#satisfactory
1 messages Β· Page 782 of 1
how many hours do u have in the game tho
i never pay 30+ eur for a game... except satisfactory
4k+
1300 hours
crazy people
Im at 4400 hours here
is the learning curve steep or is it kinda like minecraft
my friend stopped playing this game after like 24minπ
isnt it crazy that of all places, people on the satisfactory server play a lot of satisfactory.. and they even like the game?
The top 3 factory genre games for me has to be:
- Factorio
- Satisfactory
- Industrialist
(These aren't in order)
I'm alone forever
no, the game has one of the best tutorials in any game ever probably
and when you get stuck with anything this server is a fantastic resource
mkay thanks im probs buying it atp
maybe I brain surgery my friend and force to play satisfactory
hi whys there a maths channel?
game involves a fair bit of math, this helps organize stuff
cuz yk there's smart people
Maybe your friend doesnt like factory building games?
that friend is wrong
Hi all
Friendship ruined
Is there a published list of community servers people can join?
given that the game supports up to 4 players, such a list would make no sense
No. Game servers
hosting a public server wouldnt make sense
Ok
Okay.
its not like minecraft where you can have hundreds of people dip in and out
and its not like its an infinite world where each person can have their own factory and without it being destroyed
I have been spreading fake news all along
i thought it was obvious that formula over direct
Back in previous versions, the formula result was rounded, then clock speed was calculated and that was rounded again (with 4 decimal precision). So no, it was actually less accurate back then
oh
Is it possible to play satisfactory offline? It just says login timeout and to check my connection
it is possible, though it needs some configuration. Don't remember from memory
Oh wait nvm it let me in
great
Internet provider been down for like 6 hours or smth π
factory can wait for 6 hours fr
But I have to go to work today, cant do nothing for the factory
for my next factory or if i deside to rebuild my current - f manifold
okey for power but not using it again
whats the problem?
if your math checks out manifolds work just fine, if it doesnt then alternatives wont work either
gona go for hibrid system
Making it automation/logistics because I'm into both and they're interchangable to me
1- Satisfactory
2-Minecraft Create mod (with mod packs for structured progression, my fav is "Create Above and Beyond in Newer")
3-Openttd will be in my played games for actually ever
Special mention to MineMogul, it's pretty early access, but it's fun and I think it's going places
Also not in order. Factorio looks cool but too sad aesthetically for my (real) bipolar depression. Which is weird because I play horror a lot too.
Wdym hybrid? What went wrong with the manifold setup
It just makes you a generic user if you play offline I think. So you may have to grab your shit from yourself? IDK
Ye it worked just told me to check my connection, always been singleplayer too
I just work here
Huh
building machine after machine doesnt need math so whats your point?
math is good, built with some overhead so overflow goes to depot and sink but still it strugles to work
if you want stuff to work well and at the same time think you dont need math to achieve that, i dont know what to tell you
long ramp up time, resets if input is not stable (im using trains and thats other problem)
after spin up time works normally, game should keep you busy, manifolds dont need you to babysit them
if you have a supply issue with trains thats a different problem entirely
30 heavy oil residue -> 32 heavy turbofuel -> 140 128 fuel generators and i still only get 10 GW out of 32GW
manifold scales fine thats why im gona use it for power but production uhh no
turbo fuel is crap
not really a lot of info to go on, i would suggest making a post on #1038092680493801533
what you offer in phase 2?
trains are basically just a long belt, buffer each freight platform and no issues
coal -> rocket fuel
yeah so use coal
diluted packaged fuel
yeah regular fuel can bridge you if youre using tons of power
turbo fuel is just booty
Coal is amazing. But you need plastic and rubber anyway, and so much of it, so I just use both. I just consider them two factories I need
Coal with Mk2 pipes though it's so good
really? why turbo is bad?
early i used a fuel gen to "sink" heavy oil residue from early plastic/rubber before recycling in dedicated factories
its a lot of effort for little return
how is diluted less effort?
Does turbo like, make more energy per minute? Because if not, I'm just making a packager for my jetpack lol
and rocket fuel is very little effort for hilarious returns
all fuels make same/minute some just have higher energy density
you can reprocess diluted fuel later into rocket fuel
turbo is just bad at everything
I see.
rocket fuel is 72,000 MW from 300m3 of oil
yeah yeah, people always say that as if nitrogen and sulfur are not a factor
im pumping heavy in and getting turbo out, i just need to change recipe to do that
I still want to make some just to make it (my highest is I got halfway through unlocking phase 4 and then started over again because I understand logistics in this game better lol. I thought it was like, all automation, but there's so much vehicle and math stuff)
theyre not
1 nitrogen node and 1 sulfur node
bfd
its a cost just the same, you are not just making it from oil
Fellas, is it even worth making a munitions factory before you get the rifle?
you might want to make one at some point anyway, so why not
i kinda made a little half assed one for explosive rebar
Because I'm doing a weird run. My plan is to do all the production needed in a phase, move biomes, use trains to move stuff from the previous phase either to storage or the next factory.
i hate trains, belt highway for life
You're a weird player
You remind me of a cat but as a Satisfactory player. You'll do things your way.
just didnt want to lay miles of track
just blueprinted belts and they auto connected ezpz
i did make 1 push/pull train to see how they worked tho
So you laid even more miles of belts
But you're laying Miles of belts that you have to go back and upgrade
And can't run multiple resources of different kinds on
can if you blueprint a 6 lane belt
The dreaded 7th resource
haha
but yeah laying train rails was a bitch and a half so i decided against subjecting myself to that nonsense
I do some belt highest shenanigans too. And they can look good
But that seems more annoying to me
Lol
belt highway is 100x the effort fr
belt highway doesnt need to be rotated every time you place it
haha what
just plink plink plink plink done
every time you need more capacity, you build more belts?
never needed more capacity
rails also don't need to be rotated? π€
you make same blueprint as with belts, you make use of same autoconnect
idk that has never happened to me
a normal rail rotated 180 degrees makes it go reverse fr
i lock and nudge, i dont even do whatever you are doing
left clicking
yeah see belts required 0 dicking around to work, and i only ever needed them for alumina and very very very late game sulfur
skill issue honestly
not gonna arrow key nudge and make special spacers and whatever else just to get rails to not tie themselves in knots
shit design != skill issue
no different than building anything else
i dont recall anything else tying itself in a knot for no reason
except a pipe one time
don't need that
make same blueprint as for belts, just with rails. Use it the same way as you do for belts
i did, didnt work
it does turn itself around, its not that hard to correct it though
didn't work how?
so i just did belts for the 2 things that needed transport
is locking holograms and nudging them something you do like ever?
yeah im not gonna do that every 100 meters for 3km
when i had something that already just works
ok, whatever you say, for normal people rail is much easier than belt highways xd
well if normal people would rather mash their arrow key 100 times instead of left clicking them fuck em i dont wanna be normal
id rather get it done instead of wasting time working around stuff that doesnt work
seems to work just fine for most people π€·
mild inconvenience at worst
then go nuts
holy fucking shit dude get off my dick why are you so obsessed with me and how i did shit in my own game
you asked what didnt work i showed you like damn let it go
What do i do if i lose motivaton to play satisfactory?
oof, how fragile
just play something else man it's not a job
are you fuckin touched?
Of all the possible answers, I didn't expect this one
take a break, its fine, not like the game is going anywhere, sometimes i dont play for a few months, then come back
You're supposed to be having fun, if you have to force yourself to play, you're not having fun
yeah if its a chore, why keep going
Don't try to force motivation, wait for inspiration
satisfactory modeler over here singlehandedly saving my run. For some reason Satisfactory tools is too confusing for me but SM is perfect
sftools is much simpler than modeler
he is always lurking
how about I use both π
whatever gets the job done
use whatever works for you
but if you're having issues with SFTools, feel free to ask
tools easily facilitated the workflow that i wanted to have so I'll always be biased toward it
I'd enable all alternates, disable sam, hit maximize, then just start taking away alts that i don't want to use, then that gave me an idea of what some of the better alts would be
fyi, very much not recommended to use maximise for optimisation
well the most I'm struggling with is getting clean ratios. Because it always puts the machines in decimals if I put in x part per min
yeah definitely, but it was a good way to get broad exposition to what alts were out there before i was familiar with all of them
that's not a problem really, as you can change clock speed on machines (it even tells you the clock speed you need to put in)
sure, just saying that maximise doesn't actually do any optimisation... so if there's multiple paths to reach the maximum, it can often pick non-resource-efficient one
Is it worth switching to turbofuel for my power generation
no
I would say no, stay at diluted fuel and then switch to/add nuclear
Worth is subjective to the individual.
or rocket fuel, or both. i did rocket fuel, ill do nuclear next time, if there is a next time
I think yes, and then just upgrade it to rocket when you unlock the stuff to make that
i might do OC supercomputers next time too just to be different but damn the solid state supercomputers were SO GOOD ppl hate on batteries way too much
batteries doubled my next best supercomputer solution easily
I don't understand the battery hate. It's great vehicle fuel
I think it's all the people that want to use every single bit of it to make rocket fuel and then don't actually use all the power they produce
People get weird about quartz and sulfur but I never even used all the pures let alone the others
I just did what would make the least work for me
I never thought to use extra batteries for vehicles tho thats a thought
yeah unless you're doing a really edge case kind of save resource scarcity just means you might have to spread out a little bit to get another node
different question then. is picking the right x part per minute important?
there are combinations of recipes and part numbers that can get you clean ratios
it just takes a lot of trial and error to find them
What's even more strange is people holding IRON as a resource of importance when you talk about things like Iron Pipe.. π
Next time ill probably do batteries instead of rocket fuel for drones just to mix it up, and ill do the train thing if I can get the BP to work without fiddling with it. Or maybe a huge drone network (would have to be for throughput) idk lots of ideas.
Its weird I feel like I didnt really enjoy the game that much but im constantly thinking about going again lmao
Just make Ionized. No sulfur needed π
haha i always thought that was hilarious given how many iron ingots you can make from all the iron
I used iron pipes in 1 early factory but I felt it was easier to get higher production rates just using the steel one
some of mine are pretty clean, i can toss you an example if you are looking for anything particular
Isn't the point of Ficsonium that it has no byproduct?
sure that'd help. Appreciate it
Basic Iron >
so anything in particular you are trying to math out?
me 90% of the time when i process iron (i have learned to live with it)
at least BPs + more recently autoconnect made that setup so much easier than it was in EA
rn trying to make a basic iron factory (plates, rods, reinforced plates, modular frames. Cast screws alt for the reinforced plates)
The pures seemed like such a good idea but dealing with water is just icky. If I was gonna use pures I would make a massive refinery factory on the ocean and (groan) train all the ores in then train them all out to their respective factories
No Rotor? π
for plates and rods
https://www.satisfactorytools.com/1.0/production?share=Em0jwXrvEDQ9m1QdK4OY
for RIPs and MF (i sink the extra ingots)
https://www.satisfactorytools.com/1.0/production?share=GgYXDWYZ1sFzgjteUYaE
these should divide into smaller units easily
...I forgot about the rotor hahahhaahaa
Something about the idea of having a huge circle of train tracks around the map to supply anything and everything seems really cool
for motors and rotors, same deal, should be able to divide this by a factor and still have clean ratios
https://www.satisfactorytools.com/1.0/production?share=oYWIhIibCR1g8R1H5tsA
180/180/90/90/45
Plate/Rod/RIP/Rotor/Frame is a pretty simple setup depending on recipes.
Thanks for the help guys :D
some of these recipes require steel production though
Copper Alloy >
I'll get there soon enough, this is a new save
6οΈβ£7οΈβ£
now excuse me,
demands more parts
I haven't even touched Crater yet π
West coast oil islands is where I have my 1000 ionized.
i wanna use instant scrap at some point, i almos did but then i realized sloppy -> electrode was actually less work somehow
Anyone mad enough to build on paradise island?
maybe we'll get an expansion where we have to turn another planet into a production facility, and get interplanetary trains, and that other planet should have sulfuric acid wells
why interplanetary trains u couldve said rockets or something
We could get all Treasure Planet out here
i got aluminum sheets and frames automated yesterday
done
ima have to solve that if i do my future planned train heavy playthrough
I just was not having a good time after like phase 3 so I just tunnel visioned until the end of the game to get it over with
ohhhhh so like default auto connect instead of blueprint auto connect? lemme log in rq and try this
#screenshots message π€―
solves that problem thank you lol
it's all coming together
definitely
Well, you pick the amount you need
alumin um
place your bets, will it stay this way
#screenshots message
time to next project in the same save... -> 15 ADS/min
Attack Damage Carry?
ADS even
π
only 150 automated wiring/min!
Automating Project Parts π
30 refineries for heavy oil residue -> 32 refineries for heavy turbofuel + 38 assebmlers for compacted coal -> 128 fuel generators for 32 GW
vs
30 heavy oil residue -> 40 refineries + 40 packagers for diluted fuel + 20 water extractors -> 120 fuel generators for 30 GW
vs
30 heavy oil residue -> 20 refineries for residuel fuel + 40 packagers for diluted fuel + 20 water extractors -> 40 fuel generators for 10 GW
sorry for late reply got bizzy
1 sulfur miner + 1 coal miner + 1 oil extractor + nitrogen extractor + 8 water extractors -> 11 refineries heavy oil -> 9 fuel blenders -> 9 rocket fuel benders -> 288 fuel generators for 72 GW
use dilluted fuel until you get rocket fuel then change your existing infra to it ezpz
1 oil node:
#screenshots message
Diluted fuel until nuclear
or nuclear
nuclear came too late in the game for me to do it, i could either go do nuclear or finish the game in the same amount of time
probably do it next time just to experience it
30 warp drive was rough enough, this should be... better
30 v 40 v 20?
You mean 12 v 16 v 8? π
The only time I can see myself automating Project Parts is as a novelty at a point probably 100+ hours past launching the ship. π€·ββοΈ
this is a novelty build haha
huh?
Why build 30 when you can build 12 @ 250% π€·ββοΈ
yea sure, my point still stands
well coal wasnt cutting for me, turbo fuel needed less machines
Fuel would've needed even less
how?
And rocket even less
in what way fuel needs less machines?
machine count is irrelevant when you can place hundreds a minute
Simple
Turbo fuel is just meh
turbo fuel is just more dicking around for like no benefit over building half your rocket fuel factory and running power off it until late phase 3
im still in phase 2
then you can go either nuclear or rocket fuel, people seem to like nuclear because it's less spammy, but i like spam
turbo less dicking around than diluted
....no shot
look at it
It's not
im not making diluted?
im not making fuel at all
from heavy oil straight to turbo
that's what I am doing lol
12 @ 250% and slooped
im not making any fuel in my setup
well thats even worse because you're already losing 4x yield doing it that way
so doing 4x more for less
Somering is for Ionized! π
Not worth arguing. Their mind is set and will not be changed.
You're absolutely wasting resources then
600 oil, sulfur and coal for 20 GW instead of just 600 oil
HOR + Diluted my beloved
by all means use turbofuel, do whatever you want, but you cant claim it's better
ok I will barely have enough aluminum (+ sloop) for 30 warp drive + 15 ADS + 12.6 plutonium + 63 Fics rods
thisisfine.gif
well ADS leads to biochemical sculptor
actually... probs not enough aluminum for biochemical sculptor (oops!)
casing*
you're wasting jack shit, I force myself to use alts that use plastic/rubber because you can skip so much oil with alts you end up with 8000 leftover, besides heavy turbo is fun to play with
turbo heavy has great ratios for rocket fuel (default, not nitro)
efficiency is meh but eh, there is still something neat about it
last I used heavy turbo was in U8, no rocket back then
Cant claim it's more resource efficient per megawatt
but yea it's neat #design-and-architecture message
The HOR ratios were fun to play with
i'm dumb, this is turbo blend lol
last time I used heavy turbo was longer ago still lol
All resources are infinite, so theres no wasting by using less efficient recipes. Yes you can get more out of your nodes by using more efficient recipes, but its highly dependent on skill, hard drives acquired, location, and willingness
in a lot of factory games the only resource is time, in satisfactory it's definitely how much tedious bitch work i can tolerate doing per process
the less i have to I/O between processes the better
nitro rocket fuel was made for me haha
Satisfactory, especialy with the blueprint system, only really punishes you for doing stuff in hindsight, not foresight
For me I plan out the products, then I search for a location that best fits the node availability (distance) for the highest efficiency recipe.
And then I tailor the recipes for the location if I need to
hm...
fun little fact: equipping the jetpack alone gives you superior air control for jumping (without even using the jetpack)
if you select ionized fuel as your prefered fuel, you gain even more free air control (just need at least 1 piece of fuel)
Ionized my beloved.
the sideways and backwards air control when jumping is kinda ridiculous
You mean IRL you can't change directions mid-air? π
pioneer suit is sealed.
farticle thrusters.
isn't that what one of the newer nobelisks is for ?
shoot pulse nobelisks with rocket rebar
that detonates them all at once
works as well as a hypertube cannon lol
might do the dumb thing and sloop constructor instead of the converter for slightly more trigons here lol
since I need 3720 trigons/min instead of 3600/min
and I can't be arsed turning on another converter
I reopen discord and I'm reading WHAT
even with fixed camera for vehicles?
hypertubes yea with that unhinged FOV I'm not surprised lol
this is VERY important bug please help support so it gets fixed 
https://questions.satisfactorygame.com/post/69dfa0ff00cdc01befff188f
yea I first used ionized fuel right after an update and I thought they improved mid air control
just look away
iron wire moment
alright bet XD
Why not 128 @ 2.5? π€
Well that's what I am going to do
Also: Caterium Wire my beloved.
stuff it I might as well make HMF in the same factory as automated wire
empty pfp should be illegal, so confusing
If I don't count trigon the whole setup for 60 Bio sculptor/min is surprisingly not very power hungry
about 70GW at 100%
Do I really need to put a pump after some water extractors, so the water reliably goes up 5m or so? I thought they have 10m built in headlift.
60 bio scupltor is way less power hungry than 30 warp drive
They have 10m built-in, you do not need to pump.
Well, it's not working without it though :D
But according to "putting 1m foundations next to it", it's just 5m up
Or does it measure from the bottom of the extractor or something?
Screenshots?
measures from the pipe output
yeah, I measured from pipe out of it, to pipe in of the refinery
which is 5-5.5 foundations
Foundations are 4m tall.
5 x 4 = 20.
use walls or beams to measure height
the 1m foundations are not 4m tall, the 4m ones are
foundations vary in thickness
So I return to: "Screenshots?"
I like my foundations at full girth, personally π€·ββοΈ
i just automated gas filters and cluster nobs for the hazmat suit
Neither of those things go with the hazmat suit though?
needed the gas filters for the research and the biproduct made the nobs
need them to have the hazmat suite be working constantly
i did it all for the research
Those are Ionized, not Gas.
the nobs I mean :D
Hazmat Suit + Ionized Filter works even if you don't have the Gas Mask equipped.
need to be the nuclear ones tho
That is what "Ionized Filter" is...
Hi guys I am a new player and just unlocked Conveyer Belts MK3. I am still lesrning and dying to the dumbest things like fall damage or on posion from these plants or so. Does it give any way to dont take damage from these
gas mask
Parachute + Gas Mask
You never die from fall damage when at max health either
keep your HP topped off and you'll survive falls with a sliver left
which is kinda mid game
resarch fabric basicaly
Ok
Should be doable though, given Mk3 belts are somewht mid game as well already
https://discordapp.com/channels/370472939054956546/553550313533997057/1493986606804369548
@small crypt turbo is less effort for more power than diluted, but yes i agree not even a fair comparison against rocket fuel which i dont have yet unlocked
@hard ivy diluted takes more machines than turbofuel because blender doesnt exist in phase 2 (with blender its only 55 machines)
@fluid sapphire "you can reprocess diluted fuel later into rocket fuel" yee but there is a blender alternative
I just automated Steel but the production is like 1500 Meters away and I dont kniw how to get it properly to my Base.
i agree with burmecia here, just go to rocket
Tractor.
Belts or Trucks at that stage
Ok I go with Belts ig
sink it
just make close to baase
But no coal is near my base
where are you
Trucks can run on coal, so specially to haul stuff to or from a coal using base is something they're good at.
make your base close to coal :D
Or, just put steel in the wifi storage uploader since you never have to connect anything to anything in a post-1.0 world π€·ββοΈ
Hard to say ig its the starter point in like a plains biome
there is a couple coal deposits not that far
Yeah but those are for coal generators and the Miners are Overclocking
you should switch it then
satisfactory plus looks kinda fire
Ew.
i just like how...greggy it seems
greg
okey really something aint right with thermal generators in my game
laggy as fuck, rebuild and its fine for a while
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
maybe DX11 issue?
im on linux, had crashes related to dx12 so yea changed, doesnt seem to crash atleast for now
it doesnt matter whether you use the packaged or regular version of diluted fuel, the point of using diluted fuel is to get more out of your crude oil, either one lends itself later to extending the line into rocket fuel
the case i am at its core making is, use diluted fuel to get more fuel total, regardless of whatever you do with it afterwards
for my own case i like this chain, using it means not having to re-do anything
https://www.satisfactorytools.com/1.0/production?share=iffNXryoszyjov0gU9lU
just one extra step
hey guys how can I tame a lizard doggo and where do I find one because I killed the last one because i thought he is aggressive
they are everywhere. you need to put out a berry on the ground and stand still for it to approach you, he eat the berry, then you can pet him and he is tamed.
and ADA humbles me because of it
tip is to take off blade runners, they scare them further away
Ok thanks
its those pale berries. put one on ground and he should come to you, you get the hang of it, you can tame as many as you want,
here is a vid: https://www.youtube.com/watch?v=tBYpN7YUcX4
read some forums and aparently there is no hotkey for blueprints?
Did someone had similiar experience of a train not going through the designated train track even tho other trains doesnt have problem with it ?
i would show you but cannot post here
you can assign any blueprint to your hotkey, just as you use powerpole, cable, converyor stand or whatever else you have on your regular hotkey bar. alt and mousewheel scroll up and down for more bars if you need more than the 1 you have
I am trying to put many walls and foundations via plueprint. My starter factory was snapped to grid originally, but still seems I am strugiling to allign walls and foundations correctly once I am trying to place them. Am I missing something or are there any tips for this? (tried snapping and changing build mode, but does not seem to work)
how do i get the converyer life floor holes
tried nudging the blueprint to sit right?
in the awesome shop under logistics
thanks
I am not sure what you mean by nudging?
are you console or pc?
h mode and then aling?
yeah
well havent really tried it with blueprints, but I guess it would work. alinging single walls and foundations next each other was so easy I figured I must be doing something wrong π
haha this game gets you like that sometimes
Trains will always take the shortest route. For being 'blocked' that is where signal type comes in. If it is a block signal, it won't care what is ahead so long as that block is cleared. Path signals will route through the blocks until that path of block ends. It won't start until it has its path reserved
if only the hologram could stay locked and i wouldn't have to press h everytime
You know, I finally spent all that time making a mining building, got both of the miners online, actually feel amazing.
Now I want to do the same thing with a smelting array and I'm stumped. I'm actually stumped because I'm not quite sure what I want to do with it.
It's like I burned all my creative juice on making that one building.
pick an end product, work backwards
no point making something just for the sake of it (unless "because I want to" is the reason in the first place)
I finally hit level 3 logistics too, meaning I can push out a lot of ore really quickly.
Honestly? That's kinda been my gameplan. Something about the aesthetics of it all is overriding some of the practicality. It's why I got the mod to let me get rid of some of the rocks.
Make it look good, ya know?
you can do both useful and aesthetic though
to the person who decided to not add any kind of monster in the water i wish the other side of your pillow is cold and you have a great night sleep
"I'm gonna build a motor factory cus I need motors, and make it look sweet" vs "I'm gonna build a smelting array because...?, and make it look sweet"
Yup, I do a combined one. Nothing wrong with making surplus. Only annoying if you do it and then nothing can do with it.
Myself, plan for a train and truck depot. Go to work on making components that make use of it. I am assuming it is an iron smelter?
Or bring in raw resources into one big smelting plant to output an array of common base components of plates, wires, pipes and steel. Four things used extensively and in regular construction.
Can someone point me to a website or a reddit post explaing how the oil extraction works? never actually made it this far without getting sucked into a playthrough and I'm a little lost as I require plastic and rubber for all my tier upgrades π
wdym how it works?
you put an oil extractor on an oil node, and it produces oil
also reddit rarely has accurate info, if you need info ask specific questions and we can answer them
I don't mean like that I mean as in how a refiner works, I don't have the materials on hand to actually make one so I can start planning a design / layout that would be most efficient and outright pretty for me
USBEEF
they take oil in... they make products
oh so literally just water but oil and more by-products
in example. plastic takes crude, makes plastic and heavy oil residue
sort out the mats you need for making refineries (automate those parts!)
then just experiment nearby an oil node, you'll figure it out
you can then use that residue for other things, such as diluted fuel alt, or the standard poopy fuel recipe
(I GOT SUCKED INTO MAKING A PRETTY FACTORY IT MUST GROW I KNOW)
Refineries are the first producer you have with byproducts. So most things are two items in and one out, or two items out and one in. Can be combo if liquid and solid.
Be sure to look at the product to see, that will help layout.
usually first thing after unlocking oil i set up a very simple system so i at least have one extractor and a few refineries making rubber and plastic, and got depots setup etc
The most simple setup has the three basics. Fuel, plastic and rubber direct from crude. So you set up a refinery to use your crude in what ever mix of product you want out.
Then you will need a second smaller set of refiners to process the byproducts.
A different input, but can get your choice of what to make with the byproduct.
Early refineries are quite simple, just plan for space. I find that a 1.5 x 3 tile space per refinery is a nice base, plus whatever space you want for your conveyors and pipes
Oh sweet thank you guys, this makes life a lot easier
It just looks like I need to do the usual factory planning + find the alt recepies to make my life 20x easier and not stress over stupid shit so I can yet again make a pretty factory
Also remember, if your numbers are not working out quite right, you can throttle down production a little to balance.
Yea had to learn that with my first playthrough, luckly got a neat tool on steam to assit with that (quit without even getting to phase 2 because I was too head deep into a "pretty project"
Alts for petroleum add complexity to get more output. Trying to work with alt recipes right off the start could be overwhelming depending on how comfortable you are with complex factory systems.
I figured out the theoretical maximum aluminum output for all the nodes on the map
Trying to make the best modular 3x3 reinforced plate maker I can. It'll have to use steel screws to keep up with screw demands, but that's easy. The real bear is the plates I need. It'll use 1 assembler, 3 constructors.
For initial plastic, rubber and fuel, you can get a fair bit off of a single 120/min well to get things going.
Two plastic, two rubber refineries, then convert the resin into fuel to power it. Will be plenty to get other stuff going.
err, not resin, heavy residue
12300/m of bauxite with mk3 miners at 250%. Making 24600 scrap/m, needing only 4920/m of petroleum coke (1250 oil/m)
alt recepie required for that or nah?
Nope.
if you scan a HDD, then wait until you've unlocked more tiers, and use your rescan for that HDD, will it work for the new unlocked tiers (in terms of the prerequisite tier needed for a particular alt recipe to be offered)?
Once again thank you guys, will take this and run into the wind with it!
The initial no recipes have two steps.
First is processing crude to get plastic and rubber which gives heavy residue byproduct
Crude to fuel gives resin byproduct
Then you can process in a second refinery the byproducts into fuel/plastic/rubber
That is about the most complexity of it.
Huh it really is that easy then, why do so many people complain about this? if you have TOO much by-product there is something called a sink for a reason...... I mean you can never have too much of 1 item though
The hard drive alts will give more options of what to do with crude oil and the products within it. Giving more steps, but can give more yields with more inputs. Plus alternates can unlock new things you can do with the refinery
Exactly. Set up right and you can change between rubber and plastic and fuel as needed depending on surplus and sink the byproduct. Fuel byproduct you can send to a generator to burn off. The solids to a sink
Or what I am doing, I am bottling up the fuel as well to be used for my trucks.
Time to slap some nightcore on, revamp my production line rq for the construction requirements and then continue hard drive hunting + factory designing lets see what pretty stuff I can do this time
I actually have that issue that Beefalo mentioned with my new refinery. But for a sillier reason.
I forgot a certain compacted coal import for a certain alternate recipe....
shouldnt be making fuel from crude π
I most likely will be packaging a good 90% of stuff to move else where for another project or a more central production system / separated
I make fuel from heavy oil residue right now, and I use the leftover resin to make my plastic and rubber. I then sink the overflow of resin
So it sort of stopped. But that process I am doing has three stages of refining plus the usage of other processes too.
wha
fuel should only be made from HOR via the diluted fuel alt
My fuel generation is my oil processing
if you disagree you are not a productive pioneer π
Yup, is what I do now. Only early on I made it from crude when I needed fuel for power more than I needed the other solid goods.
ok i thought we meant no crude at all i was confused for a sec
Circuit boards something I should be worried about just yet? or am I free to leave them be temporarily?
nono, you use the HOR alt and the diluted packaged fuel (if you are t5) to make fuuel
I only didn't do that because I didnt know that was more efficient. I plan on a full redesign soon
circuit boards are only ever used to make other items
other than a couple researchs in the mam
Oh so just continue with fuel and shit first then focus on making them for mam research
makes sense really
well you should automate computers whenever you can
Some of the later items they go into are used for buildings but other than that, its not a huge deal to have a stockpile
Once you get that Dylan of course. More power per unit of crude by a fair bit. But when you unlock refining, if you dont have that alternate nor got it in the hard drives, one does what they must do. My first refinery doesnt have any diluted fuel in it.
Sweet
But I also was only using half of the available crude when I set it up. I brought crude elsewhere and did processing there though.
it takes like 5 minutes to get a couple hard drives. its two alts you unlock as soon as you get packager unlocked which is easy. i use coal untill i get there. its a waste of time to build a factory that can be more than doubled after 30 minutes for the drives to cook
If RNG is in your favor or one save scums
?
Hard drive RNG. I had to get like 25 hard drives before I found it.'
I find it shocking that you need so little oil to process every single bit of bauxite you can possibly pull out of the ground
just have hard drives sitting in library with rescans (one option) or leave the ones you dont care about in there, drasitcally limits the pool
you talking about electrode alt?
because oil isnt required lol.
to be fair, i use electrode alt
yes i do sloppy electrode pure
Plus if you don't know that blueprint exists. I don't like to spoiler play for people and let them discover alts and stuff so I don't mention in detail.
it uses shockingly little crude, i agree
Only one of the oil wells needs to be tapped to have enough oil to do every bit of it
Plus I dislike the concept of 'you must do this' in gameplay. Nah, can start and do it all without the alternates, they just add more to the game. There is so much oil on map as it is. Only need half of one oil field for the whole tier without any hard drives.
And by well I mean the well extractors, not the oil node
dude chill. I was teasing about it.
ALSO
im using all the crude in the world.
so there is not enough crude imo
literally how
im t9...
and?
and im using all of it
Probably has very high ambitions with output
or atleast im planning on it. one of the factories is still offline
I guess it depends on your end goal scope and how much you use spicy and other recipes. I tapped a second field purely to make fuel so I can send fuel trains around for power plants.
well i dont have any "fuel" plants anymore, i have further processed it to reduce the ammount of crude required for the power production. which has led to me planning out the consumption of all the nitrogen/sulfur
Yup! A different way of playing.
nitrogen sulfur bauxite sam and crude are the limiting factors
My friend finished the game with only using one oil field... Guy is very lean manufacturing
again. take a joke. i was teasing with the diluted required thing. although i dont know anyone that wants to optimize that doesnt use it.
Oh for sure. It is like the 'pure recipes'
that is ridiculous. unless you leave the game on overnight then youll never get enough items
That is what he did!
geez
Would set up in the evening. Then let it run afk.
i could never play that way
Next day, hop on, repurpose the production stuff, reroute the containers to make the next stuff.
His end game entirely could fit in my train station.
I dont know where the joke is
the joke was that i was being sarcastic when i said that the only right way of doing fuel was diluted fuel alt with heavy residue alt
The joke was the must have it comment I believe. One doesnt need it, but it is very very nice indeed.
there are clearly many ways of doing everything in this game.
When game came out, there was a culture of that first thing any new player must do is go out and get all the hard drives for alternates.
nah (speaking as someone who played back in 0.1) i didnt get many alts at all. just save scummed drives
I just unlock the recipes in SCIM
It was a bit too elitist and stopped hanging out here, I know I can overtype a bit, I like to ramble and have a very fast typing speed.
to me, that is cheating, but to each their own
I dont like exploring
thats your decision to make
i think it can also make the game overwhelming to new players if they all did that
It is what I love about my return to the community. The way so many of you embrace the have fun and do it your way
true. i just like being fuh see shush, its fun. its all in jest though, generally im teasing, like with the fuel but not always
why i dont have the saved folder in the factorygame folder?
A bit of gamer ptsd on my end. XD
in satisfactory modeller what does the "pressurizer" do
#screenshots message Glorious Rigatoni @mint coral
π
i used too, not sure what happened to it tbh. i even have the hidden folders showing
hi all. is there any way to kill those things that spew out green smoke?
blow them up
if you mean the ones in grassy fields then :skill issue
is there some option to always sprint? (or a togle sprint)
in the settings
ah it was controls. Too many settings for me it seems
I wish there was "search from any setting menu" kinda search even though it is pretty good in general that there is any seach at all
You just need nobelisks and or gas mask
idk if i need to reinstall satisfactory in order for the game to create the save game folder, mine isnt showing up and ive told it to show the hidden folders
tried making a new savegame ?
yeah, idk if its due to the steam cloud thingy but ive turned that off and im backing up the files
just read the promt that came up, its pointless
and you have already found the "factorygame" folder
yes its not difficult to find it, steam puts you straight into the satisfactory folder but i do it the hard way and go through all the folders myself like i usually do with all the other games i have
you can access that folder from steam ?
yes, you just need to press browse local files
the one in appdata
not the one in steam
its the same folder
is it tho
cant see no savegames in the steam one
neither can you apparently
but i do see them in the appdata folder
%USERPROFILE%\AppData\Local\FactoryGame\Saved\SaveGames
Lights really suck, is there any alternative to a light source that isnβt massive?
Signs create a small amount of light.
Yea Iβve tried whatever you want to light up has to be a meter away for it to do anything
It is a frustration for me as well that there are no smaller wall lights, like power post sized
make power poles emit light frfr
Light power poles would be a god tier
I would use the ceiling lights but the devs decided it be cool to not add customization to probably one of the most useful ones
You could nudge streetlights into foundations to create smaller wall lights.
If you have foundation pillars in your factory.
i have a machine consuming 550mw... i understand now why people want big generator
yes yes
customise how do you mean?
Where Iβm building, the only late now would work is the ceiling light, and that thing is bright like the sun
Oh, you can customize that. Just not at the light.
Street lights and flood lights are customizable
guys if my max consumption is at the same right as my power production do i get sliiiightly worried yet or do i wait until the orange line reaches it too
Though what can happen is that if you build them after, they won't take use of the light settings and will emit full power until you reset them by changing something on the light control panel.
cuz my production is ~16000MW and max consumption is also about ~160000MW but im only currently using 7000MW apparently
you are fine for the next couple of hours, just keep it in mind
my only worry is if too many machines suddenly flick on, but i do have priority power switches in place already
depending on how you have set up and why your consumption is not at max, you are fine.
then you are always fine
Cause it is if you are running everything 100% all the time will it be that.
priority switches are god lvl comfort
so worse comes to worse my unneeded factories flick off first
oh alright bet lol
IM DONE WITH PHASE 3
What the heck thatβs so stupid, thanks a lot
lets go tier 7
I wouldβve never found that out because it seems so stupid
you are not going to believe this, but the traffic jam situation did solve itself
a tip, place a priority switch leaving your power plant, then at worst case all your machines get shut down but your power grid stays intact
thats a good idea didnt think about that, thanks
trains?
yeah that never solves itselfe
only temporarly
oh but it did
explain situation
It is nice because it helps you get them all the same color. It is annoying though initially until you can get them unlocked. I was accepting being blinded until I could make them. I didn't want to edit every street light either.
speaking of trains do yall ever have that weird issue with block signals where sometimes it says βsignal loops into itselfβ
I wonder if the devs just overlooked it, or if they just felt mean and wanted to overcomplicate something
am i doing smth wrong for this to keep showing up
it wasnt a real "jam" as such, just an intersection where a train had to wait until the previous one leaves the station its trying to enter - no waiting bay, so its waiting on the main line, it was set up with the future in mind, more potential for product import than was being used - i upped the usage finally, so the train spends less time waiting to the point where its a non issue, maybe 20-30 seconds of waiting
its not long enough to cause any problems
IIRC, you can copy-paste light settings from light to light.
Yeah, that is when the train route goes out, but then that outbound conflicts. Commonly with a loop
I had a lot of lights... XD
That reminds me. I need to set the light in my refinery
How long will I need smart plating for? I wish to eventually remove it from my production line but I don't entierly know when it will be a possibility
Okay so maybe I just keep that as a permanent addition
is the tractor and the track station good for transporting items?
you will always need every part you will ever automate
becasue it is needed to automate the next part
@smoky forge #screenshots message
it used to wait longer, supply usage went from 1350 to 1500 per minute
but i also didnt have any other traffic going through here in that direction previously
even with the new traffic 1 minute of waiting is a complete non-issue
with heavy traffic I agree
currently its 2 other trains going that way, even if i had 3-8 ish would still be OK
ye ye
still considering if i can fit something in here
but seeing as its non-critical it probably goes onto the task backlog
waaay too much stuff to do xd
do buildings prevent spawning animals? or is it just foundations?
think its powered buildings
not sure foundations do either; #screenshots message
foundations definitely dont
roger dodger
nothing a swift kick in the ass from the FICSIT Forget-Me-Stick can't solve
TFW you cba to run a long belt so you just setup a manifold of dimensional depots and hand load your machine occasionally.
not me running iron up the side of a wall with belt elevators just so i can make steel production somewhat clean-looking
elevator parts strat
is the tractor and the track station good for transporting items?
Should do glass floors and bleachers
literally beat me to the punch
Glass floors are sick. I pointlessly made a logistics floor just to put a glass floor above it.
that's popcorn worthy right there
I use them a fair bit. It helps with removing the need to run long conveyors and can consolidate multiple distant resources together.
With 1.1, the routing can take some effort to get used to with how they connect to stations. 1.2 tractors will definitely be a lot more viable.
Manifold to Dimensional Depot. Bribe nephew to hand load machines.
The people yearn for the mines.
XD I totally would if I was a youtuber. Get friends to join and shovel into machine containers like the boiler room on some old steam ship
go the extra mile, get all of them to start singing worker songs like that song from the opening of frozen 2
Hi chat
Guaranteed 1m view clickbait. "I suck at factories so I automated by forcing my friends to do it"
i could be blackout drunk and think of at least five names off-rip that have content like that
All vehicles manually driven. All containers manually loaded.
that animal was in there when i builded around him.. im not sure if he ever leave, but the doggies are trapped
This anthem. Good for work.
haha, yeah
I suck at factories so I used auto hot key to record myself loading machines.
Perfect! Imagine 20 people down there taking out from containers to put into the power plant directly.
a fellow warframe enjoyer. chad behavior.
i built this most recent building of mine using the "john henry" song from that old disney shorts movie
You laugh but I am this close to dimensional depoting Coal to my starter factory. For Phase 2.
I'm just collecting enough Mercer Spheres.
Not in a long time but it had good music.
so they are better than conveyrs when im transporting multiple items from afar
My main problem is I'm Rocky Desert and I'm using the easy Coal for a power plant. And I CBA setting up a Steel factory near the Crater lakes.
which wiki is better? fandom or gg?
i mean u can technically use conveyors for everything the throughput would be teh same
Yeah, I do that to kickstart too. I use a biofuel to run an unpacker that feeds a fuel generator that can then online all the water pumps and mines to get the full coal going quick vs one at a time.
a container of fuel to keep it going long enough
Can't wait for MK2 Miners and I can just double my Coal plant size.
be sure to have an output container to collect the empties. I learned the hard way
just remember conveyor throughput limit
umh does smart mod and wiki use different measurements?
Yeah MK3 is 240 and MK2 on Pure is 240?
yeah
I dunno. I've not slept well.
well mk3 is 270 but yk
So split the 240 into 16 Dimensionals.
on pure? it is more.. isnt it 1200 on full boost on power shards with mk3?
we are talking mk2 miner unclocked
wtf 240 into 16 dimensionals??
i must have missed something lol
... I am going down the dark side on my next playthrough. I am totally going to use shards... collect all the slugs
Slug juice makes the world go 'round
no! #sluglife
But yeah, there are times where I want to just collect them all and really power up my build. I really do take a lot longer to progress than most because of how I like to play
Particularly on extractors, especially in early play.
placing multiple walls at once is a mod or an upgrade?
How else do I get the Coal.home?
You can zoop walls in vanilla, yes, up to 10 at a time. Hit R to change build modes on PC
If you're seeing someone do more than a "line" of 10 then they may be using a mod like "Smart" or "Infinite Zoop" or whatever
Default game. On keyboard, it is R key to change placement time. You want to 'zoop' placement methods which lets you drag horizontal or vertical
what you are describing is either zoop or a blueprint
ok thx
Foundations require selecting vertical not zoop for columns
Oh, or blueprint, yeah. :D Can do a big chunk at a time with blueprints.
thx
Most all placeables have different placement types. Pipes and conveyors have lots of options
as do certain architectural unlocks
Curve Zoop mode when? π
I know! I really want foundations that can be laid out like a conveyor or rail line.
first off, 240/min doesnt need 16 dimensions? but also why do you need 240/min for personal use?
The amount of work to curve things is too high. So my factory is Brutalist cube.
i mean it doesnt matter if you need it, so long as you want it. just curious the reason
To load my foundries.
good blueprint or no
That is my business. Just know I need it!
Does anyone know whether the developer plans any major new versions in the future?
The only thing about it that hurts me, personally, is you have the output on the far right instead of from the center π
1.2 is soon
personally i would make the steel near the coal/iron and then load the steel outputs into dimensionals
1.2 is a major new version in the near future.
well yes I'm gonna loop it again to make 2000 wires
Thsts what I'm doing rn.
But I want to move it.
make your batteries near the ocean so you dont have to walk as far to throw them in
You need 2,000 Wire?
May I suggest using Caterium Wire to drastically reduce building count?
My only beef is with the constructor models how the arms clip each other, so i stagger them when close like that... XD
trucks? tractors? trains? anything other than manually feeding foundaries
Ah. Thought it was just a few tweaks and rain
Maybe later.
My favorite part of Sequencer is that it automatically spaces the Constructors by 1m due to how wide the Assembler is π
it isnt a major update.. its qol and a few small things like better vehicle pathing
and respawn porta potty
Complete overhaul of trucking system = "small update"?????????????????????????????????????????????????????????????????
yea..
If you dont use trucks it certainly is.
when trucks are easily outclassed by trains and drones? absolutely
#screenshots message that's the water setup from earlier. 5x120 water in, 5x100 consumption. But it's not making it all up there in time.
Oh boy...
even with the new pathing (ive dabbled in 1.2) i still prefer trains and drones because they have higher throughput and are more reliable
AGAIN NOT SAYING YOU CANT USE THEM
just that it certainly is not a big update
The only publicly-released plans is that they intend to keep on releasing updates along the lines of v1.1, v1.2, for awhile. They do internally know what they want their long-term plans to be, but AFAIK they haven't actually released any info about that
itll make early game nicer though, thats for sure
So let's do the math here for "completely outclassed" compared to trains.
Trucks have:
- Higher throughput potential.
- Lower fuel cost.
- Lower infrastructure cost.
Yes... winning in 3 different categories == "completely outclassed." π
i feel like something is wrong with my game why are my hands so close together
my fov multiplier thing is at 0 and my normal fov is at 90
youre crazy if you think trucks have lower fuel cost than trains?
Okay but like Trains are dank af.
Do the math. Get back to me π Trucks win easily in fuel pricing.
no.
If you like trains because you feel they are cooler, that is totally fine.
But they are not objectively better.
they are objectively better though.
Trains just run off power. Just make more power, problem solved :3
So you just enjoy lying to yourself π
not only are they easier to fuel, they are way more reliable?
even in 1.2 trains are still more reliable than trucks
Factually incorrect, but you do you.
trucks are better now, definately viable early game. but i dont see any possible way id be using trucks to haul items across the map.
I feel the the factual correctness is.. not a big deal here
The baseline disagreement is factual correctness of trains "completely outclassing" trucks.
Thats dependant on so many factors it is impossible for one to come out on top
Everyone's situation is different
Which would make it factually incorrect that one "completely outclasses" -- see how it matters?
I could use either trucks or trains for my aluminum and all thatd change is the setup
My argument is that neither is better.
Their argument is that trains are better.
bullshit. your argument is that trucks are better and that 1.2 is a major update because they fixed trucks. Im glad that trucks are better, like i said, itll help early game. but it is not a major update when trains (AND drones) are typically more useful than trucks late game.
Wen 1.2 main branch update
we dont know. likely in a couple months (from previous update trends) but nothing confirmed as of yet
No idea
That is not what I said at all...
Quote where I said "trucks are better". I will wait.
never said you stated it. just said that you were saying it. there is a difference
eventually
Yes, there is you looking at what I said and making the active choice to think "he doesn't mean that, he means something he did not say."
So that's.. reading comprehension on your part π€·ββοΈ
reminder: XKCD-386ing is not condusive to a healthy community
Noted. Moving on. Thank you for the reminder π
appreciated that because you were right, the argument was stupid from the beginning (to be clear, not calling them stupid, just saying it wasnt worth arguing over)
Anyway, anyone know a good use for 24000 aluminum scrap per minute?
Omg so true
although i say that, im out of aluminum in my world
Without sloops, 12000 ingots is the limit
i am using ~2000 of it for fused modular frames (then slooping all the outputs so i make around 77.5 fmf/min) and then something like 4 or 5k ingots/min for nuclear
Quick question, do manifolds only work if the input is greater than the output?
then the rest of the ingots go to things like rcu for super computers, pressure cubes, turbo motors etc
no, as long as input = output
ah perfect
typically you have manifolds where the input equals the output that way there is no buildup. if your input is greater than output, you can have a smart splitter for overflow to go somewhere else though π
With everything slooped (~800 somersloops), you could theoretically get 1,640 aluminum ingots/s
Or 98400/m
i havent used smart splitters. I've got the recipe unlocked but i havent found a need for them yet
Overflow for waste products that youre also using for other things
There is only 100 ish sloops tho...
Like resin
Yup
Sorting overflow to the Sink after your storage fills is the first primary use. So that excess gets converted to coupons.
I find it kinda funny how all of you are doing like this crazy stuff and I cant even built something nice because I build automatet Reinforced Plates, I am happy because I just unlocked Coal Generators, go to the discord and see nuclear power plants, trains drones wtf. And I already have like 30 hours playing any tips for me a beginner?
Just keep playing. You only get the first experience one time.
I know but I build something, grind like crazy and then recognize i didnt need it and die to a toxic plant
What did you build that you didn't need?
You can use those in multiple recipes.
Like when you get to Phase 3, one of the more complex parts needs 240/min input at a baseline.
My friend sayd they are important because he plays a lot Satisfactory plus
....
s+ has vastly different recipes
But he also said: MK 2 is ok but its hard MK 3 is still ok. Grind a houndred hours, then 200 die becuase of nuclear Waste repeat and learn
Thanks guys
I would stop listening to this "friend."
W Community
Yeah but he is nice just trolling
But he said that the MAM is vera important
If he makes you happy, I am glad.
I just personally... if someone trolled me on something I genuinely enjoyed, I would no longer be friends with them π€·ββοΈ
Certain things in the MAM will make your life much easier, yes.
Nice but he is an advenced player and like builds things early I cant Imagine of. But I am grinding the AWESOME shop
You only "need" what you need. Nobody can tell you want you need. Only you can tell
Found 20 Motors all invested in 17 Tickets
Nice
I honestly wish the mam stuff and the awesome shop items should just be unlocked in the milestones. I havnt found a mod for that :(
I really need smart plating for phase 2 from space elevator. Can someone just say a little like plan for it I am struggling and I have to do some Electricity things
Factoriolab has a satisfactory section. You can select what you want to make and how much, and then look at the recipes from there
Ok Iβll look thanks yall
Np
Why so many sloops?
Its what 84 blenders if you do instant scrap (also eliminates waste water issue) max oc and slooped is 136 sloops for the scrap, not sure how many sloops for the ingots tho?
But if youre slooping scrap you definitely want to use instant scrap, way simpler for slooping (less sloops too)
at 136 you\re already cheating for sloops, does it matter at that point
daisy chaining is good and everything, but some machines are not exactly designed for this? assemblers are even worse. #screenshots message
It is unfortunate, but is something I can live with. I will do my old school overhead power bars
You can "roll your own" with blueprints, fwiw
Place machine in blueprinter -> use beams-or-whatever to embed a power socket somewhere -> delete all helper beams -> hook the machine to the socket -> save blueprint -> profit
Some folks have been daisychaining without mods for years. :P
Now you're thinking with Blueprints!β’
To process the sheer quantity of scrap, you need, ~600 smelters all slooped and at 250%
i figured. the resources had been assigned for the fluid truck i guess.
What is your favourite biome aesthetically?
Yes and no, its also more about ease of building. But I more meant its easier for slooping reasons to use instant scrap. No waste and more sloop efficient overall
If youre slooping youd probably not use smelters alt
Without sloops you can gain around 30% more ingots by adding silica
Ive got a question⦠at which level of the space elevator is the jetpack?
Or upgrade
Phase 3.
Ok
Only way to get it earlier is to encounter Johnny.
The parachute served me well before unlocking it
Ohhhh ok
It's in the Mycelia tree after fabric
Is that what that idiot is called
Ouch?
The alt recipe does give more, but to consume the max amount of bauxite, you need over a thousand machines making aluminum ingots
Ive never found him before getting a jetpack myself. But he always manages to f me up
The smelter is an alt recipe. It gives less
Heh, yeah, I don't think I've ever actually survived an encounter with him. I've been lucky twice though with his spawn!
The standard ingot recipe gives more per scrap
Ok
How rare is Johnny? I haven't had the pleasure of making his acquaintance yet
And so you need more machines to consume the same amount of bauxite
Each time an Alpha Hog spawns, there's a 1 in 1,000 chance for it to be Johnny instead
I see other sources saying it replaces a random hog on the map on world load
The base recipe uses more scrap/min
So less machines
Assuming you arent slooping silica
Other sources are not going to be, in aggregate, more accurate than https://satisfactory.wiki.gg/wiki/Alpha_Hog#Jetpack_Hog :)
Im figuring out the theoretical maximum aluminum output. Im putting sloops and shards in everything, using mk3 miners, and consuming as much bauxite as possible
Nether slooping instant scrap blender would make less than slooping both refiners in sloppy electrode i think. You are probably right.
I was thinking how much nicer it would be to build thr slooped blenders instead
Ok I made an error, I didnt shard the aluminum ingot plants
Its still ~430 foundries each with 2 sloops
hmmm is it bad to dismantle a blueprint designer without clearing out it's storage? I think I had no room and didn't get a dismantle crate
ah nvm I think I found it, it was just in a weird spot
Can someone explain to me how fluid in a container with a shutoff valve just after , and the valve is closed. How can the fluid drain if there is no where for it to go
Hello yall
it goes out the way it comes in
Thatβs not how fluid works
fluid is a cat.
fluid goes where it wants.
if the way in is open, the way in is a way out
I guess thatβs true
I kinda really need pipeline mk2 im at full tilt of my water production and usage and its still not enough through out
Never think about pipes in terms of belts.
gguys when i get iodine infused filter to i still need gas filter on me?
Yes, but you can use both at the same time. The Gas Mask is a head accessory, whereas the Hazmat Suit is a body accessory
thats 2 inventory space :''(
True, though with Dimensional Depot, inventory space is far less of a constraint than it used to be
yeah that thing is a life saver
Am i tripping or is there a way to bind a beam with a finish (caterium ect) to the hotbar? i think i forgot it
If you do want to save on inventory slots anyway, of course, neither is really necessary regardless. In general, environmental damage like that is easy to avoid or just facetank w/ inhalers. :)
I'd definitely recommend Iodine filters when working with nuclear power (or nuke nobelisk production), but apart from that you can do quite well completely free 'n' easy
Not exactly -- you can set any material/swatch to be the "default" for some general classes of buildable, which would let you place it down by default
Can't be put in the hotbar explicitly, though
Right-click in the customizer to set those defaults
ok so i WAS tripping. my memory was making stuff up
guys this fat elephant keeps walkin on my foundations. im boutta make a whole ammo factory just for this guy
It can be a bit confusing, since the "basic" foundation/wall/etc types can be hotbar'd
Beans be inspectin' factories, indeed. :)
-# > beans, beans, the magical fruit, the more you automeet the more you oughta shoot
hello i am new i am encountring an error about the electricity
i cant plug de lines beetwin my machines
Thats only on the experimental version
from the generator to the driller
(And also, even on the experimental branch, it's locked behind some MAM research)
Well, you can plug a generator directly into one machine, but then that's the only machine the generator can ever connect to. :)
So in practice: yes, everything should connect to a pole or a wall socket.
But also he should check to make sure its not plugged in anywhere else
1 generator for only one machine ?
People have free will
Oh also, generators can only plug into one thing at a time
Plug your generators into a power pole, and connect all the various power poles together
hoo
Then you have one "unified" power grid
a power pole

