#satisfactory
1 messages Β· Page 793 of 1
Hey! I'm kinda new to satisfactory, I've played quite a bit but have never gone suuuuper far in.
I'm at this point where my main factory is turning into a bit of a spaghetti fest and im not sure how to organise it... do people usually do decentralised production/a building per componenet or something else? I'm a factorio veteran where I mostly did city blocks or main bus which arent really applicable to satisfactory π
#screenshots message An old screenshot from a couple years ago. That is what it looked like at the end of phase 2
Steel pipe?
Expand
Satisfactory has no wrong way, and the verticality really allows multiple forms of building designs
hm, I'll stick here for now then, you convinced me
modular factories easier and more organized and easier to scale while mega factories are a pain but look either a giant big cube or really sick but they both would eventually output the same number of items so doesnt really matter
Ditch the idea of a base, it's easier to build in modules everywhere
expand and make floors and and such i often doo 1 floor ore going in then floor 2 floor smelting and then floor 3 is where i start mass production
It seems I figured out how to get 1920 quick wire per minute by accident,
plus there are recipes you can find to make old goods with more advanced resources and gears
I wont rebuild my factory a third time
Gonna abuse another sweet location where i can build what i need
I am also a rookie to the game π 19,295 hrs on record
no need to rebuild a working factory, just build new stuff
so far i've just been expanding the one building I've started off with and I'm just putting things where they fit and if they dont fit i expand which is getting confusing to walk around it
Also RAT-47, make use of the space too. No need to keep stuff constrained.
oh yeah my building is pretty much as compact as it gets
use satisfactory modeler its free on steam, and use fondations they are your best friend
oh?
constrained is a risk because if you forget something...
I recommend planning for corridors between your structures to really make it easy to move stuff about.
yea and dont watch josh from lets game it out, im pretty sure he coined the term spaghetti
foundations, walls and roofs are your friend for organizing.
You have lots of space, leverage it to organise better
my rookie numbers π
Use subfloors and basements to help with routing resources below, and ceilings for above. Then the main floor can be more clear or space for catwalks. Wish I had screenshots of my aluminium in progress.
Tbh I dont like logistic floors, a really cool part about factories is seeing all the stuff going around itβs a bit boring if itβs all hidden
But βsometimesβ it is better to do it
Ah, another new player, welcome 
Walls, stacks and from roofs work well too, or a more spaced floorplan. I love to see it all moving about too
too late.
FYI u don't see my hrs 19,295 hrs on record and 5,464hr
I just linked this screenshot, it can show what I mean. It is compact, but note in center left and right before t he red roof on the leftmost
Say if I wanted to make a factory to supply other factories with all the quick wire in the world how much would be enough?
Read my hrs
aw I was gonna share a screenshot but you cant upload in this chat
I have essentially a roof of conveyors going to a warehouse
i Should hit 19,300hr hrs on record
I have, I jest
i got the game on steam release day π
I got it on epic release... I dont know how many hours I have.
Not that many though.
I am old old school. I was chatting with others, and looked stuff up. I was the OG person to call it a manifold on discord. XD
I am surprized the term stuck.
@compact briar you should expand your factory by several times in just space alone
Bro is John manifold
i am currently making 100 nuclear pasta NO overclocking
the ratios are getting hard to keep track off π₯΄ esp because i have some overclocked machines as well
Start using signs
Remember the Ficsit motto, CONSTRUCT AUTOMATE EXPLORE & EXPLOIT
Ada should be proud at me.
I did automate everything of Phase 2.
Could've done that bit earlier thinking of the crazy amount of things i need
Congrats! You are the first factorio player I know off who doesn't try to play satisfactory like factorio, like with a main bus or so π When I start a new playthrough I usually build fast and chaotic, simply to progress fast. Starting with tier 7 or so I build highly structured and organized, simply I's loose control and overview otherwise. Then I usually build satellite outpost, either dedicated in one or two products like rubber and plastic (I call it rubstic π or dedicated for mass production of more complex items like heavy modular frames. And use a factory planner like Satisfactory Modeler, a free application on steam.
The first mention of manifold on discord and discussion of it
If you build modules that are "done" you don't need to keep track of ratios for everything, for planning you can use something like sftools
Once something is built, the particulars of how that something works lose much of their importance
When i first played satisfactory a looong while ago i did try to do a main bus but about 5min in i realised thats not gonna work haha
lol, it works on a small scale
I'm thinking maybe I should do a material outpost building? have all the raw materials go into this building and then from there go where they need to
or a smelting depot?
#screenshots message Heh heh, manifold screenshot. March of 2019, before we even had liquids π
Centralizing basic products scales very poorly
Yeah, something like that. Just keep your outpost rather simple
Them old models...
from what I can tell there aren't really components that require raw ore so everything can go straight into a smelting depot
It's easier to smelt more ore when you need it rather than try to build some predictive expandable smeltery
can you explain?
Tying future needs to old infrastructure is just extra work for no gain
For example, if you need iron plates, you smelt iron for that where you are making the plates. If you later need reinforced plates, you smelt the iron there for that and give it it's own plate production etc etc
You unlock better belts as you go, old infra will require lots of finicky work if you want to expand it
Better to just split stuff out from the get-go
hmm
mmh
Eventually as products get more complex it can make sense to ship stuff out
Like making motors in one place and shipping to a different location for making turbo motors
Where that line is for people varies
For very basic stuff it usually isn't worth it
Paving the entire void hole takes soooo many concrete
I just went through an entire industrial storage container of it and I'm not done
Manifold peak
An entire industrial container huh 
Can that even make 1 square kilometer
I only make 30 concrete/minute so this is nearly 37 hours of concrete
could it be a good idea to go raw material -> component straight from the miner π€
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
It's a bit incomplete and waffling for my taste but a lot of people advocate for it
is there somewhere I can find desgins for basic stuff like a 3-5 way load balancer ?
oooo
@hard ivy seems like you are needed
you need a prime number distributor
already talking another language to me
ofc ik what prime numbers are like but is that a calc online to figure it out ?
oh yeah i already have it
I think they are looking for existing schematics so they wouldn't have to work it out on their own? Modeler is no help here
yeah just a pic or smth lol
SCIM has a balancer section as well. https://satisfactory-calculator.com/en/balancers
you're unlikely to find a 3:5
and if you do find one, it's probably wrong
sweet thank u
i like https://icemoonmagic.github.io/Satisfactory-Splitter-Calculator/
for doing custom splits
no clue if its right but this is what SCIM suggests
https://satisfactory-calculator.com/en/balancers/detail/index/id/3to5/name/3+to+5
neither of these sites have proper balancers 
I make them as i go without resources. More often i just avoid it by clocking my machines or using manifolds
They can be good duct tape for already existing systems
Indeed the only place I use them hehhhh
Balancers are actually easier than one thinks for all numbers including prime numbers
Say you need 7? You make an 8 balancer. But you merge the 8 line back into the start of it.
Five? You do a six line. Merge back in.
So long as the inputs are not already max capacity, you are good.
it's a bit more complicated than that if you want an actual balancer
I guess if you have seven in and seven out, you can cheat and container balancer.
Container is essentially a 2-2 merger/splitter combined for large containers
containers don't balance
and have no place inside a balancer
They have two inputs and two outputs, so the output is even between the two.
it's not tho
no these are convoluted mess
Aww....
and their behavior will change upon each game reload
and even if they did, idk why you'd use a container instead of a normal 2:2
it's smaller and doesn't have an annoyingly large buffer
Mmm.... buffer...
I noticed that water is being discharged in the pipes when loading a save
I just am lazy, so instead of splitters and mergers, I just plop down a container for two sources and done. (If not the belt capacity)
do yall think 345 power shards will last me a while
Depends on what all you shard!
early game yea, late game no. But as @shy temple says it depends on your playstyle
fair, atm im only using abt 30 of them for the refineries for my 40 fuel gens
im abt mid game
mid -end
i needa complete phase 4
hmm yea, and if you make blueprints that use power shards you'll sip through them rather quickly. Time to go slug hunting and converting them with sloops
yeah thats how i got 345 lol
i went out and came back with 7 hard drives, 18 purple slugs 20 yellow, and abt 18 blue, with 11 mercer spheres and 1 somersloop
lol
I have never used slugs in game before. Only ones I claim are the ones floating in sky after something is destroyed. Only ones converted are for scientific purposes
lmao
that would have been an awesome start to a slug carousel if you hadn't turned them into shards π
oh well, ill go get more at some point
When 1.2 comes out and I play again, I want to really change up my playstyle. I want to use blueprints, tons of shards, biofuel processing plant, etc.
i had stacks of 200 of rubber and plastic but suddently it changed to 100 per stack, anyone know why
thats a you thing, my plastic stacks over 100
known bug, they are working on it
it's called the halfening and it's because of ghosts in your storage containers
my next playthrough I'll cheat power shards, I love watching them in their natural spots at night
idk maybe the SCIM can restore power slugs? I don't even know
I do think you can reset slugs and flora on SCIM. although ive never tried.
A may cheat in a few stacks of slugs and place them everywhere
damn that'd be dope. I learned just the other day that flora was restaurable, if slugs are too I'm doing it right now
alr thanks
yeah I know you can do flora but not sure about slugs
always happy to help with some totally made up fun facts 
Are modular engines, speed wiring or adaptive control units used in any actual buildings/belts?
Or are they purely for space elevator / hub upgrades
Fun fact: the void hole is 238 meters deep!
no the only phase part used outside of the space elevator and other phase parts is Nuclear Pasta
Brilliant. Strongly thinking Iβm just gonna hand feed these parts into the big machine instead of making factories just for them
it is a way to do it ^_^. Personally i like having hte phase parts going into the sink for points
lfgggg ty jason 
I'm starting to consider packaging and sinking water... Just so I don't have to deal with making a recycling setup
hello
Hello
Aluminum production?
you can put it towards any pure recipe. Pure copper ingot and Wet concrete are popular
Plutonium Rods
I just can't figure out a good way to build the setup with the water in the loop, given I want it to be able to run with less than its max input
wet concrete is a nice one, always need more of that stuff
So just also making it make a bit of extra plastic, make canisters, and just sink the water coming out of the plutonium blenders is quite appealing
if its the solution you like go for it ^_^
well, I'd like to not have to do that
but I just can't figure out how to properly do it
bruh i need to play satisfactory more this week
the production setup the calculator outputs for me look like it'd lock up if the blenders consuming the waste aren't at full capacity
I just started

well today i turned it like 4 times on for 10 miutes and tried to rebuild my factory but failed T-T
but i am early game
I only play if I have a 3 plus hour long block
Same I'm trying to figure out how I'm supposed to do coal
a lot of times it's better to leave your jank factory in place and go build a better one on a different nodes imo
If I have less time then 3 hours I plan and do math
i culd play more but i just left
i was like "lets fix it "
it dint work up
"dam it"
left
and repeated it
i am trying to fix that my factory isnt put on the world grid or how is it caled
world grid is less important than a lot of people make it seem. if you don't mind some potential awkward mergers with other sets of foundations anyways
oh.
I wouldnt worry to much about the grid.
What grid? You mean my wiring spaghetti?
at some point youll want to link up foundations that are on awkward angles and youll learn how to
no its like..how the tiles snap on the ground
nach its like i use this weird factory design wich goues under the map and i wanted to conect smf to it and i realized it aint conected to grid
do you have the blueprinter yet?
gotcha
bro thank god i saved before i started to remake it
I think someone said this already but i leave my trash and just make new. this way you have old plus new supplying you ^)^
In the end you gotta do what brings you joy. By the sounds of it you are struggling to find that
i would generally avoid anything that goes into inaccessible places personally
you can easily get your stuff lost forever (unless you use external tools like SCIM)
eh i just save before i clip
so if i cant build i just load before it and find other place
the underside of the map is always accessible. You just have to know how. Blue prints are the easiest way
i love using zipline
its my favorite mode of transportation. I zip along power towers everywhere
fair enough. i limit my use of "glitches and/or unintended behavior" to parachute angle shenanigans personally but to each their own
i like the sound tbh
Also does anyone know how I use the modeler?
zip lines are super fun. definitely recommend
To quote Mikael (of CSS) there is no wrong way to play, do whats fun
The sound unfortunately bothers me too much to use.
Im clueless there. I use spreadsheets and tools
bah ima go look for powersulgs
I listen to metal while i play
I'm sure there's youtube guides if that sort of thing suits you
There's a spreadsheet?
one of my fav features of this game is the ability to change the volume of literally every individual sound
i use it to turn off chainsaw
No! Save the slugs! Slugs deserve to live! #sluglife Free the slugs!
ones i made and others have made. There is a big community out there. (mine are not for sharing, personal use only)
Imma shove you into my assembler
Huh, I will have to go back to sound and turn down the chainshaw
i aggre but i am a capitalist
Ah
you are not being paid to build factories, You are donating your time to save the earth and the greater universe
And the kittens
ima work this clanker 25/8 if in need to
and kittens 100%
I think it is capitalist. I can do whatever I want on this planet so long as they get some stuff at the pace I choose
story spoilers ||i thought we were an android clone spawned from a von neumann probe?||
Makes me want to do a rap song almost about cruisin in my explora, crushin hogs in ma truck. Turbo fuel is loaded and 20 smart round in the gun.
welll..... || redacted see #story-spoilers ||
i see a purple one
Mah hub is plated caterium and I got trains coated in chrome.
also how do ppl make the funny powerslug converor thinkie
This is mah planet, fixit dont own mah home
belts and storage containers. loop the container in on itself like a snake eating its tail. then once the belts are full remove the storage and connect the ends
No.
depends how many you want to use
Yeah, automate everything if you want. You can use a lot. Depends how chill you are with automating construction
should i automate-- yes probably
its handy to have, Although personally i only have mine semi automated.
I get my coal from the Biocoal recipe and my sulfur from portable miners
I only use mine to clear rocks blocking caves or collectibles. Some people spam them at monsters or whatever
i tend to favor rebar gun boom sticks over nobelisk
the gun is more fun to use fs. i feel like chucking nobes is faster but idrk
i have only the rebarb pistol
its probably around the same speed but i just like the feel of not having to charge up the throw dostance. with the rebar gun you just aim a shoot
make sure you keep checking the MAM as you progress :)
i cant make heavy oil residue yet
HOR and polymer are must have alts imo. i use them for just about everything oil related
Also is noblisks before you get boomsticks too.
Man why is every coal node I find requiring me to build up there smh
And no reason to rush or think alts are essential. In the tier something unlocks, the default recipes are plenty. Alts just give advantage as you unlock stuff for things from before.
yeah i think the way that tree is structured you have to unlock nobelisk before explosive rebar ammo anyway
Hunter, that is what trains are for
I don't have trains smh
HOR alt recipe is very nice for efficiency but yeah none of the alts are required
Some people will do paperweight automation. Also known as putting something on mouse or keyboard.
Tractors too. Don't underestimate tractors, they can do a lot.
Don't have steel needed for that yet
I do a lot of tractoring key resources if I don't want to build long conveyor systems
and with the new way vehicles are handled it makes them actually worth using
That's why I'm trying to get coal
aah, so just starting on the coal. I get where you are at now. The early resource consolidation
Yea
welp ima get back to bulding steel mini factory
I didn't bring any concrete nor plates
one of the 1st things i unlock in the shop is concrete foundations lol
Absolutely. Honestly the part of the game I like least is the trying to farm tickets so I can actually unlock the stuff like foundations and mounts so that I can build the way I want.
Anyone way better than the game at me anyone know roughly how much oil per minute is needed for like 1.8k plastic
I want 100 computers per minute and need roughly that amount
dna capsules will get you tons of early game tickets
There are different things and it depends on recipes and if you use sloops and such.
very much dead. Still a little annoying. I hate having to rush things so I can do other stuff the way I want like the basic production. I hate how I have to build up a temp base to unlock the stuff to then tear it down and build it on foundation.
you can just dump in stuff like quartz and caterium in the eearly game fr relatively easy tickets
._. bro idk if i will produce enought of Encased Industrial Beam
i plan to have 10 for a miute
Yup, but still have to get to the point where you have the operational sink. So some stuff is built. Manual building, etc. Plus the amount of tickets.
might be worth looking into the encased industrial pipe alt if you have it
huh
It isn't a huge thing, but it still is farming early on cause I don't want to build until those key things are unlocked.
the encased beams themselves produce slower but you can produce pipes faster than you can steel beams
let me check one of my i think 7 hardrives
pair that with iron pipes to make them even faster and eliminate the need for coal and you might get there
What I will probably do next time I play is rush for sloops as well and then just farm alien capsules and mass duplicate them for a quick hit
if you save your game you can reroll hard drives and if you dont get what you want you can reload the game
eh to late since i have already them reserched done
@acoustic plinth #screenshots message
Add a pump at the base, right next to the extractor.
the original recipe will always be the same even if you reload but the reroll will come up with different recipes every time
The what now? To hold down space or mouse button?
tbh some exploration wuld be cool
cant you just tap space and it will keep crafting until you run out of materials? i havent had to use a paperweight in forever lol
That's what I am getting at
The thing is that if you drain all the water, after some time the water will appear in all the generators and pipes to the maximum, but then something happens to the pipes themselves
sounds like youve met Mr. Slosh mechanic lol
I don't see a slosh in the video.
People who load up their inventory, go to their hub and manually build a bunch of stuff.
i only do that to get thru phase 1 and even then i dont do it much
Sometimes a pipe at the base can force the issue, sometimes just a rebuild is enough. If this persists, then report it in the >qa so that Experimental becomes stable in the end. π
most of the time ill need something like 100 modular frames and ill have plenty of reinforced plates and rods to make them but waiting for 50 rounds of 15 clanks takes about as long as just setting up a small factory to automate them haha
Ficsit
Yeah at this point I have a mental shortlist of crash sites I visit so I can hit milestones/MAM entries without making anything
And that still doesn't solve issues like belt speed and awesome shop
But I pretty much build the bare minimum until I unlock logistics 4 in phase 3
does anyone else get a little annoyed at mk3 belt speed? i know 270/min is better than 240/min but 270 doesnt fit the increasing pattern! lol just a random rant
I need an interplanetary update but now I also need intercontinental air and water shipping
Yeah but you can just tap the crafting button, no paperweight is needed
satisfactory: space age π
Well, if you have a lot, you start the craft then go afk is what some do
or do they actually have auto crafting at the hub now?
Rocket fuel plant on a planet where the oceans are oil and water has to be extracted from the air :3
?
i wish there was a popup message or ADA quipping at you for holding down the button so it was more obvious. but yeah press and forget is in game\
In the old days, people not wanting to automate means making in the hub. And so would have to hold down the crafting button. Hence the paperweight to hold the button for you.
If it can auto... semi sad? Unless you have to stay at the hub
you still have to be in the crafting interface yeah
just saves finger strain or needing a paper weight :p
on a similar note, i'd love to see the "auto grab" feature enabled for PC (or made more obvious if i have somehow missed it)
using dynamic controls allows you to enable it while still primarily using KB/M at least
On the other hand, the whole game's trying to encourage you to automate, so anything that makes handcrafting easier kind of goes against the primary gameplay loops. :D
Although I realize now that you might have been referring to something else on the console/controller version I'm not aware of...
Not automating though means sitting at hubs and not doing anything as well, so there is that.
i was referring to two things. in the message you replied to, though, i was talking about "auto foliage grab" which is a feature on controller that lets you pick up grabbable objects for fuel without clicking the button on repeat
So push tab while grabbing stuff On pc. It enables auto pickup
Which would people recommend, I set up a coal power plant, and found that it is near iron. Do I rebuild the power plant somewhere else, or set up a steel factory really far away? (Do I put the screenshot in the screenshot channel)
Build it near water, thatβs all that matters.
i'd try not to have one coal node used for both steel and power
I am putting the screenshot in the #screenshots channel
Should I rebuild all of my power on the right coal nodes, and use the top left one for steel?
Iβll split a node if thereβs only one but Iβd probably make compacted coal for power to leave more coal for steel
Donβt rebuild your power just keep trucking. Belt iron over to the coal or vice versa. Doesnβt matter
ahh yeah, that is exactly what i was looking for! it seems more like a bug than an intentional feature though- there is a special icon for the controller version of auto-pickup
Coal power will become outclassed soon enough
Do you mean use trucks literally?
or belts?
Totally a bug, messes up chainsawing bushes, but it works. I love that the parachutes extend pickup range, too
iirc the right nodes are all pure. It depends on your power needs, plus your coal plant will likely become a small part of your grid as soon as you build something like a turbofuel plant
Both work great. Tractors are faster to setup than belts, but cost power and coal to use.
All of the above? The wonderful thing about satisfactory is that unless you are going to maximize things for the purpose of it, no point in dismantling because plenty of resources.
Can let it just keep running as you build new, or tie into it.
My main concern is just needing to run back and forth a bunch
And can use trucks or conveyor to deliver resources.
Belts are probably considered easier to setup and more beginner friendly, especially in version 1.1
Trucks are nice to keep belts out of the way, but are simple depending on distance.
Good thing about coal is you can use the mined coal to power your miner and the truck stop to pick it up.
i'm #beltgang unless it's a truly massive distance (like 700m+)
I recommend just looking and thinking is it easy to drive to or not.
Hypertube cannons. 14 entrances is usually good
It is 1,500 m
I am doing one long belt for some coal I am getting at the moment because they are sort of in line so just chaining them together.
700m
Massive distance
I think you are forgetting this is for my first steel factory
Trains are love. Trains are life.
I don't have hypertubes or trains yet
If itβs 1,000+ meters I use trains/drones
Tractors for delivering coal work just fine though. Especially for new players
Make your mines, run them into a truck stop. Usually is water near by so can get that for the coal plant.
How long would trucks last on rocket fuel
A fair while. I did a longer route on it to bring sulfur to my refinery and did plenty good.
i feel like there are few reasons to move stuff much farther than that instead of just building closer but everyone is different ofc :)
How do I make my yours?
rocket fuel I don't know. I was answering turbo fuel
Now that Iβm accustomed to drones I wanna do more trucks cause theyβre cool
Truck can easily handle 1500/min across 1km π€·ββοΈ
So what I do is I look for a flat area to put down foundation to place the truck stop and power plants. Just merge all the miner belts into the truck stop. Then you can use the truck out ports to get coal into the fuel storage and to the power plant.
Even optimizing a central location, I frequently tap nodes 2km+ away. I'm usually grabbing multiple nodes at once that create an organic train line.
TO kickstart the power grid, use a temporary bio reactor to start the water pump and manually put the coal into the power plant initially
(I'm playing with your words)
Does directly attaching pipe junctions to machines (i.e. packager) have any issues associated?
Oh, oop.
"make your mines"
?
No issues given you cannot do it π€·ββοΈ
I had to read back
I already have a power plant, I think I will end up trucking the coal to the same general area as the iron
Just belt it. Itβs not that hard.
If you need multiple belts, use stackable conveyor poles and place them high up so trucks can go under them later
yeah just different playstyles i suppose :) in the lategame there are reasons to move stuff vast distances but atp i just use drones
Infinite throughput glitch would be glorious
lol I didnβt even think about that
I have the mod "SnapOn" which was why i was curious
You can shoot me before I transport 6000 limestone with drones
Ew.
Interesting, do they have max flow?
i have never built something needing 6000 limestone personally
I have water packagers that have max flow and fuel unpackagers that have (mostly) max flow
I have a truck that loops the length of the canyon to pick up all the limestone nodes that are down there π
It's the permanent Mk6 belt facility, opting for a mix of diamond recipes but dune desert has so many free nodes it was hard to argue against just picking it all up
Theoretically, since pipe splits donβt have flow limits could you keep adding pipe splits?
I believe a mini length of pipe exists between them no matter what
Aeroports are my next step after I get my aluminium plant done. Gonna focus on drones to really consolidate resources into my main rail depot.
Though I am worried I misplanned my train designs.
I did the same, just not quite to the scale of an airport (though I wish I had given myself more room to do so)
I assume so, I would have to do testing tho
Congrats, you are Satisfactory player!
one day i'll build a train. there's gotta be a reason for all the hype, right?
Yes
They go round and round
yes!!!
Very cool
i love trains
Fairly certain this doesn't work. Junctions won't snap to other junctions as a connection, just like you can't daisy chain containers for infinite solids throughput.
I thought that was the wheels on the bus?
Im using a mod that allows for direct pipe junction snap on to machines and to other junctions
The train goes round and round
Or you make a monorail
That's great. This isn't the modding server π
The answer to the question "Can you _____ with mods?" will always be yes
So... I shouldn't be multi track drifting?
Was just a question I had, I didn't even realize I had the mod on enabling me to do it
?, I use dual track
Most might be flown right to main base. Unsure.
Right hand forward dual track and just spits when needed
They go toot toot and have moving bits and sparks and glowing and go fast.
Hey question, anyone on 1.2 had an issue where the copper powder stack has suddenly gone down from 500 to 100?
Means I now can't make any nuclear pasta xD
Kindly #satisfactory-experimental
Realistically, trains are useful unless minmaxing around and more work to set up than trucks.
But look awesome, run through power grid so less fuel logistics and a bit easier to co-ordinate.
Exit the game and relaunch. Known bug
can't wait for the railskates in 1.3, zipline equivalent for train rails
How about ceiling mounted rail cars, kinda like a gondola?
The main thing is i underestimated the push pull disadvantage. That the arrival has to be in reverse order of departure. My main station has two full platforms. One hauling from my refinery, the other hauling in coal, sulfur, copper, limestone, and iron.
Third platform I have allocated will be for my Aluminium train which has the three core aluminium products. Not sure what to do for other three. I am thinking Caterium, SAM, and not sure what to have for the sixth car.
hawk tuah
I wana corkscrew my trains
"cork" is doing some serious heavy lifting in that sentence
Lastly is a fourth platform which will be for short trains for specialized resources, depending on needs.
I want a loop de loop
spiral rail is actually fun to make. Go all midgar.
You have conveyors spiraling inside of that, and then a pipe core.
Looks pretty awesome and fun to blueprint.
A midgard build would go hard as fuck. I should do that
Have all your fancy final productions up top, dirty industrials down below?
Sector 7 slums for nuclear
Ahh yeah that's why I do double one way rails, easy enough to BP and saves a load of headache down the line. Still have care for sequencing, particularly with more than one train group
Waste gotta go somewhere
sector 5, and then sector six is for your buses and transport. If I remember my midgar right.
Things get out of hand you can just drop a plate
My design plan for my 1.2 is to do a ecumenopolis style city.
I will probably actually use outside tools to get it right because I want final goods on the top floor, not bottom
Guys, donβt make manifolds 18 long
What, you don't want to clip 500 drones through a mega factory?
Turbo fuel production is hard
Essentially ground level has a lot of piping and such, then you get a utility later, You have trains running in tunnels underneath roads. A network of hypertubes at ground level getting up into the beautiful upper city.
Drones being on top floor pads.
I love turbo fuel production π
Especially with diluted fuel. Watching all them jugs zipping all over because you didn't leave space so had to do it elsewhere.
Itβs a royal pain in my behind
im awake and all of the storage containers i had for steel pipes filled with steel pipes
Which part is hardest for you?
The visual is actually breathtaking
Oh snap who's trying to spam in here
god I got the jolt of dread hearing the power grid shutdown noise
and i aslo got over 60k concrete
Gold star for you
That is the plan. I have always been held back on trucks. I love to use them for some core things, but the time in making routes keeps them mostly an essential novelty.
it will never be enough
One major thing I actually want to do is like say computers which get used in low quanties or similar will be factory carts for delivering parts. I want to have little cart roads zipping inside of buildings.
My buddy and I challenged ourselves to a "mostly not trains or drones" factory, channeling Mad Max in the process and I think it turned out pretty sweet. Watching vehicles on roads is quite satisfying in the end
We did the same with a single caterium factory cart in the town π
its time to tear down my factory and rebuild it
that sounds super fun. i recently re-bought the game on steam to go for all achievements and maybe i'll do the same!
It can be really fun. I did a no drones factorio. That really was a lot of fun and I actually prefer factorio without drones.
when you guys build with foundation, how do you set up your buildings? im just getting back into it and its bugging me that I can't really put the buildings in a very good grid that matches the foundation grid if that makes sense
I find that most games can have that form of transport that a player prefers. Like vehicles over belts. Or trains or...
i avoid using power switches specifically because of that noise happening for each unpowered segment every time i load into my game π
Many buildings don't fit the same footprint as a foundation. What I focus on is its inputs and outputs. I try to align them to like how the wall tiles are with the conveyor ports. Then I space them so they are aligning the same way on the tiles, or 0.5 offset.
SO like midline of foundation on midline of machine, or the seam of foundation on midline
grab concrete foundations from the AWESOME shop and enjoy the blank slate where you can go freestyle
Then for front or back, I do same. I try to ensure the overhang is equal front to back.
Any time I create them, they never see any use. Iβm far enough in the game to not care about power
Yeah that's what I was going with, was bugging me haha
priority switches to keep your plants up in case something borks are nice
It ends up looking really well once you get the feel for it. Some buildings which are a bit wider, I will have them so they atlernate between seam and midline. So two buildings per five foundations for example.
@hybrid kestrel And note that when building, you can lock the hologram. This lets you back away and nudge its position for fine tuning.
was there ever infinitesimal nudge?
Thank you
there's mini nudge but no micro nudge afaik
Any post-apocalyptic style is so much fun, and relatively easy in my opinion. You can have jagged components and unfinished or open faces and it looks great
Use the scaffolding things for everything.
Specifically the rail-less kind, since there's no OSHA in the apocalypse
what I ended up doing for a lot of my factories is create a 5x5 concrete foundation blueprint with embedded power lines (partly for power to the factory more easily, also to make hoverpack always work without thinking about it)
then I just make blocks of machines in the same mk2 blueprint machine so most of my factory ends up being blocks of 5x5 for specific stages of production
but yeah same as mentioned above, align stuff like the center of machines or the center of a set of machines with the center of a foundation, and that's usually good enough
I still need to automate the explorer hitting a sweet QP gap back and forth for Turbo Town... After we settle the compounding uranium waste π¬
Who knew recreating Crescentia (the Montressor moon base from Treasure Planet) would be so difficult?
embedded powerlines sound nice asf, do you know when about you unlock them?
like when I started making machine blocks more compact, it wasn't worth keeping everything in 5x5 because that's honestly wasting a lot of space, especially with constructors, smelters, and assemblers. so for example my constructor blueprint with 5x2=10 constructors fits in like....3x5 foundations I think? so I just align that wherever it fits on the factory floor and go from there, just "rounding" the machine blocks to the nearest foundation if that makes sense
I believe they're an Awesome unlock
I made my blueprints vertically stackable like this. Input and output at the top of each cube, so they can be easily connected like this.
#satisfactory-experimental message
The actual foundation on the ground just has to be above all the ground-level rocks, not clipping, etc.
embedded power lines as in I just clipped wall power outlets onto beams inside the foundation to hide them, it's not an actual tech in that sense
that looks sweet, will defo keep that in mind when i end up remaking everything
bro how advanced is this game? holy dam. unlocked all of tier 5 and a little of 6 and the plastic and rubber stuff omg its so complex
@hybrid kestrel #screenshots message
this is basically what I did, 4m foundation block and you can delete the beams and then the power nub will be barely sticking out of the foundation and it provides a lot of really convenient power outlets
im cooked for tier 7-9
whenever I make a new factory I just slap down like 10 of these 5x5 foundation blocks, wire them together, and then start building
That's why we have

it can be as complicated as you want it to be, since hand-feeding works well enough to beat the game
ur a genius
Before the architectural cables, I used to do this to emulate guy lines to things that looked like they needed them haha
chat we need the 3rd elevated one now
we're not chat, this is not twitch
guy lines: did it hurt? when u fell from heaven?
we are now
chat
complexity is more of a logarithmic scale then i would say 3-4 is around a 2.5 and 5-6 is around 6
but it also depends on alt recipes allot too so theres that
It can be overwhelming, but the biggest recommendation I can give is to break it up into segments. Some people try to have everything flowing at once, but you can do it in steps and spread it out more to simplify.
yeah true, im just trying to understand everything. its quite overwhelming with all these component needs. like to automate one thing, ill need a copper node, iron node, coal node
So like with the rubber and plastic. Do the first step of production. You get the plastic/rubber and residue. Send both to a sort of storage.
when using nothing but the standard recipes its pretty simple but when you want to get the most out of your power generation with fuel gens youll have to use the alts which have a much more complex setup
Then next, build something to use the residue.
Or build back. Say building computers. Put your computer building down. Is four inputs. Just branch it off into four. Ignore the other ones, and do one.
Once that first component is good, do second. Spread out and give yourself space so you can visualize
One tip I dont use that I should? Use the signs you can unlock in the fixit store. Put a sign that says what you need, so you can see as a glance.
alright, thats some really good tips actually ty. gonna break everything up
i tend to figure how much of the "end product" i want to produce then figure out each component line one at a time. way less overwhelming
also, do you guys use a website or something for calculating what you need for setups. because when i made my rotor and reinforced plate factory, i was using paint. adding up all the ingots i was using to make sure it was efficient and working out how many rods and stuff are needed
There are calculators that can give you everything. I don't use any calculators.
i just drop down the machines all haphazardly to get a count of what i need then ill move them around and do the beltwork
Calculators can be a help if the numbers can start overwhelming. I will build all the factories I need, and then underclock if needed.
I used to do stuff like that
But now I use my notes app and a calculator till I feel prepared enoughπ
because automating rotors was cooked, was trying to use 240 iron p/m but numbers started going into decimals so i settled for 225 i think
Yeah, the decimals start to frustrate me too. You can type in the math though
i dont look at it as "how much ore/min do i need to make this" but more "how many nodes do i need to put miners on" lol
-# round doooowwwnnnnnnn
I round up so it doesnt short, just a hair.
the production calculators are really helpful if you want to use them, but i personally found they took some fun out of it. it felt more like copying and pasting what the computer told me to do instead of figuring it out myself. ultimately, you should figure out what's fun to you and go from there
because it backflows if overproducing, I usually don't care for some things. But I hate the sound of machines stopping and starting, so I try to balance to limit that.
Tbh the REAL solution is just overclocking/underclocking
(But to each their own its a sandbox!!! ^^)
i always round up because in the end you can always put a smart splitter on it and run the overflow to a box and in most cases technically kill 2 birds with 1 stone
like with modular frames. if you end up overproducing the reinforced plates you can overflow those to a box and have them already psuedo automated saving you a whole other production line
I just use exact numbers.
Must be nice to have a memory that's better than a goldfish's
notepad++ and the in-game to-do list saves the day!
YAY nearly 700hrs LEFT before 20khr 19,299 hrs on record
i do the same thing. i prefer figuring it out in game which is why i toss all the machines down in a random location to give me an idea of how many i need and the amount of space theyll use
yeah i might have 20k hours in all my steam games combined lol
I will say the other benefit the planners provide is being able to toy with layouts from a top-down, 2D perspective.
sounds great for factorio and DSP but satisfactory is 3d
Quicker than doing it in game, especially if you decide you want to reorganize the flow of products
Is it?! I hadn't noticed
at which point your job is to determine what shape of box you can fit 100 constructors in (5x5x4)
i'm very guilty of massive flat factories
but i like using different floors for production steps at least, like smelting on ground floor
lmao we can be cell mates
Math is cool and all but for spitballing plans sftools is hard to beat
And you and I can be mess hall mates
Yeah BUUUT they look so nice from above
Like computer chips
Especially if more limited on time. Still getting things laid out is a lot of work, but math and mistakes does eat some time up.
like giant pc motherboards
The circuit board factory certainly has a nice draw
And that is the origins of calling them a bus
ONG, I have like 1 little factory cart that drives around my current turbo motor factory cause its cute watching it drive around the massive motherboard of doom
I use factory carts to deliver station components
I find the modeler to be good for that, you can disable the auto calculation altogether and use it as a satisfactory tailor-made notepad
Maybe ill do that in 1.2, but for now its too much work ToT
i want to do that with a pc one day. mount the components to the wall and have all the cables and wires in nice strait lines with 45/90 degree turns lol
i need to give the modeler another try. i bounced off of it because of the wonky-feeling interface
If I ever start over for some weird reason I will just make a giant circuit board out of all my production
The desk rigs I've seen that do this are super sweet
yeah but if all my components are visible i have to see how dusty they are
good thing about putting them on the wall is theyre really easy to clean off lol
I actually started doing it to save effort. Moreso once unlock more advanced splitters, you only need one station.
Not needing to run conveyors across the base. Just one station and splitters, then programmable, you can sushi train.
sushi trains sound like an interesting individual item throughput nightmare lol
I've only done this for my central storage, pre Dim Depots
So my first few tiers direct feed from manufacturing because close, but then I get the smart ones so it goes to station and overflow to sink. Programmable lets me run it all on one line without issue.
Yeah, I should do it for my storage now that you mention it. Moar factory carts!
I can have one depot to sushi train deposit.
Though I am partial to my bus of products in my mall..
i can see sushi belts being useful for item malls that use dim deps. use a mk4 belt for 2 different items with a smart splitter to cut down on the amounf of belts you build
The big draw is reducing the amount of trains and stations required
but on the other hand that just wont work for something like concrete lol id be using 4 mk4 belts with 4 splitters and 8 dim deps with as fast as i go thru that stuff
Silly me. I always think in two dimensions when sushi. I never think to use the third output for a different resource....
And for smart splitters, I can do the same without needing a programmable. Wow. I over underthrought
depends, for storage purposes you should only need abysmal amounts of throughput (like over 10 reinforced iron plates/min or over 2 high speed connector/min is overkill). Exceptions maybe for concrete and iron plates
i love sushi
Lmao I missed this previously, bravo
the typical pioneer needs to think in at least 4 dimensions because they're going to redo the same build multiple times for no real reason
at any point in the game does there end up being storage like applied energistics 2 (in minecraft)
Is it bad that I managed to get myself 3000 mercer spheres in a un modded survival save?
AE2 revolutionizes storage in Minecraft. The mod adds a network-based digital storage system, where items and blocks are stored as energy in a digital form within a network of connected devices
uhh kinda. dimensional depot is basically that
mercer spheres are what take you down that line
make fuel => charge power storage 
There was a duplicate bug that they've since patched, right?
Think they have ya
uhh... I did this yesterday so it's not patched
Well what do you want, approval?
How dare you
How dare you play your game the way you want
there's still one that involves driving a vehicle in the BP designer I think
yeah
Entirely breaks the whole game economy
its your game, do what ya want, if that means 3000 mercer spheres, go for it, make all the poop closests you want :p
some things i'll dupe but no project parts or stuff that is insanely broken
500 cigarettes Somersloops
Eh why stop at 500
whoi cares, you can just give yourself items in game whenever yuou wish lol
Because it's a pop culture reference
the orville was a better show than i expected
lol. it's the reason i have 2 golden nut statues. now i'm trying to earn one legit at some point
Some of us like ice skating up hill
just make overflow sinks on all production lines. i usually hit the 1000 ticket mark in middle of phase 4
Than most people expected, I think. But I digress since we're not in off-topic
literally unplayable!
all I will dupe is quality of life stuff personally. So Mercer Spheres
it's your party, you can dupe if you want to
yes
The 200 you have left over from researching already provides so much QoL you really feel like you need more?
Yes
What are you building? 70 BWDs?
A Pioneer pinball machine with APAs
5000 concrete DDs
it's no golf but I'll take it!
I can see how that could be useful if you want to build large cubes of concrete really quickly
good idea
I thought our holdup was duping sloops my bad
Sloop Dupe would be a great band name though
Surf rock
I think you were here for the talk where dimensional container everything and get friends in multiplayer to manually feed the machines like some old steamship boiler room?
aaah, does not ring a bell
i was lol
yea lol I've actually turned off production lines because I was making too many tickets from phase 4 while building phase 5
everytime I opened the sink it had 100+ tickets
I just leave them in there
what happends when it reaches 500? you just get more stacks when you click on it?
Anyone know how to use satisfactory tools to switch to alt recourses wanna make 100 computers but wanna use different recipes
yup
i wish input and output ports were genderless until you routed a pipe/conveyor into them
has woke gone too far
which input/output?
wait what are you trying to put in those ports man
like the 2 fluid 2 conveyor ports on a blender would all be typeless until you connected a pipe/conveyor to them
its stack infinitely when its in the sink. You remove one stack at a time
that would be problematic for most machines as they don't have the same inputs and outputs
even the way the constructor was designed it'd be weird to input things from the front, frame and animation wise (granted the constructor's animation is already fucked)
oh not like switching inputs and outputs
i forget gender means that in most cases
oooh like a blender you could pipe in from either of the 4 inputs
yea exactly
yeee that I agree
even just the ability to mirror refineries, but your suggestion is more versatile
DSP does that with belt splitters/mergers
8m
assemblers should be 12 wide
Random talk of stats, I gotta tell my favorite glitch, reloading during autosave.
Anybody do that with the rifle?
their current width is genuinely the worst
I so love it gives the countdown notification
Essentially, the momentary lag while reloading causes it to keep reloading so you can end up with a ton of ammo loaded, more than a clip
if i have a bunch of spare heavy oil residue, what should i use it for?
Suddenly, a hundred smart rounds loaded.
Why do you have spare HOR?
turn it into fuel
Initially, the only real way to remove that is to convert it to fuel.
im redoing my plastic/rubber factory
gotchu thanks
You can get more with hard drives, but that is the common one. Then just burn it in a power plant.
hor is the best fluid in the entire game how do you have spare
if you have packaging unlocked you can package it and sink it or use it in jetpack
Making rubber and plastic, not set up anything to use it.
Initially you can't do anything with fuel as fuel gens are a different unlock π
So your only recourse is Coke.
fuel generator
Oooh, right.
coke steel! lol
Coke into Coal Gens for power is my go-to.
My build style is different, so I ready everything and then unlock rapidly π
why does coke trigger the auto 
no idea lol
hi i'm completly new to satis factory is it normal that i strugle to get any resources ?, for example i'm doing faze 2, and so far i menage to make 1 production of eatch material i strugle to get enough steel
steel is a huge coal hog. i would recommend getting alt steel recipes asap
There are concepts that us experience players are used to.
So as a new player, the initial question is how you are stuck? What is holding you up?
that is my exact problem COAL π
For that, need to start scanning. Find more deposits if not enough.
and dont try to max out production early game. just get whatever you can going and let it run while you hunt down spheres/sloops/slugs/hard drives
In the grassy fields, that is the one weakness of the map, limited coal causing you to have to go explore/
sometimes you just need to wait for stuff to cook as well. so yeah exactly what @indigo geyser said
Define "enough"?
coal is the first resource that forces you to leave your initial area and branch out, theres good coal areas but theyre all a decent distance from the 4 spawn locations
Are you using coal for power duch?
999999999999k per sec XD
Lower your expectations.
or not at that stage yet?
idk maby 3 machines per resource ?
Reason I ask, are you generating more electricity than you need?
i under make power
If you're are oil power you should have solved Steel back in Phase 2.
thats not coal, coke is from oil
biogenerators only burn as much as needed. Everything else is running full blast for power.
wiat let me use translate then
no google says koks is coke
i would actually focus all your steel production into pipes right now so you can make the sam fluctuators to unlock the power augmenter. 2 of those and you could probably shut down your coal gens and divert that to more steel
petroleum coke is crafted from oil, its similar to coal but its a separate resource
Coal = Phase 2 resource directly from mining.
Coke = Phase 3 resource from oil byproducts.
if you are getting it from a miner then it is coal, not coke
coal comes from a miner and coke comes from a refinery
no make coke using sulfur and coal
thats compacted coal
oh youre talking about compact coal
in polish it is caled koks witch is coke in eng
i find thats not worth using in coal gens. you just replace half the coal with an equal amount of sulphur which is allot less common on the map
That is good if you are doing that duch, we understand what you mean now.
Well, they are a new player and english is not primary language, lets take it slow guys.
do not want to overwhelm
yea but at the point of coal power, you dont have any use for sulfur so if theres any in the area you might as well use it
well i make a lot of it, i'm about move one of my power gen to difrent location so i can make more steal
With coal shortage between power and steel? If you are using splitters to make compacted coal and steel, you will need ot use scanner to find more.
Or if making more power than you need, can always turn off power plants to use less.
he might get lucky with the compacted steel alt. ive never used it myself so idk if its even worth it but it would simplify the logistics drastically
is it fine if i need to travel 2-3k m to get extra coal, i'm woried that transportation cost will be a bit much
Compacted Steel being the most space-using Steel alt makes no sense to me tbh.
That is not uncommon and part of the gameplay to transport resources.
You can make long conveyors, or use tractors.
hey ive built belts 6 km long once lol
i assume i don't have to hord those wierd tech thingis
its technically free after the initial build cost of the belt and poles
Those are something you can find. On the map, you might have seen those yellow wrecks? You can research the hard drive from them to unlock new recipes
tractos are worth ?
they are using coal afther all
no, scan them and then if you like either reward choose it, if you dont like either then let it sit there in the hard drive screen so both recipes are locked out of the pool
Yes, they do not use that much compared to what they transport.
Automated moving of products is worth to most people, yes.
I use them early game as well for transporting resources, coal commonly.
so i don't have to hord hard drives ?
setting up their pathing is a pain until they get reworked next update
I use compacted coal.
the good thing about using vehicles to transport coal is you dont need to worry about fuel infrastructure lol
no, theres 120 in the game you wont run out
There are more HDDs than there are unlocks.
its kinda just built in lmao
no, you don't need to hoard them. There are enough to unlock everything.
There are tricks to finding what you want more easily.
nice i was hording 10 of them, for posible tech tree unlocks
you will need 2 i think for the mam research but thats about it
the rest you can use the mam to scan them and unlock alt recipes
I think six total, one early on, and five for a late stage tech
It's built in to most infrastructure from that point forward. Which makes it so odd people are worried about fueling.
Most everything you build will either have coal or oil.. so the fuel is already there.
one more question are all alt recepys more expensive ?
depends
Alt recipes are not about cost so much. They allow you to skip stages, which might use more. Or you use more advanced machines to make differently.
Very dependent on your situation and what materials you have nearby, some recipes are objectively more efficent (raw material wise) than their base recipes
Or use a different resource.
or they could amplify your end product in a production chain
Alternate recipes are almost like an evolution
Define "expensive"?
its like using the basic oil>fuel recipe vs using oil>HOR>diluted packaged fuel>unpackaging it... youll get 4x the amount of fuel from the same amount of crude oil at the cost of complexity
An example is your iron. Right now you put iron in smelter and get bars. Later on you can use put iron in with water in a future building that will get you better yield, but that is more power and more buildings.
i got alt rec for "strong stell plate" and it costed extra bolts for faster make time thats why i ask
What language is this in?
he probably meant the reinforced iron plates
Yes, that is an example. It is a different way to build it for higher output in exchange for the resources.
Knowing what he meant is why I asked the question?
duch is polish
which the alt hes talking about is called bolted iron plates and thats a pretty simple one. input more of the same ingredients to get more of the same products
Thank you.
i could play in eng no problem but i prefer using my native langue
pure recipes that take water and ore in are more expensive in water but more efficient with ore. pure aluminum ingots are the opposite but don't require silica. a lot of recipies are either. my factory wouldn't be making anywhere near as much rocket fuel from oil without them, but in turn it requires more of other resources.
Not asking you to change. It was a genuine curiosity.
A great pair of examples. Is why I like to call it an evolution. I use bonded iron plates for one so I can use rubber already in the factory instead of making screws.
allot of the "just add water" alts seem to be some of the best to go with lol
Friends 19,300 hrs on record 700hr MORE needs
Yup, they just need the refineries and power. That is the tradeoff. Getting water in, larger more power intensive building. But the power and space is less different vs two forges.
Best is subjective.
Well, best in that once you unlock it, it is sort of a default
The only pure alt I even think about using a Caterium.
steamed copper is 'pure' π
there are a lot of recipes that are really good because you're already making one item in a factory and don't want to add a new production line to make, say, computers
What do you use for iron?
Pure Iron literally has the worst conversion rate of any iron alt.
Pure Copper takes up soooo much more space than Copper Alloy.
Yeah, the silicon one.
ooooooooooooo
Basic Iron is arguably the "best" iron alt.
Caterium I really, really like Tempered for how good it is. But I can see why people like Pure.
slugs respawn or they are collectible
or OC super computer with base turbo motors since they both use RCU's and cooling systems
Limited number, but they are not a limiting factor in gameplay whatsoever.
Do not hoard them.
You mean with limestone? Yeah, true. There is a lot of it on the map.
ive been debating using leached caterium over pure caterium
Also has the best conversion rate last I checked.
Basic > Alloy > Pure in terms of iron alts.
Yeah, is a 2/1
Tempered is tied for highest conversion rate. Worth considering.
what about leached?
Just takes lots of limestone.
Tied with Basic and I'd rather use Lime than Sulfur for iron.
Sulfur is sorta limited and quite late game
and as far as tempered caterium its the same 2:1 ratio as pure except now im using HOR to make them
Leached is one of those ones I maybe use if it is making in a plant where I am already having a surplus of it.
Sulfur isn't limited π€·ββοΈ
there's also converters to cover resources in short supply. I'm going to be using them to make up for the 600 nitrogen, 300 coal, and 3000 sulfur I don't have in proximity to the plant
Limited meaning only so many deposits.
Yes. But you save a crapload on space.
Without overclocking anything, it's 2 Refs + 8 Foundries vs. 15 Refs.
And it's 1 oil per 12 Caterium Ore.
I think the idea of 'limited' in this case is that if you're having a huge factory and using leached recipes you can easily drain the map dry
So the oil cost is not that high.
it's not super viable for a large system even if you don't plan on using sulfur anywhere else
Yeah, will run out of sulfur before limestone
sulfur definitely feels the most scarce. I guess uranium moreso but it's not like we need much of it
you can, thankfully, almost entirely ignore sulfur
well you only use uranium for 1 thing in the game too lol
in fact you can if you keep to diluted fuel
i got iron ore + copper ore as alt rec worth taking ?
well, I guess you'll still need a handful of batteries
all of them are yes
Sulfur is only scarce if you make it so.
You can build Max Nuke + convert 100% of all Bauxite using Instant Scrap and still have enough sulfur for hundreds of Batteries/min.
is it for making iron ingots or copper ingots?
iron
Plus you can literally print extra Sulfur from Iron + SAM.
if its copper is probably skip out on that for now youll be using way more iron than copper
Yes.
Again you will unlock EVERYTHING.
either the copper ingot or the iron ingot of what you're talking about are very useful
?? Copper Alloy is phenomenal.
printing sulfur from iron and sam sort of negates the whole efficiency of conversion when you are using iron to get it?
flawed argument, tons more iron on the map
yes but in early game i wnat to get "good rec" i can reroll it
?
not saying it isnt but early game the iron is more important
they are all useful.
especially if youre still dealing with gag screws lol
Good is what you, personally, decide it is.
So you really shouldn't ask us. π€·ββοΈ
Screws aren't an issue once you hit Phase 2.
HOR + turbo heavy fuel + rocket fuel ignores sulfur, but I really wanna max out this 2550 crude
screws outscale belts FAST
rocket fuel is gross so you can easily cut sulfur out there
thx you all for help
So feed directly instead of trying to move them on belts?
if you want to manually do stuff in an automation game then sure go for it
Is what I was referring to. Using sulfur to get iron ingots in discussion of efficiency. So wouldn't doing this reduce said efficiency?
honestly if you're going turbo heavy you're cutting out so much of hte oil efficiency there anyway, wildly weird choices
Instead of having 5 Assemblers needing a total Screw amount.
Have 5 Assemblers each with a dedicated Steel Screw Constructor so your supply demand changes to X item + Steel Beam.
Boom. Belt issue solved.
somehow RF has been made worse by that recipe chain
I am never using Leached Iron Ingot.
So I'm talking about printing Sulfur in every other context.
Sorry for not clarifying.
No worries.
isnt there a late game alt that turns coal into sulphur anyway?
I'm doing HOR + diluted + nitro lol. I'm going to scale power generation down as I need to scale ionized fuel up for drones, but that just makes it more complicated
Converter has options for both Coal and Iron.
Iron is just more plentiful.
but I definitely need enough power to do so, so rocket fuel seemed like a good choice until I'm ready to build nuclear, and ionized fuel is part of that.
Yeah, sorry. I was in context of sulfur quantities and using it for making iron ingots. Kinda be funny if making iron ingots using sulfur to be efficient, but then have to use iron ore to make sulfur elsewhere. Theoretically I wonder if that is less efficient than just doing basic straight ore to ingots.
I wonder the math.
Iron to Sulfur makes it worth looking at Leached Copper if you really want to go that way.
But I still think Copper Alloy is the "best" imo.
I just heard static with some random words about actively not doing better nuclear
That is sort of my view. If you have a shortage of one (needing converters) and a surplus of another. Then if you have an alternate to replace the shortage with a surplus at production. A converter is kind of a sidestep to that.
@earnest condor I think you offered to share some info with me when I was ready but I don't remember what
now im wondering the math lol. could you theoretically make infinite iron/min if the numbers are right? π€
you can, trivially, get to nuclear with diluted fuel
I can't "not do better nuclear" if I haven't started yet :P
I... you may have been one of the people I told to dm me when you were ready to get into sushi?
you could have, by just not doing RF and starting on it
but ionized fuel for drones goes brrr
i just wish it sped up the take off and landing animation. those really hold drones back
I don't find any of the Leached recipes worth imo.
Iron is just bad.
Copper.. Alloy still wins imo.
Tempered and Pure Caterium are both better.
π€·ββοΈ
Oooooo. If you're doing Ionized I was going to share the secret tricks? Was that it?
Printing Sulfur from Iron is good for nuclear lines or Instant Scrap if you have SAM closer than extra Sulfur nodes.
personally i would go with pure caterium and save the HOR for either more fuel or coke steel which seem to be a bigger issue than how much quickwire i can make lol
Never needed to use them myself really either for the leached. Only exception is if it is already in the plant. But nothing that sulfuric is used for is really used elsewhere unless you are making batteries within a plant.
1 oil per 12 Caterium Ore is an insanely good trade imo.
I think it might have been that but if it's for power generation idk that it'll help much x.x
Is only place I can see myself ever using leached is in an independency solid state plant and using alts that bring iron into that.
I'm doing RF for power and ionized for the drone network
uranium/plutonium rod drones go brr more
Especially if you're building something like HSC or AIL where you can process the Resin and the rest of the oil into usable product for the final output.
unless I want to minmax the power output of every uranium node
I look forward to my nuclear buzzbirds running my plant.
also I don't want my skies that irradiated
I wish we could... wait... can we?
Yes. I am going nuclear drones. That is my new objective.
theyll spend more time taking off and landing than they do flying lol
technically I could make more uranium in converters but eh
Oh they won't pick up a second rod for like... 10 flights π
youll see one taking off and hovering there for a second to get its bearings then a dragon ball z sound effect when it just teleports to its destination lmao
Yup, I am going to build a big aerodrome by my nuclear power plant. Then they will collect the resources there. And trains will deliver them to where needed.
bc theres now 2
Now I wish I did my trains a little different. Oh well.
That would be some fun math. If one had minimum production needed to supply the fuel production and all other resources went to converters to make more uranium. what is that absolute maximum power output possible?
im still trying to decide if i want to make an elevated highway for trucks or if i just want to run them on the ground
elevated
trust
dunno but are you considering the 10 power augmenters?
that would likely be constrained by maximum SAM output
and are you supplying them with the power matrices?
all depends on where you fall on the aesthetics/efficiency spectrum
so find the most efficent resource map to make the fuel rod of minimal convertible materials and all reprocessing of waste. Then assume all same maximum efficiency of uranium production. I wonder what that maximizes out at.
well i mean if all youre building for is max power capacity then efficiency is kind of a moot point lol
Plus need to figure out where the most efficient slooping is.
Well, efficiency of resources I mean.
To maximize amount of uranium possible with convertors
i dont think theres enough sloops on the map to do it honestly
we love satisfactory am i right people π π
i was assuming the 103 you have left after research which is only enough for 10 augmenters and 3 constructors
also the only converter recipe I'm seeing for uranium ore is with bauxite
but honestly i would assume the augmenters will get you more power in the end than doubling the output of a single chain.
since the 10 augmenters is already 5000MW + 100% bonus power
It's not a linear increase as I understand it?
it is
I thought that you could only have one per power grid?
or is that just flavor text?
no i tried it out myself to figure out that exact same question and you can have as many augmenters as you want but you only have enough sloops to build 10 without cheating stuff in and both the static power and bonus power stack additively
so just building 10 will get you 500MW + 100% of youre total capacity. supplying them with 50 power matrices/min will increasi it to 300% bonus power
so is it better to build 10 augmenters or poentially double all of your plutinium fuel rods and have more waste for ficsonium?
Maybe I should consider feeding 2 instead of 1 then 
that's why we have to make the most of factory carts on hamster wheel turbines if you we want to really max out free power
guys should i work on my coal power plant before i start rebuilding my factory
No.
listen to your heart
ficsonium isn't that much power iirc?
More of an overly complex waste elimination tool?
maxxing out free power will get you up to 58400MW and as long as you build 71 batteries to even out the fluctuation from the geothermal gens youll never blow a fuse
my heart tells me to make POWER
i need more power
the biggest power gains is from burning hte pluto rods.
but thats assuming you have all the geothermal nodes with 10 power augmenters
Yup. Fisc doesnt produce a lot. In a way it is not making huge gains over just paying for making itself.
Though I never have gotten to that level of endgame so I don't know the math
fics fuel is best used in the awesome sink lol
you cant sink it.
well then sink whatever it was you turn the plutonium waste into
Just sink the plutonium rods and save yourself building Ficsonium stuff.
Can't sink it, can't use it in drones, just toss it into a reactor anyways, not like it creates waste
pluto rods are your last chance to sink. if you use them you gotta store the waste, Give it to doggos or build out ficsonium,
Oh, that is a consideration for the uranium conversion. fisc takes sam ore to make?
ya
So that can be consideration for our power challenge question.
That said, nothing saying that the power generation problem is a no waste problem?
Waste is somebody elses problem. Leave it and use sam to make more uranium!
guys is 60k+ concrete enough or do i need more
Depends on how grand of construction you are planning on making
if you needc more build more
For what?π
im not building stuff too big im just getting concrete for the love of the game
Oh, like the screw guy
idk about you but i never have enough concrete
I have like 7 DDs all for concreteπ
i think ive gone thru 60k concrete about 20 times already haha
ficsonium prod really pays off if you source your dark matter residue from alien power matrices production
(and if you sloop fics fuel rods of course)
I have 1000 concrete feeding 7 industrial storage and 7 depots. Its good enough for me
how do i make pipes go up walls
wall mounts. Bought in the awersome shop
use the horizontal to vertical setting
pfft floor holes and just delete the floor and the hole lol
is there a way to make it so the people in playing with also get the achievements whenever someone does something that gives an achievement?
they just need to be online on the server when it happens
so I suggested slooping plutonium fuel rods because I figured there would be less machines (and there kind of are, since I'm planning on using the plutonium fuel unit recipe and that's made in an assembler), but in my modeler it's 24.44 assemblers making plutonium rods vs 15.27 manufacturers making uranium fuel rods (uranium fuel unit recipe), and that's kind of a toss up
From what deadschim says, the most efficient use of sloops in a peak power construction is in the augmentor
unless you can more than quadruple your fuel rods
which would be slooping Uranium and Plutonium in multiple stages
slooping adds way too much complexity to the chain for my little brain to handle
I don't think that math works out.
just sloop the final step, easy peasy
I think @west jackal mathed out 2tw using more then half the games sloops and using the byproduct to make ionized fuel for power
except for biologicals. Sloop all the processors. Power everything off biomass.
yes unless you play on all pure nodes, maximizing plutonium production will end up in not having enough SAM to process the fisconium conversion
but why only sloop the final step when you can sloop every step and just keep doubling the output for every step? lol
it's power hungry, and sloop hungry
most benefit is going to be that last step, it's the sum of all power/resources used