#satisfactory
1 messages · Page 780 of 1
ehm what?
like maybe at 200 megawatts youd need to use a different cable
must be a joke 
not a game designer by any means though so take that with an atom of salt
No genuinely, it's the electromagnetic field that carries the power and that's what does the work
so you are saying you studdied this?
because i did
I'm not saying electrons don't move
They do get moved by the fields
But that's not what actually carries the power
but you are saying that electricity is not defined by the motion of electrons in a conducter
I'm not disputing that elections moving is a component of electromagnetism
there are transformers that transform high voltage to low voltage via insulated spules
-# perpetual motion machines are election fraud 
Yeah cuz the electromagnetic fields interact wire to wire
yes but thats not electicity
why do you think a wire is a staight line of copper with no cuts in it?
because it needs to be
The fields propagate poorly through insulators
and this is also called inductivity field distortion
thats a problem and not wanted
thats a capacitor
1 layer conducter 1 layer insulation and 1 layer conducter
Look, all I'm saying is "electron flow carries energy" is a simple and pretty wrong model
It's not like water through a hose
it doesnt carry energy it is the energy
But often simplified like that
that is 50% acurate
so just for clearance, you havent studdied elecricity and just know this because yeah... knowledge
right?
[insert electromagnetic spectrum joke here]
probably because im comparing your dubed knowledge to my 2 years experience as an electrician
believe it or not but it is a feature in the game. I wasn't able to recreate it but there's an animation for that #screenshots message
Heavy load wire when
Well, I loaded a bunch of stuff onto my coal grid and it keeps tripping. I haven't done the math but consumption is not exceeding production. I will have to troubleshoot another day. Thanks everyone
if it trips you need enough power to kickstart it
beat the game without automation
im deciding what do for the next secion... do i do a straight column of storage units or do i do a different shape (or smt)?
Makes sense. I’m used to it because of greg but managing that on top of all the other logistics would be very chaotic
enough power.. to the coal generator?
can one coal generator power another?
you need power to start the water extractors and miners
the "I didn't do the math" part is probably the issue
It tells you on the power pole what is being generated vs drawn, no?
if you have production lines that sometimes go on standby you need to keep an eye on max consumption too, not just consumption
I have one generator just powering the water extractor and coal miner, then two others consuming that water and coal to power my factory
I'll need to check another day what is being consumed
time for sleep 😴
I don't get it either lol
I'm still learning
I made 3 generators though
I thought it would be a good use of all that coal
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
I don't know what that means sorry
3 water extractors provide enough water for 8 generators
Yep, so I've got one water extractor to 3 generators
thats 3:9
Oh dear
not enough unless you are overclocking your water extractor
Haha cool! Thanks for troubleshooting without needing more info
"a mega factory is just a bunch of sub factories" says haters who can't build a mega factory don't @ me
A megafactory is a wannabe gigafactory
(I'm joking, I know it is)
I'm doing one medium-large factory per phase I think this run, and I'm going to make the factories in different biomes.
nah the only real megafactory is one that has all the production of each item together in one place
if you have 2 banks of constructors making plates in 2 different places in a factory, it's not a magafactory
imagine how horrible that'd be 
The true megafactory is the entire landmass full of factories
And the friends profit we made along the way
I'm not doing those, but I think I'm doing like, an in-between? I'm going to be making everything in a phase, setting it up to a central DD storage/space elevator parts factory, and making a new factory every phase in a new biome and just sending the parts there.
Because I haven't made a sorting facility yet and it sounds fun TBH
those kind of died when depots were added
thats the best reason
depot downloaders when
not likely there is a mod though
The Pioneer is a human depot downloader :D
It's how I do my elevator parts. Automate the components, then make a factory for the parts, and just hand feed in the components every now and then
That's how I did some of the final stuff but earlier on theyre always needed for the next phase
for the first time ever i have automated every phase part (so far).
i need to get pasta going this week at somepoint.
how the hell is amazon so fast
i justordered something right now and it said it will be here in like 2.5 hours
seems a tad #off-topic-general
Careful, it's gonna come in a drone full fueld by a plutonium rod
Good thing the devs didn't code in neuron activation of materials
I have set up smelting for my first loading area for my phase 1-4 factory. This first area is the main bus of the factory, so it's getting the first step of everything. And so it has iron, copper, Caterium, limestone, quartz, coal and Sulfur coming to it in a big warehouse.
Secondary loading bay will have iron and coal for steel.
Final loading bay will have coal and Sulfur for CHURBOFUEL
obviously you can play however you want, but I personally wouldn't recommend main bus, or centralisation (megafactory)
many people coming from factorio default to that, but SF is generally played in a different approach
Oh I get it. I'm not doing all in one, I'm making 4 factories connected by trains and will share the outputs. I'm not going totally vertical here
Except for Alu-Stuff I'm kinda ending up with a mega factory right now by accident
"Oh wait, my waste compacted coal can make Steel?"
well, "megafactory" in SF context is a name for playstyle where you have all production in a single place
yep
I have everything except Alu in one place right now
will probably change, but right now I have all materials in that spot by pure chance
They'll run out eventually, and some parts will get outsourced
but the alternates for Steel from compacted and petrol coal delayed it a lot
then you don't have megafactory 🙂
#screenshots message this is
how to deal with false signals from scanner?
like im trying to find stuff without map, but it leads me to a pod i already opened
radars seem to be broken too
Ya. Its a consistent issue. I have yet to find a solution
dismantle the pods
i did, it led me to an open field, i only know pod was there because i check on SCIM
weird
yeah wtf thats frustrating
I did a small mini aluminum factory for unlocks and belts
okey scim shows actual count in range of towers, i will use that too find more drives
Nothing wrong with that. Honestly its a key feature of alum
Packaged turbofuel before automating versatile framework is crazy
Yeah. I need t5 belts if im going to do my big aluminum factory in any reasonable way
12600 aluminum scrap/m is insane and doing it at a limit of 480 is not sustainable
did a similar thing
Also hoverpack pog
guys i gtg
Don't, you have so much to live for
Dev stream is live fyi
hmmm must have lost 15 sloops to SCIM by accident somehow
ended up spawning it back in with SCIM 😄
drops 50 in a random container
that should be 30(+30) warp drive build done
@timid rune your pfp goes crazy btw, who's the artist?
🙂
🙃
think next save I will just transport turbofuel or quartz crystal to coal sources instead of the other way
definitely not making a warped drive megafactory though
the logistics for 30 warp drive/min is funky!
Ya, it would be. But once you fulfill your needs you got 86,860,020 sink points a minute
thinking about doing a 40/min run next time
I am actually making 60/min with sloops on the manufacturers
Gotcha. I have no big numbers aspirations this playthrough. Im just taking my time
I want to do everything once. But I do have big number aspirations
I imagine ill stay on this save for quite a while afterwards too, prettying up everything
was staring for a good 10 seconds waiting for the pfp to load
also im back dont worry i changed my mind ig
I want to do a big accumenopolis style build. Cover the world in foundation
im slowly doing that in the Swamp. Im at 1/4 coverage so far. Im just expanding as needed.
Ill do that in my pure node world
I want every node on the map feeding into one huge factory
I didnt know i have Golden Ficsit items
your pc will explode
does anyone have a good fuel refinery blueprint?
I will go to the lowest settings
wont help you if you\re trying to process all nodes
Then I will die trying
this game has been surprisingly lightweight and performant even on giga ultra settings
even in the center of 288 fuel gens no performance dips not even a little
288 is not so bad, try making 4x that though
32gb ram, i9-11900k
you\ll likely hit memory bottleneck before cpu bottleneck then, but hit it you will
but its true, how well the game runs is nothing short of a miracle
aim for 1/4, your computer will start dying around then
1/4 what
of world resources
even before they doubled the resources in 1.0, if you spread everything out to put less stress on your rig, it was seconds per frame
on lowest settings
is 960 aluminum ingots/min a good amount to start with?
sure
why does buildings have recipes in handbook? recipes with items per min
Please elaborate.
is instant scrap good for large scale aluminum production
Large scale production?
Assuming you mean you want the maximum output i think there is better options
i assume it’s just the way the handbook is coded, it needs a placeholder there
My autocorrect has been a menace as of late
wtf there’s a sisyphean insurrectionist
Using sloppy alumina and electrode scrap uses materials far more common than sulfur
And the two recipes combined have the same bauxite to scrap ratio as instant scrap anyways
oh it’s the same ratio? i assumed bc it costs sulfur it had a better ratio
always them sulfur
Nope, just marginally less complicated logistics
what’s even the point of the recipe then, it’s slightly less complex for the trade off of needing a somewhat rare material
Ello.. I am making my first train line. One rail, with engine on each end. The freaight station will not load the train cars. What am I missing? Thanks
There is a toggle in the freight station for load/unload. Is it in the correct setting
Yes. Its on the load option, and the station is full of items
It really depends on location I think. Because where i have my aluminum factory, quartz would have to come in via train, and I do not want more train lines than I need
Sulfur is not that rare.
For context: there is enough sulfur on the map to do all aluminium from Instant Scrap + Max Nuke and still have enough left over for hundreds of Batteries/minute.
Is there a low total amount? Yes.
But you don't use a high total amount for anything.
So the net result is it being not rare in context.
I just need bauxite, copper, oil, and water and I can get all my aluminum processing done
Instant also has zero water recycling issues. Because the input for Acid directly matches the output from Scrap.
So just loop it back 1:1 and you're golden.
Will the train dock? And is the train station facing the right way?
Does not dock and when trying to auto pilot it says station unreachable
the humble and reliable rocket fuel:
you don’t build 1 big train network covering the whole map?
turn the train station the other way so the curved part of the D is facing away from the freight station
Most people build as needed. It may or may not cover the whole map ^_^
does anyone have the issue where truck station wont unload in experimental? (powered, switched to unload, vechile path place on the unload node)
Not yet anyway
not like whole map but building a train line connecting all my major factories feels so important idk how people function without it
Trucks.
Drones.
?
its not needed when your factories are built to function independently.
I have no trucks or trains going to the swamp. i just built everything i need in that biome. the phase parts are being droned to my space elevator.
@void gorge for the stream i said verifying account on her twitch chat
trucks are painful until 1.2 and drones are low throughput and late game
that’s fair, swamp does kind of have everything you need
many places do. in various quantities of course. But no trains is completely viable.
As always there is no wrong way,
I've been trucking since trucks were added... and they are a thing of beauty.
I'm happy that 1.2 will bring more people to it, but I will hold there is nothing wrong with them currently.
IMO its more of a personal taste, some people like designing roads for their trucks, some people like doing fuel mechanics for drone fleets, some people like going Choo Choo, some people forget we have vehicles and do massive belt/pipe highways
We are losing some functionality in trade for the simplicity though. Which makes me sad.
maybe i’m a bad driver
what’s being lost?
im curious, which functionality are we losing for trucks?
ill miss my for fun factory cart routes, adding the vibes of a busy factory
factory carts are losing automation???!
That is the case for 99% of truck issues.
(Not flaming). Which is why them taking the driving out helps bring more people to use them.
where is my torch and pitchfork factory...
Jump Pads.
Pass-through unloading at parallel stops.
no but you have to have stations come 1.2
as it is now i can just record a route and have factory carts drive around making the factory feel alive with interaction
do they still consume zero fuel?
oh damn that’s a shame
so long as they do its not a huge problem, as power production shouldn't be an issue
As far as i know. But they MUST be paired with truck stations in 1.2 in 1.1 you can just record a route regardless if stations are invovled
just means you have to be a bit more creative with how you hide them
over all i think its a positive change
i’ve only ever used them for the occasional thing thats too far for conveyors but not enough for trains, so no roads probably isn’t helping
Could still hide a few stations in a basement or something for carts to dock in. I assume you could make their routes long and windy. :D
the strength of vehicles is that they dont need infrustructer. You just need two stations and a fuel source
thats the plan ^_^
over all its a good rework
Yeah, it's a good change overall for sure. I'm still going to miss drive-to-create-the-path though. :P
Perhaps someday they'll add it back in as an option
or a lot of vehicles if you use factory carts
I hadnt droven anything since U7 i think until a few days ago. it feels so much better then i remember lol
I use the explorer a lot and its kind of russian roulette sometimes with which bushes have collision and which ones are just for decoration
depends on required through put. Moving a stack of phase parts to the space elevator is a great job for carts
Trucks have the highest throughput, lowest fuel cost, and middle infrastructure cost.
Trains have the highest adaptability, middle fuel cost, middle throughput, highest infrastructure cost and they go choo.
Drones have the lowest throughput, highest fuel cost, lowest infrastructure cost.
Yeah, it always seemed to me that driving difficulties in the game seemed overstated. I always wondered if there was some combination of hardware + performance which could result in driving physics just being flat-out worse for some people or something
It's a very well-balanced system.
Im just terrible at driving vehicles in video games. They make me motion sick lol
number 1 rule of throughput math: Just because you need a large number doesn't mean that its invalid, just impractical; like staying with screw heavy recipes for the entire game.
i have no issues with large quantities of screws. its never been a issue
really, trucks have more throughput than trains?
not even close
Trains are incapable of moving 2 belts per platform.
Trucks do not have this limitation.
i actually disagree. Space is the resource we have the most of.
Well, a single truck has more potential throughput than a single freight car, anyway. :)
I just said its impractical (mostly from a belting perspective, as by my experience I produce a LOT of things) not that its invalid. everyone has their own playstyles. all recipes have a valid use case, though some rightfully deserve the hate they get BIOCOAL.
why dont trucks have this limitation
Welcome to why all "recipe tierlists" are bull 😁
Everyone cares about different metrics, so everyone's "best" recipes are automatically different.
can they sustain two max speed belts?
Trains have the advantage that you can just keep adding more freight cars. :) (Though to be fair: tractors/trucks have the advantage that you can just add more to the route, so it evens out in the end. :)
So that trains aren't the uncontested best method of moving everything.
It's about logistics design balance.
yep, its why I say best is relative and try to understand their playstyles and goals before telling people which one to pick
absolutely, Recipes are just tools. you pick the one you think is the best in the situation. there is no right or wrong as long as you get the desired outcome
no like physically how
They don't have a lockout during load/unload.
Covers the ears of recipes
No, they did not just call you a "tool", you are good boys and girls. Very helpful.
😏
oh so trains having it is an intentional choice i thought it was an engine limitation
Correct.
yo i got question how do i change the amount of matriral i take in my invintory
hold click on it? shift click? something along those lines
From the perspective of a hard drive: Everything is dark. I then hear many explosions and see a bright light appear from above me, and an orange helmet looks in. "You are being rescued. Please do not resist"
hold right click if my memory hasnt miserably failed me
Orange? 😭
the various things needed for opening crash sites implies the other crash sites have all these things and our pioneer is just too stupid to get them
if you mean stack size, you can click and hold to do a custom split, and I think left click to just take half a stack. been a bit since i've played though
how tf do i analise harddrives
the hard drive section in the MAM
that worked thank you very much
i doesnt pop up am i doing summa wrong
having done a bit of scavenge, it is really hard to get usable parts from an already built system.
can you open a post in #1038092680493801533 and post images there so we can see what you see?
oh interesting, i assume this doesn’t hold for raw materials like copper?
the simpler the component, the easier it is to scrap IRL, which would explain why we can get things like wires, screws, plates, and simpler complex products, but are unlikely to get things like heat sinks, cooling units, computers, etc. from the crash sites
heat sinks are complex? aren’t they just aluminum that’s been machined into thin sheets
thanks that worked
my pleasure
depends on the heat sink, and machining is a more complex technique than people think.
I still have my file (currently on steel) where all my factories are just painted boxes.
nice
uh sir i said it first
ah, but I said it louder and with more things
more things yes but how louder
its the whole joke of when one person says something, but another person says it louder and gets the credit
LOUD NOISES
Uh I've gotten computers from the crash sites. Strewn about. That feels like they'd be broken more easily than if they were in the ship
Is just a game I guess is the answer then
so we are admitting to YOU stealing MY credit
Pioneer safety isn't as important as resource safety. :D
Margins on resources: ∞ / Margins on drop pods: approaching 0 
but the final product is complex enough that extracting it from scrap is on the same level as something as fragile as electronics?
Would be interesting if in a future update they changed some of the crashed freighter to crashed drop pods of pioneers who didn't make it.
How long do major updates like 1.2 stay in experimental? I'm really excited to try daisy chaining on my main save
No reason you can't be on 1.2 right now 🤷♂️
Usually a few months. I believe they may have said something about release plans on today's stream, maybe?
i do kind of wish the other two drop pods that made it to the surface showed up in the skybox, like how ada always says they’re ahead of you i wish we could see their space elevators in the distance
Also: you can daisy-chain quite easily even on v1.1 once you have the Blueprinter
Yeah but it's my main save, scared to lose it to a serious bug or something, it is experimena; after all
i said more difficult, not impossible
Put machine in blueprinter / use beams-or-whatever to embed a wall socket in the machine / delete the beams / hook the machine up to the socket / save blueprint / profit
how do you daisy chain without buildings having double connections
Planet curved. How see things on other side?
oh nvm
They thanked me, I did the polite response. you may be reading into it too deeply
I've been daisy-chaining power since even before 1.0, without mods. :) All hail the blueprint! 
space elevator big. rises up over curvature
its usually a couple to several months. If you want daisy chaining, I do know that there are a couple mods that have that as a main feature
das kinda #story-spoilers ngl
and besides that ||we are a clone, ada is making it all up||
Planet big. Land far away. Too much curve for rise.
Also possible the other 2 landed, completed, left. Us being the 3rd to survive doesn't mean the other 2 are still present.
only works if they are within 110ish degrees of your planetary position, otherwise the planet curvature would actually block the view
didnt she say 3rd in this region?
3rd in sector after directly clarifying planet == sector.
Also unless you have a dev outright stating we are clones I will never put stock in that theory 🤷♂️😭
granted there is also the argument that the planet's atmosphere could also cloud the distance depending on the makeup of the atmosphere
1: spoiler spoilers.
2: everyone is entitled to their opinions. Whether you trust the game's built in narrator or not is up to the player
Spoiler what?
The opening dialog of the first 60s of the game?
And where is the line that ADA directly says "you are a clone"?
Everybody is exactly the same with the same body. All pioneers have the exact same gear 🙂
<me in my welding helmet variant>
not me, i’m the original pioneer
Everybody plays as Leon in Resident Evil. Clearly Leon is a clone and not just the main character.
Well, you don't when you land, you put on your welding helmet
You cannot multiplayer leons on the same map
Starwalker ah comment
Speak for yourself! I'm a lizard-person under that suit. :P
What if we all are?
im a tree
leon also doesn’t canonically respawn a ton of times
impossible, for i do not think
ADA doesn't say "you are the third, fourth, fifth, and sixth to survive." Narrative is around the SP experience.
MP is there because it is a video game and they wanted to let more people have fun.
<insert buzz lightyear meme here>
Still waiting on either a dev quote or ADA quote saying "you are a clone" 🤷♂️
Got it to work, but now after I unload, the train now says docking forever
no next station in timetable
Ada does say that others before you failed and there is evidence of other failed pioneers
But since we have multiple identical characters in same map... must mean we are clones!
Nope.
Its a 1 rail back and forth system. Im sitting at the unload station, and it unloaded great. After unload it says docking. But in timetable, I have the other station listed
can it drive out of the station?
failed as in “failed to complete the space elevator” or “splattered on the ground in their drop pod”
Sides, we are incapacitated, a new one of us is delivered to the hub
Yes, stuck on docking
do you have an engine on both ends, engines can’t reverse in this game
no could it physicaly drive out of it
Is what I was pondering too.
I love screenshots, if possible to get them to see if anything unusual in the setup
is your timetable set to 1 load/unload or wait for the train to be full/empty
Yes I can do it manually but when i turn on self driving it just says docking
Set to load at one end, and unload at the other
ok you don’t know what the advanced timetable settings are so it’s probably not that
Is the station you need to travel to facing the right way
what about the platform settings?
they also have load/unload
Hi everyone, I'm new to the game and I'd like to play with a controller. I play through Steam, but the game won't work with the controller. Could you help me if possible, please? (I'm French)
you have to change the control mode manually in the options, for now, with 1.2 it should be automatic
It did fine from that station to this one, but now stuck at docking, and there is nothing left to unload
Can you post screenshots of the station and train?
(Ideally in a #1038092680493801533 thread, btw)
Cant post pics here
use the suggested channel, its literally made for stuff like this
Sorry Dad
i am not offended by your attempt to get help here, its just suboptimal because of slow mode and no images, and messages getting buried easily
Where would be the best place to post a picture and asl for help?
Make a thread in #1038092680493801533
I can not post in Questions and help.
Yes you can, but you need to create a new thread. :)
Yeah, very true. That is definitely the way to go. Wont let you select new post in top right?
@brazen fulcrum also please ask people before you dm them. Many of us ignore dms
I think it might require you to choose a tag for your post before being able to submit; can just choose PC or Console as appropriate for a quick choice
it does, and it also tells you you need a tag
Hmm... this train query makes me want to try a new style of train where the engines are in the middle of the train...
reasons
Everything is practical if you make the situation hyper-specific enough 😉
i dont think stations connect to platforms that are in front of them (also why we get so many "station is backwards" problems)
and the first locomotive always needs to stop in a station so
if you have cars in front of that locomotive, those cars are essentially useless for that station
https://discordapp.com/channels/370472939054956546/553550313533997057/1493654839266382055
should really upgrade from 1050 Ti ...
This game does a really good job of actively and aggressively discouraging megafactories with the fundamental mechanics of how the game works whilst simultaneously giving access to things like trains and drones that make the prospect of a mega factory really fucking cool
like what?
The game doesn't discourage megafactories
false
Y'all gotta explain your reasoning. How does it discourage them in your opinion?
Because the game heavily favors modular factories
framerate goes to shit and logistical complexity gets pretty overwhelming
Game encourages building.
How and what you build are entirely up to you 💛
As far as I can tell, the game just makes you consider your decisions around logistics. You want to bring everything to one location? Ok, figure out the logistics. Want to make satellite factories? Ok, how are you planning to handle longer/more complex production chains late game?
Hello chat. What y'all woudl do if you wake up next day as your fav person?
Cry?
Like in their prime?
An actually valid point! Yeah, performance is definitely a major drawback to mega-factories
I'd move this to #off-topic-general
Bruh. I thinked I was in #off-topic-general
Mb
I don't think the game necessarily discourages megafactories inherently, apart from the general problems of dealing with the logistics of doing so which would be problematic no matter what the implementation. I do think that the game does very often specifically encourage outposting, though.
I do think the way nodes are clustered often lends itself to satellite factories yeah
Apart from the handful of times where ADA/whatever text rather explicitly tells you to get out there and build smaller factories elsewhere, there's the way the alt recipes are set up (generally no clear "best" recipes, allowing for many flexible build locations for the same material), the lush handbuilt map which they want you to explore + build in, the plethora of logistics options to make getting back and forth between sites easily, etc, the way node placements are set up to encourage you to go out and find good spots for your factories, etc.
Factorio "solved" this by introducing a bunch of high cost buildings that had ridiculous crafting speeds and recipes, as well as quality, which made buffing buildings even more effective.
Essentially more vertical mobility made achieving the same production much less expansive in terms of factory building.
Satisfactory cant really do this though. Sloops and shards help, but theyre not really enough to have the same effect
how much coal per min is full effective for a coal power plant
However many you have
Depends on how many generators you have in the plant.
It's not uncommon to leave Phase 2 with anywhere from 32-64 coal gens
It's also worth considering you can make "mega-factories" where you build everything in one place without it being massive and hard on the frame rate. It's just about the scale you want to build at and your goals with regards to output
But yeah, depends on your needs and how "big" you build. And you can generally easily build out coal in modules
Coal generators take in 15 coal/m each, standard
Build 'em in chunks of 8 and you can come back to expand as you need it
Overclocking also cuts building count but people seem to avoid it for unknowable reasons /shrug
okay thank you very much
I love overclocking, dunno about other people
Overclocking the generators will cause them to consume more coal
Very cool, Factorio does some very clever stuff
And you should always overclock miners, and overclocking power has no downside
Finding a building without a shard in it is a unicorn on my world.
Overclocking's less common during coal gens, yeah, though I expect that's more down to just not having a nice stockpile of shards yet, at that point
How do you mean? I find this game is one of the better ones for encouraging megafactories
Yeah I've seen people saying that overclocking and slooping is "cheating" and that it's just "an excuse for people to play the game less".
Absolutely unhinged.
I suspect just about anyone headed into a largeish Fuel Gen loadout has realized the value of overclocking for power generation pretty quickly. :)
counterpoint: #screenshots message
Somering I can kinda see how people view as cheating.
Using shards to have less buildings or just better building ratios is... wild.
Yes, it essentially rewards you for your efforts of space logistics and solving the different planets, and building enough to make buildings fast and high quality.
The reward is that you can megabase in very small footprints
1: technical issue with the game engine IIRC
2: PEBKAC.
Overclocking? No! #sluglife
I only overclock what I need because i dont have enough shards
yeah yeah, every problem is a pebkac
if it was modding to get that point, then yes. but using a game mechanic as intended isn't cheating.
You're a 10x engineer. You do 10x the work to achieve the same output
Maybe for you
I don't think you know what that term means if thats your take on it...
People
Eating
Bacon
Knowingly
Acquire
Cancer
? 🤔
I just like simplified lines without big bussing. So I underclock to keep things even and aligned. I hate odd decimal point values ruining things.
you could say that about just about any problem any player encounters in the game
Problem Exists Between Keyboard and Chair
See also: ID-10T error.
I totally understanding not wanting to use sloops yourself, that's completely fair. But the idea that other people are cheating by using them is crazy talk. There's a cost in 4x power, so even if you build fewer particle accelerators and sloop them, you have to build more power infrastructure to compensate.
Ah, lol 😄
not really. you are complaining about complexity where thats basically half of the game's core mechanics, is organizing complexity
There's just as much evidence for a low-fiber diet causing colon cancer as there is for bacon causing it
I just dont want to explore for the sloops and shards. I want a recipe to automate sloops
Oh I use the somers, I have no qualms about.
My ionized fuel relies on them because I figured out who to eliminate sulfur and coal entirely from the production and make Compacted Coal byproduct match the Turbofuel input requirement by somering the correct machines 😄
you are making an extreme example, like yes, obviously
Yes, but when you have to very quickly invent an acronym, you don't get to be choosy with words 😄
I think only time I really used sloops for was occasionally to boot station component outputs and as a fountain in my train station.
I personally use sloops for power production exclusively. everything else I gain more of with time, however my MWh output is constant, so expansion is favorable.
lol valid af
I definitely find myself getting frustrated doing the hunting for hard drives. I was fine with it in my first playthrough, but man I don't want to go hunting for hard drives just to scan 1 every 10 minutes and find out I haven't got what I need and have to do the same thing again. So I use the creative mode option for unlocking alts now.
I use sloops for compressing slugs into canisters, and phase parts
Advanced Game Settings (Creative Mode in exp/v1.2) and you can give yourself however many sloops/drives/whatever you want, btw. :)
Or SCIM, if you don't want to trip the "no achievements" flag
honestly if im playing around with my friends who are new, I goof around, but on my personal save, I use SCIM, and while parts are working for early steel production, I just run out and grab as many as I can get
Hi All. I wonder if someone could help please. One of the lines going into my assembler won't feed in the product and therefore production has stopped. Any ideas what I need to do?
@uneven path if you are curious, I found the excerpt from when I did the maths:
Compacted:
Somerslooping all Rocket Fuel Blenders gives you the 22.5 out of 24 Compacted as we discussed.22.5/24 = 15/16
So you need 1 "less" Turbofuel's worth of Compacted per 16 machines if you're going to make it completely closed.
Solution: Somer 1/15th of your Turbo. That way 15 machines counts as 16 machines without needing that 1.5 extra Compacted/min.
Perfectly closed loop, eliminating the need for sulfur and coal entirely from the production of Ionized
So you somer all RF and 1/15th of Turbo = completely closed loop for Compacted when making Ionized.
The way I handled it in the example was I had 7 machines at 200% (counts as 14) and the 1 machine at 100% but somered (15 and 16).
So 8 total for the build.
also before I forget, the other day I think the old 45-81 rule was brought up and the possibility of it changing with some recipe rebalances (the only major ones im aware of is nuclear along with some new alts), was it ever determined that it changed much at all?
I tend to do hunts in batches. Particularly while stuff produces. Is only thing I can do. I collect and scan a batch of hard drives, and then let them all scan to show as much of the pool as I can, rerolling before choosing anything
Yeah very fair. I just use the "unlock recipes instantly" option and then unlock crash pods when I need to get them out of the way.
I just unlock all alt recipes right off the bat
Yep, that's how I did it in my first playthrough. I just don't want to deal with it in future playthroughs. I don't need the incentive to explore 🤷♂️
True. It was just a hard drive hunt for me. I do it as a break from the building.
maybe I should do another playthrough... but how to make it interesting...
I mean SOME recipes might not follow that rule (caterium CB or cheap silica on top of my head), if the 45-81 is thrown it would mean ALL recipes change, which is very very unlikely?
Combined with getting sloop and mercers
My plan is pretty much to build in a completely different way to how I did before. Use different alts, build in different places etc
and the pure iron/copper ingots too IIRC, but I just remember it was being discussed the other day, so was curious about the result of the discussion as I don't think I was at the end for it
I already did runs in basically every biome, underground, and in the air. Now im trying to figure out how I want to continue...
The only one jumping out that doesn't conform is Aluminium Rod.
Previous exceptions are still there. But at a glance all the new stuff falls in line.
I turned off enemies and gave myself all alt recipes
I was considering collecting everything too
How DARE you play the game to have fun! 😛 💛
Building? In a building game?
Never that... 😉
I played on retaliate for my whole first playthrough and have zero regrets
Next you're going to say you painted things different colors 👀
Who doesnt?
What would reddit think of your actions??
I mean, classic fixit orange is for those who do not have passion for the puppies and kittens
Not yet. I do love concrete foundation and asphalt with patterns
if i die in the void is my stuff gone for ever?
It should be in a box, right?
"do not have passion for"
I'll just leave this here:
Yes, these are all of the voiceline prompts when killing the real enemy of Satisfactory.
- Stop.
- Bad human.
- Is murdering harmless animals your latest hobby?
- Are you going to put that in your CV?
- Rude.
- How human of you.
- You monster.
- That was extremely unnecessary.
- Sending footage to FICSIT psychologists.
- Perhaps you do not care about kittens and/or puppies after all.
- There is no reward, only guilt.
- You psychopath.
- Congratulations, you are now classified as a bad person.
- FICSIT just called to let you know they've found a litter of baby lizard doggos. They're wondering if you've seen their mother?
The game intends to spawn your death crate on the last bit of solid ground you were standing on, though sometimes the spawn doesn't work quite right. If it did get screwy, it's possible you could still get to the crate using foundations/ladders/catwalks/whatever
Use spicy nobelisks. Leave no evidence.
If you're on PC, you can also use SCIM (https://satisfactory-calculator.com/en/interactive-map) to move your death crate to where your player is, if it ended up somewhere truly unreachable
You can also, in the future, decide to enable the option to keep all inventory on death, if you didn't want to have to worry about finding your death crate at all
This is what I did
And of course no matter what your platform, there's always the option of loading from a recent autosave from before you died. :) (Assuming you still have autosaves enabled)
i load the last autosave
i didnt find the crate
I just wish we could copy/paste builds
you can, they are called blueprints
Orangeprints when?
Blueprints cant copy an existing structure, I need to build it again. And It has limited space
There's mods to address both of those points if that's what you want from your blueprints, btw
The current implementation definitely does force some specific "ways" of blueprint utilization, inline with what CSS envisioned for 'em. Not everyone's a fan, but at least there's mods. :)
Oo ok
-# (I'm choosing to interpret that as an orangutan "ook" but with a glottal stop in the middle)
Thank god for Somersloops I was about to quit if not for them things mann
wanted to make 30 Nuclear Pasta/m witch requieres 960 Refineries Like what the wellllllllll
Overclock each of them now I only need 480 and add the Sloop to most for them now only need 200 what a relief
Interesting...
That is 200 sloops and shards tho
i just finished getting my aluminium ingots, do i make most of them into alclad sheets or aluminium casings?
Actually 400-600 shards, and 800 sloops
(full sloop doubling in a refinery would be 2x per, not just 1x. And 2x shards for a 200% OC, too)
Half and Half
Theirs only 106 sloop in the game total so unfortuanally i can't add a sloop to each machine and reduce the number of refinery even more
whats the best spot to build a coal power plant in the first spawn location?
Coal Lake West.
aluminum rods into screws
all of it
Neither: make the ingots and send 'em to a sink. As you develop a need for casings/sheets/whatever, set up that specific export. Over time, the amount of ingots being sunk will shrink and you'll be making exactly as much of each as you need to
Aluminium Rebar though 😉
wouldn't it pancake against the hogs' shell?
Can I put a freight platform somewhere on the track or do I have to attach it to a trainstation?
Have to attach.
Has to attach to a station
how would a freight platofrm without a trainstation work
dumb question but i'm still asking
Does anyone know when 1.2 out?
When it is ready.
probably not today
Good enough for me
Hmm maybe tomorrow????
Soon™
didn't they announce an EXP patch next week? that would point to no 1.2 on main at least before that patch is out on EXP for some days
Supposedly the last patch for 1.2 exp is coming out within the next week or so. So we're on the last stretch for it, but that last stretch could last between 1 day and the heat-death of the universe
Theres probably 1 or 2 more patches before it releases, probably alongside a patch
Maybe it came out yesterday. Did anyone check?
I'm willing to stake $0.05USD on "prior to the expansion of our sun into a red giant"
source of it being the "final 1.2 exp patch" is Mikael on dev stream earlier
final final (tm) patch
Coffeestain fails as a studio tomorrow the rights are liquidated, and its never worked on again as a data center fails and the source code abd files are lost
That's why I'm not putting up $0.10USD!
Lmao its too high a risk to do anything more
_final_real_v2.docx
Average terraria update
Terraria's Journey's End update trailer came out in June of 2019, about 8 years after the game's release. It has now been 7 years since then and the game is still being updated, lol
brilliant idea, thanks 🙏
Never considered the approach of producing far more than you need immediately and sinking most until you slowly develop a need for more (for any item). Sounds cool
Is there ever a use for aluminum ingots alone besides buildings and other aluminum parts?
I wana know if I should export them, or just the casings and sheets
Ficonium ingots
I just remembered the wiki exists
It's not something I do normally but Aluminum in particular seems to really cry out for it, IMO. It's really not much more work to make a big aluminum plant than it is to make a small one, and this way you can still get the usual advantages of avoiding centralization
(I tend to just max out ingot production one or two Bauxite nodes at a time; as my sunk-ingots starts getting too low then it's time to tap another node)
1.2 stable means mods within months, not a year 🥲 I miss my vanilla+ mods
What percent of all bauxite nodes on the map are in the red bamboo forest?
I have decided the vanilla game mechanics are honestly amazing for a first playthrough, amazing sense of discovery, etc-but upon future playthroughs after this 1.2 vanilla run, I am going to be running some vanilla+ mods for ease of a couple mechanics and fun (like cartograph, which is just fun to me to see my factories on the map)
I might make aluminum scrap at the nodes, then bring the scrap to the mega build
||Even if my vanilla run isn't done before it gets updated I'm adding cartograph honestly||
If you process the scrap right onsite you can have a nice clean fluid system, though. If you cart it off elsewhere you've got waste to deal with and a high-volume item to transfer (though, yeah, at least it does stack to 500)
righto, what are some constraints I should do for a new run?
One train hub per biome with both other train stops allowed was fun.
Im thinking of making the bauxite into scrap on site, and transferring that to the main factory by train
Aside from the swamp, bauxite is always close to coal
you know coffeestain arent the ones that make the mods right
If you are using base recipes the silica you get from the alum solution is the exact amount you need for ingots. So I suggest making ingots on some then shipping the ingots
How is it the exact amount?
Im using the pure recipe so Im not using silica
I mean you need silica to make ingots. If you are using base recipes the silica produced in the alum solution step is the exact amount you need in the ingot step
6 Scrap needs 5 Silica
4 Solution = 6 Scrap
4 Solution = 1.666666666 Silica
1.666666 =/= 5
Gotcha
Is there any reason to use biofuel liquid outside of just having more fuel
Its the same as fuel, so youre better off making better fuel. Like turbofuel or rocket fuel
there isnt
Someone yesterday told me to keep making biofuel but i cant see why
i also dont see why
Youre way better off making regular fuel from oil
you nearly never need some for the chainsaw
and besides that everything else has multiple fuel choices
And better ones at that
Turbo fuel is only a little more complex, and is way better
I stand corrected. IDK why i thought that
Liquid Biofuel is a very handy jetpack fuel to have; could be they meant that. And of course you'll want some Solid Biofuel hanging around for chainsaw usage. Apart from that, though, generally once you've got coal power going you never look back. :)
Liquid Biofuel is great to use for Jetpack but that comes later. Your first priority is getting out Phase 1 and get to Coal to automate power
I seee thks
I know, but stable means that the mods will suddenly be outdated lol and also the code will be stable for modders
Oh im way beyond that. Im thinking about making a oil generator. I think i can power up 2 with 40 fuel minute
Once youve got oil, you liquid fuel needs will forever be met
Yeah i have way too much package oil idk what to do with it
Dedicate a few oil nodes to power. Youll thank me later
I have way more power than im using tho
Even just making heavy oil residue. The left over resin can still be made into plastic abd rubber. But all of those are alt recipes
I dont have the alt receipe i need to explore the world 🙁
there are 2 different branches of the game, coffeestain dont bring out updates every week which does mean its up to the modders to update their mods on the main branch, mods will probably very rarely if ever work on experimental considering things change during the development of the next update
Also when is the time to use train?
I'm just saying for every game I've ever played, going stable is the first sign that modding will happen because the mod devs are more comfortable once it's out of beta lol
When your heart decides
Ok thks
not before you unlock them though
oh get more oil, and some more, then more, MORE AND ALL OF IT
You could belt everything if you really wanted. Belt highways and all that
General rule of thumb for me: if you're moving stuff between biomes - e.g grassy fields to rocky desert - it's probably worth setting up a train route
coffeestain dont need to add mod support, mods already exist. its not official but coffeestain arent doing anything to prevent people from modding their game. why would the devs or even just a small group focus on adding mod support when people can already mod the game. sure the mods dont get updated instantly but thats just normal, some mods havent been updated for a long time but thats got nothing to do with them not adding mod support to the game
Not rocky desert but the oil place east of the map
Can you use turbo fuel before tier 7?
I was just pulling examples, I don't know what setup you're working with
Turbo fuel is unlocked at tier 5 so yes
?????? I'm not saying the things you're saying lol. I'm just a casual fan bemusing that 1.2 being pushed may mean that mod devs will feel like they can get cracking at it lol.
yeah it's rocket fuel you have to wait for if I recall
Good for the mod devs? I like their work? I've played several already lol
15 computers and 22 circuit boards are surely enough for phase 4 and 5 right
For sure
Turbo fuel requires the sulfur research tree progression in the mam
Oh yeah you need sulfure to make turbo.. ok thats a pain
diluted fuel is the better choice anyway
I think you sacrifice a hard drive to the mam to unlock it
yes
you want the game to have stable code, its pretty stable as it is hense why modders are able to make mods. mods break when the game updates but thats normal. the only way to get a stable code for the game is the devs not releasing updates, which include changing what engine is used or changing the physics engine ect ect which wont happen while the game is still alive and getting updates
Also i already have a full storage of screw/plate/rod should i just rebuild my iron settup entirely to focus on manufacturing?
I personally make a factory dedicated to making building materials, alongside other stuff I need for progression
I uh. I just meant "stable" as in not getting hot-fix patches at he frequency of a beta or "experimental" branch which is expected and encouraged, as signing up for experimental is a choice I made knowing I'd lose my mods early for a while lol
Hi All. Does production stop when you close down the game?
You're not understanding what they're saying. They're saying that they're happy that 1.2 will be hitting the stable branch Soon ™ because they fully understand mod authors not wanting to update their mods for experimental.
Nowhere at all did they say anything about wanting CoffeeStain to stop updating the game, or for full and official mod support.
Yes
And I am also only reiterating that I didn't say that coffeestain should add mod support. I'm usually fine with fan mod support. It's often better than Dev interference. If a dev just keeps things chill and stable but adds things modularly like they seem to do, modders can update with relative ease. But they also have lives lol.
Thanks @hollow mountain
most people dont play on the experimental. bugs can appear on the main branch that dont appear on the experimental branch because there are a lot more people on the main branch compared to the experimental
I dont think the youtuber will add mod support
I opt to leave old factories and move elsewhere if I need a new one for newer items. After a while you'll get the feel for when you might want to repurpose an existing factory, but that happens infrequently for me
Id need a new normal or pure ore node than
Coffee Stain EXPOSED (gone wrong, gone corrupt) (not clickbait)
Still, no need. Mods are already self-supported enough.
10 years using Discord, you know you can edit messages?
#69 will shock you
if you are on a server and theres someone else on that server nope. in singleplayer or if its a world that you host yourself yes
You can also set up a dedicated server on your own computer for it to continue indefinitely
If you like you can set a smart splitter to prioritize storage and send the output to bonus manufacturing or sinking
Any guess on when we will get 1.2 on live?
3+ months I say
how do i make it so my train goes back and forth? its so confusing
Okay, so an 'engine' will only move forward for a route. You can have more engines than one on a train. So if you want the train to move the other way, you need an engine facing the other direction as well
You have your stations built, you can go on the train and go into the train settings to create the routes. Note that a train pulls into the station component in the direction the arrow of the station is pointing when you build it.
So the station will be the last thing the lead engine will reach when pulling in
Thank you so much man it finally worked
great to hear. If on PC, feel free to show your projects on #screenshots too! Always rewarding to share those milestones!
True that
ill show my 960 aluminum/min once im done there
What is the purpose of the input on the Alien power augmenter?
you can load in an endgame item to increase the effectiveness
Look forward to it! I tend to build by independency, so rarely get such large outputs myself. For 1.2, I want to do a more modular large scale system where I build modular rooms to connect.
Blueprints for everything!
Want to build a city in the desert, large gleaming glass towers of mass production!
Each tower, a different component
Gotta make that iron plate factory the tallest tower in the worwold
Essentially, yeah! Thought it won't be the only tower. As new recipes mean new towers.
I want to come up with a theme for each tower based on phase for how futuristic they look, etc.
Everyone always doing runs that I wanna do
Too many different types of run types, fortunately I am essentric....
I have the issue where I like efficient design, but immersive design. So I do independency building as much as I can, but keep it very simple and industrial in how I try to do the visuals.
Man, everything is so hungry for Alu Casings. I feel like one Mk5 belt won't be enough
Unfortunately that means that very few of them will get past unlocking phase 4 or 5. But some of them will go all the way. And that's cool.
If you're like me lol
My style for this play has been doing these domed buildings with a reddish default color
In these kinda games at least
True that. Legit, I have played since original early access launch date for this, I have never built anything nuclear
I build big in early phases, then play something else. Then something updates and I forget what I was doing and restart.
Betting I still have my pre piping maps.
Ahh, those were ugly coal power plants looking at my old screenshots
Challenge yourself to return to a world and play it like it's a scenario in like, Roller coaster Tycoon
I do that and it's pretty fun
Is hard to realize the subtle improvement on visual experience.
I used to delete old worlds. Then I realized I can do that lol
If I feel like I'm going to log out for the last time in a while, I leave a note if the game has that. This one does. Haven't done it yet, but I have a couple abandoned worlds I could go back to.
Imagine a name for the scenario! Like "medium large factory made before you knew trains and trucks were so integral and not "for nerds", broken f*ing pipes in your first oil gen"
HA HA!
I could, but I love fresh starts.
Cause I want to use the new ideas I come up with in the previous one. Especially to do better visuals and immersive experience. But I take a lot of time trying to make things efficient, but more importantly, good looking and working with the terrain.
Whenever I open this chat I keep confusing the point up with the middle finger emoji
My current save is only starting phase 4 but over 400 hours. Never used a guide or any calculator tool 🙂
I need to go back and do some visual work in old area. Expand and finish some factories. I need chemical warfare noblisks
I got to ohase 4 in maybe 80-90 hours
Next play I want to really use blueprints more though vs freehand everything.
Make cool modular setups with catwalks that all interconnect.
Yeah, casings be like that. Meanwhile, alclad is barely need
While decorating/making stuff efficient?
I've explicitly opted to make my heat sinks from it, instead of the alternate. So it doesn't feel neglected.
Well, it can be pretty quick if efficient. I have so much going to sink that could easily have gone to finishing the game.
Factory for every component with excess foing to sink.
Honestly not a bad idea
Hey, I have an issue with my particle accelerator, I can't input 200 copper powder in it, it's stuck at 100 but i want to make nuclear pasta. Does anyone know how to fix it ?
I just put together a second refinery. I spend a few hours trying to figure out how to make the train stations look nice. Designing these piers for them.
Are you on 1.2 Exp?
Yep
too small stacks is a known issue on 1.2. Just save, and quit out and reload
Then kindly, #satisfactory-experimental 💛
Ha ha! True that. I love making stuff just to use ingredients. My next play? I want to actually use as many screws as possible. I love watching conveyors full of them blue bins zipping past.
I just made a factory that makes 15 heavy modular frames a minute and now I just want to die.
OOF! That is a workout
But the truck just phase right trough me, this is an experimental bug, server bug, or just a regular bug?
Wow
This is Satis? Making factories is LIFE, how want die?
I just made a factory that makes 5.4 of them, and then slooped it, and called 10 enough lol
Logistics
It's for the achievement, watch out was it? get hit by truck.
I want to get isekaid
Isekai is a type of anime storytelling
Killed by truck kun
It is where you get pulled into another world, typically fantasy
Getting hit by a truck so hard you end up reincarnating in another universe
Ah.
New to the game and to the group. I just have to say this game has completely hijacked my brain. Every day I wake up, and think about building and optimizing factories.
I don’t feel like I’ve ever played a game that has me this enthralled. Side note: there’s plenty of games where I am confused by a lot of the mechanics and I still love them, but this doesn’t have any of that. What it does have is the ability to make me confuse myself because of my own builds 🤣
The factory has claimed a victim
Welcome to the game tex! I love satisfactory as well
Welcome home
One of my favorite parts is the progression system how you can use new tech to make older components a different way
As you learn new stuff, you can apply it to new build areas. I love having what I call old town where my original stuff still runs.
the endless cycle of construction, destruction, and reconstruction
The progression system keeps the game fresh as you play through and stops repetition that can be chronic to other games.
Well i didnt decorate too much. And I plan my factories out in advance, and theyd be these big things that make like a dozens of normal products and a handful of major ones at a time. Essentially all the phase 3 parts are in one building, and all phase 1-2 parts are in their own building
Thank y’all for the warm welcome lol
If you are confused now, 100 hours later you would be happy to work on what you thought used to be confusing
Be sure to share screenshots and ask if you have any questions. And most importantly, play the way you want too! There is no wrong way.
When I get mods working, I'm filling my friends room with snus boxes slowly till he figures out whats going on.
Ill make a building for aluminum with a bunch of scrap satellites, a building for all the computerized parts (ai limiters, radio control units, super computers, etc.), and a final building for all the phase 4 parts
That counts as decorating, right?
Good to know, I hear people say these low times and I feel weird with 300+ during phase 4 but I just struggle with planning and other stuff
But I’m making progress now a lot faster
I use factoriolab
||Good thing there's no phase5, right?||
👀
It’s 10 times worse
I cannot wait for 5 and making my nuclear wasteland.
I need to build a mask factory...
Same
I fear phase 5 because I've seen phase 5, and my server is set to require 25 times the normal amount for each phase.
I still wish there was nuclear shielding though. Just so I can better integrate my nuclear plant
Nuclear pasta fina be a nightmare
Im just focused on progressing. Beautifying can come later
I don't want a big ommission zone that I cannot visually enjoy and take train trips through.
I calculated it would take about 3 months with 1 machine going at 100% speed
Can maybe someone help me?
So there is a Path Signal that doesn't turn green, there is not a single train in the Train Station..
path signal only turn green when an automated train sends a request to use them
They're all ok if they're not blinking yellow
Il try this later thanks
You can also check the signal itself to see what kind of error it has.
Those help sometimes
When I first used them, that threw me off how path signals stay red until something reserves the route
It is fixed now but there was one automated train that said "Signal Problem" while every signal was fine
I hate deducing those some times. Worst is if something is bugged and need to delete and rebuild
Train pathing issues are just part of the game. Some mods can ease the pain.
Simplicity and organization I found is key. My first main line on this map I wanted to have three lanes. outside monodirectional with a shared mid line.
It just confused things too much at times and caused bugs. Two line is fine.
the time you save by making just one lane is paid back in headaches of trying to figure out the issues it causes.
Exactly. If only one train? One line. I have double lane for multiple trains running.
I just figured out how trains work recently and I played during early access
my absolute gem of a friend made a system with 7 trains, 10 stations and 3 to 1 to 2 to 4 to 2 to 5 lanes.

My friend is a brave man for making a train system like that on my server, fully knowing that I live within walking distance.
when you need massive amounts of resources all over the map youll thank them and build more trains to increase throughput and output
Why walk when machines can move you
i think they meant walking distance to their friend
I rebuilt that system into some sort of orderly train system that can handle expanding it days ago
[wall-e chair dot gif]
They say that you can't force your co op partner into anything on the server, I on the other can as I arrive to their house with enough 'motivation' and 'ideas' to last for a long time.
WE love trains
I currently have three trains, but plan more. My main station has four terminals, with two of them being subdivided into stops
So main station should have an eight train capacity.
every time someone says trains i always think about the asdf movie bit "i like trains" * gets ran over by a train*
Do make at least a mental note that while the trains aren't made with AI limiters, their AI is quite limited.
That was fast.
if magic was real, discord would have a spell to punch spammers in the face whenever they posted spam invite links
I am pretty good with rail systems. I am a bit of a train game fan.
why fight the spam as that leads to more bans and then people need new accounts to buy nitro on, again and again ...
I can push systems pretty hard in games. My favorite was my taxi system I do in factorio
Essentially I have a mini train yard where there is only one engine per stop. Get in train, train auto leaves then to programmed station. When it arrives in station, the engine there goes to where I left.
Yeah, satisfactory train don't work like factorio ones do. there is no dynamic routing in satisfactory.
Nope, and less logic circuits. Though fortunately satisfactory doesnt need that complex logic novelty.
the dynamic routing in satisfactory is #1201555265942724758 
I mean it could make things more fine tunable. But I have a plan for a different taxi setup in this one. And I can just hop onto any existing train.
I'm not going to repeat myself on my point, one could gather all my ramblings on this server into a thesis on "why satisfactory needs dynamic train routing", but that i would not recomend.
Nope, it be good as is. My one frustration was vehicle routing issues, and that is being fixed.
I plan so I can just tell it what station to go to next and what to do. It finds route and all is well.
To distill my point into a single sentence: "The train routing is good, but it's not satisfactory.".
Howso? What would you like to improve?
dynamic route checks on stuck trains, least 2 or 3 hops from stop position
would enable many new fancy options for larger systems, and so forth ...
I'm trying to use the satisfactory tools website to calculate my starting setup and i can't seem to get it to do everything at normal 1x power (pre slugs) anyone know how to get it to default to 1x?
for dynamic train routing to work, autopilot would need to be able to reverse:
- build long track, train takes long route
- build shortcut, train detours to short route
- accidentally delete segment of shortcut while train is part way through
- train brok
Oh, yeah, train taking routes you dont want it to take?
If they arent made with ai limiters... wouldnt that mean nothing is limiting their ai?...
Make this system work. #screenshots message
you'd also need some snap-on for restricting access:
- build train to nuclear waste dump
- accidentally build shortcut
- everyone periodically dies at spawn when afk because nuclear waste train
I can see that being an issue. It almost messed up my system with my asymmetrical push pull system.
Factorio seems to do pretty fine with train pathing
I went to tweak my trainyard, and suddenly one train turned around to go around the map to come in the station the other way.
factorio can't build up
So trains don’t see each other, if I have a 2 way rail system that branches in and out of the main rail isn’t there a chance trains will collide when entering the main rail again?
1, elevated rails. 2. The path logic should work the same regardless of 2.5 or 3 dimensions
2d node graphs harder to make a mess of than 3d node graphs
I have realized that this game is so good, that mods only really make qol improvements, you can’t really add stuff to this game
there's a mod that adds farming, and another that adds more complex power generation
The key is path nodes Jack. What happens in a path signal block, is the train reserves its path.
Farming could be cool
Is there a thread for modding?
there's a whole server
<@&370483737957236737> reminder that farming is why we wanna know whether the lizard doggo has a butthole or cloaca, so we'd know if lizard doggos could produce fertiliser
Learn all about modding and join the community here!
<3 @leaden turret
with a block signal, it just keeps a train from entering if any other one is.
if by "more complex" you're refering that mod that makes it possible to spam wind turbines and solar panels 😭
I just need a how to cus I’m not playing the game on supported hardware, Mac to be specific
I'm referring to the modular power one
fun fact: stingers have a belly button, implying they are viviparous
Or it is for another thing
how do you know that's a belly button and not a butthole/cloaca for poopin out pioneers ?
Or maybe its nose
excellent point?
Just download the mod manager, you can find it on google and it's quite easy to use. just don't expect it to work on experimental, thats borked for the moment.
I really want nuclear shielded conveyors and transports.
<@&370483737957236737> do stingers have boogers?
And containers. Spend and have expensive constructions so that one can enjoy their 'green space' more.
I was under the impression that either would work?
well if it has neither, then it means no lizard doggo fertiliser
I do like satisfactory trains, so long as not doing anything too fancy.
also if we take birds as a model, cloaca would mean you'd have to package the fertiliser to ship it via belts
They're not moomins, they have to have one.
not if you use a car
what does a car have to do with implying that lizard doggo poop would be a fluid?
If they did add solar/wind power what could possibly be done to make it cost something
they wouldn't because free power is antithetical to the game design
Random more on topic question. Who else uses factory carts to move low quantity components around.
-# lizard doggo poop is not on-topic? 😛
I love using them to deliver station components. I want to use them a lot more in next play.
park a cyber wagon for a few hours and you will see how some fertilizers raw material can be in sold form even when produced from a cloaca.
I know, but I would think it could cost oil or something or the turbine would stop spinning
Hey I recently upgraded to a newer pc, (5080 and 4k monitors) and I don’t know if I just didn’t notice it before but some of the textures (especially buildable floors) are really low res,this is intended for optimization im assuming? Or is there some setting I’m neglecting
molten solar would require water
I guess it depends on what is low res to you. Some textures and models are older, particularly the foundations.
but nothing I would say really low res.
You're not on experimental?
That can do some wonky stuff to textures.
I want recipes for sloops and spheres
Made from fisk waste
im looking how to make adaptive control unit in satisfactory tool and i want to cry
Well that's simple 😉
Build Manufacturer.
Attach 4 ISCs.
Fill them with the needed amount of AutoWire, CBs, HMFs, and Comps.
Let run.
No tears 💛
You'll be fine. Duke Silver doesn't cry. He just plays smooth jazz that all the ladies love
but for that i need to the mat
whats so bad about them? just produce all the precursors and wire it together
too big for my little brain
But tears mean mega factories. And megafactories are so satisfactory
If you're at the point of needing ACUs, I would assume you have HMFs, Comps, CBs, Cable, and Stators automated, no?
Mine even has tractors delivering raw goods. Plastic, rubber and coal!
one baby step at a time, tackle each intermediate on its own
if needed break those down further
just break big step into small steps
i dont understand accronim but i got some of them automated
Oh the math, not mat.
Um.. how many ACU's in total do you need for the current Phase? @hollow mountain
Adaptive Control Units
What insane says. I am being silly cause I like to suffer in factory games. Like Sev said, you probably have a factory with a container full of things to be able to complete them.
100
i meant material
in all serious though if he already wants to cry why not just take it to a megafactory place because it can't make it worse... right?
Nope! So long as you don't bring copper wire into both inputs for your motor stators
the probably is i need to find a spot with oil iron lime coal and copper thats a lot
Ok so container 1 needs 100 Heavy Modular Frames (no need to do any logistics, just go pull this from storage).
Container 2 needs 200 Computers (same thing).
Container 3 needs 500 Circuit Boards (same thing).
500 Autowire is just 500 Stator + 10,000 Cable.
So next to this Manufacturer, build 1 Assembler, hook up 3 ISCs. Fill 1 with 500 Stators (pulled and walked over) and fill the other 2 with 10k Cable.
Let system run until complete. No headaches, no crying, no crazy. Simple.
those are all pretty common. You should be able to find them mostly close to each other
Or have a passing tractor pick up your motors and then dump them into your plastic line.
you dont need all of that in the same place
You don't need to automate Project Parts at all 🤷♂️
thats sound way more simple. whats isc?
advance storage?
Industrial Storage Container
yeah thats what i meant i just dont know english
Yeah, project parts at most might be a component in next project part. So if you have stockpile of base components in container, just load what you require into an input crate vs making everything.
@hollow mountain in 8 years of playing, I have never automated Project Parts because they are finite in need and it is far simpler to just put things in container and let machine run than try to logistics out how to automate them. 🤷♂️
They are great for getting sweet sweet tickets though, and just the satisfaction of doing it.
When you get into somering, you can cut their required materials by up to 16x based on which phase you're in.
yeah thats a good idea sound like wasted energy
Main thing is to have fun, and if you find making everything in one component too much, break it up into smaller components and bring them in.
It is a type of play Duke more than anything to do how I do it. It is for the challenge and enjoying the system.
but if you do automate project parts.. points! 😆
oh one thing... making a coal power plant next to oil rig is useless right?
Some like to make mega factories, other like to do interconnected.
like i should just use oil for power?
oil is great for power
A coal by oil isnt necessarily bad.
no need to take down coal power plants afterwards though, unless you need the coal for something else
I recommend having a seperate power plant that gets the core operating so that if something shuts down or runs low, you dont have a difficult time restarting everything.
thats what power storage is for
i mean if i take it down i have more space for oil things
build vertically my guy
with pomp? 😢
pomp?
whatever it takes
i guess ill get the pipeline mk.2
And when it is out then same challenge again. That is the issue, running a deficit, and off somewhere else and it is all drained.
throughput is everything 😄
Capacitors are more for if you have power peaks or intermittent like with geothermal.
if you are really that bad at managing your power overhead you charge some up, and disconnect it from the grid, the principle remains the same
Example is my upgraded refinery I have one oil reserve powered by geothermal, and that one oil deposit is making plastic and rubber and residual to make fuel to power a secondary power plant setup that ties into priority splitter to start onlining the larger turbofuel plant.
Which then allows it to prime in steps.
Is a reason the fuse blown sound is a meme XD
wait guys what is the 2 alternate recipe that give you insane power with so little oil?
I build my factories on power switch so I can see maximum draw before tying it in, but never know if something might be more deficit and then it is hard to restart it if it is a huge grid and then need to start cutting off things to get online.
its real simple, just look at your overhead and never go above it
diluted fuel and the heavy oil residue one and iirc the blender for the turbo fuel.
well, the trouble can be if something causes an overhead drop is all I mean.
mistakes happen, so having a restart system in case is beneficial.
power storage is still the best tool for that job 
whats the point of power storage if my power is active 24/7
if you fuck up and dont notice, it can save your ass
Yup, but again, if your power grid is having an issue, that buys time to notice it is all.
Just mean that the backup is not a bad thing to have, especially if not a player who tracks everything with tools and spreadsheets.
i guess thats fair
Genuinely? Decoration.
Duke, in case of power spikes or if you are doing work and temporary disconnects, material issues. It is like a safety net.
An example is if you do trains early on too as train draws different rates.
if you plan properly, yes
Geothermal you want them for the power varying rate.
If you build power properly it has 2 uses @hollow mountain
- Decoration.
- Storing to jumpstart new power systems you want to bring online.
The more calculated and planned your system, the less they have a value. The jumpstart is very valuable late game.
Like during progression. If you have 3.6 GW of coal and you start to max that out when you get to fuel.
Build some storages and let them charge while you build the fuel plant.
Then the charge from the storages can jumpstart the fuel plant for you.
omg true
We seem to have very similar approaches on how to play the game 😁
Is how I started up my refinery I mentioned above. I used a geothermal to charge power to get the primary source going with the priority switched auto onlining the rest. That way it is future proofed if for some reason I run a deficit like with the coal for turbofuel or something contaminates line. Notably like an issue with truck routing missed.
Sigh my turbofuel refinery getting all the refineries jammed on the coal inputs.
Fortunately I spotted that in time when power plants started shutting down.
But your example was very good. Not enough fuel getting in.
Is 6-7 heavy modular frames enough?
Define "enough"?
For it to not be the bottleneck
you could easily beat the game with those
The bottleneck for...?
Oh shit I had 12/minute on my last world
I wanted to say "so I have 12 modular frames" and then not specify whether I meant "12" or "12/minute"
I dont think many add the per minute :0
Building? Sure.
Running machines? There is no way any of us can answer that without knowing what your end game production goals are and which recipes you plan to use for them 🤷♂️
I'm just lazy and don't want to source my iron from more than one area
Or build something that's too big to fit into the terrain
Goal is to finish the game, recipes mostly default
Then you can make do with less as what matters is collecting enough. So fewer just means it might take longer.
Build to a container, and then when you need something, see how many you need, grab from container and load in
can't believe i haven't made any mk1 blueprints yet
apart from a concrete floor and a concrete module thing
😆
Is there a mod or something I could use for "Infinite" parts? For the purpose of starting a clean slate and building something without having to worry about production, power etc. A builders playground so to speak
Advanced settings has all of those and more
There is a "No Build Cost" advanced game setting. "No Power". "No Unlock" etc https://satisfactory.wiki.gg/wiki/Advanced_Game_Settings#List_of_AGS.
Beautiful! Trying to build a mega supermarket!
Oh also use fly mode or a hoverpack mod, it's huge QOL for just building
Yes! Thank you. I am new to the game so trying ideas etc so when I do stream and make some sort of content, I havnt got an absolute mess!
if you demolish everything you get all your parts back
and just keep storages of stuff
also there's in game cheats that do that
but I highly recommend you stay away from both until you've gone through the tiers, it's basically a tutorial
If you want to avoid a mess, what I recommend is make use of space. There is plenty of map and it is relatively easy to move stuff around plus you got vertical.
@atomic seal Is a tough one. Stitched plate can be nice early on, especially if can combo with other things to cut down on iron usage or eliminating the need for lots of screws.
I recommend not rerolling right away as that puts those back into the pool. Ones you dont like, just keep in your list as you get more hard drive else you risk repeats in the future.
Purely my opinion, but I like to gather up hard drives in the area as I do a phase, then I roll them at the end of the phase and use ones if interesting so I have them for when I am doing more complex parts next phase.
Thanks for the help! I'll keep a hold of it for now, I need to upgrade my base to a different location
(Like 30 hrs in and still on phase 2 eek)
All you had to do was pay us a livable wage all you had to do was pay us a livable wage
Is going to be players in a few years
guys if i have a oil extractor with 240 m2/m and use it at maximum are my machine gonna shut down? i heard liquid has a weird physic
If you don't use all 240 fluid it'll stutter
but that's true of any material you over make
In really big systems if not primed, the machines at the end can rarely stop and start the machines at the end with them not getting enough resource
Is it stupid to make a recycled rubber/plastic setup that just purely feeds the two into each other, and for startup relies on me putting in some initial plastic and/or rubber by hand?
ok i see thks
If you give a bit of a buffer and fill the line before turning it on, it should be fine
yeah why not
bit a buffer in oil?
Personally I would create 2 distinct factories. One that the end product is plastic, the other, rubber
you only need 6 plastic/rubber to start it
do not build a fluid buffer for the oil
oro, I have seen that before as a system to reduce total resource input.
you will want to be sure you have priority splitters so you can ensure that the other side doesnt get shorted.
yeah, they'd go back into each other first, and only overflow is useful product
It is a sort of minmax process, you are trading electricity and space for material efficiency essentially. You get more for the resource input into the system, but then are powering the system.
O yea! 3/4 parts for phase 5 are almost done. Wow what a cool tier after dealing with T4.
The usual setup I see has one residual rubber to jumpstart the whole thing