
Then find another coal patch?
every start zone has at least 1 spot that has 3-4 coal nodes next to water
find it and burn it all
i mean, i can but it's about 1500 meters form my coal energy factory
really?
distant power is often better too - use nearby nodes for items
but why does it not show up on my ore radar
im not sure where you're starting but there are a couple of coal patches in the rocky desert and grassy fields that are perfect for an easy like
Power poles are cheap, the bigger pylons exist (i forgot their requirements) and the only downside is the time spent building
2400MW of coal power
it shows you the closest nodes
you seem to be made of terrible takes
a Hot Take Golem or something
ahh yes i forgot about them
I bet you manually farm to use biomass burner early game
Thats disgusting manual labour
Not a valid option at their game stage as it requires the t4 encased beams
you really do just see people sometimes huh
Ok then jusv dupe those too since you already accepted sloop doop
nevermind, i need 50 weird thingies to do these in MAM
So shoulf i ask ai to figure out how many explosive to kill tree ?
I could live demo to show ai superiority
It's like seeing an endangered animal out in the wild
we should put them on national geographic
Thankfully people breed endanged animals to keep the population thriving
Bisoms have made a massivr cameback in the americas
In spite of ai supposedly killing everything
so you're saying we should breed you like an animal?
No, the more ai pioneers the better though
Well that was the least deranged thing I could have seen upon opening Discord, I suppose
not sure why you were expecting something normal tbh
You only need one, unless:
- The tree/rock has a weird collision box: throwing multiple nobelisks can help, as you might just hit it from the right angle/position to actually blow it up
- The tree/rock can't be destroyed (bug/oversight)
Ofc, some things just can't be destroyed, but it's usually quite obvious when that's the case
We were wondering how many nobelisks it would take to destroy all of the foliage on the map, with optimal placement and not wasting explosive
I think its ideal to use pulsr nobelisks, as it would havw the most aesthetic effect
But that removes the challenge of finding optimal placements
Cluster or nukes might have a bigger radius..
Yeah but in the case of instant place and destruction , not as cool
I already did the math earlier
Debatable :P
People tend to exaggerate, but the ecological impacts of "AI" data centres are very much real, and even beyond that, it is accelerating the rate at which society becomes monopolized by corporate interests
Your math did not consider tunnels
Mushrooms are destructable
Small reminder that politics are off topics and off rules~
And wasted nobelisks in desert etc
"Politics" just means "anything that might be controversial"
Yeah its just like im really stoic so ill wait til i see it basically tbh
Ik its not good but thr bison population is thriving because of ai
If you look at a graph of them side by side
Any backseat moderators
I could backseat moderate, but I enjoy a good political debate way too much!
this might be the funniest thing ever said
I would rather claim that my factories are ecologically friendly because I leave some parts of nature untouched.
Hannah-friendly 
I would rather claim that I haven't done enough because there are still unchopped trees.
Hello!
I long for a tool that lets me chop down the baby balloon trees
i think nobelisks can do that
Resource deposits always remain in the exact same area no matter what world right?
yes
Nope, I have tried with them, maybe I need to try again...
Fix the bulb mod
nodes? yes,
some deposits? no
but there are a couple settings in 1.2 that randomize nodes tho
I cannot wait for my full randomized node 1.2
i dont think ive tried everything yet but so far any piece of foliage i havent been able to destroy with explosive rebar has been taken out with a nobelisk
Not them though, I have tried 🙁
In multiple plays. Maybe for the one I am doing it wrong
ahh
Im more of an ai expert than standup comedian. I probs am charismaric enough to do standup. And could then just get ai to write the jokes
Then id still be an ai expert
why did the computer go to therapy? because it had too many bytes from its childhood
And the crowd laughs so hard, it lands great !
yeah i give up
It wasnt good? :' (
My PC got a virus.
Well, you know what they say. An apple a day keeps the doctor away.
*an Apple a day
My pun was on buying an Apple product daily to not get viruses
whilst making the first letter after a fullstop lowercase
That was a very comedic transformation
general rule #13: terrible puns result in a lifetime ban
just turn off their oxygen tanks
Nah its the nitrios oxide i need to live
If u dont have that...then well whats the point anymore
speaking of explosives... i think allot more in this world would do some good. not many problems cant be solved by putting a hole in the world 🙂
In-game, right?....
True, make it a donut
Very smart optimization
😈
You must be a developer
As was mine, I just didnt capitalize or it auto corrected.
bobm
I like using more bomb than necessary for fun
I need to get my bomb factory going..... But before that I want to get drone factory going so I can get.... SOB
So many things to start with this tier, I need to ponder what direction I want to go next.
Going to look at the research tiers, see what next research components are. Get that started being made. After which, start an expandable nuclear power plant to interconnect my grids.
i grabbed a few stacks of powder and pipe and afk'd while crafting which got me into phase 3 to start making ex-rebar
There is controls on what all nodes spawn in terms of numbers to prevent soft locking
So their random isnt 100% randomized so that the game can still be interesting and playable.
i think unless you change the scarcity settings as well as locations, the amount of each resource remains the default map's count, so i'd guess you just got rng'd into a windfall
whats the thing that lets me glide on power lines
zipline, researched in the mam caterium tree
tyty
definitely a learning curve to riding power lines, but when you get the hang of it, can make getting around a lot quicker
well i need to get power to the lake in the bottom right hand side for oil
(Ziplining on Power Towers is a lot more straightforward, btw. Though doing it along "regular" power poles can be a fun game of "how long can I go before I screw up?" :)
yeah, that game is one of my fav little charm things about satisfactory, though i'm kinda peaved that they got rid of the insane speed boosts of update 7
Autoincorrecting do be annoying sometimes...
remember back when MS Word had that annoying assistant?
On the flip side, having a not "too extreme" max speed allows one to make "automatic" zipline routes
(counterpoint: just keep the "normal" speed for those and allow users to zipline as fast as they can with the "sprint" mode...)
i'd like to see them buff it a little, when mods work, i use one to do just that
is it worth only ever making the power tower platform
I had to look up how to disable that shit on an excel-like software just today 
Rather than the regular power tower?
Sure, there's no explicit downside (just personal ones, like looks, slightly different size etc)
do they do the same distance
i like the ones with the platform better, gives you something to climb up onto and that's more useful than it would seem
so whats the point of them
well i need to spam a ton to get accross map to oil is it best using the regular ones
the towers can run power a lot farther between poles, it's like either 3x or 5x the distance
power towers are also peak for zipline
if you set them up right, they also make a quick method of transit with the zipline
Personal preference
I personally like to use both of them, but on different grids.
Ie: instead of coloring different power towers different colors, I just use normal towers for one grid and walkway towers for the other
also: aesthetics
I love the game but wow my big factory in 1.1 takes a crap ton of memory
100% random doesnt exist btw
is there a way to auto link the big tower
i stick them atop of 4 power storages which offers extreme decentralization of battery backup, makes my grid pretty tolerant to a whoopsie
There are conveyors on the side, look for blue in arrows
If you build a "power line" off any power connector, the game will try to build a power pole/connector/tower of matching type on the other end, if it can
placing them is a little bit of a trial and error thing, usually i have to drag them out to find the range and then go out and adjust the location a bit
often that's a 2-pass process
It's a bit annoying that we don't have a way to "lock" power lines at their max extension...
yeah, probably would be cool to have like a set radius and rotate sort of function
so many of those little things the game could do better, but they really have added so many conveniences to it already
Even just something like "lock building withing max building distance", so you just never go "in the red" with the hologram... That could easily extend to belts and pipes too
Not too different from how we build beams: they just don't extend over their max
pipes and belts have the bp snap though
That's a whole different building mode, and this whole "limit to max" thing could be a toggleable thing anyway (to avoid conflicts)
yeah, it would end up needing to be another build mode sort of thing
I don't think it'd be that complex to implement, but I doubt it'd be very troublesome either way 
(I'm inclined to think that the logic is almost ready, with beams' behavior)
BTW, @latent prawn, did you know that containers have just the right snapping offset to get signs properly "into" walls, rather than flying next to them as they usually do unless one messes with pillars and offset...? 
With just one vertical caveat... 🥲
Not in a purest sense because it all works on some sort of seed to mathematically generate. My comment more was that they have some coded guidance as well to make it so that a person cannot be soft locked with stuff like not enough iron on the map, and so on, there are restrictions in the map seeding of nodes.
mk5 lifts are way cuter than mk6 ngl
The fact that there are "presets" aviable kinda hints into that direction too ^^
is anyone else have the problem when you try to use a blueprint it says file not found
i like the fact that the lack of guardrails and translucency lets you see what's on overhead belts
YES I love seeing the items going up it's much easier to visualize as wel
Same.
But the lifts though! 😭
and the coal texture clips through the mark 6 belt 😭
Hopefully, that's not intended...
(Ie: to be fixed)
What if... we had 2 versions of lifts, one covered up and one not? (For MK6 or all lifts, either could be cool)
Kinda like with normal and "clean" pipes ^^
and SOMEHOW Mk5 belts go LONGER than mk6 belts
That sounds like QA material 
nvm i was schizo
game has a bug where placing a conveyor support js makes you go loonger than tryna belt frm nothin
i think the lack of seeing the items on the mk6 lifts is due to the fact they couldn't get them to appear as anything other than a blur
i.e. it rendered like ass and you couldn't see anything, so save the cpu cycles
Which would be fair enough, imo.
... But I still have a hard time accepting it xD
Random only moves node locations around the map. The amount of specific ore type stays the same with random. There is always the same amount of iron nodes, for example.
Yup, that sort of what I was meaning. I remember them saying that there was also stuff to ensure that you can get essentials or something like that.
IE so that your first iron and coal are not locked behind stinky rocks.
I've got a funny question
Do YOU use the EXACT same belt as the output/input you're getting or do you js use the highest ugprade you have at the time
Usually just the highest, but for the lowest yield project parts I like to use mk 1.
I tend to mix it up. More just to keep the belt objects moving smoothly instead of being jerky
I see
sometimes I loke to watch the parts move around at a slower pace vs zip, especially low yield lines
And does this game expect me to get 9000 coal js so I can get a good supply of time crystals so I can make mk6 belts 😭
You don't need anywhere near that much, tbh. A single pure node is enough IMO for construction supply. Just add some buffer containers.
How do i get more micelium? It does not appear to regrow
1200 coal is 60d per minute which is 30 tc per minute?
Why do you need 9000?
I think it is pretty rare you would need large quantities of the mk6 to where you would need that much dedicated resource going to it.
Granted, only thing i still need micelium for are medical inhalers which i havent even used so far because they are way to expensive compared to just chugging a bunch of berries
As others have said, even if you're building mk6 belts constantly you're unlikely to need to produce that much. Also: there's a lot of different ways to make Diamonds. :)
interesting
But indeed, if you have large production goals then you may need large resource inputs. c'est la vie!
Can we get high speed trains
I would be interesting to compare the different diamond methods. I guess a big part of it is what we have the most surplus of.
Use more engines to get more power!!!!
- Build train at 2km height
- Destination station at sea level
- Let's GOOOOOOOO
Technically more engines only give you faster acceleration; they don't increase top speed
Though trains are weird and too fast of train is not necessarily a good thing. A fluid train with two MK2 pipes at full capacity is still a three minute load.
And solid items depends on stack size as how long it is to fill, plus the downtime of loading meaning cannot run that full belt capacity 100% of the time.
Today I discovered smart splitters “Overflow” option does not mean: after the storage container behind it is full, push through all excess.
It just means take everything at the belt’s max capacity I imagine?! It was drained my dimensional depots for like. 1.5 Awesome Tickets an hour… Not worth it! :(
Whoops!
Nope, want it before the container so when container fills, it sends the backed up line out the overflow.
man… That makes sense but I was so irritated 
I want to tidy my little factories up anyway now that I’m in phase 3. But jeeeee
And back to trains, Because of the time aspect, you don't even want to run more than one train on the line, you want parallel stations to spread out between them so the lines keep loading.
IE, Station A and Station B, so if the line into A stops filling cause train, it loads into station B. So you have two trains alternating. Or your route the train so that it goes to A, then to B, then to delivery. And to unload it would need to unload at A, then at B.
But fast trains would be nice. Pneumatic tunnel mag trains when?
build tunnel yourself
That wont make a train go hundreds of km/hr
#screenshots message @rough crest cool bait for attention, you obviously know it isn't messy
and I actually do have a design where I make sealed train tunnels. Camera doesnt like it as much. I wish we could first person trains
I really hate being locked to third person in vehicles
Think of it more that the only thing the Smart Splitter is aware of is the belts actually hooked up to it. If a "regular" output belt is full, and an "overflow" belt has room, anything coming into the splitter will be put onto the overflow belt. It doesn't know anything about any thing beyond the next "slot" available on the belts
I think we need a way to "charge" locomotives, even if it costs more like overclocking does
Trains can already support any throughput you need; not sure why we'd "need" faster/better versions than we've already got, honestly
Just Add More Freight Cars™, etc. :)
Could have a minigame where you have to shovel the electricity into the engine as the train moves
A fuel in addition to the electrical charge? Theoretically they could modify the station with fuel and have non electrical train engine options
There are mods for that, if you want your trains to blast through the landscape at 800 km/h 😛
I meant using more electricity for the amount of speed, but sure you could also fuel them I guess
Dont knock it. A couple weeks ago, we talked about setting up a multiplayer server where everything is run through quantum containers so all the players need to manually feed machines
Back when I and my friends were newbies in Factorio, we managed to make a total mess of train signals in the few junctions and stations we had started constructing. We had the ultra-rare ore spawns mod on and our base was running out of iron. We would need to get more ore soon, or our turrets would soon have gone quiet. In our desperation, one of my friends "volunteered" to play as an ore train conductor for well over an hour, until I finally managed to get our train signals in order.
ahahah no but it's my first playthrough i swear
Looks good, keep going
Y having lots of fun
there is so many things i could rebuild maybe with more optimized ratios cause at some point i stopped making calculations and went a little freestyle but Im more focussed on progressing if you know what I mean
Is there biomass on the ground or that drops from trees? I have thousands and I don't know where it came from because I only produce biomass inside the biomass tower
guys I see people have many decorations in their builds in the screenshots channel like different colored piping and machinery as well as floors and even some different foundation that are like smooth stone in cubic forms is that mods?
Sometimes, but the customizer has a lot of features to it and the awesome shop has lots of decorations and convenience features
ohhh ty I found the colors and even materials but I just have defaults
the smooth foundation i am guessing is probably concrete foundation (material)
Is there another use for gas nobelisks besides disabling hatchers?
@mortal ginkgo #screenshots message why does that cost CB???
ohhh ok I wasn't aware of concrete
CB?
I just make my foundation out of concrete and iron but i guess it just comes from limestone in some way cause i haven't really processed it much other than that and steel
haha that is so weird it costs different things on a lift
circuit boards
oh wait, screenshots tab didnt update so I didnt see it
is that modded or something?
yeah, like I am not the dev, I am just an impure limestone node
did you check programmable splitter on a lift?
thats the really funny one
its not modded. I also thought that too when someone else showed it
does it actually cost different on a lift??
yeah it does
that is so weird??!
the programmable splitter i hear is an old cost from a previous version of the game
as for the merger, not sure
i don't see any reason for the automated miner alternate recipie
just don't see any purpose
the one that can actually be automated?
crafting miners gets annoying
well y'see it's for automation
you only make like 6 miners max at one time
just set it up feeding into a DD and never need to worry about them again
when i need to place down a bunch of miners for a factory on top of setting up all the trains and stuff the last thing i want to do is have to take a break to craft 3 protable miners
this is why you hook the assembler up to some random belts in your factory, stick a dimensional depot on, and then never worry about miners again
Hand crafting 🤮
ADA help me
automation
automate them, chuck em in a bin with depot ontop and not have to bother with them again
Already done 🙂
make a post in #1038092680493801533 and ask your questions there
Imma be 100% bolted reinforced plates are the best upgrade I’ve ever had
Okayy thx
wait until you find stitched iron plates and iron wire
or sloppy alumina
Im contemplating whether or not I should go play..... Its currently 8.17pm..... do i require sleep tonight.........
damn, ficsit requires me that much??
my issue is ive already lost 250hr+ to the factory. Surely one night off wont hurt..........
250 hours and you're just going to leave it by itself?
what if its scared of the dark
imma start a new save soon anyway just cuz my worlds gotten real messy lmao
can also just build elsewhere
Yeah, but sometimes that is tiring too because that disorder can become a bother.
It is why sometimes I might spend time doing detailing work. It does cause me anxiety in my current save at the moment because my clutter started getting out of hand.
Think of the kitties and puppies! 
But yeah, jokes aside, health and other priorities first!
but the first 250hr save was my first experience of the game. So imma make a new save and keep it tidy, snapping foundations to the world grid so everything aligns. cuz obviously now i have a better understanding of all the logistics
Will there ever be terrain manipulation?
no
Highly unlikely...
it's something that the game would've had to be built for at the start, really
Yeah ig
why have terrain manipulation when we have concrete monoliths
I wanna make tunnels
But what if I offered them to buy a few millions copies of the game if they do that? 
maybe if you offer it upfront they might consider it
can already sotr of do that
TotallyNotABribe
you just need to glitch under the map
That would be... epic
-# ha, get it...
Terrain manipulation can be a real performance hog too.
I feel like the progression is really unsatisfactory because of things like these
Subnautica used to have it for example and they removed it because actually really limited map and performance
With great power... 🥲
...come great idiots
Ok
I mean... It's not untrue, but not quite what I remembered 
subnautica 2 we can pray 💯
let us make rat holes
Agreed. I never finished below zero though. I might take some time to play that again.
this might be a scorching take but i like bz more than the original
Should i automate elevator parts?
your call
The map was a bit too condensed for me, there is stuff I like am very much in the loss of cyclops is huge.
Would i ever need them after elevator?
you dont really have to if you dont want to, but nuclear pasta is something you definitely should
for later spelevator stuff
Zardev, it depends. I do it for the fun of it, but at the same time, not reason to automate the whole thing earlier on
I see
at the very least i'd try to keep a small stockpile of parts for future space elevator stuff
Automating the parts that make the elevator parts, true. That is more common.
You make the parts for the part, then you put those into just containers for final assembly
i usually just semiautomate them (aka chuck the inputs in some ISCs and let it cook)
IE, computers, motors, etc. Automate those
i have dedicated production line for everything so far
They make for good coupons~
Actually?
Then take what you need for the final parts and dump em in a container.
Cooll
Feed container into the machine that makes the part.
im hoping they do something like the cyclops in 2 but maybe make it a little bigger/better layout
How do i build those giant factories? Where do u find the space for them?
whats the best way to split fluids? i was kinda just spamming junctions but it felt kinda like it would fill the first ones up, then the next etc etc
if the cyclops was like 25% larger that would make me very happy
As long as the devs follow proper practices for game development when it comes to performance optimization, they will be fine
I feel like the map is very "not flat"
The easiest place is just... Up ^^
build high enough that its not a problem
But then the ground looks ugly
Just never touch the ground again
the map is surprisingly large
like more often you'd be surprised by how much room you have
yeah that's the best/only way
anywhere on the map. It's huige
At some point you're obligated to "pave over" areas of the ground if you want your structures to look realistic
Imma just head to the seas honestly
Then allow the terrain to shape your plans~
If you ever DO end up needing more space, you can always expand upward... Which can make the whole build more interesting as it evolves over different heights rather than on a flat surface
I'm not fond of the floating-skybase approach but you can still take good advantage of verticality while anchoring your buildings to the geography
Hello

is floating over water really any better than floating over land
It feels more... grounded...
weren't bad puns bannable
I have coal plant tower over a lake near some coal🦩
You can do big chonky pillar type supports underneath if you want to leave the landscape more untouched but still kind of "float"
Runs away, throwing 🍣 to distract pursues
The desert is cool ig
That's actually what I often do when building in Red Bamboo Forest; I never like chopping those things down. :D
HUH
GET BACH HERE 
Anyway, im out iron near my base, and running between factories with powerlines is slow, hypertube is very difficult to setup, ugly, and slow too,
ANY OTHER OPTIONS?
get used to it?
yikes, whats the best way to go about it then? cus i need to have a bunch of refineries running
or get vehicles
make your factory more efficient.
hypertube cannon?
row of pipe junctions
Explain
or just, why do you need to keep going back and forth at all
Explorer and ramps over belts etc. is what I use
If you didn't know, btw, you can toggle "sprint" while ziplining just like you can while running
yeah, don't run between factories
farm electro snailes and put the factory speed at max and overclock, organize n stuff
But yeah, in the earlier game, vehicles can be a fun way to get around. :)
Its still so mind numbingly slowwww
Sprint jump thing
My factories work fine dude
you\ll just have to experiment to find what works for you, for me, i just just lift the floor and try to make it look supported, its not architecture masterclass but good enough
dw I'm new I dont know what am talkin about
???
what is the reason you run back to a working factory?
Parts
use depots instead
you can also just crouch mid air then let go of crouch to make it easier
To use elevators
Where SAM
In a cave
everywhere
Plus depot slow to upload
are caves dangerous?
That’s where my Sam deposit is
I play on passive
AND ITS IMPURE
Up north??
should I also? 😭
yeah
Beside quartz?
I think
build more of them and upgrade them
arachnophobia mode 
I can have multiple depot upload same thing?
yes
The way they move is still very scary to me
I finally want coal...
Thats one of the features that makes the game genuinely less enjoyable
Meme I saw
Subnautica players:
I live on mysterious planet and I’m stuck with aliens
Satisfactory players:
I live on mysterious planet and aliens are stuck with me >:)
i just ignore them and go about my business
THEY. MOVE.
on very rare occasions they get in the way, then its time for 
ok? you can usually walk past them or keep away
I have my friend work as pest control in my save 😇
I play passive and still
I WOULD RATHER EXPLODE SPIDERS THAN KITTENS