#satisfactory
1 messages · Page 805 of 1
yea, i have to keep it up for all of phase 1&2..... till i can get coal going
if you enjoy factory games, this is basically the grandfather of them. Its super in depth.
Lots of community tools online to help.
great replayability as well.
i feel like anyone that is here with us now has given up on a social life long ago
harder than factorio?
you just may have to be patient and not scale so much?
I can't say. I never touched factorio. The gameplay design doesn't interest me.
i see, ive just bought the game
anyone want to play and chat when its done downloading?
ok
lots of options there.

Starcraft Brood War is to Factorio as FFVII remake is to Satisfactory
will this game fix my chronic back pain
this game will make it worse if you can't invest your effort into fixing your posture xwx
and also getting a healthier desk chair
only so much fixing you can do when playing on the floor
and maybe adding cushions
This game is not something you will beat in a day...
or a week...maybe half a year.
I think the cheapest foldable plastic table/chair you can find would help a lot
id use ant chair if i could elevate the screen to the right level. but i do not have a table
do you have craigslist or facebook marketplace (facebook sucks but marketplace is an invaluable resource) in your area? you might be able to find stuff for free or very cheap
you could go to home depot or lowes and get a plastic table...
like the ones they use at like picnics and such. that is what I did lmao
My situation is that I’m waiting to move in to another house, so I don’t want to get the full set up if I don’t have to yet
I don’t mean to be one of those people that complain about their problems, but never do anything to fix them, but I just hate to move in a desk and assemble it whenever I could just order one later and put it together where I want it
you could get something you can use as a dining room table chair combo later
I’ll have to work something out, maybe I’ll come back with a before and after
also, Ikea exists and is pretty modular. attaching and reattaching legs to a desk is probably ill-advised as the screw connections would be looser afterwards, but if you're getting a u-haul you should be able to fit it and pack stuff around it
ooof
Looks like my building patterns anymore
why is one of my smelters running at 100% and the other at 50 there both smelting iron ore (nvm)
the input manifold needs to warm up. each machine in the line needs to have a full buffer for stuff to overflow to the next machine at the proper rate
Not enough input
also is it ok if my conveyors are packed or do i want them moving all the time does it matter?
Moving is better, but fill is also good
*full
So um question
And answer
Hogs with jetpacks?
Yeah?
My first time encountering one
Fun
I love the progression on this game
I remember when the blue creator was scary
Now I dominate it with metal and concrete
And oil
figured out that my smelter conveyor to my constructor convery was to small that it was clogging my stuff and letting it only run at 50% thx yall
Lul
Depends on building patterns
i also figured that out
For balanced you want to aim for moving, manifold aka overflow general idea is all belts are full
Sink everything else
ya mine were just not moving fixed it though
My factory input v output is not normal
Granted my factory is idle while I’m working on upgrading it for phase 4
do yall have anyone to watch on youtube that makes actual good content for this game or nah
Let’s game it out…
Oh wait I do actually hang a moment
How to build a nightmare factory 101
ok
what not to do lol
ive seen him in passing i think is he the grandpa?
yea
watch his stuff cus he knows what he is doing
a trustworthy creator in these dark times
bet thx have a good one
Dark times
Every satisfactory players grandpa
Yo
For the first line in a manifold to fill the other lines need to be clogged right
Yes
Thats how manifolds work
Please don't post the same question in multiple channels 🙏
My bad
im realising that the first playthought is really where you learn everythign
you can reach maximum potential on play thourgh 2
There's only one first time~
not if you play badly enough
i'm on my like 5th fully serious playthrough and i still believe i've yet a lot to learn and to master
Surely I'll make things perfect in this playthrough...
thats how you know the devs are true masters
Ok last question factories take a while to start to be more efficient right
this is gonna be come a game i play every year for like 4 months
10 play throughs later...its still not all perfect yet
look up manifolds vs balanced systems
manifolds are better but they have drawbacks
Drawbacks arent that many, mostly fill time
drawback: its not as satisfying for me
"Wrenches are better than screwdrivers" energy here :P
in this case manifolds are just better
And for a simple setups the drawback of manifolds arent really drawbacks imo
just across the board
I got a big setup I just have to wait a bit
Sure... Very objectively may I add 
how big is big
🤏
thats basically a starter setup
Let's not size-shame
yea thats not not, super not totaly is and is not large
Well yeah for 5 reinforced plates and 4 rotors
yeah thats tiny
my turbo fuel plant is 2 rows of 21 i think
rn i got 6 smelters and 15 constructors
oh to be new
how many you have
Any way to fill this faster
um well im running around 100 constructors making various things
time to find cast scews
that recipe has yet to be implemented for me
but its gonna be amazing
i like the aesthetics of the setup, so i'm keeping it
just build another one
Can only do that once 
is it normal to feel dumb when starting this game
yes
it is probably the most daunting game i have ever played
in its class
Buddy. I have 900 hours in this game and I feel dumber than I did when I started
lowkey the ammount of crap this game can throw at you in one tier upgrade is insane
its the dunning kruger effect in full swing
that makes me feel better...
im kind of scared to find out when ill experience the valley of despair in the dunning kruger effect. my confidence is always low
was just wondering, am i the only one that spends the early game using what feels like bunnyhoping from counterstrike for such a long time that once i get to other fast ways of moving that it feels like im losing speed, except now i can gain elevation?
sprint into crouchslide and jump
gain speed everytime until uphil
bunny hopping does increase speed
more so when you get the blade runners
what i mean is i gain MORE speed every time i do it
im not sure but i do the same thing
it does require good timing to hit
but do it awhile and it starts to become second nature
anyway, was just wondering 😛
Nope. Its a pretty known mechanic
i have very nearly died from gaining so much speed and airtime on what looked like i was doing a level plain jump
have you discoverd, the cannon
thing with allthat is, as an adhd person, and impatience brought by that i find myself just saying F it im going to just keep hopping until jetpack
btw i woould trade in every vehicle in the game for a hovercraft, similar to the one from NMS, has a lot of power to traverse without being TOO fast
besides trains*
i have but the power connection range of the hoverpack does make it a problem for long distance
if you want to go the route of hypertube cannon, it is better than all of the other methods of movement, but its not really intended and can ruin exploration if you arnt just hopping from one base to another
parachute not at all though
the problem i had was comparing hoverpack to admin flight, i wish i never used it because it made the hover feel bad
Parachutes op broken, it can go up anything more than 90° lmao
Also hoverpacks mainly meant for use inside factories, but also once you get the dd it is kinda trivial to trail poles wherever you are going
mhm
the dem depot right, not the gateway
if it had faster movement by like...50% or so, it would feel better
for me, adhd tends to make my factories appear so confusing by lategame that i just start to get mad trying to figure out what the fuck i had built, and i restart
color code
and use signs
dont make mega factories if you want to keep decent track of everything
eh, causes a similar mental issue for me to do, i have tried that a bit but just ended up getting a switch flipped in my head and then started doing something on my second monitor, eventually forgetting what i had been doing in the game with that
also not a great interface for signs and paint
too many menus and submenus and text fields to use it all
eh i just like to slam and jam untill i get the ouput
or i build it the right way
@solid gust have you heard of satisfactory modeler? and or caculator
Good thing ADA is always ready to give us kind words of encouragement 
a fantastic addition would be one of the things from starrupture, when setting up construction or builds, you can disconnect from the player character and get a drone camera view that has a decent vertical range and freedom of motion
ficsit property cannot leave ficsit property
hoverpack does that basically
thx for the help saturn u boosted my rates and actually helped me make my things work
slower, and far too lategame
this is something in from scratch
which is sorta my issue, making things not spaghetti from the start
how far along are you sheal
which time, because i just restarted yesterday
but i have made it up to and around nuclear power and thats when it really really starts becoming a problem for me
My early game has towers everywhere. I would love an earlier hoverpack lol
oh ok so its safe for you to build a hypertube cannon
and not ruin the game
transportation baby
for traversal, sure, but i do still struggle with the organization being barred off or research based from the early game
foundations should be baseline, and i would do anything for the drone aerial view wwhen constructing from the start
Placing a million towers is hell
mhm
use the camera
press p
and then another buttion i forget which
free cam
yes, but this doesnt allow construction during
also slow mode 1 second pls mods 5 is killing me
this is exactly that, except howits used is FOR building
from SR
https://www.youtube.com/watch?v=ML9ImsxDpns
if you're interested, not my video but the only one i quickly found without an hour runtime
its such a well telegraphed building grid while using too, shows building collision lines extended out
nice, im not gonna mod till i finish my first play through
thats not a mod, its another game 😛
im mad tired
youre fine, i just like when a game takes things that are good from other games and implements them into theirs
its early access and IMO, has far far too much aggressive NPCs to enjoy for me so far
who dont only kill me, but also the structures
if not dealt with
lowkey looks like sf
in an uncanny way ngl
not really
its much different ingame but i will agree on the video itself
In 1.2 you can change more settings? We are 3 people. One only likes research and exploration and manual labor. While the two of us have to build fancy factories. Could 1.2 settings be adjusted so all three have about as much work to be done?
theres just a bit too much hostility from the world AND npcs that makes it hard for me to just chill with it
also if you want the drone thing, you can also enable flight in the advanced game settings. or if you want hoverpack earlier, just give yourself one with scim
or like ~ /playerfly or smth like that
every like half hour the star in the sky throws a Coronal mass ejection that incinerates water and foliage temporarily, and turns structures of for a bit until their temperature drops, during this post-solar flare recovery period there are exotic materials created from the flames and thye decay once the temp settles, THAT is a loop i really like. but the enemy npcs are so insanely hostile and numerous that it becomes too much
spend half my time crafting ammo
its very pretty and i do think it is something i will periodically return to and see how updates are being received
and deployed
<@&370483737957236737> how are things looking with the community highlights automation?
what is the max through put for a drone port ? planning to transport 1305 packaged alumina / min
mikaels getting jiggy w it this week
-# reminder that I already have a community highlights automation thing for generating the website
is a building, like any other
ohh right
In the Q menu
I didn't see it
You've got to built a "stage" and then put all the objects inside?
You can't just aim it an existing factory
pretty much
Ok thanks
its a stage, buildings have to be registered inside it, but its a flexible bp design, besides my "inserting complaints about space here"
But thankfully modded designers exist and work for vanilla
I do love my modded larger designers i most admit, also because sometimes i want to do prints that just dont work for current designers, such as my converter setups that are way to large for standard designers
should i do a mega base like an insanely large one with 16gb/6400mhz ryzen 8945h laptop
no won't survive
got it
even high end pcs can struggle with mega bases, its best to just avoid
megabases are not recommended due to logistical and performance issues
even if you have a good PC, the logistics are still hard
IM SOO CLOSSEEE
I mean the throughput isnt amazing for NOW but as SOON as I get that DELICIOUS nuclear power and make the DELICIOUS mk6 research MHMHMHM
whats even classified as a megabase?
I'm about to finish T4/Objective 2. Then I was going to spend time making 1200MW Coal. Should I do that or is a new type of fuel just around the corner?
big enough for parts to de-render due to distance 😛
All production in one location
Should I load balance nuclear waste 💀
Sounds efficient
Sounds nightmareish but at the same time wouldnt it be worse if I manifold it?
It would be
Radiation is gonna be worse, yeah
Not that it really matters
Now that I think about it. I actually never done nuclear
All production in single place
You can't start a mega base at the beginning of the game really, can you?
Why not?
It just seems too complicated to me, maybe it's a skill issue 😅
Well since your first build will probably be in a single place, you're building in a megafactory style from start. But often you then start building outposts and that's no longer megafactory 🙂
depends what yo uwant out of it
if you don't care if it's messy or not running smoothly? sure you can do it easily
Sup, so i was wondering how people plan there builds (like megafactories) there would be a tool for that..right?? Till now i used Satisfactory Calculator or Satisfactory Tools, but now i am wondering how to plan that with: space, layouts, etc..
SFTools are indeed a tool to plan your factories
this is a good what you can use very quickly https://www.satisfactorytools.com/1.0/production
Isn‘t there something for more like layout ?
That's called "the game itself"
like to plan the actual layout of the factory, sftpols gives me inputs/outputs/numbers
Ingame works best for layout planning
I‘ll give it a try - i was just curious how some ppl build there megafactories
thought there was like planners or smth
i need to get that quartz but cant get inside the cave
where the hell is the entrance omg
For megafactory the usual advice is "don't"
Scim marks the entrances
Also, I feel like their locations should be fairly obvious from the shape
I would be curious to try out a megafactory save at some point, just wondering if my framerate has any chance
you can use that as a layout? better to use a spread sheet though honestly
how do u toggle that
... you have it toggled?
then where is the entrance?
the problem is that floor planners are either very simplified (e.g. limited to 2D) or have to basically recreate the game, and you'll just be "playing" the game in planner, only to just then repeat the same thing ingame
while planning ingame has the advantage that once you've finished the plan, you already have it built 🙂
its just a yellow cave network
I really rate satisfactory modeler on Steam, it's really good for figuring out your layouts
There's 4
They're marked with a thicker line
You build your plan in the modeler, then use the space you have in game to meet the design you've come up with
the slowest program to use in the universe?
I'd say that's kinda backwards - I wouldn't limit space for a factory, I'd first build the factory and then encase it in a shape I'm happy with
lmao, that's certainly a take...
when I can change entire plans in moments in other planners?
I usually start with the end product goal in mind, using the resources available as a guide, then use modeler to figure out the numbers in the middle
instead of remaking everything cause it's garbage?
Yeah true - That's certainly how this playthrough is going!
there's half a dozen tools that existed online that were VERY similar to modeler - modeler only got popular because it got on steam
We're just going to have to agree to disagree on this
yeah, though with SFTools you can do the same without having to select everything by hnad
(obviously some people like that, just saying)
Yeah that's fair, I've used a bunch of the other tools - I'm not claiming it's objectively better than any other tool, I just like it and it works for me 😄
No idea any planning i always do ingame
Well fluid physics is totally cursed, now i have fluid thats not even making it up vertical pipes now, even with pumps properly placed, this is definitely not cursed at all
And i rebuilt it and suddenly it seems to be working more correctly, and i just put it at the same place
Thou mk2 pipes you are thou so very cursed
Well never mind this is still cursed, the fluid still isnt making it up this pipe, even with the mk2 pump properly placed
I swear mk2 pipes just make me want to give up, now none of this is even working right and it doesnt make sense, please send help
It somehow looks like a throughput issue, but the fluid just doesnt want to move through this pipe, but why its not even a manifold, its a straight section of pipe with nothing connected to it
Sounds like headlift maybe?
How much is being produced into it?
Are any machines consuming?
Don't worry I hear 1.2 is going to make fluid stuff even more perfect than it already is
Plenty only about 20m out of 50, but fluid isnt going up anyways
Absolutely no problems here...seems fine
Btw that isnt the only problem, my manifolds despite being looped, are breaking to, please send help
So basically my manifolds are doomed and no known work arounds
Given i can see even the looped was failing to, welp its over
Do you mean production is looped and the by product of another machine is used or am I over thinking it
I mean its looped and fluid still isnt properly flowing and i cant do anything else
Idk man I never loop mine and they work fine 99% of the time
And when they don't, looping only makes it worse
Mk2 pipes are just borked, idk what to do at this point besides give up
Turn off the machines that intake it let everything fill very slowly
If not spam like 5 pumps all on different pipe segments
i got half an hour, I can pop in and take a look if you want
Somehow the issue fixed itself and i did nothing
Make sure extractor output matches exactly machine consumption
If the extractor starts backing up, weird stuff happens. And yeah, also make sure all pipes are full, so there's no backflow/slooshing
I guess im just going to wing it and see if something breaks again somehow, even though i dont understand how and why its happening
The "ritual" I've adopted is to block the output of one consuming machine, wait till its fluid input is entirely full. Then turn it off(and fix its output), and wait until the fluid input pipe network is completely full.
Then turn the machine back on.
Whatchu making anyway?
My rf plant broke, was working, i went to try to understand why it stopped producing full
I still dont understand it now, so its probably going to break again somehow
What you can also do to remove some of the randomness is to slap one of the big buffers right in front of the extractor, and a fully open valve right after that. What that does is prevent backflow into the extractor, reducing its idle times. And when it does go idle due to backup, the buffer keeps supplying the system until the extractor comes back on.
Mk2 pipes feel buggy, it just doesnt make logical sense what im seeing
slecht, did you use mk 1 pipes in places where you should?
aka inputs to fuel gens, outputs of blenders (assuming no overclock)
They're not buggy from my experience, just extremely finnicky due to how complex of a chaotic system a pipe network becomes
they have a design flaw in them, that much i know after digging deeper
A pipe checks both of its end, and decides based on some formula if it should send some of its contents there. If it ever decides to do that in the wrong direction...
compared to mk 1 pipes
Makes me wonder what happens if you exclusively build extractor->pipe->valve->pipe->valve->pipe :D
never tried it to that extreme extent. It should eliminate backflow, but does not work at junctions.
valve after valve is a terrible choice, especially for liquids
it has a chance to trigger a bug that kills all head lift
if you wanna "enforce" one direction, use pumps
is there a way to calculate how many batteries i use per minute for all my drone ports? do i need to check each drone port or is there an easier way
Its all mk2 pipes
powered pumps :p
not ideal
What im seeing is definitely design flaw
i've had more issues mixing mk1 and mk2 in manifolds than just using mk2 everywhere
it depends on how you mix
I dont realistically have better options?
ive never encountered issues from mixing when done appropriately
main line mk2, then mk1 into all machines
backflow will still happen in any pipe segment
you cannot eliminate it
not really other way than checking drone ports
Mine felt like headlift was killed, but i didnt use valves, so maybe i triggered a similar bug?
damn 😭
its rocket fuel isnt it
Could be multiple bugs kill headlift and i somehow got one
if you wanna force gas, use a pump
There is also an issue if you for example consume 590m³ from an extractor clocked to produce 600. It will eventually back up, and enter a forced idle period due to that. And it's idle for long enough to let its internal buffer and in turn the pipe segment in front run empty, causing a backwards sloosh, which ripples the entire system into inefficiency.
funny enough yes pumps work on gas
gases like a little kick in the butt with a powered pump
that comes down to how you design the pipe that spreads the 600/min out to machines
if designed optimally, the extractor wont back up
That pipe carries HOR
If you only consume 590 from an extractor clocked to 600, it will eventually happen
So pumps were needed for it
ah.
how big is that fuel plant / save file
hence, clock it appropiately
If you can't, slap a buffer right in front of it to catch that idle period
yea, with time buffer will fill due to overproduction
eventually the buffer fills and you are back where you started
No, in this specific case it doesn't.
The buffer will fill, but that's fine, cause it will keep supplying the network while the pump goes idle, until the pump can refill it
even if the extractor idles, it will ramp production back up to 600/min and overcome the idle phase
It will, but it won't do so fast enough
By the time it stops idling, it and the pipe in front are already empty, and a backflow cascade has started
i doubt that
fluids really arent that complicated 😭
8400/min rf production
oil extractors idle for a shockingly long time when they back up into
dont forget extractors have an internal buffer anyway
they keep outputting while idle
yes, but it's small
which recipe do you use
its not small its 200 m³
5 seconds
I sure wish mine werent, but i have mk2 pipes that randomly break
I've looked into this extensively, and the idle time is long enough for the internal buffer to run out, and a long pipe segment in front to run nearly empty
how so? whatre you doing w them
i.e. don't only consume almost the full 600m³ from an extractor, but not quite. It leads to bad stuff.
downclock it, and if you can't a buffer in front does fix it
ive literally never seen issues with that
the extractor can buffer enough to overcome that difference
so about 655 machines for that fuel plant
I had that issue and it was driving me mad. I had a network consuming the full 600, but one of the machines could back up, making the network only consume 590.
it surely seems to me like trying to ram the full 600 through mk2 pipes sometimes glitches out; things work a lot better if you split it up more
And once that happened, the other machines also startec chugging
yea, extractor ahs internal volume of 50, and an activation time of 5-6 seconds, once theres enough volume available to start producing
and after a lot of testing, the result was that the extractor was unable to run at 98% efficiency. Only 100% or <=93%
Exactly, but if you have a network in front of it consuming 590m³/m out of it, that buffer runs dry long before it spins back up
thats the fun part, im doing nothing, the pipes are just breaking on their own
it could have sworn it was bigger than that
it's tiny, yeah
aka my rf plant shut down, i went up there because i touched nothing, so i didnt understand what happened, to fine my HOR lines randomly not working, even with pumps placed in the correct place
and idles for long
50m^3 is still enough to last for 12 seconds at 600/min
5
not to mention the pipe volume between extractors and consumers
it doesnt need to
Have U tried manually letting every pipe fill up pretty sure it flows better when full
in that time the oil network should be able to bridge stuff, assuming pipeline pumps are present
if you only have the extractor to push oil, then thats gonna be an issue, yes
That's literally what I just explained?
main issue is you running extractor at 600/min instead of 590/min
Oh mb I not reading everything just trying to help
yeah, ideally you just don't do that
but in my case I simply had one machine consuming 10 out of the full 600 go idle due to output full
btw those pipes were full before the problematic spot, where the fluid just refused to go up more, even with the pump there, my theory is headlift bug, so that could happen again at any time and i wont know until it happens
and the whole network broke down, and I needed to figure out why
so the issue you're having is basically your own doing.
do me a favour and dm me the save if possible, or use google drive or whatever
it basically goes into an oscilation where stuff starts flowing back towards the extractor, leading it to back up even longer, idling longer, and no longer being able to produce the needed output
A valve at the end of the pipe right in front might be enough to fix it. A buffer followed by a valve will for sure be enough, since that buffer will then supply the network while the pump goes idle, preventing the oscilation.
should i try to find a save point with the bug present hmmm
It should always be the same pipe network, no?
same?
you should start a #1038092680493801533 thread and someone can probably help you troubleshoot it
anybody know how to make awesome sinks look cute as hell without placing them under a foundation
Put them behind a wall
make a googly-eye blueprint from signs and then attach them to the sinks
I'm crine 🙏
well i fixed it be replacing the pump XD
honestly in most cases, buffers and valves cause more issues than they solve
Which Recipe is better for Rocket Fuel? Nitro Rocket Fuel or the Base Recipe?
if you're starting a new setup, Nitro Rocket Fuel hands down
if you already have a bunch of turbo fuel, the base recipie might make more sense
Are you planning to make Ionized?
not yet no
Ever, at all?
nitro rocket fuel couldn't be simpler
I have only a small setup of Turbo Fuel (36 Gens)
then i would go for Nitro Rocket Fuel
If you're going to make RF and stop at RF -> use Nitro.
If you're going to go to Ionized -> use Base Recipe.
Pretty much how it breaks down.
"better" is always subjective
all recipes are "good" (in the sense of "they are useful for something")
nitro uses more sulfer, But is simpler then the other rocket fuel recipes. If you goal is getting to credits 600 oil of nitrol rocket fuel will get you there
if your goal is to minimize inputs and maximize outputs the Base rocket fuel is better.
Question hog remains are stuck in the crude oil will they eventually despawn
Cus I can’t get them
they will not. You can use SCIM to delete them or move them
Well I’ll need help on how to do it lol
Cus I have no idea how to use the thing lol
pretty simple go to the website. click interactive map. then on the right side youll see click here to upload save. click it load your save (make note of the save location)
Like I can share screen sometime
I seen the map but I’m not sure how to get it to show dropped items lol
so goto the area where the hog remains is and zoom in. you should be able to see them. it maybe easier to turn off sturcture. you can do this my click the name of the catagory on the right. For example click buildings to turn off buildings
after you are done editing download your save and move it to the folder you loaded it from
<@&370483737957236737> Will jason be on stream again tomorrow and Happy Monday and i am Guessing Video on Friday?
Im in the map thing but i Dont see it
in terms the remains
nbot sure how tpo filter
i will not be, i need to cook
video thursday
also jason when cooking stream?
also is it a other early week in sweeden with 4 day work week
also PLEASE tell me how uzu is
maybe one of these days i stream the in-engine shorts creation process! and yes we have friday off
is uzu still giga sick?
he is still not well, good vibes are appreciated ❤️
yes i am hoping that UZU gets better so 1.2 can happen
also what will you be cooking for dinner
Is there any plants I can place in this game
not in the vanilla game but there are mods!
im not sure man i had a late lunch
oo late lunch what u had
i feel that you should jason come on stream more often and show us more behind the scenes
hallooo
Hallo
all the filters a re on the right. there should be a option
ah Found the Dropped Items thing
sorry at work so i am popping in and out
Fun beefalo
now that i think about it I can get the other Hog remains that went under map near the nitrogen gas xD
ok Updated Positon but Didnt actually Do anything
Patch delay more
Well hopefully a patch comes out before next month is over
or before they go out on vacation
Patch delay until after vacation
jason said uzu is still not feeling well
when 2.0
So after vacation got it
Well surely there wont be more patch delay after vacation right
Well they still need to have the patch tested
also some major problems i think with EXP
Aka by a wider group, aka exp
I THINK
So having patch delay to long isnt a good thing, less wider testing time
Coffee stains is good about to getting us updates. They don't rush shit.
Well yeah, why its not a good thing patch is delay to long, less testing for exp branch
and i think most of the CSS team will be out on vacation late june to august as they always do
Yeah, hopefully the patch can make it out before vacation
Oh ya sweden is cool about that
and 1.2 to maybe on stable before they go out on vacation
Pls
@trim flare it means there are multiple nodes of differing purity stacks on top of each other given how zoomed out you are.
okay
is water infinite ?
yes
Is any resource in this game finite?
I don't know still new
Extraction being infinite is one of the best things that separates Satis from other factory games.
Which i do LOVE infinte things
Wana play anyone
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
Ik nobody there
is pure the highest yielding ?
Doesn't mean bring it to the wrong channel 🤷♂️
ye
I just found a pure coal source and planing to move my base close to it
Yes. Impure -> Normal -> Pure is all 2x the previous.
So at the highest level, Impure is 300, Normal is 600, Pure is 1200.
Just satisfactory not spicfic
Why move base when you can just bring the coal to yourself?
also mega projects take a ton of time
I crashed the game by placing a throughput monitor on nothing
bruh and how
anyone got a mod for a vertical throughput output monitor
!mods
it's far away and I don't have any viechal yet
check the modding server
ctrl
hover over foundation
and...press H and place.
What do you need the coal for then?
check the modding server 😛
power
Where
Build power over there and just bring the power line back.
No need to move entire base.
biomass burner is starting slow after overclocking
like just the power line ?
Yes.
Use overclocking early game for miners
Learn all about modding and join the community here!
<3 @lean fossil
holy I'm goated.
Join that server and ask there 😛
do the secret boombox tapes still exist or were they moved to the awesome shop
The secret ones are still out there waiting to be found.
Alright I got another question
#screenshots message
how would one split this
780 from the main belt
trying to split 240,240,240,60
while load balancing
You lost me at "balancing."
clock and merge machines so there's 240 240 240 and 60 on different belts
You lost me at "clock"
that's the main tool of the game. Basically shooting yourself in the face if you don't use clocking.
gl with it
This is a nuclear power facility I havent unlocked the recipe for the shards yet so I'm trying to only use them on power making machines
aka nucleananities
you don't-
what if the main belt is 1200.
load balancing requires all outputs to be the same value-
Tf is a nucleananite?
you can under clock , doesn't take shards
but also there's more than 5000 shards available on the map
terrible argument
nuclear poweralanooni
No I provided a VERY good argument
I'm not walking all of that
That is not a word.
That's why I'm using it
To intentionally be misunderstood?
I DONT even know why I'm wasting time I could literally start nuclear production now
What came up to your mind when I used that word
under clocking takes no shards
there were two points if you cared to actually read
You asked, remember that.
"This person has a 4th grade education at most."
why not just manifold?
.-.
if you have different levels of input, manifold works. Load balancing doesn't.
nuclear hogs need to be stopped
justr had two instances of one following me across a biome
Gas Nobs.
Best way to stop them is to reduce their hp to 0 before you die.
im just baffled it managed to catch up to me
It definitely shouldn't do that haha
i was flying past to a hard drive and it got to me when i was up on a cliff
do we know the size of the pioneer? I feel like a ant every time my feet touch the ground
easy to get a rough measure, stack some 1m foundations, stand next to 'em, detach photo mode
probably on the wiki too
That’s very obvious 
Same when I’m searching for the ketchup in the fridge
Ty
You get used to it if you work in industry. I drove trucks where the floorboard is as high off the ground as I am tall. Those are the "normal" sized trucks.
sadly irl you cant go in photo mode and encouple camera to check where you are and what you have done
im soon gonna start pushing for t9 with a map wide base and so far not a single train
got 25 trucks tho
I meant you get used to the ant feeling.
Any tips on upgrading my storage? #screenshots message
MAM > Caterium Tree > Smart Splitter
What’s caterium
Satisfactory's version of aurum.
made up mineral because they didn't want to use gold in the game
Well i suppose i can spend hours searching for that, but any tips for something before tier 4?
I only just got tractors
Hi All. Just getting into coal power. How is the water pump thing powered?
you can honestly just sneak a peak at the map
with power. from wires. connected to generators.
so I need a biomass burner to power up the pump?
not once you're bootstrapped
Not as fun
Man this train rail around the end of the map is a resource hog but it's worth it for the looks and to help supply a nuclear plant
Basically yea up Intel the point the coal generator starts up then it's basically self sustainable (as long as you have fuel and water)
You should come across a random deposit of it just walking normally.
That unlocks the ability to scan and pinpoint exact nodes.
if i switched to linux, would i still be able to play the 'tory?
yeah
how has no one made a computer in satisfactory with the circutry mod 😂
yeah, i use linux and it runs perfect with the built in steam proton
does that apply to all steam games?
really depends on the game
a quick google search will give you an idea on how well a certain game will run on linu with proton
so it's a talk about performance?
but tbh, just try a game, if it works = yay. if not - welcome to linux
i thought that the program would simply not open
sorry i worded that wrong, a google search of the game and linux distro will give you a general idea of IF a game will run out the box or if you need to do some jerryrigging or if it wont work at all
but you are also right, even if a game runs, dont forget proton is basically a windows enviroment wrapper. so you need a good enough pc to run the actual game and some headroom for proton to do its thing aswell
dude i'm not that good at computers, you're gonna have to dumb it WAY down for me
i'm not sure on what proton is
you mean proton vpn?
ive dm you so we dont clog this chat up with non satisfactory talk
aight
using sumerslop on a particle accelerator is crazy wdym i need 6GM
GigaMatts
yes
The largest Matts you’ve ever seen. Dudes are yolked
is that overall, or like for a specific factory?
only for one particle accelerator
oh it takes that much power!?
Can stabilize with some power storage, because it’s variable power
though the easiest way is to just build tons of power 🙂
oh those are power hungry-
maybe i should build a huge power plant in the south east
tone of place for rocket fuel
A particle accelerator on its own isn't that power-hungry, but slooping multiplies the power requirements by 4x. Throw in some overclocking and you can have some pretty wild single-machine power requirements
In this context, Proton is the compatibility software that Valve uses to let Linux users play many Windows games (yes, including Satisfactory)
In the best-case scenario it's something you don't even have to think about; Satisfactory in particular is likely to Just Work
In a more technical sense: Proton is Valve's version of "Wine," which is basically an implementation of Windows. Windows software using Wine generally won't actually know that it's not running on Windows
(which is why it's best to just talk about things in the public channels instead of DMs. DMs cause fragmentation and confusion. :)
(though in this case a redirect to #off-topic-general or something might have been a decent idea. :)
Linux compatibility is in the best state it has ever been in. In general, everything can be played on Linux now with or without troubleshooting (protondb.com, Discord, forums, reddit). There are exceptions such as some older games, some games for which the graphics drivers interact poorly (rare), or games with kernel-level anticheats. Example: valorant.
Now overclock it 😉
20 GW for a single building 😁
i dont have the power to do it
LAME. 😏
Well say hello to your next project :D
Or you can make 10 quadrillion power storages and just run it for as long as you need to
can anyone explain to me why using a somersloop to make power shards isnt doubling the output?
From slugs?
The first cycle of a machine is not doubled. The parentheses indicates that it hasn't started changing the speed or sloop on the machine.
ye
it takes one cycle to "start slooping"
Make something else for the first cycle, then do the shards
so the first shard wont be doubled
I always just put a Rod in to make Screws to "prime" somered Constructors before bringing in actual stuff.
This is the way
its crazy how with only 120 oil i can power 100 generators
guys how to get/produce printed circuit boards
its in the MAM i think
What is a Printed Circuit Board?
idk i translated it from polish in the google translator
circuit board
!wikisearch Circuit Board
i think its tier 5 or 6
That thing? or are you specifically asking about one of the alternate recipes for that thing?
no that thing. how can i produce it
What Phase are you in?
phase 1, i need it for a thing in MAM
Then you have to wait until Phase 3 or hope you find some by a crashed pod.
ok thanks
lol as a soon to be electrical engineer its funny when people ask what a printed circuit board is, because it literally says exactly what it is xd
There is the potential that "Printed" is the translation for one of the CB alts.
Hence the need for clarification.
but they asked what a printed circuit board is. im not arguiing about them not knowing what phase in the game it is, just that asking what a printed circuit board is is funny to me, even though i know not everyone will know what they are.
they are synonymous with what i do, so to me, its like asking what a notebook is
can someone advise me please. i want to do a fresh 1.2 run , but i dont want to risk if when 1.2 actually comes out, i have to start over again
is it probably safe if i do new 1.2 beta, that once 1.2 comes out i can just keep going and swap to main branch. or will i prob need to make a new run again
saves carry forward fine
cool, thanks! going to go start a fun rich evertyhing random build 🙂
when yall think 1.2 is coming to stable?
🔜
some time in the next 6 months
Is there a way to place a 1.1 megaprint onto a 1.2 save?
with nitrogen gas, I can just send it vertically with no lift thingies right?
right
scim it
what does that mean?
its a save file editor website. You can edit saves, and import mega prints here.
6 months?
I tried that. Says it's not compatible.
Trying to figure out how to convert it
my saves from the experimental version will be saved for the regular version?
Yes. 1.2 saves will work on 1.2.
thanks
hi i need help converting to tubo fuel. i have 24 fuel power generators. can i just feed compacted coal in ? how much do i need?
My own recommendation is to not convert -- if you want to start doing Turbofuel power, make new turbofuel to feed a new bank of Fuel-Powered Generators
If you open up the fuel gen control panel, there's a little orange gas-can icon next to the fuel input buffer. Click on that and it'll tell you the consumption rate for all the fuels it supports (including Turbofuel, if you have it unlocked)
That plus some math will let you know how much Turbofuel you'd need for a certain amount of power (or, probably more usefully, how many generators x/min Turbofuel can support)
As for compacted coal, that is a required resource for 2 of the 3 recipes to make Turbofuel. You can look up recipes in your codex -- hit o or n to access it, and search for "turbo"
Everyone always talks about doing math and stuff. And okay, I do math sometimes. But like, most of the time I just vibe, and I've not beaten the game yet, but I have beaten phase 4
It'll give you all the recipes you currently know (and let you know how many other recipes you might be missing)
thanks. i will search for more HDD
The one drawback to that fuel-consumption chart via the gens is I seem to think it rounds the per-minute values kind of aggressively. The wiki would report some slightly more accurate per-min values in some cases
I admit I generally glance at the wiki, personally, rather than looking in-game. :D
Its a fun game you should play sometime
How do you folks feel about placing floor conveyor holes on foundation borders? Zen or nah?
I just hooked up a particle accelerator for the first time
I like the way the animation fires up to do it's process!
is it more efficient to overclock coal power plants?
ok thanks
anyone have some blueprint collection I can borrow for early-mid game?
Its pointless but probably gonna make a room, with seperate power switches that control each factory.
I understand I could just use a single Smart Powerswitch thingy, but the concept of having a "fuseboard" is pretty cool to me, and would be a pretty decent achievement ahah
sounds awesome to me too!
I know that that is exactly what the priorty switch can do, but would look sick!
Indeed it would, I had set out to make my own power towers and create my own "transmission vs distribution" electrical network right before power towers became a thing. The power control tower did look pretty sweet.
I mean, by the time you reach the early game you already have Aluminium set up, no?
i need smth like that haha
nah, im doing steel
really? 😆
Sec.
T0-2 (Phase 1) = Onboarding
T3-4 (Phase 2) = Prologue
T5-6 (Phase 3) = Tutorial
T7-8 (Phase 4) = Earlygame
T9 (Phase 5) = Midgame
Game doesn't start until you unlock the mk5.
smmhhh
And I can fully explain my logic behind this.
No end/late
Sandboxes by definition do not have an end.
Hi All. Do water extractor’s always need a pump attached?
they pump upwards for a bit without one
Pumps are for when liquid goes UP.
If no go UP, no Pump.
Not always, but often. The extractor itself provides some headlift (check the machine)
They have their own head-lift to them
All production buildings with a fluid output have a built-in 10m headlift.
do you guys think should I focus on making "good" factories, or just do like working ones and progress faster? Currently doing steel, phase 1 in lift, completed hub stage 4. Next task is to get lift phase 2
I can’t see a time where the output is level
Everything you're building right now you're going to delete later when you get access to better stuff.
So I would say focus on making it work.
There are areas where a body of water's elevation is higher than some of the surrounding area
Ur right. I'm watching a few youtube series and they all make good stuff at the start, they use blueprints and stuff and I'm just ehh 😆
Also, again, I can fully explain why I group it the way I do. 🙁
Where you're at is the only time I ever use BPs tbh.
Quick setups just to get production online for progression.
Once I start building permanent things I rarely if ever touch the BP system because all my outposts are unique builds.
Mostly the same here, save for train infrastructure and cannons
Fair.
I'm at my first 25ish hours, so I still have a lot to improve on making it perfect, but I like to get inspiration, so I can learn from others builds
Does drones Travels from A to B only or can they be like trains and travel from A-b-c-d and back to A?
A-B only.
ok thanks
If you have the mk3 belt I can give you Sequencer.
kind of curious, so yes please.
I do
sliiiiiiiding into those dms 😛
What is a sequencer?
BP I made.
what does it do?
Probably moves things out of order
that is a lot of reading-
and I am to interested in setting up my first train to take the time to read that entire thing/spreadsheet but looks fancy.
Couldve sworn i already used to be here. Maybe this server felt victim to me cleaning up because i was exceeding 100 discord server limit. Last savegame: 2022. Yup, been a while.
Phase 1: Onboarding
-Intro to belts.
-Intro to single, solid-input systems.
-Intro to dual, solid-input systems.
Phase 2: Prologue
-Intro pipes.
-Intro to mixed-input systems (Coal gens taking fluid and solid input).
-Intro to vehicular logistics.
-Intro to varied-input production lines (dual-input machines feeding single-input machines back to feeding dual-input machines).
Phase 3: Tutorial
-Intro to byproduct (though, given how much people struggle with aluminium... people seem to ignore that this is one of the key parts of this phase...)
-Pipes 102.
-Mixed input systems 102.
-Continued expansion on varied-input systems.
-Vehicular Logistics 102.
-Intro to triple and quadruple, solid-input systems.
Phase 4: Early Game
-Intro to dual, fluid-input systems.
-Intro to dual, mixed-input systems.
-Mk5 belt unlocked -- game begins. No new system types will be introduced beyond this point. Game expects you to understand all previously taught lessons going forward.
Phase 5: Midgame
-No new systems have been introduced, all current puzzles are just using all previous lessons learned, nothing should surprise or give pause to any pioneer.
So I mark "Game Begins" at the point you exit the learning phase of the game. I.E. Tutorial is over.
Interesting.
I think the introduction of fluids and mixing resources is a small step from early to mid. Byproduct management is mid game. But ya...There is nothing really new to learn that.
Its just a matter of basically now you are scaling up. having to fetch more resources from longer distances. Learning how to transport resources with the new options given to you as well. Trucks are a pain/lame imo. Trains help you transport long distance and mass amount. While drones being late game because they are super long distance+easy. but downside is limited amount.
As someone who has loved trucks since update 1 and sees no issues with the current system...
Please give them a chance in 1.2 with that new system that have made.
I am not a fan of creating my own paths, and watching them bonk into each other.
the 1.2 update makes me want to try them though. I am interested in trying that.
the improvement can't be understated. less time running rails for reliable transport
hey guys
i think i overdosed on Satisfactory
i did nothing but play it for 3 days
there is no thing as "overdosing" on satisfactory
and today i got woken up at 4am by a blasting migraine
try 2 weeks
169 in 2 weeks
mental illness
you should probably take a good break
yes
i will stop for a few days
good. take care of yourself
i had just started refining oil
yes, i am take off work, and make good food
I bought this game on February 4th and already have 672 hours between the game and the modeler application 😭
Math says I just need to leave my game open for 5h now to get enough tickets for that nut.
Nothing I can build in less than 5h will notably help either
Double your ballistic warp drive production
does the price for tickets plateau at some point?
logic says it should be impossible since they keep getting more expensive
each ticket takes more and more resources
oh it does? ok il check
Coupons increase in point cost as more are acquired, until the 2,998th coupon.
not sure if it actually is logarithmic, but it grows slower and slower, but never stops
Once the 2,998th coupon is reached, every subsequent coupon will cost 249,501,250 points.
oh, it does stop?
so it does eventually cap... its just fucking insane
I'm nowhere near that
according to the wiki yeah
I think I'm ~1500 tickets deep
and stupidly spent too many of the first 1k
so now only the warp drives make a notable dent, and building factories for thos isn't exactly quick
theoretically you can make 500 million points per million if you use all resources on the map
This requires some combinations of Ballistic Warp Drive,s AI Expansion Servers, Assembly Director Systems and Plutonium Fuel Rods.
Close, 480 million
How does one spend tickets like that?
nope, 511 million
Using tickets to buy all resources?
trophys
I just want 1k for the achivement nut tropyh :D
Read the fine print: at 1% clock speed on all machines, which is laughably infeasible.
Currently at ~650
yes, we are talking about theoreticals
Is 1% the lowest possible clock?
Ok and I could theoretically push my save game through each update to take advantage of the times that the game regenerated sloops as part of an update to get extras. It doesn't count if it would never happen.
Never tried to clock anything that low
finally automated my power
Chat is this how I would setup a train station to load the last car with something
#screenshots message
could happen
the same way that someone could use 100% of their resources 100% efficiently to make tickets, even though nobody will do that
No. You are underestimating 1% clock speed on everything. Just the iron wire ALONE is half a million constructors. Not even with save editors can it be done.
It is not possible.
I believe at 100% clock speed building this has been done though
i still see that as the only useful metric to optimize for if youve done everything else
Ok nevermind it was done at 250, I haven't found it at 100%. https://www.reddit.com/r/SatisfactoryGame/comments/1o1fb39/max_sink_points_achived_463281456_per_minute/
Also is there any way to raise the railways without platforms
After completing phase 5 / project assembly are you able to continue playing on that save? Since I want to try and 100% the game and it would be easier on my current save
Yes
||A version of ADA will continue for as long as you want to play||
Perfect thank you!
#satisfactory-memes message
lol the 2nd ones mine
that was my mate who has like 30 hours in game then just stopped playing
whereas i now have almost 400
Man how do I get my blueprint to actually go on top of my existing stuff
I think there is a filter
But I could be wrong
you can press R for different placement modes
describing your problems better will get you better results tho
I am so overwhelmed, i just started phase 5 and i dont know where and with what i should start with
take stock of what you have. then i would focus on mk6 belts ^_^
you can lock pretty much anything in place with H
and then use pageup / pagedown to change the height
Problem is it doesn't line up perfectly
take stock?
Oh oh that could be the world grid vs current build grid
Still doesn't work
can you sink pellets
yes
I made the entire place on the world grid
yes as in make notes of what parts you are already producing, especially anything you have yet to put to use.
Ahh
signs are good for that
Now i understand what you mean
i for one often come back tgo a factory i built months/years ago and... i have no clue 😄
you could try moving around to maybe get a different angle
ya, i purpose build and when i have excess i leave a sign
literally not though
I know but I want it to connect it to the conveyor lift setup
like i know it's a factory that makes x, but i often forgot which recipes i use, how much input, etc
Oh wIT PELLETS, no you cant sink them
not that it matters that much
i should not give advice when i am this tired, im sorry for the misinformation @lean fossil
gotta process until you get to rods
...I was happy for a second bro-
could always just take like an extra min and build it manually
I know but I made the blueprint for a reason
they arnt perfect, cant always use them
I guess I could use the vertical on the building tool
autoconnect wont work like that anyways, unless you added extra belts at the connection point ?
I added a lift and still no dice
yes, what im saying is that just a lift in the blueprint will not be enough to autoconnect to a chest
you would either have to place the lift manually, or have belts inbetween the chest and lift
After hearing the suggestions I added a lift and still nothing
Also I may or may not have the most complex train sorting system ever
mixed wagons ?
dont know what you are doing but if you are trying to use auto-connect, the new structure you are connecting to an old one must have a belt segment attached to it
They did and nothing changed
connection point either too far or too close
got an image of what you\re trying to do?
apparently just stacking chests
looks like your lifts are snapped directly to the container ins and outs
Yea
thats not going to work, like i said, you need belt stubs
so you need some distance between the lifts and the containers
Aw man
How am I supposed to make it one stud when it's a storage tower
Also even without any belts it won't go on top of my existing tower
with just lifts it snaps correctly for me
is there anything else in that blueprint other than lift and chests
it'll snap fine ontop of the other containers, you just have to manually add the lift between em
It doesn't...
At least for me
blueprint build mode should place em directly above, unless you've made em assymetrical
How would I know
Also it's storage creates
It does that automatically when you build a tower
turn on the white outlines, they should match
How?
settings
Where
clearance visibility
Where in settings
gameplay
What's it called
I don't see it
well, actually "show clearance"
but man, can you be a bit more independant
Unless I'm bline
theres a searchbar
Sir this my first time running into this problem
It is on btw
well either your video was too low res for us to see it, or it legit doesnt show up in your game
only you would know
also go check your actual question thread
since theres people in there trying to help too
Fair enough
Just click "enhance" a few times! Don't you know anything about forensics?
(im very new so sorry if its a stupid question) i want to setup 8 coal gens and i worked out i need 3 water extractors, can i just link all my pipes together even tho they can only carry 300m3 of water (like if i make a ring to connect them all and have the output of each water extractor going to different ends)
feeding it from more than one side is the exact right approach, Felix
Not without mods
i have a mk2 miner going for coal but i only have mk3 conveyors
so i can only take 270 coal per min
Splitters
but 8 coal gens take 300
Correct, you can only get 270 coal/minute right now
yeah but the one conveyor coming out of the miner is a mk3
can somebody help me i am losing my sanity
i use satisfactory tools it give perfect calc
but it says send "125" thing that's 8.333 i cannot make sense of this, the calculation is perfect, if i add a machine here, i have to remove a previous one, if i underclock, i lose the amount, and so on, my only option is to send 90 iron rods to the thing and that's going to be insufficient
so do i have to just limit my usage till i get better conveyors
yeah, or find another node