#satisfactory
1 messages · Page 770 of 1
I'm building next to the central lake, so pure ingots is really good, which is also close to a bunch of coal nodes. thanks 👀
I already have electrode aluminum scrap as well, so that saves me having to work through my 17 remaining drives :3
I just found out that petroleum coke and coal aren't the same thing, but there are oil nodes nearby as well so it still works (probably)
not "not the same thing" so much as "not interchangeable"
The amount of refineries and pipes will surprise you .
part of the benefit of electrode is there's a small output increase, but also if you're doing a big set up you only have to import a bit of oil instead of a ton of coal
you do have to process it a couple times on site though
Uh , do u guys use cheap silica or quartz purification for silica ?
does ada have to be so mean T_T
ye i always look at it then see if its more or less eficient than what i have
I'm ready (I think?) #screenshots message
get back to work, pioneer
You can make aluminum without any silica at all 🧠 ⚡
can you?
Sloppy alumina, default scrap, pure ingot 
time to get hard drive hunting
Purely Sloppy Scrap
Nah I want to get more ingots from my scraps , and I don't mind adding silica
If you say so, I prefer the simplicity myself, made a plant that produces 4500 ingots, probably good enough for the rest my playthrough
Unless you're aluminum-maxing the yield matters little imo
just found this recipe, real game changer
very convenient and simple chain, even if the yield is a little bit worse
Is there a easy way to get all the harddrives, somerloops and mercer spheres fast?
why is the voice chat here so unused?
use your scanner
you mean the non existent voice chats in the server?
it's being perfectly utilised, all 0 of 0 are in use
uhm, im certain yesterday i saw some vc channels
Just add a "screaming room". 1 VC where the only rule is you have to shout
haven't been any voice channels in a looooooong time, if ever
damn im getting slightly mad
ok then following question, is there a discord server for satisfactory with vc?
My computer/circuit factory is just missing reinforced plates and crystals. I'm using the crystal computer recipe. This is the first factory I've made that feels complex.
did you somehow skip over hmf 😄
Caterium computers would have been easier, only diff u add rubber
Meh they are not complex with iron pipes
more complex than computers
hmm, I could use hmf to test factory designs
Iron pipe 😭
would railroad or drones be better for transporting my oil? packaged oil, that is.
Gotta be the worst steel pipe recipe
Depends on distance
And drones need fuel
Trains just use power
trains are way too op
about half of the biome inbetween the extractors and where i need to get the oil
they're too good for short, and long range, with big throughput
Just train that
Could even pipe that
Yeah
But they're shit on really short distances
Or wait on 1.2 and get that fluid truck
what about the normal trucks? it's packaged, not straight crude. i'm not sure how much it's gonna like the terrain though (dunes)
Make road
And ur right, could go normal trucks
With a train you gotta have another freight car for packages
Train might be more compact than 2 trucks (or more) going back and forth
the new roads on 1.2 are pretty good
But i think we need a bunch of new stuff
like train station filters, or smaller stations for the carts
You don't
You can put the empties back into the same wagon that brought the full ones in
And have a freight platform do something it can't do?
would be hilarious if they replaced drones with carrier pigeons for april fools day some time
Or an entirely different station, which is more bulky?
<@&370483737957236737> peak idea right here
<@&370483737957236737> swap the non-flying bird and drone meshes
lol sending that to emmet now
Which is loading and unloading at the same time
A station doesn't take up space on your main train line
A second train or a double length train does
how do i connect 3 water extractors to 8 coal gens? the water cannot be fully transfered
Just use 2 pipes
But just a 2 freight car train tho
how do i divide one of the extractors?
is how i do it
Pipe junction
And I meant physical space
ah, yes, because as we know, the map is very small
Just saying that 2 train stations is more bulky than 1 train station or 2 truck stops
Looks like it
pipes take another victim
Didnt even built the space elevator and got his hands on coal
tier 3
lmao
i take it back
should i actully make a mega factory or should i just keep making smaller factorys for each thing
smaller factories are easier mega factory is cooler but they are all the same machines so they output the same
megafactory is not recommended
but its cool
this is my 5th playthrough but ive always have been too lazy to build one
i dismantled it
real question is why do u unlock a whole damn space elevator before normal elevators
moving things fast is easy, moving things fast safely is hard
ficsit don't want to lose their investment
one is ment to put a bunch of stuff in space the other is decrotive
Priorities~
elevators arent decorative pal
can i speak here?
uh no sir
no
But two of my things already take Caterium, and I built the factory around a node of it, so I don't want to overstress the Quickwire requirements and need throughput from the trains
if factories are your power, what are you without them?
nothing cuz factorys are all that matter
I wish there was a pipeline Mk3. Mk2 is enough I guess but I wish
you are you, you are here and this is the stuff they dont want you to know
what is a factory?
thing that makes thing
And what defines a thing?
something is a thing
what what is something?
a thing is something
then do you truly understand what you are talking about if you cant fully explain the topic?
i am
ok i came here to ask, what is the best turbofuel recipe? i currently am gonna use the standard one. but not sure if that is good
where are you making it
Whatever one is easier for you
"best" is always subjective and relative to your preferences
the one that makes most turbofuel and no polymer resin
since alts are all about tradeoffs. turbofuel ones are mainly "which resources do you want to use more/less of"
just sink the resin
don't think you can avoid the resin, but yeah just sink it if you don't want it
or turn it into more stuff
i mean there is a recipe for turbofuel that requires resin right? or am i dumb
idk
none require resin, but making the fuel for it is gonna be making resin as a byproduct
k thx
where are you making it tho
in the spire coast, im trying to use all the oil there, and leave the rest of the places for plastic and rubber
but i am ok to transporting materials long distance aslong as the materials dont require oil
i like to make mine with the normal recipe at that big crator
k im gonna look at all turbofuel recipes in game and try to find a good one inshallah
id say transport all the oil to that one small island and make a big oil thing there cuz why not
counterpoint, if you want a better return for your effort, hold out until you can make rocket fuel
maybe i will, but i already set up all the foundations of the factory adnd im just too lazy to remove them all
but to make rocket fuel, I NEED TURBOFUEL
blue crater has all the stuff you need for the normal recipe
not necessarily
trains exist guys
locomotives to be exact
train
thats why i plan to make it in spire coast and transport stuff
Choo choo
urmmm technically its a monorail
You might need some training to get them to work though...
ern actully no one cares cuz train
struggled first time trying to set them up, i still dont have many trains in the world, only two connecting to collect plastic rubber and circuit, and one to collect aluminium
Once you manage to make a good rail, expanding on it is much easier than making the first parts ^^
actually i could unlock ionized fuel, would be hard but i could try, since i do have 100 speed up things
but first rocket fuel
Satisfactory is reportedly preparing a DLC — hopefully a new planet with new mineral resources.
I feel I’m gonna cause another issue but I need the horrible ratio of the iron pipe recipe
like i said guys procedurally generated planet trust
Oh fr?
That’s sick!
i dont think want to build in spire coast anymore
Hopefully they won’t abandon the main game tho
i cant find coal with my scanner AT ALL
Isn’t there a huge node near there?
"Reportedly" from a stream, I imagine...?
Like 3 pures
all nodes are the same size pal
No no as in like pure sorry 😭
closest one is 1800 meters away
Bit tragic
oh my
Where is the spire coast again? I’m still on my first play thru even tho space elevator 4 and I have no idea ab the map very well lmao
whats the source for this?
one place has 4 pure coal nodes but i need to go 2000 meters
Oof
and also guys how do i even calculate train throuput
Tbh, I don't dislike the idea of Nodes having different sizes (just a visual difference) depending on their purity 
can also just make normal fuel and then nuclear
time it, does it fill up the car before it comes back? you need more througphnut
i know but i want both
True! But I think it’s a small thing that won’t really change gameplay or aesthetics that much
or use the nitric rocket fuel alt
i just want more power its satisfying
in short you need your train to carry enough supply to last the round trip + loading and unloading times (+some headroom to account for potential traffic)
I also think if any of you saw my world you’d all have a cardiac arrest
Although it’s recent got better!
i had a cardiac arrest imagining it only
Can i join you to see?
simpler to not care about mess worlds
Such a small thing that I'm too lazy to make a QA post about it 
I mean yeah sure
but it’d have to be later!
as long as its not lets game it out level of crazy
Lmao it’s got better I promise! But it’s my first world so you can imagine the starter area 
True…
I’m too chuddy for that
i just realized how good of a deal i got when i bought the game 4 years ago
Lmk in ab 8hrs
that’s when I’ll be on university is killing me
WHA TH THELL IS DARK MATTER
matter that's dark
Matter that’s not light
Let us know and you could win a Nobel Prize
i just checked the current price hahahh
My guy just another me
i got the whole thing for 15 bucks
great deal even at full price, and i dont say that often about games
I never did... 😅
When there is just one full belt (or less) per freight, I don't even need to worry, but if it's more I just check wether the system keeps up (ie: wether items pile up at the source or not)
should i do ionized fuel or dont?
True
I’ve been trying to get my mates to play it but they refuse to for some reason even tho it’s a game I know they’d like!
ionized fuel is only for personal jetpack, it's terrible for power generation
true true but the 15 euro is like insanely disproportionate to the game i got for it
production of ionized fuel is energy negative - best used for jetpack or drones
drones?
God my power grid is awful you’ve just reminded me lol
ohhhhh ok thank you
eh if you want
rocket fuel is more than good enough for drones though
ionized mostly makes them go zoomier
yeah but like fast is cool
yh
then choo
now that i think about it, what are geysers even used for other than power
bro its pipe from point a to point b fr
is there a easy way to skip exploring without cheats?
No I know twin it’s just I’m a literal spaztic
Radar?
ik but i mean go and grab all the items
Oh hyper tube cannons? Idk man I haven’t explored it all either
dont understand how pipes confuse people
I heard 4-car trains (1 engine 3 cars) is optimal, but are 5, 6 and 7-car trains like, bad?
Can't I just use more to compensate for speed?
I said it above man I’m just a spaztic 😭
Plus it’s my first play thru and I didn’t know atp
it also takes alot of space, 7 freight stations is insane imo
1 engines per 4 carriages, not just strict 1 to 4
You can add locomotives to the front or the back of the train...aybe even in the middle? 
and that's just a guideline, may be able to do fewer engines
wait what happens if i like put multiple engines, how fast could the train go
100 cart trains are funnier tho
more engines = more acceleration and force, not better top speed
It just speeds up faster
Does adding a second engine help speed? And does the second engine need to be fully "in" the train station array to count? If so, I may do 4-5 freight cars for my mega factory run
im gonna go to creative and watch it instantly go to max speed
you can make it easy, this easily divides into 4 blocks - then you can hook up each blender to its own set of generators
https://www.satisfactorytools.com/1.0/production?share=U4jGBVw5P4j783r9oHBK
Meindratheal — 13:38
more engines = more acceleration and force, not better top speed
the engine guidance is more for hills and assuming full carriages. if you're on flats or less load, you might be fine with less
That's kinda what I meant, thanks. I didn't expect the top to go up, just acceleration and deceleration
Oh awesome 🩵
i said i would go max speed instantly not go light speed, difference here
Adding locomotives increases acceleration, for the same top speed.
I know that (after the initial locomotive on front of the train) you can add more locomotives both or the front or the back of the train, but I don't know wether it's possible to add them between cars too (still, the station layout must account for this, possibly by adding empty platforms)
one train with 2 billion engines and 2 billion carts
you definitely can
5 freight, 7-long trains it is then. Thanks everyone. Then a sorting engine at the end. And I think it'll be raised, with a truck station array below it.
my old nuclear train was engine, 6 carriages, engine, 6, engine, 6, engine
and now engine doesn't look like a real word
there should be a world limit on trains only 1
there already is, you can indeed only have 1 world per train
they are sadly not interdimensional travel capable
Can I make a bidirectional train station? Like, with one train station going one direction, the other going the other? I don't need this, and I won't use it. I'm just curious if that's possible.
Someone crazy could make that work. Not me lol
platforms shoudl only connect to 1 station afaik, but you could jsut ahve 2 stations basically connected facing dif ways
thats crazy
rephrase: there should be a limit of one train per world
They're fairly easy to make
it doesnt accelerate as fast as i though
i saw it in a vid once if i think i know what you mean, yeah its possible, not that complicated pretty sure from what ive heard
how fast do you accelerate then that you are faster than a train
biomass is so much better than leafs 😄 just realised that
Slide jumping is pretty cool, as fast as a train if you do it right
Wait until you hear about solid biomass
True, and don't encounter a slight incline
wait until they hear about coal 🧠
Ionized fuel
Wait till they here about fuel
thats energy negative
Ficsonium too
dont know about that one
GOOD MORNING
probably positive
Not with all uranium
Without converting
The power gained from burning all that plutonium mostly goes into refining waste into ficsonium
And ficsonium burns shit
1/min
Ficsonium should be barely positive, unless there's some serious slooping/clocking involved
then i will probably just stick to sinking plutonium rods when i finally get around to my own plant in another couple hundred hours
although, it will probably not take that long to get there given all the homework i have done
That's what most people do...
It's not just that Ficsonium is barely net positive on power (just ran some numbers, ~20 GW used to make 10 rods/min, 25 GW' worth), it also guzzles a lot of resources and need high-tier items... Big hassle for small return 😅
i imagine it may be a fun project if you are running out of things to do
I just realized that the power return is so small it would actually be negative if one overclocked everything to the max 
ah... so the key is to severely underclock everything for a positive return 🧠
underclock every single machine in the world to 1% and just place 99 more of it 🤷♂️
i already underclock often just to fill more space with machines
the small power savings is just a nice bonus
That's not a strategy I see adopted often, but surely works out well in that regard ^^
why build few machine when many machine do trick
yeah most people seem to lean towards the other end of the spectrum, everything needs to be compact
i only overclock if space is tight, which is rare
does that factor in the gain from being able to burn the plutonium too? since it's probably fairer to compare wasteless with wasteless
though it is still useful to know how little a gain it is if you are just storing plut waste
No, just the Ficsonium part.
Plutonium alone should be enough to make it positive, but that's overshadowed by Uranium anyway 🤷♂️
Ie: full nuclear is always positive, even with Ficsonium
btw is there a way to get an exact amount of material you need for the dimensional depot? cause i keep pulling stacks or all of them
you have inventory space for a reason
you can refill an already existing stack by dragging on top if it, thats about as close as it gets
oh ):
That needs unlocking the tech for it first though
Hey guys is geothermal power considered green power?
Technically, Coal power is renewable too on Massage 🤓
i thought they were asking about pulling from the depot, not uploading to it from the inventory
hi guys can someone explain how fluid splitting and generaly pipes work?
its neat, i use it to refill stuff like ammo, nobelisks and jetpack fuel all the time
hi guys, can someone pls vc me and help me out with train signals?
You might want to try #1038092680493801533 or #1201555265942724758 
ok thanks
Well the thing is right now u can make very reliable power using nuclear and coal ofc. but the geothermal power is kind of unreliable cause it doesnt make steady power.
Now that weather is a thing in 1.2.. would't solar panels or wind mills also be a cool thing? cause solar panels only work good on a clear sky bright sun... butttt since weather and night... it wouldnt be good as a main power source.
Maybe there is a specifc reason this hasnt been added yet and i wanna know.
It has been said that green power will not be added
Generally, the devs are against "free power" generators.
Geothermal is an exception in that it has only some fixed places (which makes a decent argument to add hydropower), but solar/wind is out of the question as one can just spam it across the map
So anything to do with solar, hydro-electric or wind
ahh okay that makes sort of sense?
pipes are bidirectional and sort-of work like irl - fluid sloshes around, goes where there's less fluid, likes to go downhill, hates to go uphill. Pumps set "headlift" which is "how high can fluid go".
as for splitting, fluids go where they please 🙂
Hydropower would still give steady power
yes/no
The good old yesn't
moon
The humble valve:
Tides are not a thing in Satisfactory
Also, the "unstable power" part is just a gimmick, imo... XD
The power they give can be easily stabilized using power storages
the humble valve:
doesn't do anything useful and breaks some setups
Indeed
fair, it was just a taught and wanted to know.
heh, thanks, you helped alot, realy thanks ❤️
should add solar panels for april first and instead of giving power it drains it
decoration piece
What if you put all the variable power usage buildings on the same grid as all geothermal generators
I think you completely got the devs' stance on the topic ahah (as far as I myself can tell at least)
<@&370483737957236737> lot's of good april fools ideas here
can trains derail from going to fast?
Now we're talking good power lines... Everything else can then be as flat as one can manage 
No
okat hx
alleen bij botsingen of einde van het spoor zonder buffer stop
hey effe lief doen
And back to English only
okay
Just giving info
Kinda the rules
yea yea yea
Playing with fire is what you're doing

||Sarcasm disclaimer||
... I now feel an urge for an emoji of a buffed lizard doggo with red eyes holding a bammer...
guys do you make 1 big grid or are you like me and do you also make substations ect?
usually 1 grid, now that we have priority power switches
I like to go for 2 when I have the patience for it...
i put those in the power switches inside the substation
Photosop can do wonders
bruh why cant i just dump water automatically from refineries or something
i have a main grid using power towers, and anytime a power tower goes into a factory i put a priority switch right there, putting in multiple grids with different cables on the map is too much of a pain for me 😄
Making buffed things is a tad above my skills 😅
#design-and-architecture message i put my reference here
I mean you can flush the pipe system but then that will be your full time job
that's not automatic yes
Go hard drive hunting and get yourself the wet concrete recope
Also uses refineries but gobbles water
because managing waste water is one of the intentional steps to handle in tier 7, pretty much
And a bit of water
I once dragged a HOR pipe all the way from the HOR buffers to main base so that I could flush it without going to the oil place... 😅
overflow gate for pipes when?
with fluids, just use gravity
Pipes fill up eventually
Lmfao
Wet factory floors lmfao
Slippery slidey
hi all. My next objective is to Complete Phase 2. I have 3 different objects to build. I recognise one of them as Smart plating but the other two I have no idea what they are. Can anyone help?
that way i can drift the small car
exactly, and if it still produces more then then the initial pipe, it'll flow over the custom overflow gate, thus you have created what was asked for
you can build assembeler and open recipes to see them
or open codex and browse it
Versatile framework and automated wiring
You can check all the items and recipes aviable for them in the codex (or inside machines)
If you don't see the items you're looking for in the list, you might not have unlocked them yet (through milestones or MAM)
Need (advanced) steel production first
heya everyone, i have a quick question
when it comes to coal power, i should probably always always overclock power stations and coal miners to max, while leaving the water pumps at 100% or less, right?
Entirely depends on how much power you need
check your milestones
almost always the answer
imho, miners is the only thing you should ever overclock, since minining nodes are limited. Everything else is just a matter of space.
I wouldn't word this nearly as strongly
tbh, i just want a coal node to just fully go into power
While I agree on the miner (can only build one per node, so it's best to get the most out of it), I don't get the logic on overclocking the generators 
You can overclock things if that seems like a good idea to you
save on space/materials, since their power production and resource consumption scales linearly
it's most worthwhile on miners but only if you have a use for the extra product
there is plenty of space, and materials are infinite
but as others have said, you can play as you prefer 😄
Generators do be quite expensive... Though, that also points to the weakness of one's factory 
when i build my first fuel gen setup, i was always low on motors to spam them out, probably because i just finished the motor factory before and nothing stockpiled yet 😛
once storage is full .. you wont really empty it again, other hten maybe steel and concrete or some other fundamentals
I tend to use coupons to alleviate that 😅
does it ever make sense to use ficsonium for fuel rods
depends on your goal
power
for power? probably not, want to get rid of the plutonium waste in an automatic way? sure, thats basically what its for (imho)
well i could also just sink the plutonium fuel rods
you could, but that'll definitely cost you power not using them
I technically have infinite resources, so thats not a problem
but for example
ionized fuel is a net negative
over rocket fuel
so im wondering if its the same if you use the uranium waste for plutonium/ficsonium fuel rods
if i remember correctly, the plutonium waste -> ficsonium -> power plant part will mostly carry itself power-wise, so its at least close to neutral, while you gain the power from plutonium power plants
but its just one option to handle nuclear
🫡
yea im just trying something new this playthrough
i'm not at nuclear yet in this save, but I figured I would try to go the full ficsonium route eventually
So I’m having a bit of… trouble. I’m new to the game with only a couple hours on the books(it’s like 90-ish and I’m an absolute scrub) but I’m having trouble like planning my factory growth. I’m currently on phase 2’s latter end and I’m unsure how I should factory build. Anyone have any advice?
My preference is not to have a giant eyesore mega factory but I also haven’t branched out into the beautification of my current setup…
is that calculation done with overclocking the machines?
pick an output goal (often for a milestone)
use a planner like https://www.satisfactorytools.com/1.0/production
scout the map for an area that has most / all resources you need
No, 100% clock
Check my next message below that ^^
did you also calculate the positive net gain for plutonium?
because you have to account for both
... That's still further down 😅
But no, they calculation was on Ficsonium only. That's the smallest (and less productive) step anyway
My own advice is to generally follow "Independency," described here: https://satisfactory.wiki.gg/wiki/Tutorial:Independency. Basically, each factory only outputs to your own "personal" storage (ie: build gun use), and goes from ore->product. So you make yourself some Reinforced Iron Plates and then that factory is done; you never touch it again. Whenever any new factory needs more RIPs, it just makes what it needs right inside the new factory as an intermediate product.
In regards to the specific points you were asking about, IMO that makes for far easier decoration/beautification since the scope of each factory is nice and small. You're not dealing with an ever-expanding centralized monster; instead you've got a lot of smaller isolated factories which are Definitely Done, Functionally™, so you can focus on a smaller decoration project
In terms of decoration, IMO it's also far easier to experiment with techniques and iterate your design, since you've got a lot of opportunities to totally start over with it from scratch
(That benefit applies to the factory building itself as well)
And of course it encourages expansion around the map, so you can use of the map's natural beauty to make up for many deficiencies in your own decorating skills. :D
Okie so you’re thinking I should probably try out the “satellite factory” route(or whatever the normalized name is)
I think "satellite factory" would generally imply that you've got satellites feeding material back into a "main" production area, which isn't quite what Independency is... With Independency your factories would basically never actually "talk" to each other.
But of course none of this is stuff you have to follow religiously. I recommend Independency all the time but I don't follow it exactly all the time. :D
Yeah! I definitely resonate with this. I want to explore the map, nab some hard drives, and just have fun… but the convenience of not leaving my “main base” has been a little bit of a hump to work around
One wrinkle is that for later-game parts especially, my "factory" might actually be composed of various sub-factories which are geographically isolated.
Like I'll produce parts A, B, and C in their own isolated factories and then logistics 'em together for final assembly elsewhere. That can still be done with an "Independency" mindset, though, so long as those factories' only purpose is to supply that one factory line. It's still one "factory," it just happens to be spread out over a few sites. :)
I've done microfactories, my next run is megafactory on randomized nodes, 50% power, 5-10x space elevator parts using what I've learned I think. I can't wait to get into doing a large scale shipping and sorting area TBH. And cross-country pipelines
Easier to find locations with all the nodes around when you spread out a bit, for late-game parts
Ye that’s the beauty of this game. Everyone’s got their own flavor and expression. I was just meaning “satellite” because from what I’ve seen, those satellites still feed a “main adjacent” building area since you’ve gotta feed ADA/The Space Elevator
One final note and then I'll shut up from my usual advocacy: You can also make use of Independency even if you do want to centralize production somewhere. If you're making ten different resources in the same facility, you can still have each product line totally isolated from each other (apart, probably, from sharing some resource nodes, etc). IMO that can lead to much cleaner looking factories even when you are centralizing to a degree
uh, I'm not sure if this is a graphical glitch or what, but is my sky supposed to be sparkling? Its not like an aurora, it looks like bunches and bunches of idk, fireflies or fireworks?
it gets da job done , pure iron ingots really helpful for this
So like maybe you're making the same intermediate product in like three or four locations in that "centralized" factory, but since the floors/sections/whatever don't really interact, the build can stay a lot cleaner. (Or at least it can stay a lot cleaner without all the extra work of trying to make a big production web)
is this a graphical glitch? #screenshots message
You unlocked nuclear death mode
apparently
so saving and reloading didnt fix it
I seent that XD
#screenshots message What graphical settings should I change so items on belts are not so blurry? I have everything maxed with motion blur disabled
My gut reaction is turn off upscaling
I think there is a setting specifically for belt quality somewhere. Ill look when i get a chance
Yes I have it on ultra
Lowering it just makes it worse
Disabling frame gen does nothing
AFAIK "Ultra" basically doesn't do anything noticeable, btw. If you flip to High you'll gain yourself some frames and essentially never notice the difference. (I'm just repeating info others have said; YMMV)
It's theoretically framegen which causes the items-on-belt weirdness, btw; did you do a full game restart after disabling? (I don't think that should be necessary but I suppose worth a shot)
Even if it does look better, I'd rather the extra fps over the marginal improvement to visuals
High is more than pretty enough iyam
Shit, even medium. This game is gorgeous in general
Ironically, a "fix" to bad FPS, for me, was increasing some settings from lowest to high/ultra...
That's odd
Mainly textures, iirc
Might have something to do with moving some work from your CPU to your VRAM or vice versa
Or something like that, I dunno
this guy has no idea what he is saying ^
Fair guess, but I don't think it should apply here (I'd expect the opposite, where better textures may make me run out of vRAM and thus using normal ram, reducing performance)
Correct, not really
I just thought it would have something to do how often the CPU has to swap shit in and out of video memory
I'd assume if raising quality settings sometimes makes your game run better, something is bottlenecking it at lower settings
I just found it funny how immediate the result was for me. I had everything on minimum setting and was trying to see if reducing the resolution would make the FPS better... I can't even recall why I decided to up the textures alone, but things got immediately better if not even decent
Maybe your GPU isn't working as hard as your CPU is, so turning video settings up might help to balance shit?
Is it gonna make me regret it later when I’m using only 1 line of rails and have trains run in a circle?
Again I'm waffling, I don't know for sure
I should try that 
probably, though solvable. One long ring means a loooong round trip for what could be a much shorter return journey
single-direction tracks are good, just consider more than just one ring
whether that's the standard double rail, or a rail that peels off the main loop and rejoins at an earlier point
why one ring when multiple rings that lead to even more rings
Main reason is me trying to wrap my head around routing that through the forest cliff thing on the bottom left of the map
I mean, it's worth to try 🤷♂️
Worst case scenario, you just go back to your old settings
Just did now, and my frame rate is either exactly the same or very very very slightly higher
Pulled up my steam hardware usage stats and it looks like I still have 3GB of VRAM going unused lmao
BTW, on the other side of this, if you're on PC there's ways to make the graphics better (and the FPS worse) 
I don't need hundreds and hundreds of frames per second for a game like this, 60 is ample
Or I could just split them going different paths and merging together once the terrain becomes less cramped again
60 is very much enough
That said I have a 2080 super and a 3440x1440 monitor which should be a recipe for disaster, but I'm still getting a pretty solid 70 fps in Rocky Desert which is, fair play, really good
Most other games with a similar environment that I've played would be getting quite a bit less
Of course there's variables there but you get my point
fps is just a number guys
Ftr yes I am planning on upgrading the GPU very soon
how soon
Really depends on your long term plans. If you plan on a complex intergrated rail system, ya itll be a issue.
but if you have no plans then keeping it simple and just adding stand alone rails for other things is fine
where can i usually find caterium nodes in the rocky desert?
Within the next month or so if all goes well
im planless
so soon
just overthinking as always
There's a (I think) pure node due north of the big lake
no clue
the lake that is located on the left side of the map?
The lake off to the west of the cliffs next to crater lakes, yeah
ah okay thanks
also a node on one of the big rocks out there
u can place the miner on the node i think
man game gets genuinely scary at night in the woods with these damn spider things
especially with huge jumping ones
also just found the circuit board without copper recipe
ya, Caves can be creep too.
in the Rocky desert there is a cave system the spans the eintire width filled with SAM and Quartz.
Also packed full of spider. I suggest building your MK6 Belt infrustructure in there with no lighting. Seeing the end game machines run with spiders watching from the viens on the ceiling has a VIBE
do spiders respawn when u annihilate them?
Enemy mob spawnpoints will, indeed, eventually respawn the mobs, unless you've been building factory stuff near the spawn
Each thing you build has some "don't allow enemy spawnpoints near hear" point value -- powered buildings are worth more than unpowered buildings, for instance. But even a sufficient number of, say, foundations will eventually disable the nearby spawn
thats so lame
(dismantling the buildables would re-enable the spawn; it's not permanent)
I mean, if you don't want to deal with combat you can just set creatures to Peaceful. :)
no i just want to put them in a cage forever
I have 90 FPS, I don't need extra frames
But that doesn't matter when the items look like shiet on any setting
IME a couple of hooked-up Power Storages are enough to disable most spawns
I had blurriness when game ran in windowed fullscreen. It was rendering at lower resolution than what was set in the settings
Changed to fullscreen, still blurry items on belts
did you change render resolution?
bro whats wrong with my factory
prob something
likely user error
you were right. I turned off upscaling and it went away.
ohhh
If I had to guess you prolly made a carry the one mistake somewhere
there is a tiny belt that looks connected to a splitter but it isnt
If its all on one floor go in photo mode and fly up with decoupled camera (P+R) to look for yellow lights
9 times out of 10
Good to hear ^)^
it was pipe problems ):
EVERY SINGLE TIME I FIX ONE PROBELM FOR A PIPE AND A SECOND ONE APPEARS
mk1 pipe each sepperated to carry 100 water
connected to blender
Btw does anyone know if it’s possible to place pipes already painted with copper finish? Similar way to how you can place foundations with concrete customization applied already?
Yeah they do that lol
make a post in #1038092680493801533 with overhead shots
Always feel free to make a post in #1038092680493801533 if you cant figure it out on your own
you were right
Are you bottom feeding?
what does that mean
Feeding machines fluids from below
It tends to work out very poorly, so most people avoid doing it wherever possible
Gravity effects fluids. So it is best to supply inputs with a pipe that is on the same level or above the input
yeah
dont worry all my factory is now green lights, i fixed it alhamdulilah
Alr glad to hear it
If you run into more fluid issues I’d start by checking the bottom feeding, its very easy to mess up
I personally do bottom feeding a TON because I think it looks cool and idm tearing my hair out
But thats just me lol
i like bottom feeding too cause atleast with bottom feeding, i dont really have to crash into pipes most of the time
I am not gonna go lower than my native resolution
this is why i like top feeding.
gravity forcces it down into the machine but gravity prevents to from backflowing into the feed pipe
I mostly like that it allows me to make my belts look cooler
And lets me do silly unnecessary things with conveyor lifts
i just put my belts on the bottom floor because I hate them and dont want to see them ever again.
and because the atrocities that happens on the bottom floor
Rude lol
stays on the bottom floor and doesnt come out much
I like working with belts bc theirs always an opportunity to try something new
I especially love finding ways to interlace mergers/splitters/lifts/stacked belts
i like splitters and mergers, they are fun, same with stacked belts. these are when i bring them up
but when moving the final product out of my factory i move it down
because problems may occur and i dont know what conventional ways to do it (stuttering
Wdym move it down?
Big habit of mine is taking things out of the building and back in w/ conveyor walls (as in before the finish product is made)
that's not what i asked
I feel it adds dimension to the building
You asked if I changed my resolution
I gave you an answer why I did not
@lilac monolith
I'm in this #screenshots message ,and i dont like it
@lilac monolith Im on break at working eating a slab of cheese and pepperoni
Yeah for factories with multiple floors I’ll usually start the production chain on the first floor and then move upward as needed. I have lift floor holes built to start with so I can work backwards as needed

hello may i ask how i can "clear" my hot bar at the bottomn (the shortcuts)
so the spots are empty again + what is that circled number at the left side ?
Open build menu and double press the number for a slot while hovering over a buildable
The circled number at the left side is which hotbar you have selected. You can have (iirc) up to 8 unique hotbars and switch between them as needed
You have 10 total hotbars to use; I believe it's like alt-scrollwheel to cycle between them (though it's been awhile so my memory for exact keys for a lot of stuff has faded)
interesting
alt scroolwheel aint it for me - i'll look into the settings
thanks :)
left alt + scroll wheel.
I hope my very fast editing skills are up to scratch
doesnt work for me, i binded alt so smth diff
Happy to help
ah
Check keybinds, im sure its in there somewhere
Hello chat
Ello ello
Hru
I’m also jus chillin
mind if i ask what blueprints i should start making
like what do you recommend having for sure
you dont have to reall, but having something like a 4 constructor manifold could help
sometimes alt just doesn't work for some people, normally you're supposed to be able to apply a material to every relevant assets in a hotbar by pressing alt+hotkey if said hotkey in bound to a material, never worked for me past like U6 or U7
I personally like having modular blueprints I can use to build roads
just blueprint anything thats tedious and repetetive
oh yeah airhead said roads, but generally any build NON FACTORY RELATED, that will be most likely repeated multiple times example: multi conveyor transporter, train spirals, roads etc:
I personally make my blueprints organically: when I notice I'm building the same patterns repeatedly, I then consider making a blueprint out of it
otherwise I spend a lot of time designing blueprints I never actually use
i have many problems with roads and trains atm, if they are the same height no problem, but to make turns and to go up/down is a hell, i still didnt figure it out 100% + i get clipping issues... but probs will figure it out sometime
be sure to always have materials to make a blueprint designer on the spot because this moment can happen anytime
100% agree
i just started investing more time into alien technology, that thing is practically asf
what happens if i sink a somer sloop or mercer sphere? or try to delete them in my inventory
You can't sink them
and delete?
No idea
probably also no
though if you somehow get rid of it, then what happens is that you got rid of it 🙂
I think you can technically get rid of anything via the HUB toilet
But yeah, should you be successful, no consequences apart from depriving yourself of one of the few limited resources in the game. :)
one of two 😄
What’s up chat
learning the game 😄 wby?
man i really dont get this game sometimes
specifically the random frame drops are getting a bit annoying
gotta restart my pc every time, seems to be the only way to fix it
is 157.5 stacks of solid biofuel a lot?
my friend here destroyed the whole forest
Depends
trees are not necessary for ficsit data procurement
173h in my first playthrough
Any recoms where i could build a cool space elevator space ?
like i wanna build some type of main base i'd say, but idk where and idk anything abt "good looking architecture"
have you unlocked all the miltestones and content in the game?
nope
probably wouldn't worry about it at that point, you don't have half the tools or items to build it and doing 'good looking architecture' really needs managing logistics really well
is there that much to come in phase 4 ?
Hi All. I'm on the Complete Phase 2 part of the game and have just unlocked the ability to scan for Coal. As this is over 1000m away should I pack up all my stuff and move closer to where I'll be mining coal?
having one of the better starting areas on the first map have two impure limestone nodes hurts the soul ._.
i dont think it's really needed
pack the material you will need for a power plant and some coal production, build it there - use zipline/blades to move in between
that's how i did it all the time
a fair bit, and you ge tthe practice you need planning layouts.
the game forces you to spread out, and you should have coal closer than 1000m for your steel
what area did you start in?
grass
there should be scattered coal in a lot of directions, share a ss of your map?
there is but the nearest coal is like 700m away (not 1000)
There's at least one convenient coal node over by the big arch thing in the southeast, if nowhere else
that's fine, make some steel there
For power-generation purposes, I'd recommend finding a place where there's coal+water right next to each other, which yeah, may be 1km or so away
the little island in the SW is convenient for steel
and yeah, if you want coal POWER there's 4 nodes north north west of you next to a lake
But yeah, as CobaltOfDoom said, this will be the first of many instances of the game encouraging you to expand. :) No need to move any existing factories; can just build new stuff elsewhere
"Outposting" or independent factories can be a great time. :)
do power slugs respawn or is there a limited number per map?
I always recommend that folks try to avoid the "main base" mentality in general. Instead of a "main base," just have factories, sited near nodes which make sense for what that factory produces. :)
Limited number, but in the late game (Tier 9) you can fully automate power shard production without slugs. And you can tame lizard doggos before then, who will give you slugs for free periodically. (And even with just the slugs on the map, you can make over 5k power shards)
sweet, and is there much functional difference between the blue and yellow ones?
you get more shards from yellow
lizard doggos
blue gives you 1 shard, yellow 2, purple 5
infinite slugos
gotcha, got my work cut out for me then
SLOOP!
Blue 2
yellow 4
purple 10
i hate destroying factories
you should play factorio
mostly use them in your miners , using them in other machines only saves you space
ya, i just dont do it
Yeah, tearing down factories isn't worth it (IMO). Just let 'em stay there, and build new instead.
also i gotta remember to use the awesome shop, didn't realize that's where you get the cool customization for walls and stuff
I admit I do often end up tearing down my very early-game starter factories (pre-coal) but that's about it
i need the ressources tho, it is the "perfect" spot i'd say
just leave them, its a great abandoned mall aesthetic
i often just delete and then deleta a lot of the materials..
There's a ton of "perfect spots" on the map. It's a bigger map, with far more resources, than many folks realize. :)
huh fr? it says smth different in my game
Like you really have to specifically try hard to literally exhaust resources on the map. Like it more or less has to be an explicit goal of yours
the only setup i consistently tear down is coal power. Often this is done in stages. As i need the coal
with sloops yes
The only real exception is folks going for the Ficsonium nuclear route -- it's not too hard to realize you're exhausting SAM with that
i still need to explore the whole map tbh, i'm thinking abt rrunning arround with a radar tower and discover the whole map
you use a constructor with a somers loop installed to get those numbers
AHHH
i dont have that unlocked yet
#screenshots message
L I N E
Keep exploring, and check your MAM frequently for things you can research. Research anything you can in there. :) You'll get to it!
(Though also be sure to take your time and enjoy yourself; you're not on a timer! Though I admit that getting out of the biofuel-collection-loop is a pretty good incentive)
i'm pretty caught up in my mam i'd say... not much i can do except that alien thing which is kinda tiring for me
is there a fluids drone? or do i need to package stuff
i'm currently at phae 3 with all milestones done
you need to package
It's the alien technology tree which would give you the ability to double the amount of shards you get from your slugs. :)
currently trying to automate computers/heavy modulars
well i have the nercer sphere thing started
nercer or mercer i forgot
nercer sphere
There's more than just Mercer Spheres in there. :) Explore some more!
Mercer
nerdcer sphere
pretty much the same
nurse-r sphere

quick, you're now imagining matthew mercer in a nurse joy cosplay
Nurse-r spear
is like 5computers a min a good start? i need so many atm soo idk..
I mean a start is a start
the factory must e x p a n d
I ABSOLUTELY AGREE !!!!
I did ten BUT i have prior game knowledge from previous completions with goals laid out. I do not suggest futur profing ^_^
this factory is insufficient. ada, play my van halen playlist and upload pictures of ps1 spiderman to my hud. oh, and call my wife. im going to be late for dinner.
lemme check if i can make 10/min easily
i just spamm my manifolds again :) (idk abt balancing)
well i'll make 10/min, actually pretty fine i jus need 480/min curde oil and 240/min copper
thought it would be far more complicated
does anyone would know when could 1.2 come out ?
probably in the future
it already is out, just switch to experimental :)
there is problem , i cant use mods 🙁 like zoom mode
just to be clear, power production would theoretically shut off if nothing in the system is using power, right?
it does not
Bio burners stop burning
gotcha
only bio burners but yes
not at coal yet, not even sure how to do coal setups ngl but ill cross that bridge when i get there
bio burners only burn when needed
but i mean all other power sources are automated so it doesnt really matter its not like the coal/whatever would deplete
biomass is technically infinite too
u should try and get it as soon as possible its really simple just coal and water
since fauna respawn
but its not automated
yeah
seven bio burners actually carried me a lot further than i expected them to
They’re great. Especially when you set them up with belts
yeah once i got to solid i just kinda went ham with a chainsaw
came back with a full inventory of wood and bushes
dont forget animals they give u hella lots of biomass too (ive heard ive only done chainsaw)
paul bunyan type beat
Then it lasts a little while until you get coal honestly. It's the fact that I believe they only draw the power they actually use, right?
Wsp chat
I do a wood and leaf one, then I convert that space into one that can do all the monsters, mycelium etc as well
And convert the generators into just a DD setup
I never wanna run out of chainsaw fuel
I had seven bio burners supporting:
- 1 limestone miner + constructor for concrete
- 1 copper miner + 2 smelters + 4 constructors for wires + 2 more constructors for cables
- 2 iron miners + 20 smelters
and was in the process of making constructors for the iron
20 smelters?!?
this is why i went to bed at 1 in the morning, i do not make logical decisions
1200 output at miner Mk 3. I find 9 works best, but like, 10 is a reasonable number per node if they're pure.
But
That sounds like it's earlier game than that
That's crazy lol
bio burners
how and why do you have 20 smelters on 2 mk 1 miners
not even pure nodes will be enough for that
3 miners, all overclocked, i was getting upset before i realized my issue was moreso logistics-based
the splitters weren't working fast enough
its your conveyors thatre limiting you, not the splitters
u sir are clearly winging it and not giving a damn about the math ur doing great 👍
Totally agree. Seems like a simple case of not enough factory carts
once again, i attribute this to fatigue and frustration and have learned from my errors after realizing that the power draw had not kicked in yet
vibe factories are better than sweaty factory engineering
mr barry are u on some kind of substance
guys i got a problem, i got 175 plastic and i wanna split 100/75 how am i gonna do this? is it just not possible or is there any solution? because all the types of splitters only work with item filters not with number filters, or am i just stupid?
i said he is doing great so 🤷♂️
exactly, he's vibing like a vibestar
no but i probably should be, i should not be stressing out over this game as if it was a job 💀
1 to 7 splitter then merge 4 and 3
alr thx
ye, thank u too
you shouldn't be stressing over gaming OR a job - just phone it in!
too slow ig
too weak too slow
how to split 1 conveyor into 7 equally....
first question
do you need to or will a manifold work?
idk
well in case of emergency, 21 is divisable by 3 so you can probably go 1 -> 21 and then back to 7.
im not that good
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
oh yeah the injection spaghetti-classic.
manifolds self balance over time as each machine in the manifold fills
I wonder where on the nuclear power plant building the condenser is
Well now satisfactory is my most played game ever
im 4000 hours away from that still
yeesh
4k is nuts bro what game do you have that many hours in
I only got 144 hours in satisfactory which is by the way quite a bit
U scared me I thought ur server tag was for novaonine
what is that
A bad person
satisfactory is far from my most played game. i have over 2k hours in stellaris
fellow stellaris enjoyer
damn, even after unlocking synthetic power shards you can't sink them?
you just cant sink them lol
The cooling tower removes the LPS from the turbine, hence the reason it’s not closed loop
I’m so smart
My top 5 are Factorio, HOI4, BG3, Crush Crush, and Valheim. HOI4 has just shy of 1600... that actually has me caught off guard...
Just checked
I guess when I get to quantum tech and start making them I'll just have to have the inputs of synthetic power shards be sunk once their storage gets backed up
i still need to get factorio
cuz usually I have all end products feed into a bin and sink the overflow
Hello
Wsp
How is your life going?
Wdym
Ahh
It’s Alr, just boring rn
But I did figure out why the NPP has no condenser
If you bored, play satisfactory
I’m in school rn
@clear aspen I’d like a nuclear power plant fact thank you
focus on the lesson then. and then play when you get home
im trying to make my first train setup doing push pull at first and im not really getting the hang of it. could someone please help me out #screenshots message
its always supposed to drive on the right side
Oh, so after school play it
I plan on doing that
satisfactory is my most played steam game, not my most played of all time
top goes either to minecraft or rocket league lol
Oh yeah I didn't consider that aswell I have like 2100 hours in minecraft
with drones can i have them pick up packaged nitrogen gas, and drop off empty fluid canisters? or would i need a separate drone port for each
ye you can do that
im doing the same for regular fuel
On the first map, how do y'all handle the two limestone deposits on the opposite side of each other? Both of them are impure and combining it is inefficient. Just localized concrete production on both sides?
btw: there's just a single (huge) map with four different starting areas
Gotcha. My mistake.
yeah i have abt 400h on rocket leage on my pc alone
But yeah, I personally don't like doing long belts, so I'd probably just have them local. But my own aesthetic constraints are often pretty flexible in the very early game, so it's possible I'd belt 'em over anyway
Is it possible to condense rotor and rips factory to such an extent you can make it in a blueprint designer mk1?
It'll be so handy to have this for building larger factories
I believe it might be possible if I go verticle although I haven't tried it
@neat pollen (re: #screenshots message ) -- Roof corner pieces exist. :) I believe it's a separate shop item from the "main" roof pieces though.
Rips?
Love ur pfp broskie
Reinforced iron plate I presume
Reinforced iron plates and also basically all the basic items like rips , rotors etc
Which are mostly required as in production for advanced items
I’m proud that I thought of this
I just have a plan in mind to make a condensed small factory in a blueprint for all the items that are required in larger factories
ty dude
Star Wars is so peak
huge ass star wars fan fr
Me too
look at my most recent screenshots #screenshots
That’s actually amazing
Can anyone recommend a let's play series that is best for learning the factory planning?
hi chat
You should totally make scarrif tower
dont get me wrong, i didnt build the star destroyer, it came as an empty shell
so im filling it with factorys
playing it yourself, tbh. Copying someone else won't really teach all that much compared to actually experiencing the process yourself
I didn't say I want to copy someone elses. I want to see how others go about planning a factory
You could probably condense it down to a small BP using steel rotors and iron pipes
the actual planning part is "pick one of the common tools, fiddle with it til you get the input and outputs you want for the resources you're happy to use, then build it"
Yo did u see my theory on why the npp has no condenser?
main recommendation'd be something like https://www.satisfactorytools.com/1.0/production
https://youtube.com/playlist?list=PLxpToD1Are7hyEOv6JmnIi2n7I3ig28LH&si=JHDI-AEjwdrp15YJ
people are right though you kinda gotta try stuff and mess it up, you're not gonna be able to plan factories properly on your first playthrough
others like things like Satisfactory Modeler, which isn't quite the same thing (more of a logistic planner than a high level designer)
good rule of thumb is automate one machine worth of everything, send it to storage, send the extras to a sink
it is, if you give enough effort
but that's only if planning is a part of the fun to you
there's a concrete foundation in the awesome shop that uses only concrete instead of concrete and iron plates, that's good to get. and build more than one machine worth of concrete and whatever your current material for your fastest belts is
how do you even play this game without planning lol
I swear all I did yesterday was try to plan phase 4
I guess I could just yolo it and not have efficient factories
my brain doesn't work like that 😅
exactly, hence why the satisfactory tools doing all the work for you is attractive to most
planning is good, which is why I use Tools
it's not like you just slap your outputs in and boom done
I tried to get it to help me pick alt recipes and now I'm even more confused I think
Hey now, just because my plan had no thought and i made it up as i went didnt mean i didnt have a plan 😂 1
(most of it anyways)
unless you're being silly anyway
take it one bit at a time instead of as a whole
I'd probably be more productive if this is how I did things tbh. I tend to spend too much time figuring out what to do and not enough time doing stuff. not just in this game lol
might be a dumb question but the only quartz nodes that are close to me are located in a cave, now my question is there an easier way to spot the cave's entrance?
and the cave is very large
the figuring out if you wanna use sam or not, what you use for power, and other stuff is really easy
the strength of Tools is more that you can change your recipes and see how it impacts the whole line, so you can adjust the whole processing chain to what-if it without needing to recalculate it all manually
yeah I have it broken down into multiple steps but it was a lot to figure out
I wanted to start with the end in mind so I could plan how much to overproduce
and that it tells you which alternates are best, by picking them by default
like I need whatever the cooling things are called for two different production chains, and I want some extra for storage, so I didn't want to just make planners that only have enough of them for the products upstream
best by one metric which is a pretty poor one for general use
they don't seem to hate screws enough lol
I should've added "and your alt recipes" into this
if you are just slapping your alts and outputs in and just blindly using whatever your favourite planner spits out then you're doing it wrong
https://www.satisfactorytools.com/1.0/production?share=QSkLIY84oPUhabwMdNBV
I made this monstrosity to see how much plastic and rubber I need to plan for XD
so while tools can be used that way, it's very much not the recommended way, using it properly does require thought
Im trying for a happy middle ground. My mind says "more time planning is less time playing" so i wana gogogogo but this has lead to sloppy layouts
and that metric is?
weighted global resource rarity
but then if I go to my magnetic field generator planner it's just got an input for 2 electromagnetic control rods per minute, and 5 versatile frameworks per minute. and then I have another planner tab for each of those
so im shifting to " planning is playing and i dont need the game open to play]
this doesn't seem like the best metric unless you're really planning on using everything?
exactly
I'm trying to figure out how to use alt recipes to make things easier for me not just more efficient
ah yeah
and it also brings the SAM conversion recipes in on a lot of stuff, but I doubt anyone would say that's better than using the actual ore
yeah somewhere in the middle is best
yeah i don't even consider that when i make my stuff in modeler
tbf, there are a few things i'd from the auto nuclear plant
like, tweaking the numbers so I can use 2 iron nodes, 1 coal node, 1 copper node for a factory or something like that? idk exactly what I mean by making things easier for me
it's not as assisted as i thought
turning off conversion recipes is a common first step in Tools lol, either via disabling the machine, SAM, or individual recipes (depending on game stage)
I do have the planner with the outputs I want for all the new phase 4 stuff I just gotta figure out alt recipes and figure out how to split it up into different factories
HOT TAKE
most ppl like easier recipes while claiming efficiency. cast screws and steel screws are the best example they are easier not more efficient
and I gotta process more bauxite
i still don't get why tools loves the quartz purification recipe ngl
steel screws is way more efficient though isn't it?
it uses so much nitric acid for so little additional quartz
yeah that machine is off for me. I don't even have it unlocked though lol
No, More effiecent would be Steel rods - screws
is power transporter trough hypertubes ? like train/rails
steel screws still more efficient than base though right? just not the most efficient overall?
trying to match exact node outputs tends to give you wacky numbers, if that's what you're trying to do. But if you're just trying to keep within those limits without going all the way, alts might help you get more
nah
Thank you
but it skips all the rod recipes which are way better
yeah I don't necessarily need to fully use the nodes, just not need like 1.2 nodes and only one node is close?
gotcha
the real crux: define "efficient". everyone does it differently and neglects other ways it could be measured, then start asking "what's the most efficient way to do x" and expects a universal answer
absolutly
I might just smelt everything from the node in case I want to ship it somewhere else but trying to perfectly use them sounds horrible
Hello factory builders
as in less input for equal output I guess? not that that's always the most important metric
I have pieces that look like angled corner pieces but upon placing, they're upside-down... 🤣 🤣 🤣
then you start having to weigh up different resources, how much coal is an iron worth?
and the answer to that should, really, hinge on what's available
yeah true, to me it's output/input, but i see a lot of people mass overclocking machines
really all of this planning is probably counterproductive, I'd be better off setting up some shitty turbo motor plant and letting the game run while I plan
Nvm lol I found in architecture-ficsit roof corners
'for fuilds and buaxite i tend to always try to process a whole node and just sink what i dont use. Ill leave a sign by the awesome sink with numbers
yeah I just meant it in context of replying to players wanting ease over efficiency
like "is steel screw worse than base?" "yeah, if you don't want to use coal/don't have it nearby"
I do have signs set up near the belts on my main factory, trying to keep that up with other places. or map markers that say how much of a node that I'm using
Just building it in a mk1 designer and so far it seems very possible although am still just doing reinforced iron plates
I did that with bauxite too, just seemed intuitive to me to just process the whole 480 incoming
I have 2 large containers each of alclad aluminum sheets and the aluminum uhhh canisters?
still no logistics set up to bring them elsewhere though lol I'm a slacker
and some container fed manufacturer next to a gas node to make those fused frames
Ive seen some REALLY compact BP cubes.
It's just fun to build compact cubes lol
I kinda want them aesthetically pleasing aswell so I'll try my best
is there a keybind to grab a color from something?
I get stressed trying to use verticality in the blueprint designer
to recolour a diffrent thing like a pipe that was already placed (without using a swatch menu)
I just verticle it even if some stuff gets clipped as long as it is only clipping the machines lightbars
yeah that's fair
should I try using satisfactory modeler for all this phase 4 stuff? seems like I'm finally gonna hav eto set up multiple factories and some train logistics
anybody got anymore ideas? or is the only solution to put 400+ splitters
why do you need to split it exactly 100 and 75? you can just use one splitter and it will balance out if the first belt goes to a group of machines that need 100 / min and the second belt goes to a group of machines that uses 75 / min
or if you want one of the two groups prioritized, use a smart splitter and send overflow to the second belt of 75 or 100
wait this is actually smart thx
^ just manifold it
glad to help. I asked the exact same question a while back lol it's not very intuitive to figure out on your own, I also thought I'd need to split things more carefully
manifolds
yeah haha
hmm if I don't have the recycled rubber and plastic recipes, using the alternate polymer resin recipe and then the residual plastic/rubber recipes seems strong?
I could just reroll hard drives until I get recycled plastic though but that feels kinda sweaty