#satisfactory

1 messages Β· Page 786 of 1

wise junco
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howdy xSJx!

glad carbon
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Aight welp, im gonna place all 1920 gens in 3 session i think

feral vector
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I spent hours figuring out how to make a nice setup with multiple train stations gotta finally use it

feral vector
white dawn
# glad carbon Aight welp, im gonna place all 1920 gens in 3 session i think

One bit of advice, especially on a build like that: I recommend sending the fuel direct from the producing machines to the number of Fuel Gens which that fuel can support. Don't try to combine a bunch of fuel-producing machines into a pipe to try and saturate 600/min or whatever somewhere. Pipes are a lot more forgiving when you're not running at capacity.

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And building in modules like that will also let you catch mistakes much more early

glad carbon
white dawn
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Build out one "module," make sure it's working fine. If there's problems in the piping or whatever, fix it then, and carry on your fixes with the next modules

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Lots more opportunity for iterative development without having to redo huge chunks of work

feral vector
white dawn
feral vector
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I did make sure all the pipes and all the machines were full before I started running the other stuff that seemed to help

white dawn
glad carbon
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I dont combine pipes unless its only gonna be 2 pipes for water when really needed

white dawn
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600/min isn't impossible even if you are combining a bunch of stuff into one pipe; it can just be a lot more picky about how you build it, and debugging issues with 600/min flows can be frustrating

feral vector
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but I also start with all the gens at 10% clock speed so they can fill with fuel and the unpackers will also back up fuel a little bit

glad carbon
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You package your fuel?

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For your gens?

feral vector
white dawn
wraith widget
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when yall start a new run, do you leave all bp's unlocked and fly mode on?

white dawn
#

Quick lil' button tap instead. :)

wraith widget
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this games biggest issue is not being able to fly imo

white dawn
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(Production machines won't take in resources while on standby; the power generation ones act differently)

white dawn
civic ore
wraith widget
feral vector
wraith widget
feral vector
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lol that comment got nuked so fast GJ whoever did that

civic ore
#

😭😭😭😭😭😭😭😭😭😭😭😭

river ingot
river ingot
wraith widget
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all i want is vision

feral vector
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can't spell bro? too lazy to type this?

civic ore
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I’m confused what’s this servers stance

wraith widget
river ingot
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We charge they phone
Eat hot chip
And build they factory

feral vector
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you were talking shit cause I used GJ?

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idc about grammar you're just a hypocrite lol

glad carbon
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I can select a power pole, and snap it onto a cabe? Im sorry WHAT

feral vector
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yeah you got me I'm so angry lol

river ingot
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Is insufferable to be around
says annoying shit
"get rage baited"
Wonders where all their friends went

feral vector
glad carbon
dense violet
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I'm gone for 5 minutes and what did I miss now?

feral vector
swift quarry
civic ore
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Guys do not speak of Israeli war crimes in my comfy factory builder discord

feral vector
river ingot
feral vector
worn oar
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How do I get the smart mod to not break when creating blueprints?

feral vector
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how about just don't bring either up lol

next ivy
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bro cant even embed

next ivy
civic ore
river ingot
wraith widget
glad carbon
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Why does sulfur make me suffer, now i have to setup either a massive belt highway or trains

feral vector
wraith widget
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don toliver stole my girl

feral vector
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idk why you want to talk about politics here you're getting baited by this square guy lol

ivory condor
civic ore
dense violet
next ivy
civic ore
#

Nazi German civilian pilled

wraith widget
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Hungarian

swift quarry
ivory condor
glad carbon
feral vector
dense violet
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I mean it's mostly been since the 1940s in this situation
Isreal has been slowly taking over bits of the middle east and pushign people out

river ingot
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This is fake news
I do
I single handedly gave 1 gorbillion to Miss Factory the inventor of factories and Satisfactory

feral vector
civic ore
swift quarry
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I prefer the term "Almost Smart"

wraith widget
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factorio funded satisfactory

feral vector
civic ore
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Close enough

dense violet
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exactly. It's been a slow ethnic cleanse for 50 years and now it's just ramped up.
You can't expect zero retaliation

ivory condor
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Of course, only dumb humans would kill each other over land, humanity is the definition of stupid

grim carbon
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ok, i have a question about the game

dense violet
grim carbon
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i come here to talk about the game and you're all talkiing about the war in the middle east

river ingot
dense violet
ivory condor
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Yet

grim carbon
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anyway

dense violet
feral vector
dense violet
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it's not a war, gots to be friendly right? πŸ˜›

feral vector
civic ore
river ingot
feral vector
swift quarry
grim carbon
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i have an oil extractor feeding 8 refineries that makes polyresin which is further converted into plastic

dense violet
river ingot
civic ore
grim carbon
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if i put 2 more power shards in it, an i just expand the amount of fuel-powered generators?

civic ore
dense violet
grim carbon
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they are mk5 belts

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will it be ok if i upgrade the pipes to mk2?

ivory condor
dense violet
river ingot
dense violet
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so plan the numbers out, just don't go over your limits

grim carbon
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i don't hold anyting in my brain

civic ore
swift quarry
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I'm so stupid. For some reason I thought I need to use my biomass burners to keep making coal and water for coal power and didn't think that the coal power will just power itself

dense violet
grim carbon
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i made asecond plot with more refineries making plastic from resin, but it shorted my fuses cos i ha too much power going out without putting enough in

dense violet
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yeah I was going ot put it into the planner for that I'd need numbers

grim carbon
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i'd like to increase the production of plastic so i can sustain my machines for the assembly director parts to be put together

dense violet
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you use a little bit less oil with the Resin recipe but make a bit less fuel. and it's more steps

grim carbon
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man that page has messed up

dense violet
grim carbon
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i don't like how all that looks, so i use the modeler

dense violet
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modeler takes 10x as long and if you ever want to change a recipe you have to basically re do the whoile thing

swift quarry
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Whats the point of the lizard doggo. When I kill it. It doesn't drop anything?

dense violet
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if you want to 'change how it looks'

grim carbon
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i can' do that much easier in the modeler

dense violet
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I've used modeler
I absolutely know that it's much faster in tools checking and unchecking a box to change the whole plan

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objectively

grim carbon
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neither one tell you how much of each item you need to actually make what you need

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they just show you how much per minute

dense violet
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what?

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it does both

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in the last link it shows you you need 300 oil pm to get 200 plastic pm

that means if you want to make just 200 plastic, you'll need 300 oil
it's very straight forward

grim carbon
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i apologise

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i guess i haven't given it as much use or thought as you have

dense violet
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the reason why everything is always calced pm is because resources are infinite and the game is designed around constant production/consumption

as the cycles of recipes are generally very different from step to step the actual x items to make y items is ... not a very useful information past like 1 step , and even then not really.

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and if it's just one step the recipe tells you how much you need in 1 cycle

grim carbon
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i need to to give the tools website a little more love, i do suppose

dense violet
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it's very very good for building fast plan and altering them witih a couple clicks to compare the resource and machine changes

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if you want to compare 2 plans directly just open 2 tabs side by side

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you can clone tabs then pop it out

grim carbon
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as i have just seen from the link you put up earlier

dense violet
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make edits, ect

grim carbon
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pop it out?

dense violet
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pinged you in SS

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like you have the different paths in the same window like modeler but that's an extremely minor thing and this is basically exactly the same thing

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plus you get all the advantages tools brings

grim carbon
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the one difference i've tried in the tools, is you can't remove a node like you can in the modeler

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which is also a minor thing

civic ore
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I’m getting my oil refineries set up, I have 900pm crude oil, what split should I be looking at of plastic/rubber/fuel

wise junco
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as much as you need right now tbh

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i always go hardest on power

grim carbon
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the website is kinda slow

dense violet
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not sure what you mean by can't move a node, you can move them around as you like

river ingot
dense violet
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click and drag πŸ™‚

dense violet
feral vector
feral vector
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yall make me want to try using modeler instead of tools

river ingot
civic ore
feral vector
river ingot
feral vector
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I really need to take the time to make something look nice, I spend all my brainpower figuring out how to get stuff functional then get lazy

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I made a big ass train depot and didn't leave room underneath for a logistics floor 😭

whole robin
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I hope a mod comes out that puts a model of benjamin netanyahu over hogs so i can fufill my life's goal of killing him repeatedly in my favorite game

plucky bone
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Well the 2nd start is going so much nicer. Picked the dune desert I think. Desert anyway.

feral vector
feral vector
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I feel like all past me has done this playthrough is make decisions to make current me's life harder

plucky bone
whole robin
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Copypasta πŸ’”

feral vector
ivory condor
shy temple
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Aaah, politics....

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I love a good political debate, but this is satisfactory

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and I am curious as to how I get one of those maps showing my factory layout to screenshare.

whole robin
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I can't tell whether or not Cubing is a bot

ivory condor
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Im a certified botcutedoggo

whole robin
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Are you implying my mother is a clanker?

faint willow
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anyone know the ratio off-rip for coal power? trying to see how much copper i need to snag

shy temple
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@feral vector Yup, just like that

feral vector
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it's also an incredibly powerful tool, you can edit stuff on there

river ingot
shy temple
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I am pre steam player. So alas, epic games

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Now to figure out, do I just screencapture it?

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or is there an image export button

ivory condor
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I loved the game so much i have gotten it multiple times

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Aka already have for epic and steam

dense violet
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google it - it's a webpage

shy temple
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I considered it, but alas, I got too many IRL expenses.

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Yeah, in calculator, Used it before. Reloaded it now again. Just curious how to export the map

shy temple
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o7

wise junco
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almost done with turbomotors and thermal propulsion rockets... almost bye-bye to p4

sinful moth
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Any news about 1.2

hollow mountain
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do you guys make supercomputer all in one place of use train?

dense violet
hollow mountain
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i mean you guys personaly

dense violet
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you on'y need 3 resources for SCs w/o alts, fairly easy to manage

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I've done both πŸ™‚ But doing it in one spot is pretty easy with planning

hollow mountain
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fair i guess i need to up my game

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i already have computer

dense violet
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you can reduce it to 2 resources if you have the right alts

hollow mountain
latent prawn
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tbh, now that cb's aren't really used in any building stuff, the recipe doesn't have much practical use

hollow mountain
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i need a bunch of them for milestone but i guess ill just handcraft

latent prawn
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you can also stick materials in crates and let a machine churn over it.

hollow mountain
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true

worn oar
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Is there a consensus on what sloops are BEST used in? I've been using them so far to sloop fuel and turbo-fuel producing machines, and final project part assemblers/manufacturers

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I have 23 of them

latent prawn
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well, 10 APA's will double your power and give you an extra 10gw on top of that

worn oar
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True but I've been holding off on serious exploration until I have great fuel for the jetpack

latent prawn
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in general though, if you ignore the APA's, the consensus is that slooping the last production step is the best use for them

worn oar
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Ok thanks I'll keep it on project parts then

river ingot
worn oar
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Which is project parts probably

river ingot
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I've got 282 gens ready to start burning turbo fuel
Should of thought about sloops before I placed everything lol

worn oar
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I'm thinking of making a backup 7.5GW liquid biofuel plant to give me some headroom before nuclear

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But turbofuel is pretty great already

latent prawn
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i'd spend that effort just making more turbofuel rather than screwing with lbf

hollow hemlock
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pretty amusing though, harvest the wildlife and turn them into sweet sweet oil

worn oar
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Gah I forgot to put a DD on motors, rookie move

wise junco
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Ooooops

feral vector
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or power towers with ziplines lol that's how I explore most of the time, just daisy chain power towers and zipline all over

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the place range on those things is ridiculous

willow pond
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i love setting up something only to realize that i need to redo almost all of it

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can we have some kind of deconstruction nobelisk that will mass crate stuff for us

obtuse hearth
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bro my gpu usage is at 111 percent rn wtf 😭 πŸ₯€

dense violet
hollow mountain
hollow mountain
worn oar
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Setting up 2400 petroleum coke into generators instead of sinking it was a mistake

worn oar
swift quarry
sterile blade
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Different people have different challenges~
Some happen to "align" well with how pipes work in the game

cursive topaz
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Guys can you use petroleum coke for steel?

swift quarry
cursive topaz
worn oar
cursive topaz
worn oar
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Yeppers

normal orbit
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Coke Steel Ingot recipe. ye

cursive topaz
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Does anyone know if there is a list of total materials needed to complete each phase

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Is that a thing

swift quarry
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Is there a height limit?

swift quarry
cursive topaz
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Yea for the phase I am on

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I want a map so I know how much is safe to over produce without wasting time

untold moat
jolly solstice
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also gives you an achievement once you reach max height

swift quarry
jolly solstice
cursive topaz
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I’m just the 10 or so mins I have been afk I have already made like 200 versatile frameworks

untold moat
cursive topaz
#

Gotta love somersloop

untold moat
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also there is lots of things you can do since the entire world loads at once. I would recommend building up production up to early steel/motor compontents as you will be using a lot of them in the future

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hard drive hunting is also a good thing to do if you are waiting

cursive topaz
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Yea, I have done a fair bit, and ran into the ungodly horror monsters that are stingers

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The first time I ran Into one I swear I almost died

untold moat
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the trick is to be skilled with a big stick, or bring lots of dakka with you

hard wolf
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drive hunting is good for stockpiling random materials that can be used to unlock tiers or even other crash sites. especially if you have the manual depot uploader unlocked

worn oar
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Does anyone know of a way to turn off power producers when they are not needed (creating a backup grid)? Other than the biomass burners

hard wolf
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my first thought is to put the last part of the process before the generators on a priority power grid. it would be really nice to have a power controller that can push a standby update to everything connected to it.

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though I guess that first bit doesn't really help if you don't have the power to run (for example) the turbofuel refineries. you could build the generators high enough that they require pumps and put the pumps on a separate grid, though, that way pipes and refineries would at least stockpile fuel and then you wouldn't have to worry about a huge hit to power when you activate your backup grid

untold moat
worn oar
untold moat
hard wolf
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I think the pump thing would work with liquid biofuel. biocoal as well if you use the pump idea on the water lines

untold moat
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though in all seriousness, I would connect the generators to a smaller grid (before feeding them) and trip the grid. then reisolate the tripped grid, and start feeding the gens. they will not turn on until someone goes over and resets their grid. the downside is that any grid that connects to them directly will immediately trip

worn oar
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Hmm okay I'll try that

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The foolproof method would be packaged liquid biofuel, but I'd prefer not to triple my plastic just to sink it into empty canisters of all things LOL

fiery pewter
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I have a question to the people who power trucks or tractors with batteries

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Does it still produce exhaust smoke?

hard wolf
fiery pewter
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Because that would imply the pioneer litterally burns through the batteries

fiery pewter
glad carbon
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I js relised every time i save to get off my hours in my world go up by 20+ hours 😭😭

obsidian zodiac
#

mornin gamers

glad carbon
#

20 hours a day of satisfactory

glad carbon
hard wolf
#

evenin xwx

leaden turret
obsidian zodiac
glad carbon
#

The blender wall, it dawns on me

obsidian zodiac
#

also linus has to feed me my lines

green fiber
#

New non-teaser-related behind the scenes video on stuff soonβ„’ ?

leaden turret
leaden turret
green fiber
#

You guys have that awesome Jason 3D model for Linus to use as a VTuber model

leaden turret
#

exactly

green fiber
#

Oops! All Jason

leaden turret
#

||can even start it off as a jason-led dev stream, then switch views to mocap vtuber scene||

hard wolf
#

so like 1 item per minute into a double industrial buffer into a depot is good enough for everything but concrete, plastic, and belt materials, right?

reef basin
#

but generally I'd say yeah, build some small amount and if you keep running out, just build more

cursive crane
#

I demand a dozen more emotes

obsidian zodiac
green fiber
#

Sounds exciting already

obsidian zodiac
cursive crane
#

Emmmeeettt

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Love usssss

hard wolf
# reef basin depends heavily on how fast and how much you build

the idea is that if the game runs long enough to fill 2x industrial storage containers with something like fused modular frames that can then be fed into a depot at max speed I probably shouldn't have to worry about output after that. I'm building a gigastructure over the rocky desert and planning it out so that I have excess infrastructure for stuff I can't automate yet, so once I unlock a new resource I'll be able to tack on a few more production lines and have it automated on short notice. I often boot the session up and then do a bunch of math to plan my current project out properly, but the problems arise when I need to use a ton of something like concrete, and despite being on the cusp of having to expand my project parts factory to automate phase 4, don't really know what I need yet. add my tight and clustered building style to that, and it becomes a huge mess that's hard to add lower tier resources on to :|

reef basin
hard wolf
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I'm at least not afking for concrete with my current outputs. plastic might be a different story once I start building out the floor of this factory :/

ripe basin
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Gigastructures?

worn oar
ripe basin
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I have one of those

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I mean its not really giga, its just really tall

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The tower of shame

empty bridge
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Hi All. Is there a way to increase the range of the handheld scanner?

spice patio
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Not in base game, no idea about mods.

empty bridge
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thank you. How do you find crash sites?

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I'm looking for hard drives

ocean leaf
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radar tower + local scan with scanner. Before radar tower, by stumbling over them πŸ˜„

worn oar
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The intended way is to go to the bottom of the quartz tree where you can then scan them

dense violet
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you can eventually scan for them, radar towers, and mostly just getting to high points and looking for yellow wreckage

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they are very visible

glad carbon
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How do i make it so my blueprints connect more than half a foundation away? Rather than disconnecting the second i go beyond half a foundation?

empty bridge
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thanks

worn oar
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Snap the connection points together instead of dragging away

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And then it will drag the connection out as far as it can and the second click confirms it

glad carbon
#

Wha?

worn oar
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If you push up a blueprint against another in the correct facing direction for the belts, it will display a link and possibly also turn yellow. First click holds that connection, then you drag it whereever and second click places the blueprint

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Just do it, I don't know a better way to explain

fluid sapphire
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Basically you can still move it after locking in the connection

glad carbon
#

Oh my fuck im a dumbass 😭😭😭😭😭

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Okay thx i figured it out 😭😭

worn oar
#

Yeah that was my reaction also when I discovered I didn't have to manually connect them

glad carbon
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Yay now time to figure out how to make train work

hard wolf
# ripe basin Gigastructures?

I'm not certain that this counts, and I'm adding some extra supports under the main floor before I start building it out, but definitely larger than a megastructure. the back of this building will extend to just before the world border #screenshots message

sudden tide
#

how tf animals get inside closed factories

worn oar
#

Public transit

ripe basin
hard wolf
#

if you can see that bit of foundation above the water that extends past the pillars, that's just before the world border

hard wolf
ripe basin
ocean leaf
worn oar
hard wolf
worn oar
#

Thank you!

hard wolf
#

^w^

leaden turret
worn oar
#

Since when is a lizard doggo smuggling 17 computers across the forest border πŸ‘€

leaden turret
worn oar
#

I never look a gift lizard in the mouth

hard wolf
#

imo it's best to look to sources outside of the satisfactory comunity. you'll get cooler stuff that way, especially if they're looking for the same stuff you are

leaden turret
hard wolf
#

and looking outside might mean you lead yourself to build methods others didn't apply to their own work

leaden turret
#

don't underestimate how weird the satisfactory community is

hard wolf
coral moon
#

Is the experimental version worth playing?

cursive crane
cursive crane
#

backup your saves

leaden turret
#

so if your save encounters any undiscovered issues and you haven't tried it, you'd be SOL for a while πŸ˜›

dense violet
#

otherwise you wind up with a box and wonder what the hell to do

exotic frigate
#

Radar tower time

ocean leaf
fluid sapphire
#

one of my trucks randomly decided to stop moving, was just sitting there with no error or anything, i sat inside it for a split second and it started moving again, wtf

leaden turret
ocean leaf
# leaden turret says Mikael

Do you have a source for that? Would be suprised if they confirm that already before they know if the patch actually fixes the reported issues...

hard wolf
ocean leaf
pure orbit
#

If factories are your power, then what are you without it

fluid sapphire
#

maybe my trucks will finally stop behaving like weirdos

tough dock
#

what tier does satisfactory jump up in difficulty cause im at tier 5 at 43 hours and its a bit hard at times but not as bad some say.

fluid sapphire
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there are multiple points where the game increases in complexity, tier 5 is one of those i believe

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tier 7 another, you could say

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i dont think there is a sudden jump anywhere honestly, though

tough dock
fluid sapphire
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other than maybe... phase 4 in general can make you feel like suddenly you have a lot on your plate

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nothing is "hard" necessarily, it all depends on how you tackle stuff

tough dock
#

do you even need a lot of different factories / a mega factory to beat the game?

fluid sapphire
#

megafactory is a gameplay style where all your production is in one place, you absolutely do not need to do that

subtle ledge
#

elloo i got a bit of a problem with splitting and merging belts would be nice if i could get some help

fluid sapphire
#

but a lot of different factories, absolutely

subtle ledge
#

my bad thought i could also send it in hier aswell thx though

fluid sapphire
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ah, i didnt know you already made a post, but there is no info in your post either

empty bridge
#

is the gas mask and filter worth building?

glad carbon
#

Howwww do i train 😭😭😭 i follow the tutorial exactly, and the t junction just says its looping into itself 😭😭

fluid sapphire
next ivy
#

pick up the signals, and place them further away from where they were originally

fluid sapphire
glad carbon
#

Thats was the issue THE WHOLE TIME? I REWATCHED THAT VIDEO 15 TIMES 😭😭😭😭😭😭😭😭

next ivy
#

wild thing is, that this has apparently been in the game for ages now

dense violet
spice patio
glad carbon
#

Cant the trains be like trucks are in the next update

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Thatd make my life 1000 times easier

dense violet
#

trucks are like trains in the next update

leaden turret
next ivy
#

trucks being like trains makes life easier

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it would be hell the other way around

glad carbon
#

Like with the next update you place the paths for the trucks, and that i wish was sorta the same for trains

glad carbon
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Like having to place the paths themselves rather than using this complex system

glad carbon
leaden turret
#

oh is that just cos of the segment colours when sticking signals down?

next ivy
hard wolf
#

multiple questions:
a) if you want to stand your ground on a t3 hog, if you plant a pulse nobelisk under your feet, prime a nuclear nobelisk, and plant it on the hog's nose as soon as it's in range, will the sequential detonation of the nobelisks spare you from the nuke?

fluid sapphire
hard wolf
#

b) if my train is outputting less per minute than what i'm feeding in to it, is the route too long? do I need to add another train?

glad carbon
fluid sapphire
#

you just havent wrapped your head around it yet

fluid sapphire
leaden turret
next ivy
#

is your supply station filling up more than the request station is emptying with each trip

hard wolf
# fluid sapphire how long is the route? how long does your supply last?

it's from the snake tree forest to the central lake, branching in to and out of my transcontinental loop, and It's not supplying enough limestone to feed my aluminum factory. I worry that the quartz, sulfur, and coal lines will also underfeed once I've got limestone outputting properly

fluid sapphire
#

how much is it supposed to supply?

leaden turret
#

thinking_helmet

@void gorge if vehicles are closer to trains in 1.2, does that mean vehicle trailers could be a thing going forward?

tall lantern
#

add caravans to the game

cursive crane
#

That would actually be cool

#

Running wiggle wagons would so make sf a truck simulator lol

leaden turret
#

HUB caravan

glad carbon
#

I wonder if they ever gonna add more phases or a bigger map :p

next ivy
#

at most an addition to the map, but very likely not

tall lantern
#

not any time soon if ever, probably

leaden turret
#

hannah, who worked on the map for 6-8 years, would go "ahahahahahahahaha giefalpha" to one of those.

guess which πŸ˜›

fluid sapphire
#

bigger map? what, is it not big enough for you? πŸ˜„

glad carbon
leaden turret
fluid sapphire
#

get back to me when you have exploited the entire current map

glad carbon
fluid sapphire
#

maybe? dont do it though, your game will turn into a slideshow, literally

glad carbon
#

Im used to playing on low fps

fluid sapphire
#

make that fps into spf

rough shore
#

mpf?

fluid sapphire
#

seconds per frame

rough shore
#

no im asking what about mpf? possible?

fluid sapphire
#

probably?

#

if your cooling can take it?

rough shore
#

im really cool

glad carbon
#

My playstation can return to the era of when it was a jet engine

#

I give it all right to

fluid sapphire
#

oh, on playstation i would expect that the save would just not load

#

past a certain point

#

if you want mapwide shenanigans you will have to do it on pc

glad carbon
#

Trust it can handle, its handling 1/7 (something like that) of the map covered in factory and foundations perfectly okay

fluid sapphire
#

it cant, there have already been reports of saves not loading on console when they get too hardcore

#

foundations are lightweight

#

how much power are you using? that should be some kind of indication

fluid sapphire
#

yeah thats not too bad

frail sleet
fluid sapphire
#

yeah

glad carbon
#

And as i said earlier rn working on placing nearly 2000 fuel gens :p

rough shore
frail sleet
#

I'm using like 1/3'rd of all resources, but not in the most efficient way (lots of belting stuff around instead of consuming it at the node, etc) and it's already breaking the game to the point where i don't super want to continue with it any more (process consumes 16GB of RAM, game crashes, visual artifacts like belts and foundations flashing in and out of existance, nasty stuttering, third party tools won't load etc)

rough shore
#

they genuinely have genetics u either get one that lasts or one that dies 2 seconds in

glad carbon
hard wolf
#

both of my trains are ~6:55 minutes from honk to honk. 4 cars each, 2 for coal and 2 for quartz on the first train, and 3 for limestone & 1 for sulfur on the second. my output goals are (train 1) 960 quartz on car 1, 840 quartz on car 2, 960 coal on car 3, 720 coal on car 4, as well as (train 2) 960 limestone on car 1, 960 limestone on car 2, 1080 limestone on car 3, & 840 sulfur on car 4

supple canopy
fluid sapphire
hard wolf
#

yeah

fluid sapphire
#

for a start i can tell you, a car carrying 3200 coal cant supply 960 per minute for 7 minutes

#

this supply lasts more like 3 minutes and 20 seconds

#

you can do similar math for the other cars

#

just divide the amount of stuff in the car with the expected per minute supply, this will tell you how long the supply lasts in practice

frail sleet
#

belts don't matter there

fluid sapphire
#

it doesnt matter, it takes too long for the train to make the round trip

#

loading time isnt really a factor, the platforms are very easily loaded in that time

frail sleet
#

I would say add more trains if throughput is below 1 belt per cart, otherwise add carts.

#

you can go either way, but more trains means smaller stations and buffers.

hard wolf
#

would splitting off all the lines into 1 car per resource be enough?

#

(for a 3rd train)

fluid sapphire
#

more identical trains and a waiting area would probably be the simplest solution honestly

frail sleet
#

the simplest thing to do is duplicate the one that you already have. Then it will arrive twice as often, and pick up + drop off 2x as much stuff per minute.

rough shore
#

make each cart supply 1 coal a minute

fluid sapphire
frail sleet
fiery pewter
fluid sapphire
#

considering that halving it would still be under the target, and the loading time is also doubled on both ends

hard wolf
#

so 3 of each train?

rough shore
#

why not 5

frail sleet
# hard wolf so 3 of each train?

The "only depart while full" option can be helpful, but it comes with a couple of quirks.

I think it departs when ANY cart is full, not all of them, but that should be okay here?

Otherwise it prevents excess train dockings which lock resources in/out, and it prevents excess train traffic over the network since every train that passes through it is full (instead of being like half empty)

fluid sapphire
#

mixed trains can get complicated

frail sleet
#

Yeah

fluid sapphire
#

not a big fan personally, i like my trains stupid xd

#

much easier

#

never ceases to shock me just how well this game runs - dozens of kilometers of belts with thousands of items on them, hundreds of machines nearby and still a perfectly playable framerate

native tapir
#

I wish they would optimize it slightly less tbh lol. They're making it too good. Harder and harder to find quality jank these days.

frail sleet
# native tapir I wish they would optimize it slightly less tbh lol. They're making it too good....

All you have to do to find jank is build a junction with 2 specific connection points at different heights. Then you get infinite headlift, flow prioritisation, flow blocking etc because of 1 wrong line of code. Been documented for 3-4 years but the exact cause was found (down to the specific line of code) and documented in much greater detail last year. It's being ignored and even ridiculed by employees.. IDK why since it's such a simple problem/fix and it causes pretty widespread issues for many players, most of whom don't know why their pipes are not working.

stoic arch
#

Has anyone experienced a bug where friend's markers aren't showing up on the map?

pure orbit
abstract spade
#

i dont think socrates was able to play satisfactory while he was alive

#

just a wild guess

dense violet
#

he's alive right now? what are you talking about?

leaden turret
unkempt blade
abstract spade
#

i feel honored to be able to talk to him

rough shore
#

fluid conveyors

leaden turret
#

pipe lift

ivory condor
cold berry
# leaden turret pipe lift

It just lifts the whole pipe up and down. Liquid pours out during the lift, but a little stays sloshing in the pipe.

Efficiency

jolly flax
#

Aye anyone know when 1.2 is comin

cold berry
#

Okay but that would go hard and I was shit posting

jolly flax
ornate saffron
leaden turret
jolly flax
#

I noticed a new bundle regarding satisfactory

#

Orange smth

civic ore
#

Does it tell me how much fuel I need for a given train route? Im just setting it up never needed to fuel a vehicle before

cold berry
#

I'm excited for it to go stable. That's the first step towards mods and there is one I really miss. I hope the Dev is active lol

#

(cartograph)

jolly flax
#

Im sure vehicles carrying water, wont be abused by Lets game it out

cold berry
#

But vanilla 1.2 has been very fun. The new features are awesome

jolly flax
civic ore
unreal sand
civic ore
#

It surely can’t be just for jet packs and trucks no one uses

jolly flax
unreal sand
cold berry
#

I use trucks past trains. Hey. That's me.

jolly flax
earnest condor
civic ore
civic ore
earnest condor
#

Also I use trucks far more than I use trains... so "no one uses" is a bit of a stretch.

slim frost
#

you craft it

jolly flax
civic ore
cold berry
#

I have a truck network fueled by a train that drops off fuel at outposts. Then those trucks gather the local resources and brings them to my factories.

#

Because I like using all the tools I guess lol. Then trains move parts between factories, too.

earnest condor
cold berry
#

I use trucks/tractors for the raws, then I use trains for processed things and fueling the trucks.

#

Trains move raws in special circumstances, trucks move processed parts in special circumstances.

civic ore
#

Is it advisable to have a separate train track for each use you need?

earnest condor
#

It is advisable to do trains however you, personally, want to do them.

normal orbit
#

god no

earnest condor
#

We are not related.

cold berry
#

I also like to put middle-process factories on the way to my destination. Would it be more convenient for my raw ore to come in as bars to save space? Trucks stop at a smelting factory, empty their inventory and then pop out the other side to pick up a stack of bars to take. One truck, one job.

civic ore
cold berry
#

I've got a dumb question I just realized. If I copy a truck, does it copy the name and work orders too? Like machines? That'd be pretty sick

earnest condor
#

So whichever you, personally, feel like using.
Both work. πŸ€·β€β™‚οΈ

#

If you need more words:

#

Think about the giant-ass canyon on the north side of the map.
Dual-track would be 2 rails side by side. One being the west-east rail and the other being the east-west rail. All trains would share these 2 rails and take turns going on them (or queue up in lines based on how you signal).

Stack-track method would just have as many rails as you needed going vertically as you add more. Trains would never wait, never intersect, never even be aware that other trains exist. No signaling needed.

fluid sapphire
#

signaling is 100% worth learning

quartz salmon
#

Is 60 computers a minute enough to beat the game with?

fluid sapphire
#

easily

earnest condor
#

Worth is subjective to the individual πŸ€·β€β™‚οΈ

violet glen
#

Signalling for a Two-Track-System is also really not all that hard

quartz salmon
#

It’s my first time building them and that’s what my final number came out to be

rough shore
violet glen
#

Block-Signals everywhere, except on crossings, there you put a path signal on every entrance of it.

earnest condor
sterile blade
unkempt blade
fluid sapphire
#

lol i like path signals, they can simplify otherwise complex intersections

violet glen
#

Path signals are really annoying with their slowdown

#

If your train traffic is low, block signals will have better "flow"

earnest condor
fluid sapphire
#

in practice the flow difference is minimal

violet glen
#

They become needed if the intersection has enough traffic

#

otherwise trains coming from opposite directions block each other

earnest condor
#

Which 99% of train users never achieve.

violet glen
#

I also heard that they don't do the slowdown if the segment in front of them is long enough. But I have so far not been able to reproduce that

fluid sapphire
#

still, they are not that complicated and are worth learning to use

earnest condor
#

When you truly understand how path signals operate, you can start making systems where blocks are the extreme rarity.

unkempt blade
normal orbit
# violet glen Path signals are really annoying with their slowdown

path signals in themselves do not inherently have a slow down. train slow because there is a delay until a path is reserved, if you place the block signal before a path further away the train will not brake and slow down cause it sees red signal, until it can go green

violet glen
#

I don't have that time and space :D

sterile blade
unkempt blade
earnest condor
fluid sapphire
#

i am not saying its not valid or anything, just that its not as complicated as some like to make it sound

earnest condor
#

Not complicated at all, no.

violet glen
fluid sapphire
#

if your trains have headroom the slowdown is a non-issue

#

no more a problem than waiting at an intersection

unkempt blade
#

Batman Begins seems like a good reason to not build trains that way. I can only recommend 20th century batman as inspiration

normal orbit
rough shore
#

3 foundations apart

normal orbit
#

three?

violet glen
#

Max length of one rail

#

so... 10 blocks? More?

normal orbit
#

too short, should be 20+ foundations to avoid slowdown

rough shore
violet glen
#

so basically just remove one more block signal

#

I'll try later

unkempt blade
#

or don't worry about slowdown and add a second train to that route if you really need it πŸ™‚

violet glen
#

It's annoying when going places

unkempt blade
#

oh you're actually riding them?

violet glen
#

yes, if i want to go somewhere, I plop down a train, and tell it to head to the station, and then go grab a snack :D

#

I have rails to all corners of the map

earnest condor
swift quarry
violet glen
#

I put a block every end of a rail segment

rough shore
#

ooooo

violet glen
#

unless the rail segment is super short of course

earnest condor
#

😬

#

I would never, but if it works for you, I support it.

violet glen
#

My rails also don't really have foundations, except at those points

#

they're on pillars, and just floating in between

earnest condor
#

Elevated rails is de wae, yes.

#

Trucks on dirt. Trains above. Drones in sky.

violet glen
#

Well, I've seen people build elevated rails with foundations all the way

#

For realism. But I don't have that kinda time :D

fluid sapphire
#

Pillars are more common I reckon

earnest condor
normal orbit
#

doesnt take that much longer with clever blueprinting :p

violet glen
#

it does if your rails aren't straight but follow the landscape

#

can't really blueprint that

unkempt blade
earnest condor
#

How dare you not use the WG in a game where... no one should use the WG 😏

fathom pier
unkempt blade
fathom pier
#

factory cart station and inventory space when

#

transport nuclear pasta with factory carts

green fiber
#

the cart already has a slot

#

you can already transport stuff with it

fathom pier
#

cant automate it though

green fiber
#

you can

#

just drive it under a truck station

unkempt blade
fathom pier
#

transport 12000 copper powder per minute with factory carts i challenge you

green fiber
#

40000 factory carts

latent prawn
unkempt blade
unkempt blade
fathom pier
#

16000 items per minute from carts??

latent prawn
#

yep, at a glance, from doing my own experiments as well, i'd say it isn't outlandish

unkempt blade
latent prawn
#

you'd probably need some tuning to get the carts from bumping into one another and the loop need to be very well behaved, but I've done such things as tests before

fluid sapphire
#

should be a breeze with 1.2

unkempt blade
violet glen
#

Automated Lizzards when?

latent prawn
#

i spent a day in 1.1 doing some tests with it. more capable than you'd expect. the real issue that i ran into was that the loop got saturated and the carts started queuing too far away from the stations

#

well, we'd need a pooper scooper equipment first

fathom pier
#

factory cart meta in 1.2

unkempt blade
latent prawn
#

i'm still sorta bummed out that 1.0 removed the doggo nuclear waste gift

violet glen
#

I had a playthrough utterly ruined by it, so I'm not too mad

fathom pier
#

how?

analog citrus
#

hello guys, why my generators shutdown ?

violet glen
#

Got Nuclear waste during the tutorial phase, and it was stuck right in my base

latent prawn
#

one of those things that was a problem to solve

fathom pier
#

ahahahhahah

unkempt blade
violet glen
#

I basically respawned to an already half dead character

fathom pier
violet glen
#

You can flush it??

fathom pier
#

1 per flush though hahahah

latent prawn
#

yep, kinda dump that they added the flush and took away the waste

violet glen
#

I mean, that's a good argument to keep the mechanic

#

specially now that you can build a toilet anywhere

latent prawn
#

i mean, the solution was to have a crate next to your doggo pen that belted the waste to another crate someplace far away

#

then eventually recycle the stuff when you got to phase 4

violet glen
#

In my case I pretty much just started a new playthrough, tamed a dog near immediately, and it near immediately came running to me while glowing green

fathom pier
#

history right here

violet glen
#

I don't think I even had belts unlocked

earnest condor
rustic crest
#

how to fix your connection to host has been lost, i game files are fine network too

coarse shadow
#

What are the best alt recipes before unlocking the refinerys?

dense violet
green fiber
#

for?

earnest condor
#

As always, best is subjective.

#

Other than Biocoal now that we proved how OP that recipe is.

latent prawn
earnest condor
#

Bolted Plate my beloved.

latent prawn
#

i find that recipe slightly worse than fine concrete

#

there's a case to be made for it in tandem with bolted frame and steeled frame for making mod frames, but that's a big complex build to do after unlocking steel, and at that point steel rod + default mod frame is better

earnest condor
#

Better is subjective.

#

3x less Assemblers has value to some people.

fiery pewter
earnest condor
#

Rubber Concrete my beloved.

old parrot
#

can you guys just tell when a conveyor or the tracks are going to end b4 seeing the too long thing

latent prawn
#

i can't name a situation when you'd want to use silicon for anything but hsc's or aluminum

earnest condor
#

So once you know the foundation limit, yeah, you get used to exactly how long you can make them without needing to check.

old parrot
#

i dont even have to look at it

earnest condor
fiery pewter
old parrot
#

the fondations

fiery pewter
earnest condor
latent prawn
#

always been the case 50 meters

earnest condor
#

Can guarantee it was not "always" the case because I remember when they standardized.
Belts, pipes, and hypers had different lengths.

latent prawn
#

maybe it is 52 for some dropped-on-head reason

earnest condor
#

7 Foundations.

fiery pewter
earnest condor
#

Knew it.

old parrot
#

my question is when they are adding 1/4 fondations and triangle halfs

fiery pewter
#

No.

earnest condor
latent prawn
#

i don't think you can ever get a full 7 foundation

old parrot
earnest condor
#

Because I just clicked it.

latent prawn
#

ehh, just tried, i'm wrong

old parrot
#

i NEED a 1/4 fondation with out cliping

green fiber
#

catwalk

latent prawn
#

i've always just counted out the spacing for supports to 6 foundations and not worried too much about it

old parrot
latent prawn
#

large concrete pillars

green fiber
#

we already had pillars

earnest condor
old parrot
#

also not cuz its got the round corners

earnest condor
#

So if you just make your entire floor out of Pillars.. 😏

old parrot
#

its not for a floor

#

its for a road

#

and i had the perfect thing but the conrners mess it up

green fiber
#

getting stuff without clipping isnt very likely

earnest condor
#

Road? You mean... dirt?

old parrot
fiery pewter
earnest condor
#

Bridges for trucks I get. But roads? Hannah already made those.

old parrot
#

the only cliping i have is the glitch where convaors mess up on the ramps

#

my max cons is 1.7k but my con is 400

#

the one thing i have in the game is time so every thing is full

fluid sapphire
old parrot
#

i aint doing all of that

fluid sapphire
#

ok, up to you, mr ocd

old parrot
#

im fine with that cliping cuz it doesnt actully clip

#

also i delete the supports

fluid sapphire
#

ok, i dont actually know what you are describing as the problem anyway

#

was just assuming, that particular situation is what i have seen before

#

where on long ramps you get weird belts

old parrot
#

idc abt those im just saying that the only cliping i have is from the belts going down ramps

#

cuz for some reason they always say there cliping

fluid sapphire
#

eh, yeah, there are lots of instances where the clearance says its clipping (yellow) but everything looks fine, to the point where i ignore it completely myself

old parrot
#

ik

regal tiger
#

With trains, can freight cars be 'topped up'?

ornate saffron
rough shore
#

dont they leave when only one cart is full?

regal tiger
latent prawn
ornate saffron
#

I use one train one part when I need more then one freight car

regal tiger
#

i need to bring around 35000 iron ore in per minute, hence why i was thinking of a train looping around a nymber of nodes before unloading

slim frost
#

35k? damn..

regal tiger
latent prawn
# rough shore dont they leave when only one cart is full?

you can set up a train time table to force the trains to depart on full/empty triggers. I'd recommend against doing so unless you've thought it out thoroughly. the train waiting to be emptied will hold up whatever's behind it and that often is very difficult to understand the complete dependency chain, and as such, more often than not hurts train throughput

#

one other thing to note is that the 'full' level trigger is a bit misleading. the check is whether every slot has stuff instead of when every slot is full

clear aspen
#

Hello chat

rough shore
#

hello plane

latent prawn
#

that last point makes the level triggering icky to use if you're trying to do some tight bounding of delivery throughput & times

clear aspen
rough shore
#

very good what about u

clear aspen
rough shore
#

sleep usually fixes that

clear aspen
wise junco
#

For my birthday I would like one factory please

rough shore
#

sure 1 iron plate an hour

cold berry
#

Giving up my "megafactory run", turning it into the "use every biome" run. Turning my ore shipping area for the megafactory into an ingot processing factory, then trucking those ingots to sub-factories.

#

Mega factories are just lots of sub factories it turns out.

fluid sapphire
#

always have been

rough shore
#

otherwise yk

#

unscalable mess

fluid sapphire
#

i should demolish all the decoration of my grass fields complex and enclose it all in a giant blob of concrete

#

so its all "one" factory

civic ore
#

Is the scarcity of oil an actual thing or is there just barely any in dune sea and adjacent areas

#

Cos I’m starting to need crazy amounts of plastic and I genuinely don’t know where I’m going to get them from. Or is this why trains exist?

rough shore
#

running out of oil is like running out of biomass fr

stone quiver
#

Oil goes a very long way with alt recipes

#

You basically need a mega factory to run out for any given area.

fluid sapphire
rough shore
#

like 200

cursive topaz
#

Cus that’s nothing

#

If your talking like 200 a min yea that’s good

fluid sapphire
#

hold your horse

#

i dont reckon its in short supply for most people

cursive topaz
#

I mean I had one refinery making plastic at like crazy I have plenty at the moment

fluid sapphire
#

presumably this is more likely about a constant supply rather than a stockpile related question, ofc its easy to stockpile stuff

glad hawk
#

The beach oil is a lot of oil

placid stirrup
#

Both are a high amount

placid stirrup
fluid sapphire
#

waiting for what a "crazy" amount is

analog citrus
#

Hello i have a question i am new, ive been unlock the coal, so its better to bring the ore by a conveyors system until my base? or its better to make an energy plant at the nodes and just bring the electricty by cable to the base ?

fluid sapphire
#

forget the idea of a "base"

#

the whole map becomes your base

analog citrus
#

hoo ok ok

#

i have to create many bases trought the map

#

i didnt inderstand, what do yu mean by "need water"?

#

hooo okayy

#

i didnt read the entire of the coal factory

civic ore
fluid sapphire
#

coal burn, heat water, turbine go whrrr, generate power

fluid sapphire
#

3x yield per unit of crude oil

stark ridge
#

when I put single foundation I can ctrl to snap to grid. if I have bleurpint of 5x5 foundations I cannot snap it to grid? Or am I missing something?

analog citrus
#

or i can gather 2 nodes and join them into just one coal bruner ?

civic ore
fluid sapphire
fluid sapphire
#

120 coal can feed 8 generators

#

these 8 generators need 360 water. it just so happens a water extractor at 100% provides 120

#

usual advice is to build them in blocks of 8

gaunt tulip
civic ore
# fluid sapphire its worth it

I need to unlock the big blueprints machine before I do this approach. Can see it being legendary once it’s just copy+paste

ornate saffron
analog citrus
#

ok so 3 Water extractor for 8 coal generators

#

and how many node i have to drill

#

to power all

ornate saffron
#

!wikisearch cg

raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

fluid sapphire
#

whatever gets you the necessary amount of coal

analog citrus
#

sry for my english thanks a lot guys !

void gorge
#

Looking into permanent solutions too

wise junco
#

Have you guys ever used a biomass burner?

rough shore
#

no i just use photosynthesis

ivory condor
#

I really wish this spam would go to the shadow realm never to return

abstract heron
#

Or will @obsidian zodiac only do a short

#

@void gorge

plush trellis
#

Has anyone looped tracks yet?

#

Like a loop d loop

unkempt blade
plush trellis
#

Can I see?

clear aspen
vague siren
#

How do you send multiple trains to the same train station? Do you have to sort everything after it comes off? Or can you make it so it only picks up and drops off a certain cargo bays?

oblique aspen
#

Not certain bays, but you can set the type of resources it should drop

vague siren
#

How do you do that?

oblique aspen
#

In the train schedule there is big fields for it

vague siren
#

I cant believe I missed that haha, thank you so much

orchid zinc
#

Any rule of thumbs for designing factories that are scalable? Right now im designing various steel flows assuming mk1 miners but then i remembered i had mk2 miners unlocked and that changes the math completely.

earnest condor
clear aspen
earnest condor
#

mk3 max overclock on pure/norm/imp is 1200/600/300.

orchid zinc
#

damn

clear aspen
#

Big numbers

analog citrus
#

there is a way to skip the night ?

orchid zinc
fluid sapphire
#

dont try to design scalable factories, just build new ones

clear aspen
analog citrus
#

i am scared

orchid zinc
clear aspen
analog citrus
#

i am joking x)

clear aspen
#

Ah

analog citrus
#

its about de brightness

clear aspen
#

I’m just special

analog citrus
#

its better the day

fluid sapphire
#

if you want to use more ore from the same miner, just split it and build a new factory

clear aspen
fluid sapphire
#

what do you mean, thats literally what i am advocating for?

rough shore
#

planeguy be tired frfr

clear aspen
vital grove
clear aspen
#

I’m overthinking to much today

rough shore
#

couldve atleast done it in off topic

clear aspen
#

If I can get 10 βœ… reactions I’ll switch my server tag to the FICS tag

strange vortex
#

I just finished my first train :D

clear aspen
abstract heron
orchid zinc
fluid sapphire
#

yeah, i guess, generally i wouldnt worry about having to use the same nodes though, resources are aplenty

unkempt blade
rapid sleet
#

How do i get mods for satisfactory?

raven axleBOT
unkempt blade
clear aspen
unkempt blade
clear aspen
unkempt blade
clear aspen
#

I see

rough shore
#

I dont

clear aspen
#

Womp womp

unkempt blade
# rough shore I dont

no worries, I understand how hard it is to type a single word into a search engine

#

it's tough out there

clear aspen
#

What isn’t tough is that COTN s3 still doesn’t have a release date

#

But a guy can only dream

unkempt blade
clear aspen
unkempt blade
neat anvil
#

Any of yall try to use belts that are closest to what machines need pm instead of doing max belt speed?

earnest condor
#

Yes. Many do that!

placid stirrup
#

Helps a ton with machine stuttering

earnest condor
#

Can also look better if that's on your care list.

neat anvil
#

It makes it easier to fill machines

placid stirrup
earnest condor
#

πŸ˜„ Valid.

worn oar
# fiery pewter Liquid biofuel meaning you're gonna have a 9-5 to keep it running

At peak it consumes 150 wood/minute and 300 leaves/minute. I have 212,000 wood in reserve and 435,000 leaves in reserve. In other words, the backup biofuel plant can run for approximately 24 hours straight before stopping. Which is MORE than enough time to diagnose and fix any power problem. It will do exactly what it is designed to do.

ivory condor
#

I just use mk6 belts because the belts look cooljace_happy

analog citrus
#

There is a control pannel to follow the entire power used by the all machines?

placid stirrup
worn oar
#

It's only a backup power system which means it's unlikely to run at full speed at any point

analog citrus
#

The electricty produced and used

neat anvil
#

Interact with one it will tell you all the information

analog citrus
placid stirrup
neat anvil
# analog citrus ho ok

Max consumption, is how much power you would be consuming if every single one of your machines were to be turned on at the same time

analog citrus
#

why my electricty production isnt linear ?

neat anvil
#

Or bio generators

#

They only produce the amount you need

placid stirrup
analog citrus
#

iv juste started my coal factory myb the 8 factory are not producing in the same time

placid stirrup
worn oar
analog citrus
#

i think they are not full (100 coal per factory)

analog citrus
#

im gonna check it in 1 hour

neat anvil
#

Also never let max consumption reach max power production

placid stirrup
#

Far is subjective. You can get across the map in about 20 seconds.

worn oar
fiery root
#

What is stopping me from bildung a mega iron factory before finishing Phase 2?

analog citrus
#

and if my production overtake my consumming the electricity link crash, its right ?

analog citrus
worn oar
ornate saffron
fiery root
neat anvil
#

Nothing is stopping you, but it doesn’t mean you should do it

fiery root
earnest condor
ornate saffron
clear aspen
earnest condor
ornate saffron
unkempt blade
clear aspen
neat anvil
#

I’ve built an abusive relationship with this game

fiery root
#

U fellas are good pioneers.

neat anvil
ornate saffron
earnest condor
#

Good is a point of view, Anakin.

unkempt blade
fiery root
#

ADA is such a nice Lady. Gave me a micro break the other day. Then told me about how trucks are better pioneers than i am.

neat anvil
#

But we don’t get brakes