#satisfactory
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well atm i do really need rotors and motors a lot and i do not have a factory yet
so i was thinking abt building all these things at one place
and just adding the other part to it too
then look for a spot that has all the ore you need, and make a factory for it there
then transport the finished product via belt, truck, or train
depending on your stage of the game
but whats better, many smasll factorys or rather bigger ones
better for what
well i see many ppl recommend building multiple factories hooking them all on trains
and some recommend regrouping stuff, such as "copper things" "iron things" etc
and build one larger factory then
if theyve not given a reason for why they recommend it then 🤷♀️
there is many diffrent play styles, I prefer moving ore via belts
pick a way and stick with it until you change your mind 🤷♀️
if you want to take apart each way of playing and rate them, you can do that too
but then you would have to come up with ways on HOW to rate them
like speed, average experience, most tickets made
well i just wanted to try out buncha stuff and ask ppl what they prefer etc
Just did the final touches finished the 8 smart plates/min factory #screenshots
Trying to go more verticle with factories
Interestingly everything went right this time
goddamit 😭 i built a factory over limestone nodes i was gonna use
was gonna use those limestone nodes... in the factory i built
I went more purist independency than normal this save by building everything as a single megafactory
wdym
my factory doesn't depend on any others for parts and I don't have to worry about distribution
One of these days I'll give a megafactory a go, I'm so used to one product chain, one building it will be a wierd way of play.
is there a way with like scim or something to remove items from belts?
that works only until it doesn't.
eventually a given resource is going to be far away from other resources you might need for advanced production lines. So some level of distrubution concern will happen even if you spread out your factories.
no SCIM needed, just delete the belt in the game and replace it
that's what trains are for (and fun, trains are also for fun)
Uhh small problem, there, I have a ton of belts and conveyors id have to replace, managed to plug wire into something that needs cable
i will be avoiding vehicles at all costs
why
they're cool
confusing
delete a chunk of the belt, attach it to a storage container and let it drain, replace the piece when the belt is empty
liquids are more confusing than truck stations
Its load balanced 15 ways, that would also work but anything even faster?
Loadbalancing when manifolds are availible.
I think that's the best I can do in-game. I'm not sure if an out of game tool would have an easier way
Yea i downloaded some stackable, prints and for whatever reason they load baalanced them so I commited to it.
Oh thank goodness conveyor lifts can clip through pipes
just because you can, doesnt mean you should
If it looks cool why not
roblox officially has a satisfactory ripoff game 😭
genuinely not sure where to send a screenshot of it (this channel doesn't allow images and no other channel really fits it) so dm me if you want to see it
"officially" sounds like a stretch for Roblox lol
fair fair
"roblox has a [insert game name] ripoff" really isn't news anyway. :D
#off-topic-media seems appropriate though
Steam also has a satisfactory ripoff game called chocolate factory, but who honestly cares
It's not costing you money
same dev got a Dyson Sphere Program ripoff too I think
I mean at some point one has to acknowledge that "factory builder on an alien planet" is merely a genre nowadays
lmao he actually does, I respect him so much more for that
Man wants to create a niche without having to invent a genre
Sure, some cases may feel more like "ripoffs" than others but there's plenty of room in the market for plenty of games in the genre
You really may want to report him but one can simply NOT deny that there is SOME effort going on lol.
I mean, I didnt expect Dyson Swarm to .. actually work lol
IMO I think it's fine to make a bad version of an existing game as long as you're not plagiarizing it. How many damn battle royales are there?
Also chocolate factory concept is really good that I think he is just wasting effort on a wasted idea.
Sure, who are we to say you cant make a 3D factory game or another dyson sphere game no matter how "bruh its obvious" to us?
etc. etc. Still though, someone could really make a choco factory game.
Alright that's it I'm making my own dyson sphere program ripoff with space hookers and space blow
...wait that's Rimworld, dang it
bro got ripped off before he started the project
big dawg got cooked so bad
This is bro irl right now as we speak.
God I wish they would just add a brick texture already
I yearn for a factory with this design
yea but having decided to look up the aformenteioned Chocolate factory on steam
it's just satisfactory but bad.
there is a way to do that and than your fps dies
Eh, honestly I disagree. It's novel enough, IMO
(I'm not disagreeing that it's bad, mind. 🥳 )
I think the only reason we're having this discussion is that Satisfactory is such a titan that was clearly made with some love. If we were comparing random incremental game 1 to random incremental game 2, it wouldn't be argued that 2 shouldn't exist because 1 is better
Well I hooked up 48 of them before realizing it was blocking, so they're gonna have to clip lol
😂 valid
I had to redo my load balancers yesterday to make my waste belts fit neatly
lol
Brick textures, and furniture, chairs, desks, lamps or maybe even those tile ceiling panel things that are white with spots on them
I wanna make a factory building with a break room and everything
What's you avatar. At first glance it reminds me of ponyo
ok
but that's kind of a bit of a 'nothing statement'
Like "remove some of the nuance of this comparison and Game 2 looks better that way."
its' just a fact of life taht some times people make a product strictly to capitalize off the success of something similar.
Some times these are made in good faith, and you get something where a person can enjoy both and they co-exist
this does not feel like one of those times.
At all.
satisfactory's status as big and successful has little to do with That really.
but I'm also going to leave it there because talking about this is getting very off topic either way.
Awesome. My memory is not failing.... yet.
I have a ponyo plush that came with the special edition
i built a big circle and i want to build space elavator in middle and surround it by ramps, how to i make a smooth circle of ramps?
The catwalk method
I have no idea what this means or how to do it, I’ve just heard others say it
ik how to do that, but that is for foundations i wanna do with ramps?
I saw a YouTube video about ramp cicles today.
I didn't watch it though.
My search was
Satisfactory easy curves
Then I filtered the results to only show uploaded in the last year
I'm guessing with the random nodes this option is even more simple as stuff that would require distribution like oil products and aluminum can be in the same location 🤷. Things have changed it seems
I am really not one to generally say it but, if you want to do curved things and not just diagonals, REALLY get the easy-curves mod.
does anyone else explore using power towers and foundations in the sky and stuff lol
This game's curve making is just traumatic.
thanks for the heads up I was gonna try to make a better train line next time
Power towers. Yes. Sky foundations no.
99% of the community uses foundations in sky to build things because GOD FORBID there are few slops and some cliffs here and there.
Power towers ziplines are OP AF mid game if you become familiar with them, heck even late game
I feel like I just need the extra space cause I'm a noob and have no idea how big things will be? I'm trying to make actual buildings for my diluted packaged fuel and fuel gens setup
Shout out to people who puts 2394823094820984509 amount of fuel gens on 1m ficsit foundation zone in sky and post 4395830453 images per day of it in reddit with 5% total consumption because they do nothing else.
My hatred for you lot ONLY grows.
I miss judged the height on my nuclear plant over the swamp. Im 2 meters to short. I can't fit a miner under if 🙁
99% of the community uses foundations in sky to build things
eh, I'd say most people don't build floating platforms
I more mean like, I want to go up there, lets build a huge ramp
You would be wrong. Statistically.
Sure, go do that.
or I want to go across a gap, time for a foundation bridge lol, or just ridiculous ladders
We've seen the screen shots
most images I see have pillars to put foundations on
fortnite lookin world I'm so sorry lol
ok, you are correct.
My floating platforms have skinny little “foundations” that physically would never work
I would say many people do whatever they can enjoy 🤷 not much matters to me
My entire setup was 8m off to west. I used calculator to offset them. It worked amazing.
I should probably do this for my starter base it looks kinda stupid having three layers of huge floating foundations
How dare you have fun and not play exactly like I do
Are you telling me that people tend to do things that they enjoy?
What is this madness?
Sinner!
This community really gone toxic in years wow.
and my fuel gen setup doesn't have support pillars yet I just wanted to get the sizing right and get it working
One of these days I’ll beat the game
Im not trying to min max this world so im not worried about it. But still borhersome
and it will ALWAYS be there, over 1m ficsit foundation floating in sky.
I know your kind.
You promise change, and deliver emptiness.
You promise power, yet use 5% of it.
You promise nuclear reactors, yet add 200 more fuel gens.
You promise truth, yet it is hidden in lies.
You promise peace, yet all I see is a concrete sky.
I have like 5 worlds all on the second to last or last elevator level and I’ll just remake the world to do it all again but faster
Me and my wife got to pasta in like, 45 hours this time around
And like, 12 of those where idle hours while we slept
I really did try to have proper supports the first time I set up fuel power. and then I immediately regretted it because that size of building didn't work at all for diluted packaged fuel
now that I have a repeatable design I can actually go make it look decent when I get sick of automating the new tier 7 and 8 stuff
You always justify your excuses. Never looking in the mirror, but instead looking at your fuel gens to find a good angle to post your 345083045893045th update post in reddit with the said screenshot.
There is nothing but HATRED I feel for you lot.
phase 4 is stressful 😭
so are your screenshots
glad you like them lol
How many power plants would you say is an acceptable amount? And how many would you say is not enough
I like them enough for constantly pray every day and night for a "structural integrity" update where your concrete sky FALLS on you and you watch and weep as justified.
The acceptable amount is what is required for your power needs and/or your enjoyment
Yes.
I'm as lazy with power as I can get away with most of the times 😆
I'm sorry lolol
Good, I’m about to make 30 of them
Possibly 60 god willing
Which i click keyboard for build ( Upper or down )?
what kind of power plants?
Take a breath. Take one step, then another
yeah I'm not worrying about going super fast, I'm trying container feed some manufacturers and blenders to unlock milestones so I can see what I need for the spelevator parts and plan a factory for each
just went to look for nitrogen gas and ended up hunting for hard drives for hours, wanna set up those uhhh fused modular frames? so I can get another milestone
Basic bitch level ones
If you want reliable progress you need actual production for components, the elevator parts is the part you can yolo with containers
based on how much your factory needs + some extra to cover spikes
Help, Which i click keyboard for build ( Upper or down )?
I aim for ~40 GW, with 60 sloops that makes 10 BWD pretty simple. Anything more ends up doing nothing for me anyway 🤷
Ahh, aluminum production. Stay strong
this has been my method so far, but not automating the phase 3 parts means that I don't have a stockpile to use for phase 4
Many ways to skin that hyrax
Ah, yeah, helps to have those for sure
I never found aluminum that difficult
I did chuck stuff into containers for phase 4 myself, but I did set up phase 3 parts for that
I got experimental installed now. .. where do i find experimental patch notes? are truck paths implemented yet?
Yep
Fluid trucks, paths. Etc
i can use my existing saves?
Buggy ass
Yeah, just make sure to back up the world
It's not difficult, it's just a new type of obstacle in the water management
haha of course. i've lived and i have learned
I actually have a full 480 belt of bauxite being used properly, all the help on clocking machines from cobalt was good, I believe I have two refineries at 67% being fed wastewater and two at 133% being fed from water extractors
thanks. might jump in later
if I didn't post about it I probably would have mixed wastewater and freshwater and had some weird stuff happen
I think diluted packaged fuel was a bit more tricky to setup than aluminum tbh
Yeah, you and most other people
Its just what feels intuitive
Bro I never understood liquid till i saw a video that was like “same as belt, wait for pipe to fully fill before use” and that shit changed my world perspective
or I would have used the extra water for wet concrete or something and been fine but who knows
You can mix em easy if you build it right
yeah it might have worked out fine, it worked okay when I tested it with one of each refinery
I didn't watch any videos myself, just trial and error and asking questions here until I learned to keep my pipes literally about as simple as possible
Also, water towers are hype evidently
Leave the clever stuff for conveyor belts
that made sense to me, turn things on one at a time so they all fill up as much as possible
Need water across the map? Make a huge tower and go crazy
Said it before and I will say it again, single most pointless contraption anyone could build, pumps are not at all complicated
someone told me on here to skip them and learn to let pipes fill up and I haven't needed them at all
I agree pumps are pointless if water tower hax are used
Yeah but then you gotta route power to them
water towers just move the pumps from A to B, they dont do anything else
OK, what's the big deal?
water towers as in abusing the whole free lift thing?
Whatever you source your fluid from already has power close by
If I’m going crazy far, I’ll use the power from the source rather than making a million power poles whenever a slight hill comes along
water towers are just pumps with extra steps. Unnecessary and pointless
what weapons do you guys use? this red forest place sucks lol, I don't have the red rifle ammo, homing ammo just seems worse than normal rifle ammo unless I'm aiming poorly. I tried shatter rebar and it's ok I guess? some of these harder enemies are kinda bullet spongy
no you still pump the fluid up. you just do it in a diffrent locations which is kinda.. pointless imo
If you're crazy far, just either build closer, or use trains
Why would you pipe stuff super far when it's easier to transport solids
Talking early game, before trains
Changes nothing, easier to belt over solids
Need a packager to belt solids
No, you misunderstand
OH
Don't package the fluid, just belt stuff that's already solid
My bad lol I get it now
I just use rebar gun with scatter shot and explosive rebar, sometimes the boombox
Much easier than building long pipes
doesn't it like, give the headlift to a whole pipe network or something?
Gravity pumps for you
anywhere I'm building pipes I already have power so I just use pumps though
As long as you don’t need to go above the tower your good
kinda, but pumps aint exaktly power hungry
But belts look like shit from a butt, sexy pipelines look much more dystopian
hmm even scatter shot seems kinda weak, maybe I'll try explosive rebar
how the hell am I supposed to power something in the middle of nowhere when the biomass burners refuse to do anything and instantly blow a fuse when I want even half of their theoretical output
Well, dress them up somehow, they don't need to be all naked and wobbly like an uncooked hot dog
Explosive rebar is goated IMO
I just want more dps enemies feel so tanky
and in this red forest place there are like multiple top tier ones, making me feel like running past them instead of killing them zzz
It's convenient but hitting the handle on the detonator just feels much more satisfying somehow
hoverpack?
AGS only disables achievements when playing in that specific save right?
Please note, I play on defensive monster aggression. I want my game to be chill. Im not about the combat. This is my relax and think game
I'm so used to games like dark souls this game's combat is still chill heh
except for jumping spider jumpscares
If you make "Jousting" movements with turboammo... Brrrrrrr things die pretty quick and with enough practice, very safe. The trick is to jam the gun in their face at the end of the clip
oh, yeah, shit, that would do it. thanks
After a while it gets kinda old to keep fighting too
Combat is not deep enough to stay interesting
Ive platinum'd every soulsborne game.
Ill play those if I want combat.
There's also KCD if you want more interesting combat ehhehhh
“ crazy bread..? Heh, I’m so twisted it’s just normal bread to me..”
hmm I haven't tried that ammo yet, the recoil seems like a hassle but I could just get close
You can also play it ultra safe and build "bunker" blueprints and pluck them from the safty of that 🤷
lol fair enough
There is no harder boss fight than finding the mk1 belt buried somewhere
I only die if I'm an idiot, it's just how tanky the enemies feel
Ya'll don't always build with your best available belt?
Mega factory, but the mk3 miner got the mk1 belt 😭
Nah I try to output match
I started to at mk4 belts?
Belt always full = happy brain
Mismatched look of different belts drives me more crazy than half empty belts
Sometimes i fumble and mess up a connection somewhere
My shit is so compact you can’t even really tell
But yeah I just mash mk4 belts everywhere
Fair
I like mine to be visible, after all, I am here to watch stuff scurry by on belts
After a while they settle into a sort of rhythm that can be quite pleasing
Compact indeed
could make it even more compact
Quite the opposite to my own builds
Yeah I have better designs, only one I had on my phone tho
I was so pissed when I found out mk5 belts weren’t 960/m
Mostly spacious, compact for more complex stuff #screenshots message
Heh, many people have been led astray by the fact that mk2 belts are 2x the capacity of mk1. That is, however, the only instance where that is the case. :D
It's a sushi belt with a feedback loop
Probably the most interesting thing I've done
Don’t sushi belts clog like crazy?
Not if you do it right
Not if you build/use 'em right
I plop one of these down as an "Oh shit!" button kind of combat situation, works pretty good #screenshots message
I mostly build with the highest available however for stuff like nuclear pasta I have been sticking those on a mk1 so I can revel in the glory of the neutron star instead of having it blink by directly into storage
The only real thing is to ensure that there's always an "Overflow" path so that nothing can clog. Once you've got that you're good
Understandable
yeah that might be better than just running away
Usually that means overflowing to a sink, though you can also have a loopback so long as a sink is present somewhere (or unless you're extremely sure about your delivery numbers)
If you're feeding things in the appropriate amounts, an overflow sink will end up idle 100% of the time, so technically you wouldn't need it. I admit I've never been quite brave enough to exclude it myself, though. :D
The bars allow me to shoot out while avoiding most incoming projectiles
I also did the same with my 46/min HMF factory, it's a double line of 16 manufacturers with the HMFs on a mk1 belt down the middle of them and a glass panel on the roof right above them, so I can fly past the building and see the frames moving down the final line
(Talking about systems consuming resources rather than storing them, of course)
Yeah the way I set up mine was: first let the exactly matched stuff spin up to full capacity, then introduce the last component from the train and mix it into the belt when there's room, then recycle leftovers - the initial components that had to spin up had the option to overflow
It guarantees that everything will spin up nicely, otherwise almost certainly will clog
Is the idea behind sushi that a machine will not accept the same item into multiple inputs? So you can manifold them that way?
I’m a manifold guy myself
Yeah, indeed; gotta get through the initial spinup cycles first. :D
Set it up, wait over night, check belts
Yes sir
Well, there's lots of situations in which you could use sushi belts. You can certainly use them to feed machines, though. It's somewhat refreshing seeing manufacturers with literally just four smart splitters in a line as their only hookups, etc. :D
Why? A mark 3 belt is 270
I am too, manufacturers get a bit clunky with all the lifts and stuff though
Personally I'm more apt to use them in storage solutions and bulk logistics deliveries (vehicles/trains mostly) but they're quite usable for machine delivery too so long as you're keeping your belt constraints in mind
Like if I have a sushi belt for 4 assemblers, will item A automatically fill into the first inputs on all 4 and skip the second input, and item B will fill into the second inputs? And once they fill if you have an overflow line at the end it'll just go past?
Or do you need to specify which item splits out at each point?
I got a pretty good way of doing it,
For machine delivery, you still one one resource per machine input, so it's one Smart Splitter per input. The defined input "into" the machine, Overflow going on down the line.
Pretty much the same way I do assemblers but in reverse
With optional loopbacks if you do want to handle startup-time overflows and such, but make sure you've ultimately got an overflow-to-sink to catch any extra
Yeah with smart splitters it basically fills like a normal manifold would
Wait, no...
One or two machines at a time, depending whether the setup is single line or mirrored
I can confidently say in the 400+ hours I have in the game I’ve never used a smart splitter
That or I just half the storage belt
Is there a neon colour option in base game?
Store half, sell half till storage is full
Depending on the resource and how many I make in a minute
I do this but with ground loot hunting, setup a stage then scrounge for sloopage HD and spheres
No, but you can go crazy with the input values for colors to get super bright colors
can make em with signs
Ok that should be good enough
I finally got power production as a straight line at 8125MW, capacity is 8125MW, and max consumption i 7806.1MW, average consumption is around 3000MW
BFG-10000 here I come
I got a flat like at 30mw
Then never, ever again
Scratch that, I think I had constant power at coal but that’s about it
I don’t really care enough to output balance my turbo fuel
Especially with papa nuclear on the way
yikes, why not?
Manifold superiority
Plus after I get all my decoration blocks and my wall/roof belt mounts tickets are useless to me
but like you've never set up a proper overflow-sink?
I do, I just use a normal splitter depending on what material it is
Why are my ressources talking to me?
I end up asking this every time I play with my partner lmao
No need to waste power if I already got 3 double boxes + depot all full
The flipside of it is we're in phase 4 and using less than 8k power, despite running with a cost multiplier and dramatically overproducing
Alien brain parasites
I can't tell if you're trolling or just weirdly sloppy/lazy about this game
I mean you're trolling yourself at least
you're kind of answering your own question
Intresting.. can i automize that?
I like this game because i build factories like I write code
You sure can, it's a unique process. Look up alien inflation on google.
If a function is not needed why store it in memory? Use it when you need it, destroy when you don’t.
The solution is not “buy a better computer” it’s “optimize your code”
definitely a troll
Because there's a logarithmic power benefit to only producing what you need
I run my factories the same way. Why upgrade my processing power (power) when I can just destroy (idle) my function(factory) to reserve processing power for a task that takes a higher priority
I store surplus
You ignored what I said
that's because he's a troll
Having a storage container of each thing you need on you is perfectly fine. Buffering literally everything is goofy and pointless
reminder that idle crafting is paying microtransactions to your power supplier.
I do it in case I need to manually craft anything, plus I like to see boxes full of complex things, it’s sub-optimal but makes me happy
idle crafting is like using chatgpt 
since you're oging with the writing code analogy
and using a smart splitter isn't going to increase power cost it's just going to fill your storage first
I do both, buffer the entire build and put depots on the buffers the items players use to build stuff 🤷. Is the build ratioed correctly? Yes... do I use "buffers" anyway? Yes
looks at screw-producing factories 
You're right, of course, how could I forget 🤮
hey now that's just good independency
Very hard, but not impossible 
yeah you're going to run out of nodes to extract stuff before you run out of power
Im having an issue where my power consumption drops at random intervals (5-20 seconds apart usually) by a couple MW (likely a constructor) but everything is load balanced properly, any ideas as to what could be causing?
Yes, but when the box fills, and the machines fill to idle, that 3/4k MW factory will no longer consume 3/4k MW
I dislike jumping from project to power from power to project.
I just made ficsit proud with space elevator phase 1 being finished
I set everything to fill a storage container (2 or 3 for the most common building materials like concrete) and sink excess production, forces me to build more power infrastructure more often (which I enjoy)
That just means you didn't build a big enough power plant
If I move my space elevator, will it move the station?
Wdym by station?
Difficult with random nodes
The one in the sky
Also, that’s why I’m making 30 power plants lmfao
I believe it moves with it
I'd think about things like...
- Something is getting backed up and only running intermittently. If the math is correct for the factory you might just want to overflow-sink the output
- Some of the logistics vehicles, colliders, etc. have variable power usage depending on what's happening
- Sinks consume more power when running than idle. There might be a sudden burst of items for some reason
Meaning 30 different places where you... Produce power?
Sounds like a problem you have created for yourself
No, 30 nuclear power plants in tandem
hoverpack would probably do something similar when in use vs not
Estimated 75k MW
- This was my first thought, so I set up sink overflow for what I had and the issue persisted
- Phase one on a new playthrough, so variable power use machines aren’t involved
- I understand what you’re saying, but im seeing a periodic dip in consumption, rather than an increase
Very early game
What can i do with that ||mercer spheres?||
I cant research them a second time and they now just look fancy in my inventory
Started a new save last night, really only have the base iron/copper products automated as well as concrete
Research them in the MAM, use dimensional depots
It wants me to get this sam stones
But there nowhere to find
If you mean you dont have access to whatever else is needed to continue the mercer tree I’d just pop them in the hub storage box
There is, where did you start?
The first location the green lands
It sounds like something getting backed up then. You're probably in check-your-math and looking for sometimes-idle machines territory
Beware a sudden drop
You know the tall arch, look under that
Bring a weapon
I see.. my bolt gun will be loaded and ready to decimate this xeno scum
what was the trick to turn road barriers to ramps?
Yeah that’s what I’ve been doing. Was hoping for a bug to blame or smt lol
Get that L10 and spread democracy
For the puppies and kittens
Wait til you see lizard cattos
Even AI in games knows how to craft an emotional story to trigger the desired behavior in humans 😆
What happens if I collect more Harddrives than I have recipes available to me at the time? Do I eventually just get ones I can't use yet?
I am a simple man.
Visit xeno planet
Save the puppies
Leave eventually
Nobody tell him... Spoilers: ||"You get abandoned by ADA as she fly's away on the starship you spent all game building 😆 GG noob you got played"||
You can roll every hard drive recipe at any point in the game (assuming you havent already unlocked it ofc)
Oh, I thought I need to unlock them? Since I haven't gotten any Alu ones yet, given I'm not Phase 3 yet
The effigy has no skin
I don’t think so, could always be wrong tho
spoilers: ||von neumann probe type shit||
Nah this cant be
I have handed in like almost 100 HDDs now, and have not gotten a single recipe that's not "in my phase" so far.
So I feel like there has to be some mechanism to at least give you all the ones you can use first
Idk man im prolly wrong🤷
I don't know for sure either :D
When your available pool is empty the mam will tell you there is no recipes to research. When you unlock new tech the recipe pool gets new options
The recipies you have available depend on what things you've unlocked but the link isn't always obvious nor does it always require all the techs you need to actually use it
Correct. And there is more in the game then you need
my main worry is falling into an abyss with my hdd stack in inventory lol
Can you still put drives in so the time is alr done when you have more recipes unlocked, then just pop the researched drives when you unlock more recipes?
Without looking them up a good example of the mismatches would be something like "Alternate that you have all the base inputs but you lack the machine to process it."
I'm also mildly annoyed that I can't do other research while an HDD is scanning
Since there will ALWAYS be one scanning for the forseeable future :D
there's not that many alternates
I harddrive will not scan if there is no recipes in the pool
So what if there's only one left in the pool 🤔
it will only give you one option
(it can also not let you scan, but you need to reload to get rid of that bug)
then pick a choice from one of 2 dozen you've been holding because you can't decide, the other falls back in the pool and do another research and get it back instantly.
Then you will get one option to pick from
I think the only one option to pick from can only occur once you have unlocked the potential availability of all recipes in the pool
I must be there soon. There's only one quarter of the map left with HDDs in it, and I'm not in Phase 3 yet
if you have one potentially available but others that are still locked behind researching a pre-req it will tell you none available but if you select one from all the drives you've scanned but not chosen(tossing the other back in the pool) it will let you scan and the offered techs will be the one you just threw back + the one that was in the pool.
Can two separate train stations be connected?
if you're not in phase 3 yet there's a whole lot of unlocks not in your pool yet because you don't have the base recipes they alternate
Like, in a row
I've done them with a minimal length of track between them. I think I've done them with just a platform between them
yeah, I just... kinda went on a world spanning collection spree instead of doing Phase 3 lol
I usually end up doing a search each phase until I hit no more techs available then advance a phase. Early on it can really pay to limit your mam researches to ones that unlock the specific scans you want to keep your pool limited
assuming you know what they are anyway
it's cheesable anyway if you really want specific ones
if its a first playthorugh I'd generally recommend not looking things up and just having fun unspoiled
and yeah, I know all the recipes
hello guys anyone can smn check screenshot channel pls? and tell me what is wrong ty;)
send more pics in #1038092680493801533
@dapper pond you told me to use pipes...
#screenshots message I used pipes and now my machines are barely getting shit
oil
are they going uphill?
no.
they can only go up 10 meters before you need pumps
they also take longer to travel long distances
its better to move items rather than liquids
If you want darkness youll need to turn on global illumination. Warning this will cause a performance
are you telling me to make a mini plastic factory js to package this?
not a performance 😱
thats an option, or you could move the rest of your factory
the factory is literally right next to it
packaging/unpackaging makes sense in some scenarios I'd say the general rule is you're better off using pipes. But you have to design for pipes.
bro theres no reason to be so angry, im trying to help
its literally just how pipes/fluids work
they dont do well traveling long distances
im not angry
You would be better off building your factory closer, otherwise just be patient for pipes to saturate. Also when load balancing liquids try to be exactly 100% efficient or provide an abundance of supply (unless it messes up production when waste outputs get involved)
Also something convenient for the future is you can overclock those oil extractors to reach the full 600 m^3/min of oil for a mk2 pipe if u wanted future expansion
but in a closed area, isolated from the light its should be dark no?
if you want to pipe over long distances you want a general downhill trend pretty much at all times. It doesn't have to be a steep or constant angle but you never want it to go up
im making 1.400 a minute.
if you have to go up at some point, pump it up to the full 20/50 meters there and then start going downhill again
whats the capacity on the pipe
its literally full
yes but how much can the pipe fit
then when it gets to the machines it breaks down and cant split itself up to 10 machines
Mk2 pipes can only flow 600 of that 1400 so id remove a couple of those extractors and make separate lines
what
What do you mean by breaks down?
and yes read the plumbing manual.
it js does one
pipes cant carry an unlimited amount of fluid
pipe manual is quite outdated
Can you send a closer ss of the connection to your machines?
Still generally works tho id say
some minor things have changed im sure but I think people are better off starting from there than starting from whatever random ideas they have about how pipes work
No, thats not how lights are programed in this game. If you want more realistic lighting you need to turn on global illumination.
This is on purpose so the game runs better on a larger range of computers and devices
but for liquids if you go with "sh*t flows downhill" and build to the implications of that you're in pretty good shape
add in a good understanding of headlift and you're golden. If there's a big disconnect in people's understanding of pipes a lot of it comes down to headlift not working the way that people imagine pumps work
all the stuff about sloshing and filling/unfilling sections helps for building right at the bleeding edge of theoretical throughput but trying to understand that is something you do when your well past the point of just trying to get liquid recipes working.
is it worth to delete my 50 hour save file that i made in the forest to make a new save in the desert?
depends on why you hate the forest.
Well dont delete it but start a new one, always fun to do a fresh start
- I would remove the buffers or at least add valves before and after them, so oil does not slosh between buffers.
- I would bring at least one more pipe from the extractors, if you are not planning on sharding them. Couple more pipes, if you do shard. You can only fit 600 oil per min to a mk 2 pipe, 300 per min to a mk 1.
uhh, forest has like less "flat" surface id say which makes building factories kinda hard idk how to explain it
i can have multiple saves?
no, i understand. I think forest is the most interesting starting zone for experienced players.
i am not experienced in any sort of way haha
Its my favorite defualt starter location
Yes you can!
or you can just walk over to the desert and start anew there anyway if you wanted
All the starting locations are areas on the same map
might be a dumb question but all biomes are combined in one world gen?
Desert is kinda a slog imo. It feels like grassy planes but with stronger megafauna.
Yes, the map isnt procedurally generated. It is the same map for any save
And the color scheme really starts to drain the life out of you
The map is a hand crafted master piece
Fact check true
ahhhhhh that makes sense now
it is but brown sand gets old when you're trapped there
later in the game desert is a great place to expand to
I hate sand. It's coarse, and rough, and irritating, and it gets everywhere. That is why you are meant to pave it all with beautiful concrete slabs.
I'm referring to the dune desert. The rocky desert... I honestly think is too easy.
you barely have to explore the world at all to have access to basically everything
Grassy plains is safe and easy early on but you do actually have to really explore beyond it's borders making for a much more interesting overall game
Forest is the only one that you really have to work with the geography. All the other 3 have plenty of open space right from the get go.
Eventually you can clear tons of space there if that's the way you choose to go of course.
can someone help me with train signals? i got one that isnt working and i hav eno idea what to do
oh ok my bad
Signals usually require images, and you can't post them here in the main chat. Questions channel allows images.
i am currently doing that
Can you tell me something?
For example, I'm producing 200 Steal Beams in the factory where it is located, but it only consumes 100.
And in another factory far away, where I'm going to deliver a train, that factory needs 60. In the train's loader/unloader, do I create a MK1 belt to limit it to 60, or do I put all the rest there?
if you put a single mk1 belt you'll never achieve a 60/min throughput because of the waiting time while the train loads/unloads. The freight stations will stop working during the animation
so you need another buffer
You can work around that by putting a buffer storage in front of it, and hook that up with two max speed belts
yeaaaa
but for your question it depends on what you want to do with the extra 40/min. My advice would be to put it in storage
My usual way to train is to just have a "Product A source station", and then each destination gets a train from there. Eventually the trains saturate.
Don't do that though if you only produce small amounts. It will take ages to saturate
so all 100/min go to the other factory, set a smart splitter to "overflow" and that overflow goes into a storage container
That's pretty awesome lol
Yea, build gun best gun in combat situations 😆
combat becomes more of a mild inconvenience once you unlock the rifle
What I normally do is check how much input the factory needs; in this case, it's 100/min, but another needs 60/min. The other 40 would be stored in a storage system for builds (coveyor mk3).
This was just an example, but will it always be worthwhile to transport more than necessary by train?
homing rifle ammo...
This is the power tower panic room version with top mounted hypertube cannon looper #screenshots message
homing rifle ammo means that if you have enough ammo nothing is really a danger to you
If you're dealing with still single mk1 belts of throughpouts, not sure I'd be building a train for that, over just a belt
Depends on your view, transporting more than needed is waste. If you're not minmaxing every single ressource on the map then it's not a big deal, and you'll make sure your system isn't starving. However do NOT use a single freight car to handle two different overproduced items
"However, do NOT use a single freight car to handle two different overproduced items." What does that mean? In the example I gave, it was a steal beam; do I put the same item in two freight cars?
i mean you could as long as you use a smart splitter to separate out the two imo
Can’t you just get rid of the excess using sinks allowing for it too offload still
it was for general knowledge in case you want to mix items in the future
I rarely used trains for transport because I use mods that have an item transfer system.
But now, since I wanted to stop using that mod, I wanted to use the train. But the likely thing I should do is one train for each item or one train for each factory item.
If the factory has 3 items to give to other factories, I only use one train.
if you're overproducing item A and producing the exact amount of item B and put them both in the same car, item A will eventually fill the freight car and reduce item B throughput. You can sink item A excess AFTER the unloading but you'd need another storage buffer
one freight car per item. A single train can carry several different items
I wrote that badly.
and once you get familiar with trains you can play around with mixing items if you want
I have a save file that has one rail to go and another to come back.
Instead of just one, I have two. I don't know how to explain it exactly in English.
But there are two rail tracks.
That's how you do a rail network, yeah. Two tracks, each stricly one-way
That way, with proper signalling, trains can go from anywhere to anywhere on the whole network
It's more fun without proper signalling tho
if i have right now 8 coal generators that have 3 water extractors flowing into them, and if i wanted to add another 4 coal power generators i will need to add another miner so that i get 180 coal per min, but will i need another water extractor?
yeah, unless you overclock them
each generator needs a set amount of water per minute, and the extractors produce a set amount per minute
but dont each extractor produce 200 per minute?
180
Hello
120
Everything gets a lot easier when you OC it. 300 out from single one of them. And that's just right amount to fill mk1 pipe
why's that useful when coal gens take 45, or 112.5 at max OC? Be a right pain trying to fit an actual useful amount through pipes, and it doesn't make the ratios any better
4x 112,5 = 450. 450x2 = 900. Just pump those numbers little higher and you get really clean setups
decimals are in no way harder to work with than any other number
yeah factory carts needing 46.666666 screws each isn't just fine it's what makes them so special
decimals are decimals
I dislike looking at values with 10+ decimals, much prefer the clean look of whole numbers
I can of course round up but then I’ll know my machines are running sub optimally
or clock them to run optimally
decimils are also just numbers
I need to show yall a picture of my steel rods-screws factory for fused modular frame
ive alt'd screws completely out of my game
for me there are no such things as messy numbers
if it has a rythm, then it can eventualy add up to an even number
@unkempt blade have constructors feeding my bio gens (bc im lazy) and it got backed up bc all gens were full, ffs
make an inbetween storage
nah ima just shutoff constructors till it burns some fuel 🤷
only really care bc I use power graph to diagnose feeding issues when I build factories
ahh interesting. I hadn't thought about generators but that makes sense for the numbers you said you saw
Just round them to the nearest whole number and tolerate a little less than perfect machine efficiency numbers. It feels good
I ate some factory carts
every single time I escape, you reel me back in again ad infinitum like Jigsaw the Sports Fisherman
Same, I had factory cart salad for lunch. It was delicious
Yum yum yum
all decimals are whole numbers if you mess around with binary data 
when i place a splitter on one end of a conveyor lift, it "replaces" the business end of it, will it properly feed items to that lift?
you should send it some items and find out 
something to look forward to when you finish then!
#screenshots message anyone know of a fix for this?
whats the problem with an object clipping when i place it?
not sure i understand your question
should i guve you the usuak service fee of $100,000?
anyways, when 2 objects overlap, they obviously turn yellow and say "clipping may occur." what does this mean? What are the downsides?
just means parts of the objects may clip into each other graphically. that's all
oh ok
another thing
if i wanted to split 4 constructers that make 15 iron bars a secound into 6 constructers that take 10 iron bars a secound each., how do i do that?
merge everything together and use a manifold of splitters to feed the second row of constructors
early game-ish*
that has nothing to do with early game
just use mergers and splitters all the way through
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
also check out the calculator from greeny
alr imma dip
gn
@orchid bolt straight build mode
#screenshots i did ittt finally 😄
nice!
whats the injection manifold
the one in the bottom right
xd
@terse nacelle #screenshots message
do u use a mod or why does it take 5k xd?
satisfactory 1.2 Experimental adds custom gamemodes
were playing on 100x Elevator Parts and Random Nots with random note pureness
nah settings like a multiplyer for recipe cost, power consumsion, node settings etc
I have just an opinion kinda question. just got done phase 2 into phase 3 now. Now that i can process oil. trying to figyure out what my next step is, should I do rubber and then make the residue into fuel or should i do plastic?
it's all up to what you need at the moment
how much of each are you going to need?
If you make a new game to try the creative mode, does your original one overwrite?
idk yet lol
yes
Im not sure what a goood number to start is
look at what you might want to make and base it off of that
as much as you possibly can
what i did was, i did rubber and plastic on the same plattform and made fuel from the pipe outputs into packaged fuel for jetpack
if you just need them for building things, making them from polymer gotten from making fuel might be good enough until you actually need to start automating rubber/plastic
i swear the amount if asinine tedium is intentional
spend 20 minutes messing around with foundations and ladders so i could put a hole like 180 blocks high to put a conveyor lift into, finally get it after touching water like 9 times and it cancelling my selection then making me stuck in build mode so i cant get out, then i climb all the way down my ladders and dismantle and the conveyer is like, stick outside of itself
What?
is it possible to have different drones use one same drone port?
yes, there is no limit to how many drones can have the same destination port
oh yeah lifts just do that if they go up far enough, should still work fine though
i almost dismantled it 😭
ty, i wasnt gonna try smth just for it to not work lol
Anyone know how to turn on "Creative mode"?
in 1.1 it's under advanced game settings
you have to enable it when starting a new game or loading a save
!wikisearch AGS
Advanced Game Settings (AGS) (Creative Mode[EX]) are essentially cheats that allow customizing the Satisfactory experience.
Does it overwride the original world if your making a new one?
only if you overwrite the previous save when saving the game
and you can start as many new games as you want
well, at least on PC, dunno how it works on console
just be careful finishing the game because it'll suck you into a wormhole and dump you into a new planet in a mirror universe with all your stuff deleted
it's a really good mechanic but it catches some people off guard
I wish there was a priority pipe merger... My Aluminium-Setup keeps locking up because the water outputs of the scrap makers run full.
so don't mix the fresh and waste
pinged you in other channel
into more aluminium
or sink it
or into pure metal
Can use a vip for that
i havent done much yet but something tells me the available logistics systems in the game dont do well with recycling in processes
Well belts did get a priority merger but pipes dont have a equivalent, at least not officially
Aka the vip can work for pipes or fail because of unknown reasons
you have exceedingly simple tools for that
since it's what we'eve had for years
The only real byproducts you have to worry about is water and wet concrete is a easily solution, dark matter late game but also easy solution for that to
pinged you in the other channel with the simplest solution that doesn't need other materials. Just uses clocking
oooh interesting
that will definitely come in clutch
currently working on finishing up applying the last advice you gave me haha
🔴
sigh
cant get back to what i was working on because literally every path to it has stingers for some reason, even though they were never there before
psh, just make it peaceful
theyll still be there
gonna just wait them out maybe theyll move on
satisfactory the game that made me afraid of cats 😭
But at least they wont attack
And if you turn them into cats you can pretend you live on a world that just has mews
lol
yeah idk whats wrong with me
ugh
3/4 of my splitters just randomly not working
blueprint?
that seems a bit unlikely, unless you weren't listening to the click sound when a legal connection is being made
@small crypt you do have options 😛
not sure what that is, i snapped them all the same exact way #screenshots message theyre also not working when i dismantle and replace, trying a few things rn to see if i can fix it though
how are they not working? some just blocked?
some just work, and some don't #screenshots message
and by 'sound' I mean if you spin the head of the lift around when it's facing the right way there'll be a small 'click' sound
hmm, lemme try replacing the lifts instead
wait wdym 'placing the lifts instead' ?
i got the beep sound
i was trying to replace the splitter, to no avail
i did replace the lift though, and i got the sound, and placed it, but no luck
yeah like 2 or 3 will be working, then the next 5 wont, then 1 or 2 will, then a random amount after wont
ok are thes vertical splitters?
it sounds like you're doing something very weird
make a regular belt with regular splitters and regular lifts coming from the side
oh I'm looking at the images again, youre NOT using vertical splitters
you're just doing a really bad clipping of the lifts throug hthe bottom
yeah don't do that
of course half of them aren't going to work, it's a very glitchy way to build things
idk how to make them vertical like the rest of them
use the side of the splitter to build the lift, don't clip them through the bottom
you'll need to move the splitters
or use the opposite side and just clip the lifts through the pipes
yeah...thats not a thing, it just took me 7 hours to line it up
pinged you in other channel
😭 i tore down the whole pipeline earlier and rebuilt it from scratch specifically to fix clipping
why does it work fine here?
that looks like a vertical splitter
this hurt to look at
in any case , now you knwo the problem
another questino though, did you even math the water? you've got so many wateer extractors
blame them not me, the snap points on lifts dont line up
i have 24 extractors, 2 coal gens per, 90/2 = 45
you just clipped the lift on the left through the foundation. I'm not surprised it's not level
each extracto does 120 water
the lift on the left is snapped to a hole
like, specifically
eh not surprised clipping splitters ot the ceiling doesn't line up
in any case
- don't use glitchy methods of cilpping lifts through the bottom of normal splitters
- do more math on your water
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
my water is perfect
very convenient layouts for coal gens
you have way more water extractors than you need
yeah because doing it the other way looked ass, and 45 doesnt go into 120 in any way that looks good
materials are infinite
literally showed you a link on how to do that
#screenshots message do this instead
thats exactly what i do
same as the topside
I didn't know there was an overflow option on Smart splitters ;-;
Now I want to do a playthrough where the end goal is a central storage area that DD's items and throws any overflow for anything in the game into a sink array
still applys tho
ok having some success re-snapping the splitter to the belt then rebuilding the lifts
might save me from rebuilding the whole thing
i get this working then go back and try to figure out what you mean by clipping lifts, cause it looks exactly the same to me
do they not work the same upside down as they do upright?
COME TO THE LIGHT
But yeah, Depots or not, overflow-to-sink is A+ for both flat power consumption lines and coupon generation. :D
but yeah idk if it's "inefficient" but underclocking extractors to provide 90 instead of 120 made coal generators WAY easier for me to build
that's independent factories with extra logistical steps 👀
Underclocking is one of the best early-game things, especially if you want the flat power usage graph
Then you can expand the infrastructure as well, which is great as you get better conveyors
you really don't want to do that with fluids
OH we're talking about water extractors
My bad, I read this in the sense of a coal extractor
do what? did I miss something?
that's right... kick rocks, bozo. don't make me do it
next time i do coal gens (lol literally never again) i will do the lifts and splitters like i did on my foundries here
vertical stuff is so wonky
@hollow turret see the snap points for lifts just suck, i tried just about everything but ended up just not caring what underneath looks like because there was no solution
Kind of hitting a brick wall right now. I've got the lion's share of tier 4-5 done, but don't have very much automated past plastic/rubber and motors... What lines do I make, where, and how centralized am I supposed to start making this?
@dense violet Thank you for the advice, and for catching what was going wrong. I will avoid snapping splitters to lift heads in all future builds. It will prevent a ton of the issues I just had to deal with. Didn't even know it was a glitch.
3600 mj now I can play the game
I wish it didn't act jank, but sometimes it does
Some of the jank is learned the hard way. That's one of the biggest ones imo
In general splitting belts by placing mergers/splitters on them CAN be problematic sometimes too. You can do it, just make sure it actually split the belt by hovering over in dismantle mode
making fluid systems to expand upon later rather than making different sections
Automate every part is step 1. Otherwise the rest of the tutorial will be hell
What are yalls thoughts on inline train stations?
for satisfactory?
Screw autocorrect
Currently paying for that but almost on the other side
do you mean stations on the main line? worst thing
screws should be made where they are used. Preferably directly feeding the machines that use them
Am I the only one that hand crafts a bunch to rush tiers then regrets it? 🤣
No, like my nuclear plant will have a dozen or more trains coming into it.
I don't understand what yo umean by 'inline' then. Having lots of stations at a poitn is normal
i would rather place an assembler and shove stuff in it by hand than hand craft anything
No.. like. 3 sets of 4 stations that are connected in series.
So 3 lines parallel with 4 in series
ok that's almost as bad, why would you want all your trains to wait for hte ones in front to get out of the way?
Thats what I thought, I just saw someone doing it...
What about 1 line parallel to all the stations with splits to go into the station with bunch of blocks/paths?
that'll put HUGE delays on everything and you need very long waiting areas in front
sketch what you mean in #design-and-architecture
Is there some kind of map showing where people usually set up their bases
anywhere there are nodes
I think there's a lot less predictability than you think on that
Fair
Legitimately, I just set up radar towers and start looking around at distances, especially from my train network
the game forces you to expand and everyone builds differently.
and the milestones are basically a tutorial
I dont have trains yet
Yeah i figure that
How do you go about fuelling up trucks early on
Like I'm sure if people saw where I built some stuff they'd go ???
I keep having to come back and put fuel in
Usually coal
Tutorial o-O!?
Wait you can use coal in trucks?
build next to coal or hav eatruck dropping off fuel 🙂
Oh shit
Oops
satisfactory is much more like mine craft than factorio
the tiers teach you how to use everything and the phases can be completed by the dirtiest sloppiest factories yo ucan make
Tiers 1-9
after you unlock everything you can create a sandbox wsith your own projects 🙂
ah
Dirty sloppy is fine with me i just keep having to redo my factories and run around so much
Thats part of it
and in roughly what order should I prioritize them?
you don't have to to finish the tiers, just let them plug along
Prioritize what
sloppy is hard to scale, i basically stopped building anything that i can't tile
You mean sloppy alumina or build style
the way I go through the tiers is sloppy. I just let everything over flow into storages so I can have thousands of parts for the new ones , even if it's not stable
style in general
Ill set up coal for my trucks
Yeah i do
Coal will work great for you on that tbh
Ewwww
Just get explorer and plut rods for it
the parts to make
What parts are you talking about though
Make whatever you need now, first
There is a thousand parts 😥
make everything
do the ones that you need for the next machines first I guess?
Motors and eib are most important t4 items imo
... I think I'm gonna start with Crystal Occilators
Crystal osc are the least important imo
With the iron wire alt its just iron + quartz
Didn't automate till t7/8
Got those
i lied. i was wrong. i have not fixed the issue.
underclocking is making a difference, but i feel like the math should check out without underclocking.
What are you doing?
Automating some form of explosive is very helpful
Seconded
setting up fuel power
Hor/dpf alts?
regular style
Well i wouldnt really recommend, but regardless. Check your ammount of fuel being made, and the ammount being used. Make sure that pipes are full (not flow, but physically full) and let the gens fill before turning on
hi yellow berry that could be considered used for pharmaceutical reasons
I got plenty of that from a handcrafting binge a good while ago
Hello gltich!!
how have you been
Dead inside. You?
fantastic
i am sorry to hear things have not been great !
on another note yeah automating explosives is a good idea, exploring without an endless supply of them through depot is a chore especially if you find yourself exploring for hours like i do
hmm maybe I should do this, I have more to unlock though been slacking on the MAM
The MAM will be your best friend
yeah I have almost everything I have access to just missing some sulfur stuff
Mmm sulfur. Tasty
miner mk.4 when🔥
I eated it
oh yeah I just unlocked the mk3
I've been slamming milestones so fast I haven't even used any of the stuff yet lol
just need to unlock the last one with turbo motors then I can see what all the phase 4 space elevator parts need and plan some factories
Its real late. BUT i can turn on my nuclear setup.... moment of truth
annnnd did it work ?
is there a way to do the "lift end shoved into a splitter/merge" without needing to anchor it on the other end first
Does the hazmat suit protect against poison too?
Like can it serve as a gas mask
@small crypt
#screenshots message why use 24 water extractor for 48 coal power gens
why is the ost in swamp so evil
i hate this game sm
yes as long as you have filters
and the gas mask
need all three for radiation protection
xd why
no you need the gas mask too
did 80% instead of 60% clock :/
tore my hair out for an hour and only spotted it in photo mode from across the map
is it smarter to setup train system or run converyer belt when trynna transport thigns over a long distance
train's benefit is you can reuse the same rails for other train slater
im worried that trains will be too slow
How so tho
bc they have to go back and forth and also load/unload
any vehicle or logistic choice in the game can move any amount you like
Sounds like that would depend on your needs. Like, what are you moving and how far? Start small, expand as needed.
if you ever want to run more than 1 train you should proabably make 2 lane tracks
like a road
plastic, rubber, resin, and petro coke and in the future iron ore
from like the bottm right lake to the bottom left starter area
Yea I hate acu
Good distance for a train, I had a similar pickup for plastic to my main base, never had to worry about trains not getting enough unless I wasnt making enough
My current run all I have is one train back and forth so far, plastic to circuit board and computer factory.
alright thanks
Then build more, or longer
I have never played Satisfactory before and I just want to start a MP world with my friend.
Is it a bad idea to start on 1.2 experimental?
Is 20 modular frames a minute to much for a starter factory???
Not a bad idea, but I'd recommend first playthrough to be solo
Can probably last you rest of the game, so why not
Alr thanks
Well.
It's a bit late for that cause both of us already bought the game.
Can I ask the reason tho?
the milestones are basically a tutorial to a more sand box game
any section of the things they do and you don't you won't learn. and vice versa
the actual phases to complete are not really a challenge, the sloppiest systems with zero thought made into them could complete the 'end'.
If you have you or your friend open up a world, I think it's fine to start multiplayer, don't skip onboarding though
well, if each of you will build half of the factory, each player will learn only half the things 🙂
Fellas just a weird thought, are we really the good guys?
you can still play each on your own, or you can do multiplayer anyway. It's your choice
it's just that very often we get people coming here saying "help friend built factory that sucks and I don't know how to fix"
Rn I'm so motivated to play satisfactory
this time i may have actually fixed it.
the math was off. i just pumped more shards into the oil extractor.
hows it goin fellow people
i am learning that no image means no images.
im uhhhh haanngin in there
what
i tried posting a gif and it only shared the url
well yeah, gifs are disabled in this channel for this very reason (we had them enabled before and the channel isn't really readable once every third message is random reaction gif)
most other channels have embeds enabled tho
to be fair. im having weird pipe issues
we had a pipe that just ... stopped
it was at 300/min and then a few minutes later after redoing some power lines, it stopped. the pipes werent touched, it wasnt headlift, and on a flat section i broke out pieces into container to monitor. basically just had to replace some pipes
actually aparently had 2 pipes that just glitched and stopped working...
Haven’t peeked in here in god knows when. So I know from my og pc days but now on console no pc it could be months on experimental or just a few weeks.
Anyone know the chances of this update going full live this month?
Not here to wine about if it does or doesent. But I’m building a big factory daisy chain would be so much easier on lol so wondering if it’s worth it to wait
not much, probably close to 0 imo
you can play on experimental now tho
Yes.
of course, ficsit is here to save the day
im just trying to make it through the day
ugh stupid 600/m pipes not staying at 600/m 😠
Fill em more
what is connected after them
its refineries into some blenders
let me guess, you have a pipe manifold
sometimes the blenders going into other refiners dont take enough fluid
ofc
loop it and make the loop vertical
but the outputs are what seem to back up
you can loop those as well, same loop style, just the main pipe will be below instead of above
what if one is below the other..
its a plastic recyclying plant. the HOR and diluted fuel are on same level, the plastic handling is the floor above
should i still loop it?
how does looping work for outputs though, i mean i see what you said, but ive never done an output loop before
i could split it into 2x300 pipes.... itll take a long time but i can do it if you think itd be that beneficial
im tired of shit turning off though
you can split into smaller pipes as well, yeah
would it help much? we have 12 pipes at 600/min and 1 at 400/min
so itll add a lot of complexity to do that, the loops would be easier, just not sure how to merge the loop back into one
what does looping output actually do? it seems to just be a small buffer tank lol
you don't need to loop outputs
and if you want to avoid hitting the throughput limit of 600 for easier pipes, you can just break them down into smaller sections. Sections of 300 for example
if i want to keep it in 600 pipes, how do i fix outputs backing up and starving the inputs of the next step
Fuel or HOR?
yes
you loop the next inputs
did that.
as mentioned
HOR: please try to do 300/min lines and then try to merge those.
into 600
Any other configuration is very finicky
with your loop design/picture
flood it by under clocking the system and once flooded clock them back up
Fuel you can do the same as with HOR
tried that too. but the fuel backs up in the blenders
okay, so basically.. just do 300 pipes.
Fellas i stumbled upon a little Problem. My only cool node seems to be without any trace of water. Should i try to manage that Logistik nightmare or search for other cool nodes?
Depends on how exactly you piped it
If you did it with 600 pipes first or 300 pipes
well, its 600 pipes everywhere
Wrong choice unfortunately
When you are at or below 300 flow, you use mk 1 pipes for stability reasons
the next step might be clogged
typically you trouble shoot from the end point and work your way backwards
what is the final step?
ive done that, but the recycled plastic refiners are starved of fuel
ok and the blenders are clogged of fuel?
they alternate between clogged of fuel and starved for HOR
whenever i think ive fixewd it, it alternates to the other issue
time to do a #1038092680493801533 post and give lost of detailed overhead shots
overhead wouldnt really be helpful unfortunately...
itll have to not be tonight at any rate, almost 2am
can't solve the issues if we can't see the layout
rip the roof off and take images tomorrow
Whoever created the train bootcamp save, what a legend
i know. not sure how to get you pictures when there are refiners over refineries with conveyors over the pipes
with difficulty I imagine
and pipes that go under the floors/back over the floors
there could easily be a bunch of small issues how you've laid out all your pipes
true
... you're feeding your machines from below aren't you...
and it makes it worse that I didnt lay them out...
well, some of them have to be because there are 2 floors of refineries
but the input loop is level/above the machine
Heya!
the ones fed from below are probably giving you issues and if you "didnt lay them out" it might be not worth trying to fix
cause you only do messy pipes if you don't care about production rates
none are "fed from below" from the things causing issues. the input pipe is below at some point, but again the input loop is never under the machine. so as far as the machines are concerned they are not fed from below
i would think?
possibly not. but again, would have to see hte layout
ill try, hold on