#satisfactory
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hmm I do have diluted packaged fuel to use the heavy oil residue
i just used residual fuel tbh
i have almost 2k Wire. should i stop mining that?
you'll eventually need them
how do you mine wire
i mine copper and transform to wire
i learnt overproducing aint a bad thing in satisfactory
hmm I'm trying to set the planner to give me fuel and it still says to make a ton of polymer resin for plastic and rubber
it just adds refineries with the heavy oil residue alt instead of using the normal plastic and rubber recipes that give HOR
lol that's the issue idk which recipes I want
I'm trying to add all the alts I have in my library and unlock some of the ones it suggests. but it suggests so many of them heh, and lots of the time two it suggests are options on the same hard drive
A smart splitter with overflow going to the 75 should work i think
so, has anyone ever something similar to this happen?
"why are my hmfs not coming?
Ok, I'm lacking in modular frames, because I'm lacking in rips, because I'm lacking in wire, why? Oh, because I've been doing quickwire for high speed connectors and now the caterium ingots are still loading, and I'm using those for wire"
ye i did it its working thx
Glad to hear it
pretty much every time I mess with my production lines this happens lol
I just leave things alone and build new factories now XD
This is why I group things by the machines now
"ok, 2 machines for storage, 3 for rips, 12 for motors..."
#screenshots how do i get rid of this appearing after the pipe is painted. Do i need to make the swatch the main one before i use the blueprint?
iirc you can just hover over it w the same swatch and itll fix it
or you can just reapply the swatch
but doing that to over 500 machines sucks
yikes ya that rlly does :/
sooo that is the only way....
im not sure of another way sorry
alr thanks still
maybe scim? or some kind of mod
can i create multiple custom "swatches" + how can i deselect at the swatches section the things /i accidently clicked on multiple things except just the one i want
you cant unselect.
you have to select another swatch. The defaults are the top row (provided you didnt change them)
Man i almost had a perfect design for the mk1 blueprint designer reinforced iron plates factory
Sadly the conveyor wall when you put a output belt to it , it barely clips with the designer and the designer doesn't let it be built
So thats the only thing I'll have to do manually
you get just the one custom swatch
It was honestly challenging to fit and connect these many buildings but it's all connected now gonna test it in a bit
damn
recolour your 18 swatches
thats how i did it for all my colours
nah i wanted to switch the color faster since i'm dealing with multiple different fluid inputs i wanted to color them
you can get a swatch select onto your hotbar
then with E you can select your colour
what part manufacturer is making in the its animation?
supercomputer?
I think a supercomputer? All machines make parts of the same item
istg, the bit i love about this game is using blueprint designer to make "copy and pastable" processes to make my life easier and keep things organised
you haven't seen my blueprints then
they're chaos in a black box
constructor and assembler making non existent items, and yea wiki says its supercomputer but ...
how much fuel (formal fuel) does a fuel gen need X/min ?
20
they do if you set your graphics higher π
oh sometimes ill make them chaotic and box them in, but sometimes ill make super neat colour-coded ones haha
its a frame with a cylinder in it, thats what supercomputers look like
had to download a mod that helps with animation because depending on where i was looking it went from 15 to +60 fps
it changes item depending on graphics setting?
Hello I have one question. I build like 7 geotermic factory to have a boost of energy, after a few hours the geotermic buildings stop working, if i go next to them start again working, is something is usual or is a bug ? Anyone can help me with this doubt ?
iirc they have better rendering, I might be wrong. But yea as @fluid sapphire said it doesn't get more super computer like than this
geothermals have fluctuating power output, check how low it gets
Yes I know is fluctuating power but they literely stop working after a few hours
huh ... yea i see did it got changed? only started playing not long ago and remember it looking different from kibitz videos
what is a space elevator and why do i need one? π
oh yea it updated with 1.0. Before that is was a normal computer with a black thingy on top
you cant really progress without it
the whole reason you are on the planet?
alright!
probably... in one definition of "efficient". But there's like tons of different definitions of "efficient". Game uses "efficiency" as "% of time machine is running", which doesn't change with recipes
"The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts."
steel screws are not good since you need coal if im right?
yeah I just meant like more output per input
everything is good for different situations
what's wrong with using coal?
seems like the calculator always skips steel screws anyways and goes for steel rods -> making screws from those
steel screws are fine if you wish to simplifiy your chain and have steel
well given that steel screws use different input than base/cast screws, it's impossible to say
because it depends on other recipes in chain
coal is important for some other recipes and as fuel, i just like using them for important stuff mainly and not alt recipes
but like... I'm probably gonna try disabling steel rods cause I think I'd rather have less machines than a bit more efficiency
how weird is the fact that first part that i used manufacturer for is automating air filters?
you have to weigh resources yourself and choose your recipes based on what you want to do rather then what is "best" as what is best changes for every situation
handcrafted the handfull of computers i needed for signals
spoiler alert, signals need computers
the thing is, everyone has their own preferences, so "efficient" can mean anything π
On the other hand, unless you're intentionally building really big, coal is effectively infinite (like most other resources). When I finished my 1.0 save, I was only using like 20% of the world's coal
whats the spoiler?
just talking to the guy who like a loser HANDCRAFTED COMPUTERS
FOR SIGNALS
THAT NEED COMPUTERS
whats the problem?
he needs to automate computers
probably will soon enough?
there is no issues with handcrafting. We are not here to judge other peoples play styles
Dont they use like 1 computer each?
ok
bro it took me 1000 hours to realize that mindset held me off from so much of the game. I read so many guides saying I had to absolutely save oil bauxite and the likes, only to realize I never used more than 20% of their respective maximum
i was mean i shouldnt have said that
Yeah, there's way more resources of basically everything on the map than the majority of players are ever gonna come close to exhausting
i had to handcraft radio control units for drone ports, because i needed the ports to handle intermediate logistics for the radio control units i was going to produce β»οΈ
like 80% of guides are misleading or straight up wrong lol
It's easy to exhaust a local source of a resource, of course, so if you're doing a big build in one location you may need to import from elsewhere
#screenshots message math has to be correct this time
maybe I should try being less efficient and more lazy lol
I do not give much weight to bauxite as a resource as i always have so much of it.
So i often use it for Alum rods and screws
like this calculator never suggests steel rotors but that seems easy to work with
But it really has to be an explicit, concerted effort to actually run out of a resource in the game (apart, as I say occasionally, for folks taking nuclear power all the way to Ficsonium -- SAM can run out more quickly than you might think)
have you completed the game
kibitz
no lol stuck on planning phase 4
it's very expensive compared to other rotor recipes. Tools optimise for resource efficiency
nothing more useless than guides that say stuff like that
yeah that makes sense
except tier lists
i think you should raise pipes if you didnt, cause one of the problems i just solved was pipes going back to the resource pipes that pipe them into the pipe
those are even more useless
honestly, OCD memes aside, satisfactory is very spaggheti and inefficiency friendly
then i wouldnt worry about min maxing inputs and out puts. Just try to have fun and play
unless min maxing is fun for you lol
it's the worst rotor recipe because it uses the fewest screws per rotor
lol more like I can't help but try to min max it's in my nature, I'm trying to relax a bit
the best thing to min-max is fun
I've ignored alts for hours and hours of gameplay though so now I'm overwhelmed trying to figure out what to unlock XD
im trying to get rocket fuel rn, thats the next step. even if i have 17 gigawatts, (which maybe could get me to phase 5?) because i still have nightmares
get them all and use different ones for each factory π
which calculator
get a coin to decide which recipe to use each time
I have 28 hard drives in my library lolol
steel rotors cost you more resources to make then the default. the trade off is exactly what you said. its easier
yeah just get all of them recipes
I've done that so much and it's so much more fun, as well as coin tossing for which biome I'm going to build next
honestly there's so many recipes at any given place you have to be wasteful to not do everything you want some times
It helps to realize that there's really no wrong choices for alt recipes. You can always unlock 'em all, and they're all at least situationally useful
lol just picking random shit would be more efficient than staring at a planner instead of having turbo motors being produced
compacted steel
steel cast plate
yeah I'm just trying to use the calc to pick some cause I'm clueless and it's very confusing
yeah, those are examples of useful recipes
sometimes yea, my advice after 2 or 3 planning burnouts is to part your project and commit to a small part of the project
or really? using sulfur to make a lot more machines?
I did a big planner for all the new phase 4 stuff, and then split it down into parts, I just gotta figure out alt recipes
why not? machines are one-time cost and a bit of power, and sulfur is hardly limiting factor
Could be quite useful in a munitions factory
or you can use it to process byproduct compacted from RF
tons of uses for each recipe. I'm not forcing you to use it, but do not call it useless either π
like steamed copper sheet seems great but am I really gonna run out of copper π
i did it, i saved my factory, are you guys proud of me?
yes
it's basically another "pure" version of a recipe, add water to get more
no but it can mean the difference between making do with local copper and having to import more
i hate copper,its iron but boring
No. It is your mission to keep the factories running as a FICSIT Employee.
yeah I think that's how I need to plan this stuff? if efficiency lets me use one local node instead of one local node plus one far away node then it's good, otherwise idc much
yeah! and iron is just limestone but worse!
sure, if you dont need the extra output from adding water, adding water makes less sense
you must be employee of the month or smthn, so mean.
for me its free stuff i find hard to say no to
trade water for free resources? sign me up
i have never had to use limestone except like 5 times, but its design is real cool
unless you like pipes and refineries (I prioritize recipes that use blenders)
the fact you dont have to smelt it too is very nice
refineries are fine, piping water is not hard
A lot of times for me it's just "I want to use [specific nodes in an area] to make [item types]" and then sometimes I need to use steamed copper sheets or whatever to make the math for the output work and sometimes I don't
i just go with vibes really
pipes are my third favorite logistics strategy behind factory carts and trains!
thoughts on steel cast plate?
that's what I was planning on doing I'm just being indecicive with alt recipes
1.2 will release and i will finally make my elevator part factory that uses almost no belts, just carts
you will love it
insert peak efficacy meme here
well sorry that i didnt waste time building a whole ass setup just to get 332 computers and instead laid almost 30 km of railways bringing enough recources to make +10 computers per minute if i wouldnt need to
i said sorry ):
tbh i hand craft my sam fluctuators
cause they are basically one time use for mam and the somer sloops crystal
ya just read that part, was doing math to make sure that i was true
10+ per min and its limited by crude which i got more localy
same, among other stuff i didnt bother
i hate signals
i hand crafted 5 stacks 200 hours ago and im still working through them
add more, fixed my issues
i add more, more break
there is this like 3 line 1 connected to the other
and they are same color, so if both cars arrive at same time they both stop forever
each time i add, it no work
i cant pull up my to do list, even when theres stuff added to it
reload save
i mean ive not been able to for a while
how do i uncollapse it lol
open the note editor and there should be a little button
m iirc, it should be in your controls
where tf
sounds like you need path signals instead
i dont even know how they work
Anyoneay nowkay igpay atinlay?
wouldn't recommend randomly adding signal
only one train passes at a time through a junction
that's either tons of typos, or non-english (in which case please use english as per #rules )
use blocks everywhere to learn how blocks work. You don't need paths
where
i aint findin nun
https://discordapp.com/channels/370472939054956546/553550313533997057/1491239071618695329
added along the long straights
So I realized something. Something I like to make, that I expect most people end up making, is a filter for all the random crap you pick up: Biomass, creature remains, slugs. Dump 'em in a box and send them through some smart splitters for processing.
But, previously, I always preferred using programmable splitters over smart splitters, because if one of the items backed up, I didn't want the whole system to back up. If you set a smart splitter to "any undefined" for the items that don't match, it'll just halt if one of the filtered items gets clogged. But with a programmable splitter, you can say both "any undefined" and "overflow."
But what I realized is that you can just set the smart splitter to "overflow" and that will send undefined items through, as well. The cost is that it has to fill its internal buffer first, but that's easily worked around by sending some items you don't care about (like iron plates or whatever) through first, to jam up that buffer.
Do you guys like to update and upgrade your old production and mining when you unlock new tech, or leave it alone and exploit new nodes?
I just make one storage for leaves, one for wood, and one for solid biomass as a buffer
looking at your image, remove them all and start again. Add a few and see how they behave. Learn how they work rather than randomly spamming them like you did
huh ... i guess yea blocks should be able to handle junctions too but some scenarios needs a path
I never upgrade, only build new
hmm my newest set of storage containers uses only smart splitters instead of smart splitters that overflow into a second belt with a bunch of mergers, the overflow isn't gonna work properly?
At most I'll upgrade miners and split off their output; I may want a new factory in basically the same place as an old one. But the actual factories remain untouched
no scenario needs a path
yeah, path may be useful, but never required
It depends. In general, I default to wanting to leave a perfectly functional factory alone, but when it comes to stuff like iron ingots, it can make sense to upgrade your smelters to more efficient recipies later on, so you can make maximal use of each node. I mean, you're eventually going to upgrade the miners to get more ore anyway, right?
I never touch anything old, always build new
I'm still trying to plan phase 4 stuff π
though you can build new stuff on existing nodes, just upgrade the miner and split extra
I'm not sure what you're saying, but my setup has no mergers. It's just a belt that flows through a series of smart splitters, in sequence, before dumping anything that couldn't get filtered into a box.
there are now world seeds in satisfactory? that means i can have random worlds?
1.2 has the ability to randomize nodes.
not worlds, just node placements
yeah my old setup is smart splitters with left to the item I want in storage, straight is any undefined, right is overflow, and then the right side leads to mergers that have a belt that handles all the overflow
:/
Same quantity of each node, randomized locations and purity are now options.
but then when I made a new setup I was like I'm gonna try using just smart splitters with item to storage on left and overflow going straight. but you're saying overflow won't work unless you prime it or something?
My setup filters left and right to different items, so I only need five splitters for the whole set (four creature remains, three slugs, leaves, wood, mycelia).
And then the center goes to the next splitter with "overflow", as I just described.
can i make every node the best one and have achievements?
No mod disables achievements. Only advanced options disables it.
You could even just use cheat mods if you wanted to for some reason
do i have to enable something to have these options? or are they normally in the game?
Overflow works if you don't prime it, it's just that splitters have an internal buffer of like three items, and won't overflow until that buffer is full. So you can just fill that buffer with some plates first.
They are in the experimental branch.
Anyway, if you don't fill the buffer first, you can end up, like, trapping some precious purple slugs in limbo, or whatever.
So better to use plates to do it.
i know trains get forcibly stoped by signals if they dont slow down in time but if it so happens that 2 trains come at a same junction they both might enter it because signals take time to change, thats where path signals is a must imo
whoa...pure ingots are OP
@turbid tangle dare you to make a mod that disables achievements 
trains pre-reserve one segment ahead of time, so no path needed
Use ags
that would defeat the point in pedantically not being able to say "no mod disables achievements" π
Armadyl greatsword
I prefer the Moonlight greatsword
Dare you to make a pure copper foundry and say that again
oh okay that makes sense
ty
How about me making 100 nuclear pasta per minute by hand
well, they cost water and more power
Do it you won't
I'm motivated to play satisfactory but Idk what to do in it
make a factory
is bacon renewable now?
always was
you sure? i recall being told they didnt regrow
doggos
this was years ago
afaik nothing regrows
apart from nuts if you pick them from bushes and don't destroy the bush
and berries
they regrow after updates tho right?
only those that are added/moved afaik
thats what i was wondering, cause i always found it weird that they didnt regrow
and maybe they fixed even that
because I remember them mentioning something like that in 1.0
but even without regrows they are technically renewable
how
doggos
what do you mean
lizard doggos
what do you mean
can bring various resources
ok thats extremely low yield though
including shards (or slugs, idk which ones), consumables, etc.
pretty sure nuts, berries, bacon, all regrow
well, question was about renewability
ehh ok with that thinking, crude oil in the real world is also renewable.
apply some common sense
except when you remove the berry or nut plant
"Is it a berry, or nuclear waste?"
people have made farms for doggos. It is common sense
bacon doesn't have the plant tho
once wiki starts working I can check the info there
Consumables regrow.
I have a personal container full of reanimated sam from early 1.0 release sitting in my HUB, now my ficsonium plant only relies on recycled dark matter residue so I'll need to kickstart it. Guess what I'll use for it π
so in theory, ignoring the doggo route, healing is finite π€
ok let me rephrase. Does the Bacon plant that naturally spawn when you first make a new safe file, excluding new bacon plants added by updates, or bacon plants that get moved, respawn in its natural spawn location, if it is not destroyed by a player or other entities, and only harvested by a player interacting it with pressing E
pretty sure it regrows in its spots
As do plants and sticks, but only if they arenβt destroyed using explosives or the chainsaw.
If an object is destroyed with anything other than basic foraging.
Itβs gone forever.
Yes, itβll regrow under those conditions.
ok nice
so they fixed it at some point, then i can use them for inhalers more recklessly
wait really?
Yes.
wiki seems to say
Unlike Nuts and Berries, Mushrooms do not regrow, as they lack a 'plant' that grows them.
though I'm limited to google previews, as the wiki is currently down
yea I was pretty sure the bacon agaric doesn't regrow but maybe I have old info
Can't you heal via meat and berries?
I think it was never supposed to regrow, and don't remember patch notes mentioning they regrow now
it 100% used to NOT regrow, so question is if they made it start to regrow
but if wiki says no, then they're probably right
hm, I thought it was meat and mycelia, but I think you're right
same via the wayback machine captured in march 2026
Meat and Nuts!
meat regrows(respawns)
and Meat, Mycellia and Shrooms
nuts definitely regrow, and berries as well
both of those can heal, nuts can be turned into protein inhalers
OK but nuts regrow as long as ty you only pick them and dont destroy the plant
yeah
So heal with "deez" nuts
ok so protein inhalers are the only true renewable inhaler then
yes that's the idea I've always had anyways, i'll upload my save on a SCIM to see if bacons are missing
100X stage 1 seems brutal. No coal power the whole time. If it werenβt for that I would consider trying it
Its a alien power augmentor speed run.
My server is on 25x and everyone has too much time on their hands for shit like this. #screenshots message
Yeah
i have 1100 nuts π
also i could've sworn i swooped inhalers at some point, were they never automatable?
Man, I hate fluids... I have 12x Heavy oil residue into 8x Residual Fuel, into 16 Fuel Gens, which in theory is a perfect ratio. But it just keeps stalling out cause of full outputs, one of each stages refinery only at 92~95%, consistently the same one, and 1~3 fuel gens flickering occasionally.
The setup is obsolete now, but I'd still kinda love to understand what's wrong
do you have space to add some buffers thoughout the loop?
I could slap some of the huge tanks between each
dont think the big tank is needed, the small tank is plenty sufficient. try sneaking just 1 buffer in the generator pipe manifold
if that dont solve it, try overkilling it with buffers π
see if it does anything
It's producing 320mΒ³/s of fuel, so the big pipe is needed, but far from saturated
oh this sounds like an elevation issue then
i thought you had 600 in 600 out
if you have elevation in your pipes, then thoughput drops
I don't think I can paste screenshots here
put a mark2 pump in the most obvious spot, if you have a chokepoint between generators and refineries
you can paste in #satisfactory-experimental
lets go there
This whole setup is flat on one level, but I have a slight incline on the outputs, 1~2m up
post in #1038092680493801533 instead
in-line buffers will not solve anything
yeah, that's a bad idea. Never do that
The small buffer has solved it at least. But I feel like only temporarily. Cause it's filling up more and more.
It's not "in between", it's just on the output line of the fuel
it will not solve anything, only delay problems
it just seems like the fuel doesn't make it to the gens fast enough, by a very small bit
buffers only hide issues
feed from above, dont use junctions at an angle. lmk if that helps
and make the #1038092680493801533 post with images π
Everything is one one level on the fuel line, no level difference
noo use #satisfactory-experimental!
what if they aren't on experimental?
(and #1038092680493801533 is way better place for it)
Pretty sure that was not a serious remark ;)
lmao the other dude said to go there bc you can upload images there lmao
are manifolds actually infinite? cause like at some point surely the manifold has to be resupplying machines faster than it can resupply machines at the end
I wish there were other variants of ramps than just 4m of the frame beams
manifolds will work as long as your belts support the part through put.
#screenshots message hmmm, i would've thought you would only build inside @hearty flame
top belt speed is 1200/min so if your manifold uses 1200/min parts per minute or less it can handle it
transport every ressource of the game to a point, and process them, and sink that
do a sink one of every ore speed run
the wiki is currently down due to problems with the platform
they're having some problems with the database
sadly nothing we can do on our part, if needed then the web archive or fandom serve as backups
use codex in Tools or ingame instead for now
don't recommend fandom as backup π
true that for recipes either Tools or SCIM's codex do the job
just checked and one page loaded for me π€
now it gets stuck loading instead of throwing 502 right away
it's very slow for me
If I had to guess, it's getting scraped by a swarm of bots
I'd say it's being DDOSed by all the people refreshing to see if it's already up
time to save a local copy
the initial cause is a botched MySQL update
hm, that'd also do it
what's the easiest way to make adaptive controle unit?
that heavily depends on how do you define "easiest" (and probably every person will have different idea of what easiest means)
so, least buildings? you want recipes with high output per minute then
yh
how do you weigh speed and machine count
Wsp chat
we're not chat, this isn't twitch
no we are PIONEERS
we pioneered
How the fck can you easily automate limestone bro
put a miner on a node - attach conveyor belt - done
Already done that but it's slow as hell
make more
what belts do you have?
WE PIONEER BEYOND THE PIONEER WE WERE A MINUTE BEFORE! LITTLE BY LITTLE, WE AUTOMATE A BIT FURTHER WITH EACH MACHINE! THATS HOW A FACTORY WORKS
Mk 1 but I've got mk 2 unlocked but I don't have assemblers set up yet
how much is the miner outputting?
Does anyone get the reference?
idk, how old is it
Around 2007 give or take
Itβs Gurren laggan βwe evolveβ speech
@clear aspen give me an NPP fact
NPP fact: NPP stands for nuclear power plant
I can access a few pages but my guess is they were stored in browser cache?
there's also wiki cache and server cache... but yeah may just be having issues or down completely
the SCIM was DDOSed a few days ago too, what is it like some politician afraid of the satisfactory lobby or smth??
they didn't get Tools yet, they can try, but I'm ready
i am making a megaproject where i want to connect every vein in the dune desert. assuming every node here is pure, how many freight carts should i use?
More than one
i need like a general amount
is currently up
still locked tho
im using mk 2 miners but will upgrade eventually so expect like outputs of 1200 maybe
Idk then
depends on where you want to haul all that. Just guessing, around 400
Freight car throughput is dependent on two factors: stack size + round-trip time. Until you know the exact round-trip time you won't know what throughput the freight cars are capable of, and thus you won't know how much you'll need for the specific route
figuring all that out sounds like a hell of an exercise
You can, of course, plug in numbers based on N freight cars, to find out the maximum round-trip time that many cars can handle, for the given throughput you want
Yeah, IMO it's nearly always not worth doing the math. Just vibe your initial freight car count and then adjust if you need to, once you can see the route running
ok
However, the equations you can use, should you want to anyway, can be found here: https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput
Are there any tips for actually getting conveyor floor holes to read blue or am I doomed to have slightly clipping holes in all my floors?
some structures claim they're clipping when they're not and vice versa
I wouldn't care about the hologram if it looks fine when built
i thought the floor holes always clipped and it was just whatever
doubt it, you have barely just started
more to discover
the early game is kinda nostalgic looking back
alternatively, is it a good idea to use a long line of conveyor belts?
but it would crush my dreams of train mania
I'm still figuring out how to play this game after 275 hours π
1300 hours and i still discover 8 months later that i didnt build something so it works properly 
Am I able to talk Mod issues in this chat?
mods are better discussed in modding server
Learn all about modding and join the community here!
<3 @reef basin
In the end, however you handle logistics is up to you. :) Personally I'm quite fond of trains, and like seeing a busy train system
There's definitely a learning curve to building them, though
it was already on my eventuallyβ’ plans list, I can see people not wanting their achievements affected by a vastly different modpack or custom level for example
when will the game be free?
most likely never?
when you get a job at CSS https://jobs.coffeestain.com/jobs/7113819-senior-programmer
dont think that was ever the plan
can someone gift me the game?
You know just thought of this the next update we need railroad crossing signals for trucks and trains
against the #rules to beg
mb didnt know
should probably read them before anything else then...
you had to agree to the rules to join the server
i never read the rules, they are boring and its to much letters for me
go read them now then
ah so you're just awaiting a ban, fair enough
does it ever work? begging i mean
who will ban me ??
the mods
any of the people with nice colourful (non-blue) names
ok
in the meantime I'd suggest looking for either odd jobs around your local area, or an actual job
age-dependent of course
then you can buy the game like everyone else and become a true pioneer
i was waiting for a discount on the game but never, will be there a discount one time?
30% discounts are frequent
i dont know how to program
@tall lantern βοΈ
free, not so much
ok
is there a list somewhere of every single item used in building
(on steam at least, I forget consoles exist)
the wiki
eww working in an office, no thanks. remote ftw
which page? nothing on the uploader page
can someone gift me 20 euros on steam?
CSS office has:
- gym
- kitchen
- game room
- fluid truck delivering julmust
<@&387163995947270144>
- a looooooong commute
well, you shouldn't do that either
can someone gift this guy a ban? I'm also not begging for the game so must be fine π
i mean, there is no rule about that
there's common sense about that
cmon man
bro was born without the ability to feel embarassed
- swedish healthcare
get a job and work for 30 minutes
if the rules dont say it there is no rule about that
and i have frree will
so do the mods mind
We may still take action if something you do is not explicitly in the rules, or if it's in a grey area.
freedom of will does not mean freedom of consequence
i assume xkcd links don't work in here
gng i just wanted the gameπ
its seems cool
but y'all know the one I'm thinking of
we all earned it π
which number?
not everyone is rich
1357
20 dollar rich
sure, but unfortunately that means that not everyone can get the game
the game could be less euros, instead of 38,99 it could be 10 or 15 euros
British healthcare is also free... eventually
pfp checks out
it could also be free. But devs need to eat
its to expensive
for you
i think they already got a lot of money
there's no point complaining in here about the price, the time and energy could be spent elsewhere, say looking for a way to get that cash money
it's 6 years in EA+release, a few years even before that. Price tag matches effort put into it. It could go 60 euro and still be worth
it's also very good value for time
naw they need more, Im a firm believer thgat this game is a quality product and they deserve fiar pay for there work
problem: can't afford game
solution 1: don't get game
solution 2: earn money for game
sure, go ask devs for free copies because they are rich enough already
this really needs <@&387163995947270144>
we need a no trolling rule
gng what
that would result in the majority of CSS being banned from the server
we do. see the first bullet point
how am i supposed to get money, i cant work im not a man
women can work too
honestly... not our problem
nonsequitor ahoy
I paid for my opwn ps1 when i was 11
just stop feeding him
i cant work im not a lasagne
im a lala, i cant help it
let <@&387163995947270144> clean up when they get here
i just got into a flow state and went out and got like 80 mercer spheres, and some sloops, i found this one spot where i could see like 5 of them in plain sight, that was great
consume
your waves lap at our shores
which of the spheres is your favorite one?
fred
Hey, I have a train setup wit a 600/min mk5 belt input and the same belt as output but there come only 540
did you put buffers on your platforms?
industrials on in and out
and can your train actually roundtrip fast enough for the amount you're moving?
connected with both inputs?
that route just needs a second train 
if yes, add another train
oh thanks i will try
Do i need pipeline pumps for oil?
only if you go up
ok
yeah my brain cant brain when it comes to vehicles, like theres 2 buffers and a gap there and like idk throughput stuff, they say a well built train just extends the exact throughput of your belts but i dont trust it
provided its round trip time is short enough
it's generally just give them a little time to average out + add more vehicles if throughput is still low unless you're moving really really big numbers
More trains is never the wrong answer
do you do 1 train per item
it can be if the problem is the load/unload pause π
I do a single item per car but multiple items in a good number of the trains
More train⦠cars!
one train per node π§
you can do more than one item in a car if the total throughput math works for all items but it's usually more of a pain than it's worth
i take back every doubt i ever had about dimensional depots
what doubt could you have had π
i just didnt think they would be that big a deal
tool that almost entirely eliminates inventory management> not a big deal 
the comfort is felt immediately
multiple uploaders per item π€― π§
they were a very nice addition in 1.0
My god im finally done with my nuclear power plant, after 50 hours holy shit i never want to do this again
but you will
guys my calculation for npp was wrong i tried making fuel rods enough for 12 reactors but i miss caculated it and i can supply 120 reactors
I got another 33 reactors to build now that i have the power headroom, but i gotta work on something else for awhile, ive been 100% focussed on this endeavour
??? How
i was using ai for the calculation
the 0
dude...come on
lets say that time it made mistakes
if only AI could actually do math
Time to build it then
ee
if you're relying on AI to do your calcs you, uh, may want to doublecheck it
why do the signals at my In-Line Station not work?
what error do they give
loops into itself
well there's your hint
hard to give more detailed solution with zero knowledge of the setup, if you can't figure it out you'll want a #1038092680493801533 post with screenshots and what you're trying to achieve
this is my first time with signals after 400 hours and still no clue how to use them correctly
Same
block signals break track up into blocks, one train allowed in a block at a time. tracks too close may be considered a single block, common issue
path signals are a lil more complicated (not much), but also broadly unnecessary
at least, as long as you're doing single-directional rails
and if you've opted into bidirectional rails have fun, they're a right pain to signal
I feel genuinely bad for people who ask chatbots how to play this game. Not only is your brain atrophying to dust, but you don't even get to do the most fun part of the game which is finding problems and then planning and implementing the solutions
i think AI's tendency to just flat out "lie" (as if they had agency) is probably worse, cus not only is that all true, but you don't even get correct answers out at the end
the worst thing about AI is the type of person it creates and the fact that they're allowed to speak
if they can figure out how
dunking on clankers is #off-topic-general
ada and corrupted ada dialogue is really neat
I don't think you'd be safe in your factory if she heard you call her a clanker
pfft, what's she gonna do about it
orbital strike new crash site
Noted. I have logged your creative vocabulary under βbiological emotional outburstsβ. Would you like me to schedule a reminder for when your power runs out next?
not if ADA is orchestrating your reSPWN
reminds me of that game where like the main bad guy is in charge of the respawn machines but he keeps letting you respawn, forgot what it was
something from my teens
hardspace ship breaker
love this game
who wanna see my factory
people who look at #screenshots
#screenshots message any tips to make manufactor belts better?
looks pretty good.
a logistics floor below can move some to a under side.
you also done have to attached the splitters to the lifts you can place the away from the lift
yess
playing aswell
very good mod, looks like im a bit further ahead
if u have questions lmk
hey anyone who knows about trains able to help me??
ur design looks but i dont really like it π still ty
just food for thought
playing it the 2nd time now all good, but ill remember that
oh nice
first time for me, but ill go further than just completing it lol
currently working on 400 biochemical sculptors per min lol
my previous setup produced 3 Assembly director system per min
so now its 33x more
is it possible to replace blueprints
cause what if i wanna switch to mk6 belts in the future
youll have to do it manually
:(
guys i have a weird issue
whenever i die from uranium poisoning my game crashes but when i die normally to a spider or from fall damage i die normally
maybe dont do that then
guys how do i use the bin
Anyone available to heko me with trains in questiona and help
but i love inhaling toxic materials
inhaling is safe, just not the radiation
I should hop back on satisfactory
And I also must start using transport not just for a joke
Good morning pioneers
Good evening lush baal
Good night everyone, tomorrow I'm hoping back into the game
Stand ready for my questions, Pioneers
gas isn't too much of a hassle to transport or what?
idk if I should build blenders for cooling systems right next to the nitrogen gas (and belt over some aluminum sheets + copper sheets + rubber) or just pipe the gas to near my aluminum factory
generally fluids are harder to transport than solids
yeah I have just never used gas before maybe that's a bit easier? and it would be a downhill trip π€
I am woefully unprepared for phase 4 lol the only thing I've ever set up logistics for is a bit of rubber and plastic, not used to moving things around. I think I have a plan to at least get turbo motors automated, with extra radio control units and cooling systems for storage
Nitrogen is also special in that 4 nitrogen fits in 1 container if you do packaged.
Anyone have an idea on 1.2 full release?
hmm I kinda forgot about packaging stuff, I only use that for diluted packaged fuel
soon TM
π₯²
I doubt even CSS knows 100% yet.
using steel screws isn't much less efficient than using steel rods and then crafting screws from those right? I'm really lazy less constructors sounds better
who still remembers the "HUB Parts" item
Do what makes you happy. There's lots of respirces
Me unfortunately
one of my worlds still have 2 of them
I don't really care about "efficiency" because there is way more coal and iron ore than you need on the map. steel screws reduces the amount of machines needed in a chain so I use it
alright that's what I was thinking
unless it like... let me use one less node or something
if you look in screenshots i posted the image
if I was playing with x100 elevator parts in the 1.2 version then maybe I worry about if I'm using all the resources efficiently
doing the match currently
steel screws will get you more but more machines then cast witch is 7 (same as normal steel screws) (it was all 60 iron ore per/m limit the
normal steel screw was 780 per/m cast screw was 240 (iron was 60per/m for both steel needs coal its the same rate as iron
The question was steel rod.
To screw
it cost more machines 2 foundrys at 66 2/3% and 29 constructor (thats total for steel rod
vs cast screws witch is 2 smelters 5 constructor at 96%
and yes i did that in modeler
60 ingots turn into 960 screws via steel rods
The trade of is space and power
60 ingots turn into 780
screws via steel screws.
This method costs less power and space but you get less output
also idk if i should be playing at ultra with a 2060s with Gl
Change settings until you have acceptable gameplay
am getting 60fps
in early and sometimes late game
gpu just a bit warm at 86c XD
yes it does have better cooling then my cpu somehow
playing 100x dw bout it, not worth effort
I need some logistical help if anyone here is good at it
Iβve got 1200 steel ingots I want turning to steel beams via molded beam alt recipe
One foundry uses 120, so thatβs 10 foundryβs. The issue Iβm having is figuring out how to divide my 4 tier three belts (and a 5th supplying 135) neatly so that thereβs no wastage of the ingots
manifold, periodically inject ingots
How do you know where to inject? Or should I just set up all 10 with one and add it where it appears to slow?
inject based off vibes
do not listen to this person
i just had an idea for a train, basically dedicate one half of the freight cars for unloading, and the other half for loading, and you swap the order of the two sides for each delivery, and then id pair that with another trainline just to pick up the unloaded materials and move them to the main base
how many belts with how many ingots do yo uhave
if you really wanna get fancy ye you could set up with one and decide where to add
4 belts with 270 and one with 135
at least thats just how I'd do it
clock your foundries to use exactly that on each belt
done
can they clock to 270?
clocking solves 99% of yoru logistic issues before they happen
you can clock any amount , just have the machines for it
You know what Iβd disregarded that due to not wanting to use Aton of electric but mygod that is so much easier
Thank you guys I donβt even need to do any maths I lowkey forgot I could do that
you can under clock and use less if you want, and don't need shards
you ccan always build more power gens
except if they're biomass where more power equals more pain
Iβm at a awkward point where Im waiting to complete phase 2 of space elevator so Iβm stuck with coal and ive used all the coal deposits in like 1500 meter radius (ignoring the coal for the steel)
fuel power
in what world is someone using biomass when theyve progressed up to mk3 belts
are you in the grassy fields?
Yeah Iβm gonna do this. Makes the whole thing piss easy. Feel stupid for not just doing it now lmao
Nah dune sea
lmao happens
SE should be like 4 nodes of coal, with mk3 belts and over clocking you shoudl be able to do like 64 coal gens, gets you to tier 7 easily
hello am new too this game i would like learn more an have satisfactory friends
besides, over clockign doesn't actually take much power
if you fully over clock a factory to 250% you only use 34% more power
extra power use from overclocking is negligible frfr
Oh Iβve completely maximised all that coal for power already. Iβm at 3700 MW but Iβm using 2500 with max cons at 4000 so Iβm worried of overstressing it
lowkey if you're riding the line on power usage that heavily you should be building more power infrastructure imo
the coase of DD has lots of coal
me and a friend wanted to know how much fuel power we can get from the oil ilands withould being limited by any other rescores but oil and uh 296.3 fuel gen fully overclocked with ionized makes 185,185,19MW
it makes more without ionized
it doesnt
ionized fuel is power negative
the machines to make ionized cost more to run than the extra power you gain from it
you're forgetting the energy COST in making it
yeah am not counting that part
you're not counting you'll have actual less energy to use?
I wish I could post a pic to show you lmao. Iβve got like 50 in a straight line there
you end up better off with spamming out blended turbo->rocket fuel. ion fuel is very intensive on coal (time crystal). when you make it, you're generally trying to offset the cost of other things and grab some extra power as a bonus
literally every otehr channel lets you have images
but 1 line sounds awkward
Iβm just tryna rush phase 2 hoping the next tiers it will unlock will give me a better power source so I donβt have to keep coming back and piping in even more coal
Iβm new lmao my bad
eh, I use coal until until phase 4
does that calculus factor in feeding the byproduct compacted coal back into more power?
afaik yes
the compacted coal doesn't cost much to make anyway
only a few assemblers
only like 33.78 compacted coal for rocketfuel
yeah, the thing about it is it rasies the available sulfur you can use for power
Thatβs where Iβm at now, but I can really feel the bottleneck now. I need something better then coal after this versatile framework factory is done
844.45 coal and sulfer input with 888.89 nitrogen gas
you should have access to fuel power
ion fuel is as big of a project as nuclear.
At lvl 5 or right now?
the fuel power we where doing was about as bigger then 4 reactor setup
i think
as far as i can tell, what the real use for ion fuel is is to be able to sink the synth power shards into something so that you can make surplus dark matter residue. Maybe i haven't run the numbers for it at the sweet spot yet, but from what i've mathed out, making more AI expansion servers is a better bang for the buck
and that's phase 3 btw
Pls donβt say I have a whole nother phase of the space elevator before I get off coal
if you're at tier 5 you have fuel
but I usually use coal until tier 7
what actually does seem rather compelling is getting 10 apa's fueled for 300% power from what you are making. far less resources needed.
i'm doing a 5x power run atm, and finding the yield on the base yellow fuel recipe where its at before getting to the stupid huge dilluted & turbofuel build stage
plenty of coal power along side that, but the yield on base fuel is percent-wise much greater
yeah one of the reasons I thought x power was stupid.
it's very easy to use up all the power in creating the power
part of the chalenge with it!
Damn so sounds like my best bet once this power runs out is just setting up another fat coal plant in a new coal depot area. Iβm so lucky I got iron pipes Iβd have no idea how to balance coal for power vs coal for steel without it
anyone knows how to fix my shop. i added 3 thinks into my cart before updating and the 3 things is gone from the shop. cannot purchase doesnt exist in my build menu.
really it isn't horrible, but you do have to math out whether a build is worth it
just burn distant coal.
iron pipe really sucks for iron
Okay I will going forward. This is a weird game where everyone says youβve basically got unlimited resources but it does NOT feel like that when you are actually playing. Maybe because I havenβt ventured much further then the top right of the map yet
go out like 2km and burn all the coal there.
use nearby coal for steel. Much more convenient
doesn't mater if power is far away, just 1 cable brings it in
Well thereβs two annoying problems I had sorted!
Brilliant thank you very much. Iβm gonna get to implementing the advice youβve given. If not for the clock speed Iβd probably still be trying to mentally figure out where to inject them π©π
hewwo
look, injection manifolds ARE a thing... but clockign is so much simpler and is easier to design around
clocking is THE main logistic tool in the game.
use it everywhere
clock groups of machines to output EXACTLY what you need for a section of the next process
i found a thing that says its crude oil shooting out of the ground, i hover it, says crude oil but it's not a node, what is it?
less so if you're using iron alloy
it's got a few normal and pure nodes around it
its a resource well. the fracking machine is unlocked in phase 4
ohhh i see
water, oil and nitrogen are available from different wells. except for the nitrogen, they're placed in convenient spots to support aluminum and nuclear late game builds
the nitro wells are placed inconveniently as far away from each other to make drones useful
going all the trouble for alloy but not just steel? very silly
you silly
yeah,if you are building ficsonium nuclear, the coal needed for it gets rather tight, so things like that become important
Is there a way to automatically flush fluid buffers?
connect them to a consuming machine & wait π
aside from what moonchild said, no
π
what are you guys doing with that purple oil resedue thingy
drink it
Smart
Make fuel with it
initially, your best option is to turn it into coke and burn that in generators. alternate recipes make it like liquid gold for power and plastic/rubber when you find them.
my first oil build satisfies the one-off needs with it of making smokeless powder, sometimes some heavy turbofuel and packaged fuel, but the bulk of it just gets disposed of by making it into coke which is really rather useful stuff between having another coal power plant and using it as vehicle fuel
Do you guys tend to centralize everything thatβs goin into a dimensional depot or just have them in groups or randomly sitting somewhere on the map?
Building vertically is so obnoxious damn
Would have been done with this an hour ago if I just threw everything on the ground
before them, building a centralized mall was a project that made sense to do, but since their addition, i've just been hanging a depot with storage off of production lines before the goods get transported
I place them where they part is made.
Often at the end of a production line ill have a smart splitter set to any going to a industrial storageand overflow to a sink.
Then the industrial storage feeds a depot
Can they keep up with whatever ur building when maxed out?
If not ill make another production line and another depot.
Atm I have 1000 concrete a minute feeding 7 depots
You can have multiple depots per resource?

I overseen that part
Yup.
After research there is 201 spheres.
Divide them up any way you wish
201
Ty
Hey random question after scrolling through the discord and seeing everyones incredible builds and designs.
I'm 40 hours in no where near phase 2 and lacking half of the resources I need to automate... Now all of my "factory" is on foundations but I need to bring it up in height to actually scale it.
So would it be better to build one Big flat factory or be cool and design something vertical for better practical use later (including logic floors ofc)?
You are prematurely optimizing. In phase 1 you don't even have good tools or thoroughput to do much vertical
There's no need to scale right now
Just learn the game and work towards the tier and phase goals.
Decor comes laters
I mean I have steel production up, coal power down making somewhere around 1,250 MWH (this is my second play but I didn't get far with the other before life got busy so I know the mechanics and how 80% of things function at least)
MWH != MW
ah yes forgot π
for another answer to your question, if you want a good looking factory i wouldnt built completely flat, but you dont have to prioritise how your factory looks
theres a non-zero chance youll want to rebuild a factory entirely because of new optimizations you unlock (e.g higher belt tier or new alt recipe)
You can also just make big orange boxes or wafers everywhere, there isn't a recipe you have to follow to build vertically when you finally get to that
also yeah expanding vertically is usually the way to go
I like machines on the bare ground -> flat foundation factories -> wafers -> orange boxes -> not sure haven't tried to build something pretty yet
I mean I don't exactly want to prioritise how my factory looks but I'm at that point where I want something else other than focusing on how fast is my production?, how do I scale this into X part? etc so I was thinking with all my god forsaken sink point I might aswell send it into a "smaller" build
will overflow handle any undefined and overflow?
like heat sinks and bottles on one belt, heat sinks forward, bottles and heatsink overflow to the right
nvm. i figured it out
Yep, Overflow implicitly includes "any undefined"
returning player here, what are the go to/what do u recommend for the aluminum production chain recipes?
when i last played i recall pure aluminum ingot, aluminum scrap or electrode, and sloppy alumina being the go to, any changes or notes/recommendations?
also is the alternate recipes for the casings recommended? (the one that uses copper)
Think pure ingot, electrode, and sloppy are still the best
all-clad casings is really dependent on what casing using recipes you're using and how you're distributing casings to them (on site production or shipping them in somehow). It saves you some aluminum at the cost of some copper. It's unlikely that you're actually using all the copper or bauxite in the world.
alright good to know ill keep that in mind then!
There's various chains that are great depending on circumstance. It really depends on what exactly you're trying to do
thank you!
A lot of folks like Pure Aluminum Ingot because it lets you avoid quartz, but that means less bauxite efficiency
by the strict measure of "most efficient allocation of resources" yeah they're probably better
electrode+sloppy has great yields so long as you're willing to spend oil, which you may not want to do
On my last playthrough I'd used four different aluminum chains throughout. The "best" one will vary depending on your situation
but logistically they're more work and if you've chosen alternates that don't use a lot of casings you probably don't need so many casings to see a huge benefit from that efficiency
I mean that I would guess depends where they have aluminum setup since location is definitely a factor in recipes like aluminum and all that
i might do a bit of both just so im not using a ton of oil or coal to balance it out, i also like saving quartz because im big on the quartz alternate recipes for like everything else lol so ill prly stick with the one that uses no quartz even if it is less yeilds
I generally feel like sloppy is "best" until you exhaust whatever pure and possibly normal bauxite nodes are logistically convenient
when your needs are about to force you to add another bauxite node that is gonna require a signifigant logistical problem, its possible you're just better off dealing with the logistics of one of the higher yield recs instead
sloppy+pure that is
I mean on vanilla though on a cliff there are two pure bauxite on the cliffs near the I think the west Coast, I mean yes not the best placement but definitely a lot of potential depending on of course the logistics you mentioned
yeah how you are handling logistcs affects a lot of things
im just gonna go nuts and use like 3/4 the bauxite nodes right away so i dont gotta revisit it hopefully at all at the very least not for a long time, might go out of my way to purposly use the ones that are logistically hard to deal with first so if i do need to revisit it the ones left will be pretty easy to get going
Oh no argument there but that is why I said locations for certain factories do matter
if you've already got a functional world spanning train network you're gonna favor different recipes than if you have drag belts or new rails across half the planet to tap another node
fair, one more question just for factory design inspiration and vibe, when you guys think of aluminum what is the first color that comes to mind? (aside from the actual color of aluminum)
And even when I had a functional world spanning train network in my last playthrough I still at one point ran a bauxite belt from the titan forest up the mountain into the bamboo forest that I could hook directly into my existing aluminum production rather than involve the trains just because the route they were gonna have to take wasn't a particularly efficient one with how I was laid out
for trains I use a very light metallic blue/white or light metallic grey/white if that's what you're getting at
i meant more for factory accents and just general vibe but trains factor into that too so that works!
yeah i use the same basic colors for my aluminum smelters. Usually do something else for the bauxite part but not married to any one scheme there
I generally dont decorate until many hours after its built. I llgo build another facility entirely then come back.
for the most part I only color trains until I'm in the post elevator phase of the game
Allowing time for any hiccups to show and for me to troubleshoot. And think of how I want to decorate
everything is getting slapped down, torn up and rebuilt far too often to go deep on aesthetics before then.
color coding the trains by cargo just makes eyeballing what the heck is going on on the rails so much easier
sad to say but until console players get 1.2 we are limited to semi default colors we cant exactly make the super crazy colors .. yet but to answer i do similar to @gaunt crypt do silver accents on a dark grey not metallic shiny but matte best way to say it
particularly in my last run where I was going in hard on that particular brand of self torture that is multi item stations
fair, i like the idea so i shall keep it in mind fs when building
opinions of fluid trains and trucks? from what i recall back when i played before 1.0 fluid trains were pretty bad at least
if your rails/stations are well designed with good signaling, adequate buffers, etc the problems of fluid trains are highly exaggerated
nitrous compresses well enough to be worth package/ship/unpackage just for the sheer additional throughput you can get but otherwise I just use fluid trains unless I specifically need the packaged version at the destination
trucks on the other hand... well I haven't played experimental yet but hopefully the rework is as good as advertised
I have never set up trucks for anything and not ended up wishing I did it some other way by the time I was done honestly
oh im playing in experimental i know they added fluid trucks and overhauled pathing is there something else of note theyve done?
the old pathing is maddening. if they've megaimproved that I may try them again
fluid trucks would make that much easier to consider as well
Increased the volume of fluid stations
ive been going out of my way to use trucks whenever possible because of the changes and from what ive experienced so far its a 11/10 change, it makes them much easier to use and far more reliable
if you've got a base in a place like the grassy plains and you want to bring in a oil or fuel in 1.1 its... an experience
why? there's an easy oil field to the NW
that's a comically long pipeline or rail on your first playthrough
I actually ran the pipeline on my first playthrough. And that only after first trying to run it from the crater (that's the node I found first). Never. Again.
But if the pathing is as good as advertised in 1.2 I could imagine running trucks
They should do decent running up and down the coast with minimal built up road infrastructure
I ran a 2km pipe for my nitrogen the other day lol
A long nitro pipeline is honestly less of a headache than a fluid.
still has lots of ways to bite you if you aren't careful of course
I had one where I had a train picking it up down on the beach on the west coast with it being piped down from the mountains. 4 parallel lines running almost straight down bringing the total output of the well. That was fun to build.
For sure, I've done some silly things with pipes and have gotten away with .ore then I should over the years
As long as you've got the pressure enough valves will fix anything with gasses really
That playthrough was insane though... I was grinding 80 warp drives a minute when my potato just couldn't take it anymore
How do I have 50 hours in this game I feel like I know absolutely nothing 
that means you're doin it right
frfr
Don't worry. Once you finish the tutorial it makes a lot more sense.
"We got tricked into doing a 100 hour tutorial" - The Worst Guide To Satisfactory (iykyk)
speedrun? :)
You know you have a good game when 100 hours is considered speedrunning
90 hours and still in phase 3 and finally optimized 22.5 modular frames p/m. now to do the rest
I was around 50 hours in the first time I restarted after realizing just how heavy the combined weight of all the boneheaded things I'd done up till that point was becoming.
I was very proud of my 12 biomass burner setup the other day. That's about my level of experience
I mean that's the average of sandbox games
run x: stay on biomass for a long time while you figure out coal.
run x+1: get off biomass faster as you don't have to figure out coal.
run x+1+y: stay on biomass for a long time until you can skip coal entirely
it's the cycle of life.
so was I lol, setting up good biomass never gets old
A heavy duty, slooped biomass setup can run for days off one 20 minute chainsaw massacre.
this space tick got stuck in the middle of this platform im tryna build
might have to use scim to remove it π
you mean one of the crabflies?
oh right
The beans
They're pretty easy to remove if you don't let yourself feel any emotion.
#screenshots message 30k power from fuel incoming
I hate when i have to leave a project to grab more concrete
I think im about 5k deep
So do ya'll use scim or satisfactory tools?
I tend to avoid em except for using map
Valid valid. I use tools to wrap my head around production chains because I suck at math and the visualization makes it easier
Exactly same here! And then I write it out on paper and voila! Not cheating!
I dont think using a calculator/planner is cheating at all
Hot take: playing a single player game, cheating doesn't exist. Play how you enjoy the game.
How do I get to this sam node in the red forest? #screenshots message
It's in a cave
I have 8 separate 270 miners for limestone. Totalling 2160
That is needed to supply 4 separate manifolds that each consume 540
My belts only fit 270
Am I cooked or can I do something to feed these manifolds without needing Aton more limestone nodes
idk if here i can ask but, theres a way to get rid of fluids? like an awesome sink but for water or anything else?
If you need to get rid of water, try making wet concrete. You can't sink unpackaged liquids
Please elaborate on wet concrete. Is it an alt recipe?
Yes, it's an alt recipe. Combines water and limestone to make concrete
you're on mk3 belts and you need 2160 limestone? 0.o
i only really use satisfactory tools' calculator for when i wanna make 101% sure i get my item rate calculations right (or when i'm too lazy to calculate them myself)
it's just way faster than doing it myself in excel lol I use it all the time
Some use it to save time, others end up using it to avoid learning how to plan 
how do you even use it to avoid planning? I have to tweak so much stuff to get what I want
like I tried to throw everything for phase 4 in there and I had to adjust alt recipes and break it all down into smaller planners and set the outputs of those as inputs on the items later in the production chain
One way can be using it to plan all early game factories and following it to a T without any questioning (literally offloading all factory thinking to the software)... Which often ends up with questions like "how to feed 240/min to my machines when my belts can only move 120?" or "how to split 120/min into 30/min and 90/min?"
you figure if people didn't use the planner they would know how the belt stuff works?
yeahh there's quite a difference between those two
I was kinda confused by belts and shit, this is my first factory game, I tended to just load balance everything cause it made intuitive sense to me
i figured the basics and some slightly advanced stuff out really easily with no external resources
Scim?
and "how do I split a 120 belt into a 90 and 30" is like... the start of someone understanding the game better I think? at least it was for me. I didn't realize you can just manifold and stuff will work out, or that I can use smart splitters with overflow to prioritize the 90 or the 30 first
Satisfactory calculator
Eg: some people take that preference and assume that's the only way to do logistics; then end up trying to balance for numbers like 69.420/min just because "the plan said so" xD
Like the inbuilt one?
there's no way I would have done manifolds if someone didn't give me that tip lol
Nah it's a website
https://satisfactory-calculator.com/en/interactive-map
satisfactory calculator interactive map = SCIM
yeah once you understand how splitters work you can kind of just focus on the total number and not how to break it up most of the time
SCIM lets you edit your save and load your save file to see missing hard drives and lots of cool stuff
tbh yeah, the manifolds for some reason were difficult for me to find about so i only learnt about them externally but i refused to use them for a long time because i wrongfully thought that they would make the production rates permanently unstable in all cases
Yes I regret it heavily. Worst still I need to finish this low to get the next stage
Fair warning, as it's not great as a calculator
Map is great, but the calculator part... Ehhhhhhh.....
they aren't very intuitive IMO, seems weird that they just kinda work out
you should get yourself a beautiful mind wall so you can externalize what's in your head
I use satisfactory tools for the calculator π
yup
what do you need all this limestone for
No. I WILL do all the math in my head and i WILL forget it all and do it ALL again!!!
lowk cheating ngl
that's like... 4x the amount of limestone I've used through finishing phase 3 lol
Reminder that "cheating" holds little objective meaning in a single-player non competitive game~
well yeah but idc how people play a single player / coop game. I don't look up hard drives or edit my save, I don't even like using SCIM to find nodes. I used it once to find SAM when I was newer
I think it's more like cheating will rob you of some fun in your first playthrough, the world is very well crafted
yup that's a fair point, up to the user if they consider that fun or not
I would have been so excited when I finally found SAM if I didn't just look up where a node was lol
This would be my concern more than "cheating". A lot of the exploration stuff was a lot of fun the first save
that's probably the only thing I feel bad about looking up. that and alt recipes, I feel like knowing about HOR -> diluted packaged fuel kinda made me skip the early fuel gen struggle
you only get to play it for the first time once
and knowing about hoarding hard drives = thinning the reward pool made me hoard them instead of use them XD
I have 1200 steel ingots Iβm tryna make into beams so I can finish tier 3 of the space elevator. I have. 54pm of the cube frame things already so I wanna max out the versatile framework production
And I need the concrete for the alt recipe for the beams
yeah I fucked up my first playthrogh in palworld by looking up where the good pals were, trying to be less sweaty in this game
you can finish phase 3 with like, one machine worth of each? are you doing a challenge run or something
Lmao itβs my first time playing the game I decided to overproduce so i wouldnβt have to mess about with it again lmao
I say I'm being less sweaty but I spent hours yesterday and today using the planner to plan phase 4, but I think that was overdue from me skipping a lot of space elevator part automation
you can chill a bit fr
I just assumed Iβd need a boat load cos it says 1000 for the upgrade
I have more versatile frameworks than I know what to do with and I make like 2 machines worth or something. it adds up over time, I have 3 large storage containers worth lmao
I would but now Iβm like 90% done itβs being fed with 810 coal and concrete and it has like 60 machines in it all wired up properly itβs literally just missing concrete
yeah might as well just send it
try to find the wet concrete recipe if you need that much limestone hmm
But I fucked up I did the maths wrong and went from needing 3 limestone nodes to like 9. I was devastated ahaha
they're good for coupons if nothing else π
don't feed them all to the sink, if you stockpile thousands of versatile framework you can use them later to make more advanced stuff π
This is my logic tbh I wanna get the achievement for the expensive trophies
you'll have so many that you won't ever need to build them into a production line again just container feed everything
man I'm too tired today to do phase 4 stuff
need to connect all my factories with trains, everything needs random shit from all over the map now
I donβt think I have the recipe able yet I donβt have a machine I can put liquid and belts into yet
Smart splitter is your bestie here
You don't have refinery?
you're working on phase 3 parts? should have access to the oil processing milestone. or do you mean you wanted to unlock phase 3?
This has become a little less true, with the 1.2 additions 
god I hate this game
What happened
accidentally deconstructod a crash that had hard drive in it
the game won't let you do that
didn't think tha twas possible. Just reload save
Wait you can do that-
I've tried and it says nope you can't there's a hard drive in there
ive never opened a crash and then had time to try to deconstruct it
experimental, accidentally selected it while using mass deconstruct on debris
Wait, that's illegal!
Yeah you can only deconstruct after you taken the harddrive as far as i know...
you know where to get normal or pure crude oil? i only got impure in refinery
ooooh
yall it literally just happened in front of my eyes
nvm, don't know how it is in experimental
hmm maybe you can get around it by using mass deconstruct? auto save is like every 5 mins just load one
BTW, we got another channel especially for that π ( #satisfactory-experimental )
you sure you didn't already take it out π
what if you reload from a previous save?