#satisfactory
1 messages · Page 790 of 1
My plan after this basic parts factory is to make a bunch of ingot processing stations, and send those via trains and trucks where they need to go. I love doing that. I've done it before. It feels like OpenTTD lol
And I just get to make my own industry centers
I'm already planning my mega factory.
now that i have mk5 belts and aluminum set up, i'm officially adopting using blueprints 🤣
my goal is to melt my pc by collecting all pure node ore and fluids into the middle of the map
just builds screws m,y dude.
screws are not that bad
that sounds like a lot of self inflicted pain
possibly
maybe skip the alternates where some weird ass combo of oil products are needed
atm i'm setting up the central building that'll be for all 46 pure iron nodes, 160 smelters per floor
top ten reasons i should throw the oil residue and nuclear waste into the mississippi river
- i don't want it
- the mississippi river is boring
- the mississippi river is very close by
- did i mention the river is boring
they aren't but a lot of people who played through EA have scars from needing them for the base computer recipe
Kinda confused about truck stations, theres a warning sign and I cant input items in the station to load the trucks
set up the path first and snap the truck station to the path, then build the vehicle on the path
Ah
you can also snap the path to the station's pause hologram if you flick the mouse wheel
how is reason 3 an argument for throwing oil residue and nuclear waste into the mississippi river
I don't have to go far
for what
i don't have to go very far to get to it and throw the oil residue and nuclear waste into it
I'm so confused it sasy impossible to get to station
I'm gonna remake the whole test station
coffee stain please add eels and car batteries so i can charge the eels
tried this with the Hudson, didn't make it any more interesting
Okay trucks are so coool
Screws are my favorite part
Welcome, brother 💛
Routing them is such a fun challenge. Without screws, this game would be a "put the round shape in the round hole" game. For babies.
do blueprints work across all worlds or are they subject to the world they were made on ?
I have never actualyl used trains and trucks but now that i'm in phase 4 i'm definetly going to build a road blueprint with both a route for trucks and trains, using both is going to be peak
Best logistics practice is using all 3 (trucks, trains, drones) in concert where applicable and not relying entirely one 1 method.
Yeah but i dont have drones yet
THAT BEING SAID: I personally discourage roads. Drive on the dirt using the natural paths 💛
And drones don't require a road
With all due respect, no thanks. xd
Trains get the beautiful road-like things in my world.
Trucks take advantage of the hundreds of hours Hannah spent building natural roads.
I feel like I just started playing the actual game
Trains, Trucks, Aluminium, Nuclear stuff and... HOVER PACK
I'm with you on everything except Hoverpack.
with the new path system in 1.2, it's somewhat more reasonable to build roads, but you still need a good reason for it over train tracks
ya, yoiur in phase 4 eh. Thats the last chunk of the tutorial really lol
I find it less reasonable, lol.
Roads helped when you had to drive precisely. Now that you just lay the path, natural roadways are so much simpler and more easily used.
Why ? I just started using it for the first time and its peak
For small paths
Put it this way: What do you use it for, specifically?
Well, building xd
Yeah, see... I played for years before they added it to the game and have fully developed my building method with my feet firmly planted on the ground level.
So the Hoverpack does nothing for me 😄
good point actually
roads look so good tho
On top of that, Hoverpack requires power -- which is the absolute LAST thing I bring to any building location.
Everything is ruled by electricity tho
Unless you're building roleplay houses
That exist only for their visual aspect
journals are ruled with lines
🗒️
monarchies are ruled with monarchs 
I bring power, I just bring it after I finish building.
Because a) I don't need it before that, and b) I like the visual of everything turning on simultaneously.
Ah, you're a busser.
-# 🧙 🫳⚡⚡⚡
I use a lot of manifolds and for that it's better to start running the factory asap so everything fills up while buildign next steps
I use almost exclusively manifolds.
And for that, it is better to prefeed so I skip the fill time entirely 😄
I dont have all factories yet so I cant prefill everything sadly
I think these days I'd only use load balancing by accident.
or a ficsmas factory if I'm realllllllly bored.
Prefeed is like.. if you have 24 smelters, pick up 2400 iron and just slot it into each of them by hand.
When you turn the power on, ALL ANIMATIONS ARE SYNCED and it is beautiful.
And you entirely skip fill time, as stated.
Balancing helpful for sushi lines.
You have a storage with raw iron xd ?
I should probably go to sleep, my brain keeps coming up with puns.
When I go to build something, I hook a miner up to a container, a smelter between that and another container.
Let run while building.
I then have all the ore and ingots needed to prefeed the lines.
You're way too organized
I delete and reorganize my builds wayyyy too often to try and let the actual lines run while building.
a lazy starter factory involves a series of those and splitters + constructors to get copper wire, cable, copper sheets
I cant do that
Satisfactory used to be about thinking ahead and solving your problems before they occurred.
It's a very helpful habit that the game no longer requires.
I have spent most of this year developing code for a custom production planner, and it's associated tooling
no longer requires.
meaning over-thinking things is optional 
what has changed in the game about that ?
I have the simplest example and the largest example, which do you want first?
- there's late-game stuff for producing moar stuff from less stuff
- there's mid-late-game stuff for producing moar power for no good reason
- there's global inventory thing (dimensional depot)
- there's teleporters
- there's custom spawn points
Go to bed Marv.
but the cooooode
Not really sure how any of these points change the point Sevrahn talked about
Is causing to try to ruin conversations whether that is you intent or not. 💛
Maybe teleporters are accurate

@grave cove
Tell me bc @leaden turret message didnt make sense on that topic xD
which do you want first?
Pick one?
Simplest example is the Priority Merger.
It's entire purpose is allowing you to 🤬 up your belt math and fix it after the fact instead of needing to think ahead.
Largest example is the Dimensional Depot.
Ah i havent unlocked it yet :c
Problem: getting building materials to location.
Previous solution that required thinking ahead:
Set up automated delivery of infinite resources to build site.
Pathetically easy to do, but people refused and 🤬ed until wifi storage was added so they no longer had to think ahead about anything.
It's just a inventory fix no ? Like it doesnt have anything else than giving you the ability to not require a massive main storage base
Ngl if that thing didnt exist I dont think many people wouldve went with a automation system, most people would just put a inventory cap and hypertube to build site
Does it make the game more accessible to more people?
Yes.
Is it a good thing for the game?
Arguably.
Does it exist solely to prevent thinking about solutions to problems?
Yes.
Is the lack of thinking what makes it appeal to the larger audience?
Most likely.
🤷♂️
Is this a game and does none of it matter because the point is to have fun?
100% 💛
Central Storage vs. Satellite Storage was always a fun conversation as both methods had merit.
Now, neither do. 😭
I wouldve quit the game if dimensional depot didnt exist
I quit the game when they added it 😂
oh dang I accidentally built my power plant at the very fringe edge of the map, and can't place water extractors out there...
Took me like 2h to place and pipe all that, only for no extractors to connect to those pipes :/
ya.... not all water is extractable.....
hmm.. sounds has been fixed? it dosnt break down for me no more..
but maybe it was cause i have disabled thunder.. and rain
it was allways starting to bug when that started
Thats weird ngl xd
No more weird than uninstalling because you didn't find something 🤷♂️
Can nuke nobs be sunk
Wel lthere isn't any secret stuff in the game so I don't think anyone quit because they didn't find something 😛
But it's only my opinion, I find it weird to leave because of a QoL change, like it doesnt change 99% of the game
We have differing perspectives. Best leave it at that. 💛
Guys, is it a know bug to lose cables when dismantling a blueprint that contains cables? Because it is soooooooo annoying 🤣
I use a portable hypertube launcher to go from one place to another around the map to hunt for HDDs and I never have enough cables to go back home to the main base because for some reason, I don’t get all of my cables back…
😭😭😭
It has to be a bug right?
This is in 1.2 experimental by the way
? oke lol, but i'm curious still, who quit the game because they didnt find something, and what were they looking for ?
You said you would quit if you found they didn't have it.
Ah that type of find lmao
Well yeah if they suddently removed that ability from the game I wouldn't play anymore
....
Because i'm used to it and removing QoL makes no sense
I mean the way you phrased it was insanely confusing
Can we move on?
You look irritated or something, idk what have I said to make you feel that way but note that it wasnt my intention
Continuing when I asked to drop it was the "what have said."
I know it was not your intention. No worries. Just please.. move on 💛
Okay lmao
I'm glad you launched the game ahain tho
amazing DEVS of the game, please fix the bug (if it’s a bug) so I can get all my cables back when I dismantle a blueprint that contains cables! Thank you in advance 🙏🏽
Check for a dismantle crate
My dismantle crate 4 builds ago, filling up with bullshit; "what is going ON"
is there a jetpack in this game and is it under the SAM research branch? I don't want to look it up, just looking for confirmation I'm on the right path
there is, it's unlocked through regular tiers, not MAM
I want to retrieve my death crate but it's surrounded by radioactive beasts and super spiders
oh damn, ok
Get the rebar gun and just shoot them from a high spot
they've learned to spew rocks at me though!
i've also seen people blueprint a safety cage to plop around yourself
I tried that, didn't get far enough
if it helps, you can make the spiders jump off cliffs 😉
Nah, not yet. Just using regular iron rods in the gun
Ya just keep popping rounds off at them until they die
Ok will do 💪
The jetpack really wouldn’t help you anyways until you get fuel
Ah ok
I don’t really use the jetpack until I get turbo fuel
One of my death crates is like impossible to find.. any other way to retrieve them? It's on a cliff side or something but I can't see it
It’s probably glitched
Let's hope it was only full of leaves or something
Unless you had like sumersloops or Mercer spheres it’d not even worth the hassle in my opinion
its useful even with normal fuel for keeping movement speed
cuz u cant slide uphill u can use it to get over bumps while keeping momentum
Haha, I haven't made turbofuel yet
It feels like a side quest I should have done in an open world game but haven't yet
I mean it's essentially that yeah I don't know why I said "it's like"
next save I am keeping the turbofuel setup on the crater and not bringing it down lol
what's the yellowing of some of my map markers mean?
issa bug
liquid bio fuel
you're a liquid bio fuel
I am very moist yet flamable
not a sentence I ever thought we'd say but this is the sort of thign 2026 brings out I guess
I am mere minutes away from finishing the tutorial
just never hit that last button.
Do your own projcts.
Ficsit can suck it
I never have
but then i can begin true sandbox mode
you unlock alllll the tech with teh last milestone. Not phase
i'm gonna do it
working for the man, having EVERYTHING ready to finalise everything, and then just not, is the biggest middle finger you can give
i mean, you're absolutely correct
I mean if you could pour petrol all over the materials and set it on fire, that would work better. But not an actual option in game
nuke nobelisks everywhere
still not enough in game destruction sadly!
I think I'm gonna load the canister... and not send it. at least not tonight
tease FICSIT
I just finished a temporary setup to make 10 synthetic shards/m, plus 20 each of time crystals and trigons and it's a mess xwx
I haven't built a new powerplant since I unlocked turbofuel :3
oh my god TIER 3 CONVEYORS
I can't gif here 🙁
I love this game so much
do the Devs read this? lol
They shoulda given you more tech after completing the final phase, smh
Their fault
This channel? Occasionally, but the odds of them seeing this specific message are slim to none. If you want to get in touch with them via Discord, there are better ways, this channel moreso just a place for community member to hang out.
That's what they want you to think
lol
I am somewhat surprised at the relatively low activity level this channel has for being a general channel of a server of 250k members
So maybe it’s possible
But I’ve never seen them actually reply to anything while I’m here, which doesn’t rule out lurking, but
you get the picture
I wouldn't know I am just now getting into the game. Always dropped it before completing the first phase
I'm really hoping we get extra planets
i was more thinking about an expansion involving doing some planetary prep work to get it ready for colonization
I need extra planets and a terrestrial VTOL that moves faster than slide jumping or hypertube cannons >.<
there'd need to be some kind of unique elements or mechanics on each world, at least to me
like turning stars into portals and creating a network across the galaxy so that humanity can expand out of an overcrowded planet?
also building cloud factories around gas giants would be cool
yea, i think it boils down to which is more annoying to a player in this game: not doing more stuff on the map, or not being able to either get to the station or fly on the ship
might involve taking elements from Minecraft, KSP, or DSP depending on what direction they'd wanna go
good evening. question for anyone who has the experience -
my friends and I just got a private server to build a new world together. i've completed phase 4 in my solo world but not further. my world is a mess and i took a stab at building with purpose but didnt get far since we are starting this world. so heres the question: when starting out is it better to build factories that focus on manufacturing the base of an ore (ingots, packaged fuel, etc) then transporting those goods via trains or drones to larger factories that will turn those into parts or is it better to build mid size factories that utilize local resources to build parts that are sent via train/drone to more complex factories? whats your experience and which do you feel is better?
whichever feels the least insane to you
personally, i set up "long term stuff" early-ish with minecraft style sky bridges just to get to resources
this time around i've run around the map & grabbed all the geothermal and put it on one grid asap
i think we are going to have to build a basic factory at first to utilize local resources in order to build up supply but i want to transition into building resource factories on the nodes then transporting those resources to large factories to make parts in different areas
our goal is to build a complex transportation system. it seems challenging which is fun for us
if you're having fun, i don't see any issues 😄
i guess i was wondering if one is more efficient than the other
for electricity?
yup
makes sense
14ish GW of power that doesn't need any resources besides setting up the buildings & linking them together
thats actually smart
i'm also on passive mode, so it was just running around
ah yeah we are not in passive
active mobs might make that a challenge
but geothermal is a good idea early fs
god. this one building is gonna suck down 7GW
without overclocking
or sloops
ok that's not that much but now i have to start setting up more power 🤣
You can’t really make anything faster than hypertube cannons that’s not the teleporter
considering how a hypertube cannon can take you from one end of the map to the other so damn fast already
so what we're saying is that this is all a prelude to the Stargate franchise
real
I think they could take notes from The Planet Crafter, maybe
where there are a handful of worlds to start out on
ADA being an SG-1 Asgardian would explain a lot
but once you complete one world, you can move on to the others, which are conveniently located in the same system
Guys alt circuit board, rubber and pertol coke? Or rescan
You’ll immediately speedrun them considering your tech is so far advanced compared to just starting out
I’ve never used that one
But it could be good
Making circuit boards out of just oil is… appealing, if not expensive
Indeed, but the alternative needing plastic and copper (normal recipe)
But you still need to go to them for progression purposes, though the system in that game is different, Satisfactory would probably have them produce alternate resources (like one planet has Caterium, one has Strawberrium, and another might have Longium, and you’ll need all of those in pretty huge quantities to finish the final phase)
So the bulk of your automation is on your started planet
And im about to start firing up a adaptive control unit plant
But you need to build power plants and quarries if not also manufacturing on other planets too, but with the advantage of having a maxed out tech tree from the planet you started on (I’d imagine each planet could also have different tech progression available)
That’d be pretty epic tbh and it would also fit pretty well thematically
I like the circuit board alts. which one did you roll? (if you haven't picked already)
I got electro circuit board which is rubber and petroleum come , or and iron ingots which I won’t use
That's basically factorio space age no? Each planet has one big unique tech mechanic but the fundamentals of the tech are shared
Oh yeah I'm not saying it's a bad idea
I hope that wasn't pure iron ingots. I use silicon and caterium circuit boards, but electrode would be useful in a situation where you have excess heavy oil residue
none of the recipes are bad. you just have to find the right time to use them
I can make excessive heavy oil residue
I mean I am trying to spool up a adaptive control unit plant so it will probably help
have you been introduced to satisfactory modeler yet?
?
it's free on steam and will 100% help you plan out your factory
Ik have to look at it
Rn I’m using satisfactory calculator which essentially does a similar thing
anyone knows which spot is the best to build nuclear plant?
near or over water, need plenty water, otherwise there is really no best, find enough water near where you have the resources you plan to use
swamp imo, though any area sufficiently far away from where you're going to be at any given time is good
calculator does it for you and doesn't handle nuclear material well. modeler lets you do it yourself with all of the options
That’s useful
calculator is nice in that it can give you ideas of what alts to use but I find myself useing some of the more situational stuff a lot in modeler, especially if I want to limit the number of different items I'm making.
That I get
I need to build an oil processing plant in the swamp cus moving the oil from the swamp to the open fields kinda sucks
So that’s tomorrows plan
And maybe start making turbo fuel and using that not sure yet
ok am i tripping the mk2 pipe isn't taking 600pmin help
are servers locked to 4 player maximum?
according to the fandom wiki page on multiplayer, you can hypothetically, but not practically, have up to 127 players
it says that the host can edit a config file
Is it wise to build a huge power plant on top of the abyss near the crater?
build power where ever it's convenient
Hello all
fandom has been out of date for a couple years
I cut my building short: from belnders to refineries, the oil is poured directly into a few power plants, not nearly enough power for a single particle accelerator
I am assuming yous dont know when update will drop on public branch
I could switch to nuclear
if you use all of the oil in the blue crater you'll be able to scale it up to rocket fuel fairly easily because there's nitrogen nearby. I'm just now getting into nuclear because I crashed my power grid for the first time since setting my turbofuel plant up there
anyone has an estimate on when 1.2 will be released?
Fandom is a horrible wiki to use. Use wiki.gg dont use fandom.
Besides the fact that wiki.gg is the official wiki for SF
Ik it’s not anytime soon but anyone have a rough idea when 1.2 might be coming to console?
months
keep up to date with #announcements @inner urchin
it has the same info, so i guess its not that inaccurate
although i guess that mostly goes for cobalt's message telling me its been out of date for a couple of years, which in that context would seem to be saying that its not correct information
Ok I’ll try read a bit more
Nvm can’t go to much up bc I was already at Christmas announcements😭
they're more saying keep an eye out for future posts, since that's where it'll be
Yea I know
137H in satisfactory isnt much?
if you mean hours, then no it isnt much. i only have 106 hours, and im not where near good at the game
Its a lot more than that, its run by a greedy company and a ton of other stuff. Some games have requested to have their wikis taken down entirely and they refuse to
Well, given that it's in their T&C, they have full right to not do that
"We" agreed with that whem we made SF wiki on there
good morning yall
I'm working on my nuclear power plant and I'm looking at 540 OC'd water extractors
also good morning x.x
Place them under the Power plants if possible is a lot more space efficient
I will if I can find the space 😩
Where is your power plant?
I'm going to build it in the swamp. I'm working it out in modeler atm
Does anyone know how many different items there are?
That seems good enough, thanks
make a few = 2/m
make a bit = 5/m
make some = 10/m
make a lot = 30/m
make an incredulous amount = ?
tier 0
- cable (make a lot)
- concrete (make like 8 depots worth, 1920/m)
- iron plates (make a lot)
- iron rods (make a lot)
- reinforced iron plates (make a lot)
- screws (only used to make the awesome shop)
- wire (make a lot)
tier 2
- copper sheets (make a lot)
- modular frames (make a lot)
- rotors (make a lot) (done)
tier 3
- steel beam (make a lot)
- steel pipe (make some)
tier 4
- encased industrial beams (make a lot)
- motors (make some)
tier 5
- plastic (240/m and input it to 2 depots)
- rubber (make a bit)
tier 6
- computers (make a bit)
- heavy modular frames (make a bit)
tier 7
- alclad aluminum sheets (make a lot)
- aluminum casings (make some)
- radio control units (make a bit)
- supercomputers (make a bit)
tier 8
- cooling systems (make a bit)
- fused modular frame (make a bit)
- turbo motors (make a bit)
tier 9
- ficsite trigons (make a lot)
- neural quantum processors (make 1/m)
- time crystal (make a lot)
- superposition oscillators (make 1/m)
mam
- ai limiters (make a bit)
- crystal oscillators (make a bit)
- high-speed connectors (make a bit)
- quickwire (make a bit)
- reanimated sam (make 1/m)
- sam fluctuator (make a bit)
- silica (make a bit)
- synthetic power shards (make a bit)
ammo & comsumables:
- gas filters (make a bit)
- iodine infused filters (make a bit)
- nobelisks (make a bit)
- nuke nobelisks (make a bit, maybe offsite?)
- homing ammo (make a bit)
- turbo ammo (make a bit)
- ionized fuel (make a bit)
52 depots (8 for concrete & 2 for plastic)
I'm trying to make a storage system
[wall of text is wall of text]
true, but I've already gone through the pain of figuring this out. might as well share 😔
also once you've gotten synthetic power shards and mk3 miners I would bump make a few up to 10 and adjust everything else accordingly
in tier 9
make 1/m
why make 1
when you can make more?
Interesting, but the only items where I noticed running out of them were Concrete(2 Depots) and Wire (1 Depot)
and i cant seem to find the forbidden pasta on there either :/
wire I don't need a ton of and plastic I need a lot of bc I make a lot of coated concrete blocks
Also id say you dont need to make that much of most stuff, you can get away with making way less concrete for example, you just need a big ass buffer
it's not used to build anything, so it's not on there
oh is everything on that list building meterials?
I need both :( the goal is to not have any downtime
yeah
i thought you were naming every item and how mutch to make XD
this is a mall to depot list
Youre not gonna be using 1920 concrete / min through your playthrough so building less is OK
Just need a bigass buffer
well
you would think so
it is suprising how fast blueprint spamming 6x6 concrete slabs drains your concrete supply
I mean 1000 would probably work but I've been building 5x5 bp's of it and I run through it really fast. the goal is for it to fill faster than I can use it more so than having enough
That sounds like you dont have a big enough buffer
the point to be proven:
Im well aware, my point is you can just solve that by making a huge ass buffer, you dont need to make a shit ton of concrete a minute
Its not worth the effort to bring in more limestone from elsewhere for it
but am I making 1920 per minute or feeding 1920/m into the buffer? 🤔
true
however i found it benifital to save at least 1 pure limestone node for concrete just for the buffer if you are the kinda guy to spam living shit tones of concrete
Oh yeah
its what i did :)
Im saying dont bother bringing in extra limestone or anything lmao
just saying u aint need like 20,000 per min just for building
u n l e s s
oh dear god-
If you build walls with actual designs they eat SO MUCH CONCRETE its UNBELIEVABLE
Walls are the reason i need like actual steel production for my building needs xD
The problem is uploading speed with 5x5 Faundations and coated concrete you need 125 Concrete with the bluprint building mode you can build one per second 125x60=6150 concrete used at max
Ok but youre not going to be building 1 a second of those for your playthrough is my point
So you can buffer up concrete in a big storage overtime and then when you need it its all there
true
but there are mutiple times where you will do this
Yes ofc
And the buffer will be constantly filling xD
But ye uh let me show a wall design i like
unless :3c #screenshots message
I have infinite zoop i can build 2500/7 Foundations at once
also that looks realy good :D
but vanilia is good to yk
(it's supposed to be black but I set the concrete color to white so it's easier to work on at night)
thanks ^-^ I have to build a few more buildings and finish the main entrance x.x
infinite zoop is cool but I haven't finished the main game yet
so no mods
I have to build the nuclear plant first and apparently using 100% of the uranium ore w/mk3 miners fully overclocked is expensive :|
i will admit
i havent finished my first playthough either
however mods would be cool
unfortunitialy the pc i use for satisfactory is not mine :/
But yeah the issue with walls is that if you use 1m walls or esp if you use diagonal walls the amount of concrete you need just explodes
I've started a new save to get the ball rolling before the 1.2 patch drops - how do you lot deal with the decision paralysis caused by wanting to build a permanent base?
I'm still in the "this will all get torn down once I start the real base" stage. I'm at the early stages, about to set up my first coal power build and transition out of using plant matter for fuel lmao
which I would if there were coated concrete walls :c
build the permanent base later
that's future you's problem.
I like to build at least a basic storage as soon as i have smart splitters and industrial storage containers unlocked
Well, and signs but those are easy
Its SO MUCH nicer to work with everything when you have a storage where you can just dump everything in your inventory and it gets sorted and overflow gets trashed
You can actually go explore and have your inventory just be full of crap, and it wont take a billion hours to sort when you come back
I'm basically rushing dimensional storage and coal power - then looking to work on the things I'll need like you've mentioned, to start planning out 'the base'.
Yeah dimensional storage is nice, its not super necessary early on IMO but it is SUPER nice for exploration
especially the manual depot uploader upgrade
I haven't been using it much for exploring in order to keep the inventory list there clean
That's fair
I like it for exploration because with exploration you end up with a billion items that you have like less than one stack of lmao
what is really useful is sticking stuff like ammo and jetpack fuel in there
Which is perfect for dimensional storage
Yeah that's a fair point, though I do really like having the ability to chuck things into the dimensional storage whilst traveling
like animal parts, random doodads from crash sites and such
For me its not as important anymore since i got a mod that adds inventory slot progression into different phases of the game, so i just have a ton of inventory slots now, but its still VERY nice
one little trick i've found while exploring is that often you can boil down a lot of drops you've gathered by handcrafting HMF's if you have pipe in the dim depot
Oh that's nice - Yeah I may have to look into that, though I've not gotten many of the upgrades from the MAM for storage yet
Yea i mean the mod i have adds a total of 500 slots so the MAM upgrades arent doing a lot in comparison to that
imo inventory slots are overrated once you get depots
Nothing like a nice balanced mod to smooth out the experience, aye?
Talk about Tardis storage pocket
that extra inventory space upgrade really becomes unnecessary with the dimensional depots
Do mods disable achievements by the way?
I got it for two reasons, mostly i got it because i also play with a mod that adds bigger blueprint builders, since i really love decorating builds, but i also like making big builds
No, unless the mod intentionally does it itself.
Oh, that's nice - Might have to take a peak
So the only solutions to that are either build without blueprints, or design the thing, and then dice it up to fit the blueprint machines that exist in vanilla
I used to do the latter of those two, but it got old really quick due to weird ass alignment issues with different foundation supports etc
the bigger bp mod is nice. there's a few larger builds i like to bp
But because i do that, i often end up with blueprints that have too many materials for me to physically fit into my inventory even with dimensional depots fully upgraded
So i need the extra inventory space to build blueprints
fitting 900 rubber/plastic into a 10x10 bp saves a lot of building!
By any chance are these mods obviously named? I've just come from playing Starfield and some of the mods that are really cool, add nice ship parts or just incredibly helpful QoL features are called bs names like "Jeffries helpful mod 12"
Oh these are much easier
Additional 500 Inventory Slots is the inventory mod, FICSIT Blueprints Extensions is the blueprint mod
The blueprint extensions are lategame btw
Theyre in phase 5
the other one i'm a fan of is 'zippier' which raises the speed cap on ziplines
The inventory slots are spread through the phases

But the big ones are in phase 4
The other reason i like the added inventory slots, esp in not super lategame, is because it makes exploration so much more bearable
You can just pick stuff up
not really, but some of the curve building mods are pretty nice
Yeah that's fair
Construction preferences is SO NICE
It allows you to automatically build mk2 or mk3 powerpoles or wall power outlets when you just use a wire from a machine
Instead of defaulting to mk1 every time
the devs in this game did such a good job with the construction ui to make it humane to use
I'm probably too new at the game to appreciate why that would be annoying
imho, it often goes a bit underappreciated
It also allows you to do things like set your conveyor pole preference
You can either automatically have it build a stacking pole instead of the default, or a self-destructing pole which removes itself immediately
I remember playing the game a few years back and being put off by how clunky the controls and building features felt - but comparing it to how it plays now, they've done a really good job at removing the friction from the building gameplay
Same with pipes and hypertubes
the one thing I do wish we had was like an area delete bulldozer tool
That's great, again, just removes that little bit of annoying friction you might not notice, but definitely have to deal with
Also allows you to set max wire / pipe / conveyor / lift distances etc
isn't that... a bit OP?
Yeah its an actual godsend when youre designing more complex stuff
Not really
Wire is the only one that might be considered a bit OP
But like what's the difference between building 5 straight conveyors back to back and one super long one?
I guess it just reduces the amount of break points in a chain
Yeah that's fair
plus if you build too long a belt it can hard lock the the save and burn it. Perfection
Yeah i mean it allows you to set the max distances xD
and I'm a solo player anyway, who am I'm having an unfair advantage over even if it does change the gameplay alot
The defaults are all vanilla
I personally dont use those settings
Mostly because i havent needed to
I like to build conveyor belt support towers every once in a while anyway
But yea the power pole, wall pole, conveyor pole, and pipe pole preferences are an actual lifesaver in some builds
Yeah, that's the biggest thing I'm stuck figuring out with my first bigger build of this play-through, I've got a terrible eye correcting weird floaty buildings
Oh infinite nudge, i forgot about that
Lets you nudge stuff infinitely, its SO GOOD
You dont have to build scaffholding just to be able to nudge a thing into place anymore
And you can build stuff Upside-down
Oh man, the modding available in this game now is insane
I love this! All the architecture and buildables mods look great
-# the internet is a series of jeffries tubes
Ah classic, typical UK problems - "This content is not viewable in your region"
How balanced is Refined Power, does anyone know? Those solar panels would look awesome in my Dunes base
Do we have any idea when 1.2 is gonna come out of experimental
imgur links on the mod directory?
a little over a month ago
oh, of.
misread as on
lol
last EXP patch due tomorrow
so unless it arrives on fire, would be guessing mid-may
I just heard about the daisy chain caterium upgrade
And I need it for my style of factory design
What is that? xD
you can just link machines to each other directly. It doesn't look as good as designing around the cagles though
Wdym link machines to each other directly?
Like lamps
power cables
Oh like power
Yeah ok that is very nice
Was never a fan of not being able to do that for some machines, especially coal / fuel generators
Was about time it was added honestly.
its great, you delete one cable you cut power to everything on the chain instead of just 1 machine
I mean that was already the case
no? you could delete 1 cable from the machine to hte pole and only that machine stopped getting power
Yeah or you could accidentally delete the cable between two poles and itd cut everything too xD
its not about accidental, is about purposeful choice.
I mean the machines literally have an on off switch right?
like relying on rail for power connections.
if you ever do any edits of the rail, you bring your whole grid down
That depends on how you design your system tbf
I rely on rail for power but my rail network isnt structured like a tree, its a network, so editing any one part never cuts power anywhere
Thats why i Use Roads Rails and Power Towers
@obsidian zodiac I think people are awake enough / have had enough coughcoffee to be social now
-# apparently my brain has not had enough coffee to stop thinking phonetically
Making your power grid not a tree is the way to go for SURE
I'm only 1 coffee in, perhaps my brain isn't braining yet, but what's the difference?
A tree is a graph that doesnt contain loops
So if you cut an edge from it, it gets partitioned
So in practice that means if you cut a wire, you necessarily disconnect some part of the grid from power
Whereas with a network you have loops, so if you cut a wire, you likely actually wont lose power to any machines
Since you dont actually cut the network into multiple parts
Ah I see, so a base might end up being networked, but your satellite factories are connected by a tree
I connect my satellite factories in a network as well
I never have a rail connection going in just one direction from a satellite
It always connects to at least two other satellites
That helps a lot with train traffic, and it also means i can edit my rail network wherever without cutting power to anything
i've always found that when i start using a rail network to distribute power, everything turns into a bit of a mess
spagetthi factory ftw
Yeah I've never built a rail network, I'm just never sure how to start
it is a big project to do. I like to start with figuring out where the stations will go and then building the rails to connect them. There's quite a learning curve in figuring out how to get trains in and out of a station, so start small, and leave yourself a lot of space
When I think about needing a rail network, I usually hit a point of "well if I'm doing a rail network, I should leave space for a train station beneath my factory so I have station input room" and I just get a bit lost in the head-planning of it all
understandable
Yeah it's pretty clear, given that I never bother starting one - that my approach is not helping 😄
you might want to hit the easy button on it and just build your rails in the sky
Yeah I think I fall into the trap of "do it once, do it right" and I just don't know enough about how it's done to achieve that from the off
another thing is pick a small targetted goal like delivering from x to y over a modest distance
Who doesn't love tonnes of floating trains and resources travelling through the air 😄
the first leg of track is always the worst to build
Fortunately, I have a decent amount of train network planning experience from Factorio, but taking it 3D is definitely a challenge
my first project is often running a railway down the canyon to serve as a backbone
stations in this game cannot be an afterthought. the space they take and the fact that rails need space to turn makes laying down your stations paramount
Fortunately, resources are infinite, so moving stations once they're down shouldn't be such an issue, like it is in factorio
It works the same but you need to have specific order of wagons and/or stops for specific resources. no filters sadly
unless you offload and then sort it
Interesting, I take it that there's no mod for that?
I'm only aware of dynamic train routes mod.
hello, can i get the achievement for completing the onboarding process if i've skipped the onboarding when creating my save?
you can set filters to have trains cherry pick items out of mixed loads. the options for it can be twiddled in the timetable's station options
Eventually its full of x item that is 100% of the cargo though unless you spend it all / offload it all
well, there isn't an option that requires you to plan how to use it before using it 😉
Yeah what I meant by that is, if your input location you have iron as the 6th wagon and your offsite needs only iron and nothing from wagons 1-5.. you need to build 6 platform station to get the iron off. Honestly barely even bothered with trains due to how clunky it feels in this game
i've used it before to double up low volume items in stations to save space
my tact with that is that if i'm doing that, i split every item between every car
Yeah im just mad how satisfactory does trains and blueprints. I'm biased angry
imho trains could use some love and new features. one of my big criticisms of the game is that trains need to be less time consuming to build
they're a lot nicer than they once were, but some concerted focus on making rail building quicker would be good
I would imagine if you've skipped the onboarding that you have already done it before?
well, yeah - in early access, before achievements were added
just asking if it should pop after completing some specific tier or if i have to make a new save
Ahhh, yeah that makes sense
I believe you'll have to make a new save to just get the achievement, then go back to the save you're on
A quick browse on reddit seems to suggest that what I've said is true, though it should only take half an hour or so to complete the onboarding requirements @celest timber
low activity level? this chat is always poppin by my standards
You could always make blueprints for rail segments. Those can speed up rail building a lot.
you give up a lot of control when doing so
Straight bit, couple different curves, slopes, etc.
How so?
not being able to turn when you need to, etc
That's what a blueprint set is for. If you have a 30 degree, 60 degree and 90 degree turn BP, slope start, end and extension, and couple swerves, you will always have a good bit for any situation.
Then you only need to polish every part once to perfection, and then start applying them to make a rail grid.
you're better off making custom turns for custom situations most of the time instead of relying on sub par angles
thats a limitation in how you made the blueprints in that case
I prefer using BPs generally, and custom turns when absolutely necessary. Even then I usually end up doing a new BP, in case I need that turn elsewhere.
#screenshots message doing something like this would let you make a curve anywhere at any radius
Factorio rail grid blueprints are a godsend, I expect the same is true for this game
eh, you can't really fit big parts into blueprints in SF and it's usually better to make custom intersections anyway
You can make a four-way junction in the mk2 designer, so if you want to BP those, you have to unlock that first. The mk1 BP designer is a bit too small.
not really, you have to deal with a bunch of different terrains and angles
Although, you can make a junction in multiple parts with mk1 designer and then just hook up rail bits. It is not much more burdensome.
umm when does 1.2 come out of experimental guys?
once it's fully cooked and safe for consumption
☝️
ooh
3-6 months usually
that patch is coming out 8 months fomr now though
Next year actually
The truth is none of us know. Likely before the summer break but it could be fall
I've done it again. I've made another save. This is the one I'll win on :p I have a restarting problem with this game lol
I've gotten to halfway through phase 4 tho, so I've played most of the game
Just basically have to do the quantum shit. Which I have an obsession with IRL so I'm glad it's the last tier
Hi, wasn't there a comparison of alt recipes in the wiki? Each recipe was assigned a score based on power usage, resources, space requirements, etc.
I can't seem to find it on the .gg wiki
I'm with you on the restart-itis. I get overwhelmed right around the time steel first unlocks, usually because I can't find both coal and iron in the same place, so I start over. Next restart I might try to find a Steel Zone first & set up camp there to begin with.
There used to be a breakdown of each alt recipe on the old wiki I think, but not on the new one because alt recipe tier lists are for the most part just trying to save on rarer ressources, which leads new players who will never use more than 20% of any ressources to keep away from stellar recipes
there is one very documented reddit post that tiers alt recipes too, but again all of the ones they put in tier F and outstanding like instant scrap or leached ingots
wait, I can't post links to the old wiki?
that is lame
https :// satisfactory.fandom.com/wiki/Computer#Alternate_recipes_analysis is what I mean, for instance
Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. The lower the better.
That's what I was referring to as score
which specifically avoids the whole tier list issue
yeah, to prevent sharing it so that less people get caught in reading old wiki without realising it§s outdated
tier lists are essentially garbage in any case, as you can't really define strict 'quality' to recipes anyway since it's always depending on so many factors they can't put in
there was, and it was very much subjective and misleading. The problem is that you cannot tier recipes like that, nor make any reasonable comparison algorithm/valuation for it.
Why does my friend who bought the game yesterday has the golden helmet and other early access stuff? Didn't 1.0 end early access?
if you go by some tier list you may as well just roll a dice to choose recipes
I am not talking about a tier list
Why does everyone think I am talking about a tier list 😭
i want to ping mikael and jason but idk if i should i think they working
anything past basic ingots isn't very good to compare recipes either - since you don't know what previous recipes are being used for what
and what are you talking about? I was talking both about tier list and any other "comparing" of recipes
if you want the most basic break down look with your eyeballs and see what each recipe resources get used
it's pretty easy to see when they exchange 1 item for another
they often lead to tier lists. But I remember that page, it would describe every single alt recipe. But it would also say "you should avoid rubber concrete because oil is too precious to put in something as trivial as concrete"
and that's very silly if you have abunch of oil around you're not using
I was specifically talking about the weighted points thing the old wiki had. Yes, defining a scalar ordering is sort of equivalent to a tier list BUT that table holding the weighted points score also details space requirement, resources, power, etc.
so it avoids the worst pitfalls of tier lists
the weighted point system is very much flawed
is it really that bad?
yes
yes? it also can't tell you actual weights since it doesn't know the recipes you used to get to the point you're looking at in the first place
also - it's based on someone ELSE's value of resources
I think as a rough guide it's kinda neat
yes, you'll get instant scrap, which is one of only two options to get the most aluminum ingots in the game, as tier F
in order to be useful at minimum you would have to compute the weighted points of the whole system
Well it's entirely possible to make a world factory that uses almost zero crystal
or one that uses every drop of crystal on the map
how do you place the values there?
I think you and me are talking about two different things
one example for all:
because iron wire was at that point more weighted-resource efficient than basic wire, ANY recipe chain that ever used wire at any point got inflated building count because of iron wire's slow crafting speed. (and also changed copper for iron)
The problem is that weighted system is fine for comparing two recipe chains (from raw resources to final product), but you cannot assign a value to a single step (because that assumes previous steps have been done in a specific way)
yes sorry I'm always back to tier lists because that particular post used weighted points system and THEN converted it into a tier list
wiki didn't have a tier list afaik
ok fair enough
not fair
but basically my point is, for my first 1000 hours of gameplay, I stayed away from like 60 to 70% of alt recipes simply because I read on the wiki that oil and bauxite were the most precious things. One day I used coated iron plates because I had an excess of plastic, and my world just collapsed. It was so good, so efficient
ok mr playtime flex 🙄
if you want a reasonable personal analysis of recipes I recommend using this planner, then swaping recipes in and out to see the impact along the whole chain and see if it suits you 🙂 https://www.satisfactorytools.com/1.0/production
only takes seconds to alter the whole entire plan and you can make multiple tabs to compare side by side if need be
I am using the Satisfactory Modeler on Steam for this
yup it's one of the terrible flaws of it that you can't just swap out recipes to change the plan and test 🙂
be ready to get a 1 thousand word essay about it being bad
that is true
lol
I can just make multiple recipe graphs next to each other, select those nodes and look at the numbers
yes but you have to make all of those manually
Did you like not beat the game in 1000 hours?
(in Tools you can do that in 10 seconds)
not in 2500 hours* no
beating the game doesnt mean u cant play/it ended tho
Holy fucking shit
and then compare them side by side
I kind of like that about the modeler
tools just throws huge forms at me all at once
I mean if you want to spend an hour doing what you could in 10 seconds
I don't think I need an hour for that
Tools is for the math, Modeler an organizer is how I see it
-# tear list:
-# * 🥲
-# * 🥹
-# * 😢
-# * 😭
-# * 😿
-# * 🤣
-# * 😂
-# * 😪
-# * 💧
also you can just route everything you don't care about in an outpost so it's whatever
that was meant to be a reply
use what you like 🙂 I just suggested alternative, but if it doesn't fit you, ofc no harm in not following my recommendation 😉
it is a great suggestion, thank you. And I might use tools for this specific purpose, actually
I'm just saying, so far I used the modeler for that and it was ok. They are all free tools, I don't expect stellar levels of usability either way
Oil sucks ass
I used to be able to hop and and smash out some shit quick now I gotta fucking spend 30 minutes checking recipes
that's the game for ya, not just oil
you can use base recipes and not care about anything, or you can spend time looking for the perfect combination that suits your specific situation. Both playstyles are equally viable 😉
for sure. They each do something different.
imo (very subjective opinion 😛 ) Tools are great for quickly checking recipe chains and math and stuff like that. Because it calculates the whole thing at once, it's super fast and simple to just change one recipe and see the result (and it also uses the weighted resources you mentioned above to optimise resource usage, though not everyone obviously has same preferences, it's a decent optimisation goal imo)
Modeler is imo better for fine-tuning your production, grouping machines and general "floor planning" (though not exactly floor planning)
i am not recording any vechile tracks before 1.2 😭
then go experimental
My big hurdles are aluminum and learning new logistics tricks. I did it, and I went "I can do this better", and now I am starting over again.
But my reinforced plate and rotor factory setup is sick this time. And I'm setting up a hell of an iron ingot-depot (on the 4 iron nodes on the cliffs between that great coal plant spot in the Rocky desert and the forest. In the northwest of the forest)
you can though, the conversion of truck paths is rather easy
I’m sorry I’ve just joined and I’m trying to join my ps friend whilst I’m on Xbox for the first time and we have eachother added on epic and I still can’t see his game after he’s put it on multiplayer what do I do
Thanks
No prob
Wrong reply message but y'all get it
i dont
it's cleary a problem if he can't see his friend even though their both on epic?
I don’t know what to do because I bought the game ages ago and my friend had it before aswell so we js want to play
Is there a known fix or?
Im going to miss recording tracks. It allows you just to let factory carts zoom around without stations
@orchid drift I see lots of people having cross play issues, I dont know what to root is or how to how to fix it.
Your best bet is the QA site as they want all bug reports (and fixes) there so they can. Be found.
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
Yeah ik but it’s tedious at some points
Is there a reason to use carts instead trains?
what
That’s really annoying the devs aren’t doing anything to fix it
Is it just like out of laziness or like it’s basically unfixable?
Bc I’m seeing qa’s from when crossplay was created there was issues
it can be either, or anything in between
together with the fact that they are working on 1.2, they most likely have a priority list of things to do, and voting on QA site affects that list, if an issue is voted a lot, it has more chance to be considered
I have a friend record mine..... I can't drive lol
They don't need fuel or infrastructure. So I use them to move phase parts to the space elevator
For consoles there is a lot of barriers. Microsoft and Sony only allow "meaningful" updates. There is also the fact they worked with another team for the port.
When 2.0 comes out console will likely get a monster bug fix update.
@orchid drift your frustration is valid. I do push you to explain your experience on the QA site so they can try and replicate it
so they are better for short distance?
Yeah no I will when I get time to make an account and stuff but I only recently got the game after waiting a while for games like it so finding stuff out like this on a game that’s so highly rated is so disappointing
Short, long whatever. Its phase parts you are often waiting so in my mind it doesn't matter how long it takes the cart to get there. While I wait ill decorate and wxplore
That was too the thank you for pointing him the right direction lol
The earlier no prob
hi factory people, ive been building my factory for 10 months now with 540 hours, and i estimate it will take me 2 years to finish phase 3, can somebody compare their time and progress? im really curious to see how fast people can play this game
1300 hours, just started phase 5 
that's an extreme amount of time on one phase. Especially since the milestones are basically a tutorial. But if you're having fun you do you
incredible, good luck.
following safety protocol isnt a light task!
Yo i'm new
Not sure what you mean by 'safety protocols' but if you're enjoying things it's fine
if you are building in a very meticulous style its understandable
still, some shortcuts can help to progress faster
i do everything while following guidelines, like placing fences and fire exit signs in all buildings, along with proper walkways etc etc
fair enough. The game doesn't really start until you unlock everything though
dont worry, im having the time of my life
WHAAAAAAT
is there a channel where I can find another player to start a new playthrough?
Is your pfp from made in abyss
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
This a mobile game?
i feel like we should ALL make mini factories with a power switch so that we NEVER have to craft a SINGL-
no its not am obile game
certainly is
no lol?
No, console and pc
thank you kind stranger
my friend is new to the game and my other friend is occupied with life so i kind of do most of the stuff
That's cute. Should i watch it
imagine a phone trying to run this
the phases themselves are not hard to do , you can create the sloppiest of factories and finish them.
Its more like minecraft, phase 5 is the ender dragon
absolutely, and dont forget the manga!
Idk I saw someone with the tag and read what game was about and it sounded good
Prepare for a wholesome anime
it's very good
interesting, but i rather take my time, its about the journey not the destination
yes, you just described a sandbox game
I've heard the total opposite so ty for trying to be nice XD
it is, a phone would explode trying to run this game though
ill rewatch it once i finish mha
@fluid sapphire sorry for the ping, is it allowed to ask for fellow spanish users in lfg? like making a post in spanish
i imagine people look for other people speaking the same language often, the server is generally english only as per the rules, not that i am any sort of enforcer
black flash.
i joked to a friend that i might have kids so they can carry on and finish my satisfactory save, which is looking more realistic every time i have to produce a new item
i would advise keeping your post in english
What kind of playtroughare you doing
they kind of playthrough where everything is super meticulously placed it looks like hehhehh
I love that
I just started my 3rd playthrough
1st was getting to learn the game and have fun
2nd was for the achievements
3rd is going to be insanely big and planned
i didnt even know there was different playthrough styles
so i cant answer that
the amount of effort you can put into just about anything is a pretty wide spectrum so
i half-wing it myself, everything is like this, keeps me moving
not detailed but not floating platform either
They're probably asking if there's any self-imposed challenges or if you're deviating from just 'get factories up and progress'
i tried doing more at one point, it just got too slow
beautiful
thanks, i saw your one screenshot, a lot more going on there
in that case, im just playing the game normally
my screenshot??
i have screenshots???
oh yes i do
can dropped items despawn?
nop, they stay down forever
wow thats both good and bad
whats bad about it
if you want something gone, just drag it to the trash in your inventory instead of littering
Also having crap on the ground really isnt that resource intensive
Especially since the graphic quality for dropped items is one of the first things thats throttled when you’re having frame issues
haha yeah you would have to try super super hard for it to have any performance impact
Are you talking about waste? Ficsit does not waste
Always worth checking out Satisfactory Plus if you're looking for more content, that overhaul looks kind of interesting!
Wdym
whats that got to do with anything
Fr
I thought I was replying to something else, nevermind - just came into the chat and scrolled past a few hundred messages
Lol
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like when i drop something because im out of inventory or smth and completely forget about it
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
like theyre gonna sit there forever lowering my game performance even a tiny bit
Nee
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How far are you
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Is there a quick keybind to access blueprint build page ?
first time playing
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ahh, yea lemme see the rat tail factories hehehe
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nah just open up ur server'
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How to end a train block without creating another past the actual wanted block?
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not sure what you are trying to achieve?
I’ve got a train intersection I’m trying to add blockers too but it’s also blocking the entire track path past the intersection so instead of it just blocking the intersection from being used by multiple trains it’s blocking the entire train line
i dont get it, just place down another block signal?
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when you're in your game, go to server manager and make a serrver
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
That just creates another block zone ad infinity
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ok, and you keep breaking that up into more blocks until its all blocked off, thats how you signal rail?
can you post an image or something, i am not sure i understand the problem
once you place down a signal, you have to signal your entire network
you cant just signal an intersection and leave the rest of the rail unsignaled
So you HAVE to have blockers for the entire network as soon as you have the first intersection? This is my first time getting use to the train system
Damn okay I assumed blockers started and ended instead of turning the entire network into a block area
a "block" is the area between two signals
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a single train can occupy that at any given point (if purely block signals), the only way to have multiple trains on your network is to have multiple blocks
a block only ends by being followed up with another block signal
I thought when I was setting up blocks I was setting up actual “block zones” I didn’t realise that it actually turns the entire network into blocks and then you have to manage them instead. Thanks for clearing that up
yeah you cant really isolate a signaled section from the network given the nature of how they work
Right no wonder you were confused because this was precisely what i was asking “how do i do this”
it took me a minute to get it xd
Ficsit
Could you or anyone share link to some of the Q&A sites with console multiplayer connectivity issues ?
yea ik, I was teasing you 🤓
2500 hours, never finished the game, made my very first permanent turbomotor factory last month, doing my first permanent nuclear pp
but I'm likely going to take a break because my computer has been shutting down by itself even on cold temps so I need to figure out where the issue comes from first 🥀
i dont even know what a turbomotor is yet, stand proud, you are a pioneer
it's a normal engine but you blow very hard in the intake manifold with a straw
for optimal stoichiometry

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we have a channel for this
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you have been linked that one two times already
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yea but look at his name
thats crazy
Quick question. how the hell do people angle concrete beams?
saw a build on reddit using 45 degree angled concrete pillars
to be fair their name is ADHD
also hi greeny!
he
Press R when building a beam. Then you can snap other things like pillars at angles
Is there someone who can help me with trains my head hurts because of this
Signals?
Yes
Classic
search #1038092680493801533 and you will find more than enough similar themes
Or, if needed, make a post there yourself with images
Thats the best way to get help
Thx
There's tons o lf video tutorials too that can help
For the peeps that's tried 1.2 experimental, how wide is the universal vehicle path and is the truck paths the same width?
One foundation wide or what?
Trying to future proof my roads now whilst I wait for the full release on console where my save is
I think universal and truck are same
this is what i remember from my limited testing
@fiery stratus #screenshots message
Why don't you want a machine to build you an infinite number of miners so you can build as many as you want without having to pull out an Equipment Workshop and hammer one together yourself?
Sweet and for the second part of my question, how wide is it?
I was hoping 2 foundations would be wide enough for 2 trucks to run on
Every recipe has a use case. Just because a Pioneer doesnt see it doesnt mean it doesn't exist
I think that is the case. If that wasn't, I would get yellow roads but they are blue.
Sweet so my roads will be future proof, thanks
I make my roads three foundations wide flanked by Half foundations for sidewalks. I likt this as it allow me to paint a dotted line doen the center and straight lines down the sides. In the end i suggest playing around with it. You may come across a Novel solution ^_^\
Brother. I just want a better way to Craft screws🥀
get alternate steel rod
if it would be that easy
just get all the recipes 😉
ingot- rod - screw is one of the best ways in the game.
even late game to minimize you input and maximize you output youll want steel rods or alum rods
Yeah, it would've be good if i'd even get this from 30 discs i came back with
Im madly in love with cast screws, personally
Remember you can place a mam anywhere start research then disassemble it ^_^
great if your goal is compact builds ^_^
Best I can tell the ingot to bolt ratio is same and I hate the extra step with rods
nah the screws from metal beams are goated
Not a compact build by any means, just tryna save space where I have the option😅
I feel so smart right now
Im okay with big builds. Just more factory to look back on and feel satisfactory about ^_^
Hello beefalo
Im just trying to minimize my sky platforms tbh
hey hey
You should look in #off-topic-media rq
fair, I'm forcing myself to decorate before changing phases. This is has been great for planning adn spacing
Issue is I needed to get to steel for some decor💔
I use SOOOOO much steel. Im at 500 /min of steel beams
for personal use
I am so ready destroying a second oasis for lore coal power
I only have like 30 a min for personal lmao
vanilla no modifiers ?
Doubt its gonna be enough once I move from the automation to the decor for this smart plating factory
Yes
Industrial frameworf and Brutalism are my to favorite build styles so i just went all out in personal production
are you far from phase 3/
Im doing 100x, gonna have to use p much my entire coal bandwidth to automate enough smart plating to finish the goal in 33 hours :/
Wish I had overflow sorters for pipes😔
I suppose once I get oil I could do that by packaging…
sounds like you have a lot of time to build out personal resources and decorate ^)^
Kind of
I didn't automate rotors or modular frames earlier so i did that before i am doing a chain of one of the fancy things
given that pipes are bidirectional, it's not really possible to have a buildable for it (and work reasonably)
but you can just make vertical pipe and as pipes fill from bottom to top, the vertical pipe will fill later
Fuel power is such a great boost to power. I often try to hold out for it. But if you cant wait Oasis Coal is a thing ^_^
I mean my factory is demanding it
And i already drohen my way there to build it up
The idea is I have a coal node going to a truck station, then when the fuel storage is full, the coal is used for power
Which now that I say it out loud sounds like a great way to kill my power grid
that's just... smart splitter?
Yeah but I want the power draw from pumps to be constant
and yeah, I wouldn't mix power and other productions
Just because straight lines
eh, get used to not seeing straight lines
Sometimes I have to say it out loud to realize smh
you need to reverse this thinking
power gets it all first, remaining is given to factories
This early game I like to keep em straight
When I get to later machines/trains its unavoidable ofc but🤷
production? sure
consumption? not really practical
when you get to first sink it's unavoidable lol
Meaning..?
Is their a power difference for sinking items vs plugged in but not sinking items?
sinks don't consume power 24/7, only when actively sinking
Yeah but with overflow sinks once they start sinking they dont stop for a long time
so if you have sink overflow on your storages, you already won't have flat line
I usually cap my Coal Generators at 32 then i hit Fuel. Honestly Coal power is the only thing i consistantly destroy every playthrough takign the coal for other production such as ||diamonds|| or steel
until you take stuff from storage 🙂 which happens pretty often
Yeah but its still flat when I need it to be (IE, finish a factory, checking its all balanced properly)
I mean yeah, it's your choice, just saying that it's not really much useful to have flat line and if it's problematic in any way, I'd just ignore it
How valid are ||truck ways|| early on? I built one because i unlocked them
The way i did it is really inefficient, but i have the feeling it is cooler then conveyors
E to switch direction, segment before the junction should give you a prompt
well, if you're looking for just "efficiency" meaning "cost of transport", then nothing beats belts, as they have no "upkeep" cost (no power, no fuel).
All of the other transport modes cost power or fuel, but can provide other advantages over belts, whether you like it or not is up to you
100% agree, I just prefer to balance my inputs/outputs (either manifolding or load balancing) and straight line power graph comes as an inherent result of that
Late game machines have variable draw though?
But I do the same, straight where it can be
Within the subgrid of each factory that doesn't need those machine
hi, could someone help me with some game settings for like 3 mins if they have the time?
If i have a blueprint with rails going from min to max length, if I place both blueprints side by side, will the rails actually be connected or will it just be only visually touching ?
Wsp
A chain link icon will show up if they actually connect, you may need to use a certain blueprint placement mode to achieve this
Well my game crashed when trying to place them side by side
Is it known the game dont like you placing / removing blueprints in a short period of time ?
Are you on experimental or nah?
hi, im looking for a good seed to start on, if someone has any recomendations. something that has at least 1 of each relativly close by. and the 3 starting resources clsoe to each other. i also need some help with recomendations on what multipliers i should try for a hard but fun challage. iv compleated the game 2 times before.
I am
wtf I misread how much water those nuclear reactors guzzle up. I'll need 5 extractors per reactor if I plan to overclock them oO
on 1.2. i dont rly want to screw with power consumption settigns and and other 2 seem to get out of hand very quickly so i dont want to overdoo it. i also plan to paly with all nodes set to pure
Oh wow yeah I was in the wrong build mode, now i see the chain link icon
I play 100x space elevator parts and everything else normal. Don’t see a point in randomizing ore nodes if what you’re looking for sounds like the base node layout. Also if we want to continue talking about experimental we should do so in #satisfactory-experimental
Power consumption increase just seems meh
It's not too bad imo, makes power an actual problem, not something you just overkill once, and then never care about again.
I like overkilling it once and never caring about it again tho..
is recipe part consumption worth tweeking? or does it just mess up math and make late game stuff imposible
just started playing this game and I am absolutely addicted. Set up my first manifold lanes for ores/smelting. What are the optimal configurations for constructors? I currently have 16 smelters producing iron, want to match the speed to produce screws (alt craft). Will replicate for plates and rods.
14 hours to go, and im finished with phase2 .. all settings hard.. im at 600 hours gametime 😄
crap. i go like mach 5 so im gonna have to force peope down the right way
reversed branches
I'd recommend not to mass produce screws just cause, but what you need for your desired output
but I need screws for reinforced iron plates or is using copper wire more optimal?
You do need them, but this is not Factorio where you main bus other items. Doesn't really work here
never played factorio, please explain lol
Mostly cause of the unholy amount of screws you need, so producing them on-demand exactly where they're needed is usually what you do
and how many hours does it take to 100% satisfactory
"Main Bus" is just the normal way of playing Factorio, where you have a Belt-Bus of all items, and take and put onto/from it as you go
In Satisfactory, recipes tend to need so many screws that the concept would just overwhelm your belts
factorio also has massive machine downtimes early to midgame a bus can easily work while in satisfactory everything is 1:1 with almost 0 downtime
is it not recommened I turn ingots to screws then belt into further crafting recipes? still learning so apologies for the noob questions lol
though a bus miht still work that would be like putting copper cable into the main bus if u were to bus screws bery inefficient
Of course you do that, but you don't typically make a "screw factory"
you look at the desired output, i.e. ref iron plates, and build a factory for that, for the desired parts/minute you want
then you can start looking at recipes, potential alt recipes, and needed inputs and intermediate steps
ohh so I should start at the final desired output and build accordingly for my desired output? that makes a hell of a lot of sense lol
yeah
what is a good way to plan out my production, the satisfactory-calculator?
of course those parts also eventually become inputs for other parts, so you can either plan production capacity ahead of time with that in mind, or just accept that you'll build many more ref iron plate factories as part of larger factories later on
this one is better
https://www.satisfactorytools.com/1.0/production
1.0 sounds outdated?
no, nothing changed with 1.1
i think he keeps it the same not to kill links that are already out there
did they remove the MAM hard drive secret?
so for needs of lots of iron, would I use multiple miners/ore deposits and merge them based on the amount of iron needed to produce the output?
if you need more than one node can provide, you eventually merge something
rarely the ore itself, more commonly the products, or produce different ones from different nodes
you can set it up however you like
in the end, whatever works works
awesome, appreciate the help and advice! all I think about is this game now lol first time ever playing a factory game like this (fps player)
protip though: keep some separation in your lines, e.g if you need iron plates, and later need reinforced plates, its usually a good idea to build a new plate production for the reinforced plates, separate from your old plate production
miners will also keep getting better as you progress
so it's not like a node is ever "done" in the early and mid game
there is also no shortage of resouces, you dont really need to worry about squeezing the max out of every node, you can often just go elsewhere and build anew
By the time you worry about the resource output of the whole world, you probably know what you're doing well enough
absolutely
ngl, I wouldn't mind Satisfactory on a procedurally generated map
never gonna happen
Import Satisfactory into No Mans Sky
super fucking weird occurrence just now, a train waiting at an intersection for no reason whatsoever after running without problems for a couple dozen hours, i have not touched the signaling anywhere nearby
caused a holdup with like 10 trains
Did they just all finally align with their round trip times shifting constantly?
no, the train was just sitting and causing traffic behind it
its path was free, it just didnt move
strike simulator
the aligment would not be an issue whatsoever
i disabled self-driving and then turned it back on, and it started moving
doesnt make any sense
i had that happen a long time ago, i rebuilt the tracks in the area, didn't happen again
im guessing my issue is me having a potato pc but whenever I explore and make it like a certain distance away from my hub my fps drops to like 3-5 and I have to save and leave and rejoin im not sure if there's anything i can do to fix this hopign someone knows smth
how about a 2nd map after they finish the first one, even though that would kinda break lore
would it? Don't wanna talk too much about the lore outside of spoilers, but I feel like it'd work perfectly.
hmm, there are a lot of tracks, itd be a lot of work to rebuild
@hollow imp hey check DM's please
does anyone have some more screenshots from the background in the 1.2 launch window?
usually they fall off pretty easily, this one manages to hold on, quite impressive
