#satisfactory
1 messages · Page 798 of 1
Okay... I was hoping someone would have some top of the mind tips, I guess. Sigh
can somebody tell me what i'm doing wrong in #screenshots ?
i'm genuinely trying my best to figure this game out 😭
its my second time now with drones, how do i build a closed nitrogen gas loop?
I would use Satisfactory Tools, the others seem confusing
So, there's a few approaches to this. How many places are you sending the nitrogen to?
currently only one
The simplest option, if it's one destination for the nitrogen, is this:
Nitrogen Well -> Packager -> Storage Container -> Sending Drone Port
Receiving Drone Port -> Storage Container -> Unpackager -> Send empty tanks to Storage Container -> back to Receiving Drone Port
Then, at Sending Drone Port, you can have the empty tanks go to a storage container, and then to the packagers.
Storage containers are really helpful here as a buffer. Because drone port have incoming and outgoing cargo separated, you can have full and empty tags go through the same ports.
it's always in decimals though, it's "maximize" never made sense to me
Decimals depends on your choices of numbers (and are completely normal)
Maximise makes most you can from givem resources, without any optimisation (recommended to switch to items/min)
I set the 'bottleneck' resource (whichever is going to drive my max output) to the value I want to provide when using maximum.
E.g. if there's only 600 quartz/min in the area I plan to build the factory, I set it to that in Tools
BUT, if you have multiple destinations from the nitrogen source, you either need to split packaged nitrogen to multiple 1-to-1 pairs, or you can have dedicated full tank and empty tank nitrogen ports on each side.
Gna sound stupid but dose like water and nitrogen run out?
no
all resources except power slugs (not shards), mercer spheres and somersloops are infinite
oh also wood and leaves are finite i think
wood/leaves and mycelia is finite
Or just two groups of packagers
yes, there is a limited amount of nodes. BUT the nodes themself will run forever
water extractors are limited by the space the use up.
functionally inifnite tho
Could you beat the game with one smelter for every resource? Like, that would take forever but be technically possible. I wanna know how long
But math on that sounds annoying lol
Yeah, true, that's much tidier
Where's someone with a 1 hour YouTube essay on minimal effort satisfactory :p
yes, you could beat game using just one of each
pretty sure the finite amount is >10,000,000,000 m³/min and you're going to run out of all the other resources LONG before having to worry about that
Sloop it and overclocking it
Just watch a 2x/5x/100x run, that's basically the same thing
Hmmm
i wonder if you can beat the game only with the resources that are provided at crash sites
Eh, I'm doing 5x and not finding it too grindy or annoying personally. But 100x seems like a slog from the outside.
Ty
Unless you're multiplayer and you're all good players.
5x which, cause those three compound each other dramatically
Space parts I mean
I'm never doing multiplier for parts cost. Sounds unfun to me personally
But I'm glad it's there for crazies
yeah. Doing 1.25x in a multiplayer world and even that is painful
feels fair at least, but oof
are the foundations 4x4m or 6x6m?
8x8
5x elevator parts is kinda nice, at least
or 8x4 for half
I feel like the elevator part multiplier would play better if you were unlocking the new parts earlier in a phase. Having the research be backloaded in the phase + increasing cost just feels like a recipe for big waits at higher numbers
is that in length x width or width x length?
...does it matter?
in real world Logistics Companies prefer legnth x width
I mean maybe, it could also be 8 meters wide and 8 meters long
or 8000mm wide and 8000mm long
oh yeah you're right
i just really don't want a wonky factory
so i gotta make sure all the measurements are right
Random thought for my nuclears. can raw uranium ore be sunk?
avoid grip steel and ficsite foundations then :p
or only processed fuel rods?
yes
"grip steel"? ??
I actually put up miners straight into sinks for uranium when I run into it early-ish game
in the Nuclear chain you can sink
Uranium
Encased Uranium
Uranium rods
Plutonium rods.
There is no other sink options
#screenshots message theres gaps with the half foundations :p
I was pondering how to do my nuclear setup because I am going to be running my nuke trains. But I want to make sure the train always empties. So gotta sink anything that stays in station was the plan.
Vs a train running with its cargo full
that's just peak ficsit craftsmanship, nothing to see here
I also made a significant design error on my aluminium production that I have to ponder. My aluminium water byproduct has a trap causing the system to waste water jam...
that's awful
ISC buffers with a higher capacity belt than required and an overflow splitter should do the trick for that
Yup, that is my plan too! 🙂 I just pondered if it was sinkable. I don't know why I thought it might not be
But tonight I gotta figure out how to fix the water. I might just need to build a water trap into the processing so it can have an overflow void, a water hammer bump so to speak.
for my nuclear i built the reactors over water spacing them so i can fit three water extractors Directly under each Reactor. Then those three extractors fed the reactor above
Sorry, meant water in my aluminium! was flip flopping in two talks XD
There's a diagram explaining the most robust solution for the water loop in the server somewhere. Involves isolating byproduct and fresh
I was having to empty the pipes because it jammed up and couldn't figure out why it was jamming since the system was closed and balanced and yet was fully filling and jammed.
Cause a line went too low, so machine intake was filling last. Result is that it would jam with no space for the alumina scrap processing to drain
ah, gotcha. You can use the output water for cement that you need for your encased cells
I mean.. I could... but not with my setup. just running the closed loop
My aluminium setup separates fresh & wastewater completely.
I merge for the bauxite.
same. the waste water feeds half the system fresh water the other half
So got the 180 per bauxite in pairs. Two pumps plus the 120 output should equal the 360
My wastewater runs two of three refineries per group, fresh water is only one of three.
Welp, that woulda been the obvious way to do it ^.^
Brain never saw those numbers, I was too focused on 480 number, whoops.
Yeah, if I had a third setup and brought in more bauxite, that would be 360 waste water meaning two plants and four stay fresh. Hmm....
My brain short mostly was for some reason thinking that a water tank pushed water upwards. I was trying something visually 'cool' that backfired by creating a water trap.
So now just a matter of removing that trap without breaking the system. I think I got an idea though, when I get back into game will need to play. I do like the system overall and cannot wait to graphically finish off the station visually.
Essentially I have a mega factory that pumps out all three finished goods of casings, plates, and raw ingots. I know I could have just done ingots, but gotta have a bit of fun!
exactly Personally I prefer processing a entire Baxite node and producing everythign as ingots then ship the ingots to where they are needed. BUT if you are having fun do it anyway that supports fun
Exactly. I wanted to run one of the bigger trains as a main train out of the plant. Just to have a six car push pull train all chrome! 😄
I use a lot of belts for aluminium ingots.
A friend and I were discussing a megatrain for dumping trash. Like the sushi train, but sushi straight into stations for dumping waste.
Essentially the idea is that my 'sink' would be out in the middle of nowhere. and a train hauls it out. Then I just add a new car as required if they are filling up. And a massive train that hauls one of everything too. Just for the scale. But imagine the computer won't like that.
is it even worth it to automate cooling system? i dont see any use outside of unlocking milestone
Turbo motors.
oh yeah obviously
Also to build converters, particle accelerators & encoders.
so plenty of uses
cant remotely name train stations, can i?
doesnt look like it
Chat why does my grid keep struggling even with coal and emergency biomass
Is there a way I can have separaters separate different kinds of resources on one belt?
I think you need to find that out yourself by looking at the stats.
"struggling" is a bit vague, if you want a more detailed analysis maybe #1038092680493801533
ya, Smart Splitters and programable splitters
they are researched in the mam
Although not really obtainable in early game?
no like, power will be stable then like 5 deconds later kaput
(making a biomass plant and am trying to separate wood and leaves).
they are
you can hammer out much of the MaM research early
smart splitters you can get pretty early
personally for biomass i Just have multiple drop off locations.
storage for wood
Storage for Leaves
storage for Mycila
each feeds a constructer making biomass. those merge to a conctructor making hard biomass
I think I got this advice earlier but I shouldn't immediately craft my early slugs into power shards right?
you can
there is an advantage to hold off, but not game breaking
you can get more shards out of your slugs if you look into the alien tech research tree, right hand side
So just don't grab all the naturally spawning slugs off the map. The couple around my spawn are fine to turn into batteries.
you can collect them and store them
*power shards
batteries are a different thing in game
separate from power storage, also 😛
what are pumps for 😄
but do they provide headlift
you shouldn't use fluid buffers
It should say in the building itself, should be 10m like all other machines. But buffers have somewhat hidden mechanics that can mess your logistics up
none at all
so you can't stack them to make an unpowered upwards fluid transfer
That would destroy your flow anyways
why wouldnt you use the tool that literally exists to solve headlift problems?
I am early in the game, just got containers and conveyer belts. I have connected containers to the smelter and the constructor. However the are not pulling the right resources from the container, ie if the smelter is set to create iron ingots and it starts pulling copper ingots and this blocks up the machine. I am missing sommething or is there a later solution and for now I should just keep one type of material in a container?
cause i don't want to create a blueprint and i was wondering if i could avoid having to connect power
Isolate resources, yes. It's possible to mix resources and then separate them eventually but I wouldn't plan for that yet
You are the one who decides what goes on the belts.
Machines don't magically change the belt content because you changed their recipe.
no, but pumps are cheap on power
yeah belts dont have a predictive algorithm built into them
its not about the power consumption, rather hooking it up
Power should never be a factor in your decision-making 🤷♂️
similar to how you can just place a conveyor belt lift
How do I decide what goes on the belt though? The container has both iron and copper ore. The recipe is set for iron ingots but copper ore has come out on the belt
You can implement a tower to reduce the amount of overall pumps for multi pipe systems, but the chance of complications increases exponentially
You decided to put both items in the container with a single output.
Meaning you decided both kinds of items would be on that belt.
dont mix them to begin with. this is how you make sure only one item is on the belt
You also decided to put ore in a container? 🤔
@earnest condor you did Ionized Fuel for power ya?
Yes.
do you have a tools link i can browse. I just want to see what you did. Ive never done Big ionized
When I am home 👍
OK, I think that answers my question. Basically the belt will draw randomnly so if there is a mix of items then anything could come out, it isn't responding to the demand
No.
The belt draws in order of what's in the container.
Starting in the bottom right.
And yeah, I am producing ore quicker than using it so i was putting it in a container
Containers are first in, first out (FIFO)
the belts cant know what you want
But also.. don't put ore in containers?
you dont need to store ore
The belt thing makes sense , just wanted to be sure I wasn't missing something
nodes never run out so there is no benefit to collecting
huh, this is weird - after a long time, now my 'to-do' list never shows - it's always empty. If I pick something and add to 'to-do list', i don't see anything. If I tab over to it and click on the dark right edge to bring it up explicitly, it just shows an empty list. This persists after reloads. Any ideas?
Well now I know how the belts work the n I can see that the container doesn't help 🙂
The easy solution would be to create another container and separate the ores
(this is using the experimental version)
But as some of the nodes are a long way away then a close store does make sense in my mind
Storage containers are generally for long term Storage and buffers for Depot and logistics hubs (think trains, Vehicles and drones)
going from miner to storage to machine is rather pointless
you can build long belts, particularly in the early game without any worry, the length of a belt has no bearing on its speed whatsoever, distance to a resource is basically irrelevant
Also going Machine -> Storage -> Machine is pointless imo.
Not to mention the popular strategy of standalone factories central to the resources used, instead of transporting them to one or two locations only
But people do it all the time 🤷♂️
Jetpack 🙏
many do use aspects of this yes.
For example i break this rule with Aluminum and plubber. I make large quantities then ship them where needed
The superior back equipment piece.
LBF 🙏
Best setup ever, you guys could learn alot from me tbh
Do you guys even know how to play this game? I dont think so
I love the hoverpack but they could turn down the inertia a little bit
Haha same here regarding aluminum. That's still somewhat independent if the factory has dedicated raw inputs
for sure. Ill make more closer to where its needed too. Im making lots on the west cost. But instead of shipping them to the west swamp I just made more in the swamp
Pretty much what mine look like until I can upgrade to turbo haha
I think you spelled "hate" wrong 😉😏
at least you are copying a pro gamer
Dang we might have the same save file hahaha
Those baux nodes right there are too good to pass up
I love hate but they could turn down the inertia a little bit

It's on my list of "game better if never added" 😁
Except we put the nuclear dome right on top of them, but it's fiiiiiine
?
that exactly what i did two three of the nodes lol
Does anyone know if achievements count when enabling game modes like randomized nodes?
-# * multiplayer
thnx asked it there 👍
There is in 1.2 experimental!
no date. Its in the Experimental branch though
Ballpark?
Experimental is playable now but you have to change beta settings. It’s estimated to go to stable end of June
estimated by who
Can’t on Xbox
Unless there’s a console branch.
My GUESS is end of june
can someone help me with my post i made abt fluids 
be patient, This is a community lead discord. People will help when they have time
im new at the game and im at phase 2 should i transport steel to my base if i have it 1000 meters from the base?
why do you want to transport it?
cuz i made a base around iron and i need it to build components to complete phase 2
make things near nodes
and stop thinking about having just one base
ok thx
building where the resources are for a specific purpose simplifies logistics and reduces complexity. You also get the added bonus of better performance asthe game only renders what the player can see
doesnt it give us both?
cycle time
i dont get it
are you saying sf is better or worse xd
everything per minute seems very intuitive
Me, who does outposts in Parts per In-Game Day 😏
@earnest raft how is that sushi?
Every belt I can see has only 1 item type on it.
The very first thing I did in DSP was get the mod that did the math to show per-minute input and output on machines
There's still plenty of math to be done without wanting to also bother with translating the recipe into per-minute
I remember when Satis didn't have per minute on the ui.
Like going from time per craft to crafts per minute to resources per minute....
That's not the useful kind of math it's just the tedious kind of math
I never really felt that time per craft was a useful metric
Not "because" of that.
Just happened to be at the same time in dev.
Obviously it matters when clocking and stuff but the real useful numbers are what you convert time per craft into
#screenshots message
it was stacked before
So not having to constantly do that is a godsend
Cycle time and clock speed is what the game itself reads though.
It does not at all care about "per minute" anything.
Sure but that's not useful for me, it's an intermediary metric that is useful for the game but not for planning logistics
So clipped non-sushi becomes non-clipped non-sushi if I am reading this right?
Which is the majority opinion. And why they added per min to the ui.
As a person whose entire world runs on sushi, the distinction matters 😭
youre correct but i was just joking
Take a look at their derpy faces and tell me with a straight face that you think there's a single brain cell floating somewhere behind that look.

here we go again
harming a lizard doggo, birb, or confusing creature should result in getting rushed by a massive swarm stingers
I am very new to this game, me and my buddy just built the space elevator and this was just 5 hours in, does the game get more difficult/advanced later on? And does it take longer to complete the other phases? I feel like it obviously has to but we were hoping that it would take us like 100 hours atleast to complete all the phases so
Yes, these are all of the voiceline prompts when killing the real enemy of Satisfactory.
- Stop.
- Bad human.
- Is murdering harmless animals your latest hobby?
- Are you going to put that in your CV?
- Rude.
- How human of you.
- You monster.
- That was extremely unnecessary.
- Sending footage to FICSIT psychologists.
- Perhaps you do not care about kittens and/or puppies after all.
- There is no reward, only guilt.
- You psychopath.
- Congratulations, you are now classified as a bad person.
- FICSIT just called to let you know they've found a litter of baby lizard doggos. They're wondering if you've seen their mother?
Beans are the real enemy. There is no greater disruptor of automation
Absolutely it does! The elevator is the introductory taste and where all the real work leads to
The fact we can turn off all stingers but NOT turn off all Steves is moderately annoying.
and anything attacking me, though I still feel bad :c
Think of the elevator like the title screen at the start of a movie after the intro
@jovial karma ^^^
it gets more complex yeah, you can totally take a very long time to finish all phases if you want. the tempo people play at varies wildly. me i am still playing the same save at 1300 hours 
but i am also a probaly slower than average player
i will keep playing this save until it explodes
Is there anywhere I can download a few worlds? Looking to get some inspiration to start a new world
i dont have much interesting but i can DM you mine xd
Thank you very much for your answers guys!
SCIM has mega prints you can sift through. Usually just browsing images in #design-and-architecture and #screenshots gives enough inspiration, especially if I have a general idea of what I'm wanting to create.
Anyone reckon bring all the crude oil to one location for refining is smart
between copper and iron what resource is more in demand on average?
Iron probably both are very important tho
given the amount of different recipe combinations i dont think you can definitively say
I do not reckon. Personally I like building where the oil is.
There's never enough
there is a lot more iron on the map than copper though
I want 1800 plastic but no oil nodes are properly together and no way to transport
if you were to run into a bottleneck, you would probably run into copper first
pure ingot recipes (aside from aluminum) can stretch ore supplies really far and iron can either be used to replace copper with stuff like iron wire, or coal with stuff like iron pipes
for context I'm planning out some space (im early-ish game) for my main factory and to keep it symmetrical and aesthetically pleasing I have to choose between: 8 constructors each for iron plates/iron rods and 4 each for copper sheets/copper wire or 4 each for iron plates/iron rods and 8 each for copper sheets/copper wire
300 oil is 600 plus plastic with recycling
Is it
I'm using 416.04 to make 558.81 plastic and 860.06 rubber
300 oil can be 900 plastic
or 900 rubber, or any combination thereof
I went on calculator said 2100 is 1800
symmetrical and aesthetically pleasing so like a cube? or are you trying to get fancy with even more axes?
all it requires is some alts and a mildly threatening build
fancy cube 🙂
Follow my link
Cast screws or steel rotor?
whichever you think you'd use
cast screws is the best recipe in the game
the plubber feedback loop was really overwhelming and confusing the first time I tried it but now it's fun. it definitely helps to have diluted fuel and blenders and to not have to set up the whole packaged water to diluted packaged fuel to unpackaged fuel cluster
Hm, Turbo Riffle Ammo or Homing? 🤔
I kinda rarely have aiming issues, and I kinda like the huge magazine of the turbo one, to just tap with.
it helps to have smart splitters and priority mergers
its less about having issues with aiming and more about the convenience of just not having to do it at all
sent a screenshot in screenshot channel
i only use homing
it was more belting everything up that I didn't like. plus I like grouping machines up most of the time
I have more issues with the homing one just missing
you can make a print that handlse all the packaging in one go so you don't have to deal with that stuff
I feel like I can aim better myself :D
Your link says I need 2700 oil for 1800 plastic
i mean I can expand later, just thinking how I should set it for now
don't really need any belting outside the blueprinted module
it's just oil + water into <blueprint>, output fuel
I like turbo but I'm also tapping it and not holding it down
says 600 (and 2000 water)?
Choose the tab that says shared plastic. You are looking at your tab
Not for me
make sure you're using the right tab
Right tab?
along the top
Eraser
below the Production header, there's icons for all your Tools plans
Eraser
no, Meindratheal
calculator cannot do loops and is not recommended really
It's a big eraser button where
Let's do it this way then
that's on the far right? go left
Hey guys! Could somebody recommend me a walkthrough about the game so I can learn it better? I just finished stage 2 at the hub.
none
generally the recommendation is to not use external help and learn the game on your own, the game itself is enough tutorial
not being flippant, the game is actually pretty good at guiding you along, and letting you figure things out
there's ~nothing you can do to irreversibly brick your world or anything, so just experiment and practice
if there's anything specific in mind then ask away
is it worth setting up the coupon thing
yes
i just got it, what do i use to supply it
any spare stuff you have
mm ok
generally more complex parts are worth more points
well, ur right, i just feel like im not doing it the best I could, but yeah nothing happens if its not optimal 😄
main thing there is trying to match up input and output rates, look at the per-minute numbers for each craft, and unlock over/underclocking if you haven't already as that'll be your main tool for making things match up beyond the super early stuff
there are planner tools out there that can help when they get more complicated, but I would recommend trying it out yourself first
there's some stuff all the planners fail at
like water-recycling a couple later recipes need
Tools handles that fine
not really, no
spaghetti nation 🤤
yeah really, ye
it tells you how much fresh water you need to put in. That's it
but that's only the easy part
which is sufficient
well, i have basic farms set up, they do their things. im 10 hours into the game, I got a few stuffs done. I'm at the stage where I could create a factory, where I level up my progress basically (iron, copper, concrete)
not really, no
if you know you need 180 fresh and 120 byproduct, then you can easily clock into two groups
if you just fuse together waste and valved fresh water, you gonna have a bad time
yeah, but that sorta logistics is not the planner's job
Which is what I said?
you said it fails
which to me means it can't generate a working plan at all
can someone explain to me why someone would use any heavy modular frame recipie other than encased? i've heard some people say flexible is better but i don't see much of any benefit to it compared to encased
resource tradeoffs
if you have some other resources available for whatever reason, makes sense to use those rather than bring in other stuff sometimes
flexible's, what, plastic? so, if your factory needs plastic anyway and you could just make a lil extra, why not
coffee cup gotta be top 10 items
(I generally just use Encased, but yeah, alts are all about tradeoffs, which means they're often situational)
how can I get this element? https://imgur.com/a/Bck7t0k
i unlocked the stairs from the coupon store, but its not like this
either it's a customiser job which needs a different material (unlockable), or it's the old compact stairs that are gone now
can't see the image because UK government lol
could be old yeah, cuz i've seen it in a 2 years old video
isnt that just modern railing?
am lowk making the smart platings manually bru 😭
not uncommon tbh
Not uncommon. But youll need 4300 to see credits
some people don't bother automating most (or any) space elevator parts
yea am just talking about phase 1
ill automate it l8r i wanna rush coallll
i needa automate reinforced iron plates actually
"properly" automating, anyway, since obviously it's unavoidable. but just slapping some storage containers on an assembler or three and letting it roll is just how a lot of people go lol
yea lowk thats much easier 😭 😭
setting up a whole new line to make the plates n stuff is annoying
Is it a glitch where you don't uncover the map if you're driving about in it? Or is that intended behaviour
i find if you are not traversing the heighest solid land the fog doesnt clear. For example Caves or over hangs
wether trhis is intentional or a glitch i do not know
probably bug, can't think why it'd be intentional
check the QA site
referring to the driving, that is
in cave, understandable
Just had a Great Idea, the Blurpeint Designer should have a Chair, when you dit in it you go into Free camera build mode you can only build inside the designer in.
my thoughts are
Why would the surface be revealed when you are traveling in a cave. There is no in game cave system map that i know of
beat you to it 😛
Umm guys. I selected +6 item inventory slot research but I didnt get it.. should I be concerned?
No just in general, like, driving on the surface doesn't clear FoW
well, i have some bad news for you my guy
Stage 3 enters the chat
there is a lot of that in this game
how many smart plates in stage 3
Needed as an ingredient for other components
🙏
you will often need to rebuild production lines that include components that you are already using in other production lines, you will find that you wont be able to infinitely extend stuff you have already built
"rebuild" meaning build more copies of
(or variations using different recipe chains and resources)
ya dats what i meant
i need to figure out how to make factories vertically
currently am building on flat ground and its spaghetti town
lifts, ramps, walls
i wouldnt worry about vertical building until tier 5 honestly
oh dam 😭
its just easier
nah vertical building in phase 1 is fine
it can be a hassle
doesn't take much to unlock enough stuff to move items and yourself
basically just need, what, lift holes and foundation ramps?
or ladders
yea verticality is pushed too hard too early imo
do agree that it's not necessary, the map's huge
you can get to tier 5 with a shoestring operation
Unironically I have a habit of just dumping old bases and building new ones
Am on stage 3 and have like 4 bases now
Base 3 was a skyscraper that became very painful to traverse up and down
you'll need 1000 total
500 modular engines, each needing 2 plates
i got a really dumb question
No such thing. We love questions here.
unless its about how to manifold or load balance screws
Its hard to explain with words
Cant ask in help channel because i just joined need to wait 24 h
u can post in screenshots
Well, some stuff you can ask simple and screenshots in screenshots.
or math and meta
The help is more for really long and complex discussions.
and to keep this channel from being clogged up.
Yeha ill send pictures in screenshot
why does my power grid say 0.1 consumption when theres a single constructor hooked up to it doing nothing
guess it takes power keeping the light green?
yup, idle machines still consume 0.1MW
most noticeable when a Sink turns on/off and your power only moves by 29.9 MW rather than the full 30
I just saw something I can't UNSEE - Conveyor belts move SLIGHTLY faster then the objects on them.
I want the game so badly. I feel like im missing out lol.
30% is as good as it normally gets for discounts, so if you're on PC, no time like the present
I see. Unfortunately I don't think I can even do that. I'm doing my best to get the game. I don't have much cash lol
sales happen somewhat frequently, so it'll be there when you do
then you can lose allll the time to it
Lol
Thanks!
is doing 5x the space elevator cost hard?
i was gonna do that and 2x power but i havent even beaten the game yet lol 😭
Oh heavens, beat the tutorial through phase 5 before trying it on expert mode
ive made it to phase 2 😭
I do not recommend turning up the dial until you've seen all the game mechanics
wanted to do experemental for better truck pathing and thought i might try making it harder 😭
wish they added harder enemies or a setting for it
after you get a rebar gun everything combat related is so easy
Meh. I put them guys on peaceful. I dont wanna fight em anymore
you might want to finish the game before declaring it's too easy, especially if you're only on phase 2
i just do it bc it adds a bit of a challenge to exploring so you have something to do
You been fighting the radioactive hogs and giant spiders yet?
LMFAO fair fair
things escalate substantially in the future phases
where can i report bugs?
yess theyre like 5 tap to shatter rebar tho
yeah the only big issue would be power though not space elevator cost 😭
Thats what you think. Lol
true
power is a bit tedious but hardly difficult to come by
im at faze 2 also
it's only in the biomass phase that it raelly hurts
phaze*
ootherwise it's just a queestion of how long you're willing to click for
well phaze 3 id say idk i completed phaze 2 so phaze 3?
yes
coal also when limited to pipeline mk one
i hate it i just wanna build big hypertube cannons
biomass is so easy if you use alien protien
or myselia
coal is too hard to come by to use it all for power 😭
Coal ain't shit for power tbh
yea but im working on oil now
once you reach phase 3 you can move to oil power
for fun coal is shit
Where are you?
Coal is for ||DIAMONDS||
No, that is Oil 😛
THAT TOO
early game on my main save 😭
Also barely need any Diamonds so.. 🤷♂️
Yeah. Tbh I thought id need a lot more diamonds
I think "wheere" in the direect literal sense
That's "When are you?" I asked "Where are you?" 😛
I mostly wanted a lot ofo diamonds foor mk6 blts
like where my spawn is?
Any location data is appreciated in trying to answer the question, yes.
I think Sevrahn is asking in the context of you saying coal is hard to come by
Can do Time Crystals off like... 1 node.
i did the dune desert spawn i just built around there
safe to say you're clearly building belts a lot slower than I am
used several oil nodes just foor diamoonds, still ran a bit shrt
Yall build fast af
So you're in the starting area with the HIGHEST coal density and coal is hard to come by? 🤔
GF: 2 Pures
RD: 6 Normals, 2 Impures
NF: None
DD: 3 Pures, 8 Normals, 5 Impures
GF also has the crater lakes very clsoe eby, not sure if that technically qualifiese as "in GF" but it's certainly plenty closoe enough for power
Stipulation was in the biome directly 🤷♂️
still not enough for power and steel production 😭 🥀
are you using solid steel ingt?
SS ingot is a game changer (imo)
You're using 3720 Coal right now?
That's a first for a Phase 2 build in my book.
didnt have it unlocked until recently
-33% coal usage is pretty decent so if you're estruggling on coal I'd definiteely recommend
but also as Sevrahn said, there'es a shit ton ofo coal in DD, are yoou reaelly using it all?
Compacted is the one that makes me scratch my head.
Because in theory it should be good, but then they made the cycle slow AF so it takes a ridiculous amount of space for no reason.
my problem in the game rn is trying not to have everything be spaghetti around my factory 😭
im using a lot that i can find at least somewhat near water
idk if im using it all bc my scanner picks up the same 3 coal patches
you just need to explore a bit further as there's many more coal patches you could be using
alr alr
im trying not to use any outside help for my first full playthrough so idk where a lot of stuff is around spawn 😭
checking the map is probably way less outside help than talking to experienced players ;p
what tool or planner I can use that will take into consideration overclocking?
Like, everyone would hate this change because they are so used to Solid, but imo it should switch "speeds" with Compacted.
This would line it up with how other recipes do trade-offs. The cheapest one that increased production (Solid) would take the most space. And the one bringing in a "rarer" resource (Compacted) would be rewarded with taking less due to the cost being spent somewhere else.
gotta say that compacted just seems.. bad
Or just straight make Compacted 5x faster 🤷♂️
It's only objectively bad because it has a cycle rate of 10 Ingot/min.
Which means the space required is insane given you're already trading in Sulfur.
Like, Solid being that "slow" would still have people using it because it's cheap and increases product amount at the cost of space.
Compacted costing space and sulfur is what makes it not make any sense.
I feel like it's still really bad even regardless of the speed, because solid also lets you sub in other alts like pure for the iron ingot
if you despereately just need to minimize coal cost and don't mind increased iron then coke steel wuold be the choice anyway
Pure Iron Ingot is a scam and a whole other conversation.
people seem to hate pure iron ingot but I love it, howevere you can of course use any iron ingot alt you want with solid steel ingot
the truck pathing in 1.2 is so much better oml 😭
It's legit the worst conversion rate of any alt.
And Basic Iron blows it out of the water (literally).
Basic > Alloy > And then I can see Pure being above Leached just because Sulfur for Iron is not a great trade.
conversion rate is of no oconcern, just click the autoconnecting blueprint a couple more times, job done
That's not how that works, but ok.
that's exactly how I did it
I would never use basic because you're getting an only very marginal ore-to-ingot improvement but you're expending a much mroe valuable resource (limestone) compared to functionally free (water)
1200 being turned into 2400 happens with Basic.
You cannot "click a couple more times" and achieve that with Pure.
oh, by conversion rate, I thought you omeant the items/sec
That would be the speed/space metric.
right
so to clarify my argument there, yes you'ree getting a better iron ore to iron ingot ratio with basic, but it's only very slightly better than pure and you're paying a lot of limestone for that instead of water which is pretty free
although I agree that Leached seems like a nonstarter
and of couorsee, with Basic, you could use that limestone in oother alts later on foor bigger improvements, like wet concrete -> molded steel pipe/beam
Is there something else you need assloads of limestone for?
Because you can supply iron and steel and still have tons of "what do I even do with this node?" limestone nodes afaik.
I actually had a few problems with concrete because basically everything steel either uses concrete or has good alts using concrete
encased pipe, molded beam, moolded pipe, encased framee
althouogh it was really singularity cells that stretched things to the limit
Molded Beam I will give you.
Pipes aren't needing in insane quantities to my knowledge.
stators/rotors/frames largely, and there's quite a few buildings and stuff that need them
EIBs is just.. HMFs.
So those kind of have a cap unless you're planning 200+ HMF production.
Building material is covered by like 1-200 Pipe/min.
Not something I would crank out Molded for, personally.
And HMF leads to FMF.
Molded Beam is great, because use Steel Beams a lot.
Only thing I can find that would absolute suck Concrete at scale is if you're making Singularity Cells.
I think before using singularity cells I was already at maybe 70% concrete usage, so it kinda hurt to add them
What were your end-product amounts?
Actually wait -- were you automating Project Parts just for the sake of it?
wdym "just foor the sake of it", of course I automated them because I wanted to do othere things whilst they ewere being made
Yeah that would be why you need Concrete on levels I never will 😄
although I did overmake a few by accident but I agree that's my fault
and partly because the space elevator connections suck
My limestone is split between Basic Iron and Silica. That's pretty much it.
70% of the world limestone is 81000/min
|
edit i redid the math
No Project Part automation (because I see no point) allows me to put resources in other places 😄
is rigor motor a good alt recipe?
Good is a point of view, Anakin.
idk what else id try to get
if you use basic/soolid you pay 0.5/1/0.8 iron/cal/limestone for a pipe, wet/pure/solid/moolded is 0.359/0.66/0.9 limestone, so it's fractionally more limestone for a fair bit less iron and coal
Pretty much every alt has merit in the right context.
And you are the person who determines context for your world.
So you're the sole person who can declare things "good" or "bad."
ohh okay okay
for steel beam it's 0.957 iron/1.77 coal/2.667 limestone for a beam, compareed to 1.3 iron/2.667 coal/2.1 limestone
I also get to use Foundries instead of big-ass Refineries 🤷♂️
its pretty good in that it makes 4x the number of motors from the same rotor and stator count at the expense of oscillators
that's fair, I put my factory over the ocean so pumping water was very easy
oscillators are gonna be so annoying to transport since the closest amethyst patch is decently far 😭
In the case of Rigour:
Your tradeoff vs. normal is "You need to make Oscillators" but in turn "6+6=12 instead of baseline 6+6=3"
yeah, oscillators are the worst, lol. but 4x motor is +1
im sure a few factory carts are up to the task
👀
so in total, basic/solid pays a bit lses limestone, but substantially more iron/coal to make a pipe/beam compared to wet/pure/solid/molded
Any pro player could look into my 3 max capacity belts into 4 belts issue in https://discord.com/channels/370472939054956546/1497004089320411176 Pls 😮 Tyvm
I'm fairly certain a list exists, it's all the information right at your fingertips, much better than some rando spewing random and maybe wrong things at you
rigor or electric motors?
Both.
How does production ever back up 😭
I'm either overproducing into buffers/depots, other production lines that are also feeding into buffers/depots, or both
typically both except for like turbo motors or supercomputers
And then all excess gets sunk as intended right?
...right?
no, because then the excess feeds other productions lines at that are linked to overflows. it's a temporary factory to help me stock up on stuff so I'm ready to build my rocket fuel plant/packaged ionized fuel factory, nuclear plant, and depot mall
I cri 😭
SinkWhileUWait
the depot mall and ionized fuel factory will have overflows. also I've unlocked everything in the hub, mam, and awesome shop
except for the statues and the boombox but those are very low priority
The worst of Goats Sim is free This makes the Boombox A MUST
goat sim music is definitely worth but I'm usually watching a video or something
all recipes are good
What do y’all think is the best spawn
Desert probs
Rocky Desert.
really depends on what you want
Uncontested.
I like the forest. Its near the center of the map so nothing is far
Largest, flattest, most open terrain on the entire map? ✅
Highest resource diversity of any starting biomes? ✅
All 4 enemy types for MAM unlocks? ✅
Literal FIELDS of wood to get you through the biomass phase instead of relying on leaves? ✅
Rocky Desert.
Yeah, Rocky Desert is just so good. Northern Forest is great too, absolutely insane resource supply in a tight space, and it's right next to Rocky Desert.
But Northern Forest is a huge challenge for building design
Challenge overcome with Shards 😉
you say challenge i say opportunity
NF is for sure my preference, for all the reasons above
Does anyone else want a new type of train signal that only allows trains that you select to go into that block
It would be really nice to have
you can use a station for that, at least kind of
can't compare them like that tbh
every one has their own advantages and disadvantages
Huh?
You can pretty much force this with how you build your lines. Trains will automatically select the shortest possible path
I just want them to place properly. lots of placing bugs
#screenshots message That feeling when the nuclear build stabilizes out perfectly 😌
The real way to flatten your power curve. Just build so much power, you cannot see the spikes
beautiful
There are no spikes, because geothermal only charges batteries
still a spikish :3
Is there a way to stop 160 Fuel Generators from producing power ? Knowing they all have enough to generate fuel ?
A way to do that without having to turn each of them off one by one ?
No way one by one because as soon as they connect to a power grid, they run
I guess one thing is that do they run if there is no draw but on a power line?
they'll run if they're hooked even to a dead wall outlet
fk
either have to switch off each switch or delete their power lines
finaly i made my first train
I just used circuit breaker and it works, I can shut down the whole thing at once, but one small issue is i cannot turn them back on ^^'
Wait the game only keeps 3 autosaves... i'm so screwed
huh, didn't think a power switch would work, but good find
No idea how to switch it back on tho, and I the last save I have is either from 3 minutes ago or 6 hours ago
#satisfactory-memes message we have a 3rd elevated one? nice
#screenshots message @worn oar how about all lines being 100% straight
Nah that's impossible
I hate the truth of this
nah u just gotta have everhthing at 100% efficiency
nope
trust
Will console to pc cross platform ever be a thing or no
You're asking me to return to every single production line, every single byproduct, every miner, every smelter and retrofit them with smart splitters to a sink, and never have a train backup, never have a filled storage container or depot. I absolutely DARE you to do that at any point beyond phase 3. You can't.
no particle accelerators, no quantum encoders lol
And it's also literally impossible for this reason since particle accelerators are needed for part of plutonium production
Don't think it's gonna happen
the reason i found on google is that its because pc has mods? is that really it?
Trust me you don't want that to happend
you dont want me to play with friends that dont have pc?
If you play PC, if you play console that would be a huge W
i dont use mods as it is, so its not a downside to me
For all the downsides it gets nah, if I was you i'd rather help my friends build a pc than having any other game i like get updated to crossplatform
youve yet to name a single downside
because i'm traumatized by them
so because YOU had a bad experience, the rest of us cant possibly have fun?
I wished it was only me that had bad experiences with it lol
Cross platform is the best thing on paper
If you're a very casual player I guess there would be close to no downside, if you don't play with mods.
i fail to see why mods in a game not designed around them cant be crossplatform because of them
the real issue with cross plateform is the console limitations. The Uobject limit is half of PC
I wanted to answer but i'm too tired sorry, check other games that have crossplatform and see all the issues they get, delays, messy bugs, console limitations etc
too tired for a real answer but not tired enough to bicker with me
I play ASA and they reduced official servers structure limit from unlimited to 5000 bc consoles couldnt manage the loading times
real answer requires brain activity, remembering each thing, citing you sources etc
It’s funny how sassy Ada is lmao
Hi guys, how do i balance 7x171(nitrogen gas) resource well extractors into 2x pipes of 600m3 each? Do they self balance if i just connect them all in one mk2 pipeline then add 2 lines output?
how do you have 7 of them?
but in general you just don't.
interlinking fluid systems with many merge/splits is a bad idea, easily causes flow issues.
merge what you need and process each pipe independently
Theres 7 extractor spots in the node north of rocky desert
171 is a very weird extraction number though
you're a weird extraction number
sometimes!
much easier to set extractors to 250% and just merge 4x300 pipes into 2
the power use is negligible and anything that makes your pipes more stable is worth it even if it cost 10x the power
100x even
Ye i thought to have the total be 1200 but i guess it'd have to be 250%
it just makes your life so much easier at basically zero cost
Its my first time trying to use the pressurizer and its a bit confusing lol
my advice for pressurizer: max the output and just use what you actually need. its power consumption won't fluctuate
no stress 🙂
but with fluids yo ubasically always want to try to simplify your systems
now of course you can do weird fancy fluid systems, but you do really need to know what you're doing as well as committing the time for it
@wise junco my 6 refineries that produce heavy oil require a total of 438,75 oil per minute, 75x5+63.75, do you think I should split it evenly or should I not care and just build a manifold like system with the two pipes double connect on both edges ?
And my pipe getting oil is capped at 600
I'd manifold the crap out of that part, just let it prefill and should be fine
raise the feed pipe up and you should be fine
aight
whys that ? a pump wont be enough ?
Apparently from what we know, The entire world's humans consume 68TW of power every day and I bet a satisfactory player has that honestly. I've seen 1.3TW today
raised feed pipe makes it more stable
how fairs the banana
I don't know if I got that right.
not too shabby! how fares USBeefalo?
Feels wrong
is it possible to make 50 fisconuim fuel rods /min?
tempted to say no, at least without sloops, since max U rods is 50.4
Im sure with sloops you could get there. BUT the power costs would make it not worth while
ok
thanks
i stand corrected. i'm surprised you can make that many F rods
in the same convo they mentioin there is not enough same for that so youd need to play .12 and play all pure
this is a more accurate plan
searching the themed channnels for key words can bring up much of the information ppl need lol
ok
Im okay, 11 days til vacation
ooooh! it's a-comin'
im burnt out. I dont wana see my co workers any more
me, every day, of every job i've ever worked ^
i work in warehouses and factories. So i have to deal mostly with stereo typical Blue collar Conservatives
oh weird, do we have the same job?
not likely,
I work for a furnitrure company that supplies mainly schools
i stuff vending machines in factories and warehouses
dealing with the casual racism and misogyny wears me down so much
close enough
i bet we both have some horror stories lol
Christ
Beefalo is fine. I know the long luscious mane makes me look like a saviour though
#screenshots message this was oddly satisfying shadow placement
this is the opposite
"
#screenshots message
internal screaming
if you squint and pour Bear mace in your eyes..... ya
butr the "Cool S" is legendary
you had me at 'pour bear mace in eyes'
@mighty totem I see no bugs.
Is it new? Or has it been around?
In northern Canada we think of these things lol
what? slide jumping? Been around since be fore steam launch i think
its a key feature for early game movement
Satisfactory is inspired by Factorio But built on the framework of the CSS previous game Sanctum 2. It was a shooter of sorts
And remains in use through beating the game 😁
soo nah me
the game feels great to play tbh
I have 6 machines, 1-5 take 200 sulfur, 6 takes 170, I have 1 belt at 780 and one at 390, how do i split everything perfectly evenly without using a manifold system ?
i wouldnt i would feed one belt lets say the 780 to the first 3 machines merge in the 390 belt and continue the manifold
I really wanna make things perfect for this build, I don't wanna use a manifold system, i'm super traumatized
the manifold is opften the perfect soluition
I swear i'm going to trust you but i better not have any issues ok xd
I havent had any issues with manifolds or my pipe builds since the first minute i played this game and it's now been 160 hours, but now i'm having all issues possible at once, idk why
It's often not an issue with the manifold, those are fairly idiot proof. I find most issues with supply a la transportation, splitting/merging, and if you try to sushi.
Also, root logistics jams aren't automatically fixed if you switch from a manifold to a balancer. Most of the time it's a cascading issue from upstream
i misplace a splitter (it was supposed to be on a lift not next to it clipping oddly) at the end of my plutonium chain. It took around fifty hours to back up. It was a night mare to trouble shot and remove all the radioactive blockages

apparently my birthday DLC was the inability to use compound words lol
I tote ally under stand the scent of mint
I'd take that birthday DLC over my body feeling like it's held together by glue, spit, and prayers (30+ gang, you guys get it)
ya, last years DLC (my 40th) was hip pain. I know have a 24 minute stretching routine so i can function daily lol
i got it from Physio lol
at least my benefits cover most of that lol
$10 a visit from my pocket verses 140 is huge
Once we figure out how to synthesize remains into medicinal inhalers we'll cure all our ailments with a single huff
or make us so high we dont care. Both are acceptable
I've taken my temporary handfed turbo motor/RCU/supercomputer/cooling unit/fused modular frame factory and automated power shard/time crystal/trigon factory, tacked on a bunch of extra production lines to supply everything, and added superposition oscillators, plus singularity cells to fuel a few portals, and the only thing that hasn't been linked up to outputs is neural quantum processors. I'm calling it Pasta Town :3 #screenshots message
dats some good sketti
pasta town is intimidating for outside viewers
how do i get my splitters to not go inside the lifts
don't put them on lifts
nuh uh ive seen vid where its not inside
Side effects of looking at Pasta Town include but are not limited to: anxiety, panic, hysterical laughter, confusion, and sweating. Ask your doctor before looking at Pasta Town.
Pasta Town: What am I looking at?
@karmic knot nudging might help
cant nudge
spawn the hologram on the floor and move it from there?
is it latching to the output or somewhere in the middle?
if you mean like this, just make a lift, put on your splitter/merger, delete lift
you can't place things in the air without nudging
maybe i can put a belt if i nudge lemme see
i think we should disable achievements for people who choose to make every node pure. its weenie hut jr mode for logsticis and sourcing material.
i'm sorta confused what you're looking for
your pro
that or minmaxing hell
or yeah- make a separate achievement for completing the game on default settings
Honestly I think making every node pure just makes too many maths for me
When making a 5 way split from 200 to 40 using two 3 way splits and one back into the input, does the "return" belt need to be same as the other final belt speeds or faster?
question for yous guys, even if you really love the game and want to play it, how do you prevent yourself from just feeling so tired and not getting joy out of anythng (even your favorite game satisfactory) and so instead of doing anything fun, just doing nothing
antidepressants
its your splitters that dicate the ratios, so as long as things can move freely through your return belt you should be fine
so am i
😐
just have a ride in one of your trains and enjoy the scenery
you described almost word for word when i was super depressed 👀
Achievements are a personal thing though. It does not really matter how people get them.
I just go hunt for drives or kill/ explore
oh. lovely.
well i notice you said that in past tense, so im glad. but i dont think im depressed
Walking outside for about an hour usually helps me. It gives me time to think in silence. Things usually seem less bad after a walk.
i went on a bike ride today, i felt good on the bike ride. but once i got home the hopelessness (i guess thats the word) crashed back in?
this is off topic, thank you for yalls responses
"I got be-ah"
A few years ago, i made my own achievement. I built some legs, but accidently lost them on some belts, drones were going everywhere and took them away. i made it a mission to find them before i allowed myself to build some more. i had to dismantle an entire 500 machine fuel power station before i eventually found them again, it took over 6 months. i had fun
I am... unsure how to respond. As long as you had fun doing it 😛 I would not have bothered.
my brother said the same thing, but it was before achievements were added. oh it annoyed him a lot
i know its hard to feel that way. You are not alone in that. I dont know if it will help you, but for me, when i feel like that, i just find a small task, something simple, boring or repetitive and focus on it for a while, something that last more than 15 minutes or so and distracts the brain long enough to get into it. It switches off the analytical mind for a little while and helps to calm the overthought.
I have a dumb question: is there a way to pause the new 1.2 trucks so they arent constantly circling and wasting fuel?
turn off auto driving when they're at the dropoff so they're easy to get to later?
no, I mean, like add a pause to their route. just have them do nothing for like 5 min
or maybe a condition?
Aight i'm having severe issues with pipes and oil, it is just NOT working no matter what i try, could anyone help me pls ?
you could add a 5 minute pause on the old routes, but not now. they haven't added conditions or logic circuits yet
if it is going uphill, make sure to use pumps
does the new vehicle options have the "wait until fully loaded/unloaded" option like trains do, i havent looked into them yet
loop input
Yeah, thats what I was trying to replicate. Sounds like a no then 🙁
if the problem is sloshing you can feed more water into a systaem than you need. if oil is sloshing you kind of just have to wait for it to sort itself out
It is not working i'm using pumps
It is not raising the water from even 1 m3, it's all idle
iirc if you exceed max headroom it borks. have you read the plumbing guide yet?
i'm at tier 8
My dream of having a hierarchical transit network (trucks for short range, rail for long range) is probably dead then, cause I dont want to use trucks if they hyperwaste fuel like that 🙁
First time i ever have any issues with fluids or items or anything
are they completing the loop but the station is already full?
Trains "hyperdraw" power at all times so... 🤷♂️
... right, dang
you could try adding extra stations/trucks to balance out the load so that the stations have time to empty before the truck returns
that's also a thing with trains
no?
Yes.
trains dont circle when they are waiting
his complaint was that the trucks were circling while waiting for opening at the station, trains dont do that?
trains wait? 🤔
No, but the station power only sucks out massively while they are in the station.
So you're turning the train off but all the platforms on.
So either way you're sucking power.
Personally, nothing should ever stop moving.
Even if they added a pause ability, I would never use it.
no my complaint is that the trucks travel around even if they arent meaningfully transporting anything. I am trucking like 1.5 stacks of Modular Frames across the desert atm over and over
Drones also don't have a pause function.
drones stop flying when station is full...
Not the same thing.
Given the ridiculous volumes of truck fuels you can make, I would not stress it.
paying a stack of coal to move a stack of modular frames feels rough, thats all. I would rather use it for more power, but I also dont want to drag a belt across the desert
I would sincerely doubt it takes you 100 coal per trip if you're staying inside the DD.
DD?
One of the deserts.
all you need is any kind of fuel feeding each truck stop. there is an option for them to switch fuel types, coal is easy, node to table, once you get fuel power up and running there is not as much need for excess coal so it can go right in to running trucks. but they also take fuel, batteries etc now
Dune Desert
can also power them with nuclear fuel rods
Danger link is dangerous.
that feels like a bad idea for so many reasons
coal becomes valuable late-game, but there's enough around and once you get into the advanced fuel types, you can replace the coal with rocket/ion fuel or nuclear rods
spicy trucks
or base/turbo/rocket/ionized fuel
Batteries.
its used commonly in drones. trucks probably a bad idea lol
you can use batteries too, but they're not very good anymore
just make a big ionized fuel factory and use drones to deliver fuel to all of your truck/drone stations
are trucks more fuel effecient than drones
i just have drones taking fuels to other drones to fuel their deliveries
no, but it is pretty apples & oranges to compare them
aight, so in summary: there is no early game solution in 1.2 like there was 1.1, so just deal with it til you get fancier fuels. Got it, thanks 🙂
Solution to downclocking truck frequency
just make conveyer spaghetti
telling a truck to pause for 5 min each loop
they're the most efficient at carrying small amounts of items over long distances, which makes them good for, say, distributing packaged ionized fuel across the map from the blue crater
never forget your spaghett
drones can move items bidirectionally over extremely long distances for modest amounts of fuel. running a truck across the map would cost more fuel as it navigates terrain
I just posted spaghetti :3
...and you'd need one for each of the 2 items (at least)
trucks are large quantities over short distance, trains are large quantities over long distance, and drones are small quantities over long distance
unfortunately, i dont have any nitrogen/aluminum left in my world to do mass ionized or rf distribution for drones
an example of a task drones are excellent with is moving packaged nitrogen somewhere and returning the empties
converters
low on sam.
on a side note, how do you make sure that the drone doesnt just deposit the empty containers back at the station unloading?
wdym?
if you use them to move bidirectionally, how do you handle if the station is full and it tries to deposit the wrong ones at one station
they pick up the sending load and wait until empty to pick up the load they return with
as such, you kinda need to make sure the inbound & outbound rates match up or things get funky
have you gotten into synthetic power shards and overclocked everything?
me? im not done with the nitrogen yet, about to start the nuclear plant. the aluminum is basically done just need to hook up the last 3 miners, but the usage of all aluminum has been plannmed.
all the miners? yeah
are you out of sloops?
well. no, but im using 68 on nuclear power plant.
that leaves me with ~30
was thinking about using 20 for augmenters
to be fair, im only producing like 12200 alum ingots/min
if you're using then to make far more power than you could ever use, it's a waste imo
without augmenters im going to be making around 2.1TW of power
what's your max draw?
right now i havent setup the nuclear. im about to start it, just dealing with mental health stuff ig
Hey guys, I have a wierd problem with my aluminium refinery stopping for short periods of time
i believe that the nuclear plant will likely be around 850GW draw
waste water backup?
well I hope that goes well. def seek out a therapist. they're great
im trying to avoid therapist xd
Well, that is a result of it it seems.
I flush the pipes, it will run a few cycles, pause, and then cycle again
vertical pipe junctions can be used as priority liquid mergers
well, unless the aluminum scrap/ingot is backed up, if the bauxite runs out then that could cause it, but from my experience, its usually an issue with the waste water cycle being weird
#screenshots messageHere is the issue.... wait... yeah, let me check the outputs
Nope, I did look at that. The scrap metal line is clear
It just will occasionally idle like that
you gotta find a one with vibes that mesh well with yours. it can be difficult, but it's so worth
Nope, check screenshot
i mean that sounds right, but i still live with my dad and he makes comments everytime i have a doctors appt or anything else, i was recently diagnosed with a generalized anxiety disorder and so ive had to have a checkup once a month while they play with meds and so he complains because its 25 bucks each time...
of course, is my boot up aluminium
yes i see, it looks like the coal mightve run out? the other option is baux raun out or the waste water isnt balanced right
I am just confuses by how it keeps pausing.
what are ratios
that is why the screenshot, to show the surplus, I can try the pause on it.
anxiety fucking sucks, but like it definitely doesn't sound like your dad is helping you get help
that's a big ouch. I'm sorry :(
coal also is mkiv belts feeding all nice and full
I like to do basic to get the kickstart before I do hard drives
instant scrap is very cool and good :3
fair enough, if youres sure the coal isnt running out, and bauxite is fine, then waste water likely built up
hi @unborn gyro
instant is great, just need aluminum to make instant aluminum blenders 😛
next time ill likely do instant but didnt this time
Does it even when I flush the system, got the pipes and even put a buffer tank right on output to see.
if the waste water is building up you should definitely use a vertical priority pipe junction
or...
fix the water ratios so it cant buildup?
i dont use VIP and im using recycled water in my aluminum
The thing is, it is building up because the refinery keeps stopping for the scrap aluminium while upstream is not.
Result is water slowly fills.
The pausing over time causes a water backup, but the waste water is not the original issue.
trying to interpret what you said. if the scrap is pausing then water shouldnt build up
then overflow to wet concrete to sink at the exact number that balances the setup
no dont do that lol. use recycled water
should i use vulkan on linux?
I just wish I knew why it keeps going idle. That is what is confusing. Also screenshot to show it isn't a supply issue
I mean off of the input, not the recycled, though valves could help. even just setting up a valve to siphon off a little bit into a buffer, then disconnecting it once it's reached an equilibrium could solve the issue
Wait.... I did find it
unless it's just a recycling loop, which that could fix
i am going to LOVE today
linux makes me want to get an AMD GPU but then I stilll wouldn't be able to properly run my music software :/
whaaat? didn't get it
letting ai think for you = bad 😭
i have missed some of the convo, but i was getting a screenshot, for the vehicle fuel topic earlier. i just dropped my central storage screenshot
i run a 3050 and linux has been extraordinarily stable, id say windows is less stable
So found the cause, and shared it into screenshots. A stubby line was actually wrong tier. So it showed coal coming in, but calculator latency stopped it from showing the shortage.
i switched cuz i wanted to be quirky but now it feels like i have accidentally made the greatest decision
cant say i have had any instability on my laptop with 3050ti
better than that
so it was coal..?
2070 super and same. the novideo joke doesn't hold up as well anymore, but the music software piece is a huge pain point and the only thing that could fix that would be the devs adopting linux. I'm still hopeful, but I think we're still a ways off. I could switch from Ableton to Bitwig but that's kind of rough and I still need Serum which has significant issues I haven't had a good time trying to work around.
ITS LIKE THE BEST BEST
does anyone else remember that one person who was trying to use copilot to build factories for them?
i think i saw a laurie wired video on why linux machines can't fundamentally run modern music software unless an architectural issue is fixed
ITs something VERY VERY good maxeek
It's definitely doable, and I've seen it done many times, but there are certain pieces of software that I need to enough of an extent that I can't switch to linux
whats a moog
Yeah, The line was a 60 instead of a 120 line for a stubby turning into the machine
So it was showing enough coal, it never dropped to below needed, but I am guessing that was a tick display error
yeah im just a tech guy, i dont understand music 😅
yeah maybe. glad you found it 🙂
yeah, what confused me is that if it was pausing, why wasnt coal going surplus
So I couldnt see what tech level it was for a part, nor could I see anything on coveyor cause it went right into machine.
Only way I figured it was I actually tried overbuilding it.
Fluid level in buffer now steady
I love problem solving my systems
but yes i am going to LOVE today
it's very cool and good and Sophie used to make a lot of her music on the OG Octatrack and she's an inspiration to me and I'm still devastated that she's gone
it was starving on coal. so the machine was pausing, building up a little coal, running, then starving again. because of this the alumina was building up and the water was overflowing. its kinda weird to explain but it overfills
Yuppers, that part I figured it out. It just wasnt showing the coal running out because I thought it had a 120 and it wasnt showing it dropping below 2 when I watched the machine
Fluids are a headache and a half.
Now I need to figure out why I am not getting turbo fuel
Well, the fluid setup was perfect. The flaw was the conveyor that was a mk1 and no way to see
Ah. Yeah, that would do it.
My power to the plant shut off and now am confused because I have a dedicated line at my refinery for getting turbo fuel to the power plants via train
Everything powered off. Train came in empty of turbo fuel
So now the ten minute train ride back to the refinery
(round trip)
Maybe a fluid throughput throttle?
vOv
If you prefill your fluid systems, you can have machines run for awhile before you notice the throughput throttle.
It has been running fine for weeks. So now I need to know why train isnt getting loaded with turbo fuel
if you can, rush turbofuel. it's a gas and gasses don't require headlift which makes them so much easier
Ah yeah, that’s… Odd.
I thought maybe train wasnt keeping up, so I waited for it to come in and the car was empty.
Well, factories in Satisfactory are closed loop systems generally.
If it was working for weeks, it should continue working unless some change was made?
when are they adding farming mechanics i want to factory farm spiders
Hence the confusion, something must have broken because it isn't exactly closed, My refinery has supply and supplies.
So is a matter of inspecting. Perhaps something ran short and it shut down
