#satisfactory
1 messages · Page 787 of 1
Gouda is a point fondue, Anakin
sure you do, that's how the factory cart slows down
I used to feel bad about killing them, until I realized they are constantly crying, so I feel I am putting them out of their misery
Ah no, they just vibing, they love life.
Don't ruin this for me.
I say everyone remembers the first lizzard doggo dead
I killed mine while it was on a New constructed Highway for my trucks..
Me too. But I dont want ppl ending it for me. I can yeet myself if needed
Poor thing just happened to stand infront of my route
i cant figure out trains :(
Mine was in the coal pit
Eh, they die the same as the spiders. They stop breathing.
Never bothered me once. They pixels and shit
there are spiders in this game?
Trains go round and round
It’s a bit of a stretch to call them spiders
I think devils is a better way to describe them
Or abominations
If you don’t like them ADA can overlay them with silly cats from past ficsit employees
They keep getting in my way so I like to make them into maelstrom goons from cyberpunk and fill their heads with cluster bombs
They even make cat sounds
Oh I have the cats. They're scary
signals keep looping
i have no idea what im doing
Lost me at signals
signals only necessary if more than one train on the same tracks
i want to make a big track around the world and connect stations to it if thats even possible to do efficiently :D
build more tracks until comfortable with signalless tracks, then read tutorials on signals
It’s the best thing to do
but im just too dum
I’m gonna have a 2 way track around the world
thats what i want too
If you're talking about rail, I'd personally recommend building it on an as-needed basis rather than trying to do it all at once. Need to move something from A->B? Set up that rail system. Then need to move something from C->D? Set that up, and if it's reasonable to do so, hook it up to your existing rail.
I've seen a lot of mapwide-rail-system efforts fail 'cause folks who weren't used to dealing with rail dived right in and found out later that 30 hours ago they made a design "mistake" which meant they needed to redo all that work
So make sure you know how to work with rail before doing a huge project like that. :) And ideally, IMO, just let the huge project happen organically as you play. Though of course many folks like building mapwide rail networks just for its own sake, so don't let me discourage you from the plan if that's where your heart lies. :D
Can confirm. I did this we back
im playing around with it in a creative world first on a smaller scale
I HATE manufacturers why are they sooo big bro it’s impossible to make them look nice
Logistic floor below can help. This way your can route half the inputs from under
Sushi.
I need 17 there’s no way a sushi belt is gonna work for it
What are you making?
Computer factory with just iron copper and quartz, but the alt for crystal oscillators only makes 1 pm
i love this game
And it’s in the manufacturer
So Insulated Oscillators. ✅
What's your highest belt mk?
Wait nvm it’s not an alt
I have Crystal computers alt That’s why I’m making it.
And an extra 5 oscillators for anything else I need
What is your highest belt mk?
sushi can work for that just fine
So mk5 ✅
Yes
Regular Oscillator recipe input is 34.5 per Man.
x17 = 586.5.
Yes, you can do that on 1 mk5 belt.
Ok thanks
💛
Il try my biggest complaint has just been with design but I can figure something out
Also if you have train tism
Recommend overclocking to not have to make 17 of them, personally.
When I made the layout in tools I neglected to realize how many manufacturers there were
Could I have 10? And overclock to get what I need ?
-# underclock and build more
dont forget overflow if you want to do sushi
17 breaks down into 8 clocked at 2.125
212.5%
once you go sushi with your manufacturers aint no going back
@neat anvil
You can stack them vertically and feed them from conveyor lifts with splitters. Make a manufacturing tower
I've made a lot of towers like that recently. Best way is to do lifts into a wall and out of the wall toward the top, and it's pretty easy to make a ton of them. floor holes and vertical splitting is broken in blueprints
should i rush to unlock tier 9 or take my time in tier 8?
It’s really up to you and how soon you want to see the ending and have everything unlocked
Can someone tell me wtf happend? I send that to #screenshots
i honestly dont care about the ending. i also have no idea what i unlock at tier 9
You are the honored one
Crap wrong image
wdym honored one?
Maxed logistics is nice but you have to build out a couple factories for the ingredients so I would say take your time
.-.
i think ill do that
An I see that looks like a power death spiral
I’m assuming you had enough power before this you should go check up on your power plant
will 1.1 truck paths break when 1.2 releases
is there a setting i can make my UI was smaller?? I have a 49 inch 5120 - 1440 monitor and it stretches everything out and i dont like how big the UI is
yes in the gameplay options I believe
The current 1.1 pathing will still exist when you upgrade to 1.2 but any new routes will need to be done with the new system
so autopilot paths are going to be removed?
No. You will still be able to do the autopilot paths but you will need to add stops on the route when you make a new route
Depends on how "fun" the path is. But for specifics you should ask in #satisfactory-experimental
No. Existing routes will work, but you wont be able to add other vehicles to those automatically converted paths, and you'll have to set timetables to your vehicles (mine were all stopped upon loading)
guys ive scanned the iron nodes but the game is displaying to me only 2 nodes near of me no more, its normal ?
Not all of them still work 😉
yea true there are specific cases like PATHS THAT USE JUMPADS that won't work
See previous about "fun" and realize how accurate I was being 🙃
The scan doesn't cover the entire map as far as I know. The scans have a range limit so if there are nodes outside of that range they won't show up
$hooo ok
Also I had a truck stop that was elevated by like 2 or 4 meters, that stopped working too
the ressource scanner's range is infinite, and it shouldn't even be a thing for iron
I know a couple people said "no" to this, however I could swear nodes stop showing up past a certain distance. Is it a range thing, or a "only hits the first ~10" thing?
There is a date to update 1.2?
false , it seems infinite due to large area it covers but nah its finite
wait you dont need nuclear in tier 8? you unlock it but you can just ignore it
well u can start building uranium rods factory and sink it until u can make plutonium rods
you can ignore half the game's features
everything is tiny but this...how to fix??
some people do runs on only coal power
i cant post photos
from the wiki "The actual scanning process has no range limitations, it will scan until all 3 Resource Nodes or batches of them are found, no matter how far away from the pioneer that may be."
this is crazy behavior
is automatic biomass even possible?
just build a ton of power storage and afk , u can beat the game without nuc or roc
well im runing on turbo right now am im doing good
if you have enough power for what you want to do then you're doing good
im not even using geyser or the sam power machine yet
shit tons of containers with leaves and such, into self-powered machines, to craft the better biomass, to utilise the belted burners
geyser is dogshit and sam power is like the most advanced type of power
its not automate if you run out of leaves tho
only good thing about geysers are the geothermal generators look super cool
why is it dogshit? inconsistant?
probably just me leo mikael is a longform, yap at the camera kinda guy
Do they ever plan to add a structure that splits items at a precise rate / min ?
unlikely
yea it provides very few power (around 10GW peak if you sync all of them), and yea it's fluctuating like not on my power graph dude
pretty sure the net positive on just leaves if you have fast enough belts and sloops is enough to power you to the point you could craft the ingredients for those belts off of one container, but I have no idea how the numbers actually work
i only have under 6GW tho
hook them into a dedi power line with some batteries and a couple power plants of whatever tier you're at and it's train power
the consumption on those fluctuates anyways so
For automated biomass, it is one of those things that expand as you go and get more things. Biomass is actually pretty useful through the game, particularly for chainsaw and some things you can unlock later
you could run around plopping geothermal gens and dragging power towers all across the world but it won't get you far, better to upgrade
(I am for the record slightly meming about the biomass but it's theoretically possible. I have a life.)
i heard there is a great blender recipe for turbo
blended turbofuel is pretty great
For Biomass, you got the initial harvest, then you can refine it into the biomass logs. Later you can make it into a fuel. Plus later you can get smarter splitters so you only need the one container and it sorts out into the different uses for plant and animal biomass
-# crops dev stream to portrait mode
What was said before is my favorite use of geothermal.
also im runing everywhere from place to place maybe its time to build a train
yea blend is fun, so many pipes and liquids: #design-and-architecture message
When I get more capable of dealing with creatures and staying supplied, I will go around and plop geothermals down while also connecting up radio towers. Then I use the geothermal to charge up the capacitor towers as kickstarters for new factories.
liquid suck sometime tho
my aluminum setup doesnt work if i let it run too long
"dedi power line" 
Personally I don't bother but at minimum geysers and batteries is a good combo, and if you don't want the flucuations to mess with the factories put them on a different line ¯_(ツ)_/¯
.#BiomassTillNuclear
Is there any structure where the player cannot land and instead starts floating until you slide out of the structure ?
Huh?
There is that on many other games with building allowed, wondering if there's a few structures that behave the same way on satisfactory
You are the one who builds all the structures, so.. ?
What do you not understand in my question ? I can maybe rephrase it ? Idk
Green energy run.... you can only use energy thats coloured green
You build all structures.
So if you manage to build one you cannot "land" on, that's a unique design that you had to put effort into coming up with.
yeah that's what i'm asking
I dont really have an example tho so idk
You can slide off pipes pretty easily.
And I'm sure with freemode you can make beams at an angle that doesn't allow you to walk.
I actually am curious. You know that math. What if one slooped every single biomass production step... How much and how long could you generate for if you did a minimalist play til nuclear.
I am sure somebody has done the challenge.
There are so many steps, it would be exponential.
Biomass is infinite so you can generate power infinitely.
Well, but you need to go out and collect it though, and rate of collection vs consumption
You are the mining node
Add biocoal into that math.
There is a max MW theoretically based on creature respawn times.
But it would be well beyond what you're need to reach nuclear.
1 alien remain becoming 960 coal is kinda nuts.
Well, respawn time is one thing, but there is the time for you to go out and kill them.
Oh, but it is that high? I never really got into it too much
Ya, i use biocoal slooped for my munitions
That is the slooped process tree?
Yes.
Cool!
1 alien remain can run a coal gen for 64 minutes.
Longer if you find a sulfur node.
I already do this. That why I push back when ppl say biocoal is bad lol
Really
Mmm hmm... I guess it isn't so much I find it bad, just how I progress results in me not finding it useful 🙂
biocoal is the third best alt recipe after cast screws and aluminum beams
But I commit on next playthrough to actually make a proper bioprocessor
Its why I use it for munitions. I get more as I use what it produces. Its a positive feedback loop
Yeah, that is a good idea for sure.
I only use it for my jetpack.
and chainsaw. No biocoal
But I started looking at my system and thinking of a ratio (not consumption math) with sloops.
SO you got 1 source becomes 2 protein/mulch to 4 logs, to eight fuels.
I have a sulfur node for my plutonium setup surrounded by portable miners. The main proper miner feeds the plutonium and all the portable miners feed munitions. When I am in the area I drop off the creature remains and feed the sulfur line.
A good idea. That is how I would do caterium early on before I get the explosives unlocked.
Load up half my inventory in seconds, dump it off once in a while.
I am very inefficient. I build stuff, get it running, then forget about it. So my ammo just runs indefinitely.
Routes into quantum containers. So never need to look at it.
Which is fine. Awesome sinks are there for us
Ammo i think is one thing I dont have going to sink, oop. I just route the excess gunpowder.
Oh, I need to get the pulse and cluster nobelisks and my turbo ammo going.
When I do next map, I want to make a bullet town. A seperate factory area just for ammo and have a train deliver it to my mall. four engines, 12 cars. All the weapon
you've mispelled automated miner
I'm not a fan of the automated miner but it's still tied with all other recipes as the best recipe ever I guess
Thing I like is once you can automate miner production... quantum container. Toss a bunch in so you never have to think about it again when expanding
why no like automated miner?
I have a large container and quantum space full of automated miners. Don't question me
it's more that I never really need more than a few stacks max for a playthrough. I can just use the autocraft button while I make coffee and get enough for the whole save by the time I'm back
Yeah, that is true for a fair bit in game. You are right, overall it isn't a really necessary item unless are a person that likes to automate for automation sake since is a very finite number needed to build the actual mining stations
Same with station parts. Is sort of silly to build a plant for that purpose vs just dumping components into a container
But sure is fun!
yeah I need some but I don't need an indefinite number the way I would for like ammo or filters or other stuff I would actually automate
I can see your point FCAKF. I honestly used to be anti-automated miner until I decided I just didn't wanna hand craft them... ever
Returning to the old save brings so many questions. Why do I have 20 stackable conveyor poles on the side of that cliff? Why do I have a chest with 29k of iron ingots floating in the middle of my base? That's with pipes going and ending inside a mountain, miners floating on spots where ore nodes used to be, power poles floating in the air, tracks just idling because they're lost their paths, water extractor on a puddle that isn't connected to anything. Interesting
I'm not even gonna remove that portable miner that stood on quartz ore node
or how about 13 industrial storage containers that, apparently, store all of my stuff. What was I playing back then, Minecraft?
probably?
I dont quite have anything that if I load up old ones. But my favorite is pre water saves. Coal power plants with no piping. XD
Still waiting on the office tour or studio tour
Truth
struggling today w/ steam deck desktop vs gaming mode. both have different pros/cons re: ui & functionality when using only a BT controller. Boo! 
what if you do couch coop with a friend and one of you uses a controller and the other uses a keyboard/mouse?
that seems like the best of all worlds
is satisfactory calc down?
does seem rad! i’ll have to convince some friends to log on
has anyone found a way to split an exact amount of items per minute ?
my train station says 479/min however im mining 480/min so am i fine to use 479items/min(train station display) as 480/min machine intake
probably just a rounding error and its 480
it says that for all 8 of my freight platforms
personally dont trust the platform reported number at all, just see if your machines actually use 480
if your load/unload is buffered it should be fine
alr il check it out rq
yeah both sides are
No way to split an exact amount aside from a complex series of splitter and combiners with math and assuming other lines do not back up. More often one adjusts the input items per minutes
this question usually stems from a misunderstanding about how splitters actually work
you dont need to do that 99,99% of the time
also the buffer delivers 2x the resources the miner makes
That's the issue, i wanna run a relatively low output / min computer factory, I want to send 10 items per minute to storage and the rest to the train station, issue is the smallest thing to split would be (I actually realized I can actually split any number I want as long as it's multiples of 5 lol)
send to the train station first and the overflow to storage, whatever your consumers leave left over gets sent to storage, the system will balance itself out, just like a manifold does
It wont balance itself tho as train will take the whole storage everytime I get there
where is the train going and how much is being used there?
Well you're actually right
I would need to fill the whole storage first tho
the computers are not going to disappear, your destination only uses... as much as it uses
so let it fill
I'm not producing much per minute
go do something else while it fills
the easy solution is to use a smart splitter, set all to the storage, and overflow to the train station. the storage will fill up first, and the train station will take the excess to wherever you want it to go
if they ever use a high burst of computers for whatever reason, having it this way around can cause a shortage
The go do something else scenario here would take probably more than 4 hours
honestly the entire theory behind logistics is so long as the transportation is more than the production, and consumption is less than or equal to production, it will balance itself eventually
also true, so it does depend on them as well.
thats why its better to prioritize the station
I just finished mini factory of Adaptive Control Unit :D
dont you have enough to do for the next 4 hours?
sloop it to make it quicker
I absolutely do
problem solved
I havent really used trains yet but are we sure there canno tbe any loss of items ?
Even in experimental version :p ?
take a 4 hour nap and wake up refreshed for more automation
nah, they are not going to just disappear
If you put in x/min to a train, you'll get x/min back out
aight i trust ya
No need to trust me; can run your own tests. :)
tests differ from person to person when it involves bugs
And I play other game that has a lot of bugs so i'm cautious
By that logic, you testing your own stuff is en entirely reasonable suggestion then. :)
If tests can vary from person to person, what matters is how the system behaves for you
Well yeah but the reason I come ask here first is to make sure I have the informations before experiencing bugs (if there is bugs)
Trains have been rock solid basically ever since they were introduced. There are a lot of ways to make mistakes, of course -- they've got a learning curve
If there is a possible bug I would use the other split method i thought about that adds annoying layers, but if everyone tells me theres no bug then it saves me some time
But all of the available logistics methods (belts+pipes/vehicles/trains/drones) can be built out to reliably support whatever throughput you need
Just gotta take the time to learn how to work with the systems
yea
For that, I can help you with something, and will be an easy bit to figure out, an old mechanical computer. How many per minute are you making total?
ya'll love to overcomplicate this stuff huh
Also like others said, never had issues with item loss or really bugs overall ever in the game that causes issues.
At most, I have lost a buggy to the void cause it clipped through the map while running around. So I did a save edit.
i'm still planning, I was about to go for a pause but whatever amount maximum i could do with one pure oil node for the plastic / rubber i need, but i'll check that later i gotta make a quick pause 😢
Aaah. Well the fortunate thing for that is computers do not build too fast.
So easiest way is to not merge anything. I do that some times. I build ten, have seven go to one thing and three to another.
When is 1.2 stable releasing? It's nice that they're streamlining vehicles, but I would've really liked to see more options to get water besides the big goofy water extractors... Working with those was the least fun part of making coal or fuel generators. Maybe reduce the size of water extractors, make them "fresh water only" (inland ponds) and make multiple desalination machines (coastline) that have multiple water outputs? Perhaps the highest tier has like 5 300cm² water outputs????
I heard it's not releasing today
Then you just need to put a smart splitter in on your 10/min line so if it fills up, it can overflow.
yeah that's actually another solution i did not think about
noice
This game is nice i hope i can get over the complexity of wanting to build things well and "finish" the game "phases" at least once xd
I wanna be part of the 5.5%
Hey period person, I am same way. I love complexity. But one thing I find about complex games is to figure out smaller systems.
And satisfactory has something no other game has that really benefits that a lot.
Something you will find as you go are these crashed pods with hard drives you can research for new recipes
As you unlock the new phases and their tech, you get new hard drives that offer new ways of making early game stuff.
Yeah I was doing all-i-one very compact factories at first but rn i'm at the last factories of phase 3 and i'm seeing that building one very big factory is way too complex for my small brain so i'm going for a factory for computers, one for heavy modular frame, one for motors etc etc, then merge everything with trains for the big recipes
Essentially making more advanced machines and using more inputs to reduce steps and improve yield.
Yeah, I play the same way there period.
Star Rupture is shaping up to have some mega complex items to manufacture.
Break it up into seperate factories is my area. I make 'blocks' if it seems to overwhelming.
So like your computers, just branch that off so it isn't too close. Then do the first item for that.
Make use of the sign items in the fixit shop to help with notes too.
So you can put like a sign above the machine noting your inputs letting you see inputs and outputs
My factories gained a life of their own during construction.
Yup, mine too, they sort of flow out and take shape.
Which can lead to interesting problems for interesting solutions.
mine just blowup whenever i do anything lmaoo
My best recommendation to other people that like to make stand alone factories is really just give yourself space.
So if need rerouting or the like, you can.
Mine sort of flow out and eat biomes.
No, leave no space, and then combine the two factories together once they start touching.
Make the entire map a nightmare labyrinth.
No space no space no space no space
There is one user who has done that Boredic, saw their screenshots on steam though. Not here.
They build in a way so every spare space is belt and machine. Is very crazy to see. Squishing and piling stuff up.
Search #design-and-architecture for vids I posted to see just how mad I went during construction.
#1494741134646317207 message Started the game there
I would hope it's more than one user. I want to see gaggles of factories that look like someone with any of the hallucination/delusion-class mental disorders found steam during an episode and thought satisfactory was God himself
Then once we identify 4 of these users, we can set them all up on the same world and see what happens
My aim isn't compactness, just has to look cool and it must be walkable, the slender towers are an exception.
Wow - if you do P4 right, P5 really is a breeze isnt it?
#screenshots message This is my post sharing screenshots through phase 3 from when I came back to the discord from being a ghost
I made far too many singularity cells though.
Near the end, you can see my also organic floor plan of my phase 3 components. Made motors and adaptives in the same building. but there was some nice plants and rocks, so I built around it making it a green space in center of the building.
Not so visible is I actually build it raised up and there is a basement level to help move stuff larger distances across the plant.
I do build so.e infrastructure under the map.
My portal location isn't visible until you go under the map #design-and-architecture message
I looked at your screenshots, Markus. They are ... Satisfactory
do you physically have to go all the way under the map for that?
i might wanna try somethin like that
Don't have to, the construction location was just my choice, directly below my hub.
I respect your detailing work. I don't build under the map, but you create the illusion of being an underground complex.
Vs it being some wide open skybridge
yeah, what i meant is the whole "under the map" thing is cool
and i might do somethin similar in my own world
Under the map is pretty cool, and the method you used making it look like an underground bunker is sick. I wanna steal it
My uranium processing facility is colossal, and under the map #design-and-architecture message
Most of my subsurface stuff is just logistics, the portal back of house and uranium processing are the exceptions.
Yeah, I like your utility tunnels.
Also, an Eve-O player. Man. Been a long time since I played.
Was CSM back in the day, Gees... been like ten years since then
I havent played that in a LOOOOOONNNNNGGGGGGGG time
Never played Eve but my brother did, and hoo boy, the stories he'd tell me
Dropping two haw phoenixes onto random blops is hilarious.
On my 2nd playthrough now. What an improvement. Currently doing a reinforced plate and rotor factory. I think. Started in the dune desert by some big cliff and falls.
the only way to reduce items is to either craft it into a different component, flush fluids from a system, sink the item, or trash/flush the item
You think? You do not know what you are making?
😬
Yes. Maybe not rotors here. Depends on the rates I can get outta these mk 1's
ah, a blindfolded playthrough, what could go wrong! (this is a joke)
60 i/min is the hard cap for belts
100% Rotor Assembler is 45 iron/min
100% RIP Assembler is 60 iron/min
^ If that helps.
I know all that jazz. Up to mk 2 now.
Bonus: 100% Modular Frame Assembler is 48 iron/min
Going for 2 assemblers. OOHH I'm upping my game.
May I give you a building config that might help in that endeavour?
Especially if you want to expand without needing to rework things?
Sure, I already am planning the expansions in though.
Last thru was too small and cramped so I am going all out this round.
And Ficsit factory swatch for iron,
When I get home tonight ima start building my central storage and train facility
First time using trains lol
Hows it going my factory people?
Sent you the details!
Ok. I'll have a look thanks
I was a solo account specced into logistics and command ships. Could fly all command ships max skilled and maxxed in all four factions of carriers. And that was before nex.
Never had the luxury of being in a super or titan though. No alts means those would be a prison plus would be entirely reliant on others to get around.
It is so satisfying building a giant warehouse. It is a signature of every playthrough I have done. I call it my mall, where I could go and get everything I need.
Anyone got any tips, I just started tier 5/6 and have mk4 belts and want to actually build some modular factories instead of having cramped lines all strung together but I have no idea where to start.
Can you describe what you are meaning more by modular factories?
like seperate factories for the mass produced items
Aaah. Well the main thing is some sort of depot to spread them out and transport either by your conveyors, land vehicle, or train.
What you can do for low quantity items like computers is actually have factory carts pick up at truck depots.
Or idk if I should do that or build set factories for more complex items like computers
ah basically answered it for me
I love to use them to deliver station components ^.^
I have splitter inputs into the station, and so when finished tier, I clear the input line and then change the splitters. Overflow going to the sink. Just running carts to a station connecting to it and sushi train
The key to success:
- make modules in BPs
- ???
- profit
i think i would divide the base into
space elevator parts, complex parts, basic parts, mall, smelting
i would probably divide it like that can even remove basic parts and just fully utilize trains
Cause up to now I've been progressing fine but as soon as I've got to tier 6 it's a huge jump
Is there a setup I can made with my splitters and mergers for overflow instead of splitting it 50/50
is mall items I use for building and just use in general?
just in general, building, tier clearing and other stuff
ah okay
are there certain biomes I should be building specific things in or does it not really matter
if u have trains it doesnt really matter much and it would come to preference
would u build close to ores so no need for trains then go desert like that
Nah, just whatever nodes are convenient. It's true that there's a few biomes which seem specifically populated to support particular factory lines. (Like Blue Crater is a real popular place for Rocket Fuel) but in general you've got a lot of selection. That's especially true if you're keeping up with your alt recipe research -- that's the main point of alt recipes: they give you a lot of flexibility in where you can build, beacuse you can end up building the same stuff from vastly different resources
blue crater is overhyped, doesn't give you enough reason to use trains
ah so it's more use the alternate recipes to suit the area I'm building got it
I better actually get started on some of it cause I have a lot to do
100%
they are tools. you choose the one the fits your needs
do u have dimensional depots set atleast?
not yet but I'm pretty close
Keep in mind you're asking a channel composed mostly of people who like the game so much they want to keep talking about it even when they're not playing it.
So, y'know, don't expect unbiased opinions. :)
How much you enjoy the game is likely to boil down to how much you intrinsically enjoy solving complex problems and building systems out. It's a "slow" game compared to many genres; many folks will take literally hundreds (or even thousands) of hours to finish a playthrough
If you derive satisfaction in the process of building things to do your work for you, even if maybe it took longer to do so than it would've taken to do it yourself, this could be for you. :)
Could try watching some Let's Plays and such, of course
Unfortunately the standard digital-game storefront refund policies really don't work super well for a game like Satisfactory. You definitely can't get a true feel for the game in just a couple hours
for me its mainly beacuse it gives me clear goals to acheive every step of the way guiding me and making an acheivable goal
and the way to acheive that goal is through a complex spaghetti of boggling proportions makes it fun
okay... fresh into p5. lots of options for making diamonds. how does everyone feel? is there a strong front runner?
Though of course if you have a visceral reaction in some way during those two hours, that could maybe be enough. :)
Good gods, I wonder what the hell keyword triggered that. Visceral?
reaction?
Aha, k.
have u atleast played other factory type games before because the game genre itself might be a turn off for you when it starts getting complex
okey i figured out how does auto connect blueprints work, now can it connect power?
I recommend it. I still learning but this game does something to you.
No
Literally only bad thing I can say about the game is you can get burnt out but on the other hand it’s a game you can constantly come back to
Nope
problem sovling, Flow states, Being creative
might not even bother building power pole, just use smart mod i guess then
Guys i'm currently end of phase 3, i have 20k MW of electricity i can use rn and i'm wondering if phase 4 unlocks new way better ways of getting power (To know if i should use most of it rn or not)
yes
it already peaked with biofuel generators, it's all downhill from there
20000mw or 20GW get rid of K
and yes th3e third version oif fuel is available in phase 4 as well as nuclear
then if u have the money u can atleast buy the game then refund it before u reach the threshhold though satisfactory is rough until u reach coal power and thats where it starts to get fun
I'm pro kilomegawatts
after i eat dairy is KiloMegaShats
I come back once more for another question on train :p, why cant i rotate my block and path signals, to face the other way in about 98% if my railway?
i wanna know too
Do you mean face the other way or go to the other side?
Face the other way, they only allow me to let them face one way
20gw
They are right-side only for facing "forwards."
So the only other direction is if you put them on the left side, in which case they face the other way.
biome ass burner
@feral juniper btw u can try and watch yt reacts of playthroughs like reggie, thats how i got hooked into the game
Even if i switch them to left side placing the little arrow points the same way
New version of fuel you'd recommend me to use other nodes or should i keep my 25k MW 4 pure node plant ?
Can you send me a screenshot?
Are there any other signals on that rail?
Allllllot farther down the path yea
But those are pointed the way im trying to rotate it to
Can you place that one and place another one in the same spot?
Thats how i switch directions? Ada needs to explain things better 😭😭
No, it shouldn't be.
I'm just wondering if that will work for this situation.
It did
Normally you can just rotate, but something was stopping you. This is just a workaround 😬
Leave what you have there is much more oil out there.
The fuel path is
Fuel, turbo fuel, rocket fuel and ionized fuel. The default path is to use the previous version to make the next version. There is ways to skip step for example go from fuel to rocket fuel not making turbo. BUT going through the chain is very satisfying and you learn a lot.
All of this can be unlocked in the mam
hey isnt there a map of the best route for train?
Best is subjective.
No, you can build high and avoid everything. I prefer the games natural roads. You can see them on scim
gratz
That js reminded me i should get to work on phase 4 :p
Me: -Well, I think I should keep this world as a memory and start a new game. Hm, maybe I could try a couple of mods before I start
*50 mods later*
Me: -Good, now I can close the mod manager and don't play Satisfactory until next big update.
Or how I applied Skyrim modding to Satisfactory
do you guys use impure node sometime?
Only Limestone ones
Rare
When i need more resources to exploit
Bro i just got the jumpscare of my life. I jumped normaly then there is a cliff and 3 Spiders holy
And one always needs more to exploit
That is a 250 overclocked sloop
I think I saw a mod for it but idk
Need more sloop
Ya of course. I use them just as much as any other.
And don't spend sloop to boost power. Use it to get more fuel!
you're an overclocked sloop 👀
Yall what mega structure should i cover the top right side of the map with :p
damn aluminium alclad sheets were so much cheaper then i thought i was over prepping for no reason lowk 😭 unlocked Mk5 belts in legit 1 minute after setting it up
i just want mk. 6 belts in phase 4, i can exploit so much more with my mk3 miners
Theres a hundred and seven places of somersloop and coffestain comes around just to limit us
So I said dont use power booster. I was thinking of tearing mine out to sloop machines
Yeah. I just hunger for aluminum like it need it to live
I was thinking what to replace my fountain with. But then I realized I can make a closed loop packaging system
Just to watch bottles move in a circle
hashtag industrial fountains.
Package lube and unpackage lube
exactly
Next time I play, every refinery area, I am going to use that instead of signs.
With a container spinning to other container and back with fastest conveyors I can.
Imma do that when I get home for bridge to my refinery.
Now I desire to make a 2 machine factory. One packages water. The other unpackages water. One must imagine the machines happy
Holy 10 pure nitrogen node
Yeah thats a fun one
That is exactly what I am thinking Nether. I am totally going to do mechanical art at my refinery entrance now.
Whats the first part of phase 4 i should get out of the way?
Aluminum
everything revolves around aluminium
Then computer parts for automating machines like miners
already did a 1k ingot per min farm
Well, I actually built a new refinery to get the fuel to get the power to run my new manufacturing
If youre low on power id tackle a nuclear build first, because nuclear pasta is genuinely insanely power hungery. Like gigawatts per machine
I have a refinery with a train station to do fuel deliveries.
The way
Forgot i need power thanks
But im gona tackle a small build to make radio control units, super computers, and something else for buildings, before I tackle my phase 4 parts
Turbo motors
luckily i already finished heavy frames
Thats what I need. Turbo motors and radio stuff is needed for mark 3 miners. Im gona get those before I tackle the elevator parts
is there a hotkey to change jetpack fuel?
I reaaaaaally forgot how easy smart plating is 😭
No its turbo motors and super computers for mk3 miners. Radio stuff is for the liquid wells
you also need fused modular frames for mk3 miners
Ok sorry I can't find this
question, my coal generators working fine for few hours no issue, now comes the time, the water just refuses to go inside them ? all the pipes leading to it are full, what could be the issue ?
Not a hotkey per se, but in inventory, you can select it in your equipped for a settings that lets you select the preferred fuel
it will use the preferred fuel until out, and then use whatever is first in inventory
Well, in grassy fields, it is massive. Like skyscraper sized. Two giant columns joined at the top
Stand in any spot, turn in a circle 🙂
#screenshots message
surely you have seen this in the grassy field
I know that, but I kinda want a quick switch between rocket and biofuel
Hi all, anyone know the fix for Missing Table String issue, stopping me joining games
how to exit into hypertube branch?
you switch direction via E while in the segment before the switch
it indicates which way it'll go
I've never used hypertubes
I'm going to make a blueprint for a custom light post that allows for Zipline and has a hypertube connect
I've decided
Also gonna make truck roads
i need to get some desent cannon blueprint
Maybe but without realising. I'm juggling too many things in my head at the moment. Is there any way to turn off the space elevator objective from the HUD? it's distracting me
yea, under gameplay settings in the HUD category, you can turn off "Current Game Phase in HUD"
or delete the space elevator
then it will say "build the space elevator" 
I jusr relised using petrol coke i can convert that into 566 aluminum casings... per second
What i want to do with 566 casings a second, i got no clue
Ok nope i figured out a way to make it nearly 800 casings a second
Yes
What would you even want to do with something like 48K casings a minute?
I dont know
What could you even do with that
Build
Nah
Just for the funnies
ah. boxes full of somersloops, that explains it
Q: im using a 8 coal gen set up, all gens got to max water in time and everything was running fine and nothing was losing the amount needed to run, but after couple hours the middle 2 gens just have 0 water? why could this be? what would change the outcome after few hours of success
Specifically my calculation is at like 45k per min on the casings
make a post on #1038092680493801533 with screenshots, its almost certainly a piping issue
will do
Oh cool 500 heat sinks per second 😭
Thats what i can use the casings for
If i can even find enough rubber for that
nothing your million somersloops cant solve surely
Trust me, the thousands of sommer sloops i have cannot easily solve that 😭
maybe not *easily *😄
Including this i am lowk running out of sommer sloops
161 thermal propulsion rockets per min sounds tasty tho
All from some coke
how do i make it so that my paint jobs apply to my buildubgs by default
Console or PC
Right click the customization you want and it should give a menu of items to choose from to apply them to.
Thx!
Ye. No probs.
Is there a way to increase train speed?
bring back uranium waste gift to lizard doggos
1 Train Head can carry up to 4 freights that are full. After that one you need more heads.
Why.
its obviously the best gift
broblz.
would there happen to be a hotkey to swtich machines to idle?
Not what I was looking for but this is absolutely going to be useful going forward thank you
you can copy paste their settings, i think that includes them being turned to idle
So I’ve got my train auto driving a loop but it isn’t stopping to load/unload just blasting through the stations, what have I got wrong?
I wasnt giving enough context. I assumed maybe your trains were slowing down without you finding out (since game doesn't tell the info I stated).
Otherwise indeed there is no "version 2" and only way of speed up is acceleration from going downwards.
you can set them to unload/load specific stuff in the settings, and "none" for the side that you dont want to use (e.g none to load where you are unloading stuff), platforms also have either load/unload settings - i suspect its the latter
I think that doesn't no.
yeah, just tried it, doesnt work
If the train isnt stopping at all, then I suspect the train station isnt set
Cause should still stop regardless.
i assumed the stations were in the schedule
but true. if a station is in the schedule, the train would at least stop for a second
Do they even stop if they cant do anything? such as no need to unload if it doesn't have anything to unload?
they do
I have had stops for other things set up wrong and they still do things
they slow down to a standstill and immediately start moving again
noted
Got it set up and it’s still blowing through, does the order of the stations matter? I currently have my unloaded in front of the actual station
Yeah I’ve got it to load and it’s full of fuel
And the trains set to load fuel at the station
is there room on the train?
you should probably make a post on #1038092680493801533
so we can see images and there isnt slow mode
Okay I will, and yes it does
@real shale so hows yours going, i have added a few things to mine
I need some help? How do you see the blue mark that shows you where the head lift IS currently, before you put a pump on the pipe?
👀
so the blue marker isn't showing up at all
lock the hologram? it should be visible?
I thought it was just hovering over the pipe while building with a pump
Is there no better way to make true black walls besides using half foundations of coated concrete?
they take up too much space
Seeing the other colours after i changed mine feels weird
as in just making a swatch with black for all the colors and painting walls isn't enough?
yeah, i only recently changed mine again, it was black/purple, now black/yellow
its not perfect, but you can try negative values to make it darker at least
On resource well extractors what is the % number that slowly goes down
Is that node going to produce less
I’m guessing that’s right
it means the production is backing up downstream, the extractor is full
Oh
but honestly for these it's fine because you don't have much control over their output unlike any other machine
I wouldn't worry about it UNLESS you're trying to consume its intended throughput
and matte, as in @fluid sapphire 's screen shot. Also using 1m FICSIT wall for this makes it very uniform
yea no that's a crazy bug, I swear the game is sentient and purposefully force block and path signals the wrong way no matter what
For walls, if you want a smoother finished wall too, use the one meter walls and not the four meter walls
I spent like 10 mins re designing my train stop off tryna get it to work before i gave up
Wierd that your signal wont rotate
Are you on Exp?
It does in some spots funnily enough
The other thing that can do it is the part of the track you are looking at. So look on the other side of where the two pieces meet usually works for me
Nah ps
👍
I swear pipes haunt me in this game, literally any recipe i pick requires some typa piping
Glorious noodles!
I can see my pipes from the top of the space elevator 😭😭
I have decided I am going to make pipe art scupture for the entry into my refinery. A perpetual motion rainbow.
no in that case I've been trying to look at the railway 360° from all sides, sometimes it just doesn't want to. And it's not even because I'm trying to put them the "wrong" way from the rest of the track
It is an annoying problem for sure to solve without trying. I have had a rare issue where it won't let me put on two signals. The only solution being to delete and rebuild the two sections of track for that signal spot. But never been unable to pick direction. Usually mouse wheel or just looking at other part of where track meets.
are you trying to place it on a joining of two track segments or in middle of the segment?
I will need to get some biofuel too in order to get my plan to work.. hmm...
Yk i from all this piping work my orginisation is getting better, im not clipping conveyeres and pipes through eachother anymore (well not as much)
I think I saw someone say this but I’m just checking if it’s right
If I have two trains, one bringing supplies and one taking away crafted supplies, do I need to have these be two different train stations?
Yes and no. A train car's position at a stop can only ever be set to either load or unload
You can have for example two different locations within a stop, one being set to load and the other to unload. But you cannot pick up the same spot you dropped
by "spot" he means freight station @civic ore just in case
(STOP][UNLOAD][LOAD][STOP) is the most compact way of sorts
Oh that’s a lot better then I thought, so I just need a loading freight station and unloading freight station on the same main train station
OR
(STOP][UNLOAD]
(STOP][ LOAD ]
It depends sort of on how you do your trains. For the first example, You can bring the train in from opposite direction, else you would need a 'spacer' car for one of them.
Well in this specific scenario I have one train bringing in Sulfer an another train taking away compacted coal
Aah, then what I recommend is the two station solution
That way one does not need to wait for the other to leave if they come at the same time
yooo shoutout to the devs, the new vehicle pathing is so good
Actually... Are you using a push/pull system? If you are tight on space, you can probably fudge it.
its like how vehicles should have always worked
I’m doing two lanes one going either way
have been playing since the beta weekend way back when before quartz even existed. it's like vehicles are finally how they're supposed to be
Push/pull is how you have your engines. Do you loop them around or an engine on either end, so it reverses direction while leaving
Eh, I'd disagree with that -- the original vehicle system mostly just had various bugs that needed fixing that would've made the system easier to work with. I'm personally gonna miss it. (Though I acknowledge that overall it was almost certainly the right choice to overhaul it)
I wish that the world grid was mentioned in the beginning because now im phase 3 doing builds and stuff and I only found out recently after making a massive floor connecting to the first factory I made
The old system works, but is tedious. Especially if you want to do lots of vehicles.
just drawing paths that you can edit segments of at will is infinitely easier than the old record a path system
I've used vehicles as logistics backbones for a long time now and they've been capable of being 100% reliable for some time now; ever since they introduced the changes to reduce deadlocking and teleport to the next nodes
Loop them around, so that they only ever drive forward on a track
I like it, but suddenly another vehicle or creature while pathing... adding a new station that suddenly is picked up by another route going by, etc.
I've routinely had dozens of vehicles doing logistics on my saves for awhile now; I actually find laying down "paths" more tedious than just driving. :D
Got you! If you want more design ideas, I have different ways it can work if concerned about space.
the old system wasn't unreliable, it was just clumsy with needing to record discrete routes
And I feel like the path-building makes them feel too much like trains. But, as I say, it's fine. :D I'm happy to use the new system too. :)
paths that you can edit like conveyor belts is exactly what was needed
Not gonna complain about stuff that makes things easier for other folks; I'll just miss the old way is all
I am SUPER pumped about the new pathing system but to be honest, after update 5 the system was foolproof. But there are a lot of QoL with this new system
stockholm syndrome lol
I still retain a sliver of hope that someday they'll patch in an option so that we can still lay down paths by driving. Like still plop down the new splines behind me as I drive, but let me actually pilot them around.
The pathing system was 'foolproof' but not 'beanproof'
Or 'other tractor ahead of you' proof
Wdym?
some sort of "place paths as I drive" would be cool
but I love how modular the new system is
bean proof it very much was, tractor ahead of you is still a problem with the new pathing but that a topic for #satisfactory-experimental
I've had "highways" with dozens of vehicles taking material in to Central Storage and literally have never had problems since the original vehicle overhaul in like U4/5/6/whenever
need to change a station location? NP just tweak a couple of nodes instead of needing to repath the whole route
yeah I'm a little bummed about not having my carts doing tricks and stuff on their own 😆
Ever since they were able to teleport to the next node, even bean runins didn't do more than interrupt a vehicle for a few seconds
if your extractor is extracting 75 nitrogen/min and it's not 100%, it means your machine is starving from another input
But again, I should shut up about it, 'cause they've already replaced it with something else and I will just have to pour one out for drive-to-set-path. :D
It's not like I'm gonna stop using vehicles just 'cause the path creation is different now
but it didn't? It ran over the bean like manual driving
I mean recording them and you have to slow down to pace with them because of driving faster, particularly in turns or if one crosses a path. Or if bean is standing right in the middle of the road. or if there is a physics glitch while going up a slope
Once recorded, I didn't care. but the recording still is one thing that detracts from them for me. Particularly on longer routes and one oops means starting from scratch.
or looping back and then deleting a bunch of nodes one at a time
Yes, the fact that automated vehicles' top speed was less than Pioneer-driven top speed was annoying. That would be an example of a bug which to me I'd've preferred they fixed rather than replacing the system entirely. :)
after update 5 you could pause the recording, delete offending path nodes and resume WHILE fullspeed (iirc)
And gotcha re: bean avoidance; yeah, that could be annoying. Though usually a quick little route editing could smooth that stuff out
Yeah, could just wait there and then come back and delete the pause node
There was novelty to the old system. But functionally, I find the new one will just offer more overall for usage on a quantity basis
THERE WAS NO PROBLEM WITH BEANS AM I CRAZY OR WHAT???
Some strange behavior with vehicles + pause nodes was another thing I was hoping they'd straighten out eventually
Anyway, as I say, not like I hate the new one. I'll just miss the old one, is all. :P
Many beans died for being on my road one too many times.
Not actually using new ones, one part I suspect old one would be far better is overlanding.
i can post for help on looking for group
if that help is you wanting other people in your game? sure
howdy cobalt
yes i need help
why can't i post
need help with turning all oil into rubber and could use other minds in my build
heve you posted there recently?
if not you probably need a tag or title or missing something
tryed to won't let me
there's probalby a field you're missing
where would i find that
I was just trying to make one, it seems to need a tag
look for the red letering, that usually is the warning something is missing
ty
nope stilll nothing'
whatever anyone that wants to be nice i need help with oil and maybe another mind on my build that be so cool.
dm me i'm on 1.2
i got it
whye satisfactory tool doesnt work with fuel?
It does
turbo fuel and compacted coal is in the alt recipe list
ty
ficsite trigons and time crystals are automated. my real life can begin
You know what they say: life begins at Phase 5!
i have heard that a time or two
i am a little disappointed because so much of phase 5 seems trivial
Welcome to the midgame 💛
Yeah, the main difficulties in Phase 5 is just ensuring you've got enough Phase 4 production to support it
Still, the Dark Matter loops are a lot of fun, and I love the recipe choices you've got
and I do think my p4 production will hold. power definitely needs boosted though
was about to say, the puzzle is about dmr management and power
Oh sure, I personally find it quite satisfying. :D
Phase 5 is more the victory lap to Phase 4's marathon, is all. :P
that's valid
i'm using 90 GW out of my 95 GW being produced, so...
the GOOD news is i only am using half of the RF i am producing... mostly in part because i needed mk 6 belts to get my full production capacity. so i have plenty of power ready to set up
And of course if you decide to go for something like Ficsonium you've still got some pretty big builds to do. :D
it's on the agenda
yea I'm starting a ficsonium build, it feels like the marathon starts here lol
and my plan is to run solely on recycled dmr
Heh, yeah, probably unfair of me to have gone so far as marathon -> "victory lap"
:D
Marathon -> Half Marathon, maybe? :P
yea a double marathon to a marathon XD
Satisfactory
yes
do I subdivide along the length to make it look more supported or is this enough? xwx #screenshots message
anyone got any idea what i can do with 48,000M^3 of dark matter residue?
Eat it (?)
MineMogul
well, just put all the raw ingredients in to finish Phase 4. Now I just gotta wait 2.5h...
does anyone know if there’s plans for kbm on console?
Do fluid buffers work with gasses?
My fluid buffers arent going above about 15% full of rocket fuel
just delete yer bufferz
they fill every 10 min, and its more than 1km from my base
i was responding to Carbon
also the buffer is 48,000M^3
I am having so much fun decorating train stations
Don’t use fluid buffers at all except for train stations
And never gasses
Gasses hate buffers
Process the dmr into something you can sink
Like you probably did for oil residue
im thinking i could use it to make ficsonium
If you want.
Personally with power infrastructure I keep it completely independent from any other system though
That goes double for anything that processes waste and could crash your entire power system
Thats not something a priority power switch coukd save you from
Why are stations so poorly lit
Using all the brain power i can rn to make good looking lights
It is nice that's for sure. For a tad bit more elbow grease the increase is immense. Use a few alts and go.
Jesus you need that much power late game?
oh im far from late game
That much that early?
i dont use all of it. it just to make sure i have enough for the future
my max cons is at 5 GW and a lot of my machine are turn off
How many MW is a GW?
1000
no idea
turbo with blander is insane. it remove the need for coal and reduce a lot of sulfur
Kilowatt (kW) 1,000 (One Thousand) Watts
Megawatt (MW) 1,000,000 (One Million) Watts
Gigawatt (GW) 1,000,000,000 (One Billion) Watts
Terawatt (TW) 1,000,000,000,000 (One Trillion) Watts
there are theoretical units larger than a terawatt, but according to the internet, the entire world only uses 15-20 terawatts
Cuz see, i can make my factor produce 1.15 million MW, and i originally said that was 1.15 GW but that is 100% NOT 1.15 GW
Wait am i in the TW region in power production capability?
Oh
Oh damn
My rocket fuel factory can create 1.15 TW of power alone without the addition of my APA's
😭😭
wtf
i doubt you are actually making 1.15 TW of power
how many are you going to have in total?
1.15TW isn't that difficult, btw. It's more than most folks do, for sure, but on the scale of "big power" it's quite achievable
So a simple 600 x 1920
I have 40GW in my world right now, and barely use half of it at the end of Phase 4
My consumption rn is 100GW and capacity is around 150GW
i didnt say it was difficult, but from what they said it didnt seem like they were anywhere near "big power" if 10 GW was something that got a "you need that much late game?" question
I'm currently debating if I should set up a Nuclear Plant, just for the sake of having done one
the diagram of what needs to go into it looks insane though.
oh oh, gotcha. :)
Its cuz i thought GW was TW
So i didnt relise im making ALOT more power than i was anticipating
The power numbers are a few magnitudes too high anyway to make sense lol
4MW for a constructor?
That's like... a small city
On the other hand, Constructors (and all other machines we use) are basically doing magic
Well, it's artistic freedom to balance realism and an enjoyable game
The kind of molecular rearrangement required to take a pile of iron plates and turn it into the complicated things it spits out, at the rates it does so, is frankly even more insane than a single machine needing 4MW. :)
Cause nobody would enjoy Satisfactory+++
Sure, I'm just saying that machines needing MWs of power is one of the least unbelievable things about what we're doing in-game. :)
A random Biomass burner outputting 40MW is the much more crazy part anyway :D
"Once the turbine is installed, the Thunder Bay (paper)mill will have an electrical capacity of almost 100 megawatts." for a random thing that backs up the power numbers in this game
How to stop my train from pulling in at the wrong freight platform?
You are the one who told the train where to go.
The station has two freight platforms in line with each other and it’s pulling into the load one not the unload one
another mill has a power capacity of 500 megawatts
What do you mean? It is pulling into the station, it doesn't pick individual platforms to pull up to.
Trains only operate at the station level, not freight platforms in that station
first platform corresponds to first cart, and so on
I want to make a PW of energy
TW is the cap given resource limits.
But, when you have many many more sommer sloops, is it really the cap? (Ofc without using More than say 10 APA's)
Yes, current max power production is something like 13-14TW
Someone earlier told me it was possible to load and unload from a single station, how would you do this then? Just have an extra carriage that’s empty and use the platform spacers in between the station and the freight platforms?
configure one platform to load, and the other to unload
wow almost as much power as the entire world uses
Yes, even if you cheat in 99999999 somersloops and sloop everything I think the math was like 30 TW
Yes. Because even with that you're not getting over 1000 TW more to bump you up.
(With the obvious caveat that just building infinite APAs is effectively infinite power)
Yk thats a good challange in a world, literally max the amounts of power you can get
Yeaaa true
Ive done that, but how do you make the load and unload trains pull up at different spaces to use the two platforms
There are no load and unload trains
It will load and unload every train that comes in the same
I’m using it descriptively
Same train, different platform settings at each end.
Sorry I might not have said I literally have one train loading and another unloading a different product, both running on largely separate tracks
I.E.
Station 1 : Platform (Load) : Platform (Unload)
Station 2: Platform (Unload) : Platform (Load)
Whatever you put into Station 1 will be dropped at Station 2 and vice versa.
Yeah if you're on separate tracks just make 2 stations for each train.
"Sometimes you get what you want, and sometimes you get 100 rotors, 5900 iron ingots, and a death threat from the conductor"
You can do a lot with time table item config, and spacers. But it's not limitless
two unrelated trains coming into the same station is a recipe for trouble
Damn okay, someone said it was possible so I was assuming it was going to be easy. Don’t know why considering the game I’m playing
Some things are possible, in certain situations
but two trains, going to different destinations, taking produces from one station is generally a bad idea
it'll be somewhat random how much of the product goes where
Multiple trains bringing Alu products, in the same cart config, from multiple places into the same drop-off station however is no problem at all
It’s one train feeding the factory and another moving the factory products out
You can configure in the time table which items the train takes/drops at that stop
But really... that just sounds like a two-station-job to me
So does the train settings override the platforms unload/load toggle?
The platforms will only ever load or unload
I am also arriving at this conclusion
you can't have one do both
So one of the trains would need to be longer, and have dummy carts at front
if you really want to only use one station
I’m gonna give dummy carts a go, thank you for your help!
i.e. the train bringing in stuff is 2 carts long, and has the stuff in there
the first two platforms then are set to unload
The one taking it out is 4 carts long, and the last two get loaded
that way the one delivering does not steal
But that's... kinda hacky. Why not just two stations? :D
Cos I’m a fool who loves to suffer
Guys trains can use my intersections now, i figured out how to choo
CHOOO
CHOOO
Well going afk for a 5 hours gets you 3.5 industrial containers worth of steel frames
Should be enough for phase 3 I think
Hey question I see satisfactory is finally on steam is there a way to add it to my steam library with out having to buy it a 2nd time
its been on steam for awhile, and not really afaik. you can add a non steam game to the library to launch it from there, but you would still need it installed through epic games or wherever
motherf*er
Huh?
ada's inspirational message
K I have it installed through epic
Oh my goodness i completley forgot ada does that 😭
HAHHAHA I HAVE A BEAN ON A TRAIN
Thomas Jefferson binder
i wonder if they added code specifically to make that happen or it was just kind of a side effect of all the other physics
can yall do a small test? its super easy. open your inventory hold space when flying (jet pack) then shift click your hover pack in while you are hold space to fly. do you hear the jet pack when using the hover pack?
Is there a way to approximate how close to the original output trains will deliver
Radar towers are placed. Now i can either move on to computer automation, or my aluminum factory. Probably both at the same time. Swapping between them
does coal power still always need electric power to run the coal stuff?
if you mean the miner and water extractor, yes
i mean the coal power generator and the water pump
well the coal power generator makes the power, and like i said if you were talking about something that included the water extractor, yes
Yeah, thats why you have those miners on a separate grid from the generators, and both separated from the main grid, all separated by power switches
ahh ok, water pump need electric and once i connect the coal genny to something it outputs power, thank you, still early in game and i spammed the hub upgrades lol
Yeah thats fine
Like I said, separate power generation from the grid via power switches
Youll thank me later if you ever blow a fuse
i just figured out to use the coal genny to power the water pump, thanks for the tips to figure this out
Np. You can always place a temporary biomass burner to kick start things if you need it
I live by the power switch. I die by the power switch
Ok but do I have to climb it like some sort of platforming puzzle, or will I unlock a jetpack or something
you can build ramps up to the top, or wait until you unlock the jetpack
let's hope the jetpack isn't on the SAM research tree 🙃
Well, look around it a bit, be careful and watch your step
its unlocked in tier 5
they asked about jetpacks
Oh, that is indirect about something they asked me before
thanks. I'm ready for SAM spoilerage.
Well, it is below the arch, not on top of it, look for a crack in the ground around those deadly plants.
That is one way to get there.
Other way is the cliff edge you can find a way to the SAM ore
Thanks. I'm just building MORE POWER and then I'll go check it out
More POWER!
Kibitz is so unbelievably annoying, from the fake youtuber high enthusiasm voice to the endless invented words and the way he faffs about saying hardly anything of substance but just describing what is happening on the screen. How is he the biggest Satisfactory youtuber? Simply by building big projects?
Remember, in the world of youtube gaming, popular ones are rarely good ones in the exception of incremental games where popular are the ones who can find game breaking combos
But he actually does put in effort and detail into his world so...
I havent really watched but the odd clips of his
I'm not hating on the builds, but merely his personality which seems to be both manufactured and cringe at the same time.
Welcome to the world of youtube
Lol I guess so
I hate how much time I spend making stuff pretty.....
To be fair, "cringe" is in the eye of the beholder. Cringe is something that the viewer allows to happen to themselves, not something produced by whoever's being watched. I've come to really loathe that term. :D
(I have no comment re: Kibitz in particular; I've never watched any of their videos. Just old-man-yelling-at-cloud about language changing. :D)
in the lake? Or is that the wrong place
there some opium poppy looking plants
Wrong place. You saw that screenshot that one user linked?
and a power slug
Yeah, I thought I was in the right place, but I'm not
At this point I'll take co-ordinates of the crack in the ground
If you have them
-240, 2700
Holy shit dude I am so far off
Whoop!
Well, when you start heading there, you will see the big arch
Where are you?
in my defense, under an arch
I was at like 252,2152
Ok I found the ore but I fell hard and died. I got it though
There is actually a sam close to there too!
XD
You were so far off, you were close to another one
800, 2400
Am I going to have to do some Elden Ring platforming to make it down successfully
Other side of the lake where you were, but way up high.
Oh fugg there's poison too, I don't have any antidote yet
Well, there is one more hint though.
There is another entry along the cliff of the void if you search a bit.
Can I kill the poison plants?
Most though end up going down through the crack and finding the cave after 🙂
You can with explosives that are unlocked in sulfur
Should be small sulfer deposits all over that can get you the scan for that
So if you die before getting your death crate, is all that shit lost?
I don't think so
It has been a long time since i have died in this game... I play it like its permadeath.
Hi 😄
Depends on your settings :3
^was that directed at me?
The Hi was a general greeting but my second point was for you, yes 🙂
there's a setting regarding death crates?
Not exactly from what I can tell.
Just for how much you keep on death.
Ok found it
Death crates do not despawn.
It's called "keep inventory"
I've had multiple deathcrates at once btw
thanks.
lol there ya go :3
I made it down successfully but then a giant spider killed me and I had no defense
my plan is to box it in with giant walls
Thats a very valid plan!
So the way the game works is that it only renders what you can see and only spawn creatures when you are in the area. So the spider will not stay in the box. Just giving you a heads up if you have long term box plans
I need like 8 depots of concrete 😩
Ya, i just a lot too. Im making 1000/min going into 7 depot
no, I managed to get the SAM and evade the spider. I had to ramp myself out of that hellhole, and now I realise I need more SAM
So I'll have to find a better plan long-term
how many iron rods does it take to kill a super spider?
Many....
I make a floating platform and rain death from above using nobolisks. Have a boom box handy so if it jumps up you can drop the bass
I don't suppose it's worth putting a miner on it and conveyor lifting it out?
ooh ok that would be easier
earlry Advance sam parts are worth a nice chunk of awesome points
please do not the cat
pester? Cuddle?
yes
feed biological Mutations
yeah I think I'll conveyor them out and never go down there again
ya, I started in the grass lands this playthrough. I quickly grabbed the SAM and brought it to the surface. im just passively feed it into the sink
do hyper tubes work vertically ?
buy wall connections in the shop for example
oh i see
is there a way to make the hypertube entrance vertical without the coupon related stuff ?
impoerting a blueprint that already has it
kk
if you need Tickets sinking phase parts, uranium, SAM are all great ways early to get them.
Finding advanced parts like turbo motors or fused frames from crash sits or Lizard Doggos are good sources too
gotcha, sinking sam for now then
you need 41 turbo motors for crash sites, you get 123 so dont sink more than 82