#satisfactory
1 messages Β· Page 786 of 1
Aight welp, im gonna place all 1920 gens in 3 session i think
I spent hours figuring out how to make a nice setup with multiple train stations gotta finally use it
yooo π how's it going
One bit of advice, especially on a build like that: I recommend sending the fuel direct from the producing machines to the number of Fuel Gens which that fuel can support. Don't try to combine a bunch of fuel-producing machines into a pipe to try and saturate 600/min or whatever somewhere. Pipes are a lot more forgiving when you're not running at capacity.
And building in modules like that will also let you catch mistakes much more early
Nah dw i wasnt gonna combine pipes
Build out one "module," make sure it's working fine. If there's problems in the piping or whatever, fix it then, and carry on your fixes with the next modules
Lots more opportunity for iterative development without having to redo huge chunks of work
hmm I guess you don't have much choice when you want to use a full 600 crude from an extractor? that seems to be working well for my plastic factory
Smart! :D I've seen too many people clutching their heads after realizing that they've spent dozens of hours on huge projects without fully vetting stuff out along the way. :)
I did make sure all the pipes and all the machines were full before I started running the other stuff that seemed to help
Oh for sure -- taking from extractors is one area where you just don't have a choice. :)
I dont combine pipes unless its only gonna be 2 pipes for water when really needed
600/min isn't impossible even if you are combining a bunch of stuff into one pipe; it can just be a lot more picky about how you build it, and debugging issues with 600/min flows can be frustrating
Ye
I combine them in stupid ways lol just slap the ends of a manifold together with a long pipe then fork off the end of one of them and up to the gens above
but I also start with all the gens at 10% clock speed so they can fill with fuel and the unpackers will also back up fuel a little bit
Unpackers?
You package your fuel?
For your gens?
yeah the diluted packaged fuel recipe is awesome
One of the nice things about power-generation equipment is that they'll take in resources even when on "standby" btw. Might be slightly more convenient than sliding the clock slider (or typing in the number)
when yall start a new run, do you leave all bp's unlocked and fly mode on?
Quick lil' button tap instead. :)
this games biggest issue is not being able to fly imo
(Production machines won't take in resources while on standby; the power generation ones act differently)
Advanced Game Settings -> Fly Mode. :)
Isnβt that what the hover pack is for. Idk tho I donβt have it
hmm I'll try that next time
yes thats what i was askin, i love it
you can only hover when close to your power grid
Nope
the hoverpack is so fking slow man
lol that comment got nuked so fast GJ whoever did that
ππππππππππππ
I'm just about to start production for space elevator tier 3 so I've never used it
I know right
Insanely fast and deserved
the game got so much better for me on my second run when i allowed the fly cheat,
all i want is vision
can't spell bro? too lazy to type this?
Iβm confused whatβs this servers stance
we eat chocolate
We charge they phone
Eat hot chip
And build they factory
you were talking shit cause I used GJ?
idc about grammar you're just a hypocrite lol
I can select a power pole, and snap it onto a cabe? Im sorry WHAT
yeah you got me I'm so angry lol
Is insufferable to be around
says annoying shit
"get rage baited"
Wonders where all their friends went
yeah being able to split cables is cool
Huh????
I js found this out by accident
I'm gone for 5 minutes and what did I miss now?
if you're placing down a power pole, you can target a power line, it splits the line
I learned something new
Guys do not speak of Israeli war crimes in my comfy factory builder discord
someone trying really hard to troll lol zzz
Wait that's awesome I did not know this
Does this work on wall outlets?
can we talk about palestinian war crimes?
How do I get the smart mod to not break when creating blueprints?
how about just don't bring either up lol
bro cant even embed
probably ask in the modding server
How goes the Palestinian genocide of the Israelis
Smelly behavior
Why does sulfur make me suffer, now i have to setup either a massive belt highway or trains
perhaps october 7 wasn't a great idea?
don toliver stole my girl
idk why you want to talk about politics here you're getting baited by this square guy lol
About as well as Israelis killing of civilians i imagine
Perhaps you should look up the death count for each side prior to October 7
other country warcrimes are ok though, got it
perhaps I don't care
drones
Thatβs entirely typical
Nazi German civilian pilled
Hungarian
Maybe because sulfur and suffer sounds similar
Sorry i thought this was Israeli warcrimes chat now
Ohhh right i can spam drones now
yes I'm a Nazi because I have other things to worry about besides two groups who have been murdering each other for ever
I mean it's mostly been since the 1940s in this situation
Isreal has been slowly taking over bits of the middle east and pushign people out
This is fake news
I do
I single handedly gave 1 gorbillion to Miss Factory the inventor of factories and Satisfactory
yeah settlers are assholes for sure
Brother just say glory to the idf so we can move on
I prefer the term "Almost Smart"
factorio funded satisfactory
something something both sides zzz
Close enough
exactly. It's been a slow ethnic cleanse for 50 years and now it's just ramped up.
You can't expect zero retaliation
Of course, only dumb humans would kill each other over land, humanity is the definition of stupid
ok, i have a question about the game
not allowed
i come here to talk about the game and you're all talkiing about the war in the middle east
There are companies running in my country that are trying help help people move into illegal settlements
Its fucked up
yuuuuup, part of the cleansing
There is no war in tel-aviv
Yet
anyway
There's no war in Lebanon now. Just friendly civilian murder.
yeah they just get rockets shot at them 24/7 no big deal lol
Friendly?
it's not a war, gots to be friendly right? π
what's the game question you gotta save the chat
Damn thatβs crazy, I heard Germany also went through this struggle during their genocide
They where being sarcastic lol
sucks starting a war you can't win I guess
Nah must be the norm there
i have an oil extractor feeding 8 refineries that makes polyresin which is further converted into plastic
look, I can never really blame people for not picking up on sarcasm. Satire is in fact dead
Israel started it nearly 50 years ago I'm sorry but you're just incorrect and spreading propaganda
Bro thinks Palestinian-Israeli relations began October 7th ππππππππππ
if i put 2 more power shards in it, an i just expand the amount of fuel-powered generators?
If the belts can carry it and the maths works out yes
as long as you don't go over belt/pipe limits
Really though #off-topic-general
I don't hold all those numbers in my brain, that's what https://www.satisfactorytools.com/1.0/production is for
If you out in power shards it'll just over clock it
So it'll need more resources in but it'll spit more out
As long as you're feeding it enough it'll spit out more fuel
so plan the numbers out, just don't go over your limits
i don't hold anyting in my brain
Iβm afraid you need mod status for that to work
I'm so stupid. For some reason I thought I need to use my biomass burners to keep making coal and water for coal power and didn't think that the coal power will just power itself
Lmao
we all have to learn sometime
so what are the recipes you're using and what is the final output you want?
i made asecond plot with more refineries making plastic from resin, but it shorted my fuses cos i ha too much power going out without putting enough in
yeah I was going ot put it into the planner for that I'd need numbers
i'd like to increase the production of plastic so i can sustain my machines for the assembly director parts to be put together
something like this? https://www.satisfactorytools.com/1.0/production?share=kpRkw183o5MnmiVeJzKs
you might as well use the base recipe though from the looks
you use a little bit less oil with the Resin recipe but make a bit less fuel. and it's more steps
man that page has messed up
just use the base recipes honeslty https://www.satisfactorytools.com/1.0/production?share=j4S9X9DWqiPECNNkayi6
i don't like how all that looks, so i use the modeler
modeler takes 10x as long and if you ever want to change a recipe you have to basically re do the whoile thing
Whats the point of the lizard doggo. When I kill it. It doesn't drop anything?
you can also just move around the bubbles
if you want to 'change how it looks'
i can' do that much easier in the modeler
I've used modeler
I absolutely know that it's much faster in tools checking and unchecking a box to change the whole plan
objectively
neither one tell you how much of each item you need to actually make what you need
they just show you how much per minute
what?
it does both
in the last link it shows you you need 300 oil pm to get 200 plastic pm
that means if you want to make just 200 plastic, you'll need 300 oil
it's very straight forward
the reason why everything is always calced pm is because resources are infinite and the game is designed around constant production/consumption
as the cycles of recipes are generally very different from step to step the actual x items to make y items is ... not a very useful information past like 1 step , and even then not really.
and if it's just one step the recipe tells you how much you need in 1 cycle
i need to to give the tools website a little more love, i do suppose
it's very very good for building fast plan and altering them witih a couple clicks to compare the resource and machine changes
if you want to compare 2 plans directly just open 2 tabs side by side
you can clone tabs then pop it out
as i have just seen from the link you put up earlier
make edits, ect
pop it out?
pinged you in SS
like you have the different paths in the same window like modeler but that's an extremely minor thing and this is basically exactly the same thing
plus you get all the advantages tools brings
the one difference i've tried in the tools, is you can't remove a node like you can in the modeler
which is also a minor thing
Iβm getting my oil refineries set up, I have 900pm crude oil, what split should I be looking at of plastic/rubber/fuel
the website is kinda slow
not sure what you mean by can't move a node, you can move them around as you like
It depends on what you're after
Power is usually a good one to focus on
This is my power setup
#math-and-meta message
click and drag π
without alt recipe, early on you'll use more plastic than rubber
my bad had to finish dinner. You mean the first time Palestine jumped into a war they couldn't win? The UN voted to partition British-ruled territories, Israel accepted, Palestine said no and wanted to fight. Palestine got their asses kicked and instead of Israel getting 56% of the territory they ended up with 78% of the territory
lots of plastic, use the byproduct to make fuel
yall make me want to try using modeler instead of tools
The numbers are a little funny but that's because I made a massive train line for sulfur and coal and then did the math from there
I find your political views abhorrent and wrong but your in game knowledge vitally useful so I shall hereby deem you this servers Wernher von Braun and go on my way sir
lol sorry we can stop talking about it. I think Israel is way way out of line, for what it's worth.
Also with the turbo fuel setup its MASSIVE
So the rest of the Crude you could use just for plastic/rubber
#design-and-architecture message
I really need to take the time to make something look nice, I spend all my brainpower figuring out how to get stuff functional then get lazy
I made a big ass train depot and didn't leave room underneath for a logistics floor π
I hope a mod comes out that puts a model of benjamin netanyahu over hogs so i can fufill my life's goal of killing him repeatedly in my favorite game
Well the 2nd start is going so much nicer. Picked the dune desert I think. Desert anyway.
lol you make me want to read the blocked msgs
I'm trying soooo hard not to restart
I feel like all past me has done this playthrough is make decisions to make current me's life harder
I just finished my first playthrough. Had SF for ages but just started playing about a month ago. I think bout 500 hrs for my first run.
Copypasta π
damn lol I'm at like 400 hours in phase 4, I'm done all the milestones just haven't worked on the phase 4 parts yet
Well Israelis warcrimes is definitely something to see
Aaah, politics....
I love a good political debate, but this is satisfactory
and I am curious as to how I get one of those maps showing my factory layout to screenshare.
I can't tell whether or not Cubing is a bot
Im a certified bot
Are you implying my mother is a clanker?
anyone know the ratio off-rip for coal power? trying to see how much copper i need to snag
@feral vector Yup, just like that
https://satisfactory-calculator.com/en/interactive-map
upload your save file here π
it's also an incredibly powerful tool, you can edit stuff on there
I think there's a program on steam for it
I am pre steam player. So alas, epic games
Now to figure out, do I just screencapture it?
or is there an image export button
I loved the game so much i have gotten it multiple times
Aka already have for epic and steam
look up satisfactory calculator
google it - it's a webpage
I considered it, but alas, I got too many IRL expenses.
Yeah, in calculator, Used it before. Reloaded it now again. Just curious how to export the map
take a screen shot
o7
almost done with turbomotors and thermal propulsion rockets... almost bye-bye to p4
Any news about 1.2
do you guys make supercomputer all in one place of use train?
either works
i mean you guys personaly
you on'y need 3 resources for SCs w/o alts, fairly easy to manage
I've done both π But doing it in one spot is pretty easy with planning
you can reduce it to 2 resources if you have the right alts
like electrode circuit board?
that recipe is situationally good, but for making a lot of cb's, the recipe uses quite a bit of oil and power
tbh, now that cb's aren't really used in any building stuff, the recipe doesn't have much practical use
i need a bunch of them for milestone but i guess ill just handcraft
you can also stick materials in crates and let a machine churn over it.
true
Is there a consensus on what sloops are BEST used in? I've been using them so far to sloop fuel and turbo-fuel producing machines, and final project part assemblers/manufacturers
I have 23 of them
well, 10 APA's will double your power and give you an extra 10gw on top of that
True but I've been holding off on serious exploration until I have great fuel for the jetpack
in general though, if you ignore the APA's, the consensus is that slooping the last production step is the best use for them
Ok thanks I'll keep it on project parts then
Can you use sloops in power generators or are you using them to make the turbo fuel itself
I'm just using it to get more turbofuel per oil until I figure out what they're better in
Which is project parts probably
I've got 282 gens ready to start burning turbo fuel
Should of thought about sloops before I placed everything lol
I'm thinking of making a backup 7.5GW liquid biofuel plant to give me some headroom before nuclear
But turbofuel is pretty great already
i'd spend that effort just making more turbofuel rather than screwing with lbf
pretty amusing though, harvest the wildlife and turn them into sweet sweet oil
Gah I forgot to put a DD on motors, rookie move
Ooooops
liquid biofuel is fine for exploring, use ladders or ramps to go vertically
or power towers with ziplines lol that's how I explore most of the time, just daisy chain power towers and zipline all over
the place range on those things is ridiculous
i love setting up something only to realize that i need to redo almost all of it
can we have some kind of deconstruction nobelisk that will mass crate stuff for us
bro my gpu usage is at 111 percent rn wtf π π₯
caterium actually
Did you put a power charge in your pc?
Can you send in dm im going to bed
Fuse Broken
Setting up 2400 petroleum coke into generators instead of sinking it was a mistake
Ficsit never wastes
I hate dealing with water
I was told water was hard to deal with but it doesn't seem that bad to me
Different people have different challenges~
Some happen to "align" well with how pipes work in the game
Guys can you use petroleum coke for steel?
Just pump it on the roof of the build with storage and then let in fall down from the ceiling and it works well for me
It only needs to be higher than the input of the machine, and you donβt even need a fluid buffer, just a inverted u
It's an alternate
So I have to get lucky with hard drives
Yeppers
Coke Steel Ingot recipe. ye
Does anyone know if there is a list of total materials needed to complete each phase
Is that a thing
Is there a height limit?
Can't you math it. Or are you trying to avoid that?
Yea for the phase I am on
I want a map so I know how much is safe to over produce without wasting time
SCIM has both a map as well as each milestone's requirements. Although something to be aware of is that unlike a lot of other factory automation games, nodes never run out of material, there is just a limited amount of nodes in the world, so the name of the game isn't efficient use of materials, but efficient use of the throughput you have
for pioneers there is, after a certain point you start getting damaged
unsure about buildings though
also gives you an achievement once you reach max height
Would you say this limit is really high?
for me yep, definitely
Thanks, I am aware of the infinity of a 100ft by 100 ore deposit, but itβs my time I donβt want to waist
Iβm just the 10 or so mins I have been afk I have already made like 200 versatile frameworks
and also, all space elevator parts are also used further down the line, so unless you are on the last phase, you can be fine with over producing a bit.
Gotta love somersloop
also there is lots of things you can do since the entire world loads at once. I would recommend building up production up to early steel/motor compontents as you will be using a lot of them in the future
hard drive hunting is also a good thing to do if you are waiting
Yea, I have done a fair bit, and ran into the ungodly horror monsters that are stingers
The first time I ran Into one I swear I almost died
the trick is to be skilled with a big stick, or bring lots of dakka with you
drive hunting is good for stockpiling random materials that can be used to unlock tiers or even other crash sites. especially if you have the manual depot uploader unlocked
Does anyone know of a way to turn off power producers when they are not needed (creating a backup grid)? Other than the biomass burners
my first thought is to put the last part of the process before the generators on a priority power grid. it would be really nice to have a power controller that can push a standby update to everything connected to it.
though I guess that first bit doesn't really help if you don't have the power to run (for example) the turbofuel refineries. you could build the generators high enough that they require pumps and put the pumps on a separate grid, though, that way pipes and refineries would at least stockpile fuel and then you wouldn't have to worry about a huge hit to power when you activate your backup grid
why would you want to turn them off? if you need a backup grid, you can just have a switch next to a large bank of power storages
So I can use liquid biofuel or biocoal as a backup without it running all the time
biocoal
<loads scatter rebar with holy intent>
I think the pump thing would work with liquid biofuel. biocoal as well if you use the pump idea on the water lines
though in all seriousness, I would connect the generators to a smaller grid (before feeding them) and trip the grid. then reisolate the tripped grid, and start feeding the gens. they will not turn on until someone goes over and resets their grid. the downside is that any grid that connects to them directly will immediately trip
Hmm okay I'll try that
The foolproof method would be packaged liquid biofuel, but I'd prefer not to triple my plastic just to sink it into empty canisters of all things LOL
I have a question to the people who power trucks or tractors with batteries
Does it still produce exhaust smoke?
can you put part of a packager/unpackager loop on a separate grid?
Because that would imply the pioneer litterally burns through the batteries
Steel canister:
Coated canister:
I js relised every time i save to get off my hours in my world go up by 20+ hours ππ
mornin gamers
20 hours a day of satisfactory
Mornin'
evenin xwx
if Linus is on CM team, Linus-led dev stream, when?
linus is a shy guy
The blender wall, it dawns on me
also linus has to feed me my lines
New non-teaser-related behind the scenes video on stuff soonβ’ ?
Linus-led vtuber dev stream, when?
@obsidian zodiac still hoping for that traditional patch notes commentary stream
You guys have that awesome Jason 3D model for Linus to use as a VTuber model
exactly
Oops! All Jason
||can even start it off as a jason-led dev stream, then switch views to mocap vtuber scene||
so like 1 item per minute into a double industrial buffer into a depot is good enough for everything but concrete, plastic, and belt materials, right?
depends heavily on how fast and how much you build
but generally I'd say yeah, build some small amount and if you keep running out, just build more
When is that mocap dance gonna be added in game for the pioneer
I demand a dozen more emotes

maybe one this summer! theyre a bit time intensive. next video will be a 1.2 check in in the next week or two
tuesday!
Sounds exciting already
ill prepare the package for emmet, its up for him to deliver it
the idea is that if the game runs long enough to fill 2x industrial storage containers with something like fused modular frames that can then be fed into a depot at max speed I probably shouldn't have to worry about output after that. I'm building a gigastructure over the rocky desert and planning it out so that I have excess infrastructure for stuff I can't automate yet, so once I unlock a new resource I'll be able to tack on a few more production lines and have it automated on short notice. I often boot the session up and then do a bunch of math to plan my current project out properly, but the problems arise when I need to use a ton of something like concrete, and despite being on the cusp of having to expand my project parts factory to automate phase 4, don't really know what I need yet. add my tight and clustered building style to that, and it becomes a huge mess that's hard to add lower tier resources on to :|
my point was that if you use on average more than 1/min, you'll eventually run out. Of course you should put containers in front of depots, but if you find the need to afk for resources, then you didn't automate enough π
I'm at least not afking for concrete with my current outputs. plastic might be a different story once I start building out the floor of this factory :/
Gigastructures?
I ended up going with coated canister, 30 GW liquid biofuel plant is now online! Thanks everyone. #screenshots message
I have one of those
I mean its not really giga, its just really tall
The tower of shame
Hi All. Is there a way to increase the range of the handheld scanner?
Not in base game, no idea about mods.
radar tower + local scan with scanner. Before radar tower, by stumbling over them π
The intended way is to go to the bottom of the quartz tree where you can then scan them
you can eventually scan for them, radar towers, and mostly just getting to high points and looking for yellow wreckage
they are very visible
How do i make it so my blueprints connect more than half a foundation away? Rather than disconnecting the second i go beyond half a foundation?
thanks
Snap the connection points together instead of dragging away
And then it will drag the connection out as far as it can and the second click confirms it
Wha?
If you push up a blueprint against another in the correct facing direction for the belts, it will display a link and possibly also turn yellow. First click holds that connection, then you drag it whereever and second click places the blueprint
Just do it, I don't know a better way to explain
Basically you can still move it after locking in the connection
Yeah that was my reaction also when I discovered I didn't have to manually connect them
Yay now time to figure out how to make train work
I'm not certain that this counts, and I'm adding some extra supports under the main floor before I start building it out, but definitely larger than a megastructure. the back of this building will extend to just before the world border #screenshots message
how tf animals get inside closed factories
Public transit
Okay so you cant call my tower of shame a gigastructure
More like
Nanostructure
if you can see that bit of foundation above the water that extends past the pillars, that's just before the world border
don't shame the products of your ambition :3
I mean like
First 2 floors are decoratend and other 12 are not
these are unannounced inspections for worker security etc. π
Because im lazy
Any suggestions on how to decorate my biofuel plant? #screenshots message
look up something you like followed by architecture (for me it's sci-fi and/or brutalist + architecture), install pureref (they're not paying me, I downloaded that today). drag all of the pictures into that new software, and get to work #screenshots message
Thank you!
^w^
or get meta and do a https://communityhighlights.satisfactory.video/meta-search/?q=weatherwax
Since when is a lizard doggo smuggling 17 computers across the forest border π
better question is where is a lizard doggo smuggling 17 computers 
I never look a gift lizard in the mouth
imo it's best to look to sources outside of the satisfactory comunity. you'll get cooler stuff that way, especially if they're looking for the same stuff you are
looking inside means you get an idea of the scope of what's possible
and looking outside might mean you lead yourself to build methods others didn't apply to their own work
don't underestimate how weird the satisfactory community is
don't underestimate the creativity of each individual human mind :3
Is the experimental version worth playing?
Do it and tell us if you see daylight through the tunnel
It would confirm something
For science of course..
SF experimentals are usually pretty stable, but still meant to help find bugs and the like
If you want to try the new content planned ahead of time its worth. But do so knowing its possible you could have some bugs
backup your saves
only one EXP patch left before main release
so if your save encounters any undiscovered issues and you haven't tried it, you'd be SOL for a while π
when you want things to be pretty you kinda have to take the whole layout plan in advance before you actually build it
otherwise you wind up with a box and wonder what the hell to do
Radar tower time
says who?
one of my trucks randomly decided to stop moving, was just sitting there with no error or anything, i sat inside it for a split second and it started moving again, wtf
says Mikael
Do you have a source for that? Would be suprised if they confirm that already before they know if the patch actually fixes the reported issues...
this week's dev stream
one exp patch before I replace the belt to station cluster with belt to truck stop to station infrastructure :3
Indeed, I am suprised π
If factories are your power, then what are you without it
a pioneer
maybe my trucks will finally stop behaving like weirdos
what tier does satisfactory jump up in difficulty cause im at tier 5 at 43 hours and its a bit hard at times but not as bad some say.
there are multiple points where the game increases in complexity, tier 5 is one of those i believe
tier 7 another, you could say
i dont think there is a sudden jump anywhere honestly, though
but oil production doesn't even look hard.
other than maybe... phase 4 in general can make you feel like suddenly you have a lot on your plate
nothing is "hard" necessarily, it all depends on how you tackle stuff
do you even need a lot of different factories / a mega factory to beat the game?
megafactory is a gameplay style where all your production is in one place, you absolutely do not need to do that
elloo i got a bit of a problem with splitting and merging belts would be nice if i could get some help
but a lot of different factories, absolutely
my bad thought i could also send it in hier aswell thx though
ah, i didnt know you already made a post, but there is no info in your post either
is the gas mask and filter worth building?
Howwww do i train πππ i follow the tutorial exactly, and the t junction just says its looping into itself ππ
move the signals back from where the rail splits just a bit
pick up the signals, and place them further away from where they were originally
if you have nobelisks, its more of a convenience than anything, they are used to produce iodine filters too later
Thats was the issue THE WHOLE TIME? I REWATCHED THAT VIDEO 15 TIMES ππππππππ
wild thing is, that this has apparently been in the game for ages now
finish the rail, if the path isn't finished it'll be weird
1.1 bug/feature for path signals.
Wasn't problem before.
Cant the trains be like trucks are in the next update
Thatd make my life 1000 times easier
trucks are like trains in the next update
elaborate on how?
Like with the next update you place the paths for the trucks, and that i wish was sorta the same for trains
looks at train tracks
Like having to place the paths themselves rather than using this complex system
I am and my eyes are struggling π
oh is that just cos of the segment colours when sticking signals down?
literally the same as train tracks
multiple questions:
a) if you want to stand your ground on a t3 hog, if you plant a pulse nobelisk under your feet, prime a nuclear nobelisk, and plant it on the hog's nose as soon as it's in range, will the sequential detonation of the nobelisks spare you from the nuke?
its not actually that complex once you wrap your head around it
b) if my train is outputting less per minute than what i'm feeding in to it, is the route too long? do I need to add another train?
See i cant comprehend simple mechanics π
you just havent wrapped your head around it yet
how long is the route? how long does your supply last?
looks at skull
head not suitable for wrapping around things in general π₯
is your supply station filling up more than the request station is emptying with each trip
it's from the snake tree forest to the central lake, branching in to and out of my transcontinental loop, and It's not supplying enough limestone to feed my aluminum factory. I worry that the quartz, sulfur, and coal lines will also underfeed once I've got limestone outputting properly
that doesnt say much, i mean in terms of time, how long does a round trip take? how many cars does this train have?
how much is it supposed to supply?

@void gorge if vehicles are closer to trains in 1.2, does that mean vehicle trailers could be a thing going forward?
add caravans to the game
That would actually be cool
Running wiggle wagons would so make sf a truck simulator lol
I wonder if they ever gonna add more phases or a bigger map :p
at most an addition to the map, but very likely not
not any time soon if ever, probably
hannah, who worked on the map for 6-8 years, would go "ahahahahahahahaha
" to one of those.
guess which π
bigger map? what, is it not big enough for you? π
More, i want more to explore, more to exploit
current map is only a half-manhattan, why not full-manhattan?
get back to me when you have exploited the entire current map
Is this a challenge?
maybe? dont do it though, your game will turn into a slideshow, literally
Im used to playing on low fps
make that fps into spf
mpf?
seconds per frame
no im asking what about mpf? possible?
im really cool
My playstation can return to the era of when it was a jet engine
I give it all right to
oh, on playstation i would expect that the save would just not load
past a certain point
if you want mapwide shenanigans you will have to do it on pc
Trust it can handle, its handling 1/7 (something like that) of the map covered in factory and foundations perfectly okay
it cant, there have already been reports of saves not loading on console when they get too hardcore
foundations are lightweight
how much power are you using? that should be some kind of indication
Like 100k MW
yeah thats not too bad
I mean even on PC, you end up using 32-64GB of RAM just for the game process if you use all of the map resources. Consoles don't have that much RAM.
yeah
And as i said earlier rn working on placing nearly 2000 fuel gens :p
consoles built different tho fr
I'm using like 1/3'rd of all resources, but not in the most efficient way (lots of belting stuff around instead of consuming it at the node, etc) and it's already breaking the game to the point where i don't super want to continue with it any more (process consumes 16GB of RAM, game crashes, visual artifacts like belts and foundations flashing in and out of existance, nasty stuttering, third party tools won't load etc)
they genuinely have genetics u either get one that lasts or one that dies 2 seconds in
I trust in my 16GB of console ram
both of my trains are ~6:55 minutes from honk to honk. 4 cars each, 2 for coal and 2 for quartz on the first train, and 3 for limestone & 1 for sulfur on the second. my output goals are (train 1) 960 quartz on car 1, 840 quartz on car 2, 960 coal on car 3, 720 coal on car 4, as well as (train 2) 960 limestone on car 1, 960 limestone on car 2, 1080 limestone on car 3, & 840 sulfur on car 4
there is silica rng for PC too (for chips in general)
honk to honk, so this includes loading and unloading time?
yeah
for a start i can tell you, a car carrying 3200 coal cant supply 960 per minute for 7 minutes
this supply lasts more like 3 minutes and 20 seconds
you can do similar math for the other cars
just divide the amount of stuff in the car with the expected per minute supply, this will tell you how long the supply lasts in practice
unless you use faster belts
belts don't matter there
it doesnt matter, it takes too long for the train to make the round trip
loading time isnt really a factor, the platforms are very easily loaded in that time
add more cars
I would say add more trains if throughput is below 1 belt per cart, otherwise add carts.
you can go either way, but more trains means smaller stations and buffers.
would splitting off all the lines into 1 car per resource be enough?
(for a 3rd train)
more identical trains and a waiting area would probably be the simplest solution honestly
the simplest thing to do is duplicate the one that you already have. Then it will arrive twice as often, and pick up + drop off 2x as much stuff per minute.
make each cart supply 1 coal a minute
in this case they would need at least 3 identical trains though?
For good measure yeah
Liquid biofuel meaning you're gonna have a 9-5 to keep it running
considering that halving it would still be under the target, and the loading time is also doubled on both ends
so 3 of each train?
why not 5
The "only depart while full" option can be helpful, but it comes with a couple of quirks.
I think it departs when ANY cart is full, not all of them, but that should be okay here?
Otherwise it prevents excess train dockings which lock resources in/out, and it prevents excess train traffic over the network since every train that passes through it is full (instead of being like half empty)
mixed trains can get complicated
Yeah
not a big fan personally, i like my trains stupid xd
much easier
never ceases to shock me just how well this game runs - dozens of kilometers of belts with thousands of items on them, hundreds of machines nearby and still a perfectly playable framerate
I wish they would optimize it slightly less tbh lol. They're making it too good. Harder and harder to find quality jank these days.
All you have to do to find jank is build a junction with 2 specific connection points at different heights. Then you get infinite headlift, flow prioritisation, flow blocking etc because of 1 wrong line of code. Been documented for 3-4 years but the exact cause was found (down to the specific line of code) and documented in much greater detail last year. It's being ignored and even ridiculed by employees.. IDK why since it's such a simple problem/fix and it causes pretty widespread issues for many players, most of whom don't know why their pipes are not working.
Has anyone experienced a bug where friend's markers aren't showing up on the map?
If pioneer are your power then what are you without it
i dont think socrates was able to play satisfactory while he was alive
just a wild guess
he's alive right now? what are you talking about?
the only true efficiency is in knowing you automate nothing
all I know is fluids are going to be even more perfect than they already are in 1.2
wait youre right my bad
i feel honored to be able to talk to him
Fluid trucks
fluid conveyors
pipe lift
Welcome to U2πΉ
It just lifts the whole pipe up and down. Liquid pours out during the lift, but a little stays sloshing in the pipe.
Efficiency
nah, buckets on a chain
Aye anyone know when 1.2 is comin
Okay but that would go hard and I was shit posting

No time annouced
only one patch left in EXP before it goes live, patch is due next week
Does it tell me how much fuel I need for a given train route? Im just setting it up never needed to fuel a vehicle before
I'm excited for it to go stable. That's the first step towards mods and there is one I really miss. I hope the Dev is active lol
(cartograph)
Trains use electricity
Im sure vehicles carrying water, wont be abused by Lets game it out
But vanilla 1.2 has been very fun. The new features are awesome

Wait so wtf is the point of fuel and turbo fuel and all that
A bundle of star rupture and satisfactory
Jetpack
It surely canβt be just for jet packs and trucks no one uses
Oooo
Fuel power plants
Trucks and tractors, which are still good for short-medium distance logistics. Also fuel plants yeah
I use trucks past trains. Hey. That's me.
Make turbo fuel generators setup
To start it you will need a shit load of batteries
How do you make electricity?
And just to be clear, this isnβt coal power run on fuel, thereβs an actual βfuel powerplantβ?
Yes
I boil water
Also I use trucks far more than I use trains... so "no one uses" is a bit of a stretch.
you craft it
I boil potatoes in water 
Yes?
I mean now I know I donβt have to run fuel all over the place for my trains but I do for trucks itβs kinda crazy the difference in ease of building
I have a truck network fueled by a train that drops off fuel at outposts. Then those trucks gather the local resources and brings them to my factories.
Because I like using all the tools I guess lol. Then trains move parts between factories, too.
There are more differences. π€·ββοΈ
I use trucks/tractors for the raws, then I use trains for processed things and fueling the trucks.
Trains move raws in special circumstances, trucks move processed parts in special circumstances.
Is it advisable to have a separate train track for each use you need?
It is advisable to do trains however you, personally, want to do them.
god no
bro what
We are not related.
I also like to put middle-process factories on the way to my destination. Would it be more convenient for my raw ore to come in as bars to save space? Trucks stop at a smelting factory, empty their inventory and then pop out the other side to pick up a stack of bars to take. One truck, one job.
I understand that but Iβd much rather build this once instead of figuring out what works now over painful demolish and rebuilding multiple times
I've got a dumb question I just realized. If I copy a truck, does it copy the name and work orders too? Like machines? That'd be pretty sick
Most people use the dual-track method and have all trains on the same rail.
But you can use the stack-track method and have 1 rail per. This method avoids the need to learn signals entirely and is simpler, but costs more space.
So whichever you, personally, feel like using.
Both work. π€·ββοΈ
If you need more words:
Think about the giant-ass canyon on the north side of the map.
Dual-track would be 2 rails side by side. One being the west-east rail and the other being the east-west rail. All trains would share these 2 rails and take turns going on them (or queue up in lines based on how you signal).
Stack-track method would just have as many rails as you needed going vertically as you add more. Trains would never wait, never intersect, never even be aware that other trains exist. No signaling needed.
signaling is 100% worth learning
Is 60 computers a minute enough to beat the game with?
easily
Worth is subjective to the individual π€·ββοΈ
Signalling for a Two-Track-System is also really not all that hard
Itβs my first time building them and thatβs what my final number came out to be
depends on how fast u want to beat the game pal
Block-Signals everywhere, except on crossings, there you put a path signal on every entrance of it.
I would argue nothing in this game is hard.
Some things are just more time-consuming than others.
That is definetly not on my recommended list xD
and people should definitely learn path signals so they can understand why to only use block signals
lol i like path signals, they can simplify otherwise complex intersections
Path signals are really annoying with their slowdown
If your train traffic is low, block signals will have better "flow"
Paths are not needed. This is largely just "one guy on YT said it one time and people ran with it without understanding..."
in practice the flow difference is minimal
They become needed if the intersection has enough traffic
otherwise trains coming from opposite directions block each other
Which 99% of train users never achieve.
I also heard that they don't do the slowdown if the segment in front of them is long enough. But I have so far not been able to reproduce that
still, they are not that complicated and are worth learning to use
When you truly understand how path signals operate, you can start making systems where blocks are the extreme rarity.
not needed exactly, you just build intersections differently #screenshots message
path signals in themselves do not inherently have a slow down. train slow because there is a delay until a path is reserved, if you place the block signal before a path further away the train will not brake and slow down cause it sees red signal, until it can go green
I don't have that time and space :D
Though, if one really wants to push train traffic, they'd better design intersection so that rails don't cross at the same height (ie: they cross via bridges/underpasses)
And building this way then makes path signals overall completely unneeded
sure you do it's a big world!
1 rail per train is still a very valid system and you get to make cool stacked rails like the Batman Begins movie.
i am not saying its not valid or anything, just that its not as complicated as some like to make it sound
Not complicated at all, no.
That's exactly what I can't reproduce. In my setup, the trains begin to break even before the last block signal before the path one.
if your trains have headroom the slowdown is a non-issue
no more a problem than waiting at an intersection
Batman Begins seems like a good reason to not build trains that way. I can only recommend 20th century batman as inspiration
how far away did you place the block signal before path?
3 foundations apart
three?
too short, should be 20+ foundations to avoid slowdown
no im just guessing what he did
or don't worry about slowdown and add a second train to that route if you really need it π
It's annoying when going places
oh you're actually riding them?
yes, if i want to go somewhere, I plop down a train, and tell it to head to the station, and then go grab a snack :D
I have rails to all corners of the map
Do you have blocks just sitting every 10 foundations regardless of if they are needed?
But it works
I put a block every end of a rail segment
ooooo
unless the rail segment is super short of course
My rails also don't really have foundations, except at those points
they're on pillars, and just floating in between
Well, I've seen people build elevated rails with foundations all the way
For realism. But I don't have that kinda time :D
Pillars are more common I reckon
Ain't NOBODY got time for dat.
doesnt take that much longer with clever blueprinting :p
it does if your rails aren't straight but follow the landscape
can't really blueprint that
I have skyroads for the rails like #screenshots message
How dare you not use the WG in a game where... no one should use the WG π
replace ur trains with factory carts
the road part is for the carts, I get to use all sorts of vehicles π
factory cart station and inventory space when
transport nuclear pasta with factory carts
cant automate it though
you can and they also use truck stations π
transport 12000 copper powder per minute with factory carts i challenge you
40000 factory carts
do keep in mind that powder is a 500-stack item
easy - you just need 5 trucks stations on each end of the route
I just so happen to have an experiment using a 500stack item #screenshots message
16000 items per minute from carts??
yep, at a glance, from doing my own experiments as well, i'd say it isn't outlandish
Yep, starting from an empty destination truck station. The real bottleneck in this scenario would be 2 output conveyors or 2400/min
you'd probably need some tuning to get the carts from bumping into one another and the loop need to be very well behaved, but I've done such things as tests before
should be a breeze with 1.2
Yeah I would expect this to be easier in 1.2. In pre-1.2 it mostly takes care of itself if you're not hovering on top of it the entire time. Vehicles act more like a math sim and less like tracking all moving things when you're not right next to them so it just kind of fixes itself
Automated Lizzards when?
i spent a day in 1.1 doing some tests with it. more capable than you'd expect. the real issue that i ran into was that the loop got saturated and the carts started queuing too far away from the stations
well, we'd need a pooper scooper equipment first
factory cart meta in 1.2
yeah I've definitely seen some serious queues when I add more carts than are needed. It usually helps me if I build a little side area for the station instead of doing it right next to the road like I had been doing
i'm still sorta bummed out that 1.0 removed the doggo nuclear waste gift
I had a playthrough utterly ruined by it, so I'm not too mad
how?
hello guys, why my generators shutdown ?
Got Nuclear waste during the tutorial phase, and it was stuck right in my base
one of those things that was a problem to solve
ahahahhahah
Yeah I never mind the nuclear gifts. I just had a container built into the side of the doggo pen with a conveyor to take the nuclear away from me
I basically respawned to an already half dead character
you failed.
sadly flushable toilet wasnt a thing then
You can flush it??
yea it can also delete nuclear waste
1 per flush though hahahah
yep, kinda dump that they added the flush and took away the waste
I mean, that's a good argument to keep the mechanic
specially now that you can build a toilet anywhere
i mean, the solution was to have a crate next to your doggo pen that belted the waste to another crate someplace far away
then eventually recycle the stuff when you got to phase 4
In my case I pretty much just started a new playthrough, tamed a dog near immediately, and it near immediately came running to me while glowing green
history right here
I don't think I even had belts unlocked
No, solution is to shoot all lizards on sight.
how to fix your connection to host has been lost, i game files are fine network too
What are the best alt recipes before unlocking the refinerys?
all of them?
they all have their uses
for?
As always, best is subjective.
Other than Biocoal now that we proved how OP that recipe is.
i find early on, the most valuable recipes are cast screw (for rotors), stitched plate, iron wire and the iron & copper alloy. once you're making steel, solid steel is very good.
Bolted Plate my beloved.
i find that recipe slightly worse than fine concrete
there's a case to be made for it in tandem with bolted frame and steeled frame for making mod frames, but that's a big complex build to do after unlocking steel, and at that point steel rod + default mod frame is better
Fine concrete can be really good tho
Rubber Concrete my beloved.
can you guys just tell when a conveyor or the tracks are going to end b4 seeing the too long thing
i can't name a situation when you'd want to use silicon for anything but hsc's or aluminum
I believe it is 8 foundations? Used to be 7 but I think they made all pipes and belts the same max length.
So once you know the foundation limit, yeah, you get used to exactly how long you can make them without needing to check.
6.5
i dont even have to look at it
Wait tf? They made them shorter?
I can name enough. I just don't follow the meta
the fondations
Lmao
?
always been the case 50 meters
Can guarantee it was not "always" the case because I remember when they standardized.
Belts, pipes, and hypers had different lengths.
maybe it is 52 for some dropped-on-head reason
7 Foundations.
Rubber concrete always seems so funny to me
Knew it.
my question is when they are adding 1/4 fondations and triangle halfs
No.
1/4 Foundation is just "Large Pillar" tbf.
i don't think you can ever get a full 7 foundation
its not the same
I know you can.
Because I just clicked it.
ehh, just tried, i'm wrong
i NEED a 1/4 fondation with out cliping
catwalk
i've always just counted out the spacing for supports to 6 foundations and not worried too much about it
not the same
large concrete pillars
we already had pillars
6 is easier to work with because "rounding errors" and such can make longer, cross-map belts not able to do 7 every single time.
I will give you that.
also not cuz its got the round corners
So if you just make your entire floor out of Pillars.. π
its not for a floor
its for a road
and i had the perfect thing but the conrners mess it up
getting stuff without clipping isnt very likely
Road? You mean... dirt?
ive done so well so far
Natural roads my beloved
Bridges for trucks I get. But roads? Hannah already made those.
the only cliping i have is the glitch where convaors mess up on the ramps
my max cons is 1.7k but my con is 400
the one thing i have in the game is time so every thing is full
you mean supports are straight on a ramp, right? you can solve this by putting a splitter on the ramp, connecting the belts to that, then deleting the splitter and connecting the belts - then you have perfectly level conveyors on your ramps
i aint doing all of that
ok, up to you, mr ocd
ok, i dont actually know what you are describing as the problem anyway
was just assuming, that particular situation is what i have seen before
where on long ramps you get weird belts
idc abt those im just saying that the only cliping i have is from the belts going down ramps
cuz for some reason they always say there cliping
eh, yeah, there are lots of instances where the clearance says its clipping (yellow) but everything looks fine, to the point where i ignore it completely myself
ik
With trains, can freight cars be 'topped up'?
You can set trains to only leave when full.
dont they leave when only one cart is full?
That will heavily limit throughput so probably wont work for my case. I am hoping a train could go station to station with additional resources being added in at each stop
yeah, unless i'm trying to min/max with the intent of using the fewest entities possible, dropping a conveyor pole every 6 actually works a lot better as a rule because it gives a little slack for a turn or elevation change
It can.
I use one train one part when I need more then one freight car
i need to bring around 35000 iron ore in per minute, hence why i was thinking of a train looping around a nymber of nodes before unloading
35k? damn..
why not 70k
yeah. thats the peak, but plenty of other resources are in the 10k+ camp
you can set up a train time table to force the trains to depart on full/empty triggers. I'd recommend against doing so unless you've thought it out thoroughly. the train waiting to be emptied will hold up whatever's behind it and that often is very difficult to understand the complete dependency chain, and as such, more often than not hurts train throughput
one other thing to note is that the 'full' level trigger is a bit misleading. the check is whether every slot has stuff instead of when every slot is full
Hello chat
hello plane
that last point makes the level triggering icky to use if you're trying to do some tight bounding of delivery throughput & times
Hru
very good what about u
Tired
sleep usually fixes that
Well Iβm In school
For my birthday I would like one factory please
sure 1 iron plate an hour
Giving up my "megafactory run", turning it into the "use every biome" run. Turning my ore shipping area for the megafactory into an ingot processing factory, then trucking those ingots to sub-factories.
Mega factories are just lots of sub factories it turns out.
always have been
obviosuly
otherwise yk
unscalable mess
i should demolish all the decoration of my grass fields complex and enclose it all in a giant blob of concrete
so its all "one" factory
Is the scarcity of oil an actual thing or is there just barely any in dune sea and adjacent areas
Cos Iβm starting to need crazy amounts of plastic and I genuinely donβt know where Iβm going to get them from. Or is this why trains exist?
running out of oil is like running out of biomass fr
Oil goes a very long way with alt recipes
You basically need a mega factory to run out for any given area.
whats a "crazy amount" of plastic?
like 200
Individual plastic?
Cus thatβs nothing
If your talking like 200 a min yea thatβs good
I mean I had one refinery making plastic at like crazy I have plenty at the moment
presumably this is more likely about a constant supply rather than a stockpile related question, ofc its easy to stockpile stuff
The beach oil is a lot of oil
Alright, he's held but I don't think he likes it
waiting for what a "crazy" amount is
Hello i have a question i am new, ive been unlock the coal, so its better to bring the ore by a conveyors system until my base? or its better to make an energy plant at the nodes and just bring the electricty by cable to the base ?
belt the coal to water, build the powerplant near water, lay cables back to base, least amount of headache 
forget the idea of a "base"
the whole map becomes your base
hoo ok ok
i have to create many bases trought the map
i didnt inderstand, what do yu mean by "need water"?
hooo okayy
i didnt read the entire of the coal factory
Yeah I need like 300 off my initial first glance and I only have 400 at this big ass factory
coal burn, heat water, turbine go whrrr, generate power
past the very beginning of your plastic production you should consider making your plastic like this
https://satisfactory.wiki.gg/wiki/Plastic#/media/File:Modular_plastic_setup.png
3x yield per unit of crude oil
β‘
when I put single foundation I can ctrl to snap to grid. if I have bleurpint of 5x5 foundations I cannot snap it to grid? Or am I missing something?
and for one node = one coal bruner ?
or i can gather 2 nodes and join them into just one coal bruner ?
3x yield for like 20x the space and complexity goddamn
its worth it
each generator takes 15 coal and 45 water
120 coal can feed 8 generators
these 8 generators need 360 water. it just so happens a water extractor at 100% provides 120
usual advice is to build them in blocks of 8
π© @void gorge @obsidian zodiac - Could you have someone look at the Satisfactory Q&A Website. It looks like we are again seeing a lot of non-related spam posts.
π View: https://questions.satisfactorygame.com/search?sort=1
I need to unlock the big blueprints machine before I do this approach. Can see it being legendary once itβs just copy+paste
Coffee stain studios dropped a new short
ok so 3 Water extractor for 8 coal generators
and how many node i have to drill
to power all
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
whatever gets you the necessary amount of coal
Forwarded cheers
Looking into permanent solutions too
Have you guys ever used a biomass burner?
no i just use photosynthesis
what again
I really wish this spam would go to the shadow realm never to return
When will Mikael do a short for yt
Or will @obsidian zodiac only do a short
@void gorge
ya my boomboxes loop the DRG tracks
Can I see?
Wsp mikeal
How do you send multiple trains to the same train station? Do you have to sort everything after it comes off? Or can you make it so it only picks up and drops off a certain cargo bays?
Not certain bays, but you can set the type of resources it should drop
How do you do that?
In the train schedule there is big fields for it
I cant believe I missed that haha, thank you so much
Any rule of thumbs for designing factories that are scalable? Right now im designing various steel flows assuming mk1 miners but then i remembered i had mk2 miners unlocked and that changes the math completely.
Only way to design forward is to know the end numbers.
Iβm pretty sure multiply everything by 2
mk3 max overclock on pure/norm/imp is 1200/600/300.
damn
Big numbers
yes. dont
there is a way to skip the night ?
Dont what? π
dont try to design scalable factories, just build new ones
Why? It looks beautiful at night in this game
i am scared
Yeah i read that advice too, just build new shit when you need adjusting?
How do?
i am joking x)
Ah
its about de brightness
Iβm just special
its better the day
if you want to use more ore from the same miner, just split it and build a new factory
Why not just build modular factories?
what do you mean, thats literally what i am advocating for?
planeguy be tired frfr
Ah Iβm just bad at media literacy
no idea where to post this so ima just post it here i made a wallpaper engine wallpaper https://steamcommunity.com/sharedfiles/filedetails/?id=3708556119
Iβm overthinking to much today
couldve atleast done it in off topic
#fan-art most likely.
If I can get 10 β reactions Iβll switch my server tag to the FICS tag
I just finished my first train :D
Coolio
Mods sky ui
So for example i built factory X, unlocked new miners which lead to double the amount, build the same factory if you need it sort of approach?
yeah, i guess, generally i wouldnt worry about having to use the same nodes though, resources are aplenty
his hair is way more amazing now than in the 90s
How do i get mods for satisfactory?
Learn all about modding and join the community here!
<3 @ornate saffron
Wha
Yeah the dreads + male pattern baldness is iconic. Truly a great look
I have no clue what your talking about
Coolio π
No clue who that is
a musician with great hair
I see
I dont
Womp womp
no worries, I understand how hard it is to type a single word into a search engine
it's tough out there
What isnβt tough is that COTN s3 still doesnβt have a release date
But a guy can only dream
I heard they were having trouble sourcing story-accurate dragonballs
I think weβre talking about different animes
there's more than one? 
Any of yall try to use belts that are closest to what machines need pm instead of doing max belt speed?
Yes. Many do that!
Helps a ton with machine stuttering
Can also look better if that's on your care list.
It makes it easier to fill machines
It's the only thing on my care list
π Valid.
At peak it consumes 150 wood/minute and 300 leaves/minute. I have 212,000 wood in reserve and 435,000 leaves in reserve. In other words, the backup biofuel plant can run for approximately 24 hours straight before stopping. Which is MORE than enough time to diagnose and fix any power problem. It will do exactly what it is designed to do.
I just use mk6 belts because the belts look cool
There is a control pannel to follow the entire power used by the all machines?
Correct, 15 minutes of collecting bio matter and you're set for a looong time, even if you're using biofuel for power production.
?
It's only a backup power system which means it's unlikely to run at full speed at any point
The electricty produced and used
If you want to see it touch a power pole
Interact with one it will tell you all the information
ho ok
You can check total power numbers on any power generating machine or power pole/tower, and the priority power switch allows you to group clusters of machines with the ability to automatically turn them off if you have a dip in power. But there's no display to show power consumption from EACH machine, that would be overwhelming.
Max consumption, is how much power you would be consuming if every single one of your machines were to be turned on at the same time
why my electricty production isnt linear ?
problem
Or bio generators
They only produce the amount you need
Virtually every player will have a non-linear production, it's usually just micro inefficiencies that compound.
iv juste started my coal factory myb the 8 factory are not producing in the same time
Possibly - easy enough to check and troubleshoot.
It takes a while for the coal to fill up on the last machines. Look again in an hour, or manually fill the last machine
i think they are not full (100 coal per factory)
ok yes
its far x)
im gonna check it in 1 hour
Also never let max consumption reach max power production
Far is subjective. You can get across the map in about 20 seconds.
While generally true, I don't think it's really a problem until you're smart splitting into sinks to always have machines running
What is stopping me from bildung a mega iron factory before finishing Phase 2?
and if my production overtake my consumming the electricity link crash, its right ?
NOTHING
Yes.
ok ty
Belt speed, miner output, shards, the ability to fly or jetpack, and the output of your existing factories
Your own morality. Let it go.
HELL YEAH
Nothing is stopping you, but it doesnβt mean you should do it
Sounds like a Problem of the future me
Porkalo believes in morality π
It's the only thing stopping from clipping belts through machines
Hello beefalo
Clipping and Yellow Lights are the cardinal sins.
That guy's a jerk anyways
You should do it. Just remember that the inverted pyramid is the shape of success for a megafactory
I wish I could send the eagle picture
Iβve built an abusive relationship with this game
U fellas are good pioneers.
I think so, ADA tells me that
Good is relative.
I have yet to yeet a lizard doggo or give them nuclear waste
Good is a point of view, Anakin.
you should bail and go play minesweeper instead
ADA is such a nice Lady. Gave me a micro break the other day. Then told me about how trucks are better pioneers than i am.
But we donβt get brakes
