#satisfactory

1 messages · Page 770 of 1

prime basin
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we make puppies and kittens into sloppy joes?

hard wolf
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I'm building next to the central lake, so pure ingots is really good, which is also close to a bunch of coal nodes. thanks 👀

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I already have electrode aluminum scrap as well, so that saves me having to work through my 17 remaining drives :3

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I just found out that petroleum coke and coal aren't the same thing, but there are oil nodes nearby as well so it still works (probably)

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not "not the same thing" so much as "not interchangeable"

twin parcel
dense violet
twin parcel
#

Uh , do u guys use cheap silica or quartz purification for silica ?

scenic mirage
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depends on what i have available around me

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how much i need and stuff

bleak mica
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does ada have to be so mean T_T

hearty flame
hearty flame
fluid sapphire
#

You can make aluminum without any silica at all 🧠 ⚡

fluid sapphire
hearty flame
#

time to get hard drive hunting

twin parcel
fluid sapphire
#

If you say so, I prefer the simplicity myself, made a plant that produces 4500 ingots, probably good enough for the rest my playthrough

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Unless you're aluminum-maxing the yield matters little imo

bleak mica
fluid sapphire
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very convenient and simple chain, even if the yield is a little bit worse

remote marsh
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Is there a easy way to get all the harddrives, somerloops and mercer spheres fast?

rain elbow
#

why is the voice chat here so unused?

dense violet
rain elbow
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ye

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wait what

tall lantern
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it's being perfectly utilised, all 0 of 0 are in use

rain elbow
#

uhm, im certain yesterday i saw some vc channels

cold berry
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Just add a "screaming room". 1 VC where the only rule is you have to shout

tall lantern
#

haven't been any voice channels in a looooooong time, if ever

rain elbow
#

damn im getting slightly mad

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ok then following question, is there a discord server for satisfactory with vc?

cold berry
#

My computer/circuit factory is just missing reinforced plates and crystals. I'm using the crystal computer recipe. This is the first factory I've made that feels complex.

fluid sapphire
#

did you somehow skip over hmf 😄

twin parcel
twin parcel
fluid sapphire
#

more complex than computers

crude canyon
fiery pewter
jade epoch
#

would railroad or drones be better for transporting my oil? packaged oil, that is.

fiery pewter
fiery pewter
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And drones need fuel

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Trains just use power

crude canyon
#

trains are way too op

fiery pewter
#

Nah

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We do NOT need a train nerf

jade epoch
crude canyon
#

they're too good for short, and long range, with big throughput

fiery pewter
#

Could even pipe that

fiery pewter
#

But they're shit on really short distances

fiery pewter
jade epoch
fiery pewter
#

And ur right, could go normal trucks

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With a train you gotta have another freight car for packages

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Train might be more compact than 2 trucks (or more) going back and forth

crude canyon
#

the new roads on 1.2 are pretty good
But i think we need a bunch of new stuff
like train station filters, or smaller stations for the carts

hard ivy
fiery pewter
jade epoch
#

would be hilarious if they replaced drones with carrier pigeons for april fools day some time

fiery pewter
fiery pewter
leaden turret
obsidian zodiac
#

lol sending that to emmet now

fiery pewter
hard ivy
rain elbow
#

how do i connect 3 water extractors to 8 coal gens? the water cannot be fully transfered

fiery pewter
fading viper
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one extractor on each side

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and one in the middle roughly

rain elbow
fading viper
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is how i do it

fiery pewter
fluid sapphire
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ah, yes, because as we know, the map is very small

fiery pewter
#

Just saying that 2 train stations is more bulky than 1 train station or 2 truck stops

scenic mirage
#

pipes take another victim

fiery root
rough shore
#

its not wrong tho 🤷‍♂️

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wait isnt coal after phase 1?

old parrot
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tier 3

rough shore
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lmao

rough shore
old parrot
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should i actully make a mega factory or should i just keep making smaller factorys for each thing

rough shore
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smaller factories are easier mega factory is cooler but they are all the same machines so they output the same

reef basin
rough shore
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but its cool

old parrot
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this is my 5th playthrough but ive always have been too lazy to build one

rain elbow
rough shore
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real question is why do u unlock a whole damn space elevator before normal elevators

tall lantern
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moving things fast is easy, moving things fast safely is hard

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ficsit don't want to lose their investment

old parrot
sterile blade
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Priorities~

rough shore
old parrot
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pretty much

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not as efficient as your legs

sharp creek
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can i speak here?

rough shore
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uh no sir

old parrot
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no

cold berry
sharp creek
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if factories are your power, what are you without them?

old parrot
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nothing cuz factorys are all that matter

cold berry
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I wish there was a pipeline Mk3. Mk2 is enough I guess but I wish

fluid sapphire
sharp creek
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what is a factory?

old parrot
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thing that makes thing

sharp creek
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And what defines a thing?

old parrot
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something is a thing

sharp creek
#

what what is something?

old parrot
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a thing is something

sharp creek
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then do you truly understand what you are talking about if you cant fully explain the topic?

old parrot
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i am

sharp creek
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do you truly know what a factory

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is

old parrot
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i think you arent truly understanding

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play more satisfactory and you will understand

sharp creek
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ok i came here to ask, what is the best turbofuel recipe? i currently am gonna use the standard one. but not sure if that is good

old parrot
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where are you making it

frosty sedge
tall lantern
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"best" is always subjective and relative to your preferences

sharp creek
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the one that makes most turbofuel and no polymer resin

tall lantern
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since alts are all about tradeoffs. turbofuel ones are mainly "which resources do you want to use more/less of"

old parrot
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just sink the resin

tall lantern
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don't think you can avoid the resin, but yeah just sink it if you don't want it

old parrot
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or turn it into more stuff

sharp creek
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i mean there is a recipe for turbofuel that requires resin right? or am i dumb

old parrot
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idk

tall lantern
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none require resin, but making the fuel for it is gonna be making resin as a byproduct

sharp creek
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k thx

old parrot
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where are you making it tho

sharp creek
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in the spire coast, im trying to use all the oil there, and leave the rest of the places for plastic and rubber

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but i am ok to transporting materials long distance aslong as the materials dont require oil

old parrot
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i like to make mine with the normal recipe at that big crator

sharp creek
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k im gonna look at all turbofuel recipes in game and try to find a good one inshallah

old parrot
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id say make the normal one at the big crator lake south

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blue crater

rough shore
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id say transport all the oil to that one small island and make a big oil thing there cuz why not

fluid sapphire
sharp creek
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maybe i will, but i already set up all the foundations of the factory adnd im just too lazy to remove them all

sharp creek
old parrot
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blue crater has all the stuff you need for the normal recipe

fluid sapphire
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not necessarily

sharp creek
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i know

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but i already set up a factory there

rough shore
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trains exist guys

rough shore
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locomotives to be exact

old parrot
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train

sharp creek
old parrot
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i love train

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i was just working on getting it unlocked

ornate saffron
sharp creek
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urmmm technically its a monorail

sterile blade
#

You might need some training to get them to work though...

old parrot
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ern actully no one cares cuz train

sharp creek
sterile blade
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Once you manage to make a good rail, expanding on it is much easier than making the first parts ^^

sharp creek
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actually i could unlock ionized fuel, would be hard but i could try, since i do have 100 speed up things

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but first rocket fuel

woeful whale
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Satisfactory is reportedly preparing a DLC — hopefully a new planet with new mineral resources.

tall oyster
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I feel I’m gonna cause another issue but I need the horrible ratio of the iron pipe recipe

rough shore
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like i said guys procedurally generated planet trust

sharp creek
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i dont think want to build in spire coast anymore

tall oyster
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Hopefully they won’t abandon the main game tho

sharp creek
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i cant find coal with my scanner AT ALL

tall oyster
sterile blade
tall oyster
rough shore
tall oyster
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No no as in like pure sorry 😭

sharp creek
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closest one is 1800 meters away

tall oyster
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Bit tragic

sharp creek
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oh my

tall oyster
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Where is the spire coast again? I’m still on my first play thru even tho space elevator 4 and I have no idea ab the map very well lmao

sharp creek
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one place has 4 pure coal nodes but i need to go 2000 meters

tall oyster
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Oof

sharp creek
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and also guys how do i even calculate train throuput

sterile blade
reef basin
dense violet
sharp creek
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i know but i want both

tall oyster
south sinew
sharp creek
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i just want more power its satisfying

fluid sapphire
tall oyster
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I also think if any of you saw my world you’d all have a cardiac arrest

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Although it’s recent got better!

rough shore
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i had a cardiac arrest imagining it only

dense violet
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simpler to not care about mess worlds

sterile blade
tall oyster
sharp creek
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as long as its not lets game it out level of crazy

tall oyster
tall oyster
fathom pier
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i just realized how good of a deal i got when i bought the game 4 years ago

tall oyster
sharp creek
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WHA TH THELL IS DARK MATTER

tall lantern
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matter that's dark

tall oyster
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Matter that’s not light

south sinew
fathom pier
tall oyster
fathom pier
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i got the whole thing for 15 bucks

fluid sapphire
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great deal even at full price, and i dont say that often about games

sterile blade
sharp creek
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should i do ionized fuel or dont?

tall oyster
south sinew
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ionized fuel is only for personal jetpack, it's terrible for power generation

fathom pier
fluid sapphire
tall oyster
south sinew
fluid sapphire
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rocket fuel is more than good enough for drones though

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ionized mostly makes them go zoomier

rough shore
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yeah but like fast is cool

remote marsh
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yh

fathom pier
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then choo

tall oyster
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Is it worth investing in rocket fuel?

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Cause I’m awful at pipes

sharp creek
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now that i think about it, what are geysers even used for other than power

rough shore
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bro its pipe from point a to point b fr

remote marsh
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is there a easy way to skip exploring without cheats?

tall oyster
remote marsh
rough shore
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well thats just cheating lmao

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there is no way to cheat without cheating

tall oyster
sharp creek
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dont understand how pipes confuse people

cold berry
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I heard 4-car trains (1 engine 3 cars) is optimal, but are 5, 6 and 7-car trains like, bad?

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Can't I just use more to compensate for speed?

tall oyster
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Plus it’s my first play thru and I didn’t know atp

sharp creek
tall lantern
sterile blade
tall lantern
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and that's just a guideline, may be able to do fewer engines

sharp creek
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wait what happens if i like put multiple engines, how fast could the train go

rough shore
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100 cart trains are funnier tho

tall lantern
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more engines = more acceleration and force, not better top speed

sterile blade
cold berry
sharp creek
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im gonna go to creative and watch it instantly go to max speed

fluid sapphire
remote marsh
tall lantern
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the engine guidance is more for hills and assuming full carriages. if you're on flats or less load, you might be fine with less

cold berry
sharp creek
sterile blade
rough shore
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one train with 2 billion engines and 2 billion carts

cold berry
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5 freight, 7-long trains it is then. Thanks everyone. Then a sorting engine at the end. And I think it'll be raised, with a truck station array below it.

tall lantern
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my old nuclear train was engine, 6 carriages, engine, 6, engine, 6, engine

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and now engine doesn't look like a real word

rough shore
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there should be a world limit on trains only 1

tall lantern
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there already is, you can indeed only have 1 world per train

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they are sadly not interdimensional travel capable

cold berry
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Can I make a bidirectional train station? Like, with one train station going one direction, the other going the other? I don't need this, and I won't use it. I'm just curious if that's possible.

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Someone crazy could make that work. Not me lol

dense violet
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platforms shoudl only connect to 1 station afaik, but you could jsut ahve 2 stations basically connected facing dif ways

rough shore
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rephrase: there should be a limit of one train per world

fiery pewter
sharp creek
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it doesnt accelerate as fast as i though

sharp creek
fluid sapphire
merry rapids
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biomass is so much better than leafs 😄 just realised that

sharp creek
fiery pewter
fiery pewter
fluid sapphire
fiery pewter
sharp creek
fluid sapphire
fiery pewter
fluid sapphire
#

dont know about that one

spare prism
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GOOD MORNING

fluid sapphire
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probably positive

fiery pewter
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Without converting

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The power gained from burning all that plutonium mostly goes into refining waste into ficsonium

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And ficsonium burns shit

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1/min

sterile blade
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Ficsonium should be barely positive, unless there's some serious slooping/clocking involved

fluid sapphire
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then i will probably just stick to sinking plutonium rods when i finally get around to my own plant in another couple hundred hours

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although, it will probably not take that long to get there given all the homework i have done

sterile blade
fluid sapphire
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i imagine it may be a fun project if you are running out of things to do

sterile blade
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I just realized that the power return is so small it would actually be negative if one overclocked everything to the max jacelul

fluid sapphire
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ah... so the key is to severely underclock everything for a positive return 🧠

rough shore
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underclock every single machine in the world to 1% and just place 99 more of it 🤷‍♂️

fluid sapphire
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i already underclock often just to fill more space with machines

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the small power savings is just a nice bonus

sterile blade
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That's not a strategy I see adopted often, but surely works out well in that regard ^^

fluid sapphire
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why build few machine when many machine do trick

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yeah most people seem to lean towards the other end of the spectrum, everything needs to be compact

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i only overclock if space is tight, which is rare

tall lantern
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though it is still useful to know how little a gain it is if you are just storing plut waste

sterile blade
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Ie: full nuclear is always positive, even with Ficsonium

sharp creek
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btw is there a way to get an exact amount of material you need for the dimensional depot? cause i keep pulling stacks or all of them

dense violet
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you have inventory space for a reason

fluid sapphire
sharp creek
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oh ):

sterile blade
frosty brook
#

Hey guys is geothermal power considered green power?

sterile blade
#

Technically, Coal power is renewable too on Massage 🤓

fluid sapphire
sterile blade
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Ohhh, now I get what you meant. Nice one

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Didn't know about it yet

vapid cove
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hi guys can someone explain how fluid splitting and generaly pipes work?

fluid sapphire
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its neat, i use it to refill stuff like ammo, nobelisks and jetpack fuel all the time

marsh ocean
#

hi guys, can someone pls vc me and help me out with train signals?

sterile blade
marsh ocean
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ok thanks

frosty brook
# sterile blade ~~Technically, Coal power is renewable too on Massage 🤓~~

Well the thing is right now u can make very reliable power using nuclear and coal ofc. but the geothermal power is kind of unreliable cause it doesnt make steady power.
Now that weather is a thing in 1.2.. would't solar panels or wind mills also be a cool thing? cause solar panels only work good on a clear sky bright sun... butttt since weather and night... it wouldnt be good as a main power source.

Maybe there is a specifc reason this hasnt been added yet and i wanna know.

fiery pewter
sterile blade
fiery pewter
frosty brook
#

ahh okay that makes sort of sense?

reef basin
fiery pewter
frosty brook
fiery pewter
frosty brook
#

moon

fiery pewter
sterile blade
reef basin
fiery pewter
#

Indeed

frosty brook
vapid cove
frosty brook
#

should add solar panels for april first and instead of giving power it drains it

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decoration piece

fiery pewter
sterile blade
fiery pewter
remote marsh
#

can trains derail from going to fast?

sterile blade
fiery pewter
remote marsh
#

okat hx

fiery pewter
frosty brook
fiery pewter
#

And back to English only

frosty brook
#

okay

fiery pewter
fiery pewter
frosty brook
#

yea yea yea

sterile blade
#

Playing with fire is what you're doing evildoggo bammer
||Sarcasm disclaimer||

fiery pewter
#

Lmao

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Bammer

sterile blade
#

... I now feel an urge for an emoji of a buffed lizard doggo with red eyes holding a bammer...

frosty brook
#

guys do you make 1 big grid or are you like me and do you also make substations ect?

reef basin
#

usually 1 grid, now that we have priority power switches

sterile blade
frosty brook
bleak mica
#

bruh why cant i just dump water automatically from refineries or something

oblique aspen
#

i have a main grid using power towers, and anytime a power tower goes into a factory i put a priority switch right there, putting in multiple grids with different cables on the map is too much of a pain for me 😄

sterile blade
frosty brook
fiery pewter
bleak mica
#

that's not automatic yes

fiery pewter
#

Go hard drive hunting and get yourself the wet concrete recope

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Also uses refineries but gobbles water

oblique aspen
fiery pewter
#

And a bit of water

sterile blade
frosty brook
#

overflow gate for pipes when?

oblique aspen
#

with fluids, just use gravity

fiery pewter
fiery pewter
#

Slippery slidey

empty bridge
#

hi all. My next objective is to Complete Phase 2. I have 3 different objects to build. I recognise one of them as Smart plating but the other two I have no idea what they are. Can anyone help?

frosty brook
oblique aspen
bleak mica
#

or open codex and browse it

fiery pewter
sterile blade
fiery pewter
tidal thorn
#

heya everyone, i have a quick question
when it comes to coal power, i should probably always always overclock power stations and coal miners to max, while leaving the water pumps at 100% or less, right?

fiery pewter
#

Entirely depends on how much power you need

fluid sapphire
#

almost always the answer

oblique aspen
#

imho, miners is the only thing you should ever overclock, since minining nodes are limited. Everything else is just a matter of space.

hard ivy
tidal thorn
sterile blade
hard ivy
#

You can overclock things if that seems like a good idea to you

tidal thorn
hard ivy
#

it's most worthwhile on miners but only if you have a use for the extra product

oblique aspen
#

there is plenty of space, and materials are infinite

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but as others have said, you can play as you prefer 😄

sterile blade
oblique aspen
#

when i build my first fuel gen setup, i was always low on motors to spam them out, probably because i just finished the motor factory before and nothing stockpiled yet 😛

#

once storage is full .. you wont really empty it again, other hten maybe steel and concrete or some other fundamentals

sterile blade
tall plover
#

does it ever make sense to use ficsonium for fuel rods

oblique aspen
#

depends on your goal

tall plover
#

power

oblique aspen
#

for power? probably not, want to get rid of the plutonium waste in an automatic way? sure, thats basically what its for (imho)

tall plover
#

well i could also just sink the plutonium fuel rods

oblique aspen
#

you could, but that'll definitely cost you power not using them

tall plover
#

I technically have infinite resources, so thats not a problem

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but for example

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ionized fuel is a net negative

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over rocket fuel

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so im wondering if its the same if you use the uranium waste for plutonium/ficsonium fuel rods

oblique aspen
#

if i remember correctly, the plutonium waste -> ficsonium -> power plant part will mostly carry itself power-wise, so its at least close to neutral, while you gain the power from plutonium power plants

#

but its just one option to handle nuclear

tall plover
#

🫡

tall plover
oblique aspen
#

i'm not at nuclear yet in this save, but I figured I would try to go the full ficsonium route eventually

median barn
#

So I’m having a bit of… trouble. I’m new to the game with only a couple hours on the books(it’s like 90-ish and I’m an absolute scrub) but I’m having trouble like planning my factory growth. I’m currently on phase 2’s latter end and I’m unsure how I should factory build. Anyone have any advice?

My preference is not to have a giant eyesore mega factory but I also haven’t branched out into the beautification of my current setup…

tall plover
dense violet
sterile blade
tall plover
#

because you have to account for both

sterile blade
#

... That's still further down 😅

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But no, they calculation was on Ficsonium only. That's the smallest (and less productive) step anyway

tall plover
#

ah i see

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yea it was hidden in the underclocking topic

#

thank you

white dawn
# median barn So I’m having a bit of… trouble. I’m new to the game with only a couple hours on...

My own advice is to generally follow "Independency," described here: https://satisfactory.wiki.gg/wiki/Tutorial:Independency. Basically, each factory only outputs to your own "personal" storage (ie: build gun use), and goes from ore->product. So you make yourself some Reinforced Iron Plates and then that factory is done; you never touch it again. Whenever any new factory needs more RIPs, it just makes what it needs right inside the new factory as an intermediate product.

#

In regards to the specific points you were asking about, IMO that makes for far easier decoration/beautification since the scope of each factory is nice and small. You're not dealing with an ever-expanding centralized monster; instead you've got a lot of smaller isolated factories which are Definitely Done, Functionally™, so you can focus on a smaller decoration project

#

In terms of decoration, IMO it's also far easier to experiment with techniques and iterate your design, since you've got a lot of opportunities to totally start over with it from scratch

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(That benefit applies to the factory building itself as well)

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And of course it encourages expansion around the map, so you can use of the map's natural beauty to make up for many deficiencies in your own decorating skills. :D

median barn
#

Okie so you’re thinking I should probably try out the “satellite factory” route(or whatever the normalized name is)

white dawn
#

I think "satellite factory" would generally imply that you've got satellites feeding material back into a "main" production area, which isn't quite what Independency is... With Independency your factories would basically never actually "talk" to each other.

#

But of course none of this is stuff you have to follow religiously. I recommend Independency all the time but I don't follow it exactly all the time. :D

median barn
white dawn
#

One wrinkle is that for later-game parts especially, my "factory" might actually be composed of various sub-factories which are geographically isolated.

#

Like I'll produce parts A, B, and C in their own isolated factories and then logistics 'em together for final assembly elsewhere. That can still be done with an "Independency" mindset, though, so long as those factories' only purpose is to supply that one factory line. It's still one "factory," it just happens to be spread out over a few sites. :)

cold berry
#

I've done microfactories, my next run is megafactory on randomized nodes, 50% power, 5-10x space elevator parts using what I've learned I think. I can't wait to get into doing a large scale shipping and sorting area TBH. And cross-country pipelines

white dawn
#

Easier to find locations with all the nodes around when you spread out a bit, for late-game parts

median barn
white dawn
#

One final note and then I'll shut up from my usual advocacy: You can also make use of Independency even if you do want to centralize production somewhere. If you're making ten different resources in the same facility, you can still have each product line totally isolated from each other (apart, probably, from sharing some resource nodes, etc). IMO that can lead to much cleaner looking factories even when you are centralizing to a degree

verbal dagger
#

uh, I'm not sure if this is a graphical glitch or what, but is my sky supposed to be sparkling? Its not like an aurora, it looks like bunches and bunches of idk, fireflies or fireworks?

twin parcel
white dawn
#

So like maybe you're making the same intermediate product in like three or four locations in that "centralized" factory, but since the floors/sections/whatever don't really interact, the build can stay a lot cleaner. (Or at least it can stay a lot cleaner without all the extra work of trying to make a big production web)

verbal dagger
verbal dagger
#

so saving and reloading didnt fix it

median barn
#

I seent that XD

mystic urchin
#

#screenshots message What graphical settings should I change so items on belts are not so blurry? I have everything maxed with motion blur disabled

ornate saffron
ornate saffron
mystic urchin
#

Yes I have it on ultra

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Lowering it just makes it worse

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Disabling frame gen does nothing

white dawn
#

AFAIK "Ultra" basically doesn't do anything noticeable, btw. If you flip to High you'll gain yourself some frames and essentially never notice the difference. (I'm just repeating info others have said; YMMV)

#

It's theoretically framegen which causes the items-on-belt weirdness, btw; did you do a full game restart after disabling? (I don't think that should be necessary but I suppose worth a shot)

red sun
#

Even if it does look better, I'd rather the extra fps over the marginal improvement to visuals

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High is more than pretty enough iyam

#

Shit, even medium. This game is gorgeous in general

sterile blade
#

Ironically, a "fix" to bad FPS, for me, was increasing some settings from lowest to high/ultra...

red sun
#

That's odd

sterile blade
#

Mainly textures, iirc

red sun
#

Might have something to do with moving some work from your CPU to your VRAM or vice versa

#

Or something like that, I dunno

rough shore
#

this guy has no idea what he is saying ^

sterile blade
#

Fair guess, but I don't think it should apply here (I'd expect the opposite, where better textures may make me run out of vRAM and thus using normal ram, reducing performance)

red sun
#

Correct, not really

#

I just thought it would have something to do how often the CPU has to swap shit in and out of video memory

#

I'd assume if raising quality settings sometimes makes your game run better, something is bottlenecking it at lower settings

sterile blade
#

I just found it funny how immediate the result was for me. I had everything on minimum setting and was trying to see if reducing the resolution would make the FPS better... I can't even recall why I decided to up the textures alone, but things got immediately better if not even decent

red sun
#

Maybe your GPU isn't working as hard as your CPU is, so turning video settings up might help to balance shit?

rigid wedge
#

Is it gonna make me regret it later when I’m using only 1 line of rails and have trains run in a circle?

red sun
#

Again I'm waffling, I don't know for sure

tall lantern
#

single-direction tracks are good, just consider more than just one ring

#

whether that's the standard double rail, or a rail that peels off the main loop and rejoins at an earlier point

rough shore
#

why one ring when multiple rings that lead to even more rings

rigid wedge
#

Main reason is me trying to wrap my head around routing that through the forest cliff thing on the bottom left of the map

rough shore
#

make trains only move in roundabouts no straight lines

#

they dont make trains tho

sterile blade
red sun
#

Just did now, and my frame rate is either exactly the same or very very very slightly higher

#

Pulled up my steam hardware usage stats and it looks like I still have 3GB of VRAM going unused lmao

sterile blade
#

BTW, on the other side of this, if you're on PC there's ways to make the graphics better (and the FPS worse) hehe

red sun
#

I don't need hundreds and hundreds of frames per second for a game like this, 60 is ample

rigid wedge
#

Or I could just split them going different paths and merging together once the terrain becomes less cramped again

red sun
#

That said I have a 2080 super and a 3440x1440 monitor which should be a recipe for disaster, but I'm still getting a pretty solid 70 fps in Rocky Desert which is, fair play, really good

#

Most other games with a similar environment that I've played would be getting quite a bit less

#

Of course there's variables there but you get my point

rough shore
#

fps is just a number guys

red sun
rough shore
#

how soon

ornate saffron
wispy sun
#

where can i usually find caterium nodes in the rocky desert?

red sun
#

Within the next month or so if all goes well

rough shore
#

so soon

rigid wedge
#

just overthinking as always

red sun
wispy sun
red sun
#

The lake off to the west of the cliffs next to crater lakes, yeah

wispy sun
#

ah okay thanks

tall lantern
#

also a node on one of the big rocks out there

red sun
#

I think that's the one I'm looking at yeah

#

It's on top of a hill rock thingy

rough shore
#

u can place the miner on the node i think

bleak mica
#

man game gets genuinely scary at night in the woods with these damn spider things

#

especially with huge jumping ones

#

also just found the circuit board without copper recipe

ornate saffron
rough shore
#

do spiders respawn when u annihilate them?

white dawn
rough shore
#

what if u build a cage at their spawn

#

or will they stop spawning

white dawn
#

Each thing you build has some "don't allow enemy spawnpoints near hear" point value -- powered buildings are worth more than unpowered buildings, for instance. But even a sufficient number of, say, foundations will eventually disable the nearby spawn

rough shore
#

thats so lame

white dawn
#

(dismantling the buildables would re-enable the spawn; it's not permanent)

white dawn
rough shore
#

no i just want to put them in a cage forever

mystic urchin
white dawn
#

IME a couple of hooked-up Power Storages are enough to disable most spawns

bleak mica
mystic urchin
#

Changed to fullscreen, still blurry items on belts

bleak mica
#

did you change render resolution?

fluid sapphire
#

are you using upscaling?

#

right.. already went over that

sharp creek
#

bro whats wrong with my factory

rough shore
#

prob something

ornate saffron
verbal dagger
sharp creek
#

ohhh

weary condor
rough shore
#

there is a tiny belt that looks connected to a splitter but it isnt

weary condor
#

If its all on one floor go in photo mode and fly up with decoupled camera (P+R) to look for yellow lights

ornate saffron
sharp creek
#

it was pipe problems ):

weary condor
#

And were you able to fix?

sharp creek
#

EVERY SINGLE TIME I FIX ONE PROBELM FOR A PIPE AND A SECOND ONE APPEARS

#

mk1 pipe each sepperated to carry 100 water

#

connected to blender

weary condor
#

Btw does anyone know if it’s possible to place pipes already painted with copper finish? Similar way to how you can place foundations with concrete customization applied already?

sharp creek
#

bro

#

it wasnt connected to the pipe floor hole

dense violet
weary condor
weary condor
sharp creek
#

what does that mean

weary condor
#

Feeding machines fluids from below

#

It tends to work out very poorly, so most people avoid doing it wherever possible

ornate saffron
sharp creek
#

dont worry all my factory is now green lights, i fixed it alhamdulilah

weary condor
#

Alr glad to hear it

#

If you run into more fluid issues I’d start by checking the bottom feeding, its very easy to mess up

#

I personally do bottom feeding a TON because I think it looks cool and idm tearing my hair out

#

But thats just me lol

sharp creek
#

i like bottom feeding too cause atleast with bottom feeding, i dont really have to crash into pipes most of the time

mystic urchin
ornate saffron
weary condor
#

And lets me do silly unnecessary things with conveyor lifts

sharp creek
#

and because the atrocities that happens on the bottom floor

weary condor
#

Rude lol

sharp creek
#

stays on the bottom floor and doesnt come out much

weary condor
#

I like working with belts bc theirs always an opportunity to try something new

#

I especially love finding ways to interlace mergers/splitters/lifts/stacked belts

sharp creek
#

i like splitters and mergers, they are fun, same with stacked belts. these are when i bring them up

#

but when moving the final product out of my factory i move it down

#

because problems may occur and i dont know what conventional ways to do it (stuttering

weary condor
sharp creek
#

bottom floor

#

and push it out of a floor hole or wall hole

weary condor
#

Big habit of mine is taking things out of the building and back in w/ conveyor walls (as in before the finish product is made)

bleak mica
weary condor
mystic urchin
ornate saffron
#

@lilac monolith Im on break at working eating a slab of cheese and pepperoni

weary condor
# sharp creek bottom floor

Yeah for factories with multiple floors I’ll usually start the production chain on the first floor and then move upward as needed. I have lift floor holes built to start with so I can work backwards as needed

sinful roost
bronze kindle
#

hello may i ask how i can "clear" my hot bar at the bottomn (the shortcuts)

#

so the spots are empty again + what is that circled number at the left side ?

weary condor
weary condor
white dawn
bronze kindle
#

alt scroolwheel aint it for me - i'll look into the settings

ornate saffron
lilac monolith
#

I hope my very fast editing skills are up to scratch

bronze kindle
weary condor
weary condor
#

Check keybinds, im sure its in there somewhere

clear aspen
#

Hello chat

weary condor
#

Ello ello

clear aspen
weary condor
#

Im chillin wbu

#

Doin some light schoolwork rn

clear aspen
bronze kindle
#

mind if i ask what blueprints i should start making

#

like what do you recommend having for sure

sharp creek
supple canopy
weary condor
#

I personally like having modular blueprints I can use to build roads

next ivy
#

just blueprint anything thats tedious and repetetive

sharp creek
elfin smelt
#

otherwise I spend a lot of time designing blueprints I never actually use

bronze kindle
elfin smelt
weary condor
#

100% agree

bronze kindle
sharp creek
#

what happens if i sink a somer sloop or mercer sphere? or try to delete them in my inventory

elfin smelt
#

the fabric of reality bends and the world ends

#

(IRL)

sharp creek
#

and delete?

mystic urchin
#

No idea

reef basin
#

probably also no

though if you somehow get rid of it, then what happens is that you got rid of it 🙂

white dawn
#

I think you can technically get rid of anything via the HUB toilet

#

But yeah, should you be successful, no consequences apart from depriving yourself of one of the few limited resources in the game. :)

reef basin
#

one of two 😄

clear aspen
#

What’s up chat

merry rapids
faint willow
#

man i really dont get this game sometimes

#

specifically the random frame drops are getting a bit annoying

#

gotta restart my pc every time, seems to be the only way to fix it

trim flare
#

is 157.5 stacks of solid biofuel a lot?

bronze kindle
weary condor
faint willow
trim flare
#

173h in my first playthrough

bronze kindle
#

Any recoms where i could build a cool space elevator space ?

#

like i wanna build some type of main base i'd say, but idk where and idk anything abt "good looking architecture"

dense violet
#

have you unlocked all the miltestones and content in the game?

dense violet
#

probably wouldn't worry about it at that point, you don't have half the tools or items to build it and doing 'good looking architecture' really needs managing logistics really well

bronze kindle
empty bridge
#

Hi All. I'm on the Complete Phase 2 part of the game and have just unlocked the ability to scan for Coal. As this is over 1000m away should I pack up all my stuff and move closer to where I'll be mining coal?

faint willow
#

having one of the better starting areas on the first map have two impure limestone nodes hurts the soul ._.

bronze kindle
#

pack the material you will need for a power plant and some coal production, build it there - use zipline/blades to move in between

#

that's how i did it all the time

dense violet
dense violet
#

what area did you start in?

empty bridge
#

grass

dense violet
empty bridge
#

there is but the nearest coal is like 700m away (not 1000)

white dawn
#

There's at least one convenient coal node over by the big arch thing in the southeast, if nowhere else

dense violet
white dawn
#

For power-generation purposes, I'd recommend finding a place where there's coal+water right next to each other, which yeah, may be 1km or so away

dense violet
#

and yeah, if you want coal POWER there's 4 nodes north north west of you next to a lake

white dawn
#

But yeah, as CobaltOfDoom said, this will be the first of many instances of the game encouraging you to expand. :) No need to move any existing factories; can just build new stuff elsewhere

#

"Outposting" or independent factories can be a great time. :)

faint willow
#

do power slugs respawn or is there a limited number per map?

white dawn
#

I always recommend that folks try to avoid the "main base" mentality in general. Instead of a "main base," just have factories, sited near nodes which make sense for what that factory produces. :)

white dawn
faint willow
dense violet
#

you get more shards from yellow

cedar iris
#

lizard doggos

bronze kindle
cedar iris
faint willow
#

gotcha, got my work cut out for me then

ornate saffron
bronze kindle
#

i hate destroying factories

cedar iris
#

you should play factorio

dense violet
ornate saffron
white dawn
#

Yeah, tearing down factories isn't worth it (IMO). Just let 'em stay there, and build new instead.

faint willow
#

also i gotta remember to use the awesome shop, didn't realize that's where you get the cool customization for walls and stuff

white dawn
#

I admit I do often end up tearing down my very early-game starter factories (pre-coal) but that's about it

bronze kindle
obsidian zodiac
bronze kindle
#

i often just delete and then deleta a lot of the materials..

white dawn
bronze kindle
white dawn
#

Like you really have to specifically try hard to literally exhaust resources on the map. Like it more or less has to be an explicit goal of yours

ornate saffron
next ivy
white dawn
#

The only real exception is folks going for the Ficsonium nuclear route -- it's not too hard to realize you're exhausting SAM with that

bronze kindle
ornate saffron
bronze kindle
bronze kindle
fiery pewter
white dawn
#

(Though also be sure to take your time and enjoy yourself; you're not on a timer! Though I admit that getting out of the biofuel-collection-loop is a pretty good incentive)

bronze kindle
scenic mirage
#

is there a fluids drone? or do i need to package stuff

bronze kindle
ornate saffron
white dawn
bronze kindle
#

currently trying to automate computers/heavy modulars

bronze kindle
#

nercer or mercer i forgot

cedar iris
#

nercer sphere

white dawn
fiery pewter
faint willow
#

nerdcer sphere

bronze kindle
cedar iris
#

nurse-r sphere

bronze kindle
faint willow
fiery pewter
bronze kindle
#

is like 5computers a min a good start? i need so many atm soo idk..

fiery pewter
#

I mean a start is a start

bronze kindle
#

true

#

i can expand anytime

faint willow
#

the factory must e x p a n d

bronze kindle
#

I ABSOLUTELY AGREE !!!!

ornate saffron
faint willow
#

this factory is insufficient. ada, play my van halen playlist and upload pictures of ps1 spiderman to my hud. oh, and call my wife. im going to be late for dinner.

bronze kindle
#

i just spamm my manifolds again :) (idk abt balancing)

#

well i'll make 10/min, actually pretty fine i jus need 480/min curde oil and 240/min copper

#

thought it would be far more complicated

stone perch
#

does anyone would know when could 1.2 come out ?

rough shore
#

probably in the future

cedar iris
#

it already is out, just switch to experimental :)

stone perch
faint willow
#

just to be clear, power production would theoretically shut off if nothing in the system is using power, right?

cedar iris
#

well thats too bad

#

no

sturdy delta
#

Bio burners stop burning

faint willow
#

gotcha

faint willow
#

not at coal yet, not even sure how to do coal setups ngl but ill cross that bridge when i get there

cedar iris
#

bio burners only burn when needed

rough shore
#

but i mean all other power sources are automated so it doesnt really matter its not like the coal/whatever would deplete

cedar iris
#

biomass is technically infinite too

rough shore
cedar iris
#

since fauna respawn

rough shore
#

but its not automated

cedar iris
#

yeah

faint willow
#

seven bio burners actually carried me a lot further than i expected them to

sturdy delta
#

They’re great. Especially when you set them up with belts

faint willow
#

yeah once i got to solid i just kinda went ham with a chainsaw

#

came back with a full inventory of wood and bushes

cold berry
#

This is the way

#

To beat phase 1

rough shore
#

dont forget animals they give u hella lots of biomass too (ive heard ive only done chainsaw)

faint willow
#

paul bunyan type beat

cold berry
#

Then it lasts a little while until you get coal honestly. It's the fact that I believe they only draw the power they actually use, right?

cedar iris
#

100 biomass = 48 solid biofuel + 4 biomass

#

just remember that guys

clear aspen
#

Wsp chat

cold berry
#

I do a wood and leaf one, then I convert that space into one that can do all the monsters, mycelium etc as well

#

And convert the generators into just a DD setup

I never wanna run out of chainsaw fuel

faint willow
#

I had seven bio burners supporting:

  • 1 limestone miner + constructor for concrete
  • 1 copper miner + 2 smelters + 4 constructors for wires + 2 more constructors for cables
  • 2 iron miners + 20 smelters

and was in the process of making constructors for the iron

cedar iris
#

20 smelters?!?

faint willow
#

this is why i went to bed at 1 in the morning, i do not make logical decisions

cold berry
#

But

#

That sounds like it's earlier game than that

#

That's crazy lol

cedar iris
#

bio burners

#

how and why do you have 20 smelters on 2 mk 1 miners

#

not even pure nodes will be enough for that

faint willow
#

the splitters weren't working fast enough

scenic mirage
#

its your conveyors thatre limiting you, not the splitters

rough shore
unkempt blade
faint willow
unkempt blade
rough shore
#

mr barry are u on some kind of substance

chrome musk
#

guys i got a problem, i got 175 plastic and i wanna split 100/75 how am i gonna do this? is it just not possible or is there any solution? because all the types of splitters only work with item filters not with number filters, or am i just stupid?

rough shore
unkempt blade
faint willow
cedar iris
#

1 to 7 splitter then merge 4 and 3

chrome musk
muted pine
#

@chrome musk split it 1:7 and there you go

#

ah s/he said it already ok

chrome musk
unkempt blade
rough shore
muted pine
#

too weak too slow

cedar iris
#

how to split 1 conveyor into 7 equally....

ornate saffron
cedar iris
#

idk

muted pine
#

well in case of emergency, 21 is divisable by 3 so you can probably go 1 -> 21 and then back to 7.

cedar iris
#

im not that good

ornate saffron
#

!wikisearch manifold

raven axleBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

muted pine
#

oh yeah the injection spaghetti-classic.

ornate saffron
#

manifolds self balance over time as each machine in the manifold fills

clear aspen
#

I wonder where on the nuclear power plant building the condenser is

fallen orbit
#

Well now satisfactory is my most played game eversnuttsGood

ornate saffron
cedar iris
#

yeesh

fallen orbit
#

I only got 144 hours in satisfactory which is by the way quite a bit

clear aspen
cedar iris
#

what is that

clear aspen
cedar iris
#

i am that person 👹👹👹

#

no im kidding :3

clear aspen
#

I FIGURED IT OUT

#

WHY THE NPP HAS NO CONDENSER

bold isle
#

satisfactory is far from my most played game. i have over 2k hours in stellaris

brittle dune
#

damn, even after unlocking synthetic power shards you can't sink them?

bold isle
#

you just cant sink them lol

clear aspen
#

The cooling tower removes the LPS from the turbine, hence the reason it’s not closed loop

#

I’m so smart

faint willow
#

My top 5 are Factorio, HOI4, BG3, Crush Crush, and Valheim. HOI4 has just shy of 1600... that actually has me caught off guard...

#

Just checked

brittle dune
# bold isle you just cant sink them lol

I guess when I get to quantum tech and start making them I'll just have to have the inputs of synthetic power shards be sunk once their storage gets backed up

bold isle
#

i still need to get factorio

brittle dune
strange vortex
#

Hello

clear aspen
strange vortex
clear aspen
#

Ahh

#

It’s Alr, just boring rn

#

But I did figure out why the NPP has no condenser

strange vortex
clear aspen
late pumice
#

@clear aspen I’d like a nuclear power plant fact thank you

scenic mirage
rigid wedge
#

im trying to make my first train setup doing push pull at first and im not really getting the hang of it. could someone please help me out #screenshots message

#

its always supposed to drive on the right side

strange vortex
clear aspen
hearty flame
#

top goes either to minecraft or rocket league lol

fallen orbit
scenic mirage
#

with drones can i have them pick up packaged nitrogen gas, and drop off empty fluid canisters? or would i need a separate drone port for each

hearty flame
faint willow
#

On the first map, how do y'all handle the two limestone deposits on the opposite side of each other? Both of them are impure and combining it is inefficient. Just localized concrete production on both sides?

white dawn
faint willow
#

Gotcha. My mistake.

hearty flame
white dawn
#

But yeah, I personally don't like doing long belts, so I'd probably just have them local. But my own aesthetic constraints are often pretty flexible in the very early game, so it's possible I'd belt 'em over anyway

fallen orbit
#

Is it possible to condense rotor and rips factory to such an extent you can make it in a blueprint designer mk1?

#

It'll be so handy to have this for building larger factories

#

I believe it might be possible if I go verticle although I haven't tried it

white dawn
#

@neat pollen (re: #screenshots message ) -- Roof corner pieces exist. :) I believe it's a separate shop item from the "main" roof pieces though.

clear aspen
clear aspen
fallen orbit
#

Which are mostly required as in production for advanced items

clear aspen
fallen orbit
#

I just have a plan in mind to make a condensed small factory in a blueprint for all the items that are required in larger factories

hearty flame
clear aspen
hearty flame
#

huge ass star wars fan fr

clear aspen
hearty flame
clear aspen
wary jewel
#

Can anyone recommend a let's play series that is best for learning the factory planning?

keen flame
#

hi chat

clear aspen
#

You should totally make scarrif tower

hearty flame
tall lantern
wary jewel
ornate saffron
tall lantern
clear aspen
tall lantern
feral vector
tall lantern
#

others like things like Satisfactory Modeler, which isn't quite the same thing (more of a logistic planner than a high level designer)

feral vector
#

good rule of thumb is automate one machine worth of everything, send it to storage, send the extras to a sink

mild finch
#

but that's only if planning is a part of the fun to you

feral vector
#

there's a concrete foundation in the awesome shop that uses only concrete instead of concrete and iron plates, that's good to get. and build more than one machine worth of concrete and whatever your current material for your fastest belts is

feral vector
#

I swear all I did yesterday was try to plan phase 4

#

I guess I could just yolo it and not have efficient factories

#

my brain doesn't work like that 😅

mild finch
tall lantern
#

it's not like you just slap your outputs in and boom done

feral vector
ornate saffron
tall lantern
#

unless you're being silly anyway

hearty flame
feral vector
wispy sun
#

might be a dumb question but the only quartz nodes that are close to me are located in a cave, now my question is there an easier way to spot the cave's entrance?

#

and the cave is very large

mild finch
tall lantern
#

the strength of Tools is more that you can change your recipes and see how it impacts the whole line, so you can adjust the whole processing chain to what-if it without needing to recalculate it all manually

feral vector
#

I wanted to start with the end in mind so I could plan how much to overproduce

mild finch
feral vector
#

like I need whatever the cooling things are called for two different production chains, and I want some extra for storage, so I didn't want to just make planners that only have enough of them for the products upstream

tall lantern
feral vector
tall lantern
#

if you are just slapping your alts and outputs in and just blindly using whatever your favourite planner spits out then you're doing it wrong

feral vector
tall lantern
ornate saffron
mild finch
tall lantern
#

weighted global resource rarity

feral vector
#

but then if I go to my magnetic field generator planner it's just got an input for 2 electromagnetic control rods per minute, and 5 versatile frameworks per minute. and then I have another planner tab for each of those

ornate saffron
#

so im shifting to " planning is playing and i dont need the game open to play]

feral vector
tall lantern
#

exactly

feral vector
#

I'm trying to figure out how to use alt recipes to make things easier for me not just more efficient

mild finch
tall lantern
#

and it also brings the SAM conversion recipes in on a lot of stuff, but I doubt anyone would say that's better than using the actual ore

feral vector
mild finch
#

tbf, there are a few things i'd from the auto nuclear plant

feral vector
mild finch
#

it's not as assisted as i thought

tall lantern
#

turning off conversion recipes is a common first step in Tools lol, either via disabling the machine, SAM, or individual recipes (depending on game stage)

feral vector
#

I do have the planner with the outputs I want for all the new phase 4 stuff I just gotta figure out alt recipes and figure out how to split it up into different factories

ornate saffron
feral vector
#

and I gotta process more bauxite

mild finch
feral vector
mild finch
#

it uses so much nitric acid for so little additional quartz

feral vector
ornate saffron
bronze kindle
#

is power transporter trough hypertubes ? like train/rails

feral vector
tall lantern
ornate saffron
feral vector
tall lantern
feral vector
lament skiff
#

Hello factory builders

feral vector
neat pollen
tall lantern
mild finch
feral vector
#

really all of this planning is probably counterproductive, I'd be better off setting up some shitty turbo motor plant and letting the game run while I plan

neat pollen
#

Nvm lol I found in architecture-ficsit roof corners

ornate saffron
feral vector
tall lantern
#

like "is steel screw worse than base?" "yeah, if you don't want to use coal/don't have it nearby"

feral vector
fallen orbit
feral vector
#

I have 2 large containers each of alclad aluminum sheets and the aluminum uhhh canisters?

#

still no logistics set up to bring them elsewhere though lol I'm a slacker

#

and some container fed manufacturer next to a gas node to make those fused frames

ornate saffron
fallen orbit
somber smelt
#

is there a keybind to grab a color from something?

feral vector
#

I get stressed trying to use verticality in the blueprint designer

somber smelt
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to recolour a diffrent thing like a pipe that was already placed (without using a swatch menu)

fallen orbit
feral vector
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should I try using satisfactory modeler for all this phase 4 stuff? seems like I'm finally gonna hav eto set up multiple factories and some train logistics

chrome musk
feral vector
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or if you want one of the two groups prioritized, use a smart splitter and send overflow to the second belt of 75 or 100

chrome musk
scenic mirage
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^ just manifold it

feral vector
bronze kindle
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manifolds

feral vector
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hmm if I don't have the recycled rubber and plastic recipes, using the alternate polymer resin recipe and then the residual plastic/rubber recipes seems strong?

I could just reroll hard drives until I get recycled plastic though but that feels kinda sweaty

bronze kindle
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i feel like the regular is a huge W

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you just cycle the heavy oil residue to fuel and power one or two fuel power plant