#satisfactory
1 messages · Page 769 of 1
Anyone else just go around butchering local wildlife early game for biomass instead of picking up leaves and sticks?
5 spitters = 1k biomass.
havent thought of that
might have made the biofuel phase of the game easier for me
Yeah, honestly killing mobs for biomass is much faster tbh.
100 biomass per hide is a great ROI.
what phase of the game are you on rn?
i can say cool things to- like economics- and investments, and shareholder privlage
Just started a new playthrough so Phase 1. Just got the elevator up and my bootstrap factories running. So about to make the shift to coal and tear everything down after stocking up on some basic parts.
im currently on phase 2! first playthough to
really loving the game- building powerplants especially
Making cities, planning infrastructure you don't really need just for the hell of it?
In theory, sure. You could do that.
I mean you could finish the entire game by plopping machines on the bare ground and belting spaghetti everywhere if you want to. But most people not named Josh Letsgameitout don't do that
i mean it is called satisfactory for a reason- would like however to see a defensive aspect to it- even though the developers already said they aren't going to do that
that man is the soul reason why i got the game
Reminds me of a video I watched about Satisfactory.
Literally same, also the way I discovered his channel
How would you know when you reach that limit for a item?
When storage containers are full duh
probably would do it via storage, meaining calculate how many storage containers id need depending on the stack size
Storage seems so limited in satisfactory
storage is infinite.
Technically
only limited by the amount of containers you are willing to build

and uiobjects i guess LOL
how much storage do you need?
What is the optimal factory layout and why is it this? https://www.reddit.com/r/SatisfactoryGame/comments/1hjcgof/main_bus_design/
Dimensional depots, normal containers, industrial containers, fluid buffers of 2 sizes
What else do you need in terms of storage? The components should be going to building stuff anyway
I don't think I've ever felt like limited storage is an issue? but I'm just starting phase 4
Mostly because storage only has 3 major purposes.
- Storing items for personal use (you really don’t need much).
- Buffers (Only useful for trucks/trains)
- Storing project parts to load later.
I guess a third tier of container that had as many slots as your max inventory size or something would be nice?
Sounds interesting. Will check him out. Always looking for top tier factory layouts to get inspo
How do you visualize the placed stuff on the map?
id like to use physical storage containers, Dimensional depots seem like cheating
also should clarify- will be storing the liquids in containers- not just- the liquid itself
lol I've been hoarding up to 3 storage containers worth of space elevator parts for like the whole game, seems to keep ending up being helpful. like in phase 4 I have more than enough versatile frameworks to just container feed them to what I need
you're not forced to use depots if you dont want to
no i mean for the 1 million of each item thing
why do you need 1 million of each item?
for general gameplay i will fully use it, no need to run back and foward for supplies
an endgame challange
something to do ig
why stop at 1mil, go to the moon and do 100mil!
just do a challenge run with 100x costs or something?
I tend to create factories as I need things in-mass.
Oh, I need 1000 smart plating? Time to build a smart plating factory.
Oh, my only rotor factory is a personal use rotor factory? Time to build another rotor factory.
Every factory producing a part gets its own independent supply lines from factories dedicated to it.
Generally I keep 1 factory dedicated toward making personal use parts if I find myself using a lot of them.
yeah I have one factory for basically every item in the game except the new tier 7 and 8 stuff I haven't got around to yet, which goes to storage and overflows to a sink
but in phase 3 I got lazy and container fed the manufacturers for space elevator parts
i guess its more for the wow factor of it then?
I container feed phase 1 but that’s about it.
so now I have to container feed them again to make enough to use as components for the phase 4 parts lol. or I guess I could properly automate them but it's not like I don't have a stockpile of stuff to container feed with
I don’t see a point in making a rotor or reinforced iron plate factory when I’m just gonna tear it down to power it with coal.
Who was gonna tell me the rebar gun was so much stronger than the basher 
I feel like container feeding phase 3 kinda made phase 4 a hassle, but I did the math and it's not hard to container feed to get enough ACU and modular engines to use for the phase 4 stuff
I’ve spent so long ignoring it
why tear it down? I just need one assembler worth of rotors to keep me stocked up all game
I gotta decide if I should automate the phase 4 stuff, so far the game is making it pretty clear that the next phase will use parts from the current phase
I design all my factories with scalability in mind.
beginning of a new phase is so overwhelming lol I got like ten things to automate
Any factory built after phase 1 can be converted into a mk.3 factory with minimal effort.
I'd do that if I was better at the game lol seems hard for a first playthrough
2 rotors per minute is gonna make the game take a lot longer
this is why I had to start a new save I was only making barely enough to scrape by phase 3 and phase 4 was overwhelming. Now I’m making extra of everything
The glorious power of the manifold helps a lot.
And thinking with verticality.
On my current save my first factory was ten smart plating a minute
I mean I build little rotor factories into production lines when new stuff needs them
the initial rotor factory just feeds storage with a depot and sinks the rest
Then 15 rotors and reinforced plates per minute and the newest is 30 modular frames a minute
Gotcha 
maybe I'd be better off just making a much bigger rotor factory and siphoning them off later? beats me lol i'm trying not to go too overboard looking up good ways to do stuff
that's definitely way more than I did lol
The rotors and reinforced plates are just for personal use
They might get siphoned off later but the smart plates and modular frames have their own supplies
you dont need... smart plates for personal use
yeah I just don't know how much space to leave. I ended up building another floor to my starter factory (2 I guess, one small one for logistics underneath the actual second floor)
I said the wrong thing
lol I think I had one machine worth of smart plates going for my whole playthrough and I'm at like 3 storage containers full and had enough to container feed the other space elevator parts
but I'm super slow at like 140h. I probably afk like 20-40h?
I only have one train and it's just a single track with loops on both ends to bring plastic and rubber to my starter base, I gotta properly do logistics for this phase 4 stuff
scaling up existing factories is overrated
might get that modeler app to plan stuff. or just use tools and figure out how the different factories work with each other myself
it really only works if you build floating platform style
lol I was going to say this is how I feel but I do build floating platform style XD
To keep logistics simple. I follow a 3 principle process.
- Simplify recipes where viable. I’d rather make reinforced iron plates purely out of iron and iron wire. Screws are a hassle. Reduce the amount of trains and trucks you need to run between factories by maximizing single ore manufacturing when possible.
- Multi-stage verticality. Each floor of the factory is dedicated to one stage of a manufacturing process toward the end goal of the final product. Plot out where machines are gonna go before you lay down a single wire or conveyor.
- 1 factory feeds another. There’s more than enough ore. If your factory needs more parts than a singular factory can produce, build another and setup a train/truck network to keep the buffer at the primary manufacturing filled.
Doing it this way breaks down each part I want to produce into a singular separated problem as opposed to trying to connect everything together. Modularity is king.
for the first one you just mean like a motor factory that uses alt recipes so it only needs iron? can't you just build somewhere that has the 2 or 3 things you need and belt it in hmmm
Finally got depots
You can, but that requires good location.
The game is playable
I don’t wanna be thinking about location so I just use alts.
yeah this is kinda what i'm trying to work out in my head for phase 4, gonna have factories for stuff near the resources they need and then bring stuff to other factories to finish building it if necessary
i think the first two you mentioned are the most important one to learn
depots are so handy, I finally have them at a decent upgrade level
you don't really seem to need to build vertical if you just do cheesy floating platforms heh
Ye, I used to try to build factories as one big interconnected network.
But it gets really confusing, really quickly.
Modularity helps keeps things easy to diagnose and fix.
today i made a 300m/battery factory to supply future factories that will be using trucks/tractors
hmm for me it seems less confusing, I can lay it out kind similarly to how satisfactory tools has it
I can see where stuff starts and how it flows until it reaches the final manufacturer or whatever
but to be fair I haven't automated anything crazier than heavy modular frames 😛
yeah same, now i do like you mentioned, i would also prefere a factory with one ore being used, like those iron wires. You can build around the ore straight up
Ye.
There are ofc cases where you can’t use just one ore.
Sometimes you need multiple ores on-site to manufacture things later in the game.
but I guess having every step of the production on it's own floor would help me keep things organized similarly to laying it out on a big flat platform
In which case having a decent understanding of trains/trucks and how to buffer/overflow things helps a lot.
Saves on space and looks nicer as well.
thats true, rhats true, but then logistics come in play and skill of locating right machines close or next to each other
if I run out of space I jsut make another huge foundation slab above XD
Circuit board factories work.
it looks like shit though lol, I do want to make cool factories that actually seem like factories at some point
It’s just they get really really big later in the game.
I’ve seen nuclear power plants that span for miles.
I'm trying to just build where I can belt in everything I need. do a planner on satisfactory tools and see how many nodes are close by
yeah fair enough I don't have anything too scaled up
Yeah, the issue stems from when you start needing more raw ore than is in your immediate vicinity,
i just had a great idea. i dont like the desert. so i could make a project to exploit all the desert without processing it in the desert
That’s why modularity is nice. You can just build another factory and hook it up to your supply line.
you should see how long my belt is to get quartz and sulfur and SAM to my starter base XD
Oof.
I tend to follow the 500-1k rule.
If I need an ore farther than 500m-1k.
Run a truck/train.
can you sink nuclear waste?
(curious)
No.
how do you get rid of it.
Best way to deal with nuclear waste is to convert it into plutonium fuel rods and then sink those.
same but when i consulted my inventory it said we have 800 iron plates, take it or leave it
Or you can go the difficult route and use the fuel rods and convert that waste into Ficsonium.
welp I found the first thing I can't just container feed lol, turbo motors need something I haven't automated yet
But Ficsonium logistics is a headache.
I wish I could radiate the planet.
this would have been smart in hindsight
process it into plutonium fuel rods, which you can sink, or burn, then process plutonium waste into fisconium fuel rods which make no waste
Isn’t Ficonium power negative though?
not even close
i wonder what they have up their sleeves for next updates, i havent even started producing stuff for phase 9 lol and convertors seem pretty complicated
also if your options are sinking plutonium or making ficsonium the power gain is tremendous
Is THAT possible
fairly easily, just tedious
I REALLY hope lets game it out checks this game AGAIN
It's also so funny how he contributed to making the game as optimised as it is right now
Just because he made a conveyor tornado. 😭
did more than that
Personally I tend to store plutonium fuel rods for vehicle fuel and sink overflow.
hey uhh im new to the game how do i unlock the third tier of phase one
whats the best build planner? is it satisfactorytools1.0?
Easy source of tickets and wasteless vehicle fuel.
tier 3 is phase two, you need to deliver 50 smart plating thru the space elevator
oh alr thanks
do the enemies respawn on death?
Is rocket fuel a gas or a fluid?
"best" is subjective. Of the solvers available, it's my own favorite
should i make 32 coal gen or 16?
so you're familiar with the tool?
That said, the solver at satisfactory-calculator.com isn't great; I'd avoid that one. (The interactive map there is A+, just not the calculator)
is it useful to try to make a perfect factory at phase 5 ? since i'll have to destroy it anyway
You never have to destroy anything. Apart from very early Phase 1 factories, I literally never tear anything down
if u wanna build something great, u dont wait for technology to advance do you?
but its gonna take forever and ficsit's not gonna be happy abt that
trying to make reinforced iron plates but i have 2 pure iron nodes to use for it (120/mk2 belt limit atm) but i cant figure out how to calculate it from that site using 2x120 imputs rather than 1 singular 240 any tips on how i can split the 240? if i stay with this setup i have a line that need 180 but im limited to 120
JUST DO IT
i use satisfactory modeler, downloadable on steam
best so far
a word of advice, dont use all there is to make a single item
go with ratios
im in the north forest i have plenty other pures for now
otherwise load balancing becomes a nightmare
Downside is you have to manually create the entire chain yourself and fix the miner thoroughput
And it doesn't have the ability to set a limit according to the resources available on the map
just take one belt of 120 into four smelters then into four constructors to make 80 plates. then double that up and you have two lines of 80 plates
Whereas these online tools do the calculations and limit themselves
yeah true but for me that time to set it up gives me some space to re-think everything about this factory
and i usually round them up
?
If I tell satisfactory modeler that I want to make 6000 plutonium fuel rods/minute it's going to let me waste 30 minutes on it instead of telling me that's stupid and won't work
And unless I already knew there was a limit of 2100 uranium on the map I wouldn't know I was in the wrong
I found it!!!
thats a good point
i guess i didnt yet build anything at such a scale
Generally just build the small version of what you want, and then come back to make a bigger version later if/when you need it.
wow
i just got alt recipe for "charcoal" (the manual one) and alt recipe for portable miners in the same hard drive
might be the WORST lineup ever
portable miner is the only way to automate em, so not bad imo
each tier of miner uses one, so a mk3 miner takes 3 of em to build
yeah im aware but is it that much of a hassle to throw down a work bench for 20 seconds?
drones also take miners
Charcoal is excellent for two use cases: creating satellite steel plants to support small amounts needed on-site for larger builds, and fueling trucks/tractors with minimal effort away from coal nodes in the early-mid game.
i feel like its more time making a whole factory for it than just making the miners when u need
to each their own. i find it to be less hassle to just automate em from an impure iron node and just send em to the dimensional depot
You get absolute heaps of coal from minimal effort, it just isn't enough to run a constant plant producing or consuming a lot of coal.
this is a fair point
its just two constructors and an assembler. not like its big effort to automate :p
can a train pick up cargo from 2 different places at once
like can it carry 2 of the crate things
train? yes
car? yes/no
so i need 2 freight cars and presumably 2 freight platforms on each station?
car can pick up at two places, but will carry one crate
and generally mixing items into one car is not recommended
wait why not
Even after searching for coal my glorious space elevator is in clear sight
if station 1 fully loads a car, then nothing will fit from station 2. so you're better off loading diffrent cars at diffrent stations, but you can use same train for it
oh i see
ive tested and it doesnt fully load but now ive realized that itll be 4 different items (plastic and rubber from one station and alclad sheets/casing from another) so i should probably just get a 2nd car
will i need 2 freight platforms at EACH station to support a 2 car train?
i'd do four cars for four items for reliability, but you do you
but then will i need 4 platforms
these freight platforms are HUGE man im having trouble fitting 1 in this area
two platform each
just space em out on one station with empty platforms to match train
oh i forgot about empty platforms
how u turn on experimental?
steam betas id assume
what
oh lemme check
Do you need to unlock both "Sam Fluctuator" and "Somersloop Analysis" to be able to research "Alien Energy Harnessing" in the MAM?
yes
ah thanks bro turned it on. appreciate it
do i need an empty platform in the back or just sandwiched inbetween the station and its platforms
and then in the unload area do i need 2 freight platforms?
For myself, my own factories only ever really output to my own personal storage: ie, stuff that's used by my build gun. So my own RIP factory would be unlikely to produce more than like 30/min or 60/min or whatever. Then whenever some other factory needs more RIPs, I make more right inside that one factory, btw.
four
If you do want some help with factory planning, though, solvers like https://www.satisfactorytools.com/1.0/production are quite useful; can head to the "Inputs" tab and limit your resources (say, to 120/min like you said you were limited to) and then "Maximize" production of RIPs, which'll be based on the limits you set
Then you could just do two modules of that
do i gotta backup my save or is it fine?
Though, again, for myself, I don't really worry about "maximizing" nodes; I just make what I need and be done with it. :)
back it up incase
id back it up if i were you but im unsure if you NEED to
ok but if im gonna start a new save cus i just completed the game then i dont have to right
nah
Is there a way to handle those bee spawners?
I can bash em? My bolt gun didnt do anything
yo i try to start and it says plugin "sml failed to load beacuse module sml could not be loaded". "There may be an operating system error or the module may not be properly set up"
what i do
remove your mods
They can be destroyed by anything that does damage; if one rebar doesn't do the trick, multiple would. But yeah, the meta for 'em is to approach while crouching and just bash 'em.
ok
Sounds reasonable. So imma put em on my list for wjen i have needed Ressources to Show gratitude
There's an even sillier meta where you remain crouched while jetpacking over
ah thanks it worked now
hey guys i got a question.
I just got oil and really need power, what is the best thing to do for it?
1: make plastic and use the hor for fuel and power
2: just go from crude to fuel
well, whatever you need. There's not really any "best" thing
get the heavy oil alt recipe
If you want the most fuel out of your crude oil using the vanilla recipes you start with, use the default Fuel recipe
dont sweat it too much, you can do a bit of all 3 and scale up when you get better tools and more recipes
Make plastic and throw it in the next ocean
Basically for all the vanilla recipes, it's most oil-efficient to use the most "direct" recipe. Use Rubber to get rubber, Plastic to get plastic, and Fuel to get fuel.
Honestly i would get heavy oil alt recipe + heavy turbo fuel alt recipe and then get sulfur + coal and make turbo fuelllll
The other ways (again, with the vanilla recipes you start with) are all just ways to process byproducts into stuff that you might find more useful; the oil-to-product ratio will be much lower than the direct versions
But yeah, once you get various alt recipes, the situation can change quite a bit
2
If you're hurtin' for power and just want some quick Fuel Gens up, though -- yeah, use the vanilla Fuel recipe and hook some gens up to that
okay thank you all
you need a starter factory for plubber, so might as well handle the hor from that into fuel. then you can make another fuel plant elsewhere for more power
okay thx
power tower mk.2 when
oh god I added the phase 4 stuff to satisfactory tools and wtf is that visualization
this would be nice, I always branch them out so I can zipline around, lots of them end up full
wait how do i backup a save like im at the folder but then what do i do?
copy it to another folder
i have like 3 power towers next to each other in this one area cause of terrain and branches
i just use two full oc'd impure nodes for 150 crude each, both feeding 5 refiners each, half set to rubber, other to plastic, merge all the heavy oil residue (150) into 100 fuel which burns in five fuel gens for 1250mw. and then i setup overflow sinks for the plastic and rubber so it never stalls
yeah I gotta set up something like this. right now I'm just using the polymer resin byproduct from my fuel refineries but that only works cause I still haev a bunch using the shitty default fuel recipe
thanks.
imo its rush geothermal, do a walkabout capping some geysers and not worry about power for a very long time. You can actually do that around the time you'd otherwise be setting up coal power, skipping coal entirely and it'll cover you until well past discovering fuel gens to the point setting up fuel gens is a cakewalk and nuclear isn't too bad either.
i have a pure node feeding 8 refineries (4 plastic 4 rubber) and the heavy oil gets turned into smokeless powder/petroleum coke
then i have another pure node feeding 4 fuel refineries and i use the resin to make polyester
if you do it at the point you get coal you have to loot goblin crash sites a fair bit to cover the research. Doing it at the point you've reached you can basically make everything you need but loot goblining is pretty easy at that point.
this reminded me i should pop another hard drive into the mam cause i have like 20 built up
you don't just pop down a MAM when you find one? maybe you explore much faster than me lol I could never stockpile that many
i have not once touched thermal lmao
It's pretty easy to have 5GW just grabbing the ones that are well clustered/convenient. If you go and get every single one it's closer to 8GW.
at one point i had to scour the earth for mercer spheres so i figured i might as well pick up hard drives on the way (i ended up finding more hard drives than mercer spheres)
this doesn't seem like a first playthrough strategy
i did a big ol bit of procrastination exploration and got around 65 mercer spheres, 25 drives and 20 sloops lmao
I didn't even know I could use it until I already had fuel gens
along with the 150 sphere and 50 sloop achievements
Even then there's probably a few GW reasonably close to all the starting areas. If you've got oil extraction up you've traveled near/past several geysers no matter where you started
I tend to connect the geo thermal to power priority switches so i can turn them off remotely if I need to trouble shoot a power plant
is there any other blueprint designers besides the MK1 and MK2 inside the special tab?
like a build version or a decorative version?
wdym?
i was talking with my copilot trying to figure out the ui
ah I didn't mean it like that, just holy shit that's a lot of stuff going into one part 😛
is was totally confusing me, so i shut it off
UI of what?
the designer
would be neat if you could zoop blueprints
? you can make whatever in the designers why would you need a build or decorative versions?
that's what i thought
there is only one UI to the desinger
copilot is so confusing sometimes
yes
using AI instead of getting help from wiki
i'm not going to be consulting AI for this kind of thing again
gotta be the only person who unironically uses microslops garbage
Actually that's pretty much how my first playthrough went. Played through unspoiled w/o discord or guides or anything. Started in grassy plains. When I needed oil I looked at the scanner and ended up trekking to blue crater. Actually getting oil from there back to my base turned into a.... production to say the least... but running back and forth past all those geysers got me thinking and I paused on oil to wire them up. Then said "i wonder where else there are geysers... and that's how I discovered just how big the world was. When I finished the final phase I had about 6 coalgens I had already built and 1-2 fuel gens I built to get rid of waste fuel and one poorly functioning nuclear reactor along with all the geyeers in the world.
should i build a giant railroad across the entire coastline
blueprint designers is as simple as it egts, you just build what you want inside it, then save it
build railroad from/to places that you need rail to go to
It's basically nothing compared to Factorio
but would a railroad around the map border be cool
well, railroad is cooler if it has a use 😛
i mean im planning it cause i think it would make stuff near the edges of the map easier to access (my base is in the dead center)
yeah but don't just build random rail. Build rail between places that want train
Cooler to build it around terrain features :p
One of my favorite bases was built on top of the huge lake near the center of the map with a rail that looped the world. It's a lot of fun.
my base is in a similar spot im thinking about having it go through the river to the northwest and around the map
or the one through the swamp to the east too
Depending on how you feel about megaprints there's a few worldwide rails you can load in. Some are way overkill but some of the lightweight ones are nice if you're in the mood for that kind of playthrough without routing everything yourself
i think building the railroads myself would be better cause i can pick up collectibles along the way
why don't belts get deleted when you clear the designer?
Does anyone have advice on how to stop excess water from filling pipes? I’m currently trying to fix my aluminum factory but I’m running into an issue with my pipes filling up with water and not being able to make more aluminum. Do I just need to package it
if you have 1 regular aluminum scrap refinery you can just loop it back around and delete an extractor cause by default they produce exactly as much as 1 water extractor
yes and then sink it
Ah okay, I didn’t really think of my set up that well when I did it. I can send a screenshot of it after but I think I’ll just have to sink it
The easy answer is "wet concrete -> sink"
The longer answers are various mixes of feed the water back to the input from an overhead pipe while covering the difference w/ an underclocked and/or valved extractor
wet concrete -> cheap silica would be cool too maybe
the longer answers are highly dependent on the rest of your build and are either really interesting to figure out or utterly infuriating depending on how you feel about that sort of thing.
wait no cheap silica takes limestone
it can be done with <any rec that takes water> -> sink. Wet concrete is the standard answer because there's pretty much always a random limestone node somewhere nearby whereas everything else that takes water tends to be more complicated by comparison.
if you have two refineries making scrap, you can send the water to two solution refineries that are at 0.667x clock speed and it perfectly uses the 240 water / min. then your other two solution refineries are at 1.33x overclock and use 480 water / min from extractors. keep the pipe systems separate. this will use a full 480 / min of incoming bauxite
i have like a train with 4 pure nodes how many freight lines should i use? the train is on the far top corner of the map and the nodes are on the top center of the map
or just do something with the water and sink it. but that works real good for a contained system that doesn't mix wastewater and fresh water
don't merge fresh and byproduct water
that's easiest solution, no need to sink, no need for any priority, super simple to set up
helpppp
im so alone
waaaaa
Same in terms of people that see an issue with so may early game buildings still visually glitching
Just implemented this now and it’s working so much nicer, so I thank you. Now I just need to expand my factory 😐
would submarine railways be cool
lol, i loaded my available alternates from my save into the planner, and it promptly suggested I make rocket fuel based on alien protein
via Biocoal
which planner?
satisfactory-calculator
yeah that one has pretty bad planner
Disable the alternate
(map is great tho)
Yeah, I just found it funny
https://www.satisfactorytools.com/1.0/ can try this one
600 rocket fuel per minute. Need to keep hunting at high enough of a rate to sustain it
Though alien protein turns into a surprisingly high amount of coal
Unironically if you want to sloop it, liquid biofuel becomes pretty decent
You can run a 7.5GW setup off of a storage container for hours
need to build the storage container in a position with consistent respawn
Nah I meant wood and leaves, just gather while you're out and about
Come back to base to drop off inventory and refill the container
Don't know that I would prefer sloops there rather than producing things though
something I only very recently realized... slooping snails -> power shard
haven't heard of that breed
It's just twice the shards for virtually free
just need to plop down a constructor, put a sloop in, and quickly let it process your snails
i've only heard of blue, yellow and purple
well yes :D
Yea that's how you should do your power shards, always with sloops
It just never occured to me that that recipe is also something a machine can do
caterium wasnt it?
you need the ai limiters for the smart splitters
im amazed i can still remember what tree its in, i havent played for a while
oh ye true
muscle memory
@brisk mural nice power shard are the files posted anywhere on the interweb?
I built it with half scaled files from the Power shard on makerworld by Shockwave 27, with the diameter of the crystal holding bit modified for a friction fit. That scaling and use of my own electronics made it a huge pain to assemble with screws, so I'd recommend some revisions if you wanna make one yourself. If you are good at stuff like Arduino and soldering and have the equipment to do so, go for it. Otherwise, build the full scale with the electronics listed on the post or find another model entirely.
So I decided to torture myself by playing Satisfactory Plus... I'm 36 hours in and I just got steel being produced D:
to make my life easier what are the best alt recipes for aluminium production
feeling........ Screwed?
sloppy aluminum and instant scrap are solid
screws aren't even a problem so far honestly but lmfa
I'll have a look thanks.
0.875 turbo motors / min leftover going to storage is probably not much eh? might overproduct a bit more than that
youll need some for personal use ^_^
yeah just trying to decide if that's enough overproduction, doesn't seem like much lol
i just dedicate 1 60/min (base) node for every item in the game, if it's a pure node i'll split it to 2 items
works out so far
theres not really that many items in the game
hmm shit I should probably look at my alt recipes before I do all these planners
I usually do one machine worth of whatever it is but the numbers work out weird when I'm trying to siphon off overproduction for all this phase 4 automation
should. shunt the person use ones into a Industial buffer that feeds a depot. Over time youll have lots.
I think the only buildings are Portals, Miners, Particle accelerators and Quantum Encodins.
you dont really spam those
gotcha fair enough ty
double buffer it and let it run overnight. then you'll (hopefully) never have to worry about it again
lol sounds like my playthrough, all the shortcuts I took are piling up
nah its not like that
It’s a rough start lmao
lol yeah self inflicted
the worst kind
In my game with my friends we are at x5 elevator parts
are they slooped?
my tier 1 space elevator parts?
the smart plating machines
uh no
I dont think you can unlock that without stuff from t2
either way would much rather have an excuse to build useless shit for 10 hours lol
idk about SAM fluctuators but you can get circuit boards at crash sites
Everyone's playthrough is built on the choices we make. This makes every run and everyone's playthrough different
Yeah usually phase 4 is where that hits ya
okay well the choices I made were poor
you could get sloop research with crash site parts
should have automated phase 3 and set up more trains
#screenshots any tips to make my storage better?
needs more foundations
Sure does, my play through atm involves sam....alot of sam
What are some good use cases for the tractor? Pretty new here
I personally dont love the sam/mercer/somersloop tech too much
running stuff over
first thing I used it for was to bring coal to my base without making a really long belt, seemed to work pretty well
yeah, generally, moving large quantities of stuff distances that are too ugly to belt
and this can either be distributing really large numbers of a single resource, or transferring a whole bunch of different outputs from base A to base B
Is the truck a better version of it later on?
yeah truck is an upgraded tractor
is there a button for opening codex
o or p I think?
its o ty
I didn't realize how much power "one full pipe of rocket fuel" was oO
Yes except that its higher center of gravity can sometimes make it flip or uncenter when the tractor would have driven over the land just fine. And when it uncenters it does this weird spin thing losing all momentum
lol how many generators
I wish i could have office building items…
600m³/s of rocket fuel equated to 144 fuel gens, which is 36GW
A carpet would be nice
lol yeah that's quite a few
Given how easy it was to make that one full pipe (Just 5 refineries into 4 blenders into another 4 blenders), that took me by surprise
though it ended up being "only" 143 fuel gens. And a packager.
Remember to overclock your fuel gens. :D Well worth the shards
found smth fun that let me get thousands of power shards even tho im only at tier 4:)
sounds like a glitch 🤔
ye
if you wanna cheat just use mods lol
I mean if you're going to glitch, just use SCIM or AGS to give yourself the inventory directly
as long as you use a sloop on the constructor you make power shards with idk how you could run out
dont really like the glitch and might just sink all the stuff
I mean, I also have over 1k power shards now. But I just collected snails
yeah or that
i do know how to put on mods
is it that duping glitch where you put a door in the blueprinter, load stuff into a tractor, drive it onto the blueprinter, save, clear, and reload?
Shards can't be sunk. :)
But you can trash them, right?
then i just find a good spot to drop em
I'm trying to save as many slugs as possible
Ionized fuel
you can infinitely produce them later on after all, so if they were like non-radioactive nuclear waste, that'd be a bit funny
i love using save editor to answer stupid random questions
Or keep 'em, of course. Once you have them automated you have literally infinite quantity (depending on your patience and civilization not collapsing, at least). :)
gonna only keep like maybe 100 or 150 just so i can atleast overclock my factory
And there's a few thousand available on the map just via slugs, so it's not like you've even got more than is feasible, pre-automation. :)
5308 if you sloop every slug
i think im keeping just 100 or 150 which should hopefully last a good bit
just doesnt seem fun to have thousands since then theres no point of having slugs or getting the synthetic power shards
also how many uranium deposits/veins are there ive only found one and i hate the location
5 I think, all impure or normal
one of those really tall spires has a node at the top and you can move the uranium with drones
ik one is in the desert at the top of the cliff thing
be fun to make the nuclear power plant that imkibitz made but ik my poor laptop would just want to explode
#screenshots message ive done my "first" storage
Wish I learned a lot sooner you could snap foundations to the world grid
I would’ve done so many thing differently
this is my favorite game of all time but the assemblers being just slightly bigger than a foundation kind of makes me lose my mind on a regular basis
Yes yes. I just make a 3x3 blueprint that can run 4 of them and call it a day lol. Outer casings with blueprints help a ton for me in this game.
Stackable and line-able, because it has to be
How many modular engines per a minute is sufficient im making 5 adaptive control units per minute currently and not sure if that’s overkill
I always just target time-to-Space-Elevator delivery. Decide how long you want to have to wait for that delivery to finish, then make the factory which gives you that timing
Obviously there's a hypothetical graph somewhere comparing the extra-time-spent-building-an-even-bigger-factory versus time-saved-on-delivery, but that's my usual way of deciding how big to build SE parts
But yea that's a good amount
I want to go fast
So you don’t need modular engines for anything else besides the space elevator wasn’t sure if they would be used to craft something more advanced later on
I found that just making one machine worth (or whatever you can manage) of each space elevator part before you do a full build is really effective
hi chat
It can tick away while you do the 1200/minute assembly director system build
Oh, yeah, there's also that, for sure. :D I suspect that that hypothetical graph's break-even point is actually at an awfully-slow production rate. :P
wsp
does anyone know how to program PLC or use codesys
laymans terms: hey guys im going insane can someone please help me
wdym 1200/min, oh no im kinda scared for the rest of the game now
hello
hi
i love satisfactory
.
wouldnt it make more sense for the spiders to be able to crawl on walls and ceilings
the devs could make going in caves so much more horrifying imo
and they should
please don't the spiders are already plenty horrifying
nah nah. its not realistic if i cant see a giant spider on cave ceilings. they should add drop down attacks too, much more realistic
i had an idea where they should be made to eat your powerlines out in the wild, and then burrow in the ground to ambush you when you go to fix it
oooo sand trap door spiders
yeah i think more of a horror aspect with them would be awesome
like the devs said they dont want to do base invasions and stuff, but progression of the AI to kill you would be interesting
i kinda need help for somthing
wsp?
its hypertube speed constant or we can increase our speed?
look up "hypertube cannon" on youtube and look for a video by LGIO
i see
you'll naturally decelerate to a certain speed when in a pipe tho
so you'll need to place your boosters sporadically throughout the hypertube system
and ofc going uphill requires more boosters
ye but doing so makes it one way
not entirely
i wana take it both way
can add an entrance to the other end of booster
Chat, why should I even bother with path signals?
if you dont have an issue dont add things
when you have an issue come back to em :)
That's fair honestly
thats how I do it
I prefer to do signals reactively rather than proactively, to prevent me going overboard
I'm thinking of restarting one more time. I got to phase 4 but I was really, really inconsistent with my build quality and also, I have no dedicated space elevator parts manufacturing because I didn't know I'd need so many of the old ones (trying to not look at guides and just casually comment here and play), and also I didn't know about overflow sink setup's
And also also, I wanna tweak the settings a little. And also also also, my setup is just not good for train and truck logistics
yeah this save I rushed cat tree so my first factories would have overflow asap
i hate this game, its 4:24 am, i still wana play but i have school
I hate this game
its 4am
I still wanna play
average satisfactory experience
im honestly scared abt the endgame
my factory seems alredy amazing
for the sake of your device, feel free to build factories far apart from each other! it doesn't all have to be centralized
for the whole game? not in a million years
newer machines take more power, forcing you to use newer power methods
such as the many types of fuel or even nuclear
or if you really wanted to you could always max out coal
if my keybinds stop working one more time after copying machine settings im literally just uninstalling
rippin my hair out over here
argh
no no, i just completed the phase 2
i alredy had 12 near to my main factory
imo you just find 4 nodes of coal next to water
burn it all, and when you get to mk3 belts , OC the miners so you can make 64 generators
could you show me on the map around were it is?
every start zone has at least 1 spot like that
what zone did you start in?
the very first one
i wana screenshot it but idk i cant
can i show you on stream realy quick?
that's ok, if you're at the giant arch, go north north west into the hills
past a cliff you'll find a circular lake with 4 nodes of coal there
there should be a compass at the top of your screen
this probably helps too #1459381376263655729 message
i see
wait that might be littealy where i placed it
OOOOH THERE WERE 4 NODES
ITS AMAZING
is there a way to switch satisfactory calculator to see how many a second i could make instead of how many resources to make a surtain amount?
Use your scanner to locate coal like you did with iron
Also, you don't have to go to the 4-coal spot. You can take one of the other two nodes and belt/truck it over to water
I saw 2, but didnt saw the 2 others
They're north and slightly west
I just connected the input pipes and flooded the system. I really hope this works >w<
im very close to just doing 26x300 pipes on this factory.. the 600 pipes are being stupid
loop em
;-;
if only it were that simple
they are looped. cobalt and mcgalleon looked at SS and werent able to determine the issue, so they both have the save file and are going to look at it when they have the time, however at this point i feel like it mightve just been easier to split the pipes
set the inputs you want to use and recipes, then hit maximise https://www.satisfactorytools.com/1.0/production?share=fo2rxP7kcKFa5mngTsBc
well there goes my next suggestion :/
well it seems to be working now?
i added some extra pumps and it seemed to have fixed it, theyve been running for 30 ish minutes no problem, will see if that continues
of course as soon as i mention it, it breaks
it only dropped off for a second
Hi guys I’m pretty new to this game and I just bought it on console, I’m having a little bit or trouble and was wondering if I can share my screen and show my beginner factory. And it would be awesome if you can use VC as well
wtf lol I added everything I want to automate for phase 4 to one planner and I'll need 62.3 plastic refineries 😂
2643 screws / min too, I gotta search for more hard drives
If you instead tell us what you are struggling with, usually beginner factories are pretty simple to fix
Otherwise #1201555265942724758 might be better for that
It’s not exactly issues it’s just what to improve
I tried adding valves to help with sloshing but heard in a video that they can do more harm than good. is this still the case? I'm also building a water tower but wonder if it would be better to zero all of the clock speeds and let the fluids fill up
I am piping in more water than is required
valves tend to either do nothing or hurt things
water towers just give headlift. They don't fix anything
make a post in #1038092680493801533 with overhead images of what you're trying to do
uh guys , which is more rare? bauxite or quartz crytals?
it shows on hte wiki how much of everythign there is
and there's different recipes so relaly depends what you're doing
There is less bauxite on the map.
Yo is there any expert players that I can VC??
you've asked a number of times, vast majority of people don't. You'd have better luck posting images of what your'e doing to do in a qna post
my bad I just have a really hard time understanding this game. Time to goto Reddit 😔
I really don't recommend reddit.
tons of bad info that doesn't get cut out of the community because people can't talk real time
the #1038092680493801533 will get you a lot more accurate info
Step 1: Build foundations.
Step 2: Set up main logistics arteries.
Step 3: Place machines.
Step 4: Decorate.
I'm pretty sure people on the reddit still talk about mk2 pipe bugs, bugs that don't exist
hmm pure copper ingot vs encased industrial pipe, my math right? encased industrial pipe is just like ~17% more concrete efficient but pure copper ingot is more than 2x as efficient going from copper ore to ingots? not too worried about the water cost hmm
people will help you here just not on VC
well maybe someone will help on VC but you'll have more luck just posting some images and text
Like I just don’t know what’s most efficient I’m watching all these YouTube vids and just can’t sit there for an hour to barely get any information
dont worry about "whats most effecient" untill you can form your own thoughts my man
the only things that matter, are, diluted fuel, and encased pipe alt
WHAT even is those
Videos are for inspiration, for getting ideas of styles. You learn by doing.
I’m trying to unlock coal rn
1st - tons of videos on YT are shit
2nd - the milestones are a tutorial , you're there to learn and make mistakes
you're gonna go crazy trying to min max your first playthrough
then you are way too early into the game to worry about whats effececient ❤️
3rd - ask a specific question in your post 😛 https://discord.com/channels/370472939054956546/1491648319443828878
Why can’t YOUU
I can't ask questions for you
No like
just make the items you need, in managable quantities, and if you have questions you can ask, but we arent mind readers
You VC me @dense violet
encased industrial pipe?
I've been helping people on this server for years. I can count the number of times I've VCed people on one hand 😛 plus I'm running around the house
and i second Cobalt ont he reddit/yt thing, reddit sucks for information, and youtube is cool to watch others play but generally dont go into good detail about building effecient factories
just ask specific questions!
yeah the alt
good alt... and heavy encased frame very nice
you'll also learn literally 1000x as much and as fast trying thigns out
hmm really, I was gonna take pure copper ingots over that
they are on the same hard drive lol
So it's more worth it to stick to normal aluminum Ingots over pure aluminum Ingots?
depends if you think it's worth bringing in more crystal. Usually easier to just process more bauxite
ok are you trying to make coal power?
get more drives
i do pure but thats just me
I’m about to
im also processing all 12300 bauxite though
I need to build some shit I explored a ton recently lol
I have water near me kinda
there are no nails in this game
Sorry screws
assuming you mean screws? id never recommend making a dedicated screw factory. build them on site
encased industrial pipe just saves concrete right? 6 pipes is the same steel input as 3 beams?
indeed
Ok ok
encased beams are concrete hungry...
hmm I guess just straight up 17% discount on concrete is a pretty good recipe
concrete is most plentiful resources iirc
but also
you can use iron pipe alt and bypass coal 🙂
just need copious ammounts of iron 🙂
hmm
I'll need like 1200 copper ore / min for all this phase 4 stuff that seems harder to deal with than needing more concrete
eh not in my experience, but yes theoretically
I swear I had wet concrete on one of my hard drives
phase 4? im assuming youre t7/8? you shouldnt really be worrying about 1200 copper ore ngl
I'm not too worried I just want to actually use some alts instead of hoarding them
i think im doing around 2400 copper ore for my pasta?
absolutely
but there are more hard drives than alts
so you can get all alts
I'd really rather build stuff than explore right now, I did a pretty big exploration session and I don't have anything from t7/t8 automated
can you see which alts you unlocked somewhere? idk wtf I did, I loaded an old save and I do have wet concrete in my hard drive library, there's no way I'd pick the other option on that hard drive
alright nvm I do have it in my library I must have been doing something stupid
you cant search alts afaik, but you can check each recipe you have to see the alts
(or just look in recipe selection of constructor/assembler/etc)
ok that works well enough I guess. seems kinda ridiculous they don't have a list of unlocked alts though
Alright i found water and a good chunk of coal. Costs me only 1,5km of way and fighting an active war out there
agreed
finally!!!
oh well, devs can't prioritize everything 😛
hell yeah coal power is such a step up
And there is some leaking Gas nearby aswell. I guess thats gonna be important sooner or later
You have a long ways until you need to care about nitrogen gas, don't worry
Tier 8 for it
Damn thats quite a while
Little question fellas
I always wanted to Set up my coal first and then expand the factory because with more Power i can build more machines
But it seems that said machines need quite a while at their present state to Producer all that i need for my dear coal facility
What's the question
Should i slack and wait for everything i need to be eventually done? So i can rebuild all factory without caring too much about Power and cable salad
Or should i do that already now before New Power is coming
huh
There are many ways to play as there are players, but I would actually recommend not rebuilding at all
well you should setup coal before expanding in my opinion
go and explore while items are being made. Unlock recipes
yeah, and thats just my/our opinion, you can play however you want
Leave your old stuff as a museum, go explore and exploit new stuff, and build new factories, keep the milestone unlocks rolling, etc
But again, you can play however you want because it's a well-designed game that rewards variety
You can check all the recipes/what you have unlocked on SCIM in a neat little list. Can also unlock/lock them iirc if you want to... "reverse" a decision
Intresting. But the Museum technique would take away four of my iron nodes
But i really need a better hub point
My area is prettt limited there
There are 127 iron nodes in the game, and 34 are in your starting zone
If you want to rebuild stuff, then wait until you have a new belt, logistics, miner, machine, etc tech so that you're at least getting something out of it. Rebuilding to remove spaghetti is silly
Oh i see. Everything i watched about this game told me that spaghetti is a cardinal sin
Nooooo, spaghetti is just as valid as orderly factories, and just as fun.
Watching tutorials and guides on how you "should" play Satisfactory is removing half the fun, I'm not kidding
the con is that if you come back after a long time of not playing you won't understand a thing going on in a spaghettified factory because of all the mess
This is also fun; you can simply grab the closest belt of what you want and split it over
but what if it breaks some carefully calculated input or output rate that will massively hinder the factory's efficiency 👀
I understand. Thanks fellas! I like my spaghetti i keep my spaghetti
Then you create another factory of that thing and the spaghetti grows :D
😨
the endless cycle of spaghetti
Spaghettification
If you end up not liking the spaghetti later that is also fine. But please try to play it before you optimize the fun out of it, that's like the only thing that I would say you "need" to do. Save the tutorials for if you get stuck for a while
Perfect thanks
When you do stuff your own way you get to solve problems that you created which is pretty interesting lol
If you explore a bunch yeah, but I would get coal first
I would feel safer if i get to that hell on the xeno planet arned with more than my silly little gun
Probably the biggest tip is rush coal power so you don't have to play lumberjack simulator for too long
I encountered a thing that ate 10 of my bolts
I didn't go too crazy looking stuff up but I kinda wish I went in a bit more blind
Yeah some stuff is tanky. There are some areas you might want to avoid till you got better guns
I need ti step through that hell of 2D cats and bees and tanky fellas to my coal
Each different biome has stronger or weaker monsters. Without spoilers, one of the toughest areas is pretty close to the grassy fields
I found a wreck and thought those two aplha alien spitting were it.
But then i saw them 10 cats and 5 of them flowers
I demand a airstrike
Aw man I lost spitter remains somewhere on the forest floor and now I have to deforest the whole place until I find them
why? they respawn
I don't waste
#screenshots message 4 hours for modular frames and motors, what an incredibly and exceedingly tedious and fucking boring experience
it's like 2% factory gameplay 98% messing around with belts
#screenshots message modular frames and motors, all made completely from iron
.... that is factory gameplay
If it took you 4 hours to make that you are either
A. Sorely underprepared
Or
B. OCD af [welcome to the party] and needed to perfect every belt lol
where can i go to report a bug?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @reef basin
i dont care about the belts being perfect i just hide them, all i do is make sure they dont clip
the top part took a combined maybe 15 minutes
You chose to overcomplicate it TBH
I just throw early assemblers on the ground and hook them up
that would take 100x longer
Do you have the hoverpack?
i know because thats what came before
not yet im only tier 6 at the moment
ceiling conveyor supports being completely worthless, not being able to nudge snapped splitters/mergers, and no "alignment" lines when placing them in the air sucked the most time away
So A it is then lol
Nothing wrong with that, just welcome to satisfactory, things only get longer from where you are, make sure to use every tool at your disposal, check the equipment shop/mam for things like that
Satisfactory is such a great introduction to the genre, but most sf players would tear their hair out at foundry/factorio lol
i looked through to the endgame for processing lines and they're all like, toddler simple, it's just fighting with belts
and snapping, just the building mechanics in general
#screenshots is there a nudge option that's more refined than just doing ctrl + arrow keys? because this is u p s e t t i n g me
it should just snap to the port
ah i see, do people use quartz nitrification for silica or they just use cheap silica?
nope, it's adhering to the foundations beneath it
normally i'd just hold ctrl and it'd snap to it but now it's just snapping to the assumed grid
is your machine off the grid somehow
it's off-center a tad but that's because it's locking to the ore deposit
i don't think i can nudge miners
how could this possibly take 4 hours? I'm godawful and slow at this game and even I'd do it faster than that lol hmm
I think smart mod or infinite nudge can do it? I'm not sure
you're trying to do it in a really weird way? if you're already doing a floating platform just have a second foundation underneath and run everything on the floor?
or like... just run stuff along the ground and extend the conveyor mounts a bit to go over top of other belts? the conveyor lifts being that long seems like it would make things weird?
I'm pretty new but I managed to hide shit under the floor pretty easily
yeah i might have to just download a mod... but first im going to sleep. my brain is physically incapable of handling this game right now.
i spent six hours trying to build a smelting array only to realize my superpower of wildly overcomplicating things came full-swing and realizing i probably don't need 20 smelters if they're all going to feed into one belt and then re-split off into another 20 smelters for plates and rods.
even without a second floor I think things being closer to the roof would be easier to work with
Usually changing the distance or angling myself so that I'm on the far side of a straight line between the machines fixes it, but it can be fiddly.
enjoy your well earned rest lol
half of the lessons I've learned in this game so far come with wasting an excessive amount of time 😛
I made some insane designs for smart sorting stuff into storage before I realized I can just run a sushi belt instead of one belt with each item 😂
phase 4 is still killing me I haven't even played today just sat on satisfactory tools trying to plan stuff
im also learning a very valuable lesson of not spending more than a few seconds looking in either #screenshots or the subreddit for satisfactory builds because ill become wildly overwhelmed very quickly.
it's okay if you don't try to emulate it and just want some ideas but yeah I just feel bad when I see the stuff people make
well they started close to the roof but every output i moved a y level down so they wouldnt clip, but yeah tomorrow when i move the rest of my stuff to tile-able scalable lines like these ill do the floor thing, because regular supports and a grid to snap to would have saved me 3.5 of the 4 hours i spent squinting and staring into the sky. GL in your phase 4, one step at a time
I hope I'm giving you good advice, I'm pretty new 😛
it seems like having the foundation underneath would solve a lot of the tedium though
only rule i would follow is make sure that whatever you build can be pasted at the end of itself infinitely without faffing about
hard for me to fathom someone building a literal coliseum for generating several hundred thousand watts of power when i'm still in the mode of trying to figure out how to make three iron miners fit into 20 smelters smoothly.
process each node individually, clock the smelters to do it
isn't this more of a factorio thing
you can always just make another floor if you need space hmm
You're off by a few orders of magnitude. Several hundred thousand watts isn't enough to power a single lightbulb in Satisfactory.
I haven't had much luck trying to add on to existing factories I just build new ones and keep the old ones feeding storage
that's the worst thing I would say for this game
I feel obligated to help people figure this out when I see it after how long you took explaining it to me lmao
im brain farting on how to reference my old screenshot but i had a picture of how i did the miners belting into four lanes.
I havent played this game in years, anyone know what the biggest changes have been?
i just booted up my old save and things are not working haha
one thing to know is that you don't have to split it up perfectly evenly
i mean if you have fun redesigning everything every time you upgrade miners, then more power to you, i'll stick to just adding a blueprint to the end of my manifolds
dimensional depots and somersloops probably?
never heard of it sounds cool
This was the picture I was referring to
just start a new save. nodes and recipes have changed
i indeed had to start a new save today
just treat the milestones as a tutorial and plug along 🙂 you'll get there
you trying to find out yourself or you want to know what they are lol
i was surprised how early depots are
or start entirely from fresh
but as you mentioned, i have miners placed where their arent ores
and stuff isnt working properly 🙁
yeah start fresh
feel like im gonna have half a billion unfinished saves until i get to a point im comfortable
I don't think this comes up that often? like I'm not sure why I would even bother sending more iron to my starter factory
not exactly confident in my opinion though lol
thats why i make my stuff modular
the game doesn't punish you too much though, you're not gonna run out of resources or get swarmed by biters
right now i make 2 motors per minute, and 6 modular frames per minute with this #screenshots message
when i get higher level miners and belts, i can just paste blueprints onto the end of each manifold and boom, scaled up
not much reason to start new unless you enjoy it. anything you can do in your new file you can do in the existing one with a bonus of having free stuff coming in from your existing factories
i know belongs in unrelated but holy shit yes satisfactrory is so much more chill
compared to factorio
oh im aware, it's moreso getting to a point of no return because of the time it'd take to rip out and rebuild.
if you need more motors and modular frames, you can just build them as part of a production chain for the new part 🤔
i will, these are my lines FOR motors and frames
just leave it and make a new factory hmm
that works too yeah, just scale up production on parts and send them over to new production lines
like if i have a line for say, reinforced plates, i dont leech off that line to feed another. i scale it up when i can, but if something else needs them i make them at that node as part of the higher level line, so im not using my stored materials, that gets messy af
yeah I gotcha, I do the same I just don't keep them all together
but if/when i get new miners and belts ill just swap out everything in all my factories to make them bigger and faster
if some new thing needs reinforced plates I just have the assemblers for those in an area with that stuff
sigh, every game i play if i have extended periods of free time, it's a cycle of play game until night time -> lay down and watch videos of game and talk about game on my phone -> repeat
I don't touch existing factories
why wouldnt you scale up? it's free
im having an issue where water is in the pipes but its not filling up the buffer, anyone know how to fix?
i need help, i am 300h into satisfactory but i dont seem to understand trains or how to use them or why i should even use them.
If i use them to transport material for Production, how doe i know how many items per minute i am transporting, isnt always better to use conveyor belts and or to prdouce localy and just get the materials when i need them
do you have enough lift?
pipes are so weird lol
I mean, the place with my oil refineries is really far away from my starter base, I used a train to get the plastic and rubber back. maybe if I just ran one belt there it would be okay but that doesn't scale up?
yeah...liquids in this game used to annoy me to the point of just using the all liquids are gasses mod lol. not so much now, but still pretty sloshy
and my usage of trains is like incredibly lazy and basic, you can move materials around really well with them if you know how to set it up properly
trains are useful for transporting bulk resources over long distances. they're good if you have mutiple dedicated factories for specific resources
why would I scale up if I don't need it?
and it's not "free", it costs time I can spend on other projects
but how do i know how much material i am transporting per m
nvm its bugged again idk why
you're transporting as much as you put in
yeah that's my thing, if I'm gonna make more constructors for something I might as well just do it with the nwe factory?
(if not, add more trains)
Trains have 2 main benefits
- You can carry tens of thousands of items per minute over a single rail
- If you build your rails right, they're expandable. You can just add an intersection, a short piece of track and a station and start moving items from that station to another one kilometres away
luca, if you check the cargo depot you attach to the train stations, it should show your average throughput just above the inventory of it
the freight station or whatever it's called where you drop stuff off tracks this doesn't it?
and you can always just add more cars if you need to hmm
I guess you already said that lol my bad
You can calculate it if you want
I really should set up more trains
i think theres also throughput sensors you can attach to conveyors now right? or is that still just a mod?
for a single freight car you can do (stack size of item*32)/(throughput you're trying to haul), and it gives you the maximum roundtrip time. Then get a stopwatch and if your roundtrip time is longer than that, then you're losing on throughput on that freightcar. In that case just add another train
they are in the awesome shop now
okay i thought so, but i havent played unmodded since right after 1,0 so i wasnt sure
so one car will do 32 stacks?
it doesn't work for trains because it only calculates over one minute I think? I've been screaming at people this would be a useless addition to the game
Pretty useless for trains though
Unless you record them for like an hour and average that
But a 1 min average doesn't tell you much about the train's throughput
hmm good to know
it has a capacity of 32 stacks yes
yeah, though since they calculate running average, they may be misleading
trains have a built in items per minute tracking thing though don't they? that seemed pretty accurate when I checked it with my trucks idk if it's similar
(unless it did a 10min calculation but of course it doesn't)
I mean trains are "you put X in, you get X out, if not, add more trains/cars"
ohhh..ooh....yeah. that seems almost pointless in that state then. all you need is math to figure that out otherwise xD
yes I've heard they were accurate but never really did testing
the come in bursts, I wouldn't rely on them
seems to be pretty accurate. was eyeballing it today, had 144 rubber/min coming in and it was just barely too much flow for a tier 2 belt
better check is to see if the pick up location is backing up or not
hmm I guess with my truck the round trip was real short
yeah I just mean the tracking thingy is probably more accurate for those
i've never really used those much, but i definitely will once 1.2 gets out of experimental. actual proper pathing is a gamechanger
I had a miner limited to output 180 / min and the truck station always read pretty close to 180 / min
I used them once early game and then just used belts till I got a train lol
same haha
I honestly probably should have used them to bring SAM and quartz and stuff back to my base, those belts I ran were kinda ridiculous
i have some pretty insane coal belts
found pure coal but small water, need big water, big water far away, belts.
thank goodness for infinite height lifts too
These get pretty close to the actual average because they average for much longer than the belt monitors
Can trains move automatically back and forth along the same track? As in 1 line that is not looping
manually I can
They need a locomotive at both ends but yeah
nice
i feel i'm not using trains correctly
I have 3 separate lines with tracks that don't cross ever even though they go roughly to the same place
hey if it's working it's not that bad lol
make 2 lane rail, it'll be a lot easier
I still have a half completed 2 lane rail
still just the one train going back and forth with rubber and plastic gotta figure out how to use them properly soon with all this phase 4 stuff
how
like a road. Or any train line near you
a really simple example #1487321875922030722 message
Hmmmmmmmmmm
saving this for later thanks
I watched a video on path signals and block signals but it got prety ridiculous pretty fast lol
the 'simple' part of that is just zooping foundations the whole way and printing train towers along the way. It's very fast to connect them up
you never have to use path signals. You can just use block everywhere
Ok so, I have a train with 2 freight carts which grabs smart plating from one station, motor from another and brings it to a station with manufacturers another train which grabs stators from same location that serves motors (but i built a separate station for it), grabs plastic from the same place that manufactures engines and then goes to another station
I don't get how 2 lanes will help tbh
yeah that's what I heard, I'm sure block would be sufficient for what I'm going to set up
what's a train tower?
if you follow that link I shared , in the image there's foundations in a line, on top are little 'towers' that hold the rails up
keeps them very neat and tidy
is it unlockable?
or is it a blueprint
i just made a stupid pillar that's very difficult to add rails to lol
anyway here is my train track spaghetti
#screenshots message
just a blueprint
yeah, if you pre zoop a line of foundations it's easier to not have spag
if i have two tracks I would still need two stations at the same place right? one for loading and one for unloading?
I cant use one station for both
right?
well you could have different platforms both load and unload
just not on the same car at the same time
I would like if load or unload would be part of the train schedule and not the platform itself, but alas
I've completed phase 3 for the first time >w<
also, life hack: get portable miner alt recipe, overflow plates and steel pipes into an assembler, belt that into a buffer (optional) and a depot, don't ever have to think about handcrafting portable miners again
Don't even need to overflow, just make a small separate production
I like that overflow makes it very low priority
I like things stable 🙂
i still think that full 8m concrete foundations should provide radiation shielding
that would require reimplementing radiation from scratch, so not viable
That would make the calculations like an order of magnitude less efficient
i know, it's just a fantasy
asbestos foundations and lead nodes when? 🤔
would be hilarious to be walking down a hallway and seeing neon green and blue particles flying out of an open doorway
Lung Disease DLC 2030
just step into the [redacted] and it'll clear right up
Making cigars out of biomass when?
no, and your messages are perfect example why it was disabled in the first place
did i say something wrong?
Radiation should give us cancer instead of instant damage, and we just start growing masses that show up in multiplayer and then we become radioactive and give others cancer and then the entire world is filled with radiation, infinite power source, true efficiency, and also the masses can be harvested for biomass lol
but biomass is infinite anyway
you can kill fauna for remains, process remains into protein, the process protein into biomass, and process it further into solid biofuel if you wish
yeah but its radioactive biomass
:P
INFINITE POWER
finite*
fantaties at another level be like
*unfinite
thats not a word
thats the joke :l
where can i find better fuel for my generators? im feeding them leaves now..
Research solid biofuel
its more efficient
wood
killing fauna is quite good as well
it's just that when embeds were enabled, every third message was either a reaction gif, or something that should go to #screenshots (people showing off their builds). The chat was unreadable as a result
you need the MAM to actually use the remains
average group chats be like
well we love our chats to be readable 🙂
true
I've got all all but control system development in tier 7, haven't touched tier 8, am working on my first aluminum factory, and just picked up the sloppy alumina alt. any alts I should scan for?
what if instead of sloppy alumina, we had sloppy Joes?
sloppy joes aren't gonna save puppies and kittens :/
for aluminum?
pure ingot is often convenient
Electrode srap as well
ficsit never wastes, the pioneer will find a way
hear me out
what if