#satisfactory
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Buffer means that you have like a reserve volume built up before turning it on to let the machine keep running.
ohh ok thks
A way to think of it is the refinery isn't constantly taking in volume. It fills, cycle finishes, then fills again.
hey diluted packaged fuel is a great alternate no?
they all are. They each do a their job
so it doesnt take much, have a tank higher than the inputs to the refineries and let it fill a bit first.
It is, but Diluted Fuel is just better, but needs a blender
Diluted is an excellent recipe, even with just the refineries.
blender makes it a whole new tier.
bwender
dpf just is a little complex since you bring in bottled water and bottled fuel comes out. So does require the initial input of tanks to keep cycling. Once it is going, you get a lot more fuel from your residue if you use it for that.
depends on your definition of "great" ๐
as with all recipes, it has tradeoffs
Well, compared to not having it XD DPF tradeoff is the system complexity.
but if you're looking for oil efficiency for oil-related products, DPF is one of the recipes in the most oil-efficient chain, yeah
But the extra fuel more than can offset the power for the added system by a huge margin. So it is all complexity for dpf
well DPF on it's own is pretty meh
where it shines (in terms of oil efficiency) is when combined with alt HOR
For the phase it unlocks, it makes a big difference.
Yup, that one is huge. Early on, I still like it. Say you have a 120 well, making your first plastics and rubber. Then the residue from that you can DPF to fuel some power generations.
Throw some sloops in and all the power and fuel from a simple starter setup.
Course it can be greatly improved on, but at the initial start, I love it on its own to get stuff going.
So long as can figure out the packager cycle, are good. Without priority mergers, it does mean manually putting containers into the system is all.
Also means need to get rid of that initial fuel so plastics can make without alternate tanks.
It's simple, 1 blueprint
do a 1:1:1 bluepringt
or if you use a manifold just half fill a container to fill the system
why would you want to continuously be producing containers ?
It is simple, but trick is figuring it out in first place, unless one looks it up.
I also use one just because automation is fun. I send some plastic in, let it run, and forget about it.
Lets me expand the line too and it will just make new containers to buffer it out. Or like with my current setup, I make more fuel than I can burn right now. Or like with my current setup, 50% of containers go off to be fuel for vehicles vs burned for unused power.
1 packager 1 refinery 1 unpackager
that's the trick
you would never want to expand a fluid system. That's a shockingly bad idea
That makes it fun :-3
yeah please never suggest that to people
In seriousness, If you are building one main refinery and bringing crude in like I have done in the past for refineries.
Like you said with the bps, it is a 1:1 system and I just paste them down beside eachother, and expand the conveyor, mk2 pipes, filling capacity more. I mean if you build fully for the maximum line capacity, that is something else too, but that can be its own issues if you don't have that running yet.
Plus if you get the heavy residue alternate etc.
can some1 help me pls before any1 replys to this saying go to looking for group i already have and no ones replying im stuck and i need help pls
Dude I should do a run where I ask for help from the community
And and like
I won't build anything
I'll just have them do it piece by piece
Those are fun actually. Especially with serious players that have specializations they like to work with.
you'd have to brace yourself for getting told to go to #1201555265942724758 a lot ๐
C a r t
Satisfactory turns into CEO Simulator
"I'll just play the game and tell everyone where to build it while I supervise"
What is your question?
i need someones help to move my base and transport my stuff amd to design a really cool base and a really good factory with the stuff ive unlocked so far
@dense violet will you please make these pure iron ingot refineries for me?
@dense violet can you please help me just a little bit with getting to phase 5 and then completing it as well? Just got my first biomass burner up and I'm stuck now
what tab of the awesome shop do you buy the roof schematic I know it exists but I swear it's dissappeared
architecture
you can use flat floors with the glass roof material
I feel like I'm going crazy, I'm making nearly 2 GW with coal and I can't even power a single smart plating factory without the fuse blowing
and I say "factory" very loosely, I think it's making like 10 smart plating/min
lol, trying out 1.2 hard hardest settings you too?
but then there would be nothing left for you to do and I want you to get joy from this game too
no its not like i want someone to do it for me like help and teach me to design
i have all nodes impure, random localization, 5x power, 2x recipe cost and whatever else that was possible to choose hard, i chose hardest of the hardest.. it is a real test.. but im slowly getting there..
not intentionally? damn that would make a lot of sense
the secret is to use as many screws as possible at all times and unlock factory carts first in the awesomeshop
screws my worse enemy
if you save your save, and upload it to that satisfactorymap site, you can inspect the save to see what kind of settings you are on... maybe there is other ways to inspect it too
That's unfortunate. All the best recipes either make screws or use screws
it took me 4 hours just to set up a decent screw production
you cannot change settings after a save/session is created.
that's good! it sounds like you made a lot of progress
ive got 56 hours atm
So ive unlocked the pipeline stuff for water, but ive not come across any materials that need water just yet. Im about to go setup my first coal line across the map. Should I already be seeing materials needing water? Like, doin stuff out of order etc etc
ah, yeah, last pain in the ass was 100x space elevator wares
u need water for coal generators
That would make sense then lol
cuz you need to burn coal and water to make i think its 75mw per gen
Yeah you're way more talented than I am. I have like 1300 hours but my screw production is only decent too
i have 14 set up so i got 900 mw
lol more math hurray. Last night I was doin some whole ass equations to figure out what I needed to disperse where for how many of whatever item
do u wanna hop into a vc so i can help you better
Nah im not playing right now. Its not like im confused, just gettin some thoughts out before I play later.
It strange you canโt get sulfer from refineries
fairs need any help just shoot me a DM
- as many screws as possible
- unlock factory carts first in the awesomeshop
- always use more colors when building
im at space station 3 so ive been through many hardships ๐
If I get all the hard drives, will I have all the recipes, or will I still be missing some?
Thankfully ive had it managed very well so far. I posted some screenshots last night of my progress
You'll have all the alts you can get, and spare drives.
oooo ill take a look
I uploaded it, in options I see game rules and map options but nothing about power cost, where would that be?
ill upload mine and check..
never trust a sith lord when it comes to alt recipes
So i will have evrthing
Aye, and mcl3, prove me wrong then.
Click options on kinda top right, and game rules on the new window that pops up
That's a path to dark side. I'll just trust in the force that I'm right
Statistics - Research - OPTIONS - [download icon] - [upload icon]
oh I see, I'm not on the experimental, I'm still on 1.1
so I guess that isn't a feature in 1.1 yet?
man what the hell is eating all my power then lmao
are fluids even more perfect than in 1.1 like they promised?
fluids are better than in 1.1.. seems like there is no backflash or backclogging like in 1.1
atleast in my opinion.. i made 10 water pumps, and they behave perfectly to make 360mยณ/h of water to my 8 coal powers
yeah, i could of used 3, but i need to downclock it to save power.. it is crazy with 5x power cost
but they behave
That makes sense. Power efficiency is way better than building amount efficiency
but it is painful, to play with all settings hard of the hardest, and all nodes impure, lol.
but a challange that is very fun.. i recomend it for experienced players that want to test their skill
very fun if you manage to accomplish it atleast.. and ofc everything is doable.. just need time.
my 1.1 save is hardcore mode but I'm past the point where I'm likeliest to die so it's kind of boring now
there is a hardcore mode? or just for yourself kinda thing?
yeah just going to delete the save if I die
haha, ive died so many times i cant count them anymore.
but i need to take risks.. need them crash sites for goods
only thing keeping my save going is geysir power
Once you get blade runners and a parachute or jetpack it gets a lot less scary. Just have to not do dumb stuff and keep your HP topped off after that
yeah, true. Blade runners you can find in cave on the beach (to the west)
until you unlock it
i was there first hour of the game.. gathering stuff
i was killed on beach.. i only had that stupid starter weapon
There ain't no way
There ain't no way I spent the last 20 hours finding and hooking up all these goddamn crash sites to power
Getting the hard drives researched
And rebuilding my base
Only to forget the fact that you can disassemble the crash site parts
remember to dismantle all those wreckage after you take out the harddrive.
I'm gonna cry
hehe, they are still drawing power from your grid
Oh no I got rid of the power cables
okay I'm blown away beyond belief. I went and calculated every machine connected to my plant and it's barely over 200 MW. If I don't connect my plant to anything, it produces nearly 10x that amount. Even if every machine I've placed on the map was connected, it wouldn't even be a quarter of my production, yet my breaker is still snapping, how could this possibly happen
Did that first thing, I just didn't remember to dismantle the pieces
So now I gotta go across roughly 10 square kilometers of map
Finding all these sites, and disassembling them
Sage, have your coals gotten stable yet? Waterpumps are demanding for your bio at start
Which by the way, I did all these in blade runners
I still don't have a vehicle depot
As long as you have disconnected the wreck from your grid, you shouldnt worry that much. you only get some scraps from it, not a big deal i guess
there's almost no coal buffer, but I have the perfect amount going in so they never actually shut off
Eh, better to have and not need than need and not have, you never know when you'll need rotors
you need lots of rotors
My point exactly
but you produce them
What's another 18 for making more assemblers, yk?
I even wondered for a second if power poles had a voltage limit. I've walked between my power plant and factory half a dozen times but nothing is making sense
nop, no bottlenecks on powerpoles or cables. 1 cable can transport all the power in the world.
you can send me the save sage, on dm, and we can have a look together if you want?
bro I would seriously appreciate that
sure, np. ill downgrade my game, it will be fast download, and ill spin up a server to uplaod the game. just dm me
Noted
How do you change rebar types on the stun gun
I think it was just bugged
Also to the dev that came up with stingers, you are an evil evil person
I donโt normally have issues with spiders in games but stingers are just pure evil
Hold R.
Burn your coal next to water
Make steel where there is iron and coal together
Yeah thats LFG
most people do t want to play with Randos sorry , it takes a while
Just keep working through the tutorial
The tutorial is like 100 hours for most people ๐๐
yo, is there a way me and my friends save file can be shared?
like i want to play if hes offline, but he has the file you know
i got like an old blueprint from an online repository is there a mod or some way to just get it to work (said was v1.0) and i get the different size error
i tried it in mk 1,2 and 3
Dedicated server.
what is the best way to make steel
There is no best.
i see
I never thought that a game about building factories and numbers go weee, could give me actual nightmare fuel
how do i explore the map tho
Hold W?
how can we get one
nvm
i heard about mpsync but does it still work?
Um... there are a lot of ways.
For more information just go to bing.com and type in "Satisfactory Dedicated Server" and you should get many results to choose from.
Welp my big ol factory just made it to the falls. Started in the grasslands southeast corner on them pity little nodes. Haven't moved yet. Ouch. Like 50 foundations out over thin air.
thx homie
Is beating stage 1 of project assembly after 74 hours good or no
gotta learn the game somehow. Its a single player game with no time limit. Do what ya gotta do
It was a joke lol i did it sub 5 hours
yk I wondered but i figured id be nice lol
Youโre good lol
Hey yall any tips for HEF. Im lokey annoyed b/c the numbers im getting the aditonal steal im needing is coming out to 98% of 120 ik its techinaly fine but i just what to see if yall have any tips for posible alt resipies or anything
what is HEF?
Heavy encased frams alt for Heavy mod frames
I just use the one that takes a bunch of concrete. which i think is the one you are using, if i'm remembering the name correctly
i dont remember, i managed to get enough of em eventually.
Ok, so got a LOTTTTT of oil to keep life simple for a bit... But what the actual hell is Nuclear
if you dont have enough, build more.. new resource node, new miner, new smelter and whatnot you need, to make more of what you need, and you flood the system soon enough with whatever you want/need
spicy roxxx
yep that one i was just was wondering if anyone got any tips for set ups
Spicy rox setup confuses tf out of me
it should be possible to get all machines running at 100%
Once you go Nuke, you can start putting those sommersloops into tons of stuff.
The culmination of everything you've learned up to this point. liquid management, by product management, liquid byproducts, and 8 steps of assembly taking dozens of machines for optimal output. I recommend you start by just getting one or two nuclear plants running. (go too fast, building like 40 nuclear plants, and you'll flood the map with radiation like i did)
I built my nuke plant over the far eastern sea, no worries
Transport material in via train or drone
nuclear choo choo?
yep
choo choooooooooooooo
I like twains!
They are nice. I got 8 and about 23 stations.
Can someone help me figure out an oil/pipe problem?
rookie numbers. I have 22 trains, Sim speed be damned
yall i just relized what i did wrong to get such a wierd number i forgor to convert steel to iron
Do you have a Grand Central Station though? Ive got a high central platform with 16 stations.
It is my first playthrough. gimmie some slack. Almost done though. last part in T5 to go.
my grand central only has 8 stations ๐
I resisted the urge to look up lots so it was fun.
Ppl enjoy the game as they want.. using 1 hour or 3000hours to complete it.. id be impressed if you manage it in 1 hrs tho, but where is the fun in that?
8 is fantastic actualy
you going to go for the golden nut too?
I havent played seriously since before that came out
Well ya. Gotta finish it right? I mean my first save was in 2021 but this is a new one about 450 hrs?
I rebooted my old 1.0 save for a bit after 1.1 came out to play with Hypertubes
spends 100 hours building roads around the map and then never uses them for trucks
THAT sounds like something I would do
My first save was 10 min.
who needs to use roads, when they can just be for aesthetics
build roads, buy drones
Drones were a challenge for a little bit. How did you guys set them up in YOUR games?
I made a battery factory and built drone ports in tandem, with one always being a reciever for batteries and feeding the other
I went fuel then turbo. Haven't even touched a battery
Trucks were solid biofuel. Close runs
Tractor* F the truck
I feel like I under use trucks
i dont remember how i set them up, but they do run back and forth with products.. drones work pretty well
i fuel them at home base
I used em but drones took over. Train is still my main
I went one big factory. Wow what an underestimate of size.
but you cannot have toooo many landing on same platform, it will get crowded, so need to spread them out on several platforms... but you can have a few going to same platform...
True I only have 3 incoming or 4 maybe
I will have to figure that out Fryse
yeah, think i was at 3-4 too, drones pr platform
conveyor belts running across the entire map, tractors, trucks, trains, and drones be damned :)
depends on the length they travel ofc
just have to test.. they circle around platform if it is occupied, they do not crash so its all good to just test and have fun with it.
Yeah, I use drones for very little. Usualy nuclear stuff that I dont want comeing near anyone
or low volume stuff with far to go
i fuel them with packaged ionized fuel
if any1 is interested in looking how i did all my stuff, i have a server in america running 1.1 version of the game, use servermanager and add satisfactory.fryse.net to enter
dosnt matter if you crash and burn down it all, lol, its just a copy running
How do you get sam analysis crystals
wasnt that from sam nodes and smelted or constructor to make the sam crystals thingy?
i was thinking of reanimated sam.. hmm... perhaps down the production line somehow.. i dont rememember exactly
if you press N, and write the name of the product you want more info about, you get all the intel you need
is there an alternate recipe that make heavy modular frame easier to make? the process to make 2/ minute look insane
industrial encased pipe + heavy encased frame
you can probably have a different modular frame alt
i was more looking for a early game version but ty
you should be able to unlock the alt at Tier 6
how do trucks exactly work? thinking of using them to supply coal to the coal generators
more machines.. more more more ๐
oh i got both of them nice!
wet concrete is pretty nice to have
and fill with powershards and or somerslops
because its not constant like a belt, with a belt i know im getting like 120 per min, but with trucks does it say the per min
you pump out them frames
since water is is free compared to anything else
nvm i have heavy flexible not heavy encased
#screenshots message a version with only iron/water/limestone as input
heavy encased is the way to go if you're looking for large hmf production
(ignore the pure iron if you don't have it)
im looking for the bare minimum tho
im still early game
i JUST made a computer factory
for bare minimum, whatever works for your situation... I honestly often set up a box factory just to make some from parts i have in storage
yeah i think ill go with that
until you get to needing pasta for the elevator (and possibly nuclear recycling or portals), small amts of hmf's are all that's needed
make alot of factories everywhere.. and just send end product from each of them to a central storage and distribute center
i cant really do that everything is too far ๐ข
belts is "free"... to maintain atleast.. some cost to build first time
yeah true
pay attention for each of the HMF recipes to the number of mod frames each HMF takes. Since MF's are pricey on their own, the best mf->hmf ration is what makes a difference
singularity cell is/was one of my biggeest headache
but it is more fun with drones, trucks, trains, whatnot.. i skipped trains in my save tho, as i did that in another save
i have an entire storage of MF
is it possible to get every hard drive applicable things, such as alternate recipes, mam research (sulfur power for example) and inventory slots (Anything i miss?)
but I don't think many people get to singularity cell stage of the game at all!
they don't last long as a 50-stack item ๐
whats that
extremely pricey phase 5 component
the 2nd most complex item/component in the game probably
Yes, there are in fact more hard drives than recipes (and there's a way to buy hard drives, though it's expensive)
just below warp drive
how do you calculate the resources a truck brings tho? because if i use an conveyor i will use x amount per min. how does it work with trucks? i want to use them for my coal gen
wait is the reason the sulfur tree takes harddrives because they are actually alternate recipes?
idk, ficsonium has it beat as do expansion servers & warp drives. one might argue that the power matrixes are pretty icky too
also is compacted coal worth it
Yes
don't get me started on ficsonium :D, it was so worth it when I finished my fics fuel rod chain
Maybe? It's good for coal efficiency but uses sulfur which eventually is a pretty limited resource on the map
@harsh smelt Mia is really upset. You HAVE to talk to us right now.
i have a game running with trucks.. join it and i can show you.. but easily said, if you have a belt feeding a container 30coal/min, and that container go to truckstation, as long as the truck manage to pick up ALL, it will be delivering 30coal/min.. in avg.
The general rule of thumb should be whatever belts you have going in is what will come out on the other side
Its just im running low on coal because i made the rookie mistake of doing grassy fields
you can fuel 7 coal gens off of 50 compacted coal. it is a little more than 2x as powerful for making power as regular coal, but really its more of a precursor to turbofuel & also moonlights as a power hungry but raw resource efficient ingredient in making steel
Not a rookie mistake. Grass fields encourages you to go out and explore. If you're low on coal, you can go find more coal, or make your factory finish the elevator parts so you can go to the next phase
@harsh smelt long time no see bro
since they added the quartz down in grass fields, the biome is actually pretty sweet as a starting spot
I actually scanned some coal in the purple biome near a impure, normal, pure sulfur node bunch.
alright thanks good to know
only about 1/3-1/4 map of oil was used this run
we call it blue crater for one reason or another
alright perfect, i should be able to run my trucks to provide a constant supply of coal for coal generator power
but its purple
Sounds like an easy spot to set up compacted coal! It's not my favorite recipe by the end of the game, but I used it a lot in the middlegame, first as its own power and then to create turbofuel
i didn't make up the names, lol
blue crater has a ton of oil. and has nitrogen, as such it is an ideal place for fuel power
i've almost finished most of the mam trees because of lucky hard drive finds + im only at tier 4
there is pure coal mine at hilltop at 172,2805 in east of grassy fields. combined with the pure one at -659,2963, and belt all that coal up to water at -1442,2169, you will get lots of coal power from start of the game. Pure nodes really provide.
answering a question asked a while ago about compacted coal & turbofuel et. al. taking hd's in the mam... in older game versions, those recipes were part of the normal hd lotto pool and it was sort of icky to have to grind out the research when you were stuck needing more power to keep building so they changed it to be what it is now
and my dumb mind tore it down and replaced my rocketfuel build as soon as I brought the nuclear power online ๐
and replaced it with plastic/rubber run
overall, it was a pretty good change for them to have made. sometimes the way the research worked if you were naively doing the hd research as you came across drives rather than going out and hunting them, the tf recipes could be a 'never' sorta thing to find once you hit phase 4
Any tips on making floating factories look good?
avoid making them floating ๐
I started in the third area
you call it harry potter land, and then it is accepted that they float
lol
When you celebrate onlining your new refinery... and discover you forgot compacted coal
Floating factories? Actually I do have tips
First, architectural parts have the giant column parts. Then skirt the bottom of the foundation with walls. This void space is actually quite good for conveyors and pipes etc.
Yup, are you on pc or console? Just cause I use a pc hotkey and not sure what it is on console
pc
On pc, you can hold ctrl to snap. I will make a mooring of sorts into the water
Then the pump will gridsnap to that. After that, you can snap pumps to eachother
simple way: place a pipe junction on a foundation where you want the extractor aligned and ctrl-snap it to the alignment
Or by pipe too ๐
more involved and exact way: if you build foundations underwater, you can place extractors on top of them and snap them to grid points
I found an older screenshot that had my one set of pumps in it to show how I snapped mine. You can see it on the left of the character
In screenshots folder, as example
how many meters deep would the foundations need to be?
i think a surface 2m underwater does the trick, but it might be 3 and water around the world doesn't all behave consistently
i always have to fuss with it to find the right level
Or if the foundation is in water, you can snap up against it too, is my trick
once you have one extractor placed where you want it, others will snap to the sides and the spacing for them is 2.5 foundations
often i freehand it after building a guiding foundation & just count on the clipping yellow indication to help me find the right alignment. what you do kind of depends on how exact you need to be with it all
Can I downgrade from experimental to stable on my save?
probably a bad idea if you're using any of the new stuff
It upgraded our like, 2 useless vechiles to the new paths and we don't have fluid trucks or anyhthing
Unlesss T junction pipes are?
i have a feeling if you do so, you'll have some problems with vehicle paths
t junctions are a new buildable
they are i believe
is there a amount of heavy encased frames per minute that makes the required inputs be a little less over the place?
You cannot go back from experimental to stable before 1.2 hits stable
16x manufacturers end up being nice numbers to make 45/min
Unless you play a different save or go back to your save before 1.2 experimental (Which you totally remembered to backup) before you moved to 1.2
heavy encased frame likes being paired with encased pipe. and the resulting concrete can be exactly made with the rubber concrete alt if you so choose
thanks
@latent prawn Ill save that for later but for now i think that would be a bit too much
i think that one should be aight for now
there's better means to make the mod frames for it
i gotta chill a bit with the big setups because i spent like 10 hours yesterday on the rocket fuel
Do whatever you enjoy doing lol
i do but i just started hating it in the middle near to the end not at first xD
Only thing stopping you from big builds is hardware performance and resource restrictions 
yeah, 45 hmf/min is a lot
Wait until you do ionized ๐
nopers
atleast not while also trying to make it look decent
next big setup will be slap slap slap floating foundation somewhere i dont have to see it
ion fuel isn't really worth it unless you need the byproduct DMR from the power shards
your base looks clean
Not even a base, that's just 1000 Ionized. Period.
Only thing that location does.
Worth it for free power shards and the best jetpack fuel in the game.
Zero byproduct.
Was a fun math puzzle ๐
And yes... I looped the pipes for Ionized, DMR, and Photonic around the entire platform just as glow-in-the-dark decoration. Needlessly long piping just for drip factor.
the fuel for the jetpack is pretty nice, but you can always just hang a small production off of your rocket fuel line for the stack or two you need
I may be tier 7 but I still didnt really automate much of what got me there xD
bad habit from greg
I usually stop once I have HMFs and Comps automated.
Only things I add after that are aluminium and then time crystal.
Because I have so much in storage I can just burst-produce what the milestones in 7-8-9 need from the parts I am making.
i mainly made the rocket fuel because now after that i wanna place a ton of trucks
After I finish the Project I then go back and make permanent things with the mk6.
ye my friend also finished the game already quite quickly
i think i just keep doing my unproductive shenanigans and get my 200 hours of the game before even finishing it
that's where 100x elevator is different
unproductive shenanigans
Fun is the point, so you're good ๐
tbh its mostly the voice in my head scolding me for how i place anything
Tell said voice to stfu. It's a game ๐

what i'm kind of converging upon as a strategy is building everything i need in mk4 belt speeds at 100% or less clock speed so that at the end, clocking up 2.5x will give me what i need in endgame
There is no Ranked Ladder in Satisfactory.
I have started a new save once more, hoping to jump back into the game with the exp branch
As well as hoping to understand the game design a bit, refining vague inspiration into something actionable for my own game design docs :3
its not like im comparing myself to anyone
I just have autism
No, but that stupid voice is ๐
LMAO
oh man I feel that
yeah Sevrahn is right, I can testify
The easy way is to get past it so you never need it again.
you gotta collect manually, there's no automated way to get it in vanilla
Liquid I mean
Cannot be fully automated.
that's the intended design
it's not supposed to be automatable
it's not meant to be a long term power solution
i feel dumb i made so much rubber and just realised that its actually useless
Liquid BF should never be a power solution of any kind.
There's always a use for everything, even if at the end of the day you're just dumping it in a sink
liquid bf is just worse normal fuel
Not exactly..
liquid bf is great for the jetpack
it's the same fuel value, but it has different jetpack stats
It is better Jetpack fuel than normal Fuel.
That's its function.
Doesn't need to be automatable because you eventually graduate to RF/IF or become one of the "powerlines covering 94% of entire map so I never have to take off Hoverpack" people.
essentially liquid bf is less powerful, but it consumes a lot slower so bf for jetpack lets you hover prolonged
Essentially, compared to Fuel, Liquid BF is more powerful because of how it functions.
*FTFY ๐
it provides less upwards thrust but it lasts much longer
it lasts just short of ionized fuel's duration iirc
Which means it provides more upward movement.
Especially if you pulse your thrust
Liquid BF just outright beats Fuel.
LBF vs. Turbo is "equal because they are good at different things."
RF and IF are both just better than LBF
wait lbf is actually good?
so i have a huge storage of package fuel for nothing?
Yes.
you can use it in vehicles
i dont use vehicles yet
the lbf has exactly the same stats as normal fuel in vehicles
ah
well, save it for then I'd say
or just sink it, if you don't really want to save it
yeah for where i am in the game i dont see a use to vehicule
perks of a game where all raw resources are infinite, you can sink things freely
true i love that part
Unpackage it and use it for emergency fuel generators on a backup circuit
There is no need to have an emergency backup circuit...
Dont listen to them^ they have some dumb personal vendetta against me
That... no? Lol.
hum... do you put that fuel in a tank just in case?
You got proven wrong and rather than accept it you blocked me.
Im not arguing this again, i didnt get proven wrong, you just couldnt accept that you are an idiot that has to put everything in black and white
Yep, can put it in liquid storage.
grabs popcorn
drama ๐ฅ
at what point do I just yolo and start overclocking everything? I probably have like 300 shards if I sloop constructor all my slugs
you can yes, you can use it as an emergency injection into an existing fuel generator settup, or as it's own thing connected via power switches
At the point where you can handle the extra power draw and need the space savings from not having 2.5x the machines.
why is bf liquid better for jetpack?
"I didn't get proven wrong, I just got proven that I was not right." Which by definition is...wrong. Lol.
Because it cannot be automated.
thats all?
well honestly I'm not gonna run out of space lol
Are you asking how it is better or why the devs made it better?
do you mean "in what way is it better" or "why did they make it better"
it has poor upward thrust but it lasts a realy long time, it's great for small bursts to maintain horizontal momentum
ohh ty
Then totally up to you, but if you have the slugs might as well use em, can always take them out later
the later game fuels have more vertical thrust but you can just climb a ladder if you wanna go up lol
I do it instantly as soon as I unlock them
I do it for computer preformance reasons though, since I play on a laptop
well I'm trying to make buildings instead of huge floating foundation platforms so I wanna plan the size from the start hmm
It goes higher than fuel.
It goes further than fuel.
^ How it is better.
It cannot be automated.
^ Why it is better.
how was my question. but ty!
Keep in mind you can automate their production later so if you are planning for it, you can take that into account
hmm I guess it would go higher vertically if you dumped a whole container?
imo rushing turbofuel for jetpacks is best
that's too far ahead for me lol I'm still not sure what happens after phase 4
Work with what you got then ๐
It goes higher vertically if you just hold the button.
Even more higher if you pulse the button.
In both cases it goes higher.
make it a low priority branch off of your plubber factory
just trying to decide if I overclock these plastic and rubber refineries
save the slugs
If you like how TF operates more, yes.
If you like how far you can get with LBF -- it is very easy to stockpile like 3-4k of it and just use the Depot to always have acces to more until you get into making RF/IF.
I should start using some though? like I'm gonna have 500+ shards by the time I can automate them
maybe it's better for power plants?
I'm not making shards unless I need them until I can automate synthetic power shards
Personally, I overclock nearly everything because shards are infinite.
But that's your choice to make.
a rubber factory is only like 10 rubber refineries, 7 refinery/packager loops, 20 generators top floor
I never really liked how refineries end up being the most used building in factories, randomly remembered
I will say going from 80+ fuel generators with diluted fuel down to 30 was a massive time/space saver
Depends on personal choice tbh.
Although, I was listening to their sfx today, and I realized that they sound alot like a heartbeat
yeah actually using lots of oil with packaged fuel is going to be an insane amount of generators
depending on your chosen recipes, they literally become the heart of your factory
But again, dont think permanently, power shard use isnt permanent, you can always take it out and move em elsewhere
Like there are a ton of people who use Pure Copper instead of Copper Alloy, and idk why.
I use pure copper
Resource efficiency
For someone who blocked me, you sure read my messages a lot.
I have a decent auto connecting blueprint for 2x fuel gens so I guess I can just make the top floor 20 of those and overclock stuff on the bottom floor if I need to to make it fit
Water is free and easy to get, additional valuable resources for alloy recipes are not
what does copper alloy use instead of water?
though in this playthrough I'm playing with all pure nodes, so I might try to open myself up to other recipes
Iron.
iron ore
made in foundry
sister recipe to the iron alloy recipe
ah that seems pretty good too
Iron is in such demand especially if you use alternate recipes
Doing 12k iron ingots with alloys would be painful, a dozen or 2 extractors instead of finding the copper nodes to pull from is such a headache saver
man I need to build train and truck loops
Pure Copper is 1:2.5 but maxes out at 93.75/min per big-ass Refinery.
Copper Alloy is 1:2 and you can crank out 250/min per Foundry.
It is such a massive saving of space in all 3 dimensions and you lose... 0.5 per ore.
OH NO....
oh ok I didn't know that copper alloy was that much faster
There is 74k iron on the map... you will not run out ever. So putting some into multiplying copper and saving that kind of space = worth it.
I'll deffinetly use it, especially since my main reason for using pure was because I wanted to reduce number of machines
You arent taking into account the entire other advantage. Water is free and plentiful, copper needs to be pulled from all over the map, its too spread out
No, but ๐
water isn't super easy to access everywhere though
Yep, but super easy to build next to
yes, but then item transport
well anyways I'm gonna head to bed, I am eepy and my phone is almost dead
Or to plan to
Every recipe has its place, but in an equal planning scenario and not one where you are forced to build on a lifeless rock on the side of the map, pure recipes rule.
Also who struggles with vertical space on satisfactory? Lmao
I wish yall a good night
i find it amazing how they nerfed copper alloy pretty severely and it is still one of the best alts in the game
Tempered is.. interesting.
i've not figured out much use for those recipes. coke has better uses imho
What's the other Tempered? Caterium?
I am going to try tempered caterium next save
yeah
I need to look at it.
that one is kind of interesting in that it is the same ratios as pure
actually... almost but not quite hah
Because Tempered Copper is 1 oil per 2.5 copper gives you a 1:2.4 return (almost as good as Pure).
ahh yeah
I like pure copper because an impure node perfectly translates to a 250% overclocked constructor for copper powder
Tempered Caterium is 1 oil per 12 Caterium, so not bad. And is equal to Pure.
i wouldn't be surprised if there's some secret squirrel way of making cable with it
Copper Alloy is my one and only.
i like pure copper & caterium when doing fused quickwire. the numbers work out nicely
agreed!
Space saving with Alloy is just too good imo.
agreed, foundry recipes are pretty goodโข
if I have 1.1TW power to play with, you bet I am going with pures lol
Power should never be a factor ๐คทโโ๏ธ
foundry is really nice with a much lower power budget though
also the pipe logistics with pure recipes is a hassle
So it isn't about that. It's about 1 Foundry doing the work of 2.6666_ Refinery and saving over 3x the space footprint.
yeah, well overclocking
each one has its own use IMHO
Even without clocking, those numbers stand.
100/min baseline vs. 37.5/min baseline.
what i can't really figure out is where to use the leached recipes
sulfuric acid byproduct?
leached caterium is pretty good no?
I don't even know why Leached were added to the game ๐
leached cat is better than pure, but the numbers are really fugly
And you have better things to spend sulfur on by almost all counts.
Tempered Caterium is looking more interesting the longer I stare at it tbh.
leached cat is nice if you want to trade sulfur for more cat
i think the idea behind leached in general has to do with the converter
isn't copper the scarcest? if there's anything to run pure it's that
nah, bauxite is always the bottleneck in large worlds
bauxite is always pain
guys between all the fuel for power what is best? do people use rocket and ionized when they can?
Most people use Rocket.
I will argue in favor of Ionized because of what it enables.
I'm planning a mega-factory, and am just planning the train station to bring all the resources in. I need around 35,000 iron ore per minute - which is about 30 Mk 6 belts - so 15 freight platforms. I very mindful that a 15 car train will take a long time to clear through any block so may hold up delivery of other resources. The idea of building a rail station to handle all of the resources efficiently is daunting. Should I:
- Have a separate loop for each resource with a number of trains on it to keep the flow (ie a train goes to every tapped resource node before returning)?
- Have it more like a tree branching where the final stop is essentially a small push-pull station. Then different trains go off on different branches to a selection of the resource nodes.
Also I am trying to figure out how many main lines into the station I need before it splits into the 15 tracks (1 for each resource). How smart is train pathing? if I have 5 lines in, but all 5 lines connect to all 15 stations, can trains just route down the most efficient path?
So much brain power needed. The factory itself is child's play comparatively thanks to online tools!
ionised is when you want the maximum range out of your drone
And because I "solved" Ionized down to 3 total inputs with no byproduct if you closed-loop your DMR and Compacted.
rocket fuel makes a lot of power. usually enough for a fairly ambitious world, and definitely can get you through phase 5
instead of letting bauxite cause me pain I've belted every node to the central lake and will overclock everything to double my output once I've unlocked mk3 miners and synthetic power shards :3
i imagine turbo fuel is great for a good part of the game before rocket?
yeah turbo is pretty good
what i've found works pretty well is to build out turbofuel with an eye on doing a rocket fuel conversion later
the southeastern crater has all you need for rocketfuel
you can also go the nitro rf route if you don't need the intermediate power, but nitro rf isn't as hot of a yield
thats where i am
oil + coal + sulfur + nitrogen + iron + water
I'm a fan of doing turbo blend fuel into default rocket, which makes you some compacted coal
arent gaz like after tier 6
gas is phase 4, t7/8
yeah im not there yet
all the machinery requires aluminum
Leached using Converter:
Iron Ingot, only comparable thing is just using Iron > Sulfur + Iron = Leached, and you actually get 33% more iron per iron if you do that. (Still worse than Alloy/Pure)
Copper Ingot, comparing Copper Alloy vs. Iron > Sulfur + Copper = Leached, and you get 45 Copper + 45 Iron = 90 vs 45 Copper + 62.5 Iron = 110 Ingot.
So Leached is technically better if you don't care about SAM usage.
Leached Caterium is 1.3888_ Iron Ore per Caterium Ore to increase Caterium Ingot yield by 16.666% compared to Pure/Tempered -- so that is kind of up to the user.
my only problem is i dont trust my fuel generator because i dont have enough place to stuck the plastic/rubber
caterium computers are your friend
i need a real fuel generator that waste the extra poop
Crystal Computer my beloved.
i only have normal computers
yeah, for such things unless the numbers line up really well, i don't feel there to be a compelling case for such stuff
The Copper one is actually interesting ๐
Because you're basically using Copper Alloy materials to bump it from 1:2 to 1:2.4
Depends how you define "best"
what i did find as an interesting use for the converter is making cloudy diamond
a normal copper node + a normal caterium node can give you 115.5 computers/min
which is more than enough for most
the fuel that give the most without being a pain to make
@timid rune which RCU recipe do you use?
normal one
Define "pain"? ๐
May I attempt to blow your mind about Crystal Computer in that context?
I used every oil node in the crater lake to make turbofuel and am currently using about a quarter of that, my coal plant, and the petroleum coke plant being fed by my plubber factory. that being said, my max consumption is greater than or equal to (it's fluctuating) my capacity and a lot of that is inactive production lines feeding in to depots. a solid turbofuel plant will last you a while and you might be able to keep squeezing as much longevity as possible out of it up until you want to make a nuclear plant and sink plutonium rods until you can expand into a ficsonium plant
Trains always pick shortest route
(And as always, megafactory is not really recommended, but it's your choice, so...)
That's very much subjective tbh
i've been favoring the rcu recipe that doesn't use oscillators due to its lower aluminum usage
Correct
huge amount of effort for not really worth it result
ionised fuel is very very late game
Worth is subjective to the individual...
But I will still say go with Ionized because it gives you infinite power shards on demand.
@timid rune ? ๐
ok i will work on that tomorrow
sure
it isn't that big of a deal to just set up an encoder to make a crate of shards and store/sink dm crystal
Oscillator is 1:2 with Crystal Computer
Crystal Computer is 2:2 with base RCU, which also needs 1 Oscillator.
Meaning, build any number of Oscillators. Split that line in half.
You are now perfectly supplying the amount need for RCU and the amount needed for the Computers to perfectly feed said RCUs.
No hard math, no guess work. Just Number of Oscillators = Number of RCUs simply by splitting it in half.
If you take it a step further and want to use the OC Super recipe -- Oscillators are 2:1. So if you want 30 Supers, you need 60 Oscillators. Done. Simple.
I don't have byproduct from Ionized, so there is nothing to sink ๐คทโโ๏ธ
congratulations?
Thank you.
Ok so I completed a four grid of coal power on the lake and it's producing 300Mw
Am I to just run one single power line back to my factory and that will carry all that 300. And then if I split that power line into 4, then one of those into 4, all power lines and power lines will carry 300?
I hope it goes well. I will also add that the crater lake has a bunch of nitrogen nodes nearby, so it's good for scaling up to rocket fuel if you need it
Yes.
Powerlines to not have capacity limits at all.
*blue crater
yeah i saw it but ill try to not build over it so i can access it later
Ok thanks. I thought I had to run one separate line back to the factory for each generator
Nope!
crater lakeS is a different region of the world
where?
Bottom right.
that's what I'm talking about
that's blue crater
Oh, that's Blue Crater.
Crater Lakes is middle left. Next to RD.
Big-ass circles give it away ๐
oh, I see it now xwx
what do you guys think about turbo heavy fuel?
Not great. But simpler.
ohhhh....
Its main advantage is not having to deal with water iirc.
good for maing ammo, but the power yield isn't very good. on 5x power or increased recipe cost, there's a case to be made for turbo heavy
also, the recipe ends up in some really ugly numbers no matter how you try to pivot them
another case you can make for it is if you are using vehicles for some long distance haul and just need a bit of tf to extend their range
every recipe in the game except for perhaps fine concrete has some situationally good use
I use wet concrete always :3
Rubber Concrete my beloved.
rubber concrete plays nice with heavy encased frame
whether you want to use the oil on that is a different story
Least effort is diluted fuel
diluted fuel =/= diluted packaged fuel
?
I am probably just stupid but how do you edit the hot bar?
Open your build menu, hover the mouse over what you want, press the associated number.
Thanks
I built my phase 3 factory on diluted packaged fuel and found out there's another version that doesn't require packaging in the blender shortly afterwards
Just checking: You know you have 10 hotbars, right?
I get that, but the conversion from Oil to Fuel is identical between DPF and Diluted.
but one of them doesn't require packagers or empty canisters, which is a lot easier in terms of logistics
I get that too, but I would personally have clarified that more compared to just saying "they are not equal."
Because in the most basic terms, they are, it's only when you start adding layers that Diluted becomes better.
๐
imo, they aren't bc integrating DPC was a huge pain
It's fairly easy to just Blueprint it, no?
How much were you making? ๐
one day I will actually remember to bring the plastic container thingies with me when I go to build DPF refineries
wtf am I even looking at lol
125 frameworks/m, 25 modular engines/m, & 2.5 adaptive control units (slooped until the requirement was met, so technically 5/m). I wanted it done in 20 minutes upon completion
None of those have the words "Diluted" "Packaged" or "Fuel" in them so I am now confused as to what the screenshot has to do with our DPF discussion?
that's a screenshot of the packaged water to DPF to unpackaged fuel area
So, with that exact context:
How much were you making? ๐
DPF is kinda lazy once you have a blueprint? I should probably build it to auto connect properly but even still
516.085 packaged water/m to 516.085 DPF/m
That is.. a very unique number.
Reinforcing why I don't automate Project Parts ๐
I got a lot of valuable building experience and have something I can expand off of, especially once I have synthetic power shards and can actually overclock everything (this whole factory is running at 100% or less). I think it'll work out well in the long run.
Fair.
When you get to Ionized send me a ping. I can give you the ratio stuff I figured out to eliminate sulfur and coal from it entirely and have zero byproduct.
Infinite Power Shards is so nice once you bring it online.
hmmm I think I'm gonna finally make a hypertube cannon, ziplines aren't that fast
Ziplines were better when they weren't speed-capped ๐
Long enough lines you got to speeds faster than trains ๐
But then the same people who allow hypercannon bug to exist "because fun"... nerfed ziplining... Because....? ๐ญ
computers and circuit boards are now fully automated with the caterium alternates
Nice! I am partial to Crystal Computer + Caterium CB, personally.
i havent found crystal computer yet
and this streamlines everything
pure caterium node maxed out. minimal waste.
rubber and plastic flown in from my fuel power plant.
am I just stupid or can you not make hypertube cannons diagonally on foundations
I will if I can remember, though I'm hoping to hold out on building another powerplant until I can build nuclear, and only want it for the jetpack, drones, and trucks (once 1.2 releases), so I probably won't need much
next step is automate supercomputers and link the buildings.
Did you make fuel and then Rubber/Plastic from the byproduct or did you make Rubber/Plastic and then fuel from the residue?
iโm making fuel from the HOR from plastic and rubber
Fair. I made 1000 of it because the numbers were simpler ๐ but the ratios work at any scale.
i also havent found the HOR hard drive
Good! I've seen people do it the other way around and it is painful to watch ๐ญ
there's never a bad time to go on a drive run/sphere. the factory can wait
no way lol I'm glad I automated turbo motors before running around all over
also hypertube cannons are incredible and I'm a moron for ever using an actual hypertube
oh come on surely you know you're smarter than me ๐
canons ๐คข
Smart is subjective.
cannons also don't make me motion sick soooo
Cannons also shouldn't exist, so I will never use them.
yall are haters cannons are sweet
Bugs are meant to be fixed.
not if people like them, then bugs can become features
Bugs are meant to be fixed.
warframe movement tech is my fav example of that
gf is experienting with putting a huge booster in front of every entrance for and multiple supplemental boosters into a large hypertube network :3
that'd be pretty sweet tbh, having branches and junctions and stuff
i might do that tomorrow/weekend.
iโm about to set up 10 more fuel generators then get some sleep, or overclock the ones i have. save time.
if i can automate supercomputers, then iโll have nuclear power soon.
and once i have nuclear power researched, i can run around hunting for hard drives and spheres, and find a uranium node, then plan an outline for a nuclear plant.
and once nuclear power is online, and especially if iโve found HOR, i can demolish the mess of my crude oil node situation, rebuild it with pressurizers added in, and have more elaborate plastic/rubber output setup with much more fuel power too.
uJelly pads are no longer a huge movement hindrance and you'll pop out on the other side perfectly if you set it upright >w<
I legit can't look at my screen when I use my one long hypertube, and I don't get motion sick from anything
even VR?
pretty rare I got motion sick in VR
if I play something and like stare at the ground and run parallel to it then yeah I'd get sick but I could stay standing during roller coaster games no problem
what about skyrimVR or Half Life Alyx?
my computer is too shit
I just play on quest standalone
if they have smooth locomotion I'd probably feel it a bit tho
so probaby pretty resistant
yeah as long as I'm not running smoothly along the ground I seemed to be fine, or flying in that minigolf game sometimes but only real close to the ground and looking right at it going past
I haven't used my quest in so long
its technically not a bug but a momentum carrying over.
now you could say thats a bug, but then hypertube feels terribly slow in regular usage so people who uses "it correctly" to speed up in tubes would suffer.
This is a deeper issue with this game's design. Nobody using Explorer to explore. Even bunny jumping is faster etc. Each update eventually made the previous one completely obsolute etc.
the proper cannon is actually using Pulse Nobelisk. 15 of them can get you really far. Its just hypertube cannon is better.
The fact it carries over is the bug... because it was never meant to.
As far as speed, "boosters" were supposed to be a thing.
And before you say "nobody" -- I drive my Explorer all the time, thank you.
yeah I kept adding moer entrances to my hypertube that went to the oil, got sick of sitting in a tube for so long
was supposed to be a reply to Sev saying he uses the explorer lol
It's easier to just drive compared to constantly spamming spacebar to jump.
Its again, not a bug. Its the movement system of this game is being freeform. This is supported by Unreal Engine as its character movement is also momentum based (and also supports network heavily which is a very rare thing in Engine).
You can use explorer to explore. Doesnt make it painful and falsely advertising ite capabilities.
Also map doesnt open up as you ride it and you need to constantly get out of it to grab stuff.
It is still inferior to jetpack + bunny hoping in all aspects.
It is an unintended behaviour -- the literal defintion of bug.
But ๐
yeah its really slow especially vertically.
at this point the devs intend it though lol
bug is defined by "devs wanted it to do X but it does Y"
which is indeed how it originally was, before they re-implemented it after engine update fixed it
It is not a bug when the intention is not suiting your playstyle.
Correct. I mean we are in a game with floating foundations.
but floating foundations aren't a bug ๐ and never were
๐ญ
What I meant that realism is the least worries of this game.
hypertube cannon is truly silly but its there.
I dont use it because I find ziplining everywhere I go very cool
I'm not worried about realism
I'm just a bit confused about devs leaving in a very much OP bug and turning it into a feature, when SF always was about having choices between roughly equal options where none stands out
people can just not use it if they like that aspect of the game
I disagree. This game is anything but fair when it comes to choices.
ziplining is awesome but I keep going back and forth to this new plubber factory and it was getting kinda slow
I'm not going into the same discussion again about why "just don't use OP thing ingame if you don't want" is a bad argument
it is an extreme sandbox game. You really dont need to. I dont need to.
People who got 1000+ hours in game are already having flying mode on or has it modded etc.
in 95% it is fair. It's only with 1.0 when they started adding weird things like power augmenters and stuff which kinda started breaking it. Afaik game director changed at that point, so idk if those changes are related to that
Just because you cross 1000 hours does not mean you mod.
Sincerely, a 4000 hour person.
making your base cooler makes ziplining better!
I never said you do. It is a choice.
I mean you are obviously playing the game different. "general opinion" is not something i can do for you
I mean it's just different opinions. I realize removing OP things is good for balance, but player freedom is another factor that isn't necessarily more or less important than balance, it's up to the devs vision
I play it different too. I got to zipline everywhere
The problem I have is with devs/CMs/CSS saying one thing and then doing other thing
that sounds fair, I'm not too familiar with the history I'm a newb
yeah ngl I don't like the direction 1.0 went in
1.1 and 1.2 seem fine
if they said "we're making a game with OP options", I'd be fine with it (well, I still wouldn't like the decision, but at least what the game has would be consistent with what they said the game will have)
I mean there were mostly just cosmetic changes in 1.1/1.2, right? and some QOL stuff
1.0 was a casualization patch.
yeah, that's basically what I don't like about it
I mean yeah
but I'm saying that the QOL isn't too QOL
it mostly simplifies tedious tasks, not makes hard things easier
though I do understand why they chose that path
yeah, it's not like "here, have alien artifact that trivialises your power"
Is 3 a.m. though, I sleep now.
lies, it's 9 am
Lies it is 2.8333333333333 a.m. ๐
whats so casual about 1.0, depots?
Depots, recipe changes, building cost changes, Printer changes, arguably Rocket Fuel making Nukes obsolete...
hmm I'll have to check the patch notes sometime
compared to previous versions, recipes got simpler, production lines got simpler, milestones got simpler, ...
and yeah, depots, sloops (I'm not that much opposed to the doubling of product, but free power is too much), RF being a thing, etc.
majority of beta-testing feedback was "game too easy now"
I think it was intentional decision to make the game more accessible to casual players (which makes sense), but that way it lost the appeal it had to me (and other people) who enjoyed the difficulty curve it had before
You have ways to deliver resources to locations for buildings. And for years when people asked about remote storage, the game director had the reply of "why didn't you set up delivery beforehand?" because Satis was about thinking ahead and solving problems ahead of them occurring.
All the additions to solve self-inflicted issues after the fact can be attributed to "casualization."
should get a flying car in the last set of milestones
^ one of the example that I talked about - devs having opinions about the direction the game is heading, but then 1.0 changed the direction
It's always fun when the vast majority of beta testers have the same opinion, but it doesn't get addressed ๐
seems like a fair complaint if you liked the balance
vtol, as a fueled extension of the hoverpack that can cross the map diagonally at least almost as fast as a hypertube cannon
what happened to the player numbers after 1.0 though?
well I think they acknowledged it, but took it as "ok, so we hit our goal of making the game easier" ๐คท
See greeny's reply of understanding why they did it.
can you attribute it to casualisation of the game though?
imo it's mostly because "game no longer EA, people buy and play"
I believe scaling crouch jumping back to be as fast as the explorer would make the game feel too slow, especially since that's such a nice part of the movement
games stay EA for like ten years sometimes though how many people wait for 1.0 releases on steam or whatever?
Explorer cannot be made faster unless they increase the "weight" of it so it bounces less.
top speed is still slower than crouch jumping on a flat surface
there is no way they should nerf the movement it feels great
same thing - before slide jumping and all the super fast movement options we had, the game was about optimisation so that you don't have to travel often in the first place. Was a fun challenge with many possible options. All that is not unnecessary, because "blueprinting a canon to teleport to other side of map" is now part of gameplay
i now have nearly 1000 computers in storage and just realized the entire time ive been scrapping (instead of first storing) excess circuit boards due to a misrouted smart splitter
I am aware.
I would like it to be faster, but it cannot be made... you saw what I typed.
rip lol
a lot of people apparently did. Numbers spiked when 1.0 released. I doubt the spike was because the people analysed the update, patch notes, and figured out the game is easy now
if you turn off one or more of your computer manufacturers you'll stockpile circuit boards fast at least
seems like a fair point
I understand that more ground contact means quicker to top speed and more time to maintain it, but I think we need a faster vehicle, regardless of terrain (especially if it can ignore it, like an aircraft)
im not in a rush 
and iโm up to 18 gw power
need a flying vehicle lol
then bumps won't wreck you so badly
This is another fun "devs say vs. devs do" scenario.
Because everyone wanted flyable Drones. The dev reponse was "No, that would make the map feel too small."
Yet hypercannons that allow you to cross it in 5s or less -- totally fine.
๐คทโโ๏ธ
vtol would be very fun and sci-fi and would just require fuel to power a generator to drive the propellers
and compare it to portals we have - end game tech, expensive to maintain, needs constant items/min input and power. And does practically the same as a canon eating 20 MW available at T3
then we need a slow moving skyplatform that can act as a home base and that can be relocated across the map as needed. also more planets and game :3
maybe cannons aren't used that often compared to adding something everyone would get informed about during a milestone or w/e
and yet there's tons of solutions where both sides are happy. Make tube booster buildable in same way you build pumps on pipes and remove the canon mechanics ๐
I'll probably try a portal but yeah they don't seem worth it over cannons
they need a motion sickness mode if they do this lol make my screen go black or something
they spent time re-adding the canons back. They could spend instead time at adding tube booster
boosters working like some kind of hot wheels boosters would be awesome
oh come on let us have our fun you don't have to use them ๐
"Just don't use it" is, respectfully, not a good argument because that is not how human beings work.
to be fair game feels ultra rushed late game. phase 5 is mostly "just wait a bit" compared to phase 4
imagine a RPG that gives you sword of +100000 damage as first drop from low level monster, and imagine devs saying "well you don't have to use it"
if you want to have fun, there's mods and creative mode
don't ruin balance of the core game just because you want fun
I never wanted a phase 5...
surely shaving off some travel time compared to ziplines is not the same as a weapon that trivializes combat
Like, the only thing it adds that I really enjoy is Converters.
games don't always need every option to be equal strength. you can cheese elden ring with magic and summons but people still love that game
surely trivialising movement does break all the exploration balance
(also, old man's voice back in my time we didn't have ziplines)
do you think most people just use a series of cannons to explore the map? I've watched a bunch of people play on youtube and no one has explored like that and people who upload their shit to youtube are probably more hardcore than the average player hmmm
ultra hot take: late game buildings are just reskinned refineries
Mk6 belt? I was really hoping they would keep mk5 as top and just make the mk3 miner have dual output.
Teleporters? I genuinely uninstalled for a good number of months.
Ficsonium? Nuclear was cool when you had the choice between waste-free Uranium and storing Plutonium. 100% waste-free, sink-free nukes....
a cannon just saves me like a minute of ziplining or something, I explored the whole way to the west coast oil nodes with power towers and used my object scanner
again, your issue is you dont have cool factory. ๐๏ธ๐๐๏ธ
I'm curious what % of players even use cannons
how do you mean lol
considering majority leaves at phase 3... not many kek
More accurate metric would be what % of players know they exist, and what % of that slice uses them.
if you got cool scenery, zipline becomes cooler!
based on responses in this server, on facebook and reddit (yes, I know it's still a "bubble"), I'd say majority of people who are aware of cannons do use them
optimising your travels was a fun challenge with many options
now it's just "eh idc if I need to travel I just plop down a BP for canon"
well yeah people who go to online spaces for a game will use something that you might not figure out unless you see it online. and I meant more like most people who use cannons probably don't immediately use them to skip exploring
game is pretty to look around. for the first time of exploring that is
I just wanna get back to building my factory lol
yeah probably on later playthroughs people are more likely to abuse cannons
plop 15 pulse nobelisk and fly away!
which is why specified "people who know about it"
obviously there will be large amount of people who don't know about it, but those surely shouldn't count as "people not using canons", as they don't even know it's an option
(which btw is another problem I have with canons - it's undocumented feature that you don't know about unless you find it online. If you instead had tube booster buildables, you'd have it documented and players would know about it)
go jail pls
I remember before they nerfed Explorer inventory.
It was the best trucking vehicle in the game for a good long while ๐
yeah totally fair complaint about undocumented features.
I just don't think the reason why people don't use something is that important I guess? people who like to min max shit will look up the game and use cannons, people who just like to fuck around and figure stuff out won't have their gameplay experience impacted
again it's like elden ring, if you look up how to get OP shit early you can break the game, if you just play it normally the devs having lots of OP stuff hidden is a non issue for the most part
Dev 1: Car is ready and great for explore! I will even name it Explorer!
Dev 2: Imma put all important collectables at high and vertical places
Dev 1: ๐๏ธ๐๐๏ธ
yeah driving sucks ass in this game unless you build a road
like a sky bridge style road ideally
but then you can just zipline down that shit or slide jump spam
Just cover map with foundations, easy travel
I mean I'm trying my best, my game looks like fortnite
That one guy that literally did it inspires me
I can tell where I've explored cause of the stupid ramps and bridges and ladders everywhere
goddamn that must have been a lot of concrete
you know whats funneh? for a space traveling industrial megacompany, ficsit doesnt have dynamic vehicle support such as elevators.
I mean. We got space elevator but for vehicles and trains, nothing lols.
I have like 200h and don't think I've seen half the map
bumpy shitty natural roads with rocks and trees in my way
there's tons of natural roads
Question is which parts?
uhhh lemme load my save on SCIM
If anything, do yourself a favor and go jetpacking around northern half. Absolutely beautiful
Tropical area is just great
Oooof
If anything you need to do some exploring to find drives/sloops/spheres. If you got jetpack fuel and a scanner, its a good time to do so with that little coverage lol
sometimes I just explore for so long, everything I have uncovered has been combed over with the object scanner for everything except slugs
yeah I don't actually know what I'm talking about lol
Do it for the rest its so great. Missing the best parts!
my factory isn't gonna build itself!
I'm slowly running out of rubber and plastic cause I automated turbo motors and cooling systems and uhhh radio control units? need to at least cover those before I start exploring again
but probably want to automate the rest of the new phase 4 stuff too so it stockpiles while I explore
I have 13,485 foundations and only 192 walls lmao
Oh man not exploring the map until p5 would kill me
I don't mean finish phase 4 I mean automate the non spelevator stuff
or maybe automate like one machine worth of each spelevator thing then explore for a few hours while they build
I have 7 lizard doggos tamed wtf where are they all
did you not listen to ADA when she told us we were supposed to use signs to keep track of them when we unlocked them in the awesome shop?
"Barney, report the account.
For nudity and sexual content. Together, we won't masturbate and we can make this world a better place!"
bro fr
Actually <@&387163995947270144>
im finally free from evil satisfactory ban prison
bro what
thats what the russian message above says
no sex allowed
sorry, no celibacy allowed
wait idk anymore i banned them anyway
right, how else are we supposed to make the world a better place anyway
lmao, what user was that?
random new user, it was their only message
lol
quite the introduction
based CM
nudes are quite the universal language tho
fair point
The Community Manager has spoken
actually Jason, since you're here (and were so helpful in the past, so I'm gonna abuse that again), could you get us info (for research/math/wiki purposes) about how clock speed is calculated when formula is inputted?
Since when inputting clock speed into a machine directly, it gets rounded/trimmed to 4 decimals, but if using e.g. 50/3 formula, it seems that in the savefile it's saved with more than 4 decimals worth of precision? Is the code still using only 4 decimals, or does it do different things when inputting formula instead of direct clock speed value?
How do plp unload into a central storage one station with a susi train then sort seems like a station for each item is excessive ?
I'd personally keep it at one platform per item
don't really need one station per item, but will probably need more stations
though also, making a central storage is a choice that can be completely skipped using depots
and also weather grenade (nobelisk) luanchers are a good idea?
single shot nobelisk gun
just to yeet de bomb further
ill share this with the prog chat and let u know
So you would have a deport at each factory ? how far would you upgrade, whats a useable level for small building ?
thanks โค๏ธ you're the goat ||not the simulator||
upgrade to max, and have one or more depots at each factory, yeah
(more depots if you need faster upload speed, usually for often-used things like belt materials and concrete)
"code uses all digits of precision but at the point of 5th digit after the decimal it really does not matter. we just dont show all the decimals in the UI." -two programmers on teams
ok, so technically it's more accurate to use formula over direct clock speed input. Thanks ๐
#screenshots message so this is in the Blueprint Maker mk2, but I have not yet found a way to fit 3 refineries and 6 packagers into a mk 1 blueprint designer. Does anyone know if it even fits?
you can fit 4 refineries on a mk2 iirc but I don't know that you'll have room for much else
maybe try refineries on the sides and back and then stack packagers in the middle?
I mean I can try
assuming 32 bit floats, you basically get a 5th-6th decimal digit of precision
33.3333% typed in manually is different from 100/3, but if the text input wasn't truncated, it'd be equal to 33.333333%
400/3 is basically the same 133.33333% (5 decimal digits)
for most cases it's practically equal anyway. Just wanted official confirmation on how it works to put it on wiki ๐
but yeah, it's slightly more precision
just make it a unit of one ref and packagers and place as needed. Barely any extra clicks and you have more control over placement
In the mk1 that is?
Because in there they don't fit as in the picture
in any. Most of the work building buildings is belts pipes and power, you can set that up in a bp for each unit you can build so so fast
I could do sum else
you spend WAY more time trying to fit even more into 1 bp instead of just clicking the bps down a few times more
Fair
I'm just gonna have to click 5 times ig
5?
More like 38
For this oil setup anyway
is that chat for coders or chat for prog rockers?
-# "space giraffe-tick-penguin-whale thing" being a good name for a prog rock band
yes
when yall count your play time do you include afk time as well
when y'all count your time cooking do you include time spent waiting at a table in a restaurant as well?
fair
I accidentally found "SAM" but Impure
i just go afk over night and stuff gets made, i dont think it would be fair to say i have 72 hours when i spent a good 24-30 of that afk
why afk in a non-afk game? ๐
||Satisfactory cookie clicker when||
cookie clicker is not an afk game frfr
way more afk game than Satis
depends who u ask honestly
the fact that people do afk in Satisfactory doesn't make it afk game
(it's just those people playing it in an unintended way)
yeah fair
could say the same to cookie clicker
cookie clicker is literally marketted as idle game
i dont afk the game at all however i do have a problem with being absolutely clueless as to what i should be doing some of the time
so i just end up flying round in circles tryanna think of smth]
it is marketed as one yes but u will never finish it playing it as one
wdym?
uve never played cookie clicker have u
cookie clickers gameplay is much more drab by comparison too
you know what the equivalent of cookie clicker is in Satisfactory? The freaking craft bench
yeah but we are just saying that its not an idle game
also ive been waiting on u typing for like 20 minutes and all u typed was 10 words i was expecting a whole document on pipes or something
I did? For pretty long time.
i didnt type for 20 minutes the hell you talking about
felt like a long time
your perception is warped
without comboing u will basically never finish the game
you cannot "finish" idle game with no ending
and the fact you "need" to do actions at some point doesn't change the fact that it is in fact an idle game
like i said it is an idle game but u will never finish it playing it as one
Rare occasion mcgalleon didnt spout some iq 300 level tutorial spotted
you know how idle game is played? you take actions when needed, but afking is part of the gameplay
so... exactly how you play cookie clicker
i love how this went from "do you count afk time as gameplay time"
to
a literial debate on how afk games work
all games are AFK games if you have trouble with focus
there's a difference between "I'm researching what I should do next/I'm aimlessly wandering around waiting for inspiration" and "I'm intentionally leaving PC on so that I get more resources"
"I haven't hit my flow state so every 5 minutes tab out to Discord/Reddit/etc for half an hour"
that's where most of the time on my save's gone at least ๐
sure, but that's not really the afk time I'm talking about ๐
@void gorge on dev stream: drinks coke becomes ill
Mikael on this week's dev stream: drinks pepsi, is better
conclusion: Mikael's immune system runs on pepsi
why mk6 lift gotta be closed ugh
Closed?
you think you could pick items off going that fast?
ya i mean cant see items go brr
Well
but i can ๐ from belts
Hmmm
I've got steel and cast screws now. So excited
Goodbye rod screws, I won't miss you
Are any other alternate recipes just straight upgrades?
Same amount of bars, more screws, less space
every recipe that helps avoid screws entirely 

Agreed, because screws are the worst especially when you consider conveyor transfer rates too
||Screws in some recipes are fine I just want to fit in|| yeah screws should be .. be in hell. Hell should be real and screws should be there
Not even mk6 belts makes screw recipes that good
For modular builds of things like reinforced plates, and with cast screws, screws are fine.
some say that screws are a filter for people who dont want to learn
thats the biggest cope i have ever heard
hi
stitched plate 
Screws are for people who like pain
tbh i joined to ask whether yall think the game is overpriced
Worth every penny