#satisfactory
1 messages · Page 789 of 1
what's the stack size? 100?
Yeah 100
i would say unrealistic - more carriages or more trains on the route
basically 5 minutes and change (maybe less? just estimating) will fill up the station, and the one freight car won't carry an entire station's worth. so i would say split it up somehow. if youve already built it all, just do 2 trains alternating. if you haven't, i'd probably do 2-3 carriages
time the trip, see how long it is, that's the real info you need
what mk belt do you have?
also, if you dont know, you'll need to buffer the station
4, so 480
let me guess, mk4?
Ahaha yep
it's physically impossible to run 2 belts per platform
of any speed (as long as it's your fastest)
👀 why is that?
because trains lock out loading and unloading when docked
Yeah please elaborate
buffering would get you close, though, right? or not quite?
Wait so you can never get max bet speed on one belt?
nope. buffering doesn't save that because there's always time it's locked out
1 belt is pretty easy depending on your return trip time
generally up to mk5 belts, most people's train return times are often ok with doing 1 belt per platform. It's a rough rule of thumb, But you should still time things to make sure
a full mk6 belt will usually need 2 cars, just because they fill up so fast

if you split a mk6 into two freight platforms, won't you have the same problem if they're both exporting 600/min? how do you transport a full mk6 effectively with trains?
Right so I’ve added buffer so hopefully that’ll help the input
Ima gonna let it run abit so I can check if I’m hitting max production with it now
so do we know when the update is?
no
Probably a few months away
lol if I do all the phase 4 stuff in one planner it wants 122 constructors worth of iron wire XD
Yeah it uses 4x as much iron
it still wants 91.5 constructors if I use the default wire recipe jeez
I mean I'm forcing it to use steel rotors too cause I can't be assed with making tons of screws
no because you'll only be moving 600 parts per platform
now you could do 1x full mk6 belt on a platform if you run more than 1 train doing the route.
ahhh, that makes sense. the belts can still manage. i got you
This is my first ever train intersection, could I have help with how to setup the blockers to avoid crashes?
Different colours shows path of the two trains
it would be interesting to have "Water evaporator" a building thatt would vaporize leftover water.. cuz packaging it into sink is crazy waste of plastic
Also for all. It would seem fitting for the games messaging to be able to just burn off all the heavy fuel residue. Who gives a fuck bout the environment
i mean u can easily turn it into fuel that'd go to gen giving extra free power..
but yeah leftover liquids is a problem
use wet concrete or any pure recipe so you dont waste plastic
ficsit does not waste
Finally I have a nice set up. Took a while but I got some storage and steel so far.
why are yuo packaging it?
Can u rent a server and play it on xbox or is it only for PC that u can rent a server and play it
hey uh
i just got mk3 conveyers and when i merge a 120pm iron ore setup with a 60pm setup it just clogs
you likely have a small bit of low mk belt somewhere
or you're just not using it all
i looked but i just cant find
also in general, just process each node of ore on it's own, overclock miners nad you usually fill the belt
dont send several ore node outputs to one station?
delete al lthe belts connecting mergers/splitters
if you build them directly on belts you often have hidden bits of low mk belt
I love gambling with hard drives
also, i made a foundry making steel and its seemingly not taking the all the 60pm iron ore im giving it
Can u rent a server and play it on xbox or is it only for PC that u can rent a server and play it
well doesnt a foundry only take 45 per minute
or do u have it over clocked?
overclocked
🤔
its quite odd
send me a picture of the build rq
wait i may of partially fixed it
oh
are you sinking the results?
because if the outputs get clogged it won't run at 100%
its not clogged
also my merger manifold
its clogged a lil, do u reccomend it
yet it does say its running at 100percent efficenct
analyse your system by if your lights on the machines flicker yellow, that indicates stalls
don't trust the meters or belts
not really.
once you get hyper tubes yo ucan hit a few storage containers pretty quickly
you can make a central storage complex like im doing but its not really worth it
ok if you want ot make them because it's fun?
sure
but practical terms they'll take more time to build and design than you'll ever save from hitting one spot
im doing it cause it looks cool
even less later
cause then you get teleporters
also treat the milestones like a tutorial
the phases are more like the ender dragon in minecraft
😭
you arent late game until youve finished all the phases
the game is largely a sandbox 😛 you do your own projects
so its okay if it take awhile to beat a phase
yes
im on my second world after beating the game on my first one cause i didnt like it and ive been on complete phase 4 for almost 200 hours now
im a perfectionist
do it however you like. 🙂
The game is meant to be played how you see fit
k
I have produced my first modular engine
And it’s automated
Mostly it’s extremely un optimized, and I’m missing a decent chunk of machines to make any decent progress quickly
Man I just got to nuclear power, took me good 20 hours from unlocking the milestone to first rod in the reactor, although I'm producing a tad too many of them for my current needs.
Literally re-learned the game in the process
Fellas
At what point is it smart going to a modular factory system? Like not doing everything at point A
Asap? As soon as i got good conveyors/vehicles?
as soon as you run out of material at your starting location
usually at or some time after getting t2 miners
Aye thank ya!
IMO when you need things from two different areas (more than 500M apart)
Meaning oil or earlier
does anyone have a blueprint for a iron factory that crafts anything that has iron in it?
well.. many things can be crafted by iron
you can technically craft modular engines with only iron
yeah i want a factory that has every recipe if there is one
it really depends on what alt receipes you are using
say if you want to craft modular engines with only iron (+rubber): one way to do it is to have stitched iron plate + iron pipe + steel rotor alt
that way you only need wire + steel pipe + iron plate as immediate products from iron ingot
don't think that exists unfortunately
i found one
wdym you want a factory with every recipe?
ah the "pay 100000 iron ore for one rotor" way
If you want to rotate a hologram not 90 degrees on a foundation, is there a way or mod?
rotate the foundation first, place it, replace the foundation
the whole point of foundations is placing them on the snap points
always
hello guys is the 1.2 update released or only in beta?
it's in experimental
Man the staple of realizing how much your wasting in satisfactory is going into your awesome sink and seeing you're wasting like 150k points of material a minute😭
i am waiting for 1.2 stable to start my playthrough
all resources go into a sink eventually - or burned in a power plant. Where else would they go. Storage is full eventually, the space elevator is done eventually ... give it enough time, only the sink eats forever. 😄
Is there a way you can easily swap between explosives?
Hold R to bring up the radial menu, you can select them from there
Xbox
Probably the same thing, just with whatever button you use to reload
ok whoever said the belt auto connect feature is an equivalent replacement for what SMART mod does is just completely wrong
it's nowhere near close to the functionality of SMART 🙁
My first sink will be a supercomputer I found in this run. Funny
The crash sites sure are something
(my megafactory attempt just makes me sad because I like to plan things so I started over again. At least I made a cool power plant that run lol)
Can play on ex for now
Why can’t we get sulfur from crude oil?
you kinda can but have to make rocket fuel first that will give you compact coal
which is partially made of sulfur
but its not sulfur
it's made with sulfur 😄
I’ll check that but what I meant is why you don’t just get from desulfurization directly
From the crude oil
because you can get sulfur directly from nodes
I feel like it’s skipping a few too many steps at once
Tho if I’m using the packaged diluted fuel recipe I might aswell just use that for my trucks
This game is factory fantasy, not factory realism
I like my sulfur as a weird chalky crystal (?)
There are so many sulfur nodes tho
Ohmyfuckinggodguys
No matter how far I get into this game my biggest issue is copper is too far away😭
build at copper then
I wish
there are
I went crazy on prod late game
And i dont even use half sulfur nodes
I didnt think about that like 15 hours ago </3
Big long convoyer
Ez 👀
Then train or drone ig
They carry me so hard rn
Ik belt highways lowkey suck but they're just so easy
theres more bauxite veins than sulfur veins
it's also needed way more than sulfur, so yeah
I always played with conveyor then jump on drones
And didn't had much issue 🤷♂️
And the long pillars up to my platform have a very neat esthetic to it
I just finished laying my vehicle path across the half map
wouldn't recommend building busses
Where can I find SAM? I've gotten samples of the other two "anamolous materials" but no SAM yet
as long as the fuel lasts long enough im gucci
When you check for alu
You need so much more bauxite than sulfur haha
You are able to scan it in later tiers in phase 4 i think ?
Otherwise , its up to you to find some during exploration
Too close for trains to be worth it
Too close for drones worth it
Too far for belt highway to be convient
Just far enough for me to want to reload my save and cry
Its never too far for bus
I went forest, looked over off the cliff I settled at, and went "ah shit. That's where I put my main oil and coal production last time." So I'm going to be playing a remix of a previous run because I'm approaching the cave-mouth coal area from the forest instead of the desert. I like the fact that it's the same map for that reason. It was like the Spider-Man glasses meme when I realized I've already been here lol
ummm... "conveyor bus" isn't a replacement for trains or anything
a bus is when you build centralised belts that carry all resources and you split them to machines and merge back products
I assume you mean just "stack of belts"
Ye they meant long conveyor af
yeah that's not a bus
Never said that, trust
But ye just use long conveyor to transport copper ore 'ear your base
Or build near copper directly
If for you its too close to use drone or trains
Doesn't take long to build one max tier belt ( depending on your tier/phase) to transport the ore near your base tbh
I like to Build factories around big node clusters, and use trucks to bring in local nodes. But that's a hassle for aesthetic
there's a two option that fill that gap 1) a mixed-load truck, which has some problems involving unmixing the load on output, and 2) a bussing train. if you use a single-rail bidirectional train in a controlled manner, it can also be a bit of a middle ground
i find the latter effective in large builds like aluminum with its antecedants or in nuclear
Oh shit I totally forgot about bidirectional trains
yeah, it isn't often the right solution, but something for the toolbox
if you're belt count is above 4-5, i think it is a pretty viable option
The beauty of games like satisfactory is there will never be a right solution
There is only a tool box :D
understanding what all is in the toolbox lets you build better
bidi trains are often simpler to lay down and actually make a really nice backbone for a sprawling factory
i went to college near Bethlehem Steel's main plant, and seeing them do such things in real life is really a thing.
Embrace the truck
Embrace the truck cart
Indoors, sure
Truck of doom and despair*
Whats that mean
planning factory layouts is a special kind of hell
-# I dont like trucks
maybe it's the fact that im not planning at all and winging it
Not doing it when you should've is nearly as bad as planning them though
Yeah? Why not
Not pretty :<
And kinda slow
And they need fuel
fuel for trucks is like- the biggest headache for me :(
its why i dont use them yet :P
fuel for trucks is easier done than said
do anybody know when will be 1.2 released?
Honestly even just plain ol' coal is often good enough
Like
For drones they're pretty and pretty fast
Fuel can be a headache sometimes but its made up for by the other 2
For trains they're pretty, and kinda sorta fast (it depends)
But they take no fuel and even though I hate setting them up its made up for by whats mentioned
Its all up to personnel choice though
What's 1.2 adding? I havent checked yet
non flying vehicles
Though once you have packaged fuel built up you'll be unlikely to need anything else. Can have a specific fuel-delivery route or two if that's convenient
i wish you could choose what animation to play with the coffee cup based on how long you press left click
I wish you could spill it all over yourself
Planning really does help.
I wish you could throw it in a space giraffe tick penguin thing's face
Put the walls on first and find that you don't have the space
Put the walls on last and find that they don't fit properly at all
This is the curse of factory layout planning
Choosing your shape and placing the walls before machines really restricts the space you have. It can be fun though
Walls should always be last.
Yeah. I think it's the better approach, you just need to be really meticulous
It's fun but you need some experience with layouts already to do it well
?
I wish there were an easy way to definitively say "these machines require this many foundations" so I can plan floor layouts at a glance
If I have the chance, I tend to prefer leaving myself "more" space rather than "less".
It's often easier to fill up empty spaces with decor, walkways or by moving logistics rather than trying to fit something in a cramped space
There is, it's called experience
I feel like I have a completely alien approach to building compared to what you guys are describing.
I don't place them side-by-side, so my machines often equal an integer amount of foundations :P
Eg: 1 Refinery every 2x2 foundations
Cool snide comment but also not what I'm saying
Yooooo thats sick dude
Open factory that looks like a circuit board >
Not sure what kind of system you're imagining given how many ways you can lay stuff out
Go measure all of the different structures and then put them in a Google doc, and post it in reddit for the world to use
-# pretty please
I'm not saying place every single wall first. But determining exact shape, blueprints, placing walls that interact with logistics and pioneer walkways etc first really pays off.
You just also need to calculate machine and logistics space, too.
The trap is that if you aren't just building a box and thinking about walls from the beginning, it will bite you
whats an efficient way to make a "trainyard" for a megabase?
should i divide each station into one production line, or should i have really long trains feeding multiple production lines?
anyone knows if you can still check out and play the old versions of satisfactory?
for me, i place buildings in a somewhat defiend space, then try to figure out how to belt everything around
Easiest is to measure them by the blueprint, the blueprint designer is of a fixed size and you know how many machines you're fitting in each one
like how factorio has old versions on its site for you to download
How plan:
- Select location based on what item will be constructed there.
- Lay out Foundations to maximum allowable area in location.
- Place first floor machines to see actual needed area.
- Rearrange machines until happy.
- Trim Foundations down to match machine area.
- Build second floor.
- Rearrange machines until happy.
- Repeat until all floors done.
- Begin beltwork.
- Rearrange machines to accommodate belts better.
- Begin power line work.
- Rearrange machines to accommodate power lines.
- Redo belts to match new machine layout.
- Save game.
- Connect power and bring outpost online.
- Reload save and fix issues that occurred when power was turned on.
- Save game.
- Repeat until no issues.
- Begin detailing work while outpost runs.
I dont think so
Yeah it's the lay out maximum space and then trim that screws me if I want nice walls.
Granted, that might be a patience thing with measuring for me
Ive seen people do like 8 different stations with 8 different trains
And some do 1 station with a LOOONG train
But I couldnt tell you which is more efficient, I think it comes down to preference tbh
You can also figure out the floor space for the first floor as you go as opposed to building it all up front
Yeah this is the way
megabase is not really efficient
Fun > efficiency
I wouldn't have fun doing extra work for no gain
only inefficient thing abt a megabase is the load on my PC
i dont mind that
its more fun to do a megabase imo
None of my permanent builds contain blueprints because I like them to be unique designs.
So this is not a way for me 😬
These aren't conflicting goals and methods at all
I'd start by figuring out what you need. Then you can plan on how many trains you need and how much space you need for buffers
Its about the journey not the destination, the fun is making, planning. And seeing a massive base that covers most resources in the game
"Measure by blueprint" is in complete conflict with "never using blueprints" no?
but is there a difference to having for example 3 trains with MANY wagons each, or multiple trainlines with just a few? (not taking into account distance and potentially extra trains needed for that)
you can still have massive factories but not do megabase
Megabases can be fun.
I personally found that method of building fun about 2 times.
After that I enjoy the challenge and variety of outposting more.
and you can still have a megabase 🤷
You can use blueprints and have completely different styles of factory!
Said it before me ToT
I personally like one train with four or five freight cars carrying one part
Every factory I make has its own set of prints
ill play around with it a bit
Often because machines are part of room structure
The only things I even could print in final builds are designs that I discover while building and at that point I need to do it only like 8 times so it, to me, isn't worth stopping to make a print I will never use again.
why make a blueprint when u can just build it frfrfr
no playing EA Patch 0.1 for me then ig 💔
Fair! 8 times is already way beyond the threshold where I use a print
I use the blueprinter these days for architecture not machines. If at somepoint I dread placing machines its time to take a break
I personally just have prints for the repetive stuff
Train tracks
Manifolds
Load balancers (I use them for small stuff because they're pretty)
Ect
I need to use load balances more, they're great
for me it depends on whether I plan on encasing machines in the architecture, or how many I'm placing
They take up a good bit of space but they make up for it in having no spin up time and just looking great
but yeah if it's like 4 assemblers I'll just wing it
Placing a ton of machines and wiring it all up manually can be such a drag, custom building smaller systems is fun though
I use my machines to balance. If I want 12 lanes of x parts. Ill place 12 machines making x parts.
any nymber of machines can just be winged
Before I made a manifold print I had to place like 100 cast screw constructors and hook them all up
It was after that I decided never to do it again ever
thats why u just dont use screws 🤷♂️
It was also the breaking point for me writing stuff down in my notes app for each factory
Given how different the spacing is for all the different machines, if you're making a print for manifolds, wouldn't it be easier to also include the machines in the print?
no, that's why you don't manifold screws
Since the manifold already sets you into a particular shape anyway
I dont manifold screw outputs. I direct feed them into the machines that need them.
I just love the look of alot of screws, its like, just so pretty for some reason
The dude who streams having an output of like 4 million per minute or smth is so goated
Here i clustered my screws into grouping the assemblers needs
I love the yellow lights. I need yellow lights everywhere or I feel not safe you see
havent played in a while, im on experimental rn and my game is stuttering. It was alot worse when i created the world for the first time and has gotten less frequent but it still happens
is this a known issue?
as in, you just have low FPS?
fps is great, but stutters. So it will randomly just drop
Never had this in any of the prior versions / on my older rigs
yellow lights are defualt while in construction mode ^_^
Try Vulkan?
do you have like, TONS of blueprints by any chance?
It's a different render pipeline
fresh world so 0
good one, ill try that out thanks
Damn. One guy's problem was that one.
shouldnt be a spec issue either on a 7800x3d/4080s
Make sure you tell us if vulkan works. I'm on the knife's edge of my king sized bed waiting. I'm going to fucking explode.
(no pressure)
the stuttering is intermittend so not sure yet. But good so far 
Oh cool
Normally my games dont stutter either 
i dont mind lower fps but stutters are so irritating
experimental be that way
Tried the Vulkan backend, and I get like 20-30 fps out of it
compared to stable 160 on DX12
It should always either have a pattern or happens exactly when something big happens (sudden load of items, turning around and looking at a massive factory very fast)
the only stutter I notice is when deconstruction something, it freezes for like a split second
fresh world so theres legit nothing here except a hub. Could be just new locations being loaded in?
it could just be compiling shaders, and it'll be fine once the cache is built up
Could be, but that shouldn't linger and eventually stop happening. Can you try this:
Go to \AppData\Local\FactoryGame\ and delete everything excluding your save folder.
keep a backup of the folder just incase
There was at least one player who has the latest Windows monthly update causing stutters and low FPS for 1.2 Exp, no idea about 1.1.
#screenshots message @soft oyster
🎵 Here comes the sun 🎵
The one that was released last tuesday.
oh there are gonna be alot of saves in there from update 3 till now
delete them all but keep only your current save file
But would need more information to say what might be going on.
Make #1038092680493801533 thread.
They given any indication on an ETA for 1.2? Been digging around for patch notes, saw a rumor of them adding physics but I wasn't sure.
if only the most recent announcement was the patch notes #announcements message
adding physics? we already have those
The rumor I saw was that floating pipes and foundations would eventually need to have supports to function properly, so no more extending into space
very much doubt so
1.2 has no real physics changes other then vehicles.
ther is no date for 1.2 yet
Nah, as far as we know there's no plans for that. Someone did make a mod which adds that, but it's not something CSS is gonna add to the post-1.0 game
thats good at least, would be kinda nightmarish to load into my save and watch my stairways to heaven crumble into the abyss
They've continued to hold fast to their intention to not "break" existing saves now that it's out of Early Access. The vehicle rework introduced in v1.2 is about the "riskiest" thing they've done so far
(Which is also why we're not going to be getting more phases/tiers/resources/etc during the 1.x line. Anything that adds that stuff would have to rebalance the map yet again, and they don't want to break existing saves)
(not that saves were ever "broken" in the traditional sense even with Early Access updates -- you could always at least load the save and fix problems -- but some EA updates did move nodes around, change recipes, etc, which could make specific factories stop working)
Y'all have physics? I'm still waiting to get gravity
pipes use gravity. Foundations dont ^_^
we have that? you fall down, liquids prefer going down, ...
Yeah well maybe you guys have all that, but whenever i jump i float off into space and die
My pipes don't have it either. All the fluids flow up and i have to use pumps to get them to go down
Hmmm... Compacted Steel...
The supercomputer I found on the ground earlier got me 21 tickets as my first sink.
Made me laugh
I usually keep stuff like that because there are other HDDs that require higher pieces for unlock, and I think you can open all but one of them purely from stuff you find on the ground around others.
BUILDING THAT OUT RIGHT NOW LOL
I get the concept. I like the concept.
My problem is it takes more space because it's only 10/min per machine where Solid is 60 and even baseline is 45.
im using the Compacted coal Byproduct from my rocket fuel
If I'm brining in sulfur my expectation (from all other alternates) is "using a 'higher value' supplemental resource saves you space."
This seems to be the exception.
I'm doing my initial Steel setup 😄
Hello, I played satisfactory last years ago. I want to start it again, do i install the experimental or is the normal fine?
normal is fine ^_^
yippie
Both are fine tbh.
If you've played before I genuinely recommend Exp because you will want to try out the new trucking system they are adding.
Exp saves have always been guaranteed to transfer to live client.
how do i change the perferred fuelf or my jetback
Open your inventory and hover your mouse. Should see a smol gear in the top right.
What Sev said but it has to be equiped
does it not take coal
Never has, never will.
no
crud
Hard biomass is the lowest tier fuel
If you managed to get one prior to Phase 3 from Johnny, Solid BF is your only fuel source.
yeah, i'm not sure the jetpack with solid biofuel is any improvement over the parachute, lol
its ok in a pinch, but also burns off so fast
its amazing for when you just slip up from a foundation and need a very quick boost to go back up
if you haven't already, give process lasso a try. I had great success with it for a different UE 5 game
where do I find mycelia for the MAM
almost everywhere around the map
I searched for 20 Minutes in this Gras Biome and I found nothing
its not a node btw just so we are clear
things that are not obvious give them. like mushrooms etc
Caves often look for big mushrooms outside of them. But that doesn't mean it won't have them either if it doesn't have those outside of I'm pretty sure
w h a t
yes.
Also, some of the trees near the Rocky desert start area drop mushrooms for some reason
ok
cactuses, he means, however mushrooms in caves should be good in grass fields
Particularly in the||oil field|| to the right of the Rocky desert
Cactus yeah
That's the tree that gives mycelium
Is there a way to move a truck if it got stuck between two rocks, or do I have to make another one
yeah I am in a cave ther eare big blue mushrooms
ok thanks
disassemble
Copying might copy the work orders?
I'm not sure on that one though.
That's LIKE moving the truck :p
If it's stuck, it shouldn't have an auto path. If it does have an auto path and it's stuck, leaving the area so the sim can 'unstuck' itself should occur
Do most people run fly mode and no build cost or does everyone hardcore it?
I imagine most people play "normally" build cost is a non factor past a certain point and hoverpack already lets you fly
what is so hardcore about basegame?
Im lazy, dont like walking around. lol
Progress the game so you don't have to
True. Fair enough.
Tools exist but the game makes you work for them
i just have a simple portal mod to make my life less painful (even though i have hypertubes), i also have a flight mod that i only use to collect hardrives because i hate them but i walk to collect slugs, sloops and spheres
there is no right or wrong way to play them it just depends on your preference
what's your go to fuel for trucks and such? I used coal for the longest time, and obviously regular fuel is a good candidate but I've been feeding mine turbo fuel now and I could use rocket fuel now but is it worth it?
with the exp update it's stupidly easy to slap down a gas station in the middle of nowhere where they can go and refuel, too, so range isn't even thaaat much of a driving factor anymore
is there a channel or anything here to join a server to play with ppl
they use incredibly low amount of rocketfuel so I would say go for it if you are already producing for your drones
I use whatever is available and does the trick. If i have lots of DPF for power ill just sloop the refineries and spit the excess off for veicles.
oh that sounds great
I started using drones before I started using trucks, so I set up packaged rocket fuel for that, now it's convenient to just ship it wherever its needed, including stops for trucks
What do I need to build to prevent creature respawn? Just belts doesn't seem to be enough, but a whole factory seems to be
I am packaging 300/min and it seems to support a lot of vehicles
Powered buildings
Monsters dont spawn around 40M of a MACHINE that is powered up.
One Large Stinger sometimes disagrees with that but I think it REALLY wants me dead. But 99% of the time the rule sticks.
My Alu base also has a spitter that consistently spawns inside of a huge rock cliff, and spits at me from inside
yeah, power poles etc dont count. Only power making machines and production ones (even ones that staying idle and requesting 0.1MW power)
There is a story to tell, lesson to learn, event to ponder.
yk what they say never trust an impure limestone node
nobody said, ever.
also reported to authorities for lies and slander
pengmer said it so 🤷♂️
😱
Hey, can anyone explain how overclocking works on a resource well pressurizer and how it affects the extractors, only just unlocked them and whilst on a creative version of my world, and can't figure out what and how it does for it
Like before and after on a normal node with the resource well extractor, shows 60m³ so what changes
the overclock percentage changes
it works pretty much exactly like you expect
if you overclock it to 200%, you get twice the output per minute
i expect the extractor to start flying
it's the same as any other OC it just gets reflected in the extractor
guys are truck route ez to settup
1.1 🙁
dont bother honestly
if u want to use them for actual functionality no but for fun sure
u might see some futuristic flying tractors but yk
i need them for functionality
each tap does 120/60/30 depending on purity. when you overclock, all of the taps go up to the max at 250% of 300/150/75. The readout on the pipe taps is a little buggy at times, reporting the wrong amount if the tap has backed up at all
if you need specific amounts for a few different product lines, i find pushing all the liquid/gas into a packaging loop and splitting it via belt logic a good idea
Does anyone know how to disable the dimensional depot or block people from being able to use it. Im teaching a friend how to play and I dont need them having access to my fully supplied depot.
just ask them to not use it
That might be hard because my friend is so new that he might use it by accident
He means not have access it's hard to not use makes the game inconvenient
easy yes, a little time consuming also yes
so yes
if you're teaching a friend, why not start a new session from the start so they're not being dropped in partway?
then they can use the actual game tutorial too
Ive covered the basics by starting a new world, but i honestly cant bear starting again
could just play your co-op save with friend separately from your solo save
better for them, worse for you, that's always gonna be the tradeoff here
Not a bad idea
I was thinking about playing my main save with another guy who would take my new friend off into the desert to learn and create is own seperate area.
kind of a strange idea
hmmm how do you guys deal with getting belt/miner upgrades? like I have a little factory processing 480 bauxite / min and now I have mk3 miner and a better belt. I figure I can overclock stuff
or is it a hassle going back and messing with stuff and I can just grab a new bauxite node if I need more aluminum products?
1.2 coming to main branch soon? 🙂
Overclocking is always good.
I didn't do a good job keeping track of my usage of various resources now it's getting confusing figuring out what I have left to work with
Usually what I have observed from people who know all the belt speeds, is they build for the next belt and then downclock to the current one.
Which, for me, still includes overclocking 😄 Because if I plan for things to run at 250%, I downclock them to... 125%, which is still over 😄
yeah for sure that would work on a second playthrough but I'm mostly just sending it without looking up how people do stuff (except for tips like how to build a good coal plant early, or how to clock machines to rate limit belts)
Then keep sending it!
lol I'm trying to figure out how to send it
I'll see if I have enough room to overclock
If at first you don't succeed!
||You're not Chuck Norris.||
I think some of the refineries are already at 160 something percent
you fail, and the test will be terminated
Chuck Norris didn't die, he beat life.
hmm I need to maintain my satisfactory tools planner tabs better I don't have a really good reference on what materials I have leftover
most of the playthrough I just made what I needed but when I got aluminum I figured I should process a whole node and make extras
idk how much of these sheets and casings I'm using lol
I'll have to remember to ping you when I figure out my own system for that haha
The tabs in tools don't really provide you with a good way to track that
I have some semblance of a standard syntax for naming stuff but it's inconsistent, tightening up the naming conventions would probably be a good first step 
I was thinking some kind of modular blueprint sent to note what's coming into a factory, what it outputs, where it's going and how much
Have that information at every factory, and also in a central location for quick reference
Tools has some quirks too like the names of tabs sometimes adopting names of other tabs, target output numbers also behaving like that sometimes
Finally completed phase 3 after a week or so of getting back into satisfactory and rebuilding everything basically
Now I'm looking at phase 4 and what the next tiers have to offer. I'm probably going to take another break so I can prepare myself for what I'm going to have to do
You can plan stuff while not playing the game 
I spent a few months sketching everything out before coming back
Implement the DOD mandate
lol yeah I don't even go that far, half my tabs are named clone null XD
the problem is I make these big planners and then they aren't accurate cause I use a different alt recipe or something
maybe just a "final version" of each factory would be nice so I have a reference
I try to put signs down on belts to track how much incoming resource I'm using but that's hard to use to get a more broad view of things
I don't normally label individual belts, I just build the thing for a purpose and then leave it alone
I'm the opposite, phase 4 overwhelmed me but I still binge the game, I'm not even close to automating the space elevator parts even though I have all the milestones done heh. I haven't even automated all the non space elevator stuff, still have batteries and fused modular frames left
I don't even start building until the graph is final
idk how else to keep track of how much stuff is left on a belt. besides just building around using a full belt of stuff, and leaving room to add more machines or overclock when I upgrade belts/miners
Am in tier 9 and have even automated anything outside of standard parts yet
but I don't have anywhere near that level of foresight I'm barely managing to get ugly factories up and running lol
yeah I might just end up container feeding the space elevator parts again
OK, sure, I don't personally deal with that at all, everything I build is "final" already. Adding a growing mountain of maintenance on top of every factory is just too much cognitive overhead for me
yeah that makes sense it's probably not worth it lol
I just build the thing, and if I need more I just build a new factory
I mean earlier game it makes sense to track how much of a belt you've used so you know if you can add factories without getting a new node
but yeah it's not like it's a problem to get more resources
Personally don't even do it in early game, just build for purpose
maybe I just leave my current aluminum stuff alone and go get another bauxite node and not think about this too much 😛
That's easier for sure
in that case, was kinda pointless processing the full 480 though heh
I think aluminum was the first thing where I was like I'm just gonna make a factory to handle the max input
It doesn't matter, all target numbers are arbitrary anyway, this is no different
I guess if I just keep a little notepad going for factories like that I can use the extra at some point if needed
That is to say, nothing is pointless
if the extra isn't enough to cover what I need I might as well make a new factory though you're right
If it's worth tracking raw resources anywhere, if you are really worried about wasting miner potential, track it at the miner and split it off later
Same amount of machines in the end, but you don't have the extra overhead of trying to update old stuff
yeah I just need to keep a little notepad or use map markers or something
I think I did that with quartz, I have two nodes merging 720 or 780 or whatever onto a belt that I've been using for everything so far
back when I was making huge belts all over the place lol
I think I set up like 750 quartz crystal at one point and it's feeding me well into the endgame
I made half of it into 20 crystal oscillators forever ago, now I can use those to make them all into superposition oscillators
Is there any pictures/ guides in here explaining/ showing mani folds n balance folds
Which is better for what reasons etcetc.
yeah I basically did the same
lol see stuff like that would be smart, I keep having to build more crystal oscillators, I think on another playthrough I might try to make bigger factories for stuff and steal it later
use manifolds always unless you have a good reason to load balance
You can use manifolds 99,99% of the time and not ever really worry about balancers, the only perceived downside to manifolds is their spin-up time, but that's overblown
I'm relatively new but load balancing is good for stuff like crystal oscillators that will take forever to fill up a manifold with
The only place balancers can be practical is simplifying train loading/unloading setups in some setups
like I fed those into some crystal computer manufacturers and just load balanced it, or at least split it into two smaller manifolds
They can be better for that than manifolds
you don't think balancing is worth it for stuff that will take forever to fill up?
I don't, what's a few hours for big systems if you can just move on, go do something else and check back later
It's not like you need to babysit it
You probably spend more time building the balancers anyway compared to spin up time on manifolds
hmm yeah fair, I'm checking my planner and I'm outputting 7.5 crystal oscillators a minute into 4.5 assemblers for crystal computers, that will fill up relatively quickly
Yeah, that's a pretty small system
Usually by the time I am done decorating everything has spun up
I mean it took me an extra minute to add a splitter in the middle but that wasn't a big factory
Couple of hours
I should probably decorate a little bit XD
I do very very basic decoration, nothing crazy
But it's systematic and predictable in how much time it takes
every time I finish a factory I'm like omg I haven't automated fused modular frames or batteries yet gogogogog
How many smelters should i get in 1 manifold build that is focused on iron (im still new and only at tier 3/4
hey listen, youll have all the time in the world to decorate after the tutorial
Check what your belts support
Only got mk2 belts as of rn
however many you need to feed the machines that need ingots
or just max out a belt so you can use the rest later, it's not like smelters are expensive
Satisfactory: Excel: The Game
but if you are making extra to use later you are gonna end up like me with a headache trying to figure out what you have available XD
Aight aight. Appreciate it.
MWYNN.... Make What You Need Now
You can use something like sftools to help with planning
try not to be too much of a perfectionist early on, it can ruin your fun a bit, ask me how I know
I think you are looking at it the wrong way. As your tech increases so will your ability to exploit the resources you have. Just smelt whatever you need for the parts you are building, and come back to expand any time it's insufficient. Before you have an operational nuclear plant consider all resource nodes as infinite.
I tried to tell you sooooo hard, but you got there and it delights me to see it
Expanding is optional
https://www.satisfactorytools.com/1.0/production
I know I just said don't be a perfectionist but this helps plan 😛
I legitimately am a perfectionist to the point of it being a mental health problem, working on it lmao
Yeah man in tier 3 you gotta smelt up 89,000 iron, it's the only way
listen, that was me for like ~30 years, it gets better with time
yeah it's a bit better but I need to consciously work on it
Not really a useful way of thinking about numbers in this game, particularly for a new player
If the sarcasm were more obvious it would bite
Not to someone new probably
I'm still not sure if I'm anxious cause I'm a perfectionist or if I'm a perfectionist cause I'm anxious 😛
the feedback loop is strong
You're anxious because you made up rules about how it "should" be played, and prematurely optimize to fit the made-up rules
I definitely did less crazy perfectionist shit with this game than I did with palworld, at least when I'm on a browser instead of on the game I'm using a planning tool instead of looking up the perfect way to play
I mean in life in general lol
I had a lot of decision paralysis about min/maxing "correctly" until someone on this server put it like this:
You are literally wasting every node you haven't tapped. Stop worrying about tapping each individual resource to its potential until you have run out.
and yeah I try to do everything perfect in games, I've always looked up builds and shit since like gamefaqs was the best place
Not knowing how to make a million dollars a year is costing me $1,000,000 - salary per year
yeah I'm old lol
what I've realized is trying too hard to be efficient actually makes you less efficient cause you spend less time being productive. still a hard habit to break though 😛
That's a solid approach, too. I finally just got to the point of "f--- it, throw down foundations and let it happen"
I just turned 35. Do I win? 👀
no lol I'm 40 in may
oh shit. I have been bested
not that I act my age or anything heh
When you meet someone whose birth year starts with 19- ☠️ 👴🏻
Alright unc let's get you back to the cribbage hall
there was no computer in my house, at all, until I was like 12?
makes me think that maybe the average age around here is higher than i thought originally
Satisfactory is truly the ultimate dad game though
Possibly second only to Rimworld or Factorio
games skew young in general but I think these factory games are more dad games for sure
I feel my age at times, though when I get into a building mood, I'm generally within my element.
lots of people who play these games seem to be engineers or programmers or logistics coordinators or lean six sigma specialists or whatever
IT tech here 🙂
Have you seen the absolute trash that kids are into these days? Only respectable game among them is Minecraft
Not all kids, of course
not me literally in the middle of my six sigma training at work ☠️
yeah lol I feel bad, couch coop was so nice as a kid, much more social than just playing online all the time
that's awesome I'd love to get a job that used that kind of stuff. I only did one course for my degree but I did great despite having no experience
When I have kids I'm going to raise them on RTS games and block roblox.com on the router
They won't see the light of the sun until they are fully grown and can beat a team of Korean prodigies 1v4
I'm definitely playing lego games and mario and stuff with my kids first XD
When I was a kid I spent a stupid amount of time on an edutainment platforming game where you could run the rabbit you were controlling into a wall and it would make a funny sound and visual effect. Kids have always loved absolute trash! :)
idk if I'd subject my kids to the stress of a starcraft ranked match
I had to quit that game cause my heart rate would stay elevated for like the entire match
I didn't bother with games until I left school, as a kid I was always wanting to know how things worked so I tinkered, a lot.
I got addicted to games so young
would probably have turned out better if I kept reading and tinkering with stuff instead

<@&370483737957236737> FICSIT-branded oregon trail in the HUB, when?
I also did some woefully unwise things, mains electric into a transistor radio etc, so that's why the AA cells said 1.5v, and the device didn't react well to 240v 🤣
lizard doggo died of dysentary
Apparently my mom had to field various calls from concerned parents when I was over at other kids' houses 'cause I was doing stuff like taking their clocks apart. I guess I was always able to put 'em back together in working order. :D (I have no memory of this myself, alas)
Not just me who was born with inherant curiosity then 🙂
I did plenty of tinkering in the computer space as well; I enjoyed writing my own games back in the Apple ][e days (eesh, I am really dating myself now)
My early life was a cautionary tale of "when you do this~ that happens!"
Mostly doing my own Interactive Fiction at the time, not that I'd've called it that at the time. :P
bbc micro here.
At school though, had a zx spectrum for experimenting with at home.
I had a "Software Plus" "brand" which I used for the games I was trying to make Actually Good and "Software Minus" which I'd use for what'd be considered meme/shitpost games nowadays. :D
I tried to actually create an fps game in the mid to late 90s, it didn't work out well, art assets, all created, chiptunes with scream tracker 3, yep sorted, rough level designs, cool, coding my own raycasting engine, BZZZT! epic failure, I still reuse some of my old assets nowadays in spite of some of my tunes being stolen and copied.
Player.crosshait = racasting frfr
Nice
I should have started with trying the engine rather than wasting four months on the rest.
I had plenty of failures when diving into graphics myself, alas; never really did spend the time necessary to crack that nut
Making tunes with the old school trackers was cool though, you could foley any sample and use that as an instrument.
I still remember my shock upon realizing, after selling my PCjr to get an 8088, that the internal speaker on the 8088 could only play one tone at a time. (The PCjr could do three!) Had to adapt my music-creation techniques to suit. :P
(Eesh, we're really #off-topic-tech and I'm procrastinating on doing dishes anyway. Gonna skitter off. :D)
I never got into earlier chiptunes such as the sid tunes of the c64, I started trackers on an amiga, oops yeah off topic, sorry.
lol you guys are much more productive than me I just liked playin videogames
We're kind of shaped by what we had access to and mindset while growing up, I loved systems and working out how they worked, that same curiosity etc goes into my satis builds, you've seen some of the colossal results in #design-and-architecture
Diluted Packaged Fuel wroth? or nah, been trying to get HOR because it seems to me like EVERYONE uses it but I don't know how worth DPF is
Diluted packed fuel allows straight up access to turning that HOR into a LOT of fuel, the containers just get sent back to be refilled so once the loop is loaded, fire and forget.
DPF is amazing but you kinda want HOR to use it effectively
I've been repeatedly typing evalulated today
HOR is purple gold, the dilute recipe is one reason why.
it's still great to make use of rubber and plastic byproducts though, way way way more efficient than the normal fuel recipe
To be fair, a lot of times it was probably born out of the fact that often if I wanted a new game, my option was to: 1) make it myself. :D We're awfully spoiled by game availability nowadays. :)
Well that is the goal to get HOR but atm I'm struggling getting that alt so looks like It's time for some fire and forget sollutions
To be fair, I have used the HOR recipe a hell of a lot.
It allowed for a slightly crazy setup that turned the entire spire coast into nearly 7k plastic and 3.5k rubber.
new save
damn i hate waiting 10 minutes for each hard drive scan just to not get what i want 😭
if your power grid can handle it, a combination of HOR and residual rubber is ideal then you make a butt load of fuel and add recycled plastic/rubber refineries
phishing link guys
When I saw "shorts" in it, I instantly noped, I truly dislike portrait video on my desktop.
#off-topic-media for embeds
How long did it take for 1.1 to go from Experimental to Stable?
Slightly under 2,5 months
hi guys first time playing the game
I see
I wanted to try VR but it doesn't work with the Experimental branch
You need the VR upgrade in the awesome shop, only 50 tickets
congrats
im scared
should be
my favorite mods are not on experimental either I want to use the new truck so baddddddddd
Scared of having too much fun?
yuh
What do the errors say?
It all loops or something
Thank you, lemme check quickly
I'd say that's more tied to code changes rather than game branch
How far back are we talking here. Just says “signal loops into itself”
Just not directly on the rail split
Do I need a blocker on every rail?
how to utilizate uranium
A signal on Every entrance and every exit
process it using recipes you have
That did it! Thank you, it was my first ever wasn’t clear what the actual rules were on it or about that glitch
It's pretty straightforward, that bug is annoying though
Fingers crossed it gets fixed in 1.2
But I am not holding my breath, it's been almost a year now
I was really strussing because of the dual track layout and how it actually DOES loop back in on itself
Likeness Christ do i have to change the entire layout
Well, it's got something to do with how the rail snaps to other rail, what angle you look at it from as you build or whatever, from the game's perspective, it is looping back
It wasn't as common before 1.1
Now we see people asking about every day
Yeah, it's confusing because everything looks fine
@tranquil steppe Pump all that water. Package it. And then just sink it. 😏
no space left for packer
but after my uranium stage i will burn the plutonim before building the plutonium nuclear reactor 
Sounds efficient.
how many points can u get out of sinking packaged water
i mean it is very efficient fr
130 points and water is basically infinite so u got infinite points 🤷♂️
I made loads of compacted coal to make into turbo fuel but I’ve now realised I need 1,440 fuel per minute to utilise the coal I’m making. Where tf can I find enough oil for this
yeah but it also needs a mod
it still takes plastic tho
its like an external mod + an ingame one
I have every intention of making a water-sinking plant this run "just because." 😁
that i forgot
i meant infinite per minute but nvm u just ruined the whole thing by mentioning plastic
even so, it takes machines to package the water
Can't you make containers with steel?
so everything has its eventual limit
yeah but still it takes something to make the canister so its not "free points from water"
Iron + Biocoal 😏
most of the points of packaged water come from the canister's original points in fact
water doesnt add much to it
if I'm already making cooling systems and radio control units for the depot, does it make more since to run OC supercomputer instead of super-state computer?
i'm a big fan of OC supercomputer
You are the sole person who dictates what does and does not "make sense" in your world.
then it's best to minimize the number of different types of items I have to make
that just dramatically reduced the amount of plastic I have to make ^-^
Crystal Computers make OC Supers even simpler.
Over clocked super computers ?>
nah, the recipe
I've removed computers from this factory completely :3
I'm already making high speed connectors, heatsinks are pretty simple, though they require copper sheets, and the quartz crystals aren't much, so I'm using the radio connection unit recipe
Should I turn the abyss hole into a gigantic battery y/n?
if you wanna, yea
If I may:
Oscillator is 1:2 with Crystal Computer.
Computer is 2:2 with RCU, which also needs 1 Oscillator.
So take any amount of Oscillator, split it in half, and you're perfectly supplying RCU's and the Computers needed to make them.
Step further:
OC Super is 1:2 with RCU, making so allllll the way back -- Oscillator is 1:1 with Supercomputers.
No complicated maths. Simple.
does anyone have any tips on making satisfactory modeler look less like spaghetti? I've already tried 2d lines
I want a bunch of backup power and an excuse to make something that uses an elevator, and it ticks both those boxes. But the scale of the project is excessive
Tung Tung Tung Sahur might be the closest thing to world peace
-# Obligatory "Just use Tools" plug
I was and now I'm using this instead and it's cool to be able to edit it a lot and work around what items I do and don't want to make
tools is kind of worse for me because it only uses direct lines
modeler = 😢
Man, I wish I had a reason to use the elevator😭
Also is there a way to paint part of a foundation, so I can create walkways that aren't one foundation wide?
What’s the calculator website everyone here uses
Satisfactory modeler
No I’m specifically looking for a website I’m on console
satisfactory tools if you want a website that will spit out a premathed factory
Tools doesn't work for some items though like ficsonium
unless you manually input nuclear waste
(reactor burning isn't considered a recipe)
it does but you have to inpout waste
guys earlygame i have no choice but to go around like ap easant collecting leavs?
rush coal
Sort of? It doesn't take super long to get to coal power, just keep progressing the milestones and building
gotta automate stuff using leaves ig
And wood
Are you past onboarding and into Tiers 1-2?
yes
May I dm you?
sure
Is the best way to use geothermal power simply to attach batteries between them and the power grid to effectively just use their average power output?
you get coal in tier 3 which is usually about 4-5 hours or so
the batteries are part of the whole grid, rather than connected in series like that, but basically yes, just slap the needed number of batteries (1-2 depending on purity if I recall) next to it and then assume the average
what is the 1 inside a circle next to my hotbar?
You have 10 hot bars available to you. You can swap between them by pressing crouch (or left alt? I have crouch bound to that) and using mousewheel
They do
Yeah but you don't need a separate grid unless you want the geothermals to only charge batteries
*power storages
And I wouldn't say it's that much required
Think I might need to start consider using tractors for once
Problem is that's a lot of flat terrain I'll need to put down for it to work properly
how do i fix sloshing i need help please
run the machines at the lowest clock speed possible until the whole system backs up and then set them back the their appropriate speeds is one way I've heard. it should fix itself eventually, though with water feeding enough excess into the system will also help
Contextually they are just massive batteries though, right?
im in phase 2 can i under clock
yeah. you have to research blue power slugs and overclock production in the mam
thank you very much for the help
^-^
you could say batteries are power storages, but in satis the reason it's called power storage is to not make it similar to battery the item
they are accumulators/capacitors, if we're being specific
and "battery" is an item in the game, so even if power storages were "like batteries", it's better to call them their name to prevent confusion
Ah, I was unaware of batteries being a separate item. My mistake
I'm still going to call power storages batteries to myself when I play though, because it's a fun word
you can call it as you want when thinking about it, but please use proper terms when communicating with others 🙂
Call them Jinkie Blinkies, so everyone is confused!
why arent't they adding new awesome shops decorerations to the game?
Can I call them impure limestone nodes in honour of you?
No. We are in game already so it wouldn't do any good.
Mm, tough but fair
Can I commit battery against one of those big coughing buggers in the jungle?
I think murder would be more appropriate
how long should that take also i heard that fulid buffer help how would i use them sorry to ping you again
until the machines and pipes leading up to them are all full. then set a machine to the desired speed and check it for sloshing
no, buffers don't help and often hurt
when under clocked the water in the pipes started to leave idk what to do
try standby and see if the inputs still fill up
but its slushing mid way through the pipes its not making it to the inputs i mean its litteraly slushing at the start idk how tho cuase i tried evrything sorry to take up your time im just super confused
what's between point a and b?
-# and 
loop the pipe
wdym sorry
Devs need to change the design of power towers.
It's amazing how consistently a loop fixes sloshing
they do almost every new update
I'd like to see four armed varrients.
yeah but my water isnt making it to inputs its sloshing at the start of the outputs and mid way
well, it doesn't "fix" it, as sloshing is not "fixable" like that
it just reduces effect it has on your build
that's why you build the loop
what is in constant flow, wouldn't slosh THAT much I assume. However I know the times the loop didn't fix my issue. Its sometimes a combination of fixes and practices needed.
so where do i bulid the loop
all your fluid input manifolds
you could also double your water output and plug it in on either end of the manifold loop
just to be extra super duper sure
That's true! And yeah, that's also true about there being a whole range of factors
i made three diffrent pipes per mechain does it matter i though i might as well should i of but all three outputs in to one pipe
Guys, could you help me? My train won't load - freight station is full of goods and it just won't load. Also, I've set up the time table and game says "next station is unreachable".
I've driven there manually twice and there's no obstacles in the way.
station is backwards
are you plugging 3 water extractors into 1 pipe? pipes can only handle 300m^3 water and extractors put out 120, so you'd need an extra pipe
3 pipes for 3 extractors but im no getting enthough pressere so i dont know how to increase that or how to loop it at the outputs
back in my days I would do this kind of shit to prevent sloshing, it worked at the time #screenshots message
that was update 4 maybe though
Bruh they only added one stupid beam
what do you want to see added? Make suggestion in the QA site
the freight station is where the freight car is going to stop, isn't this correct?
round bit goes to the front
is common issue where players put stations down backwards because the first person camera view often obscures the directional arrows on the hologram.
im scared of this game. i bought it 5 days ago and alr have 70h. and i even doesnt finish phase 3. i finish building 4 ovens for 480 mettal each and automise 2k screws per minute.
idk for what i need that much
the arrow was pointing the way the train has to go
this is my first factory game after mindustry
you need more screws! all the best recipes use them!
how much heavy mod frames manufacters i need for now? i could place only 2
you first need to know how much HMFs do you want per minute
Does someone happen to know the max number of uranium fuel rods the world can produce? I found the max is 2100 uranium ore per minute
But I'm not sure what the most efficient way to turn them into fuel rods is
depends if you wanna stockpile the uranium waste or process it into plutonium fuel rods
but yea^
I'm gonna turn it into plutonium rods and sink them, but that should have no impact on uranium fuel rods?
(ignoring sloops)
"efficient" can have basically any meaning. You'll need to be more specific 🙂
yo can i dm you a picute of my water sytem cuase the flow rate is broke and can you tell me whats wrong cause im clueless
It might have an impact, if maximizing Uranium Fuel Rods uses up resources you need to turn them into Plutonium Fuel Rods
Indeed, good point!
no, why DM? just use the public chat
oh i didnt know we had one
you're chatting in one 🙂
I wonder how I should approach nuclear power. I'm never gonna need THAT much power, so I kinda feel like I just plop down 100 power plants, and a setup to deal with its waste when running on full uranium. And then go around and source the rods, maybe drone them in
The plutonium rods would be nice drone fuel anyway
imo exactly one nuclear gen's worth so you can say you did it and fill in your other power needs with biofuel gens
Set yourself a power generation goal imo
If I did that I'd conclude to just build a second rocket fuel setup and finish the game on that power :D
rocket fuel is smelly
I have a goal to use all of the uranium nodes at 100% efficiency with all of the miners overclocked
Oh in that case do a lot of nuclear. It's way more fun than rocket fuel
Is there a way to dump water excess ? I'm at the aluminium phase and I wanna make sure my system never gets stuck bc of water
usual solution there is to use it as part of the chain
(though avoiding mixing the fresh and byproduct water, ideally - clock into separate groups)
the lazy solutions are things like wet concrete
or turn it into wet concrete or some solid like that which is sinkable when it's full/not used
That would be the most optimal solution you're right
Aluminium is a very fun recipe
Btw another question but when I take a power line out of a wall outlet it places a tier 1 power pole, is there a way to change that default tier 1 power pole as connection ?
don't think so
you either hold/tap e or r i cant remember which
yeah, sadly there isn't. Not unless it's wall socket to wall socket
E works to swap to a mk2 but i'd like it to switch to another wall outlet
Perfectionist solution: recycle it into the same system for a balancing challange
Lazy solution: turn it into wet concrete and sink them
"I dont have wet concrete solution": use it in a power plant
That's the goal yeah, wall to wall
Well yeah that's the goal, use the water from the electrod recipe for the solution recipe
But if inputs clog it's fine, stuff will still run, but if outputs clog thats where issues start, and it's my first time getting water byproduct as a output
this is why the suggestion is to not combine the fresh and byproduct, since that's where clogs usually come from
Yea and i'm definetly going to follow that suggestion
I forget the numbers, but say you need 300 total water but get 120 back. you'd make one set of machines that take the 180 fresh, and the other take the 120 byproduct, ezpz
there's also some images floating around with setups, but the concept's simple enough
Btw yeah other question
480 bauxite with basic solution recipe that gives silicia = 800 alum
480 bauxite with alt recipe = 576 alum
The only difference is it uses less water, in what scenario people would use that alternate recipe ?
Well it also costs coal coke but it's a very easy byproduct to produce
160 coal coke
Don't people need rubber and plastic ? Those recipes give a lot of hard oil that u can turn back into coal coke
Wanna fight @swift dragon ?
there are recipes that can make rubber/plastic without any byproduct stuff
wow I just built the Explorer let's goooo
which ? I didnt find much (Theres the polymer one but it isnt very efficient)
but if you have it in excess and want to use it, sure, valid use case
Can I run over hostile animals and delete them?
they take little damage but turn into ragdolls
the holy quadrilogy of complexity for output is Heavy Oil Residue, Diluted Fuel, Recycled Rubber/Plastic
Well I currently produce 1400 coal coke that i'm dumping in the grinder, pending for future recipe needs
Stop spam reacting me @swift dragon i swear i'm gonna ban u
I ran over a nut tree by accident, will it grow back?
What word is triggering that xD ?
probably coke
coke a cola
I can't visualize how would u use the recycled recipes without having to use a normal recipe with either heavy oil as byproduct or using polymer
the heavy oil residue goes into making fuel, the resin into making the seed stock of rubber
wow
That's actually crazy
You start with the actual Heavy Oil Recipe which produces HOR+Resin. The HOR goes into Diluted Fuel (packaged or otherwise) and the resin goes into Residual Rubber (not plastic! Rubber has the better ratio). Then Recycled Plastic and Recycled Rubber feed into each other, using the rubber from the residual process to kick it off and the fuel to power the conversions
Costs a lot of power tho, i'll probably do that once I reach nuclear stuff
it's very resource-efficient. Also very complex, which people tend to neglect to consider, and also needs a lot of space and power
With HOR and DPF you get 10gw per 300 oil.
I have only 20GW of free power rn to make heavy frame factory, aluminium factory and the rest
You end up with 3x the Crude Oil, split however you like between rubber/plastic (and fuel, though if you do too much fuel the ratio will dip below 3x)
Yeah, I just entered phase 4 but I saw you can convert stuff making oil power even crazier with other fuel types
I love the output of recycled p/r, just not my favorite thing to set up
Another question, in mly refin,ery I want to use 120 waterM3 a minute, to achieve that i need a pourcentage with decimals or entering 80, but when I enter a pourcentage, from 66,6664 % to 66,6669 % it doesnt change any value but it still saves the % set, so what's the difference ? None ? Just the visual display of the set pourcentage ?
type 200/3 instead, it'll be the most precise
Yeah but it doesnt modify anything displayed in the input/output of the recipe
because that input/output is rounded
the display will round it down but the internal guts of the machine will have more precision that what is displayed
Damn that's annoying
So to make sure things run perfectly you want to round it down right ?
because those are rounded (and basically a lie anyway)
those'd be using 79.99968/min or 80.00028/min. Probably close enough in practice, but you can get closer by just actually using the right %
for machines I'd round up, for gens I'd round down.
so if it's a machine, do 66.6667%, for gen do 66.6666%
I just type in the actual ratio I'm after, eg the 200/3 mentioned above
but in general, rounding up/down like greeny says is a sensible idea
that's also fine, but I prefer to have control over the actual saved number
Just to try something and see if i'm doing it correctly, I want to split refineries or alum solution of 720 total water into two parts, one of 440 water and one of 280 water
The original recipe costs 180 water, i set my machines this way:
180(100%)-180(100%)-120(66,6667%) /// 180(100%)-100(55,5555%)
Is this good ?
Note that i'm not very smart so what is the reasoning behind that 200/3 ? How do i port it to any other value i'm after ?
in that instance 66.66666...% is 2/3, but need to multiple by 100 to get a percentage, so 200/3
and guessing that 2/3 actually came from something like 80/120?
I just need the left part to be a total of 440 water m3 a minute$
and the base recipe is 180, so that's 440-180-180
How do i get the fraction of something i want xd, like here the base is 180 and I want to use 100, how do i know the value of the fraction i enter in the % box ? @tall lantern (I'm gonna repeat myself but i'm not a smart nor even average smart person)
if you want 100 out of 180, then that's... 100/180 😛
and as a percentage it's 100*100/180
Well, yeah xd
I gotta upgrade my brain drivers or something else idk, it's definetly broken
target clock speed = 100% * amount you want / amount you get from one machine by default
Got cast screws as my actual first recipe, iron wire as my second, stitched plates as my third, and I found a supercomputer for my first sink item on the ground
The game is going to bat for my Forest run lol
RNG is drunk go home
I am supposed to be giving my self a break from Factories. But as i do other things..... i think of the factory
Anotherrrr question but how do you allign a water pump with world grid or foundations ?
build a foundation on the world grid and build a pipe support that you can snap to the output of the water extractor (although iirc it's a bit off by like half a meter but I might be wrong)
Yeah it's off by a little
try other snapable culprits like pipe junctions and pump
or try to find by how much it's off and off it off on purpose if that makes any sense
I honestly prefer the bolted reinforced plates to stitched don't @ me
off and off it off 🤯
no I agree
it's clearly a better recipe because it uses more screws per frame
Bolted has higher output per machine, which makes it slightly better for blueprints, but stitched is so good.
people like stitched to mix with iron wire but look at those cursed numbers like wtf is this #math-and-meta message
But it doesn't allow you to maximizes your screws
What is the theoretical maximum number of screws per minute that you can produce in the world?
5 million
Thank screw very much
the real question is. when will your computer give up
My computer shall go on to the end. It shall put screws in the constructors, in the assemblers and even the manufacturers. It shall fill the hills with screws, and it shall never give up and never surrender until every last screw is made.
steel rod - screw
Aluminimum rod - screw too
Here at Fiscit, we use the whole screw. That's 60% more screw per screw. That's how we keep our costs low.
Has the game ever had a discount below 30%?
not since before 1.0 at least
Which one was the best? the summer discount?
it's just all been 30% recently
sale on humble bundle + humble choice discount = moar off.
except only really works if you've already got humble choice.
think theres been a 50%, but it was years ago in EA
So the best time would be now 🤔🤔
41% off on humble bundle with humble choice right now
only 30% off for normies tho
I better go buy another 4 copies
with extra factory carts
what is humble dunble?
This was the one, thank you!
the third official point of sale for satisfactory. (anywhere else other than steam, epic, and humble bundle is probably dodgy)
I got a few of my copies from some guy behind the Kmart by campus
Make iron wire from iron alloy ingots!
I understand, I think I'll buy it on Steam, just because I prefer having the games there.
thanks 
humble bundle gives you a choice of steam or epic key
it's a bit more acceptable
but like I said, the bonus discount only applies if you're already paying for humble choice
Wouldn't it be better to make a wire with caterium?
You sure could! Especially fused wire. Depends where you are in the game ofc
im in phase 5